#suggestions-discussion

1 messages · Page 783 of 1

zealous ridge
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interesting...

indigo fog
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On statigel and reaver there's melee speed buffs

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but otherwise there's only demonshade

hard crescent
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So you take the fastest vanilla speed increase (~175%), add an extra violent accessory, two calamity accessories (badge and something else) so add 15+15+4, then add yharim stims

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i did the math some other time

versed tundra
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how is vanilla 175%???

hard crescent
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im pretty sure it is

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Theres a page on the wiki for it

tired haven
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55% armor, 24% reforges, about 66% from accs and a few buffs to finish off

hard crescent
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Sounds about right thanks

versed tundra
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accs?

hard crescent
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Accessories

versed tundra
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oh

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🤦‍♂️

hard crescent
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If calamity truly thinks true melee is that busted (keep in mind that projectiles that spawn every hit wouldnt actually spawn every hit bc cooldown) then it is what it is, but it certainly isnt the greatest way to handle it by placing an overal nerf to the entire concept

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And my suggestions to change that have been denied, so now im asking just for an option as to not have to deal with it

versed tundra
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for that you need a mismatched armor set and the tipsy (de)buff...

hard crescent
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Yes

versed tundra
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you also rely on hook for movement

void kelp
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too high melee speed actually breaks yoyos btw

hard crescent
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Max melee speed wouldnt even be viable even without a cap, but i was just saying that thats the theoretical best you could do

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Thats fixed apperently

versed tundra
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Wasn't the yoyo bug fixed?

hard crescent
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It was

void kelp
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aah

hard crescent
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In al fairness, a viable max melee speed would not include the armor you would probably want boots and wings, and most likely a dash and or a shield

void kelp
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melee speed does only bring you so far

versed tundra
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yeah, you'd get less boost to your attack

hard crescent
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so it would be more around ~170% or ~160%, so x2.6 decrease in speed

versed tundra
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and against armor you lose some more attack

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and then you have the added risk because of the range

hard crescent
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yes

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Thats why i dont get why theres such a heavy nerf for that

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Its high risk high reward

versed tundra
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maybe because it works in MP?

hard crescent
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You can do massive damage but you have to be very close to the boss which is risky

radiant meadow
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a cooldown is most certainly possible for some on hit effects

versed tundra
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you can have a tank and a min-maxed DPS

radiant meadow
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galileo gladius uses a cooldown

hard crescent
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I assumed most have a cooldown

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Vanilla does that for sure, so idk why calamity wouldnt

distant gyro
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I think melee speed could be a diminishing graph instead of flat out more speed

hard crescent
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Either way this suggestion is more out of desperation than anything, maxing out melee speed is fun

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Someone said they would look into soft capping it

distant gyro
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maxing out melee speed kinda dumb since it's a still frame

hard crescent
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not for most weapons

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some can yeah

distant gyro
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nope; they will certainly get to a still frame with cap gone

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look at crab's pre-capped true melee series where something like omniblade is straight up held upwards

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not to mention things like samurai badge and stuff got added since

hard crescent
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Will do

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Rough calculations show that anything with a use time of 7 or below can be a 1 frame

queen sail
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Iirc some melee weapons just straight up disappear if the speed is too fast

hard crescent
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*11 because autoswing

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So if omniblade is 10 frames or lower then it can be one framed because of rounding and autoswing

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It has a use time of 9, so yeah

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btw calculation is:
[Base UT]*(1-([wpn modifier]/100))*(1/(1+[total mods]/100))-1
(rounded down)

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and maybe another -1 because autoswing

void kelp
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@timber thicket better to keep your suggestions separate from other suggestions

cyan lagoon
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@timber thicket Chaining suggestions is frowned upon

void kelp
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oop, double ping snipe LeviKek

indigo fog
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"Make exo gladius' projectiles a bit faster"

hard crescent
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i will literally delete mine and he can reword it

cyan lagoon
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and explain why for the second, please

indigo fog
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^

versed tundra
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@timber thicket checkpins

indigo fog
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the suggestions are still chained

timber thicket
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in here?

indigo fog
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and have nothing to do with each other

timber thicket
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oh

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thats chaininmg

void kelp
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oh that’s an automatic bot thing

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the chaining thing is “adding on to the last”

timber thicket
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ohhhh

potent veldt
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Make the Red Devil from the Demonshade Armor benefit from summoner bonuses instead of magic bonuses.

Why?: This is the only minion in the entire game that benefits from another class entirely, and has no real reason for it. It also doesn't help that this is a dev-tier armor, but also has this weirdly summoner-limiting behavior.

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Eh, screw it

timber thicket
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wrong place, bud

potent veldt
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Read pins.

indigo fog
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why does it even give mage bonuses

versed tundra
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Calamity Mod Wiki

The Serpentine is a Hardmode spell tome that is dropped by Sea Serpents with a 1/4 (25%) chance. It casts a serpent projectile that homes in on the mouse cursor and is not affected by gravity. The projectile propels itself forward, dissipating on contact with tiles, and prope...

frail mantle
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Afaik the reason it happens is because it uses the Unholy Trident projectile

versed tundra
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/s

potent veldt
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I think it's because it uses a magic projectile

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But it's still a minion

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And I think it was largely forgotten, because Demonshade isn't that good anyway

frail mantle
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Yea the Unholy Trident projectile is magic because it’s fired by a magic weapon in vanilla

potent veldt
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Worth suggesting then

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Also, this is the third time I've been "hurdur wrong channel bud"'d by someone who didn't read pins

radiant meadow
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you can change the dmg type when something shoots

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but it defaults to magic if you don't touch it

potent veldt
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I figured that

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Should be changed regardless though

radiant meadow
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I think part of the reason it isn't summon is to avoid the summoner dmg nerf

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and so it can crit

potent veldt
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Maybe?

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But then just make it so it doesn't even get touched by it

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And why does it need to crit when it's base damage is 9000

frail mantle
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tbh just give minions the ability to crit because why the shit is Summon the only class that can’t crit anyway

potent veldt
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Because vanilla memes

low salmon
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cause 20 angery minions critting angrily is very weird.

potent veldt
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And, lowkey, I'm fine with minions not critting

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It makes a sometimes-inconsistent class far more consistent

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I'd be far more worried about my minions snorting dirt off of a ceiling they got stuck on instead of if they could crit

hallow kraken
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What’s even weirder is that lightning aura is able to crit but only with shinobi

potent veldt
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Again, vanilla memes

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Alright, you know

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Minions shouldn't crit by default

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But I wouldn't mind if there was an accessory at some point in time that would grant them the ability to crit

hollow shell
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That'd be cool

potent veldt
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Is that even something that can be sugg'd

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That's kinda specific, and I don't believe it'd be really easy to code

frail mantle
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would probably be SIS meme

hollow shell
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I don't think it'd be hard to program, but I don't think it could make the text show up as red

radiant meadow
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balancing nightmare impending

potent veldt
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Yeah, it would definitely be a wild balancing thing

hollow shell
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just like
if rand.next(critChance) == 0 {
damage *= 2;
}

radiant meadow
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imagine endogenesis and immat all of a sudden getting crit abilities

hollow shell
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not exactly that but yeah

potent veldt
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To be fair, you are losing an entire accessory slot for it

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Especially if it were a later accessory

sand umbra
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you're losing an acc slot for the ability for minions to crit

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honestly, what is the issue with minions critically striking? why is that such a not-good thing for balancing purposes

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you could always make it not craft into something later

potent veldt
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Minions shouldn't crit by default

hollow shell
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Because they've been balanced all the way up to this point with no crits in mind

potent veldt
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Because right now I'm already doing a playthrough with ranged that has almost all my weapons at 100% crit chance, and summoner is as strong as that already

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Giving them potentially double damage on top of that could be risky

sand umbra
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I suppose I'm just annoyed that summons just universally can't crit while everything else can

hollow shell
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I do think it actually wouldn't be too bad (and may actually be underpowered) considering no summoner gear grants critical strike chance increase

potent veldt
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Yeah

sand umbra
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that too

frail mantle
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tbh an accessory that reduces minion damage but grants you minion crits would be cool

potent veldt
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The accessory could just be like, a static chance that you can't influence

sand umbra
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there isn't a single piece of summoner gear that inherently grants crit chance

radiant meadow
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they don't grant a critical strike chance increase because they can't crit?

hollow shell
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Yeah I know

sand umbra
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well yes

hollow shell
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I'm just sayin

sand umbra
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that's the point
giving them a small ability to crit wouldn't be too bad when you consider that critical strike chance is effectively fixed

radiant meadow
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they also got big dmg boosts to combat no crit

hollow shell
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It's not like, a problem that it doesn't
It totally makes sense

sand umbra
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nothing can decrease or increase it

potent veldt
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^^^

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If they get any "crit" chances at all, it should be static.

radiant meadow
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if crit chance is fixed, it might not be too bad

sand umbra
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a fixed crit chance would be best imo

potent veldt
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Like, a 5% or 10%

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That you can't influence at all

radiant meadow
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I think there is a mod like that that gives minion crit abilities actually

frail mantle
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there are several

potent veldt
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And if you're really scared of balancing issues, make certain endgame bosses lower the chance

sand umbra
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I know Fargo's Soul has the Spider Enchantment

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which grants summons a fixed 20% crit rate

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or something like that

frail mantle
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afaik most of them just give minions a flat 10% crit chance and leave it at that

radiant meadow
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imagine grabbing all the minion crit mods and stacking the crits

sand umbra
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summoner becomes literally god

potent veldt
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100% crit minions when

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Should I make that idea a sugg, or would it be too specific?

hollow shell
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I mean...

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Giving minions the crit feature that all other weapon types have is a pretty general and understandable suggestion

but tying it to one accessory and having it be a fixed rate for ideal balancing may be too specific

lost agate
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minion crit accesory

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ya know, fargos has the spider enchant which does just that, it gives your minions a 20% crit chance, but its balanced by the fact its legit the only accesory that does this afaik

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so ya gotta use a acc slot for some minion crit and you cant go any further

sand umbra
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I was thinking of Spider Enchantment, yeah

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except it doesn't craft into anything, let alone grant a slightly weaker variant of its effect when doing so

zealous ridge
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is the spoiler period over yet

frail mantle
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yes

vapid plaza
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Hey since minion accessories are being discussed rn I'd like to ask thoughts on making a suggestion about an accessory/potion that could increase minion aggression range? Going through a summoner run I've felt frustrated a few times trying to get minions to attack something and it'd be nice to use an accessory or a potion that could affect that.

zealous ridge
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idk hard to say really

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i feel like... that should just be remedied with the weapons themselves

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where are you in your playthrough rn?

sand umbra
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an increase or decrease to summon aggression range would likely require overriding their AI

vapid plaza
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Yeah but the caveat is that then they fuck off and never come back to help you in cases of moon events

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I've beaten rev mode a couple of times now

frail mantle
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minions in general have a thing for being dumb as fuck and not really having that great range

vapid plaza
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Deus was the one to make me think to suggest it though lmao

zealous ridge
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deus is a nightmare for summoners id imagine

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all those worms just going everywhere

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and the probes too

vapid plaza
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It was definitely trying to balance out dodging probes and staying close to the final worm yeah

empty geyser
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I just realized that some bricks added in Calamity are called "Bricks" and some only "Brick". Is this intentional?

zealous ridge
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depends i would think

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like a single brick as opposed to a tile of several bricks together

keen geyser
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Deus isn't too bad for summoners

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elemental axe shreds

zealous ridge
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isnt that post ml

keen geyser
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wait

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right

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deus is pre-ml

zealous ridge
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we talking about pre-ml stuff, before you get the axes

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there

keen geyser
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nah I just forgot deus was pre

zealous ridge
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i see

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well in any case

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if im honest part of the problem with deus being horrid for summoners is that deus is horrid as a boss in general

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i don't like how he's designed, at least

keen geyser
zealous ridge
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idk how most people feel about deus so that's just my opinion

frail mantle
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Deus is alright for summoners

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not great, not terrible

radiant meadow
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@empty geyser what is called "Bricks"?

empty geyser
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Stratus Bricks

radiant meadow
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I changed that in the new update

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it's just Brick now

zealous ridge
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nice

empty geyser
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Oki, cool

vapid plaza
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i thought he was fine until the screenful of mines phase really
But at least for me using the dragon the dragon didn't wanna attack unless I stayed really close to the worm itself, which is why I wanted to ask about making an accessory or something to extend the aggression range

sand umbra
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are you sure you're not mistaking Larvae breaks for just

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QB being QB and inviting herself to the party at random

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because she does that quite a lot CompleteFailure

potent veldt
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I can't tell if you're meming or if she just has some random spawning thing

radiant meadow
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oh, there's a party?
I hope you don't mind if I invite myself

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I believe random spawns are a byproduct of larva being fragile

potent veldt
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^^^ That's what I'm referring to

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I'm playing in rev, btw, so it's definitely not Death's meme-spawning if that's even still a thing

radiant meadow
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sometimes they break for absolutely no reason

bronze abyss
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^

radiant meadow
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then she makes her guest appearance

potent veldt
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I'm almost positive it's possible that your computer lagging for a split second is enough to make them break

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At least it certainly feels like it

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It literally feels like if I sneezed on the other end of the world they'd get pissed because that's just how fragile they are

hollow shell
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(one of my QoL mods in my recent playthrough made em as fragile/durable as Plantera Bulbs, but I couldn't tell you which one it was)

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It'd be welcome in Calamity
s'not a major change and a lot of Calamity projectiles have the range to break em all the time

potent veldt
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Well in Calamity it's even more of a problem because Yharon, and the array of weapons you'd have at that stage of progression

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cough cough Burning Sky cough cough

zealous ridge
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fair suggestion

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ill give it a star

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anyways

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since the spoiler period is over i can talk about this

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galileo gladius is like... really good

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ive been thinking about calling for a nerf on it

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because it's like... good up to pre yharon p2

sacred imp
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i wonder if this would be a good suggestion: nerf Verdant v polterghast. i got a 33 sec kill on him with it

frail mantle
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with what gear

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also was it ripperless

radiant meadow
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ye, gear is very important

sacred imp
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tarragon melee set, community, HotE, seraph tracers, elysian ageis, fire gauntlet, super yoyo bag (i will try with normal), celestial shell, yharims insignia. all menancing

radiant meadow
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super yoyo bag is almost certainly the issue

frail mantle
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it is indeed

distant gyro
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Don't use buffed yoyo bag shit

swift wadi
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Yeah no-way that's killing in under a minute with Calamity gear alone

distant gyro
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it's just shit and it breaks every law

sacred imp
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i will try normal

distant gyro
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Just yeet the calamity yoyo bag buffed mod away because it's bad HDfailure

swift wadi
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Yeah fr get rid of that mod before your entire world crashes and it vibe checks you through the monitor, irl

keen geyser
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causes lots of issues too

sacred imp
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you were right. i got 1:41 with normal yoyo bag

small talon
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@flat furnace I suggest wording it in a more serious manner

indigo fog
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there could be a reason for the suggestion but ok

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just dont build your arena that close

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if all of those npcs die from that it's kinda your fault

sand umbra
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Calamity Yoyo Bag Buffed is a bad mo--
oh wait I'm late CompleteFailure

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byeah, if your NPCs commit liven't from you building your arenas close to your base, that's your fault

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now, if your NPCs commit liven't from a fucking Mourning Wood spawncamping your ass, that's another story entirely

indigo fog
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that should probably be a suggestion

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i hate it when that happens

sand umbra
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pretty sure it is

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or was

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the problem becomes especially huges post-DoG

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where everything 1-shots everybody that isn't you

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save for a select few NPCs which laughably enough are all from Calamity

hollow shell
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1-shots everybody including you

sand umbra
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shit, u rite

small talon
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^ if its post DoG moons yeah they do one shot you too

sand umbra
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Mourning Woods just one-shot nearly everybody

indigo fog
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yeah that has been suggested before

sand umbra
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and then stick around to shit on Permafrost, Cirrus, and Amidias too

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you can't get rid of them either because guess who else also gets one-shot

you, pretty much the second you spawn

indigo fog
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the suggestion never got approved or denied

hollow shell
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It did get approved, actually

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Just didn't get marked for some reason

royal yoke
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you know what you should vote for? piggy cage! c'mon it'd be epic

indigo fog
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no

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its gonna happen

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no need to suggest it

hollow shell
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Are you trying to make that suggestion become taboo?

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You tryin to make it a warnable offense?

indigo fog
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It's just unecessary

sand umbra
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piggy cage is gonna go the way of my signature flavor text real quick if you keep tryin' to push it like that

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just let the sugg gather stars as it may

void kelp
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add it to frequently suggested preeemptively?

radiant meadow
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I don't think people know how much work it is to animate terrariums

indigo fog
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they probably don't

sand umbra
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while I can appreciate the concept of more cute little critters to put in Terrariums, I do understand the work that goes into animating these things

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or at least to some degree

versed tundra
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Why would you put a piggy in a cage when you can get 15gold and a meal?

radiant meadow
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I would do it

versed tundra
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smh

radiant meadow
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if I could like sprite

queen delta
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Maybe if town npcs werent made of fine chinas, I'd bother to make a decent house for them

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but no they get 5x12 prisons cuz they deserve it

versed tundra
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Now I make a super safe underground bunker in the cave layer to lodge them all whenever I hit the bosses and invasions that could kill them easily

indigo fog
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What's with the suggestion asking for larva to be less fragile? I couldn't break it with any weapons or projectiles

radiant meadow
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must be another mod protecting it

indigo fog
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i have no other mods

versed tundra
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must be bugged

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it's a bee, that much should be expected

indigo fog
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that makes more sense i guess

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but if it's a calamity bug then then i'm confused

hollow shell
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Huh...

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Maybe one of my QoL mods wasn't the one doing it..

indigo fog
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I don't see any changes to larva on the wiki page for vanilla changes

hollow shell
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I don't see anything touching the Larva tile in the source
Only thing that comes up is the mud planetoid generating it

indigo fog
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I'll test it in the jungle and see what happens

hollow shell
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May as well.
It shouldn't be any different.

indigo fog
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Throwed Supernova at it and it did nothing

hollow shell
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How weird

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@potent veldt When was the last time you accidentally broke a larva in-game, with a projectile?

indigo fog
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I guess if it's bugged then the suggestion was already in the game

potent veldt
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Twice in one Yharon fight 20 minutes ago.

hollow shell
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Current version?

potent veldt
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Yup.

hollow shell
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er
1.4.3

potent veldt
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Was using the Pack too.

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Which, hard homes.

indigo fog
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I'm using the current version

hollow shell
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That's very odd

indigo fog
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are you using any other mods?

hollow shell
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What the hell...

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There's only one thing I can possibly think of and it doesn't make any sense at all

potent veldt
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For me it breaks like normal vanilla, AKA by breathing on it

hollow shell
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Seberian, are you using the Calamity texture pack?

potent veldt
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Yes, but that makes absolutely no sense

hollow shell
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Okay

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Then, I got nothing

indigo fog
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are you using any other mods Seberian?

hollow shell
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I'm glad it wasn't the texture pack cuz that would be pure nonsense ...

potent veldt
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Yes, but I also remember having issues with those larvae in Vanilla as well.

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So this grudge has persisted from before I knew of Calamity.

hollow shell
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Yeah, it's definitely the normal behavior to break if a frickin fly lands on it

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There's something making them more durable

potent veldt
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IDK then

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Maybe asteroid larvae specifically are more durable?

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Idk

hollow shell
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What's your mod list?

indigo fog
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I don't remember the last time i broke larva

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without bombs or a pickaxe

potent veldt
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Along with Calamity's Music

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Which isnt shown

indigo fog
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I can't see any of those mods doing it

hollow shell
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hmm

potent veldt
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None of them should.

indigo fog
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I never broke larva with those mods

hollow shell
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I don't have AlchemistNPC Lite, Lan's Unlimited Buff Slots, nor Begone Evil!
So one of them could be adding the fragility back in somehow

keen geyser
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lan's definitely doesnt

hollow shell
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You'd be surprised

keen geyser
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or alchnpc lite

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no I mean

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I use those

indigo fog
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I never used lan's or begone evil

hollow shell
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And your larvae are durable?

potent veldt
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Alchnpc is wonky

keen geyser
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they haven't done anything thus far

indigo fog
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they're durable

potent veldt
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Because it keeps some weird behaviors from the full version to the lite version

hollow shell
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Go try, directly

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Throw something at one

keen geyser
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aye aye

indigo fog
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are you talking to seberian or me

potent veldt
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I might try

hollow shell
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Voidborn

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Begone Evil does seem like the mod that would cause larvae changes

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considering it pertains to tile behavior

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I'll do it too

indigo fog
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I just enabled begone evil and it did nothing to it

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The only thing i can possibly think of is Tmodloader itself affecting it

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I'm using the latest version of it

keen geyser
hollow shell
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What mods do you got, Voidborn?

keen geyser
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Lan's, Alchnpc lite, HERO's, calamity and both music mods, veinminer, wingslot, and infinity

hollow shell
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Alright

indigo fog
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none of those are affecting it then

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because i only used calamity

keen geyser
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oh and luiafk

hollow shell
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(btw Maxwell that's a good suggestion.)

indigo fog
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^

keen geyser
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very much so

ashen warren
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First time I used last prism, I was incredibly underwhelmed. Not by the damage, but by the incredibly boring and almost monotonous sounds it made, especially on the initial charge up. It sounds like a water gun when you first start casting. I got excited when I learned about Yharim's crystal. I thought it was gonna sound unique and satisfying to use but...ya

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I have yet to test dark spark and its a dev weapon which is why I didnt focus too much on it in the suggestion. Those are how they are for reasons

potent veldt
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Then in that case, for the larvae thing, that'd mean that Calamity disables their fragile thing.

hollow shell
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This seems like it was a tMod change, then

potent veldt
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Which, also doesn't make sense.

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Is it?

hollow shell
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That's the only possible explanation

potent veldt
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Because I'm positive I've smacked some and they still explode

hollow shell
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Everybody involved, state your tMod versions

ashen warren
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I saw that suggestion. Why not just make all other non-boss npcs invulnerable during boss fights?

indigo fog
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most recent

keen geyser
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0.11.6.2

hollow shell
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I got 0.11.6.1

potent veldt
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v0.11.6.2

hollow shell
#

"most recent" doesn't mean shit, say the number

indigo fog
#

0.11.6.2

hollow shell
#

Damn it

#

What on Earth could be causing it

potent veldt
#

Weird then

loud steeple
#

wrong channel for this stuff,might wana take this to bugs

hollow shell
#

Perhaps

potent veldt
#

I'll just leave the sugg there just in case

hollow shell
#

It does indirectly pertain to the suggestion

potent veldt
#

Until it's officially sorted out

#

Because even if they are still durable, like everything its pointing towards, I've still had about 3 queen bees in the last 2 hours

hollow shell
#

Could you go get a gif of you slapping a larva directly, for reassurance?

ashen warren
#

But yeah. Hopefully Yharim's crystal and Dark Spark get some better sounds

hollow shell
#

Yeah that'd be cool

#

"prisms" don't really have defined sounds
they're a bit silent in real life

#

but

#

something a bit more bombastic sounding would be good

ashen warren
#

Well. Yeah. We don't have magical laser prisms irl

radiant meadow
#

sound man, get to work taxevasion

keen geyser
#

that only applies if you're lame maxwell

potent veldt
#

I would go find a larvae, but I'm not joking when I say all of the beehives I found just didn't have larvae

#

And, for some reason, were scarce to begin with, but I'll just say that's me being unlucky

ashen warren
#

Just...an awesomely powerful laser beam sounding like a watergun, and then a quiet, underwhelming, low hum is kinda...ehhh

indigo fog
#

make a new world

potent veldt
#

Aight

sand umbra
#

thought:

ashen warren
#

Why not gather the hives?

#

Then the larvae can't spawn period

potent veldt
#

What

sand umbra
#

Last Prism sound starts out at its current speed but then ramps up as you channel the weapon more

potent veldt
#

It's still odd

ashen warren
#

I know this. The sound itself is trash

potent veldt
#

Even when using it, I expect more than brown noise

sand umbra
#

no I wasn't saying it currently does that

#

I'm saying it should do that

potent veldt
#

Yeye

ashen warren
#

I was actually disappointed in RE when I heard it for the first time

sand umbra
#

current Last Prism is very underwhelming in the sound department

#

and I feel like a change like that could really bring out some more potential just with what it has

#

(also it needs a better startup sound, Jesus)

ashen warren
#

Don't get me wrong. Love the thing. Just doesn't feel like a lifeform disintegration ray

radiant meadow
#

make it use the wail sound

ashen warren
#

Specifically yharim's crystal needs a sound change.

radiant meadow
ashen warren
#

Last prism is vanilla anyway. With calamity, you wouldnt be holding onto it long anyway

potent veldt
#

Okay, yup

sand umbra
#

hahaaaaaaa

#

that's a good meme

#

Last Prism is legitimately good enough to be one of the few vanilla items to be nerfed in Calamity

potent veldt
ashen warren
#

"That's a pretty meme. Exquisite"

sand umbra
#

it's seriously absurd for what it is

ashen warren
#

True

sand umbra
#

and it puts nearly every other drop ML has to shame

ashen warren
#

coughs in lunar flare

sand umbra
#

Lunar Flare is pitiful by comparison

ashen warren
#

Not really. I find it has better dps

#

Strangely

indigo fog
#

@potent veldt did you disable all non-calamity mods?

sand umbra
#

it's very situational

ashen warren
#

True

potent veldt
#

Nope

sand umbra
#

Last Prism can be used anywhere for any reason

indigo fog
#

do that

potent veldt
#

Lemme try again without them

ashen warren
#

Oh also. I'm gonna edit the sugg

radiant meadow
#

outdated texture pack PensiveCore
albeit irrelevant

ashen warren
#

Maybe different beam colors. The crystal itself is blue but the only two colors that come from it are red and a greenish yellow

potent veldt
#

Again, just photoviscerator

#

And only the two Calamity mods

ashen warren
#

Are you getting jungle music when it spawns?

potent veldt
#

Yup

indigo fog
#

So far you're the only person to have this issue

potent veldt
#

Is the larvae immune to only certain types of hitboxes??

ashen warren
#

Okay so its not a biome issue.

indigo fog
#

probably not but let me try

potent veldt
#

Because Im using flamethrowers and explosives

#

Whereas others have used normal projectiles and bullets

indigo fog
#

nothing

near rover
#

I really, really want to make a suggestion to expand the lore in the game itself to make the stories and lore bits more engaging and accessible rather than the majority of the lore being on a wiki page, but im worried about it being too big of an idea for them to reasonably accept

indigo fog
#

photoviscerator doesn't break it

potent veldt
#

????

#

How in the hell

near rover
#

I’d use pinky mod as a fantastic example for how such things would work but they go so far as to not only have new biomes but teleport you to entire worlds and dimensions which is DEFINITELY too big of an ask to make of the devs

ashen warren
#

Can't wait for my sugg to hopefully get 90 stars so the prism series of weapons can get a nice boost in spicy, satisfying sound effects ✨✨✨

#

Edited to be easier to read

near rover
#

to what extent would it be reasonable to suggest for in game lore additions? I really like the lore and feel has a lot of untapped potential to make the mod just that more amazing

ashen warren
#

I think they plan on touching a lot of that up in future

indigo fog
#

I think there isn't a need to suggest that

#

lore stuff is up to them

near rover
#

of course, im not gonna suggest new stories or anything, im not their writer and they have no reason to listen to my ideas on the lore itself, im just hoping for more ways the lore can be seen and experienced by a regular player and maybe even have a fully fledged in game story if they want to get ambitious

ashen warren
#

An in game lore browser perhaps?

indigo fog
#

That would take a lot of work to implement, so i still wouldn't suggest that

near rover
#

Im aware a lot of suggestions would take a lot of time, thats why im asking for more reasonable ideas, a lore browser seems like a rather simple idea or maybe extra dialogue bits from npcs even tho there are already a couple of those

ashen warren
#

Other than music and maybe some boss sounds, are there any original sound effects even in the mod?

potent veldt
#

I'd say hold off on lore+ suggestions until they're actually finished with the mod, for the most part

#

And, yes, there are tons of sound effects

indigo fog
#

what would a lore browser even do

potent veldt
#

Ever spawned AEW

ashen warren
#

An in game lore browser for one would be more convenient and immersive to use. It would be like a lore journal. As you defeat bosses and gather their lore items, the expanded/full entries like on the wiki could appear within the pages.

#

Obviously to use the lore items, they would still need to have them on them. This would just be another qol change I guess

indigo fog
#

that kinda sounds like a lot of work to implement

sand umbra
#

honestly I could see it being like Gungeon's Ammonomicon
where the more you collect items and defeat enemies overall, the more information you get about the world and the items you're using from a lore perspective

#

it'd be an egregious amount of work though and something that'd probably fall to someone more willing to put in such a timesink

#

such as myself

ashen warren
#

I mean. Its not too different than a bestiary.

indigo fog
#

doesn't mean it'll be easy to implement into the mod

sand umbra
#

it'd be easy from a programming standpoint once the initial UI was set up

it'd just be really
really
r e a l l y
tedious.

ashen warren
#

Elaborate

#

Typing out all the lore again? Lol

#

Or getting it to add entries upon boss defeat

sand umbra
#

it'd mean coming up with an entry each for tons of items in the game along with importing existing lore entries
some of the latter especially would no doubt specifically require many items of a set associated with them to even learn of

ashen warren
#

Items?

sand umbra
#

...yes, items

near rover
#

jeez, that does sound like an exhausting amount of tedious work

sand umbra
#

did I stutter

ashen warren
#

The topic was bosses

#

But. Okay

sand umbra
#

I am aware, but even then, I've been discounting the fact that UI is literally beyond retarded to work with

#

I say this as someone who has worked with it to a notable degree

#

custom UI in Terraria is painful to program and nobody likes doing it

ashen warren
#

To that end, I understand.

radiant meadow
#

ripper bar UI is already hella complicated

ashen warren
#

Because the terraria UI isn't the greatest imo to begin with.

near rover
#

I didnt mention it, but smth like a lore browser or book is exactly the sort of idea id see from pinky mod, but that does sound exhausting ui wise, especially as they made the browser look like it was written on journal paper which would be even more difficult i think, they have the browser as an item in your inventory that you access with whatever key you bind it to, I'm not sure how useful that information is because I've never worked with this sort of thing tho

#

honestly the amount of work put into mods for a silly game like this amazes me, love it

versed tundra
#

Maybe I'm wrong, but don't the life steal effects of post Moon-Lord ranger need a buff?

#

You can recover much more health from the Pearl God / Aeries than from the bloodstone weapons

near rover
#

I've never used ranger post moonlord so i wouldn't know

versed tundra
#

well, there are those arrows that heal one miserable HP a third of the time

#

and a gun that does the same half of the time

near rover
#

lmao, that's literally useless sounding, especially if you have that item that doubles your hp

versed tundra
#

Whereas Aeries and pearl god heal for 10% of their damage, 100% of the time
The only downsides are that you don't do as much damage, are limited by the lifesteal cooldown and you aren't healed on hit but rather when the homing projectile it spawns reaches you.

#

But even with the lifesteal cooldown you heal much more than with the bloodstone gun and arrows

near rover
#

meanwhile here's the viscera healing you to full health in seconds for mages

hallow hatch
#

Lmao facts

near rover
#

hell even non mages ive seen use it

hallow hatch
#

I used viscera for polterghast

versed tundra
#

ohhhh, I'm gonna take that, thanks

#

and it bypasses the cooldown!

near rover
#

yeah, it's nuts, i dont think it even has a cooldown

versed tundra
#

well, it does use tons of magic

#

and you need bounces to get max healing

near rover
#

i get the feeling it was intended to be used by all classes as even with reduced damage it still heals a ton

#

but if it was why would it be magic instead of non class damage?

#

either way, insanely good weapon for just about anyone

#

as long as you have decent mana and didnt ignore the max mana increases throughout the mod

#

I couldnt imagine beating expert, let alone revengeance without it, tho i could just suck at the game

versed tundra
#

Viscera doesn't heal based on damage dealt

#

@near rover

near rover
#

I figured as much if the healing is still great even if you’re not a mage

#

I just didn’t know what else it could be based off of

versed tundra
#

it heals for each time it deals damage, augmented by the number of pierces / bounces it did before that

#

so basically, if you use it in a closed space or on a crowd, it's incredibly strong

indigo fog
#

Those accessories are intentional

#

i think it would be too much to have those bonuses outside of water

keen geyser
#

but having an ultimate accessory be a glorified emblem is okay? ech

indigo fog
#

are you talking to me or

keen geyser
#

yes

indigo fog
#

what do you mean by that?

keen geyser
#

amalgam

#

gives 15% damage

#

and a fungal clump

gusty geode
#

Maybe have them give the effects when it's raining too? Maybe to a lesser degree?

keen geyser
#

this ^

indigo fog
#

Imagine victicide bonuses during the rain

#

that's gonna be too strong

#

it has to at least be nerfed

gusty geode
#

Imo it's kinda balanced out by the fact that you can't control the rain at that point
So whether or not it's buffed depends on the day

keen geyser
#

it'd also make seeing rain less of an "Again? Really?"

indigo fog
#

still free defense damage and speed

#

what about turning on the rain and getting amalgam's massive speed bonus and 40 defense

near rover
#

You CAN control the rain because of the torrential tear

indigo fog
#

instantly better than a ton of accessories

near rover
#

Wait nvm you said at that point

keen geyser
#

then nerf the submerged stats

indigo fog
#

it's still a free bonus, buffing something that doesn't need to be

keen geyser
#

it's basically a useless accessory unless your world is completely filled with water

gusty geode
#

Another alternative would be to nerf torrential tear

indigo fog
#

why?

#

just don't give those bonuses

keen geyser
#

have you checked what amalgam does

#

outside of liquids

indigo fog
#

what is i have acid rain and im fighting AS

zealous ridge
#

you uh... dont have the amalgam at AS tier

indigo fog
#

im talking about a torrential tear nerf

keen geyser
#

acid rain is honestly a buff

indigo fog
#

what

keen geyser
#

moreso than a debuff

#

it increases your damage

#

iirc

indigo fog
#

never heard of that

#

but it does

keen geyser
#

crit, damage and movespeed

indigo fog
#

some people don't want the defense reduction

gusty geode
#

There any preventive measure you can take to work around that without the tear?
If not then
You lose the one time
And you can come back later
You've got plenty of stuff you could be doing at that point anyway, so it's not like you'd be forced to sit there and wait

craggy hedge
#

I supose people have already suggested a summoning item for Syren&Levi
What's the devs posture regarding that?

zealous ridge
#

i dont know the dev input

indigo fog
#

There's this but it never got approved or denied

zealous ridge
#

but...

#

i would love that honestly

indigo fog
#

It's in fargo's mutant mod

zealous ridge
#

maybe pair it with a massive decrease to ??? spawns post-ml

indigo fog
#

instead of post-ml maybe it could be post-levi

zealous ridge
#

yeah, the time doesnt matter really

ancient crow
#

I mean tbh, the spawn item right now is just a zerg potion

#

pop one and you get a ??? within 20 seconds

craggy hedge
#

For consistency, make the item available after killing the boss

ancient crow
#

but I agree, there should be a dedicated item

hollow idol
#

@violet palm Chain suggestion, its better to just ping the owner of the suggestion you are referring to so they can edit it

violet palm
#

oh ok thanks

#

should i leave it or...?

indigo fog
#

delete it and ask for the other suggestion to be edited

hollow idol
#

Probably not

#

^

violet palm
#

ok

#

@hexed ore Maybe have the buffs be at their strongest and permanent underwater, but let the player keep a weaker version of the effects for a limited time after leaving the water, incentivizing players to go back from time to time to reactivate the buff like some already do with Honey.

indigo fog
#

good suggestion

potent veldt
#

Thank

indigo fog
#

i'm sick of looking at the wiki, going back in-game and repeating that

potent veldt
#

Also, is it meant to be like that, does the wiki just not state all the things that will save you from certain environments?

#

Or is it still probably being worked on in that department?

indigo fog
#

death mode page is probably already worked on

potent veldt
#

Because like, it always says "Cold gear includes:" and so on, which implies that there is more gear besides what is listed

#

Which, there HAS to be, because it then only lists three things

radiant meadow
#

I can put that on my todo list.

#

the cold/hot tooltips

potent veldt
#

Thank

radiant meadow
#

like how most stuff signals abyss lightning

potent veldt
#

For the wiki part, I'm either guessing that it's still in progress,

#

Or that there literally is only 3 things in the entire game that will save you from a blizzard

#

Which I pray is not the case

radiant meadow
#

there's more than that

potent veldt
#

Okay good

#

So is it being worked on? Or is it's weirdly vague listing on purpose?

radiant meadow
#

idk

potent veldt
#

Welp

#

If any wikieditor knows, tell me, because I will actually make a sugg about it if that is meant to be the final product

radiant meadow
#

there might be a section that lists stuff that protects from both hot and cold

#

quite a bit of stuff protects from both

indigo fog
#

how is warmth not there

potent veldt
#

It does, but it also doesn't seem finished

indigo fog
#

and how would it protect from both

radiant meadow
#

warmth (and molten) only protects from cold I think

potent veldt
#

The wiki lists Molten Armor as the first thing that saves you from Space's climate

#

Which it also says is "hot and cold"

radiant meadow
#

anything in that hot and cold list saves you from both blizzards and underworld heat

#

it's just formatted kinda weirdly so I can see the confusion

potent veldt
#

The wiki doesn't make that obvious, yeah

#

Just list it out like how they do weapons

#

Where it's in sections

#

Also, I still refuse to believe all that the wiki lists is the full list of helpful things in this case

#

Because if it is, that means only 3 armors in the entire game provide any environmental immunity

#

*4, if you really count Eskimo armor

radiant meadow
#

several armors inherit lava charm effects

#

like tarragon, bloodflare, ataxia, auric

potent veldt
#

That's what I figured

#

Also, please tell me Statigel mimics Molten's environmental immunities

radiant meadow
#

i don't know, but I can try and make it a more conclusive list later

potent veldt
#

Thank

#

Because if it doesn't I'ma riot

radiant meadow
#

busy working on coding a new weapon right now

indigo fog
#

Why does the siren lore give me 20 less defense and 10% less DR? Siren's Heart is rev+ only and I never use it and Spelunker Potions are really easy to get and soon I can just make the Chaos Amulet.

#

I just want my pet to move normally out of water

#

these downsides really outweigh the small buffs it gives

ashen warren
#

Aaaa. My latest sugg is at 50 already XD

zealous ridge
#

isnt chaos amulet like... as soon as you get into hm?

indigo fog
#

post-golem

#

you need chaotic bars

zealous ridge
#

no im pretty sure it uses essences of chaos now

indigo fog
#

oh then nvm

#

this lore item is even more useless

zealous ridge
split narwhal
#

OP hook in the first day of the game

prime elbow
#

you can get it first day anyways

indigo fog
#

no you cant

ashen warren
#

How do you even get bat hook?

#

Isnt it seasonal?

prime elbow
#

its from goody bags

split narwhal
#

goodie bags

woeful ginkgo
#

I got an idea to balance it out guys

ashen warren
#

Dood. Just change the time on your computer

woeful ginkgo
#

make it drop from vampire if they are in their bat form

ashen warren
#

Ez pz

prime elbow
#

oh sorry. its first night not first day

indigo fog
#

Imagine getting the best hook in the game on your first night

ashen warren
#

Second best?

prime elbow
#

its best

#

not second

ashen warren
#

According to many, bat hook is best

indigo fog
#

well then

#

even worse

split narwhal
#

1/150 chance from goodie bags and 1/80 for any mob to drop goodie bags

ashen warren
#

Still. Just set your time to halloween. Boom

prime elbow
#

its possible normally so

split narwhal
#

so that's extremely rare

ashen warren
#

True

woeful ginkgo
#

if it drops from vampire it could be fine considering it is locked behind solar eclipse

indigo fog
#

just move the hook to hardmode

split narwhal
#

1/12000 chance?

indigo fog
#

it's clearly too good

split narwhal
#

Or I am bad at maths

prime elbow
#

1/1200

#

no 1/12000

zealous ridge
#

nah, i feel vampire sounds good

#

idk, bat hook is weird because its a vanilla item and yet its like the best hook

prime elbow
#

make it slime staff drop chance

#

I did say extremely rare

split narwhal
#

That makes the suggestion basically invaild

ashen warren
#

make bat hook a legendary item

indigo fog
#

wait why do people say bat hook is better than lunar hook

split narwhal
#

Since how often do you get a slime staff anyways

small talon
#

Id say 0.5% from vampires but could be increased with defiled

ashen warren
#

it doesnt say how fast it pulls the player

prime elbow
#

I did once

ashen warren
#

it pulls way faster than any other hook in game

zealous ridge
#

idk why people call it the best hook really

indigo fog
#

oh that makes sense

ashen warren
#

it is the fastest

#

the player is flash

zealous ridge
#

i think they have similar pull times, but lunar has more range and bat has best pull

ashen warren
#

if u hook boost

zealous ridge
#

i think

split narwhal
#

Fish hook best hook

woeful ginkgo
#

nvm forget what I say about making it drop from vampire while they are in their batform

#

it will be too tedious to farm it

ashen warren
#

and the best pull is like much higher velo than any other hook

woeful ginkgo
#

but it could be a normal drop from them instead

split narwhal
#

Fish hook can launch a second hook if you miss your first

prime elbow
#

Its the reason why fargo rich mahoganny ench is good. you move at like 128mph.

indigo fog
#

I'd edit the suggestion to have it drop from giant bats instead of normal bats

#

just because of how good the hook is

split narwhal
#

Still tho, what will be the drop chance

prime elbow
#

when have you needed to use a hook in hardmode

small talon
#

Quite a lot

prime elbow
#

other than defiled

split narwhal
#

Static/anti gravity hooks exist

ashen warren
#

1/10000

#

no dont make it increase with defiled

#

thats dumb

prime elbow
#

yeah I wont

woeful ginkgo
#

make it 5% from vampire during solar eclipse

ashen warren
#

nobody uses static hook

#

anti grav isnt practical

prime elbow
#

static hook is for wings and thats it

split narwhal
#

Except for builders apparently

indigo fog
#

yeah make it drop from vampires

split narwhal
#

Anti grav is good for fishron

ashen warren
#

tf

radiant meadow
#

absolutely not

#

bat hook is a broken piece of crap

split narwhal
radiant meadow
#

it can stay locked behind a time-based event and rng

ashen warren
#

then jut nerf it

indigo fog
#

make it drop from vampires instead

ashen warren
#

lol

split narwhal
#

Why tho

radiant meadow
#

it's not that easy to "just nerf it"

#

hooks aren't defined stats like base damage of a weapon

ashen warren
#

o

split narwhal
#

Bat hook should have a reliable way of being obtained

radiant meadow
#

how about boss rush reward

ashen warren
#

actually bat hooks arent good in boss fights, they're too hard to control

lost agate
#

a reliable way to get one of the best hooks :echthink:

split narwhal
#

But making it slime staff 2 is ech

indigo fog
#

It shouldn't be obtainable early-game

#

it's better than a lunar hook

split narwhal
#

Post moonlord

ashen warren
#

thats subjective

#

lunar hook is the most practical

woeful ginkgo
#

or make it drop from vampire during buffed eclipse (pre-yharon p2)

indigo fog
#

I'd say it's better

woeful ginkgo
#

I think that could work even tho it is very late in the game

ashen warren
#

theres like no use for bat hook at all post yharon p1

indigo fog
#

^

ashen warren
#

it doesnt work against scal

indigo fog
#

you're faster than it

split narwhal
#

You just use wings

ashen warren
#

cuz it shoots ur player

#

lunar hook is most stable

woeful ginkgo
#

yeah that's why I said it's too late in the game

split narwhal
#

Hooks are awkward

ashen warren
#

hi shucks

lost agate
#

hi

ashen warren
#

even more cute pfps

lost agate
#

btw hooks saved my ass quite a couple of times

fervent zealot
#

bat hook is busted as fuck

ashen warren
#

lunar hook or what

indigo fog
#

So yeah this suggestion seriously needs to be edited

lost agate
#

so having one of the best available by just farming bats is uhhhhhhh

#

no like

split narwhal
#

AEW drop

ashen warren
#

whats aew

split narwhal
woeful ginkgo
#

adult eidolon wyrm

ashen warren
#

o

lost agate
#

kinda out of the scope but im playing maso and hooks saved my ass several times

#

KS, eoc, skeletron, wof, the list goes on

fervent zealot
#

but yes, a way of getting the bat hook reliably would actually be nice
. . . just not at the beginning of the fuckin' game ech

split narwhal
#

ye

ashen warren
#

post plantera is a good time

fervent zealot
#

pumpkin moon at bare minimum

void kelp
#

good question would be when

#

pumpkin moon seems thematic and reasonable

woeful ginkgo
#

maybe it could be ok to make it drop post-plantera considering it unlocks the last tier of solar eclipse

ashen warren
#

actually imo its fine if its slightly busted since hook boosting require a ton of skill and prac anyways

indigo fog
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pumpkin moon already has a hook

split narwhal
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A drop from vampires

lost agate
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having something to propel yourself or just regain flight can be a life saver

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that is all

fervent zealot
#

though it is pretty strong so maybe even craft with nightmare fuel or something

ashen warren
#

wtf

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its useless post dog

fervent zealot
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or broken bat wings and some gated postml material

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it really, really isn't

indigo fog
#

it's not good post-DoG

split narwhal
#

Hooks have no use past then

ashen warren
#

what do u use it for then

fervent zealot
#

regular hook things

zealous ridge
#

what hooks have use for yharon

ashen warren
#

why do u even need to hook post dog

zealous ridge
#

at least, for me they do

ashen warren
#

none

indigo fog
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You're faster then the bat hook at that point

split narwhal
#

Just use lunar hook for regular hook things

indigo fog
#

^

ashen warren
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flight is superior over bat hook

zealous ridge
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its not an alternative

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to flight

fervent zealot
#

yeah but bat hook is literally the fastest reeling hook

indigo fog
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so?

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its bad at that point

ashen warren
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now we arent rly talking about the speed

split narwhal
#

Still slower than wings

ashen warren
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whats the point of being barely as fast as wings

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but cant dodge

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in boss battles

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like who tf dodges with hook

split narwhal
#

Defiled memes

ashen warren
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ok but still no one uses bat hook in bossfights

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its alll lunar hook

zealous ridge
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i dont understand this rude bashing of hooks, like really they're generally very useful even in endgame

fervent zealot
#

byeah

split narwhal
#

For resetting flight, yes

fervent zealot
#

bat hook is miles better than every other hook as well so

ashen warren
#

end game only use them to stabilize and reset flight

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no other use

lost agate
#

instant redirection maybe

ashen warren
#

dash

tired haven
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Early game hooks are game changers
As soon as you get wings, however, they turn into flight refreshers

split narwhal
#

relocator

lost agate
#

dash upwards smh

ashen warren
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yes add an access for that

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double tap W

zealous ridge
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eh, its hard to use it for that, especially in platform sparse arenas that you'd use for yharon

lost agate
#

h

fervent zealot
#

or just use hooks ech

zealous ridge
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its possible but hard to abuse

fervent zealot
#

i didn't come here to argue about why hooks are useful lategame

zealous ridge
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you gotta be lined up really well

fervent zealot
#

i came here to argue why bat hook is strong enough to warrant being postml

tired haven
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Another point with hooks that limits their use is that you have to build an arena for them if you want to use them beyond flight refreshers

indigo fog
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This is kinda offtopic, we were originally talking about the suggestion

#

lets do that

split narwhal
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bat hook is strong but not that strong to be post moonlord

fervent zealot
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it's better than the lunar hook though????

tired haven
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Given the stats, no, not really

ashen warren
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overall lunar is better imo

split narwhal
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Lunar hook is pre ml

ashen warren
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lunar hook gives u more control over ur character than bat hook which is significant

fervent zealot
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the power of the bat hook isn't in its stats, it's in its stupid acceleration

ashen warren
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we know that

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ffs

zealous ridge
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but... that's a stat?

split narwhal
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Solar wings + frog leg

ashen warren
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try using bat hook in a post ml boss fight

fervent zealot
#

i have though

tired haven
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The only part bat hook excels in compared to lunar is retraction speed and that is mildly excessive at some times (especially if you hook closely and cannot sling)

lost agate
#

OK you know what

#

bat hook maybe strong, but not enough to make it 5 tiers past lunar

indigo fog
#

^

fervent zealot
#

again, it was just an idea for thematic purposes

lost agate
#

well post plant seems fair to me

woeful ginkgo
#

I think it could be ok to make it drop post-golem from vampires with a 5% drop rate

lost agate
#

bat hook doesnt have multi hooking and such

indigo fog
#

there are a ton of hooks post-plant

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bat would be better than all of them

fervent zealot
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yeah post plant is kinda already hook bloated due to both moon events

lost agate
#

post plant is bloated period

tired haven
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You say that like changing time on pc to october doesn't make all the hooks invalidated

split narwhal
#

same with post moonlord tbh

sand umbra
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Bat Hook is pretty bruh

split narwhal
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1/12000 drop chance for bat hook

lost agate
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post ml is bloated? thats new

sand umbra
#

post-ML is bloated

lost agate
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last i checked its even lacking in some department but w/e

indigo fog
#

how has that suggestion still not edited yet

sand umbra
#

yep, that one's going on my weekly comedy reel

split narwhal
#

oof

lost agate
#

anyway, i need to go now

tired haven
#

"bloated"
Interesting way to say "overloaded with bosses due to the lack of other content"

ashen warren
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wdym bloated

tired haven
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Like, quite peculiar

fervent zealot
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there's literally only one thing to do postml

ashen warren
#

boss

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lol

split narwhal
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Having 30 weapons all crafted with luminite

fervent zealot
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and that's MURDER THEM ALL

sand umbra
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I think the problem with post-ML is hardly having too much content

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it's moreso the fact that the majority of post-ML content focuses on that one thing Calamity seems to love above all else; boss fights

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yet when all that's said and done, or if you'd rather not take even more time with a boss rush...there ain't really much else to do

split narwhal
#

Post moonlord:Kill boss, get mat, upgrade, kill boss

lost agate
#

well this is derailing to fuck

sand umbra
#

that's what post-ML suffers from, if you ask me. it doesn't suffer from too much content, or at least not in the sense that it's anywhere near bloated

what it suffers from is too much content put towards one facet of the game, to the point where the other pieces have trouble fittin' together as a result

#

anywho, that's about all I can say before somebody gets angry with me CompleteFailure

split narwhal
#

Wasn't this a hook sugg?

radiant meadow
#

people are allowed to talk about other suggestions, y'know

sand umbra
#

so, back to the subject of "I'm pretty sure Bat Hook has extraUpdates set to 1 or something similar when hooking, which makes it better than basically every hook before Lunar in raw stats"

tired haven
#

I'd probably say make bat hook a post-3mechs vampire drop

sand umbra
#

actually, y'know what

#

lemme look into this

radiant meadow
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if it's literally just extraUpdates, Then I will be extremely tempted to force it to 0

indigo fog
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post-calamitas/plantera is better imo

sand umbra
#

...huh

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doesn't seem to be

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which is strange, because in my testing the Bat Hook actually pulls in faster than the Spooky Hook

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...despite the two having identical statistics in every facet, which should make Spooky Hook better by a mile by virtue of having extra hooks

radiant meadow
#

in example hook code, I remember

tired haven
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confused crowd mumbling about how 1-2 hooks is better than more

radiant meadow
#

there was like a todo commented out about the bat hook's special speed boost thingy

sand umbra
#

...maybe that'll tell me somethin'

#

I can cross-reference that with vanilla code if at all possible, maybe get somethin' useful out of it

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and the weird thing is, it's only Bat Hook

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Candy Cane's got around the same rarity but it sucks in every possible way by comparison

radiant meadow
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because mah batman reference

split narwhal
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Candy cane is bit more common

radiant meadow
#

yes, but like the power difference is like extremely wide between just those 2

split narwhal
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1/13 with presents and 1/159 with candy cane hook

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compared to 1/80 with goodie bags and 1/150 with bat hook

sand umbra
#

still

#

the fact that a pre-boss hook, obtained in any fashion, outmatches nearly every other hook before LC says a hell of a lot

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and it doesn't say anything good

split narwhal
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It's like an extremely rare item that is overpowered kind of deal

#

You know what this reminds me of

radiant meadow
#

rod of chaos state

#

of course

split narwhal
#

Halibut cannon

radiant meadow
#

the whole point of this suggestion is to make bat hook more common

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when it's an overpowered piece of crap

lost agate
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well if bat hook is rare then idk why i got like 3 of them one time

sand umbra
#

...ech

radiant meadow
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you got RNG's blessing

split narwhal
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1/80 times 1/150 equals

#

ehh

sand umbra
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found the example hook code, but there ain't anything useful in it

split narwhal
#

1/12000 chance?

lost agate
#

well not one after another

#

but like 3 hooks in like 20 bags

split narwhal
#

Just like slime staff

#

extremely rare

sand umbra
#

I'd need a lot more time to isolate where exactly the Bat Hook's faster reeling is handled, really

#

and while I'd love to help, it's not something I particularly have the patience or boredom to do

ashen warren
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i love sound

split narwhal
#

I hope they fix up the code for vanilla

potent veldt
#

Man I sure do love brtrtrtrtrtrtrtrt

sand umbra
#

but I can tell you for a fact that the Bat Hook reels in faster than other hooks, for reasons I can't determine
and I hate it, because it basically makes every other hook irrelevant

lost agate
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the sound is a reference

potent veldt
#

It is, but it's still painful.

#

Mainly because it's loud.

split narwhal
#

Vortex beater would like to know your location

potent veldt
#

Vortex Beater is ASMR compared to the Soma Prime.

ashen warren
#

vortex beater is nice

#

i love the sound

split narwhal
#

Hoiks exist

prime elbow
#

yes

#

but they need to be placeable

fervent zealot
#

bad suggestion, 0/10 would not

split narwhal
#

And you can unactuate the blocks

prime elbow
#

actuators cant be placed on temple brick pre-golem

fervent zealot
#

you'd literally have to place acuated bricks around the entire temple to stop hoiking in

prime elbow
#

you can enter in a not enterence?

fervent zealot
#

i don't see ANY reason to try that hard to prevent people from entering the temple early

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. . . do you not actually know how hoiks work my dude

#

actually i take that back acuated bricks would make it easier to enter due to a somewhat related bug

prime elbow
#

I do. Just not well.

fervent zealot
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point being you can't stop people who want to do temple early from doing it early