#suggestions-discussion
1 messages · Page 792 of 1
Time to give dirt blocks 1 gold price because they are mined WAY TOO MUCH 
i was planning on telling someone to see if we can just lower the drop rate
you get one OK fine
you get 2 fine
1 minute later full invactory
(although, that being said, I suppose it could stand to be rarer, especially given what it is)
Yeah it could be
Mrrp if it has lower than 5% Defilled Rune increases the chance

it exists only for Farming purpose
Yet most of what you want to farm with it is not affected.
Defiled Rune exists for the sole purpose of cheesing boss bag money and making legendaries less meme to obtain

and legendaries aren't affected anymore
Only the former now so
tbh I'd rather want the Slurper Pole to drop more rarely
oh yeah, legendaries aren't affected by Defiled anymore
to prevent the omega meme bag cheese
I just don't think it's necessary at all really.
We have so many things to keep track of it's not worth it half the time anyway. If you're looking for something you have to check almost every time to see if it's affected or not, etc.
I understand the challenge part, but that's the role of the two difficulty modes.
It's main point is "farming" and that's tedious and not that effective half the time since people just zerg or armageddon farm bosses.
all former Legendary still are affect by DR?
No
If anything given the effects only a certain set of items like Legendaries or RiV should be affected.
God knows they'd need that to be relevant at all, and it'd be so much simpler.
Because they're another special set of items ig
Why work so hard on weapons and variants of weapons that basically never get used unless you spend way too long at a particular stage of the game to farm for it?
That'd be the idea behind changing DR to affect those only.
Legendaries and maybe another set of items, but definitely not what it does now.
Perhaps in order to prevent treasure bag cheese, just make them direct drops
that was originally the case, but that led to even more inconsistencies
this is the simplest way to sum up RIVs not being affected by Defiled Rune
also works as a Yharim's Crystal summary ig
What if having Defiled made enemies and bosses drop a special material
That could then be crafted into an entirely unique set of items
the DR drop boost is going to have some inconsistencies
unless completely overhauled again
That's why I'd rather it just not be a thing personally
it's a mess
/\
It doesn't add much besides challenge, and that's the main point of the two difficulty modes and even the boss health slider.
And now that DM exists and is interesting, there's even less point.
Can't have inconsistencies if only one item is affected
Just a thought
There’s a boss health slider?
but for the time being, legendary items and RIVs won't be apart of that boost table
We'll fix DR eventually
eventually
once a stable idea is formed and tested, but for now it's not really worth trying to actively sort out the inconsistencies
removal would be easiest
yes
So
Material isn't an option
Defiled is not a difficulty mode
To be fair that's mostly what it's used as
mhm
Arma farming is better and zerg+chaos candle statistically helps more with enemy drops
And zerg+candle is more consistent
Zerg-Chaos-Water-Battle
K
The material could be crafted into the existing affected items
If nothing else I imagine it'd be easier to sort out in code

"what's this? I have to actually work for my drop rate boosts?"
"no, I wanna sit in a box and turn on a challenge item to farm my items, farming is stinky"
the DR affected droplist source is wild, so it's not easy to sort through that
Exactly
It'd be easier to sort through a series of recipes, wouldn't it?
the recipe thing isn't happening but I do like the mmorpg implications of it
No? K
Smh advertizing, don't be like 8 months ago me
The one time I got Swordsplosion, I was a ranger.
And that is a basic summary of my history with RIVs
>8 months ago
just a couple at most actually
Yes fixing Defiled epic
I feel like the problem is that it's trying to avoid both items that are so good that they're supposed to be really rare
And ones that someone probably wouldn't be grinding for, like vanities, placeables, etc
I would say make the latter effected so it's just Legendaries and RIVs that are excluded
Would definitely appeal to builders
I imagine they'd be happy with less of a struggle getting Golden Furniture and Living Fire Blocks
Should make the Dryad sells Bloody Worm Food/Teratoma after defeating Hive Mind/Perforator hive?
I thought they did
Or someone did
Or if you mean the one you didn't fight
Iirc they're supposed to be more difficult to get at because Calamity at least kinda tries to follow vanilla's "one evil per world" rule
not really
Calamity actually does like everything in the book to make the two evils identical and available in any world
I am almost certain this is for the express purpose of Empyrean Knives and Scourge of the Cosmos

Is them trying being to be identical a good thing or a bad thing
I jest, but
I've seen crazier things suggested or mentioned as "plans"
it's a bad thing, if you ask me
something I appreciate about the vanilla evils is that there are clear advantages and disadvantages to each
ofc we have the exception of ichor byeah
Because regardless crimson had more interesting content than corruption
That's simply because the 1.2 design had improved since 1.0
Corruption had a decent dungeon chest wep and then crimson straight up gives lifesteal
(mmm, both biome chests were implemented at same time)
Iirc the idea was that Crimson was harder but gave better drops than Corruption
Risk/reward kinda thing
Corruption:
- easier to ignore
- inherently better vanilla evil boss (with inherently better Expert drop to boot)
- cool surface theme
- extremely interesting concept with tons of potential for new content
Crimson:
- unique building materials
- inherently better Hardmode debuff (this really shouldn't be counted but I'm counting it anyway for the purposes of the prompt)
- cool underground theme
- very simple concept to comprehend and thus create content for
If you count ichor you must count worm scarf
edited to include Expert EoW dropping the chad Worm Scarf
Thing just is
Crimson in general had better hardmode while corruption had prehm
Guess which part of the game is more expanded when postML is added


The corruption vs crimson issue was more memey in 1.2 as well
Because rng decided which one you got
I think Crimson has/had a better Hardmode primarily because it was introduced much later in the game
where the base concepts of Hardmode were already in place and there were things to work off of
Kinda, but meh, can't really see much correlations that hint on that
So depending on rng you could have access to the most relevant debuff in the game and a melee meta or get a generic biome
I used to think Crimson was better for Melee players and Corruption was better for Ranged/Magic
meanwhile Corruption is better near the start of the game because it's had the time to exist and be expanded upon since the beginning
...
yeah I don't know either I'm kinda grasping at straws

an attempt was made to justify Crimson having the worst pre-Hardmode experience in the universe
Corruption is only good for mage and summoner (a tiny bit)
Ranger picks crimson cuz ichor ammo memery
I’ve no idea why relogic felt the need to add crimson tbh
Regardless
Giving access to both for the purposes of 2 end-game items is
Questionable to say the least
After the polish out the new Golfing Class
Jokes on you, swamp/bog is too popular fan idea
they need to tell us more about miss bullet hell lady

all we know is that she exists and is rumored to be a Hallow boss that will come up and fuck up my work
Scary thing is
We already know a bullet hell lady don't we 
:calhug:
:calhug:
@ caspian do it
calglasses is the objectively worst cal emote
followed shortly behind by calaha


Oh and I forgot to mention that the art is by B, give them kudos
goes for the cal pat
impales hand
A little price for pat
A small price to pay for salvation
What if post moonlord corruption and post moonlord crimson behaved differently
Corruption started doing the aforementioned “fortification” behavior so it could stagnate in peace
Crimson started sending scouts to other biomes trying to find the NPCs to invade
Oh hey we're back to this
Coming up with ways to make the biomes more interesting that totally aren't excuses to make them stop spreading
I'm in
I think there should be upgrades of some kind to Cursed Flames and Ichor if we're going there
cursed ichor
Nah
Crimson would probably be more openly connected to Cthulhu
And the Corruption, I imagine would develop past single-cell organisms (since iirc it was some kinda mechanical bacteria) into messed up versions of early multi-cellular life
Kinda like the Thorium abominations you can find there in Hardmode?
Make the ravager's projectiles despawn once they are far away from him
Some of Ravager's projectiles go extremely far, deal a lot of damage and pierce tiles, making them serious villager NPC hazards, even when they are so far away you'd think their hitboxes aren't active.
Other ways to fix that problem:
- Make the NPCs immune to these projectiles (and other boss attacks that pierce blocks).
- Make these projectiles not pierce tiles (could lead to cheese).
I think you're in the wrong channel
nope
you can post suggs in here first to discuss them
Oh oki
mhm
which should be the norm
I was wondering if you could, but I just kinda assumed not
It's encouraged for them to go here first
Seriously, I founght Ravager in the red circle, got a few casualties at the end
...actually, can I petition for something to be added to the description of this channel
it might be better as Discuss suggestions posted in #suggestions here. Can also be used to discuss suggestions before they are posted in #suggestions.
because hey, might be at least a little more effective than jamming the note in the pins somewhere
suggest iy maaybe;
are you okay
no
understandable
The whole reason I even built that underground rectangular bunker was to avoid NPC deaths
Mobile momentum
suggest a change to the suggestions_discussion channel
it's pc
haha yes
I'm just tired af
I see
I'd say the name should be more explicit too

except scourge lore now decreases damage because it was really op so fair
Add a note to the description of #suggestions-discussion to indicate that the user may also post suggs there for feedback before posting them in #suggestions-voting.
❔
Because people seem to misunderstand the concept of posting things in there for feedback before posting them in #suggestions-voting as if it's some sort of crime when in reality it is allowed and in fact encouraged.
Is it dissallowed to ask for old sprites- not to be put back in the game by the devs- but to download so you can put them in manually?
granted, burying the only official message that clarifies it deep in the pins backlog doesn't exactly help either, but y'know what I mean
and no, the irony of me posting this sugg here for feedback first is not lost on me
thoughts?
I see no harm in adding it
whether or not people will actually read it is questionable but no reason not to add it
I was gonna delete it faster, but my wifi slow. I just wanted to flash it up for a hot milisecond
I've have the calam source for the past 8 months ish, so if you need a sprite from within that time period I can get that
Old or old sprites?
Don't have those, again you can find sprites on the wiki
User yuh has an archive of old sprites iirc
just search File: (filename here).png
Sorry, I need to think before I speak. Where can- Oh. You read my mind. Thank you
You should see old revisions of them
you can also click most sprites on the Calamity wiki to accomplish the same task
Depends on the template and table but ^
Woah... I've never seen those 2018 ones
Smh calamity wiki deleted all the removed enemy sprites
I had to go dig through the forum to find they even existed
Is replacing a sprite easy?
We went through a bunch of old files almost a year ago
yes
Depends on what sprite
Armor isn't super easy if you don't have the correct sheeting for it
Apparently anything that doesnt have a glowmask or uses multiple sheets will be your only problems bosswise
also wiki doesnt have spritesheets so backtracking to get them ingame doesnt work

But uh yeah I have most old sprites
Only missing a few minor things that idrc about like the original yharon weapon set
Can I DM you so we can stop cluttering this chat?
sure
poll’s currently 55% for / 45% against
I'm guessing that suggesting for combined potions akin to the AlchemistNPC Young Brewer mod or the Alchemist's Brews mod wouldn't be accepted due to this.
Suggestions to add new specific items will never be accepted
It can get quite annoying to manage and carry so many potions.
What’s his rev+ hp atm
I have no idea
it's not really enough
Not nerfed enough imo
Twas a lot
my sprime no hit took me about 3 min and 15 second with chlorophyte gear which is just ridiculous
94k is still a lot considering how small and fast he/his limbs are
Skeletron Prime is post Plantera prove me wrong
Yeah I'm sure a lot of people can vouch that prime takes significantly longer than the other mechs
Head could be lowered to 30k or smth
Limbs health should be decreased a bit too
They're already like half the fight if not longer
decreasing his hp/defense/damage reduction once again won't be too bad
Im starring it cuz 90k overall hp already sounds nuts
What do u guys think of moving the sentinel phase of dog so that the "it's not over yet kid" is more impactful
Idk if that's the intent of the fight, but rn you definitely know it isn't over the first time because the sentinels spawn
Might be cool to instead move them to middle of the first or second phase, so he's more of the assassin he is in the lore
Sentinels spawning in p1 iirc
Is this already a thing
No
Im spitting ideas
Could be like theres sentinels and guardians supporting him and even so you beat him, so he goes like "fuck it im doing this myself"
Skeleprime needs nerf to its bulk
It’s a nasty and almost unfair fight anyway, even without it being the most buff mech out of all 6
yeah i tried to do a melee playthrough since i'm kinda not familiar with that class, and holy fuck is skelly prime annoying to hit without homing or without big fuck off attacks
dint prime just get nerfed tho?
ive learned to appreciate prime after fighting it in masodeath and it being the easiest of the three, so im not gonna complain about prime at this point
ravager attacks are short ranged af dude
also dafuq did it have before hand then?
esp the head orange split lased
Dunno
I would ask for more Nimbus Rods/other not-Sentries
But idk if that falls under subclass rules
why does everyone assume that making an upgrade to an item will make that item just automagically better
can I question this
It gives you a reason to obtain it, at least.
^
even if you don't use it right away
If the upgrade is good
Suddenly a weapon that a lot of people don't even acknowledge becomes important
wait yata is prime still hella long 
...all of a sudden, I think I finally understand why immediate upgrades have existed for this long
yeah, mrrp
Does Pheonix Blaster count as an immediate upgrade
Idk if the recipe changed in Calamity
But in vanilla it was kinda
A beginning-of-post-Skele item
That upgraded into an end-of-post-Skele one
rev+ ye
I'd agree to be completely honest
wait how much does twins have?
This may get my boy clam crusher nerfed, but that's the only way I could manage to down prime reasonably
about 82k total for twins
As melee only anyhow
and theyre even easier to hit than prime, which proves my point further
That's true
Since arms are pretty hard to hit since you want to stay away, their health is basically bloated and head can't take damage while they're alive soo
Does Phoenix Blaster count as an immedate upgrade
mmmmmm
sorta?
pre-Hardmode progression is a bit wonky in definition
but like if we go by the progression Calamity intends the player follow
then yeah

and Handgun as a result is completely tossed to the side in favor of Phoenix Blaster
which then becomes your best friend until Megashark
Yeah phoenix blaster counts as an immediate upgrade cuz the soonest you can get handgun is post-skeletron, and hellstone are intended to be post skeletron, so yeah
yeah it ends up being an immediate upgrade anyway because lol Hellstone
Does anyone else find Boss rush WoF annoying when it spawns you in the center of the world?
It should spawn in one place
It doesn’t really. I think technically it doesn’t spawn in the center (outer two thirds) but it will spawn me in the midst of uncleared obsidian brick buildings
Making stuff only important for an upgrade doesnt make the weapon better
it only degrades it to a bar of copper
Is there a better place for the Uzi though?
Move the tier of the Uzi and buff it
How would one move the tier?
vanilla overwriting and slap an extra condition in there
To another time it would make sense to be traveling in the jungle...
Post Calamitas, up the drop chance, then maybe give it a plague upgrade that turns musket balls into acid rounds...
Sorry, too specific, I know, but I thought I’d share.
good concept that weapon is forgotten as soon as its found as better items are found almost instantly
Guys, I played the game recently and I would like to share a little of my suggestions to the game, but as there are many I don't know how to do it correctly so I'm posting here to help me.
1 - Increase the attributes given by the "aerelite" rogue set so that it is better than the "obisidian" set because the two are "equal" and the odisidian set can be obtained before killing the bosses with bombs
2 - Reduce the amount of defense of "Fearmonger armor" as it is a SUMMON set and all the others reduce (Even if I don't like it)
3 - Nerf the damage caused by "Brimstone Sword" a little, because compared to other equipment it is very powerful
4 - Buff the damage of "Tooth Ball" because compared to other equipment of the level is very weak (alternatives)
5 - Nerf the damage from "Dune Hopper" and increase your attack speed to better benefit from the equipment
6 - Nerf a little the total damage caused by "Prismalline", even though he has a full armor of any other type, this weapon still does more damage (assuming you have a good interpretation of how to properly launch that item)
7 - Increase the efficiency of "Abyss Blade" because compared to other items it ends up not having a good potential, my recommendation is to increase the speed of use a little
8 - Make "Crabulon" a little harder to kill, honestly this was the easiest boss I killed so far with equivalent equipment (Playing in "Death Mode").
9 - Decrease the TOTAL LIFE of Calamitas (Normal) a little in "Death Mode", even playing with a friend, we were unable to kill him after 4 fights due to the day's arrival (We were forced to fight him only in " Expert "too but I believe this is because we play badly).
Should i post one for one in #suggestions-voting with a reason to want it ? or posting here allready is good enought ?
You'd need to post these in #suggestions-voting in order to be officially recognized, but posting in this channel first is a good way to get feedback before you make the official posts
You should post these all separately considering we have a voting system, and people could agree with some and not others
see if you can pick out one or two that you'd really like to see happen
Post like 3, and then wait till tomorrow to post another 3, etc
Aerospec makes up stats with the god mobility you can have with it + BoB / Frog Leg / Both
Fearmonger is all class kinda maybe e
and build a more thorough sugg based on that one concept
Yeah, or that.
that's what I do, anyway 
god knows if I tried to push every idea I had I'd be here all year
Good job on posting this here for feedback btw
oh yeah, good job on posting in here first
you've already done better than most people by doing so

I dunno what to say about the halibut cannon
...now that I think of it
Alright, problem, crabulon isn’t supposed to be difficult
would it be out of the ballpark of possibility for me to suggest maybe diversifying the effects of earlier-game "one size fits all" armors a bit more
e.g. Aerialite, Statigel
25-35 bullets supports true dedication for farming
there are a lot of things I don't like about the whole series of them tbf but if I have to pick something out it's the fact that in pre-Hardmode in particular, the effects from the pick-your-class-hat armors (Wulfrum, Victide, Aerialite, Statigel) are basically identical
the problem is not crabulon supposed to be difficulty , but because it's basicaly just a jump mob and shot some spores
in fact, there are literally no differences between the set bonuses for most of them past rogue stealth for rogues and sometimes an extra friend for summoners
Nerf and make easier to get
Crabulon = Giant Clam
No comment
Does obsidian not grant stealth?
grant
It does
and it's "Equal" aerelite
We need sandstone Armor
Obsidian grants stealth but you're operating on the assumption stealth is something you use in early-game
but give lava imunite and hot blocks imunite + hotness immune
I mean, obsidian is obtainable before aerialite
idk ... Obisidian set > Aerelite Rogue set
Aerialite armor sets don't exactly have a whole lot for effects
Obsidian can be destroyed with bombs, so technically it’s pre-boss
Sfx set to 666
difference between obisidian and aerelite in armor/damage
Obisidian give +2 damage and +1% crit
Aereleite give + 2 Armor
Molotov cocktails
to me it seems "Equal"
Aer's damage is better
is it?
exhibit A
exhibit B
only thing Aer's got going for it combat-wise is the falling feathers
Then again, aerialite also grants a lot of set bonuses
"a lot"
Ok maybe not a lot
Increase fall speed
but ... has a reason to make it "necessary" ?
because obisidian can make BEFORE it
and it's "Equal"
Aerospec gives
- fall damage immunity (the most meaningful one here)
- increased fall speed (this is most of a hindrance than help in pre-Hardmode, if I'm gonna be blunt with you)
- falling feathers (which only proc on hit and aren't impressive when they do)
Obsidian gives
- immunity to fire blocks (hell yeah)
- brief immunity to lava (again, hell yeah)
Aerospec's most worthwhile bonus can already be accomplished by something else (the Lucky Horseshoe and the wealth of shit it upgrades into) and you honestly don't even really need the fall damage immunity in many pre-Hardmode scenarios
not to mention, exactly one boss later you can get Skyline Wings which kill fall damage anyway

I don’t like that plural a lot
either way, for now it may be best to focus on getting Aerospec buffed a bit
or perhaps reworked
That sounds good
As for the second sug from this person, decreasing defense kinda seems unnecessary
fossil
Pretty sure that’s just throwing
more like "hi and welcome to thrower, the class that the vanilla devs forgot they added"
my main language is portuguese so i ever thinked " Throwing class " is " Rogue Class "

rogue is essentially Calamity's throwing class
although compatibility with throwing is a bit wonky
throwing bonuses will also boost rogue weapons, but rogue bonuses will not boost throwing weapons
Main reason rogue exists is because relogic is lazy and hates throwing
Rogue was originally Throwing, in Calamity too.
Then the Calamity devs learned that Throwing was going to be removed in Terraria 1.4, so they decided to make their own Throwing class and called it "Rogue"
ye
vanilla's throwing sets can still be useful in early-game for rogue, if you don't mind the lack of rogue stealth

tbh rogue stealth doesnt even exist until you get like, abyssal mirror or smth
it doesn't exist until you get Dark God's Sheath
it just exist if you are exploring the map or in cave = why you need stop the see item and other things
after get some item ... everything is different ..
yeah, standing still is not done a lot at all
maybe if increase it to 100% "will be good"
because can combine with rogue stealth ...
but ... in boss fight ... WHY I WILL USE IT ?
run ---> wait 2 sec and attack ... ---> run wait 2 sec and . . . .
maybe it ?
why are there no things that modify rogue stuff while at full stealth (for example: adding life regen while at full)
well except stealth strikes technically
and stealth already has enough stat boosts, prolly
stealth is very good , but not much good to kill boss on start of game ...
maybe reducing the max stealth it become good ?
Perhaps an accessory or armor SB that gives a chance to perform a stealth strike while at 0 stealth?
Trinket of Chi is a good meme
"ah yes allow me to use this boost that happens when I stand still for 2 seconds and eviscerates under its own hands if I move or attack even once"
That's a lotta quotation marks
Honestly if trinket of chi buff didnt go away upon attacking, it'd be good
But only if the boss is "focused" on you just so you dont stand in the sidelines and shoot the boss in mp while ur friend distracts it
And this "focusing" thing can definitely be done cuz the same was done for adren iirc
The buff will only go away if you move or take damage
Rather than being lost when you attack
cuz the same was done for Adren iirc
no 
Actually rather than having it be lost upon taking damage, simply making the player take more damage than usual would be better
there was a planned change to make Adrenaline build much slower if the active boss wasn't targeting you in MP
So the only way to lose it is by moving
but that died. it didn't work out or smth like that
Oh rip
pensive
reworking trinket of chi to be like that should be pretty easy
@radiant meadow lol
god
meme suggestion
i really don't know what to say
that's amazing
@wintry wharf ye, no meme suggestions
that'll be a warn
what the bruh even just happened
called I leave for 2 seconds and there's already a meme suggestion
Hmm yes
I'll give 'em credit for calling back to that old meme, of all things, though
@wintry wharf please read the suggestion don'ts document
you're not allowed to suggest specific items
so this dude is asking to be banned

the 1 in a million drop chance from scal and not affecting bunnies are huge indicators of that
this guy is fear
infinite damage as well
i thought lul was a testing item
You're not allowed to suggest meme items
but that's not to say meme items don't exist
@next ember You need to add a reason for that
That's just more lag i'm pretty sure
that seems kinda specific but okay 
Yeah i found out its non-existent xD
Wait, dafuq is an eternal void?
It's not an existing item it was what they were suggesting
I assume he means like for a while
at least for a second or 2
like several seconds
so you can like draw with lines of fire
and have enemies run into em
sounds like an interesting specific weapon idea tbh
maybe make flamethrowers shoot out a lighting projectile that lasts for longer but shoots much less of them?
If Mr. Moomoo doesn't come back soon I'm puttin him on the big fat list
(invisible projectile that emits light)
I'll try to tag him
(There was prolly one or two other instances between the last entry and now but I wasn't there for them.)
@next ember

What kinda person makes arenas out of planter boxes anyway
Why not use the planter boxes
As planter boxes
cause planter boxes work as platforms and you don't need to vibe check an entire forest to make an arena with them
Obviously we see a novice living in the stone age over here, planter boxes is the real way to make an arena
planter boxes chad tbh
It doesn't make sense to stick a torch though
How the fuck are cal mod devs supposed to implement being able to put torches onto planter boxes
??
I'm not a programmer, but I'd think all you would have to do is remove the code that makes it impossible or add code from normal platforms that makes it possis
remove the code

i dont really see why itd be hard to make torches able to be put on planter boxes
Cuz plants are supposed to be grown on them
Thats literally their theoretical function
Make torches count as a plant
Lol
ez
And therefor be able to be "planted" in the boxes
the way you're describing it is making it sound like it's hardcoded to explode and eat your ass if you try to code them to be able to support torches
^
Redcode
You can already place campfires on them
^
And I believe candles
A bit late but wtf is moomoo cows suggest
you can already choose whether you want to use pbs as shits to plant on or basically platforms
But i dint understand it
Is that flamethrower suggestion ever gonna add a reason
either way you probably don't need to ping him over it LOL
Who thinks areospec mage needs a mana buff
probably the people who starred your suggestion about it...? 


Make dark hearts despawn when Hive Mind despawns or dies.
❔ : Hive blobs already despawn whenever HM dies/despawns, so it feels kinda weird for dark hearts not to despawn. Dark hearts are also really annoying to kill with summoner or melee, so this would be a bit more convinient.
dark hearts practically dont exist in the fight because youre always moving tbh
uh no when the hm is circling ur supposed to stay stationary, only move thr moment before hm dashes into u
Make Skeletron's hands not move once Skeletron teleports
Pretty clear reason. Once you're close to Skeletron's hands, they can fly in your face once he teleports without any indication, allowing for very cheap hits.
Jump and dash exist
How was i supposed to know his hands were gonna do that
Exactly u dont thats why dont just run in a straigjt line like that
that's not the issue he's arguing
you can dodge anything if you get good enough and have decent enough mobility, but if something is disproportionally difficult it can still be worth changing
that being said, this looks like an inconvenient situation where the telegraph got kinda lost in skeletron's movements, but i'm not sure since i haven't fought new skelly
This has happened to me multiple times during my rev nohits
and i hate it
I don't see why this should stay, and me getting hit by this shouldn't be my fault
has it always happened immediately after a teleport?
yes
it would be extremely helpful if you could get a second example in a gif, tho i understand if that's too taxing
because at that point it could cross into potential bug territory
I can probably find one since i've been recording my nohit attempts
i'll see if i can find another example
ye, do that and i'll redirect it to dev server to make sure it's not unintended behavior
I couldn't find another example where I died from it, but here's another time where his arms swung after his teleport
NOSTALGIA TAKES ME
I hope I don't need to explain why this was invalid
you dont
fear
god this is the 3rd meme suggestion today
Are dark hearts annoying to kill as a summoner because they aren't targeting them?
yes
they should
eh
would be a bit annoying if summons targeted the dark hearts
instead of targeting hm
They should at least kill them after HM is dead
m
But yeah Dark Hearts just shouldn't be there anyway
so the first example you sent is in fact unintended and should hopefully have a fix soonish, tho obv that'll only come out in the next patch 👍
Water Candles and Battle Potions exist
Saldass stop with the meme suggestions
That durability thing can be a whole mod by itself
theres already a durability mod pretty sure
Indeed
re: latest sugg
bonus points: after you die to Hive Mind, Dark Hearts really like to just stick around and rain on your corpse to add insult to injury
yes thomas thats exactly what happened
i had to use slime mount to be able to kill these shits

I was thinking about an item/potion/accessory/mode item that makes all enemy/boss attack hitboxes extremely clear and obvious
Like, max contrast there is no way this can blend into any background obvious
Modder's toolkit 
Something like that, yeah
I'd imagine it having a bunch of miscellaneous uses and it could help people who struggle with seeing things for any reason
hitboxes showcase would visually look hideous
no way it could be implemented unless test item
in that case, what if it's slapped in LUL
tbh
I mean I can see the purpose of it
For those who want that desperately, they can install mod
For others that will stick out as much as uganda knuckles item wink wink
It could probably help people with low end devices who have to play with low graphics
Apparently some attacks are invisible on low graphics if they reach far enough
no, that's just the dust limit
Well it would still help with that regardless
demonic pitchfork is relevant?
It exists.
whats a demonic pitchfork
(i legit never heard of it before)
It's a fairly good mage weapon you can get at the start of HM
bootleg unholy trident
But, you can't obtain it in crimson worlds.
meme

Also lol, thanks Trivia
Consistency with vanilla's Lucky Lucky Horseshoe trivia
and Deadly Deadly Sphere Staff
god
I just like how the Trivia notes that, but also doesn't note that it's a corruption-specific weapon
No part of the page mentions it
Soul Harvester also doesn't mention it (nor Cursed Capper)
the crafting section kinda does
Sort of?
I forgot Demonic Pitchfork exists
Funny name
looks like Seberian doesn't know how the sausage gets made™️
Peak suggestion, new standard
A real life sausage maker is essentially a meat grinder
hence its usage here
i.e. You're pulverizing the enemies into meat
"Meat Grinder" was taken though
We've also got a hammer named "Flesh Grinder"
and a flail named "The Meatball"
okay, so
imagine a cheese grater
why
now imagine you stuck a bunch of cheese graters on a long stick
and you thrusted it at your enemies
weapon to surpass metal gear
we fucking got the meatball
That is a
rover what
Sausage Maker.
Very peculiar description
Thank you, your honor.
Meat Beater.
no
god
Already in the game, it’s called the autohammer
and the solar hamaxe, that works too
cranium smasher
Sugg idea: add a ranger accessory path from pre boss to pre Scal or Yharon.
Ranger the the only class without a pre boss accessory and only has one late game accessory (elemental quiver). Adding another accessory path would make playing ranger less black and white and more diverse.
Annnnnnnnnnnnnddddddd blue check
(i mean, most of the time the sug just says pre hm and not an entire line)
v i b e c h e c k
I mean meat beater wouldnt be that bad since vanilla has the golden shower and mourning wood
I'd be down for Meat Beater
Just because it fits more and actually has like, a point to it's name
Master bait
Bone Meat
Alternatively
"The Skewer"
to fit in with Artery --> Aorta
Rotted Fork --> The Skewer
and kinda keeping the food theme
... or "Kebaber"
Kebaber is hot (literally and practically)
Make the transition between small and big Astrum Deus phases clearer
Currently it can be a little hard in all of the chaos to tell exactly when the boss changes phase, which could lead you to staying in the big worm's hitbox at the moment it switches back on.
A way to fix this would be to make all of the worms flash bright white at the moment they switch.
Additionally, you could add a short invulnerability phase for both the player and the worms to let the players reposition themselves.
I liked the name sausage maker because you make sausage out of your opponents
I actually died in boss rush to this so yea I’m down
Seems like a good sugg
I could mention how the problems are only made worse with the addition of the multiplayer factor
you'd need a very coordinated team to manage switching phase at the best moment for everyone
so the fight usually turns into a DPS race, but that's beside the point
oh, I know, I know!
Let's rename the sausage maker the Frankfurker!
as in Frankfurter + maker 
Couldn't find a more classy name
Frankforger, idk
had a thought
Frankfucker
aaand it's gone
@hollow shell ||That's the joke||
heck
and nothing gets assier than the cursed dagger
....? I don't get it.
Who even makes those?
early hm weps exist for the sake of existing
people who don't know any better
Appart from the rail gun if you are into that kind of laser beam stuff 😏
oh god the railgun
that's the most fun weapon ever
until it's useless which is sadly very quickly
It pierces, right?
It pierces and it has an instant travel time
That's a niche in ranger's set
plus it makes pretty lines
Honestly yea
Ranger is the worst class against big crowds I find
Well, that's the flamethrower subclass...
and then the launchers
but the piercing weapons aren't as common as with other classes
ranger is the best and worst class at the same time
I still think melee does worse on crowds because that's the nature of melee, even projectile melee
ranger kills crowds fast enough because projectile spam with lots of damage etc
holy arrows basically define this type of attack
good sugg
I guess it's valid?
It's a pretty silly suggestion but he gave a reason
silly to have a boss dropping a boss
He could expand it a bit more with some lore / hierarchy stuff but w/e
it works
Do the other slime gods drop hearts?
No
what is a king to a god, etc, etc
but where does the crown come from when core pops, and how does a small entity release a large entity, questions
It's why the whole situation with what is and isn't considered a boss in the fight is so weird
Neither of the big slime gods are bosses cuz that'd allow them to drop hearts so you can recover mid-fight
But at this point of the game you can kill it easily
Also don't bosses drop like a lot of hearts? this would heal the player for like half their health at least
I guess the problem is
What's the point
there isn't any real point
You can make the minions of the two large slime gods drop more hearts instead
Having slime god core summon king slime is too random
That's actually much better than king slime spawning
"so why does another boss spawn vs slime god"
"Healing"
"But, dont you have healing potions and-"
"shhhh its fine"
Targeting the small guys for HP makes sense, gameplay-wise
You're drawing fire away from the big guys to help yourself
briefly switching from offense to defense
Honestly making slime god summon a king slime seems like a waste of time
Code and gameplay wise
what is the crown jewel anyway
The accessory or the rev gimmick
So that the entire fight isn’t mostly just rope
in the words of Mr. Bean
"Magic! [snort snort]"
Or two block platform
Lorewise it’s probably just magic bs per usual
I don’t really know why it confuses you 
So that the entire fight isn’t mostly just rope
But doesn't KS already jump really high once you're up there
see I figured like... it's super easy to get a crown jewel right
Failsafe 
Its current only use is part of that one accessory
but what if you could make a summoner's accessory out of the crown jewel and some purified gel
resulting in you more or less getting that as a minion
when equipped in the accessory slot
I mean
Could be neat
You'd need to provide a good-ass reason if you wanted to suggest that though
cuz that is specific
wait
i got it
crown jewel + royal jelly + purified gel
maybe with some extra gel in there
It'd be neat to have a little crown jewel as a prehm sentry or something.
the idea is that you purify the king slime's essence and "revive" it with the purified gel
while the puny little king slime is no longer of use, the crown jewel is loyal to you in his presence
it's a great idea, but it's a specific item suggestion
well I'll try to generalize it as "using post-slime god mats, make an accessory minion based on the king slime's crown jewel"
isn't that still specific?
is making any suggestion save for "do something at spot" specific
if I specify beyond "need content" am I being too specific
fucking hell
quit minimodding, please
how am I minimodding
I myself am not sure if it's too specific or not
hence why I asked
It's bordering on specific
but it'd probably be acceptable with enough reason provided
Why it should be post-SG, why using Crown Jewel, why a minion, etc
(Doesn't need to be an essay but I just wanna make sure all the bases are covered
As non-SIS as possible)
How strong are corroslime/crimslime against the wall of flesh?
in my experience they're outclassed by herrings
and how good are herrings against WoF
herrings fly and you get more of them
they probably deal more damage, but it's more situational
If you can get the WoF’s eye on level with a platform to make the slimes sit on it, yes. Otherwise, no.
herrings also deal with hungries in like 2 seconds
Because of the half minion slot thing
ye
then realistically speaking, summoner doesn't get mcuh of a power boost to carry them into hardmode from slime god
Additionally, there is a precedent for crown jewel being used in the crafting of other items
Celestial Jewel and Karasawa both use it
I guess I didn’t see the thread, what are you proposing one can craft with the Crown Jewel?
Oh, well I was gonna suggest that you could use it with purified gel and royal jelly to create an accessory that gives you the crown jewel minion
you know, the thing wagging around while you fight king slime
summoner is outclassed
Not weak as much as just hard
I didn’t have much success with endgame ranged
You can but, like
you can if it's got really good reasoning
again with this shit
and isn't too specific
from a dev
It has to be general and be well supported
You can, you just can’t make it super specific
It's bordering on specific but it'd probably be acceptable with enough reason provided Why it should be post-SG, why using Crown Jewel, why a minion, etc (Doesn't need to be an essay but I just wanna make sure all the bases are covered As non-SIS as possible)
what SIS means I have no idea
Specific item suggestion
got it
Oh look it’s Yuh, the Captain Flacon main
Ok: A post DoG summon weapon because its pain with Yharon
Not ok:
“The Revengeanator”
5298 damage
20 knockback
Purple rarity
Shoots lasers in every direction that deals damage from every class
We banned sis’s because then #suggestions-voting would be consisted of 10% legitimate suggestions to improve the mod and 90% deviantart fanfiction tier donor items

gimme that DARK SPARK TWO babyyy
And some of those were just references because hahafunny

but in all seriousness I'll probably think on this a bit
then maybe come back later with it all written out
it'll be like
"summoner is in need of a few bonuses here and there to help them along their way since they're the weakest right now, one spot they need help in is in early hardmode. one way you could do that is [hypothetical item] but really, anything other than the corro/crimslime staves would be appreciated"
Thats why my item was early hardmode until Blackhawk and shellfish were added 
which one was that
What you demanded it be moved, How shellfish of you

I think there’s a general apathy regarding summoners in calamity
Partly due to their weapons aiming themselves
If I did make a specific item suggestion regarding them I’d probably make a pikmin esque weapon where you throw them at enemies and they either return to you to be thrown again or cling to an enemy doing damage til it dies or they deal a certain amount
But no one like those
(summoner should have been mage subclass) 
Summoner should give bonus damage to magic you cast with it
It initially was but only relogic makes the best and most consistent design choices 
Equal to the amount of minions you have
BUT
Each minion reserves the mana spent summoning them
So if you summon 4 minions for 20 mana each lets say you get +40% damage with magic weapons but you also lose 80 max mana til they’re unsummoned
It’s a magic subclass but you actually sacrifice mana to use it
Actually you know what might fit the class better as a name if that change is made
Warlocks are the ones who usually summon minions in fiction
How’s making summoner not just playing the waiting game a bad idea
Because that will mean vanilla overwrite which is a tad lot too much work
It’s not adding a new class
It's not?
No
It is.
It’s adding a mechanic to an existing one
With how it's worded, it is.
"A necromancer class" implies heavily that it's a new class.
I’m not talking about the necromancer thing
Let's not go to semantics here
The amount of work and gameplay change to redo summoner class will render it as new one
It's still a rather larger change to an already pretty set fight
Even if it gets through somehow, I heavily doubt it would get implemented
Also that entire paragraph is two sentences
He’s just shitposting
Shitposting in #suggestions-voting is literally banned.
So word yourself carefully, lad.
it just won't be accepted because "high effort to implement" suggestions are usually discarded immediately
Also mhm?
Again, I was just saying to be careful.
And, there's no real reason to shitpost in here either.
Since any shitpost sugg in here simply won't make it to #suggestions-voting
So, there's little reason to shitpost.
The “keep shitposting to a minimum” is server wide
Because, it's the rules?
You think you’re the first one to go
“I’m gonna go shitpost here that’ll be so funny”
It’s not
That’s why the rule is there
@ashen warren You do realize there's no reason to delete anything right?
There's an audit log for the server admins to look at of everything you've ever said.
No matter what you do to delete any of it.
You're literally just deleting things for absolutely no reason.
I genuinely would like summoner revised in some way though
As it stands they’re the most boring class
I'd like Summoner to be more interesting, but I think that isn't a prioritized thing right now
And probably the weakest too
that is false
Well i will delete my account
Why, is ranged still the whipping boy
Summoner is considered kinda strong in a lot of instances
@ashen warren That won't do anything either.
That isn't true actually
Again, nothing will get rid of it.
Also if you delete your account then uhhhhh
audit log only shows you whether something has been deleted
Good for you ig
and afaik only applies to admin deletion of messages
He’s just shitposting
Can we just move on from the "deleted messages blablabla"?
Again
Y’all keep biting
anyway
maybe one way to change summoner is change how it works with magic damage
Ah wait, I forgot bots are the only ones capable of keeping full-on chatlogs.
like instead of the mana reservation thing
summoners get no damage reduction for using magic weapons, for example
That would be kinda dumb though
I think it should just be a more active class
Like, I think the Aureus bomber idea they added is cool
And would be a cool direction to go in
then there need to be more weapons for them to use nontraditionally "summon a minion"
I think that's fine, but I also think that's something that needs it's own time
like, just tossing this out there, a weapon that summons a minion that charges forward, charges back, and leaves
like an MvC assist
That's... Oddly specific.
just an example
you "summon" something that does a thing then despawns











