#suggestions-discussion

1 messages ¡ Page 781 of 1

fierce hedge
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No they don't @indigo fog

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Most of them at least

indigo fog
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i was asking why they don't

fierce hedge
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Good question

sinful flax
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I think a better change would be for your minions to target any abyss enemy that's in a hostile state. Best to avoid angering an Eidolon wyrm when you don't want to fight it

indigo fog
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eidolon wyrm can be an exception

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the other ones should be targeted

fierce hedge
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Yeah

indigo fog
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that should be edited

sinful flax
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Well my line of logic is that critters and other non hostile creatures are not targeted by minions naturally so the same should apply in the abyss based on whether an enemy is hostile to you or not.

indigo fog
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what if you want to make it hostile and attack it

fierce hedge
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thing is,

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some actually attack you

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but don't get targeted by minions

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I don't get that

indigo fog
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that sounds like a bug

versed tundra
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The problem is, not every summoner wants to aggro everything around them in the abyss

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Being stealthy is a totally valid plan

distant gyro
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ultimate solution is to make right click actually work on every enemy

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but vanilla overwrite etc

toxic kettle
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In what world is running out of Hellstone a problem taxevasion

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That never happens

hearty plaza
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^

radiant meadow
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@vast stirrup I excluded brackish Flask on purpose
I didn't want so many post plant items crammed into the recipe

vast stirrup
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ah

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alright

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though maybe the penumbra could be in the recipe?

radiant meadow
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Perhaps

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Supernova didn't have any similar effects so I was unsure

vast stirrup
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both are (sorta) spherical tho /s

tired haven
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"
Remove the 10% summon damage bonus when player doesn't hold a summoner weapon in hand (keep it if they do)
New system will look like:
+10% - summoner weapon is chosen
0 - neither summoner nor other classes weapons (e.g blocks, pickaxes, classless weapons)
-25% - other classes weapons
Summoners are quite strong during non-boss tasks like mining, fishing, etc. Doing that change means that strategically switching to weapons when needed is rewarded.
Additionally, that adds certain effort towards using classless options like Golden Gun and Rod of Discord: you still get most of the damage but if you need more, switch to the proper summoner staff (which is another minor reason: it makes little sense for holding unrelated item to be as significant of boost as actual summoner staff)
"

How is that one?

frail mantle
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Sounds good

lilac mountain
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Yes

lofty blade
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that seems pretty good crab

tired haven
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Aight, then gotta post as is

tepid root
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wait sortar are you saying to make sentries a completely seperate class from summoner and a class thats developed throughout the whole game

lofty blade
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what?

tepid root
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refer to the suggestion above crab

lofty blade
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oh

arctic wren
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Make ||Endogenesis|| either use the mode you were last using or use the first mode after being completely resummoned or after a death

The way the weapon works at the moment is kind of wonky. The first time you summon it after booting a world it'll work as stated, but if you die or unsummon completely (cancel the buff) and re-summon it later it'll continue cycling through modes as if you never unsummoned it at all. This is kind of confusing and also means it can be annoying to get back to the mode you wanted (since you basically have to summon it 4 times).

While making it use the mode you last had it on in the event of completely unsummoning it/cancelling the buff would be better imo, even making it reset instead would make it more consistent.

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thoughts?

lofty blade
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that seems to be what the suggestion is doing

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and that would just be way too much content and balancing to do and it would be just way too much to separate two things that are already extremely similar

arctic wren
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also sentries are kind of silly already, no need to buff them slobbyjoy

tired haven
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The catch is, sentries are meant to accompany minions, not to replace them

arctic wren
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^

lofty blade
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that too

tepid root
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i mean, i understand having more sentries throughout the game but a whole new class GWsetmyxPeepoWeird

tired haven
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It's far from even regular subclass behavior when people tend to separate tomes from staves etc.
Ideally you use both subclasses as summoner, and there is no need to separate them much

lofty blade
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and that suggestion seems good @arctic wren

arctic wren
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alright, I'll put it in then

ashen warren
uneven palm
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The thing is, sentries by themselves are already a viable class in vanilla, since the OOA update. We have armor for them, accessories and all that, but in calamity, we get nothing more, besides the weapons, AKA no armor or accessories. It really seems like you can go up to moonlord with vanilla gear and then it cuts off completely. If you wanna use even just more than one sentry, you gotta sacrifice an accessory slot, or your armor (But you cannot even do that, because the armor we have will mostly only buff the OOA sentries)

shell lynx
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I think even without boosts sentries are really strong

tired haven
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I do agree sentries need a bit more integration into summoner sets postML (or 1-2 acc upgrades)
That's about it though. OOA armor set bonuses combined with ooa sentries aren't as powerful as similar/higher tier calamity sentries with just OOA helmet (which carries sentry slots)

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Btw to use minions you also sacrifice acc slots or armor, so that comparison is kinda... eeh

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We don't just split ranger in archer and gunner just because there is magic quiver, do we?

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(some do, actually, but that's a tad weird)

uneven palm
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I'm totally fine with that, I think we just need to have an option to carry our sentries to the calamity end game

tired haven
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That's for sure
The key difference is that sentries should be more-less integrated with minions rather than repelling them

uneven palm
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We could maybe have an option between two helmets, for example one giving 6 minions and the other giving 4 minions and one sentry or something like that

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This would keep minions on the spot, and it would also open up the way to something new and different

lost agate
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Ok heres the deal

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||Endogenesis switchs mode by unsummoning|| ech

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||using the staff just unsummons the current endo cooper||

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Also doesnt the tooltip state that you can do both to change modes?

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So if this gets sent idk how it will be done

hearty yew
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@maiden eagle I'm not sure I understand your suggestion. I make 100% changelogs for the wiki people which list EVERYTHING that happened, but you specifically don't want to know everything? I don't understand

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It is impossible to decide what is important and what isn't to people. For example, someone might say that empyrean knives getting nerfed (just a single change) is the most important because they love that weapon

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It's subjective. I don't know what you specifically want to see listed, so by listing everything it cannot possibly miss what you want.

distant gyro
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it also already exists

opal barn
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@hearty yew I think he says that he wants that document to exist so he doesn't have to scroll through the unorganized #changelogs

jovial spire
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Change the death message after you die from lighting

Why this should be changed: It currently says things like "(Player Name) got snapped in half by Lightning Orb Arc". It should be changed to something like "(Player Name) was struck by lightning", "(Player Name) was shocked", or the "(Player Name) couldn't contain the volts." message.

tepid root
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yeah that makes sense

jovial spire
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Yeah seems odd that it says a lightning orb arc killed you

tepid root
hearty yew
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ok so he just wants it organized

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Well good news it is organized

queen sail
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Terry typing up a suggestion

ashen warren
queen sail
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What will he write

ashen warren
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lore item tooltip: either increase spacing between the lore and the effect desciption or change the colour of the lore lines.

this makes it easier to tell where the flavour text ends and the actual effect begins. it also just currently feels awkward to read and somewhat immersion-breaking to go directly from yharim's hmm yes exposition to "btw this item does this", which a little extra clear distinction would ease

keen geyser
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+1

queen sail
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Is changing tooltip colors possible

ashen warren
frail mantle
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some Calamity items already have colored tooltips iirc

keen geyser
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||baguette does||

distant gyro
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||baguette does not use a new custom color; it's the same as any other donator||

keen geyser
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||well, no, but it's still a coloured tooltip||

distant gyro
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oh yea tooltip

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yea changing tooltip color looks easy

frail mantle
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||Endogenesis ||does it too

distant gyro
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literally just "[c/hex color code here:text here]"

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go for it tbh

ashen warren
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it looks easy 'cause it is easy iirc hecticSmug

plucky matrix
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Would make it far more pleasant to read, and if it's that easy then perfect

distant gyro
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hardest part is finding what hex color fits the most

plucky matrix
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Probably some dark-ish red to go with the calamity theme?

ashen warren
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make them all the same color as yharon's yellow/orange chat text because yharim is talking

plucky matrix
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Or that

visual gust
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Is it just me or are grenades a bit overly strong for how easily obtained they are pre boss

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Feel like they need a slight damage tune

hallow kraken
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They can also damage you which is the cost

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Also quite expensive to obtain

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Kinda

visual gust
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I just mean in the sense of most ground based bosses get steam rolled by grenades. Sure, early on, 20 silver is fair amount, but that becomes quickly irrelevant due to death mode giving mobs more money on death

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Just my take is all.

tepid root
hollow shell
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@velvet lynx Add a reason
It can be inferred but it's good to include for completion's sake

fervent citrus
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The longer, the higher chance it will be accepted :P

velvet lynx
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exploring while raining early game is not worth the risk

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adding a 1 second frame allows to be able to dodge a potential lightning strike

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you can still be struck, but it makes exploring on a rainy day more plausible

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this could be disabled when you reach a point where you could survive a direct strike, like in hardmode/late pre-harmode

frail mantle
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seems good

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also remember to put it in the suggestion itself as well

uneven palm
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Guys, do you think we could get the Sun Spirit Staff and the Sun God Staff to work as the new staff called "Sirius"?

"Each re-summon consumes another minion slot and grants a boost to the minion's damage."

versed tundra
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how would you track the number of slots used?

uneven palm
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Idk, but Sirius already does this

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I think it just doesn't count it

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also

"The minion can be re-summoned multiple times with no cap, however each subsequent re-summoning grants a smaller boost than the last."

strong minnow
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why do you put endogenesis in spoiler?

karmic stone
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Spoiler period

frail mantle
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^

wooden wedge
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The spoiler period for this update ends 72 hours after the update post time in #mod-downloads

frail mantle
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yea

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so a little less than 11 hours from now

hollow shell
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@velvet lynx Those're good reasons.
Edit them into your suggestion

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Thank you 👍

queen sail
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Does it bother anyone that a Terra summon exists and it’s not used in the Elemental equipment set (and as a result the exo equipment set) yet some garden tool is

hollow shell
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Garden tool?

queen sail
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Feller of Evergreens

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You know

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The thing that gets upgraded into Elemental Axe

hollow shell
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It upgrades into a summon weapon, yeah
Seemed like you were implying it was a direct ingredient in Immaterializer

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w/e

yeah, Plantation should prolly be an ingredient in Immaterializer

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Dunno if it should be an ingredient in Elemental Axe

frail mantle
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I mean I guess it’d be more consistent with the other Terra/Elemental weapons

sand umbra
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it definitely should be a part of Cosmic Immat now

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it isn't

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but it should be

sinful violet
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I'd be fine with replacing inferna cutter with plantation staff or something else

sand umbra
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hot take: Elemental Axe becomes a rogue wep (or becomes melee w/ Axe of Purity treatment), and the new Elemental summon is just Plantation Staff EX

radiant meadow
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inferna cutter upgrades into grax and plantation staff replaces inferna cutter in ele axe recipe?

ashen warren
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Yeh, then plantation staff because something of the moon lord, like a True EoC summon maybe

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Wait tho
A mini True EoC summon weapon would actually be dope

hollow saffron
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wait wtf

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i didnt get an exclamation mark

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the bot broke what

sand umbra
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the thievery of my gag is real with this one
I like this concept

ashen warren
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i completely zoned out reading it because of the first and last sentence WhenLifeGetsAtYou

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which, combined, are longer than the suggestion body itself????

hollow idol
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tldr charred slime in crags

hollow saffron
ashen warren
frank stratus
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^ the non-sugma bloated the entire sugma

ashen warren
frail mantle
quartz hare
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ban

ashen warren
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its a bad format in any case iirc

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just say what you want to and go, none of this padding

hollow saffron
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tbh i'll stop because coming up with ideas for the today's episode format takes more time than the suggestion itself

dusty stirrup
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His suggestion format adds nothing revelant to his actual suggestion and are just used to make it look like the suggestion had actual effort put into it when it's really just a suggestion that could be written in like 2 sentences

radiant meadow
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stormlions don't have to do with water that much

hollow saffron
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what do dehydrated horses have to do with water too

radiant meadow
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I mean, at least they used to live in water

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stormlions did not

hollow saffron
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oh

radiant meadow
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they're like electrically charged antlions

hollow saffron
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im out of date with the lore then

queen sail
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What if Revengeance got enemy changes

hollow saffron
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no

queen sail
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Honestly what will rev get that isn’t boss changes

hollow idol
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rippers

queen sail
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That’s it?

hollow idol
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some items...

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and uh

versed mica
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Nice boss changes

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Cool items and new mechanic

queen sail
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This is one of the main features of the mod and it doesn’t seem to be getting much apart from boss changes and ripper adjustments

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If my memory serves me right the only recent additions to Rev that wasn’t a boss change was an AS legendary and some adjustments to the ripper bars

gusty geode
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Imo the ideas Death is starting to get should definitely be applied to some degree in Rev
If you're gonna make the game harder
You should make the whole game harder

terse sundial
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Rev already has increased enemy damage and increased spawn rates

radiant meadow
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@opaque slate ele gauntlet still causes stuff to emit rainbow particles
they just also emit fire particles since ele gauntlet inherits magma stone effects now

queen sail
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Increased enemy damage + spawn rates

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If that’s all then

hollow saffron
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dm has lightning rain?

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o

queen sail
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Why even present it as a difficulty mode

radiant meadow
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I tried fixing stat meter and the other devs didn't like it

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I tried adding colors and it completely broke

ashen warren
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Am I allowed to send images here if it pertains to the suggestion?

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Just one

queen sail
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Yes

ashen warren
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Okay. Lemme just boot up the laptop

queen sail
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Well anyways

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If Death affects the entire game more than Rev does and Death is usually advertised as “increased difficulty for those who want more than Rev” then what does Rev have

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Something that isn’t just boss changes and value adjustments

lost agate
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Almost the same amount of enemy changes as expert ech

queen sail
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Okay but why not do better than Expert

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Did you not make Revengeance and Death for this sole reason

lost agate
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Dunno

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I didnt

queen sail
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Everybody knows Expert added jack shit

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This would be a nice opportunity to finish what it started

lost agate
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Well yeah

queen sail
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Because if enemies are going to get changed then please something more than things like this

sand umbra
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meme

lost agate
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¯\_(ツ)_/¯

ashen warren
lost agate
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Hi

queen sail
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He’s here ech

lost agate
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And thomas died

sand umbra
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brunga

queen sail
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Thomas make a suggestion

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I may have created a monster darylsweating

sand umbra
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you did; here's the first suggestion of the day:
Please stop bootlegging my suggestion style, people.

❔
The way I do it is honestly just for jokes or references that aren't actually important and it very infrequently actually holds genuine importance to the sugg; I do it because I figure these things may be a bit funny to other people and perhaps lighten their spirits as they read about the latest thing I've chosen to complain about™️. If people think I'm doing it for stars, they're wrong, I do it because it's fun and makes my suggestions a little more than just a bunch of babbling on and on about a subject. Furthermore, it allows me to on occasion lead into the subject of my suggestions much better because suddenly, hey, there's a little joke that relates loosely to what he's gonna talk about, I wonder what it'll be? :o
The way I see it done by other people isn't really inspired at all and is just an attempt to ride on the differentiation I've made for myself for their own personal gain.

Seriously, it's time to stop. We're past the point of it being funny; in fact, we went past that point a while back. It's aggravating to me and undermines the whole purpose of anyone doing it.
Show's over.

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This isn't necessarily a sugg per se but I feels like it needs to be said before this inevitably gets out of hand.

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Actual sugg coming for review in a few minutes, I've got something here I assure you.

versed tundra
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^

lost agate
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Long story short :echceasebegone:

low salmon
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When are we allowed to make suggestions against new/spoiler content? :o

sand umbra
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tl;dr: let me keep my funny meme xd style sugmas to myself, it isn't going to help you get stars and it isn't exactly original or endearing to just lazily parody it
m

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in any event, probably right now, although I'd recommend waiting until the spoiler grace period's up

low salmon
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Mkay.

opal barn
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i mean why do you still need to do it if you shat on the idea yourself

queen sail
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Thomas does the

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Title here

Reason: reason here

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Format count

sand umbra
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...brunga

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that's literally a normal sugg

queen sail
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I dunno I just overthink sometimes

low salmon
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if I see Title
Content
I think "normal"

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If I see
``
TODAY ON

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I go 'Thomas.'

ashen warren
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i do in fact want to slap people who go in on unnecessary formatting

lost agate
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Ono

sand umbra
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there are much better reasons to slap me, I can assure you this

ashen warren
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When I put it...say...in my hotbar, or anywhere else, part of it inevitably gets cut off either at the top or bottom because there's just too much empty space

sand umbra
tired haven
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Oh thats for sure

queen sail
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I always wondered why the stat meter was so big it was basically almost useless

versed tundra
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do you play in 100% zoom UI?

low salmon
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Turn it into a GUI pls.

queen sail
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It takes up my entire screen

low salmon
sand umbra
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stat meter be like ```csharp
hello there

// lots of space because meme

goodbye there```

ashen warren
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So you guys have the issue too?

frail mantle
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tbh just do the

Title/what it do
(optional line 2: the more detailed do that it done do)
The reason it should do the do that was just done explained

versed tundra
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I don't

queen sail
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Well yes

low salmon
lost agate
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The spaces where for readability

ashen warren
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Always thought it was just because my screen is a laptop screen

lost agate
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It ub

versed tundra
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I can use it very well

sand umbra
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stat meter list is literally beyond lorge

queen sail
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Well

lost agate
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Kinda backfired

sand umbra
queen sail
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Shicks

ashen warren
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There seems to be atleast two spaces between each thing

queen sail
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You probably pressed enter too many times

lost agate
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Shocks

queen sail
low salmon
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Why not ... like

ashen warren
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Maybe lower it to one per

versed tundra
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I have a a laptop too: it's resolution is 1080p though

lost agate
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I didnt make that

low salmon
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Color the tooltip a tiny bit?

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And shorten?

opal barn
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It's clearly one space

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not two

low salmon
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Gray and white text alternating.

lost agate
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Color was attempted

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It went awfully

versed tundra
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White is the most readable IMO

low salmon
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I don't mean like hard grey.

queen sail
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Why not just no spaces

low salmon
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just enough to differ the color.

queen sail
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The formatting is already readable without it

low salmon
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No it isn't lol.

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Dyslexia would wreck.

queen sail
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The normal spacing
Like this

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There’s just so much that you can’t even see what the item is

versed tundra
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on your screen, yes

lost agate
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Well you can go suggest it

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You dont need to reason it with me ech

versed tundra
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or maybe you just need to change your options if it's not already so to 1080p fullscreen with 100%UI zoom

lost agate
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People have limited resolutions

opal barn
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just buy a bigger monitor :4head:

low salmon
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1388 gang

queen sail
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I have a lenovo

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Laptop

low salmon
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That doesn't tell us anything.

queen sail
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I can tell you it’s shitty

versed tundra
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A little offtopic, but aren't there mods to change the Terraria font?

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That could fix all of your problems

indigo fog
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I'm late to respond to this, but about that suggestion to make an indication for deathmode lightning before it strikes

I don't think it would be a realistic change to let the player predict the lightning. Lightning is really, really fast. It's more fitting to give the player an early-game potion to reduce the damage of the strike so it doesn't kill the player instantly, or to reduce the frequency of lightning strikes, since lightning isn't usually that frequent, especially in light rainfall. An indication would let the player dodge the lightning strike nearly every time and in my opinion, it doesn't really fit deathmode, even if it's early-game.

I'm pretty sure Fabsol was aiming for realistic changes to make the game much harder (tiny leeches, blizzards/space killing you without proper equipment, lightning, etc.) This is a very unrealistic change that makes lightning significantly easier to dodge, so in a way, this is the opposite of what deathmode is doing. I see where the suggestion is going, but this works much better with an early-game potion or a nerf to the frequency of the lightning strikes. That way it's more realistic while still having early-game lightning be a strong obstacle. This just isn't the way to do it.

ashen warren
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Heres a thing. Shouldn't have to go out and buy a new laptop or monitor just because the text takes up too much of the screen

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Its not the font. Its the fact that theres too much space between the text lines. Yes it increases readability but I see atleast two whole lines of nothing between them.

opal barn
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it was a joke mister

indigo fog
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Hasn't that been suggested multiple times already

versed tundra
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I think so

cobalt rose
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these products cannot be made for some legal reasons

ashen warren
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I wouldn't know. Haven't been here long enough to see it be suggested

versed tundra
queen sail
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Legal issues

hallow kraken
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The sug doesn’t really have a reason

ashen warren
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Not even posters with just calamity art?

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Considering the thumbnails on vids on youtube for the soundtrack

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Posted by Dokuro

rapid pivot
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I'm going to guess that Fabsol doesn't wanna have to retain the lawyers required to determine if it would even be risky or not.

hallow kraken
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Why should a literal game mod go out of their way to make paid merchandise

rapid pivot
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(aka 'i mean, sure, it's probably possible, but figuring out whether or not I'd get hit with a really expensive lawsuit would be expensive in itself')

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they already sell the mousepads tho

indigo fog
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This isn't really necessary to even suggest this because it has been suggested multiple times before

versed tundra
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seeing how they can't even put the soundtrack on spotify, I doubd they would take that risk

ashen warren
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Lawsuit? As long as its nothing from terraria itself I don't see the issue. Like for example, a Yharon poster.

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I suppose considering its content from a mod that was made specifically for terraria.

rapid pivot
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Yeah, but that doesn't mean that someone big and scary from 505 games, the publisher, won't notice and send Fabsol a fancy letter on expensive letterhead to knock it off.

ashen warren
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Are they that petty?

hallow kraken
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real life merchandise should be in pins

rapid pivot
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Yes.

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American copyright law kinda requires it; don't defend your copyright, lose it.

hallow kraken
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real life merchandise should be in pins

indigo fog
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Yeah can we make this a don't

ashen warren
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Welp.

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It was a cool concept. Unfortunate

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But I see how there would be some issues

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However, Calamity itself doesn't belong to 505. Copyright confuses me.

rapid pivot
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Yeah, but terraria does.

wooden wedge
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relogic bullshit iirc

opal barn
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tl;dr

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No.

rapid pivot
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And while there is a question to be raised there..

opal barn
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No point in discussing any further

rapid pivot
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it is one that is usually answered by expensive lawyers.

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ye a'ight

ashen warren
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TL:DR

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Bs

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But. Ye

indigo fog
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If the answer is no, then we can put it in the don'ts so it doesn't get suggested again

hallow kraken
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Hah

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like people who suggest for something like merchandise would read pins

indigo fog
frail mantle
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suggested before by me a bunch of people iirc

void kelp
#

by you, by yata,

ashen warren
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Imagine having government systems that are “for the people” but are made inaccessible by people who aren’t rich

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Not the time or place for that though

rapid pivot
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let's not have this t-

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yeah

ashen warren
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Just had to, you know, say it

cobalt rose
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you really didn't

ashen warren
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It was for my dwindling sanity

#

I was gonna suggest hover for the endgame wings like the Celestial tracers but it seems my discord is acting up. Tried sending it and it first sent without a star and so I deleted and tried again, then I had connection issues and it didnt go through

#

Ripperoni

indigo fog
#

I think that would only work for celestial tracers

#

tracer wings are meant to be bad

ashen warren
#

They are the final one in the tree yeah?

indigo fog
#

yes

#

elysian tracers don't do that because you get mounts that can do that

ashen warren
#

It's mostly just considering that hovering has a lot of utility in dodging as well because of increased horizontal acceleration

#

This combined with the ninja gear/belt 👍

indigo fog
#

that's fine, but i don't think those wings need a buff

#

post-yharon wings are an exception

ashen warren
#

Well no. The wings are great, just the ability to hover would be a nice qol

#

Just for celestial tracers perhaps

#

I'll try posting it again since it broke

indigo fog
#

Or maybe just Drew's wings because tracer wings are meant to be worse

versed tundra
#

Tracers meant to be bad? what?

indigo fog
#

just meant to be worse

#

than normal wings

ashen warren
#

I find the celestial tracers to be better than drews wings

keen geyser
#

that's a very strange reasoning

ashen warren
#

The seraph tracers not so much

indigo fog
#

they aren't

keen geyser
#

almost like it doesn't exist

gusty geode
#

Does post-Yharon tier have any of those weapons that fall under the "weaker but easier to get" category that may or may not exist

indigo fog
#

it's intentional

ashen warren
#

They are though?

versed tundra
#

I disagree for the tracers I had (all but the celestial ones)

ashen warren
#

I even compared the stats before making them

#

Lemme check

indigo fog
#

You can compare tracer wings to other wings of their tier

#

it's always the worst option

ashen warren
#

Only disadvantage is flight time

indigo fog
#

what

ashen warren
#

But thats not a problem

versed tundra
#

Having the extra speed is soooo critical for basically everything

indigo fog
#

pls add a reason

ashen warren
#

I did

versed tundra
#

no

indigo fog
ashen warren
#

Oh. Hol up

rapid pivot
#

tbh extra speed is irrelevant at that tier

#

Yharon is always faster than you.

#

Literally hard-coded, no?

indigo fog
#

speed seriously helps with that

radiant meadow
#

elysian tracers are still better than tarragon wings pretty sure

rapid pivot
#

No, as in, it is coded so that Yharon is always faster than the player to a certain extent.

indigo fog
#

i'm talking about wings with the same tier

radiant meadow
#

well, the only real wing option for yharon is elysian tracers

#

so that may have been a bad example

indigo fog
#

elysian tracers don't have an alternative, but they should

radiant meadow
ashen warren
#

There

indigo fog
#

if mounts count as a flight option, post-DoG mounts are better i'm pretty sure

ashen warren
#

Outrunning yharon is not the intention anyway

rapid pivot
#

Mounts do weird things with your hitbox.

ashen warren
#

I am aware its not possible

indigo fog
#

Mounts are great vs yharon

ashen warren
#

Not ufo. Not imo atleast

rapid pivot
#

is ufo + supcal touhou?

indigo fog
#

I'm talking about the alicorn and shadow dragon mount

cobalt rose
#

gaze of cvtyrrferheuovuec3u

radiant meadow
#

crysthamyr

cobalt rose
#

same thing

indigo fog
#

it's not that hard to spell

cobalt rose
#

try spelling bendydick cucumber

ashen warren
#

Hover is nice for a variety of reasons. It would also make sense because several vanilla endgame wings have hover. Why not the calamity endgame wings?

indigo fog
#

I don't know if celestial tracers need a buff

#

this works with drew's wings because they are meant to be a lot better

ashen warren
#

When the only stat that's different is the flight time? 🤔

#

Just compared them

indigo fog
#

what wings

ashen warren
#

Dude

gusty geode
#

Do any of the Tracers' materials have hovering?

indigo fog
#

no

dusty stirrup
#

celestial tracers also include the boots AND that tank ability so it's only fair game

indigo fog
#

drew's wings are currently pointless

ashen warren
#

Exactly

radiant meadow
#

drew's wings have more flight time

#

which can be helpful in certain situations

indigo fog
#

and that's it

ashen warren
#

Which is irrelevant in battle as they already have lots of time

dusty stirrup
#

If you don't want to use the boots, they are not useless, you can just use the wings themselves and be fine

ashen warren
#

Isnt hard to just tap the floor and start flying again

indigo fog
#

drew's wings don't have the tank ability

dusty stirrup
#

I like how it started with buff celestial tracers but now it's talking about how drew wings are useless

indigo fog
#

i think

dusty stirrup
#

They don't

ashen warren
#

You require drew's wings to make the tracers

dusty stirrup
#

And?

indigo fog
#

tracer wings are meant to be worse than normal wings as a flight option

#

so they shouldn't have hovering

dusty stirrup
#

^

indigo fog
#

only drew's wings can have that

ashen warren
#

Are you suggesting the celestial tracers be nerfed? Because they are inherently better than drew's wings

#

Overall*

indigo fog
#

they should be only worse as a flight option

dusty stirrup
#

I wasn't, but I think buffing them would be even worse

indigo fog
#

the suggestion should be edited

queen sail
#

What even is chrysthamyr

indigo fog
#

shadow dragon mount

dusty stirrup
#

Patreon mount

queen sail
#

Smth from Fire Emblem?

indigo fog
#

[[Gaze_of_Crysthamyr]]

red stormBOT
dusty stirrup
#

Might be

queen sail
#

Well yes I know that ech

zealous ridge
#

yeah, the tracers line is supposed to have the utility of wings and running boots in the same slot, making it a more casual option

the reason wings like drew's, tarragon, even the lunar wings exist is to give additional bonuses outside of saving accessory slots

indigo fog
#

exactly

#

which is why hovering can only work for drew's wings

zealous ridge
#

hovering would be odd on the celestial tracers, and i think that for a few reasons

#

firstly, auric tesla's carpet, which is literally a hover

#

although arguably its less viable because that's after flight time is expended

indigo fog
#

you can't use that unless your wings run out

zealous ridge
#

ye

indigo fog
#

it's pretty bad

ashen warren
#

who tf dodges by hovering

zealous ridge
#

auric tesla carpet starts working like a free hover

#

well its really only good for horizontal distance anyways

indigo fog
#

it works in some cases

ashen warren
#

whicy isn't even a problem in endgame

zealous ridge
#

that's fair enough i suppose

#

hovering is somewhat niche i agree

indigo fog
#

It's really just an extra movement option

#

even if it's not a necessary one

queen sail
#

Just gonna ask

zealous ridge
#

and it just makes the tracers the obvious choice if it were to get a hover

#

compared to drews

queen sail
#

Why does Auric Tesla have a hover

zealous ridge
#

because magic carpet????

#

idk

ashen warren
#

cuz it uses carpet in its recipe

queen sail
#

We’ve got enough movement

indigo fog
#

boots needed an accessory

queen sail
indigo fog
#

I really hope that suggestion gets edited

zealous ridge
#

wait does drew's have a hover to begin with

#

i dont remember

#

i think not

indigo fog
#

it doesnt

zealous ridge
#

it just has really good mobility for wings, right?

#

ah

indigo fog
#

actually

#

it only has more flight time

#

Drew's wings should probably get a slight speed buff

#

just to be a better flight option than tracers

ashen warren
#

What would you suggest the edit be?

#

Or shall I delete it? Cuz I see your point.

indigo fog
#

To buff drew's wings and not celestial tracers

ashen warren
#

Hows that?

#

Changed it

indigo fog
#

good

#

it is complete

ashen warren
#

👌

ashen warren
#

i was reading the recent doc, and i seen that there is not contact damage of Scal's Brothers

teal ibex
#

that's because they could damage the player when they spawn in. they swoop across the screen

proud isle
#

the navy fishing rod is so op

zenith hazel
#

mfw navy fishing rod new meta

proud isle
#

it literally instakills desert scourge and eow in armageddon before they can attack

sand umbra
#

nerf it a ton

#

or just

#

make it not work on bosses

proud isle
#

yees

zealous ridge
#

yeah honestly

#

that would work just fine

proud isle
#

it still instakills normal enemies though

#

it just happens to be op enough to instakill eow or desert scourge as soon as they get in range

keen geyser
#

I didnt even think of that

arctic wren
#

scal tier fishing rod when

#

kinda insane though that a fishing rod can insta kill certain bosses

ashen warren
#

fishing rod class when tbh

proud isle
#

it kills eoc in like 15 seconds

#

less if you try

#

it should have shadowspec bars added to the recipe and nerf the damage and then it will be balanced

ashen warren
#

UH

hallow kraken
#

That’s a bit too much

#

For y’know

small talon
#

Inb4 someone makes a killing DoG with a fishing rod challenge

keen geyser
#

I assume you’re playing on death?

#

Where the damage is multiplied by 2 iirc

woeful ginkgo
#

it's on d-mode yeah

#

you can see the amount of health ds has

keen geyser
#

I dont play rev, dont know the hp pools

woeful ginkgo
#

nvm I made a mistake

keen geyser
#

Just make the multiplied damage from dots not work in your favour

proud isle
#

gaming

keen geyser
#

Homestly looks more like a bug than a feature

proud isle
#

^

radiant meadow
#

I thought navy fishing rod did like 15-20 dps to eoc

proud isle
#

definitely not

karmic stone
#

I remember Navy doing 20something damage to stuff like zombies and the like, every few seconds

#

So this is just, worms™️

ancient crow
#

its because it deals damage to every segment at once

#

which on a worm with a lot of segements means m a s s i v e damage

radiant meadow
#

it does 10 dmg with the aura

#

and the sparks do 5 dmg

proud isle
#

the sparks do something weird and dupe and do obnoxious amounts of damage

radiant meadow
#

it should only spawn one per strike with the aura

#

but if a worm has 20 segments, then it'll spawn 20 sparks

proud isle
#

they do about 900 dps to the perforator

#

I think it's a problem with the large boss hitbox

small talon
#

it attacks thing each and every frame with the sparks doing like 8 damage each

#

so it does like 2000 dps vs a single target

#

and since worms are multiple targets they just die

proud isle
#

they just die

#

this is s controversial opinion and i assume I'll get a bunch of hate for saying this but, maaaaayyyyybe 2000dps is a tiny bit much for phm

radiant meadow
#

I'm looking into it

#

what the fuck

#

when did it get this strong

#

ye this is a bug

zealous ridge
karmic stone
proud isle
small talon
#

im gonna get a reaper shark necklace and attempt to kill dog with it quick before it gets fixed next update

proud isle
#

how much defense does d.o.g have

small talon
#

less than 100 i think

radiant meadow
#

you can delete the suggestion

#

I plan on fixing it

#

and it's a bug

proud isle
#

thanks

sinful flax
#

Wait fishing rods do damage

runic heath
#

pre hm broken weapon this time instead of post polter pog

hollow idol
#

@misty igloo das a frequently suggested

#

refer to the pinned doc checkpins

misty igloo
#

oop my bad i checked the doc but didnt see it

fervent citrus
#

Sooo i was trying to nohit EoC in dmode...

#

...and im using this strat with the slimy saddle

#

Prob is, i keep jumping to high and i end up in space and.... yeah

queen sail
#

Slimy Saddle is good for dodging horizontal dash

#

That’s on you

fervent citrus
#

Maybe raise the level at which the player takes damage in smaller worlds?

queen sail
#

What size is your world

fervent citrus
#

Small ech

radiant meadow
#

wdym raise the level?

queen sail
radiant meadow
#

small worlds are good tbh

fervent citrus
#

Basically, i cant use the saddle cause i reach space too easily

queen sail
#

You know how small those worlds are

radiant meadow
#

less travel time

#

I enjoy

fervent citrus
#

You use 200 ropes and vola

queen sail
#

Literally 100 rope to get to the main planetoid

fervent citrus
#

Death

#

So its kinda a big prob in small worlds

#

And i was thinking of suggesting the level at which the player takes dmg can be raised a littpe higher

#

Although i think thats kinda hard to code

radiant meadow
#

I think that's hardcoded

fervent citrus
#

Ye

radiant meadow
#

it's 25 blocks

fervent citrus
#

Ight imma dig down HyperFailure

#

For a higher arena

potent veldt
#

This is probably going to be a don't, but screw it

#

Resprite the Golem.

Why?: I'm usually not one to call out something for resprite-needing, especially when it's something vanilla. But this is a special case, because if there's one boss that the devs of Terraria clearly worked on while sleeping is the Golem. It's so comically bad that the achievement you get for killing him is 10x better.

The trashheap in question:
https://gamepedia.cursecdn.com/terraria_gamepedia/c/ce/Golem.png?version=00c29071bdc1a77afe09cee539c956e4
The achievement, for fun:
https://gamepedia.cursecdn.com/terraria_gamepedia/d/d8/Achievement_Lihzahrdian_Idol.png?version=0545516426757a11ca67e9e89b2fe059

#

As this is an iffy suggestion due to it's nature, I'll leave it here for now

#

I'll throw it into officials if it doesn't get obvious backlash

tepid root
#

has calamity resprited any vanilla stuff yet

upbeat tapir
#

no

potent veldt
#

Don't believe so, no.

tepid root
#

yeah i think itd be kinda weird to repsrite golem only, of all things

swift wadi
#

Sounds like a texture pack thing to do

tepid root
#

and ^

upbeat tapir
#

yup

potent veldt
#

There is a Calamity Texturepack, but that hasn't done anything to Golem. And is "unofficial", but does a good job.

#

I just figured I'd make it a sugg idea because Golem is the worst sprite for anything in Vanilla.

tepid root
#

thats really subjective

upbeat tapir
#

yeh

swift wadi
#

Is it unofficial? Like sure the same people dont make it but I'm pretty sure Fab himself uses it

upbeat tapir
#

it is

#

he must just like it :)

potent veldt
#

Lots of Vanilla stuff is garbage, but Golem's just garbage

#

Especially for coming after Plantera; a boss that doesn't look all that horrible

tired haven
#

I-i don't think calamity would implement golem resprite just for the sake of it
like, the furthest it did go is to report mixels on buff icons or smth

#

If you mean that suggestion for CTP then probably joining that server would be better since this suggestion room isn't that much associated with them

sand umbra
#

I agree with the idea behind this suggestion

potent veldt
#

Fair enough

sand umbra
#

because holy fuck Golem's sprite is an absolute meme

#

but also yeah texturepack would be a better place to assert this fact

potent veldt
#

The temple surrounding golem looks better than Golem lol

sand umbra
#

just more proof that the Temple is the real boss fight here

tired haven
#

somewhere here should be the joke about low quality drawings not being used in story progression, like in cartoons failure

#

(tbh I still fail to see what's so notoriously bad about golem sprite but I'll blame that on me being ignorant to design)

sand umbra
#

it's mainly that the sprite suffers from a criminal lack of detail

#

especially compared to the complex and relatively nuanced Lihzahrd Bricks and such that surround poor Golem himself

upbeat tapir
#

i just hope journeys end does it so we dont have to complain

#

it wont

#

but i hope :'-(

sand umbra
#

there is some, but it isn't exactly ironed out and there are plenty of inconsistencies or parts that appear unfinished

#

I only care about this for the express purpose of him looking his Sunday best outside of the game, by the by
in-game I'm too busy dying fifty times to the Temple to give half a flying fuck how good Golem looks CompleteFailure

tired haven
#

Hmm echthink

hallow hatch
#

Golem like HDhurdur

hallow hatch
#

Iirc stealth builds up while moving with certain accessories

zenith hazel
#

stealth is kinda absurdly powerful post-ML already

indigo fog
#

what about early-game stealth

#

it's definitely fine post-ml

zenith hazel
#

yeah that’s a problem

twilit warren
#

yeah i meant early game stealth in my suggestion, sorry

indigo fog
#

you should edit it

twilit warren
#

yep doing it

indigo fog
#

I'm pretty sure Mirage Mirror builds up stealth while moving

#

The best way to buff stealth early-game is to make it charge faster

#

I don't like standing still while i'm trying to not get hit

split narwhal
#

Mirage mirror isn't exactly earlygame per say

#

It's post skeletron

indigo fog
#

yeah you're right

twilit warren
#

yeah, but i don't really see myself using stealth in early pre-harmode anyway though, it's not that good with the extra 5 damage or so

indigo fog
#

I'm pretty sure early game weapons have special stealth strike attacks

#

there are also accessories like the sand cloak

twilit warren
#

oh, the sand cloak got added? I had no idea

split narwhal
#

How to build up stealth is the big problem

#

the weapons themselves are quite fine

indigo fog
#

^

#

just make it build up faster and it would be fine

twilit warren
#

yeah, the obsidian armour and gladiator armour haver that 100 stealth build-up that takes FOREVER, and not many accessories early on help

indigo fog
#

Imagine standing still vs a boss like WoF at low health

#

you'd just die

twilit warren
#

yeah exactly

split narwhal
#

silencing sheath is a thing, but it doesn't solve the problem really

twilit warren
#

hopefully they take the suggestion into consideration

indigo fog
#

Maybe edit it to just increase build up speed

#

that's the only thing that needs to change

twilit warren
#

alright then

indigo fog
#

Is stealth fine in early hardmode?

#

or is it also bad

twilit warren
#

i personally find it useless in most scenarios except post-moonlord

indigo fog
#

I think post-plantera stealth is fine because of abyss mirror

split narwhal
#

Just found out that invis pots gives 20% stealth regen when moving if holding a dagger

tired haven
#

The issue with just increasing stealth generation is that it will require nerfing the effects of such, otherwise we get even more op class in hands

indigo fog
#

true

split narwhal
#

but invis goes away if you get hit so like

tired haven
#

So it either would have to find that finnicky balance or...

split narwhal
twilit warren
#

i think they should just make a death mode or revengeance change to make stealth a little better in early pre-hardmode

#

that would be useful

indigo fog
#

what about normal and expert players

twilit warren
#

they have easier fights and they wouldnt be overpowered with the stealth

indigo fog
#

it's still hard to stand still in those fights

#

really in any situation

tired haven
#

Other classes don't have such arbitrary cases aside from mana overloader for mage I suppose, but it's just badly balanced

hallow hatch
#

Mana overloader 🤮

twilit warren
#

stealth should have more accessories pre hardmode to make stealth better

#

and faster

split narwhal
#

@tired haven Mana overloader has gone from overpowered in the old calamity days to being useless in nowadays

twilit warren
#

R.I.P Mana Overloader

split narwhal
#

Back when lifesteal cap wasn't a thing

tired haven
#

It certainly isn't useless nowadays, not sure what you try to imply
It's vampire knives case: terrible damage output but incredible health crutch

#

Also, can bet you don't know that cap doesn't affect continious healing, only burst

twilit warren
#

vampire knives could beat any boss in the game in normal mode as long as you had about 5000 hours in your hands

split narwhal
#

I dunno, I find it rarely kicking in and the healing isn't that good imo

#

unless you are willing to use lesser mana pots

tired haven
#

If like 15-30hp/s is smol, then I dunno

twilit warren
#

i used vampire knives on yharon in my very first calamity playthrough and cheesed so hard

tepid root
indigo fog
#

can we go back to talking about buffing stealth

split narwhal
#

maybe I just didn't use it correctly

#

anyway offtopic

indigo fog
#

we still dont have a real solution to fixing pre-hm stealth

twilit warren
#

i previously stated that there should just be more accessories that improve stealth in early pre-hm

split narwhal
#

invis pots gives 20% stealth regen when moving if holding a dagger

indigo fog
#

why only if you're holding a dagger

split narwhal
#

But it's got it's own issues

twilit warren
#

Works if your a absolute god at dodging

split narwhal
#

Cause why not

indigo fog
#

thats not a good reason

split narwhal
#

invis pots give different bonuses depending on what type of rogue weapon you are holding

indigo fog
#

oh

#

i thought it only buffed daggers

split narwhal
twilit warren
#

still, they only benefit good players, or just about 5 seconds until an average player gets hit

split narwhal
#

that's why I said they have their own issues

twilit warren
#

i'm probably below average and i'm probably never buying a invisi pot from Brewer in a playthrough

indigo fog
#

So is adding more early-game stealth accessories a good way to buff stealth?

split narwhal
#

The core mechanic needs to be changed

twilit warren
#

i think, because rogue isn't a class with many accesories, so you dont have many bonuses to stealth

split narwhal
#

Adding more accessories is like trying to cover it up

indigo fog
#

it has a lot of accessories already

#

yeah

twilit warren
#

compared to other classes it doenst

indigo fog
#

it has more than ranged and mage

split narwhal
#

Summoner has way less accessories

twilit warren
#

true

#

but there isnt any ideas for changing the core mechanic, so what to do?

indigo fog
#

good question

#

I suggested increasing stealth regeneration because that's easier than completely changing the core mechanic

#

there's not really much i can think of

split narwhal
#

I would say not getting hit for a while increases your stealth regen

indigo fog
#

for how long

split narwhal
#

but that's taken by rippers so

#

no idea

twilit warren
#

maybe they should just scrap standing still always in pre-hm and just make it regen a little when moving [not too much though]

indigo fog
#

that's a thing post-skeletron

#

what if there's an early game version of that

twilit warren
#

yeah but make it a thing pre-skeltron]

#

exactly

split narwhal
#

that's a 10% regen while moving

twilit warren
#

and the early versiuon upgrades into the later version

indigo fog
#

that would actually take forever to build up

split narwhal
#

not sure if it can be weaker than that without being completely useless

#

5% regen is like nothing

indigo fog
#

wait

twilit warren
#

hmm?

indigo fog
#

what if stealth worked like vortex armor

#

you press down and have your speed reduced

split narwhal
#

Toggle stealth you mean?

indigo fog
#

yeah

#

i'm not sure if that's too strong though

split narwhal
#

But imagine every single attack being a stealth strike

twilit warren
#

well that's a extra button to press all time, just for evry fight

split narwhal
#

completely busted

indigo fog
#

stealth would have to be nerfed completely for that to work

tired haven
#

there is a reason why mechanic like that was only present on lunar armor

indigo fog
#

I'm not sure what else you can do to change the core mechanic

twilit warren
#

i feel like stealth should just work like adrenaline in a way and just not make the player stand still until they get better gear

split narwhal
#

They decided to use shroomite like stealth instead of vortex stealth

twilit warren
#

stealth is just a really controversial topic right now. Hopefully an intellectual comes up with a good idea

split narwhal
#

It seems that we are not intellectuals

indigo fog
#

It's easier to just buff it early game because there's no way to really change the core mechanic

#

no ideas

split narwhal
#

Just making stealth build faster when standing still would be better

#

So you don't have to stand still for a solid 3 seconds

indigo fog
#

then the suggestion can stay as it is

#

It's a lot harder to think of a way to completely change the core mechanic

split narwhal
#

ye

#

that's the devs' job

indigo fog
#

it's also easier to buff stealth than change the core mechanic

split narwhal
#

They come up with the mechanics

tired haven
#

Buffs to mechanics like that may come out as a mere bandaid, not a solution

twilit warren
#

so.......we're still waiting for that intellectual thenarmsmirk

tired haven
#

Absolutely

#

(shamefully I'm not the one either because I keep craving for mana rework as well)

tepid root
twilit warren
#

oh well, the the intellectual shall come, as the prophecy foretold

prime elbow
#

what if stealth could also be built up by not being in line of sight of any enemies? like, is the line that intersects your location and an enemies location touching any non-glass tiles?

worthy fiber
#

Can you summon multiple sun spirits in this version of the mod?

uneven palm
#

I think not

zenith hazel
#

wdym by stacking mechanic?

worthy fiber
#

More resummons = higher damage

uneven palm
#

The one stated on the wiki

#

Yes

zenith hazel
#

also no, sirius does not give lower dps, to an extent

#

it's actually better to have 1 sirius + a few other minions than going pure minions

worthy fiber
#

The other staves though

zenith hazel
#

yeah I'm just pointing something out

uneven palm
#

But the Sun Spirit and Sun God does, I reckon

worthy fiber
#

Sun Spirit was fine outside bosses before ||wulfrum controllers|| existed

#

Since aerial defense didn't exist

uneven palm
#

Hasn't the spoiler period ended?

worthy fiber
#

dunno

#

Timezones are a thing

uneven palm
#

Yeah, true

low salmon
#

Wulfrum Controllers are ... op.

noble sonnet
#

so many spoilers

uneven palm
#

Aren't those bugged? The wiki states you can only summon one, but I summoned a lot yesterday

low salmon
#

Droids? or?

uneven palm
#

I mean the page itself for the weapon doesn't say it, but the minions page does

#

Yeah that one

worthy fiber
#

oof

#

May be my mistake

uneven palm
#

Yeah

tepid root
#

wiki also says about the wulfrum droid "floats above player head"

worthy fiber
#

It doesn't

tepid root
worthy fiber
keen geyser
#

It has fungal clump ai

#

so kinda

low salmon
#

It floats and then angrily floats at the enemy.

#

I just find it so weird they are basically a free light in the dungeon.

versed tundra
#

It floats in a menacing way

tepid root
#

think someone accidently wrote sun spirit notes in the wulfrum droid part

worthy fiber
#

wonder who

tepid root
uneven palm
#

Also just to make it clear, with my suggestsions I only meant that the Sun Spirit and Sun God needed that feature to be more interesting and viable, NOT Sirius, that staff is good how it is

radiant meadow
#

Sun god is fine dps wise

#

Wulfrum droids use hornet staff ai

keen geyser
#

wait hornets move like that?

radiant meadow
#

Yes

low salmon
#

Would it be too much ask to remove most of the Wulfrum Droid's laser lifetime? sweats

#

The aftereffect thing. Since my overworld looks like I went around with fullbright.

radiant meadow
#

It can be shortened

tepid root
#

yea the dust lasts too long

#

gives a lot of light

radiant meadow
#

It is the same as wulfrum staff

tepid root
#

ive never actually used wulfrum staff byeah

hollow saffron
#

Give Conclave Crossfire the Impaler treatment

Reason: Currently the availability of the CC right after obtaining the Tactical Shotgun pretty much invalidates the latter weapon except for crafting the CC. If it were moved further in the progression tree, it could mean the TS could get some more use. This is similar to how the Impaler received this treatment in order to give the Stake Launcher more use.
P.S. The Conference Call would also be moved to post-Golem as well

repost from me

radiant meadow
#

I think that'd be a blue check

hollow saffron
#

old repost, just wanted to clarify that this hasn't yet been a thing

opal barn
#

holy fuck which time are you reposting it

#

6th?

hollow saffron
#

2nd

#

p sure my original 2 didn't get the green check tho

opal barn
#

there's like 4 "make conclave crossfire post-golem"

#

from you

hollow saffron
#

what

#

uh im going through my sugg history rn and i only see one

opal barn
#

from: XultroniX#5965 conclave crossfire

hollow saffron
radiant meadow
hollow saffron
#

a swanky total of 2

#

ah ok

radiant meadow
#

It'll be a blue check

hollow saffron
#

ok ig that's repetitive

#

nvm lol

void kelp
#

@uneven palm you can probably also add some reasoning including like “it seems counter-intuitive that summoning this minion several times doesn’t stack its power”

uneven palm
#

With Sirius and this new mechanic added, it would seem to be a waste not adding it to these weapons also.

Would you like this or yours?

#

@void kelp

radiant meadow
#

Sirius was already ass to program tbh

uneven palm
#

But wouldn't it be easier now that you have written that part of the script?

#

I'd assume you gotta change how the damage works, 'cuz of the explosions of Sirius

hollow saffron
#

smh it's not just a matter of copypaste

uneven palm
#

I know

hollow saffron
#

at least that's what i would assume

uneven palm
#

Yeah, I was studying for 3 years to be a programmer, so I'm not saying it would be easy, I'm saying it would be easier than the last

void kelp
#

tbh I don’t know what the coding hell would’ve been if it’s like an incremental growth or not

radiant meadow
#

I also don't see it as necessary

uneven palm
#

yeah, with the ways the weapon works I'd imagine it wouldn't be a... happy time 😛

void kelp
#

ngl... I thought sun spirit / god worked like that because when you used it several times over it would de summon your other summons

radiant meadow
#

Cuz sun god is fine imo

#

Wulfrum droids may need a nerf

keen geyser
#

honestly agreed

radiant meadow
#

And we really need a new summon for the starter bag

uneven palm
#

well yeah, that was the starting point of my idea

radiant meadow
#

Like grasshoppers or something

uneven palm
#

because with those drones, the sun spirit staff is kinda worthless

radiant meadow
#

I may request sprites soon for critter staff

keen geyser
#

ooh

uneven palm
#

Another thing on my mind whilst playing through death mode again with my pals was:

Could we get more dragon types of summons, like the stardust dragon or the mechworm?

We could get one from the perforators, one from destroyer, one from EoW and one from both Scurges (desert/ocean)

-It wouldn't be much spritework for the most part
-It would give more variety
-I'd assume the coding part wouldn't be too hard either if we wouldn't have any special mechanics for them (and that wouldn't be a problem IMO)

worthy fiber
#

Y'know how buggy mechworm is?

keen geyser
#

I don't think anyone wants to code another mechworm

uneven palm
#

I didn't actually notice

worthy fiber
#

Especially on multiplayer

keen geyser
#

can't catch up to anything, deattaches from itself

#

is invisible in multiplayer

worthy fiber
#

One of its segments attaches to giant sparks of light

#

You get giant worm slice on your screen

uneven palm
#

well, that seems bad

keen geyser
#

nobody wants more mechworms

ashen warren
#

does that still happen after the attempted fixes that were in this patch?

keen geyser
#

yeah

#

it still sorta breaks itself in half

uneven palm
#

maybe one day if it gets fixed 😄

worthy fiber
#

Haven't checked for this patch

keen geyser
#

someone reported it in bugs

#

yesterday iirc

ashen warren
#

only thing i see there is spacing issues where the worm still separates, the other issues may well be fixed 🤔

keen geyser
#

perhaps

#

I shouldn't judge until I test it myself

#

I just saw a mechworm bug in bugs and autofilled it

#

Slightly buff Sun Spirit staff

Now that Wulfrum Droids are a thing, Sun Spirit staff is just not worth getting as the Droids just do more damage, attack faster and you can have multiples of them.

I suggest increasing the on fire chance or attack speed. Hell, even increase the pierce a tiny bit.

As a wise man once said, "Sun spirit staff should be an alternative to Droids, not an upgrade or a downgrade"

terse sundial
#

I mean I was already going to look into it

#

don't really need to make a suggestion

keen geyser
#

Alright

lost agate
#

(you should probably mention why sun staff needs the buff rather than droids needing a nerf)

keen geyser
#

Figured I'd just jump into making one, in case

#

Also, even prior to sun spirit, it was still kinda lackluster

radiant meadow
#

Sun spirit piercing is infinite

keen geyser
#

what

radiant meadow
#

It uses the heat ray projectile

keen geyser
#

huh

radiant meadow
#

timeLeft is greatly shortened I think

keen geyser
#

I swear to god it didn't pierce through ds

distant gyro
#

easy solution to buffing sun spirit staff; half its usetime

radiant meadow
#

Half the firing cooldown you mean?

distant gyro
#

nope; simply usetime

#

that means you get more damage if and only if you actively use the staff

#

(since it respawns and refires everytime you use the item)

keen geyser
#

Seems that I'm just blind, mb on the pierce thing

uneven palm
#

@distant gyro I didn't even know that was a thing, but I love the idea and it would certainly make the early game of summoners a lot more interresting

hollow saffron
#

pencil located

frosty dagger
#

Wulfrum drone powercreeps every other pre boss summon, and you start with it

#

Needs a nerf

hollow shell
#

Really?

#

I thought it was significantly less powerful than Slime Staff

terse sundial
#

again, I'll look into it

#

dunno if it was buffed since we last tested it, but I'll read into it

distant gyro
#

yea imo it had a lackluster performance even with a batt

#

I'd still take 1 spirit 1 slime for DS and 2 slimes for KS

gusty geode
#

I still don't think Stealth can be made to work in boss fights without a ridiculous amount of work

hallow kraken
#

To be fair, I feel like rogue stealth works really well with the scarlet devil

#

Being rather than stealth for some weird other attack that’s a dps loss anyways, it’s to boost a certain other stat

#

It makes scarlet devil somewhat fun to use with stealth

radiant meadow
#

It shouldn't be available right off the bat

#

But I said that already

agile cloud
#

Epic repost from a year or so ago that didnt get 90 stars

Pins

A pre-hardmode equivalent to the emblems

Ranger Pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any ranged weapon locked behind EoC

Warrior Pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any melee weapon locked behind EoC

Mage pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any mage weapon
locked behind EoC

Summoner pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any summon weapon locked behind EoC (Sentries count)

Rogue pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any rogue weapon locked behind EoC

All pins give +5% Damage to their respective classes.

#

This any good?

distant gyro
#

looks like a specific item(s) sug

agile cloud
#

wait

#

sug rules changed didnt they

#

i havent been here in like a year

ashen warren
#

you could condense that down into a general format instead of listing each pin individually wot

agile cloud
#

Yeah, idk why i formatted it like that

#

Mobile users would hate that

hollow shell
#

Yeah this would be a specific item suggestion now

agile cloud
#

so leave it here to decay?

hollow shell
#

You could reword it more generally to be like "Add weaker class emblem equivalents earlier in the game, and etc etc"

You'd need to provide good reason for it

agile cloud
#

Ok

gusty geode
#

I personally never liked the idea of being forced encouraged to choose a class immediately after starting

sand umbra
#

I don't like the idea of more class accessories that are just the same thing but for each class

#

Class Emblems from WoF are currently unique in that respect and personally I'd prefer they stay that way

zealous ridge
#

hi im baaack
i was thinking about the recent items added post-polterghast, and i noticed a lot of them require ruinous souls, alongside some other easier materials. This is odd to me, because despite there being much more to use ruinous souls for, including an entire item set, bricks, 2 armor sets, a decent amount of standalone items, and even some post-dog content, there's a new problem with this phase of the game- you need to refight polter a LOT in order to get the respective items you need. nevermind the armor, you have to devote time to a ton of weapons now too. i was thinking about suggesting either another way to obtain ruinous souls post-polter, or to have polter drop more of them to lower the amount of times you have to fight him.

#

because like, im looking at the drop rates and, if you're unlucky, you really can only get 1-3 weapons out of a polter kill, and if you're lucky 3-4 weapons and maybe an armor piece

#

this seems it would add up to maybe... 5+ kills before you get everything you want?

#

idk depends on your class and other factors i suppose

#

any thoughts?

hollow shell
#

Yeah, you could suggest that the drop amount get raised

zealous ridge
#

its a similar problem to DoG's cosmilite drops, i think

tired haven
#

(time to buff phantom spirits but let them drop a few) echascend

zealous ridge
#

i wasnt even thinking that lul

agile cloud
#

Actually, having phantom spirits get buffed post polter, but have them drop ruinous souls is genius

tired haven
#

tbh I'm real turned on putting additional loot on enemies because calamity relies heavily on bosses currently

hollow shell
#

indeed

zealous ridge
#

better yet, add new enemies after polter

hollow shell
#

having post-Polter dungeon content is a good idea
considering
Polterghast is basically the Dungeon boss

sand umbra
#

better yet, add new enemies to the post-ML Dungeon at all

tired haven
#

New enemies are good and all but waiting half a year for sprites is echdistort

hollow shell
#

Skeletron lets you in, yes
but Polterghast embodies, like

all the post-Plantera dungeon shit

zealous ridge
#

yeah spriting is the biggest block i feel

#

but like, i just imagine things like the superhardmode dungeon and how cool that was and think "that would be awesome in calamity"

#

like, maybe new stratus-themed enemies?

#

because stratus brick is pretty cool and it matches polterghast's colors kind of

ancient crow
#

i just think the stratus furniture should have a crafting station

ancient widget
#

A lot of things would be awesome to see in Calamity, but they will never happen immediately.

#

We already have several post-ML minibosses planned that will have unique drops.