#suggestions-discussion

1 messages · Page 789 of 1

radiant meadow
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I'll adjust supernova and celestus recipes I guess daryl

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added penumbra and star of destruction to supernova

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replaced phantasmal ruin and shattered sun w/ alpha virus and enchanted axe for celestus

lost agate
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Re: other items have the same issue as treads

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I thought the point of adding hallowed bars was because it was holy themed

toxic kettle
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That's just Death mode for you, you chose to play it, deal with it

lost agate
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H

radiant meadow
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They have a cooldown now

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So it won't happen like 5 times in one night

robust lava
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Also if it’s things like Blood Moon, or Mech Bosses, you can always craft Daylight as soon as you enter Hardmode and use that to skip them

ashen warren
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Bro shit yeah I forgot that that exists

hallow kraken
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Remove random events?

ashen warren
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Yeah not completly tho

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Can we at least discuss having nighttime bosses spawn when the night is almost over?

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It’s quite pointless

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No but its not

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If youre farming

subtle oracle
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Just kill them quickly 4Head

ashen warren
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Well if you haven’t beaten the boss yet, how can you be expected to do so in one minute?

void kelp
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rng

ashen warren
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Most people will just go underground, then come back in a couple minutes. No matter how you stack it, it’s a waste of time.

lost agate
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If theres a way to check in game time it should be a simple as adding a check of it being between 7:30 pm and smth like 1 AM

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In code i mean

ashen warren
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I would think so too

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But you never know until you make such a sugg

lost agate
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Then go for it

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Smth like Make random boss spawns on death mode that depend on time be on a more limited time period rather than only checking if its day or night

ashen warren
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I’m supposed to check with this chat to see if enough people would actually want that and if it doesn’t break a rule.

lost agate
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  1. I would like it personally
  2. dont see how that would break any rule
quick ice
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I'd also support that, since it gives people a better chance of beating the bosses

radiant meadow
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Tell me how to check exact time and I'll consider

lost agate
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Ofc this is on the assumption redcode isnt about to meme all over us

radiant meadow
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Also, prime once spawned at like 4:25am for me

lost agate
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Wew

radiant meadow
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Fireblossom blooms at a certain time

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So there should be a way

lost agate
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I dont exactly know how to check time but, perhaps its a variable on Main

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fireblossom's wack ass blooming method is being useful, wew

radiant meadow
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Also vanilla natural boss spawns

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Message appears at 7:30

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Boss spawns at 8:50

lost agate
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Yeah

ashen warren
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I thought around 9.30

radiant meadow
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But that might just be a timer

ashen warren
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I imagine it would be something like, “Something is approaching” cannot prock for nighttime bosses past, say 10:30

radiant meadow
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Wdym

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Like rework ballistic poison bomb?

tawny gyro
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no

radiant meadow
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I don't see why

tawny gyro
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just add Seafoam Bomb to the recipe

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like an upgrade

radiant meadow
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Check the recipe in game

tawny gyro
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wait

radiant meadow
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Before I explode and die

tawny gyro
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don't tell me it actually does

radiant meadow
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And murder someone

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Thank you

tawny gyro
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aight, i'm dumb

worthy fiber
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Recent change

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(At least for me)

tawny gyro
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that'd explain a lot

radiant meadow
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I did it for supernova

tawny gyro
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thank

radiant meadow
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I'm 10 steps ahead of you

dense nebula
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So why exactly isnt there a Hardmode Bar helmet for Rogue?

ashen warren
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Because no one’s bothered to make it

dense nebula
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Clearly lmao

worthy fiber
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Why do that when you can make an entirely new set

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(I'm guessing that's what the Sulphurous armor may be for)

dense nebula
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It seems like they're trying to seamlessly integrate rogue into the line up of all other classes.

Not giving them an equivalent Helm makes rogue the odd man out.

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Also limits your pre-boss armor choices to just Adamantite/titanium-Melee sets or I guess Mollusk Armor.

toxic kettle
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Mollusk ech

dense nebula
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Agreed lol

lost agate
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Summoner is already an odd one out

dense nebula
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That's a very good point actually, I forgot about summoner lol.

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All they got is Spider armor pre boss.

IMO they should both get a bar helm.

hollow shell
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You forget Forbidden

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which counts.

dense nebula
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You can't blame me for forgetting forbidden lol, I don't think i've ever seen that armor set in game.

tepid root
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i personally prefer unique armors for classes, having one armor and multiple helmets for like everything can be pretty wacky

hallow kraken
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See what summoner needs is a chlorophyte tier armor

lost agate
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Tiki kind of ech

worthy fiber
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Forbidden got a buff didn't it

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Since it ignores the penalty now?

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(does it)

tired haven
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i even know the perfect name for such chloro armor
"blooming idiots" failure

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No idea tbh

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Doesn't seem like it does

radiant meadow
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I think Vai actually was making them

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But they weren't sheeted and Vai left the team

dense nebula
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Aw man

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Big F

hollow shell
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Well sheeting helmets isn't hard at all

ashen warren
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Like I said, no one bothered to do it

hallow kraken
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I have two possible sugs, both regarding tiki’s relationship with spooky armor

small talon
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I'd say for the shark and cthulhunsdos that in prehardmode they shouldn't shoot any sharks

tawny gyro
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honestly i've been wondering, if there was a 2nd exo-tier summoner weapon, should it be a minion (to fill up the slots Cosmic Immaterialiser leaves) or a sentry (cuz there's like, 0 endgame sentries)?

hallow kraken
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Suggestion A: Make it so that the witch doctor sells tiki armor after calamitas has been killed.

As the wise philosopher Thomas once said, “Calamitas needs more reasons to be killed.” Tiki armor is currently outperformed by spooky wood due to spooky wings now removing the intended drawback of spooky wood granting one less minion than tiki. Additionally, with the existence of umbraphile armor, summoner is now the only class that lacks an armor set for plantera. Moving tiki to post cal would fix both issues.

ashen warren
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wtf is sharknado in prehm

tepid root
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death mode

ashen warren
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i thought sharknado is what the tempest staff spawns

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ok

tepid root
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shadknadoes can spawn naturally in the ocean and cthulhunadoes can spawn naturally if its raining in the ocean

ashen warren
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gud meme

tepid root
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its kinda taxevasion in prehm

ashen warren
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higheline a

hallow kraken
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Suggestion B: Remove spooky wings granting one extra minion slot (but keep the damage boost) and make it so that wearing tiki armor and leaf wings grant an extra slot.

In vanilla, the intended drawback of wearing spooky wood instead of tiki is one less minion slot. However, spooky wings remove that drawback, making spooky wood outperform tiki from almost every stat except defense. Making leaf wings grant an extra slot and not spooky would make tiki viable when compared to spooky wood.

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So which would be better?

tepid root
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A

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imo

terse sundial
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leaf wings don't have a set bonus because of how easy they are to obtain

ashen warren
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its not that easy actually

terse sundial
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nor an augmentation

ashen warren
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quite troublesome to build a house in jungle

tepid root
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have a house in prehm lol

terse sundial
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we decided that in the dev server back in early October

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you can still make the suggestion, opinions may have changed since then

hallow kraken
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I think sug A would be better

terse sundial
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suggestion A is fine, I have no real issue with it

sand umbra
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As the wise philosopher Thomas once said

flattery will get you nowhere...but I appreciate it nonetheless CompleteFailure

radiant meadow
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Maybe leaf wings give bonus to tiki armor

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Tiki armor isn't early hardmode

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So it won't be as terrible as pre nerf frozen wings

sand umbra
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pre-nerf Frozen Wings synergy Kyoukolol

radiant meadow
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I don't see a huge issue with it

sand umbra
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personally I wouldn't mind Leaf Wings granting a Tiki Armor synergy

radiant meadow
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I don't think tiki armor should be sold post clone though

sand umbra
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agreed

radiant meadow
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Calamitas needs unique stuff

sand umbra
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yes

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more unique unlocks for Clone

radiant meadow
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And calamitas doesn't fit the witch doctor thematics at all

hallow kraken
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hmst

ashen warren
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also when a buffed Entrophy's Vigil that summon Scal and her Brothers?

radiant meadow
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Never

ashen warren
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just kidding

sand umbra
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you get a 2/10

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because a 2 seems generous enough

ashen warren
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yes i know that a summon weapon that summons Scal and her brothers will never be added to the mod

karmic stone
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@terse sundial meme sugg

terse sundial
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@finite relic do not post meme suggestions

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warned

finite relic
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I didn’t post a meme if I did I didn’t know it was a meme

hollow idol
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Boss sugs are in the donts even if it was serious

terse sundial
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"devourer of slimes" seems like a meme to most people

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and also having it be post-yharim who isn't out yet

hallow kraken
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Should I post Suggestion B?

cyan lagoon
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Tbh make damage overtime debuffs more useful in general

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In postml you have weapons that inflict on fire which is unnoticable

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Its decent early on but then it just sucks

ashen warren
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It's not just for ''usefulness''.

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It's also for thematic's sake.

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And to diversify them and make debuffs actually useful and noticable, instead of just ''oh, it burns them''.

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But in the end, I genuinely just feel like you could do much more with debuffs and make them actually pop out and be more than they already are.

frail mantle
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yea most debuffs tend to be just DoTs and often happen to not even have that good DoT

ashen warren
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Imagine if Shadowflame did a DoT but also ''shadowed'' their vision?

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So, if Spazmatism started firing lasers at you, they were skewing away and sometimes missing, because it can't see well.

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Or something that did damage based on their max health, or based on current health.

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The former doing more damage vs enemies that were really beefy all around, and the latter doing good consistent damage to enemies that were already healthy.

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So just for comparison, let's say a Slime has 1000 HP and your debuff inflicts 10% of his current health.

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That's 100 damage. 900 health, right?

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Now, the next debuff would only do 90 damage.

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810 hp, 81 damage. These are all very crude calculations and obviously shouldn't do that much damage, but you get the idea.

gusty geode
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Problem there is
If you're gonna make these debuffs do that to enemies
Kinda have to make them do that to players too

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I'm not against it personally but others might be
Debuffs that actually hinder the player haven't been well-received in the past afaik
See Obstructed, Distorted, Confused, Slow

distant gyro
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I think the main reason for the overly large amount of debuffs is for difference in visual effects

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because that's just fundamentally terraria

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you can't make something icy inflict orange fire, that just looks wrong

ashen warren
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Obviously not, but why have ice actually inflict fire in the first place?

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I get it, frostburn, haha, funny.

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But that's so uncreative. It's just..fire, but blue.

distant gyro
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go complain to re-logic HDfailure

gusty geode
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Webbed, Feral Bite, Broken Armor
Could go on

ashen warren
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There's so much room for actual creativity here.

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Also, no they don't.

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There are plenty of debuffs that are player exclusive.

distant gyro
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likewise

ashen warren
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Like..yeah, Frostburn.

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Shadowflame.

gusty geode
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My point is
From what I've seen people don't like debuffs that actually matter
Was listing examples

tired haven
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Frostburn isn't exclusive tho

distant gyro
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when crab proposed oiled to be inflicted to the player with king slime's lore item on as a downside, fab responds that oiled can't be inflicted onto the player

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also shadowflame in source is literally a recreation of shadowflame in itself

ashen warren
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What Calamity mobs inflicts Frostburn?

distant gyro
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calamity shadowflame uses a different shadowflame from vanilla shadowflame

tired haven
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At very least DoG

distant gyro
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that is indeed a thing that happens

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dog, cryogen, some ice enemies

ashen warren
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Dog inflicts Frostburn? Weird.

tired haven
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There may be other enemies but that one is enough

tepid root
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why does dog inflict two DoTs BirbThonk

tired haven
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They stack so why not

ashen warren
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Look, my point is that I really feel like debuffs should be more than just a really bad DoT.

tepid root
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kinda wacky

ashen warren
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Like, who the fuck cares about On Fire!

toxic kettle
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ngl I never noticed the Darkness debuff after getting hit by DoG

ashen warren
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At the very least, make them scale.

toxic kettle
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it's like it's not there

gusty geode
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Weren't they planning to either remove that or buff it to Blackout/Obstructed

ashen warren
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It is there, you just can't see it because you got inflicted with darkness.

tepid root
gusty geode
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If the goal is to make it so the player can't see
Obstructed would probably be the way to go imo

toxic kettle
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what if DoG instead gave you a debuff that warps your vision by a bit so everything is actually e.g. a bit further right or left than it looks on screen, making dodging harder

gusty geode
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So basically
What was that one debuff from MC

toxic kettle
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Nausea?

gusty geode
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Yeah that

ashen warren
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DoG giving like a trippy effects might also work

toxic kettle
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DoG giving Odd Mushroom effect hellyes

sand umbra
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inb4 getting drunk inflicts Nausea

ashen warren
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@potent veldt I mean..

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You're literally getting drunk.

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That's a debuff.

potent veldt
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The logic behind that is the same logic that makes alcohol difficult to get rid of compared to every potion in the game

hollow idol
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But a planetoid can contain a full armor’s worth amount of Plat/Gold preboss

potent veldt
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I'm fine with Floating Islands grabbing some of the hardmode/boss ore gen

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That way there's a reason to go to them after HM

hollow idol
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Cinder Sunlight essence farming

potent veldt
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Also, bruh, I can remove a literal Dragon Elixer from my body with a right click, but alcohol is too potent for me to get rid of?

ashen warren
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@hollow idol Which are difficult to reach due to Harpies likely being too strong for you pre-boss.

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Also, Gold/Plat is..honestly pretty common to farm.

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The Underground is arguably easier to navigate and safer too.

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not to mention space layer is pretty hard to access in death now

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well not hard, but you cant go there as soon as b4

potent veldt
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There's little reason to even go to the space layer in preHM, tbh

gusty geode
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I forget, does Aerilite generate up there

potent veldt
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Nope

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But you need Sky Mill for it all anyway

ashen warren
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HM too, why are you there?

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Souls of Flight, and..

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Then what?

potent veldt
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Which is why I'm fine with other ores genning up there

gusty geode
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Iirc that was because there wasn't enough blocks up there
Planetoids might make that less of a problem tho

ashen warren
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It's a completely forgettable place for the rest of the game, up until Post-ML.

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Giving you at least a new ore up there would make it worth checking out.

woeful ginkgo
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even pre boss you can get victide armor instead so yeah

ashen warren
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New ore, new weapons, new armor. Fuck, new enemies too.

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Also, that.

gusty geode
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On the other hand
Could even have Aerilite generate
In the air
Just floating chunks of it everywhere

potent veldt
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^^^

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It makes more sense thematically, and it's not like it's more of a hassle

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You have to go up there for the Sky Mill already

ashen warren
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It kind of is if it's pre-boss.

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But then again..

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If you manage to survive and gain Aerilite way before you should be, then you should be rewarded.

gusty geode
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Doesn't it only generate post-HM/Perfs anyway

potent veldt
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It does

ashen warren
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having aeralite generating in game and generating like that sounds like it would be buggy af

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Aerilite doesn't generate post-HM.

gusty geode
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Spirit did it just fine

frail mantle
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it does

ashen warren
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It does? But why?

frail mantle
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HM as in Hive Mind, not Hardmode

ashen warren
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It's a worthless ore post-HM.

potent veldt
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Ketamin, Squid meant Hive Mind

ashen warren
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Oh.

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Just say Hive.

potent veldt
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Bamboozled

woeful ginkgo
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or move the astral ore from the astral biome and make it generate into the floating island

potent veldt
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That doesnt make much sense

frail mantle
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^

potent veldt
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The Astral biome is meant to have originated from the meteor that fell

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It doesn't need to be in the space layer

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Because, the meteor fell

woeful ginkgo
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ah I thought it was supposed to be in space because of the lore item from aureus

potent veldt
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Nah

woeful ginkgo
gusty geode
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Spirit even managed to make loot chests generate on the blocks that spawned in the air
Blocks themselves shouldn't be hard

potent veldt
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Aureus just, is from space

ashen warren
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Either way, I think our point stands clear?

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Just have Floating Islands and Space be more than just an alternate place to gain some ore, Sky Mill and Souls of Flight.

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Man, not even good ore.

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You can find it easily Underground.

lost agate
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Also, bruh, I can remove a literal Dragon Elixer from my body with a right click, but alcohol is too potent for me to get rid of?
you can remove that but you also cant remove some bat microbes at will

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This game is weird

sand umbra
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Feral Bite makes me pensive

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can't gain immunity to it and it's super annoying in early game echmega

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random Cursed infliction be like

lost agate
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Only explanation is that youre always carrying some strong ass laxatives or smth

potent veldt
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what

hollow idol
potent veldt
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Who in the hell

lost agate
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This isnt a roblox server

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Oh hes spamming it wew

potent veldt
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He's determined

lost agate
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Didnt even take the time to correct the misspeling

potent veldt
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Probably a bot, ngl

ashen warren
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What.

wooden wedge
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@past inlet that isn't a suggestion

ashen warren
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He's said !verfiy 7 times in several channels.

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Sandstone don't even ping them.

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It's a bot.

lost agate
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@tiny rose heya we got a situation

tiny rose
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Hello

wooden wedge
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hi

potent veldt
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Greetings

wooden wedge
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now kill.

tiny rose
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What's up

lost agate
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Some dude spammed smth in like half the chats

wooden wedge
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look in sugs

potent veldt
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Look at half of the channels lol

lost agate
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And bugs

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And wiki lookup

potent veldt
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We don't even have a bots section, idk what he's doing

woeful ginkgo
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and MP channel

ashen warren
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@past inlet This one.

lost agate
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Thanks jess

tiny rose
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Banned

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Does not matter

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Messages gone

lost agate
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Thanke

tiny rose
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He joined today only to spam

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That is ban

wooden wedge
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thank you jess

tiny rose
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❤️

radiant meadow
lilac mountain
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Spam is kil

lost agate
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Anywho, piercing will always be better than non piercing for worms, so unless an on tier weapon is killing dog in 2 minutes i think its fine

potent veldt
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An on-tier weapon has.

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Halley's Inferno with bloodflare armor for me decimated his Phase 1 in 48 seconds.

lost agate
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Well yes phase one doesnt take too long

potent veldt
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His Phase 2 also was fast as well, fast enough sometimes where I'd only end up seeing one laser wall.

lost agate
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And i mean, even if the blood flares hit hard, theyre slow so hitting the head with those aint that easy

potent veldt
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I'm aware, but the problem is that you don't need to.

hearty yew
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@potent veldt opinion question: is venusian trident part of the problem

potent veldt
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Could be, but I've never tested that one specifically

hearty yew
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ok

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because it's like turbo inferno fork and has huge AoE damage but doesn't slaughter DoG last I checked

lost agate
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Ya know

potent veldt
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Hitting his body with a Halley bloodsplosion does around 10% of his health, btw. Consistently.

hearty yew
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I think the real problem is bloodsplosions

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Not any of the weapons

potent veldt
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^^^

lost agate
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For these kind of suggs it would be neat to at least show your gear

potent veldt
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I sugged about them before, but it didn't get noticed much.

bitter drift
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@potent veldt i'm on DoG
i use piercing weapons
and still dead by the 2nd phase

potent veldt
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I already completed the playthrough for Ranger, so showing my exact loadout isn't exactly easy rn

bitter drift
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i'm rogue

lost agate
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Well try to at least remember it

potent veldt
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But I believe I mainly just used the usual necessities, like Tracers, Deadalus, etc.

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I wasn't using anything particularly cheesy, and I always get Warding on everything.

lost agate
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Any gear from other mods?

potent veldt
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Nope.

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I don't crossmod except for obvious small QoL ones.

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Like, Magic Storage or something.

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I screenshotted the dps of a single Halley bloodsplosion before, btw

lost agate
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Well, in any case, to me it looks like a check to the blood flare and maybe halleys is neccesary, not a blanket piercing nerf

potent veldt
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400k dps or something, I think

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I did before, but again; no one really noticed.

lost agate
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Then try again

potent veldt
frail mantle
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testing things on super dummies kinda meme doe

potent veldt
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I'll go actually test it out again then

tired haven
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Now for the fun part
Single seadragon bloodsplosion will proc once in a few seconds
Single halley's inferno bloodsplosion will happen... once in a minute

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(and both will result in +-same damage boost over time)

potent veldt
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No they won't.

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The bloodsplosion is completely rng-based. There's no consistency in when it will happen, and how long it will take for the next one to happen

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It's completely realistic for it to never trigger once in an entire DoG fight. And it's also completely realistic that it will trigger tons of times throughout the fight.

tired haven
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key word is over time

runic heath
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Yeah but you could easily take the average amount of time it would take for one to occur by comparing probability to fire rate

potent veldt
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The average isn't the problem.

runic heath
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but having an rng chance to just melt a boss is kind of ech

potent veldt
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^^^

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That's my biggest problem with it.

tired haven
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Well, now that's a lot more reasonable point

potent veldt
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There's no consistency in it, despite being so incredibly powerful.

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And, this isn't a new point.

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This is the exact same convo I made about it last time.

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Which was why my entire suggestion for it before was to increase the chance of it happening, but also add a cooldown to it

tired haven
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Personally I couldn't be aware of the previous convo, but w/e then

potent veldt
tired haven
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Probably could be as simple as assigning it to each x-th shot then 🤷‍♀️

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Cooldown is cool but it would mostly hinder high fire rate weapons, which isn't the concern here

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(unless it's so massive that it becomes the dominating limitation)

runic heath
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so I'm guessing that the biggest issue is that the explosion procs multiple times because of the multiple segments?

bitter drift
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DoG is hard enough with pirecing weapons

runic heath
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but yeah if you have a flamethrower that is going to proc a 2% fairly easily isn't it?

bitter drift
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and it makes the 1st phase look like an actual disguise instead of a real boss

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like what this boss should be

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(DoG 1st phase)

tired haven
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The issue seems to be that proccing that 2% two times in a row is possible scenario and melts the fight

potent veldt
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^^^

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Again, the average is not the problem.

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An average fight with all of this equipment is going to be extremely normal.

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The problem is everything else.

tired haven
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(btw halley is more of a sniper than flamethrower, due to low fire rate, roofon)

potent veldt
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I'm aware.

bitter drift
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well any way i'm already stuck and all of my weapons do 1 damage to DoG's 2nd phase so it should work

potent veldt
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1 damage

runic heath
#

I'll admit I haven't played in a while, so thanks for clarifying

potent veldt
#

What are you using, then

bitter drift
#

vindication the polter rogue weapon JOO(and no i'm not trying to say Jew here i mean the Jaws Of Oblivion weapon) night's gaze

potent veldt
#

Vindication does like

#

30 per body hit, without any rogue loadout

#

I literally just tested it for shit n giggles

sand umbra
#

what is Vindication

potent veldt
#

Or, however its spelled

bitter drift
#

reaper shark

sand umbra
#

...that's a new one

#

Valediction

bitter drift
#

and i'm talking about phase 2 not 1

sand umbra
#

completely different word echmega

bitter drift
#

i feel like phase 1 should be tipped to your favor

potent veldt
#

And is a single shot.

#

2% chance is dumb.

bitter drift
#

ok that's truly broken

runic heath
#

yeah that's dumb

potent veldt
#

That is what I'm referring to.

bitter drift
#

so say only this weapon

potent veldt
#

Do note it hits the head once.

runic heath
#

~~not as broken as old dumbbell hellyes ~~

bitter drift
#

but what tire is this weapon? pre or post DoG

potent veldt
#

Pre.

tired haven
#

Pre obv

runic heath
#

but yeah 6% is a bit absurd

bitter drift
#

OBV?

runic heath
#

obviously

tired haven
#

And that's about armor mostly really

obviously

#

(new postml boss confirmed) failure

potent veldt
#

Also to clarify, tested it out some more

#

Against Phase 2, a single bloodsplosion does about 4-5% of his HP

#

With all-body hits.

bitter drift
#

so this weapon is broken ok

potent veldt
#

It's not even really the weapon

#

Bloodsplosion is rediculous.

frail mantle
#

^

bitter drift
#

also S P O I L E R T H I S

frail mantle
#

why

terse sundial
#

how does it fair against DoG phase 2

bitter drift
#

isn't this new?

potent veldt
#

I just said it.

runic heath
frail mantle
#

Halley's Inferno?

potent veldt
#

4-5% a single splosion.

bitter drift
#

yes

potent veldt
#

With it being an all-body hit.

terse sundial
#

the spoiler period ended like 5 days ago

frail mantle
#

it ain't

bitter drift
#

oh

terse sundial
#

also halley's was released like 3 months ago

runic heath
#

just for reference

#

I would assume so since it's all about what's currently in the game, but I just want to make sure

potent veldt
#

So yeah, official stats for a single bloodsplosion with Halley vs. DoG are:
DoG Phase 1 = 7-10%
DoG Phase 2 = 4-5%

#

Again, keep in mind with all of this info

#

I purposefully tested without any potions or accessory modifiers

terse sundial
#

remind me again how often the bloodsplosion occurs

#

is it always?

potent veldt
#

2% every shot.

#

With any ranged weapon.

tired haven
#

Not on-hit btw, just when you shoot

terse sundial
#

I never play ranger so I'm unfamiliar with the bloodflare effects

#

hm

potent veldt
#

And there's no checks or balances on it, so none of the shots can trigger it, or all of the shots can trigger it.

#

It's completely rng-based.

#

What also makes it dumb is another stat that bloodsplosions have.

#

Why is this a thing.

#

Also worth mentioning, every other bloodflare set has some cooldown for their effects

terse sundial
#

I'm going to look into the calam source about this, then probably bring it up in the dev server

potent veldt
#

Magic gets a crit effect every two seconds

#

Melee gets a buff every 15 crits

#

Ranged just has an rng mechanic for no reason

terse sundial
#

In the mean time, I would rework the heading of your suggestion, as this is more of a "Nerf Bloodflare Ranger Set Bonus and Bloodsplosion" suggestion than a "Nerf Piercing Weps" suggestion

potent veldt
#

I posted that suggestion last friday.

#

Should I repost it?

terse sundial
#

how much traction did it get?

#

repost suggestion cooldown is 1 week

tired haven
#

Would that be a repost if the titling was kind of incorrect tbh

#

Also not much iirc

potent veldt
#

31 stars.

#

I'm fine with reposting it, I just dont know if that'd be bad to do.

tired haven
#

I'd honestly say it's fine to repost if it focuses on bloodsplosion instead of any particular weapon including halley

potent veldt
#

Yeah but

#

That was the suggestion

#

Which is what we're referring to

#

If I suggest something about "nerfing bloodsplosion", that's a repost.

tired haven
#

Well then, you answered the question

potent veldt
#

I

#

What

#

What question

tired haven
#

"Should I repost it?"

potent veldt
#

I never once determined that

tired haven
#

Okay, got too lyrical
wait for friday

potent veldt
#

There we go

#

Gonna do more testing, for fun

tired haven
#

Aether's whisper is pretty neat to check
Other than that there aren't much good candidates like halley

#

(or any at all, tbf)

potent veldt
#

Actually hang on

#

Does Dodu consider it's shot five bullets per shot, or five shots per trigger pull?

#

I'm asking because if it's five shots per trigger pull, it might trigger the 2% five times per trigger pull as well

#

Although, I doubt it does

tired haven
#

No idea tbh
Given it eats 5 bullets probably it counts as 5 chances, but that's too much spaghetti to count on

potent veldt
#

Well it's mainly just what the game considers it

ashen warren
#

Terraria is made of spaghetti so

potent veldt
#

Because there's weapons that spurt out multiple projectiles at once but still consider it "one shot"

#

Like Daemon's flame

tired haven
#

Shooting it like 1000 times for statistics would be sufficient to tell difference between 2% and like 9,6%

potent veldt
#

Fair enough

#

Worth mentioning btw that because the Auric Tesla armor also inherits the Bloodsplosion nonsense that it might have to be changed as well, but by then it's effect isn't as broken

#

Because the only time you'd ever make supreme use of it is Boss Rush or something

#

Why, come to think of it, I might test that out actually

tired haven
#

Would've said contagion but charged attacks likely don't trigger that effect more than once

potent veldt
#

Nah

#

Yeah, there's not really any slow-but-powerful weapons for ranger post-scal

#

So it might just not be much of an issue then

tired haven
#

The closest one could ever get is skipping god slayer armor in favor of bloodflare to use AMR

#

7k base after all

potent veldt
#

Yeah, maybe

tired haven
#

Sounds like fear of skipping yharon p1 tbf

potent veldt
#

But by then you're just handicapping yourself for the chance to shoot out a stupid amount of lingering damage every 2 minutes

tired haven
#

Indeed

#

Besides, god slayer has its' own % based projectile

potent veldt
#

A bad one

tired haven
#

Albeit shrapnel doesn't look anywhere as potent

#

ye

teal ibex
#

a space/sky shrine would be kinda nifty imo. could easily slot something in that's extremely useful prehm to encourage exploring it before wings, but making it fall off as the game gets further along so it's not a free huge buff

potent veldt
#

wait

runic heath
#

Having a shrine that's reasonable to find? preposterous!

potent veldt
#

I think I just realized why bloodsplosions are so broken with Halley's specifically

runic heath
#

high base damage?

potent veldt
#

Unless the wiki's wording is wrong, not only does it deal the damage of Halley, but it also deals the added damage a crit would have

#

Meaning, criting a shot while a bloodsplosion is fired on that shot will make the bloodsplosion count the crit damage instead of the base damage

runic heath
#

oh yeah I thought that said 60% of the damage of the shot fired

potent veldt
#

And, it just so happens, Halley has a purposefully higher crit chance than almost every other weapon

tired haven
#

So basically quad crit case

#

Seems legit

potent veldt
#

So Halley not only has a high base damage, but just crits far more

#

With along with the potential of a lingering explosion, causes Halley to sometimes just fire out a crit that stays around for too long

#

So bloodsplosions in terms of damage probably aren't all that bad

tired haven
#

Halley has standart crit tho, mhm

potent veldt
#

It just so happens that Halley is the perfect recipe to make them broken

#

It does?

tired haven
#

P sure

potent veldt
#

Every time I've used it, it has like +10% crit over my other ranged weapons

tired haven
#

Maybe, try on a naked char

potent veldt
#

Yeah, wiki says it's 4%

runic heath
#

base 4% crit

potent veldt
#

wtf

#

Maybe I'm thinking of a different weapon

tired haven
#

Something missing from wiki, not a big surprise
Could you check in game rn?

potent veldt
#

+20% crit chance?????

#

For what reason.

#

I have no buffs, and nothing else equipped except for a Cellphone.

#

5% of that crit chance is the Unreal modifier.

#

So that means, the Halley has a 24% crit chance.

keen geyser
#

proficiency?

potent veldt
#

This is a new character.

keen geyser
#

interesting

potent veldt
#

And prof doesn't give that much, even at max.

tired haven
#

Guess it's really a sniper flamethrower

#

24% base is common for them

potent veldt
#

Then, for one, the wiki is wrong

#

And secondly, yeah

#

Halley just is the perfect recipe for bloodsplosions to be broken

#

EVERYTHING about it makes them super overpowered.

tired haven
#

Well, actually it would be neat to see if bloodsplosion really scales damage off initial crit

potent veldt
#

With how the wiki states it, I'd assume so

#

But I'll check

tired haven
#

Before jumping to disaster train that is, and ye, wiki is nice and all but it can be just as wrong as with crit number right here

frail zephyr
#

isn't 2% chance of an extra 60% damage just a 1.2% damage increase?

potent veldt
#

What?

distant gyro
#

halley does indeed have crit += 20, fixed

frail zephyr
#

oh, 60% MORE. so, 2% of 160%... 3.2% increase?

runic heath
#

bloodexplosions proc multiple times

tired haven
#

It's not about damage increase rn, it's about amount of burst
(besides, bloodsplosion is a multihit, so technically it can be far more than 3%)

frail zephyr
#

never said they didn't

#

oh, wait, multihit? Ah

#

So, 3.2% * number of hits

runic heath
#

Well yeah that's actually what I means, since they don't "proc" multiple times, but hit multiple times

potent veldt
#

Darkroot, it's a lot more complicated than that

#

It's rng, you can't math it all out

#

The best you can do is the average

teal ibex
#

well yeah, that's generally what he's doing

#

statistics is all about calculating averages

#

if it weren't, we'd measure crit chance as though it meant double damage, which would be wickedly spicy

#

but yeah, this is an issue better suited for practical testing by beta testers most likely

#

any math we do is just math and doesn't create objective results until it's actually put into action

runic heath
#

well the bonus damage is also only at a 24% chance still, but yeah it would be a 2%*24% so 0.0048 chance by default to get a crit bloodsplosion, but each part of that bloodsplosion can also crit

#

basically it really just is that with good rng you can melt DoG, and this isn't consistent with other bloodflare helmets

potent veldt
#

Yeah, which is the issue

#

Also, with some really dumb testing because I hate testing with rng, I can mostly confirm that bloodsplosions ignore crit

#

Which, makes the wiki's phrasing really awkward

#

Alright, yeah, bloodsplosion definitely ignores crits.

#

Got Halley's to 104% crit chance and the bloodsplosion still treats the damage like it's the base

tired haven
#

Then it just felt way better on halley due to higher crit thus higher default dps I guess

potent veldt
#

Right

#

Still, bloodsplosions deal too much damage lol

tired haven
#

Yeah, there is no denying it

potent veldt
#

For fun, I tested out the AMR with Bloodflare against DoG Phase 1

#

Did +40%

#

So, skipping God Slayer and using AMR might not be a bad idea

frail zephyr
#

hm, Bloodflare didn't seem to be particularly faster than Omega Blue

potent veldt
#

?

#

In what way

frail zephyr
#

in the seeing how long p1 dog took

#

then again, "seem" doesn't mean I timed. I should do it with actual timing.

potent veldt
#

What are you using?

#

Halley?

frail zephyr
#

seadragon, I tried using Halley and fell asleep before 90%

potent veldt
#

This entire conversation is about Halley and Bloodsplosions, though.

frail zephyr
#

Weapon choice shouldn't make difference on something without an internal CD though

#

short of immunity frames I guess

potent veldt
#

Also lol, calling Seadragon better than Halley

#

And yes, the weapon choice is the entire point

frail zephyr
#

tried swapping to Halley midfight, that 10% took longer than the 30% before it

potent veldt
#

The conversation was specifically about how Halley's high base damage can be used to heavily abuse Bloodsplosion rng

frail zephyr
#

I mean, unless you're on like normal mode a string of bloodsploisons isn't going to skip anything

potent veldt
#

I'm not sure why you're testing, as I literally posted a gif showing how a single Halley splosion did 10% to DoG's body.

tired haven
#

Abuse rng is probably not the correct term
Melting on rng-dependent basis is a bit more correct

potent veldt
#

^^^

#

Yeah, that

frail zephyr
#

I mean, my Halley shots aren't doing anything LIKE that even when they explode

potent veldt
#

???

#

Are you saying a gif showing it is wrong?

frail zephyr
#

no, I'm trying to figure out what you're doing different.

potent veldt
#

I'm not doing anything different.

frail zephyr
#

then why is mine plinking away while yours did a 10% burst?

tired haven
#

The gear was shown up there iirc, so you two can compare

potent veldt
#

I put my loadout in this chat as well, go use that.

lost agate
#

(if a slow weapon didnt have decent crit chance i would be sad)

potent veldt
#

It should have high crit, I was just worried that it was adding to the bloodsplosion memes

frail zephyr
#

I scrolled up like an hour and didn't see your gear, I'm not scorlling further than that

#

since I probably missed it

potent veldt
#

Had no potions on, and none of the accessories had any modifiers.

#

Worth mentioning I'm playing on Rev.

#

Might actually test out the damage on Death, hang on

frail zephyr
#

ah, HELLO, got one. Yeah, does happen occasionally!

#

okay, scrolled up far enough, gif was over an hour ago, thats why I didn't see it

potent veldt
#

Also, yeah

lost agate
#

Anyway, i think at this point its up to the testing team to see what adjustments the blood flare needs

potent veldt
#

Even in Death, Phase 1 eats a good 10%ish from a single Halleysplosion

#

Yeah, I agree

#

I'll still suggest it this friday, if it dies down again

lost agate
#

Halleysplosion
Im keeping that

potent veldt
#

It's earned it's own term at this point

#

It's that dumb

tired haven
#

(i really should play a bit with that before a fix BanditHueh )

potent veldt
#

It's a weird fight with it all, too

#

Because like, Halley is pretty balanced by itself against DoG

frail zephyr
#

i'm not sure you get to coin a term then use it as evidence somehting is dumb enough to need a term 😛

potent veldt
#

But every so often the Halley will just cough and suddenly you skipped 15-30 seconds of the fight

lost agate
#

This kind of synergy would be ok imo if it were a little more obscure, but we are talking about a weapon and armor from the same tier and basically the same spot

potent veldt
#

Yeah

#

The guide for the classes on the wiki literally recommends both

tired haven
#

And there isn't anything really to hide it or re-purpose

potent veldt
#

So even if you're completely new, you can find it out easily

lost agate
#

Yeah its not something like, use auric armor with p90 to shred shit (not the case but an example)

frail zephyr
#

I mean, it still feels like you're overtstaing how ridiculous it is given how bursty it is and it only works so well on segmented enemies

potent veldt
#

Is that a thing?

lost agate
#

"not the case" so no

#

An actual example from another mod would be, turn on maso, spawn eow and go to space to shred him

tired haven
#

(would be p funny if it was)

lost agate
#

Its not something you discover naturally

frail zephyr
#

I wish p1 DoG was les boring though. I keep dying cos I'm looking at this chat during and he decides to do his once-a-fight actually targeted me

potent veldt
#

It's not really overstating, Darkroot, because it's a really fair and easy loadout you could just happen to use.

#

And it's a feature of an armor set that is already strong that has no caps or limits.

#

Which is the main problem

#

It's not often where it will be so broken, but it can be.

lost agate
#

Yeah, youre already using ruinous souls to make halley, why not do bloodflare while youre at it

frail zephyr
#

I mean, on average its still not being faster than seadragon for me

#

sometimes it bursts down faster, sometimes it takes ages

potent veldt
#

Again

#

On average, there's nothing wrong with it

#

The entire problem is everything else but the average.

frail zephyr
#

yes, but to copy your phrase, again, even the bursts aren't phase-skipping broken

potent veldt
#

I didn't say they were?

lost agate
#

Its only 2 phases, phase skipping would be disastrous

frail zephyr
#

I mean, if you count the cosmics and the servants...

potent veldt
#

If anything skipped an entire DoG phase, the whole server would know

#

And I don't count them.

#

They purposefully stop existing after you beat DoG once, even the game knows they aren't super important in that fight.

lost agate
#

Halley sucks absolute balls vs CV

potent veldt
#

CV is the only reason why I still keep Seadragon during that DoG fight

frail zephyr
#

yeah, but planetary annihilation destroys CV, same as it destroys everything else between moon lord and dog

lost agate
#

H

potent veldt
#

Except underworld-Prov, usually

frail zephyr
#

pft, dig moar.

potent veldt
#

usually

#

Although, I will say Halley one-shots the CV shadow orbs

frail zephyr
#

they're not the tankiest of things

tired haven
#

It's not entirely 2 phases btw
Laser walls are 60-20%, no?

potent veldt
#

They are, yeah

#

DoG's Phase 2 is so long that it might as well be more than one phase

frail zephyr
#

jesus christ DoG p2 is way too agile

#

also since when does it have portals

potent veldt
#

DoG's entire lore says he has portals

#

If anything that's half of his power

frail zephyr
#

rod of discorded the initial charge, teleported next to me and span round, dashed out the way, turned AGAIN into an S shape to consume my essence

#

seems tricky to dodge.

zealous ridge
#

Bruh does anyone even know that Galileo gladius can literally bring dog from 80% to 0 in about 4 seconds? I can safely say that just because something is crazy effective at skipping dog phases doesn’t mean it’s known by literally everyone

#

I don’t see much discussion about it around here

#

if I’m mistaken, please correct me

#

But it’s broken, I’d say it’s more a bug than anything but even it’s ranged attacks are remarkably consistent against this boss and it stays powerful until post darksun

frail zephyr
#

Looking at it on the wiki: Doesn't that mean you need to poke doggo witha shortsword?

zealous ridge
#

Yes

#

It isn’t that hard

#

In a specific situation

potent veldt
#

???

#

How are you dealing that much damage?

#

I know the Galileo is wacky against DoG, but still

distant gyro
#

you can do the pokey thing and rain planet hell yes

zealous ridge
#

What I do is I charge into his clumped up segments when he teleports and you just go ham with lag and damage when poking

tired haven
#

tbf I didn't even know gallileo exists

zealous ridge
potent veldt
#

Ahh, I see

#

Lemme test this out

distant gyro
#

imagine not knowing who galileo is

zealous ridge
#

It’s hard to pull off in some situations

#

But I literally did it by accident the first time

#

And the second didnt instantly kill him but brought him from 70-40 iirc

#

In about a second

tired haven
#

Imagine risking to get hit twice in a second just to ruin boss' life tho

zealous ridge
#

yeah that’s the funny part

#

The attempt I instantly killed him on , I died and he died while trying to fly away

#

I didn’t get his lore item

potent veldt
#

It does great damage, but I still can't get it to do that much damage

#

I only do like, 10% at most every teleport he does

zealous ridge
#

There may be more factors

#

I can post loadouts and I could even try recording

#

Idk how to record things though

#

I’d have to learn

sand umbra
#

I mean on one hand it's a shortsword obliterating DoG on true melee

#

...but on the other hand it's a shortsword obliterating DoG on true melee

potent veldt
#

Yeah

#

Might as well just nohit DoG instead with any other weapon

zealous ridge
#

I mean breaking sequence in the fight in that way is kind of cring to me

radiant meadow
#

you can just say auric ranger helmet instead of hooded facemask
that'll probably get the point across faster

sand umbra
#

using true melee is pretty bringe too though so it evens out

zealous ridge
#

Yeah I agree it’s hard to utilize but it’s still like

Busted

potent veldt
#

I mean, the class doesn't really matter in that sugg

#

Ranger's the only one that has that ability, so

sand umbra
#

especially with a fucking s h o r t s w o r d

radiant meadow
#

people might not know it's the ranger ability though
might be confused

#

but yes, it doesn't really matter

sand umbra
#

because shortswords basically require that you be hugging the boss

potent veldt
#

Hug the Devourer

zealous ridge
#

Yeah okay

potent veldt
#

Pacify him

zealous ridge
#

But you can do that

radiant meadow
#

are galileo meteor's too strong?

potent veldt
#

I dont think so, but thats just from my own experience

radiant meadow
#

or does the shortsword just eat doggo

potent veldt
#

Chozo is saying he's slaughtered DoG with it, but

#

We gotta see it first

sand umbra
#

if Galileo Gladius is gonna die I will bring down Sub Sandwich Shocker with it

zealous ridge
#

~~haven’t tested that either ~~

#

I might try it out

sand umbra
#

because we can totally talk about how S3 just makes Plantera stop existing

distant gyro
#

planet should have a cooldown of 15 frames

sand umbra
distant gyro
#

time to raise that to a full 60 frames HDfailure

zealous ridge
#

but another thing is that it’s good for darksun events which is weird to me bc its a post polterghast weapon

#

It’s more consistent than cosmic shiv

sand umbra
#

Cosmic Shiv is wack iirc

#

also, fun fact

#

Cosmic Shiv is not a Cosmilite set wep

#

it's a Darksun Fragment wep

distant gyro
#

cosmic shiv turns out to be nadir 2

zealous ridge
#

What does nadir 2 mean

potent veldt
#

Nadir

zealous ridge
#

Like... does that mean it’s good?

potent veldt
#

The second

#

Nadir is fun

zealous ridge
#

nadir is fun yes but I found cosmic shiv to be less fun

#

Still satisfying

potent veldt
#

Still havent tried out the Exo Shiv

zealous ridge
#

But I just don’t like short swords at all

#

exo gladius is actually good against the hearts in scal

sand umbra
#

just like its big bro

zealous ridge
#

Ex oh blage

#

btw it still has that freezing for several seconds at 10% chance thing in its tooltip

#

Which is getting fixed

gusty grail
#

thoughts?

sand umbra
#

this sorta thing's already been sugg'd a few times

gusty grail
#

really

#

should i delete it?

sand umbra
#

eh, wait for someone else's verdict on that
I personally am fine with it because if nothing else it shows this is a highly desired feature CompleteFailure

gusty grail
#

also @sand umbra everyone has stolen your format

zealous ridge
#

eh... i wouldnt say everyone

polar dock
#

My sugg needs 6 more stars for 90

sand umbra
#

yes, everyone stole my format

#

and that is why there is now a pin banning my format from the universe

zealous ridge
sand umbra
#

you people ruined this for both of us, remember that

zealous ridge
#

i thought he was talking about more recently

#

with the bolding thing and the ? emote

sand umbra
#

that's not really my trademark

#

that's a much more common thing

zealous ridge
#

yeah that's why i said everyone probably didnt steal it from uwaitaminute

gusty grail
#

yeah mega rip ttt format

zealous ridge
#

tru tho

#

personally i didnt even like the practice when you did it, thomas

gusty grail
#

i only liked it when it was only thomas

zealous ridge
#

and not really because it was bad, just that i felt it was a bit unnessecary

#

and yeah, id say it did get worse when other people adopted it

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because that meant a lot more fluff

gusty grail
#

why have less suggestions that reach 90 stars been getting ticked like they should be?

sand umbra
#

see, what's funny is

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it was never brought up to me as an issue

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which honestly would've been great information to have before suddenly it got banned and everyone did a 180 on the subject

zealous ridge
#

yeah it probably feels like it came out of left field for you

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and i think that boiled down to the fact that you weren't posting suggestions constantly every day

gusty grail
#

ive found like 10 suggests above 90 stars with no tick

zealous ridge
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which meant a little extra fluff wasn't too bad, at least in the way you did it

sand umbra
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it came outta nowhere and it honestly really hurt because I'd been doing it for months prior and was never informed of it being any sorta problem

but whatever, I'm pretty much over it
not gonna bother pushing for any sorta change to it. god knows people won't pull another 180 that fast 'til the next time something gets banned

zealous ridge
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ye, i wouldn't try to take it personally

ashen warren
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@gusty grail suggs the checked in waves. Just because it hasn’t been ticked doesn’t mean it won’t be. We call it patience.

zealous ridge
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the trademark thing you did was fine but when more people started doing it the fluff really started adding up and, i felt it was clogging up the sugg chat

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that's how i feel, at least

sand umbra
tired haven
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(I'd even tell it was probably a good way to show your og style was way better if it went under radars like that and was only exposed after blatant copying)

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heh

sand umbra
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yeah it got to the point where even I got sick of it

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and I'm the one who did it for that long in the first place

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because it felt like everyone wanted to suddenly have that special flair to their suggs because they like thought it would get them stars or something

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meanwhile I literally never even considered the concept of it helping with stars until after the ban and I really just did it because it was fun and gave people a bit of insight on what I was gonna sugg about CompleteFailure

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again, though, I've gotten over it. probably for the best given how much people were tryin' to bootleg my style

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and honestly, I'd rather be unable to do it myself than to have it blandly reproduced by others with none of the effort or personality that went into mine (that's how it was a lotta the time, really)

toxic kettle
#

the mana hardcap of 400 is a bug

sand umbra
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in any event, I've rambled long enough. this is suggestions discussion, not suggestions rules discussion. hdflr

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also, it's not a bug. it's a "feature" of vanilla

toxic kettle
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it should be 550 with all three permanent power-ups

sand umbra
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you're softcapped at 200 from Crystals and then hardcapped at 400 from accessories

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the three mana power-ups then further increase the hardcap by 50 each

queen delta
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@gusty grail hold shift+enter to skip a line so you dont have to do all those spaces

tired haven
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(+star beam rye for 600 total but that's not the point of suggestion)

sand umbra
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mfw there are
people who don't know about
shift-enter line breaks

gusty grail
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thanks geometry dash level jk

sand umbra
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this has been a haiku about line breaks by Subclass Man

ashen warren
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When you hang in Sugg discussion but most of your ideas for suggs are don’ts

toxic kettle
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If your loadout causes you to go above 550 however, converting the extra mana that's basically useless into mana cost reduction sounds reasonable though

sand umbra
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man I love hanging in sugg discussion while most of my ideas for suggs are don'ts

ashen warren
tired haven
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Me after SIS ban basically

gusty grail
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yeah since technically extra mana is like reducing your mana usage already i guess

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in a way it is

sand umbra
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SIS ban did that for me for a while

ashen warren
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(What’s SIS I’m slow sorry)

sand umbra
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even now it still cucks a lot of potentially good ideas I wanna pitch CompleteFailure

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SIS = Specific Item Suggestion

ashen warren
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Oh yeh

sand umbra
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a common type of sugg back in the day where you'd suggest an item for a tier with functions/statistics/recipe/etc.

ashen warren
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Post Cryo snowball cannon upgrade when

sand umbra
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honestly it's getting harder and harder for me to just pick certain things I wanna sugg because so many of the ideas I have left tie into each other a lot echmega

ashen warren
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Most of my ideas are “X thing could be better in Y way”

gusty grail
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if you want a item suggest just spend money HDfailure

sand umbra
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mfw I already spent money for an item

ashen warren
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mfw I have no money

gray nebula
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pay and just wait for the other people who already spent money for an item to get theirs wegud

gusty grail
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which one is yours thomas

karmic stone
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Spark Spreader

sand umbra
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one that's not in the game yet

gusty grail
tired haven
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too bad that even then it's only 1 sis dream complete

ashen warren
gusty grail
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shotgun angel made post provi ranger easy

ashen warren
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Facts

sand umbra
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...kinda tempted to sugg one of the other ideas I'd had picked out yesterday

these were:

  • giving Inferna Cutter the Axe of Purity Treatment™️ because it's currently worse from a combat perspective than the axe it is a perceived upgrade from
  • buffing Gravity Globe and moving it back to Expert, and making Suspicious Looking Tentacle a rare-ish drop from ML in all modes in the vein of other boss pet drops e.g. Seedling, Eater's Bone
frail mantle
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ranged made ranged at all times easy tbh

gusty grail
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mage has been fun but definately struggles at some points

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range and rogue tho

toxic kettle
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like up until Plantera HDfailure

ashen warren
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Should I post my sugg about night time boss death summons? (Making the message only appear up to 3 minutes into the night)

sand umbra
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I think part of the point of Death boss summons is that you get ambushed for no reason by QB when trying to reach the Ocean for Angler and Reaver Shark and maybe Thorium Aquatic Depths

toxic kettle
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but what's the point of e.g. EoC spawning at 4 am

ashen warren
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True, but it’s annoying to deal with bosses that spawn without enough time for you to actually fight them

toxic kettle
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you won't be able to kill it in time and by the time you're able to you don't need its drops anymore

ashen warren
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/\

gusty grail
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one thing i hate about death mode is bosses spawning just one second after you died to it last

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then again maso boss spawns are also pretty ech and i dealt with em

ashen warren
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I’m guessing sure then?

sand umbra
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go ahead

ashen warren
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I’ll type out a draft

toxic kettle
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I mean having bosses spawn randomly to give the players a challenge is fine tho it's kinda pointless if the only two scenarios it could end in are the player dying and the boss despawning

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the latter is really just a waste of time in the end

#

I'm thinking tho maybe you could have the limitation for 3 minutes after nightfall for bosses you haven't killed yet and remove the limitation for bosses you've killed

sand umbra
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removing the limitation for bosses you've killed already happens

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because the bosses can't spawn once you've killed them

toxic kettle
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oh well

ashen warren
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Prevent “something is approaching” from spawning a night time boss (such as the Eye of Cthulhu) late into the night.

Nobody wants a boss to spawn when you have less time to kill it than you are supposed to have. It’s quite a waste of time to have a mechanical boss approach when there are only two minutes of the night left and you can’t beat it in time. Hopefully w change like this would cause these bosses to spawn at a time similar to that of vanilla boss approaching messages, guaranteeing that should a nighttime boss approach, the player has enough time to have a genuine fight with the boss.

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How does that sound?

prime elbow
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good

sand umbra
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seems good

ashen warren
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in a similar vein Provi daytime only is redundant in the underworld

tired haven
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Maybe sliiightly less emotional and probably a simple example of (not spawning past midnight so you always have 3.5 minutes), then good to go

ashen warren
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Fair enough. I was thinking about saying that the message could only appear in the first 3 minutes of night time.

zealous ridge
#

quick question. would suggesting that the adrenaline and rage boosters stop dropping after they are applied to your character be fair or would that fall under a bug/coding fix?

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and is it even possible

indigo fog
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Are you talking about the permanent power ups?

zealous ridge
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yeah like mushroom plasma root

indigo fog
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What about multiplayer

zealous ridge
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they drop from treasure bags, right?

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well, normal would have to be considered

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hmm

indigo fog
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What about when it's applied to all players then

zealous ridge
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wait uh

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normal mode isnt revengance LUL

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it just doesnt drop?

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like, i believe there's a precedent in the game already for this

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vanilla too

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demon heart, to be specific

ashen warren
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I thought Demon Heart only dropped on first kill

sand umbra
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it's absolutely possible

zealous ridge
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wiki says it's after you consume it

sand umbra
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context: Demon Heart already does this

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if you open the bag with a character who has consumed a Demon Heart, another one is not obtained

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it's extremely easy to check an item drop against a player- or world-based variable

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it's already done for the Rev+ drops as a whole

radiant meadow
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I already did it for next patch

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so yes, I would say it would be fair

zealous ridge
radiant meadow
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just doing my usual thing implementing suggestions before they are suggested HyperFailure

ashen warren
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Ben, you’re saying you’ve already made a lot of these changes, but they aren’t showing up in #changelogs . Is that just because Fab hasn’t gotten to listing it yet?

zealous ridge
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ye not all changes are made public

sand umbra
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typical Ben

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always stayin' one step ahead

ashen warren
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or ten

sand umbra
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I guess this means you also made Inferna Cutter actually good compared to Axe of Purity for next update as well, my guy

ashen warren
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inB4 Inferna Cutter spreads world evils

sand umbra
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if someone makes that happen I will personally eradicate them with my own two hands

lost agate
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Inferna cutter burns your wooden houses

sand umbra
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holding/swinging Inferna Cutter grants cold resistance or at least does something to combat it in Death

radiant meadow
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and I don't see it necessary to specifically ask Fab to list stuff for me

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and also, I did kinda do something with inferna cutter

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but not buff it

sand umbra
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pensive

radiant meadow
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on the bright side, wulfrum controllers will be removed from the starterbag next update

sand umbra
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more new summons hyperEvasion

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the summoner mains I know are already probably having a field day with this as is, this is gonna be epic

radiant meadow
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gdi, the summon is running backwards again

sand umbra
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you know what I'd be a fan of

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having the Starter Bag contain a unique "starter weapon" for every class

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rather than having them be things you can craft incredibly easily HDfailure

radiant meadow
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oh

sand umbra
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see also: bricks

radiant meadow
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I added a recipe in case you wanted another one for whatever reason

zealous ridge
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i would like that honestly

radiant meadow
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but also like

zealous ridge
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like the first method of obtaining would be from the bag

radiant meadow
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asking for sproots on like 3 new weapons

zealous ridge
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anyone remember the necro mod's grave sword or whatever it was called

sand umbra
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I'd say unbuff Wand of Sparking and move it to Starter Bag

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but that requires changing surface chest worldgen

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and worldgen memes are TaxEvasion

radiant meadow
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wand of sparking would be the only starter bag weapon to be a material for later then

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probably why we don't want that

sand umbra
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...this is true

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fuk

radiant meadow
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wand of sparking upgrades into vivid clarity

sand umbra
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wait what

zealous ridge
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also into th e w and

#

sparking is used in nights ray

sand umbra
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oh shit

radiant meadow
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wand -> night's/carnage ray -> terra ray -> ele ray -> vivid

sand umbra
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I forgot Sparking is used in the Rays

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...on a mildly related note, would it be too much to ask for Night's Ray and Carnage Ray to maybe become at least a teensy bit different in some respects
same for Corroslime and Crimslime Staves

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I appreciate the existence of both but like both items in each pair are statistically identical with nothing to separate them

radiant meadow
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perhaps but super super super low priority and I'll probably forget

sand umbra
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what if I suggest it

radiant meadow
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then I won't stop you but there's a good chance it could get buried in #community_suggestions

sand umbra
#

m

zealous ridge
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you know how the slime gods get different mobility bonuses through out the fight (ebon gets a jump height boost, crim gets a horizontal boost)? maybe slimes could have the same property

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like. the summons

radiant meadow
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or I'll end up doing it when I do suggestion dumpster diving