#suggestions-discussion
1 messages · Page 775 of 1
I wasnt suggestions a new biome
its a structure, so it would still be a don't
I was just talking about small structures like that tiny vanilla box room with pre hatdmode liot
Oh ok
I thought when it said that it ment suggestions a specific structure not just structures in general
Anything that has to do with unique worldgen would most likely fall under that rule
So yeah
Wow it's the real crabbar
I've been watching your vids recently
They are very well made
planter box person
?
Boulder too
off topic
nothing left to explore post ml
Well
What do you have, honestly

Vanilla’s not built for post ml
Exactly which is why it would be epic if CA made more to explore post ML
the lower 2 layers of the abyss count as a post-ML area to explore, but let's be honest, you don't have any reason to go down there until post-polter
@queen sail similar to the two evils after WoF there could be two new biomed (not necessarily spreading biomes) that appears post ML
No I said non corruption biomes
I was just suggesting that they could use they code that already exists for the random placement of the two evils to work off of. But they can make it so it doesnt spread
thematically what could be added
I am that one person 
Bat mox I would try to be creative and give you and example but people would probably just yell at me telling me that I'm not allowed to request a specific biome or structure, and to check the pins next time
We wouldn’t yell at you but we would tell you to read the pins because some of the most important things to remember when making a suggestion are in the pins
i know i missed the convo about it earlier, and i know it's really not necessary at all
but when i first played calamity i was wicked sad that there was no cosmilite pickaxe tbh
let's instead ask for spectre pickaxe upgrade post-polter that has +80 range 
ok hear me out
(it's a joke but yknow)
let's ask for both.

Where's my unlimited range pickaxe
smh where are my more progressive damaging pickaxes, you're ruining my subclass run
Ah yes, toolist, the greatest memee subclass of them all
Devourer of Rocks
I mean you gotta use the best tool, elemental axe
when someone sprites it and sprites it good
alright brb starting my spriting career
ok but hear me out
an upgrade to the Crystal Crusher
open the map
mine literally anything without even moving
- Add a way to negate/lessen the effects of mana sickness.
- This could be appended with an accessory/potion or other effect maybe from mage armor.
Why?: Certain weapons still use so much mana that they are pretty much useless without a mana flower because mana regen potions cannot keep up, rendering quite a few late-game magic weapons much weaker than alternatives because of the penalty from mana sickness.
thoughts?
is this w mana reduction and max mana in mind?
this is with weapons like Last Prism in mind where they are meant to be powerful but mana sickness renders them almost useless because of their mana usage
I guess the next question is, do you have kill times compared to other weapons in the tier?
No but I can get them
calming & battle pots, and water/peace candles were buffed to compensate for the zen/zerg/chaos/tranq nerf
What does "enemy aggro" even mean?
nobody knows
So why do Calming pots exist
normal enemies targeting you
they reduce enemy spawns
Tbh i have brought up mana and magic during tests a lot recently, so it's a known issue to some degree
Though of course catching especially bad weapons due to mana issue is welcome
Doesnt invisibility also reduce "aggro"?
it just says that it reduces aggresion
ye
But that doesnt reduce spawns
reduces range for enemy targeting iirc
when in function it reduces spawn rates/spawn cap
https://terraria.gamepedia.com/Calming_Potion I'd reccomend reading this
the stats aren't the same in calamity because it was buffed but the actual funtion is the same

why does the Battle Potion buff spawn rates by so much more than Calming Potions reduce them 
also 48.15% and 30.07% seem oddly specific
because ben failed math class ig
Do they stack additively or as multiplier?
Because that makes reductions a lot better
@languid badger suggestions like that are in the Suggestion Don'ts document
specifically buffing early game bosses like King Slime and Desert Scourge
ngl I had to read that new suggestion a few times before I got it
also, when I made those numbers, I didn't know that vanilla boosts were capped
and modded boosts bypassed the caps
sighs and reaches out to Don't doc
also KS kinda already has anti-rope cheese in Rev+
that example might want to be updated 
give King Slime a death ray attack for the hell of it
It's a joke anyway so uh
I would joke, but now I think I'm too late
Make KS force iron heart and arma on
just make KS turn you into a fool mentioned in his lore item
No
give KS give an attack that doesn’t deal damage but instead makes you question your degrading mental ability
Make KS summon SCal after 10 minutes as a fun Easter egg
actually low boss killing only SCAL 
I'd like to suggest something, but I'm not sure if it will break one of the numerous rules or not ...
which is why you can show us a draft here!
^
that’s what’s suggested to do
feel free to post your ideas in here before posting in #suggestions-voting in case your suggestion breaks any rules/needs a little tweaking
Last one, let's give KS a series of numerous that have a chance of 0.00001% of happening, and when happens it will summon every single boss on the game, also Iron Heart and Armageddon will be turned on 

I think I went too far
bad meme
Hmm, that's true ... Oh well, let's see then !
It's about adding monoliths based on Calamity's biomes. Some of us (especially on Reddit) does structures and buildings based on biomes, but we only have the music boxes. I thought about it during my Brimstone Cathedral contruction : the forest doesn't seem right, so I wondered if it was possible to suggest that ...
that has already been suggested before
when was it last suggested?
@languid badger
that's in the donts
the 28th of december
I forgot when the blue check cutoff was
Oh ?
Well, at least I'm not the only on to think about it !
bluecheck cutoff was the first of july iirc
Found it
Hmm, it seems they only asked for Astral ... well, at least having one new monolith will be enough in my opinion. I can use Solar until then I guess
if you suggest it + the new thing that counts as different enough to not be blue checked
@hexed ore you can farm souls by killing king slime in the right biome
that doesn't help with all items, but it's an alternative to zerg potions
also yeah Battles are buffed
Increase the amount of Revivify Potions obtained in 1 craft
The current recipe is a little difficult to complete until Post-Golem (With Spread Rod being unlocked and Cinder being dropped by Golem itself) which is fine, but then there's the price of 5 Crystal Shards for 1 pot. Crystal Shards are not hard to get, but you need some time to get a decent amount for crafting Revivify Pots and even so you'll see yourself needing to get some more soon because Revivify only lasts 30 seconds, so overall it seems that the time needed to get a considerable amount of these pots is unbalanced with the time they'll actually last
+1
Yeah it's pretty frickin expensive
perhaps
Yhea the only reason I'm not gonna make them is because I don't want to suffer for so long in order to refill my Crystals and then run out of Revivify in like 4 fights
So should I post?
I always forget revivify exists sure go ahead
like jesus
Oh even the Blood Orb recipe is wack
Endurance Potion is only 10 Blood Orbs, btw
and it has an arguably larger DR boost for 8x the duration
Yharim's Stimulants is also 50
and it lasts 30 minutes
make stims take 100
Make Revivify take 20 
I'm only obligated to do it if it gets sent.
m

Yharim's stimulant is expensive though
Kill Crystal Shards from the game entirely because most not-1-time recipes that have them are hell lol
And it stacks with it's ingredients
Crystal darts @karmic stone
Crystal darts are super sweet and cheap
The only problems I have when making Yharim's using the normal recipe are Titan Pots (Shiverthorn is not nice) and Endurance because fishing gets good starting from Plant (extra lures are yes nice)
IMO fishing is good as soon as you kill scourge
because you get tons of stuff that would require days of grinding in vanilla
but I digress
shiverthorn isn't harder to get than other plants
in fact, the most annoying one is the deathorn because it gives seeds more more rarely
making a plant farm is as simple as buying like 50+ planter boxes and making 6 lines
I'm still mad I haven't found a staff of regrown, despite being in post-ML, though
hard agree, extra lures when fishing are just objectively the best thing ever
this is why I love battle rods
Kill Crystal Shards from the game entirely because most not-1-time recipes that have them are hell lol
ok 🅱️uster
Crystal Darts, Crystal Bullets, and Greater Healing Potions are already piss easy to make as is
imagine crafting greater healing pots though
Imagine breaking pots in the abyss to farm for soup
Also, how do y’all feel about the game giving the Revify heal a rework
Rn it can’t heal against fatal damage, so what’s your opinion on changing the heal to be the same time/before the damage
I don't like Revivify too much tbf
it's a glorified but weaker Endurance Potion obtainable much later in the game
Revivify is effectively 6.67%
Endurance is 10% before the cap
even taking the cap into account Endurance is better in most practical scenarios
it's only 6.67%?
isnt' it 1/15 of all damage?
I remember that being it, anyway

maybe I'm being retarded again, lemme double check
okay yeah it's 1/15
if it were 10% it'd be straight-up a better Endurance Potion 
since, as you mentioned, it isn't affected by the DR cap
I could buff it to like 1/12, reduce the recipe cost, and increase it to 1-2 minutes
honestly the effect just feels strange to me. it's like, a glorified way of saying "you have 6.67% special DR for like 30 seconds"
I'd love to see it maybe become more unique?...if I ever had any ideas myself
I...think so?
I don't know, mainly because I don't use Revivify Potions enough to know
I never use them at all 
same 

sometimes I'm too lazy to craft potions beyond well fed
they just don't seem like they're worth it, I guess? that, and their effect could be a bit more interesting
in my opinion, anyway
Yes it is glorified (actually worse since won't save you during otherwise fatal hit) endurance pot
time to brainstorm a better effect then 
Tears of Heaven be like
Imagine potion that revives you after fatal blow at 1hp for no reason 
tbh I don't want to see that effect in mod, just that it may be more amusing than heal on hit

isn't the DR cap much softer now though? I am guessing it still scales pretty
but doesn't the formula apply from 0 instead of just 90% less effective at 33%
It is log yes
player.endurance = 1f - (1f / (1f + player.endurance));
player.endurance being your dr
(technically a rational function, not a logarithmic function
but, yeah)
1f = 100% dr
thanks
Having a DR stat of "100%" only reduces damage by half
which is still pretty good
Damn, I didn't even think about that
I don't think it does
-30% dr (from Void of Calamity) turns to like -42%
I calculated maximum DR at some point but I can't seem to find my numbers
just like, have it such that negative dr = -f(|dr|) (where f is the dr function)
I think it should do a 180° rotation around 00
so the more negative DR you get, the less each point affects you
ehh
you are already pretty f****** anyway
so whats the maximum real DR you can get?
cuz that graph certainly looks like theres an asymptote
been a while since I calculated it and I am pretty sure new items have been added that changes it
I think we're fine just having it be the correct unmodified values in negatives
no it doesnt have one.
Yeah the asymptote is at 100% iirc
You can never reach full invincibility
that's the formula on the same page IIRC
oh wait it does im an idiot
It takes a ton of DR to even get close, tho
minimum damage is 1 in Terraria, IIRC
Tequila Sunrise + 7% (debuff)
Endurance Potion + 7% (buff)
yharim's stimulants + 5% (buff)
evergreen gin + 5% (debuff)
moonshine + 5% (debuff)
titan scale potion + 5% (buff)
onyx excavator + 10%
all accessories warding +7%
frigid bulwark +20% (accessory) (only applies when below 20% health)
rampart of deities +20% (accessory) (only applies when below 20% health) (do not know if this stacks with frigid bulwark)
permafrost's concotion +30% (accessory) (only when encased is active)
The Sponge +19% (accessory) (Only 19% when in liquid, otherwise 10%)
The Absorber +13% (accessory) (only 13% in liquid, otherwise 10%)
Bloody worm scarf +10% (accessory)
bloody worm tooth +10% (accessory) (only 10% when below 50% health)
173% technically
probably outdated
so even 101% reduction would leave you taking one point of damage, I think
so just plug 173% into the equation
63%.
Yeah, about 63%
Nice
Roundabout 2/3rds damage avoided
according to my calculations, having less than -100% dr, you start getting positive dr
like a lot
and then you take 200 points of damage while above 20% health, killing you instantly before most of your situational DR kicks-in 
That's not bad except that that build is kind of poopoo garbage
That's pretty good
having exactly -100% dr might crash the game
There are probably better items to use anyways
does it really divide by 0?
I made that list like 4 months ago, and I am prone to human error especially since I don't really have a whole list of everything
can you reach exactly 100?
if player.endurance < -0.99 {
player.endurance = -0.99;
}
the max you can reach with just clam is -70%
problem solved
but I should still remove the increased scaling with negatives
Yeah that's prolly the better idea
but yeah if someone wants to look through all the items that give DR and fix my list feel free lol
no thanks
-101% dr turning into 10100% dr sounds pretty hot though 😳
sign me the fuck up
That actually sounds like a hilarious strategy
Debuff the fuck out of yourself and risk insta-death in order to obtain 99.99% damage reduction
touches green slime for dungeon guardian-like attack
decreasing your dr beyond -100% eventually tries to hit 100% asymptotically
I mean besides you would have thicc attacks anyways
but it'll always be over 100% so who cares 
cause that would be dim soul and reaper tooth
ah right it wouldn't be 99.99%
It'd actually be over
You'd take 1 damage from everything guaranteed
actually would reaper tooth necklace make it harder?
if you have negative dr does reaper tooth halve that?
Reaper Tooth Necklace cuts it in half, so yeah
It'd impair your attempt to reach super-negative numbers
you'd have half negative DR
rtn/mfd only halves if your dr is positive
ooo
this is not true for defense though
It just, doesn't do anything to your DR if negative?
ye
Damn
quirky
it checks if your dr is greater than 0
Anyway this has been a cool conversation but we're strayed far away from Revivify at this point
Without that you'd get some good synergies with meme negative DR builds, which sounds fun.
oh yeah,
byeah, revivify needs something
never even considered making or drinking that potion tbh
is the most increase to damage vulnerability 75%?
I mean it doesn't matter since it's patch but 
if there were accesories multiplying the effects of heals, you'd get a synergy with that potion, but aside from that, I don't get the point of it working the way it does
Revivify needs something...unique, something that really separates it from other effects of similar purpose
as it stands it seems like it is just worst endurance that you have to spam
because as I mentioned before, currently it is just a glorified but worse Endurance Potion that lasts a whopping half a minute

I'd say make the time super short, cancel it on hit like invisibility potions and make it heal for 120% the damage taken.
We do kinda have a lot of revives but honestly having a revive on a potion could be neat
it'd need a far cheaper recipe thne
and it takes fucking Holy Water of all things as an ingredient btw
You need to anticipate your death and time the drink accordingly
draconic elixir is kind of like that
maybe make it trigger the healing potion cooldown...
the revive would have to be pretty fucked up then or heal for an extremely low amount of health
revive potion kinda meme iirc
That's true, forgot Draconic Elixir affected revives
well yes
draconic elixir is basically a better healing potion
but it only affects certain existing revives
draconic elixir only affects some revives
doesn't necessarily add new ones
also recently devilered sug wall soon™️
by soon™️ means now
https://discordapp.com/channels/225030931008847874/263382359397761025/669683537456267266 @indigo fog 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/669888650770907137 @ancient crow 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670132915841007616 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670017276803809290 @sand umbra 🏁
https://discordapp.com/channels/225030931008847874/263382359397761025/670121637806604288 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670382043485569026 @potent veldt 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670383974912098327 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670496973161365512 @split narwhal 🏁
https://discordapp.com/channels/225030931008847874/263382359397761025/669025759100403713 @subtle fjord 🏁
https://discordapp.com/channels/225030931008847874/263382359397761025/669696300270485544 @split narwhal 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670431553850966067 @split narwhal 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/669993548564660234 @safe sail 🚫
https://discordapp.com/channels/225030931008847874/263382359397761025/670502069676933130 @indigo fog 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/670489010082152448 @indigo fog 🏁
https://discordapp.com/channels/225030931008847874/263382359397761025/671051798898802689 @toxic kettle 👍
it doesn't do anything to permafrosts' concoction or nebulous core
oh nice ping
well it specifies silva so yeah I'd imagine
that accepted sugg I made is some real
hours
oh cool
byeah, Drac Elixir only affects GS and Silva revives
it got implemented
Nebulous Core is a bit more on the useful side since it. actually has some other effects that universally help
revivify could work as a more time-restricted and weaker draconic elixir: just drink it before you tank the biggest attack of a boss and voila, you both negated the damage and healed yourself 20% of that attack's damage.
enough for me to use it because I like rng memes
Also it's impossible to get 173% DR because you would be revived with 30% health with permafrost so rip
I'm mainly just throwing my daily dose of Perma Concoction shade here 
revivify would have to be just as fucked up as concoction tbh
because, for the record, Permafrost's Concoction is literally just slightly delayed death
because revivify is even earlier and doesn't sacrifice an acc slot
and also doesn't freeze you for five years when it procs
nebulous core is just rng amazing
and concoction could theoretically save you from something if some minions pull a little bit of work
even that's a bit of an edge case
you could also probably just get an item that actually gives them some more survivability that isn't dumb
of course it is, but like an early hardmode revive is already kinda bruh without some serious backlash
if you're proccing Concoction in the first place there's a pretty good chance you're not close enough to the end of the fight for minions or other weapons to handle the remaining bit of the boss
Concoction probably isn't bad for exploring
especially early hardmode since you'll likely die a lot
Not all accessories have to be good for every situation
okay but like its other effects aren't even that impressive
perhaps make concoction have better bonuses that don't focus on the revive
that's the main thing of it
I died to a true eye oh chtuhulu while ML was playing it's death animation. Concoction doesn't sound that bad in this very case.
Concoction's main thing is its revive
its revive, which absolutely sucks ass and is not practical for most purposes you'd even use it for
its other effects can all be found on other items in better condition

make the concoction dr unaffected by the dr cap
it can save you outside of boss battles though
using Permafrost's Concoction against Moon Lord 
since fucking when does Concoction give DR
it gives you 30% dr while encased
you still die
when your frozen
you're still stuck in a block of ice for 5 seconds
but...
has at least since I made my dr maximizing
use conveyor belts lmao
which was like 4 months ago
you still moving
conveyer to honey
use the RoD
I don't think you can use items
oh
the issue here is that that's longer than basically any Frozen or Glacial State proc you will encounter in Hardmode and anything with half a brain cell in its AI will capitalize on it
bonus points if you're new enough to try it during a boss fight
if the dr was uneffected by the cap that could make a difference
but you do only have 30% health
e.g. Destroyer, who can already combo the fuck out of you from a frost laser's 1-second Glacial State proc
if the DR was special DR and you weren't so easy to combo from it, maybe it might see more use
30% dr 30% health would reasonably be 150 health at that point of the game which isn't great
or
the first hit you take after the revive sends you flying to safety
sounds hilarious
launches you at mach ten upwards
how to be a Snow Flinx 101
make Glacial State the lovechild of Chilled and Broken Armor so there isn't a way for Destroyer and Ice Golems to literally combo you to death
yeah and flinxes are long to kill for that reason
totally not something I already did but would love to see pushed to main either way
Permafrost Concoction Buff
Why: the revive is the main seller of the item and it kinda sucks due to being frozen for 5 seconds which is longer than most if not all instances of glacial state or frozen.
How: make the encased dr unaffected by the cap
reduce the encasing time to 2 to 3 seconds
increase the bonuses that don't focus on the revive
so something like this?
yes
don't do yourself like that
posting a sugg for a change means you take the gamble of getting 90 stars
I live for the gamble 
I have colored name so bonus stars
bruh
bruh
dambf can't post anymore to prevent chaining
I can delete mine and you can put in yours since it gives multiple ideas
Why not just make the Concoction DR be separate, like Siren's Heart's Ice Shield or Abyssal Diving Suit's Plates?
that's what I meant tbh
Now I kinda wish there was a way to get strong negative knock back resistance for a short time, allowing you to escape combos...
Instead of
having it add directly onto DR weirdly
^
I can post mine instead I guess
(directed at Roofon)
do the power play and delete yours by force
I deleted it myself


anywho time to star
Yours is better structured anyways so that's fine
I just was wording it in a way that made sense to me
I big disapprove of making Concoction focus more on the non-revive effects
It should be the focus of the item
^
well, the revive should still be better
Indeed, it should
It freezes you for 5 seconds?
yes
Yes
That's so bad
Ice ~= defence ~= tanking ~= limiting your dodge options
Concoction freezes you for 5 seconds; longer than any Frozen or Glacial State proc in the universe
you have 150 health and +30 defense + 30% DR
and it is probably very subject to change
that's my chain of thoughts
you return to 30% health with massively boosted defensive stats...except enemies can combo the shit out of you
You could have the player be frozen for like 1.5 seconds but then slowed for a bit afterwards
Well you don't have any "or"s in your message or the word "possible" so it looks like you want all three to happen
^
Although speed in terraria is a huge 
bosses like Destroyer especially I really need to sugg that rework to Glacial State eventually
added a note to the bottom
aight cool
Luxor Gift projectile from yoyo can shoot continously while holding attack button.
Why?
Because make it easier for yoyo user rather than click it multiple time to spawn luxor projectile
note: maybe not necessary or will conflict with melee luxor projectile code. just suggestion do
pretty sure it will conflict
because luxor only happens upon shoot
for it to affect yoyos like that, something needlessly complicated may need to be added
also Luxor's working continously for yo-yos would be like the fattest buff in the universe so like
It could fire relatively slowly
still pretty bruhmbo
luxor yoyo is the first and only introduction to "yoyo spam meta"
it's a fresh and unique playstyle to yoyos in general
Suggestion: Make the slime god lore item be able to be enabled/disabled
Take it out of your inventory
just remove it from your inventory
how do you disable something that is in your inventory other than removing it what
what would the point of it even be>?
(let him finish)

You might want to use it for getting around, for example getting to the dungeon, but once you are there it need to stay on until you are back home and put it in a chest. It can be implemented by right clicking or activating/disabling it like a potion or the death item.
Money Trough
lol
could potentially be toggled by being favorited, as is the case with WeaponOut's Voodoo Arm
but money trough works too
Weird thought: increase sell value of expo tier weapons
the materials to craft them sell for more than the weapons themself (ya ik I doubt people would sell them but why not?)
this could very easily lead to a huge cascade of item value rebalances
off the top of my head, since it's related to the suggestion I put up the other day
Weapon values are based on rarity
Princess Fish sell for 25s, but the Love Potions they're used in sell for only 40c???
increasing the sell value would rack up the reforging prices
that's not something we want
iirc megashark sells for less than minishark
this is why sell price is based on rarity yes
Just, don't really try to follow irl logic in terraria
(though even then, often the materials spent cost more than actual product)
certain mods being Fargo's Soul Mod
and I personally think that's a Fargo's problem
I also think the uniqueness and rarity add to their charm
they're not necessary to advance, so making them "multiplayer compatible" is not necessary
fargo said to complain here
okay well I'm telling you to complain in Fargo's 
Ask dad/Ask mom momentum
imagine not cheating in the item after finding 1 in multiplayer
why’d I get pinged
probably suggestion notification
or just click the mentions button

That’s pretty different you meme
Fishing smellu
there's not even a granite crate, or a marble crate, or hell crate or desert crate or ice crate
I still believe that replicating shrine items should be some npc's job 
imagine crate when direct catch
shove the rest on a golden crate
Me seeing that the rest either is just underground shrines or doesnt have crates
Golden crate meta moments
Oh wait theres the effigies
Suggestion: Make Tiger Skin craftable
Tiger Skin is an item sold rarely by the Travelling Merchant that's used in the crafting recipe of Handheld Tank, I cannot simply say to remove it from the recipe as it's what the donator wanted, but I feel like it would be a lot more convenient if Tiger Skin was simply craftable with something like Leather. Another item that's used in recipes and sold by the TM is Frost Barrier, however this has an alternative method to obtaining and therefor isn't as tedious to get, which I feel is an attribute that every item like this should share. If leather is used, recipes for the other skins could be added so it isn't completely out of place as-well
I don't think this suggestion would go against what the donator wanted
Make a tiger enemy for the sole purpose of dropping tiger skin, and for consistency, zebras
Which is a fairly high priority, even if I don't understand it
Byhea I'm P sure this is fine in terms of donator's wishes thing
Make pitbull drop other skins rarely 
LOL I said that to Ozza and he was like "We're not gonna make spriters work for just that" lol

Pitbull for skin chad
That could work too, I suggest using leather because it's just an idea to throw out there, but other methods I am also okay with obviously
Point is removing TM memes
Think I should post it?
Ye
Ik I've said this enough times for it to get annoying
But someone wanna remind me why materials aren't allowed to potentially take time to get
It's not that it takes time to get, it's that the time you're taking is waiting for the merchant to sell it or you just got lucky earlier

The chances of someone who doesn't have tiger skin getting it in the time between Handheld Tank being a viable weapon and it being outclassed is very small
items taking time to get is one thing
items relying on the Travelling Shitlord is another thing entirely

It's not even the best weapon of it's tier, so most people just wont make it if they can't as soon as it's available
Frost Barrier builds into an endgame item, so it's actually useful that TM can sell it
Because he has the entire game to sell it
can't Ice Claspers also drop the Barrier or am I stupid
Handheld tank is near the ass end of the game aswell, but it really shouldn't be locked away behind TM
Yes it can
There’s a difference between an item requiring effort to get vs an item being locked behind rng

literally what I said but more generalized
I was saying that the fact TM can sell it is useful, and why it can be a benefit for him to sell it instead of 100% relying on Ice Claspers
Travelling merchant is just a worse case because time memes
except if you meet the moon phase requirements you are guaranteed to be able to get it
Not to mention, he can end up selling a skin that's not tiger skin, and that doesn't work to make Handheld Tank
Why does handheld tank specifically need a tiger skin tbh
What omega lame reference could this possibly be referring to
No idea, but it's what the donator wanted
whatever meme-tier reference it is, it ain't Gungeon so I really don't care 
Rover caught me trying to give it a star right away HDfailure
Oh so people can actually get slapped for self star or what was that
HDfailure
I don't wanna start a hate train or should I say tank onto the item using it, the donor wanted to represent something I'm sure he loved, or at least thought it would be cool
What matters is that it's part of the recipe and is quite annoying to get, and I wanna stay on that
Something using leather ig
just box the traveling merchant in and spam cosmolite

Idk this is gonna seem half weird because we’re doing this for one specific decoration item that’s specifically used for one weapon
Cosmolight affects TMerchant?
new day new inventory iirc
his inventory refreshes each time he shows up, not each time a new day comes
Like with Angler
might be a mutant mod thing
Probably is
Oh ye Mutant's Cosmolightn't thing does that on normal use iirc
Some enchs and souls use traveling merchant items and getting him to give the right shit is The Meme Embodied™
Idk this is gonna seem half weird because we’re doing this for one specific decoration item that’s specifically used for one weapon

you mean kinda like how Calamity gives recipes to a lot of these weird specific items that specifically are used for one crafting tree and never useful on their own?
kinda above doe tbh ngl ig
That’s another can of worms 
Lol
I'll come back to this later, probably
the point is/was that Tiger Skin should have some alternative way to be obtained according to the all of two people that find Handheld Tank to be relevant
lol
I don't even use it, but I should be able to if I want to
this is the part where I would say "if you don't use it, why do you care" if I wouldn't be the hypocrite of the century for doing so
Lol
I’m looking through the vanilla recipes on the wiki and the only example i’m seeing similar to this is black lens
what the shit are black lenses used for again
Oml the dye idea is amazing lol
Literally just optic staff and sunglasses
wait what the fuck
The latter of which is only relevant if you use fargo’s
they're used for Optic Staff?
T Hanos yes
well I'm fuckin' sorry that I made the Optic Staff a Twins drop and literally have never cared what its normal recipe is
That weapon is why people farm for Black Lenses


Did you seriously not know that optic staff requires one black lens
Well wait, lemme rephrase
That weapon is an attempt to make people farm for Black Lenses, but it's still a bad weapon so no-one does
quite a lot, welcome to chili's can I take your order
I asked for chicken tenders 2 hours ago what’s the story
Handheld tank is like one of the few items that hits like a beast with bee
And the AoE is nice for polter and such
Yeah, so I don't see why it would be locked behind RNG
People hate that one bow TM sells, HHT is the same way if you think about it
...no, it really isn't
at all
the Megashark isn't related to Destroyer in any fashion and is literally just Minishark 2, there's no reason why it even needed Souls of Might in the first place
the Optic Staff literally summons miniature Twins
also this isn't a change in vanilla or main Calamity so
CCC
What’s ccc?
Christmas Comeback Crisis
Increase traveling merchant's spawn chance depending on how many town npcs are alive.
While the traveling merchant has many useful items for sale, it is hindered by the fact that he does not spawn often, and even less often will you get the item/weapon that you actually want.By increase his spawn rate this way it would be balanced and not too game breaking;It would also make sense for the traveling merchant visits you more if your town is populated as it means more opportunities for him to sell his items.The traveling merchant could also have extra dialogue to reflect this change but it is optional.
thoughts
Travelling merchants are alr pretty common imo
The things they sell rely on RNG still
...and some somewhat on the moon phases from what I recall
Okay nevermind they don't, just checked
travelling merchants dont spawn when you want them to spawn tbh
and if they do
they sell some shit like the compainion cube
LunaticCultistSoundeffect.mp3
wasnt this how it was but got removed with the update that made it so you can fight a lot of bosses more freely progression-wise
It was?
i think so
okay but like can we not
Hmm, i do kinda like the post BoC thing tbh
I like how the only real reasoning for this is "it makes sense" and Perfs lore
when Perfs lore is outdated in basically every respect known to man
@opaque sierra any sugs to change calamity’s nonlinear changes is not allowed
also byeah
perfs lore is 
either way it doesn't assess the fact that
perf lore highkey bad ngl
even Fab admits the hiverator lore is outdated af
HM and Perfs are literally right after/the same general tier as EoW and BoC respectively with no separation between them, yet nobody seems to want them to be moved despite Deuces Wild being moved on literally the exact same grounds


I got some good lore stuff written for hiih miih
And that feature was removed for a reason
Readding spawning criteria for cysts would have no sense since it allows more freedom in progression
If you want stronger gear
that's not the point I was making but okay
You can try to take them out
Plus it affects all players, so you also can decide to not take them down before that point
It just seems rather impractical
^
So you can play how you want and not how game wants you to
it's like saying that to defeat WoF u need to defeat all previous bosses
except it's not
when WoF can be defeated as first boss
thats a bit of an exaggeration but sure
also both hive bosses are optional in the playthrough
only allows you to get Aerialite Stuff
imean even if they lived inside it we dont know if they were physically bound to it permanently
woops
The reason you'd do HM/Perf before EoW/BoC is because they do substantially more for you
Aerialite, better gear, etc.
Lowkey easier to spawn and farm
Ngl I dont really see any reason to even touch BoC in a crimson playthrough
Also, no
That defeats the purpose of the rng that those items have to begin with
So your saying add compatibility to imksushi mod
^^^
Just use imk bruh
And, technically, that already exists in Calamity with S/L
So get bamboozled
@tiny agate can you add a why to your suggestion?
i'm also 90% sure thats a
but I need to check
huh its not
@opaque sierra suggestions about removing calam's non-linearity design aren't allowed
you can change it if you want, but I will delete it in 5 mins otherwise
they deleted it themselfs which is also valid

Give all the Architect Gizmo Pack ingredients a recipe in hardmode
It can potentially take a long time to obtain all four parts for this non-combat-focused accessory.
A way to guarantee access to them without making the traveling merchant useless would be to add recipes in hardmode. Examples of such recipies follow:
Brick layer : Builder potion x 5, Enchanted Metal x2 (30 gold), 5 souls of light
Portable cement mixer : Builder potion x 5, Enchanted Metal x2 (30 gold), 5 souls of night
Extendo grip : Enchanted Metal x 2 (30 gold), Toolbelt (10 gold) could also use ectoplasm, since specter tools have +3 range
Paint Sprayer : Enchanted Metal x 2 (30 gold), Paintbrush (1 gold), Paint Roller (1 gold) could use spectral paint tools instead too
What do you think?
the specific recipes are too much imo
maybe less specific recipe ye
kinda
I like the idea
I guess I wanted to give an extra use to the enchanted metal and give a price range
but the devs will decide the recipe if it gets implemented
the whole thing is roughly 1.4 plat
reasons courption is better
1 worm scarf
2 its the orginal
I'll make it less specific (while still mentioning enchanted metal as an idea for a crafting component, as well as the overall extra cost)
@drifting wagon musket
off topic swag
what I mean with the recipe part is that it's usually a bad idea to add a recipe to suggestions, but if you do generalize it I'd be fine with that
Give all the Architect Gizmo Pack ingredients a recipe in hardmode
It can potentially take a long time to obtain all four parts for this non-combat-focused accessory.
A way to guarantee access to them without making the traveling merchant useless would be to add recipes in hardmode. Naturally these would be more expensive than the usual 10 gold a piece, maybe requiring some Enchanted Metal.
I'm about to post that
any last remark?
that's fine
ok, thanks
Oh yes, completely forgot
for fargos?
oh, I get it
See, DoG unlocks a lot of upgrades that can make the fight easier on the case of not getting a weapon
Same with a lot of other bosses
very vaguely relevant: gonna be real, I'm surprised Cosmic Discharge isn't anywhere in the Soul of the Tyrant
additionally, calamity isn’t supposed to be a QoL mod like imksushi
It isn't yet it adds the cosmolight, for example
(cosmic discharge isn't in god slayer enchant? heresy)
also making the playthrough longer, bosses generally harder (bigger arenas) and forcing you to build houses more should naturally lead to more building in one playthrough. I don't see why building shouldn't be enhanced as well?
convenience for building is good
I was talking about the weapon swap sug
calamity adds a lot of blocks to play around with but not really a way to build faster
ironically it makes breaking the world easier than usual 
crystyl spree 
oh, I just thought of one thing that's kind of annoying and could be a nice QoL stuff
You know how some shops only sell some items on specific days, time of day, weather conditions and astronomical events? maybe there could be a way to make the torential tear, stone table, cosmolight and so-on unlock those trades while they are in your inventory.
ex: you have the cosmolight on you -> you can buy illegal gun parts anytime
that's a small one but the most annoying ones are rockets II and IV from blood moon/solar eclipse, as you might not have designed your base to allow yourself some downtime during those events and can easily lose some NPCs during the trade.
but that's such a minor complain, I don't think it's worth posting
the ultimate climate changer
end the world with climate change 
would be interesting if there's a moon phase changer
Eggman's laser piss
You can spawn those but you have to deal with the monsters potentially spawning in your base while you buy what you have to buy
A moon phase changer is the cosmolight, by the way
does cosmolight even change day as in moon phase
no
I thought if you keep spamming cosmolight eternally it only flicks between night and day
cosmolight only jumps time around
which is why eclipse, blood moon, angler quests didn't work etc
it doesn't progress the day forward
technically it goes back in time if you use it at night because of this

Cosmolight used to advance the day tho
what's funny is
it adjusts moon phase just fine
i assume it was changed because it was too powerful

used to invalidate any other event summons yes
If your npcs died in the event then use a zen or just pop up that config
Like hell, you probably even have enough time if you just close the doors
if you have the doors to the outside world open in the first place you've done something wrong

what the fuck
Please don't patch that out
I don't want to constantly wait for full moon to harvest my death weed
Im in phone
have you tried turning it off and on again?
big brain
@solid bronze the plate buff only has 50 health
"it would be cool if" 
which is taken away almost instantly by 90% of enemies post-ml
and also that isn't a valid reasoning
Swap out "cool" for "helpful" and it should be good
When does the bot that auto removes "place%bars" and "it would be cool" come out? /s
Imo if a suggestion winds up in the don'ts for being frequently suggested
Unless it goes against rules it should be made at least slightly higher priority
Cuz if you feel the need to essentially make a rule asking people not to suggest it
It's obvious a ton of people have wanted it for a long time
But that's just me
@solid bronze You could reword your reasoning a lil
"cool" isn't the word I'd use to describe that
I think a way to improve rule readership would be to have the suggestion channel be locked to humans and have a bot reading the content of another channel, removing the suggestions as they get validated by you moderators.
Also nah Merk that's not fully accurate
is it 50 in one hit?
that way the posting channel would be almost empty, allowing for a BIG warning READ THE RULES
i don't remember which one it is
It must be over 50 in one hit, yes
But the plates can take up to three of those >50 dmg hits
then they break
that would requier lots of changes to the bot, though
Ye
Also
I did suggest having a sorta verification system for suggestions
But apparently that would've just made things worse
And/or the fact that it can theoretically be worked around completely invalidated it
reasoning is pretty weak on the sug, just “it would be cool”
Tho that may have been for a qna channel idk
having suggestions "restricted" in a way might discourage some, making them think it's not worth going through the ordeal just to post an idea they aren't even sure is going to get approval from other members
I would only consider it necessary if the flow of suggestions becomes too much to handle / keep visibility on each suggestion
I personally have no problem reading them all
but some might just check the last 4 when they visit
Tbf
Everything except minor fixes and rebalances are either outright banned or doomed to never be accepted these days
Seems kinda discouraging already

Emphasis on "these days" I'm aware of that one SIS that got in this update
That was posted a long time ago tho
Im not gonna bother ya know
Fair enough
Idk why I'm still repeating myself either
If you wanna keep acting like you do, do whatever you want, idc
Idk
Maybe it'd help if the rules made it clear just how limited the scope of acceptable suggestions really is
Rn it just doesn't make sense to me that it sounds like larger suggestions are fair game and have a shot
But there's also this rigid plan that you refuse to deviate from for more than a few minutes at a time
The acceptable suggestions are the ones that reach 90 stars, thats all there is to it
If you want them to be implemented in very short frame of time then idk what to tell you
Shit like reworking abyss worldgen doesnt take 20 minutes
I’m pretty sure it’s implied that some suggestions of larger scopes are a bad idea
They can exist, but they need to be planned somewhere
That's fair
I get things take work
especially considering how the dont’s doc details stuff like “hey this is a bad suggestion because it’s way too big of a project fo easily execute”
Eg. boss and event suggestions
You cant just post an important change and hope "oh yeah lemme do that real quick"
An emote confirming a suggestion has been accepted and will be added at some point
Not necessarily next update but eventually
Would probably be enough to shut me up
...there is an approved emote already
there’s literally 🏁
means it has been accepted into the mod
and 👍
Legend says "accepted and implemented"
Meaning it's already in
The 👍 its the approve emote yes
means approved and likely to get it, but not guarantee
implemented =/= immediately added into the mod tho
I'm asking for one confirming that it hasn't been added yet, but will be added eventually
👍
why…?
that's literally just
except with one more step
nothing is a guarantee unless it is already done
because sugma moments
I mean, it would be a guarantee if it wasnt because we have a massive todo list already
But you know what, im not gonan argue this anymore, theres no point
Yeah
This hasn't got been before
I really don’t think an emote that specific is necessary yeah
I also agree
having an emote confirming it is going to be implemented instead of one confirming it might be implemented doesn't change how you should see the suggestion
Kinda sounds like future mod content
Maso chaos elementals make you do that so h
* Smells like masochism.
Teleporting water? Time to bring a bucket
As for soaring potion, wouldn’t it be at the balanced cost of having to use true melee?
In some cases, it could lead to op combos potentially
But considering I’ve never heard of one being utilized yet, I’d say it’s balanced
fishing in the hallow
soaring pot definitely makes stuff like clone a lot easier for true melee
Soaring is stupid with Provi 
Yes you can keep hitting her without getting hit yourself if your biome is big enough
you can actually fight bosses instead of hoping they come into your blade’s range
what are they?
!wiki Despair Stone
DoG drops cosmilite bricks 
It wouldnt be out of the question for brimmy or a crag enemy to drop it
Obsidian + Strawberry Jam = Brimstone Slag
oh the rolley things
i hope i didn’t break a rule
So
I just wanna be sure
Are suggestions for new DM changes allowed?
Received mixed messages about that over the past few days
wait until the update comes out
Falls under future content don't
Entirely new changes or just edits to existing ones
I mean entirely new ones
I would say wait
Fair enough
@worn salmon it is advised that you don't make suggestions regarding future content (being new Death Mode stuff)
Change Demon Trophy to increase spawnrates to x30 and bypass every form of spawn reduction method except boss zen (without making it toggleable)
This would make it into a half-QoL tool, half-challenge item; grinding becomes easier, as monsters spawn constantly, with the downside being that it can't be turned off, and in general the spawns can't be turned down. The only exception is boss zen, so as to avoid it interfering with boss fights.
❔ : This would give people who hate grinding with a passion a high-risk-high-reward solution, as well as providing a challenge for anyone who wants to try and survive the stupidly high spawnrate.
fuck no
let's not have more water effects plzkthxbai re: previously mentioned Hallow water sugg
squid explode
this is literally the exact opposite of QoL
old zerg meme
this just… feels like a joke
True
you literally would not be able to progress
It's completely serious, I swear
assuming this is what I think it is
rev+ spawnrates are already annoying
a permanent zerg effect?
30 times the spawn = 150 enemies at least
no
permanent old Zerg effect, at that
And it wouldn't be impossible
Just a lot more difficult
that would kill any lower-end computer
you don't understand
this isn't even an issue of fairness
this is an issue of being able to spawn bosses in light of the 3 billion enemies that will be around
that might make me lag, and I've got a pretty good mid-end computer
there is no way this could be
a) fair
b) fun
You can imagine yourself taking on a buffed frost or pumpkin moon with 150 enemies on Rev or even Expert?
the NPC table isn't endless, y'know
c) practical
maybe, with post-yharon items
something that gives a super high spawn rate that can't be turned off is a bad idea because you literally won't be able to make any bosses arena without getting harassed over and over
but it'd still be miserable
making boss arenas would become horrible
maybe if it was a toggle, but permannet?
trying to find ore would become horrible
yeah
especially plantera in the jungle
Imagine Prov arena
... actually, yeah, wait; what if it was a toggle?
like, i can imagine that working
that would still be old zerg meme
Avoided having it be a toggle so that there would be some kind of risk to it
finding ore with a lots of Earth Elementals and Armored Digger
being able to have massively boosted spawn rates at will from the start of Hardmode, thus eliminating any and all grinding, is the exact reason Zerg was moved and also nerfed to shit
really crazy
The risk of ruining your playthrough
thats like trying to operate a nuclear reactor with no cooling rods
theres no way its gonna work
No hardmode ores, no chlorophyte, no everything
imagine that effect in the Abyss
You would need to beat almost every boss of harmode with pre WoF
I've seen a playthrough completed with x30 spawns
It's doable, if not practical
But I see the point
absolutely impossible to explore
They probably was extremelly good, because you would need pretty underwhelming gear for the bosses
Would almost be a no craft challenge, but much, much, much worse
eeeeh, admittedly, i'd kinda be okay with less grinding
more spawn rates would mean less waiting around; waiting around isn't really too fun
The progression would be to pray for night/light souls to get the mech spawns, get the Hallowed gear, then rush for Plant and kill it without arena, what is really hard Expert +, and it there
No way you will be able to take on the jungle temple
If you somehow manage to kill Golem, the pillars would be the end
have fun with that garbage
i agree that with the spawnrate, it could help with Money and Rare Objects farm
only that
high spawn rates + nebula pillar = your brain is going to have its soul sucked out by 3578267863890753035270 sucklers at once
And even then, geting to fight Prov or Polter would be impossible, almost
squid
the massive boost to spawn rates being irreversible at all is the punishment
unless I misinterpreted your question and something got lost in translation
Post ML dungeon is hard by itself, and no Abyss
Being able to do that and turn it off freely is dumb
I'm asking what a good limitation on usage would be









