#suggestions-discussion
1 messages · Page 784 of 1
it doesnt hurt to try
it does though
I don't think this is really necessary, you'll just die if you go into the temple pre hardmoda
you can still hammer acuated blocks yknow
There are people who cleared out the jungle just to make the temple able to be hit by meteorites
so they could get in
and yeah, you really, REALLY can't stop people from breaking into temple early
You can't stop them
just place a chest in the temple. easy.
chests stop meteors
and yeah ^
why are you even trying to stop it in the first place
who benefits from this
There's no real reason to stop one way to get into the temple without getting rid of all of them
Either none of them, or all of them
no more spear traps prehardmode
. . . that's it?
How about a temple guardian instead
pretty weak reason
if you can get into the temple and yoink those without dying i think you've earned them tbh
Either stop all of them, or none of them
since people were so offended by my logic gates suggestion
^ to hec
Its just a bad suggestion, bud, you gotta face the music
it's a risk reward scenario, if it hurt the balance of prehardmode i think there'd be more to be said but unless the traps are shredding bosses i think it's fine to leave the temple open
People WILL try to get in
It makes more sense to try and stop hoik-ing over this
especially since it can literally generate an open pathway in which is brilliant and extremely terraria
Which will still exist if you stop the platform thing
it gets rid of by far the easiest way to get in, so whats the bad thing?
hell, you can't really fucking utilize traps until you're post skeletron
There's nothing to be gained besides traps
In fact, if getting supertraps early is the problem, why not just suggest that supertraps have a higher mining power requirement???
and death
. . dude, it doesn't even get rid of the easiest way to get in
you can hammer acuated blocks to cause them to fuck up and let you walk through the adjascent wall
Calm down everyone
oh
You can hoik in from below
just face it, you absolutely can't stop people from getting in early
then place unactuated blocks around the door then actuated ones
. . .
There's no point in trying and blocking people from entering temple early
Didn't I say you can hoik in from below?
unactuated come hammered
i've had traps spawn out of temple before, it really changes nothing. and that's in regular expert mode
@tropic portal you need a reason for that

@prime elbow I propose that you just make a different suggestion about how "Supertraps should have a higher mining requirement" instead.
aren't throwing > rogue suggestions also banned and have been literally forever?
^
They are.
The items you get from temple early arent game breaking at all
Because throwing is getting moved to ranger by Terraria itself next update.
So Calamity has no reason to touch them.
yeah, it sucks but to fix they'd have to convert it to an all new class
it'd be a pain
I don't think that suggestion is getting edited or deleted anytime soon
It's literally in the suggestion don'ts
He's typing in the #suggestions-voting channel again, actually
should actually be deleted instead of edited
Whilst playing Minecraft?
what
They have said there won't be any interaction between rogue and throwing
i mean you can do the whole game without using vanilla throwing so there'd be no point
Because nobody reads 
Throwing is...pointless honestly
@tropic portal pinging again to let you know to read the pins found on top right corner of your discord app/web browser
calamity rogue is so much better than vanilla thrown stuff
The only reason to touch throwing is grenades
Feels like a class they wanted to make and then bailed on
That's why its getting changed
This suggestion is in the don'ts
Bruh
Why tho
they just edited it
that's not an edit though
at least edit your original suggestion instead of typing a new one
that's a second post.
For one, that took 5 minutes to type, apparently
no reason to edit it, vanilla throwing is boring and uninteresting
wait they just posted a new suggestion
sorry im not sure how to add extra lines
you don't need to
The bigger issue is that you haven't read pins.
You say beenades are unviable?
click on the three dots when you hover over a message and click "edit"
vanilla throwing ain't a class, simple as that
it pretends to be one so the devs can look good for removing it from the game because it didn't add much or whatever
- Throwing is ignored in Calamity because it's being turned into ranger
- Other mods like thorium already expand throwing so calamity doesn't need to care about throwing
that second one ain't much of an arguing point, but I digress
which is why it's being thrown away
vanilla throwing is quite literally being thrown into the trash
the devs have treated it horribly from its inception
They changed from ranged to throwing and then back ranged again
Why is throwing becoming ranged when some melee items are thrown
No idea
such a shame too that the throwing class is the only good throwing item
it deals enough damage to kill a class
They definitely shouldve became melee but no ranger doesn't have enough weapons
melee grenade
melee grenade
throwing was most likely a test to see how it could work, and what better to test it with than thousands of people, who lost interest after a few months
no ranged weapons are thrown
Melee beenades
what's funny is, melee has the most thrown weapons of any class
well yeah people lost interest cuz its not even a full class
because every single weapon that could've been in throwing was thrown into there instead
mfw beenades get affected melee speed
we've been over this time and time again 
byeah since the suggestion violates the suggestion don'ts doc, I'm gonna go ahead and delete it
cool
it's always the same simple and harsh truth
the throwers of the vanilla world were beaten before they even realized there was a fight, because there were no accomodations made for them and the devs continued to ignore a class they'd made even well into the territory of being able to change it
and that, friends, is that
what
fargo already does this with a lot of melee weapons so just use that instead
B-But my throwing stans
you could've just said "throwing is worthless and would be awful to continue developing"
now, what's this about the Soma Prime's sound bein' horrible to listen to?
they said it's too LOUD
turn the "sound" option down
now there's somethin' we can fix feasibly
I did.
I have it at 5%.
And it's still louder than the music I have at max volume on the side.
It's the worst weapon noise in the game.
god it's so funny when i have on war pots from reduced grinding i cant stop laughing
Best sound is the human quack of course
dude the "WAH" gets me
I'd honestly enjoy Soma Prime firing off that quack noise rapidly over the noise it uses now
It's like, so loud that it's almost disadvantageous
so ma - so much - so much fucking noise god why
Like, you most likely will miss sound cues because you're firing this thing
If the excuse is to change a setting then you know shiz is broke XD
It's not even a setting issue
Thats my point
i had no idea it was so bad
Arguably the most overrated one as well
Wdym a warframe weapon?
Soma prime is from warframe
there's like 10 warframe weapons
ye
I thought the majority of the Calamity weapon references were Borderlands 2 refs
Wait nvm
Norfleet reminds me of destiny
Norfleet is also BL2
I thought of the wrong thing
Ah
Oooooh. I keep seeing the stars slowly climb on the sound effect sugg. Tryna keep my hopes low
No memes :o)
what.
Get bamboozled
don't shitpost in here
^
Speaking of. Hopefully they also change the sound of last prism when journey's end arrives
Keep ontopic please
it was revlative to the conversation though, was literally about soma prime
They being RE
Again, no meming
There's no real reason to meme in here
You can always discuss something without meming
but like, fun?
No fun allowed.
Yharim says no fun

ah yes i laugh now
No need for funny
it's not even funny
This is suggestions not memes
you cannot do the funny
it is i l l e g a l
anywho now that that's out of the way
to be real, memes are like.. highkey know when they’re appropros
Yharim doesn't laugh. Calamitas doesn't laugh. Dog doesn't laugh. Why should we be allowed to laugh?
...what were we talking about again 
soma prime
Soma prime being loud
Soma Prime's chainsaw sound effect
fair enough
Unlike the Terraria chainsaws, though, it's just an actual chainsaw sound
Soma Prime. Primed Bleeding Eardrums. Sums it up nicely
If they don't nerf the loudness of the thing, can we at least get a tooltip for the gun that has a warning?
Like, along with the "Inflicts a powerful bleeding effect" tooltip it also says "Inflicts this on your ears as well"
Warning: RIP Headphone Users
we're better off just turning it down
I don't think the sound setting affect it's noise
Loud enough to make Calamitas to go insane.
AGAIN
Only completely turning it off would work
sounds can be reduced iirc
I know
what will soma prime be without BRRRRRRTTTTT
That's the point of the suggestion
Bat hook is
to hook progression
Ideally it would probably be best to make it available somewhere mid-Hardmode or something
That suggestion is just gonna get denied
It's a seasonal item anyway
imagine having the best hook at the start of the game
it could be a vampire drop
maybe post-plantera or golem
Or just make a new hook 
make a new hook?
Lol just realized I've made 6 suggestions in one day
I should take a break from Calamity
you made 4
oh shit, ill delete it then
thank you for telling me
blue-check in semblance to this: https://discordapp.com/channels/225030931008847874/263382359397761025/667266050131361793
I think there only needs to be a visual indication for defiled rune and armageddon
those are the only ones you turn on and off in the middle of a playthrough
I think making Defiled rune and Armageddon a debuff is the best way to add a visual indication
from what i've heard, adding UI in-game is harder to work with
Umbrellas don't shield lightning
a change like this doesn't make much sense
Hmm... Let me change the suggestion in a way that would make Umbrella more useful, then
Could you post it here before uploading the suggestion
Ok, so during Rain, you will be inflicted with Wet Debuff, this debuff should also make you to get striked by lightning more often. Also standing near a tree should increase the chances of lightning strikes affecting you too, since that makes sense as people are high likely to get hit by lightning if you are wet or standing near a tree.
Also, either equipping the full set of Rain Armor or holding an Umbrella would prevent the Wet Debuff too, as a QoL.
How about this? If you have the Wet Debuff, you will take more damage from Lightning Strikes.
No often strikes
I'm still not sure that's how lightning works
I can see the logic behind it
it has to be realistic for it to work
That might work then
being wet in rain is also a masomode thing
It should be a vanilla thing
Well, the Space suffocation is also a maso thing, isn't it
But overhauled to make it more intense
well, death mode doesn't have suffocation anymore
Oh ok
it's replaced with moon burns and sun burns
Being wet in rain and having it buff up lightning will make it more strong than it already is
imagine building stuff
that'll get pretty annoying
what if you're building an arena
Oh, that is a problem
and just for exploring
you would need to have that umbrella with you at all times
it makes it a necessity
instead of just an upgrade
nerf reaper shark
i like your profile picture altix
Jesus dick, dude
Also like the most specific thing in the world
suggestions aren't supposed to be that much
lightning rod
I tried my best to make Rain in Death more intense and also grant some things that would make the life easier during Rain too.
Is it true that being near a tree would increase the chances of being struck
Well, lightnings prioritize trees in most cases, and most lightning strike deaths occurred near trees.
rain honestly doesn't need that many changes
it's fine as it is, other than lightning killing you instantly early game
Ok, so I should suggest things that would reduce the damage you take from lightning like Armors, perhaps.
A New debuff for Rain is unnecessary, I agree
I think lightning rod accessories are good enough imo
armor already reduces lightning damage
We don't really need other gimmicks with Umbrella or whatnot
Umbrella changes would be fine i guess
that's suspiciously specific
but all of this is just too much for a single suggestion
Ok it's specific, but it's a good change imo
rain doesn't actually need any of it
Have something to earth it
this is also kinda chaining different small suggestions in one
What
i guess that makes more sense
I am changing my suggestion right now. It will be smaller than it was.
Good
I don't think umbrellas need to be changed
surface chest items aren't meant to be that useful
and it can be a potential lifesaver if you set a hotkey for it while exploring underground
How about just giving one purpose: It prevents the rain attack of Angry Nimbus, but not the lightning strikes or icicles.
That's pretty small
That would be useful, as they are really annoying to deal with if you just want to run away
Hmm... Or maybe it would grant immunity to Wet debuff if you hold it.
If not, then Umbrella will stay the same as it is.
would the wet debuff do anything?
My suggestion will make it so lightning atrikes deal more damage if you are wet.
%25 or %50
there needs to be other ways to get rid of it
Well, I also suggested some things that would make you less likely to get hit by lightning.
Like some Water related Armor or items and Amidias' buff.
Not Rain Armor, as it doesn't make sense.
But imagine getting hit by a 50% stronger lightning bolt
you'd probably die instantly
even 25% is too much
So, then a new debuff is needed, so Wet won't be annoying. And having either Siren's or Fishron's lore would grant immunity to it too
I think that's the point
what
This is supposed to be an inconvenience
Make you think harder about going out in that weather
what if you want to explore
Yeah, that would make sense I guess
pre-skeletron
Well
You don't
Ig
Hmm... Let me think
Lightning is already annoying as it is
Or you risk getting shocked
this is too much even for DM
And again
That's the point
it just annoys you
Maybe a drop from an Ocean enemy that would make you less likely to get hit by lightning?
Obtainable pre-boss
Or maybe is dropped by Flying Fish?
But that is specific still, geez
I'm not just going to wait out rain
It shouldn't be pre-boss imo
You should have to learn to work around the elements instead of just getting something to invalidate them
At least for a little bit
What if i was building an arena
How about after Eye of Cthulhu or Desert Scourge?
Or Amidias sells it after those bosses?
Since he is a sea-related NPC, just let me think for a while
A post-boss accessory that slightly protects you from lightning is fine
but lightning itself does not need a buff
Things don't always go according to plan
Hmm... Ok
Idk how many damage lightning deals to you
Since I haven't played DM recently
it kills you instantly early-game
From my experience, it definitely is annoying enough
You'd probably survive that
but you can't get that many heart crystals early game in DM
So, it is around 250-300
space kills you so it's harder to get life crystals since there's no planetoids to go to
I do like the mechanic with the ore armors tho
Copper reducing lightning damage is an especially good idea
Incentivizing the use of an overall weaker set for a purpose besides combat
Also
They exist underground
And iirc they might even be craftable as of recently
Ah
Well, bad idea, Copper conducts electricity
Copper is the second best conductor of electricity
Only Iron Armor would reduce a lot of damage.
Silver Armor and Gold Armor would be terrible ideas, since they conduct it very well
btw you should go edit that suggestion and make it smaller
that's too many changes to suggest
Good
I'm gonna read through it now
How does being in a bubble make lightning less likely to hit you
Amidias' Blessing you mean? Well, it makes sense, since he casts a protective magic to allow you breath in a place where you can't fully breathe even with the best gear
Granting another purpose to that buff would make Amidias more interactable, wouldn't it
but at the same time it doesn't make sense
The tree change is one im definitely not a fan of
there are trees everywhere
Question, have you played deathmode?
I haven't played the recent one
well from my experience, lightning is already a pain to deal with
especially when building
or even just exploring
iirc lightning will barely ever hit you if you stand
I thought lightning doesn't strike within your range
unless you have a qol mod that makes building faster it shouldn't destroy the pace
I have a builder potion
thats it
and it has striked pretty close to me even when standing still
The idea of Lightning Rod is pretty pointless since you can just use the torrential tear
and it's not as annoying at that point
just a waste of an accessory slot
Why would being in a structure like a Dungeon reduce the chance of lightning hitting you if you are already protected by a roof
And the silver armor change is just an unnecessary nerf
Lightning Rod sounds like a sis
And again, i'm always near trees exploring so making lightning more likely to kill me is just buffing it, and it's already annoying
So far im not a fan of any of these changes
oh the suggestion got deleted
Well, I agree, I would suggest something like this when I am experienced about this sruff
Alright, that's better
you should experience it first
Yes, you are right
before suggesting changes
(still a sis though)
lava waders would just be protecting your feet
it does grant immunity though
just get a warmth potion
heat immunity that is
that's pretty weird
anything that raises lava timer above 0 should grant heat imm
heat is to the right
None of the lava charm shit grants cold immune afaik
lava charm grants cold but not heat 
@waxen pike Reason is invalid. Lava Charm only grants Heat Immunity
wait wtf did the table flip itself
thonk
that needs to be edited at some point
@termi urded
10000 iq
Campfires give cold immunity, just use that
you can just place a bunch of them around
Immunity to heat is being immune to lava, having the lava rose, or having a lava timer above 0 (from stuff like lava charm)
Immunity to both is the molten armourset, magma stone, frost armour, frigid bulwark, frost barrier, frost flare, rampart of deities, soul of cryogen, or being a snowman.```

(This is a quote from dev server)
also welcome to calamity magic
you get superpowers being a snowman

Why would you use a vanity item for cold/heat protections?
MSaH is not just an ordinary vanity though, it's also a dev item
Dev and donator items usually defy anything going for it
Did the donator ask for this?
k
Boss/Miniboss suggestions are off limits right
I know bosses 100% are
but idk if minboss bois are
meh
I had a thought as to filling the slime boss void that astralgeldon left, seeing as how the sulphurous sea has all those corpses in it it'd be fitting if there were a king-slime sized slime that was chock-full of skeletons maybe post-moonlord
call it like the corpse slime
but I don't really feel like writing futilely
We don't need another slime boss

More slime is always needed
If those weird advertisements on gelbooru are to be believed
okay so this is... eh? I'm not sure whether or not this infringes on the "no suggesting change of class" rule
But I feel like it would be a lot more player friendly if the weapons that have melee -AND- rogue variants, like the various boomerangs
To have crafting recipes where the recipe is one variant and the output is the other
Re: You can interchange between them at the appropriate crafting station
could've swore there was a "don't" about melee/rogue transformations
This idea is quite overused and due to variety of reasons (one of them being free reforges/losing reforges) isn't gonna be a thing, at least now
I guess that makes sense, it just feels like someone could get screwed over pretty hard if they make elemental disk (melee) when they meant to make elemental disk (rogue)
Because you can't use the melee variant for anything, whereas the rogue variant can be used to make celestus
@waxen pike already a thing
It’s not still froze to death with lava waders but not lava charm
It did
They give heat immunity
Used it today actually
Well, it must be something else
Pre hardmode blizzard
The lava charm does both idk why
could you retest that and send footage
When I get home I can
I would say Death, Defiled and Armageddon buff icons to show their activity but buff icons are already problematic due to the cap, which I’m assuming is something that can’t be changed
i believe the cap has been changed in the past
but i dont like it being a buff either way
because compensating for the extra buffs from difficulty modes by increasing the number of buff slots could cause problems in other ways
Things I wouldn’t know about. I wanna ask because I’m curious, but that’d be kind of off topic.
I suppose only Armageddon needs some sort of a tell that it’s active. The others are more or less obvious.
could i suggest a calamity mod extra music thing in the suggestions?
because uh
a skeletron music box would be nice
nah, i think there's a server for it, ask it there
hmmmm
i dont think the same people run the extra music mod
extra music is not a part of official clam yeah
f
you can make sugs to main music here though
check out #other-discords because calamity mod extra music's there if you aren't in it
emkay
also, i have a quick question... regarding a suggestion im making
how do you think people would feel about the insta-kills being removed from post-DoG damage accessories?
not asking anyone specifically... just wondering if anyone has an opinion
Darksun would need to be rebalanced if that was done. Otherwise, it makes very little difference since most of Calamity past then is bosses and grinding for misc materials
also I think the term you're looking for is class mega-accessories
Could I get some input on my suggestion?
Make it so you are not affected by a blizzard in an underground ice biome
Currently, if it is blizzarding in death mode you freeze to death after roughly a minute, there's no real problem with this being added for some extra difficulty except that the blizzard can still freeze you underground. I get death mode tries to make it difficult but this is just unfair and unrealistic and I would almost call it a bug. Not to mention you have no way of telling it started blizzarding out until you either die from it or get a weather radio and actually check the radio every 5 seconds.
they don't apply to other damage accs like amalgam
I relate
okay so, in regards to the instakill
honestly i dont feel like darksun is balanced for the instakills anyways
i mean, the enemies are tanky
Like the Possessed has like 20K health
Without the instakill I’d be slapping the thing for like 5 seconds, which is annoying as Melee where every hit sends it offscreen
i really didnt find it that challenging
i think they have massive kb resist too, right?
because im literally playing melee and im not having that issue
might just be glacial state, actually
Like I’d hover the Obliterator over the enemies and use the lasers only, because as soon as I hit it with the yoyo, bam. Offscreen somewhere.
hold on let me confirm
Given that it happened to me with several other weaps, I’m guessing that’s an issue on my end
it might not be
i have a feeling some weapons are more prone to kb than others
and if its glacial state like ive been assuming, the enemies you may be having issues with may be immune to it?
tbh i can agree with a health nerf for the normal darksun enemies
I don’t think I’m inflicting Galcial State. Weird because I thought the Elem Gauntlet inflicted it
Either way I think the hyperspeed mothron spawning and slapping you for 700 damage before you can react is much more of an issue than normal enemies having too much health
ye that's fair
nailheads and eyezors having an absurd amount of health and damage too
doubling stats isn’t really a fun difficulty change
Other than the whole Darksun deal, I think the instakill thing is seldom useful. It isn’t a big deal to keep it, but therefore I don’t see why there would be much of a push to remove it either. It’s just kind of there.
yeah, its a little minor
but there are two concerns i have
- random instant heals
- balancing of later parts of the game (draedon, yharim, etc)
I remember someone once suggesting to move the instakill effect to dimensional soul artifact
hmm
that's interesting
i wouldnt be opposed to that personally
but like, yeah
point is, when you instakill something theres a chance that kill will heal you (silva/auric orbs, empyrean knives, literally any heal on hit effect) and you literally get all your hp back
oh
that explains why I randomly get big heals

oh, the instakill move suggestion only hit 43 stars
so it never got delivered
Just have heals not occur on instakill hits. (Or is that annoying to do?)
I would assume that'd be annoying
Meh
but what do I know
Especially if you consider the game will cap out lifesteal for a long time due to overheals like that
So it hurts you more than helps
Anyway if Darksun enemies can instantly delete your health why can’t you instantly un-delete it?
just don't get hit lol
but yeah to be honest, the damage for darksun enemies is a little ridiculous for that point
If we have nukes why don't we have cities-in-pockets?
Idk ask Brainiac
I'd agree on enormous scaling tho, ye
Chozo mentioned something about balancing future content too, and to that I’d say cross that bridge when we get to it.
Uninformed public such as myself don’t even know how far out all of the Draedon & Yharim stuff is so...
also tbh i don't understand the whole "chance to instakill enemies" thing for the post-dog accesories
like the only enemies you need to kill at that point are mini-bosses, and you already get enough batshit power to instakill everything small anyway
i guess it's an overkill thing
Was supposed to be QoL when it was added afaik
ah
fun fact: DS lore decreases damage by 2.5%
How huge decrease DS worst lore item
early game that's, like, one less damage on your strongest weapons at that stage
I'll still take the offer for DS lore and KS lore yea
people keep crying fowl over these damage decreases but like
@neat geyser
literally 2.5% damage? making it bad???
tbh i feel like people just don't know how small the damage decreases actually are
Menacing already does virtually nothing at that stage of the game and that's a 4% increase
what makes you believe a 2.5% decrease is gonna be any bigger or badder
and I have doubts people will use DS lore in the endgame
since 5 defense is nothing
so I see no problem here
full menacing makes a difference but like
full menacing pre boss lole
full menacing makes a difference, maybe
but one Menacing modifier alone just doesn't cut it
you barely get anything from it
this is the same deal
early game might be better off investing into lucky
just in the opposite direction
What I'm wondering is why the damage decrease was included at all if it's so minuscule
yay, your arkhalis deals 0.625 less damage per hit
I think it's just for thematics

Lucky is a brilliant investment early-game because it is the single best modifier to obtain when building for Turbulance
which as we all know is an equally briliant weapon with no downsides whatsoever

I am a perfectly unbiased person, just go with it
lucky is a good investment early game in general
honestly yeah
pre-Hardmode in general, crit chance boosts will take you a lot further than damage boosts
since your base damage isn't usually big enough for it to matter much, but your crit chance is pathetically low
it then slowly flips as you progress through the game
Lucky becomes sort of a diminishing returns kinda deal since you start getting innate crit chance bonuses on everything, and Menacing becomes more powerful as your base damage start to justify using it more and more
anywho, the point is, a 2.5% damage decrease means quite literally nothing at the stage of the game you get DS' lore item
now, if you wanna talk about how KS' lore downside is overtuned, especially given that you don't really notice the boosts it gives you at all...
should it be like 3 defense instead?
yeah
its upside isn't exactly noticeable, especially when other items you can get at the same stage of the game grant a greater boost
and at the stage of the game you generally fight KS, 5 defense is a pretty hefty number given how much you typically get from armor and accessories
I never noticed the movement effects of KS lore but I always equipped it just in case it was having an effect
well, I reduced it to 3

well, the part about diminishing returns of crit is kinda wrong. damage stacks and loses efficiency much faster
What would be correct to mention is 100% crit hardcap but the only realistic parts when you reach that is ultra late game and rogue stealth luls
Well there's no reason to hard-cap it at 100% considering further boosts do nothing, right?
It's a natural treat of crit, not a proposal or anything
It never did anything past 100% either way
hm. might've looked at it wrong
the thing I'd figured was that the amount a crit chance boost helps you is at least partially proportional to how much crit chance you already possess
either way yeah crit chance literally does nothing beyond 100%
alright, how do you think people would like a suggestion to give the jellyfish necklace a secondary source?
It seems fine as it is
i do not agree
well my biggest problem is they have exactly one source if i recall correctly, and that's the pink jelly
i uh
i know
wait
there is only one way to acquire it, it is an obnoxious thing since by farming them you can accidentally summon siren
memetis shrimp are a thing
ye normal ocean grinding would be nice if theyre weren't sirens constanly taking up time to ignore/dodge
that
the item itself is misleading
I've been cheated and lied to
Thought it also came from crates but it seems to not
use defiled and you should get it real quick
could make it drop from one of Clam's other 3 jellyfish
ghost bells, mirage jellies, or box jellyfish
aha
they have the Abyss Shocker now so they're definitely fine on drops
didnt know that
all good, it was added in the most recent update
The necklace dropping from other enemies is fine, but not really needed
it's fine as it is
while it is fine, there are plenty of items in the mod that get unecessary drop chances from other enemies since logically, they would drop it
For instance, Turtle Shells from Gnashers, Diving Helmets from Thrashers and all the underground Sword drops from Cosmic Elementals
I think they're meant to be a Sea Turtle
gnashers are a type of turtle ig
snapping turtles probably
yeah, wiki says they're based off of the snapping turtle
if they're based off a turtle, I guess it makes sense
exactly, they make sense. Which is why giving the Jellyfish Necklace to a Jellyfish enemy would also make sense
i mean
The turtle shell change is great too, i hate farming giant tortoises
bone sword isnt really... used in anything, right?
nah
you can craft a giant tortoise shell into a turtle shell now
it's not a material
and starfury and enchanted have crafting recipes
arkhalis doesn't
yeah but i'm still farming the giant tortoises
i think arkhalis is the main reason yeah
to get that
so it's less painful to get shells
yeah, Arkhalis is the only one that really should drop from the Cosmic Elementals
everything else they drop is just extra
I think enchanted sword and starfury is fine for the cosmic theme
its a nice chance to get a cool sword, ill give it that
also on the topic of enemy drops, shouldn't the Plagueshell drop Tortoise Shells and the Viruling drop Beetle Juice?
but if we want to talk semantics, arkhalis is all you really "need"
both items are dropped by these enemies non-plague counterparts so I don't see why they wouldn't drop from these enemies (Especially the Tortoise Shells, since you can clearly see that the Plagueshell has a shell on its back)
plagueshell could probably use it
i have to ask at this point.. do we really need that many turtle shells?
i mean, yeah it makes turtle armor easier
but really only 4 shells are needed for all crafting recipes
if i recall
for the armor at least
6 Shells
and realistically, no, you don't need that many shells
what are the other two uses?
you use 1 for each piece of the armor and 3 for the Frozen Turtle Shell recipe
oh that would be 7
7?
because 2 for 2 chestplates to be upgraded into beetle
oh, forgot about that
could add it to like titan scale recipe or something
although titan scale already kinda expensive iirc
i wouldnt be opposed to that personally
yeah, it'd work well in Titan Scale or another potion based off of Tanky-ness
but yeah its expensive
if not Titan-Scale it could work in Crumbling Potion
crumbling already uses forbidden fragments tho
swapping the Turtle Shells for the Forbidden Fragments in the Crumbling Potions would make more sense imo
but like why
cause Turtle Shells are a more generally used material and easier to get
Forbidden Fragment already has enough uses in weapons
I hink crumbling pot holds theming with said weapons
just counted, Calamity adds 10 weapons which use Forbidden Fragments
I guess so, but I'd personally swap it to Turtle Shells since they (Alongside the 4 jungle materials Calamity adds) all have 3-4 uses each
Frost Cores kinda be gettin' left in the dust tho
literally only used for Kelvin Catalyst aside from Frost armor

no see it's fine, cause they're used in all 3 recipes that make Frost Armor
but yeah, Frost Cores (And the Ice Biome) need more stuff from Calamity
truths
instead of essence of eleum make frozen turtle shell need frost core
love him or hate him, Ben be spittin' straight fax
actually not a bad idea
I can get behind this
cryo drops frost cores that do like nothing
yeah, changing it to Frost Cores would work
maybe it still need essences but frost core addition would be nice
getting into the specific item sugg range
what if there was an alternative to the crumbling potion that used essences of eleum, frost cores, and maybe... cryonic bar/stardust? to create a potion that benefitted ranger and mage
summoner gets left in the dust but that would be cool i think
increased projectile velocity
definitely not suggesting that but its fun to think about
ranger probably doesn't need the potion 
mixing Frost Cores into the recipes of a few other weapons like the Flarefrost Blade or the Temporal Floe Sword would also be nice
and no we're not doing it how Magic Quiver does it because Magic Quiver does it in a way that makes it useless for arrows which already use extraUpdates
I mean there could be a summon potion made from jungle shit
yes give Jungle Shit a use
okay so actually
They aren't really just rare items anymore then
Calamity adds like six Jungle materials
all of them are used for exactly 1-2 things each
why? I have no idea
Exactly
but frost cores in recipes sounds cool and good
it's bothered me for months but I've been scared to bring it up because muh jungle bloat :(((
still, i want to be able to use like carnage to make bloody edge
@timber thicket it would be useful but the RIV needs to give some boost to crafted item. Just a small one
hilarious one ben
Add it to a potion
wait thats not what it's suggesting
good to hear somebody agrees with me so I can bring it up 
maybe increased chance for the best modifier instead of adding whole new things?
plus it could help with grinding
i.e. i wouldnt have to get AOTE for AOTC if i can just grind bumblebirb
(if you cant tell i hate grinding especially when its forced on you)
well yes but why would you
I am not gonna be forced to grind for something like Swordsplosion
AotE is a billion times easier to get than 'Splosion
still
and additionally doesn't require fighting Birb in the first place
lets say therres that 1 weird dud
still?
or idk, using carnage in recipe for bloody edge
1 weird dude is really not enough
nope its both of us Tones :3
brunga my name is not Tones
Quasar into shattered sun?
im just thinking of examples off the top of my head
they shouldn't be crafted into anything
for just 5 dollars a moment, you too can stop nick abuse from torturing any more innocent non-cooldudes
but here's the Dealio with Jungle Drops
- Murky Paste has no reason to exist
- Trapper Bulb and Maneater Bulb could literally be the same item since they're used in all the same recipes (And then maneater has 1 unique reecipe)
- Beetle Juice is used in 2 items that use the Bulbs mentioned previously, and a vanilla item that most people get from normal enemy drops
literally forgetting Butterfly Dust 2
seriously, if you just remove 2 of these drops nothing would change
why is Gypsy Powder
oh wait, tHEReS mOAr
idk if anyone brought this up
but yeah, I'd just cut the Gypsy Powder, Maneater Bulb and Beetle Juice
Why would i try to get grand dad instead of grand guardian
gypsy powder is to be annoying when making ampoule
the bruh
and this kinda ruins some crafting trees
post-Golem sales meme
I would cut trapper bulbs tbh
what's funny is that that is right in time for PBG, who is arguably the last thing Ampoule will actively help you best against
The main purpose of rare items and legendaries is to be "oh cool here's a cool and good item" that you probably get randomly in your runs due to how many of them there are; and not to fit the people's mindset of "yo this thing is a crutch OP must have"
@timber thicket
Needlessly different version of a different item for more grinding
And worse it’s more of a pain in the ass to get than maneater bulbs
would you not want to get maybe a bit more use for it?
if you get quasar you just ruin the shattered sun crafting tree
you already get more use than should be legal out of some RIVs
grand dad in the buffed events 
also having 2 of a similar weapon in the same tree of different origins would be pretty awkward
Grand DAD becomes stupid for immediate post-ML grinding and then falls out of favor and then becomes stupid again once buffed events start happening, yes
grand guardian and grand dad both being with in earth be like
1 or the other is much worse
wait
or like, AOTE or swordsplosion
yeah that ruins the crafting trees for a lot of stuff
i use those examples the most as they are the one si think of the top of my heaed
That’d make pointless recipes wouldn’t it
being able to use Transformer for Absorber be like
I think what they mean is simply adding recipe groups for these RIVs and the items they're based on
It'd be weird for regenerator to go into Asgard's valor when the item has none of its effects
that is correct
yes but also doubling code
I personally don't like the idea because it defeats the purpose of actually going through the crafting tree for these items
but I disagree with the concept
but ¯_(ツ)_/¯
they're intended to be unique one-off items
just make rivs return to the normal drops with an autohammer ez
lower the quality by hammering



I mean, aren't there two weapons that include a legendary weapon in their recipe?
no
yes
yes.
what
dratalitornus and apotheosis
Drakadakadakaliornus and Apoth.
those dont count
Yes they do.
why wouldn't they
nvm
What does Drataliornus even mean
They're both weapons, and they both use a Legendary weapon each in their recipes.
It sounds like Terry-tier naming
it means drataliornus.

Drat uses Blossom Flux, and Apoth takes Cosmic Discharge.

drataliornus was syg putting together random gibberish
and finding a gibberish combo that sounds decent

Endgame dedicated items, at that.
Considering they both also use an Exo-weapon... yeah.
IIRC they are both rewards for completing challenges.
yes
Apotheosis was for defeating the Devourer of Gods using only spear weapons in hardcore mode.
Drataliornus' Blossom Flux is for beating all bosses including Boss Rush with BFlux // item is for nohitting Rev
Overall, even if they occasionally add items that use Legendary items, I have great doubts that they will ever allow RIVs to be included in any recipes.
MegaJani
Weren't they just asking that RIVs serve the same purpose in recipes as their more common variant
I'd say that's reasonable
I mean, that's perfectly fine and reasonable. I was just going on a small tangent, I guess.
Suggestions are stared automatically right? How does that work?
What determines if a suggestion is starred?
Suggestions automatically get 1 star. if it gets 90, the devs take a look at it and approve or deny it
it's in the pins
it's starred by a bot
So does it star after a certain period of time? Does it star under some criteria?
the 1 star is from the bot
as soon as it appears
after that anyone else can star it
And about that suggestion to make Lava Waders and upgrades give cold immunity, I tested it and the lava charm doesn't do that so the reason is invalid. It's a wiki misleading and that's a wiki issue
Wiki isn't misleading
i tested it
Did you even check the wiki?
where does it say lava charm gives cold immunity?
Fixed it
This is the time where termi is publicly exectuted
That's what non public areas are for
When you're dodging attacks those minions aren't gonna be floating around
I can barely understand minion movement as it stands
they're gonna go attack whatever is attacking you

this is pointless
And I think he or she means like in scal bh's
You'd be surprised on how many people agree that fat nuggets obscure vision
It would still kinda be in the way if it's floating above your head
Well ye, but their idea is to lessen the obstruction
izzy, have you ever tried building something with minions?
oh yeah that makes sense
but they should float a bit higher above the player then
otherwise it can still get distracting
yeah
also you can just reduce spawn rates and turn the minions off while building
can't do that when you're fighting and exploring
I don't get that last sugg
If you are dodging, that means there are foes
If there are foes, yoir minions are attaking them
that's what i just said
it's only useful for yharon minions blocking vision in scal bullet hell phases
but thats a pretty small change
It's a per minion change
Some would need them, some don't
It's hard for me to say which one
I know I don't like having elemental axes around when building something more complicated than a platform bridge
Sentry doesn't move with me :)
you can place a bunch of them around
It can't stand on platforms :)
Yeah, that's postml
and so is elemental axe
And it doesn't do S about Providence's 3 monsters






