#suggestions-discussion
1 messages · Page 783 of 1
On statigel and reaver there's melee speed buffs
but otherwise there's only demonshade
So you take the fastest vanilla speed increase (~175%), add an extra violent accessory, two calamity accessories (badge and something else) so add 15+15+4, then add yharim stims
i did the math some other time
how is vanilla 175%???
55% armor, 24% reforges, about 66% from accs and a few buffs to finish off
Sounds about right thanks
accs?
Accessories
If calamity truly thinks true melee is that busted (keep in mind that projectiles that spawn every hit wouldnt actually spawn every hit bc cooldown) then it is what it is, but it certainly isnt the greatest way to handle it by placing an overal nerf to the entire concept
And my suggestions to change that have been denied, so now im asking just for an option as to not have to deal with it
for that you need a mismatched armor set and the tipsy (de)buff...
Yes
you also rely on hook for movement
too high melee speed actually breaks yoyos btw
Max melee speed wouldnt even be viable even without a cap, but i was just saying that thats the theoretical best you could do
Thats fixed apperently
Wasn't the yoyo bug fixed?
It was
aah
In al fairness, a viable max melee speed would not include the armor you would probably want boots and wings, and most likely a dash and or a shield
melee speed does only bring you so far
yeah, you'd get less boost to your attack
so it would be more around ~170% or ~160%, so x2.6 decrease in speed
and against armor you lose some more attack
and then you have the added risk because of the range
yes
Thats why i dont get why theres such a heavy nerf for that
Its high risk high reward
maybe because it works in MP?
You can do massive damage but you have to be very close to the boss which is risky
a cooldown is most certainly possible for some on hit effects
you can have a tank and a min-maxed DPS
galileo gladius uses a cooldown
I assumed most have a cooldown
Vanilla does that for sure, so idk why calamity wouldnt
I think melee speed could be a diminishing graph instead of flat out more speed
Either way this suggestion is more out of desperation than anything, maxing out melee speed is fun
Someone said they would look into soft capping it
nope; they will certainly get to a still frame with cap gone
look at crab's pre-capped true melee series where something like omniblade is straight up held upwards
not to mention things like samurai badge and stuff got added since
Will do
Rough calculations show that anything with a use time of 7 or below can be a 1 frame
Iirc some melee weapons just straight up disappear if the speed is too fast
*11 because autoswing
So if omniblade is 10 frames or lower then it can be one framed because of rounding and autoswing
It has a use time of 9, so yeah
btw calculation is:
[Base UT]*(1-([wpn modifier]/100))*(1/(1+[total mods]/100))-1
(rounded down)
and maybe another -1 because autoswing
@timber thicket better to keep your suggestions separate from other suggestions
@timber thicket Chaining suggestions is frowned upon
oop, double ping snipe 
"Make exo gladius' projectiles a bit faster"
i will literally delete mine and he can reword it
and explain why for the second, please
^
@timber thicket 
the suggestions are still chained
in here?
ohhhh
Make the Red Devil from the Demonshade Armor benefit from summoner bonuses instead of magic bonuses.
Why?: This is the only minion in the entire game that benefits from another class entirely, and has no real reason for it. It also doesn't help that this is a dev-tier armor, but also has this weirdly summoner-limiting behavior.
Eh, screw it
wrong place, bud
Read pins.
why does it even give mage bonuses
Afaik the reason it happens is because it uses the Unholy Trident projectile
/s
I think it's because it uses a magic projectile
But it's still a minion
And I think it was largely forgotten, because Demonshade isn't that good anyway
Yea the Unholy Trident projectile is magic because it’s fired by a magic weapon in vanilla
Worth suggesting then
Also, this is the third time I've been "hurdur wrong channel bud"'d by someone who didn't read pins
you can change the dmg type when something shoots
but it defaults to magic if you don't touch it
I think part of the reason it isn't summon is to avoid the summoner dmg nerf
and so it can crit
Maybe?
But then just make it so it doesn't even get touched by it
And why does it need to crit when it's base damage is 9000
tbh just give minions the ability to crit because why the shit is Summon the only class that can’t crit anyway
Because vanilla memes
cause 20 angery minions critting angrily is very weird.
And, lowkey, I'm fine with minions not critting
It makes a sometimes-inconsistent class far more consistent
I'd be far more worried about my minions snorting dirt off of a ceiling they got stuck on instead of if they could crit
What’s even weirder is that lightning aura is able to crit but only with shinobi
Again, vanilla memes
Alright, you know
Minions shouldn't crit by default
But I wouldn't mind if there was an accessory at some point in time that would grant them the ability to crit
That'd be cool
Is that even something that can be sugg'd
That's kinda specific, and I don't believe it'd be really easy to code
would probably be SIS meme
I don't think it'd be hard to program, but I don't think it could make the text show up as red
balancing nightmare impending
Yeah, it would definitely be a wild balancing thing
just like
if rand.next(critChance) == 0 {
damage *= 2;
}
imagine endogenesis and immat all of a sudden getting crit abilities
not exactly that but yeah
To be fair, you are losing an entire accessory slot for it
Especially if it were a later accessory
you're losing an acc slot for the ability for minions to crit
honestly, what is the issue with minions critically striking? why is that such a not-good thing for balancing purposes
you could always make it not craft into something later

Minions shouldn't crit by default
Because they've been balanced all the way up to this point with no crits in mind
Because right now I'm already doing a playthrough with ranged that has almost all my weapons at 100% crit chance, and summoner is as strong as that already
Giving them potentially double damage on top of that could be risky
I suppose I'm just annoyed that summons just universally can't crit while everything else can
I do think it actually wouldn't be too bad (and may actually be underpowered) considering no summoner gear grants critical strike chance increase
Yeah
that too
tbh an accessory that reduces minion damage but grants you minion crits would be cool
The accessory could just be like, a static chance that you can't influence
there isn't a single piece of summoner gear that inherently grants crit chance
they don't grant a critical strike chance increase because they can't crit?
Yeah I know
well yes
I'm just sayin
that's the point
giving them a small ability to crit wouldn't be too bad when you consider that critical strike chance is effectively fixed
they also got big dmg boosts to combat no crit
It's not like, a problem that it doesn't
It totally makes sense
nothing can decrease or increase it
if crit chance is fixed, it might not be too bad
a fixed crit chance would be best imo
I think there is a mod like that that gives minion crit abilities actually
there are several
And if you're really scared of balancing issues, make certain endgame bosses lower the chance
I know Fargo's Soul has the Spider Enchantment
which grants summons a fixed 20% crit rate
or something like that
afaik most of them just give minions a flat 10% crit chance and leave it at that
100% crit minions when
Should I make that idea a sugg, or would it be too specific?
I mean...
Giving minions the crit feature that all other weapon types have is a pretty general and understandable suggestion
but tying it to one accessory and having it be a fixed rate for ideal balancing may be too specific
minion crit accesory
ya know, fargos has the spider enchant which does just that, it gives your minions a 20% crit chance, but its balanced by the fact its legit the only accesory that does this afaik
so ya gotta use a acc slot for some minion crit and you cant go any further
I was thinking of Spider Enchantment, yeah
except it doesn't craft into anything, let alone grant a slightly weaker variant of its effect when doing so
is the spoiler period over yet
yes
Hey since minion accessories are being discussed rn I'd like to ask thoughts on making a suggestion about an accessory/potion that could increase minion aggression range? Going through a summoner run I've felt frustrated a few times trying to get minions to attack something and it'd be nice to use an accessory or a potion that could affect that.
idk hard to say really
i feel like... that should just be remedied with the weapons themselves
where are you in your playthrough rn?
an increase or decrease to summon aggression range would likely require overriding their AI
Yeah but the caveat is that then they fuck off and never come back to help you in cases of moon events
I've beaten rev mode a couple of times now
minions in general have a thing for being dumb as fuck and not really having that great range
Deus was the one to make me think to suggest it though lmao
deus is a nightmare for summoners id imagine
all those worms just going everywhere
and the probes too
It was definitely trying to balance out dodging probes and staying close to the final worm yeah
I just realized that some bricks added in Calamity are called "Bricks" and some only "Brick". Is this intentional?
depends i would think
like a single brick as opposed to a tile of several bricks together
isnt that post ml
nah I just forgot deus was pre
i see
well in any case
if im honest part of the problem with deus being horrid for summoners is that deus is horrid as a boss in general
i don't like how he's designed, at least

idk how most people feel about deus so that's just my opinion
@empty geyser what is called "Bricks"?
Stratus Bricks
nice
Oki, cool
i thought he was fine until the screenful of mines phase really
But at least for me using the dragon the dragon didn't wanna attack unless I stayed really close to the worm itself, which is why I wanted to ask about making an accessory or something to extend the aggression range
are you sure you're not mistaking Larvae breaks for just
QB being QB and inviting herself to the party at random
because she does that quite a lot 
I can't tell if you're meming or if she just has some random spawning thing
oh, there's a party?
I hope you don't mind if I invite myself
I believe random spawns are a byproduct of larva being fragile
^^^ That's what I'm referring to
I'm playing in rev, btw, so it's definitely not Death's meme-spawning if that's even still a thing
sometimes they break for absolutely no reason
^
then she makes her guest appearance
I'm almost positive it's possible that your computer lagging for a split second is enough to make them break
At least it certainly feels like it
It literally feels like if I sneezed on the other end of the world they'd get pissed because that's just how fragile they are
(one of my QoL mods in my recent playthrough made em as fragile/durable as Plantera Bulbs, but I couldn't tell you which one it was)
It'd be welcome in Calamity
s'not a major change and a lot of Calamity projectiles have the range to break em all the time
Well in Calamity it's even more of a problem because Yharon, and the array of weapons you'd have at that stage of progression
cough cough Burning Sky cough cough
fair suggestion
ill give it a star
anyways
since the spoiler period is over i can talk about this
galileo gladius is like... really good
ive been thinking about calling for a nerf on it
because it's like... good up to pre yharon p2
i wonder if this would be a good suggestion: nerf Verdant v polterghast. i got a 33 sec kill on him with it
ye, gear is very important
tarragon melee set, community, HotE, seraph tracers, elysian ageis, fire gauntlet, super yoyo bag (i will try with normal), celestial shell, yharims insignia. all menancing
super yoyo bag is almost certainly the issue
it is indeed
Don't use buffed yoyo bag shit
Yeah no-way that's killing in under a minute with Calamity gear alone
it's just shit and it breaks every law
i will try normal
Just yeet the calamity yoyo bag buffed mod away because it's bad 
Yeah fr get rid of that mod before your entire world crashes and it vibe checks you through the monitor, irl
causes lots of issues too
you were right. i got 1:41 with normal yoyo bag
@flat furnace I suggest wording it in a more serious manner
there could be a reason for the suggestion but ok
just dont build your arena that close
if all of those npcs die from that it's kinda your fault
Calamity Yoyo Bag Buffed is a bad mo--
oh wait I'm late 
byeah, if your NPCs commit liven't from you building your arenas close to your base, that's your fault
now, if your NPCs commit liven't from a fucking Mourning Wood spawncamping your ass, that's another story entirely

pretty sure it is
or was
the problem becomes especially huges post-DoG
where everything 1-shots everybody that isn't you
save for a select few NPCs which laughably enough are all from Calamity
1-shots everybody including you
shit, u rite
^ if its post DoG moons yeah they do one shot you too
Mourning Woods just one-shot nearly everybody
yeah that has been suggested before
and then stick around to shit on Permafrost, Cirrus, and Amidias too
you can't get rid of them either because guess who else also gets one-shot
you, pretty much the second you spawn
you know what you should vote for? piggy cage! c'mon it'd be epic
Are you trying to make that suggestion become taboo?
You tryin to make it a warnable offense?
It's just unecessary
piggy cage is gonna go the way of my signature flavor text real quick if you keep tryin' to push it like that

just let the sugg gather stars as it may
add it to frequently suggested preeemptively?
I don't think people know how much work it is to animate terrariums
they probably don't
while I can appreciate the concept of more cute little critters to put in Terrariums, I do understand the work that goes into animating these things
or at least to some degree
Why would you put a piggy in a cage when you can get 15gold and a meal?
I would do it
smh
Maybe if town npcs werent made of fine chinas, I'd bother to make a decent house for them
but no they get 5x12 prisons cuz they deserve it
Now I make a super safe underground bunker in the cave layer to lodge them all whenever I hit the bosses and invasions that could kill them easily
What's with the suggestion asking for larva to be less fragile? I couldn't break it with any weapons or projectiles
must be another mod protecting it
I don't see any changes to larva on the wiki page for vanilla changes
I don't see anything touching the Larva tile in the source
Only thing that comes up is the mud planetoid generating it
I'll test it in the jungle and see what happens
May as well.
It shouldn't be any different.
Throwed Supernova at it and it did nothing
How weird
@potent veldt When was the last time you accidentally broke a larva in-game, with a projectile?
I guess if it's bugged then the suggestion was already in the game
Twice in one Yharon fight 20 minutes ago.
Current version?
Yup.
er
1.4.3
I'm using the current version
That's very odd
are you using any other mods?
What the hell...
There's only one thing I can possibly think of and it doesn't make any sense at all
For me it breaks like normal vanilla, AKA by breathing on it
Seberian, are you using the Calamity texture pack?
Yes, but that makes absolutely no sense
are you using any other mods Seberian?
I'm glad it wasn't the texture pack cuz that would be pure nonsense ...
Yes, but I also remember having issues with those larvae in Vanilla as well.
So this grudge has persisted from before I knew of Calamity.
Yeah, it's definitely the normal behavior to break if a frickin fly lands on it
There's something making them more durable
What's your mod list?
I can't see any of those mods doing it
hmm
None of them should.
I never broke larva with those mods
I don't have AlchemistNPC Lite, Lan's Unlimited Buff Slots, nor Begone Evil!
So one of them could be adding the fragility back in somehow
lan's definitely doesnt
You'd be surprised
I never used lan's or begone evil
And your larvae are durable?
Alchnpc is wonky
they haven't done anything thus far
they're durable
Because it keeps some weird behaviors from the full version to the lite version
aye aye
are you talking to seberian or me
I might try
Voidborn
Begone Evil does seem like the mod that would cause larvae changes
considering it pertains to tile behavior
I'll do it too
I just enabled begone evil and it did nothing to it
The only thing i can possibly think of is Tmodloader itself affecting it
I'm using the latest version of it
What mods do you got, Voidborn?
Lan's, Alchnpc lite, HERO's, calamity and both music mods, veinminer, wingslot, and infinity
Alright
oh and luiafk
(btw Maxwell that's a good suggestion.)
^
very much so
First time I used last prism, I was incredibly underwhelmed. Not by the damage, but by the incredibly boring and almost monotonous sounds it made, especially on the initial charge up. It sounds like a water gun when you first start casting. I got excited when I learned about Yharim's crystal. I thought it was gonna sound unique and satisfying to use but...ya
I have yet to test dark spark and its a dev weapon which is why I didnt focus too much on it in the suggestion. Those are how they are for reasons
Then in that case, for the larvae thing, that'd mean that Calamity disables their fragile thing.
Using no mods. Clean slate tModLoader
https://gyazo.com/7e345b343665a6c5a9df02cf2c56750b
(I am using the texture pack but yeah)
This seems like it was a tMod change, then
That's the only possible explanation
Because I'm positive I've smacked some and they still explode
Everybody involved, state your tMod versions
I saw that suggestion. Why not just make all other non-boss npcs invulnerable during boss fights?
most recent
0.11.6.2
I got 0.11.6.1
v0.11.6.2
"most recent" doesn't mean shit, say the number
0.11.6.2
Weird then
wrong channel for this stuff,might wana take this to bugs
Perhaps
I'll just leave the sugg there just in case
It does indirectly pertain to the suggestion
Until it's officially sorted out
Because even if they are still durable, like everything its pointing towards, I've still had about 3 queen bees in the last 2 hours
Could you go get a gif of you slapping a larva directly, for reassurance?
But yeah. Hopefully Yharim's crystal and Dark Spark get some better sounds
Yeah that'd be cool
"prisms" don't really have defined sounds
they're a bit silent in real life
but
something a bit more bombastic sounding would be good
Well. Yeah. We don't have magical laser prisms irl
sound man, get to work 
that only applies if you're lame maxwell
I would go find a larvae, but I'm not joking when I say all of the beehives I found just didn't have larvae
And, for some reason, were scarce to begin with, but I'll just say that's me being unlucky
Just...an awesomely powerful laser beam sounding like a watergun, and then a quiet, underwhelming, low hum is kinda...ehhh
make a new world
Aight
thought:
What
Last Prism sound starts out at its current speed but then ramps up as you channel the weapon more
It's still odd
I know this. The sound itself is trash
Even when using it, I expect more than brown noise
Yeye
I was actually disappointed in RE when I heard it for the first time
current Last Prism is very underwhelming in the sound department
and I feel like a change like that could really bring out some more potential just with what it has
(also it needs a better startup sound, Jesus)
Don't get me wrong. Love the thing. Just doesn't feel like a lifeform disintegration ray
make it use the wail sound
Specifically yharim's crystal needs a sound change.

Last prism is vanilla anyway. With calamity, you wouldnt be holding onto it long anyway
Okay, yup
hahaaaaaaa
that's a good meme
Last Prism is legitimately good enough to be one of the few vanilla items to be nerfed in Calamity
Only used Photoviscerator
"That's a pretty meme. Exquisite"
it's seriously absurd for what it is
True
and it puts nearly every other drop ML has to shame
coughs in lunar flare
Lunar Flare is pitiful by comparison
@potent veldt did you disable all non-calamity mods?
it's very situational
True
Nope
Last Prism can be used anywhere for any reason
do that
Lemme try again without them
Oh also. I'm gonna edit the sugg
outdated texture pack 
albeit irrelevant
Maybe different beam colors. The crystal itself is blue but the only two colors that come from it are red and a greenish yellow
Are you getting jungle music when it spawns?
Yup
So far you're the only person to have this issue
Is the larvae immune to only certain types of hitboxes??
Okay so its not a biome issue.
probably not but let me try
Because Im using flamethrowers and explosives
Whereas others have used normal projectiles and bullets
nothing
I really, really want to make a suggestion to expand the lore in the game itself to make the stories and lore bits more engaging and accessible rather than the majority of the lore being on a wiki page, but im worried about it being too big of an idea for them to reasonably accept
photoviscerator doesn't break it
I’d use pinky mod as a fantastic example for how such things would work but they go so far as to not only have new biomes but teleport you to entire worlds and dimensions which is DEFINITELY too big of an ask to make of the devs
Can't wait for my sugg to hopefully get 90 stars so the prism series of weapons can get a nice boost in spicy, satisfying sound effects ✨✨✨
Edited to be easier to read
to what extent would it be reasonable to suggest for in game lore additions? I really like the lore and feel has a lot of untapped potential to make the mod just that more amazing
I think they plan on touching a lot of that up in future
Also theres a whole lore doc in the pins if you want
of course, im not gonna suggest new stories or anything, im not their writer and they have no reason to listen to my ideas on the lore itself, im just hoping for more ways the lore can be seen and experienced by a regular player and maybe even have a fully fledged in game story if they want to get ambitious
An in game lore browser perhaps?
Im aware a lot of suggestions would take a lot of time, thats why im asking for more reasonable ideas, a lore browser seems like a rather simple idea or maybe extra dialogue bits from npcs even tho there are already a couple of those
Other than music and maybe some boss sounds, are there any original sound effects even in the mod?
I'd say hold off on lore+ suggestions until they're actually finished with the mod, for the most part
And, yes, there are tons of sound effects
what would a lore browser even do
Ever spawned AEW
An in game lore browser for one would be more convenient and immersive to use. It would be like a lore journal. As you defeat bosses and gather their lore items, the expanded/full entries like on the wiki could appear within the pages.
Obviously to use the lore items, they would still need to have them on them. This would just be another qol change I guess
that kinda sounds like a lot of work to implement
honestly I could see it being like Gungeon's Ammonomicon
where the more you collect items and defeat enemies overall, the more information you get about the world and the items you're using from a lore perspective
it'd be an egregious amount of work though and something that'd probably fall to someone more willing to put in such a timesink
such as myself
I mean. Its not too different than a bestiary.
doesn't mean it'll be easy to implement into the mod
it'd be easy from a programming standpoint once the initial UI was set up
it'd just be really
really
r e a l l y
tedious.
Elaborate
Typing out all the lore again? Lol
Or getting it to add entries upon boss defeat
it'd mean coming up with an entry each for tons of items in the game along with importing existing lore entries
some of the latter especially would no doubt specifically require many items of a set associated with them to even learn of
Items?
...yes, items
jeez, that does sound like an exhausting amount of tedious work
did I stutter
I am aware, but even then, I've been discounting the fact that UI is literally beyond retarded to work with
I say this as someone who has worked with it to a notable degree
custom UI in Terraria is painful to program and nobody likes doing it
To that end, I understand.
ripper bar UI is already hella complicated
Because the terraria UI isn't the greatest imo to begin with.
I didnt mention it, but smth like a lore browser or book is exactly the sort of idea id see from pinky mod, but that does sound exhausting ui wise, especially as they made the browser look like it was written on journal paper which would be even more difficult i think, they have the browser as an item in your inventory that you access with whatever key you bind it to, I'm not sure how useful that information is because I've never worked with this sort of thing tho
honestly the amount of work put into mods for a silly game like this amazes me, love it
Maybe I'm wrong, but don't the life steal effects of post Moon-Lord ranger need a buff?
You can recover much more health from the Pearl God / Aeries than from the bloodstone weapons
I've never used ranger post moonlord so i wouldn't know
well, there are those arrows that heal one miserable HP a third of the time
and a gun that does the same half of the time
lmao, that's literally useless sounding, especially if you have that item that doubles your hp
Whereas Aeries and pearl god heal for 10% of their damage, 100% of the time
The only downsides are that you don't do as much damage, are limited by the lifesteal cooldown and you aren't healed on hit but rather when the homing projectile it spawns reaches you.
But even with the lifesteal cooldown you heal much more than with the bloodstone gun and arrows
meanwhile here's the viscera healing you to full health in seconds for mages
Lmao facts
hell even non mages ive seen use it
I used viscera for polterghast
yeah, it's nuts, i dont think it even has a cooldown
i get the feeling it was intended to be used by all classes as even with reduced damage it still heals a ton
but if it was why would it be magic instead of non class damage?
either way, insanely good weapon for just about anyone
as long as you have decent mana and didnt ignore the max mana increases throughout the mod
I couldnt imagine beating expert, let alone revengeance without it, tho i could just suck at the game
I figured as much if the healing is still great even if you’re not a mage
I just didn’t know what else it could be based off of
it heals for each time it deals damage, augmented by the number of pierces / bounces it did before that
so basically, if you use it in a closed space or on a crowd, it's incredibly strong
Those accessories are intentional
i think it would be too much to have those bonuses outside of water
but having an ultimate accessory be a glorified emblem is okay? 
are you talking to me or
yes
what do you mean by that?
Maybe have them give the effects when it's raining too? Maybe to a lesser degree?
this ^
Imagine victicide bonuses during the rain
that's gonna be too strong
it has to at least be nerfed
Imo it's kinda balanced out by the fact that you can't control the rain at that point
So whether or not it's buffed depends on the day
it'd also make seeing rain less of an "Again? Really?"
still free defense damage and speed
what about turning on the rain and getting amalgam's massive speed bonus and 40 defense
You CAN control the rain because of the torrential tear
instantly better than a ton of accessories
Wait nvm you said at that point
then nerf the submerged stats
it's still a free bonus, buffing something that doesn't need to be
it's basically a useless accessory unless your world is completely filled with water
Another alternative would be to nerf torrential tear
what is i have acid rain and im fighting AS
you uh... dont have the amalgam at AS tier
im talking about a torrential tear nerf
acid rain is honestly a buff
what
crit, damage and movespeed
some people don't want the defense reduction
There any preventive measure you can take to work around that without the tear?
If not then
You lose the one time
And you can come back later
You've got plenty of stuff you could be doing at that point anyway, so it's not like you'd be forced to sit there and wait
I supose people have already suggested a summoning item for Syren&Levi
What's the devs posture regarding that?
i dont know the dev input
It's in fargo's mutant mod
maybe pair it with a massive decrease to ??? spawns post-ml
instead of post-ml maybe it could be post-levi
yeah, the time doesnt matter really
I mean tbh, the spawn item right now is just a zerg potion
pop one and you get a ??? within 20 seconds
For consistency, make the item available after killing the boss
but I agree, there should be a dedicated item
@violet palm Chain suggestion, its better to just ping the owner of the suggestion you are referring to so they can edit it
delete it and ask for the other suggestion to be edited
ok
@hexed ore Maybe have the buffs be at their strongest and permanent underwater, but let the player keep a weaker version of the effects for a limited time after leaving the water, incentivizing players to go back from time to time to reactivate the buff like some already do with Honey.
good suggestion
Thank
i'm sick of looking at the wiki, going back in-game and repeating that
Also, is it meant to be like that, does the wiki just not state all the things that will save you from certain environments?
Or is it still probably being worked on in that department?
death mode page is probably already worked on
Because like, it always says "Cold gear includes:" and so on, which implies that there is more gear besides what is listed
Which, there HAS to be, because it then only lists three things
Thank
like how most stuff signals abyss lightning
For the wiki part, I'm either guessing that it's still in progress,
Or that there literally is only 3 things in the entire game that will save you from a blizzard
Which I pray is not the case
there's more than that
idk
Welp
If any wikieditor knows, tell me, because I will actually make a sugg about it if that is meant to be the final product
there might be a section that lists stuff that protects from both hot and cold
quite a bit of stuff protects from both
how is warmth not there
It does, but it also doesn't seem finished
and how would it protect from both
warmth (and molten) only protects from cold I think
The wiki lists Molten Armor as the first thing that saves you from Space's climate
Which it also says is "hot and cold"
anything in that hot and cold list saves you from both blizzards and underworld heat
it's just formatted kinda weirdly so I can see the confusion
The wiki doesn't make that obvious, yeah
Just list it out like how they do weapons
Where it's in sections
Also, I still refuse to believe all that the wiki lists is the full list of helpful things in this case
Because if it is, that means only 3 armors in the entire game provide any environmental immunity
*4, if you really count Eskimo armor
several armors inherit lava charm effects
like tarragon, bloodflare, ataxia, auric
That's what I figured
Also, please tell me Statigel mimics Molten's environmental immunities
i don't know, but I can try and make it a more conclusive list later
busy working on coding a new weapon right now
Why does the siren lore give me 20 less defense and 10% less DR? Siren's Heart is rev+ only and I never use it and Spelunker Potions are really easy to get and soon I can just make the Chaos Amulet.
I just want my pet to move normally out of water
these downsides really outweigh the small buffs it gives
Aaaa. My latest sugg is at 50 already XD
isnt chaos amulet like... as soon as you get into hm?
no im pretty sure it uses essences of chaos now

you can get it first day anyways
no you cant
its from goody bags
goodie bags
I got an idea to balance it out guys
Dood. Just change the time on your computer
make it drop from vampire if they are in their bat form
Ez pz
oh sorry. its first night not first day
Imagine getting the best hook in the game on your first night
Second best?
According to many, bat hook is best
1/150 chance from goodie bags and 1/80 for any mob to drop goodie bags
Still. Just set your time to halloween. Boom
its possible normally so
so that's extremely rare
True
if it drops from vampire it could be fine considering it is locked behind solar eclipse
just move the hook to hardmode
1/12000 chance?
it's clearly too good
Or I am bad at maths
nah, i feel vampire sounds good
idk, bat hook is weird because its a vanilla item and yet its like the best hook
That makes the suggestion basically invaild
make bat hook a legendary item
Since how often do you get a slime staff anyways
Id say 0.5% from vampires but could be increased with defiled
it doesnt say how fast it pulls the player
I did once
it pulls way faster than any other hook in game
idk why people call it the best hook really
oh that makes sense
i think they have similar pull times, but lunar has more range and bat has best pull
if u hook boost
i think
Fish hook best hook
nvm forget what I say about making it drop from vampire while they are in their batform
it will be too tedious to farm it
and the best pull is like much higher velo than any other hook
but it could be a normal drop from them instead
Fish hook can launch a second hook if you miss your first
Its the reason why fargo rich mahoganny ench is good. you move at like 128mph.
I'd edit the suggestion to have it drop from giant bats instead of normal bats
just because of how good the hook is
Still tho, what will be the drop chance
when have you needed to use a hook in hardmode
Quite a lot
other than defiled
Static/anti gravity hooks exist
yeah I wont
make it 5% from vampire during solar eclipse
static hook is for wings and thats it
Except for builders apparently
yeah make it drop from vampires
Anti grav is good for fishron
tf
Hello, in this video I show you how to defeat Duke Fishron using Anti-Gravity Hook. This item is randomly dropped by Martian Saucer during the Martian Madness event. If you don't have end items it will take a little bit longer to defeat him but still you can do it just by using t...
it can stay locked behind a time-based event and rng
then jut nerf it
make it drop from vampires instead
lol
Why tho
it's not that easy to "just nerf it"
hooks aren't defined stats like base damage of a weapon
o
Bat hook should have a reliable way of being obtained
how about boss rush reward
actually bat hooks arent good in boss fights, they're too hard to control
a reliable way to get one of the best hooks :echthink:
But making it slime staff 2 is 
Post moonlord
or make it drop from vampire during buffed eclipse (pre-yharon p2)
I'd say it's better
I think that could work even tho it is very late in the game
theres like no use for bat hook at all post yharon p1
^
it doesnt work against scal
you're faster than it
You just use wings
yeah that's why I said it's too late in the game
Hooks are awkward
hi shucks
hi
even more cute pfps
btw hooks saved my ass quite a couple of times
bat hook is busted as fuck
lunar hook or what
So yeah this suggestion seriously needs to be edited
AEW drop
whats aew

adult eidolon wyrm
o
kinda out of the scope but im playing maso and hooks saved my ass several times
KS, eoc, skeletron, wof, the list goes on
but yes, a way of getting the bat hook reliably would actually be nice
. . . just not at the beginning of the fuckin' game 
ye
post plantera is a good time
pumpkin moon at bare minimum
maybe it could be ok to make it drop post-plantera considering it unlocks the last tier of solar eclipse
actually imo its fine if its slightly busted since hook boosting require a ton of skill and prac anyways
pumpkin moon already has a hook
A drop from vampires
having something to propel yourself or just regain flight can be a life saver
that is all
though it is pretty strong so maybe even craft with nightmare fuel or something
it's not good post-DoG
Hooks have no use past then
what do u use it for then
regular hook things
what hooks have use for yharon
why do u even need to hook post dog
at least, for me they do
none
You're faster then the bat hook at that point
Just use lunar hook for regular hook things
^
flight is superior over bat hook
yeah but bat hook is literally the fastest reeling hook
now we arent rly talking about the speed
Still slower than wings
whats the point of being barely as fast as wings
but cant dodge
in boss battles
like who tf dodges with hook
Defiled memes
i dont understand this rude bashing of hooks, like really they're generally very useful even in endgame
byeah
For resetting flight, yes
bat hook is miles better than every other hook as well so
instant redirection maybe
dash
Early game hooks are game changers
As soon as you get wings, however, they turn into flight refreshers
relocator
dash upwards smh
eh, its hard to use it for that, especially in platform sparse arenas that you'd use for yharon
h
or just use hooks 
its possible but hard to abuse
i didn't come here to argue about why hooks are useful lategame
you gotta be lined up really well
i came here to argue why bat hook is strong enough to warrant being postml
Another point with hooks that limits their use is that you have to build an arena for them if you want to use them beyond flight refreshers
bat hook is strong but not that strong to be post moonlord
it's better than the lunar hook though????
Given the stats, no, not really
overall lunar is better imo
Lunar hook is pre ml
lunar hook gives u more control over ur character than bat hook which is significant
the power of the bat hook isn't in its stats, it's in its stupid acceleration
but... that's a stat?
Solar wings + frog leg
try using bat hook in a post ml boss fight
i have though
The only part bat hook excels in compared to lunar is retraction speed and that is mildly excessive at some times (especially if you hook closely and cannot sling)
^
well post plant seems fair to me
I think it could be ok to make it drop post-golem from vampires with a 5% drop rate
bat hook doesnt have multi hooking and such
yeah post plant is kinda already hook bloated due to both moon events
post plant is bloated period
You say that like changing time on pc to october doesn't make all the hooks invalidated
same with post moonlord tbh
Bat Hook is pretty bruh
1/12000 drop chance for bat hook
post ml is bloated? thats new
post-ML is bloated
last i checked its even lacking in some department but w/e
how has that suggestion still not edited yet
yep, that one's going on my weekly comedy reel
oof
anyway, i need to go now
"bloated"
Interesting way to say "overloaded with bosses due to the lack of other content"
wdym bloated
Like, quite peculiar
there's literally only one thing to do postml
Having 30 weapons all crafted with luminite
and that's MURDER THEM ALL
I think the problem with post-ML is hardly having too much content
it's moreso the fact that the majority of post-ML content focuses on that one thing Calamity seems to love above all else; boss fights
yet when all that's said and done, or if you'd rather not take even more time with a boss rush...there ain't really much else to do
Post moonlord:Kill boss, get mat, upgrade, kill boss
well this is derailing to fuck
that's what post-ML suffers from, if you ask me. it doesn't suffer from too much content, or at least not in the sense that it's anywhere near bloated
what it suffers from is too much content put towards one facet of the game, to the point where the other pieces have trouble fittin' together as a result
anywho, that's about all I can say before somebody gets angry with me 
Wasn't this a hook sugg?
people are allowed to talk about other suggestions, y'know
so, back to the subject of "I'm pretty sure Bat Hook has extraUpdates set to 1 or something similar when hooking, which makes it better than basically every hook before Lunar in raw stats"
I'd probably say make bat hook a post-3mechs vampire drop
if it's literally just extraUpdates, Then I will be extremely tempted to force it to 0
post-calamitas/plantera is better imo
...huh
doesn't seem to be
which is strange, because in my testing the Bat Hook actually pulls in faster than the Spooky Hook
...despite the two having identical statistics in every facet, which should make Spooky Hook better by a mile by virtue of having extra hooks
in example hook code, I remember
confused crowd mumbling about how 1-2 hooks is better than more
there was like a todo commented out about the bat hook's special speed boost thingy
...maybe that'll tell me somethin'
I can cross-reference that with vanilla code if at all possible, maybe get somethin' useful out of it
and the weird thing is, it's only Bat Hook
Candy Cane's got around the same rarity but it sucks in every possible way by comparison
because mah batman reference
Candy cane is bit more common
yes, but like the power difference is like extremely wide between just those 2
1/13 with presents and 1/159 with candy cane hook
compared to 1/80 with goodie bags and 1/150 with bat hook
still
the fact that a pre-boss hook, obtained in any fashion, outmatches nearly every other hook before LC says a hell of a lot
and it doesn't say anything good
It's like an extremely rare item that is overpowered kind of deal
You know what this reminds me of
Halibut cannon
the whole point of this suggestion is to make bat hook more common
when it's an overpowered piece of crap

well if bat hook is rare then idk why i got like 3 of them one time
...ech
you got RNG's blessing
found the example hook code, but there ain't anything useful in it
1/12000 chance?
I'd need a lot more time to isolate where exactly the Bat Hook's faster reeling is handled, really
and while I'd love to help, it's not something I particularly have the patience or boredom to do
i love sound
I hope they fix up the code for vanilla
Man I sure do love brtrtrtrtrtrtrtrt
but I can tell you for a fact that the Bat Hook reels in faster than other hooks, for reasons I can't determine
and I hate it, because it basically makes every other hook irrelevant
the sound is a reference
Vortex beater would like to know your location
Vortex Beater is ASMR compared to the Soma Prime.
Hoiks exist
bad suggestion, 0/10 would not
And you can unactuate the blocks
actuators cant be placed on temple brick pre-golem
you'd literally have to place acuated bricks around the entire temple to stop hoiking in
you can enter in a not enterence?
i don't see ANY reason to try that hard to prevent people from entering the temple early
. . . do you not actually know how hoiks work my dude
actually i take that back acuated bricks would make it easier to enter due to a somewhat related bug
I do. Just not well.
point being you can't stop people who want to do temple early from doing it early