#suggestions-discussion
1 messages · Page 780 of 1
Ok thank you
Completely revamps the game p much
the year is 2020 and people still act like maso is just debuff meme 
because it is :echceasebegone:
i will fight you in other mod talk
Tbf Terry if debuffs are a major part of maso and it’s present at the very beginning of the game that’s probably all people will remember it for

would it be a bad idea to ask for nanotech to be crafted with vampiric talisman
Vampiric Talisman is meant to be its own thing afaik
and nanotech with more healing cannot possibly be a good thing for balance
also ||Nanotech literally just got nerfed to hell||
besides giving nanotech VT would make it even more dummy thicc recipe and functionality wise
so like that's a thing
||oh if something it would be nerfed to hell again|| 
Given the quality of nanotech materials i predict that
oh ok
So
What exactly would be considered "too similar to maso"
I realize auras or similar mechanics are probably off the table
But what else is there?
things that exist in Maso already are probably off-limits
So
I'm gonna take a shot at a few possible changes
ballistic poison bomb doesn't really have anything in common with Seafoam Bomb though
except for both being bombs
yes and that's where the similarities stop
remember, not everything needs an upgrade
didn't I already do that?
are you on the latest update?
Yes
it definitely looks like poison bomb has seafoam in it's recipe already
Death Mode Enemy Changes
Dried Seekers spawn in the desert during the night, making passing through it more hazardous.
Despair Stones create explosions that inflict Brimstone Flames on impact with a block.
While a Cloud Elemental is active, lightning strikes occur much more frequently and can occur when it's not raining.
Stormlions can shoot small volleys of the same projectiles Cnidrions can.
the wiki takes time to update, especially with such a large update having been released
Alright
My apologies then
more worms in the Desert early game
:terror:
Tomb Crawlers are already absolute shitpiss to deal with
Dried Seekers are also tiny and weak
So
And they only spawn at night
So just pass through during the day
yes but still
An other question:
Why did they remove the healing from the nurse in Death mode while a boss is alive?
To prevent cheese most likely
^
Ok
How are the other changes btw
the others seem fine
not sure how much the Stormlion would help, since the Cnidrion Attack is made for an enemy that travels through blocks and therefore has an easier time actually posing a threat with that attack
It'd make more sense for Stormlions to do something electric-y than water-y
yea
Yes please
A thousand times yes
calamity post-ML is fine as it is
hard disagree
although I've covered the subject a dozen times; I'm in no mood to make it 13
The feeling in the suggestion is not incorrect but the suggestion itself is kinda, well, too vague
So le shrug
Grammar errors
if it's in changelogs, that means it's going to be implemented 
The check (if you mean ✅) was for if things were already tested or not
Why would that matter to anyone else but the dev team, though
And if things aren't tested, they usually make sure people know
Like with this update
highly agree with more nonboss content post ml, I feel ML should provide something more like WoF amount of content with how important of a boss
xeroc pitchforks are rogue
and daybreak is melee

while daybreak may need a buff, this is a pretty bad comparison
also suggestion deliberately misses up to 800 dps DoT of daybreak
It doesn't make daybreak any viable but that's too important detail to miss out
mfw suggestion completely misses the purpose of Daybreak
which is to inflict a mighty yet currently super underwhelming DoT
DoT?
Damage over Time debuff
forgot daybroken was buffed in calamity
it's not
(actually now that i look at it, this feels like "fun fact from wiki" suggestion)
It wasn't
@ashen warren is that a boss suggestion?
up to you but I highly recommend testing the weapons you are talking about in-game against fast bosses such as twins
Hmm. No specific idea yet but Moon lord is the only boss or even npc of that style
It is indeed non-specific however you are asking that new boss be added
which isn't allowed
Didn't know this
see: Rules pinned in #suggestions-voting
and also the Don'ts doc pinned in both channels
Well, technically it is boss suggestion because no current bosses can be redone to bg type
Why does absolutely no one ever read pins
I definitely agree with the whole content thing. The majority of the mod does feel like a boss rush and I feel like there should be more to do.
I wouldnt totally agree
There's a lot of bosses, but it's worth mentioning a handful of them are optional
Although I will absolutely agree that Post-ML bosses are definitely a boss rush
Even more reason to add more non-boss content. Terraria itself kinda suffers the same thing at times.
Terraria itself suffers this
This is simply not true.
At times.
And only slightly
For the second time
Either way, still needs something else to do, so I gave it a star
eh id say vanilla suffers somewhat from the boss rush aspect
however, there are signifigant parts of the playthrough that really dont feel like that
like all of prehardmode is not really a boss rush
its really only until 1.2+ content gets added into the equation, that's where it starts to feel more like "beat boss, get gear for next boss, repeat"
at least, that's how i feel about it
but the thing with vanilla is how so many gears are locked behind plantera
yeah, that's what im talking about
ectoplasm is ridiculous
you're cut off from progressing because of a boss
sometimes literally by the mechanics of the game
in pre-hm, you dont have to kill eoc to break shadow orbs
it's used for spectre bars, the 2 moons and even more in calamity
Pre hardmode for both terraria and calamity are fine. But after a certain point, all it is: Kill boss, get new material, make next gear set, kill next boss, rinse and repeat
Now don't get me wrong, this isn't necessarily bad, it just gets monotonous
yeah, it isnt the worst thing ever
It's still super fun and epic
but it ends up feeling kind of... boring late game
Yep
like really the only thing that can challenge you is one boss
and, i do agree there could be more done to help that aspect of calamity out
like, what if obtaining bloodstone wasn't as simple as killing providence? maybe it would help if you got providence gear, but maybe bloodstone dropping would be a seperate event
maybe you have to sacrifice blood orbs to an altar in hell
and that altar only activates post-ml and is really hard to get without something like... providence's shield/wings
Or make said altar to transmute it
furthermore, we could make this into a bigger mechanic
maybe the altar is in a massive brimstone castle above the crags in the caves, and you get to traverse it in hm, but really enter it's depths post-ml
Another idea I thought of was, we always read about the things that Yharim has done to the world
Maybe new events that could ultimately lead to the terrarian(player) fixing or remedying these issues
indeed
there are a lot of ways to go about it, though
so i won't really nag anyone to implement these ideas
but i only hope that it be remedied somewhat
and i certainly think its being worked on, there may just be other things to worry about on the dev's side
I guess the bulk of Calamity's progression if you removed the bosses would be the new biomes
Something that is only unlocked and/or appears and/or has means of surviving it after Moon Lord would perfectly answer the problem of post-ML feeling like a boss rush.
I guess it doesn't have to be bosses though: if you do something like plague enemies or post-plantera dungeon enemies, only in a different biome, that could mean a lot more progression through farming mobs in one area.
I know there's Providence's minions but they don't feel that great to me yet:
One is a damage sponge that will fuck you up if you stand on the same altitude as him, but not do anything as long as you fly.
One is a passive homing missile turret that takes a lot of attention to dodge and the only one you'll want to farm for for a specific drop (turret summon).
One is a turret that makes the most obnoxious projectiles in the entire non-boss roster. Thoses big flames take ages to disappear and the smaller flames they spawn are super fast and homing. The only safe spot on screen, once again is any spot too high for it to reach you.
I don't know what exactly I would propose if it were only up to me and everything was fair game.
Reduce the amount of fast charges deathmode yharon does in subphase 3
Do you like getting hit by attacks that seem unavoidable? Well boy, this boss really is for you. Yharon travels at practical light speeds during fast charges, and deathmode changes the subphase so that yharon almost always does them. This combination results in the following event for almost every time he charges:
-Yharon charges once. You dodge it, but Yharon is very close to you.
-Less than a second after the first charge, he does it again. He’s too close to you, so you can’t avoid. Half of your health is gone.
And I didn’t even mention the other obstacles this feathered good-boy throws in your way, specifically the tornadoes that block so much of your dodging space. Seriously, this subphase needs to be fixed in deathmode, please.
Nah
can we just talk about how all of Yharons 'nadoes eat like half your arena space
Eh
Fun story time: dodging 4 long dashes of yharon is easier than 2 short then 2 long 
depends on what you're more used to
Because once you position yourself at half the length of long dash, yharon just keeps swinging like metronome
both are fairly easy to dodge if you're prepared and know what to do
Best thing I've found to do is use the ninja belt thing and discord rod
i understand it might be frustrating but we can be more civil about this
Let’s count every time he edits the sug to underline something
this person is super angry and shouty and I'm scared .n.;

being a dick is not illegal and people on calamity mod talk drive me insane with their logic like holy shit
okay but like
you should still try to be a little more civilized with this
not like i insulted them
just because something isnt illegal doesnt mean its okay to do
You should try to maintain an air of professionalism in the suggestion channel though.
This is #suggestions-voting
it's a suggestion, you're trying to convince 88 People and some devs to implement your suggestion
being not nice about it isnt gonna be like helpful and make me wanna vote for it
this is suggestions
you gotta keep a cool head with a sugg or it will not go anywhere
well i did suggest something, i see no problem with it
Oh dear
it is grammatically incomplete
Now, "people on calamity mod talk drive me insane with their logic like holy shit" IS insulting. You're portraying a whole mass based on a couple of people.
This can literally be a copypasta
for future reference, I'd try and keep the tone of the message a bit more professional
that and provide the other side of the arguement when you're using an "Either" statement
snap Yep, this goes into my folder of hottest memes

Well
you need to have a reason
The reason shouldn't be that emotionally charged, though
i do have a reason, i literally died twice while exploring a frozen cave, i was like wtf why do i die, and then i realized an external factor ouside the cave killed me, i proceed to discuss it with people and they say "oh yeah its perfectly fine i see no problem how a blizzard can kill you when you arent even inside it"
Alright
You could try to voice that in-game situation in your suggestion
because I didn't pick up on that...
oh yeah, just an issue with making that a constant thing
People don't really want to have a warmth potion or a campfire on them at all times just to loot the Ice Biome
also how far down are you? Are you in the underground (Close to surface Ice Caves) or are you in the full on caverns (Deep-Deep Ice Biome)
im deep enough where minecart trails spawn and houses do too
isnt that deep enough, is that even considered surface?
it doesn't check for height
it checks if you're in front of a wall or not though
I can make it check for height
yeah, there are no walls in the underground
Well, since caves do not have walls, that's what causes it
Well walls are kinda lacking down there sometimes
checking for height would probably work
It should check for both
Well, almost all the time
this is more of a bug fix rather than a suggestion
Ye
Yeah, and it bothered me that people considered that normal, but eh im over it
I just misunderstood you 
i was literally going insane after 5 different people said the exact same thing
animal cages require sprites
im pretty sure i was like 3 more
Would a piggy cage still count as a patreon item h
@bronze abyss just a thought, but maybe add some reasoning to your suggestion
do something along the lines of "Give the Piggy a golden variant, most other critters have these so the Piggy shouldn't be an exception"
Give a reason, yes
may i copy and paste your explanation as its kinda perfect
go for it
just would make it bigger collectable
did I really make it sell for that much?

I think I wanted to encourage catching over senseless violence
GOD
if Piggy got a Golden Variant we may as well add a Sunken Sea Critter golden variant
also yeah, Piggy should get toned down to only a little more than what it drops on death (Just my opinion)
I may lower it to 20 gold
It should drop like 1 gold and sell for 3 or 5 gold
10 gold is way too much for early game
50 gold is ridiculous 
maybe make it 50 gold for the golden variant xd
economy crasher is great
well gold variants are obv more rare and if you kill the pig he drops 9-18 gold from my experience rougly
no because it's a bug fix and their message is still kinda unclear
like they don't specify the issues is that it doesn't check if you're underground
in fact, I didn't even know he was underground til he mentioned minecarts
awesome, and could the blocks also be changed?
I thought the original purpose of the worn down version was to be for the crags while the polished version would be crafted n all
same for the ashen chests
Ashen Chests don't work for being locked iirc, so I didn't add those to the sugg
the furniture should be ancient furniture
Ancient furniture makes sense cuz it's all busted
chests are annoying to code
I think the housing material is fine as it is
brimstone slag
I assumed the reason they're just made of slag was because they're so incinerated that they just got completely turned to unrecognizable rock mush
(probably)
alright, could a slag wall be used in place of the Obsidian Walls then?
cause those are the main thing that stands out in those houses
baguette should be a melee weapon made from shadowspec
bonk
no
you should read the pins in suggestions channel
yeah that’s why i’m not putting it in #suggestions-voting
you guys have no sense of humor
- meme suggestions aren't allowed
- shadowspec is not allowed
- baguette is a patron item
¯_(ツ)_/¯
they’ve never been in gentalk
guess he's gone
aka there’s places to be joking and places to be serious
general chat exists too
it would be pretty funny if right clicking with baguette caused you to swing it for one damage
let's get Thomas to do it in EE
why do that when we can do it ourselves?
let me redirect you to cal mod talk at this point
yes
I believe they are yeah
They are
Change the moderator viewed notice for suggestions:
To elaborate since the naming for this is pretty vague, instead of using a ❕ to show that a moderator hasn't seen a suggestion, have a moderator react with a different symbol to show they've seen and approved the suggestion.
Why?: This would stop people from using the ❕ as a negative reaction for suggestions, which despite it being in the pins people continue to do.
thoughts on this suggestion?
❕ doesn’t just mean a mod hasn’t seen it, it also means it hasn’t been approved
Eh
I prefer it in the current system, even if people use it like a dislike button
I like valid suggestions being clean with just the star, and the ! is a good indicator that the suggestion is currently in a questionable state
the pins also say "do not touch this reaction"
I think it's fine as is
they do, which is why I mentioned how people continue to use it as a dislike button despite it being in the pins
maybe make a dislike button?
the ❕ is the invalid button
I use ❕ as an invalidity button :P
I also use ❕ as a “this suggestion is like, super invalid”
It's not often that a suggestion is "bad" while also being valid
Usually the badness coincides with invalidity
then I think a suggestion is valid so I remove the ❕ and then Rover just adds it himself
y'all other mods need to be more attentive to the rules n' donts
well, it's happened enough to discourage me from messing with the reactions sometimes
Understandable
is there a way to disable the right click mode for crystl crusher
why keep it in your hotbar when you're not using it
oh god
this argument again
Because 90% of players keep their pickaxes in hotbar
^
well yes
mhm
but it's the crystyl crusher
it's a very normal thing to have your pickaxe in your hotbar
regardless of what pickaxe it is
ive like already deleted several chests with it
idk, I'd use a blossom pick in my hotbar and just swap it with crystyl when I need it
that's you
well, yeah
Call that the inertia to put potentially lethal pickaxe in the same slot but that's how it goes for most people
that's not the majority of players, many of whom are likely newer to the mod and don't know that Crystyl Crusher has a right click that shits all over everything on the immediate screen
because guess what you also use right-click to do by default?
iirc they had plans to make it a hold to charge thing
that'd be one solution
like last prism
that makes better
if alt functions weren't a meme
byeah, uh
right-click, which is often used for alt functions
is also conveniently used for interacting and/or opening just about everything
We tried to make Crystyl less easily accidentally used but Terraria said "fuck you"
tries to talk to merchant woops there goes half my house
i just keep mine in magic storage and take it out when i need it
i like the reach
honestly, it's really hard to put limitations on the right-click the way you would primary fire
namely because right-click is unaffected by item.channel/player.channel
redcode
which are two of the most important things used to create just about any channeled ability
I still feel like there are other solutions
but having a channeled charge would have been the best one
mhm
but alas, this is Terraria, where the best solution is hardly ever the easiest one

here have my solution to the issue
"Swap some items alt-fires for toggles between main fire being main and main fire being alt."
What?
yep
wot about make a toggle mode for crystl crusher where you have to hold down another key to right click
right click is a toggle
Pretty sure they mean something like Aethers whisper
I think means as if you click the button (right click) it changes the left click button to do an alternative attack, right click to alternate again
Hmm, I might be confusing it with smth then
If that is what he means, and it is possible, that would be nice
yes, right click toggles left click function
Thorium certainly had an example of that
something like it only works in smart cursor but the smart cursor is another mode and it doesnt kill everything when you hold a pickaxe
Yes, that concept is something I agree with
I just feel like it could be worded better in your main line . _.
should I see if I can word it better?
probably referring to things like Thor's Hammer from Thorium and the various melee-throwing toggle right-clicks that Fargo's adds
I'd go ahead though and ask: would we get the situation when people thought crystyl is in regular mode, try to mine a single block and see part of their base goen because it was alt?
mmm, what?
Thor's Hammer
Oh, hmm
...I...actually don't know
when its in your hand
I wager it's just the normal alt function memes
which is why an indicator would be good
Thorium wiki says its in the inventory
It probably is in hand because right clicking in inventory doesn't seem possible?
Except...
treasure bags
(idk why FSC is being referred here; it already has an alternate fire for one, and reduced lifespan is to make up for how much faster it can clog up the projectile limit)
Worse comes to worst we can just make Crystyl do the inventory thing
I want a normal flaregun functionality
It's not elegant but it's better than deleting your house
(that is, meaning it also has the charge-up effect)
no
Giving Crystyl an alt fire complicated everything
yeah...
I came here to report this because I didn’t know where else to: Ultimus Cleaver is no longer true melee, but it still gets true melee buffs. Just thought it should be said
Yay oversights
Just like dragon pow back then
gilded dagger rotation issue is the only oversight that matters
wait, so then isn't it in literally the same spot it's been in for the better part of a year

It is? I believe
ultimus cleaver receiving true melee boosts is intentional
yeah I'm pretty sure we discussed this months ago
the conclusion was that it was intentional and probably wasn't changing
Im too busy abusing needler prehardmode because masoEX spawns moss hornets upon hitting a tree

if I wasn't 101% certain I'd get torn a new fucking asshole for bringing it up again I'd sugg Ultimus Cleaver getting moved out of true melee status again

good thing you're sure
I don’t know why it’s in there to begin with
Inferna cutter falls in the same spot
and while I'm add it, maybe I should fix that needler thing
it works sort of like the inferna cutter, the way i see it, yeah
nooo
I mean tbf Inferna Cutter's sparks are literally complete inconsequential to the performance of the weapon so I honestly don't care
its my only hope for masoEX deathmode armageddon defiled
MEDAD
for the simple reason that Inferna Cutter itself is outclassed for combat purposes by the thing it's made from, as far as I'm aware

Inferna Cutter gets Axe of Purity treatment when iirc
Inferna cutter is like butcher's chainsaw
I think the situation with Ultimus Cleaver is funnier because it sprays the entire screen with homing projectiles but is also true melee
It's more of a tool than a weapon
"True" melee means nothing anymore
The intentional inclusion of Ultimus Cleaver has made the designation now arbitrary
A lot like when the Lacerator when it was named “Unviable”
But old ultimus was even worse
It tried. It was unique
Basically unusable
Function belonged in pre-HM though
I honestly like the idea of old Ultimus
I just think it belonged somewhere else, on something else
it suited a mage weapon more than a melee weapon, to be honest
Grinding a blade into the ground to release sparks?
was it even visibly touching the ground animation-wise
The only bosses I can see old ultimus do work against is ground based bosses
It could be aimed in any direction
but... it was supposed to be into the ground :|
otherwise it does basically nothing
Just read the description, honestly sounded like a late PreHM upgrade to the Wand of Sparking
at least the new ultimus is usable
"supposed to be" and "was" are two different playing fields, unfortunately 
It's usable, yeah.
It creates many projectiles. A wide spread. Over a decently large area.
True melee.
true melee, everybody
it murders Fishron tho
everything murders Fish Dukeron so like
It plus adrenaline legit skipped phase three and just killed him
still?
Yep
in rev?
Yeh
well, there's a reason ravager is post fishron tiering wise
W/fungal symbiote or no?
Honestly dunno b/c I didn’t know it was “true” melee
Truest melee
mfw Ravager and Fishron are actually on about the same playing field
and then you have PBG who is apparently pre-both of them

Truest melee is a copper shortsword
Area between Plant and ML is in general kinda crowded
CrabBar intensifies
pbg was pretty scary to fight for me
I still hate the diagonal charges
idk if he took the most attempts but it certainly felt like he did
there's already going to be a 100% changelog eventually
Oh, neat
Just play and experience for yourself
what if changelog and additionlog were different
Ozzatron makes the changelogs with every change, but it will take a month or so for it to come out because this update is massive
Also my badge of bravery/necklace of vexation got in so yay
And he's busy doing other dev things aswell
@maiden eagle
I deliver to you ||https://docs.google.com/document/d/1tH3MaoAH9fQ14eaOlnDSaVt4kF4CpE3HIwwzk6rD-D4/edit?usp=sharing||
it's not perfect
but it has a lot of it
P90 and winters fury needed hard ;((
sharing before spoiler grace period ends .,.,.,.;.;.
it is made to be public after grace because things change in public after I account the changes in beta vers
Like permanent confusion while not flipped with ml lore is scrapped
Nice sugg, whoever that was
@patent kelp can you not make meme suggestions or ask directly for the source code
we log deleted messages btw
And if it were serious, that just aint happenin
Are message edits logged?
no
k
good to know all my typos haven't been saved for all to see
well this isn't the channel to complain
then why are you in suggestion discussion
I like that emote
this channel is for complaining about things that are being suggested about. NONE ELSE
(probably)
Ultimus Cleaver being true melee intensifies
I don’t know why it’s true melee aside from “fab wanted it to be”
Arbitrary arbitrations are arbitrary
that's the whole reason
this discussion was had several months ago
nothing came of it
Ultimus Cleaver is still in the exact same position it has been in for over half a year and at this point I don't care to press for it being changed

now then
does anyone want to explain that to me cause I have no idea what that weapon is
change the texture and that could be a gun in my mind
Flings out a ton of sparks on swing but it does it in a way that's internally unique in comparison to most other projectile swords
so the automatic True Melee detection didn't detect it
and the devs decided to not manually define it as being not True Melee because reasons
how does it look like a gun?
reread, Seraph.
oh, I just got a pirahna key..... is the gun still useless
how does something get manually marked as true melee or not in calamity code?
is it a list? or a GlobalItem field
most non true melee swords are just bootleg magic
On today's episode of "going to the ER or having any reason to go to the ER is horrible":
Allow items normally dropped from the Perforators to inflict Burning Blood (or, alternatively, Bleeding) in some capacity.
❔
Burning Blood is a debuff commonly associated with the Perforators, yet nothing they have inflicts it and instead the debuff is granted to two completely irrelevant weapons. Thematic purposes, more than anything, but also to make Burning Blood a little more relevant on the player's side.
(Bleeding is an alternative here, being a debuff that is also inflicted by the Perforators, though not necessarily by the Hive itself.)
seems fine
bleeding doesn't do anything
is burning blood the same thing as bleeding
iirc bleeding just affects the player and prevents natural regen
I thought Bleeding did nothing to enemies
why not just use burning blood at that point
burning blood is a dot
¯_(ツ)_/¯
burning blood fits better for being the perf debuff imo
maybe they can inflict bleeding in pvp


loses 8 hp per second, decreases defense by 3.... increases movement by 20%?
why would I want to give my enemies a speed boost
People PVP in Calamity?
it's just 50 HP/sec DoT on enemies
...which reminds me, I'm like 90% sure Calamity's DoTs are actually weaker than the wiki implies them to be
I've only ever seen about half of their potential realized on enemies
unless you’re me and you use the DoT scaler mod
oof
context: life regen in Terraria is wonky and is actually only ever half its advertised value
What does -50 life regen translate to
this includes on enemies and negative regen
a lot of damage
so if my theory is correct it's 25 HP/sec with -50 life regen
It should translate into -25 hp/second
ye
hang on
-50 lifeRegenValue, specifically.
I think Thomas is correct if you compare vanilla wiki to vanilla source
life regen stat in Terraria is the stupidest thing

well actually no that's not true
Then again I hear the dev team say that a lot of vanilla mechanics are wack
double the effects of all the dot debuffs so the wiki is correct
ML code is disgusting tbh

yeeees
Do I smell Dungeon worldgen somewhere?
Tbh
I gotta go boot up the game and check
vanilla code is whack
I literally have the game open
lemme pick a random Cal debuff and something that inflicts it
u aren't me, shush

what I do know is that daybroken is 100 hp/second
I remember testing that in game
Brimstone flames
isn't that only on max Daybreak
bFlames are -40 lifeRegenValue
oh yeah

and in-game it comes out to about -20 HP/sec
on enemies.
source: just checked with Blade of Enmity
From my experience bFlames ticked 8 damage though...
That seems like a weird

And yes, it does tick 8 damage
welcome to Terraria life regen code
Where math is an anomaly and probably does not exist
also yeah B-Flames ticks 8 damage every time it ticks
it ticks about 2.5 times a second
8 * 2.5 * 2 = 40
Ticks seem to depend on severity of negative regen
40 dmg in 2 seconds
mmmmmmmm 2 seconds
Math does exist
the amount of ticks depends on the actual value of negative life regen and the intended amount of damage per tick
remember, all life regen values are cut in half in practice
Abyssal flames on enemies tick 25 about 2.5 times a second, 25x2(the multiplier in question)x2,5=125 which is exact value of debuff on wiki
So
all wiki values gotta be halved to get DPS numbers
time to double all the dots to make the wiki correct
and break the first half of the game with stuff like ele mix ark of the ancients
Tbh right now I just try to comprehend why terraria devs didn't, like, even out the numbers for easier work
why even does anything before Ark of the Elements inflict Elemental Mix
what if dots got stronger with progression 

ark of the ancients, toata, aote, swordsplosion, and aotc all use the same projectile
eon beam be like

How to make Cursed Flames a true competitor to Ichor:
Make it inflict maxHP percentage based damage.
I have a DoT scaler mod. Makes vanilla DoTs deal percentages of the target’s health
that'd have to be a really, really low percentage
Too bad that max hp is a recipe for disaster on exponentially growing enemies
I'd really love to see cursed flames in that key but without hard cap they will break game
forgetting that if you're taking 10+ minutes to kill anything you're doing something wrong
^
oh for fucks sake not another one 
Calamity has a reputation with peogression based damage scaling not working so I wouldn’t try it
@hollow shell ok thanks i didn't notice
np
besides, the idea of Cursed Inferno being able to stack is way cooler
bonus points if there are ways to increase the number of stacks you can rack up on individual enemies
would make CI unique and give it a distinct leg up against Ichor
Is there theoretically a way to make all DoTs deal small percentage damage, make later DoTs stronger, but not delete bosses with it?
percentage damage DoTs
a
we don't need to have all DoTs deal percentage-based damage per second
the only thing we do need is for them to deal appreciable damage per second
1.2 mobile intensifies
explode
% DoT would be hell to balance, if that's possible atleast
it's possible
So like Die.
I've done it with an EE debuff 
Legendary Weapon flashbacks
that doesn't mean it's a good idea in the slightest
what about having DoT debuffs getting stronger in, say, hardmode and post-ML
:echcease:
Imho it isn't possible to balance without heavy crutches that make it essentially the value one again
It used to a real strat in mobile to stack a bunch of debuffs
What is the reason of utensil poker/fulguration halberd inflict burning blood again
who knows
it just seems random
The latter does, the former seems legit with design
I suppose
What’s the debuff Biome Blade inflicts in the Crimson?
I think ichor, yes
I seen red particle effects though...
Biome Blade doesn't inflict anything in the Corruption or Crimson
or at least, according to the wiki
oh then lol
There isn't any on the wiki
just standard Armor Crunch
weird
Galaxia fires Golden Shower projectiles in the Crimson
so that's when that starts happening
yep
utensil poker inflicts burning blood because the sprite is literally sharp tools covered in blood
in other words, it starts happening long past the point where you stop fighting bosses in the Corruption/Crimson

Unless you purposely do so because lore items
those lore items become nothing short of irrelevant long before DoG
in Hardmode you get Golden Shower and post-Plantera you get Everglade Spray
damn boss immunities
still a pretty mighty debuff length
still very good tho
Betsy's curse weapons when
when Betsy weapon upgrades happen
which will be right after Aerial Bane dies, which will be never
Did that betsy's curse sugg you made went through?
Somehow not in the update as far as I'm aware
then you didn't update
aerial bane upgrade
almost everything pre moon lord isn't immune to betsy's curse
the one that killed Betsy's Curse immunity from pre-ML stuff so Betsy's Wrath can actually be worth getting, ye
exceptions are Astrum Deus, Aquatic Scourge, Destroyer, and Sulphurous sea enemies
I should sugg upgrades to Betsy's weapons sometime iirc
desert scourge is also an exception
so basically worms

Is it common for people to ask about their suggs here
Ye
I mostly just wanna know things about how the system works that I don’t see in the pins
It is good tone to submit suggestions here before actually posting them in #suggestions-voting, that way you can polish most of the issues prematurely
That I’ve learned after seeing it a few times
I mean more along the lines of how strict the 90 star rule is for example
Well, I don't think there is much more that isn't mentioned in pins
Most fall under common sense (not too short, not too long, should be polite, gramatically correct, have a structure like pre-ambula (not required), actual title of suggestion and reasoning)
many people don’t know what this common sense thing is
Anyway, I mean do people ask about suggs they’ve already made
I guess I’m curious about the process on the backend, but it’s also probably none of my business
It occasionally happens ig but that usually won't be answered
Fair enough
||Make the death mode lightning bolts usually spawn further from the player
❔ : Currently, the lightning bolts can spawn very close to the player, and if they spawn in the direction of where they're moving, there's no way to dodge the bolts. If it rains early in the game, you're pretty much destined to die a lot.
Alternatively, have some sort of tell of where the bolts would land.
This would make them less luck-based and there would be a way to dodge them.||
not sure if this should be spoilered or not but ech
||Breath of the Wild intensifies||

Yeah that seems like a good suggestion
alright
I mean
I'd save it for when we dont have to spoiler things tbh
Might not get much attention if it's spoilered iirc
aight, fair enough
@gilded pike Putting em in chests wouldn't solve the problem
wait fuck you're right
Brimstone Crates, yes, that works
but not Shadow Chests
I've never had an issue with not enough hellstone
fixed
I'm not even sure how you could use all of it
even so, it just seems like an ore like hellstone should have an ore slime for consistency
Also, even discounting this fact, there exist ores that realistically would never be entirely used up yet have ways to be renewable nonetheless.
crag crates exist
Crag crate works
Then there
Aerialite, Astral Ore, all three Bar of Life components, even freakin' Uelibloom has a renewable source of being obtained.
Maybe hellstone from lava slimes in hardmode?
this is why i made 3 different concepts for where it could drop from
I tend to run out of natural chaotic ore
Do people make every item possible in their playthroughs? Collecting 1k hellstone ore left me with a ton of surplus
Well that's why you got 2 fishes that drop it
I'd ask how you're running out of natural Chaotic Ore but then I remember it spawns in the Abyss which doesn't have a whole lot of room for it + it's part of Bars of Life which are used for a ton of things, albeit none of those things being at their tier aside from like 3
meme
Chaotic ore is understandable
astral ore is also fairly limited
ye im saying natural ore here, not drops in the case of the latter
Ok
but anyways
Astral Ore was renewable to begin with by way of Aureus existing

even more so now that Steampunker always sells Astral Solution
Why do you need more hellstone anyways
Usually 500-600 should do for most of the game
why do you need more Uelibloom
500-600 will last you for more than the rest of the game thereafter
Because slimes were easy to program and it was 3 years ago 
well this is 3 years later compared to 3 years ago 
(tbf I do feel like the ore enemies could use a bit more personality and diversity rather than just having all of them be slimes but that's a topic for another time)
indeed
but like
Calamity goes on this massive quest to make existing or new materials renewable
some can be bought, some can be found through new means, some can even be crafted
so why the hell, if you will, does Hellstone not have something similar going for it
god knows there are plenty of options as far as what or who it comes from
re-adding hand rez to Death when the beginning of the fight is already borderline unfair with ||four hands + Skeletron being able to teleport right out the gate||
explode
Doesn't he revive his hands in Rev?
he does
Does that get overwritten in Death?
in Death ||he instead has all 4 hands and can teleport from the beginning of the fight, and he generally transitions between not-spinning and spinning faster||
Yeah, so
||I guess having 4 hands from the beginning is kinda like reviving his hands, with no bullshit :P||
There's no real "progression" in the fight in Death
I think that's kind of the intention, though
That's some weird intention then
A lot of bosses get harder faster, and then stay that way for most of the fight
so that you're always in the thick of it
Death is essentially the Rev fight but without you dying to some bullshit at 33% from suddenly jazz hands
no that hasn't happened to me in any capacity before whatsoever, don't question it, just go with it
but like. to compensate, the start of the fight is a ton more hectic and busy
(I actually like the Death fight more than the Rev fight for what basically boils down to this reason)
I'd like to mention he can't teleport until he has no hands
Unless I'm somehow wrong
I don't see anything saying that he can teleport right from the start
Skeletron summons 4 hands instead of 2. Hands attack at much higher velocity. Fires skulls when spinning, and fires more frequently.
I'd just want to clarify if he can now teleport with all hands up
because i don't see it in the boss description, even though it was updated
@manic kraken I don't think I understand.
This is different from the normal proficiency (XP) config?
What do you mean? :o
There's a config to disable proficiency.
wait there is?
afaik, yes
I don't think it was removed
this is already a thing
lol
Below "Other" in the config
yup its a thing
toggle proficiency
Make the lightning strikes in death mode loosely target the player
Right now, the lightning from death mode rain does absolutely nothing to you whilst standing still.I have been standing still for 5 minutes and not a single lightning has managed to hit me.For me, they currently post little to no threat whatsoever unless you are moving at a decently high speed.Making they loosely target the player could make them a bit more threatening.
opinions?
it has been so annoying while i'm building an arena early game
it kills me instantly
i don't want it buffed
it spawns more often depending on how strong the rain is pouring
even in light rainfall, it gets annoying when you're trying to build
wHat
i have been cutting trees for 5 minutes
and died every 3 trees
because the lightning spawned on me or the tile right next to me
well for my experience absolutely nothing has hit me when I was standing still
10 deaths so far, all of them are lightning
it doesn't hit me when i stand still either
Heavy rainfall as well
instead i just walk or run into it
both happen to me, i walk into it or it spawns on me
I do agree that they deal a bit too much damage
they kill you instantly
wiki says 270 damage
early game it kills you every time
+1 sec of electrified
Why does molten armor protect you from the heat in space
you're literally wearing hellstone
Maybe it's cool inside of the armor
I think it protects from cool, doesn't it?
It protects from both
it protects from burning in space
I don't think there could be a cooling function in a suit made of only hellstone
there's lava in the sprite
Make tesla potions weaken lightning attacks and give immunity to electrified(similar to the transformer).
With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other very specific situations.The only real way to deal with the lightnings currently is the transformer, which is very rare and torrential tear, which is found in post skeletron abyss.Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced.
Hows this one then?
what does tesla potion do?
i guess
Plus it fits the theme
but early players would just suffer
i'm talking about if you make it harder to craft
waterleafs + blinkroot probably
ye so that should work
that would be significantly buffing it, however
that's why it's better as a separate thing
I mean, I don't know if the devs is willing to create a new potion
then again that would be a specific item suggestion, which isn't allowed
this is why I chose to buff an existing one instead
that can only work if you push it further in progression
or nerf its current effects
it'll just be too strong of a potion
Maybe reducing it's durations to like 2 minutes
i would like a longer potion for when i'm building things and don't want to instantly die from lightning
Okay.changing the sugg
Make tesla potions weaken lightning attacks give immunity to electrified(similar to the transformer), but moving it further into progression/making it harder to craft.
With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other specific situations.The only real way to deal with the lightnings currently is the transformer, which is very rare and torrential tear, which is found in post skeletron abyss.Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced, but it should also be weakened in some capacity to avoid being overpowered.
how further in progression should it be moved?
hmmmm
it you move it too far, i can just use the torrential tear
but if it's too early, it would be too strong
I'd say around BoC/EoW
what about adding aerialite to it
I just don't know if it would be too strong
it probably wouldn't
later i can just use torrential tear
Currently it feels just like a stronger inferno potion
this could make it more than that
I don't see it having much use currently
would it be considered useful for 'early' game players if its post hiim miim/perfs tho?
not really
That's what I'm struggling over
but it would be too strong if it had its current effects combined with it that early
it can be a good early game option if we nerf its current effects
otherwise, it has to be pushed later
I'm considering a few options: stormlion mandibles, since they are quite rare; shadow scales/tissue samples or baby ghost bells, since they tend to be quite hard to catch
storm mandible can be obtained at a really early point
pushing it to post BoC/EoW is the best choice imo
it seems pretty good
hive/perf is too far in progression to be an option
for early players
should it include hellstone ore, or shadow scales/tissue samples
hellstone is slightly later, especially with deathmode underworld
I think it shouldn't be THAT hard to obtain
Death mode hell is quite treacherous
Especially with the new heat mechanic
shadow scales are better because this is for early-game players
Also lethal lava burn is buffed by Dmode so yeah
hellstone is just adding more steps
ok, posting the sugg
can you send an edited version of the suggestion here first
Make tesla potions weaken lightning attacks give immunity to electrified(similar to the transformer), but moving it further into progression/making it harder to craft.
With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other specific situations.The only real way to deal with the lightnings currently is the transformer, which is very rare and torrential tear, which is found in post skeletron abyss.Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced, but it should also be moved further(preferably post BoC/EoW by including shadow scales/tissue samples) in progression to avoid being overpowered.
Make tesla potions weaken lightning attacks give immunity to electrified (similar to the transformer), but moving it further into progression/making it harder to craft.
With the new Death mode lightnings in rain, this would help early game players greatly in rain and some other specific situations. The only real way to deal with the lightnings currently is the transformer, which is very rare, and the torrential tear, which is found in post skeletron abyss. Giving early players a solution to deal with these lightnings would make it a bit more fair and balanced, but it should also be moved further (preferably post BoC/EoW) in progression to avoid being overpowered.
here's a slight grammar fix
this seems pretty good
k
why don't they already target them
Marked magnum exists







