#suggestions-discussion
1 messages · Page 788 of 1

...I need to go before I say something I know I'll regret

Then, alright. What about an RNG boss rush with just the bosses?
(I am a dev, if that makes you happy)
As in, boss difficulty and order being randomized.
Why have such heated arguments for smth that no one knows if its even gonna be sent?
Also very hard
How hard was the actual boss rush to program?
H
Because you'd need to have stats for every boss in every possible order/position
It sucks but it happens 
A QB at the beginning would need to be weaker than a QB at the end
Ah well i tried
and we need to balance for all possibilites
Yeah it’s all good, I think we’re all still friends here
QB?
Queen Bee
No worries.
If I’m honest I know where you’re coming from
And excuse me for being stubborn. Not saying I'm gonna stop though, I'm very stubborn.
I also severely hate people saying ''RNG is unenjoyable and no one would like it'' just because of their own personal bias.
It's literally why people have randomizers.
It’s fine. People like that are the ones who make change, so I don’t feel it’s a bad thing
And yeah, perhaps to clarify
Some people here have a tendency of being... black and white, so to speak
Like either this is a terrible idea or a great idea
And just...
There's literally a Terraria mod that randomized every sprite, drop and enemy.
Haha yeah
Like.. Squirrels having Skeletron AI.
RNG isn’t bad inherently, it’s just that the types of RNG described, I feel, would make unfun gameplay situations
But we can disagree on that, it’s cool
Or Lunar Cultists having Worm AI and dropping Megashark on death.
Yeah there’s fun in that too
There was a video of a guy actually streaming and playing that mod.
Which is what I wanted re-created in Calamity.
Yeah, and saying people don't like chaos and RNG is..
Perhaps the dumbest thing you could say. Especially saying ''chaos is bad''.
Calamity is a hectic, chaotic nightmare by itself.
Fuck, Terraria is very chaotic.
yeah, I still feel like it adheres to some sort of progression...
It’s interesting, I won’t talk about the design of terraria here though...
If Terraria wasn't ''chaotic'' then Duke Fishron would be as easy to fight as a Cave Spider in Minecraft.
It's why people try to farm Halibut Cannon pre-Adult Wyrm.
and that kind of recreation would be cool
But... I just don’t feel like calamity mod has to focus on that:”.
You know what I mean?
Like I could see it working well as a stand-alone mod or even an adventure map
I know, and that was part of the thing. It wasn't meant to be a serious addition to the game. Especially when you consider that the mod at one point had a meme boss that had infinite AIs.
Mm true
Whatever his name was.
l word
Saying it would be difficult to code is understandable, but then I also don't know specifically how difficult.
very
Part of the reason I mentioned Wizard of Legends is because it is severely undermanned.
Rover I think put it pretty simply
impressive
comparison is the killer of good
They don't even have extra help. They sprited and coded everything itself, and have their own randomized run.
slay the spire was also made by two developers but that doesn’t mean that you can expect devs to consistently do the same thing
note that working w your own code is also different from working with something that’s a spaghetti of mess
Yeah, sure it’s possible, but devs have a lot more on their mind than you’d think
You see that spoiler in mod announcements?
Devs of the mod would have to wrestle with Red Code, which is difficult. 
They’re working on an entire ACID RAIN event
I just joined the server about an hour ago.
red is one of the devs for terraria
he coded things
and iirc he's a very messy coder
Uh, Acid Rain?
The point is, it’s gonna take a while to test and code
Not to mention the new boss they plan to add next update
Draedon
That’s gonna be work too
Keep in mind that this is a mod, not a full game itself. When you’re having to make what you want and make it fit within a completely different code, it can be a bit more... yikes.
For my 80th suggestion thread, this is my take on the idea of a Hardmode version of the Rain event.
The Basics
For starters, this event occurs the same way the Rain event does, except it is half as common, so it occurs much less frequently. The event starts and ends at a ra...
Do you mean this?
Fitting an rng boss rush into it all would be difficult
No,
Rain event at the sulphuric sea sea
Right now it’s pretty barebones
But now it has a progress bar
Ye it’s pretty cool
Rain events don't have progress bars
He's making an invasion
Idk why
But I'm also looking forward to it
Oh ye should’ve clarified it’s like an invasion now
Rly tho
I thought Fab hated invasions
Did he say Draedon is in the next update?
god
@loud cloak soon
Potions
not literally but you know what i mean
K
anyways
?
noxus and xeroc
pins in #calamity-mod-talk
but who knows when we'll ever get to em
@loud cloak you need an actual reason
Are you allowed to suggest items? Not specific items, but..
The thing is, I've noticed there's a very lacking number of ''electric'' based items.
A shit ton of ice, but basically no electricity, which is kind of sad.
if it's non-specific and reasoned well it should be good
say, do you guys think scal should drop another accessory slot upgrade?
and/or have the shadow spec bars be ingredients in another health upgrades?
@loud cloak You need a more extensive reason for your Ark suggestion than that
it'd be really cool is not a good reason to suggest, besides it's a near endgame wep as i
Rover, would you think my suggestion is non-specific?
Alright I’ll thing of one
like, if it's more add something to improve this class in this period of time than add this exo uwu sword that fires many projectiles that all home while cooking dinner and establishing communism in Missouri because lol
like i asked, do you think scal should drop another accessory item and/or have the shadowspec bars craft into another health powerup, given how there are bosses that are planned to be post-scal?
that suggestion about ark needs way more explanation
i know. i ment as a concept
arc of the cosmos
thanks
you are very welcome
Ech
OoF
Suggestions regarding future content isn't really allowed
especially dev stuff iirc
it's in the Don'ts doc
useless after scal
also pre-SCal weapons becoming kinda bad post-SCal is pretty normal and should be expected tbh
refers to literally the best melee weapon the mod has
galaxy brain
I'm not sure I agree with Ermin's generalization and that's kind of a pretty grand scope suggestion
Pretty sure Magic's either the most varied class or atleast a top contender
One tier you're using a magic frog that shoots bubbles with special behaviour along with homing plankton and the next you're using a book that shoots serpents that follow your cursor
How many stars u need to get the dev's to decide on sugg
90
Thing is @hollow shell all of them kind of do the same thing.
Lmao go star mine
i personally disagree
oh i see what you mean
ah, now we're talking about a different thing here
yes, all the spells inflict damage and debuffs
But I also do think spells look a bit the same. Some of them, not all.
but you're asking for like... something akin to healer or bard?
No, there's no reason to have healing spells.
just an example from another mod
So lifesteal
Or a spell that pacifies enemies.
Pacifies enemies, or turns them against each other.
There's a debuff in Warframe called Radiation.
thorium has that too
Proccing it makes enemies confused and they attack each other.
as someone who has made mods, i can tell you how ridiculously hard that would be
youd need to rewrite the AI for every enemy in the game
^
Man.
It wouldn't be feasible with other mods
yeah
yeah, it sucks but spagetti makes things hard
One suggestion is a mini-black hole.
Something that provides other things beyond just damage.
i mean, for that you have standalone items
that's at least how i think terraria handles it
It sucks enemies together, and then explodes.
doesnt that do damage
that is possible to do, but if you want that item then suggest that item and not a magic rework
Quasar already exists and it's memey as fuck
Which is utility, by making it a really great horde spell.
Said blackhole wouldn't be different
i can see some spells being utility-based
its been a while since i played, whats the quasar 
but i dont want that to be reserved for mage, if you know what i mean
thancs
But Quasar is already reserved for rogues.
well then by your logic we should have a ranged, summoner and melee quasar as well
If it considered as utility, class doesn't matter
yeah, but i just mean other items that serve the same purpose
I really just want more spells that aren't just strictly for damage dealing. The reason I didn't start bringing up specific spells and ideas is because it's a don't.
But I could make a Wordpad and start making up new spells.
Then leave it at that and it might happen
yeah, i write up documents of my ideas on my own time
its a common thing for some ppl on the server
its just that suggesting them directly can clog the chat
I'm not sure if suggestions of this scope are allowed
in refferal to?
And it also sounds kinda specific
just to clarify
To the suggestion that just got posted
minibiomes stuff?
Yes
aight, i can see that
I guess
Can I ask the reason someone wouldn't go out of their way to explore if they decide to add such a huge mod
I tried to make it a bit less specific
There's already stuff that's planned for content outside of bossez
(refer to the spoiler in #mod-announcements
i think there are a lot of ways to shorten it up and make it less of a screen hog
fullscreen on my monitor takes up like 85% of the chat
and cutting out some of the banter could help this suggestion be a bit more reasonable
like the talk about enemies and events isn't really the point of the suggestion
you say it yourself in the suggestion: "ranting"
and i dont mean to say it in a rude way, but i think some proper formatting and length cut-outs would make this thing less of a beast
hope that was helpful lmao
I come back to the largest suggestion in the history of this server what is this

Also how would this be worthwhile
Or contribute to the wellbeing of the mod for that matter
i absolutely disagree that this is the largest suggestion in the history of this server
Apparently it would be meaningful to people that can't be bothered to explore
and like, i dont think its not worthwhile or wouldnt contribute
its just really long and ranty rn
that's what i feel could be changed, at least
oh, he changed into a text file
well, at least it doesnt take up as much space now, so thank you
no problem
Well I mean
Rather than adding new “Minibiomes” they should expand the existing underground minibiomes
The suggestion itself hasn't been improved but atleast it doesn't take as much space ig
No ones gonna go through the effort to download a sugg and read through it even if its good
Adding content to the granite and marble caves alongside the spider nest would be nice, and if you really wanna encourage more exploration stuff such as random brimstone crag locations in the Underworld or adding ruined huts to the Sunken Sea would allow for exploration of Calamities biomes
tbf granite and marble are really meh atm, to the point I would rather not encounter them than actually do see them
That’s why they should get expanded
They really don't offer much aside from looking kinda cool
but early game you get the Magna Cannon and the Opal Striker so they're good for that
They don’t, but they provide some change in scenery when compared to the Normal Underground which only had gemstone caverns, ruined huts and traps
If they're useful for literally only one weapon, I don't consider them really worth encountering
granite and marble are a little sparse, and i would say calamity could take advantage of that
Granite and Marble is peak Relogic shortsightedness
Granite and marble currently only exist to clutter up my inventory
those 2 weapons are 2 of the best weapons early game tbf, but yeah they really don't do much other than make those weapons
granite generation code kinda ech too
it takes so much longer than marble
for some reason
Pretty sure they've only been added to make the 1.3 update look cooler
“4%”
chain
Granite doesn’t even get anything significant (besides a helmet)
AND SIS
Specific item suggestion
Unless you’re seriously counting each furniture item (which still doesn’t add much to their content) the biomes have about 8 unique items combined
That’s two broken rules for one!
When will they read the pins?
You have failed the vibe check test
Also, adding on to a suggestion isn’t allowed
TLDR: I think the already existing minibiomes should be improved upon and made worthy of encountering before calamity even considers making new minibiomes
Hallow and Underworld also desperately need new content
Very much so
Let’s be real, if it weren’t for fishron, beach would be a minibiome
Underworld's in a better spot especially since it has the most important progression boss i nthe game
but... Fishron is fought in the Ocean
The only relevant stuff Calamity adds to them is Profaned Stuff and Signus for underworld, which don’t feel like actual underworld content
Underworld is good for Pre-HM, but has almost nothing in Hardmode
meanwhile Hallow has nothing for HM except Souls and Crystal Shards
It has an enemy which was added to give players an out of crags drop for Chaos Essence and the 2 Vanilla post-Mech Enemies
A lot more than the grand “nothing” of beach for most of the game
I have some fortran code lying around for an extremely fast worldgen algorithm for a roguelike I am making for a school project. It generates a 64x64, but could be a reference if you want a fast way to generate a bunch of interconnected lumps.
What is this directed at exactly
I think you’re in the wrong channel bud
for a minibiome
The generation code itself isn't problematic
but my interconnected lumps
The calamity dev team is perfectly capable of making a mini-biome considering that they’ve made 4 biomes with custom generation
but they take <1 second to generate 100 64x64s with checking if its pathable by the player
But it doesn’t make sense as to why they would when there are already existing mini-biomes that need to be made into something worth exploring
I'm starting to feel like you made that suggestion just to get the dev team to use your program, but I hope that wasn't the case
no
Then stop trying to get them to use it
If they have some code already to make their lives easier, that might make the chances of this suggestion being implemented go above 0
since its such a massive suggestion
What'd I just say
so you are trying to sell it to them
and no, not literally sell
i mean like sell them on the program
make the chances of this suggestion being implemented go above 0
you can easily make the suggestion chance go up by having it be a good suggestion
what would I gain if anyone uses my fortran lumps
Then why are you being so pushy about it
I never asked about it, you decided to bring it up randomly and I asked what it was directed at and why you brought it up, now this is getting offtopic so this convo can stop
okay
So overall you want deathmodes approaching effect to not occur during things like goblin armies / anything with a progress bar?
Back to more relevant suggestion talk
Yeah bosses not spawning during events is would be great, so that’s a ⭐ from me
Well yes but deathmode
Maybe restrict it from mainly old ones army cuz that's the only one that needs full attention?
Instead of all events
All events and invasions shouldn't have bosses spawning
Deathmode is still meant to be fair.
It is tho
Calamitas spawning during events isn't what I would call fair tbh
what I don't find fair about death mode is the lack of accessories relating to weather, but then again the balancing isn't perfect all things considered
Death mode is meant to be hard, but bosses spawning during an event leaves you at a disadvantage
I think this should only apply to old ones due to having to protect the crystal and not being able to do 2 at once.
Cause you’ll have to deal with all of the on-screen enemies and the boss alongside getting the surprise of a boss just being thrown onto you
Pirate Invasion or Martian Madness wouldn’t be fun for a random boss to spawn in
Imagine rev+ Skeletron Prime spawning during a hardmode Goblin Army out of nowhere
I mean that'd be annoying
Those invasions actually have semi-threatening enemies, which alongside a surprise boss lead to a pretty projectile-spam encounter
And ur warned that its gonna spawn.
Is there like a bool the check if any event is active or do you have to check for every event?
So u have time to actually ready urself
You can still clearly see a dark red text pop up saying something's approaching
Its not about knowing its gonna happen
You were already preparing for the event 
And then gives u a minute
Why do you need to re prepare
You dont
I dont see a reason for this sugg to not get in
sigh
If you wan't that to happen, use masoEX
that doesn't mean it shouldn't be fair
The fact its death mode doesnt mean it cant be adjusted to be more fair
loo
Hard != Unfair
Death mode isn't made to piss you off, it's a challenge
Exactly
You can cheese it, but why would you be playing deathmode if you're just going to cheese it
Maso is also balls hard but its also adjusted to feel fair
^
This isnt about masomode
But its a fair comparison
Well yea
Exactly
I dont see why you cant just
In maso you can probably deal with the boss because the gear is past tier
Take ur focus off the event for a second to actually kill the boss
Y have u ever played maso?
I am doing that right now so yes
It's harder than death in bosses.
So what
Calamity already gives you the option to cheese stuff so why would a midly obscure cheese would be so game breaking in order to make the difficulty mode feel more fair
Even with hard mode armor stuff like wof can easily screw u oger
Wof doesnt even spawn naturally
Maso also makes you stronger so it evens out anyway
Only happens if a vodoo demon sets on fire
I'm using it as an example
Bosses you kill generally give you accs that make you immune to debuffs they give so hahueea
Not exactly
Yes, beating a boss basically makes it more manageable for the next try inmediately
KS doesnt slow you down, eoc doesnt make you shoot non stop
Yada yada
If you have post brain of cthulu armor you arent going to be immune to ichor.
I just fail to understand why adding a simple condition to random spawns is so debatable
Its just
I'm fine with it being added to ooa
It’s good for any event
Why not inasions?
If (whatever event is active)
Dont do random spawn
Because you can still kill the random spawn.
Once the boss spawns, every enemy from the invasion you were in is still a threat to you
I can see this convo's going nowhere at this point so ima ask for it to stop
It's not like evasions need to be top priority
The same things are being repeated over and over
Good idea phup
Alright, that’s fine by me
Thank you
K
Are world-gen suggestions frowned upon?
Not really, unless they're awfully specific
Alright, cool
Fire it here first
Go for it yeah
don't forget that high work suggestions ARE frowned upon 
My goal for every sugg I do is to get above 69 stars
Currently the one I did on mimics dropping shrine items is at like 77 stars
Add some sort of structure(s) to the Sunken Seas:
I won’t go into the nitty-gritty specifics of what this structure would be, but adding a structure here would help encourage some exploration in the Sunken Sea. Currently, the Sunken Sea is just a series of underground desert like caves filled with water and some new blocks, which doesn’t actually encourage the player to explore the biome at all.
Along with that, doing so would make sense from a lore perspective. The brimstone crag was also a city in Calamity lore that was destroyed by Calamitas, so adding (just an example) some destroyed huts to the Sunken Sea wouldn’t be out of place
Well I mean
there are structures
sure, maybe with some loot as well
and the shrine of the underground desert
The encouragement IS that there are houses that have loot
And post polterghast drops
Its like
Sunken Sea /=/ Abyss
Necessary to go to the abyss
You mean the beach part?
[[Sunken Sea]]
this is about the sunken sea
yes, but no cheese said a sugg for the sulph.sea would be a good idea
I was answering
oh then nevermind
I’m making a suggestion here about adding structures to the Sunken sea, so if you could all critique that idea I’d appreciate it
Where exactly would you add these structures
I don't thing the sunken see needs more stuff: it has unique enemies, the best music box for your base, an armor set, a furniture set, a miniboss and some unique terrain generation to present it's ore.
That would entirely depend on what kind of structure Calamity is interested in adding
I don't see the point of structures for structure sake
Some chests would be nice at least
It’s not for structures sake, it’s for the sake of encouraging exploration in the biome
Cuz all you do in sunken sea can be accomplished with only visiting a part of the biome
sunken sea is good, but its very out of the way
it's not that big anyway
Then 3-4 chests with interesting loot wouldnt hurt
you arent likely to find it if you don't know what you are looking for
I mean, the status message does kinda hint it
I’d be fine with just some chests being added since it encourages exploration of the biome
I guess
Chests with what?
which items?
some of them
Cause like Y stated, you can get everything the Sunken sea has to offer by just going into a small part of the biome
could have vanilla stuff or new items, i think anything could work
Unique new items can work so that you actually want to find those chests
heck, calamity already existing
Vanilla stuff would undermine the challenge needed to haul them
items i mean
Unique items would be neat
And it would really encourage exploring if the items are decent
torrential tear
yep but there's already a lot of weapons in the biome at the time you beat desert scourge and the clam
It shouldn't be items you can already get through fishing
Even just smth like prism back pet would be good enough
Yeah, and if a structure was implemented it’d help to add to the idea that there was once a kingdom in the Sunken Sea before Calamitas evaporated the whole ocean
Mhm
@quick ice Like... Atlantis?
Fiberglass can be found in crates too
Navy Fishing Rod and Torrential Tear would be nice, and then just a pet item and another accessory would be enough to encourage searching through most of the biome
fair but a lot of things can be found in crates and that doesnt discourage people from finding fiberglass in jungle shrines right?
i never got one from a shrine
You can easily fish for crates and i'd rather do that than go looking for it
just my luck
yeah its rare lmao
@versed tundra the Sunken Sea is stated in calamity lore (Amidias lore specifically) to have once been Amidias kingdom
fiberglass sucks a little when you can get the mechanical rod from beating skeletron
well if that's the case than a whole lot of items are kind of not worth exploring for
im not talking about the quality of fiberglass as an item, that wasnt my point
i was just saying it was a precedent for navy fishing rod being found in chests
but yeah
i personally felt that navy fishing rod being crafted was a bit... odd imo
The suggestion can be edited to add chests instead of structures because that would need more work and chests still encourage the player to explore it
structures is pretty broad
it could be like... as big as an ivy shrine
or not, they could be full on unique houses
i think it can be interpreted a few ways
Alright, I’ll post the suggestion to be about adding chests to the biome rather than structures
Thanks for the feedback
Also add that the items should be exclusive to the chests to encourage the player to actually look for it instead of getting it by a different method
also, i like the suggestion izzy
i thought that's how it worked???
how does it work right now?
Make the double (or quadruple jumps) come out first, and then you gain control over your flight.
Isn't that how it works or am I tripping
I thought that too
I was fighting SG and that was what happened with bundle of baloons
It doesn't. @karmic stone
what does it do then
It just..somehow restricts you from flying. It's very awkward. And no, I don't have Defiled Rune activated.
right now, doesn't it use the wings, use the double jump then use what is left of the wings?
might be wrong
I thought it jumps first then wings
I think it might jump then use wings
maybe you didnt jump enough
It does jump first then wings
it does jumps first than wings
but you have to hit space multiple times so it is awkward
this IS how it works though, jumps -> wings
If you have a cloud effect, you cannot fly until u use the cloud jump
i feel like making it auto activate would take away from the feeling of it
So it's the fucking cloud jump?
And since the cloud Jump always comes last in the jump cycle, all jumps must be used before flight can start
You'd think having multiple accessories that boosts your air mobility would be fun, but it's so awkward.
I tested it and that's how it works
I never have Defiled Rune activated. Having quadruple balloons and cloud jump w/ wings is so horribly awkward.
The BoB cloud jump really makes Moab not as good as it could be
It feels like my wings just never come out.
I would use MOAB, but I don't purely because of that effect
and don't combine extra jumps with wings. use one or the other
Just use a macro so it instantly uses all the jumps immediately after jumping
Why not both?

Alternatively, they could make toggling visibility on the Moab / BoB toggle the cloud jump, but keep the other jumps
Give another option to let the Siren pet move normally outside of liquids
Reason: The Leviathan lore item is a terrible option for this currently because outside of liquids you get -10% DR and -20 defense, making it honestly a bad lore item, knowing that its only other bonuses are a 5% health boost to the Siren's Heart, which is a rev+ only item, and a free spelunker effect when spelunker potions are super easy to get at that point and I can just craft a Chaos Amulet. A downside like that seriously outweighs its small bonuses. I want to at least have another option to let my Siren pet move around normally without a giant loss that reminds me of the Reaper Tooth Necklace or Dimensional Soul artifact, while giving no other bonuses I actually care about.
I just don't know what this extra option should be.
@prime elbow Don't post txts. Post Google Docs instead, so people don't need to download anything
Also biome suggestions arent allowed, and specific suggestions if this variety are discouraged, so this is pushing it
sorry.
That never happens to me. That's weird.
This weird yea
What am I doing wrong? I'm gonna have to actually try that.
this happened for me when i tested it too
what accessories do you have
Harpy Wings, Spectre Boots, Permafrost's Concoction and Heart of Darkness.
No more balloons.
are you really sure you don't have defiled on? test by turning it off and on and jumping
I tried with DRune and it looked exactly how you described it
"Your soul is yours once more..." is the message that plays in the chat when you turn it off
why is sunken sea bolded?
when I made the suggestion earlier, a bunch of people confused it with the Abyss/Sulphurous Sea
I'm making sure that kind of mistake won't happen again
here's my test, they should both work completely fine together
I don't see the issue
holy shit star of deso and weapon out wtf
Sans
So basically it's an issue on your side
I was hoping that there could an an autojump config option. As it currently is, using the MOAB means I have to slam my spacebar in rapidly in order to be able to rise as fast as I want to.
Whenever I do that, my wings just flap once.
And then never flap again.
...you're supposed to press jump more times to activate the extra jump(s) before you can fly
._ .
pressing jump just once with double jump(s) and wings causes neither to proc because you haven't exhausted your jumps and you're not pressing jump more to cause the extra jumps in the first place
this is a vanilla Terraria mechanic that would almost certainly require IL editing to change
and personally I don't see the point of "fixing" something that. isn't broken in the first place .-.
they either forgot the spacebar existed or forgot about defiled
and they haven't come back here
Jesus Christ this channel duet's giving me a headache today
channel duet?
Yea
because it's a vanilla thing
if you jump with wings and have double jumps you do not get your flight
you get your slow fall but the wings won't give you flight time
no?
because the double jumps are supposed to be proc'd first
the wings do have flight time I thought
only after your jumps are exhausted do you get flight time
oh nevermind
if you'd have let me finish--
Thomas has had enough shit today
I have, in fact, had quite enough of this channel today
I'm back here anyway because I have very few other productive places to be ig

Mood
if the channel is pain for you to be in you should probably mute it
I am one of the more frequent suggestors around these parts
I may not be happy about recent developments but that won't stop me from trying to push changes that I think will help the mod 
I'd rather not
it can be tiring sometimes, im sure thomas knows that
like, this stuff takes time to consider
which leads to why I don't mute this channel, because I prefer to actually talk about my suggs before even posting them 
trust me, if I didn't suggest stuff as often as I do this channel would be off the fucking radar to me by now
Then theres times where a 5 minutes convo gets dragged on to an hour
that is true
Some things I wish people knew not to suggest... especially because it’s in the channel rules.
randomized BR convo that should've lasted 3-5 minutes but instead went on for the better part of an hour intensifies
I don’t need the vietnam flashbacks
I mean there's no real way to force people to read the rules
keep the convos on track
even if you put read pins in the channel name
in any event, I suppose i should mention something sugg-related
......I feel like I came here to suggest something but I don't remember what

lmao

ill give you time to think about it, i wanted to ask how people would feel about elemental excalibur changes
lemme dig something out of my list of EE Plans™️ that I won't miss having control over...
unless you're ready right now...
uh, ill wait
i feel like the sugg chat has been way more active as of late
I like chattin in sugg over trying to find room in the perpetually crowded #calamity-mod-talk
yeah thats why i feel like discussion in there will be really scattered and confused
just really distracted
anyways
uh... okay so elemental excalibur

is this thing considered a dev weapon?
I think it’s a pay tribute to the thing that inspired calamity weapon
I never got to play Avalon. :c
but yeah, it is, i guess, a tribute weapon
in the same way... soul edge is i guess
as a reference to exxo avalon
Azathoth reminds me of Berserker Nightmare
ye
anyways i was asking because i wanted to suggest something for it
and idk if it would fall under the "its a dev weapon" schtick
I bet the wiki would tell you
well i mean, the wiki just says its dedicated to blah
It’s a dedicated weapon, but not labeled as a dev’s personal weapon. Tho the pins say something about not suggesting things to do with Shadowspec bar iirc
okay so I have it narrowed down to
- Bat Hook becoming a drop from Vampires instead of a Goodie Bag item
- giving Inferna Cutter the Axe of Purity Treatment™️
- buffing Gravity Globe and moving it back to Expert, and making Suspicious Looking Tentacle a rare-ish drop from ML in the vein of other boss pet drops e.g. Seedling, Eater's Bone
which one do I write a cool and thought-out sugg on 
Bat Hook memes
Bat Hook memes
Can I please address this Sunken Sea suggestion
Bat Hook memes it is
Go for it
Why is it so bolded
assess that SUNKEN SEA (SUNKEN SEA) sugg as you wish while I write out this sugg
I don’t know why in the SUNKEN SEA it’s so bold
Fair enough
Makes sense
Move the Bat Hook to an actually well-defined place in the game (for example, as a drop from Vampires during the Solar Eclipse) and remove it from Goodie Bag drop tables.
❔
This thing is quite easy to obtain even in the early game (bonus points if the player has a mod which can cause the Halloween season, which common QoL mods such as Reduced Grinding and Fargo's Mutant allow), is fantastically powerful for its tier, and essentially renders every other hook at its tier irrelevant. Might be a good idea to at least move it a bit later in progression so some lesser-appreciated hooks (e.g. Slime Hook, Skeletron Hand) can receive some much-needed attention. Would also help to smooth out hook progression a little more.
I like this minibiomes suggestion
on today's episode of "Bats! (MLP, Season 4, Episode 7)"
thoughts?
It seems good, i'd post it
alright, gonna wait a few minutes and then fire
as usual, any objections, speak now 
and no, "but muh early-game epic gamer hook of yessing to a block at lightspeeds" is not a valid objection
I’m kind worried that at that point Bat Hook will be outclassed and at that point it basically reverses the issue
remove it from goodie bags? interesting...
i wonder if that would be difficult to do?
How rare would the drop chance be?
not Halibut Cannon levels of rare
obviously
but definitely rare enough to where you'd likely have to go out of your way to get it
alright so its a pretty big grind if you want it
ye
so considering its accessible any place in hardmode
remember: Bat Hook anomalously pulls in the user faster than other hooks by default and that fact causes it to outclass just about every hook obtainable after it up until Lunar as far as mobility is concerned
and on top of that, its raw stats match the Spooky Hook digit for digit
i would go a different way of doing it
sure you can get an eclipse at any time, making rare drop chances nessecary
I wish it were at least something I knew how to fix, but I've looked through vanilla source and I've found nothing relating to Bat Hook
Weird...
Watch it be a glitch
well, nothing that doesn't apply to other hooks, anyway
but considering how uncommon vampires actually are, i feel like i would make it post plant from vampires with a higher chance
there are literally three post-Plantera hooks already
oh shit
in fact, that is the exact reason I excluded "post-Plantera"
well christmas spooky and thorn are like literally the same
I can remove the bolding from Sunken Sea if y'all think it's an issue, but I didn't wanna deal with more people confusing it for the Abyss
Thorn is weaker
post-Plantera already grants Thorn, Spooky, and Festive
im actually not sure of that exactly but they feel very similar
Thorn is the same stats as biome mimic hooks
ah, okay
I suspect it was originally a jungle mimic drop
guess that was where seedler came from too
Thorn Hook buff when iirc
and most of Plant’s drops
what if Calamity implements the Jungle Mimic?
Regarding the bat hook
Iirc the tradeoff for being so good was that it was only available at certain times of the year
Just like the Candy Cane pick and sword, iirc those were really good for their tier too
Problem is that's all invalidated by QoL mods
funnily enough candy cane hook is not on par with bat
byeah
i always thought that was a funny turn of events
The Well Fed industry is completely decimated if you're playing during the Christmas season
Candy Cane is also a seasonal exclusive and while the grab bag is a fair bit more common it has a lower chance from that bag than Bat does from Goodie Bags
and yet Candy Cane sucks

pumpkin pie literally decimates the food industry
Also
How easy is it to modify goodie bag drop rates?
IL editing and dumpster diving sounds quite unappealing to say the least
overriding them is fairly easy, I reckon --- there's a GlobalItem method that can allow you to override vanilla grab bag loot tables
PreOpenVanillaBag
from there I would assume you just replicate the normal drop chances except you cuck Bat Hook's drop out of existence
listen if it works for Treasure Bags I have every reason to believe it can work for shit like Goodie Bags 
public override bool PreOpenVanillaBag(string context, Player player, int arg)
{
if (context == "goodieBag")
{
// memes
return false;
}
// other stuff
}```
for Presents, context is just "present" instead

Place the Calamitas lore item in the player’s inventory, then deal 1 damage, whenever Bat Meme is used
im still stuck on this elemental excalibur thing because i love this weapon
would it be weird to make right click change the mode from shooting projectiles to true melee rather than just do true melee on right click
and why?
Well, if right click actually switched modes like the tootips used to say it did, all weapons would have that instead
uh well
to start, i feel like the visceral feeling of the weapon is hampered by the fact that true melee doesn't feel as satisfying because its on right click (if yall dont agree with this that's fine)
but also, i feel like there could be a little functionality here, like the color of beams would reset to red when switching to true melee? idk i just wanna know how ppl feel
Personally feel like the beams aren’t really all that good to begin with, but that’s an entire other issue
i kind of agree
the beams are underwhelming because of their hard to predict effects
I also find that most of the good weapons for endgame are homing so my opinion is invlaid
technically some of its projectiles do have homing i think
Again, that’s hard to predict though
Like, I tried to melee boss rush and I found Nanoblack Reaper to be by far tho most viable
Which is funny because I thought NBR was meant to be a Rogue weapon moreso
Either way with Elemental Excalbur it’s like, the projectiles are dope and all but with how few they are and how hard they are to hit it’s just like, the damage numbers have to be super high and the boss has to be coming at you for it to really work
i feel like the elemental excalibur should display primarily on-hit projectile effects rather than changing the properties of the projectile itself before hitting
Actually we could probably have the bat hook drop from hoodie bags only after a certain boss has been defeated
probably the best solution
...why
I personally think Bat Hook just shouldn't exist
Give another option to let the Siren pet move normally outside of liquids
Reason: The Leviathan lore item is a terrible option for this currently because outside of liquids you get -10% DR and -20 defense, making it honestly a bad lore item, knowing that its only other bonuses are a 5% health boost to the Siren's Heart, which is a rev+ only item, and a free spelunker effect when Spelunker Potions are super easy to get at that point and I can just craft a Chaos Amulet. Having a downside like that seriously outweighs its small bonuses. I want to at least have another option to let my Siren pet move around normally without a giant loss that reminds me of the Reaper Tooth Necklace or Dimensional Soul artifact, while giving no other bonuses I actually care about.
I just don't know what the extra option should be.
I nerfed levi lore bad bonuses
to how much
-8 def and-5% dr
I'd still like a way to have the siren pet move normally out of water without any downside
I think it was supposed to be opposite of leviathan ambergris
But for a passive lore item, a bit too much
Siren isn't really supposed to float outside of liquids anyways
Wisp exists
Siren is a fish, not a wisp
Yes but both are light pets and they have nearly identical functionality
and by the time you beat Levi you have access to Wisp
Fighting all mech alts (Cryo, Brim, AS) gives you an alternative option to get it and i like that
I'd rather just follow through with the soul thing I had planned
and remove souls from said 3 bosses
Yeah but I'd still like the treads to contain hallowed bars. They're angel treads. Holy n stuff.
I can add that to the explanation if you want, I guess
I just don't see why it has to be locked behind them
I don't really mind
I just want to do my soul thing
but we need more post-AS content 
"Mechs are post Mechs" is that a typo or...
Why is a dev asking for something. Is there something I’m missing?
That sounds reasonable
Also what does "mechs are post-mechs" mean if it isnt a typo?
dev suggestions usually are a check for community approval, ye
dead topic but wait, regulus riot is weak?
it got 4 mins flat when I used it
mechs are balanced for you to have almost all post-mech items available when fighting them due to soul availability + hallowed bars from 1 mech
that's how the deus drops are balanced
because I borrowed code from amidias' trident 
soul availability also means you get to have chloro items for 2 mechs of your choice
as such, mechs are post-mechs
e.g. use infernal rift on twins
the only exception I can think of is maybe star sputter due to ammo
It appears I’ve stumbled into a dev conversation
so I might need to retest it if it needs a buff
byeah, I kinda despise the idea of as, brimmy, and cryo giving souls
I dislike this tier breaking
hence, why I really hope we can get some post AS content for 1.4.4
What does that reason mean...?
@hearty yew That could do with a reword. Doesn't make much sense as it is.
and yes, Ben
Also the connection for why Angel Treads should be like Mechs is not given
I'm talkin within the suggestion itself
explanation provided
Thank you
@fast monolith I'll prevent natural boss spawns during frost moon, pumpkin moon, and old one's army, sound good?
Sounds good to me
What about other invasions
one, I'm too lazy to find out how to check for them
two, they don't have a time limit so if you die, then 
You can still just kill 1 mech and 2 alts if you do this
hence, why I dislike them dropping souls
although I've heard that on the latest update, twins are easier than cryogen
although that might just be from a nohitting standpoint
I wouldn't be too surprised, honestly
though that may just be me not understanding new Cryo at all in some facets
twins are definitely easier than cryo from a nohitting standpoint, and with how much damage ice shards do, probably from a non-nohitting standpoint too
I don’t see why the mech-boss alts have to be Mech-boss alts honestly, cause Cryogens certainly worth killing either way and it’s not like people are just gonna skip Brimmy or AS if they don’t drop the souls
I plan to remove the souls
but I'd like to wait until we get some post-AS content
and charred ore gear can just be moved to post brimmy
👍🏻 sounds great
Oh yeah, so before I try making a suggestion about this is there a reason that Cultist Assassins are Hardmode enemies?
They really aren’t that threatening at all, and their stats are essentially on par with the other Pre-HM drag enemies
maybe the chaos elemental ai tleeport?
idk
I think it's also so they don't spawn in the dungeon?
why do they spawn in the dungeon? I cannot say
Cultist Assassins confuse me
wait so Mech-boss alts will be actual bosses? instead of just random alts people dont do unless they want the drops
that'd be cool
aren't they already bosses?
mech alts becoming more of their own thing is absolutely something I can get behind
or full alternatives?
if only because I literally cannot comprehend Brimbo dropping Souls of Fright
they are already bosses, but they were created on the idea of being an alternative so yeah
not bad about adding Hallowed Bars for the Angel Treads recipe
the souls are just color coded
brunga
souls of might are blue, cryo is blue
souls of sight are green, AS is green
souls of fright are red, brimmy is red
I mean you could've given me an epic speech about how Cryogen's newfound might and that of Permafrost within it, AS' greater intelligence and wisdom, and Brimbo's fierce protection of what remains of her homeland grant them an alternative take on the ideas introduced by the three Mechanical Bosses and the souls they drop
but color-coding works too I guess 
you think too hard
fair enough
wouldnt cryogen be sight since Permafrost and therefore encases a sorcerer of high intelligence within it? Wouldn’t AS be fright since it’s a scary sea-monster? Wouldn’t Brimmy be night since she’s a sad, lonely, depressing thing?
night isn't a mech soul 
admittedly you have to get loose if you wanna go this route for Brimmy in particular
it's honestly kinda hard to attribute her to just any one soul
I did night because it’s more accurate for her lol
Destroyers an easy kill, he doesn’t need an alt
honestly I'm really excited for post-Brimmy Charred Ore in particular
since it probably means we get more Unholy Core items 
and maybe finally a brimstone-related armor set
Oh yeah, charred ore should spawn in that huge chunk of Crag where the 3 special houses spawn

The surface of the crag is littered in charred ore and then the deeper part of it has nothing but slag
Ben, Rotom is your dev pet?
best I could do was replace the furniture in the houses
read the wiki page for the pet
and use your own judgement
on the tooltip says "Thank you, Aloe! Very much appreciated from Ben"
the spoonfed answer is yes, why ask here
Mechs are post mech and this should be too
I dont think thats the best tl:dr
Lowkey reading the entire is less confusing
Why does it have a TL:DR it's like 3 lines long
because people are really lazy idk tbh
...actually, in a similar vein to Ozz' sugg
can we assess MOAB and how it's in the exact same situation
Arguably Catastrophe Claymore, Phoenix Blade, and Sun God Staff as well
but those items aren't as significant
nah wait, scratch Catastrophe Claymore
just the latter two.
mhm
MOAB, Phoenix Blade, and Sun God Staff all share the issue that Angel Treads face
but
MOAB's prolly the only other one worth fixing
unless those two weapons are subject to balancing concerns
moab is weird
I'd push for Phoenix Blade being fixed in this fashion if I actually had any record of anyone ever suggesting Phoenix Blade being a viable weapon

I still think only might soul will do for moab and fright soul for phoenix blade 
@west ermine I don't really see why that doesn't make sense
If you're uncovered from above (where lightning comes from), then you're still able to get hit by lightning
as far as I'm aware, the general early-game implication of being behind a wall is that you are in a cave or have created shelter for yourself
Ah, that makes more sense
I didn't realize that "large space above you" meant just any decently large area, I was thinking it extended into the sky
I think a better check would be if there are background walls where the lightning originates from
so that you're not safe just by placing some walls behind you even when you're completely exposed otherwise
I think the lightning bolt spawn like enemies. I doubt there is anyway to check the spawn location of enemies, but checking whether the player is behind a background wall is much easier
And if you can place wall behind you and stand still, you can definitely place a shelter anyway
Nah it doesn't spawn like an enemy, its randomized spawn position is defined before the projectile is created
It wouldn't be too hard to check if there are background tiles where the spawn position is
can we all agree that Supernova's crafting tree sucks?
You already suggested something about that
yeah
Maybe a way to test that using that method is to make a world filled with walls using TEdit and see if lightning still strikes
Everclear doesn't even take it that far
And this debuff will make nobody want to even use it
How do you drink it 3 times in 5 minutes when its buff lasts longer than that
It lasts 15 minutes
wait, i read that wrong nevermind
That still doesn't make much sense knowing that no other drink does that
Ehh nevermind this makes no sense i just realised

wew
[[Alcohol Poisoning]] exists yea
Are you gonna delete it or shall I?





hes on to me
