#suggestions-discussion
1 messages · Page 771 of 1
ok good
see what I mean now?
can space debuffs also check is players are behind safe background walls
?
because it would make sense for someone to be safe from them in an environment like the main planetoid base
I don't think Fab programmed it yet.
Fab, Ozz, Dom and Ben all seem to
and anyone else i don't know about who programs for calamity
I'm guessing Fab isn't the only programmer because that would be a 24/7 ordeal
as i said, the main programmers i know of are Fab, Ozzatron, Dominic K, and Termi/Ben
Shucks just dies
Ye
Alterra joins Shucks in the grave of being forgotten
Shucks is supposedly a programmer but iirc they don't actually do anything 
uhhhh
Shucks does a ton of stuff
he's just on break atm
oh, and Amber does stuff
but this is veering away from suggestions
Crappy internet strikes at the worst possible time once again
Prevented my "I kid of course" message from sending

of course it did
Nah all my suggs have been shot down so I joined the gang that slams suggs XD


Leave this chat
Good call
Can you at least look and the last sugg concerning Providence? There are some serious issues with that fight
I'm talking about what he actually suggested
We'll look at it once it reaches 90 :P
kk
Will stardust armor set bonus ever get better?

hmm 🤔

What's the bonus now?
you think they're allowed to reveal that
you're also assuming we even made changes
you get 2 minions instead of 1 obviously
two buff boys
@fiery idol that's literally #help-advice-read-pins
^
oh
there's also a wiki page that goes over setups if i'm not mistaken
yeah
Yeah, class setups
it's not that specific but if you need more specific info we have a channel for that already
where?
kk
The world itself is gonna be a threat soon
He's referring to the environment changes
like freezing to death in the snow biome, or burning in hell
There should be only either rage or adrenaline(either one) in revengeance, then the other as well in death mode
Why?
Hol up im tryna think
The reason should come first, you know
To make Death easier?
Actually, death mode would be the same
But revengeance would only retain either rage or adrenaline
We just got rid of the buffed Deathmode damages of Rage and Adrenaline, so they're now equal in power to Rev
I don't think we're going to implement a different change which follows the same concept as we had before
Oh ok
Also thats a nerf to rev 
Make Determination Breaker (and any other difficulty modifiers that aren't already) a Toggleable Item instead of an Accessory
If I want to add an extra challenge to my run, it would be nice if I didn't have to waste a valuable accessory slot on the item that causes this challenge. This is, of course, even more valuable with higher difficulties. I don't see Determination Breaker being used a lot, and I think that's probably the main reason.
That's been suggested before, but a long time ago
So you're free to suggest it again
(weirdly enough, Fabsol rejected the idea in the past and was even confused as to why the suggestion was a thing
which is weird to me cuz I feel like the reasoning is quite clear)
(He may have been confused with what that past suggestion meant, maybe)
DT Breaker, to me at least, seems largely redundant/irrelevant to most people's idea of a "challenge"
especially in the face of the upcoming upgrades to Death Mode
(but if there are people that use it, I'm all for it becoming a toggleable like the rest of the existing difficulty items rather than a post-Papyrus equipable; honestly why is it even progression-locked if its only purpose is to add challenge)
DTB is just a large sans reference
its existence is for no reason but to be a reference
mfw people harp on me for making a gazillion Gungeon references that also exist to be actual items/mechanics, but an Undertale reference that only exists to be one is fine
sanS
what do you mean these two things are nothing alike, they are clearly the same situation in any and every capacity

honestly I just don't really see the point of DT Breaker at all
there isn't really a point to it, especially in the face of things such as Armageddon, Defiled Rune, and the buffed post-ML events
it's for sorta offtopic stuff but not
I see
Yeah pretty much
It's kinda like putting stuff in parenthesis
or at least that's how I use the strikethrough
or when I'm putting myself into a conversation that has already been going on
so like
would anyone be opposed to a sugg that potentially has DT Breaker become something more unique/usable
I'd be down
rather than just "lol fuck yo immunity frames"
iirc it was to prevent a cheese
but why activate it in the first place
challenge
DTB is LUL on opposite day. Both are reference items existing as reference items and they do random stuff.
Saving and exiting resets silva revive
But I may consider making the nurse refresh it
i like the silva suggestion but i think it shouldnt reset for hardcore
imo those revival things should be a one use type thing in hardcore
hardcore
hardcore
harcore
Let's not start a chain, thank you
tbh imo if youre gonna play hardcore godslayer is a lot more useful
Auric tesla has both
exactly
that combined with the fact that silva only is slightly better than godslayer in other ways
logging out and logging in the game will recharge it instantly
@bold plume but why tho
why not
“Add ocram”
why?
why not
it could add to the lore and you feeling better as the main character of the game imo
i've always thought about it while farming cell canisters
You need to add reasoning to your suggestion, edit it in
Reason is the most important part of a suggestion
I sincerely doubt it will be added, but if you want something like that, the Calamity dimensions mod adds a plague biome you can spread and cure
The only somewhat valid reason would be "because the monsters are harder and annoying", but that's the whole point
ok i did so
doesn’t the PBG drop let you get immunity to plague debuff?
they want to make a spreadable biome type thingy
yes but i just feel bad seeing the monsters sick
The other thing annoying about the plague is the random spawn of the miniboss
the most I can think of that you could probably implement is like. a potion or whatever that’ll let you be immune to plague w/o the specific accessory
That's not what he means, spider
ohh
yes
vanilla lore says a decent amount of enemies are infected by the corruption anyways
yes but you can cleanse the corruption, can't you?
so saving them from the plague is kinda 
even though i hate the giant tortoise i feel bad for it
but part of the gameplay use for cleaning corruption is to basically make it not destroy your world/towns
plague doesn’t do that to the jungle
also iirc plague expansion is coming, wether it makes blocks convert is unknown to the public
ok well that's just a suggestion i have if you guys dont like it dont put a star on it then 😐
^
i don’t mean it as an insult at all to say that a suggestion doesn’t make much sense to me
me neither i just wanted to suggest

Dont just suggest for the sake of suggesting
Cool
ok well it's my first time suggesting 
sugs generally need a good reason
m
The main character thing I think is decent enough
You could add the fact that the Corruption, Crimson, and Astral Infection are curable (although they are more physical than the plague, the concept's still there)
Good, nice
they're bosses
wdym they can't be clentaminated neither can corruption or crimson enemies
The plague is just enemies
yes i know
Yes what else would you cleanse
idk man i dont wanna argue about a stupid suggestion

then why did you suggest it
Suggestions are supposed to help improve the mod and this seems pointless
ok i get it do u want me to delete the suggestion
It seems like it was brought from the future as if plague was a biome
they wanted to clentaminate enemies yeah
he said he wanted to unplague turtles so 
Just cleanse jungle 
@ashen warren Why an option?
Why not just suggest that they shouldn't glow
The glow isn't exactly a useful resource that people would wanna keep
I like glowing weapons
(It'd be really awkward having a config or something somewhere just for that one weapon)
Also
the right click is the way that it is for a reason
To be the non-lag option
Left-click bein the lag option
i still don't entirely understand why shredder is so laggy for some people.
even on my old potato PC (and it really was a potato) it was no more laggy then weapons like heavenly gale and alpha ray.
For the most part, afterimage drawing (which is what the shredder uses for its projectile glow effect) doesn't create much lag from my own experience, even when used excessively
I mean.. just get a better laptop or PC.
that's not a solution for some
I get that
Maybe it's easier to reach critical point for shredder to lag
Also it's certainly not a solution to upgrade setup because 1) barely no one can afford that and 2) lots of stuff that lags, lags due to engine limitations and does so even on top configs
can you explain what you mean by "easier to reach critical point for shredder to lag"?
i don't understand
Like, gather more bullets for the game to start lagging
"optimise shredder, it's laggy" would suffice then?
Gale and ray have more-less same amount of projectiles at all times
Shredder bullets can vary
Try flying to the side at full speed and shooting shredder in the direction of move
so what you mean is that when gale and alpha ray lag, they lag as much as the shredder does, but they don't lag as often as shredder?
I mean that:
if gale and ray lag, they will do so almost always
Shredder can spike the lag, thus being more common to occur for players
ah
There already is a good way to find shrines
These being spelunker, metal detector
You shouldn't really have an even easier way to find the shrines since they are supposed to be hard to find
and metal detector also detects special chests nearby
Or we could just put torches in the shrines
i mean like a treasure hunt map type thing
They could be generated to have*
doesnt sound nice to code ngl
since they are supposed to be hard to find
Or we could not
I mean..
Like the jungle ones
Right
also are all shrines guaranteed now
That have light and they are easy to detect
i think so
if worldgen doesn't do an oopsie yes
unless something bugs
though in my experiences mushroom shrine doesnt generate like half the time
They are generally generated in the glowing mushroom biome which is a spacious area
Which makes them easy to detect
But again with a spelunker potion it's easy as well
Like how we have boss checklist coming up in the next update, is there any talk about compatiblity with AchievementLib?
@vocal grotto vibe check engaged
you can explain this better than I can, methinks
inb4 I die because modping
I'm not bringing that nonsense in main.
Well alright, I personally didn't know of anything wrong. Was just suggesting.
in other news
someone join casual vxc
Something small, something new, something something...suggestion!:
Make Hellbats and Lava Bats inflict On Fire! on contact. In all difficulties.
❔
They're Underworld enemies that are decidedly fire-based.
...yeah I can't really make this any simpler than it already is.
Death mode only. 
No.
Well Rev+
No.
Yes.
I'm personally down for Rev+ on that suggestion, since Normal/Expert should be mostly untouched in my opinion. :s
2 seconds ago
Would irritate the newbies now they have to deal with bat flame. 
okay so an Underworld enemy that is decidedly fire-based and is in an environment that is extremely hot to the point where realistically it should burn you but it doesn't lel
should only inflict the lowest-tier fire debuff in Rev+
is that what you're trying to tell me?

Yes.
If anything
I forget what the stronger version is, should be Death mode, on fire in rev.
how in df does that make sense
Make it arma only, no balls
All bats count as bosses. 
I should probably stop the mems
i think it should be expert+
even in vanilla small annoyances like that are kept out of normal a lot
Anything that effects the vanilla mobs should really only appear in Rev unless it's something essential.
even if it is just on fire LOL

I mean tbf Sun Bats already universally inflict Holy Flames
Make ducks inflict Godslayer Inferno in Normal Mode+
they are too power
in all difficulties
they're a start of Hardmode enemy, mind you
yeah I can agree with it being Expert+
since Normal is generally agreed to be a very casual mode compared to the other three
I know for a fact, a few of my friends would rq in normal mode if that was a thing.
They picky.
excuse me. normal mode is only for the FASTEST of diehard gamers. i am personally offended

ye
Okay.
bonus points: I now realize this also helps to separate Expert from Normal a bit more
which I wholeheartedly support
anywho, Hellbats and Lava Bats inflicting On Fire! in Expert+
any further objections?
I personally think they should inflict more dangerous flamey debuffs the farther into the game you are. Tbh.
but thats more a add-on to your suggestion.
God please dont make this an expert slime situation 
Expert Slime?
wait hellbats and lava slimes didnt do that normally?
They scale up in hardmode and theyre more durable and hit harder than fucken all the actual hardmode enemies
i coulda sworn they did fire
i think thats unanimously disliked shucks LOL
also, did you know: lava slimes dont drop lava in normal mode
this is apparently a crazy revelation for a lotta peeps
and not the actual liquid
Its like "so why did you buff slimes to be stronger than even the enemies that normally spawn in hardmode"
"Yes"
When a mob is jumping, they can't do anything else right?
Great sand shark can 
Well.
You can counter the open door fighter ai with the bit in front of the door.
I was wondering if they could get a chance when they jump to pop the door. 
HM enemy scaling is actually dumb 
I thought they already inflicted On Fire
they don't...unless Calamity already changes this and I'm not aware
doesn't seem like it
it is time to vibe
HM scaling is absolute shit
wholeheartedly agreed
Slimes should not do an absurd amount of damage in mid hm because “you are supposed to be stronger”
personally I'd like to see it more be based around what enemies can do as the game progresses
old enemies gain a debuff or a new trick, some enemies are buffed upon defeating a certain boss, etc.
I’d like to not get memed on by MP and scaling at the same time so I get hit for 70 by blue slimes
I follow this sort of philosophy for difficulty modes too
Ruined more than a few boss fights
when I think about Expert+, I think not about how much damage something does, but what it can do that actually makes it more challenging
I would love more challenging, and not master mode for regular mobs deluxe
Hellbats being able to inflict On Fire! is a small but workable way to just make Expert a bit more full and fleshed out
it's a minor change, but it does set the stage for other things and it's thematically appropriate
similarly, Lava Bats being able to do it in all difficulties is sort of a "you got this far in the game, let's see how you handle enemies that actually deserve more diverse/powerful attacks"
it follows the expectation that you will at the very least have an Obsidian Skull at this point in time --- which you probably should, because you're in Hardmode and have killed a Mech
Make it rev
I didnt even know they didnt inflicted those, i just guessed they would, it makes sense
brb doin' that
208 - Hellbats and Lava Bats in Death now inflict Vulnerability Hex. - ✅
why death 
210 - Red slimes now inflict vulnerability hex ✅
211- Green slimes now inflict Oozed with a 120% chance.
Oozed is kinda yuck though
which Silva armor gives immunity to for whatever reason
I believe it does
212 - being hit by a green slime permanently reduces max hp by 1 and this is irreversible. - ✅
okay, y'all can stop with the changelog memes now 
Silva armor gives immunity to every goddamn combat debuff in the universe
I just finished one damn it
why? who knows, because late game for all we know
except vulnerability hex and armor crunch
...the fuck
I still find it funny that all the late game bosses have immunity to basically every debuff except cursed inferno and ichor
Silva armor doesn't grant Armor Crunch, Whispering Death, or Weak Petrification immunities
yet it does grant immunity to things like Dazed which can't even be inflicted on the player normally
weak petrification makes sense since its a ravager exclusive movement inhibitor
I mean yeah that one makes sense sorta
same with stuff like extreme gravity, icarus' folly, and warped
...but like
the only real weird ones are armor crunch and whispering death
especially armor crunch
by the time you're getting Silva armor, you are well past the point where Armor Crunch or Whispering Death are relevant to you
whispering death in boss rush finale 
Whispering Death perhaps a bit less so because BR meme
For now
I did ask about armor crunch when it was first introduced and Fab said it was intentional
¯_(ツ)_/¯
Armor Crunch is weird
it's just a beefier Broken Armor...that is inflicted on the player by a whopping 1 enemy
perhaps to prevent margarita memes vs golem
Which is Golem
Fsr
And like it’s not even a difficulty thing
Golem just has it now
yeah
it's not even a Rev+ thing, if it were then like I could see that
but Armor Crunch is inflicted by Golem in any difficulty and only Golem
Well it could be inflicted by earth elemental 
onoes
The only reason I could think that it’s a new Golem thing is that vanilla Golem was intended to inflict Broken Armor or smth but Ankh Shield memes
vanilla Golem doesn't inflict debuffs at all

I was getting to that 
Truly the most dangerous attack
but aside from those fireballs, Golem inflicts no debuffs in vanilla
Doesnt the laser also inflict On Fire
No
Wh
Laser does damage
and since you probably have an Ankh Shield by the time you fight Golem in Calamity especially, he's granted the ability to inflict Armor Crunch
fireballs inflict On Fire
How about
(...except no other enemy has this debuff, which is strange given the conditions)
You're fighting golem bruh 
actually, nothing in the game that I can see grants Armor Crunch immunity
perhaps I should make armor crunch more relevant
BR Golem inflicts Armor Crunch EX
I assume you refer to Oceanic Maul 
Oceanic wat
Negative armor 
maso debuff
H
maso Duke debuff
also known as "welcome to the biggest shitfest of all time"
armor crunch could be inflicted by skellies in the post moon lord dungeon
as well as earth elementals
if it was made more relevant, I may add it to silva immunities
I can get behind this
more enemies inflicting it and a late-game method of gaining immunity
Dew it
Almost all pre hm enemies become irrelevant on HM, so eh
dab on you and make them inflict war cleave instead
Well except slime cuz fuck u
Pocket Mirror 
perhaps prehardmode enemies inflict war cleave post plant
and post plant skellies inflict armor crunch post moon lord
and of course earth elementals
Earth Elementals inflict both
because they aren't big enough bullies as they are, clearly


Can’t slimes just have their HP cut down to 100 or so in Hardmode rather than being at 200+?
hi
Hi?
you're cutting them down
why does WoF drop biome keys? it seems super cheap
removes the fun and grind of getting one normally
Calamity operates under the assumption that grinding is not fun.
like its hard to get anyways using defiled
That's why we add recipes for all the Ankh Shield ingredients.
5% drop rate from everything takes like 2 minutes
thats straight up stupid
Why
they are only mediocre weapons anyways tbh
because you can literally get 20 biome keys if you get lucky with 20 guide voodoo dolls
i know, but biome keys are meant to be rare and a cool thing to get
and the fact the WoF drops them their value plummets to mud block level
Thats a bit of a stretch 
I mean, they're already "No value" 
its not just wof that drops biome keys anyways
well, i guess
just feels so damn weird with the WoF dropping them all of a sudden
Indeed
ok, sorry, *corruption and crimson keys
(Actually, I think that's slightly outdated.
I think it's 20% for WoF too)
alrighty
sorry if the suggestion was bad
i was just thrown off track and havent really played terraria seriously in a bit so it really confused me

Just trash them and go grind the keys 
@hexed lagoon no motivation if you can get them via wof
removes the fun but i understand that it removes the grind which i think is totally fine and plausible

...
time for ping-pong ditch hours
(I feel like I recall a mod doing something like this)
(May have been Starbound, actually)
Is that suggestion bad
why would i enable a mode that makes grinding significantly more tedious
I would cuz im bored
Making it take longer to grind for materials would make you more bored
because while suggestions to increase grind, to my knowledge, aren't really against the rules
that doesn't change the fact that the vast majority of people would hate a mode like this
This feels like a suggestion for a whole entier mod
grinding for materials for five years is already infuriating
It can be a new challenge mode

I don't think it's up to Calamity to propose that kind of stuff
there is enough challenge modes already
^
😬
and unlike the others, this isnt fun at all
To some it is
how
Grinding isn't the kind of chalenges Calamity is interested in right now, I think
I like wasting time
grinding is what made up classic terraria
you can make a mod that has like a 4/5 chance to return PreNPCLoot false on any mob in like 5 minutes
so
now its more boss fights and what not
Ok, feel free to make your own mod then
I mean, that suggestion isnt bad per se, just not that feasible
Yeah it actually would be quite hard in the programming department
tbh the issue I have with it is that the sole purpose of the mode is to create busywork
It doesn't naturally implore you to explore the world and spend more time in it
It artificially increases the amount of time you need to be in the world to get the same shit
and quite frankly, I think that if we have to turn on a mode to create pointless busywork for busywork's sake out of sheer boredom, the mod has failed in its purpose
just my opinion
would it be possible to disable autopause for death mode?
That sounds like a bad idea
you can just disable autopause
possible? probably, neccesary? no
of course not necessary
cuz why would you want to remove the pause button essentially
Little spoiler: people hate making the game longer like that, so nobody really would sign up for that
because you could use the pause button to cheese boss fights
or at least thats what i remember doing before
its not cheese
It gives you more reaction time I suppose
Although you can still just alt-tab to pause the game
what???????????????
tbh if you want reaction time, just use the shredder :P
that thing'll basically put the game in bullet time mode
autopause is fundamentally broken

yeah i used to use a trick with the autopause
Nurse + autopause is in fact cheese tho
you can use it to abuse every item in the game
you would need to react to activate autopause in time rover
however, the amount of flak you'd get for disabling pausing? immeasurable
okay now I'm just annoyed
imagine the swarm in #bugs-read-pins
lol
Or yeah
Do what I did and open up 11 tabs of resource-intensive browser games, then turn off Frame Skip :P
I'm really getting sick of people trying to get every bit of cheese patched out of the game
I dont understand the suggestion
because a lot of suggestions I've seen over the weeks/months have been about their own lactose intolerance

huh
if you think about it, complaining about people wanting all cheese removed is the same thing as the people who are complaining about the cheese existing in the first place 
I mean yeah
Btw to clarify, I don't really want pause being fixed: I merely state it's cheese
but at the end of the day, it's like
Wouldn’t this be the same level as suggesting to add anti ks rope cheese before the crown jewel was added?
people like what they like, whether or not you agree or disagree with it people will most likely voice their opinions since merely bringing it up is harmless
obviously some things with it were patched but i just thought it'd be a fun little tweak because of its possibilities
and if a LOT of people agree and the idea is feasible that at least lets the devs know that something could be done to improve the experience for some, hopefully in a way that doesn't lessen it for others
and even if someone has a suggestion that people deem as bad, it at least spawns discussion
removing the pause button would make it more stressful for a lot of people probably
cuz you cant take a break unless you tab out
(and it still wouldn't fully remove the pause button)
yeah if you remove the tab-pausing then everybody is pissed
my thing is just
why do people care so much about "cheese" in a game that is literally riddled with it
Terraria is a sandbox game, whether Calamity exists or not, and it's also not exactly one that is meant to be taken 100% seriously
It's annoying
or maybe you could add it into something like a defiled ruin just as a small concept
that's just my two cents on what I mentioned earlier though and I figure the people bringing it up have what they feel is good reasoning as well
so /shrug
no no i love cheese in games it makes them fun and unpredictable
but if its easily abusable and can be used efficiently anywhere if needed
then it kind of makes the game more predictable and you can use it to your advantage
that implies everyone would abuse that though
Well that's your own fault for doing it :P
there are people who would just, never use it
You experienced a hollow victory. You gained nothing and learned nothing
you cheated not only the game, but yourself
either because they don't like it breaking flow or they don't like the cheese aspect, either way some people don't like it while others would
i agree
but of course it still is used for purposes of making the game easier
obviously not a 100%
if you want me to be direct, i only use it to go pee 
(The only reason I opened up a billion browser tabs to lag the game was cuz it was Rev ML, and it takes forever to refight him
I was at the end of my honor-rope (died like 10 times beforehand) and just wanted to continue playin the game)
oh, fair
thanks for clearing me up on that too
honestly i threw myself in here without much recent prehand terraria knowledge
but ill keep that to mind
Ok, hear me out
isn't this just about as difficult to code in as a new class
Luxor's Gift + || Gleaming Dagger || immuntiy frames rule each other out and it only counts for one of them, and it's pretty annoying
i mean
That's kinda the balance of Luxor's Gift, honestly
If all its projectiles had unique i-frames it'd be incredibly OP
luxor's gift uses local i frames pretty sure
Not sure how possible that is to execute
if anything, the weapon overrides Luxors'
Oh yeah would you look at that lmao
why do you need to spoiler tag the daggers?
Luxor rogue does use local iframes
I didn't know if it was past the spoiler period or not
They've been out a while
it's well past the spoiler period
it's been like a month at this point
it's fine
byeah, luxor's doesn't interfere
the weapon interferes with Luxor's, not the other way around
luxor kinda capitalize on working with specific things
I feel like the increased grinding mode would be better off as a standalone mod
@ fargo


NEW RELEASE - Fargo’s Grinding+
-All enemies with drops have a 1/2 chance to drop nothing

Actually, I'll post it here first
But this is calamity lore
its a cool idea, but if the rocks were placed in the sea, they would have to stretch a ways upward
I kind of want Siren's spawn conditions to be more locked, but that literally is only because I hate that you can summon Duke Fishron and in the middle of the fight accidentally summon Siren from some sneaky "???" that you didn't know was hiding
i'm just gonna shut up idk what's going on with me rn
Change Yharon's lore item to be written by him, not Yharim
Why?: Alright, hear me out.
Yharon and Yharim have a very extensive history with each other, literally to the point where the dragon has basically acted as Yharim's part-time therapist at some points in his life. And as RoarOfTheJungleDragon clearly states, in Yharon's final moments when he knows he's most likely doomed, which is why he supposedly sings that entire song to begin with; as a final warning to Yharim.
However, under the conditions that Yharim would be clearly devastated by Yharon's death, I really think that it'd be a much better touch for Yharim to simply not say anything to you at all after you kill his best friend. It makes more sense psychologically, and is a much more subtle touch to how much you hurt Yharim, instead of him basically texting you "Hey come kill me so I don't have to live without Yharon anymore pls" through an otherwise potentially-heavy lore item. I also just don't think Yharim is that forward; I think he'd be just stunned into silence, at least.
As for what it should be, I also think it'd be an easy opportunity for Yharon himself to put something into that lore item, since RoarOfTheJungleDragon shows ||probably|| that Yharon does have the ability to speak. Even make it a last-ditch effort at telling his master to run from the player, or a final note to how much they've been through and how Yharim should live on without him or something.
RotJD is a fan interpretation
^
the lyrics
Nice, you put it in the wrong channel too 
wh
you post your sugmas here to discuss
There's another person who hasn't read the pins lol
Also, I'm only using RotJD as a footnote for reasoning
The lore itself still has basis for change, since Yharim himself still kinda plainly says "Well, shit, I hope I die now"
Even if it's still emotional in some way, it's still tonally off
yharon lore is yharim saying "id be sad if yharon died but he can respawn so lol"
not that he hopes he dies
I
Really am not sure about that, unless some dev said that
Since Yharim throws in at the end of the lore item "It is a world I'll never have to see, for better or for worse
"I would not be able to bear a world without my faithful companion by my side.
Fortunately, fate will have it so that it is a world that I shall never have to see, for better or for worse."
Yharon respawning should be a for better thing no matter what, so if that's what that lore item is hinting at, then that's really weird
Devs confirmed Yharon can respawn as long as Yharim is alive
Having "Fortunately" and "for better or for worse" in the same sentence is somewhat strange
^^^
I always thought it was Yharon coming to terms with dying, because of how lamentful it's worded
I guess the lore item is trying to say that maybe he deserves to have Yharon taken from him
He's happy that he will never see Yharon die, but he thinks he shouldn't be happy
m
Since, it feels extremely obvious what it's about
i mean it was just dokuro doing his own interpretation on yharon and yharim's relationship
RotJD being a fan interpretation is pretty strange when it's the literal theme of phase 2
lyrics and all
so like
but yeah

(I don't think we'd reject anything he wrote on the grounds of slightly faulty lore execution)
Tbf if someone put hours into a song including lyrics i wouldnt reject it
especially not lyrics that flow THAT well
Wasn't there an instrumental version that he made so the song could come without lyrics if need be
I mean, if I'm being honest, the lore of "Yharon is immortal because Yharim said so" makes RotJD seem really anticlimactic
dok didnt know that probably
I didn't know that
~~I mean I was gonna lead into why the idea that RotJD is a fan interpretation was an argument that was used before
but okay~~
he assumed yharon died
What dev said this lore, if I may ask
RotJD was written prior to the lore item, iirc
I'm gonna yeet outta here now before I make myself look dumber
I believe that a dev said that the lore is true, but I also lowkey feel like that lore is... Outdated?
i remember listening to the song before lorei tems were a thing
It feels incorrect in some way
Mrrp plans to rewrite a lot of the lore
Because even the lore itself doesn't make total sense. Why would Yharon be immortal because Yharim is alive?
Holy shit RotJD was posted in May 2018?
God damn it time flies fast
What am I doing with my life
Being cool
Also, that lore eliminates the entire logic of fighting Yharon to begin with
If that's the lore, fight Yharim first
Not Yharon
Because Yharon is weaker than Yharim and has Auric Ore in his belly
Fair
But why even bother getting Auric at that point
Just sequence break and klep Yharim's shit
well, yharim doesn't exist yet
I'd love to see some game manage to write sequence breaking into its lore
so gonna be hard to do that
When he comes out, I mean
Also, it feels even more outdated given that it implies heavily that Yharon will be only fightable once
The instant you kill him, he's gone, which would make sense, but
Idk if that would be a thing
The old old plan for Yharim as an NPC was that he would show up post-ML, and leave in anger/despair once Yharon is killed
If that's still the plan (which I doubt it is but still), then the lore item would probably be rewritten once he comes around
That would be a fun idea
Wouldn't make total sense with the lore as it stands now tho
Why would Yharim come help the player what
"Oh hey, you're that dude that wants to kill me and my buds, cool"
he wouldn't go to help the player most likely, but more of just to watch their progress
to gather information so he can prep his allies
Cuz Yharim doesn't really rule anything anymore
The shit in the lore and his army all happened like 1000 years ago
Yharim the tsundere NPC
Right, yeah
yeah, isn't Yharim just watching you grow in power so he can have a 1v1 with you since he hasn't had anything to challenge in centuries
That was the main basis for why Yharim doesn't just spawnkill the player day one, is that he's depressed from being so damn powerful and just lets the player have a chance
Or at least I thought
The plot about how Yharim is empowering the player as a complicated and drawn out method of resolving his past mistakes, including himself
The most roundabout suicide ever
wait I thought that when we fight Yharim, he doesn't actually die
He should
he should
If Yharim becomes an NPC he should give the player lore items shouldn't he?
but he won't because he's Yharim
There was also an old plan that Yharim would be too powerful to kill, and would only let you win by using 1% of his power™️
but that was before Xeroc was proposed
Please give me my dream of Yharim becoming buds with the Terrarian after being beaten, and so he moves in as an NPC and tells you old stories of his past
...but also he absolutely should because it'd make the fight actually climactic and a fitting conclusion for a mod that already tends to focus itself on insane power curves and mega-powerful beings that the player can just lol all over
Yharim rules the world and survives for thousands of years, then gets killed when the Nurse gives him the wrong syringe and he has an allergic reaction
Canon is that Yharim is deathly allergic to bees
Which is why he had to tame them all
And he dies because he forgets his epipen for the fight
What would Yharim do if he didn't die
Burning Sky = Kirambulance
QB joins the party and Yharim's like 
anyway what the fuck were we talking about
Yharim dying or not
Hear me out here, Xeroc fight will be Xeroc testing you and not fighting you himself, that's what's planned right?
what suggestion
Oh, me proposing that Yharon's lore item be changed
To be written by Yharon, and not Yharim
~~my suggestion to transfer yourself to #lore-discussion ~~
this all came from a suggestion posted in here for discussion
fair enough
What has this conversation become
I just feel like communicating that Yharon is the one writing the item would be difficult
Calamity 
May accidentally give off the impression that Yharon wrote all the items
which would be confusing
It wouldn't be hard, tbh
Literally just writing "master" anywhere in it would give it away for that lore
Can dragons even write?
" "blahblahblah"
~ Yharon"
would be very clunky
Fair
also that Master thing would make it seem like Yharim serves somebody
Unless magic is involved, or he gets paint on his claw and uses it on a tablet, I doubt Yharon could write
That's also pretty fair
" 'Growling noise'
-Yharon"
"roar owo" is the text
yharon lore is the lyrics for yharon' roar
at 800% volume
What if it was re-written to be a quote that Yharon said to Yharim, maybe one about if he dies in the future or smth
Just an idea
^^^ That'd probably be the only good way to do it
If it were to be changed
Or just, any lyric from RotJD
Literally
" "If you proceed, I will not blame you;
I will move forth and win your war.
But if I should die before you continue,
You shall have heard my final dying roar."
~ Roar of the Jungle Dragon "
go full Hollow Knight
Hell yeah
Is yharon able to talk or not?
I'd honestly rather it be just "This is a fight you can not win."
(I wouldn't, cuz that could seem like it's directed at the player)
i'd say he makes beastly noises that others are able to translate into language
He speaks telepathically, using that past-BoC-illusion psychic energy
Just make him drop 2 lore items, one being a quote from Yharon and the other one by Yharim

Eagle Noises and regular lore
byeah
I mean, it's not cannon but, considering what he's done before, couldn't Draedon just make a translator for Yharon so he can speak to Yharim
A second lore item could work
i'm just imagining Yharon wearing that translator the one monkey from Cloudy with a chance of Meatballs wears
Here's an idea that could be cool, if Yharim is an NPC.
He could have quotes for every boss you kill, being either impressed or not very surprised when you kill some bosses, considering quite a few of the things you fight post ML he has a history with he has a history with most bosses though iirc, which would be a cool mechanic alone, but what if after you kill Yharon he moves out instantly, and he leaves behind the lore item that has his perspective on Yharon dying, obviously being too upset to continue giving the player them himself
He could have 2 lore items, one being like "Yharim, Tyrant of the Jungle" i think that's his title and another with a bit of a less "serious" name
would the less serious name be "Yharim, Lorde of the Jungle"
Yharon could drop Yharim's item, and vice versa..
that'd be interesting, considering both are considered to be the only family that the other has
Yharim wouldn't be writing about himself
so it shows you Yharon's perspective
One cooler idea is him staying in your town, but once news gets around that you killed Yharon/You tell him he goes into shock, and after you kill another boss you see every single NPC you have die in chat as he goes on a rampage before leaving, this could also be the setup for an event-esque beginning to his fight, but it would be absolute ass to play and have everyone die
Nah Yharim doesn't really seem like the type that would throw a murder-fit
he's too strategic
Yharon's death would likely be met with a long sigh and holding his face with his hands
"I guess you leave me no choice, Terrarian"
can't Yharon just get resurrected though since he's a Phoenix-Dragon
ignore that I'm tired
Lol
If you've died to King Slime he would say the first line of Slimes lore item and then "...wait, don't tell me..."
Yharim revivies yharon with soul magic iirc
magic magic
i actually think soul magic is the main source of yharim's ungodly power overall
He's also lucky as fuck iirc
minus like
The family murdering
And that stuff
BUT OTHER THAN THAT HE'S PRETTY LUCKY IIRC
pffffft
Star'd because I didn't even know Calamity added bait

Fr though I always felt like fishing gear was basically maxed out at skeletron and it is a bit weird, it basically just feels like the merchant doing all the work for you, because i'd consider getting the bait and fishing gear like, more work than fishing
Not that hard when you have infinite bait and fishing accs/pots
Yeah, it becomes a bit less fun since you just buy 200+ baits and never come to that part of fishing again
Catching worms/bugs/flies and sorting them during fishing is the better feeling
Though of course sellable bait should stay to let players kickstart in case they skipped fishing for a long time
Anything that isn't removing bait from the equation
I'd say post a HM boss like Siren or something, so that players can't just use the sold bait for HM ore/bars and Souls
Make them work for it a bit more
yo time to chain suggestion
hec nO-
HeC whY
Also while you're here, off topic but I watched your video on the Terraria randomizer and laughed my ass off the whole time, been wanting to tell you, good work on that
Suggestion: add a new bait, the Ultra Bait
This bait has 999% bait power and can fish up exclusive unlocks
Reason: its better than master baiting lole 
Make baits caught from fishing -- such as the jellyfish and Twinkler -- be stronger as options for bait.
What's the point of using bait to catch bait that might just be worse than bait that you can get or have already gotten. Maybe it's just me but it honestly feels like the equivalent of lines snapping when I catch these things???
the randomizer video is going ballistic and being tossed everywhere by the algorithm LOL. i'm glad u like it and i'll be doing a calamity randomizer saturday
~~Stream? Ping me?
~~
:O
it's not actually a chain i'm just goofing
i can LEGALLY post this without repercussions
maybe make jellyfish guarantee a specific fishing drop?
HAHAHA 
i'd rather a simpler solution than that personally
specific drops seem sick but also a little weird
excuse me that's lewd
smh
this is not #general-talk
Banned
time to be banned
Well, not necessarily a guarantee, but maybe a higher chance
Sort of luxury option
maybe make jellyfish guarantee a specific fishing drop?
that's what I refer to
that'd be sick
i'll add it as an alternative
i'd have imagined an accessory crafted out of these jellies but no one will forgive me cuz it's insane grind

30 jellyfish for an accessory
Just 1 of each will make half the playerbase go insane
honestly though
@teal ibex 
Fishing boogaloo, yes
except you can only get it from fishing

gasp, why am i making a suggestion instead of Just Doing It Myself
@hollow shell >:/
this triggers me so much
You told me to do this
I did
i was also confused as to why not you just increase the refresh rate on your end :thinkies:
Public approval, baby
yes im very confused every time a dev suggests something here instead of in dev
@lost agate extends to you specifically
I suggested the wrong thing?
and sometimes ben
Shush
Lmao
hehe
HOW IS THAT EVEN POSSIBLE
We were talking about having it drain away instead of disappear instantly
If you can fix the abrupt jumps thing without causing problems then sure just do that, there's no reason not to
Two suggestions in one message?
Banned
That's
bad practice
fuck you he'll just implement it
retardery
Yeah but it involves two separate concepts
One is to make it look less choppy
and one is for fixing an issue with it buggily disappearing during some boss fights

hell: goto hell;
fuck
Mood
HE'S CODING ROVER OUT OF EXISTANCE
actually though
i've tied my hands by doing this
because it's bad practice to implement an unapproved suggestion
i've functionally demoted myself to a whitename to suggest something to myself as lead programmer, to implement it
Just delete it smh
Suggest the other thing already
WHAT IS THE OTHER THING

Suggest the other thing as-well
Suggesting a bug fix?
I don't suggest bug fixes
You of all people should know this
I'm saying this suggestion contains a hidden bug fix
Apparently that's a second suggestion
?????
It's not a bug fix necessarily
Yeah, yeah it fucking is
this is incredible
"increase and decrease smoothly in all cases"
do you want me to change it
i guess hiding functionality in a suggestion is confusing

Indeed, indeed it is
the moderator team is always allowed to tell us to break up our fight












