#suggestions-discussion
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Lmao
I am too tired to do that right now
I will leave it as it is, with no hidden semantics and no implication of a bug fix
Yeah but whats the fun in that
Just to see if people want the UI change
If people want the UI change then surprise they get a bonus bug fix
I'll also make the bars shake violently when in use
Because that'll look fucking awesome
I pick vs
I thought it'd be a good idea to suggest the Adrenaline draining when no bosses are alive, rather than popping away instantly, considering it's a slight functional and balance change
(and our convo in Dev was in our sugg_disc)
basically i'm using this to gauge public interest in me progressing on something that has been on my todo list for months
which is, "internally rework rippers and ripper UI"
it's all a fucking sham anyway
This is like a really minor detail tho
it's still a valid suggestion
which I didn't realize you were going to suggest
if it's not then delete it
Thats half of what i have been doing here lately
okay
what's the point of having rage and adrenaline x/10000 anyway 
so like what would you have me do
but you're the lead programmer and you coulda just done it
last time i suggested something to see what people liked it was a bros rework
a bros rework happened which was very different
You can delete it if you want.
If you find value in gauging interest over this minor detail then you can leave it up
Rover i am programmer too and you see suggs from me 
it is a waste of screen space
but it already has 15 votes so
imma let it stay
if it still only had 2-3 or so
i would delete it
i will stop doing this in the future because this is me invading your territory and arguing with your rules
if you did that in bugs channel i would neatly dice your throat and serve it as sushi
so, like

i understand
Very friendly team amirite
(This doesn't have anything to do with suggestion rules or w/e
There was just a miscommunication in what I wanted you to suggest)
hey what's u-- oh
If you posted a Specific Item Suggestion then yes I would indeed disembowel you without hesitation.
๐
I'm tempted to post an emote indicating sarcasm but I think it's funnier if I don't.
Let people guess
Anywho, leave a star if ya want, show is over
Already has 20, damn
And yeah it's a good idea and fixing it would make my brain not hurt as bad so yes
isn't that just 4 sugs above
I think that was suggested somewhere
surprise
Damn internet
He drew inspiration 

i mean
Does that say about a summoning item for siren?
Fr where is all this coming from
Sirens inhabit sea-breaching rocks in oceans as opposed to being at the bottom of the ocean, having a rock formation that spawns at worldgen
I dunno, try reading it 
Nick saw Caz's suggestion and then forgot that he saw it and thought it was his own idea
ok damn chill
lol
Sorry for the expression

(that weird moment that you are the last to text and nobody response)

@teal ibex you know you catch twinklers with a bug net, right?
is it the other one that you fish up or am i just terrible memory mode
Arcturus astroidean
I can remove twinklers from crates if it's a problem for some reason
oh nah thats fine, just didnt realize
The jellyfish is from vanilla right?
Yes, all 3 of them
Wew
I'm not questioning to be rebellious, but is there a reason behind
- Placeable Calamity bars as a suggestion don't?
Frequently, or being added in eventuality, or --- simply not worth it content wise.
because they will come eventually
Alrighty.
If it was a 'not worth it' I was gonna try and make it my first little minimod to get used to things. 
speaking of bars
Kind of thing where we just "wait for sprites"
Alrighty.
It's in the Frequently Suggested section
Of course, but it is under the Suggestion Don'ts. And i've walked into a landmine in here before. 
What does everyone think about deathmode slimes healing (or some other kind of buff) under certain circumstances. Example would be a spiked ice slime or ice slime entering into frigid water.
That sounds like it'd be awesome personally, but I feel like it would make waters extremely dangeorus if you fall in, like... no chance levels.
Lava slimes jumping into lava cause the geyser effect

If I knew how to code Iโd make an entire mod only based around slimes
@potent veldt What?
This is a feature I am unaware of
I have. They go shocky and damage you if you hit em with melee weapons
Yes, but their shock hitbox extends their sprite
Yeah by a few pixels lol
Unless I'm just consistently crazy, it sometimes feels like these things will hit you from a good 2-3 blocks away
Gimme an image/gif/video of it happening
cuz I think you may have been swinging your sword and/or pickaxe willy nilly and not realizing you've made contact
I never play melee lol
use modderโs toolkit to see the hitbox
just took a gander at it
doesn't seem like the shock extends past their hitbox at all
just to clarify though I'll take a look through source
That feels wrong though, since it definitely feels like it's a big hitbox
seems to be placebo effect
Actually Thomas while you're in-game can you check somethin for me
The sword electrocution thing is real, right?
It also could be lag
Yes
And yes it is
It is rover
the what
Hitting a Jelly with a sword hurts you if it's electro
Hitting electrocuting jellies with a sword damages you
I can check that too, methinks
When you hit jellyfish with a melee attack during their electrical fit, it hurts you
It was not on the vanilla wiki until I added it about a month ago
Pretty sure thatโs vanilla
Yeah ik it'd be vanilla
It's just weird that nobody ever noticed it or bothered to document it
yep, that's real
That seems like a really precise detail to code in and then not tell anyone about
can we please find the likelihood of voodoo demon spawns? 
Aight cool
Second thing:
Is it just swords (swung melee weapons), or do other swinging weapons do it like some staffs or Dirt Rod or something?
there seems to be no documentation about it despite them existing for like. nearly a decade
any weapon that has a melee hitbox
So, Dirt Rod and company also damage you?

i mean for literal vanilla gameplay
i have no idea about how likely a voodoo demon is
Spawn rates are a nightmare
this is for vanilla wiki, which afaik still has no information about it
especially for vanilla
That sounds like a myth
Probably is
i've also heard they have a chance of replacing normal demons
Remember seeing that mentioned somewhere though
but i can't know if it's true or not because freaking. there's nowhere to know
Just realized the jellyfish hitbox thing could be lag caused
Perhaps
Alright, that's good
the weapon alone has to be able to do damage by swinging
Thank you for checking
hey, more knowledge for everybody's always a good thing in my book

I wasn't aware this was a thing myself, but it's a really neat detail that I actually appreciate quite a bit now that I know of it
(does this mean that Helstorm, Hellborn, and Marnite Bayonet are affected, actually?)
affected by what?
Jellyfish electrocution damage
most likely
non-useStyle 1 weapon I should say
(it also means you can proc it with Unholy Trident, so have fun with that)
(or non-useStyle 3)
Nonmelee weps with hitboxes are actually projectiles right
Not all of them, iirc
for marnite bayonet, helstorm, and hellborn, no
for stuff like flak kraken and contagion, yes
(so stuff with a spin-up)
Cuz they're special
(I can easily "fix" certain spinup weapons having contact dmg but I see no point)
Hm
Yeah makes sense
We'd have to modify his AI to do something else briefly once he hits you
He sticks on you and kills you
maybe make him go through you?
Ye, I made a suggestion for Signus and Profaned Guardians a lil while ago
and iirc it has been fixed for the next update
Ah yea i remember
i hate that shit
alternatively: give Skelefuck a spawn animation where the Old Man dies, releasing some energy that flies up, lands where he died and spawning Skeletron
preferably lasting a few seconds
ye that's true
so basically change where he spawns
Or give him a delay so that the player doesn't get instantly slapped
The easiest way to fix it is to just offset his spawn
i just feel that the way Smellytron spawns is weird
he just Kool-Aids his way onto where the Old Man stood
An other question:
Does the counter scarf dodge deathrays?
it can dodge anything if you don't have the cooldown and it deals damage
Yes
I have tried to dodge every deathray
That's a loaded question
it really isn't
simple yes or no
if it does, pretty sure it falls under "many Calamity things that proc extended invulnerability don't proc on local cooldown slots"
Given that it has it's own cooldown and everything, I'd hope so
which to my knowledge has been fixed for the next update
Would be good to have less couldown with the philosopher's stone?
Or every other cooldown
immuneTime only affects slot -1 projectiles right?
assuming our research wasn't entirely faulty, correct
Yep, that's the problem then
@still cliff Your suspicions were correct. You cannot dodge deathrays.
Also I'm giving Hec's suggestion all of my Yes
hello, and welcome to my #suggestions-voting speedrun pb attempt. i'm aiming for a time of 3 hours or less to get sent to the dev server. this would be a world record as far as my understanding shows. thank you for coming to my ted talk. 
Good luck
dont they start doing damage once it splits at that layer
isnt that good enough of an indicator?
it's a gradual thing. it doesn't split all at once so unless you're near the top you don't really have much idea how far into the animation it is
The old man could spawn Skeletron 3 seconds after clicking on 'curse'
I feel like it'd also communicate to the player better if they started out half-transparent to "explain" why/that they aren't dealing damage initially
that as well
it's not particularly clear that they don't deal damage to begin with, so that's another little benefit of a fade
do I need to make counter scarf boost player hurtcooldowns?
is that an issue?
already seems to do that
you might've already fixed it
back when the lot of us spent like the entire day researching how Terraria's player immunity frames work
Hmmm could be that I was just quick to judge

Imagine how life would be without immunity frames
{
player.hurtCooldowns[k] = player.immuneTime;
}```
Would this make the dodge also affect both slot 0 and slot 1, Thomas?
Literal hell
(this is technically l33ks but it's copied from vanilla source's dodges so it doesn't matter much)
I don't think I was the one to add that
Yeah that's just a vanilla thing that Calamity also has
I glazed over it when I pinged Nick
that'd make it affect all local slots as well as the global slot, yes
Good, aight
@still cliff Nevermind, you can dodge deathrays
Somethin else must've been screwy
probably just local i-frames bein' wack
Well...
player i-frames are incredibly convoluted and stupid
Yeah indeed
if something gives me immunity frames, it should give me immunity frames
not activate immunity frames on one slot while I can still get hit by everything post-ML on another

smh what about the cheeses
Imagine having the same immunity frame as an enemy
sitting on a Blue Slime or Spike Block to make yourself pseudo-invincible
smh caring about cheese
nobody here is lactose intolerant as far as I'm aware and honestly I don't think we could patch that out if we tried
not without then raising a few concerns on how fair some aspects of certain fights are
yeah you can fuck off with that joke
no

but like
...eh, what do I care
people probably won't care anyway and see it as QoL 
"Just dont play with only flails" is a perfectly valid argument and you should not base suggestions on self-imposed challenges
Was that in the "Don'ts"? I dont remember reading that, or is it just not written there
It is in the Don'ts, yes
if you can't get a Chain Knife I really don't know what to tell you
Shit, sorry for wasting your time
I mean yeah i can get it but when i do class playthroughs i dont kill ANYTHING until i get the specific weapon type, you might do em different
but theres no point now since i missed that
personally I don't think early pre-boss matters too terribly much for this sorta stuff
~~and one could always alternatively make Chain Knife a craft with Chains and any Iron-tier bar or something and make Bats drop something actually relevant to them
just a totally random thought
wink wink~~
I might as well read over the don'ts document since i probably missed more stuff
good point
Sounds like a good idea, Bepis
time to ignore Thomas' idea

Now Offbrand Pepsi has slime god levels of S A D
(also thanks Bepis for spurring me to look over the doc as well. Noticed a few grammar errors)
(Also added a note to the "future content" Don't specifying that #changelogs content counts too)
Change/buff badge of bravery.
This is another one of the "no incentive" accessories.The badge of bravery is a post providence accessory that gives you 15% melee speed, and that's it.You get 14% damage and speed with fire gauntlet, making it superior in everyway, and it's only post golem.There are much better accessories for warriors than this in hardmode, which goes to show how underwhelming this accessory is.
Any opinion?
There was also an old plan that Yharim would be too powerful to kill, and would only let you win by using 1% of his powerโข๏ธ
but that was before Xeroc was proposed
@jovial spire
Ferox is tardy
Detention for you
couldn't quote you in lore
I keep finding these worthless accessories while browsing the wiki
speaking of worthless accessories
oof
tbh there are a ton of accessories that literally just vibe and are only materials
but idk because thats also a thing in vanilla too
same goes for weapons but im just gonna shoo now
like every ankh shield material
Dark it seems like you're operating under the assumption that only one Band of Regen and Band of Starpower exist in the world
Magic Cuffs and spikes are a thing
It still doesn't make sense why the crafting tree essentially wastes two accessories
For an upgrade that may or may not be an upgrade at all
Judging by how easy it is to upgrade from Mana Regen to Cuffs
I'd almost think it's giving you a choice
I'd agree if it weren't for the fact that Sigil requires Celestial Cuffs
Meaning you're gonna get rid of that mana regen at some point
And if that's the case, then you're just burning through accessories, which is a waste of them existing to begin with
Adding an alt recipe to sigil then?
I was suggesting having them both be different trees, and then just use them both in Sigil
What crafts into magic cuffs then?
I feel like this is way too much revamp for Calamity to be doing
Yes, we move Fire Gauntlet quite far, and we edit Terra Blade's recipe (for consistency and to remove the instant-upgrade)
but this would be redoin a lot
The ankh stuff can actually be useful in some cases
In fairness, I don't blame Calamity for that mess of a crafting tree
Since the entire CC tree is vanilla
vanilla bad
I think it's a stretch of a sugg, yes, but it's also based off of something
Who uses those cuffs anyways, mana regen pots are king
We ain't like
a total conversion mod like Overhaul
This is kinda not our place to be doin that, not this extensively
I'd agree, but again, Sigil uses Celestial Cuffs
Meaning I have to go through that tree every time
The only silver lining it has in calamity is that it's traveling-merchant-proof
Maybe just change CC so it keeps the effect of it's components
^^I would have suggested that, but I think buffing it would have been harder to sugg
iunno I might be overreacting
I think it's the fact that you describe the issues with the entire tree
but your sugg is just to make Magic Cuffs have a different recipe
I described the issues step by step because it also gets across more clearly how fine Mana Regen Band is until the rest of the tree happens
I don't think we should really touch the cuffs recipe
What should craft into magic cuffs is another problem
I also don't think trees necessarily need to be completely linear in function
That would make it way too easy compared to mana regen pots and mana flower
Then probably demonite/crimtane
Since it'd keep it at it's current state of progression arguably
I don't know. I think it's at least a worthwhile thing to bring up, just to show that it's flawed. Whether or not it gets in isn't my choice.
I was about to say that you could arguably acquire Celestial Cuffs before fighting EoC
(which I guess you can but)
forgot the tree requires Tinkerer's Workshop
So you could just make the recipe have 1 Demonite Bar in it
or even just keep it at Shackle with stars, cuz it's locked behind Goblin Army (that is, at least one orb smashed) anyhow
How about this:band of starpower crafts into both mana regen band and magic cuffs, and sigil uses either while granting the effect of both
... tho could I still kindly ask you to cut down on your arguments a bit in your suggestion?
That's a chonky boy
"For one, I have literally no idea where the "restore mana when hurt" comes from, because the Shackle doesn't have this,"
is not a very useful sentence
Snipped it a handful
removing a recipe entirely sounds sketchy
Arguably you don't need to have as much ranting in the Magic Cuffs -> Celestial Cuffs section
considering your suggestion wouldn't change that aspect
also my guess as to why shackle makes it gives mana on hit is this:
Tada
much better
Shackles sole porpuse is giving defense, aka something related to when an enemy hits you, now if you grab mana regen band, which makes mana regen faster, you put those in a blender and you get mana regen on hit
Good logics
makes barely any sense but thats my best guess
Kinda follows in the same footsteps as Life Regen -> Mana Regen
Turns survivability into mana gain
spike strats with cuffs
Adrenaline XD
stfu Rover
That was the first time I've typed XD into this server since 2018
I'm proud and ashamed
It's a downgrade in Armageddon
And just is a preference thing
A lot of accessories are downgrades in arma
Technically literally anything involving defense or life regen or life or anything like that is a downgrade in Armageddon
Fair
literally anything that doesnt give dmg is pretty much worthless in arma 
I still see it as a preference thing though
oh yeah mobility
woops
but yeah i dont really like the idea since removing a recipe altogether is 
and tbf
this crafting tree is almost the only one, if not one of very few, that isnt just stacking effects of ingredients until you reach the end of the line
It makes a more diverse tree
it makes it a lil more unique if ya know what im saying
kinda like the cosmic immat ele axe line
(I do actually really like the concept of combining accessory ingredients to get an entirely new but related effect)
(instead of, yeah
just... piling them all on)
yeah like, imagine you have smth that boosts max hp a bit, and something that causes an effect on kill, why just stack them up when you can make smth like "Killing an enemy boosts your max hp up to 100" or smth
Yeah stuff like that
totally not the infusion from RoR2
I've got uhh...
I've got like 5 pages of Google Doc describing how we could change our current accessories to do stuff like that...
if some are cool i would like them to get in
oh that doc
that's what Ctrl + F is for
you really should drop that soon before it piles up to unmesurable levels
(It's not necessarily focused specifically on that combinatory effect
but moreso just making equipment (and weapons) more focused and interesting with their effects overall)
ex. Siren's Heart
What a mess
Defense, life regen, glowing, Hunter/Dangersense, shop discount
all superfluous
(although the shop discount is funny.)
you gotta influence the town npc's with your smooth moves
They could all be removed and, for a trade-off, buff the effects of the Ice Shield or the underwater buffs or something
Make it more focused
otherwise known as sing and hypnotize the town folk
isnt sirens heart gama's thing?
you mean that isn't called being attractive
the effects are completely made up by Fab
Technically yes kinda
ah i see
but, yeah
Fab's effects
and gama wanted the item removed
as in resprited to anahita style
for when that comes around
well make it related to waves or smth idk
so when can we see this doc?
Also, frickin
The Amalgam is one of my favorite examples of a focus nightmare that could be much better and cooler
Instead of the accessory being a fucking amalgam itself, a mishmosh of a ton of unrelated effects
It could instead spawn a unique disgusting minion, a super-upgraded Fungal Clump-type guy who has projectiles and effects based on the constituent accessories
Amalgam is indeed very much true to its name...for all the wrong reasons 
literally like over half its effects can't proc outside of liquid iirc
amalgam kinda felt like some kind of large mass combo from soul or something with a bajillion effect and still kinda ech
remember that you get this accessory post-DoG, which is honestly pretty far past the point where using water arenas for anything stops being viable 
15% increased damage
Shade rains down when you are hit
You will confuse nearby enemies when you are struck
Drops brimstone fireballs from the sky occasionally
Brimstone fire rains down when invincibility is active
Temporary immunity to lava, greatly reduced burn damage, and 15% increased damage in lava
Summons a fungal clump to fight for you
You leave behind poisonous seawater as you move
75% increased movement speed, 10% increase to all damage, and plus 40 defense while submerged in liquid
If you are damaged while submerged in liquid you will gain a damaging aura for a short time
This is true
I do try to keep my doc hidden cuz it contains many hot takes and things that would potentially infuriate Fab if he saw it
~40 pages of taking shit in my own direction, and Fab does not like having control of the mod wrastled from him.
I'm never provocative or anything like that, I do try to be polite in language mostly. I just don't want to seem like I hate everything in the mod and want it all to be changed
well, 90% of the time, they also have to please me in order to be implemented
...yeah, you're definitely challenging me
lord knows I have no clue how to please people with half my suggs

but I also need to hold off on doing suggestions until we like actually release another update

this is true
I just have an itchy commit and push finger
i would implement suggestions if my brain wasnt about to explode 24/7 atm
and my todo list wasnt massive as is
Thank you
Someone can suggest this? Idk english very good so good so somebody pls do it for me
Basically
Make the book pages of calamity bosses for the boss checklist mod
That's already done yes
It's all already programmed
I guess I'll just explode now
:literallyfuckingdead:
I'm probably wrong here
But if you removed the bands from the cuffs recipe
Wouldn't that just leave the shackle
Yeah the proposition is to replace em with something
like Fallen Stars and/or Demonite Bars
Tbh even if that one recipe makes 0 sense I wouldn't have tempered with it that much
except it does make some sense
Mana regen ring by itself is pretty minor effect and life regen is incorporated in lots of other things already

And oh well a bit
Funny thing is btw, the cuffs DO inherit 20 mana
So at least third of upgrade is legit
celestial cuffs lose it for some reason
but I feel that the magnet effect is pretty major
Oh
Hmm
Fire gauntlet 2 p much?
band of starpower line is a sidegrade to eachother
And 20 mana is pretty negligible when you would use cuffs so byeah
meld lunar pickaxe
because meld is a lunar fragment, and it needs a pickaxe
yes
and that pickaxe should be a normal goddamn pickaxe, not a direct upgrade to the other four
Imho lunar pickaxes do not need a buff BUT uelibloom ore/exodium claster? need a nerf to be mined by anything here
then gallant pickaxe would still be an instant upgrade
mmm if gallant would copy lunar stats by removing it from upgrade tree, it wouldn't be an upgrade
Thomas is having an aneurism here
Just like xeroc was moved to rogue only
correct, it wouldn't be an upgrade to the Lunar Pickaxes
and it doesn't need to be, if I'm being quite blunt with you
it's a Lunar-tier pickaxe. that's the long and short of it
meld blobs aren't a lunar fragment
they are close enough
I'm pretty sure that's called "semantics" 
not really
meld blobs have several differences from lunar fragments
literally the only connection is xeroc being a rogue armor
Ok
Meld blob is a modded material that was implemented to increase celestial event's gear variety while also making sure to avoid questionable design choice of adding 5th pillar, effectively coming as lunar fragment's analogue
How is that

I mean, meld bars aren't even really a rogue class material
Even if it isn't a lunar fragment, it is still an instant upgrade that makes lunar pickaxes useless.
You don't imply that stardust fragments are used only in summoner equipment, do you? (and 3 more examples with other pillars)
well, in vanilla, yes 
what clam shit uses stardust fragments besides statis curse?
Even then, wings and tools are universal yet can be crafted with them
the point here is that the Gallant Pickaxe is in no way separated from the Lunar Pickaxes it uses as material and is objectively better than them in every fashion despite being basically effortless to obtain after you have a Lunar Pickaxe alone
the two ideas here are either to buff the Lunar Pickaxes to make them actually usable or to adjust the Gallant Pickaxe to be on the same tier and make Uelibloom mineable with 225% pickaxe power or higher
It's certainly more of semantics that productive separation
I think buff is better
wait about fragments and what they craft, why does swarmer use vortex fragments and not nebula
because apparently laser drill is a thing
Laser drill certainly ISN'T a thing 
Well, not popular one at least
Does that one point fit?
"One may find that the Luminite Pickaxes are better at general mining than the Laser Drill; the 5% boost the Laser Drill has isn't required for mining any block and the Luminite Pickaxes are much faster. One could consider taking both but this may prove impractical."
@indigo fog I feel like it'd be a better idea and an easier one to reduce Uelibloom's mining requirement than to buff all the Lunar Pickaxes to Gallant's level
(well, and also nerf gallant to lunar level, tbf)
still simpler and cleaner solution
Yeah
Exodium will also have to be nerfed, however
Nope
nvm
Exodium is Lunar
I'm goofed
goofy
edited
Thank you
(you don't mention reducing Uelibloom Ore's mining requirement but I suppose that's implied.)
I mean, considering there'd be no way to mine Uelibloom Ore without going full Demoman otherwise

fixed
Give picksaw a tooltip that says"able to mine chaotic ore"
When I played calamity for the first time I completely forgot about the chaotic ore in the abyss until I killed ravager.Every other ore in calamity has messages but for chaotic ores where was no status messages or anything telling you that you could mine it after you kill golem.Giving the picksaw a tooltip stating this or just display a status message would help greatly.
thoughts
good
good
Chaotic Ore is strange to me regardless, but good
any kind of ore that is "appears at the start of the game just don't know how or when to mine it" is kinda the ultimate dilemma
just pull an Astral Ore iirc
Well that's different
fair enough
I mean, that makes me look forward to finding whatever breaks the ore
Instead of "here, you can mine this the moment you see it"
Which ore are you talkin about?
As mentioned, chaotic ore, or if we talking vanilla, shit like chloro does it too
Ah, okay
(referring to the fact theyre saying chaotic ore is weird)
I allways forget chaotic ore is a thing since I almost never go to the abyss
If youโre worried about the player not knowing what Chaotic ore is, tell them. The picksaw tooltip could say โcan mine chaotic ore, which can be found in the abyssโ
make a chat message or something if you're gonna do that
The depths of the Abyss heat up
The method doesnโt matter. The ideaโs the same
Although a message like that may not be helpful to someone who does not know what chaotic ore is, but I get your point
A message would imply chaotic ore spawned at that moment, which it didnt
True
The heat of the abyss can now be harvested
Or something to that effect
I think it would be the only ore to leave a message in chat like that, it would be kinda
bizarre now that I think about it
actually
wouldn't a message also help with indicating that a select few Abyss enemies can now drop Chaotic Ore
or is that + Chaotic Ore becoming able to be mined by a newly-unlocked pickaxe too small to care for still
It is the only ore to spawn on worldgen yet be a late hardmode ore, so it in itself is bizarre
honestly yeah Chaotic Ore in and of itself is an outlier amongst ores
True

it spawns on worldgen, specifically in a location added by Calamity, and cannot be mined until you're nearing the tail end of Hardmode
(or have already killed ML, depending on how you go about it)
I just got an idea, what if when you hit blocks you couldn't mine yet, something happened like a picture of the pickaxe you need pops up above your head
Maybe not fitting of Calamity actually but, a cool idea
Doubt thereโs a way to do this without it being a sort of outlier situation
you'd be correct, more or less
and it is because Chaotic Ore is, again, an outlier in and of itself
the one ore I can semi-closely relate to it would be Charred Ore but tbf that can be mined much earlier
You do still have to go our of your way to do it tho
Perhaps we could pair a couple of things
An abyss related chat message paired with the Picksaw tooltip โCan mine Chaotic oreโ
Recently delivered suggestions:
https://discordapp.com/channels/225030931008847874/263382359397761025/667810927684485120 @indigo fog ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/668083393325563914 @fierce hedge ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/668594891432919078 @potent veldt ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/668542230318940171 ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/668164007340802058 @hallow hatch ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/669011115199430669 ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/669342600968273921 @hexed ore ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/669303838930632705 @subtle fjord ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/669538259763986443 @supple lodge ๐
https://discordapp.com/channels/225030931008847874/263382359397761025/663415752992358400 @quick ice ๐
holy shit I looked in here and thought someone spammed
The 6th one doesn't have a thumbs up yet
๐ค
Make those two into one suggestion
@eager knoll
Like, add the reason to the end of the original post
Hmm?
just edit the first suggestion to include the reason
Ok.
i'd love this as a source of endothermic energy
buffed cryogen sounds odd to me though 
Then there should also be an alt source for nightmare fuel
and delete the second message
I have now.
yep ok
@hollow shell sorry to disturb but are the star and ! reactions in each suggestion automatically given by a bot or someone has to manually react
A bot does it
they are given by a bot
@ashen warren
lol
suggestion DEMON
Sorry for the ping Mr. Bot ๐ณ
cursed plastic dagger
Deathmode rework sug moment
When on earth, do you get inflicted with ichor, and then fall into jungle water
What?
and then, the leeches ascend to godhood
ngl I don't really see the reason this would be a thing
way too situational, especially since jungle is far away from crimson for the change to be used
remove ichor because leeches suck you is what im getting at(?)
Not totally sure but kinda sounds like future mod content
eah
Ichor is blood, so the leaches would give it the suck basically
But that would require getting hit by one of the like, two enemies that inflict ichor, and then falling into jungle water
yes
This is really just for a bit of polish
polish what though
existence
yep ok
Woah great reasoning
at least wait for the update to release before suggesting this
Thereโs another issue with this;
Why would you be under the effects of ichor in the jungle?
or in the underground crimson desert
crimson overlaps your jungle or something I guess
Itโs really too situational to be a thing+future mod content suggestion
yeah, but it rarely ever gets to the point where underground j also gets to be infected
Yeah, and any death-mode suggestions should be left until after the update once we know what theyโre planning to do with the mode
is this a thing that should temporarily be in pins until the update comes out or until people get it
most people should get it, and iirc itโs already part of the rules to look at changelogs before making a suggestion so that should be enough
right, forgot they donโt exist
way too situational, especially since jungle is far away from crimson for the change to be used
Cries in evil biome worldgenning in the jungle
Well the rev map im playing rn has a corruption literally besides the jungle
But yeah, situational
One of those situations is my horrid luck 
would it also count as future mod content?
About that Cryogen suggestion
-
Cryogen being an ice themed boss isn't a good enough reason.
-
The Pumpkin Moon would need some kind of alternative if they were to do this. I don't see Cryogen randomly spawning in the Frost Moon while the Pumpkin Moon stays as it is. Cryogen AND Ice Queen puking out tons of Endothermic Energy will leave you with much more of it than the Pumpkin Moon. At least edit the suggestion to slightly lower Ice Queen's spawn rate.
-
Defeating a buffed Cryogen is way easier than the buffed Frost Moon because post-DoG gear makes the boss's slow projectiles much easier to dodge than it already is. Cryogen was made for early hardmode and you now have post-DoG movement and gear.
-
There are already enemies everywhere during the Frost Moon that deal massive damage, especially when you are being swarmed by Ice Queens. Having a bunch of Cryogens, even one, will turn it into a mess, even more so when they go into their last phase.
-
I seriously just think both events are fine as they are.
I just don't see this happening.
I didn't think this was going to be this large of a wall of text, sorry about that
||the great king forgives you||
ice slimes are ice themed
buff them after dog and make them spawn during frost moon
make Ice Golem lasers home, ignore debuff immunities, buff its damage and health and make it drop Endothermic Energy
:why:: it's ice themed
Btw inventory clutter moments if you play normal cuz bags dont exist there 
buff ice blocks after worm spawn frost moon
ice theme
then again i'm pretty sure Ice Queen has nothing to do with Christmas
it's just an ice boss
Shes the winter of the christmas i guess
Shrink the Sand Tortoise: Pretty self explanatory, this guys huge right now and for an underground desert enemy its size makes it ineffective at hurting the player due to the size of the caves down there.
proposal for some changes to the Sand Tortoise, thoughts?
have the sandstorm spawn in the sandstorm

@quick ice sandstorms can now spawn during sandstorms, yes
in which I have the worst timing in the universe
Hmm yes the floor here is made our of floor

fixed
this is fine
but there is already too much going on in a sandstorm for sand tortoises to spawn
I feel like a bunch of Desert Sharks + Tortoises spawn around you isn't really fun... But tbf the game isn't really fun the moment sandstorm happens anyway
Ok so
there's too much going on in a sandstorm to begin with
fucking Dune Splicers everywhere
And those fucking things
I could certainly cut the Sandstorm part out, I just added it in since I felt that putting them in the normal desert wouldn't work since everything else that spawns there is weak
Just make Tortoises fly through blocks like Cnidrions do
You want them to be smaller so they can traverse through caves
But you also say theyre effective in open areas and as such should instead be put in the surface

that'll be crazy and unpredictable
Why do one thing when the other happens
Cnidrions just flop through blocks
a
b, Tortoises are horrible in every biome ever and should not be given such an enormous buff in the Underground Desert
Reduce its speed down should fix the unpredictable part
Shtomp
the idea would be for them to spawn in both the underground and the Sandstorm

reducing the speed still gives no indication
Well you can see them flying at you
not if they are flying through blocks
you cant always see through blocks underground
it's dark there
Uh
Torches exist but alright
Nobody said to make them go through blocks
AnotherSquid did as a joke
Ah i missed that
anyhow, back to my Cryon Suggestion so it's not worthless anymore
Cryon suggestion?
I was looking at the enemies last night trying to find more issues with them, and I noticed that the Cryon is inferior to the Ice Clasper in a lot more ways than it should be
oh i see
Here's a comparison
Cute
I think the Ice Clasper's health should be slightly nerfed along with the Cryon's buff. It always seemed like it had a little too much health (at least for me)
but i might be wrong
yeah, upon further consideration I've realized that the AI for the Cryon (Which is my main issue with it) isn't really able to be changed into anything interesting besides giving it an Ice laser or another ice-themed projectile
i have a (pretty old) suggestion with more than 90 stars (92) and it doesn't have the green check mark
oh
nvm
its not like that (im so dumb)
Does anyone think post-Providence Calamitas should have her and her brothers' health buffed? Every time I kill Providence I fight the 3 buffed bosses along with the Sentinels, and every time I fight Calamitas she dies in under a minute. I just killed her in like 40 seconds with Augur of the Elements while the other 2 bosses were fine.
alright it has been 10 minutes and nobody has responded
im just gonna post it and see what happens
Honestly I wouldnt be against the idea of actually buffing them but making them exclusive to desert surface
Jungle underground works good for tortoises cuz of the open spaces and few deadends, unlike underground desert
honestly
Tortoises work a lot better with the Underground Jungle because there are generally much more wide, open spaces, and there isn't too terribly much separating different areas from being connected by mining
the Underground Desert, by comparison, is a huge assortment of small coves and caves you will never have the patience to spend 5 years expanding out for sufficient space to contend with a Tortoise
They should still be shrunken or given a new sprite so they donโt look bad (And because thereโs no reason to them being large)
@prime elbow Don't make suggestions about upcoming features
You can re-send that once the update releases
I wanna ask for clarification with what happens when taking screenshots in those biomes currently
because.. I've never used the screenshot mode
but that could just be me
sulph sea already has one tho
With the menu, you can choose the biome background, which also affects the water color. For example, you could take a capture in the Hallow, but change the background to something like the Jungle, also changing the water color
Itโs just an aesthetic change that I was thinking about while taking screenshots of builds
oh
Ahh, I see
You could include a sentence or two explaining that function
I dunno how popular the screenshot thing is for people
its used by builders a lot of the time
Thanks Noi ๐
Np
reforges to hooks just sounds like more money for the goblin to drain 
agreed
hook reforges sound cool doe,,.,.,.
in a way it sounds kinda cool
i kinda want that legendary hook
but with the small amount of hooks in the game, I think it'd honestly just be a smallโข๏ธ waste of time to code in
maybe if it were accompanied with more calamity hooks
small? idk about that
- I'd hardly call the amount small
- if it is small, that's even more reason to vary up the ones we have
i guess
More Calamity hooks would indeed be nice
I just dont think reforges are the way to go to make them varied
I like the idea of hooks with different effects though
still kinda cemented on the fact that it'd fit better with the addition of more hooks
well i dont think a reforge is gonna give that
nope
can we get a hook that actually functions like an irl hook?
Like, Starbound-style?
Gravity, swinging, rope bends around blocks?
yes
in terraria im unsure how that'd work
That was gonna be a thing in otherworld but you know what happened to that
I love gravity based things, its one of the few things terraria falls off on sadly
Isn't that kinda a thing in overhaul
the closest we get to that is gravity hook
which sort of(?) does that but at a much slower rate
kinda because iirc it doesn't bend around blocks
I see then
imo hooks should be a combo of anti grav, static hook, + being thrown like rope
but it is a basic terraria function to be the exact opposite of that
different hooks would still be neat.
Hooks have been a thing suggested since
time immemorial
imo hooks are more of a polish thing, same with dyes/vanity, the mod is still having major content added to it so for now im good without hooks etc being added for now
and yet we only got one with the SS update
it has been suggested like 5 million times recently, so a lot of people agree
do we have sprites for other hooks actually?
not that i know of 
Except Meta's
yeah
yeah tgood point
tho having a hook put you inside blocks might not be the best of ideas
unless youre like exploring
the amount of bugs and exploits that'd cause
no just the fact u would end up inside a block when fighting something
which i suppose its why you can just single tap it
Also hello yes, discussing something from 2 years ago nothing much
ah, yeah
isn't that a dont
the mods are already talking about it and voting on it, no need for a suggestion
@proud isle Assuming you mean Rev+, you could also mention a consistency factor
in that most other bosses are at least given a new unique attack, but QB only has adjustments
Oh yeah
Make Stingers launched by Hornets, Queen Bee, Plaguebringer Goliath etc. More Visible.
This has always been a problem in vanilla, what with hornets doing so much damage early prehardmode, but it is more so in Calamity with Plaguebringer Goliath and the harder Rev+ versions of Queen Bee. Since the Goliath changes the background to a much darker green color, and since the stingers do more damage, it feels kind of cheap when you're hit by something you can't even see. They're tiny and blend in with everything (and are even more camouflaged in a jungle background, which is where the majority appear). In Rev+, Queen Bee launches even more stingers, and they also do a lot of damage, encountering nearly the same problem. The fact that she enrages aboveground, making it impossible to get rid of the camouflaging jungle background, does not help.
#suggestions-voting maybe
Well, Goliath's stingers have red lights on them
and nah you're recommended to send em here first for review
Oh
Seems like an aight suggestion
Potion of Omniscience would help with that, cuz they illuminate enemy projectiles
but those're post-Skeletron
@mighty knot does dangersense or hunter work on stingers?
what about true dangersense
What is that
isn't that a thing?
just highlights enemy projectiles and traps
I feel like it's a thing
Some AlchemistNPC thing I assume
Thatโs not calamity
@opaque sierra Extremely tedious?
If you're at post-Yharon2 it shouldn't be hard to throw down a Chaos Candle, pop a Zerg, and enable Defiled Rune
The fucking things not only wont spawn but wonโt drop the thing
there was this rejected sug
That was a different kind of thing
still provided it as an alt option
I spent 2 hours with defiled, Zerg, water candle and chaos candle
I encountered 9 possessed armor
Fucking 9.

Damn, that seems strange
NINE
psy amulet was also not nice for me to get
In my Blood Orb farming I was swimming in Psychotic Amulets, and I didn't even have Defiled Rune turned on (iirc)
Aw hell naw everything else was there
Fucking possessed armor takin a day off though
Like

Dafuq
Well, that doesnt seem right
In the 7 Zerg overloaded blood moons Iโve done Iโve only gotten 1
Do you happen to have like 2 other major content mods installed
Those could definitely factor into it
Regular Zerg nights tho
what does the gray reaction mean
its not on pinned
looks like some gray box with something on top
Is discord memeing on blue checks again? 
Jump to the pin, you should see the emote there
It's probably the bluecheck
โ๏ธ = bluecheck
Thing: takes time and effort to get
Calamity fan-base: 
That is indeed a tendency
In this case tho he did put in the time and effort, but God was fuckin with him
the more you make this take the less substantive it seems and the more it feels like whining that people have a different opinion than you tbh
it's not a great look
psychotic amulet is actually completely irrelevant to a lot of people's playthroughs despite nearly everybody having to grind for it, that's not a good example of effort required
I don't think Auric Tesla even inherits its effects, does it?
it just provides a discount Stealth effect, iirc
actually, come to think of it; why is it required in all of the helmets?
wouldn't it make a lot more sense to have a universally-required item in the chestplate or something?
why not do that with the amulet, then?
it really honestly just shouldn't be in auric set honestly
nor should frost barrier imo
Or, even, maybe only make it part of the recipes for the ranged and rogue auric helmets.
they aren't really... impactful? their identity is generally very limited and has no actual recognizable effect on the armor
At least there it vaguely makes sense.
magic carpet at least is substantial in that it will trigger when your wings run out, and is visibly incorporated and whatever
but frost barrier and psycho amulet are just... somewhere in the effect soup
Since the Blazing Wheel thing confirms changes to specific enemies are gonna be happening
Are we allowed to suggest Death Mode enemy AI changes? Or does that fall under exclusive content, which iirc is against the rules?
Really don't like the mentality that plans already being in place means coming up with your own ideas is a bad thing
Besides
I doubt every enemy is covered
Might as well throw out a few ideas and see if anything sticks
Would not be against the rules, cuz it's Deathmode items that aren't allowed
and technically it doesn't pertain to upcoming changelogs content but it also kinda does?
(Deathmode item suggestions may come to be allowed if we add any normal Deathmode items of our own
but will stay disallowed till then)
I don't think it counts personally, I think the rule should be that you can't change mechanics already in changelogs or described, at least not until they are released, the other way would just be confusing
It could actually prove as a good way for devs to get ideas, depending on what comes out of it
you can be a bit vague to ensure safety
True true, would be a good idea
hell, even "rev+ ai change"
Aight
Gimme a sec, I'll see what I can do
Not to self-promote or anything but made a bit of a name for myself doing this kinda thing in Fargo's 
Rev+ Enemy AI Changes
-Devilfish's mask protects from more hits, but it still becomes aggressive/faster after taking the normal 5.
-Despair Stones create explosions that inflict Brimstone Flames on impact with a block.
-Pitbulls can move much faster and sometimes inflict Feral Bite.
-Angry Dogs spawn in phase 2 and also sometimes inflict Feral Bite.
-Bloatfish spawn at maximum size and are immune to KB.
How's that for a start
I know that it makes a lot of sense for that suggestion to be a thing, but at that point its just a light pet
yeah I know that, and its weird that a sun wouldn't emit light, but it still clashes with the idea of a light pet
gameplay takes priority afterall
I know.
Its an early pre-hardmode weapon
To help you out with its light while being in the dark.
thats kinda the issue though, it would outclass every single prehm light pet
except smol Siren but she only works underwater
ฮ know
is it talking about the shots, by chance?
Indeed
finally
Holy cow
Why
prevent nurse cheese
Noo it's only during boss fights
I know
Could you (or anyone I guess) send a screenshot of Sun Spirit being used in the dark in-game?
Cuz it does appear to emit light judging by the source
I am using my phone right now but i will sent you a screenshot
Only the laser shines
(not dark enough)
(require larger screenshot for more contexxt)
(preferably don't have it within blocks)
Okay that seems significant
idk if im wearing anything that emits light
Unequip everything
I was playing yesterday with my friend
Remove it
Aight yeah that amount of light looks ๐
Where's that armor from?
Odd
only the beam does
No wait
I was left
lol
2 screenshots: Yes it emits light
1 screenshot: No it doesn't
It was the armor
Vanity cannot emit light, Nick
wtf






