#suggestions-discussion

1 messages · Page 794 of 1

obtuse peak
#

oh thanks. goodbye

potent veldt
#

Wha

#

Okay then

tired haven
#

Thonk

zealous ridge
#

Change Silva Armor’s set bonuses to make them less chance-based.
Examples:
Silva Helm set bonus’ chance to deal quintuple damage on true melee strikes
Silva Masked Cap set bonus’ chance to cause a quadruple damage explosion

Why change these bonuses?
The issue with the above two random chance damage attacks is that they are not very reliable. Especially in fights like Yharon’s, these set bonuses can cause balance issues, whether you get a lucky break with RNG, or have a healing orb return to you when you get massive damage, causing you to heal a ton of health. I think a good compromise would be to have these effects activate in different ways.
For instance, landing true melee strikes could slowly cause true melee damage to increase. Another example would be Mages only activating their massive explosions on a 1 second cooldown, while removing the random chance that is required currently.
I think this could break up some of the jank that happens around Silva-tier, and give players some more reliable DPS choices.

#

eh

potent veldt
#

Better

#

The examples arent as complex/specific

zealous ridge
#

just checking it out to see how beeg it is, it isnt too too much smaller, but less specific

potent veldt
#

Which is a plus

#

I think it's fine now, really

#

Sometimes the suggestion just gotta be chonk

tired haven
#

I didn't notice much less of info tbh
Also it's borderline fine in size

zealous ridge
#

ooh i think i have an idea

#

hold on ill post a small part of the sugg to not flood more

#

...I think a good compromise would be to have these effects activate in different ways, such as causing these effects to activate on some sort of short cooldown or only apply in certain circumstances.

#

i think this is a good length

potent veldt
#

Yeah, that'd be better

zealous ridge
#

alright, ill post the full one in suggestions

#

hmm...

#

actually i feel like these new ones need some breathing room

#

ill post in like... an hour maybe

ashen warren
#

Perhaps you could have every X’th true melee strike have extra damage

zealous ridge
#

yeah, that's what id think is a good, simple solution

#

but i do want to keep it broad, in case the devs have some other plans

#

fuck it im posting now its been 20 minutes aaaAAAAA

potent veldt
#

89 stars on bloodsplosion nerf 👀

#

I'm so ready for this nonsense to be fixed

hollow idol
#

Whenever suggestions are checked for if they’ve reached the star threshold, all of the recent ones without a ! get green checked right?

potent veldt
#

They're supposed to be, yeah

potent veldt
#

Well sometimes they just get missed

#

Which is why it's not usually considered a bad thing to be like "Hey, this got enough stars and wasn't noticed, just making sure it was actually checked"

zealous ridge
#

you have done it

potent veldt
#

I've done it

zealous ridge
#

i agreed with it but forgot to star it awesome

potent veldt
#

pfffft

#

It's all good

#

Finally it's out of my hair

raven plover
#

I'm glad

#

Halley's Inferno absolutely decimated DoG because of that

potent veldt
#

Now to find something else that needs fixing

#

No yeah, in my ranger playthrough I went away from it for like, 2 months

#

Because I was trying with Seadragon and Dodu

#

And then I checked out Halley's and beat DoG that day

raven plover
#

I did DoG with Seadragon in 2 or 3 days on Death mode, but it is very hard

potent veldt
#

Seadragon feels like the fairest weapon for him

#

That or Dodu

#

Because Dodu massively rewards pinpointing his weak points, while Seadragon's the same, but is more lenient

hollow shell
#

Delibered it.

raven plover
#

yay

potent veldt
#

Bhank

#

Deli🅱️ered

hollow idol
#

epic

#

wait Rover what about the one I linked

hollow shell
#

That I am unsure about

#

Apparently it got delivered or is going to get delivered to the moderator channel

#

but I'm not a moderator, so

hollow idol
#

Ah ok

potent veldt
#

Odd, then

hollow shell
#

It's a server suggestion, wouldn't make sense to send it to the dev server

radiant meadow
#

I'll deliver it

hollow shell
#

Aight
Thanks Ben

cloud surge
#

Give the Whirlpool shot by Amidias' Trident a better despawn
Currently, the whirlpool just goes away instantly, with no animation or fading out. To me it just looks odd and and should have a better despawn animation.

radiant meadow
#

perhaps

hallow hatch
#

Ya

versed tundra
#

You know what needs a death animation? Ceaseless void's minions

#

they just pop right out of existence without even leaving particles behind

#

But I don't care enough to make it a sugg

ashen warren
#

You can negate death mode cave darkness with autopause. Not sure if I should say this here or in #bugs-read-pins but I want it to be known as this can be kind of cheesy

sand umbra
#

probably because DM cave darkness is a shader fsr

ashen warren
#

That would make sense

#

So does that mean it will always be like that?

sand umbra
#

yes, that's the unfortunate truth of it being a shader

#

bonus points:
because it is a shader, every single variant of visibility-enhancing potion or effect I could conjure does a grand total of nothing to help with it, so that's fun

ashen warren
#

So in other words, night owl does nothing underground now?

sand umbra
#

in other words, don't bother with visibility-enhancing accs/effects

#

they won't help you

ashen warren
#

Giga yikes

tepid root
#

marble/granite shrine item

#

surface and cavern?

#

also tundra leash from cryo is lol

teal ibex
#

speaking of shrines

#

Move the Underworld shrine to spawn in the Brimstone Crags.

It always struck me as odd that we have a Calamity Underworld biome and yet place a shrine usually quite far away from it.

#

i can't imagine this idea is controversial so i'll just wait some minutes and then post it hecticSip

plucky matrix
#

Quite hard to find the shrine too, I never did, sounds good to me

teal ibex
#

iirc it's tucked in the bottom right but i'm not positive

plucky matrix
#

I mean anyway the reasoning is solid

vital storm
#

abyss chest 😄

plucky matrix
#

If it really is in a specific place already, why put it far away from the modded biome

polar dock
#

because calamity

teal ibex
#

ye absolutely unless they added a crags shrine moly holy

plucky matrix
#

That'd be cute too

ashen warren
#

the Spiky ball of the Dungeon and the Blazing wheel can be buffed on D-mode?

sand umbra
#

yeah I never understood why the Underworld shrine is just

teal ibex
#

pretty sure blazing wheel already is buffed

sand umbra
#

in a spot that is basically completely irrelevant

#

blazing wheels

#

more like HAVE SOME FREE FUCKING TILE-PIERCING FIRE

ashen warren
#

ok..

#

also Spiky Ball can make you Bleed and Poison(like if u are losing blood)

#

Hectic, gg for you 1 hour skeletron defeat

teal ibex
#

tyvm

vital storm
#

guys i want my void chest GWsetmyxPeepoCry

ashen warren
#

your world is bugged?

#

then kill Yharon for the Terminus

sand umbra
#

...no, what they're saying is

#

as of right now, the chests in the Abyss are just Shadow Chests

ashen warren
#

ah

#

srry

#

Abyss Chests

vital storm
#

in abyss layer 1 / 2 / 3 has chests

#

why not a chests in layer 4 ? : D

#

but without blocks in center ... or we will be stuck trying kill mobs..

ashen warren
#

the Layer 4 is the Shrine of the Abyss

vital storm
#

"Shrine"

ashen warren
#

yes

#

Shrine

vital storm
#

but some chests not shrine will be cool

ashen warren
#

maybe a Abyss Chest for the 1st and 2nd layers

#

and a Void Chest in the 3rd an the 4th layer

vital storm
#

allready has shadow chests on layer 3 so fabsol will not do it i think ..

#

so i wanted just void chests on layer 4

#

pos-calamitas ---> open

ashen warren
#

nerf Murasama plz

#

but the bad thing

#

if u have BoC lore and u build a Crimson Biome in the Brimstone Crag

#

u can teleport in the Shrine

#

so, still unavoidable

#

isn't "If you build a Crimson" always an argument though?

foggy plover
#

why does that matter, murasama is locked behind yharon?

ashen warren
#

if the player is named Sam

#

it can use the sword without killing Yharon

#

you could also break the game by acquiring Halibut Cannon. These things exist

#

yeah

#

1 in a Million

runic heath
#

I got a drop of it at one point just messin around

#

I think I was like half commited grinding for it

brittle merlin
#

you do realize that to be able to use murasama pre yharon you would with have to purposefully name yourself sam, or find out on accident

runic heath
#

also it's more like 1/10000 isn't it?

foggy plover
#

theres no argument here tho, if you want to cheese your entire playthrough you might as well just cheat in a dev weapon

#

its not any different, just a few less steps

vital storm
#

chance to a guy with the name Sam play ... and chance to these play found murasama ... = null

teal ibex
#

yeah it's just as easy to name yourself sam as it is to just cheat in ark of the cosmos

#

there isn't a problem, people will cheese their playthroughs if that's what they want to do

ashen warren
#

but yeah

#

putting the Shrine under Crag it's not a bad idea

foggy plover
#

why is any harder to get it otherwise?

#

you can get it preboss if its not there

ashen warren
#

i wish Brimstone Crag Chests has unique items

vital storm
#

i want just different item . . .

hollow shell
#

@oak olive Why

oak olive
#

The thought came in my head

hollow shell
#

You need a reason

indigo fog
#

don't the slimes have the exact same stats

ashen warren
#

aotc >> murasama

indigo fog
#

or am i wrong

oak olive
#

Well it could be a nice concept

hollow shell
#

A real reason

oak olive
#

Well that’s all I got man

ashen warren
#

gx thats pointless

hollow shell
#

lol okay

#

"It'd be cool" is generally accepted as not enough of a reason for a suggestion to be valid

oak olive
#

Again, just a thought

hollow shell
#

s'gotta have some purpose
some way that it benefits the mod

oak olive
#

I’ll delete the message, since I can’t come up with a purpose

indigo fog
#

You can just summon both slimes since they're dropped by SG and aren't evil specific

hollow shell
#

I've got one for ya.

Having both Corroslime Staff and Crimslime Staff is redundant.
They could be merged into one staff which summons them alternatingly.

No use in having two items which do the same thing.

quick ice
#

If Murasama was moved to the Brimstone Crags as a new shrine, we should still have an Underworld shrine considering how large of a biome it is

gusty grail
#

When is potatos suggest gonna be ticked

tired haven
#

When suggestion delivery is organized

distant gyro
#

right now

#

@still cliff simple problem: barely any implemented suggestions make it to #changelogs because it's deemed too unimportant

gray nebula
#

also kinda hard to keep track of everythiing

distant gyro
still cliff
#

I just thought about it

gray nebula
#

also it sounds an awful lot like an attempt at getting "famous"

still cliff
#

I know

#

I deleted that dont worry

fervent citrus
#

Add an indicator to show armageddon is on
This may have been suggested in the past, but giving armageddon an indicator to show it's activated would be really useful especially after farming desert scourge and getting ready for the next boss HDfailure

#

good suggestion?

#

or is there smth i can add?

#

i actually thought this was the suggestions chat HyperFailure

worthy fiber
#

That's a ☑️

obtuse peak
#

Ah anyone??

void kelp
#

that’s a bug report not a suggestion

#

but also the slimes need solid blocks— not platforms— to spawn on

worthy fiber
#

I meant ☑️ as in already suggested HDhurdur

void kelp
#

oh no I meant at migersho

blazing dragon
#

Change armour/accessory tooltips to include cold/heat resistance
With the new deathmode changes i find myself having to go to the wiki a lot to find whether something is heat/cold resistant which can oftentimes be quite annoying, adding this to the tooltips of items that grant cold/heat resistance would make QOL much better for players like me and for new deathmode players

obtuse peak
blazing dragon
#

opinions?

tepid root
#

yeah that seems like a pretty good suggestion fire

blazing dragon
#

guess ill go ahead and slap it in there

#

it aint shitty at least

tepid root
#

its a star from me HahaYes

fervent citrus
#

oh wait

distant gyro
#

Blue checked

fervent citrus
#

blue tick is- oh

fervent citrus
#

im bad at remembering anything

#

btw how about this:

tepid root
#

wait wat

#

didnt see that suggestion

fervent citrus
#

in earlier versions 11 treasure bags would drop from armageddon (10 if normal mode) as for now it is less because farming for money would be too easy (thats the reason, right?), perhaps you will get 11 bags (or 10) only when you kill the boss in armageddon for the first time, and later you get the usual 5-6

quiet abyss
fervent citrus
#

hmm

zenith hazel
#

ok but how would that solve the problem of farming money being too easy?

frail mantle
#

so, unlimited Rage?

fervent citrus
#

well, if ones desire is to get something rare from the boss, killing it for the first time would give that item more likely than the next times- okay why does my suggestion suddenly sound so stupid ProPain

#

damn, that would be just a lil too op

#

i n f i n i t e rage

violet palm
#

alternatively, maybe have it so that the items automatically fill up your rage bar when you respawn, so there is no wait time between boss attempts but you still don't just have infinite rage?

#

i am summoning @rancid flame here

#

cuz i dont care enough to type that out again

pliant bone
#

Infinite rage... isnt that kinda very too much there?
That is like a perma 1.5x dmg boost there

distant gyro
#

Maybe faster charge is a way to put it

#

it takes 167 seconds to charge rage fully rn

pliant bone
#

Would a rage filler pot/pot of darkness be possible here?

#

Or I think that is heavily unlikely

distant gyro
#

I doubt it will change either way

#

mainly because not wanting to fuel impatience

#

fueling impatience is alchnpc's job and potion of darkness does exactly that

fervent citrus
ashen warren
#

AlchNPC adds a rage filler pot if you care enough

woeful ginkgo
#

meme sugg

karmic stone
#

@rustic void that isn't the channel for that

rustic void
#

Oh sorry, I deleted it

tepid root
#

aw missed it

karmic stone
radiant meadow
vital storm
#

why not add a shrine or a big construction in Sunken Sea ? 👀

toxic kettle
#

What is that orange check

karmic stone
#

It's just discord being cringe, it's supposed to be a blue check

hollow shell
sand umbra
#

mobile discord is meme

distant gyro
#

grey check

bitter drift
frosty dagger
#

What does a grey check mean

radiant meadow
#

it's a blue check

#

but discord shitting itself

distant gyro
#

now it's called blue check/grey check/voting box

frosty dagger
#

Ah, I see

hollow shell
#

Also @rancid flame I hope you don't actually mean giving the player a permanent +50% / +95% damage boost while they have those accessories equipped (at the "cost" of the Rage mechanic)
cuz that's like really strong

#

Reaper Tooth Necklace cuts your defense and DR in half to give you a 25% damage boost (along with boosting armor penetration)
Dimensional Soul Artifact makes you take 25% increased damage from everything to give you a 25% damage boost

frail mantle
#

also it'd remove the strategy of Rage

steel raptor
#

getting rage instantly from the heart of darkness would mean that you can use that thing an unlimited amount of times

sand umbra
#

you'd have to make it fail for a while on hit if you did that

#

or something similar to limit its power

#

and we already have Adrenaline as the token nohit ripper

steel raptor
#

and it is more than just a 50% damage boost if you factor in the permanent rage buffs you get as you progress

#

I would not mind a Heart of Darkness buff because I never use that thing

sand umbra
#

although, if I may mention, the arguments of e.g. Reaper Tooth Necklace and Dimensional Soul Artifact aren't the greatest

sand umbra
#

e.g. Elemental Gauntlet grants a shitfuckton of extra melee stats yet has no downside

hollow shell
#

RIP, it doesn't need to be deleted

distant gyro
#

RTN has armor penetration

calm gull
#

@distant gyro Thanks, didnt realize it had already been suggested

hollow shell
#

Bluecheck system exists for a reason

#

You can keep it

distant gyro
#

So in a way, it is kinda great

sand umbra
#

RTN's argument actually lies moreso in its armor pen

#

the amount of armor pen RTN gives you is obscene

distant gyro
#

especially nulling yharon's defense inside out

sand umbra
#

mhm

distant gyro
#

complete null with omega blue (150-150=0 quick maths)

sand umbra
#

that's the main thing that makes it such a strong accessory
the late-game bosses have a huge amount of defense (100+ is common, really)

RTN lets you tear through most of that by default, massively increasing your damage output with lower base damage weps even discounting the 25% damage boost

#

that, then, is the reason why RTN has such a mighty penalty
not because of its damage boost necessarily, but because of the sheer utility it provides going into DoG and beyond

keen grail
#

Rtn?

sand umbra
#

The [[Reaper Tooth Necklace]]. You may have heard of it.

red stormBOT
sand umbra
#

If you hadn't heard of it before, you have now. CompleteFailure

spark imp
#

what armor should i get ive beaten twins and trying to beat cryogen

sand umbra
spark imp
#

oh

sand umbra
copper onyx
#

I remember struggling to find perforator/hive mind drops that were actually viable, but I don't know if any buffs have happened since then. I was going to suggest a buff to eviscerator since that's the only weapon I know is still underpowered, but I was wondering if anyone else has any other calamity evil boss drops that are direct downgrades to their aerialite counterparts.

#

(So I can put the whole list in the suggestion)

teal ibex
#

@hollow shell had the exact same emoji bug when i opened suggestions on my phone btw

#

incredible application

ashen warren
#

Am I the only one wishing for Bloodstone, Cosmilite and/or auric bullet types?

polar dock
#

yes.

opal barn
#

No one has ever asked for these

ashen warren
#

oh ok

opal barn
#

you are the first

hollow shell
#

@uncut granite He can teleport mid-battle

#

At the end of the laser wall attacks

#

(in Revengeance Mode)

ashen warren
#

I will say this seems to be more expansive on the idea, rather than it being occasional

radiant meadow
#

cosmilite bullets specifically have been asked for many times

#

the other ones, not so much

teal ibex
#

@hollow shell HAPPY BIRTHDAY this comment isn't remotely appropriate to suggestions but it was the first channel i had open and worth the warn HecticBirthday

hollow shell
#

Ah thanks

tired haven
#

Let's celebrate Rover's birthday in humble and accurate manner by emoting
Hap borth

void kelp
#

((happy birthday to suggestion guardian))

ashen warren
#

I was going to ask why Rover had ascended. Now I understand.

sand umbra
#

oshit it's Suggestion Guardian's bday

happy day wob

#

have some cakes 🍰 🎂 🥞

is this sugg-relevant? no, but it is relevant to sugg guardian which is close enough

radiant meadow
#

time to kill the lot of you for offtopic

#

also

#

I added tooltips to stuff indicating what gives hot and cold protection

void kelp
#

yay

sand umbra
teal ibex
#

finally warned for real 😔

#

i should scour for that screenshot of me being warned tbh

fierce hedge
#

Screenshot of being warned.

ashen warren
#

Cosmic mines annoy me too. There is way more clearance of space required for the fight solely because of the mines.

#

But we might wanna wait for a dev input on that one

hollow shell
#

(I'd like to see cosmic mines resprited to show the boundaries of their explosion trigger area)
(That way people can see just how big their effective hitboxes are)

hexed ore
#

yeah, the size of the hitbox is way bigger than the thing itself, right?

hollow shell
#

Technically yes

#

It doesn't matter how small the hitbox of the mine itself is, if there's a radius around it which will deal the same amount of damage
That radius is its real hitbox

wary canyon
#

I like this idea of support stuff

ashen warren
#

Thanks.

hollow shell
#

It's a pretty vague suggestion but that's fine

ashen warren
#

Because if you're playing multiplayer (which a lot of people are), having support options would offer up a whole new playstyle with simple new additions to summons and spells.

wary canyon
#

I like that it’s not like a class of its own like Thorium does, instead using Summons and magic stuff, maybe even healing bullets?

#

or a yo-yo that spits little healing orbs

ashen warren
#

It's harder to do for rangers, melee and rogue, but it can be done if you really think. For mages, I would for example recommend a type of barrier that can bounce away projectiles.

#

But by doing so, it drains more mana.

#

Like, it has a minimal drain over time, but successfully bouncing away projectiles makes it take away even more mana.

wary canyon
#

maybe even an accessory that will do that even?

ashen warren
#

Also, it would not just be a big dome a la Winston from Overwatch.

#

Nah, an accessory like that would be VERY strong.

wary canyon
#

Well it would need a cool down of course

ashen warren
#

Because it would effectively negate the support role for classes if you could just do it yourself.

#

It would also be a really good utility spell for other classes.

wary canyon
#

Maybe a magic weapon that buffs all your allies damage output?

ashen warren
#

Yeah, in a certain radius to affect it from being too strong.

#

Otherwise you could be in Hell mining stuff while someone is in Floating Islands and then you just randomly buff him.

wary canyon
#

true

#

either way, I think those kind of weapons could be really cool, and would allow people to help fight a boss without having to have a strong weapon

ashen warren
#

Not only that, but I feel like people in general really enjoy the challenge of being a support. It's not as easy as you might think.

#

And you could implement a great support sub-class without making them just sit still.

#

In Stick Fight: The Game, you can block and re-direct projectiles by right clicking.

fierce hedge
#

Thats a different game though

ashen warren
#

Let me explain.

#

So, it's a magic tome. Unlike other spells, you don't just click to activate, but rather it's a held one. You hold your shield and then for as long as you hold it or until your mana runs out (by having it drain over time), you gain a shield that covers a side of your character.

#

Blocking projectiles with this redirects them (perhaps not all, subject to more discussion) and takes away a decent amount of mana on each successful block.

#

Projectiles that bounce back can damage enemies.

hollow shell
#

@hexed ore Death Mode isn't really what you should be balancing around

#

but I agree, it's annoying in all modes

wary canyon
#

@ashen warren would they deal the same damage as the original projectile?

hexed ore
#

ok, i'll try to make it a bit less centered

small talon
#

ermin that sounds like a specific item suggestion

wary canyon
#

cuz i mean imagine just yeeting Scal's attacks back at her

hollow shell
#

Well he's not suggesting that specifically

#

... hopefully

small talon
ashen warren
#

@wary canyon Perhaps a little less for some specific projectiles to avoid killing bosses super fast, but it needs to be tested.
@small talon No, it's just a suggestion for ONE item.

#

There are several others, but..

#

It's an example.

hollow shell
#

Well the amount doesn't make it any more or less specific :P

wary canyon
#

personally i think the whole things a great idea

small talon
#

also ermin with alot of the things you suggest you make me think that you believe most games are very similar to each other and since you can do something in one game you can do it easily in another

ashen warren
#

My suggestion isn't to be summarized as ''make THIS specific spell'' but rather ''create a support sub-class''.

hollow shell
#

Your sugg in the suggestions channel is fine, yeah

ashen warren
#

I'm not saying all the games are similar to each other, but I'm drawing smaller comparisons.

hollow shell
#

The stuff you're describing in this channel is too specific tho
but I get it's just an example of what it could be

ashen warren
#

It's not like I'm saying Terraria and Overwatch are the same exact games.

hollow shell
#

The info won't be used, in all likelihood
but, yeah

ashen warren
#

It's fine, but I'm making an example to convince and explain others that might doubt me.

#

Fuck, that specific magic tome doesn't have to be in the game. But having more weapons that offer up more than just raw damage would bring a lot to the mod.

#

And I'm saying ''raw damage'' because debuffs are pathetically neglectable.

#

Save for a few.

hollow shell
#

yeah, this is true

zealous ridge
#

i see what you mean yeah

ashen warren
#

I mean, Ichor is a thing.

#

And Ichor is really great. So is Armor Crush or whatever it's called.

zealous ridge
#

ichor is poorly implemented, could be more interesting imo

ashen warren
#

But seriously, who the fuck cares about On Fire!

tired haven
#

Ichor is on the more interesting side

#

But still wack

zealous ridge
#

yeah, what i mean is that it's locked depending on world and is a bit too applicable to literally any combat situation due to lack of immunity

ashen warren
#

I made another suggestion to buff the debuffs, but it didn't gain nearly enough votes to be sent to moderators.

zealous ridge
#

an argument ive heard from devs is that debuffs that do negligible damage for their tier are supposed to be "cosmetic"

ashen warren
#

So..

zealous ridge
#

i personally think that they should have more use, but eh

ashen warren
#

Literally every debuff in the game that isn't Ichor and the 2-3 other ones?

zealous ridge
#

and idk if all devs have that outlook

ashen warren
#

That basically serve the same purpose?

zealous ridge
#

well, not exactly

ashen warren
#

All the useful debuffs right now do the same thing.

#

They just make the enemy take more damage.

zealous ridge
#

AotA has elemental mix and holy flames before you can even get items that can usually inflict that

#

so there are a few outliers

ashen warren
#

Honestly, once you gain Everglade Spray, the mage just got a fat buff.

zealous ridge
#

but i agree, debuffs see less use

ashen warren
#

Everglade Spray is so fucking good.

zealous ridge
#

mhm, its good enough to the point that i would use it even if i mained another class

ashen warren
#

And can be used up until Ultra Liquidator.

#

With Ultra Liquidator being usable even until super lategame.

#

It seriously cannot be understated how good 20 seconds of Ichor is.

zealous ridge
#

but in any case, i don't want to derail the discussion here, your suggestion is pretty nice i think

ashen warren
#

Thanks.

zealous ridge
#

you tend to shoot for a larger scope than others, which is fresh, but potentially less effective for getting actual support

#

the idea of giving more support based items to classes is pretty interesting

ashen warren
#

Yeah I get that, but..

#

I feel like anyone else can make medium sized requests.

#

And all the things I might wanna say are probably already suggested and even implemented.

zealous ridge
#

so you tend to go to those more... out there suggestions?

#

i can see that

ashen warren
#

Not always.

#

But yeah.

zealous ridge
#

something i see with your suggestions is that theyre a lil bit disorganized

#

not in a noticeably bad way, but moreso just that there could be some more spacing of words

#

might just be personal preference, but i like to split up thoughts into paragraphs or sections rather than sprinkling ideas in with the general base of the suggestion

#

(im mostly talking about the examples you give in parentheses)

ashen warren
#

You mean like that? @zealous ridge

#

Just edited.

zealous ridge
#

ye, that gives some more breathing room

#

of course do whatever you feel is best but that's just something that i feel gives some more polish to a sugg

ashen warren
#

Yeah I get what you mean. Good suggestion.

#

When you make a sugg sugg

zealous ridge
open sphinx
#

ima suggest a bad one

#

Change the sell price of the Tarragon Throwing Darts

#

1 bar = 100 darts = 50 gold

bitter drift
#

make sense

hollow shell
#

Yeah that's kinda like a lot actually

wooden wedge
#

How much does 1 bar sell for?

hollow shell
#

half a gold

potent veldt
#

That's

bitter drift
#

50 gold?

potent veldt
#

Really broken

open sphinx
#

one bar is 3 gold

potent veldt
#

So you're just multiplying your money for free

bitter drift
#

ah so that should also be 3

hollow shell
#

Wait

#

hold the phone

potent veldt
#

That's more than 15x the original price

hollow shell
#

... nevermind you can put the phone down

#

it's 50 silver, yes

ashen warren
#

Just fuck the economy bruh.

open sphinx
#

what

hollow shell
#

Suggest away

potent veldt
#

Fuck Arma'ing bosses, just mine terragon

#

20 bars = 10 plat

sand umbra
#

fuck mining

#

commit the systematic genocide of a hundred Bloom Slimes

ashen warren
#

Ah yes, Economic Destruction.
What? Is that not the name of that weapon?

#

Or just take two plat coins and duplicate them monkaGiga

sand umbra
#

you will never need money again

potent veldt
#

I want a weapon that gives me money on hit, and costs money to use

sand umbra
#

unless either Goblin scams you out of all of your money or Cirrus eats it all in exchange for giving you booze
whichever happens first

#

.

#

HOLD THE FUCKING PHONE

#

WHY DOES THE COIN GUN NOT INFLICT MIDAS

potent veldt
#

Ask Redigit

ashen warren
#

Bruh you right

#

Because Midas only turned people into gold.

#

Coin Gun inflicting Midas would be weird if you shot copper coins.

potent veldt
#

^^^

sand umbra
#

copper coins have no effect

#

because copper coins are stinky

ashen warren
#

Then silver.

potent veldt
#

Fair

#

Silver would be better, since that's a lot of potential wasted money

#

Anything higher is basically not worth it

sand umbra
#

silver coins inflict Midas on crit

radiant meadow
#

I can nerf tarragon throwing dart sell price

sand umbra
#

gold inflicts Midas always

radiant meadow
#

the one thing tarragon throwing darts are good for taxevasion

ashen warren
#

I wish we got Post-Super Calamitas minerals and upgrades to pre-Hardmode minerals and ore.

sand umbra
#

platinum just straight up spawns absurd amounts of money on hit hyperEvasion

ashen warren
#

Reddit Silver, Reddit Gold and the famed Reddit Platinum.

potent veldt
#

I'm gonna beat Scal with plat coins

ashen warren
#

Wearing a full set of Reddit Gold armor summons a Kind Stranger.

#

So, basically, shoot your money at ppl and make them drop more money.

indigo fog
#

You can get coins real easy at that point with arma golem

ashen warren
#

E C O N O M Y

teal ibex
#

oh my god, i've seen a lot of "this sells for too much" in my day

#

but that's actually nuts LOL

ashen warren
#

How about enemies dropping 1 platinum coin every time you hit them with Coin Gun?

#

So you can gain a full stack of Copper Coins.

potent veldt
#

Why not just make the coins you shoot drop after hitting an enemy

ashen warren
#

And then just do stupid farming.

potent veldt
#

The enemies can steal it anyway

#

So you have to kill them to get it back

radiant meadow
#

@open sphinx you don't need to suggest that. I'm doing that right now

sand umbra
#

going a bit further
if you hit an enemy with Coin Gun melee somehow it gives a buttload of money every tick

open sphinx
#

thanks

sand umbra
#

I'm totally doing this now btw and there's nothing any of you can do to stop me

ashen warren
#

So basically, slick cane

radiant meadow
#

3 silver should be good, right?

potent veldt
#

Si

radiant meadow
#

which means 100 is 3 gold which is the same as 1 bar

ashen warren
#

With the Coin Gun rework, we can finally afford enough gold and platinum to buy a new updated look for Calamitas so she isn't just an ugly weird eye.

radiant meadow
#

unless I fail math

teal ibex
#

i would say do 4, but that'd boost it immediately by an entire gold so yeah

open sphinx
#

yes that's nice

teal ibex
#

it's not unheard of that crafting something makes it more valuable, ores to bars gives you extra dollars for no further material

radiant meadow
#

sometimes it makes it worse though

#

like with platinum or gold ore

sand umbra
#

time to make Platinum and Gold Bars sell for more for consistency

radiant meadow
#

tungsten and silver too

vocal grotto
#

Well, Slick Cane's money stealing abilities were nerfed and given a cap when I did the refactoring of all spears.

radiant meadow
#

also, firestorm cannon sells for less than half the price of flare gun

#

but that's not changing

sand umbra
radiant meadow
#

because reforging costs

#

we wanna keep it low and uniform across rarity/tiers

sand umbra
#

nerf Flare Gun sell price then EchGUN

radiant meadow
#

no because lazy

ashen warren
#

“no because lazy”

#

Yep

vocal grotto
#

That statement wraps up my Cal programming career pretty well

#

But I digress

potent veldt
#

Actually serious Coin Gun sugg, sorta:
Make the Coin Gun's projectiles drop into the enemy after landing

Why?: You're shooting a physical object that is completely renewable (as bullets can't reasonably be fired again after being shot), and the coins then dropping into the enemy after landing would force the enemy to pick them up, giving more incentive to kill them to get your money back. This would encourage actually serious play with the Coin Gun, since it'd make it so firing Gold or Plat Coins (the only real way to use it effectively) isn't just a money sink for no reason.

sand umbra
#

honestly I like this idea

radiant meadow
#

watch it be normal where they can't pick up money

potent veldt
#

Then the enemies are too kind

#

Make them angery

sand umbra
#

last I checked we don't balance around Normal in this house

radiant meadow
#

time to change the house rules

teal ibex
#

you say that

radiant meadow
#

add a weapon that only functions in normal mode

teal ibex
#

but celestial tracers are normal mode now

#

if you told me that 2 years ago i would've cried

potent veldt
#

Screw it, time to sugg

sand umbra
#

oh yeah

radiant meadow
#

normal mode speedrun mem taxevasion

open sphinx
#

bruh my friend is mad over my tarragon suggestion

potent veldt
#

You're ruining his snakeoil sales!!!

#

How will he make money now!!!

sand umbra
#

by nuking DS with grenades, that's how

potent veldt
#

Bruh, coward

#

Arma DoG like a man

#

Which, isn't actually that hard the instant you beat him once normally

sand umbra
#

arma SCal

potent veldt
#

There's literally no reason to

sand umbra
#

that's the joke

potent veldt
#

Might as well just equip her lore instead

sand umbra
#

you can't get extra bags because she doesn't drop a bag to begin with

potent veldt
#

Your getting what you deserve

ashen warren
#

Honestly..

#

Having Coin Gun with just a fat stack of Platinum coins would make it borderline broken.

potent veldt
#

laughs in Seadragon

#

Also, what

#

You're acting like that's not already a thing

zealous ridge
#

yeah true

potent veldt
#

It's not "would make it borderline broken"

#

It just IS borderline broken

zealous ridge
#

coin gun is kind of like an odd novelty to me

ashen warren
#

Well, except you lose your coins

zealous ridge
#

sure it has amazing raw dps with the best ammo

potent veldt
#

If you're that dedicated to using a weird, broken strat, you don't care about details like "losing money"

#

Also, have fun using it post ml

zealous ridge
#

yeah its not like overpowered for post ml

#

its kind of like a scaling weapon

#

as you have more money to allocate to it, it gets more powerful

#

and like... i think that's okay, because it really isnt meta defining or must-have for a ranger

potent veldt
#

Yeah, it's completely just some dummy option

#

That I might add, is exceedingly rare to begin with

ashen warren
#

For me it just kind of exists

zealous ridge
#

yeah, i put it in the same category, id say, as the halibut cannon

#

not because it literally scales its stats, but it does get better as you get more and more money

potent veldt
#

^^^

#

And it's too rare to be considered a "main option"

#

Even the Flying Dutch only drops it at a 1/400 rate

#

And that's the easiest way to get it

zealous ridge
#

so like... is this sugg asking to buff coingun?

potent veldt
#

It's mainly asking to make it not just a joke weapon

#

I want it to have a point

zealous ridge
#

hrm...

ashen warren
#

also Coin Gun it's optional

zealous ridge
#

i personally like the state it's in right now

#

but i can see the value

potent veldt
#

I'm mainly asking to stop it's grinding from being so dumb if you were to decide to use it seriously

zealous ridge
#

big problem with making it a serious weapon is that it's already super gimmicky to start with

potent veldt
#

Because high dps is cool and all, but you're literally deciding to grind 100+ plat at LEAST between ANY FIGHT

zealous ridge
#

like just from the stats

wary canyon
#

There was a sugg not so long ago asking for coins made from calamity bars that could be shot from coin gun

potent veldt
#

Saw that

#

Was... Kinda interesting, but isn't a good idea

zealous ridge
#

that sounds gloriusly dumb

ashen warren
#

Don’t tell then Coun Gun drops at 5% with defiled

potent veldt
#

I don't want another Halibut

wary canyon
#

I mean It’d make use of the obscene amount of auric ore I get

potent veldt
#

I don't consider Defiled, because you're basically saying you're impatient at that point

#

In which case, you might as well just cheat the thing in

ashen warren
#

^^^

#

I don’t use defiled, but people continue to discuss it in this channel. That’s how I know

zealous ridge
#

nonetheless, i feel like that has to be considered

#

because it does make the grind for coin gun way less tedious

potent veldt
#

Defiled is a pseudo-meme

wary canyon
#

Coin gun and halibut are just things that I know exist, and would be thrilled if I got, but I’d never go out of my way to get

potent veldt
#

It's not dumb enough to be a real meme, but it's also flawed enough in it's logic to be a sorta meme

zealous ridge
#

i take it you don't like defiled that much?

potent veldt
#

It's just... A thing

zealous ridge
#

tbh me neither, but we don't have to talk about that here

potent veldt
#

Like there's no situation in which I'd do defiled over just

#

Y'know, cheating it in

#

I think legitimately the only time I'd do defiled unironically is when I'm streaming Calamity, where I don't want to look like a douchebag

ashen warren
#

The thing that’s really defiled about it is you for the impatience

potent veldt
#

^^^

#

Like Arma is cool, because it has a very obvious line of logic

#

Fight a boss with high risk, and get rewarded for it

#

Both of which are set in stone. There's no rng there.

#

Defiled just is "remove your wings and grind a little less probably"

#

The DR thing doesn't mean anything in most situations, and the money thing doesn't matter because Arma

#

But I don't really blame the devs for it, because no one knows what to do with the thing

ashen warren
#

Well my line of logic is, if you don’t know what to do with the thing, why did you add it?

potent veldt
#

Well, I get the point of wanting an option for less grinding

#

But, there's no real way to lessen grinding other than just handing it to you

ashen warren
#

Well there was also the “double the drop rate of everything” idea that was swung ariund a couple of times

potent veldt
#

Even if that form of "handing it to you" is something indirect, like being able to craft it

#

Double drop rate of everything would be interesting

#

But then there's the issue of what the drawback would be

#

Because it can't be anything even remotely related to defense/DR/health, because then it'd become super cheesy with Arma

radiant meadow
#

defiled is kinda a meme in multiplayer though
more than once, I kept wondering why I couldn't fly

potent veldt
#

Defiled is the rune of pranks

ashen warren
#

Well if it’s used for grinding, what do you do a lot of when you’re grinding? Make some part of that harder, such as a cut of all damage you deal (and prolly keep the no wings thing)

potent veldt
#

I'd like it to reduce movement speed by a ton

#

Like by 30% or something

#

Including wing speed

ashen warren
#

Well, the only thing about that is, what if you have a setup that does not require any sorr of movement, like an automated trap grinder?

potent veldt
#

Fair

#

But in that case, how would reduced damage help

#

Unless it's similar to the enemy-DR increase it already gives

#

Also, hang on, I'd like to mention something from the coin gun wiki

#

Without taking defense into account, it is more cost efficient to convert coins to lower denominations for ammo. However this comes at the cost of a lower damage rate. Because 1,000,000 Copper Coins can be made from a single Platinum Coin, Copper Coins are 125,000 times more resource-efficient than using platinum to achieve the same damage.

#

Because 8 copper deals as much damage as 1 plat

#

But 1,000,000 copper coins, are 1 plat

#

So, yeah, my sugg would also give an actual justifiable reason to use plat coins with it at all

#

Otherwise you're just meming if you use gold or plat

ashen warren
#

Well currently, there is the DPS thing

#

But I suppose we could stand to have more of an incentive

potent veldt
#

I'm aware plat deals more DPS, obviously, but

#

I'd much rather do an endurance fight for a total of maybe 2 plat than to spend 250 plat directly to shred golem

ashen warren
#

True

#

Perhaps landing hits with the coins grant a buff, and the stronger the coin the stronger the buff. But what would the buff be?

potent veldt
#

Eh, a buff isn't necessary

#

I just want my money back

ashen warren
#

That was already the sugg wasn’t it?

potent veldt
#

Yes

#

Also worth mentioning that the money-back sugg helps out specifically higher coins

#

And doesn't do much for lower coins, because lower coins don't need it

ashen warren
#

I thought each enemy had a limit to how much money they could hold

potent veldt
#

Can't find any on the Terraria wiki

ashen warren
#

Okay, I’m full of crap.

#

Dope.

hollow shell
#

There's an amount of money that's really high that you can have in your inventory which will make it fail to work properly in shops

#

Like you can't buy things

#

but I'm sure Coin Gun works fine

ashen warren
#

I thought Calamity fixed the coin glitch

hollow shell
#

Maybe

radiant meadow
#

it's a vanilla bug that only occurs in modded

#

pretty sure it's hardcoded and unfixable

#

but Calamity (moreso in the past) made it easier to occur in tandem w/ like MaxStack+

vocal grotto
#

I mean, theoretically, you could use IL editing, but I don't really think that's our job to do.

ashen warren
#

i have a suggestion

#

Remove the slime god

hollow shell
#

Why

ashen warren
#

nerf it in death mode\

hollow shell
#

Death Mode is hard because it's Death Mode

ashen warren
#

its harder than supreme cal

radiant meadow
#

already getting nerfed in death mode

#

just be patient and wait for next update

#

and move on in the mean time

ashen warren
#

i beat it

#

its just ba

#

d'

radiant meadow
#

it's getting nerfed for a reason

ashen warren
#

ik

hallow hatch
#

Coin gun buff makes it too strong

ashen warren
#

coin gun isnt strong

potent veldt
#

Coin gun is just not balanced in any true way other than "It's in Hardmode"

sand umbra
#

Coin Gun is quite literally pay to win

#

its power level is directly correlated to how much of your hair dye/Cirrus appreciation/Tinkerer reforge funds you're willing to put into it

potent veldt
#

And I wouldn't even consider my sugg a "buff" to it, really. The weapon logistically gives you no reason to use plat coins other than dps. It's notoriously flawed in it's logic.

#

So it's not a "buff"; it's any reason to bother going for plat coins with the thing

sand umbra
#

consider also that the Coin Gun is the second rarest item in the vanilla game at a mighty 1/8000 from any normal Pirate, with just 1/2000 from Captains and 1/400 from Flying Dutchmen

#

beaten only by the Slime Staff

potent veldt
#

Trust me, Coin Gun with plat coins is not anywhere near as strong as something like SpectralStorm

frail mantle
#

isn't Plat Coin Gun viable for post-Prov bosses

potent veldt
#

Not even remotely.

#

Onyx Chain Blaster blows it out the water.

#

Right at Prov, and every weapon after just makes it look worse.

#

The instant you beat ML, Coin Gun has no reason to exist.

frail mantle
ashen warren
#

Well that’s also Prost Provi Brimstone Elemental, not an actually progressive post Provi boss like Polter

potent veldt
#

None of the blood-buffed bosses are honestly all that strong besides Ravager, but whatever

frail mantle
#

fair

ashen warren
potent veldt
#

Just tested it for fun

#

Coin Gun with nothing but plat coins vs. Onyx Blaster do about the same dps

hallow hatch
#

Why should an early hm weapon be viable post prov lmao

potent veldt
#

So, yeah, no reason at all to even use Coin Gun post ml

hallow hatch
#

It’s very strong early hm

potent veldt
#

^^^

hallow hatch
#

And that’s where it should be used

#

It’s like getting pissed that eye of Magnus isn’t viable post dog

potent veldt
#

Well the thing is, my suggestion has nothing to do with how much dps Coin Gun does or whatever

#

If Coin Gun Plats do too much damage, make your own suggestion for it

#

I'm trying to improve the reasoning for using any higher tier coin with the Coin Gun

#

Because as it stands, it's an extremely intense cost for something that is not all that outrageously impressive

sand umbra
#

again, Coin Gun is as strong as the sack of coins you took out of your bank account to use it, because of how literal it is in what it does

#

if you take the time to get filthy stinkin' rich so you can throw away your platinum coins like that, of course it's gonna be strong

#

I made the mistake of forgetting this once and it nearly made me nerf the damn thing into the ground for EE

needless to say that's not happening Kyoukolol

#

I still think the Coin Gun inflicting Midas would be another nice touch for it

radiant meadow
#

inflicting Midas would be quick and easy

#

and ye

#

coin gun strength is largely balanced by scarce ammo

#

much like star cannon

sand umbra
#

ye

#

it's funny really

#

two of what are arguably the strongest weapons in the base game follow the same balancing rule CompleteFailure

#

which is "this thing is busted, if you wanna spend 5 years gathering up enough ammo for it to be worth it"

#

though, to be real for a moment, Calamity does dull down both of those points, since Calamity things give a hefty haul of money once in Hardmode especially and there are multiple added ways to farm Fallen Stars

radiant meadow
#

said ways are not prehardmode though

#

star cannon ex, star sputter, starfleet, and starmada are not crazy op either afaik

#

norfleet is meme

sand umbra
#

Norfleet is Norfleet

#

I haven't actually tried Star Sputter yet, probably should megathink

ashen warren
#

My PTs be takin to long to “just try” a new weapon

potent veldt
#

Literally forgot the Toolbox existed

#

Half-meme sugg, but screw it;
Make the Ugly Sweater force friendly npc's to walk away from you

Why?: Because this sweater is ugly and friendly npc characterizing is important.

radiant meadow
#

why

#

that is so dumb

potent veldt
#

Because this sweater is ugly and friendly npc characterizing is important.

earnest phoenix
#

watch people ask "why are my npcs running away from me?"

potent veldt
#

That's almost completely why I want this, tbh

#

The most out-of-the-way prank in the world

potent veldt
#

Ehhh

#

I get the point, and I do agree that the evil island shouldn't just be circumvented by buying seeds from Dryad, but it's not like seeds are the only way

hollow shell
#

I'd prefer if she was changed to sell the opposite boss summon(s) instead of their drops

potent veldt
#

^^^

hollow shell
#

because in my experience it's really hard to get Cysts or any other enemies to spawn on the evil islands

potent veldt
#

Its far more tedious to even summon the boss rather than getting the appropriate biome

radiant meadow
#

I'd agree if perfs weren't so annoying to fight on an island

potent veldt
#

That, and even if I were to get seeds from that boss to then make that biome, why wouldn't I just yank the blocks from that island to spread the biome in the first place?

copper onyx
#

My main issue with the current system is that killing one boss automatically unlocks both expert items

potent veldt
#

That is a godsend, personally

copper onyx
#

The evils only spread in hardmode tho?

hollow shell
#

Yeah that's true

potent veldt
#

Yeah, and the only reason I'd ever nab the other expert item is to craft the hardmode trees they have

hollow shell
#

Well honestly you could make the Dryad sell the seeds

potent veldt
#

Because all of their upgrades are hardmode only

hollow shell
#

Making the Calamity evil bosses drop the seeds so that you can make an artificial biome to fight the vanilla evil boss
seems really roundabout and unecessary

potent veldt
#

^^^

#

Seeds aren't even really the main way to spread the evil biomes

hollow shell
#

Well in Pre-HM they are

potent veldt
#

Sort of?

#

It takes a lot of seeds though

copper onyx
#

What about having the calamity boss unlock the opposite biome's seeds?

potent veldt
#

That could work a bit better

copper onyx
#

So hive mind makes dryad sell crimson seeds

hollow shell
#

Ah, actually
Blood Water and Unholy Water are Pre-HM

#

They do require seeds to craft though

potent veldt
#

Oh yeah, forgot about those

#

Then yeah, just make them unlock the alt seeds

#

That'd work better

distant gyro
#

Make cysts of other evil 10x likelier to spawn instead of 3x on condition

potent veldt
#

Neglecting that the cyst bosses aren't even the ones with the expert items

distant gyro
#

the what

potent veldt
#

The main point of the sugg?

distant gyro
#

dryad sell all expert items of the 4 evil bosses

potent veldt
#

Well, not all of them

#

It's only two of them

distant gyro
#

of opposite evil yea

potent veldt
#

Neither of which is worm scarf

hollow shell
potent veldt
#

Yeah

hollow shell
#

Worm Scarf's there

potent veldt
#

Yeah but

copper onyx
#

Just edited my suggestion

potent veldt
#

We're talking about the cysts

#

And how they are far easier to spawn on evil islands

distant gyro
#

Bloody worm tooth is also there

copper onyx
#

btw the point wasn't unlocking the items, just making obtaining them more unique

potent veldt
#

I never said Worm Scarf wasn't there, Rov

hollow shell
#

I interpreted "Neither of which is worm scarf" as you saying she doesn't sell it

potent veldt
#

Oh nah

#

I meant either cyst boss

hollow shell
#

ok

distant gyro
#

it really sounded like she didn't sell it though HDfailure

potent veldt
#

I'm not that dumb, brah

distant gyro
hollow shell
#

it's fine

#

don't need to get hung up on semantics or w/e

potent veldt
#

"It's only two of them"
"Neither of which is worm scarf"

#

These were meant to be strung together

hollow shell
potent veldt
#

ye

carmine stream
#

can we add armageddon icon to the donts list

hollow shell
#

Yeahh we should

#

I was hoping it would get implemented before we'd have to

#

but

#

yeah

carmine stream
#

it’s suggested extremely frequently

#

never accepted

empty geyser
#

Make the Siren’s Hearts (both colours) provide immunity to cold and heat for death mode.

Reason: The Siren’s Heart’s ice shield functions very similarly to the Frost Barrier, which provides cold and heat immunity. To keep consistency, and also add a reason to try to get the Siren’s Heart from ???, making Siren’s Heart provide these immunities would add a great function.

#

How’s that?

hallow kraken
#

sounds like a good sug, but isn’t the process of changing dedicated items wonky

hollow shell
#

Siren's Heart is a particularly wonky case but more towards the side of being changeable.

#

Gama didn't define any of the effects iirc
They just wanted a Siren transformation

hallow kraken
#

Ah, alright

radiant meadow
#

siren's heart will probably be reworked when it's resprited

hollow shell
#

indeed

radiant meadow
#

although the ice shield might stay

ashen warren
#

any spoilers?

potent veldt
#

?

karmic stone
#

probably be reworked
!= being reworked

queen delta
#

Add new attacks to the Calamitas Clone fight.
This boss has undergone a few nerfs since its rework months ago in order to make the fight more fair. As it stands now, it's... kinda boring. There's not much to the fight now, and has become very repetitive and easy. Therefore, I suggest new attacks and mechanics to the fight. Especially to the clone itself. Just to throw in a few ideas (not all of them has to be added):

  • When a brother is killed for the first time, Calamitas retains the attacks from that brother. For example, when Cataclysm dies, Calamitas now has a flamethrower attack added to its attack cycle.
  • Remove the phase 1 entirely and buff Calamitas' overall health to compensate. I get that phase 1 is supposed to be the "not my final form" of the fight, but it doesn't really contribute much to the fight after the first time fighting her. Alternatively, only remove it on the first kill.
  • When Calamitas resurrects both brothers near the end, make her stop shooting entirely, as well as removing contact damage and dimming her sprite a bit, leaving the brothers to take care of you. Those brothers would be even stronger than the first time they were summoned, either being made faster or having new attacks. Calamitas herself will still follow the player, although not doing anything.
#

thoughts?

karmic stone
#

Ew specificness Ye I've never liked how Clone's fight is mostly it summoning other stuff to make up for the 2 attacks it has

Remove phase 1 entirely
Or make it not exist after first kill for the sake of blind playtroughs maybe probably

#

I know those are rare but someone out there could get a really nice experience out of it

potent veldt
#

^^^

#

Other than that, I'm absolutely down for more attacks in that fight

queen delta
#

Yeah I could make it not exist after the first kill

potent veldt
#

As it stands, Clone herself is basically nothing

#

It could probably go in officials now

karmic stone
#

You can take a really long breather to regen health and stuff™️ when she's alone yea

queen delta
#

Ok I'll post the suggestion

ashen warren
#

I've never been a fan of the amount of mobility the brothers have in this fight, but I don't hear similar complaints so it must be just me

potent veldt
#

I mainly just dislike how they purposefully desync

split narwhal
#

There was an convo few weeks ago about giving normal calamitas toned down versions of scal's attacks and so on

potent veldt
#

Like, they start off in sync, with their projectiles, and then start dashing at about the same time, but they have a different amount of dashes

#

Which guarantees that they'll go out of sync really hard

ashen warren
#

Seems like how it should be anyway but I mean

karmic stone
#

I actually find that really fun but e

queen delta
#

I dont find brothers to be hard to deal with at all

#

Theyre the only interesting part of the fight for me rn

potent veldt
#

I get it's intentional, but it makes it really annoying when there's this random outlier that is Clone herself

#

That just kinda ignores them

#

No yeah, that part is fine

#

I was just saying I dislike it in the good way

#

Like that shit is hard

#

The rest of the fight just doesn't amount anywhere near it

ashen warren
#

the clones are the fight, certainly, I mean to say I've felt before as if I put myself into inevitable hits just by trying to dodge because brothers S P E E D

unique vector
#

@queen delta cant you forward that to dev server

queen delta
#

just wanted to see what others thought of it first

unique vector
#

ook

calm onyx
#

It's kind of sad who Clone got nuked fun wise. It was actually kind of fun her being difficult as hell because it was rewarding as hell to beat her.

#

Current clone is a little too underwhelming.

ashen warren
#

Figure that Clone should be hard and rewarding. it is an optional boss

#

Although there are people like me to whom the concept of an "Optional Boss" does not exist

calm onyx
#

She should at least be a little more threatening than plant in rev and even more so in death.

gusty geode
#

DoppelCal phase 1 lost its entire point of existing when they added Raw Unfiltered Calamity

#

Back when phase 2's theme was a Boss 2 remix it fit a lot better
Idk why it's still there

dusty stirrup
#

My biggest problem with Clone is she relies too much on her summons to be difficult

#

Even her summons are pretty straightfoward

distant gyro
#

Clone P1 has 1 attack
Clone P2 has 2 attacks
Catastrophe has 2 attacks
Cataclysm has 2 attacks
Soul Seeker has 1 attack
Life Seeker exists

#

All of them manage to make a fight hard despite ranging from 1-2 attacks

#

It's weird

hallow kraken
#

My problem is that without brothers, cal becomes boring circling

split narwhal
#

@hollow elm Reason?

indigo fog
#

There's a reason i guess

distant gyro
hollow elm
#

Reason being we need a wife for those interested in the men(I my self am not but still) in all seriousness we got to get the whole elemental gang together

split narwhal
#

Not a particularly good one, if I do say so

#

Also siren is not even an elemental

hollow shell
#

mfw no love for Chaos, Cosmic, Granite, or Ice Elementals

hollow elm
#

Eh it’s water elemental practically

#

Wait those exist?

hollow shell
#

Chaos Elementals?

#

yknow, the RoD boys?

void kelp
#

siren in new revamped lore is water elemental — and that’s all we know about new lore anyways HDfailure

hollow elm
#

Also buff rock man...imagine it

split narwhal
#

I don't even know what to say but okay

indigo fog
#

Would we be replacing a summon or are we having 6 summons in a single accessory?

hollow elm
#

Hm fair point

#

There are two sand waifus but I feel getting rid of one would lead to controversy

indigo fog
#

There also needs to be a really good reason behind doing that

hollow elm
#

Fair

#

Well yeah that’s why getting rid of one is bad idea

indigo fog
#

so we should have 6 summons then?

hollow elm
#

But then adding one would make the heart possibly to strong unless he just throws around earth hammers

indigo fog
#

It may be too good either way, It's really fine as it is

hollow elm
#

Not sure though...maybe this is a gate way to including the other elementals by making two parts of the heart

sand umbra
#

SuperHot take: HotE drops rare sand waifu and gains earth warrior boi

indigo fog
#

What exactly do you mean by "making two parts of the heart"

sand umbra
#

and rare sand waifu becomes more of her own thing

hollow elm
#

Maybe make it so you can fuse the two together with shadow spec as endgame accessory

split narwhal
#

No shadowspec

distant gyro
#

that's beyond your stretch now

hollow elm
#

Aye fair enough

distant gyro
split narwhal
#

reserved for devs

hollow elm
#

I apologize for overstepping my boundaries

sand umbra
#

reasoning behind my SuperHot take:

  • there is no necessity to having two sand elementals in the same acc, as it stilts the concept of the Heart representing all elements
  • it makes the Heart obtainable in Normal for the love of god
  • hooray earth boi now has a place
  • also has the bonus of perhaps allowing rare sand waifu to become a bit more elaborate/unique in exchange for her no longer being in heart since she's an Expert+ drop
#

thank you for coming to my talk

hollow elm
#

Now that’s big brain play

hallow kraken
#

shall I also mention rare bottle is stupid to get

split narwhal
#

Make Rare elemental in a bottle a RIV perhaps?

sand umbra
#

that's how I roll TaxEvasion

#

I make the high IQ plays

sleek wadi
#

Rare waifu also actively nerfs HotE because the healing orb acts off of the lifesteal cooldown.

sand umbra
#

and then I never push those high IQ plays to main because they all build off of each other hyperEvasion

hallow kraken
#

looks like your HotETake went well

sleek wadi
#

Very possible that someone has lost a fight due to getting the worse heal from the orb instead of whatever they were using for lifesteal.

split narwhal
#

Will heart still have it's rainbow rarity tho

sand umbra
#

but this is something I am willing to push, partially because there's a ton of different ways you could branch out with it and partially because I'm sick and tired of hearing everyone scream about Earth Elemental rights

#

also no

#

Heart's rainbow rarity will eviscerate under someone's hands if this happens

hollow elm
#

Maybe make the earth elemental up defense more as well to make it do something if we are replacing a person

#

Wait I’m not the only one talking about earth elemental? Man didn’t mean to push something more

sand umbra
#

earth ele rights is a fairly common sugg topic all things considered

sleek wadi
#

All EE would need to do in HotE is actually deal damage if it needs to be better than Rare Elemental. Armor Crunch would be a bonus.

sand umbra
#

I simply gave the high IQ play that would solve the issue once and for all

hollow elm
#

Fair enough my dude

tepid root
#

Decrease the damage of the naturally spawning sharknadoes/cthulhunadoes in death mode during pre-hardmode.
❔ : Currently, the sharks these 'nadoes shoot do about 150/200 damage respectively, and I feel like that's a bit too much if you just want to explore the world in early game. Even in late pre-hardmode when you're farming gear to get ready for the abyss, these 'nadoes can easily kill you since their spawns aren't that rare.

#

how does this sound

hollow shell
#

Fair enough

split narwhal
#

Do the nadoes spawn in sulf sea as well?

tepid root
#

dunno, haven't lived long enough to see LeviKek

#

i could test rn to see if they do spawn

split narwhal
#

I think it is the same code as fishron's nadoes so that's why they deal so much damage

tepid root
#

well yes, i know that

#

which is why im suggesting this

split narwhal
#

Lightning strikes deal 270 damage apparently, much more than these nadoes

tepid root
#

ech

indigo fog
#

Are the tornadoes really that bad?

tepid root
#

they just need a minor nerf

indigo fog
#

Is there any indication for them?

tepid root
#

kinda????

#

but when youre underwater, there isnt really

distant gyro
#

I think they might do hp%-based damage

tepid root
#

also i already did a suggestion about giving lightning bolts an indicator/making them target the player a bit less and it got approved so

#

¯_(ツ)_/¯

distant gyro
#

people say lightnings deal 150 damage but all I get is 270 but with 600 hp

sand umbra
#

Are the tornadoes really that bad?
considering they punish you for so much as existing in a biome you're supposed to be encouraged to visit for the worst little bastard in history (who gives you like maybe some free fishing gear), 2 bosses at very close points in progression and a lot of gear that doubles as crafting material --- nevermind the fact the 'nadoes are even stronger if you just so happen to visit while it's raining

probably

distant gyro
indigo fog
#

Lightning is different because you shouldn't realistically be able to react to that

tepid root
#

i got 150 damage early game, but now im getting much more damage from them

pliant bone
#

~~A weird way to buff the Forbidden Armor.

My idea is to mainly focus on the multiclassing gimmick it has so my proposal on a buff is that.

  • Decrease the minion damage penalty via multiclassing.
  • Buff the Vanilla set bonus by reducing the amount iframes the sandstorm deals.
  • Nerf the overall buffs of the armor if necessary for it to not be better than Spider armor (as Pure Summoner) and Titanium Mage (as Pure Mage).~~
    Im outdated lmao
distant gyro
#

First point is a null

sand umbra
#

Forbidden already got buffed on first point

pliant bone
#

Ah

sand umbra
#

it now nulls the summon damage penalty

distant gyro
#

Forbidden armor already completely negates summoner penalty

pliant bone
#

Scrap it then

tepid root
#

also even if irl you cant react to lightning, this is a game, where shit should be fair unlike real life CompleteFailure

sand umbra
#

also

#

@ izzy

this is a game/mod where eyes can fly, a worm is above gods on the food chain, and one of the deities of the world is a bootleg Flocko made out of gel

#

realism got thrown out the window from day 1

indigo fog
#

fair enough

sand umbra
tepid root
#

i kinda dont like using that argument tbh

hallow hatch
#

Then don’t

tepid root
#

no i mean thomas's

#

a

sand umbra
#

I mean I could point out several similar mechanics to lightning that you also "shouldn't" be able to realistically react to but because of Calamity's context you are anyway

hallow hatch
#

Games have to be fair otherwise it isn’t fun

tepid root
#

yes

sand umbra
#

however if I were to do so I'd literally be reciting every single boss attack post-ML and most of Hardmode

#

the point is, we're in a game

#

and in a game, design and gameplay tend to come first

#

fairness and creativity

fervent citrus
#

I think i have a good suggestion taxevasion

tepid root
#

whats the idea

fervent citrus
#

Well, if one takes dmg during a bossfight, it drops 1 treasure bag, if you take no dmg, it drops 5/6, basically automatic armageddon

tepid root
#

eh

lost agate
#

Just turn on arma ya lazy

fervent citrus
#

Not that im lazy but

distant gyro
#

Realism is also thrown out of terraria in day 1 but ice water chills you for realism only in expert mode

fervent citrus
#

One always forgets armageddon is on HDfailure

split narwhal
#

If you get hit for more than 6 times you don't get any treasure bags

lost agate
#

So the solution is making arma useless? ech

fervent citrus
#

No...?

#

Altho it might happen SandJudge

indigo fog
#

If this happens then arma's only purpose is for nohits

lost agate
#

Scal lore already does what nohits need

fervent citrus
#

cough cough iron heart

lost agate
#

So it literally would have no porpuse

sand umbra
#

armageddon is made mostly obsolete by SCal lore

fervent citrus
#

Oh

sand umbra
#

so like concern

lost agate
#

Scal lore doesnt give extra loot

fervent citrus
#

I guess that aint gonna happen then HDfailure

lost agate
#

Scal lore is also endgame in normal runs