#suggestions-discussion

1 messages ¡ Page 793 of 1

potent veldt
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Yeah, that's bomber

tulip parcel
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why not expand on the idea

potent veldt
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That's what I'm saying.

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I think that's fine, it'd just need it's own time to get expanded on.

tulip parcel
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that's what I'm doing though and you're just saying "that's just bomber"

potent veldt
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Because I'm already agreeing with you, ya nut

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You don't need to explain it, I already know

tulip parcel
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okay maybe...

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"More summoner weapons like Aureus Bomber, where you summon a minion that fulfills a function and then despawns

Examples might be

[minion, function]
[minion, function]
[minion, function]
[minion, function]"

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like that?

potent veldt
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Giving examples might be a little too much, but that's not up to me

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Like, I think the only "examples" should be methods such minions would attack

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But naming and classifying those minions would then be "specific"

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All you need to list is attack methods, nothing else

tulip parcel
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okay well then I'll just list off things they could do

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gimme a second

potent veldt
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That should be fine

versed tundra
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Make Providence's loot box easier to clean up
The box she spawns is huge compared to the loot and is made of hard blocks.
When farming Providence this adds a lot of downtime between summons, time which is spent mindlessly mining a square. A few things would help fixing that:

  • Making the blocks faster to mine
  • Making the box out of blocks that are faster to mine
  • Making the box smaller
  • Not making a box in the first place (Is this what you call "thinking out of the box"?)
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long story short this is a channel to discuss changes we want to see made to the mod or the discord server

tulip parcel
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`Summoner is a class that's plagued with apathy; you summon minions then switch to your lunic eye and tape down LMB. However, Borealis Bomber is a summoner weapon that gives a glimpse into a playstyle where you summon and resummon minions repeatedly to fight for you before despawning, much like how summons work in most JRPGs. I think it would be beneficial to summoner players to expand on the idea in a few ways, giving their playstyles more variety than what currently exists, like how melee has yoyos, true melee and a few other choices, or how ranged has flamethrowers/rockets/guns/bows, or how magic has magic guns/tomes/staves.

To give a few examples of how future "active summoner" weapons could work;
-A minion that is summoned, acts like an NPC attacking and moving independently, then despawns once killed or after a certain amount of time.
-A swarm of minions that die upon reaching a target, summonable as much as you have mana, similar to the bee gun.
-A minion that, once summoned, plays out an attack at the location where it was summoned rather than following the boss, though the actual attack could home. It would despawn after performing said attack.
-A static minion that drains mana over time but empowers the player and any minions near him while active. Despawns on mana depletion.

Again, this is less of a suggestion for a specific change and more of a potential direction to take future summoner weapons design-wise to improve the class, current vanilla standards for how summoner works are restrictive and making the class boring to play. `

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How does that read

versed tundra
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How does that read
@tulip parcel like a huge wall of text

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comprehensible though

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I don't think you are in the right channel to talk about whatever you are talking about, @split dirge

tulip parcel
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I'll try to edit it down to be less verbose

versed tundra
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Try to find a core idea that you can display on a single line at the top, then develop the three main points one after the other: Why? How? Examples

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Maybe that will help?

tulip parcel
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Borealis Bomber is a summoner weapon that gives a glimpse into a playstyle where you summon and resummon minions repeatedly to fight for you before despawning, and moving forward with this general design process would be healthy for the class. To give a few examples of how future "active summoner" weapons could work (Though, to clarify, these are not requests for specific weapons, but rather interpretations of the concept of "active summons"); -A minion that is summoned, acts like an NPC attacking and moving independently, then despawns once killed or after a certain amount of time. -A swarm of minions that die upon reaching a target, summonable as much as you have mana, similar to the bee gun. -A minion that, once summoned, plays out an attack at the location where it was summoned rather than following the boss, though the actual attack could home. It would despawn after performing said attack. -A static minion that drains mana over time but empowers the player and any minions near him while active. Despawns on mana depletion.

versed tundra
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or maybe it's more What? Why? How? 🤔

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I think you did better this time

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just maybe say "minions that..." instead of "a minion that..."

tired haven
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(maybe you shouldn't encase messages like that, pretty sure a few " " will work to point out it's template
current formatting makes it harder to read)

tulip parcel
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Borealis Bomber is a summoner weapon that gives a glimpse into a playstyle where you summon and resummon minions repeatedly to fight for you before despawning, and moving forward with this general design process would be healthy for the class. For example, these active summoner minions could:
-act like an NPC attacking and moving independently, then despawning once killed or after a certain amount of time.
-die upon reaching a target, summonable as much as you have mana, similar to the bee gun.
-play out an attack at the location where it was summoned rather than following the boss, though the actual attack could home. It would despawn after performing said attack.
-drain mana over time but empowers the player and any minions near itself while active, despawning after mana depletion.

frosty dagger
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You could also try ranges minions with health bars (doesn't dodge or be targeted, but will be hit by stray attacks)

versed tundra
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you summon and resummon minions repeatedly to fight for you before despawning
I don't think this is a clear as you think it is, or I'm dumb

tulip parcel
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I'm concerned I'm losing the point of the suggestion cutting it down this much

versed tundra
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I'd say "A playstyle where you actively need to resummon minions periodically, making it more involved"

tulip parcel
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also szeth

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that's the "act like an NPC" line

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think how town NPCs act for example

versed tundra
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The idea is to give the general idea, the reason and then some concrete ideas to make people dream and click that star HDfailure

subtle oracle
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You need 90 stars in order for the suggestion to be relevant tho LUL

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Or be sent to relevant staff

tulip parcel
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Summoner as it is is a boring class. However, Borealis Bomber has a good idea within it, where you manage transitory minions to get the most out of your kit. It would take summoner in an interesting direction to add this as another playstyle. To give a few potential examples of how to expand the idea, an active summon could:
-Act like an NPC, attacking and moving independently, then despawning once killed or after a certain amount of time.
-Die upon reaching a target, summonable as much as you have mana, similar to the bee gun.
-Play out an attack at the location where it was summoned rather than following enemies. It would despawn after performing said attack.
-Drain mana over time but empower the player and any minions near itself while active, despawning after mana depletion.

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how's that?

frosty dagger
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Sounds great

versed tundra
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Make Providence's loot box easier to clean up
The box she spawns is huge compared to the loot and is made of hard blocks.
When farming Providence this adds a lot of downtime between summons, time which is spent mindlessly mining a square. A few things would help fixing that:

  • Making the blocks faster to mine
  • Making the box out of blocks that are faster to mine
  • Making the box smaller
  • Not making a box in the first place (Is this what you call "thinking out of the box"?)
    I didn't get feedback on this. How is it?
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Should I fix anything about it?

night cradle
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remove the point about not making a box tbh
it's good otherwise

frosty dagger
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I don't think it's nessissary, but you can

tulip parcel
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You could just say "make the loot float"

night cradle
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it's just that the box is a prevention from lava falling

hollow shell
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iirc there was an old suggestion to just make it a floor

versed tundra
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That would work too

runic heath
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I actually really like the idea of summons that empower the player, I know it's somewhat similar to the bard from thorium, but it would be kind of cool if summoner could take on a mild support role for itself and other players

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I mean there already exist sentries that damage other enemies, so having a sentry that creates an aura around itself that gives buffs to some x be it like DR or attack speed or something, seems like it could be cool

terse sundial
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@ashen warren wiki suggestions do not belong there

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if you do have a wiki suggestion, either ping a person with the Wiki Editor Role, or ping one of us moderators for the wiki contrib role for access to #wiki-basic

ashen warren
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Edited accordingly. Apologies

terse sundial
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alright

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now on to the other issue with buff/nerf suggestions

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provide killtimes

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fight some various bosses in revengeance mode without using rage or adren and compare with other on-tier wips

ashen warren
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I am on normal mode

terse sundial
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we do not balance around normal mode typically

tired haven
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Stop using piercing arrows then echcrunk

ashen warren
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.-. Yet its still a core part of your mod

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Wasn't using piercing

woeful ginkgo
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hellfire arrows are

terse sundial
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Revengeance mode is the core mode of calamity

bronze abyss
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deathmode or bust

tired haven
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Wooden transforms into piercing, explosions from hellfire are piercing

woeful ginkgo
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which cause i-frames

ashen warren
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Soooo. What you're saying is that normal mode can be broken and it wouldn't matter?

tulip parcel
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You know what might be fun

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I know no SIS

terse sundial
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not necessarily

tulip parcel
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Anyone here know ezekiel's wheel?

tired haven
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Normal mode wouldn't be much different from rev

terse sundial
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if something is absoultely broken on normal, chances are it's broken on other gamemodes

tired haven
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It just means that rev mode balancing is 100% optimal while normal may vary

ashen warren
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Ah

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Either way. I just feel like the damage is sub par for a hardmode bow. Though I'm not surprised considering it uses the hellwing in it's recipe. That thing is trash

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Fortunately, permafrost exists

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Only reason I play in normal is because the difficulties intimidate me.

versed tundra
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Add Adrenaline and/or Rage hair dyes sold by the stylist in rev+
I have no idea how to argue for the implementation of such a feature 🙃

tulip parcel
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green hair or reeeed hair

versed tundra
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(which already exist with the life and speed dyes)

radiant meadow
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and who knows how to code hair dyes?

tulip parcel
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Those that did have since dyed

sand umbra
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nice

tulip parcel
sand umbra
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honestly I could probably look into it

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god knows I want excuses to make a hair dye for everything so that Stylist is the most relevant fashion NPC

void kelp
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thomas becomes an honorary developer by coding hair dyes HDfailure

tulip parcel
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A dye based on biome would be neat

versed tundra
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He could make a secondary mod though

radiant meadow
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if you code it and someone sproots it (good), I may add it for the memes

versed tundra
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there is one @tulip parcel

radiant meadow
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not sure if adding calamity biome support to the biome hair dye is possilbe

void kelp
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I can probably sproot it LeviKek

tulip parcel
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It would just be like...

ashen warren
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more reasons to get Amber the stylist, yes, this is good

tulip parcel
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Blue with bright blue highlights for sunken ocean

void kelp
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fancy gradients

tulip parcel
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Black with green highlights for abyss

sand umbra
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yeeeees

tulip parcel
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Green with speckles of sea shells and such for sulphurous sea

versed tundra
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Redish Black for brim crag, prismarine for sunken sea, teal for sulphurous sea and dark blue for abyys 🤔

sand umbra
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Stylist must be the most relevant fashion NPC

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I will not settle for anything less

tulip parcel
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Purple with orange and blue for infection

small talon
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Just use veinminer lol

versed tundra
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I don't think the hair dye can have multiple colors for a biome though... @tulip parcel

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so maybe steel color

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if that's not too close to underground layer

radiant meadow
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so what you're saying, Thomas

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is that we need to give more stuff to the Clothier

void kelp
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bad

tulip parcel
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Why isn’t there a dye that makes your hair emit light depending on how dark it is

hollow idol
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smh NPC vanity, all vanilla npcs have it

tulip parcel
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Wasted opportunity

versed tundra
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@tulip parcel the martian hair dye does make your hair visible no matter what

tulip parcel
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Yeah but that’s not what I’m sayin

versed tundra
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a hair dye that gives free light?

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that's affecting gameplay

tulip parcel
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Just make it cost plat if a tiny circle of light is a big deal

versed tundra
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A flight time dye

void kelp
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turns brown or smth when your flight time runs out?

versed tundra
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there's no way to monitor how much you have left curently, so that might be a no-no

radiant meadow
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there is actually

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it's a stat in game

tulip parcel
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If there wasn’t then it wouldn’t be a statistic dude

versed tundra
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Yeah, or it could go from azur sky blue to sunset orange, and a nice green when you are on the ground

tulip parcel
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You would literally never stop flying

radiant meadow
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but again, I have no idea how hair dyes work taxevasion

versed tundra
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@radiant meadow I mean for the player

tulip parcel
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For it to existvit has to be measured somewhere

radiant meadow
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wdym for the player?

versed tundra
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keeping track of your flight time is part of the challenge

tulip parcel
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Uhhh

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No?

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Who says

radiant meadow
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what challenge?

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this is a dye?

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I thought this was just vanity

toxic kettle
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How complicated can it be mining a few blocks taxevasion That takes literal seconds

versed tundra
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Yeah, a dye that would remove some of Terraria's most basic challenges

tulip parcel
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What do you even

versed tundra
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keeping track of your flight time during a bossfight so you don't run out during a dodge

tulip parcel
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What

tired haven
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You say that like mana and life hair don't exist

tulip parcel
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Is keeping track of what biome you’re in a challenge

versed tundra
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mana and life have bars

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flight time doesn't

tulip parcel
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Is keeping track of time a challenge

radiant meadow
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That seems like a stupid reason to not add a hair dye

tired haven
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And flight time runs out in 2.5 seconds

versed tundra
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yeah but I'm playing devil's advocate here man

radiant meadow
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I think better reasons are lack of sprites and lack of knowledge to code

tired haven
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So you wouldn't even be able to observe the change

tulip parcel
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You’re playing devils advocate for a change you recommend

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Do you realize how stupid that is

versed tundra
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no

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@tired haven how often do you use your whole 2.5 sec in one go in a bossfight?

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I, personally have times when I go up, then a little down then up gain...

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so the dye would actually give a useful information

radiant meadow
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hmm yes, I'm going to suggest this

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btw, here's all the reasons why this is a bad idea

tired haven
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About 50% of maneuvers take about that much, maybe preserve 0.5 secs for a random projectile
Don't tell me though that you will be able to define exact time from gradient on hair

versed tundra
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||is the joke that there are none?||

tired haven
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Like, at that point of dedication might as well, well, memorize how long is remaining flight

versed tundra
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Depends of how much it changes

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if it's subtle then no, that's going to be for swag point only

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if it's actually a wide range of colors, than sure I'll be looking at my character often

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Some effects like Calamity's red lighting would make it less readable, but that's hardly the majority of the time

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and disactivating the colored lighting is an option on the player's side

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OMG, Ben, I just understood now what you meant... I thought you were going to suggest it yourself 🤦‍♂️

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My reasoning is that if you only discuss the advantages of a sugg before posting it you can miss the opportunity to tweak it in a way that fixes some of those problems

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somebody might have the solution, you know?

zealous ridge
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how... what? how were you playing the devil's advocate?

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like, this guy hasnt even suggested it yet and all hes doing is discussing disadvantages

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im sorry im just a little lost

versed tundra
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I was arguing having a "free" way of monitoring flight time, which hasn't been possible before might be a bad idea, when that idea was mine to begin with.

zealous ridge
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yeah thats perfectly fine to discuss

versed tundra
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Isn't that what playing devil's advocate means then??

zealous ridge
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idk why you guys are bashing on him for that

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im just confused by the reaction to you bringing up disadvantages to your ideas

versed tundra
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Maybe they think I'm overthinking this suggestion and trying to launch a debate for no reason?

zealous ridge
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i mean, don't really talk about how it might be a bad thing in the suggestion

versed tundra
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if so, I'm sorry for being thorough in the exploration of my ideas

radiant meadow
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well, you also worded it confusing at first

zealous ridge
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i think i see what you mean?

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you're referring to the "removing basic challenge"

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if you are?

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then that is kind of an ambiguous statement

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so understandable

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but ye, flight hair dye would be okay i feel

versed tundra
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by basic challenge I meant that it was intrinsic to Terraria's learning of the controls

zealous ridge
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like not nessecary to implement, just cool

sand umbra
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what's this about someone trying to explaIn why NOT to add a hair dye

zealous ridge
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thats what i was a bit confused about

sand umbra
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there is no reason to not add a hair dye. all hair dyes are valid here

zealous ridge
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the guy who wanted to suggest it (lulink) was bringing up some disadvantages to his suggestion from what im picking up

versed tundra
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yeah, because you usually don't see how much flight time you have left, which makes a hair dye giving a limited access to it a potential meta changer

zealous ridge
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eh

versed tundra
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why would you NOT use that one dye if it gave unique info you could apply on the fly

zealous ridge
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well while flight time has no real indicator besides counting

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it isn't that important to understand flight time by the second i feel

void kelp
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heh. on the fly.

zealous ridge
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that's how ive experienced it at least

versed tundra
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In my head the dye would look the same at the start of your flight no matter what

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if you use the best or worst wings it would start and end the same

radiant meadow
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it would be a percentage, yes

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ideally

strong minnow
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Just use the mod for flight time smh

versed tundra
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that... not really why I want more hair dyes

strong minnow
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Cuz' its still optional if you want to use them

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Fck

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Deleted my message on accident

versed tundra
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Add a flight time hair dye sold by the stylist
Hair dyes are kind of unique in the vanity department because of their ability to make your appearance dynamic and slightly useful by reflecting some aspect of your current condition.
One statistic which is never trackable but would make for a fun and useful dye is flight time.
The hair would start one color at 100% flight time, go through one or more colors in a gradient then end with a final color at 0%.
As an example the colors could mimic the colors of the sky during a day, staring with a violet twilight, then sky blue zenith and finally a scarlet red sunset.

empty geyser
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What even is the purpose of the loot box? I mean, in the underworld, it’s understandable, but in the Hallow there really is no point.

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@versed tundra I think dyes in general are hard to implement, as all sprites would need to follow

versed tundra
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wait what?

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aren't hair dyes just a color mask applied to a black and white hair texture?

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the only sprite you need is the one for the hair dye bottle I think

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here goes nothing, a second sugg in a row

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I'll skip on the ripper-based dye

indigo fog
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I'm fine with having this, but who even uses hair dye for things like this

hollow shell
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That's not how dyes work, GlitchOut

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if I'm interpreting what you're saying correctly

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They are just color filters

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Also a flight time hair dye sounds really cool and really useful

versed tundra
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Is it me or did my star reaction just vanish misteriously

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I though I read in the pins it was OK to star your own sugg?

hollow shell
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(Don't tell Ben but I remove every self-star that I see)

zealous ridge
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yeah its not really a rule to not do that

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(b ru h)

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rover is exerting his influence

hollow shell
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At least in the beginning of a suggestion's lifetime I feel like it contributes to the image of the suggestion

versed tundra
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yeah

zealous ridge
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fair enough

tired haven
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(can we just ban them altogether then?)

hollow shell
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Nahh too hard to enforce

versed tundra
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then just change the bot's code so it does it consistently to all the guys like me looking for a headstart LeviKek

hollow shell
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Especially once you get into the double digits of stars

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s'not immediately on the screen

tired haven
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(can we go like reddit then and encourage self-star so everyone is even?)

hollow shell
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We technically do, but I don't :P

tired haven
versed tundra
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You could consider your automatic star from the bot "your star"

hollow shell
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Now that I think about it this is pretty stupid

versed tundra
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thus making a second one cheating

hollow shell
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Let's change the star req to 122 instead of 120

tired haven
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br

zealous ridge
versed tundra
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Dude are you ready to hear about that one sugg that hit 121 and didn't get sent?

tired haven
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Btw I think it's possible to code bot to remove self-stars
Albeit a bit of unneeded work

hollow shell
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is that possible?

versed tundra
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yep

hollow shell
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I don't think I've ever seen a bot remove reactions before

tired haven
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Well, at least that's a thing in ror2 discord

hollow shell
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Ah

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cool

void kelp
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they haven’t been delivered yet Lulink

hollow shell
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Yeah again, we're all human here

versed tundra
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there are bots that do so much work, they do menus and stuff using reactions as buttons

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@void kelp you missed the joke. I was saying that moving the required amount of stars to 122 might make people ask about why their sugg didn't get sent after 121 when the strawpoll they saw talked about a 120 requierement.

left crest
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Flight time dye would have saved me multiple times in my recent ML fights

void kelp
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ah

left crest
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Really would be a game changer for fights where not falling is important at times, to ensure you don’t get unexpectedly blasted by ML or Provi’s deathrays

queen delta
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Maybe I should remove all of rover's star reactions to make it even HyperFailure

hollow shell
strong minnow
sand umbra
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yeeeeees

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let the hair dye suggs begin hyperEvasion

left crest
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rogue stealth hair dye

versed tundra
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Your turn now Thomas

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Illuminate us with your advanced capillary knowledge

strong minnow
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Should I suggest to make a setting in the that switches rogue dmg to throwing, since when I play I have other big mods and its just hard to do thrower and rogue at the same time(prob bad wording im tired)

wooden wedge
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no

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you shouldn't

strong minnow
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Why not?

wooden wedge
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rogue is it's own class and throwing is dying this year

frail mantle
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cause Rogue is meant to be different from Throwing

queen delta
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Because it's already been suggested many times and is a suggestion don't

strong minnow
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K

hollow shell
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It is indeed a Don't.

strong minnow
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I just want go enjoy both throwing and rogue

hollow shell
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Sorry bout that

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but they're distinct classes

strong minnow
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Theyre mostly distinct by name and dmg type

frail mantle
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if you want both Rogue and Throwing to be viable, try playing Calamity with other content mods like Thorium and SoA

wooden wedge
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not really

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there's more differences than that

void kelp
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you can enjoy throwing benefits with rogue ((and throwing debuffs)) but not vice versa

frail mantle
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there's also a few mechanics that are unique to Rogue, like Stealth

void kelp
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they’re not just different names and damage types, as sand as mentioned

strong minnow
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Well theyre both just weps you throw, but rogue has the stealth thing

wooden wedge
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rogue has stealth because it's not throwing

frail mantle
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melee is just magic with swords instead of tomes and staves taxEvasion

strong minnow
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Bruh

void kelp
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that’s sort of what you’re saying tho

strong minnow
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Well maybe

void kelp
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magic is just ranged but with mana

hollow shell
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Don't be too hard on him

void kelp
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true.

hollow shell
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Rogue was indeed throwing in the past

sand umbra
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what are we talking about o3o

hollow shell
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but it ain't anymore, and we're not gonna do anything to revert that

void kelp
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throwing-rogue compatibility

strong minnow
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I ws thinking about changing rogue to thowing in the config

frail mantle
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sugg'd before

strong minnow
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Oh

potent veldt
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Rogue will never become throwing, ever.

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And vice versa.

sand umbra
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well no, it won't "become" throwing

because it. already was

potent veldt
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No I mean

frail mantle
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yea you're not alone on wanting Throwing and Rogue to be compatible, but the devs have been pretty clear in the past that they want Throwing and Rogue to be separate

sand umbra
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Rogue is in a very strange spot as far as what defines it goes

potent veldt
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It won't become throwing again

strong minnow
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Well how about the armours just also buffing throwing dmg and velocity

queen delta
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oh god are we having another convo about rogue/throwing? can we just drop it?

sand umbra
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ok

potent veldt
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Why would you do that, though?

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Why make throwing armors and then not make throwing weapons, what

strong minnow
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??

potent veldt
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Just armors

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Doesn't matter anyway, it won't end up happening.

strong minnow
#

I meant that when a rogue armour buffs rogue dmg and such it would just also buff throwing

potent veldt
#

...

#

But

#

Throwing stops at HM

#

Why would you do that

void kelp
#

throwing does that to rogue because of how rogue is coded into the game

queen delta
#

What'd I say?

strong minnow
#

Because I want to do both rogue and throwing from thorium, sacredtools and such

void kelp
#

aye sorry yat

queen delta
#

We had this argument many and many times, and they've never went anywhere, so that's why I'm saying to drop it

strong minnow
#

K

ashen warren
#

Sometimes this channel feels like the same 5 arguments in a loop

void kelp
#

that ends up being the case

potent veldt
#

There's a lot of "common" arguments

#

Can we just ban those arguments

tired haven
#

They are

potent veldt
#

From this channel?

runic heath
#

It's almost like there is a don't list

potent veldt
#

I mean specifically the conversations about them

#

Not the actual suggestions

runic heath
#

That for the most part falls under don't I would think

potent veldt
#

Some people don't act like it does

tired haven
#

Well, for that, every single discussion must be redirected to the CheckPins

runic heath
#

a lot of people don't actually read the don't list

strong minnow
#

Hello crabstick

#

Lol

frail mantle
#

tbh i still wish #suggestions-voting was renamed to #suggestions-voting_read_pins so at least when people see the channel hopefully some of them will actually read the pins and check what suggestions are cool and good and which are lukewarm and inadequate

potent veldt
#

Not sure why that idea hasn't been done yet

strong minnow
#

Anyone got any ideas on building stealth during a boss fight without eating theyre attacks

queen delta
#

I suggested it before and I've been convinced that it won't do anything useful

strong minnow
#

@frail mantle suggest it

potent veldt
#

You don't :o)

frail mantle
#

i already have in the past taxevasion

runic heath
potent veldt
#

^^^

strong minnow
#

Try again

frail mantle
#

eh no need

potent veldt
#

It's rare where re-sugging will actually do anything

#

Oh wait, it's friday

#

Time to resugg the Bloodsplosion nonsense

frail mantle
#

iirc lots of people already have, there would be no point in jack-hammering the same point up everyone's ass again

empty geyser
#

@hollow shell oh, really? I thought each one needs to be separately sprited.

hollow shell
#

Hell no

#

That'd be an unbelievable amount of work

potent veldt
#

?

#

For what

hollow shell
#

Dyes

potent veldt
#

Oh, yeah, fuck no

empty geyser
#

Please excuse my ignorance.

potent veldt
#

It's just a palette swap or an effect

hollow shell
#

It's fine

empty geyser
#

Anyhow, why does Provi still spawn a loot box even when she’s killed in the hallowed?

potent veldt
#

No idea

#

Just part of her kill code

hollow shell
#

I don't think it'd be hard to check for Hallowed before spawning the box

#

prolly just hasn't been considered.

potent veldt
#

Make her loot float

#

And remove the box altogether

strong minnow
#

Just make the box smaller

potent veldt
#

Make the box a sphere

strong minnow
#

Lets not

#

Though its not mc so nvm

potent veldt
#

Give me non-euclidean shapes

teal ibex
#

provi already checks the biome upon spawn after a suggestion i made to fab a while ago, so yeah it'd be incredibly easy to implement

versed tundra
#

Does it check upon death though?

sand umbra
#

the concept of "hair dyes but every single setup needs to be sprited by hand" strikes terror into my heart more than any mortal being

teal ibex
#

no, the check upon death was specifically changed

#

because previously if you killed her slightly outside of the biome, she wouldn't drop the special biome drop

#

now she checks her biome upon spawning so that doesn't cause issue

versed tundra
#

So what if you spawn her in the hallow but killed her above a big lava lake in the underworld? /s

teal ibex
#

then you get what you deserve hecticSmug

versed tundra
#

Also what if you fight her in the cavern layers of the hallow, where there is lava?

teal ibex
#

does anybody do that?

versed tundra
#

no

teal ibex
#

also i'm like 90000% sure none of the drops burn and it's just a convenience thing

#

so you'd just grab them anyway

versed tundra
#

nothing above blue rarity burns

#

so just coins, at that point

#

it's just annoying to scoop them out if they fell in a huge lava pool and you don't know where exactly

teal ibex
#

indeed, but outside of hell that's basically never an issue to begin with

#

so using the hallow biome check to cancel the box spawning should be 100% fine

zealous ridge
#

post moon lord balance in the armor department is very inconsistent as i see it

#

so i like that bloodsplosion nerf idea

#

i presume it's been discussed tho, it's a repost?

potent veldt
#

The original post wasn't discussed, which was why it went largely unnoticed

#

But then like, 3 days ago I brought it up in here, and it got much more attention

#

Because I fully tested it out, which produced that gif

zealous ridge
#

i think it would be nice to change the bloodsplosions a bit

#

hmm...

void kelp
#

that’s Rev DoG?

zealous ridge
#

its gotta be at least rev+ cuz of the rage/adren bars

void kelp
#

aye

ashen warren
#

I brought this up previously but didn’t get much discussion. Since the sugg chats are dormant, figured I’d ask again.
Would it be possible to make Boss Rush Wall of Flesh always place you toward the end of a world?

tepid root
#

i mean yeah, its probably possible for it to just teleport you to the edge and then spawn

ashen warren
#

It likes to spawn in the midst of uncleared buildings rn

#

I don’t want to clear all of my underworld for a tiny part of boss rush, that’s most of why I ask.

zealous ridge
#

that sounds reasonable

#

at least, it sounds like it

#

idk if that might cause more defunct spawning conditions

gusty geode
#

Could potentially spawn it in the spot where you killed the real one

#

Idk if that's possible but I think it'd be a cool way to solve that issue

ashen warren
#

I suppose at the very least it wouldn’t hurt to suggest it

#

I wanted to make sure it wasn’t “make rogue throwing” levels of no before I did

hollow shell
#

Oh, speaking of the suggs chat being dormant
The voting period has ended!

#

We raising, boys

#

The Star (⭐) count required for suggestions to be delivered to the Dev Server has now been raised to 120.
(Any suggestions made prior to this message will still only require 90 Stars.)

brittle merlin
#

Newt

#

*neat

hollow shell
#

mmm yes, newt :P

tepid root
#

change the suggestion reactions legend

hollow shell
#

Yep, indeed

#

gotta do

tepid root
#

m

ashen warren
#

Should help with not flooding the devs’ workload 10 years ahead

hollow shell
#

That it will.

sand umbra
#

the star threshold's ascended beyond our control
and yet that's been our whole inten--

okay joke's over, back to sugg talk HDfailure

tepid root
#

Move lethal lava to death mode and remove its toggle.
❔ : With the recent environmental changes to death, it doesn't really make sense for lethal lava to happen outside of death mode. This would also mean making the rest of the heat resisting gear affect lethal lava. Removing the toggle would be for consistency's sake since no other death mode change is toggleable.

hollow shell
#

It's true that it would fit right in with Death Mode's other environmental changes

#

Seems like a good sugg

sand umbra
#

mhm

tepid root
#

aight

hollow shell
#

Lets hope it gets overwhelming support :D

#

Because now that's required

tepid root
#

with the new star requirement, i doubt any of my suggestions will get sent

#

until maybe like, a month after CirrusBreakdown

hollow shell
#

Maybe.
All the one's you've already posted are unaffected tho

tepid root
#

ye ik

queen delta
#

Time to slap on a random sprite to every suggestion so it gets more stars

tepid root
#

does posting the lethal lava burn sprite give me more stars

hollow shell
#

It might

tepid root
#

fear

distant gyro
#

real fear

left crest
#

This sugg makes quite a lot of sense, also lethal lava is extremely annoying when mining hellstone anytime before golem

tulip parcel
#

What was lethal lava again

tepid root
#

you take DoT in lava even if youre immune to it but some stuff like obsidian skin potions make you resist it

tulip parcel
#

I see

hollow shell
#

Actually, what are some other examples apart from the Rays?

prime elbow
#

corroslime and crimslime staves

hollow shell
#

Yep, indeed
What else?

tepid root
#

crimson and corrupt flask

hollow shell
#

Well, those are technically different cuz of the biome reqs
but yes indeed for them as well, the effects could be varied

sand umbra
#

the flasks in particular could honestly use some touchups

hollow shell
#

I'm asking because, if the list is short enough, you could/should include all the instances as examples so the devs don't have to search for the offenders

sand umbra
#

they're just marginal stat increases while in one biome and they require a material that I'd honestly much rather use for crafting Guide Voodoo Dolls

tepid root
#

also they dont even use bottles wtf

sand umbra
#

that too

#

neither of the Evil Flasks use Bottles wot

hollow shell
#

7% DR ain't somethin to scoff at
but it is indeed only in that biome

sand umbra
#

even that early in the game, things such as the Endurance Potion can pull off the same effect but better

hollow shell
#

hmyeah

sand umbra
#

Endurance Potions in particular also aren't exactly. difficult to create CompleteFailure

#

they're quite cheap for what they are

tepid root
#

bruh i legit thought the flask at first was a bootleg endurance potion so i crafted a bunch of them

sand umbra
#

and like. I mean

#

yeah, 7% DR is nice and all

but as we already discussed it only works in the Corruption, and top of that it's an extremely early-game accessory
DR doesn't really. do all that much at the start of the game

tired haven
#

Corrupted/Crimson Crusher blades too iirc

sand umbra
#

Crusher Blades have different effects though

tired haven
#

That only goes as far as debuff, no?

sand umbra
#

Corrupted: CI on hit, defense down on crit
Crimson: Ichor on hit, contact damage down on crit

prime elbow
#

dank staff and blood clot staff are the same, so are bloody rupture and leeching dagger. That and the preHM summons and the rays appear to be all of the equivalent evil weapons.

tired haven
#

I see then
(if something that's a bigger reasoning for a suggestion to become a thing, to follow c o n s i s t e n c y)

Rot/Tooth Balls as well, kind of

#

too bad that double evil exists and people will just end up choosing objectively better one anyway. can't be fought really, since double evil is comfortable for the majority of players

bitter drift
#

@prime elbow and the tooth balls and rot balls
i can the tooth balls exploding into teethes when they have hitten enough enemies

quartz hare
#

pinged

#

ha

potent veldt
#

Not sure why no one has commented on this, but

earnest phoenix
#

I think the eidolists are fine

#

they're very annoying actually

#

I'm not post ML yet but every time I go to the dungeon I wanna cry after I realize I have to fight them

potent veldt
#

@gaunt parrot ||I apologize for pinging you at 4 in the morning but|| from what I recall with the Eidolist, it's specifically meant to be balanced towards the mid-late HM phase of the game. Theres no reason to buff them post-ML, because they have nothing to do with the reason why the dungeon gets buffed: the 'plasm grinding stuff.

#

Their only real purpose is to provide Lumenyl, and... Lore? I think?

#

And of course the Eidolon Tablets

tepid root
#

and progression skipping

frail mantle
tired haven
#

and the fact that a lot of enemies tend to be buffed regardless of being relevant to progression

potent veldt
#

Eidolist kinda already ignores what part of the game you're in, so

#

Fucker shows up no matter how able you are

earnest phoenix
#

nothing like farming ectoplasm and fighting 3 at the same time sweating

swift wadi
#

Pre-kingslime is called pre-boss

#

That would be useful, at the same time there's a lot of stuff in pre-hm to take up your time during the day

#

But for fights like Skele that would be really useful

night cradle
#

yeah, it'd be nice to not wait entire 10-15 minutes just to fight the boss again

#

if you don't have anything to do in between the fights then it's kinda annoying

jaunty schooner
#

yea i cant think of a single time when i made it to dungeon perfectly on time to kill skele

tired haven
#

I could, but that takes a fair bit of planning and filler task

#

Skeletron's issues are that 1) you can only try him once per night; and 2) you want to start as soon as possible aka 7:30 PM due to him being somewhat beefy (+ due to reason 1 you really want to have all the advantage you can get)

frail mantle
#

a solution i can think of is making summoning Skelefuck by talking to the Clothier set the time to 7:30

#

though it'd be a bit weird lore-wise that a random demon that ooga booga'd an old man is powerful enough to control the time of day

tepid root
#

[[Exo Gladius]]

red stormBOT
gray nebula
#

subclass expansion suggestions are in the don'ts

tepid root
#

@worn charm

worn charm
#

wa

tired haven
#

Suggestions for specific subclasses are indeed forbidden

worn charm
#

o

#

i dum

tepid root
#

and your suggestion already exists anyways

frail mantle
#

^

worn charm
#

did not kno

#

deleted

tired haven
frail mantle
#

(unless you mean a post-SCal shiv, in which case it's still not allowed because Shadowspec)

hollow idol
#

put post scal items on the sug dont doc iirc

tepid root
#

are they not there already

hollow idol
#

dont think so

#

doesnt look like it

tepid root
#

h

tired haven
#

It is... but indirectly darylThonk

#

Here is the reference to "no dev weapons"
Any post-scal content currently is dev weapons only, so practically it reads like "no post-scal content or shoving dev references up their throat"

fervent citrus
#

||crab its fine if i recreate your dadmode base right?||

hollow idol
#

"no developer items rule" that isnt even a listed rule elsewhere

tepid root
#

^

#

big meme

tired haven
#

Indeed big mem, I probably should poke rover about it

#

||yes it is fine, go ahead||

fervent citrus
ashen warren
#

Did you poke Rover about it?

tired haven
#

yes, in dms

#

Since it's likely night for them

ashen warren
#

lol

strong minnow
#

who has a rover?

ashen warren
#

who is a Rover

tired haven
#

why is a rover

  • offtop
sand umbra
#

so

#

here's a question I've been meaning to ask for a good while

#

is there any reason whatsoever for Iron Heart to exist?

tepid root
#

it exists because hardcore except no enemy or trap bullshit, i guess??

sand umbra
#

...okay but like

#

with all due respect

#

if you go into Hardcore in the first place you kinda sign up for some bullshit by default

tepid root
sand umbra
#

you'll still take a bullshit death from Prime or ML either way

#

Iron Heart to me feels like just "Hardcore but actually no it's okay dying outside of boss fights is just a slap on the wrist uwu"

#

and like
no
the whole point of Hardcore is that by doing a run with it, you sign up for whatever bullshit death you take

#

it's an almost creepily perfect parallel to old Death where boss fights were holy fuck but everything outside of boss fights was a meme

distant gyro
#

mfw iron heart doesn't even correctly reflect the reference it is from

sand umbra
tired haven
#

if it did imagine amount of salty copycat haters

distant gyro
#

(Steel Soul is actually just Hardcore mode HDfailure )

sand umbra
#

so it's a reference item
with a change that is already just a vanilla mechanic but """""""better"""""""
and which has no actual bearing on the game itself and no new drops at all to compensate for playing bootleg Hardcore

#

...I think I've gathered the information I needed

distant gyro
#

I need you to do something though

sand umbra
#

and that is

distant gyro
#

can you write a suggestion about moving death AI in boss rush from any difficulty to only death

sand umbra
#

.

#

oh come on

distant gyro
#

right now there is zero difference between rev BR and death BR

sand umbra
#

and I had a perfectly good thing planned out here too

#

byeah I can do that

tired haven
#

... bruh
I just realised that br became 3 times worse, oh dear

tepid root
#

wat

distant gyro
#

yes I have that slapped in dev server but I'd rather have the community do it HDfailure

tepid root
#

dont understand what this means BirbThonk

sand umbra
#

...well, I suppose the sugg I was gonna write can wait

#

time to make BR not super extra mega uber cringe

#

Adjust the Boss Rush so that each mode only induces a buffed variant of its respective AI, rather than having Death AI run in all modes.

❔
BR has always utilized Death AI as its groundwork for how its AI functions in the past, and because Death hasn't changed much in the past it's been fine. However, with the introduction of countless new Death-exclusive AI changes and other adjustments, not only could Death BR reasonably be its own setup, there is now no difference whatsoever in BR between Revengeance Mode and Death Mode. Making an adjustment like this would allow BR to dynamically adjust based on the player's chosen difficulty mode, not a mode they potentially have never played or have very little experience with.

#

on today's episode of "Of All The Times I Have To Drop What I'm Doing To Write A Sugg", this

thoughts? good to post?

distant gyro
#

actually

#

the main factor of destruction is
A. Removal of Adrenaline buff
B. Death-Rev HP equivalence

sand umbra
#

time to rewrite probably

#

this would've been
lovely information to have when you first had me write out this meme

distant gyro
#

whoops I used the wrong word

tired haven
#

(how about 2 other modes that don't exist but still suffer even more)?

sand umbra
#

(that's the main thing I was addressing, ye)

distant gyro
#

I think that normal and expert could be rev AI

tired haven
#

imho everything but death should default to rev ngl

sand umbra
#

(because of the recent Death AI changes, there isn't a doubt in my mind Normal and Expert suffer like fuck from BR now)

tired haven
#

Ye

distant gyro
#

but not everything death

sand umbra
#

honestly I'd prefer something that moreso actually adjusts to the difficulty the player is choosing to fight the world on but alas

#

Normal and Expert don't exist in a lot of dev contexts so what's it matter

distant gyro
#

mfw this is basically PoH where things turn into ascended difficulty

sand umbra
#

(except the funny Gravity Globe move that did nothing to make the item powerful)

#

(because that's how accessory balance works, ladies and gentlemen)

distant gyro
#

it made ML lore usable in all difficulties

sand umbra
#

ML lore still isn't worth a damn regardless

#

because the Gravity Globe isn't worth a damn

#

I'm not gonna spend an acc slot on an acc which I can outdo with a Gravitation Potion just so I can use a lore that gives me boosts which are outpaced by things earlier in the game and makes me just forcibly slowfall when gravity is normal

ashen warren
#

You'd need to make it not require me to be grounded to be worth anything, and at that point it's just infinite flight

sand umbra
#

ML lore never needed to be tied to Grav Globe at all

#

it could've been turned into something else

ashen warren
#

Grav globe never needed to exist so I mean

sand umbra
#

Grav Globe could've been, I dunno, actually given useful effects such as mid-air grav flip

distant gyro
#

5% DR, 10 defense, 10% damage and crit, 150% minion KB and 15% speed are pretty good though

ashen warren
#

Imagine making an upside down arena

sand umbra
#

and if I have a loadout meant for a certain class, the accessory list I've already picked out likely outpaces all of those boosts and then some

#

never mind the fact that platforms and mounts both don't work when gravity is flipped

distant gyro
#

that's kinda better than a sniper scope/daedalus emblem

sand umbra
#

I mean Sniper Scope is cringe either way so like

ashen warren
#

For some bosses it wouldn't matter much if you did it upside down, like Polter

sand umbra
lost agate
#

You know gravity globe was missing smth when the maso ML drop is gravity globe but with actually good gravity and minions

ashen warren
#

For others it's a death sentence, like DoG

sand umbra
#

honestly

#

Maso ML drop is literally Gravity Globe on steroids and it's great

#

just

I really wish Gravity Globe at least had mid-air flip going for it

lost agate
#

Upgraded shortly after but still great

ashen warren
#

I tried Maso for five seconds and quit so I wouldn't know

sand umbra
#

the fact that you have to be grounded to flip gravity with the Gravity Globe is honestly the biggest problem with it

ashen warren
#

facts

sand umbra
#

a mid-air flip alone would be a pretty mighty buff

#

enough to at least justify it being a drop from ML, I'd say CompleteFailure

ashen warren
#

The thing is, mid air flipping is like an infinite flight thing

lost agate
#

oh and the maso ml drop gives immunity to chaos state but shh

sand umbra
#

Gravitation Potions are infinite flight then

#

and you can farm the shit out of those from the start of the game

ashen warren
#

Also if you really did want that, Luiafk grav pots exist

sand umbra
lost agate
#

Byeah if infinite flight is an issue, lemme tell you, you basically get that in golden chests ech

sand umbra
#

^

lost agate
#

So not an excuse, for smth thats even after the final boss

sand umbra
#

if the Gravity Globe of all things can't have a mid-air flip why can Gravitation Potions

lost agate
#

In vanilla at least

sand umbra
#

they're not even particularly difficult to make calWheeze

#

it's a bunch of herbs which you can farm rather easily and then just having some Kentucky Fried Harpies as you gather up feathers

ashen warren
#

Waiting for someone to sugg it and have the sugg get 119 starts lmao

lost agate
#

Gravity globe could like, give actual gravity control, and perhaps a chance to make hostile projectiles orbit around you then shoot at the enemy

sand umbra
#

bonus points in Calamity's context: Stuffed Fish

#

/furiously scribbles down notes

lost agate
#

Hueh

ashen warren
#

Okay what if we scrap the grab flip entirely and just do the orbiting projectiles thing

sand umbra
#

...no

ashen warren
#

Cuz that's actually really cool tho

sand umbra
#

if you're gonna kill Grav Globe then I will actually push for Gravitation Potions to be nuked off the face of the earth

#

I reiterate:
if the Gravity Globe of all things can't a mid-air flip why can Gravitation Potions

ashen warren
#

Ask Re-Logic

sand umbra
#

no, I'm asking you

#

because you're the one who wants to pull grav flip from Grav Globe

ashen warren
#

Well as it is Grav globe is useless

#

when a pre-boss potion is actually infinitely better than the final boss' expert mode drop

sand umbra
#

so give it the mid-air flip Gravitation Potions have, alongside some other boosts

#

bam, Gravity Globe is useful

ashen warren
#

and if we gave it mid air flip it would be supposedly "OP" (At least it would be in Vanilla. Again, supposedly)

sand umbra
#

you need to remember

  1. we're not in vanilla's context
    b) there's already a pre-boss potion obtainable in any mode that has mid-air flip
ashen warren
#

blood orbs exist too

sand umbra
#

that too

#

so like if Gravitation Potions are better than the Gravity Globe in every respect...

ashen warren
#

At the same time though, there's the bosses get enraged when upside down thing

sand umbra
#

that's not pre-boss

ashen warren
#

I think that's only early hardmode (?)

sand umbra
#

that's like. SG and the Mechs

#

and Gravitation Potions still already are the same "infinite flight" clause that you're trying to use to argue against a mid-air flip for Grav Globe

ashen warren
#

Currently Grav globe is just unmodified from vanilla, where it was designed with the notion that Grav pots are kind of a tedium to obtain. Due to how untrue that is in Calamity, giving the grav globe any sort of gravity flip would be pointless, because the potions exist, and if you want grav flip, just use potions

sand umbra
#

giving the grav globe any sort of gravity flip would be pointless

#

so the solution then is to nuke it off the face of the earth

ashen warren
#

No, the solution is to give it a unique ability that isn't replicated by a simple potion that you had access to years ago

sand umbra
#

no

#

I'll tell you what the solution is

#

gimme a sec

#

before I do, though:

#

this also means we can get rid of the Worm Scarf
because its "unique ability" is also replicated by a simple potion that you had access to years ago

ashen warren
#

Those two things can stack

#

That is untrue of gravity effects

sand umbra
#

alright

#

here

#

lemme give ya an example that just so happens to be how I went about it for EE

#

this is the kind of thing I'd ideally like to push for in main but so far I have yet to come up with a new ML lore effect which is pensive

ashen warren
#

That distinguishes the two items. I can vibe with it.

sand umbra
#

ye

#

not only does it make Gravitation Potions a little less absurd, it gives the Gravity Globe clear advantages and a reason to sacrifice the usage of platforms and mounts for flipped gravity

#

admittedly, it was...a bit annoying to get the cooldown to work, and it's still not perfect, but the concept is present and was fairly easy to set up all things considered

#

doesn't hafta be exactly this, but it's something to think about

#

mildly relevant assertion: Suspicious Looking Tentacle actually shouldn't be an Expert drop and should be a rare drop from ML in any difficulty in the vein of other boss drop pets such as the Seedling and the Eater's Bone

ashen warren
#

Considering it’s just better wisp, sure

sand umbra
#

byeah

distant gyro
#

so, are we going back to the boss rush sug?

sand umbra
#

why don't you write it hyperEvasion

ashen warren
#

Nah let’s discuss grav globe for 15 years and never come to a conclusion

distant gyro
#

that was a lengthy discussion

#

ends up into nothing

sand umbra
#

well, if you insist...

ashen warren
#

Welcome to the Calamity Mod Discord lmao

#

Supposed it’d pair well with the “pls fix BR WoF spawns” idea that I had thrown around a couple of times

sand umbra
#

this'll never happen but here's a potential sugg

Buff the Gravity Globe and move it back to Expert Mode --- and rework ML's lore item to compensate.

❔
Even in Normal Mode, the Gravity Globe is still made utterly irrelevant by potions that you can obtain eons before ever fighting ML, and quite frankly of the two Expert drops ML has/had it's the one that fits in moreso with the concept of Expert drops as a mechanic. Buffing the Gravity Globe (e.g. mid-air flip, increased fall/jump speed when gravity is flipped) and moving it back to Expert would make it a relevant drop --- this would also allow for the Moon Lord's lore item to be reworked to perhaps give an effect that doesn't require making more people see Gravity Globe at its worst.

#

thoughts?

ashen warren
#

I’m down. Perhaps there could be an expansion on the ways in which you can buff the player while upside down, but other than that yea, I’d star it

sand umbra
#

the way I described it is just the tip of the iceberg

#

there's a wealth of things you can do with a concept like gravity control if you get creative

ashen warren
#

What if you could map it to arrow keys and let you set gravity to any one of the four directions?
Eh, nah

sand umbra
#

that would be
much cooler

#

but also much more annoying to set up

#

because the functionality does not exist in vanilla and to override it would require directly editing movement code. a lot

ashen warren
#

Which I imagine would be quite hellish

sand umbra
#

mhm

#

it wouldn't really be difficult per se but it'd be tedious as fuck

ashen warren
#

It’s one of those Vanilla code is ech sort of things I’m guessing

sand umbra
#

ye

#

...fuck it, imma pitch this

#

let's see how far it gets HDfailure

ashen warren
#

Let’s try it

sand umbra
#

I bet you anything someone comes in here 15 minutes from now to protest against Gravity Globe becoming good

ashen warren
#

“It’s supposed to be trash”

sand umbra
#

time to make Brain of Confusion, Bone Glove, and Spore Sac into Normal Mode drops as well then

ashen warren
#

Or make them better

sand umbra
#

ye

distant gyro
#

bone zone

ashen warren
#

Spore Sac just needs to not interrupt other attacks

sand umbra
#

Skeletron needs a different Expert drop but I have no clue what

#

it's something I've been trying to come up with for my own purposes but nothing's come to mind echmega

ashen warren
#

Meanwhile I’m using TerraCustom to create software gore

hollow shell
#

I have been poked
@hollow idol It's in the rules

#

I thought that Shadowspec was also banned in the rules but I guess that was deemed redundant?

sand umbra
#

part 2 coming soon: Sus Tentacle becomes a drop in all difficulties and drops at the same rate as e.g. Eater's Bone, Seedling, Nectar

hollow shell
#

Speaking of rules
I'm questioning the Deathmode item ban now that it's a much more fleshed out mode

#

However, we still do not have any "normal" Deathmode items in the mod

sand umbra
#

time to make some

ashen warren
#

When the devs team up against each other

lost agate
#

Re: gravity globe and gravity potions blocked by tedium

#

Uuuuh, dont you get grav potions just exploring and in crates?

#

Dont see the tedium there

#

So you have 3 sources of grav potion

#

If we speaking vanilla, i always had grav potions in reserve, so uh yeah, theres not a lot of excuse there

#

And again, what balancing was there when in vanilla gravity globe was a drop from the last boss

#

If the worry was it being "op" then what happened with last prism

civic pond
#

120 stars? Huh

hollow shell
lost agate
#

Well, to finish the convo, if i wanna be real, gravity globe existed before ML did, so they probably didnt bother changing it when they were doing 1.3, and they never touched it again

#

Which is odd because they already had an expert drop

dusty stirrup
#

Done

sand umbra
hollow shell
#

Thank you Phup 👍

sand umbra
#

I completely forgot I made that sugg ngl

hollow shell
#

It's a good suggestion

#

We still get people saying "uhhh wrong channel"

sand umbra
#

mhm

#

which is kinda bringe

#

and the only pin stating anything about it is near the bottom of the list

hollow shell
#

m

ashen warren
#

near the bottom?

#

It's at the bottom

sand umbra
#

oh wait, no

#

two pins

#

and both are two of the bottom three pins of the list

distant gyro
#

15 (+2) sugs sent, enjoy your results in 2 days

hollow shell
#

👍

zealous ridge
#

hmm... been sitting on asking for some changes to the silva armor set bonuses... does anyone have any input? the things im looking at mostly are the random chance dps boosters (magic quadruple damage explosion, true melee quintuple damage) and the effects tied to silva invulnerability for each class...

strong minnow
#

are you guys okay with me suggesting that the config to buff thorium bosses in rev+ would also buff shadows of abbadon bosses?

#

also like elements awoken

zealous ridge
#

hmm

#

that would require some cooperation between the 2 devs

#

but even thorium took a long time for the compatibility to come

#

so it's hard to say if a suggestion about it would get anywhere

sand umbra
#

keep in mind SoA also has its own (albeit post-ML) difficulty mode

night cradle
#

EA does too

sand umbra
#

True Mode would have to be accounted for somehow

zealous ridge
#

that's also true

night cradle
#

(it's quite unfinished but still does count towards it)

zealous ridge
#

in the meantime i think ill write up something for the silva armor thing

#

trying to destroy the post-ml armor jank one step at a time

distant gyro
#

you also need dev consent and internal names iirc

zealous ridge
#

yeah, for the SoA compatibility

#

it would take a lot

distant gyro
#

mfw star scouter is "Prime Scouter"

zealous ridge
#

and the devs may or may not have time to focus on that considering the changes that have already been shown for the newest update

ashen warren
#

If you’re going to suggest changes to Silva armor, can we discuss the part where you have to kys to reset silva invulnerability?

zealous ridge
#

sure

#

i mean, i have my ideas for that but a lot of them fall under the specific item suggestion idea

#

a suggestions guideline-friendly choice may be to allow Silva invulnerability to begin a ~1 minute cooldown (or none at all) when morning comes (outside of boss fights, of course)

#

ive heard that idea tossed around some

ashen warren
#

I’m not sure how strict SIS is, but perhaps if you used is as a proof of concept of an idea and made a defensible claim as to why the idea (maybe not the item) should be implemented

#

Not to sound like Imm trying to rule bounce

zealous ridge
#

well, i can shoot it out and ask you if it sounds defensible as an example?

#

ill write it out gimme a second

ashen warren
#

Can’t hurt

zealous ridge
#

so what i was thinking was that there could be this new consumable item that's like... a Silva life fruit. or it can be a silva potion, doesnt really matter. when consumed/drunk, you temporarily lose all the effects of your armor (defense, stats, set bonuses) for... lets say 30 seconds, i think that sounds fair. When the recharge time is over, you slowly regain your stats over the course of another 10 seconds, at which point your revive is restored.

#

and the whole charging thing might not have to happen as long as it can't really be used practically in a boss fight

#

like maybe you consume/drink the item, and your life begins draining quickly until you're at 1 life, and you stay at that for like 20 seconds and then your invulnerability recharges and you have to refill all your health all over again

#

that is not what the suggestion is going to look like btw

#

point is, item that restores silva invulnerability at a signifigant cost

ashen warren
#

I personally wouldn’t opt to use an item for it because even outside of a combat situation I’d do a lot of waiting for it to take effect.

#

It has merit though.

zealous ridge
#

yeah, it might not need to have a time gated thing

#

it could just... you eat it and bam invulerability back, but if you eat it during a boss fight it like only restores like 50 life so it's not worth it LOL

ashen warren
#

Perhaps it could restore naturally after 5 minutes if there is not an active event or a boss alive.

zealous ridge
#

that doesnt sound bad either

ashen warren
#

only issue would be checking to see if either are true, but there are other items that do this

zealous ridge
#

ye i think there are precedents for that in the code

#

biome blade comes to mind, checking for moon events

#

and boss zen for bosses

ashen warren
#

Also "Kills the player if used while a boss is alive" items

zealous ridge
#

yeah that sounds fine honestly

#

however i think that is beyond the scope of my current plan for this suggestion

#

namely: random chance dps boosts and silva invulnerability effects related to class specific headpieces

#

is what im currently going for

ashen warren
#

In the same vein as the bloodsplosion thing?

zealous ridge
#

yes yes

#

post moon lord armor sets have a lotta jank from my experience

#

xeroc i believe still has bonuses for each class despite being rogue now

#

ohp nevermind

#

they changed that

#

thankfully

ashen warren
#

extreme randomization of DPS isn't the best for when endgame is supposed to be challenging endurance fights

zealous ridge
#

Change Silva Armor’s set bonuses to make them less chance-based.
Examples of “problematic” effects:
Silva Helm set bonus’ chance to deal quintuple damage on true melee strikes
Silva Masked Cap set bonus’ chance to cause a quadruple damage explosion

Why change these bonuses?
The issue with the above two random chance damage attacks is that they are not very reliable. Especially in fights like Yharon’s, these set bonuses can cause balance issues, whether you get a lucky break with RNG and deal more damage than you would usually account for, or have a healing orb return to you when you get massive damage, causing you to heal much more life than intended. I think a good compromise would be to have these effects activate when a certain condition is met.
For instance, landing true melee strikes could slowly cause true melee damage to increase, while decreasing when not doing true melee damage. Another example would be Mages only activating their massive explosions on a 1 second cooldown, and only when they are at low mana, while removing the random chance that is required currently.
I think this could break up some of the jank that happens around Silva-tier, and give players some more reliable DPS choices.

#

hmm, does this feel too long?

tired haven
#

A tiny bit, lemme see

#

Examples could probably be more basic

cyan lagoon
#

@wraith oxide can you give a reason why for the second suggestion?

#

the first suggestion seems fine

bitter drift
#

so this won't happen every time i spawn a boss

potent veldt
#

I personally think it'd just be better to make it so npc's are immune to certain attacks

bitter drift
potent veldt
#

Because even Drunk Princess can get ruined by some bosses being nearby

wraith oxide
#

^

potent veldt
#

So I don't a health increase is the answer

bitter drift
#

pls fix this shit for every NPC

radiant meadow
#

@wraith oxide banner bug is fixed
Update your mod

bitter drift
#

100 health xD died in an instant

hollow shell
#

@wraith oxide Add reasons to both of your suggs

#

also apparently ^

potent veldt
#

Well

radiant meadow
#

1st can be deleted

wraith oxide
#

Oooh. my bad haha

radiant meadow
#

Because it already is a thing

potent veldt
#

But yeah, I don't think increasing npc health will fix anything

#

I'd rather them just be immune to bosses or something

#

Or to have an anti-butcher thing, where they won't get hurt by high enough damage

wraith oxide
#

Well the point of the suggestion was that it's quite annoying when all of your NPC's die to destroyer

potent veldt
#

Again

wraith oxide
#

so yes above point would work too

potent veldt
#

Health increases won't fix that

#

Because even Drunk Princess, the highest HP of any npc, can get slaughtered by having some boss fights too close to home

wraith oxide
#

Well you get the point

potent veldt
#

Granted, I've seen the argument made of "well dont have your boss fights so close to home dum dum", but even then it really feels like some bosses just dont care

bitter drift
#

make them like Oparator level of HP

potent veldt
#

Operator doesn't

bitter drift
#

from alchemist NPC

potent veldt
#

Even have that much health

wraith oxide
#

Maybe it wasn't very well thought through sweating

bitter drift
#

it still works

potent veldt
#

No, it doesn't

#

I've played Calamity with Alchnpc and I always see that fucking ram chip sitting on the ground after every post-ml boss fight

#

Operator's weak.

radiant meadow
#

Calamity npcs have increased health because of their importance in lore

potent veldt
#

^^ They're like, semi-gods or something

radiant meadow
#

Vanilla npcs are not that important

#

Bandit isn't a powerful character either

#

Which is why she has default 250

sand umbra
#

vanilla NPCs are not that important

potent veldt
#

@obtuse peak Are you just ignoring Hive Mind

radiant meadow
#

Not that important to lore that is

#

Tinkerer runs the economy but that's a different story

sand umbra
potent veldt
#

Also, idk about you bruh, but Bloodbath is rad for Slime God and Skeletron

sand umbra
#

that and Guide being necessary to progress by virtue of doll

tired haven
#

I personally find myself rolling more with evil weps than aerialite

sand umbra
#

Turbulance isn't an evil wep tho so like

radiant meadow
#

We don't need that, thank you

tired haven
#

Altho that's partially laziness

cobalt rose
#

what the fuck was that

#

i saw a glimpse of zalgo text

sand umbra
#

I personally never really use the evil weps half the time

potent veldt
#

I looked away for one second and something got deleted lol

sand umbra
#

for the simple reason that there are weapons I find more fun

potent veldt
#

Also, are you just ignoring their summons

sand umbra
#

e.g. Turbulance (Turbulance), Air Spinner, probably Wind Blade if I ever gave enough of a fuck to try it

bitter drift
#

did you chose nerf the luminous striker?

sand umbra
#

Aerialite weps are just really fun

potent veldt
#

Since they get summons and Aerialite doesn't

radiant meadow
#

Direct drops are not usually meant to be as strong as crafts

#

But still usable of course

obtuse peak
#

I mean for mele

potent veldt
#

Then that's too specific, and it's not in the suggestion either

sand umbra
#

that said, I can certainly see the utility of e.g. Shaderain Staff

potent veldt
#

You have to put what you mean, bruh

#

If you had put "for melee their drops are pointless", then you have a point

#

Because I barely see reason to use them

sand umbra
#

okay so
I'm gonna be real here

#

can we just talk about the fact that Perfect Dark and the Leeching Dagger are statistically and functionally identical to the Vein Burster and the Bloody Rupture respectively

#

just for a moment

potent veldt
#

Arent they

#

Arent they supposed to be?

radiant meadow
#

I think he wants more variety

sand umbra
#

mhm

potent veldt
#

Also, bruh, are you ignoring literally every other Hive/Perf weapon

bitter drift
#

and the fact that the luminous striker is OVER POWERED

potent veldt
#

ALL of them are the same

bitter drift
#

it hits hard and many times

radiant meadow
#

Blood Bath and shadowdrop differ

potent veldt
#

^^Prove it's OP

tired haven
#

I'd suggest to rewrite the suggestion btw

potent veldt
#

Luminous Striker, that is

radiant meadow
#

And both are good weapons

sand umbra
#

...I'm also aware of Dank/Blood Clot Staves and Rot/Tooth Balls

#

but the subject was melee so I brought up melee pain

potent veldt
#

Ah

bitter drift
#

@potent veldt post cultist

potent veldt
#

?

#

What

#

I said prove it's OP.

bitter drift
#

the weapon i was talking about

potent veldt
#

I know.

radiant meadow
#

I could consider differing the stats a little

#

but

potent veldt
#

Use it on an on-tier boss, and time how long it takes.

radiant meadow
#

I do have other things to do

sand umbra
#

I getcha

radiant meadow
#

there's a weapon I said I was gonna work on yesterday but then Fire Emblem happened

sand umbra
#

just feels weird to me, I guess echthink

radiant meadow
sand umbra
#

fire emblem

bitter drift
#

you want to know how?
how about the fact that it's slow firing speed doesn't matter as it hit 8-11 times with most throws that hit

obtuse peak
#

Fire emblem???

potent veldt
#

Adir

radiant meadow
#

I was having fun playing, okay

potent veldt
#

There's no reason to say "it's op" over and over again without proving it.

sand umbra
#

Lucina is the only Fire Emblem character

#

that is all

potent veldt
#

Show anything of how it's OP.

#

Again, prove it

sand umbra
#

@bitter drift how fast does Luminous Striker kill Rev+ ripperless ML

potent veldt
#

^^^

tired haven
#

Probably doesn't

sand umbra
#

well then, I believe we have our answer

potent veldt
#

Adir, it's worth mentioning that balancing any weapon requires testing. If you don't show sufficient testing, 95% of the time you'll go ignored.

zealous ridge
#

hey crabbar

#

thanks for the tip

#

ill see if i can make it more broad

#

probably cut out some fluff too

tired haven
#

98% of the time if you word it nicely, 103% if not
Also np :)

zealous ridge
#

ive still got that rebellious SIS attitude

obtuse peak
potent veldt
#

?

#

What

#

If you're asking about your sugg, it's better now

obtuse peak
potent veldt
#

?

#

As in, posting something unrelated to suggestions?

obtuse peak
#

yes

tired haven
#

No

potent veldt
#

Because if so, you're not supposed to.

obtuse peak
#

ok

potent veldt
#

Discussion here is supposed to be either of an existing suggestion, or a possible suggestion.

tired haven
#

Furthest you can get is in process of discussing concepts about suggestions, and even that is usually discouraged

obtuse peak
potent veldt
#

Yes.

#

That is encouraged.

tired haven
#

That you can do, yes
(it's also in channel desc now)