#suggestions-discussion
1 messages · Page 773 of 1
Well
Version differences? Accessories?
latest
Maybe the resolution or something like that
On latest
Is different
Not sure what Voidborn could possibly be using to make it stop emitting light
Lighting modes?
if you have lighting on retro it doesn't show light
I'm on color
Being able to see the character probably means there's light then
Otherwise it would've been pitch black
Well it looks like Voidborn is standing on the surface with no backwall
I can confirm it emits light, cancelling the buff made me go pitch black
when I turned it to color it emitted light
where i was
so, it's just the lighting option
Ok so it emits light
Only in one light mode
Nick plz
Sun god does too
Ok sorry
on an unrelated note, I learned that HotE apparently emits rainbow light
mhm
oh and sun god does give more light than spirit
as it should
now we'll see for the upcoming upgrade
is that not more of a bug than a suggestion
Iirc that’s the reason you can’t damage Super Dummies during boss fights
@gaunt citrus Could elaborate slightly on how it is unbalanced
cuz yeah, Super Dummies are unavailable in boss fights
did not know that
you might wanna try out the tactics you think are busted before making a sugg to remove them, calamity catches a lot of that stuff and may have a fail-safe, or it's just not as good as it sounds on paper
sure, ill delete that and reassess
Thank you
@ashen warren What's the point of emitting different projectiles based on if it's going upward or downward
Seems kinda unnecessary
Fine, lemmie change that
Thanks
I don't think Queen Bee needs more attacks tbh. Bear in mind that it's a pre-Hardmode boss and it's supposed to be easier than most other bosses
Also you can't just disregard all the changes Rev makes to the Queen Bee fight and then say Rev doesn't change the fight at all
Adding PBG's diagonal dash would make PBG less unique too
Fighting PBG would just feel like battling Queen Bee then and not PBG
it doesn't help that those diagonal dashes on PBG are a bit less than fair, and that's with all the absurd mobility you have at your disposal in late Hardmode
do you really think they'll be any better on a pre-Hardmode boss where the best you have is boots, some balloons, and bonk?
^
Diagonal dashes on QB sound like a recipe for getting combo'd
It's supposed to be one of the first bosses
I'd say keep it simple:
if you do it early you already too the challenge of going into the jungle early.
if you do it later there shouldn't be much challenge anyway for the rewards it gives.
Also, if it wasn't easy, full summoner playthroughs would suck even more
Calamity becoming compatible with Overhaul is probably never going to happen
I feel like this breaks some kind of rule or I’m just stupid
i don't think it does? unsure
i just know that Fab will probably never add Overhaul compatibility to Calamity
simply because Fab and Mirsario don't like each other
Also overhaul breaks a few calamity weapons, so I don’t think an actual overhaul update will ever happen
Ah yeah it doesn’t
Guess it was just “give compatibility to other mod” that sounded weird I guess
It doesn’t break any rules but it’s a stupid suggestion none the less
i dont think calamity should be compatible with overhaul just because YOU'RE used to it
Also I don’t understand the second half of the suggestion
yea
yea
The first half makes no sense since quite a few calam consumables aren’t in potion form but the second half makes no sense
like sniper scope
why do u even want bottles back?
Yeah but like if you have overhaul it already does that
it's just a free sniper scope, that's cheating
Not that
and it's stupid
true gamer just eat the potion bottles
like my make the plague curable suggestion was kinda dumb but this is just selfish
The character looks towards the mouse cursor
just because you are used to it doesn't mean everyone is
theres a mod that just does that, you can download it lol
yeah
Yeah I have no idea where the second half comes from
I feel like making calamity compatible with overhaul would be a lot of work because of how much overhaul does to gameplay
And the first half makes barely a shred of sense
I like how it ends with ?
the suggestion isn't even rational
that guy doesn't care he just NEEDS that in calamity he doesn't wanna talk about it
tl;dr Fab and Mirsario dislike/hate each other, so compatibility most likely will never exist
Also almost impossible to make Calamity compatible with overhaul
Also overhaul actually isn’t compatible with calamity
And using it with calam just breaks shit
it’s also a major dont for the doc
Is he here
Yeah but he’s not saying make it comparable, the suggestion is saying make some features compatible
@wintry wharf ^^^
he probably isn't here
im pretty sure mirs was banned from here before existing

from what ive heard from him, anyways

@ sors another ding dong sugg dasher
i think these two mods are kind of antithetical to each other, in a way
like one is focused on taking what terraria already has to a new level
also they cause several bugs together
Also inkling legit has do not disturb on
and cal is about adding tons of new stuff to make the world more fantastical
i guess
that doesn’t stop us from pinging them 

welp yet another name to add to the list, rover
also can we talk about the previous sugg? 
theyre not literally opposites, but design philosiphies contrast each other
we haven't even got the full changelog
idk why we even talking about changes that arent happening yet like wait for the full changelog to come out to comment on it
i choose to ignore every suggestion about things that aren’t even implemented
fab said he got 100 more things down the list i don't think you should be suggesting something that u r unsure will or already about to exist or not ngl
previous sugg sounds like a pain in the ass for being a pain in the ass, like, you cant even destroy the dungeon spiky balls without despawning them, so extra projectiles is just, fuck
The mod cross-compacting seems like a wrong thing to suggest on, especially calamity-overhaul one
I’m p sure that person is also a ding dong sugma ditching
also a traditional "throw a sugma and leave without a trail" attitude, neato 
spiky balls arent hard, theyre just annoying
Cross mod compatibility should really be mentioned in pins
I’ve seen them do that w literally all of their suggestions
it’s mentioned in the suggestion don’t doc
Didn't seem to be
the only stronger move is "join, sugma, immediately leave"
true power move
i cant wait till someone does a "create account, sugma, delete account"

would be godly ngl
create account make sug destroy all devices capable of discord messaging
byeah cross mod aint gonna happen until xeroc is a bossey
sugma then destroy every devices that can access discord on earth, yes
sug then leave your home to live your life as a homeless traveler on some mountain range
be born, sugma, die
sugma then cause heat death of universe
sugma then destroy the multiverse
ok I think we’ve memed enough
agreed
thoughts on the sugma abt psychotic amulet?
to be fair the Psychotic Amulet isn't that hard to get
just zerg
defiled rune
^
i think so
that would be a solution to a problem that doesn't exist
Y’all say that but I did 3 post ml zerg blood moons and didn’t get one Psychotic Amulet
onto the list the Inkling goes...
...
also you only need one for the Auric Tesla armor
it would be a different story if you needed one for each piece
you need more than one per each helmet
You only need one per helmet
^
Guess the point is that you won't have more than 1 body/leggings pieces, but may need more than 1 helmet
And even in the case of the flying carpet, you can craft that
So you’re not wasting time waiting for a rare thing to happen, you just gather mats and do the thing
ohp i said that wrong
i meant that you need more than one to craft more than one helmet
and like, the psychotic amulet is unique compared to the other two accessories
frost barrier is only a 10% drop chance from it's most consistent source, and nigh guaranteed if you get lucky timing
and the carpet is hard to find bc of pyramids, but it can be crafted
psycho amulet has no alternative sources, it just drops from possessed armors which additionally can only be grinded in hm while the other two have pre-hm sources but more consistent hm ones
it's not like you're gonna need the Amulet to craft an Auric Tesla helmet in pre-Hardmode
i think there's a case to be made that this could change, but idk the best way to go about it nessecarily
I mean it's possible to raise the chance to 5% and Possessed Armors aren't uncommon
I don't see the problem
that wasnt really my point when i said that
We're getting very conflicting reports on how often Possessed Armors spawn and how often the Amulet drops
Some people say they're stupid rare when Zerging, others say they're pretty common
well, its incredibly luck based anyways
consider that you need to get lucky with possessed armor spawns at all, as well as get lucky with the psycotic amulet drop which can be made even worse depending on location, whether or not you use defiled, and phase of the game
im not suprised that the reports are so all over the place
its a very luck-based source
some people could look at that and call it a problem
others could look at it as a simple matter of learning drop chances and how you grind
so like
You make it sound worse than it is tbh
Did you see what people were sayin earlier, Flo?
You were probably just really unlucky when it came to Possessed armor spawns
2 hours of Zerging (with additional candles) with only 9 Possessed Armors?
Yeah the problem is it's luck-based
the Vanilla wiki refers to the Possessed Armor spawn rates as "high"
And it is high in practice too
I don't know why it's so rare for some people
There's some other weird factor influencing spawns
I believe that those who had them rarely didn't locate in pure forest biome
Since the more enemies are able to spawn, the less is the chance for individual enemy
im not trying to make it sound like this is a bigger problem than it is anyways
i was just explaining what factors might be causing patchy spawn/drop rates
and yeah
i agree, it isnt the biggest problem ever
Pure forest biomes get kinda rare when you get to post ml anywah
All to get a single rare item that serves merely as a material for an endgame armor
If you farm for anything your main goal should be to increase the drop rate of whatever you want to have as much as possible
I just don’t see why it’s even a crafting mat for it in the first place
it's not like even with maximum effort the Amulet is hard to get
With max effort it’s luck based
yes but that applies to e.g. the Frost Barrier too
to be fair, if we want to talk "luck based", you could make the same argument for frost barrier
frost barrier actually isn't luck based
Even when I go the the snow biome where possessed armors are common, take a zerg and start a blood moon, it’s a crapshoot as to if I get it
unless you buy it from the Travelling Merchant
because you can spawn merchant, keep him on screen and spam cosmolight to advance moon cycle
more an exploit than anything kind of not really
but the point is frost barrier, as a drop, at least, is a luck based item
My issue is these items are rarely used on their own but are now random must haves for the endgame armor
Mhm. I was pretty sure that travelling merchant pool doesn't refresh
it doesn't except for frost barrier
frost barrier doesn't work like other merchant shops
mhm
Even when I play the classes the amulet is for, I don’t use it. Doesn’t make sense why I would pick one up, throw it in a chest, let it rot for the latte half of a playthrough, then use it solely for one recipe.
And they’re all equally annoying for this
It’s just that the amulet was the one in question rn
Tiger climbing gear for master ninja belt 
I mean, that creates variety. What's the point of items if you know they are always gonna last like 1 boss and be upgraded immediately?
Not the healthiest kind but still decent
But the ninja belt is not an endgame armor
And fungal carapace for absorber isn't, yet you call it equally annoying
The fundamental is the same: a 1 off item that is hardly ever used on its own
But is rare, and required for an actually useful item
It’s not less annoying, it’s just less of a priority
So? A little bit of farming is required in many places
the entirity of the ankh shield line is accesories people barely use by itself
And that makes useful item valuable
I understand that auric armor in particular is lowkey must-have, but that's just how progression of the game goes: gear becomes more and more mandatory
If you want to create a powerful armor set then the stuff you need for it shouldn't be that easily accessible
It isn’t
Cores of Calamity are annoying to get but at least the materials drop frequently and there’s a clear method that has a timestamp associated with it
though these are rather accessories you carry with you in your inventory
instead of in accessory slots
Yet Cores are a material only, and have a variety of uses from the point you can first acquire them to the end of the game, not a single rare item to be dug out of the trash can when a recipe calls for it for seemingly no reason
This whole discussion is really just grounded on someone who got unlucky while grinding for an item 
Well, they mildly are, due to Liebig's law which makes "that 1 core type you have the least" a lot more impactful
But uh, that's as complex as generic materials ever get
Recipes requiring items that are usually not used by themselves, come from various different sources and are in general really secondary can also increase the amount of exploration needed to get it, which, for a game like Terraria, sounds like a great idea to tie many areas together
time to figure out what chaotic amulet forgot in sigil of calamitas 
you dont really explore new areas to get the psychotic amulet
you kind of just grind for one specific enemy
...so im a bit confused
could you elaborate?
I mean since we've also talked about ingredients to the Ankh Shield and items like the Fungal Carapace for the Absorber or the Lead Core
and those are apparently equally annoying to get
ankh shield ingredients have crafting recipes, so that's kind of null i feel because there is more than one way to obtain them
What pains me in that whole discussion though, is how armor seems to be between two flames
One says "only bars and materials is too boring please make recipes complex!"
Another says "that's too complex, please let us have simple material recipes for everything"
Hmm, that's a decent idea btw
You can suggest alternate way to get psychotic. If as vague as that, it should pass easily
I thought that was the original suggestion tbh
^
I have no idea since all I saw is polemics about how auric relies on unreliable accessory from trash bin
yeah, that's what i thought we were talkin about
But good then
Fair 2
I mean to be fair if items like the Megaphone, Nazar or Trifold Map have crafting recipes in Calamity, the Psychotic Amulet could get one too
and im not sure ive been illustrating my point correctly if that's what you think im trying to get at, crabbar
i like the idea of making armors more interesting to craft
the thing is just that farming for the Psychotic Amulet is easier than farming for e.g. the Blindfold, if you utilize the Defiled Rune
and if i thought that the auric tesla was too complex, i would be making points about all the pieces
but this is more about the amulet, no?
About the amulet because you may need multiple for class helmets ig
so adding a crafting recipe might not be necessary because it's relatively easy to get normally
To me using the defiled rune just for farming basic enemies and not for bosses and such seemed to me like gaming the system, but that’s an entirely other discussion
sub-5% drops are uncommon on bosses
and they're usually excluded from Defield Rune anyway because fuck Defiled Rune I guess
even tho hm/post ml defiled should be rewarding
it's one of the most frustrating balancing decisions I've seen in recent memory, excluding bosses' rare items from Defiled
I dunno why it bothers me so, but it does
Maybe because that's usually the first thing that comes to mind when you see "increase drop chances"
speaking of which, I did a suggestion before it was sent
I don't give nearly as much of a fuck about that when it comes to Defiled exclusions
Yharim's Crystal, technically not legendary
okay, besides leggies, rivs, and crystal 
Is that not a significant chunk of all bosses' rare items
if not
all boss rare items
Tbh I don’t get why Yermes Christal isn’t Legendary
perhaps
I don't think there are any boss drops that aren't listed categories yet have <5% rate
... well, aside from vanity things like binoculars
And The Axe
The axe, right
both of which are boosted
It is
That's nice
honeyed goggles was, but I removed that for next update
because it already had an 11% drop rate in expert+
While y’all are here has anyone suggested having post ml bosses adjust weapon drop rates based on profieiency?
Tipping the drop scales to lean towards your class has indeed been suggested several times in the past
One probably had to do with Proficiency but I don't know for sure
each was basically shot down
I remember one being there with Prof mentioned
There was one with proficiency scale, yes
I imagined so
Too much work, mod compat issues, overall not feasible
what if you want to showcase all the different weapons
and kinda weird to have just post ml bosses do it
Several of the suggestions had to do with the damage you dealt during the fight
which would be quite hard to program especially considering bags are a thing
and also cucks people who do multiclass
basing on Proficiency is more feasible but still not a good idea
perhaps we want you to suffer in bad rng
Summoner DoG refight intensifies
also if you just want to switch class, there's a weapon that drops from the boss that's really good but your leading other class proficiency is in the way
more post ml summons is something we could use
I was thinking just tipping scales, like if you’re dual Melee and Rogue a 10% drop chance could be 15% or 20% for those two classes
But if it’s not viable I’m not gonna run up anyone’s ass about it
I think giving the player the option to use either tracers or keeping boots and wings separate for all of post ml is not a half bad idea
More options is always better
Add an Endless Lava Bucket, and Change Super Absorbant Sponge (or add an upgrade too it) So that it can Absorb Lava
Clearing out lava is painful, especially because of the Obsidian Skin nerfs and burning effect. Making a Wall of Flesh arena can be painful (especially in Rev+ when it's going to have to be larger than vanilla), and a Providence one even more so. I swear that 1/2 of the time I spend on both is just clearing out lava.
It also doesn't make sense to me that you have to gather lava in buckets, whereas you don't with water. Since the Bottomless Water Bucket is much more common in Calamity, I think there should be a counterpart.
isn't the absorbant sponge hardmode?
It is
so this can't work for WoF
m.
Seems like the sponge change is the focus of your reasoning to maybe that should be the first thing you mention in the main line
kk
you can probably make an arena real quick it you combine it with veinminer
Change Super Absorbant Sponge (or add an upgrade too it) So that it can Absorb Lava, Make it Faster, and Add an Endless Lava Bucket
Clearing out lava is painful, especially because of the Obsidian Skin nerfs and burning effect. Although this is changeable in the config, it still takes forever if you mine out space or use buckets. Though the sponge is hardmode-exclusive, making Brimstone Elemental, Providence, and Signus arenas can be painful. I swear that 1/2 of the time I spend on them is just clearing out lava. Also, even clearing out water, the sponge takes forever, so an increase in speed would be nice.
It also doesn't make sense to me that you have to gather lava in buckets, whereas you don't with water. Since the Bottomless Water Bucket is much more common in Calamity, I think there should be a counterpart.
Although there are workarounds for both, it doesn't make a whole lot of sense to me that lava is utterly irremovable without grindy bucket removal at all points in the game. At some point, it shouldn't be something you have to make way for.
veinminer kinda helps with the ash
isnt the lethal lava a config
It is but lava's still lava
clearing out lava still gives more space
obsidian skin has a timer
then bombard the place, the lava will go down
bombard it with what?
bombs
sponge is much easier
it can kinda suck to rebuild everything after you blow it up, though
those cost much more money
especially since you can't place blocks on lingering lava
Why are you building already if you need space 
Youre gonna destroy shit either way if you need space
well, the lava will go down until there's nothing left to bomb anymore
sponge is easier, and probably better
...
from then on you'd have to convert the lava into obsidian to get rid of it
If sponge is better then why is the suggestion asking for it to be faster
it's only better if it's faster. otherwise, it's worse

I don't think it makes sense that lava remains impenetrable even post-scal
You dont break liquids
If you need space in hell, bombard it, if it somehow still isnt enough, go up
I dont see what the big issue here is
bombs don't get rid of lava
I know
You're getting rid of the ground below the lava, causing it to sink
Or you can bombard the ceiling with Stickies
There's a lot of ash up there you can break away for space
Tbh I agree with boots suggestion, though not because of yharon in particular, but due to tracers dominating postML movement options
If you end up having to switch, second pair of angel treads needs to be crafted and then it feels weird to use abrupt end of the crafting tree as one of accs
wait, i think i misunderstood the intent
Yeah individual wings post-DoG could be sweet
mhm
@raven sierra Do not make suggestions about upcoming features
Wait for them to actually be in-game first
yeah that's fair enough
Suffocating in space was changed too
Now it's burning during the day, and freezing at night
yeah, but still, pre-hardmode space bosses will be hell
I mean
Just use campfires for night time / an obsidianskin potion for the day
i now have to ask what yall are making this new death mode to be
Why would you do that for other mods
there's no prehardmode space bosses?
@radiant meadow in other mods
P sure there isn't.
^
at least, from what i recall
It can be fought on surface, I can tell
ye only needs to be spawned in space
sagitarrius and zero need to be summoned in the void iirc
bosses in space will be always hell anyways, space gravity massively changes how you move
what kinda physics is that
The boss is breathing out oxygen
I think fab mentioned environnemental effects getting disabled when a boss is present
"I'm so excited for this boss fight I held my breath!"
@timber thicket Unsure if Sagitarrius and Zer0 enrage or not
Crab shut
I know sag doesnt

Zero I dont recall does

Well sandstorms already don’t blow you when bosses are woke so
Make the Status Message for Defeating Supreme Calamitas on your First Try Different if Iron Heart is Active
Right now, SCal accuses you of cheating if you beat her on the first try. However, first try is the only option in Iron Heart mode. Plus, some kind of extra little bonus for essentially beating the game in Iron Heart would be nice.
myeah that makes sense
Sounds good
Ok heres the deal about space hazards in death (which isnt breath loss anymore lemme tell you that)
if youre playing with other mods, in the hardest difficulty of calam, which is toggleable, and the other mod bosses dont even get buffed by death mode
Why are you keeping death mode on if it bothers you that much
and we havent even had gameplay experience yet
it’s honestly a suggestion that could very readily be deleted
so i see that its kind of pre-emptive to just call a specific mechanic bad
its just a minor incovenience that can go away with 2 clicks, why does it need to be deleted
It does indeed break a rule and he said "sorry" but didn't delete it
oh I meant the suggestion itself
he didnt even edit it 
that being said, i haven't really liked the death changes as of late, i just wont get into that here
I'm gettin it out of here
although it seems that discussing it in the cal talk isnt encouraged anyways, so eh
I like the changes because Death Mode was really a nothing beforehand/currently
Pretty much just Rev with more damage and health
Now it's more fun n' interesting
again i dont have to talk about my opinions because it would probably be a long winded discussion
but yeah, i definitely see why people like it, but i also see why it would be disliked by others
tbf thats literally everything in the universe so like
if youre gonna say you feel it may be too bothersome, reminder we are talking about the hardest difficulty and youre literally only going off text
thats all i will say
nah thats not what im going for
but yeah, its fine
really i dont know until i try it
so i trust you guys will make some good choices
anyways, i was going to ask something in here about early hm melee
how do people feel about the twins fight post cryo but not post-mech/any other alts? because i sure hate it
i was thinking what the best way to make melee at this stage more viable
is darklight not good?
darklight works somewhat
(and perhaps the 10 other options)
but ive been having serious problems with using it
ye ive primarily been using darklight, but it really doesnt do enough damage to take down rev twins
perhaps ive been using the wrong setup, but like its still a big spike
its consistent enough but it doesnt really work well against the twins specially when they get that mobility boost in p3
i rarely see ret on screen at all in his p3, and when he is its a rush to focus him and deal like 700 dmg before he just dashes away
and spaz p3 is really hard to consistently land blades on
maaaybe i just suck, but i would like to hear other experiences
hey uh, i beat it!
so its not impossible
but i think it is a very large spike in difficulty for melee players if you decide to take that route
so its not really that bad
but its certainly worth looking into a little bit, i think
I find hm bosses to be generally odd in terms of difficulty. Could just be me tho
desert scourge drops sand
and if you need so many potions that the desert is gone, that's a tad concerning
I mean, 1 sand makes 1 bottle
- Calamity adds two mega-potion variants that each require like 5 different potion types to make
- Calamity itself adds several new potions
- a reasonable supply of potions is usually around 30-50 of each type, I'd wager
"running out of sand" is a completely alien scenario
theres thou__sands__ of blocks
One screen's worth of Desert Biome contains about 4000 blocks of sand
This green area is a roughly 110x66 space, 7260 blocks
(medium world)
That's roundabout 5000 potions you can make, maybe a lil more
because Alchemy Station
doesn't alchemy table never save the bottles
I don't know if anybody is ever crafting more than 5000 potions in a playthrough
idk
even if you only get fuckin 2000 potions out of it that's still waaaay more than you'll ever need
That one screen's worth of area.
@wintry wharf You ain't running out of sand.
I flatten out my desert for DS and end up with around 2000 sand
Though not exactly it’s very similar to this random stranger’s suggestion
Just flattening it out
i think this person drinks a lot of potions
lol I didn't realize it was literally the same guy
i know absolutely nobody who can work through 5000 bottles
there's not a single person on this earth that has ran out of sand blocks on their world
doesn't alchemy table never save the bottles
Alch Table can save every ingredient
hueh
He’s here
What the fuck

woah dude that’s cool and all but why did you avoid several pings onto this channel when you made the first sug and then practically suggested the same thing later
i think the "running out of sand" reason is just a lie, this dude is trying again to get calamity potions to be compatible with overhaul
this channel is for suggestion discussion not bunny warrior roleplay
i think they just left
@wintry wharf Would you mind saying something substantial, actually?
(They're still in the server.)
aka ding dong suggestion ditch
can't really say more on the matter lmao

this kind of thing is so qol focused and "realism based/convenient" that i feel like adding it would be like really weird
plus we'd be basically stealing an idea from one mod and putting it into our own
which is not good
considering that it is basically trying to get the exact same outcome as one suggestion he made earlier, less than 12 hours ago, which didn't get validated, and the reasoning seems bullshit, i'm gonna suggest this one be yeeted
which, by the way, that other suggestion still isnt gone
E X P O S E D
Just, uh
If someone has troubles with sand, they can do sand gun with ammo reservation memes
Bam infinite sand
also desert scourge
seriously how much sand do you fucking need 
There’s also of course just making a new world for sand collection
wait for an Antlion to spawn and have it shoot sand blocks at you 
...and mods exist that add NPCs that sell blocks
He is the sand guardian, guardian of the sand
Poseidon kneels before him!
"FUCK OFF"
I don't like sand. It's coarse and rough and irritating, and it gets everywhere.
well okay then
Did bunny guy throw his device in a lake again
Indeed
my advice is: don't be this guy

How about a new mode that forces melee weapons to be True Melee.
for what reason tho

True Melee people
Think about your suggestions real well before you post them

completely unecessary
Everyone in #calamity-mod-talk is upset about projectile melee weapons.
yeah they're stupid
damn
only like 2 people are but ok
so don't use them
Suggesting for a subclass improvement is in the don’ts iirc
suggesting for the sake of it
Aight fine
Another suggestion that I've thought about is adding more Post-DoG summonign weapons.
Instant blue check
i think next update might be adding those thanks to shucks
Rover said that there's about a dozen new summoning weapons and none of them are Post-DoG
How many potions could you possibly need that your world runs out of sand
3720979852679527905268526982653976
If all else fails
Antlions exist
laughs in AlchNPC Lite
@wintry wharf just buy sand/potions from an npc
i think they just wanted a specific mechanic to exist in calamity that exists in overhaul
oh boy, two list entrants in one day
I've been trying to do second night death mode Crabulon, but it's basically impossible just because of this, it can combo and kill me in three hits and there isn't anything I can do. Crabulon just decides to kill me.
I feel like this is a problem solved by just being higher above Crabulon
It isnt
or. not going over him in the first place
second night death crab
Uhm
If youre making all those challenges you should be expecting struggles
projectile.extraUpdates++;
I don't think there should be attacks that hit you no matter what you do in senarios
Scourge and eye of Cythulu don't have anything like that
I'm pretty sure crabulon doesn't always fire them, so you could turn during that
If thats scenarios is not preparing enough space, well....
And yes he doesnt always shoot them
Yes he does
I do have proof he doesn't. Do you have proof he does?
What do you mean doesnt
Doesn't constantly shoot spores
there is a pretty fat timespan between the bursts of shot spores
weird to see someone asking for a crab nerf; he's like universally known to be easy
Im pretty sure crab doesnt have like fucken laser of shrooms
5 to ten sec

why crab need to be nerfed
But if I'm the only one here it might to be nessissary
2 to 5 shrooms, more like
i beat him with early game rogue weapons
the only thing Crabulon that could be improved is the wacky hitbox iirc
Nit
Wasnt the hitbox fixed already
Be can climb walls with it
bit delayed, but. 5-10 seconds is way longer than you might think it is, tbf
EoC does have attacks that are basically always gonna hit you in scenarios, what if you don't have any movement accs? Or a hook
You're screwed
Expert eoc on low hp sneezes
For EoC all you need is hook and herme
way longer than e.g. the timespan EoC gives you between dash chains at lower health
you can consistently dodge
You HAVE to (right after horizontal charge)
horiz dash kills that point for Rev+ now, Shucks
if you keep going after a horizontal dash, in the same direction
you can and will get absolutely fucked by the same dash
because EoC, in my experience, never tries to dash from the same side twice in a row
Ok, I only suggest this because this is the only time in my many playthroughs that something has been 100% undodgeable in a senario
Dont ask me
but like.
you can build a high-up platform above where Crabulon actually is
Just... Keep distance
which deletes most of the projectiles from the equation and just leaves you to watch for those shot spores and move left or right accordingly
But if I'm the only one he thinks it's uncool than it doesn't need to be changes
The only attack like that is affected by gravity...
Actually, what exactly does making them slower achieve if the problem is turning around
Thomas the swaying ones are much lower than the shot ones
correct
your point was the shot ones, which I have just told you how to single out and avoid
The ones that slowly fall down can be destroyed by weapons
I'm confused, the shot ones you can literally nullify by just keeping your distance from him
Or staying above him
To build that high he despawns
and the shot ones are affected by gravity and are fucked by just. moving left or right a bit when he shoots them
crab man not difficult
Staying above him is what makes it hit you every time in that senario
then stay below
Because second night death mode crab
Who needs preparation when you can have a small ass cave amirite
thats what i do
Then he glitches through blocks
To build that high he despawns
Crabulon is one of the few bosses that basically cannot despawn no matter what you do with him.
I think this is something you have to experience to understand
Exactly
If you're getting Crabulon of all bosses to despawn in the first place then you've already fucked up.

You can summon him on a planetoid, Slime Mount down to the ground, and he wont despawn on the planetoid
I have experienced crab
Thats how far you can be
You have to look no further than my name
If you want a wall of text I can try to explain

The only way to to get bodied is for him to be far enough below you so he can't jump you, side doesn't work cause you can't really attack, because biome is small you can only have a small chamber for him to be in, this mean you have to turn a lot. When he fires them, you often will be just running, but if you are turning then, he hits you for 60 damage and makes it possible to get combo'd resulting in your death
Or taking like 150 damage
RIP adrenaline to
The issue is not being prepared for him, you'll get slapped in a small enclosed area yes
IDK, I don't like it just cause it's completely undodgeable, not that it's hard
I don't care if it makes it hard for me, I just don't like undodgeable stuff
That's why you make an artificial mushroom biome or look for an underground mushroom biome that gives you a lot of space
Well you could but that's a lot of work that nobody does
a lot of people do that work, though
literally one of the first questions you hear someone ask about a boss is "what kind of arena do I need to fight XYZ"
Crabulon's is a fairly wide open space
I have already deleted the Sugg btw because I'm the only person who believes this
Bosses in Rev+ already require a good deal of preparation in order to have a good chance of winning, you need to consider that
you need to remember that Crabulon has no enrage and is nigh-impossible to despawn
Oh, I believe.
I believe that your problem is a lack of preparation in a mode that inherently demands it.

I think that I'm just super salty right now because I've died like 20 times to this attack that apparently is in a really specialized situation so the only thing that needs to get changed is that he glitches through blocks
He just phases through blocks if you're under the right conditions
That's not a glitch, it's a way for him to reach you
Ahh, he never reached me, just glitch down or to the side a couple blocks
Iirc if he can't reach you he'll phase through blocks to reach you
So it didn't seem that way but thanks for clearing that up
Snidrion, laughs in junpscare
And yeah that happens... He slides slowly toward you while rapidfire mushrooms
He jumps 3 times and on the third he slides a little, stands still, and then walks a little bit iirc
You might be seeing the slide he does on the third jump, when the wall of mushrooms comes down
Wizard selling bottles of water i'm honestly ok with the idea of
Would make life a little easier imo
when did glass bottles become a trendy issue
That just sounds too small
Mostly gave the suggestion above me a reason to exist while not chaining
They could both be implemented, I see no downsides
but your suggestion would make the other a moot point, would it not?
i'm not saying your suggestion is invalid
i just find it weird that we have two suggestions about glass bottles, i've never really had a huge issue getting glass bottles in playthroughs
One side, you get a potion back
Another, you needn't anymore digging out tons of sand just to get back a buff
It wouldn’t give that much quality to life
monch
crunch
owiee
gulp
Well, there's people like me who nearly half-deleted the desert just to fight all Calamity until SCal and the BR
SCal alone made me kill lots of desert chunks, LOTS
DS drops sand
I thought destroying the desert was part of the fun
Kill DS
Oh
NVM then, DS is a good source?
it drops 5-15 sand blocks per kill
What why
because yes
Didn't know that.
and also, the other option is that it drops an invisible item of nothing
It's little, but technically unlimited sand blocks 
Guess I was too busy rushing to Crabulon...
you can pick up that invisible item btw
it just disappears the moment you pick it up
pretty wack tbh
Okay so, Ozza explained it
Every boss in the game must drop 5-15 SOMETHING, this is their "potion" drop
why though?
is there something wrong with him getting sand in his face with all the burrowing he does?
I mean i suppose not tbf
Bug fixes that become features are the best
Can you do a hoik
^
Thanks for the tips (I know this is Sugg discuss, but I made a bad sugg about Crabulon and y'all helped out while proving that it was a bad sugg, so I think I should say this here), I did it
what is it about bottles? like the 4 past sugg have been about returning bottles
I find bottles without even trying sometimes 
suppose people've just remembered now that it's kind of annoying to get them
which, in all fairness; they are
would people see it as so sinful to make a new world and starve it of sand before casting it into oblivion?
Not with tha power of bombs
eeeeeh, yeah, but uh
if you have to make a second world's worth of resources just to get around a problem
there probably should be a better solution
It's about not wanting to make it look ugly at that point
either way you do have to consume a truly staggering amount of potions
and with it, a lot of bottles
(potions are not optional expert+)
I never use potions aside from health and mana
..... have you played on rev+?
ok actually I did use summon pot
i'm gonna go out on a limb and say that's not how most people play
if that's not too huge an assumption to make
this whole sand thing has probably gone on way too long
point is; yeah, a better method to get ahold of bottles probably should be a thing
most ppl don't craft potion mind you, they just buy them
yeah, but then there's the question of if it's a good idea to rely on people 'usually' having a second mod around that lets them buy potions
and besides true gamer eat the fuckin bottles, imagine just drinking potion 
c r u m c h
Laughs in alchnpclite, (at a mere price of all your gold, she's got to be richer than the tinker)
Bottles are really easy to make idk what y’all on
You can use hardened sand from the underground desert so just use that
Use bombs and in ten minutes you’ve got enough sand for the whole play through
can’t you buy bottles from an npc too?
not in vanilla or calamity
i just realized the guy from the 2nd latest sugg made an awfully similar sugg before this same day 
sand is really easy to get smh
But the deserts man
The deserts...
why do they even give the reason of "it makes the desert looks ugly"
just create a new world
like
???
Hey, I like keeping the world looking good as well so I see where they are coming from
Also logically you would get the bottle back because you hopefully aren’t eating the bottle along with the potion
ok the world good looking is understandable but i rarely see anyone want the desert of all biome to look nice, also just eat the bottle
Overall it just bugs me to have a nice looking landscape and then the flat desecrated desert
ok desert is literally just sand and cactuses
idrk wat else you expect'
well if you wanna keep the place how it is just make another world
But that requires work
Also a forest is literally just trees and grass
A tundra is just snow and ice
and flowers
and strange plants
and animals
etc
bruh
Desert has animals
literally all are enemies
Still animals

smelly sugs ech sand is renewable
mass dry worm murder is already popular among players

Also Antlions literally throw the shit at you
Antilion farm
Antilion farm
Change/buff yharim's insignia.
Right the yharim's insignia is arguably worst than the fire gauntlet or even a warrior emblem.The the damage boost it gives is the same as fire gauntlet except you have to be under 50% life;the melee speed boost is worst and a load of items in vanilla and calamity gives extra iframes/temporary immunity to lava;Attacks inflicting holy flames is basically useless because every post ml boss is immune to it;It's effect are way too boring and uncreative, plus other accessories does a much better job at increasing survivability/damage.
thoughts?
Apparently no one is here
smh have patience
ok
It is notable, though, that Yharim's Insignia and Elemental Gauntlet actually grant "better" i-frames than all other items in the mod
Almost all post-ML boss attacks aren't affected by normal i-frames, but they are affected by the ones granted by those two.
Still, there's a lot of stuff that inherits the cross necklace effect
Nope
eg star veil
Deific Amulet does too
but once you put that into Deific Amulet, it stops inheriting it and starts granting its own
O
and therefore becomes ineffective against post-ML bosses
Deific is adding extra iframes whilst cross necklace doubles all iframes gained
That might explain why deific is ineffective
That's not necessarily true, I think it just "doubles" the base amount
It's not for any duration reason
It's a property set by their attacks which intentionally makes them ignore all i-frame boosts except Cross Necklace's, and their inheritors
Further details: https://calamitymod.gamepedia.com/Immunity_frames#cooldownSlot
interesting, did not know that
Yeah it kinda sucks actually
huh, seems really complicated
A bit, yeah
It's because this isn't documented on the vanilla wiki, so we have to do it here
much like Lifesteal mechanics
Both're barely touched upon in vanilla, but crazy expanded upon in Calamity
Wait, so does that mean the iframes gained from dashes like aegis is also ignored by post ml bosses?
i believe dashing resets i-frames actually, so if you dash in the same direction as a boss you can be instantly gibbed from max health
i'm not exactly sure of the specifics though
i just know it's a PROBLEM
definitely not salty about instantaneously dying to brimmy
Apparently most iframes increasing items straight up doesn't work against bosses, false advertisement
I wonder if that was done since cross necklace effect was too strong (but then why so many iframe boosts in first place)
They should have just nerfed cross necklace then
i-frames are literally the worst idea of all time tbh
DT breaker intensifies
you can either spec into them like crazy to be able to just facetank tons of damage and get stuff like the fetid baghnaks plant kill, or they serve no purpose since you're unlikely to get hit twice that quickly
it's like why did this effect get added to the game??? what was the plan???
Well, as a single accessory with single effect necklace is good enough. Problems usually occur when those can be stacked or come with other bonuses
i guess the point i'm making is it's either nearly useless, or it's a huge issue
(star veil isn't a trouble because stars do just as much help as harm) 
Also it is kinda fair, hec
I hope you're being sarcastic/hyperbolic when you're asking why i-frames were added to the game
sorry. i'm asking about i-frame modifiers in particular
aight
not the existence in general
There's no really good way to fix these that I can think of
This is particularly cruel, by the way. I just wanna point this out
Determination breaker hid in sands of time again
Also uhh, I have no idea how to really fix that either
The point however is, insignia is quite solid due to cross effect included
The i-frames you get from DoG's head do not protect you from the body segment after his head
Double hit, yes
Don't quote me on that but this is partially intentional design to make getting hit by head even more scary
It makes sense for that to be the case
Deathmode intensifies
Still, the effects of yharim's insignia is very uncreative imo
Ye a bit
They shouldn't be creative?
Well, yeah.
Most of them, and yeah
If every single item has unique effect, game becomes a mess
ehhh
I disagree
like a lot
Accessories serve as a way to buff the player in one way or another, having too many unique ones with no real relation with eachother would be messy and unorganized
I'd much rather things have memorable and distinct effects instead of "+10% damage above 50% life, +5% DR below 25% life" over and over
It would be hard to make then work together as well
Understandable
I won't be able to provide much reasoning to my view anyway
Though what stevie said resonates with me
Lots of mechanics isn't always a good thing
Having too many things to keep track of can be annoying at times too
Hollow Knight is a good example of giving almost every single accessory a unique effect
and yeah that's a much more tightly woven game, but I still feel like it's a good example
All charms have pretty much 1 effect, and they do their 1 effect well
Yeah but they all have actual uses
Terraria is a much less linear game where you can do lots of different things
Whenever you'd like
Mmm, it's a tad different example imho
Thing is, all the charms aren't meant to be combined at all
Terraria gathers a powerhouse of these
unique accessories should be unique
Should I get rid of the sug then?
Not really
Yharim's Insignia has no crafting tree and is named after Yharim, why wouldn't it do something special
It would be an interesting choice/suggestion for community to do. The discussion here only reflects a few points
so the thing about accessories is that you should be making something unique but simple
the issue with terraria accs is that they don't ever combine the two. it's either "here's so many effects you can't tell any apart" or "stat up" like 80% of the time
it's big sad
its made from like 4 accessories and it's a craft into a later accessory
inb4 half the people here thought about yharim's gift
elemental gauntlet is the one
Oh thus thing
Yharim's Gift is fine
yeah no this thing doesn't need anything new really
if there's something unique and simple, then layering other unique but simple ideas shouldn't make a big soupy mess
it echos it's components
you should be able to distinguish each despite the combination
It would be curious to see a list of simple unique effects tho
But Terraria is like: slap this on these boots for better boots
Harder part is unique because lots of concepts get recycled a lot
Revive upon lethal blow? Here you go, about 4 methods to do so
Yeah
yeah it's like. sparks that come off things
And there's usually either a clear better one or they're all the exact same
instead of expanding upon sparks and making them more effective or more interesting
everything does similar sparks and they just become a smaller part of something greater
My big fat doc is focused around doing exactly this stuff.
Devs have somethin to look forward too cuz I might be posting it soon. Fab said he's gonna be more open and friendly about things
why don't sparks ever start to shatter, or home, or have larger hitboxes?
they're just lumped onto everything as a little bonus rather than being truly expanded upon
Guess that happens because empowering effects while also combining them is a recipe for power level disaster
Yeah
well yeah, we shouldn't combine them to begin with
if they're unimportant enough to be combo'd, are we really doing anything interesting?
There comes a point where accessories will just over-do it
or are we just trying to fill voids that could be better filled with expanded creativity?
We could do both imo
We trying to get winged boots with iframes 
Celestial Tracers moments
Add unique accessories that don't over-do it
Ones with interesting additions that spice up the game
Boots with i-frames and "Wings" with mining speed and melee boosts...
Without adding some other random effect that's also just there




