#suggestions-discussion

1 messages · Page 777 of 1

sand umbra
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all 3 of them

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Purification if nothing is happening, Vile on a Corrupt Blood Moon, and Vicious on a Crimson Blood Moon

gusty geode
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Chloro turtle is valid tho?

sand umbra
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some sort of Chloro farm enemy could be neat

toxic kettle
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Big disagree on the WoF suggestion

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Rev+ WoF is already hard enough as it is

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And you'll only be able to "just press A or D to dodge everything" if you spend eons on building an arena and dismantling the Underworld

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Which is tedious in pre-Hardmode

sand umbra
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can we not revive this discussion for round 3 pls

wide flicker
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^

gusty geode
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This is part of why I said mods shutting down discussions on a suggestion is bad
New people will inevitably come in and offer their thoughts

karmic stone
toxic kettle
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If the suggestion isn't removed, that is

gusty geode
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Unless there's a newer sug to talk about instead
If you don't wanna talk about it anymore then leave
No point in changing the topic if there's nothing to change it to

toxic kettle
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I didn't read the convo that happened earlier

gusty geode
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This particular event aside
Am I wrong?

opal barn
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yes

toxic kettle
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I mean it's okay when mods say "We don't want you to talk about this anymore" but then at least remove the suggestion too

gusty geode
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You always say things take time
And that can include discussions on how to make a sug good
And again
Suggestions rarely come fast enough for a new topic to come up quickly
So it's not like there's anything else to talk about
Right?

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There's a conclusion I could draw from that but I would absolutely be warned if I said it

toxic kettle
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If there's nothing else to talk about and mods shut down the current discussion then I guess the channel has to be quiet for a while until a new suggestion comes in or someone picks up the discussion about a previous suggestion again

teal ibex
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you cant really have any sort of contentious suggestions under the pretenses you're setting lol

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people are going to speak up about suggestions that are controversial, that doesnt mean that they should be deleted, nor does it mean that people should stay quiet just becuz an old convo went south (i guess)

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itd be sick if people didnt suggest rod of discord nerfs but unless we start cherry picking stuff thats controversial its a little far fetched to avoid such results

gusty geode
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I maintain the only reason not to is community backlash
Which hasn't stopped Fab before
Everyone says it doesn't need one but from what I remember they never say why not
But I don't wanna start that fight rn

teal ibex
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the only reason not to do what in particular? delete controversial suggestions or have the conversations or?

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oh you mean rod of discord.

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yeah no, that weapon is never going to be balanced. it's not worth trying. nobody agrees on what it should be, nobody ever will agree on what it should be, and the only way you can find any peace with the item is by completely removing it. which would make everybody mad.

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rod of discord transcends the issue of in-game balance and has become a social slaughtering ground for having certain opinions. i don't like that that's the case, but it is. it is never going to be worth changing again.

manic yew
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Whoa is that God

keen geyser
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now this, is something I agree with (new sugma)

radiant meadow
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there was a visual effect sprited and animated

safe sail
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i think green sparks or red sparks from the bar would work

radiant meadow
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but nobody knew how to program it into the UI

safe sail
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yeah

radiant meadow
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(would only play once when maxed of course)

final karma
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yeah that'd be nice

radiant meadow
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would be nice if someone knew how to add it to the UI

hollow shell
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You'd think that just having an image play on the screen would be simple to program
but, nope
Terraria.

final karma
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sounds fun

swift bison
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Redcode™️

green pumice
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swift wadi
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Damn out of all the things you can do that's something terraria just doesn't like

wooden wedge
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you wanna do cool things? :hahano:

safe sail
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maybe make the character do a red or green particle instead of the bar

hollow shell
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Well, they do

safe sail
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i thought that was when you used it

hollow shell
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It's just that, it's made of dust
and it's hard to see that in the middle of a fight

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and yeaah

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yes

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I was thinkin about that other Rage/Adren suggestion...

safe sail
hollow shell
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no not that one

safe sail
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my one?

hollow shell
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wait

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actually yes that one

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just not the

no sans
please

safe sail
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yeah some visual would be good but at least not a blue eye glow

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especially considering we have an accessory for that but not blue

swift wadi
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I kinda wanna ping ozza and be like "sad you got beat by a bar" but he might take it seriously and then kill me

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I just go off of the sound tbh. I never look at the bars

safe sail
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so rover what about my sugg

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you said you were thinkjng about it

wooden wedge
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didn't he say yes?

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and no to the sans one

radiant meadow
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@indigo fog it should be a recipe group, isn't it?

hollow shell
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iirc it isn't

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Yep, it isn't.

radiant meadow
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oh

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that may or may not be intentional

hollow shell
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I'm going to assume unintentional

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and if it was intentional the reasoning wouldn't be very strong

radiant meadow
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just gonna double check with the trello

hollow shell
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Yeaah Trello does just say Nightmare Fuel

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It's possible that it was unintentional there, too

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Forgot to write "/Endothermic Energy" or a second recipe

radiant meadow
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Just a little wary because two of the upcoming weapons only use one of the two
which I'm 100% sure is intentional

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well, actually like 4 new weapons

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I'll add 2 endothermic energy to the recipe

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to mirror galaxy smasher

hollow shell
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Not a group?

gusty geode
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Was gonna say it'd be neat if that was a thing
Nice to see I don't have to this time

radiant meadow
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no, not a group

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well, actually

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maybe a group since the weapon was apparently supposed to help will the events

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or maybe not, I'm not really sure

hollow shell
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I guess having it not be a group would be most consistent

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Group is only with the direct Cosmilite crafts

radiant meadow
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ye

hollow shell
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God's Paranoia does indeed require Spiky Balls

radiant meadow
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done

hollow shell
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Cool

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technically not a completed suggestion cuz izzy wanted it to be a group... but
yeah

radiant meadow
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still technically doesn't fulfill the suggestion's request HyperFailure

hollow shell
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lol

radiant meadow
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it uses Draedon's Forge too, so ye

hollow shell
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Ah, didn't realize that factor

swift wadi
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My sugg is at 90 HyperFailure

hollow shell
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cool

safe sail
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how is a sans eye suggestion getting serious stars

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bruh

final karma
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because funny skeleton

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also because adding better vfx to adrenaline is a good idea

gusty geode
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Second reason for me
Being a sans joke was just a nice bonus

ashen warren
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about the Rage and Adrenaline sound efect

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there is already a effect in the player

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look at the buffs

hollow shell
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To signify they're maxed

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as in, able to be used

safe sail
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can suggs be accepted before 90 or what

indigo fog
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Some have been implemented before 90

keen geyser
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if they're either oversights and are supposed to be features, or are bugs

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they are usually implemented pre-90

hollow shell
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Speaking of which:
It's time for this past month's suggestion statistics!

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Suggestion Status Statistics, from Dec 30 '19 to Jan 30 '20

Total Suggestions: 266
Total Implemented: 28

Total Sub-90: 121
Sub-90, No Status: 113
Sub-90 + Implemented: 5
Sub-90 + Bluecheck: 3

Total Over 90: 145
Delivered, No Dev Opinion (Total): 47
Not Implemented: 35
Implemented: 12
Delivered + Approved (Total): 68
Not Implemented: 60
Implemented: 8
Over 90 + Bluecheck (Total): 15
Not Implemented: 12
Implemented: 3
Delivered + Rejected: 15

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(I did this once or twice before for the dev server, but no harm in posting it here too)

tropic yoke
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Thas funky

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What's No Dev Opinion?

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Everyone's just like "meh"

radiant meadow
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it means neither approved nor rejected

tropic yoke
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?

hollow shell
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There were either no votes or the votes were tied

vocal grotto
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^

tropic yoke
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I like statistics.

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You should make a graph and take note of certain trends.

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So the approved ones are going to get in eventually?

hollow shell
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No no no

tropic yoke
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sad

hollow shell
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Devs liked em but that by no means means they'll get in

tropic yoke
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means means

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And it works there.

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English is such a fuckin' weird language.

hollow shell
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indeed
two definitions

tropic yoke
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Hnnng I can't wait to see the Abyss with ambient objects.
I'm excited.

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It's also my only suggestion that has ever gotten in.

quick ice
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laughs in 4-5 accepted Suggestions

tropic yoke
quick ice
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wait do you now what these Abyss ambient objects look like

tropic yoke
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No I just suggested that they be added.

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Waimut... You're the guy in the Calamity Dimensions server!

hollow shell
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(I don't think that suggestion got in, Vectix
Just approved)

tropic yoke
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Oh wait shidd

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;-;

hollow shell
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RIP

tropic yoke
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i cri

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Please cen someone else suggest it so it gets marked as highly suggested?

quick ice
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repeating suggestions won't do anything but start a conversation about people not reading pins

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also yea I'm a mod on Dimensions

tropic yoke
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:o

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Time to trancend the vast yet contained expanses of the mind to entertain the perfect suggestion.

safe sail
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well clearly funny sans haha can get 36 reacts

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anything is possible

tropic yoke
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scuse me

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wot

safe sail
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ayup

hollow shell
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that would've been a delivery when the Star system first began

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but then we experienced Starflation

radiant meadow
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inflation be like taxevasion

quick ice
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hm, I wonder how popular a suggestion to limit Eidolon Wyrms to be only layer 4 enemies would be...

safe sail
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wait they arent already?

hollow shell
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If you have decent enough reasoning it could prolly get 90

swift wadi
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Popular? Very, would it get in? Probably not imo

safe sail
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or is it 3 and 4

hollow shell
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It's 3 and 4

quick ice
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Eidolon Wyrms are 3 and 4

hollow shell
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though they're much more common in 4

safe sail
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yeah

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and you can always get yourself one up the rear by rodding so its not like theres much demand

quick ice
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main issue I have with it is that I'm getting attacked by them or a Gulper Eel in layer 3 constantly, so limiting it to just the easier-to-kill Gulper Eels is why I'm making the suggestion

hollow shell
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I think he's talkin about normal Wyrms

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(Adult Wyrms are indeed Layer 4 only. Natural spawns that is.)

safe sail
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wait wait

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so theres juvenile, normal, and adult?

hollow shell
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Juvenile, I mean

safe sail
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ah

hollow shell
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heh
This one may very well get implemented

tropic yoke
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The mind has been trancended.

safe sail
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soul slurpers are the eye fellas right

tropic yoke
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transcend?

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ye

safe sail
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how good is the pole

tropic yoke
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not good

hollow shell
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Pre-Hardmode pole

quick ice
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it can fish in lava so that's a thing

tropic yoke
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25% power

hollow shell
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It is indeed an early lava fisher

safe sail
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oh bruh

hollow shell
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but once you get one, you don't need any more

tropic yoke
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It sells for almost 1 gold so I feel bad about throwing it away.

quick ice
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yeah, cutting drop chance would be nice

safe sail
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is there a way to make drops one time only

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like lore

tropic yoke
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But what if you trash it?

swift wadi
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Yea

tropic yoke
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whoops

swift wadi
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Providence now drops Rune of Kos only once

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So

safe sail
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oh nice

hollow shell
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m

quick ice
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but the Pole is an enemy drop

swift wadi
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Rover what is m

tropic yoke
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Ooh buff it and have Calamitas or Brim drop it.

radiant meadow
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you can craft rune of kos if you need more

swift wadi
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Is that your version of h

hollow shell
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Not a great idea to make the pole only drop once

quick ice
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and you fight the same enemies very, very often

safe sail
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maybe like 2%

swift wadi
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Make it like, 1% drop or something

safe sail
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so you actually have to try

swift wadi
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And then make it work with Defiled on

hollow shell
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(No "m" is an acknowledgement
Like how you'd pronounce it vocally.)

tropic yoke
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What?

hollow shell
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Talking to Epsilon

swift wadi
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Oooh I see, I know what sound you mean now

hollow shell
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ye

tropic yoke
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wot

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confusion

radiant meadow
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I could nerf it to 5%

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I don't want it too rare either

tropic yoke
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6.66%

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c'mon

radiant meadow
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perhaps

swift wadi
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You could make it lower and make it work with Rune

hollow shell
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ehh I think 5% is good

tropic yoke
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perhaps

safe sail
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theres only like 3 enemies tho

tropic yoke
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like

safe sail
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so its not like soul slurper is a hard find

radiant meadow
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fun fact: mourningstar's ingredients (besides solar eruption) are in the quantities 6, 6, and 6

hollow shell
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Indeed, even 5% is just 20 Soul Slurpers

quick ice
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yeah, and you find plenty of each enemy down there

tropic yoke
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Wait a minute... Is Deus technically available immediately post-WoF?

quick ice
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no

hollow shell
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Mourningstar isn't particularly hellish apart from the fire aspect, but that's cool

tropic yoke
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wot

hollow shell
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You need to kill LC first

radiant meadow
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it's more like Shucks wanted to do a lulw

safe sail
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its already at 9 i think you hit something

tropic yoke
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'Nuther suggestion

hollow shell
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(you don't need that crossed out bit)

tropic yoke
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(that's why it's crossed out)

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ok will delet

zenith hazel
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ok but tbf, slurper pole with a 10% chance isn't that bad since in pre-hm, entering crags is a bad idea and if you want to fish in lava early to get something like dragoon drizzlefish, you'd generally wanna not stay there for a long time, so I think 10% is a fair drop for pre-hm at least

hollow shell
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Should the drop rate change once you enter Hardmode?

radiant meadow
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perhaps

woeful ginkgo
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:0 I was about to make a suggestion for post-Dog events

tropic yoke
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Just make it craftable

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That's a good idea

zenith hazel
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with what?

radiant meadow
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no

tropic yoke
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o ok

zenith hazel
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you can't just add hm ingredients into it, then dragoon drizzlefish would be pretty much locked out of pre-hm

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and the weapon is balanced around pre-hm (around skeletron to be exact), so that'd make it useless

tropic yoke
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Oh brimstone slag has 180% power

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Weapon?!

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It's a fishing pole!

zenith hazel
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that's one of the main purposes for slurper pole, to fish for dragoon drizzlefish

ashen warren
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yes

tropic yoke
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idfk what that is

zenith hazel
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weapon fished from crags lava

tropic yoke
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k

woeful ginkgo
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I finished my suggestion about the post-DOG events but I don't know if it is a good idea to post it considering that vectix already did one earlier

tropic yoke
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What is it?

woeful ginkgo
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nerf the mobs from pumpkin-moon and frost-moon

tropic yoke
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Ehh

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They're tolerable

hallow hatch
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Pumpking is easier than ice queen

tropic yoke
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Not post-DoG, though.

woeful ginkgo
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** Heavily nerf post-DoG frost-moon and pumpkin moon mob’s base damage **

Reason: After a lot of farming for endothermic energies and nightmare fuel. I've experienced something very annoying about the 2 events that I have previously mentioned. The main problem is the ridiculous amount of sheer damage the mini-bosses from the 2 events can deal to the player on death-mode. The damage I took from the mini-bosses’s projectiles such as the one from the Ice-Queen (ice waves) and the Pumpking (flame scythes) can reach up to around 600 ~ 650 damage with a standard post-DoG mage loadout using Bloodflare armor with a bunch of few buffs actives such as ironskin and endurance potion. Keep in mind that the insane damage output from their projectiles are around 600 ~ 650 WITHOUT any glass cannon accessories such as Dimensional Soul Artifact and Reaper Tooth Necklace which means that those mini-bosses are almost doing as much damage as DoG and Yharon.

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is it fine? tell me

tropic yoke
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Reading...

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It's a lot more data-based than mine.

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I likey

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Probably wait a bit, though.

woeful ginkgo
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@hollow shell i'm sorry for the ping but can I have your opinion on my suggestion that i'm about to make?

rapid pivot
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eeeeh... why aren't you using, say, God Slayer armor?

woeful ginkgo
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because you need the forge for that

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and it requires energy/fuel from pumpking/ice-queen

rapid pivot
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True, but the thought comes to mind that the post-Doggo Moon events are kinda meant to be hard when you're just starting to get the gear that comes from them.

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Besides, you have DoG-tier mobility accessories, don't you?

tropic yoke
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Wait I should read.

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lmao

woeful ginkgo
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first time i'm doing the events I generally use the same accs that i've used against DOG

tropic yoke
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^

woeful ginkgo
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the only thing that changes are the weapons that I use

rapid pivot
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I don't really remember those events being too tricky, though. It's not like there's much of a penalty for dying during the Moon events; you can still get the energy fine.

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And while they may be doing similar damage to Yharon and DoG, they're not really as fast as either of those bosses.

woeful ginkgo
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it's annoying when I die because later in the event if I die i'll be close to my npc

tropic yoke
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The bosses despawn, and they clump up, making it hard to single out a single one for long enough to get the drops out of it.

hollow shell
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It'd be a bluecheck, Shadow
but it's fine to post

tropic yoke
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Highly suggested gang

rapid pivot
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Well, what's the problem with that? Piercing weapons/AoE weapons can let you kill more at once.

woeful ginkgo
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ok i'm sending it thank you Rover

rapid pivot
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Both of which, if I recall, are pretty common during that part of the game.

tropic yoke
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ehh

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Maybe it's just the fact that I've only used mage, summoner, and rogue since I got back into Calamity.

ashen warren
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Suggestions spam

hollow shell
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(also Vectix you should cool it with the suggs for a bit)

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(3 in a row is pushin it)

rapid pivot
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Have you tried the Venusian Trident?

tropic yoke
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I didn't realize that that was a baller item until Yharon

rapid pivot
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Either way, it's still definitely an option for dealing with clumped-up enemies.

tropic yoke
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I used uhh...

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Shit... What'd I use during that event?

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Oh, I used Ghastly Visage because I had to kill polter 13 times to get the reveal.

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But rogue was still tough with The Reaper.

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That pierces and is the best pre-DoG rogue weapon.

radiant meadow
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you're supposed to use dog drops for the events

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so if you get lucky, you can use the eradicator

tropic yoke
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I got the Skullsmasher and Norfleet before the Eradicator and Staff of the Mechworm.

rapid pivot
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like

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there are some things that, imo, should be nerfed

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Elf Copters, IIRC, have bullets that do surprisingly high amounts of damage.

tropic yoke
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They're also like that in Vanilla.

woeful ginkgo
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Santa-NK1 even tho he is not so bad while he is alone

final karma
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Santank is really obnoxious

tropic yoke
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His balls are.

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balls

cobalt rose
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don't even talk about the fucking spiky balls

tropic yoke
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XD

final karma
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You can barely see his bullets and they hit for like 400

swift wadi
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Elf Copters should not one shot you

cobalt rose
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i got hit for 351 pre-DoG

tropic yoke
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Lmao let's just not get hit.

woeful ginkgo
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he has also a quite remarquable defense for a mini-boss

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even tho he is stationary he is pretty tanky

rapid pivot
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eh

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to be fair, at that point in the game, elf copters can't one-hit you

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but they can finish you off easily

woeful ginkgo
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headless horseman are also incredibly tanky

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but they don't have any projectiles which is okayish

tropic yoke
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Welp, I must slep.
I'll see you gamres tomorrow!

zealous ridge
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hello again, thinking about melee balance and im looking at the phoenix blade

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...its uh, in an odd balance state from what ive seen

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but if anyone has thoughts, i would like to know to see if anyone has found a good niche for it at it's tier

void kelp
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true melee niche ig

gusty geode
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How does an item that toggles Armageddon, Defiled and Iron Heart all at once sound
For convenience

void kelp
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it has good reach + is a solid true melee option

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unnecessary ngl

radiant meadow
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I see almost zero point to toggle all 3 in one item

void kelp
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it’s not like you’re losing out on anything by using a few different items especially when they’re free to craft

queen delta
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Yeah completely unnecessary

ashen warren
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both suggestions awful

lost agate
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Mood

rapid pivot
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tbh let's be honest; the only sort of people who'll use those items are going to be using them the whole playthrough

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so, only using them once

small talon
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its a specific item suggestion

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@supple moon checkpins

hollow shell
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Yep

supple moon
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Oof

hollow shell
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Look at the Suggestion Don'ts doc in pins
(it's also in the rules)

supple moon
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OK I deleted

hollow shell
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Thank you

karmic stone
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@toxic aurora
No need for the specific recipe and Sunstone of all things is not hard to get at all tbf

queen delta
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Not sure I’m liking the trend of everything remotely relevant getting a crafting recipe

hollow shell
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Yeah don't give a specific recipe

toxic aurora
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an option tho

radiant pivot
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If anything I find the moonstone even more annoying to get imo

queen delta
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Nah, not everything needs to have a recipe

toxic aurora
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removing

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:l

hollow shell
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Alright then

toxic aurora
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fuc it

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suffer farming golem

karmic stone
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Ues

hollow idol
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Ok we’ll suffer farming the infamously weak boss (yes ik calamity buffed him)

hallow hatch
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Golem is so weak that I killed him as my first hm boss once

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I think someone killed him in normal mode prehm lmao

swift wadi
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I have several questions

hallow hatch
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Do tell

swift wadi
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The questions were directed at a deleted message, ignore that

hallow hatch
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Tell anyway

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I will listen

swift wadi
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:br:

hallow hatch
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??

fierce hedge
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I accidentally posted something here that wasnt suppose to be posted in this channel @hallow hatch

hallow hatch
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I am aware

fierce hedge
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So i deleted it 5 seconds later

hallow hatch
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I understand

frail mantle
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that sounds more like a bug than a suggestion

distant gyro
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@still cliff it's one of the first lore items you ever get

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nah it's definitely working

frail mantle
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^

still cliff
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Are you sure?

distant gyro
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its power get less and less as you progress

still cliff
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Ok

distant gyro
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base running with KS' lore item: 16 mph
base running without KS' lore item: 15 mph

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not a significant boost but eh it's king slime

placid moth
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KS lore is actually pretty good, which is ironic for KS itself

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Even if the buffs aren't too significant

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Movement boosts early-game ? I'll take it

frail mantle
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Jetshift meme

ashen warren
karmic stone
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"Don't they have that already"
Then little add realized you meant voice acting

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Die.

green pumice
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could you even do that

ashen warren
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Are there any female devs

frail mantle
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i mean, all it'd require is that you play a soundfile of the voice line when certain things happen, like DoG voring you

versed tundra
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That would be extremely cool if done well

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emphasis on "if done well"

tepid root
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this cant be done well

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its too quirky for a game like this

versed tundra
#

voice acting and voice editing are a thing

ashen warren
versed tundra
#

even some voice synthesizers would do the trick

lost agate
#

Voice lines

opal barn
#

dialogue voice lines

lost agate
#

H

opal barn
#

lmao

hallow kraken
#

imagine getting hit by his tail

tepid root
#

earrape

ashen warren
frosty dagger
#

Sugg idea, If you hook on an enimy, it get pulled to you and slowed.

It wouldn't be able to immediately hit you. This is more realistic, but would also add more depth to the game. When you see that annoying flying enimy, you would be able to pull it toward you with a satisfying skillshot.

zealous ridge
#

ive thought about things like that before

#

but i dont see it working in the calamity mod

#

it feels more like an overhaul thing

keen geyser
#

^

ashen warren
#

overhaul doesn't support calamity stuff

tepid root
#

still, it doesnt really fit calamity

green pumice
#

overhaul is cringe tho

ashen warren
#

Haven’t played it in a good while... dunno if I should.

zealous ridge
#

well im not trying to bring up the overall quality of that mod

#

im just saying it caters more to the "overhaul" focus, on making vanilla mechanics more interesting

#

as opposed to calamity, which implements novel ideas mostly through new progression and weapons

ashen warren
#

Think I’ll bring this to another channel

frosty dagger
#

I guess that makes sense

ashen warren
#

But which one

frail mantle
ashen warren
potent veldt
#

Force Ice Queen's, Santa NK's, and Mourning Wood's AI to untarget and wander around when all players are dead

Why?: Spawncamping. A particularly annoying part of these events(just in general, not even specifically post-DoG) is that their AI's don't seem to recognize when the player is dead, so they just keep firing their nonsense at the player's last available position. This ends up causing some cheap hits, which end up killing the player sooner, which then snowballs into them basically just spawncamping with unavoidable projectiles. It's worth mentioning that all these minibosses have lingering hitboxes, so they do this extremely well, especially MW.

#

||I'm posting here first to make sure Im not hallucinating them doing this||

#

Also I just realized Pumpking only visibly despawns when everyones dead because its just what skeletron's AI tells him to do

#

Just rechecked, and yeah the spawncamps wild

#

Into the suggs it goes

distant gyro
#

that's ok I guess

potent veldt
#

I cant remember if that tree miniboss also spawncamps

#

I think he does

radiant meadow
#

everscream and mourning wood use the same aiStyle

#

so probably

frail mantle
#

^

potent veldt
#

Ill throw it in then

tired haven
#

or at least fix ml style iframes on contact because they cockblock your spawn point and instakill you CRINGE

frail mantle
#

Maybe just say Moon Event Minibosses

potent veldt
#

Well like, I mainly say spawncamping in general because with my spawn point in my world, I even tried to put it in the air

#

But absolutely none of them cared

#

The only guy that cant spawncamp well is Evermeme, which he does still try

sand umbra
#

Mourning Woods being able to spawncamp you with the post-DoG Pumpkin Moon especially is super extra cringe

potent veldt
#

Mourning Woods are cringe in general

#

A spread-out projectile machinegun that lingers for decades during a chaotic event? Yeah sure fam

#

It might even go through walls, I forget

#

I know Evermeme's projectiles were neutered for some reason, since none of them go through walls

sand umbra
#

it does

#

or at least one of the attacks from MWs does

potent veldt
#

Cringe central

sand umbra
#

yeah it's specifically Flaming Wood that travels through blocks

distant gyro
#

Greek Fire intensifies

potent veldt
#

Terraria devteam set out to make the most cringe projectile ever

sand umbra
#

and then you have caltrop meme Greek Fire

distant gyro
#

can we destroy greek fire's existence ech

potent veldt
#

Greek Fire makes me want to set Greece on fire

ashen warren
#

both attacks of both tree miniboss are easy to dodge

potent veldt
#

Avoiding is not the problem

ashen warren
#

then what is?

sand umbra
#

even though it's not all ironed out yet, I have a good few things on my list of seasonal moon shit I wanna do

one of these things is making the minibosses not super extra mega cringe RemiCringe

potent veldt
#

Read the suggestion.

ashen warren
#

Spawncamping is the problem

potent veldt
#

Id enjoy the minibosses getting a revamp post-dog, thatd be sick

ashen warren
#

well

sand umbra
#

even just normally, Mourning Woods are cringe

queen sail
#

Speaking of which

sand umbra
#

they spawncamp you all the time for fat damage

ashen warren
#

if u make a house in the air they can't spawncamp you

queen sail
#

Thomas is EEEEEEE gonna do anyth for post dog moon events

sand umbra
#

soon™️

queen sail
potent veldt
#

They plant themselves on your spawnpoint HDfailure

sand umbra
queen sail
#

Anyways honestly I would just say to fight the moon events far from your base but that depends on how big your base is

#

Because they start spawning as soon as you respawn and big complex bases mean PensiveCore

tepid root
#

this is tmodloader fault not calamity BirbThonk

frail mantle
#

^

versed mica
#

Another person suggesting this taxevasion

hexed ore
#

Fixed the suggestion

distant gyro
#

item frames don't work for any mod at all yea

#

not even vanilla itself HDfailure

hexed ore
#

Should I delete the suggestion?

hollow shell
#

Yes

#

Doesn't belong here

sand umbra
#

are item frames and the like in the Don'ts yet

hollow shell
#

Should be
I'll put em there shortly

#

It's just Item Frames, Weapon Racks, and Mannequins/Womannequins, right?

sand umbra
#

iirc, ye

hollow shell
#

Done did it.

gusty geode
#

Thought I heard they were fixed recently
Or at least
Some well-known tmod bug was

tepid root
#

wat

sand umbra
#

I wanna say "just use BoB and a Frog Leg" and then I remember that's an extra acc slot

tepid root
#

whats this for tho

#

whys this

small talon
#

Sooooo do you want the whole wings to be toggleable for just the jumps @frozen stump

#

please explain and elaborate

tepid root
#

why are you making the reasoning a seperate sugma

frozen stump
#

The jumps are the imprtant part

#

that and frog leg. Wings should be toggled off for the MOAB

#

or toggleable

hallow kraken
#

but why is the reasoning a separate sug

tepid root
#

ok but can you edit the reasoning and main suggestion into one message

frozen stump
#

I didn't mean to

sand umbra
#

okay so while I have some personal issues with this sorta thing I can see the merit of this sugg

I am however gonna ask that you edit the reasoning into the initial message so it's not in two separate messages leaCheese

frozen stump
#

gimme a sec

#

fixed it, sorry

sand umbra
ashen warren
#

Pretty sure it has to be wings so that Ravager's phase 2 disables it

distant gyro
#

nah ravager still disables everything regardless

#

ravager disables: flight time by 90%, all forms of double jumps (cloud, sandstorm, blizzard, tsunami, fart), gravitation potion, gravity globe, mounts, rocket boots meme, all forms of jump height increase (only in defiled)

#

and not grappling hook/water HDfailure

sand umbra
#

mfw Ravager disables everything mobility related without realizing that this isn't the Temple and you can have rows of platforms to abuse

quartz hare
#

flippers

sand umbra
distant gyro
#

rows of platforms mean nothing in defiled until you pull out the water

#

water real mvp

tepid root
#

thomas are you saying you want golem to disable wings

#

sounds epic

ashen warren
#

No it doesn’t

#

That does not sound epic at all

tepid root
ashen warren
sand umbra
#

I'm saying that if Ravager's gonna force level play he might as well inflict Low Ground

tired haven
#

Of course thomas means that ravager should break platforms again

sand umbra
#

...actually, that's a good Maso idea

tired haven
sand umbra
distant gyro
#

ah yes platform breaking bosses

ashen warren
tepid root
#

wait i realize that youre saying to make ravager only fightable in the temple and to lock picksaw behind him

#

sounds more epic

sand umbra
#

even better

ashen warren
sand umbra
ashen warren
#

And make Ravager spawn at the same time as Golem

quartz hare
#

i think that dog speaks with no voice but through telekinesis

ashen warren
#

Makes sense to me

tired haven
#

Doesn't seem too far fetched

potent veldt
#

I'm actually sort of in agreement with this

#

Because the majority of the time I flatout forget the armor set even does that

void kelp
#
  • some sort of visual cue like a buff, maybe?
potent veldt
#

I think a visual cue would be better, definitely

#

Too many sound ques exist as it is

#

Maybe a bright green hue over the player?

void kelp
#

i play muted because sounds get way too visually overwhelming + i think a buff might be better since the stuff like revives have an icon too

placid moth
#

Tarragon does what

tepid root
#

lol ^

potent veldt
#

Certain headpieces of the Terragon armor have massive defensive capabilities that are on a timer

#

Some are toggleable, some aren't

#

The main one is Rogue, where every 25 crits you do you become straight up invincible for 5 seconds

#

But there's no obvious cue for this, which is why I agree with adding some indication of it

zealous ridge
#

iirc there is technically something that already indicates it

#

i believe you start flashing

#

its hard to notice, however

potent veldt
#

Which is why I said obvious

#

There's like, so many potions and enemies that cause lights and visual effects that the cue is almost impossible to see, especially in a boss fight or something

#

Like Polterghast, a boss you will end up fighting with the Terragon armor

zealous ridge
#

fair enough

#

if im honest i dont like the set bonus effect to begin with

potent veldt
#

I like it, but I agree it's a bit uncharacteristic

#

Rogue is invincible? Yeah, that's the point of the class

zealous ridge
#

its technically fine as is, but i just... dont like getting invincibility i really can't control because i do damage a lot

potent veldt
#

That too

zealous ridge
#

its hard to predict really

potent veldt
#

I think the effect would make more sense and would just generally be far more useful on the melee set anyway

zealous ridge
#

and yeah it doesnt fit super well with the class

potent veldt
#

Might actually suggest that

#

That the melee "25% chance to regen on hit" and rogue "25 crits gives you damage immunity" get switched

#

Rogue is meant to be a class that escapes situations and stealths, so getting hit and then regening is something it can make use of

#

And Melee could easily make some serious use out of any damage immunity

zealous ridge
#

well, important to note

#

those arent the only effects

potent veldt
#

I know, those are just the headpieces

#

And only half of them

zealous ridge
#

melee has a toggle to reduce contact damage, and rogue has extra damage with each debuff applied

potent veldt
#

Those do fit though, sort of

#

Not sure where the debuff came into play with Rogue, but they fit more

zealous ridge
#

yeah sure, but free damage immunity plus contact damage halved on a whim/cooldown?

potent veldt
#

Probably nerf them a little then

#

They'd need balancing, of course

zealous ridge
#

ye, that's what i would say

potent veldt
#

Wait

#

On the rogue set there is a buff and debuff showing the cooldown for the immunity

zealous ridge
#

yeah? i thought that was known already

#

same thing for the helmet cooldown

radiant meadow
#

moab being togglable as a wing is not going to happen

potent veldt
#

I thought Moab was meant to literally be everything but a wing

radiant meadow
#

it is a jetpack upgrade

potent veldt
#

Oh yeah, forgot about that

#

Ngl, why are you using Moab with Seraph Tracers to begin with

radiant meadow
#

he claims defiled

#

but we're not going to cater to defiled like that

potent veldt
#

That still seems a little iffy anyway

#

If you're trying to use workarounds with Defiled that hard, you should run into problems like that

#

Why not just go all the way with the workaround and make another set of angel treads, that'd fix the problem

#

Since I know no one can live without their speeed

green pumice
#

defiled is perfectly managable without moab

#

there is absolutely no need for that and barely anyone plays defiled either way

ashen warren
#

would giving the elemental quiver the magic quiver's arrow velocity increase be too much?

void kelp
#

what would be the reason why?

ashen warren
#

the arrow velocity doubling is arguably the strongest part of the magic quiver

#

so if you intend on keeping it, you have to reserve one accessory slot specifically for the magic quiver

zealous ridge
#

hmm

#

i cant really say its required

#

but i could see a lower, but more consistent velocity increase across all ranged weapons being nice

sand umbra
#

wait what

#

Ele Quiver doesn't retain the only Magic Quiver effect most people get Magic Quiver for

ashen warren
#

that's the confusing part to me

sand umbra
#

bruh

ashen warren
#

like the entire reason you want to use magic quiver

#

is nullified by upgrading it

#

??

#

its just strange to me, thats all

zealous ridge
#

yeah, in fact it really doesnt have any magic quiver traits

ashen warren
#

i mean i havent played with the arrow splitting thing but what good is that if your shots dont hit

zealous ridge
#

it just like... splitting

#

well, reminder that this doesnt apply to all ranged weapons

#

only bows, really

#

if it were to be magic quivers inital boost

ashen warren
#

i think that's acceptable

#

but i see in the change log a lot of nerfs to that splitting effect

#

so if the EQ was given the velocity increase, further nerfing to the splitting effect might be in order

sand umbra
#

the splitting effect isn't even necessary

zealous ridge
#

hmm

#

well, i see there being some objections

distant gyro
#

splitting effect because it's cool

ashen warren
#

but i would also say, dont let the EQ's velocity increase stack with the magic quiver

distant gyro
#

and more lag

ashen warren
#

because all that does is create a different version of the same scenario

zealous ridge
#

missing shots bc of not enough velocity? well, vanquisher arrows are accessible at this tier

ashen warren
#

i cant really speak for endgame balance, i'm not there yet

#

i just noticed the elemental quiver and saw that the velocity increase isnt there

zealous ridge
#

yeah, might want to do some tests when you get there to see if the extra velocity is even going to help anything

#

i think its fair to look into it

ashen warren
#

and it seemed strange to me, so i wanted to figure out if there was a reason why its not there

sand umbra
#

endgame balance is the most confusing thing in the world

zealous ridge
#

well yeah

#

i believe that's because it really isnt... like finished yet

#

its basically inventing a whole new tier out of exclusively modded items

#

and that can take a lot of time

radiant meadow
#

ele quiver shouldn't get the arrow damage increase

#

but it could stand to get the velocity increase

zealous ridge
#

i almost like the idea of giving it a universal projectile velocity increase

#

for ranged weapons

radiant meadow
#

perhaps

zealous ridge
#

but ill let that be decided by devs if they implement

gusty geode
#

Wasn't the only benefit of the Magic Quiver bottomless normal arrows
Or did that get changed

sand umbra
#

you're thinking of the Endless Quiver

radiant meadow
#

that's the Endless Quiver

sand umbra
#

which is a completely different item CompleteFailure

ashen warren
#

I figured when I read splitting projectiles for the Elem Quiverthat it would get rid of the first projectile and fire the two split projectiles at like a 10 degree angle

gusty geode
#

How does that work with weapons that already split

ashen warren
#

guess that’s why this isn’t how it works

#

Am I allowed to make a suggestion about an upgrade to a weapon the currently doesn’t have one?

hollow shell
#

As long as you keep it general
and give a good reason of course

#

Don't go givin it its own name or a craftin recipe or anything like that

#

(unless the exact recipe is intrinsically part of the reason)

zealous ridge
#

like, for example, deliniating what tier the upgrade is

#

you can say, "give an upgrade to this weapon" and tell us why, and maybe give a few ideas of what it would look like (how it works, basically), but you dont have to name it, give it damage numbers/stats, etc. also, it would be good if you had strong reasons for the upgrade as well, such as if it fills a unique niche in its tier that isnt capitalized on in any other weapon

ashen warren
#

I see. I don’t know that I have put much thought into it past “it’d be fun and cool” so I’ll hold off on it

quick ice
#

The Calamity eyes really aren’t that unique though

#

Moving them to crags won’t make that area more dangerous or fun to be in, so they’d either need to be reworked or just kept as is

hollow shell
#

Rework would be nice

#

Blighted Eyes as well

#

(I gave Fab an idea for Calamity Eyes a lil while ago, among other enemies, but I dunno if he'll do it)

hexed ore
#

Ok, hear me out

hallow hatch
#

Ok

hexed ore
#

Give the Elemental Quiver the increased velocity from the Magic Quiver. Why?

The Magic Quiver's increased velocity is really nice because all the arrows in the game (besides Bone Arrows) have low velocity. This makes it hard to aim, because you need to lead your shot quite a bit. The Magic Quiver is used in the Elemental Quiver, but it removes the increased velocity for no apparent reason other than the possible fact that the devs forgot it was there.

#

Should I post this in suggestions?

hollow shell
#

Hold up

hexed ore
#

?

hollow shell
#

Just wanted to make sure that it actually didn't inherit that effect

#

Seems like it doesn't

#

so, you're good

hexed ore
#

K

ashen warren
#

Give the Dark Lance an ability, such as an on hit projectile.
As it currently is, if you are in a Crimson world, you have no reason not to just use the Sausage Maker over the dark lance, as they have a similar damage value, the Sausage Maker has an on hit homing projectile, and the Sausage Maker is earlier in progression. Even in a corruption world where this is a non option, the Dark Lance lacks any real utility even compared to weapons of its place in progression like the Ball O’ Fugu (again unlike the Sausage Maker)

lost agate
#

Isnt dark lance a vanilla item?

zealous ridge
#

ye its vanilla

night cradle
#

It is

#

Yea

ashen warren
#

Yea. It comes in Shadow chests.

#

Making it post Skeletron

lost agate
#

Eh

void kelp
#

calamity does already change vanilla items

lost agate
#

Yeah but it doesnt flat give something a projectile

zealous ridge
#

yeah i wouldnt be opposed to a flat dmg buff

void kelp
#

flat damage buff seems better than a proj

zealous ridge
#

a projectile would be more interesting, but weirder to balance

ashen warren
#

I can add that option to the sugg

lost agate
#

A projectile is just changing how the item is supposed to be used so h

ashen warren
#

I’m mostly just wondering if anybody cares enough about the dark lance to attempt to balance it

zealous ridge
#

oh yeah i noticed alright that it was a pretty underwhelming spear for post-skelly

lost agate
#

Like, with a projectile youre not using it as a spear anymore

night cradle
#

Actually
How about a simpler take; reduce its damage but give it autoswing? Would be kinda useful for a true melee spear and would make it more convienient to use?

zealous ridge
#

yes autoswing please

night cradle
#

Unsure if its a good idea but eh

void kelp
#

giving it autoswing and a damage buff would make it usable

zealous ridge
#

idk if it needs a damage nerf in that case, but still i would love that

night cradle
#

And would differeniate it from other spears too

zealous ridge
#

yeah most cal spears dont have autoswing right?

#

like at least in pre-hm and early hm

night cradle
#

I think Astral one does and those Post Moon Lord

ashen warren
#

Would both a damage buff and autoswing be too much?

zealous ridge
#

i dont think so

#

in my experience, it's lack of autoswing makes it a pain to use, and even if youre up close and spamming it doesnt rack up good numbers

#

inflict shadowflame???

night cradle
#

I think the damage buff could be nulified if it would be too much
The autoswing would be just great to have on the weapon

ashen warren
#

It would be similar to the Saug Maker in the get-close-and-get-crazy-DPS department, and it would be easier to use due to autoswing

void kelp
#

inflict shadowflame
yo thats a neat idea

zealous ridge
#

yeah, like a pre-hm source of shadowflame damage?

ashen warren
#

It’d be the only PreHM souece too

hollow shell
#

Makes it notable.

void kelp
#

you can probs make your suggestion list different things you can do to buff it!

ashen warren
#

Let me go ahead and post a revision

versed tundra
#

Make the difference in effect strengh of the WoF, Plant. and Polt. lore items clearer
One would assume that, having the same description, all three effects would be the same, when they are actually +50%, +100% and +150 range. Given that (I think) they aren't too popular, it could change the minds of players, instead of making them sad that they got "just another identical grab range item" for defeating Plantera or Poltergeist.

void kelp
#

hollow shell
#

The main line could be worded better

versed tundra
#

yeah

hollow shell
#

It sounds like you wanna make the effects more distinct, when it's the tooltips you want changed

versed tundra
#

oh

void kelp
#

change the tooltips of blah blah to make effects clearer?

versed tundra
#

Reflect the difference in effect strengh of the WoF, Plant. and Polt. lore items in their tooltips
One would assume that, having the same description, all three effects would be the same, when they are actually +50%, +100% and +150 range. Given that (I think) they aren't too popular, it could change the minds of players, instead of making them sad that they got "just another identical grab range item" for defeating Plantera or Poltergeist.

#

better?

void kelp
#

ye

versed tundra
#

anything else?

hollow shell
#

"Place in your inventory to gain slightly increased item grab range."
"Place in your inventory to gain increased item grab range."
"Place in your inventory to gain greatly increased item grab range."

#

Yeah that's better

versed tundra
#

that or actual stats, for once

hollow shell
#

Maybe

versed tundra
#

though that would clash with other lore items being vague

void kelp
#

"increases grab range by blah blah blocks"

versed tundra
#

that works too

ashen warren
#

Buff the Dark Lance to make it stand out in Late Pre-Hardmode. some ideas for such a buff include:
A base damage increase
Granting autoswing
Inflicting Shadowflame

Right now the Dark Lance is a post Skeletron spear with no autoswing, a damage value similar to earlier spears that have projectiles, no projectiles, and no upgrade. Buffing the Dark Lance would hopefully give melee players to use it over these spears and therefore to use it at all, while giving it traits that standout from other melee weapons of the tier.

#

That sound good?

void kelp
#

ye

night cradle
#

Ye its good

swift wadi
#

that weapon sucks, so I agree with this

#

not the worst thing in vanilla iirc

versed tundra
#

usual pickup range is 3 blocks according to the wiki
I assume the lore items add 1.5, 3 and 4.5

void kelp
#

its not relevant at all atm, the lance

versed tundra
#

all together that's a whooping 12 blocks

#

gold ring is 25 for reference

#

celestial magnet 20

#

wait whut...

#

the wiki states that the usual heart pickup range is 2

#

I'm not sure if the item range is longer or they just got their facts wrong

small talon
#

I would love support for extra large worlds also, but i believe there is something like it in the donts document

#

and do you mean boss checklist? @ashen warren

frail mantle
#

updated Boss Checklist support is coming next update

opal barn
#

deleting the suggestion

hollow shell
#

@strong minnow You could word that more like a request than a fact

#

"Summons attack the piggy" vs "Make summons attack the piggy"

indigo fog
#

What if summons attack the piggy while there are actual enemies around

#

unless you're talking about when you hit the piggy, similar to tamed wolves in Minecraft

teal ibex
#

ye i really really don't want automatic piggy targeting

#

so unless i deal damage/target the piggy i'd rather avoid them blasting him to the stratosphere

strong minnow
#

mind if I edit it then with this?

#

k

hollow shell
#

You can

ashen warren
#

Piggy is a Passive AI mob

tropic yoke
#

Daily suggestion hath been 🅱️ost

radiant meadow
#

cosmilamps aren't really meant to be used for DoG though

#

they're balanced to polter

hallow kraken
#

lamps are the best against DoG

#

source: recent summoner playthrough

ashen warren
radiant meadow
#

then maybe they should be nerfed

hallow kraken
#

oh god oh god

radiant meadow
#

they kinda shred polter anyways, I think a nerf would serve well

hallow kraken
#

melee summons big meme

lofty blade
#

yeah the lamps do a fuckton of damage

radiant meadow
#

they've been hit

#

because it's Nerf or Nothing

ashen warren
#

@hexed ore thank you for doing a write up on that suggestion!

#

pretty cool, i'd like to hear some more feedback on it

#

UNIVERSAL COLLAPSE BEST THEME

queen sail
#

What does this have to do with anything

karmic stone
#

Yes this is the right channel

queen sail
hallow kraken
#

I’m not sure what a channel named “suggestions discussions” would be used for ngl, especially one that’s under a channel named “suggestions”

queen sail
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is this sarcasm or not

radiant meadow
#

it is

hexed ore
#

If it's not, the suggestions disccusions is for talking about the suggestions

indigo fog
#

Does anyone think Golem's lore item is awful and pointless because you're trying to not get hit

hexed ore
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It's a bit lame

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I never use it

indigo fog
#

it's just useless

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it's not worth the inventory slot

hallow kraken
#

Ah, increased defense when standing still, sounds god like

hexed ore
#

WoF, Plantera and Polter are stinky

indigo fog
#

Golem is much worse

hexed ore
#

Lore items

indigo fog
#

Those at least do something, even if it's not that helpful

hallow kraken
#

defense boost isn’t too shocking either

indigo fog
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How can we make Golem lore good

hallow kraken
#

just 10 defense at the cost of getting hit several times

indigo fog
#

Maybe the defense should be increased by a lot, to start

hexed ore
#

Or increased defense when on the ground

indigo fog
#

then increased damage to give the player a reason to stand still

hallow kraken
#

an on ground effect could be cool I guess

indigo fog
#

Ground effect could also work

distant gyro
#

gain extra defense if you have shiny stone on

indigo fog
#

upgrades?

distant gyro
#

like fabled tortoise shell level

#

oh fuck I wasn't supposed to-

#

nothing yes

indigo fog
#

Ravager lore is also bad

distant gyro
#

ravager lore is godsend for defiled

#

but only defiled

hexed ore
#

For defiled

distant gyro
#

extremely situational

indigo fog
#

it's a 5% boost

#

it's pretty small

distant gyro
#

that's more than a menacing reforge

hexed ore
#

Man, fighting Ravager with Defiled is a nightmare in his 2nd phase

distant gyro
#

also that's 2000 base damage added to scarlet devil

#

not really a good analogy but eh

indigo fog
#

That doesn't make up for halved wing time

#

it's really just bad outside of defiled

distant gyro
#

(it's still free damage on defiled)

#

or if you use a water/moab playstyle

prime elbow
#

would be great in prehardmode

distant gyro
#

it would if ravager is a pre-hm boss HDfailure

hexed ore
#

Well yes, but no

prime elbow
#

thats why its would be

hexed ore
#

Oh God

prime elbow
#

and not is

hexed ore
#

A golem-esque pre-hm boss

indigo fog
#

Moon Lord's lore item is completely useless in Normal Mode

prime elbow
#

who plays normal

hexed ore
#

We get it, half of the lore items are stinky

indigo fog
#

it could at least give lesser stat buffs with a Gravitation Potion

zenith hazel
#

a lot of people play normal

prime elbow
#

masomode EX deathmode armageddon defiled gang

zenith hazel
#

not everyone is good at the game

prime elbow
#

Im not

hexed ore
#

masomode EX deathmode armageddon defiled gang

prime elbow
#

I decided expert was too hard and normal too easy. I would rather play something too hard. Then I decided that I might as well commit to it being too hard.

hexed ore
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Im not

queen delta
#

You guys aren't being funny. Stop

indigo fog
#

^

#

Providence's lore does the same thing as Ravager's lore with Holy Flames without giving any downside

zenith hazel
#

a lot of the lore items will have downsides next update

indigo fog
#

cool

#

I feel like some downsides should be nerfed, however

#

some just outweigh the bonuses

#

making the item not worth the inventory slot you're also sacrificing

#

Give Golem's lore item a strong damage boost while standing still

Reason: Nobody is going to actually stand still during a boss fight, event, or in any other situation. The player is trying to avoid getting hit, and giving the player a bonus where they have increased defense when they leave themselves wide open is pretty pointless. Golem's lore item is currently useless and not worth the inventory slot, giving it a damage boost will help fix that.

#

how's this

queen delta
#

yes

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not sure why standing still to increase defense is a good idea to try and pull off

indigo fog
#

posted

foggy kindle
#

I guess because OOA Squire set exists... But everything in Clam deals so much damage it's useless anyway >.>

tropic yoke
#

Wait tf do people use against DoG as summoner?

placid moth
#

Phantoms

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Lamps

heady comet
#

squid

gusty geode
#

You called? HDfailure

tropic yoke
#

How'd my suggestion to buff lamps turn into a fuckin' nerf

#

What else are summoners supposed to fuckin' use

#

Squids have the same problem that lamps fuckin' do

hollow shell
#

m

#

Squids and Phantoms is the answer

#

Summoners just don't really have a lot of options, especially post-ML

queen delta
#

Squids and phantoms are terrible for DoG because of how they're designed

#

The DoG body ends up shielding the head/tail

#

and they kinda lag behind a bit, which significantly reduces their effectiveness

hollow shell
#

Summoner just gets fucked on DoG I guess

hallow kraken
#

false

#

summoner is fine against dog

#

source: also summoner playthrough

hallow hatch
#

What’s viable then

tropic yoke
#

Yeah Rover, this is also why I've been asking about if there'll be craftable post-TDoG weapons.

#

Summoner is very linear post-ML.

#

Kinda stinky.

#

Oh shit the update is might be tomorrow (considering that today is now technically the 2nd for me.)

indigo fog
#

Some subclasses give more options than summoner

tropic yoke
#

I wanna see the new exo-sounding items...

#

Subclasses?

#

Oh

#

I thought you meant that there's subclasses of summoner

#

I fuckin' wish

hallow kraken
#

See what summoner needs more to is against p1 yharon

sleek furnace
#

sentries/normal summons are kinda different

indigo fog
#

There are more tomes than summon weapons

tropic yoke
#

Sentrie bad

indigo fog
#

thats sad

tropic yoke
#

tomes

#

tf

#

thas wack

indigo fog
#

summoner is an entire class

tropic yoke
#

Probably staves, true melee weapons, yoyos, and bullets

indigo fog
#

and a tome-only playthrough will give you more options

tropic yoke
#

I know that there's definitely more bullets than summon items.

#

Tome-only isn't a bad idea tbh

#

They got tomes everywhere

indigo fog
#

I tried it and got stuck on yharon

tropic yoke
#

primordial earth tho

indigo fog
#

also there are no good weapons against DoG

distant gyro
#

primordial ancient*

tropic yoke
#

oh

#

earth is earlier

#

lul

indigo fog
#

other than nuclear fury

tropic yoke
#

That one isn't good

#

is bad

distant gyro
#

wait what

tropic yoke
#

wot

distant gyro
#

nuclear fury > primordial ancient seems like heresy HDfailure

indigo fog
#

Nuclear fury is surprisingly good vs phase 1 DoG

tropic yoke
#

That's just false.

#

oh

#

ok

#

big difference

indigo fog
#

Biofusilade is your only other good option

distant gyro
#

also oblivious light god's brilliance

#

what

tropic yoke
#

There's as many fucking last prism-type weapons as there are summons.

indigo fog
#

There are 3

#

Last prism, Dark Spark, and Yharim's Crystal

tropic yoke
#

THERE'S MORE RARE ITEM VARIENTS THAN SUMMONERS

#

TF

indigo fog
#

lmao

tropic yoke
#

That's how fucking rare summon weapons are

indigo fog
#

this is so sad

hallow hatch
#

Reall

tropic yoke
#

That, too.

indigo fog
#

there are also no legendary summons

hallow hatch
#

I think there are more oow items than summons too

tropic yoke
#

There's more single items you can obtain in the Astral Infection, Abyss, and Sunken Sea (all separate) than there are summon items.

indigo fog
#

Hopefully there will be an entire update dedicated to expanding this class, similar to the Rogue update

tropic yoke
#

When the nether update tho

hallow hatch
#

Aether dimension bruh

tropic yoke
#

I really hope that more summons get added.

indigo fog
#

and sentries

tropic yoke
#

ew no

hallow hatch
#

I want sentries to be more useful

tropic yoke
#

Just get Expanded Sentries.

indigo fog
#

There are more rogue spiky balls than sentries

hallow hatch
distant gyro
#

spiky balls are an actual subclass though

tropic yoke
#

That's a maybe

hallow hatch
#

Nah

indigo fog
#

There are 8 spiky balls and 5 sentries

hallow hatch
#

Nychthemeron isn’t really a spiky ball

#

I’d say it’s more Yoyo

indigo fog
#

It counts as one on the wiki, so i'm counting it

distant gyro
#

there are 21 sentries

hallow hatch
#

Lmaoo

distant gyro
#

12 are from OOA
16 are vanilla

indigo fog
#

I was talking about sentries calamity adds but ok

distant gyro
#

nychthemeron
yoyo

#

a what now

hallow hatch
#

I think of Nychthemeron as more of a 24 hour period but spiky ball works too

tropic yoke
#

More flamethrowers?

distant gyro
#

(but it's nothing like a yoyo)

indigo fog
#

There are enough flamethrowers

hallow hatch
#

It looks like a yoyo

#

If anything it resembles hyphae rod

distant gyro
#

there are 16 flamethrowers that's okay

hallow hatch
#

Flamethrowers are lame anyway

distant gyro
#

and 1 flamethrower augment (shroomite visage)

hallow hatch
#

Trapper class expansion when

indigo fog
#

What do you guys think about removing melee variants of rogue items

#

to make it feel more like its own class

hallow hatch
#

No

#

I’m assuming you’re referring to corpus avertor

indigo fog
#

i was talking about all of them

#

there's a lot of them

tropic yoke
#

I have returned

#

Can't say "I'm back" because someone will fucking become my dad.

indigo fog
#

Why do melee variants for rogue weapons exist

tropic yoke
#

What would happen if I suggested to change all boomerangs, throwing weapons, and flails to rogue?

indigo fog
#

are you talking about vanilla weapons?

tropic yoke
#

I mean...

indigo fog
#

that's a don't

tropic yoke
#

Name a Calamity throwing weapon.

indigo fog
#

Flails should stay melee

tropic yoke
#

wack

indigo fog
#

They aren't really a throwing weapon

tropic yoke
#

How bout' vanilla throwing weapons?

indigo fog
#

that's a don't