#suggestions-discussion

1 messages · Page 784 of 1

split narwhal
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Besides, You can place wires to activate blocks

prime elbow
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it doesnt hurt to try

fervent zealot
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it does though

indigo fog
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I don't think this is really necessary, you'll just die if you go into the temple pre hardmoda

prime elbow
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also if the blocks have no actuators they cant be actuated

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unactuated

fervent zealot
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you can still hammer acuated blocks yknow

split narwhal
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There are people who cleared out the jungle just to make the temple able to be hit by meteorites

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so they could get in

fervent zealot
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and yeah, you really, REALLY can't stop people from breaking into temple early

split narwhal
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You can't stop them

prime elbow
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just place a chest in the temple. easy.

fervent zealot
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. . wh

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do.. do you even understand how meteors work

prime elbow
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chests stop meteors

teal ibex
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ok ok let's disregard whether this stops the problem

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why does this need to be changed

fervent zealot
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and yeah ^

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why are you even trying to stop it in the first place

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who benefits from this

potent veldt
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There's no real reason to stop one way to get into the temple without getting rid of all of them

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Either none of them, or all of them

prime elbow
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no more spear traps prehardmode

fervent zealot
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. . . that's it?

potent veldt
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Bruh

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Again

split narwhal
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How about a temple guardian instead

indigo fog
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pretty weak reason

teal ibex
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if you can get into the temple and yoink those without dying i think you've earned them tbh

potent veldt
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Either stop all of them, or none of them

prime elbow
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since people were so offended by my logic gates suggestion

queen delta
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^ to hec

potent veldt
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Its just a bad suggestion, bud, you gotta face the music

teal ibex
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it's a risk reward scenario, if it hurt the balance of prehardmode i think there'd be more to be said but unless the traps are shredding bosses i think it's fine to leave the temple open

split narwhal
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People WILL try to get in

potent veldt
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It makes more sense to try and stop hoik-ing over this

teal ibex
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especially since it can literally generate an open pathway in which is brilliant and extremely terraria

potent veldt
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Which will still exist if you stop the platform thing

prime elbow
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it gets rid of by far the easiest way to get in, so whats the bad thing?

fervent zealot
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hell, you can't really fucking utilize traps until you're post skeletron

split narwhal
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There's nothing to be gained besides traps

potent veldt
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In fact, if getting supertraps early is the problem, why not just suggest that supertraps have a higher mining power requirement???

split narwhal
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and death

fervent zealot
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. . dude, it doesn't even get rid of the easiest way to get in

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you can hammer acuated blocks to cause them to fuck up and let you walk through the adjascent wall

queen delta
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Calm down everyone

prime elbow
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oh

split narwhal
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You can hoik in from below

fervent zealot
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just face it, you absolutely can't stop people from getting in early

prime elbow
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then place unactuated blocks around the door then actuated ones

fervent zealot
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. . .

queen delta
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There's no point in trying and blocking people from entering temple early

split narwhal
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Didn't I say you can hoik in from below?

prime elbow
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unactuated come hammered

royal yoke
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i've had traps spawn out of temple before, it really changes nothing. and that's in regular expert mode

indigo fog
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@tropic portal you need a reason for that

split narwhal
potent veldt
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@prime elbow I propose that you just make a different suggestion about how "Supertraps should have a higher mining requirement" instead.

fervent zealot
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aren't throwing > rogue suggestions also banned and have been literally forever?

zenith hazel
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^

potent veldt
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They are.

queen delta
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The items you get from temple early arent game breaking at all

potent veldt
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Because throwing is getting moved to ranger by Terraria itself next update.

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So Calamity has no reason to touch them.

royal yoke
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yeah, it sucks but to fix they'd have to convert it to an all new class

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it'd be a pain

indigo fog
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I don't think that suggestion is getting edited or deleted anytime soon

split narwhal
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It's literally in the suggestion don'ts

potent veldt
indigo fog
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should actually be deleted instead of edited

potent veldt
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Whilst playing Minecraft?

royal yoke
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what

ashen warren
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They have said there won't be any interaction between rogue and throwing

indigo fog
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it's in the pins

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why does nobody read the pins

royal yoke
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i mean you can do the whole game without using vanilla throwing so there'd be no point

split narwhal
potent veldt
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Because nobody reads HDfailure

ashen warren
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Throwing is...pointless honestly

queen delta
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@tropic portal pinging again to let you know to read the pins found on top right corner of your discord app/web browser

royal yoke
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calamity rogue is so much better than vanilla thrown stuff

potent veldt
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The only reason to touch throwing is grenades

ashen warren
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Feels like a class they wanted to make and then bailed on

split narwhal
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That's why its getting changed

queen delta
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This suggestion is in the don'ts

potent veldt
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Bruh

split narwhal
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Why tho

indigo fog
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they just edited it

fervent zealot
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that's not an edit though

zenith hazel
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at least edit your original suggestion instead of typing a new one

fervent zealot
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that's a second post.

potent veldt
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For one, that took 5 minutes to type, apparently

royal yoke
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no reason to edit it, vanilla throwing is boring and uninteresting

potent veldt
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Also, again

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Read pins.

indigo fog
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wait they just posted a new suggestion

tropic portal
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sorry im not sure how to add extra lines

indigo fog
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you don't need to

potent veldt
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The bigger issue is that you haven't read pins.

split narwhal
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You say beenades are unviable?

royal yoke
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click on the three dots when you hover over a message and click "edit"

sand umbra
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vanilla throwing ain't a class, simple as that
it pretends to be one so the devs can look good for removing it from the game because it didn't add much or whatever

queen delta
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  1. Throwing is ignored in Calamity because it's being turned into ranger
  2. Other mods like thorium already expand throwing so calamity doesn't need to care about throwing
sand umbra
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that second one ain't much of an arguing point, but I digress

zenith hazel
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which is why it's being thrown away

sand umbra
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vanilla throwing is quite literally being thrown into the trash

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the devs have treated it horribly from its inception

split narwhal
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They changed from ranged to throwing and then back ranged again

indigo fog
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Why is throwing becoming ranged when some melee items are thrown

cobalt rose
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"thrown away"

queen delta
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No idea

fervent zealot
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such a shame too that the throwing class is the only good throwing item
it deals enough damage to kill a class

queen delta
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They definitely shouldve became melee but no ranger doesn't have enough weapons

fervent zealot
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melee grenade
melee grenade

royal yoke
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throwing was most likely a test to see how it could work, and what better to test it with than thousands of people, who lost interest after a few months

indigo fog
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no ranged weapons are thrown

potent veldt
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Melee beenades

sand umbra
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what's funny is, melee has the most thrown weapons of any class

queen delta
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well yeah people lost interest cuz its not even a full class

sand umbra
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because every single weapon that could've been in throwing was thrown into there instead

split narwhal
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mfw beenades get affected melee speed

sand umbra
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we've been over this time and time again HDfailure

zenith hazel
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byeah since the suggestion violates the suggestion don'ts doc, I'm gonna go ahead and delete it

indigo fog
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cool

sand umbra
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it's always the same simple and harsh truth
the throwers of the vanilla world were beaten before they even realized there was a fight, because there were no accomodations made for them and the devs continued to ignore a class they'd made even well into the territory of being able to change it

and that, friends, is that

royal yoke
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what

split narwhal
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fargo already does this with a lot of melee weapons so just use that instead

potent veldt
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B-But my throwing stans

royal yoke
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you could've just said "throwing is worthless and would be awful to continue developing"

sand umbra
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now, what's this about the Soma Prime's sound bein' horrible to listen to?

split narwhal
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they said it's too LOUD

potent veldt
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It is.

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Just fire it.

royal yoke
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turn the "sound" option down

sand umbra
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now there's somethin' we can fix feasibly

potent veldt
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I did.

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I have it at 5%.

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And it's still louder than the music I have at max volume on the side.

royal yoke
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oh god that sounds actually awful

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ok

potent veldt
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It's the worst weapon noise in the game.

royal yoke
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can we appreciate the best noise ever tho

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astral enemies getting damaged

potent veldt
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Of course

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I fall asleep to that shit

royal yoke
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god it's so funny when i have on war pots from reduced grinding i cant stop laughing

split narwhal
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Best sound is the human quack of course

royal yoke
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dude the "WAH" gets me

potent veldt
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I'd honestly enjoy Soma Prime firing off that quack noise rapidly over the noise it uses now

split narwhal
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Just tried soma prime

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can confirm is louder than music

potent veldt
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It's like, so loud that it's almost disadvantageous

royal yoke
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so ma - so much - so much fucking noise god why

potent veldt
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Like, you most likely will miss sound cues because you're firing this thing

ashen warren
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If the excuse is to change a setting then you know shiz is broke XD

potent veldt
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It's not even a setting issue

ashen warren
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Thats my point

potent veldt
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Using the settings just proves how shit it is

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Because even at 5%, it hurts

royal yoke
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i had no idea it was so bad

ashen warren
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Also. Didn't know there was a warframe weapon in Calamity

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Nice

potent veldt
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It's the only one

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Definitely doing them justice with this one lol

ashen warren
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Arguably the most overrated one as well

split narwhal
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Wdym a warframe weapon?

ashen warren
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Soma prime is from warframe

split narwhal
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there's like 10 warframe weapons

potent veldt
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It's based off of a popular assault rifle from Warframe

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What, in Calamity?

split narwhal
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ye

potent veldt
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I thought the majority of the Calamity weapon references were Borderlands 2 refs

split narwhal
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Wait nvm

ashen warren
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Norfleet reminds me of destiny

potent veldt
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Norfleet is also BL2

split narwhal
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I thought of the wrong thing

ashen warren
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Ah

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Oooooh. I keep seeing the stars slowly climb on the sound effect sugg. Tryna keep my hopes low

potent veldt
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No memes :o)

royal yoke
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what.

potent veldt
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Get bamboozled

cyan lagoon
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don't shitpost in here

indigo fog
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^

ashen warren
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Speaking of. Hopefully they also change the sound of last prism when journey's end arrives

split narwhal
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Keep ontopic please

royal yoke
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it was revlative to the conversation though, was literally about soma prime

ashen warren
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They being RE

potent veldt
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Again, no meming

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There's no real reason to meme in here

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You can always discuss something without meming

ashen warren
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There's no real reason to meme ever XD

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But good point

royal yoke
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but like, fun?

potent veldt
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No fun allowed.

sand umbra
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this is Calamity

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no fun allowed

ashen warren
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Yharim says no fun

sand umbra
royal yoke
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ah yes i laugh now

split narwhal
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No need for funny

indigo fog
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it's not even funny

split narwhal
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This is suggestions not memes

sand umbra
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you cannot do the funny
it is i l l e g a l

anywho now that that's out of the way

void kelp
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to be real, memes are like.. highkey know when they’re appropros

ashen warren
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Yharim doesn't laugh. Calamitas doesn't laugh. Dog doesn't laugh. Why should we be allowed to laugh?

sand umbra
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...what were we talking about again megathink

indigo fog
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soma prime

split narwhal
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Soma prime being loud

potent veldt
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Soma Prime's chainsaw sound effect

sand umbra
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fair enough

potent veldt
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Unlike the Terraria chainsaws, though, it's just an actual chainsaw sound

ashen warren
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Soma Prime. Primed Bleeding Eardrums. Sums it up nicely

potent veldt
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If they don't nerf the loudness of the thing, can we at least get a tooltip for the gun that has a warning?

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Like, along with the "Inflicts a powerful bleeding effect" tooltip it also says "Inflicts this on your ears as well"

ashen warren
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Warning: RIP Headphone Users

indigo fog
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we're better off just turning it down

split narwhal
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I don't think the sound setting affect it's noise

ashen warren
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Loud enough to make Calamitas to go insane.

AGAIN

split narwhal
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Only completely turning it off would work

void kelp
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sounds can be reduced iirc

potent veldt
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I know

plush locust
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what will soma prime be without BRRRRRRTTTTT

potent veldt
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That's the point of the suggestion

worthy fiber
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Bat hook is ech to hook progression

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Ideally it would probably be best to make it available somewhere mid-Hardmode or something

indigo fog
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That suggestion is just gonna get denied

worthy fiber
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It's a seasonal item anyway

indigo fog
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imagine having the best hook at the start of the game

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it could be a vampire drop

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maybe post-plantera or golem

hallow hatch
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Or just make a new hook CompleteFailure

indigo fog
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make a new hook?

hallow hatch
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🗿

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Oo I didn’t know you could do that

potent veldt
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Lol just realized I've made 6 suggestions in one day

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I should take a break from Calamity

indigo fog
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you made 4

potent veldt
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Wait, shit

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Read the friday ones wrong

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Ive bamboozled myself

hallow hatch
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My guy

terse sundial
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@polar dock I'm warning you for that

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Don't post random shit like that please

indigo fog
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This has been suggested before

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it was also approved

final gorge
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oh shit, ill delete it then

indigo fog
final gorge
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thank you for telling me

distant gyro
indigo fog
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I think there only needs to be a visual indication for defiled rune and armageddon

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those are the only ones you turn on and off in the middle of a playthrough

distant gyro
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I think someone just needs to sprite and position an appropriate icon

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and stuff

indigo fog
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I think making Defiled rune and Armageddon a debuff is the best way to add a visual indication

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from what i've heard, adding UI in-game is harder to work with

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Umbrellas don't shield lightning

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a change like this doesn't make much sense

ashen warren
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Hmm... Let me change the suggestion in a way that would make Umbrella more useful, then

indigo fog
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Could you post it here before uploading the suggestion

ashen warren
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Ok, so during Rain, you will be inflicted with Wet Debuff, this debuff should also make you to get striked by lightning more often. Also standing near a tree should increase the chances of lightning strikes affecting you too, since that makes sense as people are high likely to get hit by lightning if you are wet or standing near a tree.
Also, either equipping the full set of Rain Armor or holding an Umbrella would prevent the Wet Debuff too, as a QoL.

indigo fog
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how does being wet attract lightning

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that's unrealistic

ashen warren
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How about this? If you have the Wet Debuff, you will take more damage from Lightning Strikes.

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No often strikes

indigo fog
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I'm still not sure that's how lightning works

hollow shell
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I can see the logic behind it

indigo fog
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it has to be realistic for it to work

ashen warren
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Well, water conducts electricity.

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In a way

indigo fog
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That might work then

distant gyro
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being wet in rain is also a masomode thing

hollow shell
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It should be a vanilla thing

ashen warren
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Well, the Space suffocation is also a maso thing, isn't it

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But overhauled to make it more intense

distant gyro
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well, death mode doesn't have suffocation anymore

ashen warren
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Oh ok

distant gyro
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it's replaced with moon burns and sun burns

indigo fog
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Being wet in rain and having it buff up lightning will make it more strong than it already is

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imagine building stuff

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that'll get pretty annoying

ashen warren
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You won't be wet if you are inside a building too

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I forgot

indigo fog
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what if you're building an arena

ashen warren
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Oh, that is a problem

indigo fog
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and just for exploring

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you would need to have that umbrella with you at all times

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it makes it a necessity

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instead of just an upgrade

glass oyster
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nerf reaper shark

indigo fog
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why

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use hydra

distant gyro
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give a valid reason or die

sweet adder
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i like your profile picture altix

glass oyster
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true

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i loved hollow knight

hollow shell
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Jesus dick, dude

indigo fog
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that's enormous

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like

hollow shell
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Also like the most specific thing in the world

indigo fog
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suggestions aren't supposed to be that much

ashen warren
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lightning rod

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I tried my best to make Rain in Death more intense and also grant some things that would make the life easier during Rain too.

placid moth
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Is it true that being near a tree would increase the chances of being struck

ashen warren
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Well, lightnings prioritize trees in most cases, and most lightning strike deaths occurred near trees.

indigo fog
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rain honestly doesn't need that many changes

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it's fine as it is, other than lightning killing you instantly early game

ashen warren
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Ok, so I should suggest things that would reduce the damage you take from lightning like Armors, perhaps.

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A New debuff for Rain is unnecessary, I agree

placid moth
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I think lightning rod accessories are good enough imo

indigo fog
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armor already reduces lightning damage

placid moth
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We don't really need other gimmicks with Umbrella or whatnot

indigo fog
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Umbrella changes would be fine i guess

zenith hazel
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that's suspiciously specific

indigo fog
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but all of this is just too much for a single suggestion

placid moth
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Ok it's specific, but it's a good change imo

indigo fog
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rain doesn't actually need any of it

placid moth
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Have something to earth it

indigo fog
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this is also kinda chaining different small suggestions in one

placid moth
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What

hollow shell
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Nah thats not chaining

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It would be if he were mentioning the other suggs directly

indigo fog
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i guess that makes more sense

ashen warren
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I am changing my suggestion right now. It will be smaller than it was.

hollow shell
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Good

indigo fog
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I don't think umbrellas need to be changed

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surface chest items aren't meant to be that useful

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and it can be a potential lifesaver if you set a hotkey for it while exploring underground

ashen warren
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How about just giving one purpose: It prevents the rain attack of Angry Nimbus, but not the lightning strikes or icicles.

indigo fog
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That's pretty small

ashen warren
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That would be useful, as they are really annoying to deal with if you just want to run away

indigo fog
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you can kill them easily

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they aren't that fast

ashen warren
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Hmm... Or maybe it would grant immunity to Wet debuff if you hold it.

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If not, then Umbrella will stay the same as it is.

indigo fog
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would the wet debuff do anything?

ashen warren
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My suggestion will make it so lightning atrikes deal more damage if you are wet.

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%25 or %50

indigo fog
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there needs to be other ways to get rid of it

ashen warren
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Well, I also suggested some things that would make you less likely to get hit by lightning.

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Like some Water related Armor or items and Amidias' buff.

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Not Rain Armor, as it doesn't make sense.

indigo fog
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But imagine getting hit by a 50% stronger lightning bolt

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you'd probably die instantly

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even 25% is too much

ashen warren
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So, then a new debuff is needed, so Wet won't be annoying. And having either Siren's or Fishron's lore would grant immunity to it too

indigo fog
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what about early game options

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it's bad at that point

gusty geode
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I think that's the point

indigo fog
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what

gusty geode
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This is supposed to be an inconvenience
Make you think harder about going out in that weather

indigo fog
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what if you want to explore

ashen warren
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Yeah, that would make sense I guess

indigo fog
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pre-skeletron

gusty geode
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Well
You don't
Ig

ashen warren
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Hmm... Let me think

indigo fog
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Lightning is already annoying as it is

gusty geode
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Or you risk getting shocked

indigo fog
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this is too much even for DM

gusty geode
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And again
That's the point

indigo fog
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it just annoys you

ashen warren
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Maybe a drop from an Ocean enemy that would make you less likely to get hit by lightning?

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Obtainable pre-boss

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Or maybe is dropped by Flying Fish?

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But that is specific still, geez

indigo fog
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I'm not just going to wait out rain

gusty geode
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It shouldn't be pre-boss imo
You should have to learn to work around the elements instead of just getting something to invalidate them
At least for a little bit

indigo fog
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What if i was building an arena

ashen warren
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How about after Eye of Cthulhu or Desert Scourge?

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Or Amidias sells it after those bosses?

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Since he is a sea-related NPC, just let me think for a while

indigo fog
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A post-boss accessory that slightly protects you from lightning is fine

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but lightning itself does not need a buff

gusty geode
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Things don't always go according to plan

ashen warren
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Hmm... Ok

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Idk how many damage lightning deals to you

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Since I haven't played DM recently

indigo fog
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it kills you instantly early-game

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From my experience, it definitely is annoying enough

ashen warren
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Ok, how about 400 HP and no Armor?

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Does it show damage number?

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When you get hit

indigo fog
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You'd probably survive that

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but you can't get that many heart crystals early game in DM

ashen warren
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So, it is around 250-300

indigo fog
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space kills you so it's harder to get life crystals since there's no planetoids to go to

gusty geode
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I do like the mechanic with the ore armors tho
Copper reducing lightning damage is an especially good idea
Incentivizing the use of an overall weaker set for a purpose besides combat

indigo fog
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copper was useless anyway

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it had absolutely no use

gusty geode
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Also
They exist underground
And iirc they might even be craftable as of recently

indigo fog
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they're craftable post skeletron

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thats not early game

gusty geode
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Ah

indigo fog
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and underground is mega buffed in DM

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that makes it harder

ashen warren
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Well, bad idea, Copper conducts electricity

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Copper is the second best conductor of electricity

indigo fog
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^

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those armors need some use though

ashen warren
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Only Iron Armor would reduce a lot of damage.

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Silver Armor and Gold Armor would be terrible ideas, since they conduct it very well

indigo fog
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btw you should go edit that suggestion and make it smaller

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that's too many changes to suggest

ashen warren
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Ok, I will for sure

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Ok, done

indigo fog
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Good

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I'm gonna read through it now

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How does being in a bubble make lightning less likely to hit you

ashen warren
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Amidias' Blessing you mean? Well, it makes sense, since he casts a protective magic to allow you breath in a place where you can't fully breathe even with the best gear

indigo fog
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that's completely different

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that's underwater

ashen warren
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Granting another purpose to that buff would make Amidias more interactable, wouldn't it

indigo fog
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but at the same time it doesn't make sense

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The tree change is one im definitely not a fan of

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there are trees everywhere

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Question, have you played deathmode?

ashen warren
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I haven't played the recent one

indigo fog
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well from my experience, lightning is already a pain to deal with

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especially when building

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or even just exploring

distant gyro
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iirc lightning will barely ever hit you if you stand

indigo fog
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but what if you move

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i dont want to just stand still

distant gyro
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if you're building it isn't so severe

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it just cucks you exploring though

indigo fog
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when you're building an arena it can be annoying

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it definitely was for me

distant gyro
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I thought lightning doesn't strike within your range

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unless you have a qol mod that makes building faster it shouldn't destroy the pace

indigo fog
#

I have a builder potion

#

thats it

#

and it has striked pretty close to me even when standing still

#

The idea of Lightning Rod is pretty pointless since you can just use the torrential tear

#

and it's not as annoying at that point

#

just a waste of an accessory slot

#

Why would being in a structure like a Dungeon reduce the chance of lightning hitting you if you are already protected by a roof

#

And the silver armor change is just an unnecessary nerf

distant gyro
#

Lightning Rod sounds like a sis

indigo fog
#

And again, i'm always near trees exploring so making lightning more likely to kill me is just buffing it, and it's already annoying

#

So far im not a fan of any of these changes

#

oh the suggestion got deleted

ashen warren
#

Well, I agree, I would suggest something like this when I am experienced about this sruff

indigo fog
#

Alright, that's better

ashen warren
#

Also, Lightning Rod was a placeable thing

#

Not an accessory

indigo fog
#

you should experience it first

ashen warren
#

Yes, you are right

indigo fog
#

before suggesting changes

distant gyro
#

(still a sis though)

indigo fog
#

lava waders would just be protecting your feet

distant gyro
#

it does grant immunity though

indigo fog
#

just get a warmth potion

distant gyro
#

heat immunity that is

indigo fog
#

that's pretty weird

distant gyro
#

anything that raises lava timer above 0 should grant heat imm

hollow idol
indigo fog
#

well then

#

wait the suggestion is talking about cold immunity

distant gyro
#

None of the lava charm shit grants cold immune afaik

indigo fog
#

why should it

#

you have warmth buff

hollow idol
#

lava charm grants cold but not heat thonk

distant gyro
#

what

#

well, anyway

indigo fog
#

lava charm gives heat immunity

distant gyro
#

@waxen pike Reason is invalid. Lava Charm only grants Heat Immunity

indigo fog
#

it grants cold too

#

idk why there are 2 of them

distant gyro
#

wait wtf did the table flip itself

hollow idol
indigo fog
#

that needs to be edited at some point

distant gyro
#

@termi urded

swift wadi
#

10000 iq

indigo fog
#

Campfires give cold immunity, just use that

#

you can just place a bunch of them around

distant gyro
#
Immunity to heat is being immune to lava, having the lava rose, or having a lava timer above 0 (from stuff like lava charm)
Immunity to both is the molten armourset, magma stone, frost armour, frigid bulwark, frost barrier, frost flare, rampart of deities, soul of cryogen, or being a snowman.```
indigo fog
#

how does being a snowman protect you from the underworld

#

you melt

distant gyro
#

(This is a quote from dev server)

#

also welcome to calamity magic

#

you get superpowers being a snowman

split narwhal
#

Why would you use a vanity item for cold/heat protections?

indigo fog
#

i guess that works

#

vanity armor is just an option, not a good one

distant gyro
#

MSaH is not just an ordinary vanity though, it's also a dev item

#

Dev and donator items usually defy anything going for it

split narwhal
#

Did the donator ask for this?

distant gyro
#

I believe any changes is upon rq

#

Except balancing

split narwhal
#

k

tulip parcel
#

Boss/Miniboss suggestions are off limits right

#

I know bosses 100% are

#

but idk if minboss bois are

tired haven
#

Minibosses aren't but trying to get one through is like winning a lottery

#

so...

tulip parcel
#

meh

#

I had a thought as to filling the slime boss void that astralgeldon left, seeing as how the sulphurous sea has all those corpses in it it'd be fitting if there were a king-slime sized slime that was chock-full of skeletons maybe post-moonlord

#

call it like the corpse slime

#

but I don't really feel like writing futilely

worthy fiber
#

We don't need another slime boss

tulip parcel
#

yeah

#

It was more of a whim than like a "hey you know what's really needed"

distant gyro
#

We don't need another slime*

ashen warren
tulip parcel
#

More slime is always needed

#

If those weird advertisements on gelbooru are to be believed

tulip parcel
#

okay so this is... eh? I'm not sure whether or not this infringes on the "no suggesting change of class" rule

#

But I feel like it would be a lot more player friendly if the weapons that have melee -AND- rogue variants, like the various boomerangs

#

To have crafting recipes where the recipe is one variant and the output is the other

#

Re: You can interchange between them at the appropriate crafting station

tired haven
#

could've swore there was a "don't" about melee/rogue transformations
This idea is quite overused and due to variety of reasons (one of them being free reforges/losing reforges) isn't gonna be a thing, at least now

tulip parcel
#

I guess that makes sense, it just feels like someone could get screwed over pretty hard if they make elemental disk (melee) when they meant to make elemental disk (rogue)

#

Because you can't use the melee variant for anything, whereas the rogue variant can be used to make celestus

radiant meadow
#

@waxen pike already a thing

waxen pike
#

It’s not still froze to death with lava waders but not lava charm

radiant meadow
#

Lava charm line doesn't give cold immunity

#

At all

waxen pike
#

It did

radiant meadow
#

They give heat immunity

waxen pike
#

Used it today actually

radiant meadow
#

Well, it must be something else

waxen pike
#

Pre hardmode blizzard

radiant meadow
#

Like warmth pot or something

#

Or campfire

waxen pike
#

The lava charm does both idk why

distant gyro
#

could you retest that and send footage

waxen pike
#

When I get home I can

ashen warren
#

I would say Death, Defiled and Armageddon buff icons to show their activity but buff icons are already problematic due to the cap, which I’m assuming is something that can’t be changed

zealous ridge
#

i believe the cap has been changed in the past

#

but i dont like it being a buff either way

#

because compensating for the extra buffs from difficulty modes by increasing the number of buff slots could cause problems in other ways

ashen warren
#

Things I wouldn’t know about. I wanna ask because I’m curious, but that’d be kind of off topic.

I suppose only Armageddon needs some sort of a tell that it’s active. The others are more or less obvious.

clever kraken
#

could i suggest a calamity mod extra music thing in the suggestions?

#

because uh

#

a skeletron music box would be nice

zealous ridge
#

nah, i think there's a server for it, ask it there

clever kraken
#

hmmmm

zealous ridge
#

i dont think the same people run the extra music mod

distant gyro
#

extra music is not a part of official clam yeah

clever kraken
#

f

distant gyro
#

you can make sugs to main music here though

zealous ridge
#

check out #other-discords because calamity mod extra music's there if you aren't in it

clever kraken
#

emkay

zealous ridge
#

also, i have a quick question... regarding a suggestion im making

#

how do you think people would feel about the insta-kills being removed from post-DoG damage accessories?

#

not asking anyone specifically... just wondering if anyone has an opinion

distant gyro
#

idc about the instakills that much

#

it's just mild qol

ashen warren
#

Darksun would need to be rebalanced if that was done. Otherwise, it makes very little difference since most of Calamity past then is bosses and grinding for misc materials

distant gyro
#

also I think the term you're looking for is class mega-accessories

small talon
#

Could I get some input on my suggestion?
Make it so you are not affected by a blizzard in an underground ice biome
Currently, if it is blizzarding in death mode you freeze to death after roughly a minute, there's no real problem with this being added for some extra difficulty except that the blizzard can still freeze you underground. I get death mode tries to make it difficult but this is just unfair and unrealistic and I would almost call it a bug. Not to mention you have no way of telling it started blizzarding out until you either die from it or get a weather radio and actually check the radio every 5 seconds.

distant gyro
#

they don't apply to other damage accs like amalgam

zealous ridge
#

also, bepis that's a bug thats being patched in changelogs

#

check it out

small talon
#

bro i missed a changelog

#

im blind oof

#

well good to see its gettin fixed

ashen warren
#

I relate

zealous ridge
#

okay so, in regards to the instakill

#

honestly i dont feel like darksun is balanced for the instakills anyways

#

i mean, the enemies are tanky

ashen warren
#

Like the Possessed has like 20K health

#

Without the instakill I’d be slapping the thing for like 5 seconds, which is annoying as Melee where every hit sends it offscreen

zealous ridge
#

i really didnt find it that challenging

#

i think they have massive kb resist too, right?

#

because im literally playing melee and im not having that issue

#

might just be glacial state, actually

ashen warren
#

Like I’d hover the Obliterator over the enemies and use the lasers only, because as soon as I hit it with the yoyo, bam. Offscreen somewhere.

zealous ridge
#

hold on let me confirm

ashen warren
#

Given that it happened to me with several other weaps, I’m guessing that’s an issue on my end

zealous ridge
#

it might not be

#

i have a feeling some weapons are more prone to kb than others

#

and if its glacial state like ive been assuming, the enemies you may be having issues with may be immune to it?

#

tbh i can agree with a health nerf for the normal darksun enemies

ashen warren
#

I don’t think I’m inflicting Galcial State. Weird because I thought the Elem Gauntlet inflicted it

#

Either way I think the hyperspeed mothron spawning and slapping you for 700 damage before you can react is much more of an issue than normal enemies having too much health

zealous ridge
#

ye that's fair

void kelp
#

nailheads and eyezors having an absurd amount of health and damage too

#

doubling stats isn’t really a fun difficulty change

ashen warren
#

Other than the whole Darksun deal, I think the instakill thing is seldom useful. It isn’t a big deal to keep it, but therefore I don’t see why there would be much of a push to remove it either. It’s just kind of there.

zealous ridge
#

yeah, its a little minor

#

but there are two concerns i have

#
  1. random instant heals
#
  1. balancing of later parts of the game (draedon, yharim, etc)
radiant meadow
#

I remember someone once suggesting to move the instakill effect to dimensional soul artifact

zealous ridge
#

hmm

#

that's interesting

#

i wouldnt be opposed to that personally

#

but like, yeah

#

point is, when you instakill something theres a chance that kill will heal you (silva/auric orbs, empyrean knives, literally any heal on hit effect) and you literally get all your hp back

radiant meadow
#

oh

#

that explains why I randomly get big heals

#

oh, the instakill move suggestion only hit 43 stars

#

so it never got delivered

ashen warren
#

Just have heals not occur on instakill hits. (Or is that annoying to do?)

keen geyser
#

I would assume that'd be annoying

tired haven
#

Meh

keen geyser
#

but what do I know

tired haven
#

Especially if you consider the game will cap out lifesteal for a long time due to overheals like that

#

So it hurts you more than helps

ashen warren
#

Anyway if Darksun enemies can instantly delete your health why can’t you instantly un-delete it?

tired haven
#

(because that's not how it works)

marble mirage
#

just don't get hit lol

ashen warren
#

Apparently it is

marble mirage
#

but yeah to be honest, the damage for darksun enemies is a little ridiculous for that point

tired haven
#

If we have nukes why don't we have cities-in-pockets?

ashen warren
#

Idk ask Brainiac

tired haven
#

I'd agree on enormous scaling tho, ye

ashen warren
#

Chozo mentioned something about balancing future content too, and to that I’d say cross that bridge when we get to it.
Uninformed public such as myself don’t even know how far out all of the Draedon & Yharim stuff is so...

marble mirage
#

also tbh i don't understand the whole "chance to instakill enemies" thing for the post-dog accesories
like the only enemies you need to kill at that point are mini-bosses, and you already get enough batshit power to instakill everything small anyway

#

i guess it's an overkill thing

ashen warren
#

Was supposed to be QoL when it was added afaik

marble mirage
#

ah

hallow kraken
#

fun fact: DS lore decreases damage by 2.5%

frail mantle
#

i mean

#

^

hallow kraken
#

How huge decrease DS worst lore item

frail mantle
#

early game that's, like, one less damage on your strongest weapons at that stage

distant gyro
#

I'll still take the offer for DS lore and KS lore yea

sand umbra
#

people keep crying fowl over these damage decreases but like

hollow shell
#

@neat geyser

sand umbra
#

literally 2.5% damage? making it bad???

frail mantle
#

tbh i feel like people just don't know how small the damage decreases actually are

sand umbra
#

Menacing already does virtually nothing at that stage of the game and that's a 4% increase

#

what makes you believe a 2.5% decrease is gonna be any bigger or badder

distant gyro
#

and I have doubts people will use DS lore in the endgame

#

since 5 defense is nothing

#

so I see no problem here

frail mantle
#

full menacing makes a difference but like
full menacing pre boss lole

sand umbra
#

full menacing makes a difference, maybe

#

but one Menacing modifier alone just doesn't cut it

#

you barely get anything from it

this is the same deal

radiant meadow
#

early game might be better off investing into lucky

sand umbra
#

just in the opposite direction

hollow shell
#

What I'm wondering is why the damage decrease was included at all if it's so minuscule

distant gyro
#

yay, your arkhalis deals 0.625 less damage per hit

radiant meadow
#

I think it's just for thematics

distant gyro
sand umbra
#

Lucky is a brilliant investment early-game because it is the single best modifier to obtain when building for Turbulance
which as we all know is an equally briliant weapon with no downsides whatsoever

#

I am a perfectly unbiased person, just go with it

distant gyro
#

lucky is a good investment early game in general

sand umbra
#

honestly yeah

distant gyro
#

turbulance is just a part of it

sand umbra
#

pre-Hardmode in general, crit chance boosts will take you a lot further than damage boosts

#

since your base damage isn't usually big enough for it to matter much, but your crit chance is pathetically low

#

it then slowly flips as you progress through the game
Lucky becomes sort of a diminishing returns kinda deal since you start getting innate crit chance bonuses on everything, and Menacing becomes more powerful as your base damage start to justify using it more and more

#

anywho, the point is, a 2.5% damage decrease means quite literally nothing at the stage of the game you get DS' lore item

#

now, if you wanna talk about how KS' lore downside is overtuned, especially given that you don't really notice the boosts it gives you at all...

radiant meadow
#

should it be like 3 defense instead?

sand umbra
#

yeah

#

its upside isn't exactly noticeable, especially when other items you can get at the same stage of the game grant a greater boost

#

and at the stage of the game you generally fight KS, 5 defense is a pretty hefty number given how much you typically get from armor and accessories

hollow shell
#

I never noticed the movement effects of KS lore but I always equipped it just in case it was having an effect

radiant meadow
#

well, I reduced it to 3

sand umbra
tired haven
#

well, the part about diminishing returns of crit is kinda wrong. damage stacks and loses efficiency much faster

#

What would be correct to mention is 100% crit hardcap but the only realistic parts when you reach that is ultra late game and rogue stealth luls

hollow shell
#

Well there's no reason to hard-cap it at 100% considering further boosts do nothing, right?

tired haven
#

It's a natural treat of crit, not a proposal or anything

#

It never did anything past 100% either way

sand umbra
#

hm. might've looked at it wrong
the thing I'd figured was that the amount a crit chance boost helps you is at least partially proportional to how much crit chance you already possess

#

either way yeah crit chance literally does nothing beyond 100%

zealous ridge
#

alright, how do you think people would like a suggestion to give the jellyfish necklace a secondary source?

indigo fog
#

It seems fine as it is

zealous ridge
#

i do not agree

indigo fog
#

Why?

#

you need a reason for the suggestion

zealous ridge
#

well my biggest problem is they have exactly one source if i recall correctly, and that's the pink jelly

#

i uh

#

i know

indigo fog
#

wait

keen geyser
#

there is only one way to acquire it, it is an obnoxious thing since by farming them you can accidentally summon siren

#

memetis shrimp are a thing

zealous ridge
#

ye normal ocean grinding would be nice if theyre weren't sirens constanly taking up time to ignore/dodge

indigo fog
#

Pink isnt the only source of it

zealous ridge
#

oh yeah~

#

well, okay fair enough i suppose

keen geyser
#

that

zealous ridge
#

the item itself is misleading

keen geyser
#

I've been cheated and lied to

indigo fog
#

Thought it also came from crates but it seems to not

zealous ridge
#

because it be pink

#

yeah not from crates

#

i knew that

indigo fog
#

use defiled and you should get it real quick

radiant meadow
#

could make it drop from one of Clam's other 3 jellyfish

#

ghost bells, mirage jellies, or box jellyfish

keen geyser
#

give it to box jellies

#

so they have any use

radiant meadow
#

box jellies drop abyss shocker

#

so they do have a use

keen geyser
#

wait what

#

is that new

radiant meadow
#

yes

#

it's a patron weapon

keen geyser
#

aha

quick ice
#

they have the Abyss Shocker now so they're definitely fine on drops

keen geyser
#

didnt know that

quick ice
#

all good, it was added in the most recent update

indigo fog
#

The necklace dropping from other enemies is fine, but not really needed

#

it's fine as it is

quick ice
#

while it is fine, there are plenty of items in the mod that get unecessary drop chances from other enemies since logically, they would drop it
For instance, Turtle Shells from Gnashers, Diving Helmets from Thrashers and all the underground Sword drops from Cosmic Elementals

radiant meadow
#

what are gnashers anyways

#

and why do they drop turtle shells

quick ice
#

I think they're meant to be a Sea Turtle

keen geyser
#

gnashers are a type of turtle ig

swift bison
#

snapping turtles probably

quick ice
#

yeah, wiki says they're based off of the snapping turtle

indigo fog
#

I wouldn't say underground sword drops are unecessary

#

They're needed

radiant meadow
#

if they're based off a turtle, I guess it makes sense

quick ice
#

exactly, they make sense. Which is why giving the Jellyfish Necklace to a Jellyfish enemy would also make sense

zealous ridge
#

i mean

indigo fog
#

The turtle shell change is great too, i hate farming giant tortoises

zealous ridge
#

bone sword isnt really... used in anything, right?

keen geyser
#

nah

radiant meadow
#

you can craft a giant tortoise shell into a turtle shell now

keen geyser
#

it's not a material

zealous ridge
#

and starfury and enchanted have crafting recipes

keen geyser
#

arkhalis doesn't

indigo fog
#

yeah but i'm still farming the giant tortoises

zealous ridge
#

i think arkhalis is the main reason yeah

indigo fog
#

to get that

radiant meadow
#

so it's less painful to get shells

quick ice
#

yeah, Arkhalis is the only one that really should drop from the Cosmic Elementals
everything else they drop is just extra

radiant meadow
#

I think enchanted sword and starfury is fine for the cosmic theme

zealous ridge
#

its a nice chance to get a cool sword, ill give it that

radiant meadow
#

but bone sword is just there

#

and useless

quick ice
#

also on the topic of enemy drops, shouldn't the Plagueshell drop Tortoise Shells and the Viruling drop Beetle Juice?

zealous ridge
#

but if we want to talk semantics, arkhalis is all you really "need"

quick ice
#

both items are dropped by these enemies non-plague counterparts so I don't see why they wouldn't drop from these enemies (Especially the Tortoise Shells, since you can clearly see that the Plagueshell has a shell on its back)

radiant meadow
#

plagueshell could probably use it

zealous ridge
#

i have to ask at this point.. do we really need that many turtle shells?

#

i mean, yeah it makes turtle armor easier

#

but really only 4 shells are needed for all crafting recipes

#

if i recall

#

for the armor at least

quick ice
#

6 Shells
and realistically, no, you don't need that many shells

zealous ridge
#

what are the other two uses?

quick ice
#

you use 1 for each piece of the armor and 3 for the Frozen Turtle Shell recipe

zealous ridge
#

oh that would be 7

quick ice
#

7?

zealous ridge
#

because 2 for 2 chestplates to be upgraded into beetle

quick ice
#

oh, forgot about that

radiant meadow
#

could add it to like titan scale recipe or something

#

although titan scale already kinda expensive iirc

zealous ridge
#

i wouldnt be opposed to that personally

quick ice
#

yeah, it'd work well in Titan Scale or another potion based off of Tanky-ness

zealous ridge
#

but yeah its expensive

quick ice
#

if not Titan-Scale it could work in Crumbling Potion

radiant meadow
#

crumbling already uses forbidden fragments tho

sand umbra
#

Crumbling weak iirc

#

put it in chad Shattering instead

quick ice
#

swapping the Turtle Shells for the Forbidden Fragments in the Crumbling Potions would make more sense imo

sand umbra
#

but like why

quick ice
#

cause Turtle Shells are a more generally used material and easier to get

#

Forbidden Fragment already has enough uses in weapons

sand umbra
#

lies and deceit

#

we need moar

radiant meadow
#

I hink crumbling pot holds theming with said weapons

quick ice
#

just counted, Calamity adds 10 weapons which use Forbidden Fragments

radiant meadow
#

with like armor crunch

#

and the orangey palette

quick ice
#

I guess so, but I'd personally swap it to Turtle Shells since they (Alongside the 4 jungle materials Calamity adds) all have 3-4 uses each

sand umbra
#

Frost Cores kinda be gettin' left in the dust tho
literally only used for Kelvin Catalyst aside from Frost armor

quick ice
#

no see it's fine, cause they're used in all 3 recipes that make Frost Armor

sand umbra
#

yes, all 3 recipe sets that make the exact same shit

quick ice
#

but yeah, Frost Cores (And the Ice Biome) need more stuff from Calamity

radiant meadow
#

at least frost armor isn't a pile of hot garbage

#

like a certain forbidden armor

sand umbra
#

truths

zealous ridge
#

instead of essence of eleum make frozen turtle shell need frost core

sand umbra
#

love him or hate him, Ben be spittin' straight fax

radiant meadow
#

actually not a bad idea

sand umbra
#

I can get behind this

radiant meadow
#

cryo drops frost cores that do like nothing

quick ice
#

yeah, changing it to Frost Cores would work

zealous ridge
#

maybe it still need essences but frost core addition would be nice

#

getting into the specific item sugg range
what if there was an alternative to the crumbling potion that used essences of eleum, frost cores, and maybe... cryonic bar/stardust? to create a potion that benefitted ranger and mage

#

summoner gets left in the dust but that would be cool i think

sand umbra
#

increased projectile velocity

zealous ridge
#

definitely not suggesting that but its fun to think about

radiant meadow
#

ranger probably doesn't need the potion taxevasion

quick ice
#

mixing Frost Cores into the recipes of a few other weapons like the Flarefrost Blade or the Temporal Floe Sword would also be nice

sand umbra
#

and no we're not doing it how Magic Quiver does it because Magic Quiver does it in a way that makes it useless for arrows which already use extraUpdates

hallow hatch
#

I mean there could be a summon potion made from jungle shit

quick ice
#

yes give Jungle Shit a use

sand umbra
#

okay so actually

indigo fog
#

They aren't really just rare items anymore then

sand umbra
#

Calamity adds like six Jungle materials

#

all of them are used for exactly 1-2 things each

radiant meadow
#

why? I have no idea

hallow hatch
#

Exactly

radiant meadow
#

but frost cores in recipes sounds cool and good

sand umbra
#

it's bothered me for months but I've been scared to bring it up because muh jungle bloat :(((

timber thicket
#

still, i want to be able to use like carnage to make bloody edge

vague karma
#

@timber thicket it would be useful but the RIV needs to give some boost to crafted item. Just a small one

keen geyser
#

hilarious one ben

hallow hatch
#

Add it to a potion

indigo fog
#

wait thats not what it's suggesting

sand umbra
#

good to hear somebody agrees with me so I can bring it up txvsn

timber thicket
#

maybe increased chance for the best modifier instead of adding whole new things?

#

plus it could help with grinding

#

i.e. i wouldnt have to get AOTE for AOTC if i can just grind bumblebirb

#

(if you cant tell i hate grinding especially when its forced on you)

sand umbra
#

well yes but why would you

indigo fog
#

I am not gonna be forced to grind for something like Swordsplosion

sand umbra
#

AotE is a billion times easier to get than 'Splosion

timber thicket
#

still

sand umbra
#

and additionally doesn't require fighting Birb in the first place

timber thicket
#

lets say therres that 1 weird dud

indigo fog
#

still?

timber thicket
#

or idk, using carnage in recipe for bloody edge

sand umbra
#

I thought "that one weird dude" was me

keen geyser
#

1 weird dude is really not enough

timber thicket
#

nope its both of us Tones :3

sand umbra
#

brunga my name is not Tones

indigo fog
#

Quasar into shattered sun?

timber thicket
#

im just thinking of examples off the top of my head

indigo fog
#

they shouldn't be crafted into anything

sand umbra
#

for just 5 dollars a moment, you too can stop nick abuse from torturing any more innocent non-cooldudes

quick ice
#

but here's the Dealio with Jungle Drops

  • Murky Paste has no reason to exist
  • Trapper Bulb and Maneater Bulb could literally be the same item since they're used in all the same recipes (And then maneater has 1 unique reecipe)
  • Beetle Juice is used in 2 items that use the Bulbs mentioned previously, and a vanilla item that most people get from normal enemy drops
sand umbra
#

literally forgetting Butterfly Dust 2

quick ice
#

seriously, if you just remove 2 of these drops nothing would change

sand umbra
#

why is Gypsy Powder

quick ice
#

oh wait, tHEReS mOAr

distant gyro
#

idk if anyone brought this up

quick ice
#

but yeah, I'd just cut the Gypsy Powder, Maneater Bulb and Beetle Juice

indigo fog
#

Why would i try to get grand dad instead of grand guardian

radiant meadow
#

gypsy powder is to be annoying when making ampoule

sand umbra
#

the bruh

radiant meadow
#

which is why I made it sold HDhurdur

#

(post golem tho)

indigo fog
#

and this kinda ruins some crafting trees

sand umbra
#

post-Golem sales meme

queen sail
#

I would cut trapper bulbs tbh

sand umbra
#

what's funny is that that is right in time for PBG, who is arguably the last thing Ampoule will actively help you best against

distant gyro
#

The main purpose of rare items and legendaries is to be "oh cool here's a cool and good item" that you probably get randomly in your runs due to how many of them there are; and not to fit the people's mindset of "yo this thing is a crutch OP must have"

#

@timber thicket

queen sail
#

Needlessly different version of a different item for more grinding

timber thicket
#

I suppose

#

but still lets say you got it

queen sail
#

And worse it’s more of a pain in the ass to get than maneater bulbs

timber thicket
#

would you not want to get maybe a bit more use for it?

indigo fog
#

if you get quasar you just ruin the shattered sun crafting tree

sand umbra
#

you already get more use than should be legal out of some RIVs

distant gyro
#

if you make them materials then it adds purposeless grinding

#

imo

radiant meadow
#

grand dad in the buffed events taxevasion

distant gyro
#

also having 2 of a similar weapon in the same tree of different origins would be pretty awkward

sand umbra
#

Grand DAD becomes stupid for immediate post-ML grinding and then falls out of favor and then becomes stupid again once buffed events start happening, yes

timber thicket
#

im not saying to have to put both in a recipe

#

im saying 1 or the other

distant gyro
#

grand guardian and grand dad both being with in earth be like

sand umbra
#

literally just yeeting normal enemies out of existence

indigo fog
#

1 or the other is much worse

timber thicket
#

i mean like, either use radiant star or quiasar

#

???

indigo fog
#

wait

timber thicket
#

or like, AOTE or swordsplosion

indigo fog
#

yeah that ruins the crafting trees for a lot of stuff

timber thicket
#

i use those examples the most as they are the one si think of the top of my heaed

queen sail
#

That’d make pointless recipes wouldn’t it

sand umbra
#

being able to use Transformer for Absorber be like

distant gyro
#

that would double several lines of codes

sand umbra
#

I think what they mean is simply adding recipe groups for these RIVs and the items they're based on

indigo fog
#

It'd be weird for regenerator to go into Asgard's valor when the item has none of its effects

radiant meadow
#

that is correct

distant gyro
#

yes but also doubling code

sand umbra
#

I personally don't like the idea because it defeats the purpose of actually going through the crafting tree for these items

radiant meadow
#

but I disagree with the concept

sand umbra
#

but ¯_(ツ)_/¯

radiant meadow
#

they're intended to be unique one-off items

lost agate
#

just make rivs return to the normal drops with an autohammer ez

#

lower the quality by hammering

radiant meadow
timber thicket
sand umbra
valid dirge
#

I mean, aren't there two weapons that include a legendary weapon in their recipe?

indigo fog
#

no

sand umbra
#

yes

green pumice
#

yes.

indigo fog
#

what

green pumice
#

dratalitornus and apotheosis

sand umbra
#

Drakadakadakaliornus and Apoth.

indigo fog
#

those dont count

sand umbra
#

Yes they do.

green pumice
#

yes they do

#

god damnit sniped againnnnnnnnnnn

keen geyser
#

why wouldn't they

indigo fog
#

nvm

queen sail
#

What does Drataliornus even mean

sand umbra
#

They're both weapons, and they both use a Legendary weapon each in their recipes.

queen sail
#

It sounds like Terry-tier naming

green pumice
#

it means drataliornus.

queen sail
sand umbra
#

Drat uses Blossom Flux, and Apoth takes Cosmic Discharge.

green pumice
radiant meadow
#

drataliornus was syg putting together random gibberish

#

and finding a gibberish combo that sounds decent

sand umbra
#

The catch is that both of these entities are also dedicated items.

green pumice
sand umbra
#

Endgame dedicated items, at that.

valid dirge
#

Considering they both also use an Exo-weapon... yeah.

#

IIRC they are both rewards for completing challenges.

distant gyro
#

yes

valid dirge
#

Apotheosis was for defeating the Devourer of Gods using only spear weapons in hardcore mode.

distant gyro
#

Drataliornus' Blossom Flux is for beating all bosses including Boss Rush with BFlux // item is for nohitting Rev

valid dirge
#

Overall, even if they occasionally add items that use Legendary items, I have great doubts that they will ever allow RIVs to be included in any recipes.

quartz hare
#

MegaJani

gusty geode
#

Weren't they just asking that RIVs serve the same purpose in recipes as their more common variant
I'd say that's reasonable

valid dirge
#

I mean, that's perfectly fine and reasonable. I was just going on a small tangent, I guess.

near rover
#

Suggestions are stared automatically right? How does that work?

#

What determines if a suggestion is starred?

indigo fog
#

Suggestions automatically get 1 star. if it gets 90, the devs take a look at it and approve or deny it

#

it's in the pins

wooden wedge
#

it's starred by a bot

near rover
#

So does it star after a certain period of time? Does it star under some criteria?

indigo fog
#

the 1 star is from the bot

void kelp
#

as soon as it appears

indigo fog
#

after that anyone else can star it

#

And about that suggestion to make Lava Waders and upgrades give cold immunity, I tested it and the lava charm doesn't do that so the reason is invalid. It's a wiki misleading and that's a wiki issue

radiant meadow
#

Wiki isn't misleading

indigo fog
#

i tested it

radiant meadow
#

Did you even check the wiki?

indigo fog
#

yes

#

just a second

#

ill check it again

radiant meadow
#

where does it say lava charm gives cold immunity?

indigo fog
#

left is cold

radiant meadow
#

Gdi

#

I listed it twice on accident

indigo fog
#

yeah theres this too

radiant meadow
#

Fixed it

distant gyro
#

This is the time where termi is publicly exectuted

radiant meadow
#

That's what non public areas are for

indigo fog
#

When you're dodging attacks those minions aren't gonna be floating around

radiant meadow
#

I can barely understand minion movement as it stands

indigo fog
#

they're gonna go attack whatever is attacking you

radiant meadow
indigo fog
#

this is pointless

radiant meadow
#

And I think he or she means like in scal bh's

indigo fog
#

that's not that distracting

#

but ok

radiant meadow
#

You'd be surprised on how many people agree that fat nuggets obscure vision

indigo fog
#

It would still kinda be in the way if it's floating above your head

radiant meadow
#

Well ye, but their idea is to lessen the obstruction

prime elbow
#

izzy, have you ever tried building something with minions?

indigo fog
#

oh yeah that makes sense

#

but they should float a bit higher above the player then

#

otherwise it can still get distracting

prime elbow
#

yeah

indigo fog
#

also you can just reduce spawn rates and turn the minions off while building

#

can't do that when you're fighting and exploring

versed tundra
#

I don't get that last sugg

#

If you are dodging, that means there are foes

#

If there are foes, yoir minions are attaking them

indigo fog
#

that's what i just said

#

it's only useful for yharon minions blocking vision in scal bullet hell phases

#

but thats a pretty small change

versed tundra
#

It's a per minion change

#

Some would need them, some don't

#

It's hard for me to say which one

#

I know I don't like having elemental axes around when building something more complicated than a platform bridge

indigo fog
#

then delete the minions

#

go place a sentry to protect yourself

versed tundra
#

Sentry doesn't move with me :)

indigo fog
#

you can place a bunch of them around

versed tundra
#

It can't stand on platforms :)

indigo fog
#

it floats

#

some do

#

energy staff does

versed tundra
#

Yeah, that's postml

indigo fog
#

and so is elemental axe

versed tundra
#

And it doesn't do S about Providence's 3 monsters