#suggestions-discussion
1 messages ¡ Page 781 of 1
i was asking why they don't
I think a better change would be for your minions to target any abyss enemy that's in a hostile state. Best to avoid angering an Eidolon wyrm when you don't want to fight it
Yeah
that should be edited
Well my line of logic is that critters and other non hostile creatures are not targeted by minions naturally so the same should apply in the abyss based on whether an enemy is hostile to you or not.
what if you want to make it hostile and attack it
thing is,
some actually attack you
but don't get targeted by minions
I don't get that
that sounds like a bug
The problem is, not every summoner wants to aggro everything around them in the abyss
Being stealthy is a totally valid plan
ultimate solution is to make right click actually work on every enemy
but vanilla overwrite etc
^
@vast stirrup I excluded brackish Flask on purpose
I didn't want so many post plant items crammed into the recipe
both are (sorta) spherical tho /s
"
Remove the 10% summon damage bonus when player doesn't hold a summoner weapon in hand (keep it if they do)
New system will look like:
+10% - summoner weapon is chosen
0 - neither summoner nor other classes weapons (e.g blocks, pickaxes, classless weapons)
-25% - other classes weapons
Summoners are quite strong during non-boss tasks like mining, fishing, etc. Doing that change means that strategically switching to weapons when needed is rewarded.
Additionally, that adds certain effort towards using classless options like Golden Gun and Rod of Discord: you still get most of the damage but if you need more, switch to the proper summoner staff (which is another minor reason: it makes little sense for holding unrelated item to be as significant of boost as actual summoner staff)
"
How is that one?
Sounds good
Yes
that seems pretty good crab
Aight, then gotta post as is
wait sortar are you saying to make sentries a completely seperate class from summoner and a class thats developed throughout the whole game
what?
refer to the suggestion above crab
oh
Make ||Endogenesis|| either use the mode you were last using or use the first mode after being completely resummoned or after a death
The way the weapon works at the moment is kind of wonky. The first time you summon it after booting a world it'll work as stated, but if you die or unsummon completely (cancel the buff) and re-summon it later it'll continue cycling through modes as if you never unsummoned it at all. This is kind of confusing and also means it can be annoying to get back to the mode you wanted (since you basically have to summon it 4 times).
While making it use the mode you last had it on in the event of completely unsummoning it/cancelling the buff would be better imo, even making it reset instead would make it more consistent.
thoughts?
that seems to be what the suggestion is doing
and that would just be way too much content and balancing to do and it would be just way too much to separate two things that are already extremely similar
also sentries are kind of silly already, no need to buff them 
The catch is, sentries are meant to accompany minions, not to replace them
^
that too
i mean, i understand having more sentries throughout the game but a whole new class 
It's far from even regular subclass behavior when people tend to separate tomes from staves etc.
Ideally you use both subclasses as summoner, and there is no need to separate them much
and that suggestion seems good @arctic wren
alright, I'll put it in then

The thing is, sentries by themselves are already a viable class in vanilla, since the OOA update. We have armor for them, accessories and all that, but in calamity, we get nothing more, besides the weapons, AKA no armor or accessories. It really seems like you can go up to moonlord with vanilla gear and then it cuts off completely. If you wanna use even just more than one sentry, you gotta sacrifice an accessory slot, or your armor (But you cannot even do that, because the armor we have will mostly only buff the OOA sentries)
I think even without boosts sentries are really strong
I do agree sentries need a bit more integration into summoner sets postML (or 1-2 acc upgrades)
That's about it though. OOA armor set bonuses combined with ooa sentries aren't as powerful as similar/higher tier calamity sentries with just OOA helmet (which carries sentry slots)
Btw to use minions you also sacrifice acc slots or armor, so that comparison is kinda... eeh
We don't just split ranger in archer and gunner just because there is magic quiver, do we?
(some do, actually, but that's a tad weird)
I'm totally fine with that, I think we just need to have an option to carry our sentries to the calamity end game
That's for sure
The key difference is that sentries should be more-less integrated with minions rather than repelling them
We could maybe have an option between two helmets, for example one giving 6 minions and the other giving 4 minions and one sentry or something like that
This would keep minions on the spot, and it would also open up the way to something new and different
Ok heres the deal
||Endogenesis switchs mode by unsummoning|| 
||using the staff just unsummons the current endo cooper||
Also doesnt the tooltip state that you can do both to change modes?
So if this gets sent idk how it will be done
@maiden eagle I'm not sure I understand your suggestion. I make 100% changelogs for the wiki people which list EVERYTHING that happened, but you specifically don't want to know everything? I don't understand
It is impossible to decide what is important and what isn't to people. For example, someone might say that empyrean knives getting nerfed (just a single change) is the most important because they love that weapon
It's subjective. I don't know what you specifically want to see listed, so by listing everything it cannot possibly miss what you want.
@hearty yew I think he says that he wants that document to exist so he doesn't have to scroll through the unorganized #changelogs
Change the death message after you die from lighting
Why this should be changed: It currently says things like "(Player Name) got snapped in half by Lightning Orb Arc". It should be changed to something like "(Player Name) was struck by lightning", "(Player Name) was shocked", or the "(Player Name) couldn't contain the volts." message.
yeah that makes sense
Yeah seems odd that it says a lightning orb arc killed you


What will he write
lore item tooltip: either increase spacing between the lore and the effect desciption or change the colour of the lore lines.
this makes it easier to tell where the flavour text ends and the actual effect begins. it also just currently feels awkward to read and somewhat immersion-breaking to go directly from yharim's hmm yes exposition to "btw this item does this", which a little extra clear distinction would ease
+1

some Calamity items already have colored tooltips iirc
||baguette does||
||baguette does not use a new custom color; it's the same as any other donator||
||well, no, but it's still a coloured tooltip||
||Endogenesis ||does it too
it looks easy 'cause it is easy iirc 
Would make it far more pleasant to read, and if it's that easy then perfect
Probably some dark-ish red to go with the calamity theme?
make them all the same color as yharon's yellow/orange chat text because yharim is talking
Or that
Is it just me or are grenades a bit overly strong for how easily obtained they are pre boss
Feel like they need a slight damage tune
I just mean in the sense of most ground based bosses get steam rolled by grenades. Sure, early on, 20 silver is fair amount, but that becomes quickly irrelevant due to death mode giving mobs more money on death
Just my take is all.

@velvet lynx Add a reason
It can be inferred but it's good to include for completion's sake
The longer, the higher chance it will be accepted :P
exploring while raining early game is not worth the risk
adding a 1 second frame allows to be able to dodge a potential lightning strike
you can still be struck, but it makes exploring on a rainy day more plausible
this could be disabled when you reach a point where you could survive a direct strike, like in hardmode/late pre-harmode
Guys, do you think we could get the Sun Spirit Staff and the Sun God Staff to work as the new staff called "Sirius"?
"Each re-summon consumes another minion slot and grants a boost to the minion's damage."
how would you track the number of slots used?
Idk, but Sirius already does this
I think it just doesn't count it
also
"The minion can be re-summoned multiple times with no cap, however each subsequent re-summoning grants a smaller boost than the last."
why do you put endogenesis in spoiler?
Spoiler period
^
The spoiler period for this update ends 72 hours after the update post time in #mod-downloads
Does it bother anyone that a Terra summon exists and itâs not used in the Elemental equipment set (and as a result the exo equipment set) yet some garden tool is

Garden tool?
It upgrades into a summon weapon, yeah
Seemed like you were implying it was a direct ingredient in Immaterializer
w/e
yeah, Plantation should prolly be an ingredient in Immaterializer
Dunno if it should be an ingredient in Elemental Axe
I mean I guess itâd be more consistent with the other Terra/Elemental weapons
I'd be fine with replacing inferna cutter with plantation staff or something else
hot take: Elemental Axe becomes a rogue wep (or becomes melee w/ Axe of Purity treatment), and the new Elemental summon is just Plantation Staff EX

inferna cutter upgrades into grax and plantation staff replaces inferna cutter in ele axe recipe?
Yeh, then plantation staff because something of the moon lord, like a True EoC summon maybe
Wait tho
A mini True EoC summon weapon would actually be dope
the thievery of my gag is real with this one
I like this concept
i completely zoned out reading it because of the first and last sentence 
which, combined, are longer than the suggestion body itself????
tldr charred slime in crags


^ the non-sugma bloated the entire sugma

on today's episode of Thomas Copystrikes #suggestions-voting For Copying His Suggestion Format
ban
its a bad format in any case iirc
just say what you want to and go, none of this padding
tbh i'll stop because coming up with ideas for the today's episode format takes more time than the suggestion itself
His suggestion format adds nothing revelant to his actual suggestion and are just used to make it look like the suggestion had actual effort put into it when it's really just a suggestion that could be written in like 2 sentences
stormlions don't have to do with water that much
what do dehydrated horses have to do with water too
oh
they're like electrically charged antlions
im out of date with the lore then
Honestly what will rev get that isnât boss changes
rippers
Thatâs it?
This is one of the main features of the mod and it doesnât seem to be getting much apart from boss changes and ripper adjustments
If my memory serves me right the only recent additions to Rev that wasnât a boss change was an AS legendary and some adjustments to the ripper bars
Imo the ideas Death is starting to get should definitely be applied to some degree in Rev
If you're gonna make the game harder
You should make the whole game harder
Rev already has increased enemy damage and increased spawn rates
@opaque slate ele gauntlet still causes stuff to emit rainbow particles
they just also emit fire particles since ele gauntlet inherits magma stone effects now
Why even present it as a difficulty mode
I tried fixing stat meter and the other devs didn't like it
I tried adding colors and it completely broke
Yes
Okay. Lemme just boot up the laptop
Well anyways
If Death affects the entire game more than Rev does and Death is usually advertised as âincreased difficulty for those who want more than Revâ then what does Rev have
Something that isnât just boss changes and value adjustments
Almost the same amount of enemy changes as expert 
Okay but why not do better than Expert
Did you not make Revengeance and Death for this sole reason
Everybody knows Expert added jack shit
This would be a nice opportunity to finish what it started
Well yeah
Because if enemies are going to get changed then please something more than things like this
meme
ÂŻ\_(ă)_/ÂŻ

Hi
Heâs here 
And thomas died
brunga
you did; here's the first suggestion of the day:
Please stop bootlegging my suggestion style, people.
â
The way I do it is honestly just for jokes or references that aren't actually important and it very infrequently actually holds genuine importance to the sugg; I do it because I figure these things may be a bit funny to other people and perhaps lighten their spirits as they read about the latest thing I've chosen to complain aboutâ˘ď¸. If people think I'm doing it for stars, they're wrong, I do it because it's fun and makes my suggestions a little more than just a bunch of babbling on and on about a subject. Furthermore, it allows me to on occasion lead into the subject of my suggestions much better because suddenly, hey, there's a little joke that relates loosely to what he's gonna talk about, I wonder what it'll be? :o
The way I see it done by other people isn't really inspired at all and is just an attempt to ride on the differentiation I've made for myself for their own personal gain.
Seriously, it's time to stop. We're past the point of it being funny; in fact, we went past that point a while back. It's aggravating to me and undermines the whole purpose of anyone doing it.
Show's over.
This isn't necessarily a sugg per se but I feels like it needs to be said before this inevitably gets out of hand.
Actual sugg coming for review in a few minutes, I've got something here I assure you.
^
Long story short :echceasebegone:
When are we allowed to make suggestions against new/spoiler content? :o
tl;dr: let me keep my funny meme xd style sugmas to myself, it isn't going to help you get stars and it isn't exactly original or endearing to just lazily parody it
m
in any event, probably right now, although I'd recommend waiting until the spoiler grace period's up
Mkay.
i mean why do you still need to do it if you shat on the idea yourself
I dunno I just overthink sometimes
i do in fact want to slap people who go in on unnecessary formatting
As you can see, lots of empty space. Cant even see the top
Ono
there are much better reasons to slap me, I can assure you this
When I put it...say...in my hotbar, or anywhere else, part of it inevitably gets cut off either at the top or bottom because there's just too much empty space

Oh thats for sure
I always wondered why the stat meter was so big it was basically almost useless
do you play in 100% zoom UI?
Turn it into a GUI pls.
It takes up my entire screen

stat meter be like ```csharp
hello there
// lots of space because meme
goodbye there```
So you guys have the issue too?
tbh just do the
Title/what it do
(optional line 2: the more detailed do that it done do)
The reason it should do the do that was just done explained
I don't
Well yes

The spaces where for readability
Always thought it was just because my screen is a laptop screen
It ub
I can use it very well
stat meter list is literally beyond lorge
Well
Kinda backfired

Shicks
There seems to be atleast two spaces between each thing
You probably pressed enter too many times
Shocks

Why not ... like
Maybe lower it to one per
I have a a laptop too: it's resolution is 1080p though
I didnt make that
Gray and white text alternating.
White is the most readable IMO
I don't mean like hard grey.
Why not just no spaces
just enough to differ the color.
The formatting is already readable without it
The normal spacing
Like this
Thereâs just so much that you canât even see what the item is
on your screen, yes
or maybe you just need to change your options if it's not already so to 1080p fullscreen with 100%UI zoom
People have limited resolutions
just buy a bigger monitor :4head:
A little offtopic, but aren't there mods to change the Terraria font?
That could fix all of your problems
I'm late to respond to this, but about that suggestion to make an indication for deathmode lightning before it strikes
I don't think it would be a realistic change to let the player predict the lightning. Lightning is really, really fast. It's more fitting to give the player an early-game potion to reduce the damage of the strike so it doesn't kill the player instantly, or to reduce the frequency of lightning strikes, since lightning isn't usually that frequent, especially in light rainfall. An indication would let the player dodge the lightning strike nearly every time and in my opinion, it doesn't really fit deathmode, even if it's early-game.
I'm pretty sure Fabsol was aiming for realistic changes to make the game much harder (tiny leeches, blizzards/space killing you without proper equipment, lightning, etc.) This is a very unrealistic change that makes lightning significantly easier to dodge, so in a way, this is the opposite of what deathmode is doing. I see where the suggestion is going, but this works much better with an early-game potion or a nerf to the frequency of the lightning strikes. That way it's more realistic while still having early-game lightning be a strong obstacle. This just isn't the way to do it.
Heres a thing. Shouldn't have to go out and buy a new laptop or monitor just because the text takes up too much of the screen
Its not the font. Its the fact that theres too much space between the text lines. Yes it increases readability but I see atleast two whole lines of nothing between them.
it was a joke mister
Hasn't that been suggested multiple times already
I think so
these products cannot be made for some legal reasons
I wouldn't know. Haven't been here long enough to see it be suggested
Custom designed, high quality gaming mousepads from the Calamity Mod. Shop now and support your favorite creator in exchange for an awesome gaming mousepad.
Legal issues
The sug doesnât really have a reason
Not even posters with just calamity art?
Considering the thumbnails on vids on youtube for the soundtrack
Posted by Dokuro
I'm going to guess that Fabsol doesn't wanna have to retain the lawyers required to determine if it would even be risky or not.
Why should a literal game mod go out of their way to make paid merchandise
(aka 'i mean, sure, it's probably possible, but figuring out whether or not I'd get hit with a really expensive lawsuit would be expensive in itself')
they already sell the mousepads tho
This isn't really necessary to even suggest this because it has been suggested multiple times before
seeing how they can't even put the soundtrack on spotify, I doubd they would take that risk
Lawsuit? As long as its nothing from terraria itself I don't see the issue. Like for example, a Yharon poster.
I suppose considering its content from a mod that was made specifically for terraria.
Yeah, but that doesn't mean that someone big and scary from 505 games, the publisher, won't notice and send Fabsol a fancy letter on expensive letterhead to knock it off.
Are they that petty?
real life merchandise should be in pins
Yes.
American copyright law kinda requires it; don't defend your copyright, lose it.
real life merchandise should be in pins
Yeah can we make this a don't
Welp.
It was a cool concept. Unfortunate
But I see how there would be some issues
However, Calamity itself doesn't belong to 505. Copyright confuses me.
Yeah, but terraria does.
relogic bullshit iirc
And while there is a question to be raised there..
No point in discussing any further
If the answer is no, then we can put it in the don'ts so it doesn't get suggested again
I feel like at some point the channel would be renamed to #suggestions-voting_read_pins
suggested before by me a bunch of people iirc
by you, by yata,
Imagine having government systems that are âfor the peopleâ but are made inaccessible by people who arenât rich
Not the time or place for that though
Just had to, you know, say it
you really didn't
It was for my dwindling sanity
I was gonna suggest hover for the endgame wings like the Celestial tracers but it seems my discord is acting up. Tried sending it and it first sent without a star and so I deleted and tried again, then I had connection issues and it didnt go through
Ripperoni
They are the final one in the tree yeah?
It's mostly just considering that hovering has a lot of utility in dodging as well because of increased horizontal acceleration
This combined with the ninja gear/belt đ
that's fine, but i don't think those wings need a buff
post-yharon wings are an exception
Well no. The wings are great, just the ability to hover would be a nice qol
Just for celestial tracers perhaps
I'll try posting it again since it broke
Or maybe just Drew's wings because tracer wings are meant to be worse
Tracers meant to be bad? what?
I find the celestial tracers to be better than drews wings
that's a very strange reasoning
The seraph tracers not so much
they aren't
almost like it doesn't exist
Does post-Yharon tier have any of those weapons that fall under the "weaker but easier to get" category that may or may not exist
it's intentional
They are though?
I disagree for the tracers I had (all but the celestial ones)
You can compare tracer wings to other wings of their tier
it's always the worst option
Only disadvantage is flight time
what
But thats not a problem
Having the extra speed is soooo critical for basically everything
pls add a reason
I did
no
Oh. Hol up
tbh extra speed is irrelevant at that tier
Yharon is always faster than you.
Literally hard-coded, no?
speed seriously helps with that
elysian tracers are still better than tarragon wings pretty sure
No, as in, it is coded so that Yharon is always faster than the player to a certain extent.
i'm talking about wings with the same tier
well, the only real wing option for yharon is elysian tracers
so that may have been a bad example
elysian tracers don't have an alternative, but they should

There
if mounts count as a flight option, post-DoG mounts are better i'm pretty sure
Outrunning yharon is not the intention anyway
Mounts do weird things with your hitbox.
I am aware its not possible
Mounts are great vs yharon
Not ufo. Not imo atleast
is ufo + supcal touhou?
I'm talking about the alicorn and shadow dragon mount
gaze of cvtyrrferheuovuec3u
same thing
it's not that hard to spell
try spelling bendydick cucumber
Hover is nice for a variety of reasons. It would also make sense because several vanilla endgame wings have hover. Why not the calamity endgame wings?
I don't know if celestial tracers need a buff
this works with drew's wings because they are meant to be a lot better
what wings
Dude
Do any of the Tracers' materials have hovering?
no
celestial tracers also include the boots AND that tank ability so it's only fair game
drew's wings are currently pointless
Exactly
and that's it
Which is irrelevant in battle as they already have lots of time
If you don't want to use the boots, they are not useless, you can just use the wings themselves and be fine
Isnt hard to just tap the floor and start flying again
drew's wings don't have the tank ability
I like how it started with buff celestial tracers but now it's talking about how drew wings are useless
i think
You require drew's wings to make the tracers
And?
tracer wings are meant to be worse than normal wings as a flight option
so they shouldn't have hovering
^
only drew's wings can have that
Are you suggesting the celestial tracers be nerfed? Because they are inherently better than drew's wings
Overall*
they should be only worse as a flight option
I wasn't, but I think buffing them would be even worse
the suggestion should be edited
What even is chrysthamyr
shadow dragon mount
Patreon mount
Smth from Fire Emblem?
[[Gaze_of_Crysthamyr]]
Might be
Well yes I know that 
yeah, the tracers line is supposed to have the utility of wings and running boots in the same slot, making it a more casual option
the reason wings like drew's, tarragon, even the lunar wings exist is to give additional bonuses outside of saving accessory slots
hovering would be odd on the celestial tracers, and i think that for a few reasons
firstly, auric tesla's carpet, which is literally a hover
although arguably its less viable because that's after flight time is expended
you can't use that unless your wings run out
ye
it's pretty bad
who tf dodges by hovering
auric tesla carpet starts working like a free hover
well its really only good for horizontal distance anyways
it works in some cases
whicy isn't even a problem in endgame
Just gonna ask
and it just makes the tracers the obvious choice if it were to get a hover
compared to drews
Why does Auric Tesla have a hover
cuz it uses carpet in its recipe
Weâve got enough movement
boots needed an accessory

I really hope that suggestion gets edited
it doesnt
actually
it only has more flight time
Drew's wings should probably get a slight speed buff
just to be a better flight option than tracers
đ
i was reading the recent doc, and i seen that there is not contact damage of Scal's Brothers
that's because they could damage the player when they spawn in. they swoop across the screen
the navy fishing rod is so op
mfw navy fishing rod new meta
it literally instakills desert scourge and eow in armageddon before they can attack
yees
it still instakills normal enemies though
it just happens to be op enough to instakill eow or desert scourge as soon as they get in range
I didnt even think of that
scal tier fishing rod when
kinda insane though that a fishing rod can insta kill certain bosses
fishing rod class when tbh
it kills eoc in like 15 seconds
less if you try
it should have shadowspec bars added to the recipe and nerf the damage and then it will be balanced
UH
Inb4 someone makes a killing DoG with a fishing rod challenge
I dont play rev, dont know the hp pools
nvm I made a mistake
Just make the multiplied damage from dots not work in your favour
Homestly looks more like a bug than a feature
^
I thought navy fishing rod did like 15-20 dps to eoc
definitely not
I remember Navy doing 20something damage to stuff like zombies and the like, every few seconds
So this is just, wormsâ˘ď¸
its because it deals damage to every segment at once
which on a worm with a lot of segements means m a s s i v e damage
the sparks do something weird and dupe and do obnoxious amounts of damage
it should only spawn one per strike with the aura
but if a worm has 20 segments, then it'll spawn 20 sparks
they do about 900 dps to the perforator
I think it's a problem with the large boss hitbox
it attacks thing each and every frame with the sparks doing like 8 damage each
so it does like 2000 dps vs a single target
and since worms are multiple targets they just die
they just die
this is s controversial opinion and i assume I'll get a bunch of hate for saying this but, maaaaayyyyybe 2000dps is a tiny bit much for phm
I'm looking into it
what the fuck
when did it get this strong
ye this is a bug



im gonna get a reaper shark necklace and attempt to kill dog with it quick before it gets fixed next update
how much defense does d.o.g have
less than 100 i think
thanks
Wait fishing rods do damage
pre hm broken weapon this time instead of post polter pog
oop my bad i checked the doc but didnt see it
Sooo i was trying to nohit EoC in dmode...
...and im using this strat with the slimy saddle
Prob is, i keep jumping to high and i end up in space and.... yeah
Maybe raise the level at which the player takes damage in smaller worlds?
What size is your world
Small 
wdym raise the level?

small worlds are good tbh
Basically, i cant use the saddle cause i reach space too easily
You know how small those worlds are
You use 200 ropes and vola
Literally 100 rope to get to the main planetoid
Death

So its kinda a big prob in small worlds
And i was thinking of suggesting the level at which the player takes dmg can be raised a littpe higher
Although i think thats kinda hard to code
I think that's hardcoded
Ye
it's 25 blocks
This is probably going to be a don't, but screw it
Resprite the Golem.
Why?: I'm usually not one to call out something for resprite-needing, especially when it's something vanilla. But this is a special case, because if there's one boss that the devs of Terraria clearly worked on while sleeping is the Golem. It's so comically bad that the achievement you get for killing him is 10x better.
The trashheap in question:
https://gamepedia.cursecdn.com/terraria_gamepedia/c/ce/Golem.png?version=00c29071bdc1a77afe09cee539c956e4
The achievement, for fun:
https://gamepedia.cursecdn.com/terraria_gamepedia/d/d8/Achievement_Lihzahrdian_Idol.png?version=0545516426757a11ca67e9e89b2fe059
As this is an iffy suggestion due to it's nature, I'll leave it here for now
I'll throw it into officials if it doesn't get obvious backlash
has calamity resprited any vanilla stuff yet
no
Don't believe so, no.
yeah i think itd be kinda weird to repsrite golem only, of all things
Sounds like a texture pack thing to do
and ^
yup
There is a Calamity Texturepack, but that hasn't done anything to Golem. And is "unofficial", but does a good job.
I just figured I'd make it a sugg idea because Golem is the worst sprite for anything in Vanilla.
thats really subjective
yeh
Is it unofficial? Like sure the same people dont make it but I'm pretty sure Fab himself uses it

Lots of Vanilla stuff is garbage, but Golem's just garbage
Especially for coming after Plantera; a boss that doesn't look all that horrible
I-i don't think calamity would implement golem resprite just for the sake of it
like, the furthest it did go is to report mixels on buff icons or smth
If you mean that suggestion for CTP then probably joining that server would be better since this suggestion room isn't that much associated with them
I agree with the idea behind this suggestion
Fair enough
because holy fuck Golem's sprite is an absolute meme
but also yeah texturepack would be a better place to assert this fact
The temple surrounding golem looks better than Golem lol
somewhere here should be the joke about low quality drawings not being used in story progression, like in cartoons 
(tbh I still fail to see what's so notoriously bad about golem sprite but I'll blame that on me being ignorant to design)
it's mainly that the sprite suffers from a criminal lack of detail
especially compared to the complex and relatively nuanced Lihzahrd Bricks and such that surround poor Golem himself
i just hope journeys end does it so we dont have to complain
it wont
but i hope :'-(
there is some, but it isn't exactly ironed out and there are plenty of inconsistencies or parts that appear unfinished
I only care about this for the express purpose of him looking his Sunday best outside of the game, by the by
in-game I'm too busy dying fifty times to the Temple to give half a flying fuck how good Golem looks 
Hmm 
Golem like 
Iirc stealth builds up while moving with certain accessories
stealth is kinda absurdly powerful post-ML already
yeah thatâs a problem
yeah i meant early game stealth in my suggestion, sorry
you should edit it
yep doing it
I'm pretty sure Mirage Mirror builds up stealth while moving
The best way to buff stealth early-game is to make it charge faster
I don't like standing still while i'm trying to not get hit
yeah you're right
yeah, but i don't really see myself using stealth in early pre-harmode anyway though, it's not that good with the extra 5 damage or so
I'm pretty sure early game weapons have special stealth strike attacks
there are also accessories like the sand cloak
oh, the sand cloak got added? I had no idea
yeah, the obsidian armour and gladiator armour haver that 100 stealth build-up that takes FOREVER, and not many accessories early on help
yeah exactly
silencing sheath is a thing, but it doesn't solve the problem really
hopefully they take the suggestion into consideration
Maybe edit it to just increase build up speed
that's the only thing that needs to change
alright then
i personally find it useless in most scenarios except post-moonlord
I think post-plantera stealth is fine because of abyss mirror
Just found out that invis pots gives 20% stealth regen when moving if holding a dagger
The issue with just increasing stealth generation is that it will require nerfing the effects of such, otherwise we get even more op class in hands
true
but invis goes away if you get hit so like
So it either would have to find that finnicky balance or...

i think they should just make a death mode or revengeance change to make stealth a little better in early pre-hardmode
that would be useful
what about normal and expert players
they have easier fights and they wouldnt be overpowered with the stealth
Other classes don't have such arbitrary cases aside from mana overloader for mage I suppose, but it's just badly balanced
Mana overloader đ¤Ž
stealth should have more accessories pre hardmode to make stealth better
and faster
@tired haven Mana overloader has gone from overpowered in the old calamity days to being useless in nowadays
R.I.P Mana Overloader
Back when lifesteal cap wasn't a thing
It certainly isn't useless nowadays, not sure what you try to imply
It's vampire knives case: terrible damage output but incredible health crutch
Also, can bet you don't know that cap doesn't affect continious healing, only burst
vampire knives could beat any boss in the game in normal mode as long as you had about 5000 hours in your hands
I dunno, I find it rarely kicking in and the healing isn't that good imo
unless you are willing to use lesser mana pots
If like 15-30hp/s is smol, then I dunno
i used vampire knives on yharon in my very first calamity playthrough and cheesed so hard

can we go back to talking about buffing stealth
we still dont have a real solution to fixing pre-hm stealth
i previously stated that there should just be more accessories that improve stealth in early pre-hm
invis pots gives 20% stealth regen when moving if holding a dagger
why only if you're holding a dagger
But it's got it's own issues
Works if your a absolute god at dodging
Cause why not
thats not a good reason
invis pots give different bonuses depending on what type of rogue weapon you are holding
still, they only benefit good players, or just about 5 seconds until an average player gets hit
that's why I said they have their own issues
i'm probably below average and i'm probably never buying a invisi pot from Brewer in a playthrough
So is adding more early-game stealth accessories a good way to buff stealth?
The core mechanic needs to be changed
i think, because rogue isn't a class with many accesories, so you dont have many bonuses to stealth
Adding more accessories is like trying to cover it up
compared to other classes it doenst
it has more than ranged and mage
Summoner has way less accessories
good question
I suggested increasing stealth regeneration because that's easier than completely changing the core mechanic
there's not really much i can think of
I would say not getting hit for a while increases your stealth regen
for how long
maybe they should just scrap standing still always in pre-hm and just make it regen a little when moving [not too much though]
that's a 10% regen while moving
and the early versiuon upgrades into the later version
that would actually take forever to build up
not sure if it can be weaker than that without being completely useless
5% regen is like nothing
wait
hmm?
Toggle stealth you mean?
But imagine every single attack being a stealth strike
well that's a extra button to press all time, just for evry fight
completely busted
stealth would have to be nerfed completely for that to work
there is a reason why mechanic like that was only present on lunar armor
I'm not sure what else you can do to change the core mechanic
i feel like stealth should just work like adrenaline in a way and just not make the player stand still until they get better gear
They decided to use shroomite like stealth instead of vortex stealth
stealth is just a really controversial topic right now. Hopefully an intellectual comes up with a good idea
It seems that we are not intellectuals
It's easier to just buff it early game because there's no way to really change the core mechanic
no ideas
Just making stealth build faster when standing still would be better
So you don't have to stand still for a solid 3 seconds
then the suggestion can stay as it is
It's a lot harder to think of a way to completely change the core mechanic
it's also easier to buff stealth than change the core mechanic
They come up with the mechanics
Buffs to mechanics like that may come out as a mere bandaid, not a solution
so.......we're still waiting for that intellectual then
Absolutely
(shamefully I'm not the one either because I keep craving for mana rework as well)


oh well, the the intellectual shall come, as the prophecy foretold
what if stealth could also be built up by not being in line of sight of any enemies? like, is the line that intersects your location and an enemies location touching any non-glass tiles?
Can you summon multiple sun spirits in this version of the mod?
I think not
wdym by stacking mechanic?
More resummons = higher damage
also no, sirius does not give lower dps, to an extent
it's actually better to have 1 sirius + a few other minions than going pure minions
The other staves though
yeah I'm just pointing something out
But the Sun Spirit and Sun God does, I reckon
Sun Spirit was fine outside bosses before ||wulfrum controllers|| existed
Since aerial defense didn't exist
Hasn't the spoiler period ended?
Yeah, true
Wulfrum Controllers are ... op.
so many spoilers
Aren't those bugged? The wiki states you can only summon one, but I summoned a lot yesterday
Droids? or?
I mean the page itself for the weapon doesn't say it, but the minions page does
Yeah that one
Yeah
wiki also says about the wulfrum droid "floats above player head"
It doesn't


It floats and then angrily floats at the enemy.
I just find it so weird they are basically a free light in the dungeon.
It floats in a menacing way
think someone accidently wrote sun spirit notes in the wulfrum droid part
wonder who

Also just to make it clear, with my suggestsions I only meant that the Sun Spirit and Sun God needed that feature to be more interesting and viable, NOT Sirius, that staff is good how it is
wait hornets move like that?
Yes
Would it be too much ask to remove most of the Wulfrum Droid's laser lifetime? 
The aftereffect thing. Since my overworld looks like I went around with fullbright.
It can be shortened
It is the same as wulfrum staff
ive never actually used wulfrum staff byeah
Give Conclave Crossfire the Impaler treatment
Reason: Currently the availability of the CC right after obtaining the Tactical Shotgun pretty much invalidates the latter weapon except for crafting the CC. If it were moved further in the progression tree, it could mean the TS could get some more use. This is similar to how the Impaler received this treatment in order to give the Stake Launcher more use.
P.S. The Conference Call would also be moved to post-Golem as well
repost from me
I think that'd be a blue check
old repost, just wanted to clarify that this hasn't yet been a thing
from: XultroniX#5965 conclave crossfire
It'll be a blue check
@uneven palm you can probably also add some reasoning including like âit seems counter-intuitive that summoning this minion several times doesnât stack its powerâ
With Sirius and this new mechanic added, it would seem to be a waste not adding it to these weapons also.
Would you like this or yours?
@void kelp
Sirius was already ass to program tbh
But wouldn't it be easier now that you have written that part of the script?
I'd assume you gotta change how the damage works, 'cuz of the explosions of Sirius
smh it's not just a matter of copypaste
I know
at least that's what i would assume
Yeah, I was studying for 3 years to be a programmer, so I'm not saying it would be easy, I'm saying it would be easier than the last
tbh I donât know what the coding hell wouldâve been if itâs like an incremental growth or not
I also don't see it as necessary
yeah, with the ways the weapon works I'd imagine it wouldn't be a... happy time đ
ngl... I thought sun spirit / god worked like that because when you used it several times over it would de summon your other summons
honestly agreed
And we really need a new summon for the starter bag
well yeah, that was the starting point of my idea
Like grasshoppers or something
because with those drones, the sun spirit staff is kinda worthless
I may request sprites soon for critter staff
ooh
Another thing on my mind whilst playing through death mode again with my pals was:
Could we get more dragon types of summons, like the stardust dragon or the mechworm?
We could get one from the perforators, one from destroyer, one from EoW and one from both Scurges (desert/ocean)
-It wouldn't be much spritework for the most part
-It would give more variety
-I'd assume the coding part wouldn't be too hard either if we wouldn't have any special mechanics for them (and that wouldn't be a problem IMO)
Y'know how buggy mechworm is?
I don't think anyone wants to code another mechworm
I didn't actually notice
Especially on multiplayer
One of its segments attaches to giant sparks of light
You get giant worm slice on your screen
well, that seems bad
nobody wants more mechworms
does that still happen after the attempted fixes that were in this patch?
maybe one day if it gets fixed đ
Haven't checked for this patch
only thing i see there is spacing issues where the worm still separates, the other issues may well be fixed đ¤
perhaps
I shouldn't judge until I test it myself
I just saw a mechworm bug in bugs and autofilled it
Slightly buff Sun Spirit staff
Now that Wulfrum Droids are a thing, Sun Spirit staff is just not worth getting as the Droids just do more damage, attack faster and you can have multiples of them.
I suggest increasing the on fire chance or attack speed. Hell, even increase the pierce a tiny bit.
As a wise man once said, "Sun spirit staff should be an alternative to Droids, not an upgrade or a downgrade"
Alright
(you should probably mention why sun staff needs the buff rather than droids needing a nerf)
Figured I'd just jump into making one, in case
Also, even prior to sun spirit, it was still kinda lackluster
Sun spirit piercing is infinite
what
It uses the heat ray projectile
huh
timeLeft is greatly shortened I think
I swear to god it didn't pierce through ds
easy solution to buffing sun spirit staff; half its usetime
Half the firing cooldown you mean?
nope; simply usetime
that means you get more damage if and only if you actively use the staff
(since it respawns and refires everytime you use the item)
Seems that I'm just blind, mb on the pierce thing
@distant gyro I didn't even know that was a thing, but I love the idea and it would certainly make the early game of summoners a lot more interresting
pencil located
Wulfrum drone powercreeps every other pre boss summon, and you start with it
Needs a nerf
again, I'll look into it
dunno if it was buffed since we last tested it, but I'll read into it
yea imo it had a lackluster performance even with a batt
I'd still take 1 spirit 1 slime for DS and 2 slimes for KS
I still don't think Stealth can be made to work in boss fights without a ridiculous amount of work
To be fair, I feel like rogue stealth works really well with the scarlet devil
Being rather than stealth for some weird other attack thatâs a dps loss anyways, itâs to boost a certain other stat
It makes scarlet devil somewhat fun to use with stealth
Epic repost from a year or so ago that didnt get 90 stars
Pins
A pre-hardmode equivalent to the emblems
Ranger Pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any ranged weapon locked behind EoC
Warrior Pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any melee weapon locked behind EoC
Mage pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any mage weapon
locked behind EoC
Summoner pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any summon weapon locked behind EoC (Sentries count)
Rogue pin Crafted from 3 gold/platinum bars and 5 iron/lead bars + Any rogue weapon locked behind EoC
All pins give +5% Damage to their respective classes.
This any good?
looks like a specific item(s) sug
you could condense that down into a general format instead of listing each pin individually 
Yeah this would be a specific item suggestion now
so leave it here to decay?
You could reword it more generally to be like "Add weaker class emblem equivalents earlier in the game, and etc etc"
You'd need to provide good reason for it
Ok
I personally never liked the idea of being forced encouraged to choose a class immediately after starting
I don't like the idea of more class accessories that are just the same thing but for each class
Class Emblems from WoF are currently unique in that respect and personally I'd prefer they stay that way
hi im baaack
i was thinking about the recent items added post-polterghast, and i noticed a lot of them require ruinous souls, alongside some other easier materials. This is odd to me, because despite there being much more to use ruinous souls for, including an entire item set, bricks, 2 armor sets, a decent amount of standalone items, and even some post-dog content, there's a new problem with this phase of the game- you need to refight polter a LOT in order to get the respective items you need. nevermind the armor, you have to devote time to a ton of weapons now too. i was thinking about suggesting either another way to obtain ruinous souls post-polter, or to have polter drop more of them to lower the amount of times you have to fight him.
because like, im looking at the drop rates and, if you're unlucky, you really can only get 1-3 weapons out of a polter kill, and if you're lucky 3-4 weapons and maybe an armor piece
this seems it would add up to maybe... 5+ kills before you get everything you want?
idk depends on your class and other factors i suppose
any thoughts?
Yeah, you could suggest that the drop amount get raised
its a similar problem to DoG's cosmilite drops, i think
(time to buff phantom spirits but let them drop a few) 
i wasnt even thinking that lul
Actually, having phantom spirits get buffed post polter, but have them drop ruinous souls is genius
tbh I'm real turned on putting additional loot on enemies because calamity relies heavily on bosses currently
indeed
better yet, add new enemies after polter
having post-Polter dungeon content is a good idea
considering
Polterghast is basically the Dungeon boss
better yet, add new enemies to the post-ML Dungeon at all
New enemies are good and all but waiting half a year for sprites is 
Skeletron lets you in, yes
but Polterghast embodies, like
all the post-Plantera dungeon shit
yeah spriting is the biggest block i feel
but like, i just imagine things like the superhardmode dungeon and how cool that was and think "that would be awesome in calamity"
like, maybe new stratus-themed enemies?
because stratus brick is pretty cool and it matches polterghast's colors kind of
i just think the stratus furniture should have a crafting station








