#suggestions-discussion
1 messages · Page 777 of 1
Purification if nothing is happening, Vile on a Corrupt Blood Moon, and Vicious on a Crimson Blood Moon
Chloro turtle is valid tho?
some sort of Chloro farm enemy could be neat
Big disagree on the WoF suggestion
Rev+ WoF is already hard enough as it is
And you'll only be able to "just press A or D to dodge everything" if you spend eons on building an arena and dismantling the Underworld
Which is tedious in pre-Hardmode
can we not revive this discussion for round 3 pls
^
This is part of why I said mods shutting down discussions on a suggestion is bad
New people will inevitably come in and offer their thoughts

If the suggestion isn't removed, that is
Unless there's a newer sug to talk about instead
If you don't wanna talk about it anymore then leave
No point in changing the topic if there's nothing to change it to
I didn't read the convo that happened earlier
This particular event aside
Am I wrong?
yes
I mean it's okay when mods say "We don't want you to talk about this anymore" but then at least remove the suggestion too
You always say things take time
And that can include discussions on how to make a sug good
And again
Suggestions rarely come fast enough for a new topic to come up quickly
So it's not like there's anything else to talk about
Right?
There's a conclusion I could draw from that but I would absolutely be warned if I said it
If there's nothing else to talk about and mods shut down the current discussion then I guess the channel has to be quiet for a while until a new suggestion comes in or someone picks up the discussion about a previous suggestion again
you cant really have any sort of contentious suggestions under the pretenses you're setting lol
people are going to speak up about suggestions that are controversial, that doesnt mean that they should be deleted, nor does it mean that people should stay quiet just becuz an old convo went south (i guess)
itd be sick if people didnt suggest rod of discord nerfs but unless we start cherry picking stuff thats controversial its a little far fetched to avoid such results
I maintain the only reason not to is community backlash
Which hasn't stopped Fab before
Everyone says it doesn't need one but from what I remember they never say why not
But I don't wanna start that fight rn
the only reason not to do what in particular? delete controversial suggestions or have the conversations or?
oh you mean rod of discord.
yeah no, that weapon is never going to be balanced. it's not worth trying. nobody agrees on what it should be, nobody ever will agree on what it should be, and the only way you can find any peace with the item is by completely removing it. which would make everybody mad.
rod of discord transcends the issue of in-game balance and has become a social slaughtering ground for having certain opinions. i don't like that that's the case, but it is. it is never going to be worth changing again.
Whoa is that God
now this, is something I agree with (new sugma)
there was a visual effect sprited and animated
i think green sparks or red sparks from the bar would work
but nobody knew how to program it into the UI
yeah
yeah that'd be nice
You'd think that just having an image play on the screen would be simple to program
but, nope
Terraria.
sounds fun
Redcode™️
™
Damn out of all the things you can do that's something terraria just doesn't like
you wanna do cool things? :hahano:
maybe make the character do a red or green particle instead of the bar
Well, they do
i thought that was when you used it
It's just that, it's made of dust
and it's hard to see that in the middle of a fight
and yeaah
yes
I was thinkin about that other Rage/Adren suggestion...

no not that one
my one?
yeah some visual would be good but at least not a blue eye glow
especially considering we have an accessory for that but not blue
I kinda wanna ping ozza and be like "sad you got beat by a bar" but he might take it seriously and then kill me
I just go off of the sound tbh. I never look at the bars
@indigo fog it should be a recipe group, isn't it?
I'm going to assume unintentional
and if it was intentional the reasoning wouldn't be very strong
just gonna double check with the trello
Yeaah Trello does just say Nightmare Fuel
It's possible that it was unintentional there, too
Forgot to write "/Endothermic Energy" or a second recipe
Just a little wary because two of the upcoming weapons only use one of the two
which I'm 100% sure is intentional
well, actually like 4 new weapons
I'll add 2 endothermic energy to the recipe
to mirror galaxy smasher
Not a group?
Was gonna say it'd be neat if that was a thing
Nice to see I don't have to this time
no, not a group
well, actually
maybe a group since the weapon was apparently supposed to help will the events
or maybe not, I'm not really sure
I guess having it not be a group would be most consistent
Group is only with the direct Cosmilite crafts
ye
God's Paranoia does indeed require Spiky Balls
done
Cool
technically not a completed suggestion cuz izzy wanted it to be a group... but
yeah
still technically doesn't fulfill the suggestion's request 
lol
it uses Draedon's Forge too, so ye
Ah, didn't realize that factor
My sugg is at 90 
cool
Second reason for me
Being a sans joke was just a nice bonus
about the Rage and Adrenaline sound efect
there is already a effect in the player
look at the buffs
can suggs be accepted before 90 or what
Some have been implemented before 90
if they're either oversights and are supposed to be features, or are bugs
they are usually implemented pre-90
Speaking of which:
It's time for this past month's suggestion statistics!
Suggestion Status Statistics, from Dec 30 '19 to Jan 30 '20
Total Suggestions: 266
Total Implemented: 28
Total Sub-90: 121
Sub-90, No Status: 113
Sub-90 + Implemented: 5
Sub-90 + Bluecheck: 3
Total Over 90: 145
Delivered, No Dev Opinion (Total): 47
Not Implemented: 35
Implemented: 12
Delivered + Approved (Total): 68
Not Implemented: 60
Implemented: 8
Over 90 + Bluecheck (Total): 15
Not Implemented: 12
Implemented: 3
Delivered + Rejected: 15
(I did this once or twice before for the dev server, but no harm in posting it here too)
it means neither approved nor rejected
?
There were either no votes or the votes were tied
^
I like statistics.
You should make a graph and take note of certain trends.
So the approved ones are going to get in eventually?
No no no
sad
Devs liked em but that by no means means they'll get in
indeed
two definitions
Hnnng I can't wait to see the Abyss with ambient objects.
I'm excited.
It's also my only suggestion that has ever gotten in.
laughs in 4-5 accepted Suggestions

wait do you now what these Abyss ambient objects look like
No I just suggested that they be added.
Waimut... You're the guy in the Calamity Dimensions server!
(I don't think that suggestion got in, Vectix
Just approved)
RIP
repeating suggestions won't do anything but start a conversation about people not reading pins
also yea I'm a mod on Dimensions
:o
Time to trancend the vast yet contained expanses of the mind to entertain the perfect suggestion.
ayup
that would've been a delivery when the Star system first began
but then we experienced Starflation
inflation be like 
hm, I wonder how popular a suggestion to limit Eidolon Wyrms to be only layer 4 enemies would be...
wait they arent already?
If you have decent enough reasoning it could prolly get 90
Popular? Very, would it get in? Probably not imo
or is it 3 and 4
It's 3 and 4
Eidolon Wyrms are 3 and 4
though they're much more common in 4
yeah
and you can always get yourself one up the rear by rodding so its not like theres much demand
main issue I have with it is that I'm getting attacked by them or a Gulper Eel in layer 3 constantly, so limiting it to just the easier-to-kill Gulper Eels is why I'm making the suggestion
I think he's talkin about normal Wyrms
(Adult Wyrms are indeed Layer 4 only. Natural spawns that is.)
Juvenile, I mean
ah
heh
This one may very well get implemented
The mind has been trancended.
soul slurpers are the eye fellas right
how good is the pole
not good
Pre-Hardmode pole
it can fish in lava so that's a thing
25% power
It is indeed an early lava fisher
oh bruh
but once you get one, you don't need any more
It sells for almost 1 gold so I feel bad about throwing it away.
yeah, cutting drop chance would be nice
But what if you trash it?
Yea
whoops
oh nice
m
but the Pole is an enemy drop
Rover what is m
Ooh buff it and have Calamitas or Brim drop it.
you can craft rune of kos if you need more
Is that your version of h
Not a great idea to make the pole only drop once
and you fight the same enemies very, very often
maybe like 2%
Make it like, 1% drop or something
so you actually have to try
(No "m" is an acknowledgement
Like how you'd pronounce it vocally.)
What?
Talking to Epsilon
Oooh I see, I know what sound you mean now
ye
perhaps
You could make it lower and make it work with Rune
ehh I think 5% is good
perhaps
theres only like 3 enemies tho
like
so its not like soul slurper is a hard find
fun fact: mourningstar's ingredients (besides solar eruption) are in the quantities 6, 6, and 6
Indeed, even 5% is just 20 Soul Slurpers
yeah, and you find plenty of each enemy down there
Wait a minute... Is Deus technically available immediately post-WoF?
no
Mourningstar isn't particularly hellish apart from the fire aspect, but that's cool
wot
You need to kill LC first
it's more like Shucks wanted to do a lulw
its already at 9 i think you hit something
'Nuther suggestion
(you don't need that crossed out bit)
ok but tbf, slurper pole with a 10% chance isn't that bad since in pre-hm, entering crags is a bad idea and if you want to fish in lava early to get something like dragoon drizzlefish, you'd generally wanna not stay there for a long time, so I think 10% is a fair drop for pre-hm at least
Should the drop rate change once you enter Hardmode?
perhaps
:0 I was about to make a suggestion for post-Dog events
with what?
no
o ok
you can't just add hm ingredients into it, then dragoon drizzlefish would be pretty much locked out of pre-hm
and the weapon is balanced around pre-hm (around skeletron to be exact), so that'd make it useless
that's one of the main purposes for slurper pole, to fish for dragoon drizzlefish
yes
idfk what that is
weapon fished from crags lava
k
I finished my suggestion about the post-DOG events but I don't know if it is a good idea to post it considering that vectix already did one earlier
What is it?
nerf the mobs from pumpkin-moon and frost-moon
Pumpking is easier than ice queen
Not post-DoG, though.
** Heavily nerf post-DoG frost-moon and pumpkin moon mob’s base damage **
Reason: After a lot of farming for endothermic energies and nightmare fuel. I've experienced something very annoying about the 2 events that I have previously mentioned. The main problem is the ridiculous amount of sheer damage the mini-bosses from the 2 events can deal to the player on death-mode. The damage I took from the mini-bosses’s projectiles such as the one from the Ice-Queen (ice waves) and the Pumpking (flame scythes) can reach up to around 600 ~ 650 damage with a standard post-DoG mage loadout using Bloodflare armor with a bunch of few buffs actives such as ironskin and endurance potion. Keep in mind that the insane damage output from their projectiles are around 600 ~ 650 WITHOUT any glass cannon accessories such as Dimensional Soul Artifact and Reaper Tooth Necklace which means that those mini-bosses are almost doing as much damage as DoG and Yharon.
is it fine? tell me
Reading...
It's a lot more data-based than mine.
I likey
Probably wait a bit, though.
@hollow shell i'm sorry for the ping but can I have your opinion on my suggestion that i'm about to make?
eeeeh... why aren't you using, say, God Slayer armor?
because you need the forge for that
and it requires energy/fuel from pumpking/ice-queen
True, but the thought comes to mind that the post-Doggo Moon events are kinda meant to be hard when you're just starting to get the gear that comes from them.
Besides, you have DoG-tier mobility accessories, don't you?
first time i'm doing the events I generally use the same accs that i've used against DOG
^
the only thing that changes are the weapons that I use
I don't really remember those events being too tricky, though. It's not like there's much of a penalty for dying during the Moon events; you can still get the energy fine.
And while they may be doing similar damage to Yharon and DoG, they're not really as fast as either of those bosses.
it's annoying when I die because later in the event if I die i'll be close to my npc
The bosses despawn, and they clump up, making it hard to single out a single one for long enough to get the drops out of it.
It'd be a bluecheck, Shadow
but it's fine to post
Highly suggested gang
Well, what's the problem with that? Piercing weapons/AoE weapons can let you kill more at once.
ok i'm sending it thank you Rover
Both of which, if I recall, are pretty common during that part of the game.
ehh
Maybe it's just the fact that I've only used mage, summoner, and rogue since I got back into Calamity.
Suggestions spam
(also Vectix you should cool it with the suggs for a bit)
(3 in a row is pushin it)
Have you tried the Venusian Trident?
I didn't realize that that was a baller item until Yharon
Either way, it's still definitely an option for dealing with clumped-up enemies.
I used uhh...
Shit... What'd I use during that event?
Oh, I used Ghastly Visage because I had to kill polter 13 times to get the reveal.
But rogue was still tough with The Reaper.
That pierces and is the best pre-DoG rogue weapon.
you're supposed to use dog drops for the events
so if you get lucky, you can use the eradicator
I got the Skullsmasher and Norfleet before the Eradicator and Staff of the Mechworm.
like
there are some things that, imo, should be nerfed
Elf Copters, IIRC, have bullets that do surprisingly high amounts of damage.
They're also like that in Vanilla.
Santa-NK1 even tho he is not so bad while he is alone
Santank is really obnoxious
don't even talk about the fucking spiky balls
XD
You can barely see his bullets and they hit for like 400
Elf Copters should not one shot you
i got hit for 351 pre-DoG
Lmao let's just not get hit.
he has also a quite remarquable defense for a mini-boss
even tho he is stationary he is pretty tanky
eh
to be fair, at that point in the game, elf copters can't one-hit you
but they can finish you off easily
headless horseman are also incredibly tanky
but they don't have any projectiles which is okayish
Welp, I must slep.
I'll see you gamres tomorrow!
hello again, thinking about melee balance and im looking at the phoenix blade
...its uh, in an odd balance state from what ive seen
but if anyone has thoughts, i would like to know to see if anyone has found a good niche for it at it's tier
true melee niche ig
How does an item that toggles Armageddon, Defiled and Iron Heart all at once sound
For convenience
I see almost zero point to toggle all 3 in one item
it’s not like you’re losing out on anything by using a few different items especially when they’re free to craft
Yeah completely unnecessary
both suggestions awful
Mood
tbh let's be honest; the only sort of people who'll use those items are going to be using them the whole playthrough
so, only using them once
Yep
Oof
Look at the Suggestion Don'ts doc in pins
(it's also in the rules)
OK I deleted
Thank you
@toxic aurora
No need for the specific recipe and Sunstone of all things is not hard to get at all tbf
Not sure I’m liking the trend of everything remotely relevant getting a crafting recipe
Yeah don't give a specific recipe
an option tho
If anything I find the moonstone even more annoying to get imo
Nah, not everything needs to have a recipe
Alright then
Ues
Ok we’ll suffer farming the infamously weak boss (yes ik calamity buffed him)
Golem is so weak that I killed him as my first hm boss once
I think someone killed him in normal mode prehm lmao
I have several questions
Do tell
The questions were directed at a deleted message, ignore that
:br:
??
I accidentally posted something here that wasnt suppose to be posted in this channel @hallow hatch
I am aware
So i deleted it 5 seconds later
I understand
that sounds more like a bug than a suggestion
@still cliff it's one of the first lore items you ever get
nah it's definitely working
^
Are you sure?
its power get less and less as you progress
Ok
base running with KS' lore item: 16 mph
base running without KS' lore item: 15 mph
not a significant boost but eh it's king slime
KS lore is actually pretty good, which is ironic for KS itself
Even if the buffs aren't too significant
Movement boosts early-game ? I'll take it
Jetshift meme

"Don't they have that already"
Then little add realized you meant voice acting
Die.
Are there any female devs
i mean, all it'd require is that you play a soundfile of the voice line when certain things happen, like DoG voring you
voice acting and voice editing are a thing

even some voice synthesizers would do the trick
Voice lines
dialogue voice lines
H
lmao
imagine getting hit by his tail
earrape

Sugg idea, If you hook on an enimy, it get pulled to you and slowed.
It wouldn't be able to immediately hit you. This is more realistic, but would also add more depth to the game. When you see that annoying flying enimy, you would be able to pull it toward you with a satisfying skillshot.
ive thought about things like that before
but i dont see it working in the calamity mod
it feels more like an overhaul thing
^
overhaul doesn't support calamity stuff
still, it doesnt really fit calamity
overhaul is cringe tho
Haven’t played it in a good while... dunno if I should.
well im not trying to bring up the overall quality of that mod
im just saying it caters more to the "overhaul" focus, on making vanilla mechanics more interesting
as opposed to calamity, which implements novel ideas mostly through new progression and weapons
Think I’ll bring this to another channel
I guess that makes sense
But which one
#calamity-mod-talk , probably
Probably #other-mod-talk given we were talking about Overhaul ig
Force Ice Queen's, Santa NK's, and Mourning Wood's AI to untarget and wander around when all players are dead
Why?: Spawncamping. A particularly annoying part of these events(just in general, not even specifically post-DoG) is that their AI's don't seem to recognize when the player is dead, so they just keep firing their nonsense at the player's last available position. This ends up causing some cheap hits, which end up killing the player sooner, which then snowballs into them basically just spawncamping with unavoidable projectiles. It's worth mentioning that all these minibosses have lingering hitboxes, so they do this extremely well, especially MW.
||I'm posting here first to make sure Im not hallucinating them doing this||
Also I just realized Pumpking only visibly despawns when everyones dead because its just what skeletron's AI tells him to do
Just rechecked, and yeah the spawncamps wild
Into the suggs it goes
that's ok I guess
^
Ill throw it in then
or at least fix ml style iframes on contact because they cockblock your spawn point and instakill you 
Maybe just say Moon Event Minibosses
Well like, I mainly say spawncamping in general because with my spawn point in my world, I even tried to put it in the air
But absolutely none of them cared
The only guy that cant spawncamp well is Evermeme, which he does still try
Mourning Woods being able to spawncamp you with the post-DoG Pumpkin Moon especially is super extra cringe
Mourning Woods are cringe in general
A spread-out projectile machinegun that lingers for decades during a chaotic event? Yeah sure fam
It might even go through walls, I forget
I know Evermeme's projectiles were neutered for some reason, since none of them go through walls
Cringe central
yeah it's specifically Flaming Wood that travels through blocks
Greek Fire intensifies
Terraria devteam set out to make the most cringe projectile ever
and then you have caltrop meme Greek Fire
can we destroy greek fire's existence 
Greek Fire makes me want to set Greece on fire
both attacks of both tree miniboss are easy to dodge
Avoiding is not the problem
then what is?
even though it's not all ironed out yet, I have a good few things on my list of seasonal moon shit I wanna do
one of these things is making the minibosses not super extra mega cringe 
Read the suggestion.
Spawncamping is the problem
Id enjoy the minibosses getting a revamp post-dog, thatd be sick
well
even just normally, Mourning Woods are cringe
Speaking of which
if u make a house in the air they can't spawncamp you
Thomas is EEEEEEE gonna do anyth for post dog moon events
soon™️

They plant themselves on your spawnpoint 
(yes, I have plans, although that's better suited for #other-mod-talk)
Anyways honestly I would just say to fight the moon events far from your base but that depends on how big your base is
Because they start spawning as soon as you respawn and big complex bases mean 
this is tmodloader fault not calamity 
^
Another person suggesting this 
Fixed the suggestion
Should I delete the suggestion?
are item frames and the like in the Don'ts yet
Should be
I'll put em there shortly
It's just Item Frames, Weapon Racks, and Mannequins/Womannequins, right?
iirc, ye
Done did it.
Thought I heard they were fixed recently
Or at least
Some well-known tmod bug was
wat
I wanna say "just use BoB and a Frog Leg" and then I remember that's an extra acc slot
Sooooo do you want the whole wings to be toggleable for just the jumps @frozen stump
please explain and elaborate
why are you making the reasoning a seperate sugma
The jumps are the imprtant part
that and frog leg. Wings should be toggled off for the MOAB
or toggleable
but why is the reasoning a separate sug
I didn't mean to
okay so while I have some personal issues with this sorta thing I can see the merit of this sugg
I am however gonna ask that you edit the reasoning into the initial message so it's not in two separate messages 

Pretty sure it has to be wings so that Ravager's phase 2 disables it
nah ravager still disables everything regardless
ravager disables: flight time by 90%, all forms of double jumps (cloud, sandstorm, blizzard, tsunami, fart), gravitation potion, gravity globe, mounts, rocket boots meme, all forms of jump height increase (only in defiled)
and not grappling hook/water 
mfw Ravager disables everything mobility related without realizing that this isn't the Temple and you can have rows of platforms to abuse
flippers

rows of platforms mean nothing in defiled until you pull out the water
water real mvp


I'm saying that if Ravager's gonna force level play he might as well inflict Low Ground
Of course thomas means that ravager should break platforms again
...actually, that's a good Maso idea


ah yes platform breaking bosses

wait i realize that youre saying to make ravager only fightable in the temple and to lock picksaw behind him
sounds more epic
even better


And make Ravager spawn at the same time as Golem
i think that dog speaks with no voice but through telekinesis
Makes sense to me
Doesn't seem too far fetched
I'm actually sort of in agreement with this
Because the majority of the time I flatout forget the armor set even does that
- some sort of visual cue like a buff, maybe?
I think a visual cue would be better, definitely
Too many sound ques exist as it is
Maybe a bright green hue over the player?
i play muted because sounds get way too visually overwhelming + i think a buff might be better since the stuff like revives have an icon too
Tarragon does what
lol ^
Certain headpieces of the Terragon armor have massive defensive capabilities that are on a timer
Some are toggleable, some aren't
The main one is Rogue, where every 25 crits you do you become straight up invincible for 5 seconds
But there's no obvious cue for this, which is why I agree with adding some indication of it
iirc there is technically something that already indicates it
i believe you start flashing
its hard to notice, however
Which is why I said obvious
There's like, so many potions and enemies that cause lights and visual effects that the cue is almost impossible to see, especially in a boss fight or something
Like Polterghast, a boss you will end up fighting with the Terragon armor
I like it, but I agree it's a bit uncharacteristic
Rogue is invincible? Yeah, that's the point of the class
its technically fine as is, but i just... dont like getting invincibility i really can't control because i do damage a lot
That too
its hard to predict really
I think the effect would make more sense and would just generally be far more useful on the melee set anyway
and yeah it doesnt fit super well with the class
Might actually suggest that
That the melee "25% chance to regen on hit" and rogue "25 crits gives you damage immunity" get switched
Rogue is meant to be a class that escapes situations and stealths, so getting hit and then regening is something it can make use of
And Melee could easily make some serious use out of any damage immunity
melee has a toggle to reduce contact damage, and rogue has extra damage with each debuff applied
Those do fit though, sort of
Not sure where the debuff came into play with Rogue, but they fit more
yeah sure, but free damage immunity plus contact damage halved on a whim/cooldown?
ye, that's what i would say
Wait
On the rogue set there is a buff and debuff showing the cooldown for the immunity
moab being togglable as a wing is not going to happen
I thought Moab was meant to literally be everything but a wing
it is a jetpack upgrade
Oh yeah, forgot about that
Ngl, why are you using Moab with Seraph Tracers to begin with
That still seems a little iffy anyway
If you're trying to use workarounds with Defiled that hard, you should run into problems like that
Why not just go all the way with the workaround and make another set of angel treads, that'd fix the problem
Since I know no one can live without their speeed
defiled is perfectly managable without moab
there is absolutely no need for that and barely anyone plays defiled either way
would giving the elemental quiver the magic quiver's arrow velocity increase be too much?
what would be the reason why?
the arrow velocity doubling is arguably the strongest part of the magic quiver
so if you intend on keeping it, you have to reserve one accessory slot specifically for the magic quiver
hmm
i cant really say its required
but i could see a lower, but more consistent velocity increase across all ranged weapons being nice
wait what
Ele Quiver doesn't retain the only Magic Quiver effect most people get Magic Quiver for
that's the confusing part to me
bruh
like the entire reason you want to use magic quiver
is nullified by upgrading it
??
its just strange to me, thats all
yeah, in fact it really doesnt have any magic quiver traits
i mean i havent played with the arrow splitting thing but what good is that if your shots dont hit
it just like... splitting
well, reminder that this doesnt apply to all ranged weapons
only bows, really
if it were to be magic quivers inital boost
i think that's acceptable
but i see in the change log a lot of nerfs to that splitting effect
so if the EQ was given the velocity increase, further nerfing to the splitting effect might be in order
the splitting effect isn't even necessary
splitting effect because it's cool
but i would also say, dont let the EQ's velocity increase stack with the magic quiver
because all that does is create a different version of the same scenario
missing shots bc of not enough velocity? well, vanquisher arrows are accessible at this tier
i cant really speak for endgame balance, i'm not there yet
i just noticed the elemental quiver and saw that the velocity increase isnt there
yeah, might want to do some tests when you get there to see if the extra velocity is even going to help anything
i think its fair to look into it
and it seemed strange to me, so i wanted to figure out if there was a reason why its not there
endgame balance is the most confusing thing in the world
well yeah
i believe that's because it really isnt... like finished yet
its basically inventing a whole new tier out of exclusively modded items
and that can take a lot of time
ele quiver shouldn't get the arrow damage increase
but it could stand to get the velocity increase
i almost like the idea of giving it a universal projectile velocity increase
for ranged weapons
perhaps
but ill let that be decided by devs if they implement
Wasn't the only benefit of the Magic Quiver bottomless normal arrows
Or did that get changed
you're thinking of the Endless Quiver
that's the Endless Quiver
which is a completely different item 
I figured when I read splitting projectiles for the Elem Quiverthat it would get rid of the first projectile and fire the two split projectiles at like a 10 degree angle
How does that work with weapons that already split
guess that’s why this isn’t how it works
Am I allowed to make a suggestion about an upgrade to a weapon the currently doesn’t have one?
As long as you keep it general
and give a good reason of course
Don't go givin it its own name or a craftin recipe or anything like that
(unless the exact recipe is intrinsically part of the reason)
like, for example, deliniating what tier the upgrade is
you can say, "give an upgrade to this weapon" and tell us why, and maybe give a few ideas of what it would look like (how it works, basically), but you dont have to name it, give it damage numbers/stats, etc. also, it would be good if you had strong reasons for the upgrade as well, such as if it fills a unique niche in its tier that isnt capitalized on in any other weapon
I see. I don’t know that I have put much thought into it past “it’d be fun and cool” so I’ll hold off on it
The Calamity eyes really aren’t that unique though
Moving them to crags won’t make that area more dangerous or fun to be in, so they’d either need to be reworked or just kept as is
Rework would be nice
Blighted Eyes as well
(I gave Fab an idea for Calamity Eyes a lil while ago, among other enemies, but I dunno if he'll do it)
Ok, hear me out
Ok
Give the Elemental Quiver the increased velocity from the Magic Quiver. Why?
The Magic Quiver's increased velocity is really nice because all the arrows in the game (besides Bone Arrows) have low velocity. This makes it hard to aim, because you need to lead your shot quite a bit. The Magic Quiver is used in the Elemental Quiver, but it removes the increased velocity for no apparent reason other than the possible fact that the devs forgot it was there.
Should I post this in suggestions?
Hold up
?
Just wanted to make sure that it actually didn't inherit that effect
Seems like it doesn't
so, you're good
K
Give the Dark Lance an ability, such as an on hit projectile.
As it currently is, if you are in a Crimson world, you have no reason not to just use the Sausage Maker over the dark lance, as they have a similar damage value, the Sausage Maker has an on hit homing projectile, and the Sausage Maker is earlier in progression. Even in a corruption world where this is a non option, the Dark Lance lacks any real utility even compared to weapons of its place in progression like the Ball O’ Fugu (again unlike the Sausage Maker)
Isnt dark lance a vanilla item?
ye its vanilla
Eh
calamity does already change vanilla items
Yeah but it doesnt flat give something a projectile
yeah i wouldnt be opposed to a flat dmg buff
flat damage buff seems better than a proj
a projectile would be more interesting, but weirder to balance
I can add that option to the sugg
A projectile is just changing how the item is supposed to be used so h
I’m mostly just wondering if anybody cares enough about the dark lance to attempt to balance it
oh yeah i noticed alright that it was a pretty underwhelming spear for post-skelly
Like, with a projectile youre not using it as a spear anymore
Actually
How about a simpler take; reduce its damage but give it autoswing? Would be kinda useful for a true melee spear and would make it more convienient to use?
yes autoswing please
Unsure if its a good idea but eh
giving it autoswing and a damage buff would make it usable
idk if it needs a damage nerf in that case, but still i would love that
And would differeniate it from other spears too
yeah most cal spears dont have autoswing right?
like at least in pre-hm and early hm
I think Astral one does and those Post Moon Lord
Would both a damage buff and autoswing be too much?
i dont think so
in my experience, it's lack of autoswing makes it a pain to use, and even if youre up close and spamming it doesnt rack up good numbers
inflict shadowflame???
I think the damage buff could be nulified if it would be too much
The autoswing would be just great to have on the weapon
It would be similar to the Saug Maker in the get-close-and-get-crazy-DPS department, and it would be easier to use due to autoswing
inflict shadowflame
yo thats a neat idea
yeah, like a pre-hm source of shadowflame damage?
It’d be the only PreHM souece too
Makes it notable.
you can probs make your suggestion list different things you can do to buff it!
Let me go ahead and post a revision
Lemme know if it sounds good and I’ll copy paste to #suggestions-voting
Make the difference in effect strengh of the WoF, Plant. and Polt. lore items clearer
One would assume that, having the same description, all three effects would be the same, when they are actually +50%, +100% and +150 range. Given that (I think) they aren't too popular, it could change the minds of players, instead of making them sad that they got "just another identical grab range item" for defeating Plantera or Poltergeist.
⭐
The main line could be worded better
yeah
It sounds like you wanna make the effects more distinct, when it's the tooltips you want changed
oh
change the tooltips of blah blah to make effects clearer?
Reflect the difference in effect strengh of the WoF, Plant. and Polt. lore items in their tooltips
One would assume that, having the same description, all three effects would be the same, when they are actually +50%, +100% and +150 range. Given that (I think) they aren't too popular, it could change the minds of players, instead of making them sad that they got "just another identical grab range item" for defeating Plantera or Poltergeist.
better?
ye
anything else?
"Place in your inventory to gain slightly increased item grab range."
"Place in your inventory to gain increased item grab range."
"Place in your inventory to gain greatly increased item grab range."
Yeah that's better
that or actual stats, for once
Maybe
though that would clash with other lore items being vague
"increases grab range by blah blah blocks"
that works too
Buff the Dark Lance to make it stand out in Late Pre-Hardmode. some ideas for such a buff include:
A base damage increase
Granting autoswing
Inflicting Shadowflame
Right now the Dark Lance is a post Skeletron spear with no autoswing, a damage value similar to earlier spears that have projectiles, no projectiles, and no upgrade. Buffing the Dark Lance would hopefully give melee players to use it over these spears and therefore to use it at all, while giving it traits that standout from other melee weapons of the tier.
That sound good?
ye
Ye its good
usual pickup range is 3 blocks according to the wiki
I assume the lore items add 1.5, 3 and 4.5
its not relevant at all atm, the lance
all together that's a whooping 12 blocks
gold ring is 25 for reference
celestial magnet 20
wait whut...
the wiki states that the usual heart pickup range is 2
I'm not sure if the item range is longer or they just got their facts wrong
I would love support for extra large worlds also, but i believe there is something like it in the donts document
and do you mean boss checklist? @ashen warren
updated Boss Checklist support is coming next update
@strong minnow You could word that more like a request than a fact
"Summons attack the piggy" vs "Make summons attack the piggy"
What if summons attack the piggy while there are actual enemies around
unless you're talking about when you hit the piggy, similar to tamed wolves in Minecraft
ye i really really don't want automatic piggy targeting
so unless i deal damage/target the piggy i'd rather avoid them blasting him to the stratosphere
You can
Piggy is a Passive AI mob
Daily suggestion hath been 🅱️ost
cosmilamps aren't really meant to be used for DoG though
they're balanced to polter

then maybe they should be nerfed
oh god oh god
melee summons big meme
yeah the lamps do a fuckton of damage
@hexed ore thank you for doing a write up on that suggestion!
pretty cool, i'd like to hear some more feedback on it
UNIVERSAL COLLAPSE BEST THEME
What does this have to do with anything
Yes this is the right channel

I’m not sure what a channel named “suggestions discussions” would be used for ngl, especially one that’s under a channel named “suggestions”
is this sarcasm or not
it is
If it's not, the suggestions disccusions is for talking about the suggestions
Does anyone think Golem's lore item is awful and pointless because you're trying to not get hit
Ah, increased defense when standing still, sounds god like
WoF, Plantera and Polter are stinky
Golem is much worse
Lore items
Those at least do something, even if it's not that helpful
defense boost isn’t too shocking either
How can we make Golem lore good
just 10 defense at the cost of getting hit several times
Maybe the defense should be increased by a lot, to start
Or increased defense when on the ground
then increased damage to give the player a reason to stand still
an on ground effect could be cool I guess
Ground effect could also work
gain extra defense if you have shiny stone on
upgrades?
Ravager lore is also bad
For defiled
extremely situational
that's more than a menacing reforge
Man, fighting Ravager with Defiled is a nightmare in his 2nd phase
also that's 2000 base damage added to scarlet devil
not really a good analogy but eh
would be great in prehardmode
it would if ravager is a pre-hm boss 
Well yes, but no
thats why its would be
Oh God
and not is
A golem-esque pre-hm boss
Moon Lord's lore item is completely useless in Normal Mode
who plays normal
We get it, half of the lore items are stinky
it could at least give lesser stat buffs with a Gravitation Potion
a lot of people play normal
masomode EX deathmode armageddon defiled gang
not everyone is good at the game
Im not
masomode EX deathmode armageddon defiled gang
I decided expert was too hard and normal too easy. I would rather play something too hard. Then I decided that I might as well commit to it being too hard.
Im not
You guys aren't being funny. Stop
^
Providence's lore does the same thing as Ravager's lore with Holy Flames without giving any downside
a lot of the lore items will have downsides next update
cool
I feel like some downsides should be nerfed, however
some just outweigh the bonuses
making the item not worth the inventory slot you're also sacrificing
Give Golem's lore item a strong damage boost while standing still
Reason: Nobody is going to actually stand still during a boss fight, event, or in any other situation. The player is trying to avoid getting hit, and giving the player a bonus where they have increased defense when they leave themselves wide open is pretty pointless. Golem's lore item is currently useless and not worth the inventory slot, giving it a damage boost will help fix that.
how's this
yes
not sure why standing still to increase defense is a good idea to try and pull off
posted
I guess because OOA Squire set exists... But everything in Clam deals so much damage it's useless anyway >.>
Wait tf do people use against DoG as summoner?
squid
You called? 
How'd my suggestion to buff lamps turn into a fuckin' nerf
What else are summoners supposed to fuckin' use
Squids have the same problem that lamps fuckin' do
m
Squids and Phantoms is the answer
Summoners just don't really have a lot of options, especially post-ML
Squids and phantoms are terrible for DoG because of how they're designed
The DoG body ends up shielding the head/tail
and they kinda lag behind a bit, which significantly reduces their effectiveness
Summoner just gets fucked on DoG I guess
What’s viable then
Yeah Rover, this is also why I've been asking about if there'll be craftable post-TDoG weapons.
Summoner is very linear post-ML.
Kinda stinky.
Oh shit the update is might be tomorrow (considering that today is now technically the 2nd for me.)
Some subclasses give more options than summoner
I wanna see the new exo-sounding items...
Subclasses?
Oh
I thought you meant that there's subclasses of summoner
I fuckin' wish
See what summoner needs more to is against p1 yharon
sentries/normal summons are kinda different
There are more tomes than summon weapons
Sentrie bad
thats sad
summoner is an entire class
Probably staves, true melee weapons, yoyos, and bullets
and a tome-only playthrough will give you more options
I know that there's definitely more bullets than summon items.
Tome-only isn't a bad idea tbh
They got tomes everywhere
I tried it and got stuck on yharon
primordial earth tho
also there are no good weapons against DoG
primordial ancient*
other than nuclear fury
wait what
wot
nuclear fury > primordial ancient seems like heresy 
Nuclear fury is surprisingly good vs phase 1 DoG
Biofusilade is your only other good option
There's as many fucking last prism-type weapons as there are summons.
lmao
That's how fucking rare summon weapons are
this is so sad
Reall
That, too.
there are also no legendary summons
I think there are more oow items than summons too
There's more single items you can obtain in the Astral Infection, Abyss, and Sunken Sea (all separate) than there are summon items.
Hopefully there will be an entire update dedicated to expanding this class, similar to the Rogue update
When the nether update tho
Aether dimension 
I really hope that more summons get added.
and sentries
ew no
I want sentries to be more useful
Just get Expanded Sentries.
There are more rogue spiky balls than sentries

spiky balls are an actual subclass though
That's a maybe
Nah
There are 8 spiky balls and 5 sentries
It counts as one on the wiki, so i'm counting it
Lmaoo
12 are from OOA
16 are vanilla
I was talking about sentries calamity adds but ok
I think of Nychthemeron as more of a 24 hour period but spiky ball works too
More flamethrowers?
(but it's nothing like a yoyo)
There are enough flamethrowers
there are 16 flamethrowers that's okay
Flamethrowers are lame anyway
and 1 flamethrower augment (shroomite visage)
Trapper class expansion when
What do you guys think about removing melee variants of rogue items
to make it feel more like its own class
Why do melee variants for rogue weapons exist
What would happen if I suggested to change all boomerangs, throwing weapons, and flails to rogue?
are you talking about vanilla weapons?
I mean...
that's a don't
Name a Calamity throwing weapon.
Flails should stay melee
wack
They aren't really a throwing weapon
How bout' vanilla throwing weapons?
that's a don't




