#suggestions-discussion

1 messages · Page 773 of 1

swift wadi
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Not a thing is on

still cliff
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Well

worthy fiber
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Version differences? Accessories?

keen geyser
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no accessories

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version 1.4.2.111

hollow idol
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latest

still cliff
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Maybe the resolution or something like that

swift wadi
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On latest

still cliff
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Is different

keen geyser
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aha

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found it

hollow shell
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Not sure what Voidborn could possibly be using to make it stop emitting light

swift wadi
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Lighting modes?

keen geyser
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if you have lighting on retro it doesn't show light

hollow shell
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ah

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well there we go

swift wadi
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I'm on color

worthy fiber
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makes sense

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Useless suggestion then?

hollow shell
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It does seem to be emiting a tiny amount of light in your screenshot

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and yeah

worthy fiber
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Being able to see the character probably means there's light then

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Otherwise it would've been pitch black

hollow shell
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Well it looks like Voidborn is standing on the surface with no backwall

hollow idol
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I can confirm it emits light, cancelling the buff made me go pitch black

still cliff
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Change The light mode maybe

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:/

keen geyser
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when I turned it to color it emitted light

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where i was

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so, it's just the lighting option

swift wadi
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Ok so it emits light

still cliff
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Only in one light mode

hollow shell
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Nick plz

swift wadi
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Sun god does too

still cliff
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Ok sorry

hollow idol
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on an unrelated note, I learned that HotE apparently emits rainbow light

hollow shell
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mhm

swift wadi
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wha

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lemme see one sec

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oh that's so cool

hollow idol
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oh and sun god does give more light than spirit

keen geyser
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as it should

hollow idol
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now we'll see for the upcoming upgrade

keen geyser
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is that not more of a bug than a suggestion

hollow idol
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a lot of items can leach life off of super dummies

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its even mentioned on the wiki

keen geyser
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hm

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strange

frail mantle
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Iirc that’s the reason you can’t damage Super Dummies during boss fights

hollow shell
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@gaunt citrus Could elaborate slightly on how it is unbalanced

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cuz yeah, Super Dummies are unavailable in boss fights

gaunt citrus
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did not know that

swift wadi
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you might wanna try out the tactics you think are busted before making a sugg to remove them, calamity catches a lot of that stuff and may have a fail-safe, or it's just not as good as it sounds on paper

gaunt citrus
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sure, ill delete that and reassess

hollow shell
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Thank you

hollow shell
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@ashen warren What's the point of emitting different projectiles based on if it's going upward or downward

ashen warren
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Variety?

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I don't know really

hollow shell
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Seems kinda unnecessary

ashen warren
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Fine, lemmie change that

hollow shell
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Thanks

toxic kettle
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I don't think Queen Bee needs more attacks tbh. Bear in mind that it's a pre-Hardmode boss and it's supposed to be easier than most other bosses

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Also you can't just disregard all the changes Rev makes to the Queen Bee fight and then say Rev doesn't change the fight at all

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Adding PBG's diagonal dash would make PBG less unique too

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Fighting PBG would just feel like battling Queen Bee then and not PBG

sand umbra
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it doesn't help that those diagonal dashes on PBG are a bit less than fair, and that's with all the absurd mobility you have at your disposal in late Hardmode
do you really think they'll be any better on a pre-Hardmode boss where the best you have is boots, some balloons, and bonk?

toxic kettle
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^

lost agate
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Diagonal dashes on QB sound like a recipe for getting combo'd

versed tundra
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It's supposed to be one of the first bosses

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I'd say keep it simple:
if you do it early you already too the challenge of going into the jungle early.
if you do it later there shouldn't be much challenge anyway for the rewards it gives.

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Also, if it wasn't easy, full summoner playthroughs would suck even more

frail mantle
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Calamity becoming compatible with Overhaul is probably never going to happen

hallow kraken
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I feel like this breaks some kind of rule or I’m just stupid

frail mantle
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i don't think it does? unsure

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i just know that Fab will probably never add Overhaul compatibility to Calamity

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simply because Fab and Mirsario don't like each other

versed mica
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Also overhaul breaks a few calamity weapons, so I don’t think an actual overhaul update will ever happen

hallow kraken
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Ah yeah it doesn’t

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Guess it was just “give compatibility to other mod” that sounded weird I guess

versed mica
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It doesn’t break any rules but it’s a stupid suggestion none the less

bold plume
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i dont think calamity should be compatible with overhaul just because YOU'RE used to it

versed mica
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Also I don’t understand the second half of the suggestion

bold plume
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yea

ashen warren
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he means that your character turn to or look at where ur cursor is

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i believe

bold plume
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yea

versed mica
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The first half makes no sense since quite a few calam consumables aren’t in potion form but the second half makes no sense

bold plume
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like sniper scope

ashen warren
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why do u even want bottles back?

versed mica
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Yeah but like if you have overhaul it already does that

bold plume
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it's just a free sniper scope, that's cheating

versed mica
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Not that

bold plume
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and it's stupid

ashen warren
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true gamer just eat the potion bottles

bold plume
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lmao

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yeah

versed mica
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He’s talking about overhauls autoface feature

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Not sniper scope

bold plume
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like my make the plague curable suggestion was kinda dumb but this is just selfish

versed mica
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The character looks towards the mouse cursor

bold plume
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just because you are used to it doesn't mean everyone is

tepid root
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theres a mod that just does that, you can download it lol

bold plume
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yeah

ashen warren
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your character already looks/turn to where ur cursor is mind you

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just not always

versed mica
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Yeah I have no idea where the second half comes from

hallow kraken
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I feel like making calamity compatible with overhaul would be a lot of work because of how much overhaul does to gameplay

versed mica
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And the first half makes barely a shred of sense

hallow kraken
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I like how it ends with ?

bold plume
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the suggestion isn't even rational

versed mica
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@wintry wharf

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Can you explain your suggestion better

bold plume
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that guy doesn't care he just NEEDS that in calamity he doesn't wanna talk about it

frail mantle
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tl;dr Fab and Mirsario dislike/hate each other, so compatibility most likely will never exist

fierce hedge
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Also almost impossible to make Calamity compatible with overhaul

versed mica
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Also overhaul actually isn’t compatible with calamity

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And using it with calam just breaks shit

tepid root
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wat

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isnt that the point of the suggestion

fierce hedge
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Its just legit not possible

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So much work to do

void kelp
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it’s also a major dont for the doc

hallow kraken
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Is he here

versed mica
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Yeah but he’s not saying make it comparable, the suggestion is saying make some features compatible

fierce hedge
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And ye the 2 mod owners hate eachother

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So it ain't happening

void kelp
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@wintry wharf ^^^

ashen warren
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he probably isn't here

tepid root
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im pretty sure mirs was banned from here before existing

fierce hedge
tepid root
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from what ive heard from him, anyways

bold plume
hallow kraken
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this channel does not exist

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time to add to the list

frail mantle
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@ sors another ding dong sugg dasher

zealous ridge
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i think these two mods are kind of antithetical to each other, in a way

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like one is focused on taking what terraria already has to a new level

void kelp
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also they cause several bugs together

versed mica
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Also inkling legit has do not disturb on

zealous ridge
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and cal is about adding tons of new stuff to make the world more fantastical

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i guess

void kelp
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that doesn’t stop us from pinging them YharonAch

tepid root
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they probably have this channel muted too

versed mica
void kelp
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welp yet another name to add to the list, rover

ashen warren
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also can we talk about the previous sugg? taxevasion

zealous ridge
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theyre not literally opposites, but design philosiphies contrast each other

ashen warren
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we haven't even got the full changelog

zealous ridge
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idk why we even talking about changes that arent happening yet like wait for the full changelog to come out to comment on it

void kelp
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i choose to ignore every suggestion about things that aren’t even implemented

ashen warren
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fab said he got 100 more things down the list i don't think you should be suggesting something that u r unsure will or already about to exist or not ngl

tepid root
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previous sugg sounds like a pain in the ass for being a pain in the ass, like, you cant even destroy the dungeon spiky balls without despawning them, so extra projectiles is just, fuck

tired haven
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The mod cross-compacting seems like a wrong thing to suggest on, especially calamity-overhaul one

void kelp
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I’m p sure that person is also a ding dong sugma ditching

tired haven
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also a traditional "throw a sugma and leave without a trail" attitude, neato Ech

tepid root
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spiky balls arent hard, theyre just annoying

hallow kraken
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Cross mod compatibility should really be mentioned in pins

void kelp
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I’ve seen them do that w literally all of their suggestions

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it’s mentioned in the suggestion don’t doc

tired haven
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Didn't seem to be

ashen warren
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the only stronger move is "join, sugma, immediately leave"

left crest
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true power move

tepid root
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i cant wait till someone does a "create account, sugma, delete account"

ashen warren
tepid root
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would be godly ngl

hallow kraken
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create account make sug destroy all devices capable of discord messaging

left crest
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byeah cross mod aint gonna happen until xeroc is a bossey

ashen warren
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sugma then destroy every devices that can access discord on earth, yes

hallow kraken
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sug then leave your home to live your life as a homeless traveler on some mountain range

bold plume
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be born, sugma, die

left crest
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sugma then cause heat death of universe

bold plume
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sugma then destroy the multiverse

void kelp
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ok I think we’ve memed enough

hallow kraken
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agreed

void kelp
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thoughts on the sugma abt psychotic amulet?

bold plume
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i dont think it should be implemented

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like possessed armors are really common

toxic kettle
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to be fair the Psychotic Amulet isn't that hard to get

bold plume
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just zerg

hallow kraken
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defiled rune

bold plume
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^

left crest
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is psychotic amulet affected by defiled?

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there ya go

bold plume
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i think so

toxic kettle
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that would be a solution to a problem that doesn't exist

bold plume
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yea

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im pre-moon lord and i have a psychotic amulet

ashen warren
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Y’all say that but I did 3 post ml zerg blood moons and didn’t get one Psychotic Amulet

hollow shell
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onto the list the Inkling goes...

ashen warren
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...

toxic kettle
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did you have the Defiled Rune active tho?

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because then that's just really bad luck

ashen warren
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Don’t remember tbh

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I don’t see why not just craft or smth tho

toxic kettle
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also you only need one for the Auric Tesla armor

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it would be a different story if you needed one for each piece

zealous ridge
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you need more than one per each helmet

hollow shell
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You only need one per helmet

bold plume
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^

tired haven
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Guess the point is that you won't have more than 1 body/leggings pieces, but may need more than 1 helmet

ashen warren
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And even in the case of the flying carpet, you can craft that

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So you’re not wasting time waiting for a rare thing to happen, you just gather mats and do the thing

zealous ridge
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ohp i said that wrong

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i meant that you need more than one to craft more than one helmet

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and like, the psychotic amulet is unique compared to the other two accessories

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frost barrier is only a 10% drop chance from it's most consistent source, and nigh guaranteed if you get lucky timing

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and the carpet is hard to find bc of pyramids, but it can be crafted

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psycho amulet has no alternative sources, it just drops from possessed armors which additionally can only be grinded in hm while the other two have pre-hm sources but more consistent hm ones

toxic kettle
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it's not like you're gonna need the Amulet to craft an Auric Tesla helmet in pre-Hardmode

zealous ridge
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i think there's a case to be made that this could change, but idk the best way to go about it nessecarily

toxic kettle
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I mean it's possible to raise the chance to 5% and Possessed Armors aren't uncommon

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I don't see the problem

zealous ridge
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that wasnt really my point when i said that

hollow shell
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We're getting very conflicting reports on how often Possessed Armors spawn and how often the Amulet drops

Some people say they're stupid rare when Zerging, others say they're pretty common

zealous ridge
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well, its incredibly luck based anyways

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consider that you need to get lucky with possessed armor spawns at all, as well as get lucky with the psycotic amulet drop which can be made even worse depending on location, whether or not you use defiled, and phase of the game

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im not suprised that the reports are so all over the place

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its a very luck-based source

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some people could look at that and call it a problem

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others could look at it as a simple matter of learning drop chances and how you grind

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so like

toxic kettle
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You make it sound worse than it is tbh

hollow shell
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Did you see what people were sayin earlier, Flo?

toxic kettle
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You were probably just really unlucky when it came to Possessed armor spawns

hollow shell
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2 hours of Zerging (with additional candles) with only 9 Possessed Armors?

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Yeah the problem is it's luck-based

toxic kettle
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the Vanilla wiki refers to the Possessed Armor spawn rates as "high"

tired haven
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And it is high in practice too

hollow shell
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I don't know why it's so rare for some people
There's some other weird factor influencing spawns

tired haven
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I believe that those who had them rarely didn't locate in pure forest biome

toxic kettle
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^

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where did you farm

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in which biome

tired haven
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Since the more enemies are able to spawn, the less is the chance for individual enemy

zealous ridge
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im not trying to make it sound like this is a bigger problem than it is anyways

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i was just explaining what factors might be causing patchy spawn/drop rates

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and yeah

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i agree, it isnt the biggest problem ever

ashen warren
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Pure forest biomes get kinda rare when you get to post ml anywah

toxic kettle
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if you let the evils do what they want, that is

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also the Clentaminator exists

ashen warren
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All to get a single rare item that serves merely as a material for an endgame armor

toxic kettle
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If you farm for anything your main goal should be to increase the drop rate of whatever you want to have as much as possible

ashen warren
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I just don’t see why it’s even a crafting mat for it in the first place

toxic kettle
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it's not like even with maximum effort the Amulet is hard to get

ashen warren
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With max effort it’s luck based

toxic kettle
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yes but that applies to e.g. the Frost Barrier too

zealous ridge
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to be fair, if we want to talk "luck based", you could make the same argument for frost barrier

hoary hinge
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frost barrier actually isn't luck based

ashen warren
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Even when I go the the snow biome where possessed armors are common, take a zerg and start a blood moon, it’s a crapshoot as to if I get it

toxic kettle
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unless you buy it from the Travelling Merchant

hoary hinge
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because you can spawn merchant, keep him on screen and spam cosmolight to advance moon cycle

zealous ridge
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more an exploit than anything kind of not really

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but the point is frost barrier, as a drop, at least, is a luck based item

ashen warren
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My issue is these items are rarely used on their own but are now random must haves for the endgame armor

hoary hinge
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calling it right now that you had a psychotic amulet pre mech boss

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and sold it

tired haven
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Mhm. I was pretty sure that travelling merchant pool doesn't refresh

hoary hinge
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it doesn't except for frost barrier

radiant meadow
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it doesn't

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except for frost barrier, ye

hoary hinge
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frost barrier doesn't work like other merchant shops

radiant meadow
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mhm

ashen warren
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Even when I play the classes the amulet is for, I don’t use it. Doesn’t make sense why I would pick one up, throw it in a chest, let it rot for the latte half of a playthrough, then use it solely for one recipe.

toxic kettle
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that's the case with a lot of accessories tbh

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e.g. Fungal Carapace or Lead Core

ashen warren
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And they’re all equally annoying for this

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It’s just that the amulet was the one in question rn

tired haven
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Tiger climbing gear for master ninja belt darylForreal

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I mean, that creates variety. What's the point of items if you know they are always gonna last like 1 boss and be upgraded immediately?
Not the healthiest kind but still decent

ashen warren
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But the ninja belt is not an endgame armor

tired haven
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And fungal carapace for absorber isn't, yet you call it equally annoying

ashen warren
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The fundamental is the same: a 1 off item that is hardly ever used on its own

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But is rare, and required for an actually useful item

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It’s not less annoying, it’s just less of a priority

toxic kettle
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So? A little bit of farming is required in many places

lost agate
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the entirity of the ankh shield line is accesories people barely use by itself

tired haven
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And that makes useful item valuable

I understand that auric armor in particular is lowkey must-have, but that's just how progression of the game goes: gear becomes more and more mandatory

toxic kettle
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If you want to create a powerful armor set then the stuff you need for it shouldn't be that easily accessible

ashen warren
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It isn’t

toxic kettle
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and ^ for the Ankh Shield

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same with the Cellphone

ashen warren
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Cores of Calamity are annoying to get but at least the materials drop frequently and there’s a clear method that has a timestamp associated with it

toxic kettle
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though these are rather accessories you carry with you in your inventory

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instead of in accessory slots

ashen warren
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Yet Cores are a material only, and have a variety of uses from the point you can first acquire them to the end of the game, not a single rare item to be dug out of the trash can when a recipe calls for it for seemingly no reason

toxic kettle
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This whole discussion is really just grounded on someone who got unlucky while grinding for an item taxevasion

lost agate
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Cores of calamity are annoying to get?

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thats new

tired haven
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Well, they mildly are, due to Liebig's law which makes "that 1 core type you have the least" a lot more impactful
But uh, that's as complex as generic materials ever get

toxic kettle
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Recipes requiring items that are usually not used by themselves, come from various different sources and are in general really secondary can also increase the amount of exploration needed to get it, which, for a game like Terraria, sounds like a great idea to tie many areas together

tired haven
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time to figure out what chaotic amulet forgot in sigil of calamitas hueh

zealous ridge
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you dont really explore new areas to get the psychotic amulet

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you kind of just grind for one specific enemy

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...so im a bit confused

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could you elaborate?

toxic kettle
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I mean since we've also talked about ingredients to the Ankh Shield and items like the Fungal Carapace for the Absorber or the Lead Core

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and those are apparently equally annoying to get

zealous ridge
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ankh shield ingredients have crafting recipes, so that's kind of null i feel because there is more than one way to obtain them

tired haven
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What pains me in that whole discussion though, is how armor seems to be between two flames
One says "only bars and materials is too boring please make recipes complex!"
Another says "that's too complex, please let us have simple material recipes for everything"

zealous ridge
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but i see what you mean

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i think

tired haven
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Hmm, that's a decent idea btw
You can suggest alternate way to get psychotic. If as vague as that, it should pass easily

ashen warren
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I thought that was the original suggestion tbh

toxic kettle
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^

tired haven
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I have no idea since all I saw is polemics about how auric relies on unreliable accessory from trash bin

zealous ridge
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yeah, that's what i thought we were talkin about

tired haven
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But good then

ashen warren
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Fair 2

toxic kettle
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I mean to be fair if items like the Megaphone, Nazar or Trifold Map have crafting recipes in Calamity, the Psychotic Amulet could get one too

zealous ridge
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and im not sure ive been illustrating my point correctly if that's what you think im trying to get at, crabbar

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i like the idea of making armors more interesting to craft

toxic kettle
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the thing is just that farming for the Psychotic Amulet is easier than farming for e.g. the Blindfold, if you utilize the Defiled Rune

zealous ridge
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and if i thought that the auric tesla was too complex, i would be making points about all the pieces

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but this is more about the amulet, no?

tired haven
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About the amulet because you may need multiple for class helmets ig

toxic kettle
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so adding a crafting recipe might not be necessary because it's relatively easy to get normally

ashen warren
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To me using the defiled rune just for farming basic enemies and not for bosses and such seemed to me like gaming the system, but that’s an entirely other discussion

hollow shell
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sub-5% drops are uncommon on bosses

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and they're usually excluded from Defield Rune anyway because fuck Defiled Rune I guess

ashen warren
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even tho hm/post ml defiled should be rewarding

hollow shell
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it's one of the most frustrating balancing decisions I've seen in recent memory, excluding bosses' rare items from Defiled
I dunno why it bothers me so, but it does

tired haven
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Maybe because that's usually the first thing that comes to mind when you see "increase drop chances"

radiant meadow
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speaking of which, I did a suggestion before it was sent

hollow shell
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I don't give nearly as much of a fuck about that when it comes to Defiled exclusions

radiant meadow
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is there anything that could be affected besides leggies and rivs?

hollow shell
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Yharim's Crystal, technically not legendary

radiant meadow
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okay, besides leggies, rivs, and crystal CompleteFailure

hollow shell
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Is that not a significant chunk of all bosses' rare items

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if not
all boss rare items

frail mantle
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Tbh I don’t get why Yermes Christal isn’t Legendary

radiant meadow
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perhaps

tired haven
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I don't think there are any boss drops that aren't listed categories yet have <5% rate

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... well, aside from vanity things like binoculars

ashen warren
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And The Axe

tired haven
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The axe, right

radiant meadow
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both of which are boosted

ashen warren
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That’s a tool tho

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Wait, I think it’s a mat for a magic weapon now

hollow shell
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It is

radiant meadow
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it is

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byeah, the axe and binocs are boosted in defiled

hollow shell
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That's nice

radiant meadow
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honeyed goggles was, but I removed that for next update

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because it already had an 11% drop rate in expert+

ashen warren
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While y’all are here has anyone suggested having post ml bosses adjust weapon drop rates based on profieiency?

hollow shell
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Tipping the drop scales to lean towards your class has indeed been suggested several times in the past

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One probably had to do with Proficiency but I don't know for sure

lost agate
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each was basically shot down

night cradle
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I remember one being there with Prof mentioned

tired haven
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There was one with proficiency scale, yes

ashen warren
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I imagined so

ashen warren
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Nice

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Is there a particular reason the dev team doesn’t like the idea?

lost agate
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Too much work, mod compat issues, overall not feasible

distant gyro
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what if you want to showcase all the different weapons

lost agate
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and kinda weird to have just post ml bosses do it

hollow shell
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Several of the suggestions had to do with the damage you dealt during the fight
which would be quite hard to program especially considering bags are a thing

lost agate
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and also cucks people who do multiclass

hollow shell
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basing on Proficiency is more feasible but still not a good idea

radiant meadow
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perhaps we want you to suffer in bad rng

ashen warren
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Summoner DoG refight intensifies

distant gyro
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also if you just want to switch class, there's a weapon that drops from the boss that's really good but your leading other class proficiency is in the way

radiant meadow
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more post ml summons is something we could use

ashen warren
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I was thinking just tipping scales, like if you’re dual Melee and Rogue a 10% drop chance could be 15% or 20% for those two classes

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But if it’s not viable I’m not gonna run up anyone’s ass about it

ashen warren
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I think giving the player the option to use either tracers or keeping boots and wings separate for all of post ml is not a half bad idea

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More options is always better

mighty knot
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Add an Endless Lava Bucket, and Change Super Absorbant Sponge (or add an upgrade too it) So that it can Absorb Lava

Clearing out lava is painful, especially because of the Obsidian Skin nerfs and burning effect. Making a Wall of Flesh arena can be painful (especially in Rev+ when it's going to have to be larger than vanilla), and a Providence one even more so. I swear that 1/2 of the time I spend on both is just clearing out lava.
It also doesn't make sense to me that you have to gather lava in buckets, whereas you don't with water. Since the Bottomless Water Bucket is much more common in Calamity, I think there should be a counterpart.

indigo fog
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isn't the absorbant sponge hardmode?

hollow shell
#

It is

indigo fog
#

so this can't work for WoF

mighty knot
#

oh

#

right

#

well still

#

for providence

indigo fog
#

or brimstone elemental

#

or signus

hollow shell
#

m.

#

Seems like the sponge change is the focus of your reasoning to maybe that should be the first thing you mention in the main line

indigo fog
#

Also, the sponge should have very fast use time

#

to make things much easier

mighty knot
#

kk

indigo fog
#

you can probably make an arena real quick it you combine it with veinminer

mighty knot
#

Change Super Absorbant Sponge (or add an upgrade too it) So that it can Absorb Lava, Make it Faster, and Add an Endless Lava Bucket

Clearing out lava is painful, especially because of the Obsidian Skin nerfs and burning effect. Although this is changeable in the config, it still takes forever if you mine out space or use buckets. Though the sponge is hardmode-exclusive, making Brimstone Elemental, Providence, and Signus arenas can be painful. I swear that 1/2 of the time I spend on them is just clearing out lava. Also, even clearing out water, the sponge takes forever, so an increase in speed would be nice.
It also doesn't make sense to me that you have to gather lava in buckets, whereas you don't with water. Since the Bottomless Water Bucket is much more common in Calamity, I think there should be a counterpart.
Although there are workarounds for both, it doesn't make a whole lot of sense to me that lava is utterly irremovable without grindy bucket removal at all points in the game. At some point, it shouldn't be something you have to make way for.

#

veinminer kinda helps with the ash

lost agate
#

isnt the lethal lava a config

hollow shell
#

It is but lava's still lava

lost agate
#

and obsidian potion still works

#

and like a lot of late game stuff gives immunity too

indigo fog
#

clearing out lava still gives more space

mighty knot
#

obsidian skin has a timer

lost agate
#

then bombard the place, the lava will go down

indigo fog
#

bombard it with what?

hollow shell
#

bombs

indigo fog
#

sponge is much easier

hollow shell
#

Bombs are arguably faster

#

Dynamite, even

mighty knot
#

it can kinda suck to rebuild everything after you blow it up, though

indigo fog
#

those cost much more money

mighty knot
#

especially since you can't place blocks on lingering lava

lost agate
#

Why are you building already if you need space Idontgetit

#

Youre gonna destroy shit either way if you need space

toxic kettle
#

well, the lava will go down until there's nothing left to bomb anymore

indigo fog
#

sponge is easier, and probably better

lost agate
#

...

toxic kettle
#

from then on you'd have to convert the lava into obsidian to get rid of it

lost agate
#

If sponge is better then why is the suggestion asking for it to be faster

indigo fog
#

it's only better if it's faster. otherwise, it's worse

lost agate
mighty knot
#

I don't think it makes sense that lava remains impenetrable even post-scal

lost agate
#

Tf u mean impenetrable

#

You can even dive on it wha

mighty knot
#

you can't really break it

#

without buckets

lost agate
#

You dont break liquids

mighty knot
#

.>

#

get rid of, then

#

I was using a general term

lost agate
#

If you need space in hell, bombard it, if it somehow still isnt enough, go up

#

I dont see what the big issue here is

indigo fog
#

bombs don't get rid of lava

lost agate
#

I know

hollow shell
#

You're getting rid of the ground below the lava, causing it to sink

#

Or you can bombard the ceiling with Stickies
There's a lot of ash up there you can break away for space

lost agate
#

You can just put a platform above it then

#

And the lava wouldnt bother you anymore

tired haven
#

Tbh I agree with boots suggestion, though not because of yharon in particular, but due to tracers dominating postML movement options
If you end up having to switch, second pair of angel treads needs to be crafted and then it feels weird to use abrupt end of the crafting tree as one of accs

#

wait, i think i misunderstood the intent

#

Yeah individual wings post-DoG could be sweet

zealous ridge
#

hmm, i can get behind bolivia

#

i mean, its another not implemented thing

hollow shell
#

mhm

#

@raven sierra Do not make suggestions about upcoming features

#

Wait for them to actually be in-game first

raven sierra
#

oh

#

whoops

zealous ridge
#

yeah that's fair enough

gray nebula
#

Suffocating in space was changed too

#

Now it's burning during the day, and freezing at night

raven sierra
#

yeah, but still, pre-hardmode space bosses will be hell

hollow shell
#

Well you're playing Death Mode

#

What'd you expect :P

fierce hedge
#

I mean

gray nebula
#

Just use campfires for night time / an obsidianskin potion for the day

zealous ridge
#

i now have to ask what yall are making this new death mode to be

fierce hedge
#

Why would you do that for other mods

radiant meadow
#

there's no prehardmode space bosses?

fierce hedge
#

Calamity isn't an add on mod

#

It's a full solo mod

raven sierra
#

@radiant meadow in other mods

fierce hedge
#

P sure there isn't.

teal ibex
#

even thorium's star scouter doesn't have to be fought in space

#

just summoned

night cradle
#

^

teal ibex
#

at least, from what i recall

night cradle
#

It can be fought on surface, I can tell

zealous ridge
#

ye only needs to be spawned in space

timber thicket
#

sagitarrius and zero need to be summoned in the void iirc

potent veldt
#

^^^ Same thing, yeah

#

They dont agro outside of void, for whatever reason

zealous ridge
#

bosses in space will be always hell anyways, space gravity massively changes how you move

fierce hedge
#

How about this, breath doesnt get consumed when a boss is alive

timber thicket
#

what kinda physics is that

potent veldt
#

The boss is breathing out oxygen

gray nebula
#

I think fab mentioned environnemental effects getting disabled when a boss is present

tired haven
#

"I'm so excited for this boss fight I held my breath!"

raven sierra
#

@timber thicket Unsure if Sagitarrius and Zer0 enrage or not

fierce hedge
#

Crab shut

potent veldt
#

I know sag doesnt

fierce hedge
potent veldt
#

Zero I dont recall does

tired haven
fierce hedge
#

Go make more points about planter boxes smh

runic heath
#

Well sandstorms already don’t blow you when bosses are woke so

mighty knot
#

Make the Status Message for Defeating Supreme Calamitas on your First Try Different if Iron Heart is Active

Right now, SCal accuses you of cheating if you beat her on the first try. However, first try is the only option in Iron Heart mode. Plus, some kind of extra little bonus for essentially beating the game in Iron Heart would be nice.

hollow shell
#

myeah that makes sense

frosty dagger
#

Sounds good

lost agate
#

Ok heres the deal about space hazards in death (which isnt breath loss anymore lemme tell you that)

#

if youre playing with other mods, in the hardest difficulty of calam, which is toggleable, and the other mod bosses dont even get buffed by death mode

#

Why are you keeping death mode on if it bothers you that much

zealous ridge
#

and we havent even had gameplay experience yet

void kelp
#

it’s honestly a suggestion that could very readily be deleted

zealous ridge
#

so i see that its kind of pre-emptive to just call a specific mechanic bad

lost agate
#

its just a minor incovenience that can go away with 2 clicks, why does it need to be deleted

hollow shell
#

It does indeed break a rule and he said "sorry" but didn't delete it

void kelp
#

oh I meant the suggestion itself

lost agate
#

he didnt even edit it echmega

zealous ridge
#

that being said, i haven't really liked the death changes as of late, i just wont get into that here

hollow shell
#

I'm gettin it out of here

zealous ridge
#

although it seems that discussing it in the cal talk isnt encouraged anyways, so eh

hollow shell
#

I like the changes because Death Mode was really a nothing beforehand/currently

#

Pretty much just Rev with more damage and health

zealous ridge
#

and yeah, i respect that

#

i can see appeal

hollow shell
#

Now it's more fun n' interesting

zealous ridge
#

again i dont have to talk about my opinions because it would probably be a long winded discussion

#

but yeah, i definitely see why people like it, but i also see why it would be disliked by others

#

tbf thats literally everything in the universe so like

lost agate
#

if youre gonna say you feel it may be too bothersome, reminder we are talking about the hardest difficulty and youre literally only going off text

#

thats all i will say

zealous ridge
#

nah thats not what im going for

#

but yeah, its fine

#

really i dont know until i try it

#

so i trust you guys will make some good choices

#

anyways, i was going to ask something in here about early hm melee

#

how do people feel about the twins fight post cryo but not post-mech/any other alts? because i sure hate it

#

i was thinking what the best way to make melee at this stage more viable

radiant meadow
#

is darklight not good?

zealous ridge
#

darklight works somewhat

radiant meadow
#

(and perhaps the 10 other options)

zealous ridge
#

but ive been having serious problems with using it

#

ye ive primarily been using darklight, but it really doesnt do enough damage to take down rev twins

#

perhaps ive been using the wrong setup, but like its still a big spike

#

its consistent enough but it doesnt really work well against the twins specially when they get that mobility boost in p3

#

i rarely see ret on screen at all in his p3, and when he is its a rush to focus him and deal like 700 dmg before he just dashes away

#

and spaz p3 is really hard to consistently land blades on

#

maaaybe i just suck, but i would like to hear other experiences

zealous ridge
#

hey uh, i beat it!

#

so its not impossible

#

but i think it is a very large spike in difficulty for melee players if you decide to take that route

#

so its not really that bad

#

but its certainly worth looking into a little bit, i think

ashen warren
#

I find hm bosses to be generally odd in terms of difficulty. Could just be me tho

radiant meadow
#

desert scourge drops sand

#

and if you need so many potions that the desert is gone, that's a tad concerning

sand umbra
#

I mean, 1 sand makes 1 bottle

#
  • Calamity adds two mega-potion variants that each require like 5 different potion types to make
#
  • Calamity itself adds several new potions
  • a reasonable supply of potions is usually around 30-50 of each type, I'd wager
hollow shell
#

"running out of sand" is a completely alien scenario

sand umbra
#

...with this in mind

#

there's still entirely too much sand in the Desert hahayes

void kelp
#

theres thou__sands__ of blocks

hollow shell
#

One screen's worth of Desert Biome contains about 4000 blocks of sand

#

(medium world)

#

That's roundabout 5000 potions you can make, maybe a lil more
because Alchemy Station

fervent zealot
#

doesn't alchemy table never save the bottles

hollow shell
#

I don't know if anybody is ever crafting more than 5000 potions in a playthrough

#

idk

opal barn
#

also there are the oceans

#

so even more sand

#

lmao

hollow shell
#

even if you only get fuckin 2000 potions out of it that's still waaaay more than you'll ever need

#

That one screen's worth of area.

#

@wintry wharf You ain't running out of sand.

swift wadi
#

I flatten out my desert for DS and end up with around 2000 sand

hallow kraken
#

Though not exactly it’s very similar to this random stranger’s suggestion

swift wadi
#

Just flattening it out

void kelp
#

i think this person drinks a lot of potions

hollow shell
#

lol I didn't realize it was literally the same guy

fervent zealot
#

i know absolutely nobody who can work through 5000 bottles

opal barn
#

there's not a single person on this earth that has ran out of sand blocks on their world

sand umbra
#

doesn't alchemy table never save the bottles

#

Alch Table can save every ingredient

#

hueh

hallow kraken
#

He’s here

hollow shell
#

What the fuck

cobalt rose
hallow kraken
#

woah dude that’s cool and all but why did you avoid several pings onto this channel when you made the first sug and then practically suggested the same thing later

cobalt rose
#

i think the "running out of sand" reason is just a lie, this dude is trying again to get calamity potions to be compatible with overhaul

ashen warren
#

this channel is for suggestion discussion not bunny warrior roleplay

void kelp
#

i think they just left

hollow shell
#

@wintry wharf Would you mind saying something substantial, actually?

#

(They're still in the server.)

void kelp
#

aka ding dong suggestion ditch

zealous ridge
#

can't really say more on the matter lmao

frank stratus
zealous ridge
#

this kind of thing is so qol focused and "realism based/convenient" that i feel like adding it would be like really weird

#

plus we'd be basically stealing an idea from one mod and putting it into our own

#

which is not good

cobalt rose
#

considering that it is basically trying to get the exact same outcome as one suggestion he made earlier, less than 12 hours ago, which didn't get validated, and the reasoning seems bullshit, i'm gonna suggest this one be yeeted

zealous ridge
#

which, by the way, that other suggestion still isnt gone

ashen warren
#

E X P O S E D

tired haven
#

Just, uh
If someone has troubles with sand, they can do sand gun with ammo reservation memes

#

Bam infinite sand

void kelp
#

also desert scourge

cobalt rose
#

seriously how much sand do you fucking need echprime

hallow kraken
#

There’s also of course just making a new world for sand collection

toxic kettle
#

wait for an Antlion to spawn and have it shoot sand blocks at you hellyes

void kelp
#

...and mods exist that add NPCs that sell blocks

tired haven
#

He is the sand guardian, guardian of the sand
Poseidon kneels before him!

cobalt rose
#

"FUCK OFF"

opal barn
#

I don't like sand. It's coarse and rough and irritating, and it gets everywhere.

zealous ridge
#

well okay then

hallow kraken
#

Did bunny guy throw his device in a lake again

tired haven
#

Indeed

zealous ridge
#

i mean, we dont have to be like that

#

its annoying, but he can do what he wants

cobalt rose
#

my advice is: don't be this guy

zealous ridge
tropic yoke
#

How about a new mode that forces melee weapons to be True Melee.

void kelp
#

for what reason tho

opal barn
tropic yoke
#

True Melee people

opal barn
#

Think about your suggestions real well before you post them

cobalt rose
void kelp
#

completely unecessary

tropic yoke
void kelp
#

yeah they're stupid

tropic yoke
#

damn

opal barn
#

only like 2 people are but ok

void kelp
#

so don't use them

hallow kraken
#

Suggesting for a subclass improvement is in the don’ts iirc

void kelp
#

suggesting for the sake of it

tropic yoke
#

Aight fine

#

Another suggestion that I've thought about is adding more Post-DoG summonign weapons.

opal barn
#

Instant blue check

void kelp
#

i think next update might be adding those thanks to shucks

tropic yoke
#

Rover said that there's about a dozen new summoning weapons and none of them are Post-DoG

gusty geode
#

How many potions could you possibly need that your world runs out of sand

cobalt rose
#

3720979852679527905268526982653976

gusty geode
#

If all else fails
Antlions exist

tired haven
#

Might as well create second world solely for sand, anyway

#

(just like with wood)

cobalt rose
#

your joke is not funny.

ashen warren
#

laughs in AlchNPC Lite

hollow saffron
#

@wintry wharf just buy sand/potions from an npc

void kelp
#

i think they just wanted a specific mechanic to exist in calamity that exists in overhaul

hollow shell
#

oh boy, two list entrants in one day

frosty dagger
#

I've been trying to do second night death mode Crabulon, but it's basically impossible just because of this, it can combo and kill me in three hits and there isn't anything I can do. Crabulon just decides to kill me.

sand umbra
#

I feel like this is a problem solved by just being higher above Crabulon

frosty dagger
#

It isnt

sand umbra
#

or. not going over him in the first place

frosty dagger
#

I tried

#

Then he bodies me

lost agate
#

second night death crab

#

Uhm
If youre making all those challenges you should be expecting struggles

radiant meadow
#

projectile.extraUpdates++;

frosty dagger
#

I don't think there should be attacks that hit you no matter what you do in senarios

#

Scourge and eye of Cythulu don't have anything like that

tired haven
#

I'm pretty sure crabulon doesn't always fire them, so you could turn during that

lost agate
#

If thats scenarios is not preparing enough space, well....

#

And yes he doesnt always shoot them

frosty dagger
#

Yes he does

sand umbra
#

no he doesn't lmao

#

they come in short bursts

tired haven
#

I do have proof he doesn't. Do you have proof he does?

frosty dagger
#

What do you mean doesnt

tired haven
#

Doesn't constantly shoot spores

sand umbra
#

there is a pretty fat timespan between the bursts of shot spores

distant gyro
#

weird to see someone asking for a crab nerf; he's like universally known to be easy

lost agate
#

Im pretty sure crab doesnt have like fucken laser of shrooms

frosty dagger
#

5 to ten sec

tired haven
real elm
#

why crab need to be nerfed

frosty dagger
#

But if I'm the only one here it might to be nessissary

tired haven
#

2 to 5 shrooms, more like

real elm
#

i beat him with early game rogue weapons

radiant meadow
#

the only thing Crabulon that could be improved is the wacky hitbox iirc

frosty dagger
#

Nit

lost agate
#

Wasnt the hitbox fixed already

frosty dagger
#

Be can climb walls with it

sand umbra
#

bit delayed, but. 5-10 seconds is way longer than you might think it is, tbf

swift wadi
#

EoC does have attacks that are basically always gonna hit you in scenarios, what if you don't have any movement accs? Or a hook

#

You're screwed

lost agate
#

Expert eoc on low hp sneezes

frosty dagger
#

For EoC all you need is hook and herme

sand umbra
#

way longer than e.g. the timespan EoC gives you between dash chains at lower health

frosty dagger
#

you can consistently dodge

lost agate
#

By not turning around

#

The thing youre arguing is giving you troubles here

frosty dagger
#

You HAVE to (right after horizontal charge)

sand umbra
#

horiz dash kills that point for Rev+ now, Shucks

lost agate
#

Well apparently it doesnt for some

#

But what do i know

sand umbra
#

if you keep going after a horizontal dash, in the same direction

#

you can and will get absolutely fucked by the same dash

#

because EoC, in my experience, never tries to dash from the same side twice in a row

frosty dagger
#

Ok, I only suggest this because this is the only time in my many playthroughs that something has been 100% undodgeable in a senario

lost agate
#

Dont ask me

sand umbra
#

but like.

you can build a high-up platform above where Crabulon actually is

swift wadi
#

Just... Keep distance

sand umbra
#

which deletes most of the projectiles from the equation and just leaves you to watch for those shot spores and move left or right accordingly

frosty dagger
#

But if I'm the only one he thinks it's uncool than it doesn't need to be changes

swift wadi
#

The only attack like that is affected by gravity...

lost agate
#

Actually, what exactly does making them slower achieve if the problem is turning around

frosty dagger
#

Thomas the swaying ones are much lower than the shot ones

sand umbra
#

correct
your point was the shot ones, which I have just told you how to single out and avoid

lost agate
#

The ones that slowly fall down can be destroyed by weapons

swift wadi
#

I'm confused, the shot ones you can literally nullify by just keeping your distance from him

#

Or staying above him

frosty dagger
#

To build that high he despawns

sand umbra
#

and the shot ones are affected by gravity and are fucked by just. moving left or right a bit when he shoots them

swift wadi
#

How is that an attack you can't avoid

#

HE DOESNT DESPAWN

#

WHAT

real elm
#

crab man not difficult

frosty dagger
#

Staying above him is what makes it hit you every time in that senario

real elm
#

then stay below

lost agate
#

Because second night death mode crab

swift wadi
#

Then stay at an angle from him, like above and to his left

#

???

lost agate
#

Who needs preparation when you can have a small ass cave amirite

real elm
#

thats what i do

frosty dagger
#

Then he glitches through blocks

real elm
#

i fight him after queen bee

#

so it very easy fight

sand umbra
#

To build that high he despawns

Crabulon is one of the few bosses that basically cannot despawn no matter what you do with him.

frosty dagger
#

I think this is something you have to experience to understand

swift wadi
#

Exactly

frosty dagger
#

Oh really

#

Wow

sand umbra
#

If you're getting Crabulon of all bosses to despawn in the first place then you've already fucked up.

swift wadi
#

You can summon him on a planetoid, Slime Mount down to the ground, and he wont despawn on the planetoid

lost agate
#

I have experienced crab

swift wadi
#

Thats how far you can be

lost agate
#

You have to look no further than my name

frosty dagger
#

If you want a wall of text I can try to explain

swift wadi
frosty dagger
#

The only way to to get bodied is for him to be far enough below you so he can't jump you, side doesn't work cause you can't really attack, because biome is small you can only have a small chamber for him to be in, this mean you have to turn a lot. When he fires them, you often will be just running, but if you are turning then, he hits you for 60 damage and makes it possible to get combo'd resulting in your death

#

Or taking like 150 damage

#

RIP adrenaline to

swift wadi
#

The issue is not being prepared for him, you'll get slapped in a small enclosed area yes

frosty dagger
#

IDK, I don't like it just cause it's completely undodgeable, not that it's hard

#

I don't care if it makes it hard for me, I just don't like undodgeable stuff

toxic kettle
#

That's why you make an artificial mushroom biome or look for an underground mushroom biome that gives you a lot of space

frosty dagger
#

Well you could but that's a lot of work that nobody does

sand umbra
#

a lot of people do that work, though

#

literally one of the first questions you hear someone ask about a boss is "what kind of arena do I need to fight XYZ"

#

Crabulon's is a fairly wide open space

frosty dagger
#

I have already deleted the Sugg btw because I'm the only person who believes this

cobalt rose
#

Bosses in Rev+ already require a good deal of preparation in order to have a good chance of winning, you need to consider that

sand umbra
#

you need to remember that Crabulon has no enrage and is nigh-impossible to despawn

#

Oh, I believe.

I believe that your problem is a lack of preparation in a mode that inherently demands it.

frosty dagger
#

I think that I'm just super salty right now because I've died like 20 times to this attack that apparently is in a really specialized situation so the only thing that needs to get changed is that he glitches through blocks

swift wadi
#

He just phases through blocks if you're under the right conditions

#

That's not a glitch, it's a way for him to reach you

frosty dagger
#

Ahh, he never reached me, just glitch down or to the side a couple blocks

foggy kindle
#

Iirc if he can't reach you he'll phase through blocks to reach you

frosty dagger
#

So it didn't seem that way but thanks for clearing that up

swift wadi
#

If you need help, there's a sexy and brand new tips section on his page

frosty dagger
#

Snidrion, laughs in junpscare

foggy kindle
#

And yeah that happens... He slides slowly toward you while rapidfire mushrooms

swift wadi
#

He jumps 3 times and on the third he slides a little, stands still, and then walks a little bit iirc

#

You might be seeing the slide he does on the third jump, when the wall of mushrooms comes down

#

Wizard selling bottles of water i'm honestly ok with the idea of

#

Would make life a little easier imo

teal ibex
#

when did glass bottles become a trendy issue

hallow kraken
#

That just sounds too small

warm tinsel
#

Mostly gave the suggestion above me a reason to exist while not chaining

#

They could both be implemented, I see no downsides

teal ibex
#

but your suggestion would make the other a moot point, would it not?

#

i'm not saying your suggestion is invalid

#

i just find it weird that we have two suggestions about glass bottles, i've never really had a huge issue getting glass bottles in playthroughs

warm tinsel
#

One side, you get a potion back
Another, you needn't anymore digging out tons of sand just to get back a buff

hallow kraken
#

It wouldn’t give that much quality to life

radiant meadow
#

who says the Terrarian doesn't just straight up consume the bottle?

teal ibex
#

monch

swift wadi
#

crunch

hallow kraken
#

owiee

queen delta
#

gulp

warm tinsel
#

Well, there's people like me who nearly half-deleted the desert just to fight all Calamity until SCal and the BR

swift wadi
#

just flatten out the desert

#

You get a better arena, and like 2000 sand

warm tinsel
#

SCal alone made me kill lots of desert chunks, LOTS

hallow kraken
#

DS drops sand

radiant meadow
#

I thought destroying the desert was part of the fun

hallow kraken
#

Kill DS

warm tinsel
#

Oh

swift wadi
#

Make a new world and veinmine the desert in it

#

boom easy

warm tinsel
#

NVM then, DS is a good source?

radiant meadow
#

it drops 5-15 sand blocks per kill

swift wadi
#

What why

radiant meadow
#

because yes

warm tinsel
#

Didn't know that.

radiant meadow
#

and also, the other option is that it drops an invisible item of nothing

queen delta
#

It's little, but technically unlimited sand blocks Smugyon

warm tinsel
#

Guess I was too busy rushing to Crabulon...

radiant meadow
#

you can pick up that invisible item btw

#

it just disappears the moment you pick it up

#

pretty wack tbh

swift wadi
#

Okay so, Ozza explained it

#

Every boss in the game must drop 5-15 SOMETHING, this is their "potion" drop

radiant meadow
#

yep

#

pretty much

swift wadi
#

But, seems he drops potions now

#

So, that should probably be removed

radiant meadow
#

why though?

#

is there something wrong with him getting sand in his face with all the burrowing he does?

swift wadi
#

I mean i suppose not tbf

tired haven
#

Bug fixes that become features are the best

radiant meadow
#

Can you do a hoik

tired haven
#

Hoik cannot be done. It can only come to worthy

gusty geode
#

Merchant sells bottles

#

Iirc

teal ibex
#

he sells the lesser potions

#

not the bottles, it seems

tired haven
#

^

frosty dagger
#

Thanks for the tips (I know this is Sugg discuss, but I made a bad sugg about Crabulon and y'all helped out while proving that it was a bad sugg, so I think I should say this here), I did it

ashen warren
#

what is it about bottles? like the 4 past sugg have been about returning bottles

lost agate
#

I find bottles without even trying sometimes BrimFace

rapid pivot
#

suppose people've just remembered now that it's kind of annoying to get them

#

which, in all fairness; they are

shell lynx
#

would people see it as so sinful to make a new world and starve it of sand before casting it into oblivion?

lost agate
#

Not with tha power of bombs

rapid pivot
#

eeeeeh, yeah, but uh

#

if you have to make a second world's worth of resources just to get around a problem

#

there probably should be a better solution

shell lynx
#

It's about not wanting to make it look ugly at that point

rapid pivot
#

either way you do have to consume a truly staggering amount of potions

#

and with it, a lot of bottles

#

(potions are not optional expert+)

shell lynx
#

I never use potions aside from health and mana

rapid pivot
#

..... have you played on rev+?

shell lynx
#

Yes

#

last playthrough was death summoner

rapid pivot
#

wat

#

well, either way, good for you

#

but

shell lynx
#

ok actually I did use summon pot

rapid pivot
#

i'm gonna go out on a limb and say that's not how most people play

#

if that's not too huge an assumption to make

shell lynx
#

this whole sand thing has probably gone on way too long

rapid pivot
#

point is; yeah, a better method to get ahold of bottles probably should be a thing

ashen warren
#

most ppl don't craft potion mind you, they just buy them

rapid pivot
#

yeah, but then there's the question of if it's a good idea to rely on people 'usually' having a second mod around that lets them buy potions

ashen warren
#

and besides true gamer eat the fuckin bottles, imagine just drinking potion SandJudge

ancient crow
#

c r u m c h

frosty dagger
#

Laughs in alchnpclite, (at a mere price of all your gold, she's got to be richer than the tinker)

ashen warren
#

she doesn't shred thru 50 plat in 5 sec tho

#

auto reforge moment

hallow hatch
#

Bottles are really easy to make idk what y’all on

#

You can use hardened sand from the underground desert so just use that

#

Use bombs and in ten minutes you’ve got enough sand for the whole play through

brittle merlin
#

can’t you buy bottles from an npc too?

radiant meadow
#

not in vanilla or calamity

lost agate
#

i just realized the guy from the 2nd latest sugg made an awfully similar sugg before this same day echthinkbegone

worthy fiber
#

sand is really easy to get smh

ashen warren
#

But the deserts man

#

The deserts...

#

why do they even give the reason of "it makes the desert looks ugly"

swift bison
#

just create a new world

ashen warren
#

like taxevasion???

#

Hey, I like keeping the world looking good as well so I see where they are coming from

#

Also logically you would get the bottle back because you hopefully aren’t eating the bottle along with the potion

#

ok the world good looking is understandable but i rarely see anyone want the desert of all biome to look nice, also just eat the bottle

#

Overall it just bugs me to have a nice looking landscape and then the flat desecrated desert

#

ok desert is literally just sand and cactuses

#

idrk wat else you expect'

lost agate
#

well if you wanna keep the place how it is just make another world

ashen warren
#

But that requires work

#

Also a forest is literally just trees and grass

#

A tundra is just snow and ice

#

and flowers

#

and strange plants

#

and animals

#

etc

#

bruh

#

Desert has animals

#

literally all are enemies

#

Still animals

distant gyro
#

smelly sugs ech sand is renewable

#

mass dry worm murder is already popular among players

gusty geode
#

Also Antlions literally throw the shit at you

lost agate
#

Antilion farm

Antilion farm

split narwhal
#

Change/buff yharim's insignia.

Right the yharim's insignia is arguably worst than the fire gauntlet or even a warrior emblem.The the damage boost it gives is the same as fire gauntlet except you have to be under 50% life;the melee speed boost is worst and a load of items in vanilla and calamity gives extra iframes/temporary immunity to lava;Attacks inflicting holy flames is basically useless because every post ml boss is immune to it;It's effect are way too boring and uncreative, plus other accessories does a much better job at increasing survivability/damage.

#

thoughts?

#

Apparently no one is here

hollow shell
#

smh have patience

split narwhal
#

ok

hollow shell
#

It is notable, though, that Yharim's Insignia and Elemental Gauntlet actually grant "better" i-frames than all other items in the mod

#

Almost all post-ML boss attacks aren't affected by normal i-frames, but they are affected by the ones granted by those two.

split narwhal
#

Still, there's a lot of stuff that inherits the cross necklace effect

hollow shell
#

Nope

split narwhal
#

eg star veil

hollow shell
#

Actually.

#

Well I mean yeah Star Veil

swift wadi
#

Deific Amulet does too

hollow shell
#

but once you put that into Deific Amulet, it stops inheriting it and starts granting its own

swift wadi
#

O

hollow shell
#

and therefore becomes ineffective against post-ML bosses

split narwhal
#

Deific is adding extra iframes whilst cross necklace doubles all iframes gained

#

That might explain why deific is ineffective

hollow shell
#

That's not necessarily true, I think it just "doubles" the base amount

#

It's not for any duration reason

#

It's a property set by their attacks which intentionally makes them ignore all i-frame boosts except Cross Necklace's, and their inheritors

#
Calamity Mod Wiki

Immunity frames, also called invincibility frames, invulnerability frames, and frequently shortened to iframes or i-frames, are a core game mechanic of Terraria which provide a window of time where the player or an NPC is immune to damage from one or all sources.
Many items i...

split narwhal
#

interesting, did not know that

hollow shell
#

Yeah it kinda sucks actually

split narwhal
#

huh, seems really complicated

hollow shell
#

A bit, yeah
It's because this isn't documented on the vanilla wiki, so we have to do it here

#

much like Lifesteal mechanics

#

Both're barely touched upon in vanilla, but crazy expanded upon in Calamity

split narwhal
#

Wait, so does that mean the iframes gained from dashes like aegis is also ignored by post ml bosses?

teal ibex
#

i believe dashing resets i-frames actually, so if you dash in the same direction as a boss you can be instantly gibbed from max health

#

i'm not exactly sure of the specifics though

#

i just know it's a PROBLEM

#

definitely not salty about instantaneously dying to brimmy

split narwhal
#

Apparently most iframes increasing items straight up doesn't work against bosses, false advertisement

tired haven
#

I wonder if that was done since cross necklace effect was too strong (but then why so many iframe boosts in first place)

split narwhal
#

They should have just nerfed cross necklace then

teal ibex
#

i-frames are literally the worst idea of all time tbh

split narwhal
#

DT breaker intensifies

teal ibex
#

you can either spec into them like crazy to be able to just facetank tons of damage and get stuff like the fetid baghnaks plant kill, or they serve no purpose since you're unlikely to get hit twice that quickly

#

it's like why did this effect get added to the game??? what was the plan???

tired haven
#

Well, as a single accessory with single effect necklace is good enough. Problems usually occur when those can be stacked or come with other bonuses

teal ibex
#

i guess the point i'm making is it's either nearly useless, or it's a huge issue

tired haven
#

(star veil isn't a trouble because stars do just as much help as harm) CompleteFailure
Also it is kinda fair, hec

hollow shell
#

I hope you're being sarcastic/hyperbolic when you're asking why i-frames were added to the game

teal ibex
#

sorry. i'm asking about i-frame modifiers in particular

hollow shell
#

aight

teal ibex
#

not the existence in general

split narwhal
#

There's no really good way to fix these that I can think of

hollow shell
#

This is particularly cruel, by the way. I just wanna point this out

tired haven
#

Determination breaker hid in sands of time again

Also uhh, I have no idea how to really fix that either
The point however is, insignia is quite solid due to cross effect included

hollow shell
#

The i-frames you get from DoG's head do not protect you from the body segment after his head

tired haven
#

Double hit, yes

hollow shell
#

so you're pretty much guaranteed an "OOF-OOF"

#

i.e. death

tired haven
#

Don't quote me on that but this is partially intentional design to make getting hit by head even more scary

hollow shell
#

It makes sense for that to be the case

swift wadi
#

Deathmode intensifies

split narwhal
#

Still, the effects of yharim's insignia is very uncreative imo

hollow shell
#

Ye a bit

tired haven
#

Most accessories aren't really creative

#

And they shouldn't really be

hollow shell
#

They shouldn't be creative?

dapper blaze
#

Well, yeah.

tired haven
#

Most of them, and yeah
If every single item has unique effect, game becomes a mess

hollow shell
#

ehhh
I disagree
like a lot

dapper blaze
#

Accessories serve as a way to buff the player in one way or another, having too many unique ones with no real relation with eachother would be messy and unorganized

hollow shell
#

I'd much rather things have memorable and distinct effects instead of "+10% damage above 50% life, +5% DR below 25% life" over and over

dapper blaze
#

It would be hard to make then work together as well

tired haven
#

Understandable
I won't be able to provide much reasoning to my view anyway

#

Though what stevie said resonates with me

dapper blaze
#

Lots of mechanics isn't always a good thing

#

Having too many things to keep track of can be annoying at times too

hollow shell
#

Hollow Knight is a good example of giving almost every single accessory a unique effect
and yeah that's a much more tightly woven game, but I still feel like it's a good example

#

All charms have pretty much 1 effect, and they do their 1 effect well

dapper blaze
#

Yeah but they all have actual uses

#

Terraria is a much less linear game where you can do lots of different things

#

Whenever you'd like

tired haven
#

Mmm, it's a tad different example imho
Thing is, all the charms aren't meant to be combined at all
Terraria gathers a powerhouse of these

dapper blaze
#

Yeah

#

Crafting trees

swift wadi
#

unique accessories should be unique

split narwhal
#

Should I get rid of the sug then?

tired haven
#

Not really

swift wadi
#

Yharim's Insignia has no crafting tree and is named after Yharim, why wouldn't it do something special

tired haven
#

It would be an interesting choice/suggestion for community to do. The discussion here only reflects a few points

teal ibex
#

so the thing about accessories is that you should be making something unique but simple

hollow shell
#

uh

#

Insignia does have a crafting tree

teal ibex
#

the issue with terraria accs is that they don't ever combine the two. it's either "here's so many effects you can't tell any apart" or "stat up" like 80% of the time

#

it's big sad

hollow shell
#

its made from like 4 accessories and it's a craft into a later accessory

swift wadi
#

🤔

#

I must be thinking of a different item hold on

tired haven
#

inb4 half the people here thought about yharim's gift

split narwhal
#

elemental gauntlet is the one

hollow shell
#

Probably Yharim's Gift

#

yeah

swift wadi
#

Oh thus thing

hollow shell
#

Yharim's Gift is fine

dapper blaze
#

That is a flaw with Terraria's accessories, yeah

#

It's this or that with them

swift wadi
#

yeah no this thing doesn't need anything new really

teal ibex
#

if there's something unique and simple, then layering other unique but simple ideas shouldn't make a big soupy mess

swift wadi
#

it echos it's components

teal ibex
#

you should be able to distinguish each despite the combination

tired haven
#

It would be curious to see a list of simple unique effects tho

dapper blaze
#

But Terraria is like: slap this on these boots for better boots

tired haven
#

Harder part is unique because lots of concepts get recycled a lot

#

Revive upon lethal blow? Here you go, about 4 methods to do so

dapper blaze
#

Yeah

teal ibex
#

yeah it's like. sparks that come off things

dapper blaze
#

And there's usually either a clear better one or they're all the exact same

teal ibex
#

instead of expanding upon sparks and making them more effective or more interesting

#

everything does similar sparks and they just become a smaller part of something greater

hollow shell
#

My big fat doc is focused around doing exactly this stuff.
Devs have somethin to look forward too cuz I might be posting it soon. Fab said he's gonna be more open and friendly about things

teal ibex
#

why don't sparks ever start to shatter, or home, or have larger hitboxes?

#

they're just lumped onto everything as a little bonus rather than being truly expanded upon

tired haven
#

Guess that happens because empowering effects while also combining them is a recipe for power level disaster

dapper blaze
#

Yeah

teal ibex
#

well yeah, we shouldn't combine them to begin with

#

if they're unimportant enough to be combo'd, are we really doing anything interesting?

dapper blaze
#

There comes a point where accessories will just over-do it

teal ibex
#

or are we just trying to fill voids that could be better filled with expanded creativity?

dapper blaze
#

We could do both imo

tired haven
#

We trying to get winged boots with iframes CompleteFailure

sand umbra
#

Celestial Tracers moments

dapper blaze
#

Add unique accessories that don't over-do it

#

Ones with interesting additions that spice up the game

hollow shell
#

Boots with i-frames and "Wings" with mining speed and melee boosts...

dapper blaze
#

Without adding some other random effect that's also just there