#suggestions-discussion

1 messages · Page 778 of 1

tropic yoke
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sad

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The fact that melee variants of rogue weapons exist prove that melee is the worse class in terms of actually being what the name is.

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Fuck it.

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Melee Reaper.

karmic stone
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From what I'm seeing in Discord Search there's some debate wheter to remove specific variants, remove all Rogue variants or all melee variants yadda yadda

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I'd advice not suggesting I think

indigo fog
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ok

tropic yoke
zenith hazel
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what

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what does this have to do with suggestions?

tropic yoke
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Ambient Abyss Objects.

zenith hazel
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did anyone ask?

tropic yoke
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Me.

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Wait you have defiled soul?!

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What a gamre

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Should I suggest that the Sunken Sea be sealed so water doesn't leak out of it, making the entire biome dry?

hollow shell
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Well the entire biome won't become dry

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only a few caves

zealous ridge
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sunky sea kind of refills its water

zenith hazel
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and you brought up a 4-month old suggestion because you wanted to show off your sprites?

zealous ridge
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with eutrophic sand walls

indigo fog
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Is there any way to give Cobalt/Mythril and their alts a reason to exist?

hollow shell
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Yeah the sand walls spill water

tropic yoke
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If you break em'

hollow shell
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nah the walls, not the blocks

tropic yoke
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There's sand walls?

hollow shell
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... yeah

tropic yoke
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Wack.

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Time to trancend the infinitely variable expanses of my mind... again.

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How about making Astrum Aureus drop an Astral Key that unlocks the Astral Chest to make it feel more like the other chests?

sand umbra
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pretty sure the idea of an Astral Key for the Astral Chest has been brought up in the past

indigo fog
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I thought locked chests were really hard to code

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and that's why Abyss/Brimstone crag don't have their own chests

hollow shell
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Well, that and there'd be no class for them to fulfill

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The code thing is probably right considering what we did instead

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We already have a key sprite

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(two in fact)

sand umbra
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okay so like I wanna agree with you on there being "no class for them to fulfill"

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but also there is deadass already a change specifically made to make, amongst other things, both Evil Biome Chests accessible in the same world

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...for the express purpose of Scourge of the Cosmos and Empyrean Knives, but that's not the point here

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the point is that melee gets two Biome Chest weapons because of a change Calamity already makes
the argument that a class can have only one Biome Chest weapon thus does not hold water given the circumstance

tired haven
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It's solely because vanilla went with evil biomes and melee still got exactly 1 weapon. It's not like "let's spawn all 6 hardmode ores just because there are crates now"

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At least that's how I see it

sand umbra
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under vanilla circumstances it makes sense because only one evil Biome Chest can spawn per world, and only of the chosen evil biome (or whatever you landed if you let the game flip a coin)

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but in Calamity's context, which is arguably the focus here, it's a tricky tightrope to walk because the Evil Islands exist in the first place

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and thus, intended in vanilla or not, melee in Calamity effectively gets two Biome Chest weapons unless you have the shittest luck in the universe and your Corruption/Crimson Chest in the Dungeon got ate by Abyss~sama

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(which in and of itself is a hell of an edge case, even with how much the Dungeon gets part of it bitten off on worldgen for the Abyss)

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so like. you could absolutely have theoretical Brimstone and Abyssal Chests, for example, grant new weapons to classes that already technically get a Biome Chest weapon
it's one of many potential opportunities to expand upon the ideas introduced by these biomes and give them some more connection to the outside world

tropic yoke
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Wait... Calamity has 3 extra biomes with no keys...

tired haven
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time to pour oil into the fire and say that melee biome things get upgraded into rogue things as well as melee

sand umbra
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don't even get me started on that memery HDfailure

versed tundra
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Let a player who obtains the Corpus Avertor chose the class they want it to be
It can be disheartening, seeing you got the right 0.5% chance item but for the wrong class. Obtaining a special crafting material that can make either of the two versions instead (or having recipes to convert one type to the other and vice-versa) would fix that problem. It isn't necessary with other weapons that exist for the two classes, since crafting leave you the choice to begin with.

indigo fog
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Melee variants of rogue weapons shouldn't have existed to begin with

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They aren't even melee

sand umbra
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melee variants of boomerangs only exist because vanilla devs refuse to acknowledge throwing exists

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m

tropic yoke
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tbh Calamity needs anothre biome with 4 enemies for the sole purpose of having 2 weapons and chests for each chest.

sand umbra
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and somehow of all things that's what Calamity decides to stay true to

indigo fog
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Is Corpus Avertor even a boomerang?

tropic yoke
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ttf

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does it come back?

indigo fog
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I never used it

tropic yoke
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is gud

versed tundra
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It hapenned to me and some friends: I played melee and didn't care for a new healing weapon after the vampire knives. One of my friends, who played rogue, wanted the corpus avertor really bad. We farmed a lot... and I got it instead. it was funny, but felt stupid

sand umbra
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no, and the issue doesn't only pertain to boomerangs either

I can go on about this for eons but I won't because someone's gonna get angery if I do

tropic yoke
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lul

tired haven
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One trick about corpus avertor is that it's donator wep, so it most likely won't be changed

versed tundra
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It's a throwing dagger that spawns homming healing projectiles

sand umbra
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tl;dr a lot of melee variants exist for rogue weapons, even those that by definition should not at all be melee, for reasons nobody can comprehend

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everyone's hands are tied, my own included, for Corpus Avertor due to how Patron items work

versed tundra
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because vanilla

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I understand

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wait...

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But my change is not about the item itself... it's just to prevent frustration when obtaining one of the two variants...

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does that still count?

sand umbra
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honestly I wouldn't be opposed

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Corpus Avertor is already a bit less than enjoyable to farm as is

tired haven
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Mmm, it does actually count? Because drop rate is one of the specifics of the item itself

versed tundra
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Let's ask the patreon guy himself to make the sugg HyperFailure

tired haven
versed tundra
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they could make the crafting material drop at 0.025

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same thing

tired haven
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inb4 they just want you all to suffer with complex drop rates

versed tundra
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Anyway, I'll make the thing vague and give options, in case the patreon wanted each drop to be 0.025

tropic yoke
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Why does the Corpus Avertor even fucking exist?

versed tundra
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good healing item

tropic yoke
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Who chose to have their donator item not be summon?

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C'mon

versed tundra
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don't judge

tropic yoke
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There's more donator items than summon items

distant gyro
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Why does the Corpus Avertor even fucking exist?
Patron.

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don't patronize the patron

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if they want the millionth sword, that needs to be fulfilled upon request

tropic yoke
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Could've at least been a summon item smh my fuck ing head my head .

distant gyro
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that's capitalism

tropic yoke
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Can donators request changes?

distant gyro
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of course

tropic yoke
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E🅱️ic

distant gyro
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any changes made to a donator item has to be made with donator's consent

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except** balancing

tropic yoke
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lmao

distant gyro
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cough time bolt

tropic yoke
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tf is time bolt

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I never understood that item.

tired haven
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Anyone who requests new summon weps is lynched in the darkest dungeons of dev so you shall mind your speech

distant gyro
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a post-polter donator weapon for crowd control

tropic yoke
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tf does it do besides light the abyss?

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That's legitimately all I used it for.

distant gyro
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note that 2 things are wrong here, post-polter + crowd control

tropic yoke
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XD

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Wait...
How much is it for a donator item?

tired haven
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Moons are post-polter, thankfully

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$50 tier

tropic yoke
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$50?

sand umbra
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yep

tropic yoke
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Shit dawg I got that on my rn

distant gyro
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yea it's dog tier

sand umbra
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used to be $20

distant gyro
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no longer PBUrSelf tier

tired haven
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Devourer of Good item ideas

tropic yoke
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I'm a teenager who doesn't know the value of a dollar.

versed tundra
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I have a question regarding Corpus avertor

tropic yoke
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I will single-handedly take down this entire mod with one item.

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We may have an answer.

tired haven
sand umbra
versed tundra
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is the drop rate 0.5 per class version or 0.5 to get one, so 0.25 to get each?

sand umbra
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it's a 5% drop in Expert+

tired haven
tropic yoke
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Wait it's got a fucking melee variant?!

west prairie
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i got my item at the very tail end of the $20 days

sand umbra
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however, you then flip a coin for either melee or rogue

tropic yoke
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I fucking hate melee

zenith hazel
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good for you

distant gyro
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there's exceptions on that item though

versed tundra
sand umbra
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so getting the Corpus Avertor variant you want more accurately is a 2.5% drop

versed tundra
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Why is there a dot?

tropic yoke
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0.5%

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1/200

tired haven
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I'd have believed it's 0.5% per type so it's 1% total but eeh no idea

queen delta
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There should be a zero before that

versed tundra
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ok

sand umbra
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wait what

distant gyro
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Slightly redubbed from original post in cd HDfailure

[2]Post-Scal
[3]Completely irrelevant topics
[4]Muh cross mod compatibility
[5]Only wants it to flaunt their own ego
[6]Dev item despite doing nothing
[7]Not even creative
[8]What is it? A weapon? Armor? Pet? Projectile? Dust? WHAT?```
versed tundra
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so I was right

zenith hazel
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aren’t .5% and 0.5% kinda the same anyway?

sand umbra
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so it is 0.5%?

tropic yoke
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tf is that?

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rules?

sand umbra
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I was under the impression it was 5%

tired haven
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Don'ts more like

distant gyro
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some of them are rules

tropic yoke
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...

sand umbra
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...okay no it's definitely 5%
either that or it seriously doesn't justify its drop rate

tired haven
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Actually it's the first time I see this list and it radiates power

distant gyro
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it really radiates power

sand umbra
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radiates large amounts of power

tropic yoke
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wtf does the list relate to?!

tired haven
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It gets even better once you realise that each point likely had a precedent

hollow shell
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oop, yeah it's 5%
That dot is wiki formatting issue

tropic yoke
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I must know

hollow shell
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cuz of the underline

sand umbra
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patron items iirc

distant gyro
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| [[Ravager]]|1|{{expert|5%}}

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also yea

tropic yoke
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Rules for Catreon items?

sand umbra
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okay so I'm not on fucking shrooms then

distant gyro
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it's a dotted underline

sand umbra
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yes, there are rules for patron items

tropic yoke
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You're not

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die

versed tundra
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It's 5%

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thomas was right

distant gyro
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it will only be a decimal IFF there is a 0.x

versed tundra
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the wiki format kinda suck tbh

hollow shell
versed tundra
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wait what?

distant gyro
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eg. halinut cannon

tropic yoke
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Rate 5 please we're going out of business

sand umbra
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wiki format is good smh

versed tundra
hollow shell
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yeah that's just

distant gyro
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|Enemies in the [[Abyss]]|1|{{revengeance|0.0001%}}

sand umbra
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just a small hiccup
a lil' funky wunky

hollow shell
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It's disagreein with your browser

tropic yoke
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Why does Oblivion point right?

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I no like

versed tundra
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ok

hollow shell
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Looks cool

queen delta
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Seems like this shifted to wiki discussion

versed tundra
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It's relevant to my sugg don't worry

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:)

tropic yoke
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Rover, does Smooth Sulphurous Sand have a chance of getting in?

hollow shell
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If it gets 90

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maybe

versed tundra
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I need the exact drop rate of Corpus

tropic yoke
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;-;

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i cri

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5%

hollow shell
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It's 5%.

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Wait, hol up

tropic yoke
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2.5% for melee and 2.5% for rogue

hollow shell
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It might be something screwy cuz of the melee/rogue aspect

versed tundra
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yeah, I have a fix:

tropic yoke
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Wait it's 1/20?

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That's p common

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I like

versed tundra
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basically get an item that can make either one or the other

distant gyro
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yep it's 5% melee or rogue

hollow shell
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Yeah, it's 2.5 and 2.5

versed tundra
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instead of any version at random

hollow shell
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5% chance to get Corpus, then it rolls a 50% chance for either

distant gyro
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0.05f, ModContent.ItemType<CorpusAvertorMelee>(), ModContent.ItemType<CorpusAvertor>()

tropic yoke
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50/50

distant gyro
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dice^2

versed tundra
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My browser just likes to put a BIG dot where it shouldn't

tropic yoke
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Dice squared?

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tf

tired haven
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perfect solution: get your donator item that is just a crafting material to corpus deepthonk

tropic yoke
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^

distant gyro
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you roll the 5% dice and you roll the 50% dice again HDfailure

tropic yoke
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Do the fargo thing where you can convert it

versed tundra
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Oh yeah, but that would make the drop rate of corpus higher

sand umbra
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mfw paying 50 bucks to make Corpus Avertor not lol to farm

versed tundra
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convertion is bad

tropic yoke
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Don't do the fargo thing where it changes prefix tho

versed tundra
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reforge cheese

green pumice
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or time travel to nohit items HDfailure

tropic yoke
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GAMRE

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I SAID

west prairie
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a weapon that's crafted from all the other patreon items and a bunch of platinum coins called "pay to win" that deals 9999999999 damage HDfailure

distant gyro
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you can also give the aether's whisper treatment

sand umbra
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a weapon called "pay to win"

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literally explode

tropic yoke
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Meaning you never use it because A.M. Rifle is superior

versed tundra
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Anyway, let's go for the "gime the choice for corpus SUGG"

green pumice
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đź’Ą

sand umbra
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*A.M. Rifle is post-DoG

tropic yoke
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Wait what's aether

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thought it was post

green pumice
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meme weapon

sand umbra
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Aether's Whisper is post-Signut

tropic yoke
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ah

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so...

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Shredder bedder

zenith hazel
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ok so what does this have to do with suggestions?

tropic yoke
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Nothing.

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Absolutely nothing.

zenith hazel
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then why are you still talking about it here?

tropic yoke
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That question has no answer.

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Cya! :Wave:

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FUCK

zenith hazel
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then leave the channel if you have nothing to talk about suggs

tropic yoke
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yw Thomas

distant gyro
sand umbra
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:the_tax:

distant gyro
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have a âś… , you're welcome

tropic yoke
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Wait...
Suggestions don't have to be about the mod...

versed tundra
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they do

distant gyro
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they can be about the server yes

tropic yoke
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XD

versed tundra
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really?

tropic yoke
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RIP Lulink

distant gyro
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or even the merchandise HDfailure

queen delta
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Yeah

versed tundra
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isn't there another channel for that?

queen delta
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No?

distant gyro
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what other channel would there be

tropic yoke
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suggestions

distant gyro
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there is only one suggestions

versed tundra
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#discord-suggestions ?

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What, you don't have access to it yet?

tropic yoke
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Suggest that the channel be added tho...

distant gyro
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server suggestions are too rare to exist

tropic yoke
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You must use suggestions

zenith hazel
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unnecessary

versed tundra
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I'm just kidding

tropic yoke
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I'm gonna suggest that the voice chat channels allow images to be posted.

distant gyro
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you get a server suggestion like every 200 mod suggestions

zenith hazel
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no

tropic yoke
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y not

versed tundra
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it's impossible

tropic yoke
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damn

zenith hazel
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because people will spam bullshit there, it’s inevitable

distant gyro
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doesn't vc already have image perms

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oh wait

tropic yoke
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no?

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lmao

queen delta
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People are more likely to turn off their brains in the middle of a VC

versed tundra
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voice channels are for voice

zenith hazel
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there’s a reason the general channels don’t have image perms

distant gyro
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I assumed it's gen talk and gen media only because those are what the people talk about CompleteFailure

tropic yoke
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Rename the VOICE CHAT category to "The Slums"

zenith hazel
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no

tropic yoke
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ok

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I have a super special suggestion that I must save.

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Hnnng

zenith hazel
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also, please cut it with the passive-aggressive attitude, some of the moderators are getting annoyed.

tropic yoke
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What?

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Allow palm trees to spawn on sulphurous sand.

hallow hatch
versed tundra
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Instead of picking a class at random when droping Corpus Avertor, let the player chose either version
This item is a 5% chance in expert+ on ravager, except it's actually 2.5% of obtaining each class version (melee or rogue).
Rather than having a 2.5% chance of getting a false hope instead of the perfect item for your build, the bag could have a 2.5% chance of giving you a special crafting material instead.
That material could be used to craft either of the two version, with no way to change later, making each version just as rare (2.5%), but without false hopes or dropping the wrong one thrice in a row.
Note that it's like if the version you do not desire is removed from the drop table, so the average value of a bag decreased very slightly.

tropic yoke
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OH

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Big

hallow hatch
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Good idea

stone gate
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Am I allowed to make a wiki suggestion or should that be in a different channel?

versed tundra
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I kinda want palm trees on sulphurous sand to look different though

hallow hatch
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Corpus is such a grind on its own, I dig it

tropic yoke
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There's just one suggestion channel.

distant gyro
versed tundra
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anyway, anyone see what I should improve about my sugg?

hallow hatch
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It’s solid

versed tundra
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you can make a wiki sugg ON THE WIKI

zenith hazel
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gave you wiki contrib because I can

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there, make a suggestion about the wiki there

hallow hatch
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Corpus suggestion is god tier

versed tundra
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why?

hallow hatch
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It’s such a grind on its own

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And it’s awful when you get the wrong class

versed tundra
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I know, right? my sugg doesn't increase the chance to get the right one

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it's just an "awful feeling" prevention measure

hallow hatch
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I don’t know if it’s allowed though

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Since there’s a rule against changing donor items

versed tundra
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but when you don't see the values chosen at random, you don't see each time you got the RNG one digit below what you needed

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When you drop the wrong one it REALLY feels like you were JUST about to get it

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Yeah, I don't know if it can pass, but my defense is that I don't want to change the item, just alter the way you obtain it in a slight way that doesn't mechanically change anything, but improves the game's feel (IMO)

hollow shell
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@elfin swift That's a somewhat specific situation

frail mantle
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combining lore items meme

hollow shell
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(I think that's just unfortunate wording on his part)

teal ibex
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additionally, unless you're combining a single lore item, this infringes on one of the rules

hollow shell
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He just wants a lore item that increases aggro

teal ibex
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being that you cannot combine suggestions

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i'm tired and meant lore items

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you can't combine those. hecticSip

elfin swift
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Yeah, but I didn;t want to make it super long. I thought I'd provide an example of something that's prolly happened to many of us

frail mantle
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ah

elfin swift
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Not a lore item, just similar in the way it gives the effect while in your inventory

hollow shell
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hrm

elfin swift
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or perhaps even a potion to do so

hollow shell
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Still not the best wording for that

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maybe a potion

elfin swift
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maybe a potion would be better

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I'll change it to that

hollow shell
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Actually

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Where are you in the game?

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If you're anywhere past Providence, you can use Elysian Guard to draw away aggro

elfin swift
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I'm in pre hardmode

hollow shell
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lol

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Does melee armor even have aggro in pre-hardmode?

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I dont think it does

elfin swift
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yeah man just killed Desert scourge

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Yeah but whoever has more defense

hollow shell
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Yeah it uhh
doesn't

elfin swift
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and I'm summoner

hollow shell
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Aight I see you removed that whole situation

elfin swift
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I thought so anyways, since no matter the circumstance a summoned boss always attacks my friend first

hollow shell
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I spose the suggestion is fine now

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Has some utility.

elfin swift
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I mostly want it since it's a lot easier to do bosses when you know where they will be

versed tundra
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You can use the invisibility potions IIRC

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Just don't get hit

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(which shouldn't be the problem if you aren't focused)

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@elfin swift

ashen warren
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“Just dont get hit”

elfin swift
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Yeah but

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You also can't see yourself

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So it's a lot harder to not get hit

versed tundra
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put a mark on the middle of your screen

fervent citrus
ashen warren
fervent citrus
tepid root
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for a second there i read that as storm weaver dropping cosmolight

ashen warren
fervent citrus
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that would be fun smugyon

small talon
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So you want them to be the same but also want them to be different?

zealous ridge
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well, first off some of your examples are notable for already having that kind of balance applied

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gold and platinum, for instance, give mining speed boosts

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and gold has a higher mining boost than platinum, balancing out platinum's higher defense

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the hm ores suffer from that problem a bit more, they really dont have any stat shifts

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but i consider that a matter of working with what you have, even if it isn't ideal

royal cedar
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Also, you can fish to get the other bars from crates. I realise it's kinda slow, but it's better than nothing

gusty geode
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You can fish to get Sailfish Boots but the Hermes Boots recipe still exists

lost agate
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Ah yes, lemme go get 20 silver, buy a bug net, get enough bait so i dont run out if my luck is shitty and hopefully not die in the way to the ocean

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All of that for a pair of boots

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And you can get boots even without fishing so idk where youre going with that

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If its just random bashing then ech

gusty geode
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Point I was making is that there was still a way to get some kinda fast boots if worldgen RNG failed you
But an easier way was added anyway

frosty dagger
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Sugg idea: make it possible to summon a bunch of Sureme Calamitas with cheat sheet/heros mod

This is a sand ox game so you should be able to mess around and do awesome stuff like this

lost agate
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Sailfish boots also rely on luck

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So uh

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And even fargos mod has some sort of boot recipe because of how painful it can be to get some if your luck is bad

wide flicker
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So correct me if I am wrong, but doesn't the limit to only summon one Scal exist as idiot proofing, so someone doesn't accidentally summon more that one during the fight?

frosty dagger
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IDK, I tried to do it, because you should see what happened when Hectque did and my computer struggles to procces one, I have never clicked on the eye twice in a fight of my roughly 1000 times and no other boss has this feature so I doubt it

lost agate
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No if you wanna keep people from messing up and not spawn two you would just make the summoner unusable if a scal is alive

swift bison
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i think it's actually a bug with SCal spawning code

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relating to arena generation iirc

hollow saffron
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yeah imagine spawning 100 scal's but the arena is randomly placed within 100 blocks of you

teal ibex
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my example of multiple scal's should not be used

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i was playing with randomizer, which janks up even a single scal

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that being said i still agree with the suggestion

frosty dagger
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I know, that video was awesome btw

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So cursed

teal ibex
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extremely so

autumn swallow
#

Before i post in the suggestion channel i would like to hear some feedback on the idea.

I always found the Rouge stealth bonus a bit underwhelming and to be honest, i dont quite see the use in it, bosses are by far the hardest part of Calamity and from my understanding stealth isnt really intended to be used multiple times for the same boss.

I would love if the Rouge class became a much more high risk high reward type of class, centred around dodging at the cost of reduced defence and damage (If you dont take advantage of your dodges)

So my idea is, replace the stealth armour bonus with a similar dodge to the counter scarf. If you dodge an attack successfully you get damage related bonuses, for most early game rouge armors you could do simple flat damage increses.
But for late game ones you could do something similar to the mage armours where you get special effects (Maybe shoot an aditional Projectile or add an explosive effect to your weapon).

The Bonus would for example last 15 seconds while the dodge is on a 10 second timer, so you always have the option to refresh it (Maybe add a slight indication for when your dodge if up again)

zealous ridge
#

hmm

#

well, theres a lot to consider for such a big shift

#

first and foremost, what would happen to literally all the work involved with stealth strikes? just throw it away?

ashen warren
#

What if stealth strikes became buffed counterattacks for successful dodges?

autumn swallow
#

Maybe keep that aspect ? I like stealth for everything other than bosses, playing rouge feels like i just dont have a set bonus against late game bbosses

ashen warren
#

Similar to the way Striking Moment works

autumn swallow
#

Maybe yeah, so when you dodge you automatically gain stealth back up

west prairie
#

I could see there being an accessory that gives you a few points of stealth for successful dodges, but reworking the entire mechanic would be an undertaking

zealous ridge
#

yeah, it would be a lot of work

#

and, i think your idea has merit

west prairie
#

both codewise and in terms of rebalancing the mechanic

zealous ridge
#

but actually, that aspect of rogue, with the whole dodging thing, is being worked on

autumn swallow
#

Wait really ?

zealous ridge
#

sand cloak? spectral veil? plagued fuel pack? all mobility accessories that use stealth

#

sand cloak more of a defensive one, but still

#

its being helped

#

and that update is comin out very soon, so stay tuned

#

you may see your concerns appealed to

autumn swallow
#

And i know it would take alllot of work, but if the idea is well recived it maybe could be worked on ? I dont know, i just wanted to throw it out there

west prairie
#

"Stand still during the crazy projectile-filled boss fight where you are being relentlessly pursued" was admittedly not the greatest concept

autumn swallow
#

Yeeeeah, i like it for normal enemies or mini bosses where the first strike actually does like 20%

zealous ridge
#

yeah fair enough

autumn swallow
#

but against bosses it does like..idk 1-2% ?

zealous ridge
#

but i think that aspect can stay... i dont think it needs to be changed, i think there just needs to be more ways to build stealth that arent just stand still or wait for waaay too long

autumn swallow
#

While you have set bonuses for summoner where you literally become a summoner overloard without even casting summons

west prairie
#

the math on whether not attacking or moving will return greater dps than moving and attacking is something that has to be taken into account

zealous ridge
#

yeah

#

really its only post-ml that stealth strikes even become a postive dps shift

#

with better stealth gaining methods and better strikes in general

autumn swallow
#

With more support for stealth i could see it becoming a very fun mechanic

zealous ridge
#

ye i agree

#

like uh, there was this one idea i had

autumn swallow
#

But i wasnt aware of the support they were going to add, so ill hold off on my suggestion for a bit and see what they do with stealth

zealous ridge
#

where there was a sort of placeable/temporary aspect to generating stealth where you could like summon a field of darkness to generate stealth very quickly at the cost of waiting on a cooldown or smth

#

like an inky candle that created a field of ink that you could stand in to build stealth, but the candle is snuffed out for a few seconds after you use a stealth strike near it

autumn swallow
#

Maybe something like this, but it would have to be scaled for late game armos, the time Slime god for example gives you is very diffrent from something like Yharon

zealous ridge
#

yeah agreed

#

i was thinking inky candle would be around post-plant when you enter the dungeon again

#

or abyss

autumn swallow
#

Something around there sounds good, so at the same time you would get other strong armor bonuses like Beetle or Spectre armor

ashen warren
#

The main thing is, the damage gained from the stealth strike should be greater the damage not dealt while the stealth generates, because unless it automatically fills stealth you would have to not attack for an amount of time to use it.

autumn swallow
#

Yeah, but that again would make it extremly strong against mini bosses

#

Or stronger normal enemies

#

So either something that takes prep time (Like the inky candle idea) or building up stealth with dodges, so you could keep it at its current level but give you ways to refresh the set bonus when fighting against bosses

ashen warren
#

Perhaps the dodge could be independent, like an accessory whose dodge grants a buff that makes the next stealth strike cost 0 stealth, or something of that nature

autumn swallow
#

Maybe that

#

And maybe implement it with Black Nanotech

#

Otherwise that iteam is already pretty good

#

Btw, off topic from that, i know weapons suggestions arent really allowed, but its a bit sad that supreme Calamitas has weapons for every class but Summoner

ashen warren
#

That’s only because all endgame weapons are patron weapons

autumn swallow
#

Poor summoner weapons :c

ashen warren
#

Patrons must not like endgame summoner

cobalt rose
#

post scal is dev weapons, nott donators

frail mantle
#

actually i think Shadowspec tier is the only place where only devs can get dedicated items

ashen warren
#

Oh right

#

That’s what I meant

frail mantle
#

iirc a dev summon weapon is planned but noone has bothered to code it in yet

autumn swallow
#

I mean summoner is the only class that has the exact same weapon choices for Yharon and Bossrush

lost agate
#

are u sure about that

autumn swallow
#

I would love that

frail mantle
#

Cosmic Immaterializer is post-Yharon

radiant meadow
#

coming soon™️

autumn swallow
#

I kinda forgot that it was post Yharon :^ Sorry

frail mantle
autumn swallow
#

still not post calamity tho

cobalt rose
#

i wouldn't be suprised if we ever get a "supreme" upgrade to entropy's vigil

radiant meadow
#

or you could wait like 3 days

frail mantle
#

byeah the only thing summoners get post SCal is Shadowspec Armor

autumn swallow
#

If there will be one then i can die in peace

#

I will still use at least one drgon boi

#

They are adorable and i love them

#

Even if they look like little chickens

lost agate
hallow kraken
#

On today’s episode of ah who cares about the intro just get to the sug already: Remove DoG’s ability to inflict darkness, or replace it with a debuff similar to darkness, but much more potent.

Darkness does barely anything during the fight against DoG. Everything is lit up and you’ll most likely rely on the map to know where he is. I don’t even think the darkness effect is noticeable during the fight. Because of the above, darkness might as well be replaced with a debuff that does nothing with the name of “Hope you didn’t need that one buff slot bud” and it would practically have the same effect. An alternative solution would be to create a debuff similar to darkness, but designed to obscure your vision for specifically DoG. That would produce a more punishing result of getting hit, causing the player to actually having obscured vision.

radiant meadow
#

so inflict Blackout?

gusty geode
#

I was gonna suggest Obstructed

radiant meadow
#

obstructed would just be obnoxious

zealous ridge
#

well i mean

#

its not like either darkness or frostburn particularly matter

#

actually wait

#

they might

#

because elysian doesnt give immunity to most debuffs like asgards right?

tired haven
#

Blackout likely won't be effective enough, while obstructed is too effective

radiant meadow
#

elysian doesn't give immunity to any debuffs except burning

#

but next update, it gives holy flames immunity

tired haven
#

Frostburn matters because it's dot

radiant meadow
#

asgard's gives immunity to darkness and frostburn

zealous ridge
#

i thought asgards grant iminity to dtha

#

yeah

#

but, you may not be using asgard always

tired haven
#

using two shields isn't that optimal so the intent is reached

zealous ridge
#

yeah

#

i mean, i dont even see darkness as a particularly thematically fitting debuff anyways

#

like, was there any particular reason for him to inflict darkness and frostburn?

#

i presume theyre artifacts from a time before even godslayer inferno

#

also, uh, doesnt DoG inflict whispering death?

hallow kraken
#

Oh yeah, and I was also thinking of:

#

And for the second episode of “more debuff does not mean more cool”, a sug very similar to above, but slightly more controversial: Remove DoG’s ability to inflict frostburn.

Why inflict two DoT debuffs? Frostburn doesn’t do much when compared with his older brother, Godslayer Inferno. What does DoG have to do with frostburn anyways? The coldness of outer space? If that’s so, why can frostburn also be inflicted by an arrow shot by a wooden bow set on fire with ice? It’s just an excuse to take up a buff slot.

zealous ridge
#

the intros arent really nessecary

hallow kraken
#

false

zealous ridge
#

i know its a common thing, but i dont like them

#

i guess you can keep it if you want

#

suppose its just a personal thing

tired haven
#

@ thomas please copyright intros k thx bye

zealous ridge
#

yeah he started that didnt he

#

well, okay

potent veldt
#

I legitimately forgot that DoG even inflicts darkness

tired haven
#

^ ngl

hollow shell
#

Another very useful debuff infliction

#

yknow
just in case you're not wearing any of the Ankh Shield upgrades
He will very very slightly inconvenience you after dealing 300 damage

zealous ridge
#

also i think wiki outdated

#

he inflicts whispering death too, i dont think it listed

hollow shell
#

It's listed in the Behavior section

radiant meadow
#

it's written in the text

#

because the infobox cannot fit 4 debuffs

hollow shell
#

because he inflicts too many debuffs to fit in the box

zealous ridge
#

ah i see

#

good to know lol

hollow shell
#

two of which
may I add
are Frostburn and Darkness

zealous ridge
#

soryr

radiant meadow
#

frostburn can be done away with probably since gsi does the same thing but better

hollow shell
#

Yes

#

And just make Whispering Death reduce your vision, like Plague does

#

or yknow

#

just

#

not do that

#

because why

zealous ridge
#

ye

radiant meadow
#

because the toxins cloud your vision

#

and when you get closer to death, you start to black out

zealous ridge
#

like i feel like its the pre godslayer debuffs

radiant meadow
#

@neon basin

small talon
#

next update

radiant meadow
hollow shell
#

Already happening

radiant meadow
#

and wait like 3 days

zealous ridge
#

awesome

neon basin
#

What?

radiant meadow
#

before I explode and murder someone

neon basin
#

...

radiant meadow
#

(already happening. I did it like a month ago)

zealous ridge
#

yeah check changelogs, theyre adding compatibilty

#

and, just gonna say

#

we're gonna have suggestions for that till the updates actually in at this point

radiant meadow
#

number one reason I can't wait for the update to come out tbh ngl

zealous ridge
#

well yeah youve probably seen the items already

radiant meadow
#

that is true

#

because I made half of them

zealous ridge
#

yes

#

amazing

#

you do the lords work ben

#

also, uh quick question

#

is this channel fine to post ideas that you wont suggest because it breaks a rule or somthing, but theyre for the calamity mod? just wondering because ive been working on a big post-ml armor thing

hollow shell
#

No

zealous ridge
#

alright

#

nice

hollow shell
#

There's no point

zealous ridge
#

yeah fair enough

hollow shell
#

[obligatory crag rework ping]

keen geyser
#

heh

toxic kettle
#

What kind of screen resolution do you have where the entire Crag fits on the screen taxevasion

prime elbow
#

1920x1080

#

Most likely a small crag, but still.

hollow shell
#

Crag rework is comin in the future and it'll be made much bigger

#

We could increase its size between now and then
but
it's comin eventually no matter what

prime elbow
#

yay

#

also, time to make as many suggestions about the crag as possible before the rework

hearty yew
#

I think that's as succinct as I can get it.

#

If anyone has any reason why this shouldn't be done please @ me here

hollow shell
#

It's possible to add a right-click to a vanilla item?

hearty yew
#

Yes

swift bison
#

Yes

#

sniped

hollow shell
#

cool

void kelp
#

does the autofire have better or worse dps on average ?

hearty yew
#

Worse because it's -25% damage so perfect clicking will be noticeably better

karmic stone
#

Why not let people break their mouse/fingers if they want to?
True, but still, die.

hearty yew
#

It shoots at perfect speed though

hollow shell
#

I definitely prefer having some weapons have no autoswing but better DPS if optimal

#

There's fuckin plenty of weapons with autoswing already

hearty yew
#

Basically epsilon and I got to wof in our pt and I missed being able to spam my mouse button and feel like I was accomplishing something

#

I'm one of the weird people who actually likes clicking

tired haven
#

Basically it depends on your trigger finger but I can assure that average player will get similar results with and without auto in that scenario
But yes, if that can be coded as alt fire, that will be perfect

void kelp
#

aah

zealous ridge
#

the feel of the blaster is a bit lacking now, it feels a lot more brainless

hearty yew
#

^ On average, imprecise clicking leads to -16 to -18% DPS.

safe sail
#

dev making a suggestion

woeful ginkgo
#

uh my last suggestion has already reached 90 stars but it hasn't been delivered yet I assume I have to wait?

safe sail
zealous ridge
#

yeh shadow, wait it out

hollow shell
#

Yeah just have patience Shadow

hearty yew
#

So the average bonus will be like... +7% from trying to manually click

woeful ginkgo
#

aight thanks for letting me know

hearty yew
#

@tired haven is that name considered vulgar and grounds for change

tired haven
#

I wondered the same, already asked in mod

#

Probably yes tbh

hollow shell
#

Ah actually Shadow
your suggestion was bluechecked, so there won't be an indication once it's "delivered"

woeful ginkgo
#

so what happened then?

safe sail
#

ight

hollow shell
#

It did the thing. It do. It worked

safe sail
#

fixed it

hollow shell
#

Original suggestion has been marked as Many Have Suggested

woeful ginkgo
#

oh it's the original one aight I see

radiant meadow
#

now time to not do it

prime elbow
#

What if instead of making alt-fire be autofire it was a toggle between semi-auto and auto? This could also be used to give some weapons more than 2 firing modes. 2 modes is normally enough, but maybe it could be used to allow firestorm cannon to shoot flares like a normal flare gun.

radiant meadow
#

and how would you toggle it?

prime elbow
#

right click

#

basically change secondary fire to toggle fire modes

radiant meadow
#

perhaps

hollow shell
#

If that's possible, that'd be nice for Crystyl Crusher

radiant meadow
#

but I don't think it's necessary

hollow shell
#

cuz the planned effect would require a "channeling" effect
which isn't possible to bind to right-click

radiant meadow
#

although

#

people would probably right click on accident

#

and destroy their base anyways

hollow shell
#

Nah

prime elbow
#

give it sound effect

radiant meadow
#

not realizing that right click would switch modes

hollow shell
#

the whole deal was that it'd have several seconds of charge up with a loud and noticable sound effect

radiant meadow
#

yes, but you can't have a charge up with the switching modes thing

hollow shell
#

Yeah that was the issue

#

well

#

it was the issue with binding the effect to right-click directly

prime elbow
#

just sound effect

hearty yew
#

Right click to activate Ultrakill mode.

hollow shell
#

If right-click could be used to change the function of left-click, would it be possible?

hearty yew
#

This requires charging and can't be used by accident

radiant meadow
#

you can do that I think

#

but I don't think making right click change crusher's function is going to prevent base deletion

hollow shell
#

It'd be way better than current

#

Having it be instantaneous and on the same button as interacting with chests and NPCs and doors

radiant meadow
#

If anything, someone might right click and then not be able to figure out how to stop the destructive madness

hollow shell
#

Let go of left click.

prime elbow
#

the description could change

hollow shell
#

Yeah obviously it'd be in the tooltip

radiant meadow
#

I am unsure of some people's reading capabilities, but I also think people will still have some issues

hollow shell
#

Sure if they're frickin stupid

#

Currently people are destroying their base unintentionally

#

because it's instant and bound to the same button as opening chests, talking to NPCs, and opening doors

prime elbow
#

reading is for literate people

west prairie
#

yeah, any sort of instant destructive effect that only takes a single input that is used very commonly shouldnt exist in the form it does

radiant meadow
#

actually, I'm not sure how well it would work

#

since one function does not shoot anything and one does

west prairie
#

i say right click charge

hollow shell
#

Right click charge is not possible

#

because Terraria spaghetti.

#

Having right click be a mode change for left click may be possible

west prairie
#

... oh that is some bullshit right there. fucking redcode, man.

hollow shell
#

yep

radiant meadow
#

the example I was thinking of has a shoot method on all modes whereas crusher would only have it on one

prime elbow
#

this is why we need to port the game to fortran

#

that will get rid of the spaghetti

hollow shell
#

indeed
port it to binary

radiant meadow
#

if the game thinks that crusher has a shoot function still on the normal function, crusher won't be able to mine

hollow shell
#

hm

ashen warren
#

Yet I thought the Crusher dug fast enough as it was.

open sphinx
#

remembering another thing to suggest

hearty yew
#

C# is perfectly functional as a language, it's amazing actually. What I want to do is IL edit (or use TML) to allow right click charges

hollow shell
#

@open sphinx May wanna say "tooltip" in your main line

#

kinda confusing when you read it as actually meaning the mana cost change itself

#

@rain estuary You do

#

You drown really really fast

zealous ridge
#

yeah its near instant

open sphinx
#

ok

zealous ridge
#

if you dont have sufficient gear

radiant meadow
#

we don't need to confine exactly to the physics of the real world

rain estuary
#

ech

hollow shell
#

I'd say we probably are

#

Actually, you're right

You can be at the bottom of the Abyss for 2 seconds without dying.
In real life, you'd be dead in a millisecond.

#

Big difference

toxic kettle
#

Layer 4 didn't damage me too fast without the suit

hollow shell
#

I assume you were still wearing Abyssal Diving Gear and whatnot?

toxic kettle
#

nope

hollow shell
#

(the helmet that is)

toxic kettle
#

Aquatic Emblem, Gills Potion and Victide armor iirc

hollow shell
#

That's still a fair amount of resistance, yeah

radiant meadow
#

there's also no real need to instakill the player

#

for what? Terminus?

#

which has no loot mind you

rain estuary
#

rock

tired haven
#

What can be done is damage being proportional to breath loss ig
(but it may be already a thing)

rain estuary
#

I can reword it if necessary

sand umbra
#

just saw the sugg about Pheonix Blaster and Venus Magnum

woeful ginkgo
#

You could punish the player more for going into the forth layer of the abyss without proper gears but insta-kill will ended up being as an unenjoyable experience.

sand umbra
#

and I wholeheartedly agree

hollow shell
#

m, Layer 4 already does hurt a lot if you don't prep for it
and there's nothing down there for you to get if you go there early. Nothing

sand umbra
#

honestly I feel like the non-autofire but high damage of weapons such as the Pheonix Blaster and Venus Magnum is part of their identity

hollow shell
#

Ye

sand umbra
#

without it, Pheonix Blaster doesn't really feel any different from other guns and Venus Magnum's low use time makes it just a better Uzi

tired haven
#

I mean
If the player goes there post-polter (because that's the only logical tier to go here), and they don't have diving gear, then it's the worthy risk but also an alternate strategy
Artificially punishing for no key item is too much in that case

sand umbra
#

(I kinda wanna bring up Handgun as well but I don't know if that actually gets touched or not)

woeful ginkgo
#

Venus is more accurate than uzi tho

sand umbra
#

yes

#

that is part of why it is better

radiant meadow
#

handgun isn't touched

sand umbra
#

alrighty

radiant meadow
#

because phoenix blaster exists

sand umbra
#

pfffff

radiant meadow
#

and is superior in every way

sand umbra
#

meme

#

top kek

tired haven
#

(besides, trying to bring up mariana trench when the terrarian can heal the shot in the head near campfire in 30 seconds is rather courageous)

radiant meadow
#

also, venus magnum should be better than Uzi

rain estuary
#

Better question:
Why is Terminus in the chest at the bottom?
Yharon drops it, why do we need to waste the possibility of a really good weapon or accessory with a boss rush summoner dropped by the semifinal boss?

hollow shell
#

Lore

#

Yharon only drops it so it's renewable.

#

or rather

rain estuary
hollow shell
#

so you aren't screwed if you lose it

radiant meadow
#

in case abyss generation is fucked up

hollow shell
#

yeah

ashen warren
#

In between suggestions, obligatory thanks to Fab for the latest change. Didn’t know where to post it so

gusty grail
#

with raise melee speed i think it should be a softcap since melee speed is normally op

#

@hard crescent

hard crescent
#

it could be either

gusty grail
#

i prefer soft cap like everything else over a hard cap

#

that way we can still get ludicrous melee speed with cheat mods but wont become op normally

hard crescent
#

its not that busted, if you dedicate your whole build to boost a single stat and it ends up being good thats fine by me

gusty grail
#

it makes true melee op

hard crescent
#

hard disagree

gusty grail
#

in pre moonlord at least

#

well almost viable is pretty op for true melee

hard crescent
#

i dont see why

potent veldt
#

That has some hard meme vibes

#

Not sure if that should be removed or not

hard crescent
#

i get its a challenge, but it doesnt need to be arbitrarily difficult

potent veldt
#

@slender current Are you memeing, or nah

gusty grail
#

maybe edit the suggest to include "or alternatively change it too a soft cap"

slender current
#

i think it would be cool to have it as an easter egg

potent veldt
#

Also, bruh, the goal for post-scal is Boss Rush

#

And if killing 50+ Super Dummies is supposed to be an easter egg, it's perhaps the most unnecessary easter egg possible

gusty grail
#

actually i agree on having it as an easter egg for killing one

potent veldt
#

For killing one, maybe

gusty grail
#

50 no

zealous ridge
#

it kind of memey

#

but i like it

#

oddly enough

hard crescent
#

its not hurting anyone by being there, a mod can delete if they want

potent veldt
#

I like the idea of killing one causing a easter egg

#

But banners are 50 each

gusty grail
#

it is memey but im taking it as if it was an actual suggestion

slender current
#

yeah maybe 1 is good

hollow idol
#

you get another super dummy if you kill one

slender current
#

like the bone key

potent veldt
#

That is not the point at all

gusty grail
#

alternate way of getting lul

worthy fiber
#

Would be funny igs

#

The banner thing

#

Even if it probably isn't possible in vanilla-calamity

hollow idol
#

hydra can do it

slender current
#

or you can add a drop to it

#

like a pet

hollow idol
#

dummy pet

worthy fiber
#

Nah the banner's fine

potent veldt
#

Make it just drop a normal dummy

#

To insult you

slender current
#

may be a vanity

potent veldt
#

Nice sugg, btw, whoever that was

slender current
#

dummy vanity

karmic stone
#

Ah yes

sleek wadi
#

Beat the super out of it

karmic stone
#

/

potent veldt
#

Put that back in that suggestion channel so I can star it boi

indigo fog
#

how would you even obtain a super dummy banner

#

i'm pretty sure Hydra is the only weapon that can kill it

#

and you won't have enough ammo to kill it 50 times

hard crescent
#

how much health we talking

#

ive gotten its health to "0" on display but it just insta healed iirc

#

pretty sure anyway

slender current
#

i inficted it with venom and it stopped regenarating

indigo fog
#

It can heal

hard crescent
#

but looking at the wiki theres no way

indigo fog
#

it's on the tooltip

hollow idol
#

I killed it with Hydra

sand umbra
#

a Super Dummy cannot die if it is afflicted with any debuffs at all when it hits 0

hard crescent
#

oh really

slender current
#

i literrally did it last miniutes

indigo fog
#

Hydra is the only weapon that is fast enough to kill it

hard crescent
#

i cant remember what i was using that gave it a debuff

hollow idol
#

still could be an easter egg for using it

#

or if you have a mod that adds ungodly strong weapons

indigo fog
#

A Super Dummy banner serves no purpose because your DPS on the dummy would change and be completely different

#

making the super dummy useless

worthy fiber
#

oh yeah that exists

slender current
#

so just make a trophy lol

dense ferry
#

Killing Super Dummy is easy lol

#

I killed one under two minutes

#

With Apotheosis or Earth, at least

indigo fog
#

there's still no purpose in a super dummy trophy existing

hard crescent
#

its just a small easter egg, thats all

indigo fog
#

still pretty pointless

hard crescent
#

i dont think its intended to have a purpose

#

dont you get a useless item for beating boss rush

#

le funny rock or some shit

worthy fiber
#

This is pretty much a meme suggestion

indigo fog
#

that's what i was thinking

hard crescent
#

its a step up from that imo

#

barely

worthy fiber
#

It's funnier than the others we usually get

indigo fog
#

it serves no actual gameplay change

worthy fiber
#

which isn't much

sand umbra
#

fun fact: with the right gear, I'm mildly certain Scarlet Devil can actually do enough DPS to fuck a Super Dummy

#

legitimately

#

I'd have to test again

hard crescent
#

yes

#

it can

#

thats what i used

#

but i think it gives a debuff or something

sand umbra
#

nope

hard crescent
#

oh

#

well idk what i did but i certainly used that

sand umbra
#

Scarlet gives no debuffs whatsoever

hard crescent
#

i might of had a summon active or something

#

but it can absolutely do enough dps, it just takes a while

dense ferry
#

Earth and Apotheosis kill Super Dummy easy too

#

I did it in less than two minutes

indigo fog
#

Super dummy isn't hard to kill post-Scal

dense ferry
#

Yeah

#

Pretty much everything or have too much DPS or too much damage

gusty geode
#

A reward for doing something you're not supposed to do seems like a nice idea imo
Pointless or not
Bone Key or whatever is pointless but people still go after that

indigo fog
#

Dungeon Guardian is a challenge

#

Super Dummy isnt

dense ferry
#

I thing it would be cool

#

It could be a joke like item

#

Like April Fools Terrarian

gusty geode
#

Well
If you're looking for a practical purpose

#

It's a bit of a stretch but you could use that to compare dps against enemies when you have their banner vs when you don't

slender current
#

insert the purpose of the rock in boss rush

dense ferry
#

I think may being a trophy or wathever

slender current
#

like no boss trophy have a purpose

ashen warren
#

Could be used for something in the future

dense ferry
#

If Fab raised Super Dummy life to 64-Bit Integer Limit we could continue talking HyperFailure

#

More than a Quintillion health lol

indigo fog
#

I'm not completely against implementing pointless items, but the Rock and Bone Key work because you're given a useless item for doing something actually challenging.

#

Killing the super dummy isn't a challenge

dense ferry
#

Give Super Dummy SCal AI lol

#

Honestly, killing one may be easy

#

But 50 can be tedious

#

Like doing DG

#

It's Just shooting and flying for like, 10 minutes

indigo fog
#

Killing 50 isn't challenging. it just takes long

dense ferry
#

Same with Dungeon Guardian, imo

indigo fog
#

DG is more of a challenge in vanilla, rather than in Calamity

#

In calamity you get post-ML mobility and weapons, which makes it not challenging

gusty geode
#

So I'm told weapons as early as post-DoG can 1 or 2-shot it

indigo fog
#

the super dummy?

gusty geode
#

No the DG

distant gyro
#

scarlet devil with imbued ichor

tired haven
#

Or you just stack 50 super dummies together and use celestus (in hopes it doesn't crash your game) and get job done in like, 10 seconds

dense ferry
#

IQ 140

distant gyro
#

or marked magnum + sd

loud steeple
#

Bit late to the party of but gold came before plat @ashen warren

#

Might Wana edit your suggestion

sand umbra
#

you forget, Crab
Celestus inflicts debuffs

#

if a weapon inflicts debuffs it is inherently unable to kill a Super Dummy

sand umbra
#

what the fuck is a Nebula Floater again

teal ibex
sand umbra
#

.

#

oh

teal ibex
#

this demon

sand umbra
#

oh

#

those absolute motherfuckers

#

yep, you're getting a star from me

toxic aurora
#

oh tthat anoying briain

teal ibex
#

they honestly contend with ice golem for worst enemy in the game

sand umbra
#

fuck these things

lost agate
#

(reminder killing a super dummy isnt hard at all)

teal ibex
#

@hollow shell should i post a follow-up image since peeps probably don't know it by name or nah? i know that'd screw with stars and junk

toxic aurora
#

ngl

#

those brains blow ass

tepid root
#

oh god those telefragging fuckers

toxic aurora
#

they are by far the most anoying pillar enemy

tepid root
#

i hate them

sand umbra
#

literally worse than Crawlitpedes

tepid root
#

worst enemy in the fucking game

teal ibex
#

2nd worst

sand umbra
#

I didn't know being worse than Crawltipedes was possible but here we are

teal ibex
#

đź‘€

lost agate
#

You can put a super dummy, right click, and its dead so uuuuuuuuuh

#

Also yeah those enemies are annoying

tepid root
#

i don't find ice golem too bad, even if it sometimes spawns every 2 seconds for some reason when i dont want it to which is ????

sand umbra
#

daily reminder that Ice Golems in Rev+ are guaranteed a Glacial State proc

toxic aurora
#

just give me the dam ice feather and get out of there

sand umbra
#

same as Destroyer's frost lasers

tepid root
#

hol up what why and BrimFace

sand umbra
#

I went over this back with the Glacial State rework sugg

toxic aurora
#

ono glacial state bad

sand umbra
#

have fun getting combo frozen

cosmic musk
#

nebula enemies suck

sand umbra
#

and then Frozen can proc on top of Glacial State, so it's like
if you could somehow move before, you certainly can't now

hollow shell
#

You could edit in the URL of the image you posted, Hec

toxic aurora
#

eyezor's kinda blow ass in the buffed solar eclipse too

teal ibex
#

ty rover, didn't think embed would work LOL

sand umbra
#

literally one of the worst enemies in the game

#

right next to Crawltipedes and Rev+ Ice Golems especially

tropic yoke
#

Holy fuck dude I hate nebula floaters so much
They're a worse version of the dungeon wizards
Hope the nerf gets accepted

sand umbra
#

oh yeah, can we talk about something really quickly

#

there's the Darkness debuff

#

right

tepid root
#

sucklers are cool and dont do anything

#

theyre easy kills for weakening the pillar shield

sand umbra
#

and then there are two bootleg Darknesses that are each inflicted by a whopping one enemy and do a whole lot of nothing different from Darkness itself aside from more intense visibility reduction memes

#

no Darkness isn't a bad debuff

#

Blackout and Obstructed are memes

#

they're basically the same fucking debuff

tired haven
#

Wanna talk about withered armor which is... the same as broken armor iirc but is purely flavor for a single or so enemy?

sand umbra
#

the only difference is that one is inflicted in the Dungeon where it means you can't see that Paladin around the corner who's about to snipe your ass
and the other is inflicted at the Nebula Pillar where everything is about to snipe your ass

#

the Withered debuffs from OOA ain't innocent either

#

Withered Armor is deadass just Broken Armor but cool

tired haven
#

well, tbf, that also means no free immunity to all of them, but heh

sand umbra
#

YEP

#

WITHERED ARMOR IS LITERALLY JUST BROKEN ARMOR

#

except no immunities at all and OOA

tired haven
#

Just so not crafting ankh shield won't be considered a suicide move

sand umbra
#

honestly vanilla's debuffs are wack

tepid root
#

DoTs

dense ferry
#

Holy fuck

#

Please nerf that shit

tired haven
#

Btw I just read the actual floater suggestion and hec is spitting straight fax

dense ferry
#

Worst enemy confirmed

teal ibex
#

delete this enemy hecticPog

dense ferry
#

The unic Pillar I dies to farm fragments pre Providence was the Nebula, because of that shit

#

It gives 200 damage on Death

#

And it teleporting every fucking second don't help

sand umbra
#

time for me to personally rewrite Nebula Floater AI

#

just to kill this shit

dense ferry
#

Let's give SCal it's AI and see what happens

#

Accidentally created the worst torture method of humanity

#

Oh

tired haven
#

The humanity isn't prepared to scal with nebula floater teleports

lost agate
#

I think you misspelled ML

#

Imagine ML tping every time you hit it lmao

dense ferry
#

Oh God

sinful violet
#

It's not the teleporting I hate it's the amount of health they have tbh

dense ferry
#

Let's use Randomizer until we get a SCal with Nebula Floater AI HyperFailure

potent veldt
tired haven
#

well, I imagined like, scal attack patterns combined with floater tps but eh

potent veldt
#

I am more than willing to admit that those fuckers are the worst enemy in the game

dense ferry
#

True

potent veldt
#

Every single class has a horrible time with them

#

Including Summoner, which just shows how garbage they are

dense ferry
#

Yeah, my summons almost never tracked that shit accuratelly

potent veldt
#

Fighting these things is 100 times worse than the old spawnrates of Armored Digger, and I'm a strong advocate for fixing them

hallow hatch
#

Hoes mad

potent veldt
#

I am indeed a hoe

#

And I am indeed mad

hallow hatch
#

Facts

dense ferry
#

That change needs to happen

hallow hatch
#

Yessir

#

They’re awful

dense ferry
#

*Horrible

#

And disgusting

hallow hatch
#

Terrible

#

Clandestine CompleteFailure

glossy falcon
#

Aren't Crawltipedes, the things that fly around in the solar pillar?

hallow hatch
#

Yes

versed mica
#

Yes

#

They don’t Agro unless you fly

hallow hatch
#

Really

fervent zealot
#

someone complaining about nebula floaters and the fact that they're actually worse than crawltipedes genuinely

#

crawltipedes only aggro if you fly

#

nebula floaters are just a blight on this earth

glossy falcon
#

Crawltripedes aren't even the worst solaar enemy IDK why everyone hates them

#

The things that reflect my projectiles are worse

tired haven
#

Maybe because people love flying a lot

hallow hatch
tired haven
#

Can't judge them tho because of all things I hate corites

fervent zealot
#

corites used to be tolerable

#

that all changed when they started being able to charge through walls