#suggestions-discussion
1 messages · Page 778 of 1
The fact that melee variants of rogue weapons exist prove that melee is the worse class in terms of actually being what the name is.
Fuck it.
Melee Reaper.
From what I'm seeing in Discord Search there's some debate wheter to remove specific variants, remove all Rogue variants or all melee variants yadda yadda
I'd advice not suggesting I think
ok
Ambient Abyss Objects.
did anyone ask?
Yeah...
Me.
Wait you have defiled soul?!
What a gamre
Should I suggest that the Sunken Sea be sealed so water doesn't leak out of it, making the entire biome dry?
sunky sea kind of refills its water
and you brought up a 4-month old suggestion because you wanted to show off your sprites?
with eutrophic sand walls
Is there any way to give Cobalt/Mythril and their alts a reason to exist?
Yeah the sand walls spill water
If you break em'
nah the walls, not the blocks
There's sand walls?
... yeah
Wack.
Time to trancend the infinitely variable expanses of my mind... again.
How about making Astrum Aureus drop an Astral Key that unlocks the Astral Chest to make it feel more like the other chests?
pretty sure the idea of an Astral Key for the Astral Chest has been brought up in the past
I thought locked chests were really hard to code
and that's why Abyss/Brimstone crag don't have their own chests
Well, that and there'd be no class for them to fulfill
The code thing is probably right considering what we did instead
We already have a key sprite
(two in fact)
okay so like I wanna agree with you on there being "no class for them to fulfill"
but also there is deadass already a change specifically made to make, amongst other things, both Evil Biome Chests accessible in the same world
...for the express purpose of Scourge of the Cosmos and Empyrean Knives, but that's not the point here
the point is that melee gets two Biome Chest weapons because of a change Calamity already makes
the argument that a class can have only one Biome Chest weapon thus does not hold water given the circumstance
It's solely because vanilla went with evil biomes and melee still got exactly 1 weapon. It's not like "let's spawn all 6 hardmode ores just because there are crates now"
At least that's how I see it
under vanilla circumstances it makes sense because only one evil Biome Chest can spawn per world, and only of the chosen evil biome (or whatever you landed if you let the game flip a coin)
but in Calamity's context, which is arguably the focus here, it's a tricky tightrope to walk because the Evil Islands exist in the first place
and thus, intended in vanilla or not, melee in Calamity effectively gets two Biome Chest weapons unless you have the shittest luck in the universe and your Corruption/Crimson Chest in the Dungeon got ate by Abyss~sama
(which in and of itself is a hell of an edge case, even with how much the Dungeon gets part of it bitten off on worldgen for the Abyss)
so like. you could absolutely have theoretical Brimstone and Abyssal Chests, for example, grant new weapons to classes that already technically get a Biome Chest weapon
it's one of many potential opportunities to expand upon the ideas introduced by these biomes and give them some more connection to the outside world
Wait... Calamity has 3 extra biomes with no keys...
time to pour oil into the fire and say that melee biome things get upgraded into rogue things as well as melee

don't even get me started on that memery 
Let a player who obtains the Corpus Avertor chose the class they want it to be
It can be disheartening, seeing you got the right 0.5% chance item but for the wrong class. Obtaining a special crafting material that can make either of the two versions instead (or having recipes to convert one type to the other and vice-versa) would fix that problem. It isn't necessary with other weapons that exist for the two classes, since crafting leave you the choice to begin with.
Melee variants of rogue weapons shouldn't have existed to begin with
They aren't even melee
melee variants of boomerangs only exist because vanilla devs refuse to acknowledge throwing exists
m
tbh Calamity needs anothre biome with 4 enemies for the sole purpose of having 2 weapons and chests for each chest.
and somehow of all things that's what Calamity decides to stay true to
Is Corpus Avertor even a boomerang?
I never used it
is gud
It hapenned to me and some friends: I played melee and didn't care for a new healing weapon after the vampire knives. One of my friends, who played rogue, wanted the corpus avertor really bad. We farmed a lot... and I got it instead. it was funny, but felt stupid
no, and the issue doesn't only pertain to boomerangs either
I can go on about this for eons but I won't because someone's gonna get angery if I do
lul
One trick about corpus avertor is that it's donator wep, so it most likely won't be changed
It's a throwing dagger that spawns homming healing projectiles
tl;dr a lot of melee variants exist for rogue weapons, even those that by definition should not at all be melee, for reasons nobody can comprehend
everyone's hands are tied, my own included, for Corpus Avertor due to how Patron items work
because vanilla
I understand
wait...
But my change is not about the item itself... it's just to prevent frustration when obtaining one of the two variants...
does that still count?
honestly I wouldn't be opposed
Corpus Avertor is already a bit less than enjoyable to farm as is
Mmm, it does actually count? Because drop rate is one of the specifics of the item itself
Let's ask the patreon guy himself to make the sugg 

inb4 they just want you all to suffer with complex drop rates
Anyway, I'll make the thing vague and give options, in case the patreon wanted each drop to be 0.025
Why does the Corpus Avertor even fucking exist?
good healing item
don't judge
There's more donator items than summon items
Why does the Corpus Avertor even fucking exist?
Patron.
don't patronize the patron

if they want the millionth sword, that needs to be fulfilled upon request
Could've at least been a summon item smh my fuck ing head my head .
that's capitalism
Can donators request changes?
of course
E🅱️ic
any changes made to a donator item has to be made with donator's consent
except** balancing
lmao
cough time bolt
Anyone who requests new summon weps is lynched in the darkest dungeons of dev so you shall mind your speech
a post-polter donator weapon for crowd control
note that 2 things are wrong here, post-polter + crowd control
$50?
yep
Shit dawg I got that on my rn
yea it's dog tier
used to be $20
no longer
tier
Devourer of Good item ideas
I'm a teenager who doesn't know the value of a dollar.
I have a question regarding Corpus avertor
I will single-handedly take down this entire mod with one item.
We may have an answer.


is the drop rate 0.5 per class version or 0.5 to get one, so 0.25 to get each?
it's a 5% drop in Expert+

Wait it's got a fucking melee variant?!
i got my item at the very tail end of the $20 days
however, you then flip a coin for either melee or rogue
I fucking hate melee
good for you
there's exceptions on that item though
see, that's the thing I hate with the drop rates on the wiki, they confuse me
so getting the Corpus Avertor variant you want more accurately is a 2.5% drop
Why is there a dot?
I'd have believed it's 0.5% per type so it's 1% total but eeh no idea
There should be a zero before that
ok
wait what
Slightly redubbed from original post in cd 
[2]Post-Scal
[3]Completely irrelevant topics
[4]Muh cross mod compatibility
[5]Only wants it to flaunt their own ego
[6]Dev item despite doing nothing
[7]Not even creative
[8]What is it? A weapon? Armor? Pet? Projectile? Dust? WHAT?```
so I was right
aren’t .5% and 0.5% kinda the same anyway?
so it is 0.5%?
I was under the impression it was 5%
Don'ts more like
some of them are rules
...
...okay no it's definitely 5%
either that or it seriously doesn't justify its drop rate
Actually it's the first time I see this list and it radiates power
it really radiates power
radiates large amounts of power
wtf does the list relate to?!
It gets even better once you realise that each point likely had a precedent
oop, yeah it's 5%
That dot is wiki formatting issue
I must know
cuz of the underline
patron items iirc
Rules for Catreon items?
okay so I'm not on fucking shrooms then
it's a dotted underline
yes, there are rules for patron items
it will only be a decimal IFF there is a 0.x
the wiki format kinda suck tbh
wait what?
eg. halinut cannon
Rate 5 please we're going out of business
wiki format is good smh
yeah that's just
|Enemies in the [[Abyss]]|1|{{revengeance|0.0001%}}
just a small hiccup
a lil' funky wunky
It's disagreein with your browser
ok
Looks cool
Seems like this shifted to wiki discussion
Rover, does Smooth Sulphurous Sand have a chance of getting in?
I need the exact drop rate of Corpus
2.5% for melee and 2.5% for rogue
It might be something screwy cuz of the melee/rogue aspect
yeah, I have a fix:
basically get an item that can make either one or the other
yep it's 5% melee or rogue
Yeah, it's 2.5 and 2.5
instead of any version at random
5% chance to get Corpus, then it rolls a 50% chance for either
0.05f, ModContent.ItemType<CorpusAvertorMelee>(), ModContent.ItemType<CorpusAvertor>()
50/50
dice^2
My browser just likes to put a BIG dot where it shouldn't
perfect solution: get your donator item that is just a crafting material to corpus 
^
you roll the 5% dice and you roll the 50% dice again 
Do the fargo thing where you can convert it
Oh yeah, but that would make the drop rate of corpus higher
mfw paying 50 bucks to make Corpus Avertor not lol to farm
convertion is bad
Don't do the fargo thing where it changes prefix tho
reforge cheese
or time travel to nohit items 
a weapon that's crafted from all the other patreon items and a bunch of platinum coins called "pay to win" that deals 9999999999 damage 
Meaning you never use it because A.M. Rifle is superior
Anyway, let's go for the "gime the choice for corpus SUGG"
đź’Ą
meme weapon
Aether's Whisper is post-Signut
ok so what does this have to do with suggestions?
then why are you still talking about it here?
then leave the channel if you have nothing to talk about suggs

:the_tax:
have a âś… , you're welcome
Wait...
Suggestions don't have to be about the mod...
they do
they can be about the server yes
XD
really?
RIP Lulink
or even the merchandise 
Yeah
isn't there another channel for that?
No?
what other channel would there be
suggestions
there is only one suggestions
Suggest that the channel be added tho...
server suggestions are too rare to exist
You must use suggestions
unnecessary
I'm just kidding
I'm gonna suggest that the voice chat channels allow images to be posted.
you get a server suggestion like every 200 mod suggestions
no
y not
it's impossible
damn
because people will spam bullshit there, it’s inevitable
People are more likely to turn off their brains in the middle of a VC
voice channels are for voice
there’s a reason the general channels don’t have image perms
I assumed it's gen talk and gen media only because those are what the people talk about 
Rename the VOICE CHAT category to "The Slums"
no
also, please cut it with the passive-aggressive attitude, some of the moderators are getting annoyed.

Instead of picking a class at random when droping Corpus Avertor, let the player chose either version
This item is a 5% chance in expert+ on ravager, except it's actually 2.5% of obtaining each class version (melee or rogue).
Rather than having a 2.5% chance of getting a false hope instead of the perfect item for your build, the bag could have a 2.5% chance of giving you a special crafting material instead.
That material could be used to craft either of the two version, with no way to change later, making each version just as rare (2.5%), but without false hopes or dropping the wrong one thrice in a row.
Note that it's like if the version you do not desire is removed from the drop table, so the average value of a bag decreased very slightly.
Good idea
Am I allowed to make a wiki suggestion or should that be in a different channel?
I kinda want palm trees on sulphurous sand to look different though
Corpus is such a grind on its own, I dig it
There's just one suggestion channel.
anyway, anyone see what I should improve about my sugg?
It’s solid
you can make a wiki sugg ON THE WIKI
Corpus suggestion is god tier
why?
I know, right? my sugg doesn't increase the chance to get the right one
it's just an "awful feeling" prevention measure
I don’t know if it’s allowed though
Since there’s a rule against changing donor items
but when you don't see the values chosen at random, you don't see each time you got the RNG one digit below what you needed
When you drop the wrong one it REALLY feels like you were JUST about to get it
Yeah, I don't know if it can pass, but my defense is that I don't want to change the item, just alter the way you obtain it in a slight way that doesn't mechanically change anything, but improves the game's feel (IMO)
@elfin swift That's a somewhat specific situation
combining lore items meme
(I think that's just unfortunate wording on his part)
additionally, unless you're combining a single lore item, this infringes on one of the rules
He just wants a lore item that increases aggro
being that you cannot combine suggestions
i'm tired and meant lore items
you can't combine those. 
Yeah, but I didn;t want to make it super long. I thought I'd provide an example of something that's prolly happened to many of us
ah
Not a lore item, just similar in the way it gives the effect while in your inventory
hrm
or perhaps even a potion to do so
Actually
Where are you in the game?
If you're anywhere past Providence, you can use Elysian Guard to draw away aggro
I'm in pre hardmode
Yeah it uhh
doesn't
and I'm summoner
Aight I see you removed that whole situation
I thought so anyways, since no matter the circumstance a summoned boss always attacks my friend first
I mostly want it since it's a lot easier to do bosses when you know where they will be
You can use the invisibility potions IIRC
Just don't get hit
(which shouldn't be the problem if you aren't focused)
@elfin swift
https://terraria.gamepedia.com/Invisibility_Potion
It does reduce aggro
Also check https://calamitymod.gamepedia.com/Aggro and https://terraria.gamepedia.com/Aggro for lists of things that affect aggro
“Just dont get hit”
put a mark on the middle of your screen




that would be fun 
well, first off some of your examples are notable for already having that kind of balance applied
gold and platinum, for instance, give mining speed boosts
and gold has a higher mining boost than platinum, balancing out platinum's higher defense
the hm ores suffer from that problem a bit more, they really dont have any stat shifts
but i consider that a matter of working with what you have, even if it isn't ideal
Also, you can fish to get the other bars from crates. I realise it's kinda slow, but it's better than nothing
You can fish to get Sailfish Boots but the Hermes Boots recipe still exists
Ah yes, lemme go get 20 silver, buy a bug net, get enough bait so i dont run out if my luck is shitty and hopefully not die in the way to the ocean
All of that for a pair of boots
And you can get boots even without fishing so idk where youre going with that
If its just random bashing then 
Point I was making is that there was still a way to get some kinda fast boots if worldgen RNG failed you
But an easier way was added anyway
Sugg idea: make it possible to summon a bunch of Sureme Calamitas with cheat sheet/heros mod
This is a sand ox game so you should be able to mess around and do awesome stuff like this
Sailfish boots also rely on luck
So uh
And even fargos mod has some sort of boot recipe because of how painful it can be to get some if your luck is bad
So correct me if I am wrong, but doesn't the limit to only summon one Scal exist as idiot proofing, so someone doesn't accidentally summon more that one during the fight?
IDK, I tried to do it, because you should see what happened when Hectque did and my computer struggles to procces one, I have never clicked on the eye twice in a fight of my roughly 1000 times and no other boss has this feature so I doubt it
No if you wanna keep people from messing up and not spawn two you would just make the summoner unusable if a scal is alive
i think it's actually a bug with SCal spawning code
relating to arena generation iirc
yeah imagine spawning 100 scal's but the arena is randomly placed within 100 blocks of you
my example of multiple scal's should not be used
i was playing with randomizer, which janks up even a single scal
that being said i still agree with the suggestion
extremely so
Before i post in the suggestion channel i would like to hear some feedback on the idea.
I always found the Rouge stealth bonus a bit underwhelming and to be honest, i dont quite see the use in it, bosses are by far the hardest part of Calamity and from my understanding stealth isnt really intended to be used multiple times for the same boss.
I would love if the Rouge class became a much more high risk high reward type of class, centred around dodging at the cost of reduced defence and damage (If you dont take advantage of your dodges)
So my idea is, replace the stealth armour bonus with a similar dodge to the counter scarf. If you dodge an attack successfully you get damage related bonuses, for most early game rouge armors you could do simple flat damage increses.
But for late game ones you could do something similar to the mage armours where you get special effects (Maybe shoot an aditional Projectile or add an explosive effect to your weapon).
The Bonus would for example last 15 seconds while the dodge is on a 10 second timer, so you always have the option to refresh it (Maybe add a slight indication for when your dodge if up again)
hmm
well, theres a lot to consider for such a big shift
first and foremost, what would happen to literally all the work involved with stealth strikes? just throw it away?
What if stealth strikes became buffed counterattacks for successful dodges?
Maybe keep that aspect ? I like stealth for everything other than bosses, playing rouge feels like i just dont have a set bonus against late game bbosses
Similar to the way Striking Moment works
Maybe yeah, so when you dodge you automatically gain stealth back up
I could see there being an accessory that gives you a few points of stealth for successful dodges, but reworking the entire mechanic would be an undertaking
both codewise and in terms of rebalancing the mechanic
but actually, that aspect of rogue, with the whole dodging thing, is being worked on
Wait really ?
sand cloak? spectral veil? plagued fuel pack? all mobility accessories that use stealth
sand cloak more of a defensive one, but still
its being helped
and that update is comin out very soon, so stay tuned
you may see your concerns appealed to
And i know it would take alllot of work, but if the idea is well recived it maybe could be worked on ? I dont know, i just wanted to throw it out there
"Stand still during the crazy projectile-filled boss fight where you are being relentlessly pursued" was admittedly not the greatest concept
Yeeeeah, i like it for normal enemies or mini bosses where the first strike actually does like 20%
yeah fair enough
but against bosses it does like..idk 1-2% ?
but i think that aspect can stay... i dont think it needs to be changed, i think there just needs to be more ways to build stealth that arent just stand still or wait for waaay too long
While you have set bonuses for summoner where you literally become a summoner overloard without even casting summons
the math on whether not attacking or moving will return greater dps than moving and attacking is something that has to be taken into account
yeah
really its only post-ml that stealth strikes even become a postive dps shift
with better stealth gaining methods and better strikes in general
With more support for stealth i could see it becoming a very fun mechanic
But i wasnt aware of the support they were going to add, so ill hold off on my suggestion for a bit and see what they do with stealth
where there was a sort of placeable/temporary aspect to generating stealth where you could like summon a field of darkness to generate stealth very quickly at the cost of waiting on a cooldown or smth
like an inky candle that created a field of ink that you could stand in to build stealth, but the candle is snuffed out for a few seconds after you use a stealth strike near it
Maybe something like this, but it would have to be scaled for late game armos, the time Slime god for example gives you is very diffrent from something like Yharon
yeah agreed
i was thinking inky candle would be around post-plant when you enter the dungeon again
or abyss
Something around there sounds good, so at the same time you would get other strong armor bonuses like Beetle or Spectre armor
The main thing is, the damage gained from the stealth strike should be greater the damage not dealt while the stealth generates, because unless it automatically fills stealth you would have to not attack for an amount of time to use it.
Yeah, but that again would make it extremly strong against mini bosses
Or stronger normal enemies
So either something that takes prep time (Like the inky candle idea) or building up stealth with dodges, so you could keep it at its current level but give you ways to refresh the set bonus when fighting against bosses
Perhaps the dodge could be independent, like an accessory whose dodge grants a buff that makes the next stealth strike cost 0 stealth, or something of that nature
Maybe that
And maybe implement it with Black Nanotech
Otherwise that iteam is already pretty good
Btw, off topic from that, i know weapons suggestions arent really allowed, but its a bit sad that supreme Calamitas has weapons for every class but Summoner
That’s only because all endgame weapons are patron weapons
Poor summoner weapons :c
Patrons must not like endgame summoner
post scal is dev weapons, nott donators
actually i think Shadowspec tier is the only place where only devs can get dedicated items
iirc a dev summon weapon is planned but noone has bothered to code it in yet
I mean summoner is the only class that has the exact same weapon choices for Yharon and Bossrush
I would love that
coming soon™️
I kinda forgot that it was post Yharon :^ Sorry

still not post calamity tho
i wouldn't be suprised if we ever get a "supreme" upgrade to entropy's vigil
or you could wait like 3 days
byeah the only thing summoners get post SCal is Shadowspec Armor
If there will be one then i can die in peace
I will still use at least one drgon boi
They are adorable and i love them
Even if they look like little chickens

On today’s episode of ah who cares about the intro just get to the sug already: Remove DoG’s ability to inflict darkness, or replace it with a debuff similar to darkness, but much more potent.
Darkness does barely anything during the fight against DoG. Everything is lit up and you’ll most likely rely on the map to know where he is. I don’t even think the darkness effect is noticeable during the fight. Because of the above, darkness might as well be replaced with a debuff that does nothing with the name of “Hope you didn’t need that one buff slot bud” and it would practically have the same effect. An alternative solution would be to create a debuff similar to darkness, but designed to obscure your vision for specifically DoG. That would produce a more punishing result of getting hit, causing the player to actually having obscured vision.
so inflict Blackout?
I was gonna suggest Obstructed
obstructed would just be obnoxious
well i mean
its not like either darkness or frostburn particularly matter
actually wait
they might
because elysian doesnt give immunity to most debuffs like asgards right?
Blackout likely won't be effective enough, while obstructed is too effective
elysian doesn't give immunity to any debuffs except burning
but next update, it gives holy flames immunity
asgard's gives immunity to darkness and frostburn
i thought asgards grant iminity to dtha
yeah
but, you may not be using asgard always
using two shields isn't that optimal so the intent is reached
yeah
i mean, i dont even see darkness as a particularly thematically fitting debuff anyways
like, was there any particular reason for him to inflict darkness and frostburn?
i presume theyre artifacts from a time before even godslayer inferno
also, uh, doesnt DoG inflict whispering death?
Oh yeah, and I was also thinking of:
And for the second episode of “more debuff does not mean more cool”, a sug very similar to above, but slightly more controversial: Remove DoG’s ability to inflict frostburn.
Why inflict two DoT debuffs? Frostburn doesn’t do much when compared with his older brother, Godslayer Inferno. What does DoG have to do with frostburn anyways? The coldness of outer space? If that’s so, why can frostburn also be inflicted by an arrow shot by a wooden bow set on fire with ice? It’s just an excuse to take up a buff slot.
the intros arent really nessecary
false
i know its a common thing, but i dont like them
i guess you can keep it if you want
suppose its just a personal thing
@ thomas please copyright intros k thx bye
I legitimately forgot that DoG even inflicts darkness
^ ngl
Another very useful debuff infliction
yknow
just in case you're not wearing any of the Ankh Shield upgrades
He will very very slightly inconvenience you after dealing 300 damage
also i think wiki outdated
he inflicts whispering death too, i dont think it listed
It's listed in the Behavior section
because he inflicts too many debuffs to fit in the box
two of which
may I add
are Frostburn and Darkness
soryr
frostburn can be done away with probably since gsi does the same thing but better
Yes
And just make Whispering Death reduce your vision, like Plague does
or yknow
just
not do that
because why
ye
because the toxins cloud your vision
and when you get closer to death, you start to black out
like i feel like its the pre godslayer debuffs
next update
or read the pins in #calamity-mod-talk or #other-mod-talk
Already happening
and wait like 3 days
awesome
What?
before I explode and murder someone
...
(already happening. I did it like a month ago)
yeah check changelogs, theyre adding compatibilty
and, just gonna say
we're gonna have suggestions for that till the updates actually in at this point
yes
amazing
you do the lords work ben
also, uh quick question
is this channel fine to post ideas that you wont suggest because it breaks a rule or somthing, but theyre for the calamity mod? just wondering because ive been working on a big post-ml armor thing
No
There's no point
yeah fair enough
[obligatory crag rework ping]
heh
What kind of screen resolution do you have where the entire Crag fits on the screen 
Crag rework is comin in the future and it'll be made much bigger
We could increase its size between now and then
but
it's comin eventually no matter what
yay
also, time to make as many suggestions about the crag as possible before the rework
I think that's as succinct as I can get it.
If anyone has any reason why this shouldn't be done please @ me here
It's possible to add a right-click to a vanilla item?
Yes
cool
does the autofire have better or worse dps on average ?
Worse because it's -25% damage so perfect clicking will be noticeably better
Why not let people break their mouse/fingers if they want to?
True, but still, die.
It shoots at perfect speed though
I definitely prefer having some weapons have no autoswing but better DPS if optimal
There's fuckin plenty of weapons with autoswing already
Basically epsilon and I got to wof in our pt and I missed being able to spam my mouse button and feel like I was accomplishing something
I'm one of the weird people who actually likes clicking
Basically it depends on your trigger finger but I can assure that average player will get similar results with and without auto in that scenario
But yes, if that can be coded as alt fire, that will be perfect
aah
the feel of the blaster is a bit lacking now, it feels a lot more brainless
^ On average, imprecise clicking leads to -16 to -18% DPS.
dev making a suggestion
uh my last suggestion has already reached 90 stars but it hasn't been delivered yet I assume I have to wait?

yeh shadow, wait it out
Yeah just have patience Shadow
So the average bonus will be like... +7% from trying to manually click
aight thanks for letting me know
@tired haven is that name considered vulgar and grounds for change
Ah actually Shadow
your suggestion was bluechecked, so there won't be an indication once it's "delivered"
so what happened then?
ight
It did the thing. It do. It worked
fixed it
Original suggestion has been marked as Many Have Suggested
oh it's the original one aight I see
now time to not do it
What if instead of making alt-fire be autofire it was a toggle between semi-auto and auto? This could also be used to give some weapons more than 2 firing modes. 2 modes is normally enough, but maybe it could be used to allow firestorm cannon to shoot flares like a normal flare gun.
and how would you toggle it?
perhaps
If that's possible, that'd be nice for Crystyl Crusher
but I don't think it's necessary
cuz the planned effect would require a "channeling" effect
which isn't possible to bind to right-click
although
people would probably right click on accident
and destroy their base anyways
Nah
give it sound effect
not realizing that right click would switch modes
the whole deal was that it'd have several seconds of charge up with a loud and noticable sound effect
yes, but you can't have a charge up with the switching modes thing
Yeah that was the issue
well
it was the issue with binding the effect to right-click directly
just sound effect
Right click to activate Ultrakill mode.
If right-click could be used to change the function of left-click, would it be possible?
This requires charging and can't be used by accident
you can do that I think
but I don't think making right click change crusher's function is going to prevent base deletion
It'd be way better than current
Having it be instantaneous and on the same button as interacting with chests and NPCs and doors
If anything, someone might right click and then not be able to figure out how to stop the destructive madness
Let go of left click.
the description could change
Yeah obviously it'd be in the tooltip
I am unsure of some people's reading capabilities, but I also think people will still have some issues
Sure if they're frickin stupid
Currently people are destroying their base unintentionally
because it's instant and bound to the same button as opening chests, talking to NPCs, and opening doors
reading is for literate people
yeah, any sort of instant destructive effect that only takes a single input that is used very commonly shouldnt exist in the form it does
actually, I'm not sure how well it would work
since one function does not shoot anything and one does
i say right click charge
Right click charge is not possible
because Terraria spaghetti.
Having right click be a mode change for left click may be possible
... oh that is some bullshit right there. fucking redcode, man.
yep
the example I was thinking of has a shoot method on all modes whereas crusher would only have it on one
indeed
port it to binary
if the game thinks that crusher has a shoot function still on the normal function, crusher won't be able to mine
hm
remembering another thing to suggest
C# is perfectly functional as a language, it's amazing actually. What I want to do is IL edit (or use TML) to allow right click charges
@open sphinx May wanna say "tooltip" in your main line
kinda confusing when you read it as actually meaning the mana cost change itself
@rain estuary You do
You drown really really fast
yeah its near instant
ok
if you dont have sufficient gear
we don't need to confine exactly to the physics of the real world
ech
I'd say we probably are
Actually, you're right
You can be at the bottom of the Abyss for 2 seconds without dying.
In real life, you'd be dead in a millisecond.
Big difference
Layer 4 didn't damage me too fast without the suit
I assume you were still wearing Abyssal Diving Gear and whatnot?
nope
(the helmet that is)
Aquatic Emblem, Gills Potion and Victide armor iirc
That's still a fair amount of resistance, yeah
there's also no real need to instakill the player
for what? Terminus?
which has no loot mind you
rock
What can be done is damage being proportional to breath loss ig
(but it may be already a thing)
I can reword it if necessary
just saw the sugg about Pheonix Blaster and Venus Magnum
You could punish the player more for going into the forth layer of the abyss without proper gears but insta-kill will ended up being as an unenjoyable experience.
and I wholeheartedly agree
m, Layer 4 already does hurt a lot if you don't prep for it
and there's nothing down there for you to get if you go there early. Nothing
honestly I feel like the non-autofire but high damage of weapons such as the Pheonix Blaster and Venus Magnum is part of their identity
Ye
without it, Pheonix Blaster doesn't really feel any different from other guns and Venus Magnum's low use time makes it just a better Uzi
I mean
If the player goes there post-polter (because that's the only logical tier to go here), and they don't have diving gear, then it's the worthy risk but also an alternate strategy
Artificially punishing for no key item is too much in that case
(I kinda wanna bring up Handgun as well but I don't know if that actually gets touched or not)
Venus is more accurate than uzi tho
handgun isn't touched
alrighty
because phoenix blaster exists
pfffff
and is superior in every way
(besides, trying to bring up mariana trench when the terrarian can heal the shot in the head near campfire in 30 seconds is rather courageous)
also, venus magnum should be better than Uzi
Better question:
Why is Terminus in the chest at the bottom?
Yharon drops it, why do we need to waste the possibility of a really good weapon or accessory with a boss rush summoner dropped by the semifinal boss?

so you aren't screwed if you lose it
in case abyss generation is fucked up
yeah
In between suggestions, obligatory thanks to Fab for the latest change. Didn’t know where to post it so
with raise melee speed i think it should be a softcap since melee speed is normally op
@hard crescent
it could be either
i prefer soft cap like everything else over a hard cap
that way we can still get ludicrous melee speed with cheat mods but wont become op normally
its not that busted, if you dedicate your whole build to boost a single stat and it ends up being good thats fine by me
it makes true melee op
hard disagree
i dont see why
i get its a challenge, but it doesnt need to be arbitrarily difficult
@slender current Are you memeing, or nah
maybe edit the suggest to include "or alternatively change it too a soft cap"
i think it would be cool to have it as an easter egg
Also, bruh, the goal for post-scal is Boss Rush
And if killing 50+ Super Dummies is supposed to be an easter egg, it's perhaps the most unnecessary easter egg possible
actually i agree on having it as an easter egg for killing one
For killing one, maybe
50 no
its not hurting anyone by being there, a mod can delete if they want
it is memey but im taking it as if it was an actual suggestion
yeah maybe 1 is good
you get another super dummy if you kill one
like the bone key
That is not the point at all
alternate way of getting lul
Would be funny igs
The banner thing
Even if it probably isn't possible in vanilla-calamity
hydra can do it
dummy pet
Nah the banner's fine
may be a vanity
Nice sugg, btw, whoever that was
dummy vanity
Ah yes
Beat the super out of it
/
Put that back in that suggestion channel so I can star it boi
how would you even obtain a super dummy banner
i'm pretty sure Hydra is the only weapon that can kill it
and you won't have enough ammo to kill it 50 times
how much health we talking
ive gotten its health to "0" on display but it just insta healed iirc
pretty sure anyway
i inficted it with venom and it stopped regenarating
It can heal
but looking at the wiki theres no way
it's on the tooltip
I killed it with Hydra
a Super Dummy cannot die if it is afflicted with any debuffs at all when it hits 0
oh really
i literrally did it last miniutes
Hydra is the only weapon that is fast enough to kill it
i cant remember what i was using that gave it a debuff
still could be an easter egg for using it
or if you have a mod that adds ungodly strong weapons
A Super Dummy banner serves no purpose because your DPS on the dummy would change and be completely different
making the super dummy useless
so just make a trophy lol
Killing Super Dummy is easy lol
I killed one under two minutes
With Apotheosis or Earth, at least
there's still no purpose in a super dummy trophy existing
its just a small easter egg, thats all
still pretty pointless
i dont think its intended to have a purpose
dont you get a useless item for beating boss rush
le funny rock or some shit
This is pretty much a meme suggestion
that's what i was thinking
It's funnier than the others we usually get
it serves no actual gameplay change
which isn't much
fun fact: with the right gear, I'm mildly certain Scarlet Devil can actually do enough DPS to fuck a Super Dummy
legitimately
I'd have to test again
nope
Scarlet gives no debuffs whatsoever
i might of had a summon active or something
but it can absolutely do enough dps, it just takes a while
Super dummy isn't hard to kill post-Scal
A reward for doing something you're not supposed to do seems like a nice idea imo
Pointless or not
Bone Key or whatever is pointless but people still go after that
Well
If you're looking for a practical purpose
It's a bit of a stretch but you could use that to compare dps against enemies when you have their banner vs when you don't
insert the purpose of the rock in boss rush
I think may being a trophy or wathever
like no boss trophy have a purpose
Could be used for something in the future
If Fab raised Super Dummy life to 64-Bit Integer Limit we could continue talking 
More than a Quintillion health lol
I'm not completely against implementing pointless items, but the Rock and Bone Key work because you're given a useless item for doing something actually challenging.
Killing the super dummy isn't a challenge
Give Super Dummy SCal AI lol
Honestly, killing one may be easy
But 50 can be tedious
Like doing DG
It's Just shooting and flying for like, 10 minutes
Killing 50 isn't challenging. it just takes long
Same with Dungeon Guardian, imo
DG is more of a challenge in vanilla, rather than in Calamity
In calamity you get post-ML mobility and weapons, which makes it not challenging
So I'm told weapons as early as post-DoG can 1 or 2-shot it
the super dummy?
No the DG
scarlet devil with imbued ichor
Or you just stack 50 super dummies together and use celestus (in hopes it doesn't crash your game) and get job done in like, 10 seconds
IQ 140
or marked magnum + sd
Bit late to the party of but gold came before plat @ashen warren
Might Wana edit your suggestion
you forget, Crab
Celestus inflicts debuffs
if a weapon inflicts debuffs it is inherently unable to kill a Super Dummy
what the fuck is a Nebula Floater again
this demon
oh tthat anoying briain
they honestly contend with ice golem for worst enemy in the game
fuck these things
(reminder killing a super dummy isnt hard at all)
@hollow shell should i post a follow-up image since peeps probably don't know it by name or nah? i know that'd screw with stars and junk
oh god those telefragging fuckers
they are by far the most anoying pillar enemy
i hate them
literally worse than Crawlitpedes
worst enemy in the fucking game
2nd worst
I didn't know being worse than Crawltipedes was possible but here we are
đź‘€
You can put a super dummy, right click, and its dead so uuuuuuuuuh
Also yeah those enemies are annoying
i don't find ice golem too bad, even if it sometimes spawns every 2 seconds for some reason when i dont want it to which is ????
daily reminder that Ice Golems in Rev+ are guaranteed a Glacial State proc
just give me the dam ice feather and get out of there
same as Destroyer's frost lasers
hol up what why and 
I went over this back with the Glacial State rework sugg
glacial state bad
have fun getting combo frozen
nebula enemies suck
and then Frozen can proc on top of Glacial State, so it's like
if you could somehow move before, you certainly can't now
eyezor's kinda blow ass in the buffed solar eclipse too
ty rover, didn't think embed would work LOL
literally one of the worst enemies in the game
right next to Crawltipedes and Rev+ Ice Golems especially

Holy fuck dude I hate nebula floaters so much
They're a worse version of the dungeon wizards
Hope the nerf gets accepted
oh yeah, can we talk about something really quickly
there's the Darkness debuff
right
sucklers are cool and dont do anything
theyre easy kills for weakening the pillar shield
and then there are two bootleg Darknesses that are each inflicted by a whopping one enemy and do a whole lot of nothing different from Darkness itself aside from more intense visibility reduction memes
no Darkness isn't a bad debuff
Blackout and Obstructed are memes
they're basically the same fucking debuff
Wanna talk about withered armor which is... the same as broken armor iirc but is purely flavor for a single or so enemy?
the only difference is that one is inflicted in the Dungeon where it means you can't see that Paladin around the corner who's about to snipe your ass
and the other is inflicted at the Nebula Pillar where everything is about to snipe your ass
the Withered debuffs from OOA ain't innocent either
Withered Armor is deadass just Broken Armor but cool
well, tbf, that also means no free immunity to all of them, but heh
YEP
WITHERED ARMOR IS LITERALLY JUST BROKEN ARMOR
except no immunities at all and OOA
Just so not crafting ankh shield won't be considered a suicide move
honestly vanilla's debuffs are wack
DoTs
Btw I just read the actual floater suggestion and hec is spitting straight fax
Worst enemy confirmed
delete this enemy 
The unic Pillar I dies to farm fragments pre Providence was the Nebula, because of that shit
It gives 200 damage on Death
And it teleporting every fucking second don't help
Let's give SCal it's AI and see what happens
Accidentally created the worst torture method of humanity
Oh
The humanity isn't prepared to scal with nebula floater teleports
Oh God
It's not the teleporting I hate it's the amount of health they have tbh
Let's use Randomizer until we get a SCal with Nebula Floater AI 
This is one bold assumption
well, I imagined like, scal attack patterns combined with floater tps but eh
I am more than willing to admit that those fuckers are the worst enemy in the game
True
Every single class has a horrible time with them
Including Summoner, which just shows how garbage they are
Yeah, my summons almost never tracked that shit accuratelly
Fighting these things is 100 times worse than the old spawnrates of Armored Digger, and I'm a strong advocate for fixing them
Hoes mad
Facts
That change needs to happen
Aren't Crawltipedes, the things that fly around in the solar pillar?
Yes
Really
someone complaining about nebula floaters and the fact that they're actually worse than crawltipedes genuinely
crawltipedes only aggro if you fly
nebula floaters are just a blight on this earth
Crawltripedes aren't even the worst solaar enemy IDK why everyone hates them
The things that reflect my projectiles are worse
Maybe because people love flying a lot

Can't judge them tho because of all things I hate corites






