#suggestions-discussion
1 messages · Page 794 of 1
Thonk
Change Silva Armor’s set bonuses to make them less chance-based.
Examples:
Silva Helm set bonus’ chance to deal quintuple damage on true melee strikes
Silva Masked Cap set bonus’ chance to cause a quadruple damage explosion
Why change these bonuses?
The issue with the above two random chance damage attacks is that they are not very reliable. Especially in fights like Yharon’s, these set bonuses can cause balance issues, whether you get a lucky break with RNG, or have a healing orb return to you when you get massive damage, causing you to heal a ton of health. I think a good compromise would be to have these effects activate in different ways.
For instance, landing true melee strikes could slowly cause true melee damage to increase. Another example would be Mages only activating their massive explosions on a 1 second cooldown, while removing the random chance that is required currently.
I think this could break up some of the jank that happens around Silva-tier, and give players some more reliable DPS choices.
eh
just checking it out to see how beeg it is, it isnt too too much smaller, but less specific
Which is a plus
I think it's fine now, really
Sometimes the suggestion just gotta be chonk
I didn't notice much less of info tbh
Also it's borderline fine in size
ooh i think i have an idea
hold on ill post a small part of the sugg to not flood more
...I think a good compromise would be to have these effects activate in different ways, such as causing these effects to activate on some sort of short cooldown or only apply in certain circumstances.
i think this is a good length
Yeah, that'd be better
alright, ill post the full one in suggestions
hmm...
actually i feel like these new ones need some breathing room
ill post in like... an hour maybe
Perhaps you could have every X’th true melee strike have extra damage
yeah, that's what id think is a good, simple solution
but i do want to keep it broad, in case the devs have some other plans
fuck it im posting now its been 20 minutes aaaAAAAA
Whenever suggestions are checked for if they’ve reached the star threshold, all of the recent ones without a ! get green checked right?
They're supposed to be, yeah
Well sometimes they just get missed
Which is why it's not usually considered a bad thing to be like "Hey, this got enough stars and wasn't noticed, just making sure it was actually checked"
I've done it
i agreed with it but forgot to star it awesome
Now to find something else that needs fixing
No yeah, in my ranger playthrough I went away from it for like, 2 months
Because I was trying with Seadragon and Dodu
And then I checked out Halley's and beat DoG that day
I did DoG with Seadragon in 2 or 3 days on Death mode, but it is very hard
Seadragon feels like the fairest weapon for him
That or Dodu
Because Dodu massively rewards pinpointing his weak points, while Seadragon's the same, but is more lenient
Delibered it.
yay
That I am unsure about
Apparently it got delivered or is going to get delivered to the moderator channel
but I'm not a moderator, so
Ah ok
Odd, then
It's a server suggestion, wouldn't make sense to send it to the dev server
I'll deliver it
Aight
Thanks Ben
Give the Whirlpool shot by Amidias' Trident a better despawn
Currently, the whirlpool just goes away instantly, with no animation or fading out. To me it just looks odd and and should have a better despawn animation.
perhaps
Ya
You know what needs a death animation? Ceaseless void's minions
they just pop right out of existence without even leaving particles behind
But I don't care enough to make it a sugg
You can negate death mode cave darkness with autopause. Not sure if I should say this here or in #bugs-read-pins but I want it to be known as this can be kind of cheesy
probably because DM cave darkness is a shader fsr
yes, that's the unfortunate truth of it being a shader
bonus points:
because it is a shader, every single variant of visibility-enhancing potion or effect I could conjure does a grand total of nothing to help with it, so that's fun
So in other words, night owl does nothing underground now?
in other words, don't bother with visibility-enhancing accs/effects
they won't help you
Giga yikes
speaking of shrines
Move the Underworld shrine to spawn in the Brimstone Crags.
It always struck me as odd that we have a Calamity Underworld biome and yet place a shrine usually quite far away from it.
i can't imagine this idea is controversial so i'll just wait some minutes and then post it 
Quite hard to find the shrine too, I never did, sounds good to me
iirc it's tucked in the bottom right but i'm not positive
I mean anyway the reasoning is solid
abyss chest 😄
If it really is in a specific place already, why put it far away from the modded biome
because calamity
ye absolutely unless they added a crags shrine moly holy
That'd be cute too
the Spiky ball of the Dungeon and the Blazing wheel can be buffed on D-mode?
yeah I never understood why the Underworld shrine is just
pretty sure blazing wheel already is buffed
in a spot that is basically completely irrelevant
blazing wheels
more like HAVE SOME FREE FUCKING TILE-PIERCING FIRE

ok..
also Spiky Ball can make you Bleed and Poison(like if u are losing blood)
Hectic, gg for you 1 hour skeletron defeat
tyvm
guys i want my void chest 
...no, what they're saying is
as of right now, the chests in the Abyss are just Shadow Chests
in abyss layer 1 / 2 / 3 has chests
why not a chests in layer 4 ? : D
but without blocks in center ... or we will be stuck trying kill mobs..
the Layer 4 is the Shrine of the Abyss
"Shrine"
but some chests not shrine will be cool
maybe a Abyss Chest for the 1st and 2nd layers
and a Void Chest in the 3rd an the 4th layer
allready has shadow chests on layer 3 so fabsol will not do it i think ..
so i wanted just void chests on layer 4

pos-calamitas ---> open
nerf Murasama plz
but the bad thing
if u have BoC lore and u build a Crimson Biome in the Brimstone Crag
u can teleport in the Shrine
so, still unavoidable
isn't "If you build a Crimson" always an argument though?
why does that matter, murasama is locked behind yharon?
if the player is named Sam
it can use the sword without killing Yharon
you could also break the game by acquiring Halibut Cannon. These things exist
yeah
1 in a Million
I got a drop of it at one point just messin around
I think I was like half commited grinding for it
you do realize that to be able to use murasama pre yharon you would with have to purposefully name yourself sam, or find out on accident
also it's more like 1/10000 isn't it?
theres no argument here tho, if you want to cheese your entire playthrough you might as well just cheat in a dev weapon
its not any different, just a few less steps
chance to a guy with the name Sam play ... and chance to these play found murasama ... = null
yeah it's just as easy to name yourself sam as it is to just cheat in ark of the cosmos
there isn't a problem, people will cheese their playthroughs if that's what they want to do
i wish Brimstone Crag Chests has unique items
i want just different item . . .
@oak olive Why
The thought came in my head
You need a reason
don't the slimes have the exact same stats
aotc >> murasama
or am i wrong
Well it could be a nice concept
A real reason
Well that’s all I got man
gx thats pointless
lol okay
"It'd be cool" is generally accepted as not enough of a reason for a suggestion to be valid
Again, just a thought
s'gotta have some purpose
some way that it benefits the mod
I’ll delete the message, since I can’t come up with a purpose
You can just summon both slimes since they're dropped by SG and aren't evil specific
I've got one for ya.
Having both Corroslime Staff and Crimslime Staff is redundant.
They could be merged into one staff which summons them alternatingly.
No use in having two items which do the same thing.
If Murasama was moved to the Brimstone Crags as a new shrine, we should still have an Underworld shrine considering how large of a biome it is
When is potatos suggest gonna be ticked
When suggestion delivery is organized
right now

@still cliff simple problem: barely any implemented suggestions make it to #changelogs because it's deemed too unimportant
also kinda hard to keep track of everythiing
Even something like this might be important to you but it's not in cl https://discordapp.com/channels/225030931008847874/263382359397761025/670489010082152448
I just thought about it
also it sounds an awful lot like an attempt at getting "famous"
Add an indicator to show armageddon is on
This may have been suggested in the past, but giving armageddon an indicator to show it's activated would be really useful especially after farming desert scourge and getting ready for the next boss 
good suggestion?
or is there smth i can add?
i actually thought this was the suggestions chat 
That's a ☑️
Ah anyone??
that’s a bug report not a suggestion
but also the slimes need solid blocks— not platforms— to spawn on
I meant ☑️ as in already suggested 
oh no I meant at migersho
Change armour/accessory tooltips to include cold/heat resistance
With the new deathmode changes i find myself having to go to the wiki a lot to find whether something is heat/cold resistant which can oftentimes be quite annoying, adding this to the tooltips of items that grant cold/heat resistance would make QOL much better for players like me and for new deathmode players
@void kelp I removed the suggestion and put it in #bugs-read-pins
opinions?
its a star from me 
oh wait
Blue checked
blue tick is- oh
in earlier versions 11 treasure bags would drop from armageddon (10 if normal mode) as for now it is less because farming for money would be too easy (thats the reason, right?), perhaps you will get 11 bags (or 10) only when you kill the boss in armageddon for the first time, and later you get the usual 5-6
@ashen warren
hmm
ok but how would that solve the problem of farming money being too easy?
so, unlimited Rage?
well, if ones desire is to get something rare from the boss, killing it for the first time would give that item more likely than the next times- okay why does my suggestion suddenly sound so stupid 
damn, that would be just a lil too op
i n f i n i t e rage
alternatively, maybe have it so that the items automatically fill up your rage bar when you respawn, so there is no wait time between boss attempts but you still don't just have infinite rage?
i am summoning @rancid flame here
cuz i dont care enough to type that out again
Infinite rage... isnt that kinda very too much there?
That is like a perma 1.5x dmg boost there
Maybe faster charge is a way to put it
it takes 167 seconds to charge rage fully rn
Would a rage filler pot/pot of darkness be possible here?
Or I think that is heavily unlikely
I doubt it will change either way
mainly because not wanting to fuel impatience
fueling impatience is alchnpc's job and potion of darkness does exactly that

AlchNPC adds a rage filler pot if you care enough
meme sugg
@rustic void that isn't the channel for that
Oh sorry, I deleted it
aw missed it


why not add a shrine or a big construction in Sunken Sea ? 👀
What is that orange check
It's just discord being cringe, it's supposed to be a blue check
Mobile Discord has hit a new low
mobile discord is meme
grey check
What does a grey check mean
Ah, I see
Also @rancid flame I hope you don't actually mean giving the player a permanent +50% / +95% damage boost while they have those accessories equipped (at the "cost" of the Rage mechanic)
cuz that's like really strong
Reaper Tooth Necklace cuts your defense and DR in half to give you a 25% damage boost (along with boosting armor penetration)
Dimensional Soul Artifact makes you take 25% increased damage from everything to give you a 25% damage boost
also it'd remove the strategy of Rage
getting rage instantly from the heart of darkness would mean that you can use that thing an unlimited amount of times
you'd have to make it fail for a while on hit if you did that
or something similar to limit its power
and we already have Adrenaline as the token nohit ripper
and it is more than just a 50% damage boost if you factor in the permanent rage buffs you get as you progress
I would not mind a Heart of Darkness buff because I never use that thing
although, if I may mention, the arguments of e.g. Reaper Tooth Necklace and Dimensional Soul Artifact aren't the greatest
e.g. Elemental Gauntlet grants a shitfuckton of extra melee stats yet has no downside
RIP, it doesn't need to be deleted
RTN has armor penetration
@distant gyro Thanks, didnt realize it had already been suggested
So in a way, it is kinda great
RTN's argument actually lies moreso in its armor pen
the amount of armor pen RTN gives you is obscene
especially nulling yharon's defense inside out
mhm
that's the main thing that makes it such a strong accessory
the late-game bosses have a huge amount of defense (100+ is common, really)
RTN lets you tear through most of that by default, massively increasing your damage output with lower base damage weps even discounting the 25% damage boost
that, then, is the reason why RTN has such a mighty penalty
not because of its damage boost necessarily, but because of the sheer utility it provides going into DoG and beyond
Rtn?
The [[Reaper Tooth Necklace]]. You may have heard of it.
If you hadn't heard of it before, you have now. 
what armor should i get ive beaten twins and trying to beat cryogen
oh

I remember struggling to find perforator/hive mind drops that were actually viable, but I don't know if any buffs have happened since then. I was going to suggest a buff to eviscerator since that's the only weapon I know is still underpowered, but I was wondering if anyone else has any other calamity evil boss drops that are direct downgrades to their aerialite counterparts.
(So I can put the whole list in the suggestion)
@hollow shell had the exact same emoji bug when i opened suggestions on my phone btw
incredible application
Am I the only one wishing for Bloodstone, Cosmilite and/or auric bullet types?
yes.
No one has ever asked for these
oh ok
you are the first
@uncut granite He can teleport mid-battle
At the end of the laser wall attacks
(in Revengeance Mode)
I will say this seems to be more expansive on the idea, rather than it being occasional
cosmilite bullets specifically have been asked for many times
the other ones, not so much
@hollow shell HAPPY BIRTHDAY this comment isn't remotely appropriate to suggestions but it was the first channel i had open and worth the warn 
Let's celebrate Rover's birthday in humble and accurate manner by emoting
Hap borth
((happy birthday to suggestion guardian))
I was going to ask why Rover had ascended. Now I understand.
oshit it's Suggestion Guardian's bday
happy day 
have some cakes 🍰 🎂 🥞
is this sugg-relevant? no, but it is relevant to sugg guardian which is close enough
time to kill the lot of you for offtopic

also
I added tooltips to stuff indicating what gives hot and cold protection
yay

Cosmic mines annoy me too. There is way more clearance of space required for the fight solely because of the mines.
But we might wanna wait for a dev input on that one
(I'd like to see cosmic mines resprited to show the boundaries of their explosion trigger area)
(That way people can see just how big their effective hitboxes are)
yeah, the size of the hitbox is way bigger than the thing itself, right?
Technically yes
It doesn't matter how small the hitbox of the mine itself is, if there's a radius around it which will deal the same amount of damage
That radius is its real hitbox
I like this idea of support stuff
Thanks.
It's a pretty vague suggestion but that's fine
Because if you're playing multiplayer (which a lot of people are), having support options would offer up a whole new playstyle with simple new additions to summons and spells.
I like that it’s not like a class of its own like Thorium does, instead using Summons and magic stuff, maybe even healing bullets?
or a yo-yo that spits little healing orbs
It's harder to do for rangers, melee and rogue, but it can be done if you really think. For mages, I would for example recommend a type of barrier that can bounce away projectiles.
But by doing so, it drains more mana.
Like, it has a minimal drain over time, but successfully bouncing away projectiles makes it take away even more mana.
maybe even an accessory that will do that even?
Also, it would not just be a big dome a la Winston from Overwatch.
Nah, an accessory like that would be VERY strong.
Well it would need a cool down of course
Because it would effectively negate the support role for classes if you could just do it yourself.
It would also be a really good utility spell for other classes.
Maybe a magic weapon that buffs all your allies damage output?
Yeah, in a certain radius to affect it from being too strong.
Otherwise you could be in Hell mining stuff while someone is in Floating Islands and then you just randomly buff him.
true
either way, I think those kind of weapons could be really cool, and would allow people to help fight a boss without having to have a strong weapon
Not only that, but I feel like people in general really enjoy the challenge of being a support. It's not as easy as you might think.
And you could implement a great support sub-class without making them just sit still.
In Stick Fight: The Game, you can block and re-direct projectiles by right clicking.
Thats a different game though
Let me explain.
So, it's a magic tome. Unlike other spells, you don't just click to activate, but rather it's a held one. You hold your shield and then for as long as you hold it or until your mana runs out (by having it drain over time), you gain a shield that covers a side of your character.
Blocking projectiles with this redirects them (perhaps not all, subject to more discussion) and takes away a decent amount of mana on each successful block.
Projectiles that bounce back can damage enemies.
@hexed ore Death Mode isn't really what you should be balancing around
but I agree, it's annoying in all modes
@ashen warren would they deal the same damage as the original projectile?
ok, i'll try to make it a bit less centered
ermin that sounds like a specific item suggestion
cuz i mean imagine just yeeting Scal's attacks back at her

@wary canyon Perhaps a little less for some specific projectiles to avoid killing bosses super fast, but it needs to be tested.
@small talon No, it's just a suggestion for ONE item.
There are several others, but..
It's an example.
Well the amount doesn't make it any more or less specific :P
personally i think the whole things a great idea
also ermin with alot of the things you suggest you make me think that you believe most games are very similar to each other and since you can do something in one game you can do it easily in another
My suggestion isn't to be summarized as ''make THIS specific spell'' but rather ''create a support sub-class''.
Your sugg in the suggestions channel is fine, yeah
I'm not saying all the games are similar to each other, but I'm drawing smaller comparisons.
The stuff you're describing in this channel is too specific tho
but I get it's just an example of what it could be
It's not like I'm saying Terraria and Overwatch are the same exact games.
The info won't be used, in all likelihood
but, yeah
It's fine, but I'm making an example to convince and explain others that might doubt me.
Fuck, that specific magic tome doesn't have to be in the game. But having more weapons that offer up more than just raw damage would bring a lot to the mod.
And I'm saying ''raw damage'' because debuffs are pathetically neglectable.
Save for a few.
yeah, this is true
i see what you mean yeah
I mean, Ichor is a thing.
And Ichor is really great. So is Armor Crush or whatever it's called.
ichor is poorly implemented, could be more interesting imo
But seriously, who the fuck cares about On Fire!
yeah, what i mean is that it's locked depending on world and is a bit too applicable to literally any combat situation due to lack of immunity
I made another suggestion to buff the debuffs, but it didn't gain nearly enough votes to be sent to moderators.
an argument ive heard from devs is that debuffs that do negligible damage for their tier are supposed to be "cosmetic"
So..
i personally think that they should have more use, but eh
Literally every debuff in the game that isn't Ichor and the 2-3 other ones?
and idk if all devs have that outlook
That basically serve the same purpose?
well, not exactly
All the useful debuffs right now do the same thing.
They just make the enemy take more damage.
AotA has elemental mix and holy flames before you can even get items that can usually inflict that
so there are a few outliers
Honestly, once you gain Everglade Spray, the mage just got a fat buff.
but i agree, debuffs see less use
Everglade Spray is so fucking good.
mhm, its good enough to the point that i would use it even if i mained another class
And can be used up until Ultra Liquidator.
With Ultra Liquidator being usable even until super lategame.
It seriously cannot be understated how good 20 seconds of Ichor is.
but in any case, i don't want to derail the discussion here, your suggestion is pretty nice i think
Thanks.
you tend to shoot for a larger scope than others, which is fresh, but potentially less effective for getting actual support
the idea of giving more support based items to classes is pretty interesting
Yeah I get that, but..
I feel like anyone else can make medium sized requests.
And all the things I might wanna say are probably already suggested and even implemented.
something i see with your suggestions is that theyre a lil bit disorganized
not in a noticeably bad way, but moreso just that there could be some more spacing of words
might just be personal preference, but i like to split up thoughts into paragraphs or sections rather than sprinkling ideas in with the general base of the suggestion
(im mostly talking about the examples you give in parentheses)
ye, that gives some more breathing room
of course do whatever you feel is best but that's just something that i feel gives some more polish to a sugg

ima suggest a bad one
Change the sell price of the Tarragon Throwing Darts
1 bar = 100 darts = 50 gold
make sense
Yeah that's kinda like a lot actually
How much does 1 bar sell for?
half a gold
That's
50 gold?
Really broken
one bar is 3 gold
So you're just multiplying your money for free
ah so that should also be 3
That's more than 15x the original price
Just fuck the economy bruh.
what
Suggest away
Ah yes, Economic Destruction.
What? Is that not the name of that weapon?
Or just take two plat coins and duplicate them 
you will never need money again
I want a weapon that gives me money on hit, and costs money to use
unless either Goblin scams you out of all of your money or Cirrus eats it all in exchange for giving you booze
whichever happens first
.
HOLD THE FUCKING PHONE
WHY DOES THE COIN GUN NOT INFLICT MIDAS
Ask Redigit
Bruh you right
Because Midas only turned people into gold.
Coin Gun inflicting Midas would be weird if you shot copper coins.
^^^
Then silver.
Fair
Silver would be better, since that's a lot of potential wasted money
Anything higher is basically not worth it
silver coins inflict Midas on crit
I can nerf tarragon throwing dart sell price
gold inflicts Midas always
the one thing tarragon throwing darts are good for 
I wish we got Post-Super Calamitas minerals and upgrades to pre-Hardmode minerals and ore.
platinum just straight up spawns absurd amounts of money on hit 
Reddit Silver, Reddit Gold and the famed Reddit Platinum.
I'm gonna beat Scal with plat coins
Wearing a full set of Reddit Gold armor summons a Kind Stranger.
So, basically, shoot your money at ppl and make them drop more money.
You can get coins real easy at that point with arma golem
E C O N O M Y
oh my god, i've seen a lot of "this sells for too much" in my day
but that's actually nuts LOL
How about enemies dropping 1 platinum coin every time you hit them with Coin Gun?
So you can gain a full stack of Copper Coins.
Why not just make the coins you shoot drop after hitting an enemy
And then just do stupid farming.
@open sphinx you don't need to suggest that. I'm doing that right now
going a bit further
if you hit an enemy with Coin Gun melee somehow it gives a buttload of money every tick

thanks
So basically, slick cane
3 silver should be good, right?
Si
which means 100 is 3 gold which is the same as 1 bar
With the Coin Gun rework, we can finally afford enough gold and platinum to buy a new updated look for Calamitas so she isn't just an ugly weird eye.
unless I fail math
i would say do 4, but that'd boost it immediately by an entire gold so yeah
yes that's nice
it's not unheard of that crafting something makes it more valuable, ores to bars gives you extra dollars for no further material
time to make Platinum and Gold Bars sell for more for consistency
tungsten and silver too
Well, Slick Cane's money stealing abilities were nerfed and given a cap when I did the refactoring of all spears.
also, firestorm cannon sells for less than half the price of flare gun
but that's not changing

nerf Flare Gun sell price then 

no because lazy
Actually serious Coin Gun sugg, sorta:
Make the Coin Gun's projectiles drop into the enemy after landing
Why?: You're shooting a physical object that is completely renewable (as bullets can't reasonably be fired again after being shot), and the coins then dropping into the enemy after landing would force the enemy to pick them up, giving more incentive to kill them to get your money back. This would encourage actually serious play with the Coin Gun, since it'd make it so firing Gold or Plat Coins (the only real way to use it effectively) isn't just a money sink for no reason.
time to change the house rules
you say that
add a weapon that only functions in normal mode
but celestial tracers are normal mode now
if you told me that 2 years ago i would've cried
Screw it, time to sugg
oh yeah
normal mode speedrun mem 
bruh my friend is mad over my tarragon suggestion
Bruh, coward
Arma DoG like a man
Which, isn't actually that hard the instant you beat him once normally
There's literally no reason to
that's the joke
Might as well just equip her lore instead
Your getting what you deserve
Honestly..
Having Coin Gun with just a fat stack of Platinum coins would make it borderline broken.
yeah true
coin gun is kind of like an odd novelty to me
Well, except you lose your coins
sure it has amazing raw dps with the best ammo
If you're that dedicated to using a weird, broken strat, you don't care about details like "losing money"
Also, have fun using it post ml
yeah its not like overpowered for post ml
its kind of like a scaling weapon
as you have more money to allocate to it, it gets more powerful
and like... i think that's okay, because it really isnt meta defining or must-have for a ranger
Yeah, it's completely just some dummy option
That I might add, is exceedingly rare to begin with
For me it just kind of exists
yeah, i put it in the same category, id say, as the halibut cannon
not because it literally scales its stats, but it does get better as you get more and more money
^^^
And it's too rare to be considered a "main option"
Even the Flying Dutch only drops it at a 1/400 rate
And that's the easiest way to get it
so like... is this sugg asking to buff coingun?
hrm...
also Coin Gun it's optional
I'm mainly asking to stop it's grinding from being so dumb if you were to decide to use it seriously
big problem with making it a serious weapon is that it's already super gimmicky to start with
Because high dps is cool and all, but you're literally deciding to grind 100+ plat at LEAST between ANY FIGHT
like just from the stats
There was a sugg not so long ago asking for coins made from calamity bars that could be shot from coin gun
that sounds gloriusly dumb
Don’t tell then Coun Gun drops at 5% with defiled
I don't want another Halibut
I mean It’d make use of the obscene amount of auric ore I get
I don't consider Defiled, because you're basically saying you're impatient at that point
In which case, you might as well just cheat the thing in
^^^
I don’t use defiled, but people continue to discuss it in this channel. That’s how I know
nonetheless, i feel like that has to be considered
because it does make the grind for coin gun way less tedious
Defiled is a pseudo-meme
Coin gun and halibut are just things that I know exist, and would be thrilled if I got, but I’d never go out of my way to get
It's not dumb enough to be a real meme, but it's also flawed enough in it's logic to be a sorta meme
i take it you don't like defiled that much?
It's just... A thing
tbh me neither, but we don't have to talk about that here
Like there's no situation in which I'd do defiled over just
Y'know, cheating it in
I think legitimately the only time I'd do defiled unironically is when I'm streaming Calamity, where I don't want to look like a douchebag
The thing that’s really defiled about it is you for the impatience
^^^
Like Arma is cool, because it has a very obvious line of logic
Fight a boss with high risk, and get rewarded for it
Both of which are set in stone. There's no rng there.
Defiled just is "remove your wings and grind a little less probably"
The DR thing doesn't mean anything in most situations, and the money thing doesn't matter because Arma
But I don't really blame the devs for it, because no one knows what to do with the thing
Well my line of logic is, if you don’t know what to do with the thing, why did you add it?
Well, I get the point of wanting an option for less grinding
But, there's no real way to lessen grinding other than just handing it to you
Well there was also the “double the drop rate of everything” idea that was swung ariund a couple of times
Even if that form of "handing it to you" is something indirect, like being able to craft it
Double drop rate of everything would be interesting
But then there's the issue of what the drawback would be
Because it can't be anything even remotely related to defense/DR/health, because then it'd become super cheesy with Arma
defiled is kinda a meme in multiplayer though
more than once, I kept wondering why I couldn't fly
Defiled is the rune of pranks
Well if it’s used for grinding, what do you do a lot of when you’re grinding? Make some part of that harder, such as a cut of all damage you deal (and prolly keep the no wings thing)
I'd like it to reduce movement speed by a ton
Like by 30% or something
Including wing speed
Well, the only thing about that is, what if you have a setup that does not require any sorr of movement, like an automated trap grinder?
Fair
But in that case, how would reduced damage help
Unless it's similar to the enemy-DR increase it already gives
Also, hang on, I'd like to mention something from the coin gun wiki
Without taking defense into account, it is more cost efficient to convert coins to lower denominations for ammo. However this comes at the cost of a lower damage rate. Because 1,000,000 Copper Coins can be made from a single Platinum Coin, Copper Coins are 125,000 times more resource-efficient than using platinum to achieve the same damage.
Because 8 copper deals as much damage as 1 plat
But 1,000,000 copper coins, are 1 plat
So, yeah, my sugg would also give an actual justifiable reason to use plat coins with it at all
Otherwise you're just meming if you use gold or plat
Well currently, there is the DPS thing
But I suppose we could stand to have more of an incentive
I'm aware plat deals more DPS, obviously, but
I'd much rather do an endurance fight for a total of maybe 2 plat than to spend 250 plat directly to shred golem
True
Perhaps landing hits with the coins grant a buff, and the stronger the coin the stronger the buff. But what would the buff be?
That was already the sugg wasn’t it?
Yes
Also worth mentioning that the money-back sugg helps out specifically higher coins
And doesn't do much for lower coins, because lower coins don't need it
I thought each enemy had a limit to how much money they could hold
Can't find any on the Terraria wiki
There's an amount of money that's really high that you can have in your inventory which will make it fail to work properly in shops
Like you can't buy things
but I'm sure Coin Gun works fine
I thought Calamity fixed the coin glitch
Maybe
it's a vanilla bug that only occurs in modded
pretty sure it's hardcoded and unfixable
but Calamity (moreso in the past) made it easier to occur in tandem w/ like MaxStack+
I mean, theoretically, you could use IL editing, but I don't really think that's our job to do.
Why
nerf it in death mode\
Death Mode is hard because it's Death Mode
its harder than supreme cal
already getting nerfed in death mode
just be patient and wait for next update
and move on in the mean time
it's getting nerfed for a reason
ik
Coin gun buff makes it too strong
coin gun isnt strong
Coin gun is just not balanced in any true way other than "It's in Hardmode"
Coin Gun is quite literally pay to win
its power level is directly correlated to how much of your hair dye/Cirrus appreciation/Tinkerer reforge funds you're willing to put into it
And I wouldn't even consider my sugg a "buff" to it, really. The weapon logistically gives you no reason to use plat coins other than dps. It's notoriously flawed in it's logic.
So it's not a "buff"; it's any reason to bother going for plat coins with the thing
consider also that the Coin Gun is the second rarest item in the vanilla game at a mighty 1/8000 from any normal Pirate, with just 1/2000 from Captains and 1/400 from Flying Dutchmen
beaten only by the Slime Staff
Trust me, Coin Gun with plat coins is not anywhere near as strong as something like SpectralStorm
isn't Plat Coin Gun viable for post-Prov bosses
Not even remotely.
Onyx Chain Blaster blows it out the water.
Right at Prov, and every weapon after just makes it look worse.
The instant you beat ML, Coin Gun has no reason to exist.
https://www.youtube.com/watch?v=m69NRwtQ5ao&feature=youtu.be kinda old but meme
Attempts : 23
Difficulty : 2/10
:hellyes:
Mods Used :
Calamity Mod v.1.4.2.102
Luiafk Mod v.1.0.0.130
Summoner's Association Mod v.0.3
Nohitting QoL Mod v.0.1
Calamity Music Mod v.1.4.1.3
Boss Checklist Mod v.0.2.1
MaxStackPlus Mod v.21.0
Recipe Browser Mod v.0.7.1.2
Full He...
Well that’s also Prost Provi Brimstone Elemental, not an actually progressive post Provi boss like Polter
None of the blood-buffed bosses are honestly all that strong besides Ravager, but whatever
fair

Just tested it for fun
Coin Gun with nothing but plat coins vs. Onyx Blaster do about the same dps
Why should an early hm weapon be viable post prov lmao
So, yeah, no reason at all to even use Coin Gun post ml
It’s very strong early hm
^^^
And that’s where it should be used
It’s like getting pissed that eye of Magnus isn’t viable post dog
Well the thing is, my suggestion has nothing to do with how much dps Coin Gun does or whatever
If Coin Gun Plats do too much damage, make your own suggestion for it
I'm trying to improve the reasoning for using any higher tier coin with the Coin Gun
Because as it stands, it's an extremely intense cost for something that is not all that outrageously impressive
again, Coin Gun is as strong as the sack of coins you took out of your bank account to use it, because of how literal it is in what it does
if you take the time to get filthy stinkin' rich so you can throw away your platinum coins like that, of course it's gonna be strong
I made the mistake of forgetting this once and it nearly made me nerf the damn thing into the ground for EE
needless to say that's not happening 
I still think the Coin Gun inflicting Midas would be another nice touch for it
inflicting Midas would be quick and easy
and ye
coin gun strength is largely balanced by scarce ammo
much like star cannon
ye
it's funny really
two of what are arguably the strongest weapons in the base game follow the same balancing rule 
which is "this thing is busted, if you wanna spend 5 years gathering up enough ammo for it to be worth it"
though, to be real for a moment, Calamity does dull down both of those points, since Calamity things give a hefty haul of money once in Hardmode especially and there are multiple added ways to farm Fallen Stars
said ways are not prehardmode though
star cannon ex, star sputter, starfleet, and starmada are not crazy op either afaik
norfleet is meme
My PTs be takin to long to “just try” a new weapon
Literally forgot the Toolbox existed
Half-meme sugg, but screw it;
Make the Ugly Sweater force friendly npc's to walk away from you
Why?: Because this sweater is ugly and friendly npc characterizing is important.
Because this sweater is ugly and friendly npc characterizing is important.
watch people ask "why are my npcs running away from me?"
That's almost completely why I want this, tbh
The most out-of-the-way prank in the world
Ehhh
I get the point, and I do agree that the evil island shouldn't just be circumvented by buying seeds from Dryad, but it's not like seeds are the only way
I'd prefer if she was changed to sell the opposite boss summon(s) instead of their drops
^^^
because in my experience it's really hard to get Cysts or any other enemies to spawn on the evil islands
Its far more tedious to even summon the boss rather than getting the appropriate biome
I'd agree if perfs weren't so annoying to fight on an island
That, and even if I were to get seeds from that boss to then make that biome, why wouldn't I just yank the blocks from that island to spread the biome in the first place?
My main issue with the current system is that killing one boss automatically unlocks both expert items
That is a godsend, personally
The evils only spread in hardmode tho?
Yeah that's true
Yeah, and the only reason I'd ever nab the other expert item is to craft the hardmode trees they have
Well honestly you could make the Dryad sell the seeds
Because all of their upgrades are hardmode only
Making the Calamity evil bosses drop the seeds so that you can make an artificial biome to fight the vanilla evil boss
seems really roundabout and unecessary
Well in Pre-HM they are
What about having the calamity boss unlock the opposite biome's seeds?
That could work a bit better
So hive mind makes dryad sell crimson seeds
Ah, actually
Blood Water and Unholy Water are Pre-HM
They do require seeds to craft though
Oh yeah, forgot about those
Then yeah, just make them unlock the alt seeds
That'd work better
Make cysts of other evil 10x likelier to spawn instead of 3x on condition
Neglecting that the cyst bosses aren't even the ones with the expert items
the what
The main point of the sugg?
dryad sell all expert items of the 4 evil bosses
of opposite evil yea
Neither of which is worm scarf
Yeah
Worm Scarf's there
Yeah but
Just edited my suggestion
Bloody worm tooth is also there
btw the point wasn't unlocking the items, just making obtaining them more unique
I never said Worm Scarf wasn't there, Rov
I interpreted "Neither of which is worm scarf" as you saying she doesn't sell it
ok
it really sounded like she didn't sell it though 
I'm not that dumb, brah
wait then what is this supposed to mean
"It's only two of them"
"Neither of which is worm scarf"
These were meant to be strung together
Referring to these
ye
Yeahh we should
I was hoping it would get implemented before we'd have to
but
yeah
Make the Siren’s Hearts (both colours) provide immunity to cold and heat for death mode.
Reason: The Siren’s Heart’s ice shield functions very similarly to the Frost Barrier, which provides cold and heat immunity. To keep consistency, and also add a reason to try to get the Siren’s Heart from ???, making Siren’s Heart provide these immunities would add a great function.
How’s that?
sounds like a good sug, but isn’t the process of changing dedicated items wonky
Siren's Heart is a particularly wonky case but more towards the side of being changeable.
Gama didn't define any of the effects iirc
They just wanted a Siren transformation
Ah, alright
siren's heart will probably be reworked when it's resprited
indeed
although the ice shield might stay
any spoilers?
?
probably be reworked
!= being reworked
Add new attacks to the Calamitas Clone fight.
This boss has undergone a few nerfs since its rework months ago in order to make the fight more fair. As it stands now, it's... kinda boring. There's not much to the fight now, and has become very repetitive and easy. Therefore, I suggest new attacks and mechanics to the fight. Especially to the clone itself. Just to throw in a few ideas (not all of them has to be added):
- When a brother is killed for the first time, Calamitas retains the attacks from that brother. For example, when Cataclysm dies, Calamitas now has a flamethrower attack added to its attack cycle.
- Remove the phase 1 entirely and buff Calamitas' overall health to compensate. I get that phase 1 is supposed to be the "not my final form" of the fight, but it doesn't really contribute much to the fight after the first time fighting her. Alternatively, only remove it on the first kill.
- When Calamitas resurrects both brothers near the end, make her stop shooting entirely, as well as removing contact damage and dimming her sprite a bit, leaving the brothers to take care of you. Those brothers would be even stronger than the first time they were summoned, either being made faster or having new attacks. Calamitas herself will still follow the player, although not doing anything.
thoughts?
Ew specificness Ye I've never liked how Clone's fight is mostly it summoning other stuff to make up for the 2 attacks it has
Remove phase 1 entirely
Or make it not exist after first kill for the sake of blind playtroughs maybe probably
I know those are rare but someone out there could get a really nice experience out of it
Yeah I could make it not exist after the first kill
As it stands, Clone herself is basically nothing
It could probably go in officials now
You can take a really long breather to regen health and stuff™️ when she's alone yea
Ok I'll post the suggestion
I've never been a fan of the amount of mobility the brothers have in this fight, but I don't hear similar complaints so it must be just me
I mainly just dislike how they purposefully desync
There was an convo few weeks ago about giving normal calamitas toned down versions of scal's attacks and so on
Like, they start off in sync, with their projectiles, and then start dashing at about the same time, but they have a different amount of dashes
Which guarantees that they'll go out of sync really hard
Seems like how it should be anyway but I mean
I actually find that really fun but e
I dont find brothers to be hard to deal with at all
Theyre the only interesting part of the fight for me rn
I get it's intentional, but it makes it really annoying when there's this random outlier that is Clone herself
That just kinda ignores them
No yeah, that part is fine
I was just saying I dislike it in the good way
Like that shit is hard
The rest of the fight just doesn't amount anywhere near it
the clones are the fight, certainly, I mean to say I've felt before as if I put myself into inevitable hits just by trying to dodge because brothers S P E E D
@queen delta cant you forward that to dev server
just wanted to see what others thought of it first
ook
It's kind of sad who Clone got nuked fun wise. It was actually kind of fun her being difficult as hell because it was rewarding as hell to beat her.
Current clone is a little too underwhelming.
Figure that Clone should be hard and rewarding. it is an optional boss
Although there are people like me to whom the concept of an "Optional Boss" does not exist
She should at least be a little more threatening than plant in rev and even more so in death.
DoppelCal phase 1 lost its entire point of existing when they added Raw Unfiltered Calamity
Back when phase 2's theme was a Boss 2 remix it fit a lot better
Idk why it's still there
My biggest problem with Clone is she relies too much on her summons to be difficult
Even her summons are pretty straightfoward
Clone P1 has 1 attack
Clone P2 has 2 attacks
Catastrophe has 2 attacks
Cataclysm has 2 attacks
Soul Seeker has 1 attack
Life Seeker exists
All of them manage to make a fight hard despite ranging from 1-2 attacks
It's weird
My problem is that without brothers, cal becomes boring circling
@hollow elm Reason?

Reason being we need a wife for those interested in the men(I my self am not but still) in all seriousness we got to get the whole elemental gang together
mfw no love for Chaos, Cosmic, Granite, or Ice Elementals
siren in new revamped lore is water elemental — and that’s all we know about new lore anyways 
Also buff rock man...imagine it
I don't even know what to say but okay
Would we be replacing a summon or are we having 6 summons in a single accessory?
Hm fair point
There are two sand waifus but I feel getting rid of one would lead to controversy
There also needs to be a really good reason behind doing that
so we should have 6 summons then?
But then adding one would make the heart possibly to strong unless he just throws around earth hammers
It may be too good either way, It's really fine as it is
Not sure though...maybe this is a gate way to including the other elementals by making two parts of the heart
SuperHot take: HotE drops rare sand waifu and gains earth warrior boi
What exactly do you mean by "making two parts of the heart"
and rare sand waifu becomes more of her own thing
Maybe make it so you can fuse the two together with shadow spec as endgame accessory
No shadowspec
that's beyond your stretch now
Aye fair enough

reserved for devs
I apologize for overstepping my boundaries
reasoning behind my SuperHot take:
- there is no necessity to having two sand elementals in the same acc, as it stilts the concept of the Heart representing all elements
- it makes the Heart obtainable in Normal for the love of god
- hooray earth boi now has a place
- also has the bonus of perhaps allowing rare sand waifu to become a bit more elaborate/unique in exchange for her no longer being in heart since she's an Expert+ drop
thank you for coming to my talk
Now that’s big brain play
shall I also mention rare bottle is stupid to get
Make Rare elemental in a bottle a RIV perhaps?
Rare waifu also actively nerfs HotE because the healing orb acts off of the lifesteal cooldown.
and then I never push those high IQ plays to main because they all build off of each other 
looks like your HotETake went well
Very possible that someone has lost a fight due to getting the worse heal from the orb instead of whatever they were using for lifesteal.
Will heart still have it's rainbow rarity tho
but this is something I am willing to push, partially because there's a ton of different ways you could branch out with it and partially because I'm sick and tired of hearing everyone scream about Earth Elemental rights
also no
Heart's rainbow rarity will eviscerate under someone's hands if this happens
Maybe make the earth elemental up defense more as well to make it do something if we are replacing a person
Wait I’m not the only one talking about earth elemental? Man didn’t mean to push something more
earth ele rights is a fairly common sugg topic all things considered
All EE would need to do in HotE is actually deal damage if it needs to be better than Rare Elemental. Armor Crunch would be a bonus.
Fair enough my dude
Decrease the damage of the naturally spawning sharknadoes/cthulhunadoes in death mode during pre-hardmode.
❔ : Currently, the sharks these 'nadoes shoot do about 150/200 damage respectively, and I feel like that's a bit too much if you just want to explore the world in early game. Even in late pre-hardmode when you're farming gear to get ready for the abyss, these 'nadoes can easily kill you since their spawns aren't that rare.
how does this sound
Fair enough
Do the nadoes spawn in sulf sea as well?
I think it is the same code as fishron's nadoes so that's why they deal so much damage
Lightning strikes deal 270 damage apparently, much more than these nadoes
ech
Are the tornadoes really that bad?
they just need a minor nerf
Is there any indication for them?
I think they might do hp%-based damage
also i already did a suggestion about giving lightning bolts an indicator/making them target the player a bit less and it got approved so
¯_(ツ)_/¯
people say lightnings deal 150 damage but all I get is 270 but with 600 hp
Are the tornadoes really that bad?
considering they punish you for so much as existing in a biome you're supposed to be encouraged to visit for the worst little bastard in history (who gives you like maybe some free fishing gear), 2 bosses at very close points in progression and a lot of gear that doubles as crafting material --- nevermind the fact the 'nadoes are even stronger if you just so happen to visit while it's raining
probably

Lightning is different because you shouldn't realistically be able to react to that
i got 150 damage early game, but now im getting much more damage from them
~~A weird way to buff the Forbidden Armor.
My idea is to mainly focus on the multiclassing gimmick it has so my proposal on a buff is that.
- Decrease the minion damage penalty via multiclassing.
- Buff the Vanilla set bonus by reducing the amount iframes the sandstorm deals.
- Nerf the overall buffs of the armor if necessary for it to not be better than Spider armor (as Pure Summoner) and Titanium Mage (as Pure Mage).~~
Im outdated lmao
First point is a null
Forbidden already got buffed on first point
Ah
it now nulls the summon damage penalty
Forbidden armor already completely negates summoner penalty
Scrap it then
also even if irl you cant react to lightning, this is a game, where shit should be fair unlike real life 
also
@ izzy
this is a game/mod where eyes can fly, a worm is above gods on the food chain, and one of the deities of the world is a bootleg Flocko made out of gel
realism got thrown out the window from day 1
fair enough

i kinda dont like using that argument tbh
Then don’t
I mean I could point out several similar mechanics to lightning that you also "shouldn't" be able to realistically react to but because of Calamity's context you are anyway
Games have to be fair otherwise it isn’t fun
yes
however if I were to do so I'd literally be reciting every single boss attack post-ML and most of Hardmode

the point is, we're in a game
and in a game, design and gameplay tend to come first
fairness and creativity
I think i have a good suggestion 
whats the idea
Well, if one takes dmg during a bossfight, it drops 1 treasure bag, if you take no dmg, it drops 5/6, basically automatic armageddon

eh
Just turn on arma ya lazy
Not that im lazy but
Realism is also thrown out of terraria in day 1 but ice water chills you for realism only in expert mode
One always forgets armageddon is on 
If you get hit for more than 6 times you don't get any treasure bags
So the solution is making arma useless? 
If this happens then arma's only purpose is for nohits
Scal lore already does what nohits need
cough cough iron heart
So it literally would have no porpuse
armageddon is made mostly obsolete by SCal lore
Oh
so like 
Scal lore doesnt give extra loot
I guess that aint gonna happen then 
Scal lore is also endgame in normal runs








