#suggestions-discussion

1 messages · Page 780 of 1

sand umbra
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home of Mutant Boss (Mutant Boss)

shell lynx
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Ok thank you

queen sail
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Completely revamps the game p much

hearty plaza
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maso? more like debuff spam

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mutant boss (mutant boss) p cool tho

ashen warren
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the year is 2020 and people still act like maso is just debuff meme echceasebegone

swift bison
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because it is :echceasebegone:

ashen warren
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i will fight you in other mod talk

queen sail
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Tbf Terry if debuffs are a major part of maso and it’s present at the very beginning of the game that’s probably all people will remember it for

open sphinx
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would it be a bad idea to ask for nanotech to be crafted with vampiric talisman

radiant meadow
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yes

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because that is intentional

frail mantle
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Vampiric Talisman is meant to be its own thing afaik

radiant meadow
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and nanotech with more healing cannot possibly be a good thing for balance

sand umbra
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also ||Nanotech literally just got nerfed to hell||

frail mantle
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besides giving nanotech VT would make it even more dummy thicc recipe and functionality wise

sand umbra
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so like that's a thing

tired haven
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||oh if something it would be nerfed to hell again|| failure

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Given the quality of nanotech materials i predict that

open sphinx
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oh ok

gusty geode
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So
What exactly would be considered "too similar to maso"
I realize auras or similar mechanics are probably off the table
But what else is there?

frail mantle
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things that exist in Maso already are probably off-limits

gusty geode
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So
I'm gonna take a shot at a few possible changes

frail mantle
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ballistic poison bomb doesn't really have anything in common with Seafoam Bomb though

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except for both being bombs

still cliff
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They are both bombs

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And they are sea themed

frail mantle
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yes and that's where the similarities stop

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remember, not everything needs an upgrade

radiant meadow
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didn't I already do that?

still cliff
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Nope

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i think

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•-•

radiant meadow
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are you on the latest update?

still cliff
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Yes

radiant meadow
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like the one that released like this morning

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update then >:C

still cliff
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Ok wait im gonna check

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I mean yes i am

ashen warren
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it definitely looks like poison bomb has seafoam in it's recipe already

still cliff
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ok

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Is the wiki outdated or something because it doesn't show up anything

gusty geode
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Death Mode Enemy Changes

Dried Seekers spawn in the desert during the night, making passing through it more hazardous.
Despair Stones create explosions that inflict Brimstone Flames on impact with a block.
While a Cloud Elemental is active, lightning strikes occur much more frequently and can occur when it's not raining.
Stormlions can shoot small volleys of the same projectiles Cnidrions can.

ashen warren
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the wiki takes time to update, especially with such a large update having been released

still cliff
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Alright
My apologies then

frail mantle
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more worms in the Desert early game
:terror:

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Tomb Crawlers are already absolute shitpiss to deal with

gusty geode
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Dried Seekers are also tiny and weak
So

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And they only spawn at night
So just pass through during the day

frail mantle
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yes but still

still cliff
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An other question:
Why did they remove the healing from the nurse in Death mode while a boss is alive?

gusty geode
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To prevent cheese most likely

frail mantle
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^

still cliff
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Ok

gusty geode
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How are the other changes btw

frail mantle
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the others seem fine

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not sure how much the Stormlion would help, since the Cnidrion Attack is made for an enemy that travels through blocks and therefore has an easier time actually posing a threat with that attack

hollow shell
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It'd make more sense for Stormlions to do something electric-y than water-y

frail mantle
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yea

queen sail
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Okay

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Stormlions fire Gigazapper bolts.

gusty geode
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Yes please
A thousand times yes

indigo fog
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calamity post-ML is fine as it is

sand umbra
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hard disagree

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although I've covered the subject a dozen times; I'm in no mood to make it 13

indigo fog
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wait nvm there are 12 post ML bosses

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counting buffed bloodstone enemies

tired haven
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The feeling in the suggestion is not incorrect but the suggestion itself is kinda, well, too vague

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So le shrug

queen sail
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Grammar errors

radiant meadow
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if it's in changelogs, that means it's going to be implemented thonk

potent veldt
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Yeah

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The "✅" is the update being released HDfailure

night cradle
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The check (if you mean ✅) was for if things were already tested or not

potent veldt
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Why would that matter to anyone else but the dev team, though

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And if things aren't tested, they usually make sure people know

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Like with this update

small talon
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highly agree with more nonboss content post ml, I feel ML should provide something more like WoF amount of content with how important of a boss

radiant meadow
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xeroc pitchforks are rogue

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and daybreak is melee

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while daybreak may need a buff, this is a pretty bad comparison

tired haven
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also suggestion deliberately misses up to 800 dps DoT of daybreak

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It doesn't make daybreak any viable but that's too important detail to miss out

sand umbra
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mfw suggestion completely misses the purpose of Daybreak

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which is to inflict a mighty yet currently super underwhelming DoT

indigo fog
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DoT?

tired haven
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Damage over Time debuff

indigo fog
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forgot daybroken was buffed in calamity

radiant meadow
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it's not

tired haven
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(actually now that i look at it, this feels like "fun fact from wiki" suggestion)

It wasn't

indigo fog
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wait nvm

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i misread the wiki

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should i delete the suggestion?

hollow shell
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@ashen warren is that a boss suggestion?

woeful ginkgo
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up to you but I highly recommend testing the weapons you are talking about in-game against fast bosses such as twins

ashen warren
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Hmm. No specific idea yet but Moon lord is the only boss or even npc of that style

hollow shell
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It is indeed non-specific however you are asking that new boss be added

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which isn't allowed

ashen warren
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Didn't know this

hollow shell
tired haven
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Well, technically it is boss suggestion because no current bosses can be redone to bg type

ashen warren
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Probably read it in the rules but forgot.

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My b

potent veldt
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Why does absolutely no one ever read pins

ashen warren
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I definitely agree with the whole content thing. The majority of the mod does feel like a boss rush and I feel like there should be more to do.

potent veldt
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I wouldnt totally agree

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There's a lot of bosses, but it's worth mentioning a handful of them are optional

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Although I will absolutely agree that Post-ML bosses are definitely a boss rush

ashen warren
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Even more reason to add more non-boss content. Terraria itself kinda suffers the same thing at times.

potent veldt
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Terraria itself suffers this
This is simply not true.

ashen warren
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At times.

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And only slightly

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For the second time

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Either way, still needs something else to do, so I gave it a star

zealous ridge
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eh id say vanilla suffers somewhat from the boss rush aspect

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however, there are signifigant parts of the playthrough that really dont feel like that

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like all of prehardmode is not really a boss rush

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its really only until 1.2+ content gets added into the equation, that's where it starts to feel more like "beat boss, get gear for next boss, repeat"

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at least, that's how i feel about it

woeful ginkgo
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but the thing with vanilla is how so many gears are locked behind plantera

zealous ridge
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yeah, that's what im talking about

woeful ginkgo
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ectoplasm is ridiculous

zealous ridge
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you're cut off from progressing because of a boss

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sometimes literally by the mechanics of the game

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in pre-hm, you dont have to kill eoc to break shadow orbs

woeful ginkgo
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it's used for spectre bars, the 2 moons and even more in calamity

ashen warren
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Pre hardmode for both terraria and calamity are fine. But after a certain point, all it is: Kill boss, get new material, make next gear set, kill next boss, rinse and repeat

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Now don't get me wrong, this isn't necessarily bad, it just gets monotonous

zealous ridge
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yeah, it isnt the worst thing ever

ashen warren
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It's still super fun and epic

zealous ridge
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but it ends up feeling kind of... boring late game

ashen warren
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Yep

zealous ridge
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like really the only thing that can challenge you is one boss

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and, i do agree there could be more done to help that aspect of calamity out

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like, what if obtaining bloodstone wasn't as simple as killing providence? maybe it would help if you got providence gear, but maybe bloodstone dropping would be a seperate event

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maybe you have to sacrifice blood orbs to an altar in hell

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and that altar only activates post-ml and is really hard to get without something like... providence's shield/wings

ashen warren
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Or make said altar to transmute it

zealous ridge
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furthermore, we could make this into a bigger mechanic

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maybe the altar is in a massive brimstone castle above the crags in the caves, and you get to traverse it in hm, but really enter it's depths post-ml

ashen warren
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Another idea I thought of was, we always read about the things that Yharim has done to the world

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Maybe new events that could ultimately lead to the terrarian(player) fixing or remedying these issues

zealous ridge
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indeed

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there are a lot of ways to go about it, though

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so i won't really nag anyone to implement these ideas

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but i only hope that it be remedied somewhat

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and i certainly think its being worked on, there may just be other things to worry about on the dev's side

ashen warren
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Yeh

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That's why they are suggestions :3

versed tundra
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I guess the bulk of Calamity's progression if you removed the bosses would be the new biomes

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Something that is only unlocked and/or appears and/or has means of surviving it after Moon Lord would perfectly answer the problem of post-ML feeling like a boss rush.

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I guess it doesn't have to be bosses though: if you do something like plague enemies or post-plantera dungeon enemies, only in a different biome, that could mean a lot more progression through farming mobs in one area.
I know there's Providence's minions but they don't feel that great to me yet:
One is a damage sponge that will fuck you up if you stand on the same altitude as him, but not do anything as long as you fly.
One is a passive homing missile turret that takes a lot of attention to dodge and the only one you'll want to farm for for a specific drop (turret summon).
One is a turret that makes the most obnoxious projectiles in the entire non-boss roster. Thoses big flames take ages to disappear and the smaller flames they spawn are super fast and homing. The only safe spot on screen, once again is any spot too high for it to reach you.

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I don't know what exactly I would propose if it were only up to me and everything was fair game.

hallow kraken
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Reduce the amount of fast charges deathmode yharon does in subphase 3

Do you like getting hit by attacks that seem unavoidable? Well boy, this boss really is for you. Yharon travels at practical light speeds during fast charges, and deathmode changes the subphase so that yharon almost always does them. This combination results in the following event for almost every time he charges:

-Yharon charges once. You dodge it, but Yharon is very close to you.
-Less than a second after the first charge, he does it again. He’s too close to you, so you can’t avoid. Half of your health is gone.

And I didn’t even mention the other obstacles this feathered good-boy throws in your way, specifically the tornadoes that block so much of your dodging space. Seriously, this subphase needs to be fixed in deathmode, please.

hallow hatch
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Nah

sand umbra
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can we just talk about how all of Yharons 'nadoes eat like half your arena space

hallow hatch
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Eh

tired haven
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Fun story time: dodging 4 long dashes of yharon is easier than 2 short then 2 long echthink

radiant meadow
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depends on what you're more used to

tired haven
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Because once you position yourself at half the length of long dash, yharon just keeps swinging like metronome

radiant meadow
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both are fairly easy to dodge if you're prepared and know what to do

ashen warren
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Best thing I've found to do is use the ninja belt thing and discord rod

hollow shell
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@velvet lynx Jesus Christ, guy

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You don't need to be like a dick about it

zealous ridge
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yes the tone of this is quite aggressive

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i think it makes the argument weaker

radiant meadow
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it ends with an either

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but only gives one side

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which just confused me

zealous ridge
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i understand it might be frustrating but we can be more civil about this

hallow kraken
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Let’s count every time he edits the sug to underline something

sand umbra
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this person is super angry and shouty and I'm scared .n.;

zealous ridge
velvet lynx
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being a dick is not illegal and people on calamity mod talk drive me insane with their logic like holy shit

zealous ridge
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taxevasion okay but like

quick ice
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you should still try to be a little more civilized with this

velvet lynx
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not like i insulted them

cobalt rose
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just because something isnt illegal doesnt mean its okay to do

vocal grotto
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You should try to maintain an air of professionalism in the suggestion channel though.

hallow kraken
quick ice
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it's a suggestion, you're trying to convince 88 People and some devs to implement your suggestion

zealous ridge
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being not nice about it isnt gonna be like helpful and make me wanna vote for it

sand umbra
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this is suggestions

you gotta keep a cool head with a sugg or it will not go anywhere

velvet lynx
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well i did suggest something, i see no problem with it

lost agate
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Oh dear

cobalt rose
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it is grammatically incomplete

vocal grotto
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Now, "people on calamity mod talk drive me insane with their logic like holy shit" IS insulting. You're portraying a whole mass based on a couple of people.

hallow kraken
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This can literally be a copypasta

quick ice
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for future reference, I'd try and keep the tone of the message a bit more professional
that and provide the other side of the arguement when you're using an "Either" statement

tired haven
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snap Yep, this goes into my folder of hottest memes

zealous ridge
velvet lynx
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fine

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there

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edited it

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smh

hollow shell
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Well

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you need to have a reason

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The reason shouldn't be that emotionally charged, though

velvet lynx
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i do have a reason, i literally died twice while exploring a frozen cave, i was like wtf why do i die, and then i realized an external factor ouside the cave killed me, i proceed to discuss it with people and they say "oh yeah its perfectly fine i see no problem how a blizzard can kill you when you arent even inside it"

hollow shell
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Alright

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You could try to voice that in-game situation in your suggestion
because I didn't pick up on that...

quick ice
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oh yeah, just an issue with making that a constant thing
People don't really want to have a warmth potion or a campfire on them at all times just to loot the Ice Biome

lost agate
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Oh so thats what you meant

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Well that may even be considered a bug but eh

quick ice
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also how far down are you? Are you in the underground (Close to surface Ice Caves) or are you in the full on caverns (Deep-Deep Ice Biome)

velvet lynx
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im deep enough where minecart trails spawn and houses do too

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isnt that deep enough, is that even considered surface?

radiant meadow
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it doesn't check for height

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it checks if you're in front of a wall or not though

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I can make it check for height

velvet lynx
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yeah, there are no walls in the underground

tired haven
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Well, since caves do not have walls, that's what causes it

lost agate
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Well walls are kinda lacking down there sometimes

quick ice
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checking for height would probably work

tired haven
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It should check for both

lost agate
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Well, almost all the time

radiant meadow
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this is more of a bug fix rather than a suggestion

lost agate
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Ye

velvet lynx
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Yeah, and it bothered me that people considered that normal, but eh im over it

lost agate
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I just misunderstood you ech

velvet lynx
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i was literally going insane after 5 different people said the exact same thing

lost agate
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But

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It was only me and another person wh

radiant meadow
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animal cages require sprites

velvet lynx
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im pretty sure i was like 3 more

karmic stone
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Would a piggy cage still count as a patreon item h

radiant meadow
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possibly

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tbf, the patron never responded

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we just kinda did something for them

karmic stone
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Oh so they didn't ask for a piggy?

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Or

quick ice
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@bronze abyss just a thought, but maybe add some reasoning to your suggestion
do something along the lines of "Give the Piggy a golden variant, most other critters have these so the Piggy shouldn't be an exception"

hollow shell
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Give a reason, yes

bronze abyss
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may i copy and paste your explanation as its kinda perfect

quick ice
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go for it

hollow shell
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Also, Piggy already sells for 50 Gold

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I'm not sure what making it golden could do

bronze abyss
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just would make it bigger collectable

radiant meadow
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did I really make it sell for that much?

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I think I wanted to encourage catching over senseless violence

ashen warren
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GOD

quick ice
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if Piggy got a Golden Variant we may as well add a Sunken Sea Critter golden variant
also yeah, Piggy should get toned down to only a little more than what it drops on death (Just my opinion)

radiant meadow
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I may lower it to 20 gold

hollow shell
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It should drop like 1 gold and sell for 3 or 5 gold

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10 gold is way too much for early game

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50 gold is ridiculous ono

bronze abyss
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maybe make it 50 gold for the golden variant xd

radiant meadow
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economy crasher is great

bronze abyss
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well gold variants are obv more rare and if you kill the pig he drops 9-18 gold from my experience rougly

radiant meadow
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wait, the piggy item only sells for 10 gold

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Rover, don't lie to me =(

hollow shell
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Ah yes, buyPrice

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the thing we defaulted to for some reason.

radiant meadow
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I'm gonna delete the blizzard suggestion

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since it's Invalid now

hollow shell
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Not gonna flag it?

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Did you not
"make them not kill you while theres a blizzard"?

radiant meadow
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no because it's a bug fix and their message is still kinda unclear

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like they don't specify the issues is that it doesn't check if you're underground

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in fact, I didn't even know he was underground til he mentioned minecarts

hollow shell
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Alright sure then

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A spiritual 🏁

radiant meadow
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perhaps

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I should be able to change the furniture, easily

quick ice
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awesome, and could the blocks also be changed?

hollow idol
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I thought the original purpose of the worn down version was to be for the crags while the polished version would be crafted n all

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same for the ashen chests

quick ice
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Ashen Chests don't work for being locked iirc, so I didn't add those to the sugg

radiant meadow
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the furniture should be ancient furniture

hollow shell
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Ancient furniture makes sense cuz it's all busted

radiant meadow
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chests are annoying to code

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I think the housing material is fine as it is

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brimstone slag

hollow shell
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I assumed the reason they're just made of slag was because they're so incinerated that they just got completely turned to unrecognizable rock mush

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(probably)

quick ice
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alright, could a slag wall be used in place of the Obsidian Walls then?

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cause those are the main thing that stands out in those houses

radiant meadow
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yes

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that should happen too

lyric citrus
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baguette should be a melee weapon made from shadowspec

ancient crow
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bonk

radiant meadow
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no

bronze abyss
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you should read the pins in suggestions channel

lyric citrus
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you guys have no sense of humor

radiant meadow
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  1. meme suggestions aren't allowed
  2. shadowspec is not allowed
  3. baguette is a patron item
distant gyro
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this is a serious channel

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have you never seen how heated it gets in here

lyric citrus
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yeah, that’s why i can’t stand this discord

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whatever, bye

quick ice
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¯_(ツ)_/¯

void kelp
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they’ve never been in gentalk

quick ice
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guess he's gone

void kelp
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aka there’s places to be joking and places to be serious

bronze abyss
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general chat exists too

swift bison
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it would be pretty funny if right clicking with baguette caused you to swing it for one damage

quick ice
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let's get Thomas to do it in EE

swift bison
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why do that when we can do it ourselves?

radiant meadow
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let me redirect you to cal mod talk at this point

quick ice
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you're right, back to suggestion talk

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also Server Suggestions are allowed, right?

radiant meadow
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yes

void kelp
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I believe they are yeah

hollow shell
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They are

quick ice
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Change the moderator viewed notice for suggestions:
To elaborate since the naming for this is pretty vague, instead of using a ❕ to show that a moderator hasn't seen a suggestion, have a moderator react with a different symbol to show they've seen and approved the suggestion.
Why?: This would stop people from using the ❕ as a negative reaction for suggestions, which despite it being in the pins people continue to do.

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thoughts on this suggestion?

void kelp
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❕ doesn’t just mean a mod hasn’t seen it, it also means it hasn’t been approved

hollow shell
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Eh
I prefer it in the current system, even if people use it like a dislike button

I like valid suggestions being clean with just the star, and the ! is a good indicator that the suggestion is currently in a questionable state

cobalt rose
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the pins also say "do not touch this reaction"

split narwhal
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I think it's fine as is

quick ice
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they do, which is why I mentioned how people continue to use it as a dislike button despite it being in the pins

prime elbow
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maybe make a dislike button?

hollow shell
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Nnnno I don't think that's a good idea

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If you dislike a suggestion, don't star it

prime elbow
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or an invalid button

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or something

quick ice
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the ❕ is the invalid button

hollow shell
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I use ❕ as an invalidity button :P

void kelp
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I also use ❕ as a “this suggestion is like, super invalid”

hollow shell
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It's not often that a suggestion is "bad" while also being valid

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Usually the badness coincides with invalidity

radiant meadow
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then I think a suggestion is valid so I remove the ❕ and then Rover just adds it himself

hollow shell
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y'all other mods need to be more attentive to the rules n' donts

radiant meadow
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well, it's happened enough to discourage me from messing with the reactions sometimes

hollow shell
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Understandable

charred zenith
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is there a way to disable the right click mode for crystl crusher

keen geyser
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why keep it in your hotbar when you're not using it

cobalt rose
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oh god
this argument again

tired haven
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Because 90% of players keep their pickaxes in hotbar

bronze abyss
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^

keen geyser
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well yes

sand umbra
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mhm

keen geyser
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but it's the crystyl crusher

sand umbra
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it's a very normal thing to have your pickaxe in your hotbar

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regardless of what pickaxe it is

charred zenith
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ive like already deleted several chests with it

keen geyser
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idk, I'd use a blossom pick in my hotbar and just swap it with crystyl when I need it

sand umbra
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that's you

keen geyser
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well, yeah

tired haven
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Call that the inertia to put potentially lethal pickaxe in the same slot but that's how it goes for most people

sand umbra
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that's not the majority of players, many of whom are likely newer to the mod and don't know that Crystyl Crusher has a right click that shits all over everything on the immediate screen

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because guess what you also use right-click to do by default?

keen geyser
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iirc they had plans to make it a hold to charge thing

sand umbra
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that'd be one solution

keen geyser
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like last prism

charred zenith
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that makes better

sand umbra
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if alt functions weren't a meme

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byeah, uh

right-click, which is often used for alt functions

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is also conveniently used for interacting and/or opening just about everything

hollow shell
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We tried to make Crystyl less easily accidentally used but Terraria said "fuck you"

ancient crow
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tries to talk to merchant woops there goes half my house

sand umbra
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thank you alt function mechanics, very cool

ancient crow
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i just keep mine in magic storage and take it out when i need it

charred zenith
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i like the reach

sand umbra
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honestly, it's really hard to put limitations on the right-click the way you would primary fire

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namely because right-click is unaffected by item.channel/player.channel

keen geyser
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redcode

sand umbra
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which are two of the most important things used to create just about any channeled ability

hollow shell
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I still feel like there are other solutions
but having a channeled charge would have been the best one

sand umbra
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mhm

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but alas, this is Terraria, where the best solution is hardly ever the easiest one

tired haven
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make crystyl crusher an armor and assign armor set hotkey to it

sand umbra
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time to bind Crystyl Crusher alt fire to Demonshade enrage

hallow hatch
prime elbow
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here have my solution to the issue

hollow shell
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"Swap some items alt-fires for toggles between main fire being main and main fire being alt."
What?

prime elbow
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yep

charred zenith
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wot about make a toggle mode for crystl crusher where you have to hold down another key to right click

prime elbow
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right click is a toggle

tired haven
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Pretty sure they mean something like Aethers whisper

small talon
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I think means as if you click the button (right click) it changes the left click button to do an alternative attack, right click to alternate again

hollow shell
#

Aether's Whisper isn't different from any other dual-function weapon iirc

#

iirc

tired haven
#

Hmm, I might be confusing it with smth then

small talon
#

If that is what he means, and it is possible, that would be nice

prime elbow
#

yes, right click toggles left click function

tired haven
#

Thorium certainly had an example of that

charred zenith
#

something like it only works in smart cursor but the smart cursor is another mode and it doesnt kill everything when you hold a pickaxe

hollow shell
#

Yes, that concept is something I agree with

I just feel like it could be worded better in your main line . _.

prime elbow
#

should I see if I can word it better?

sand umbra
#

probably referring to things like Thor's Hammer from Thorium and the various melee-throwing toggle right-clicks that Fargo's adds

tired haven
#

I'd go ahead though and ask: would we get the situation when people thought crystyl is in regular mode, try to mine a single block and see part of their base goen because it was alt?

hollow shell
#

That's from the inventory, though

#

not while it's in your hand

#

... right?

tired haven
#

mmm, what?

hollow shell
#

Thor's Hammer

tired haven
#

Oh, hmm

sand umbra
#

...I...actually don't know

prime elbow
#

when its in your hand

sand umbra
#

I wager it's just the normal alt function memes

prime elbow
#

which is why an indicator would be good

hollow shell
#

Thorium wiki says its in the inventory

tired haven
#

It probably is in hand because right clicking in inventory doesn't seem possible?

hollow shell
#

Except...

prime elbow
#

treasure bags

hollow shell
#

it is

#

it does.

#

Treasure bags, yeah

tired haven
#

Unless it's like a treasure bag

#

ye

distant gyro
#

(idk why FSC is being referred here; it already has an alternate fire for one, and reduced lifespan is to make up for how much faster it can clog up the projectile limit)

hollow shell
#

Worse comes to worst we can just make Crystyl do the inventory thing

prime elbow
#

I want a normal flaregun functionality

hollow shell
#

It's not elegant but it's better than deleting your house

sand umbra
#

if you want a normal Flare Gun functionality

#

then

hollow shell
#

(that is, meaning it also has the charge-up effect)

sand umbra
#

use a Flare Gun

prime elbow
#

no

ashen warren
#

Giving Crystyl an alt fire complicated everything

hollow shell
#

yeah...

ashen warren
#

I came here to report this because I didn’t know where else to: Ultimus Cleaver is no longer true melee, but it still gets true melee buffs. Just thought it should be said

hollow shell
#

Indeed

#

This makes me CirrusAnger

ashen warren
#

Yay oversights

sand umbra
#

Ultimus Cleaver isn't true melee but still gets true melee buffs...

#

...wut

tired haven
#

Just like dragon pow back then

prime elbow
#

gilded dagger rotation issue is the only oversight that matters

sand umbra
#

wait, so then isn't it in literally the same spot it's been in for the better part of a year

tired haven
#

It is? I believe

ashen warren
#

Maybe that and I just haven’t used it

#

I’m abusing this while I can

radiant meadow
#

ultimus cleaver receiving true melee boosts is intentional

sand umbra
#

yeah I'm pretty sure we discussed this months ago

#

the conclusion was that it was intentional and probably wasn't changing

prime elbow
#

Im too busy abusing needler prehardmode because masoEX spawns moss hornets upon hitting a tree

zealous ridge
sand umbra
#

if I wasn't 101% certain I'd get torn a new fucking asshole for bringing it up again I'd sugg Ultimus Cleaver getting moved out of true melee status again

radiant meadow
#

good thing you're sure

ashen warren
#

I don’t know why it’s in there to begin with

split narwhal
#

Inferna cutter falls in the same spot

radiant meadow
#

and while I'm add it, maybe I should fix that needler thing

zealous ridge
#

it works sort of like the inferna cutter, the way i see it, yeah

prime elbow
#

nooo

sand umbra
#

I mean tbf Inferna Cutter's sparks are literally complete inconsequential to the performance of the weapon so I honestly don't care

prime elbow
#

its my only hope for masoEX deathmode armageddon defiled

ashen warren
#

MEDAD

sand umbra
#

for the simple reason that Inferna Cutter itself is outclassed for combat purposes by the thing it's made from, as far as I'm aware

#

Inferna Cutter gets Axe of Purity treatment when iirc

split narwhal
#

Inferna cutter is like butcher's chainsaw

ashen warren
#

I think the situation with Ultimus Cleaver is funnier because it sprays the entire screen with homing projectiles but is also true melee

split narwhal
#

It's more of a tool than a weapon

hollow shell
#

"True" melee means nothing anymore

#

The intentional inclusion of Ultimus Cleaver has made the designation now arbitrary

ashen warren
#

A lot like when the Lacerator when it was named “Unviable”

split narwhal
#

But old ultimus was even worse

hollow shell
#

It tried. It was unique

split narwhal
#

Basically unusable

hollow shell
#

Function belonged in pre-HM though

sand umbra
#

I honestly like the idea of old Ultimus

#

I just think it belonged somewhere else, on something else

#

it suited a mage weapon more than a melee weapon, to be honest

hollow shell
#

Grinding a blade into the ground to release sparks?

sand umbra
#

was it even visibly touching the ground animation-wise

split narwhal
#

The only bosses I can see old ultimus do work against is ground based bosses

hollow shell
#

It could be aimed in any direction
but... it was supposed to be into the ground :|

split narwhal
#

otherwise it does basically nothing

ashen warren
#

Just read the description, honestly sounded like a late PreHM upgrade to the Wand of Sparking

split narwhal
#

at least the new ultimus is usable

sand umbra
#

"supposed to be" and "was" are two different playing fields, unfortunately hdflr

hollow shell
#

It's usable, yeah.
It creates many projectiles. A wide spread. Over a decently large area.

#

True melee.

sand umbra
#

true melee, everybody

ashen warren
#

it murders Fishron tho

sand umbra
#

everything murders Fish Dukeron so like

split narwhal
#

Everything murders fishron if you have enough skill

ashen warren
#

It plus adrenaline legit skipped phase three and just killed him

radiant meadow
#

still?

ashen warren
#

Yep

radiant meadow
#

in rev?

ashen warren
#

Yeh

radiant meadow
#

well, there's a reason ravager is post fishron tiering wise

split narwhal
#

W/fungal symbiote or no?

ashen warren
#

Honestly dunno b/c I didn’t know it was “true” melee

hollow shell
#

Truest melee

sand umbra
#

mfw Ravager and Fishron are actually on about the same playing field

#

and then you have PBG who is apparently pre-both of them

ashen warren
#

Truest melee is a copper shortsword

gusty geode
#

Area between Plant and ML is in general kinda crowded

split narwhal
#

Isn't fishron a pre mech boss?

ashen warren
#

CrabBar intensifies

zealous ridge
#

pbg was pretty scary to fight for me

ashen warren
#

I still hate the diagonal charges

zealous ridge
#

idk if he took the most attempts but it certainly felt like he did

sand umbra
#

there's already going to be a 100% changelog eventually

maiden eagle
#

Oh, neat

sand umbra
#

it just won't happen for a while probably

#

due to the sheer size of this update

split narwhal
#

Just play and experience for yourself

ashen warren
#

what if changelog and additionlog were different

swift wadi
#

Ozzatron makes the changelogs with every change, but it will take a month or so for it to come out because this update is massive

split narwhal
#

Also my badge of bravery/necklace of vexation got in so yay

swift wadi
#

And he's busy doing other dev things aswell

radiant meadow
#

it's not perfect

#

but it has a lot of it

karmic stone
#

:o

#

Thanks Termi

hallow hatch
#

P90 and winters fury needed hard ;((

distant gyro
#

sharing before spoiler grace period ends .,.,.,.;.;.

hollow shell
#

bbut it is spoiler

#

spoild out, enblurred

distant gyro
#

it is made to be public after grace because things change in public after I account the changes in beta vers

#

Like permanent confusion while not flipped with ml lore is scrapped

potent veldt
#

Nice sugg, whoever that was

terse sundial
#

@patent kelp can you not make meme suggestions or ask directly for the source code

potent veldt
#

Yeah

#

Felt like a meme

terse sundial
#

we log deleted messages btw

potent veldt
#

And if it were serious, that just aint happenin

swift bison
#

Are message edits logged?

terse sundial
#

no

swift bison
#

k
good to know all my typos haven't been saved for all to see

ashen warren
#

I go away and then this

#

confusion

red mist
#

guys, deathmode skeletron prime is too hard

#

please

#

help me

#

mentally

hollow shell
red mist
#

I'm here to complain, not to actually get help

#

cause I already tried that

sand umbra
#

well this isn't the channel to complain

void kelp
#

then why are you in suggestion discussion

sand umbra
red mist
#

I like that emote

sand umbra
#

this channel is for complaining about things that are being suggested about. NONE ELSE

(probably)

ashen warren
#

Ultimus Cleaver being true melee intensifies

void kelp
#

I don’t know why it’s true melee aside from “fab wanted it to be”

ashen warren
#

Arbitrary arbitrations are arbitrary

sand umbra
#

that's the whole reason
this discussion was had several months ago
nothing came of it

#

Ultimus Cleaver is still in the exact same position it has been in for over half a year and at this point I don't care to press for it being changed

#

now then

red mist
#

does anyone want to explain that to me cause I have no idea what that weapon is

hollow shell
#
Calamity Mod Wiki

The Ultimus Cleaver is a Hardmode broadsword that drops from Ravager. When swung, five homing gravity-affected sparks will fly out of the weapon, with each one piercing up to 5 times and dealing a third of the initial damage of the Cleaver. The five sparks are always thrown o...

red mist
#

change the texture and that could be a gun in my mind

hollow shell
#

Flings out a ton of sparks on swing but it does it in a way that's internally unique in comparison to most other projectile swords
so the automatic True Melee detection didn't detect it
and the devs decided to not manually define it as being not True Melee because reasons

swift bison
#

how does it look like a gun?

hollow shell
#

reread, Seraph.

red mist
#

oh, I just got a pirahna key..... is the gun still useless

swift bison
#

how does something get manually marked as true melee or not in calamity code?

hollow shell
#

(Ultimate this isn't really the channel for that)

swift bison
#

is it a list? or a GlobalItem field

red mist
#

I'M SORRY

#

BACK ON TOPIC

#

THAT GUN IS A MAGIC WEAPON IN DISGUISE

#

I MEAN SWORD

#

AAAA

void kelp
#

most non true melee swords are just bootleg magic

sand umbra
#

On today's episode of "going to the ER or having any reason to go to the ER is horrible":
Allow items normally dropped from the Perforators to inflict Burning Blood (or, alternatively, Bleeding) in some capacity.


Burning Blood is a debuff commonly associated with the Perforators, yet nothing they have inflicts it and instead the debuff is granted to two completely irrelevant weapons. Thematic purposes, more than anything, but also to make Burning Blood a little more relevant on the player's side.
(Bleeding is an alternative here, being a debuff that is also inflicted by the Perforators, though not necessarily by the Hive itself.)

hollow shell
#

seems fine

radiant meadow
#

bleeding doesn't do anything

sand umbra
#

then make it do something

radiant meadow
#

unless we make it do something

#

but like

red mist
#

is burning blood the same thing as bleeding

void kelp
#

iirc bleeding just affects the player and prevents natural regen

ashen warren
#

I thought Bleeding did nothing to enemies

radiant meadow
#

why not just use burning blood at that point

void kelp
#

burning blood is a dot

sand umbra
#

¯_(ツ)_/¯

radiant meadow
#

burning blood fits better for being the perf debuff imo

#

maybe they can inflict bleeding in pvp

sand umbra
red mist
#

loses 8 hp per second, decreases defense by 3.... increases movement by 20%?

#

why would I want to give my enemies a speed boost

ashen warren
#

People PVP in Calamity?

sand umbra
#

I like how you stopped reading halfway through the debuff's effects

#

meme

radiant meadow
#

those are effects on the player

#

not for enemies

sand umbra
#

it's just 50 HP/sec DoT on enemies

red mist
#

oh yeah I umm

#

yes

sand umbra
#

...which reminds me, I'm like 90% sure Calamity's DoTs are actually weaker than the wiki implies them to be

#

I've only ever seen about half of their potential realized on enemies

ashen warren
#

unless you’re me and you use the DoT scaler mod

red mist
#

oof

sand umbra
#

context: life regen in Terraria is wonky and is actually only ever half its advertised value

hollow shell
#

What does -50 life regen translate to

sand umbra
#

this includes on enemies and negative regen

quick ice
#

a lot of damage

sand umbra
#

so if my theory is correct it's 25 HP/sec with -50 life regen

tired haven
#

It should translate into -25 hp/second

sand umbra
#

ye

hollow shell
#

hang on
-50 lifeRegenValue, specifically.

radiant meadow
#

I think Thomas is correct if you compare vanilla wiki to vanilla source

sand umbra
#

life regen stat in Terraria is the stupidest thing

#

well actually no that's not true

ashen warren
#

Then again I hear the dev team say that a lot of vanilla mechanics are wack

sand umbra
#

ML code exists

radiant meadow
#

double the effects of all the dot debuffs so the wiki is correct

swift bison
#

ML code is disgusting tbh

radiant meadow
sand umbra
#

yeeees

ashen warren
#

Do I smell Dungeon worldgen somewhere?

tired haven
#

Tbh
I gotta go boot up the game and check

void kelp
#

vanilla code is whack

sand umbra
#

I literally have the game open

#

lemme pick a random Cal debuff and something that inflicts it

tired haven
#

u aren't me, shush

sand umbra
radiant meadow
#

what I do know is that daybroken is 100 hp/second

#

I remember testing that in game

ashen warren
#

Brimstone flames

sand umbra
#

isn't that only on max Daybreak

hollow shell
#

bFlames are -40 lifeRegenValue

radiant meadow
#

it was base daybreak

#

it subtracts 25 health four times a second

sand umbra
#

oh yeah

hollow shell
#

which I think is just -40 life regen

#

lookin at this code.

sand umbra
#

and in-game it comes out to about -20 HP/sec

#

on enemies.

#

source: just checked with Blade of Enmity

ashen warren
#

From my experience bFlames ticked 8 damage though...

hollow shell
#

That seems like a weird

ashen warren
hollow shell
#

And yes, it does tick 8 damage

sand umbra
#

welcome to Terraria life regen code

ashen warren
#

Where math is an anomaly and probably does not exist

sand umbra
#

also yeah B-Flames ticks 8 damage every time it ticks

#

it ticks about 2.5 times a second

radiant meadow
#

8 * 2.5 * 2 = 40

tired haven
#

Ticks seem to depend on severity of negative regen

radiant meadow
#

40 dmg in 2 seconds

hollow shell
#

mmmmmmmm 2 seconds

ashen warren
#

Math does exist

sand umbra
#

the amount of ticks depends on the actual value of negative life regen and the intended amount of damage per tick

#

remember, all life regen values are cut in half in practice

tired haven
#

Abyssal flames on enemies tick 25 about 2.5 times a second, 25x2(the multiplier in question)x2,5=125 which is exact value of debuff on wiki

sand umbra
#

seems my theory is correct

#

I also know this to be the case with Holy Flames

hollow shell
#

So
all wiki values gotta be halved to get DPS numbers

tired haven
#

(So basically, deathmode double DoT damage is a fix to wiki)

ashen warren
#

Or you could just play Melee and stack 5 DoT debuffs at once

radiant meadow
#

time to double all the dots to make the wiki correct

#

and break the first half of the game with stuff like ele mix ark of the ancients

tired haven
#

Tbh right now I just try to comprehend why terraria devs didn't, like, even out the numbers for easier work

sand umbra
#

why even does anything before Ark of the Elements inflict Elemental Mix

radiant meadow
#

what if dots got stronger with progression deepthonk

sand umbra
radiant meadow
#

ark of the ancients, toata, aote, swordsplosion, and aotc all use the same projectile

#

eon beam be like

sand umbra
hollow shell
#

How to make Cursed Flames a true competitor to Ichor:
Make it inflict maxHP percentage based damage.

ashen warren
#

I have a DoT scaler mod. Makes vanilla DoTs deal percentages of the target’s health

radiant meadow
#

that'd have to be a really, really low percentage

tired haven
#

Too bad that max hp is a recipe for disaster on exponentially growing enemies

#

I'd really love to see cursed flames in that key but without hard cap they will break game

hollow shell
#

@naive raven Update your mod

#

We're compatible.

sand umbra
#

forgetting that if you're taking 10+ minutes to kill anything you're doing something wrong

small talon
#

^

cobalt rose
#

oh for fucks sake not another one ech

hollow shell
#

Update Calamity, that is.

ashen warren
#

Calamity has a reputation with peogression based damage scaling not working so I wouldn’t try it

naive raven
#

@hollow shell ok thanks i didn't notice

hollow shell
#

np

sand umbra
#

besides, the idea of Cursed Inferno being able to stack is way cooler
bonus points if there are ways to increase the number of stacks you can rack up on individual enemies

#

would make CI unique and give it a distinct leg up against Ichor

ashen warren
#

Is there theoretically a way to make all DoTs deal small percentage damage, make later DoTs stronger, but not delete bosses with it?

sand umbra
#

just

#

don't.

karmic stone
#

percentage damage DoTs
a

sand umbra
#

we don't need to have all DoTs deal percentage-based damage per second

#

the only thing we do need is for them to deal appreciable damage per second

split narwhal
#

1.2 mobile intensifies

sand umbra
#

explode

karmic stone
#

% DoT would be hell to balance, if that's possible atleast

sand umbra
#

it's possible

karmic stone
#

So like Die.

sand umbra
#

I've done it with an EE debuff CompleteFailure

ashen warren
#

Legendary Weapon flashbacks

sand umbra
#

that doesn't mean it's a good idea in the slightest

cobalt rose
#

what about having DoT debuffs getting stronger in, say, hardmode and post-ML

karmic stone
#

:echcease:

tired haven
#

Imho it isn't possible to balance without heavy crutches that make it essentially the value one again

split narwhal
#

It used to a real strat in mobile to stack a bunch of debuffs

ashen warren
#

Mfw I inflict possessed armor with burning blood

split narwhal
#

What is the reason of utensil poker/fulguration halberd inflict burning blood again

sand umbra
#

who knows

split narwhal
#

it just seems random

tired haven
#

The latter does, the former seems legit with design

split narwhal
#

I suppose

ashen warren
#

What’s the debuff Biome Blade inflicts in the Crimson?

hollow shell
#

probably ichor

#

if I had to guess

radiant meadow
#

I think ichor, yes

ashen warren
#

I seen red particle effects though...

sand umbra
#

Biome Blade doesn't inflict anything in the Corruption or Crimson

#

or at least, according to the wiki

hollow shell
#

Oh, it

#

yeah

#

it doesn't

radiant meadow
#

oh then lol

split narwhal
#

There isn't any on the wiki

sand umbra
#

just standard Armor Crunch

ashen warren
#

weird

hollow shell
#

Galaxia fires Golden Shower projectiles in the Crimson
so that's when that starts happening

sand umbra
#

yep

radiant meadow
#

utensil poker inflicts burning blood because the sprite is literally sharp tools covered in blood

hollow shell
#

so we got the blood part

#

but the heat?

sand umbra
#

in other words, it starts happening long past the point where you stop fighting bosses in the Corruption/Crimson

ashen warren
#

Unless you purposely do so because lore items

sand umbra
#

those lore items become nothing short of irrelevant long before DoG

#

in Hardmode you get Golden Shower and post-Plantera you get Everglade Spray

ashen warren
#

damn boss immunities

radiant meadow
#

everglade spray just got nerfed

#

it's only 15 seconds now instead of 20

sand umbra
#

still a pretty mighty debuff length

split narwhal
#

still very good tho

radiant meadow
#

liquidator got buffed to 20

#

so now it's an actual upgrade

sand umbra
#

well then that makes it an even better thing that you get Liquidator post-ML

split narwhal
#

Betsy's curse weapons when

sand umbra
#

when Betsy weapon upgrades happen

#

which will be right after Aerial Bane dies, which will be never

split narwhal
#

Did that betsy's curse sugg you made went through?

sand umbra
#

it has a 🏁 so

split narwhal
#

Somehow not in the update as far as I'm aware

radiant meadow
#

then you didn't update

tepid root
#

aerial bane upgrade

hollow shell
#

No the other suggestion

radiant meadow
#

almost everything pre moon lord isn't immune to betsy's curse

sand umbra
#

the one that killed Betsy's Curse immunity from pre-ML stuff so Betsy's Wrath can actually be worth getting, ye

radiant meadow
#

exceptions are Astrum Deus, Aquatic Scourge, Destroyer, and Sulphurous sea enemies

sand umbra
#

I should sugg upgrades to Betsy's weapons sometime iirc

radiant meadow
#

desert scourge is also an exception

sand umbra
#

so basically worms

tired haven
#

Betsy, the Mother of Worms

#

don't look at me like that

split narwhal
ashen warren
#

Is it common for people to ask about their suggs here

karmic stone
#

Ye

ashen warren
#

I mostly just wanna know things about how the system works that I don’t see in the pins

tired haven
#

It is good tone to submit suggestions here before actually posting them in #suggestions-voting, that way you can polish most of the issues prematurely

ashen warren
#

That I’ve learned after seeing it a few times

#

I mean more along the lines of how strict the 90 star rule is for example

tired haven
#

Well, I don't think there is much more that isn't mentioned in pins
Most fall under common sense (not too short, not too long, should be polite, gramatically correct, have a structure like pre-ambula (not required), actual title of suggestion and reasoning)

ashen warren
#

many people don’t know what this common sense thing is

#

Anyway, I mean do people ask about suggs they’ve already made

#

I guess I’m curious about the process on the backend, but it’s also probably none of my business

tired haven
#

It occasionally happens ig but that usually won't be answered

ashen warren
#

Fair enough

tepid root
#

||Make the death mode lightning bolts usually spawn further from the player
❔ : Currently, the lightning bolts can spawn very close to the player, and if they spawn in the direction of where they're moving, there's no way to dodge the bolts. If it rains early in the game, you're pretty much destined to die a lot.
Alternatively, have some sort of tell of where the bolts would land.
This would make them less luck-based and there would be a way to dodge them.||

#

not sure if this should be spoilered or not but ech

hollow shell
#

||Breath of the Wild intensifies||

tepid root
hollow shell
#

Yeah that seems like a good suggestion

tepid root
#

alright

swift wadi
#

I mean

#

I'd save it for when we dont have to spoiler things tbh

#

Might not get much attention if it's spoilered iirc

tepid root
#

ah yea

#

thats a good point

#

ill wait on suggesting this then

hollow shell
#

aight, fair enough

hollow shell
#

@gilded pike Putting em in chests wouldn't solve the problem

gilded pike
#

wait fuck you're right

hollow shell
#

Brimstone Crates, yes, that works
but not Shadow Chests

cloud surge
#

I've never had an issue with not enough hellstone

gilded pike
#

fixed

cloud surge
#

I'm not even sure how you could use all of it

sand umbra
#

I am.

#

Hellstone is used for a ton of shit.

gilded pike
#

even so, it just seems like an ore like hellstone should have an ore slime for consistency

sand umbra
#

Also, even discounting this fact, there exist ores that realistically would never be entirely used up yet have ways to be renewable nonetheless.

cloud surge
#

Maybe a hell crate?

#

Or brimstone crag crate

tepid root
#

crag crates exist

hollow shell
#

Crag crate works

cloud surge
#

Then there

sand umbra
#

Aerialite, Astral Ore, all three Bar of Life components, even freakin' Uelibloom has a renewable source of being obtained.

cloud surge
#

Maybe hellstone from lava slimes in hardmode?

gilded pike
#

this is why i made 3 different concepts for where it could drop from

hollow idol
#

I tend to run out of natural chaotic ore

cloud surge
#

Do people make every item possible in their playthroughs? Collecting 1k hellstone ore left me with a ton of surplus

hollow shell
#

Well that's why you got 2 fishes that drop it

sand umbra
#

I'd ask how you're running out of natural Chaotic Ore but then I remember it spawns in the Abyss which doesn't have a whole lot of room for it + it's part of Bars of Life which are used for a ton of things, albeit none of those things being at their tier aside from like 3

#

meme

cloud surge
#

Chaotic ore is understandable

hollow idol
#

astral ore is also fairly limited

cloud surge
#

Killing another aureas can spawn another meteor

#

Also crate and slime

hollow idol
#

ye im saying natural ore here, not drops in the case of the latter

cloud surge
#

Ok

hollow idol
#

but anyways

sand umbra
#

Astral Ore was renewable to begin with by way of Aureus existing

#

even more so now that Steampunker always sells Astral Solution

placid moth
#

Why do you need more hellstone anyways

#

Usually 500-600 should do for most of the game

sand umbra
#

why do you need more Uelibloom

#

500-600 will last you for more than the rest of the game thereafter

hollow shell
#

Because slimes were easy to program and it was 3 years ago HDfailure

sand umbra
#

well this is 3 years later compared to 3 years ago HDfailure

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(tbf I do feel like the ore enemies could use a bit more personality and diversity rather than just having all of them be slimes but that's a topic for another time)

hollow shell
#

indeed

sand umbra
#

but like
Calamity goes on this massive quest to make existing or new materials renewable
some can be bought, some can be found through new means, some can even be crafted

#

so why the hell, if you will, does Hellstone not have something similar going for it

#

god knows there are plenty of options as far as what or who it comes from

#

re-adding hand rez to Death when the beginning of the fight is already borderline unfair with ||four hands + Skeletron being able to teleport right out the gate||

explode

hollow shell
#

Doesn't he revive his hands in Rev?

sand umbra
#

he does

hollow shell
#

Does that get overwritten in Death?

sand umbra
#

in Death ||he instead has all 4 hands and can teleport from the beginning of the fight, and he generally transitions between not-spinning and spinning faster||

potent veldt
#

Yeah, so

hollow shell
#

||I guess having 4 hands from the beginning is kinda like reviving his hands, with no bullshit :P||

potent veldt
#

There's no real "progression" in the fight in Death

hollow shell
#

I think that's kind of the intention, though

potent veldt
#

That's some weird intention then

hollow shell
#

A lot of bosses get harder faster, and then stay that way for most of the fight

#

so that you're always in the thick of it

sand umbra
#

Death is essentially the Rev fight but without you dying to some bullshit at 33% from suddenly jazz hands

#

no that hasn't happened to me in any capacity before whatsoever, don't question it, just go with it

#

but like. to compensate, the start of the fight is a ton more hectic and busy

#

(I actually like the Death fight more than the Rev fight for what basically boils down to this reason)

dim anchor
#

I'd like to mention he can't teleport until he has no hands

#

Unless I'm somehow wrong

#

I don't see anything saying that he can teleport right from the start

#

Skeletron summons 4 hands instead of 2. Hands attack at much higher velocity. Fires skulls when spinning, and fires more frequently.
I'd just want to clarify if he can now teleport with all hands up

#

because i don't see it in the boss description, even though it was updated

hollow shell
#

@manic kraken I don't think I understand.

#

This is different from the normal proficiency (XP) config?

manic kraken
#

What do you mean? :o

hollow shell
#

There's a config to disable proficiency.

manic kraken
#

wait there is?

hollow shell
#

afaik, yes
I don't think it was removed

indigo fog
#

this is already a thing

manic kraken
#

oh well

#

didn't know that

#

I'll delete it then

#

xD

hollow shell
#

lol

manic kraken
#

where can I find this said config?

#

:o

indigo fog
#

Below "Other" in the config

hollow idol
indigo fog
#

toggle proficiency

manic kraken
#

ah ok

#

thank

split narwhal
#

Make the lightning strikes in death mode loosely target the player

Right now, the lightning from death mode rain does absolutely nothing to you whilst standing still.I have been standing still for 5 minutes and not a single lightning has managed to hit me.For me, they currently post little to no threat whatsoever unless you are moving at a decently high speed.Making they loosely target the player could make them a bit more threatening.

#

opinions?

hollow shell
#

heh

#

the opposite of that other guy's suggestion

indigo fog
#

it has been so annoying while i'm building an arena early game

#

it kills me instantly

#

i don't want it buffed

split narwhal
#

Strange

#

It was absolutely no problem for me

indigo fog
#

it spawns more often depending on how strong the rain is pouring

#

even in light rainfall, it gets annoying when you're trying to build

tepid root
#

wHat

#

i have been cutting trees for 5 minutes

#

and died every 3 trees

#

because the lightning spawned on me or the tile right next to me

split narwhal
#

well for my experience absolutely nothing has hit me when I was standing still

tepid root
#

10 deaths so far, all of them are lightning

indigo fog
#

it doesn't hit me when i stand still either

split narwhal
#

Heavy rainfall as well

indigo fog
#

instead i just walk or run into it

tepid root
#

both happen to me, i walk into it or it spawns on me

split narwhal
#

I do agree that they deal a bit too much damage

indigo fog
#

they kill you instantly

split narwhal
#

wiki says 270 damage

indigo fog
#

early game it kills you every time

split narwhal
#

+1 sec of electrified

indigo fog
#

Why does molten armor protect you from the heat in space

#

you're literally wearing hellstone

split narwhal
#

Maybe it's cool inside of the armor

hollow shell
#

I think it protects from cool, doesn't it?

split narwhal
#

It protects from both

indigo fog
#

it protects from burning in space

#

I don't think there could be a cooling function in a suit made of only hellstone

#

there's lava in the sprite

hollow shell
#

Indeed, it does resist both

#

interesting

split narwhal
#

Make tesla potions weaken lightning attacks and give immunity to electrified(similar to the transformer).

With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other very specific situations.The only real way to deal with the lightnings currently is the transformer, which is very rare and torrential tear, which is found in post skeletron abyss.Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced.

#

Hows this one then?

indigo fog
#

what does tesla potion do?

split narwhal
#
Calamity Mod Wiki

The Tesla Potion is a craftable Pre-Hardmode buff potion. Upon consumption, it grants the player the Tesla's Electricity buff which spawns an electric aura around the player, dealing 15 typeless damage, inflicting the Electrified debuff as well as slowing enemies down. The sl...

indigo fog
#

I think this could be its own potion

#

instead of buffing the tesla one

split narwhal
#

Not sure making a new potion is a good idea

#

Could just make tesla harder to craft

indigo fog
#

i guess

split narwhal
#

Plus it fits the theme

indigo fog
#

but early players would just suffer

split narwhal
#

tesla potions are post desert scourge

#

which is really early already

indigo fog
#

i'm talking about if you make it harder to craft

split narwhal
#

Could just add more herbs

#

Currently it's quite simple

indigo fog
#

that can work

#

what herbs would be added?

split narwhal
#

waterleafs + blinkroot probably

indigo fog
#

you can get those really early

#

around the same point you get this potion

split narwhal
#

ye so that should work

indigo fog
#

that would be significantly buffing it, however

#

that's why it's better as a separate thing

split narwhal
#

I mean, I don't know if the devs is willing to create a new potion

indigo fog
#

then again that would be a specific item suggestion, which isn't allowed

split narwhal
#

this is why I chose to buff an existing one instead

indigo fog
#

that can only work if you push it further in progression

#

or nerf its current effects

#

it'll just be too strong of a potion

split narwhal
#

Maybe reducing it's durations to like 2 minutes

indigo fog
#

i would like a longer potion for when i'm building things and don't want to instantly die from lightning

split narwhal
#

Okay.changing the sugg

#

Make tesla potions weaken lightning attacks give immunity to electrified(similar to the transformer), but moving it further into progression/making it harder to craft.

With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other specific situations.The only real way to deal with the lightnings currently is the transformer, which is very rare and torrential tear, which is found in post skeletron abyss.Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced, but it should also be weakened in some capacity to avoid being overpowered.

indigo fog
#

how further in progression should it be moved?

split narwhal
#

hmmmm

indigo fog
#

it you move it too far, i can just use the torrential tear

#

but if it's too early, it would be too strong

split narwhal
#

I'd say around BoC/EoW

indigo fog
#

what about adding aerialite to it

split narwhal
#

But then again it's really the devs decision

#

That could work

indigo fog
#

I just don't know if it would be too strong

#

it probably wouldn't

#

later i can just use torrential tear

split narwhal
#

Currently it feels just like a stronger inferno potion

indigo fog
#

this could make it more than that

split narwhal
#

I don't see it having much use currently

indigo fog
#

I'd edit the suggestion to include aerialite and post it

#

it seems fine

split narwhal
#

Where's rover when you need him

#

Anyway, gonna edit the sugg again

tepid root
#

would it be considered useful for 'early' game players if its post hiim miim/perfs tho?

indigo fog
#

not really

split narwhal
#

That's what I'm struggling over

indigo fog
#

but it would be too strong if it had its current effects combined with it that early

#

it can be a good early game option if we nerf its current effects

#

otherwise, it has to be pushed later

split narwhal
#

I'm considering a few options: stormlion mandibles, since they are quite rare; shadow scales/tissue samples or baby ghost bells, since they tend to be quite hard to catch

indigo fog
#

storm mandible can be obtained at a really early point

split narwhal
#

But at the end of the day it's the devs' decision

#

Yeah but they fit the aesthetic

indigo fog
#

it can work if it includes another material

#

hellstone ore, maybe

split narwhal
#

pushing it to post BoC/EoW is the best choice imo

indigo fog
#

it seems pretty good

#

hive/perf is too far in progression to be an option

#

for early players

#

should it include hellstone ore, or shadow scales/tissue samples

#

hellstone is slightly later, especially with deathmode underworld

split narwhal
#

I think it shouldn't be THAT hard to obtain

#

Death mode hell is quite treacherous

#

Especially with the new heat mechanic

indigo fog
#

shadow scales are better because this is for early-game players

split narwhal
#

Also lethal lava burn is buffed by Dmode so yeah

indigo fog
#

hellstone is just adding more steps

split narwhal
#

ok, posting the sugg

indigo fog
#

can you send an edited version of the suggestion here first

split narwhal
#

Make tesla potions weaken lightning attacks give immunity to electrified(similar to the transformer), but moving it further into progression/making it harder to craft.

With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other specific situations.The only real way to deal with the lightnings currently is the transformer, which is very rare and torrential tear, which is found in post skeletron abyss.Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced, but it should also be moved further(preferably post BoC/EoW by including shadow scales/tissue samples) in progression to avoid being overpowered.

indigo fog
#

Make tesla potions weaken lightning attacks give immunity to electrified (similar to the transformer), but moving it further into progression/making it harder to craft.

With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other specific situations. The only real way to deal with the lightnings currently is the transformer, which is very rare, and the torrential tear, which is found in post skeletron abyss. Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced, but it should also be moved further (preferably post BoC/EoW) in progression to avoid being overpowered.

#

here's a slight grammar fix

#

this seems pretty good

split narwhal
#

k

swift wadi
#

i thought this was in the normal suggs channel]

#

and I got real confused

indigo fog
#

why don't they already target them

split narwhal
#

Marked magnum exists