#suggestions-discussion
1 messages · Page 770 of 1
that was another reason he wanted to give pets a function
I swear to god
The only pet that actually does something in vanilla is companion cube which just stabs you
Fine, silva crystal furniture buffs you in an area
@sinful violet I hope you know what you have caused
Rover is devolving
and I must scream
It's fun to watch people have a conversation about the hermits box that spirals out of control
Please save this crashing ship
this god-forsaken box is going to send us all down a rabbit hole from which there is no return

Or you could just realize it doesn’t really have a massive effect on gameplay and people could not throw fits in the chat 
I like the sage i think he's cute
I want to use the fox drive
Add another pet slot
But the box is superior in every way
actually, can I make full health a config
does anyone else feel like Skeletron Prime's phase where he spins in a large circle spawning drones should be much less frequent? Its very difficult to damage him during it and you have to focus on the drones before they overwhelm you, by the time they are dead you got 2 or 3 seconds before he's doing it again. combined with his insane defense it makes the fight far too long
,
I forgot configs existed for like 2 minutes there
Make the sage have some consumable version that makes every pet do what it does
but the full health respawn becoming a config might actually be the perfect solution
inb4 no
There’s already a mod which can add that capability
I will have to give sage a different healing function to compensate
I guess full health on respawn wouldn't be a far cry from our global pick speed boost
something far less controversial
"Use this item to bless your pets with the power of the Third Sage"
Ben that wouldn’t exactly be a solution either 
Any other healing buff would be way worse
Yeah the problem is that it has a function at all
I mean, I would give other pets something too
please no
no
^
Most full hp spawn mods dont work with the hp calamity gives
destroy all pet functionality
That sounds like wing lore item etc again
well, you said that before
They go to 500 max
Because it wasn’t really a good fix
multiple pets sounds like vanilla meme
abyss light level abuse
@solemn flame Don't mention other people's suggestions in your suggestion.

That's called "chaining"
like hardcoding
Suggestions should be able to stand on their own
Ok
termi i think you forgot smth
Took it down*
Almost said something which I don’t think is out yet
I still think the full health thing could easily be a config
Anyway
Mrrp I think you gotta recognize there's an issue considering
many people agree it's an issue
Yeah I’m thinking about it.
Though I still don’t agree turning it into a light pet would be an answer either
Alright
I think we've opened up one too many
One, you mean several
I underestimated how much value people put on vanity ig 
I honestly dont see this as much of an issue, call me dumb but like, use Third Sage or just use Nurse when you respawn, not that big of a deal, or a money waster
you really did
uhhh, I think you're forgetting something
about the difference between respawning with full health and attempting (and failing) to heal up while 20 pumpkings are up your ass
Also other pet based dedicated items are being slightly undercut to be never used
it doesn't even have to be buffed lol
actually yeah, scratch the "buffed"
just the seasonal moons in general and the 20 Mourning Woods or Everscreams that camp my NPC hotel
Then just remove third sage's effect and add it to a perma upgrade dropped by like, Cryogen, or is the point that it isn't what Mrrp wants
Mrrp did want some healing function for third sage
although I don't think he realized the amount of controversy it would cause
That kinda stuff is bs which is really what it was aiming to fix. Most agree full health respawn should’ve been a thing to begin with.
I can make that happen at any time
Well I picked what’d have been the least controversial
It’s that people want to use other pets which is the issue
Oh dear God what have I started
like I would want to use the pet dedicated to myself
Why not make it work in the inventory? Maybe even give a buff, although some people might complain "But meh buff slots!"
rather than your little snake thing
Nah this convo was goin on before you, Megu
but I also don't want to be at a disadvantage in multiplayer during boss fights
(just an example)
...bit of a longshot, but
normal vanity item thing in the pet slot ft. flying snake
if you have it in your inventory, but not in the pet slot, it grants the full health regen
probably won't happen, just thought I'd give a potential idea
Ehhmmnn
At that point just give it functionality in both inv and pet slot no?
Both would be better in that case, yeah
I mean sure
the point being: it could work from your inventory
which would free up the pet slot if you want the full health respawn, but perhaps wish to use a different actual pet
Pet slot for those who want the pet and the buff...
Inventory for who want the buff and other pets
It's 1 slot
I feel like having it be Lore Item-like makes sense
Shouldn't be that big of a deal
trust me, I have inventory management issues
It's another minor trade-off thing
make it WoF lore because people dont care that much about extended pickip range iirc
believe me, so do I
but at least the box is 1 specific thing 
I never really keep track of lore items anyway
I can barely find room to take off armor when testing something
rather than like 3 dozen things you rack up over the course of your journey
Lore item functionality is still something I’m a bit unsure about, like cryo’s basically giving you the option of a free slot.
my issue is 20768902769 potions hogging all my inventory space
I'm thirsty to add stuff to my new config but I will have to quench my thirst another day
What if it was a permanent trigger that happens on WoF's death? Although if you still wanted it to be related to the sage you might confuse people with a message like "You have been blessed by the Third Sage" Or something, because that would make people like "wtf is the third sage"
th i r s te
a permanent trigger wouldn't be bad
imo that’s a bit much, directly making reference to it in chat
could just eat the box

That works too
eat the box is fine
c o n s u m e
the box
Eat the box
should I do that?
consume.
I’m half kidding, it’s a sake box after all.
DRINK THE BOX
right click to gain a blessing
I still think having it work from inventory would be the best approach, or at least one of the better approaches
I'm still behind the config idea
I prefer the right click (or config)
though WoF lore change also works
I think given people’s general stance on inv management and how full health respawn should be a thing anyway making it come from the item would be preferable, if not just personally.
@sand umbra writes the sugg and we see what he does
do aulll of them
lol
Config for each option?
What about other methods of full health respawning that isn't a pet, just to make it so that you have choices whether to use to pet or something else in your inventory?
Absolutely not a config for each option no 
come from the item as in your inventory?
If we make it just consumable we have a snake sprite unused 
you consume or equip smh
prevent consumption if you've already been blessed
to avoid accidental consumption
So you eat the snake and all
Have it activate the blessing, but not consume, and allow it to be used as a pet

I mean sure
Theres a bool for the healing already, you could use that i think
consume the snake to get blessed
No wait you cant
Popo did put a lot of time into that/the box means more to me than just "funny reference" Although it is half a meme ref
equip the snake to have snake
Its used to control when to stop the healing
Drink from box for full health respawn
I will figure out a way
Ya have to make a bool
but tomorrow because I have to go to bed
Aight
Also makes it more of an upgrade than just toggling a config which I wasn't too sure about. Felt like it'd be just a bit more earned that way.
that's fair
Alright, drink the box it is then
🍸
I really like drink the box
Did you make the slider yet?
ingame configs without even having to exit to menu is sex yees
D r i n k b o x
I made the slider, yes
So you use the box as an upgrade for full health respawn but can still equip it for the pet?
Am I understanding this correctly? 
Aight
Yeah
btw
That also keeps it very unique, which I think is a good idea
tbh I hadn't even realized they made the config changes even better since they were in the mod menu
So non consumable then
You can either keep the snake as a pet, or consume its essence to attain new power
Yeah shucks
Or kill wall twice for both
Also no rover then we'd have the people who liked the pet on our backs
oh, so you can't eat the box 
Yeah but you can just kill WoF twice
I mostly prefer full health respawn myself but why not just avoid any trouble.
Not like it'd be better to make it so you have to farm a boss for a pet
I mean, you already have to do that for most other pets
^
stuff like fox drive and levi are the exception
ah, didn't realize it was 10% on all other kills
except those 2 are mode locked
Ok but you dont literally eat the pet if you get it
snakes for dinner guys
Consume Sage
it's settled
MEat is back on the menu
mood
the Terrarian also believes this is mood
I keep seeing people say eat the snekk and I keep thinking
oh god poor snekk
crunch
reminder that Terrarians drink drugs stimulants and random potions
eat snake
consume noodle
daily reminder that the Terrarian just swallows potions, bottle and all, like it's nothing and somehow gets buffs from them
SAD SNEKK
Odd mushroom
shh, eating snek isnt canon, its a game mechanic
Anyhow, that's sorted. Non consumable buff toggle for full health respawn and pet.
I feel bad saying eat snake considering this is an item tributed to two real snakes that passed away
raw bacon from pigs
Let's not overrun suggestons with that anymore.
As a bonus I will post the two real snakes if I can find them in gen talk so people leave this place


No more entertaining debates about a box with a cute snekk
“raw bacon from bigs” smh the vanilla way is from mutated corrupt pigs
Yes i wanna see Rose and Pearl
now it's time for me to go dig up that sugg about Betsy's melee weps gaining Betsy's Curse
the one I was gonna post before the opportunity of making HM Abyss shit specific to Clone struck
add betsy's curse to aerial bane? my pleasure
no
okay, then phantasm (and therefore phangasm) 
What does betsy's curse do in calamity again?
there will be no Aerial Bane buffs in my presence
Betsy's Curse is pretty stronke, ye
basically ichor 2.0
Flask of ichor + flying dragon or whatever the betsy melee drop is
I feel like that'd get out of hand
Does it stack with ichor?
I mean, if it goes bananas, it can be removed in testing
but flying dragon falls flat in calamity's power scale iirc
literally just make Ichor fail if Betsy's Curse exists
even if pretty good in vanilla
I do not remember either of Betsy's weapon drops ever being good in Calamity's context
Isn't it just like, one
Sky Dragon's Fury is a thing
iirc sky dragon's fury was a decent meme against AD pre resist
but then resist happened and I forgot about it
especially with grand guardian existing
People mostly just use influx waver instead in vanilla
flying dragon is nice for tile phasing and fat hitbox
Having to make specific resists is kinda painful
so it should be god for PBG then
Yeah it makes hitting shit a lot easier
also why would sky dragon fury being good for worms make it god for PBG
I was referring to Flying Dragon
in any event, are either of Betsy's melee weapon drops particularly good for their tier? in Calamity's context, specifically
or, more accurately, does their power level justify the shitfest you have to go through to get them
*flying dragon is good for saucer cheese because of tile piercing
so in conclusion: no, except Flying Dragon for one purpose that other weps can probably do a better job of filling
it's them hours again, folks
Most other people chose either influx, flairon, hatchet for melee at this point
Step right up, ladies and gentlemen, it's time for everyone's favorite sugg show: "Let's Make OOA Great Again!"
Now, today's featured concept is Betsy's Curse being able to be inflicted by both of Betsy's melee weapon drops: the Flying Dragon and the Sky Dragon's Fury.
❔
To give the debuff a bit more relevancy for people that are not playing the Mage class, and due to thematical reasoning, it makes sense that the melee pair of Betsy's weapon drops should be able to inflict her exclusive debuff. It'll also make farming her out for class-specific weapons a bit more worthwhile for the playerbase as a whole, really.
this look good and ready to go, or should I change anything like explaining why Aerial Bane wouldn't get this buff despite the reason being obvious

why
<><><><><>
damned forbidden <><>
<><><>
past that, though
do I need to add a sentence explaining why Aerial Bane very much does not need this buff, or is this sugg good to go as it is
ngl the weapons from betsy all are really cool but they aren't that useable (except that one bow)and hard to get so I 100% agree with this
"that one bow" would be Aerial Bane
which is on the complete opposite end of the spectrum 
anywho let's goooooo--
eh, maybe
yeah lets go sleepy octopod buff
I can get behind this
melee stealth strikes 
Psycho Knife hours
Psycho Knife should have a dozen different effects when striking from stealth iirc
stealth strikes should be made into a manually charged attack that make u stand still 
That's what the forum page is for
Though I don't know the last time the credits were updated
everyone seems to forget about the frost legion though
still an invasion event that needs love
I totally didn't forget that was a thing.....
the problem with legion is that its very luck based
Does the legion even give you anything?
not really, it's just available as part of the Christmas Event
Snow and an NPC that only sells decoration and only lasts less than 1/12 of a year 
what is this mod?
me when hunger mechanic is mentioned but i remember tremor had it but it had massive backlash because it was a shit mechanic

Welcome to a new thread for my new Survivaria mod that I've been working on for a while now, this mod aims to add common survival-like mechanics to the game while also staying true to vanilla content and trying to make the new mechanics be coherent and satisfying.
The mod is...
survivaria big epic imo
From what I've seen, Survivaria actually looks promising
Unlike Tremor's thrown-in hunger
also lole
Which is the only reason I cared to suggest anything about it at all
welp
Should I just remove the sugg then, since it's already being done
Very well
wait sanity? i only heard temperature, durability, radiation, and seasons
sanity is basically gonna make you see illusions and other cool shit when its low

mfw when shadow monsters
Odd Mushroom 
Aren't cross-mod things sorta... frowned upon?
Really low priority stuff
Cross mod stuff requires high iq level reasoning as to why it should exist and what gets affected should be relatively minimal
Is this stealing level cross-mod, or referencing level
If two mod authors respect and like eachother, they might just include nods towards the other one, then there is copy paste level without even informing
Thats a nono
what's with phoenix blade
No I mean like the first example
Phoenixblade is Yuyutsu’s old name
Spirit also has a brimstone weapon referencing Calamity iirc
I don't think that's what they mean by "cross-mod", Elise
Has making the DoG's body in the first phase visible in the minimap been suggested before?
"cross-mod"? why not if fab will run out of ifeas
@hollow shell sorry, what is the idea behind the word then?
i think he means cross-mod as in shit like SoA Rev+ changes or post-DoG bard weapons
Yeah it doesn't mean taking content from other mods
It means compatibility, expanding on concepts from other mods when playing with both
Turn the extra max mana over the hardcap into reduced damage penalty from mana sickness.
(For example, extra mana that didn’t count towards the max mana would reduce the mana sickness damage penalty from 50% to something lower.)
Because of the mana hardcap, there’s no reason to go for max mana builds because once you’re over the hardcap (which is very easy to do), any other builds that give max mana are obsolete. This change should give players a reason to use builds that focus on increasing max mana.
Thoughts?
Why not reduced mana usage so it's a de-facto max mana increase?
reduced damage penalty from mana sickness sounds cooler
Sounds harder to balance
reduced mana usage is a meme on things such as alpha ray
or anything that already has low mana cost in theory but has so little use time that it gets eaten in mere seconds
Yeah its mainly for the above reason
Weapons with low mana wouldnt benefit as much from this change
While the mana sickness debuff nerf would almost equally affect all weapons
I don't think you realize how huge of a buff reducing the magic damage cut from Mana Sickness is
Alright
that said, if done right I'm all for it
Perhaps ill include reducing mana usage as an alternative
am i the only one seeing similarities between the concepts of survivaria and enviromine?
m, hearing "temperature" "hydration" and "sanity"
(Minecraft already had hunger tho)
I'd enjoy that
Still need go try Survivaria
Lots of people prefer to avoid mana potions in favor of mana regen potions and then that change does nothing to them
why use mana potions and suffer mana sickness when you can use mana regen potions and basically regen mana instantly
2 seconds > instant
ok hot take
statigel jump and jump boost effect should be unique
more importantly jump boost as at the time youre gonna be using it youll probably have bundle already so its kinda pointless
unique double jumps are a pain to program
which is a major reason why statigel does not have a unique jump boost
jump boost being unique should be relatively easy
it does
thonk
it has the shiny red balloon bool set to true
Well guess that's why I didn't notice it 
names don't carry as much weight as the theming of the song and how it sounds
good point
^
yea
the feeling of the song fits more onto the biomes rather than name
good point
when have song names mattered smh
Around never, i guess
though some like "A glacier eventually farts" still puts a giggle on my face when entering void in risk of rain 2
what does that have to do with void? nothing
honestly i see what you're saying but i don't think it needs anything new
it should just have more hp first phase and less hp second phase
make the laser phase through tiles
it's not that hard of an attack when you get used to it, especially with calamity mobility, so it's just a matter of not becoming monotonous over time imo
P2 is fine
Its a bit of a pickle but once you get used to it you'll never be hit by the laser again
still wish it did more than just spam a single laser that's 2x as strong as ML laser
its first phase is much more interesting
because it does more than just spam a single laser
Guess if we're on the topic
Can the Flying Dutchman get a second phase
Last I checked once you knock out all its cannons it just fucking dies
what else would it do if it doesn't have any cannons to attack with
it would just drop pirates
Maybe it could
Summon waves to attack the player with
Or teleport, since its name is a reference to a ghost pirate
Or at the very least ram the player
ramming the player would be fine
where would it get the waves from
if you are fighting on land
pirates can't control the weather
They also can't make their ships fly so
Why give Flying dutchman a 2nd ohase
It doesnt even drop anything
Legit. Nothing
Not even money
it should
LOL that's amazing
all other minibosses do
thank you terraria very cool
and event bosses
So
Give it drops too then ig
it drops a trophy right?
yeah but it's not as important as its other drops
cutlass, coingun, etc.
I think it should have its own unique drops
rather than having pirates drop everything
the ship is just there as an obstacle
that gives you nothing
There's no point in making Elemental Quiver bow only and then cloning the same accessory for different subclasses
also
Change the stats around
isn't this in the suggestion don'ts
"Subclass-only runs are self-imposed challenges, and Calamity should not cater to them."
yeah, it is
my ban, awaiting ban
No, this is talking about main classes not having enough accessory paths, or just post ml accessories in general, summoner has many, (statis path) rouge has three, I haven't done melee, but I agree, ranger and mage are lacking a bit in terms of endgame accessories
That was just and example
it was
The Sugg is about a lack of diverse post ml accessories in ranger and mage and I agree, a new one hasn't been added in a long time
oh
There is only ethereal talisman and elemental quiver currently
i guess rogue does have way more accessories than ranged and mage
well rogue is a new class so it gets a pass
also, theres a ton of catering to true melee (not that i mind)
For those two you have to run many fillers (rampart of deities, sponge, affliction ECT)
well "a lot of catering" being that they specify the difference
does mage need more acessories
mage having more accessories would be neat
mage already has a lot of accessories that give max mana
using normal, standard mage gear post-DoG would put you at the cap very easily
...on the condition that none of them become Ethereal Talisman mats
need to have more unique accessories, accessories that don't necessarily craft into anything or have a very small line, but have interesting effects to keep things fresh
that sounds like rare variants
no
Certainly not ft. mana overloader
see, Mana Overloader is good
and permafrost concoction but eh, it's not mage even if it got 50 mana
it does a unique thing that separates it from other accs and it isn't used purely to beef up another acc
Permafrost's Concoction ain't worth the ice it's made from


Idk why they even drop cultist clothes in the first place 
they're supposedly related to the lunar cult
something something lore related
you can use auto trash
but nobody's ever bothered to elaborate on why
but the drop chance should be reduced to 10%
I would like it if the drop chance was at least decreased
also mfw post-LC vanity is dropped by a start-of-Hardmode entity
Eidolists are not that rare, they’re just relatively uncommon compared to the average trash mob
remember Martian conduit plating being accessible at the start of hm
Wow, nobody did annoying mud joke, am disappointed
you're an annoying mud

thorium has an enemy that drops annoying mud
Had, at least
used to anyways
And what bout it
uh yeah but how is this a relevant joke like
Annoying mud did nothing, was here solely to waste space
Because it’s something you just throw away?
Flash backs of Rock from boss rush
Something to obstruct your inventory
I mean there was a reason it was removed
Rock can be used in Fargo's soul mod doee
And yes
It was a gamey and uninteresting mechanic
instead he throws the mud, which actually makes him a unique threat
I think completing the bossrush should give you an actual item that can be useful for something, not just a rock like yeah its funny but i lost 3 hours of my life
i mean, BR is just a bonus mode
Well too bad because for now rock will stay entirely useless on a purpose
I always thought it was more of a placeholder
^ p much
"- Any suggestions about giving usages to the Rock.
Example: Making it an ingredient for an end-game item.
Reason: The Rock is supposed to be a trophy for completing the Boss Rush and a comedic intentional anti-climax. Making it have any usage, especially multiple usages, would be an incredibly annoying grind (and would spoil the fun).
"
I mean, if we are to look at hollow knight, the inspiriation for boss rush I think, that really had no gameplay benefits and was really only a for fun/practice mode/challenge mode
and I think it serves that purpose well
the point of configurations is optional mechanics that are toggleable
Isn't death mode already toggleable?
if fab decides he wants it as a main mechanic of deathmode then its certainly not becoming a config. you cant just state "well a few people dont like X update change so make it configurable"
and yes, dm is already a config in itself if you think about it
just... dont play death
@vestal comet
not to mention the extra boss health and ripper damage is going away
I mean some people may just play it for the bosses
right, you can toggle on death before you fight a boss
noone is forcing you to play death constantly
I get that, but some people may get mad at some of the random debuffs during a boss like cryogen
I play deathmode cause of the bosses, why else would i play it? 
cryo already debuffs you fyi
Apparently changes in higher difficulties that make parts of the game that aren't the bosses more difficult are a problem
the point of the changes is to make it more difficult like that, if you cant handle the changes and feel more annoyed by them, then well death isnt for you i suppose
Terraria Overhaul mod adds some kind of realism and everything is configurable
actually
overhaul isnt calamity
if the Snow Slow effect works like Mighty Wind
But i dont think it would work for calamity
I mean i could care less about it, ive seen other users complain about it elsewhere
I have problems with the new death things, but like
I for one think it gives calamity deathmode a new feeling if its like that
Can y'all just wait till the update comes out and then like give feedback or something
Thats probably the best way to do it
Oh I’m waiting
I just don’t like what the text entails
is it bad to draw at least a few conclusions there? I’m not saying I hate the update yet
I didnt say that but okay
did I misinterpret something you said?
Just forget it
its not bad to draw conclusions but dont take self made conclusions as facts
Ig the point of the original sug is
For lack of a less... elitist way of putting it
The idea of the game outside of the bosses being harder is a new concept to a lot of players and will probably be met with mixed reactions
its perfectly fine to not like what it sounds like, but hold some more neutral expectations
Masomode also sounds like madness until you try it out so like
yeah, I wasn’t saying they were facts either
It also makes death mode engaging than just boss changes
Cuz if you aint fighting bosses death mode does jack shit
yeah there’s certainly positives
masomode is still madness even after you finish a pt, but now you're more conditioned to it
The natural hazards are manageable tho
so yeah, we should just wait for the update to come out and try it out before you people start complaining
And well
Deathmode itself is like a config if you think about it
Dont like non boss changes? Turn it off when not fighting bosses
Simple
was I making it sound like I was complaining? I’m sorry, I didn’t mean to come off like that
I mean, may not be directed at me but
No im just stating that i think an entirely different config is redundant when DM is toggleable
Yeah, I can see you’re taking a different direction with death
I feel like it’s getting a shift in focus, I guess
And that’s not what I dislike, really
that’s not an inherently bad thing
Those geysers are definitely not gonna go over well
A mechanic being unpredictable generally automatically makes it bad from what I've seen
i'm sure Fab will make sure that it's not a load of bullshit unpredictable asspiss
Fair
It can literally gurgle before shooting
Time to search for those who complain about bubbles in teal sea
aka something I can do without Rover yelling at me because it could also classify as a bug 

also Chaos Stone is Pink and drops from Calamitas
Ill probably just delete the suggestion for now and see how it turns out ig
yeah i would wait for when the changes are in game
I thought chaos stone was from brim elemental
figure itd be worth discussing first:
Automatically stop all environmental hazards (i.e. freezing to death, lightning, etc.) from occuring while a boss is alive.
Why? With the upcoming Death Mode changes, it may be a lot more difficult to fight a boss when the weather is not a clear night. While we have the Torrential Tear, it would be tedious to have it start raining/snowing during a boss fight and having to either risk the extra damage from the boss or the environment, or losing the fight entirely.
again, we don’t know the details of how it will work yet
So for all we know that could be the plan
better to suggest something unknowingly redundant than to not suggest anything at all, though
plus, that's why it's in the discussion channel and not straight to #suggestions-voting
well okay
I suppose that’s fair enough
alright, i'll keep it in my pocket
My brain is not working
I would need a sprite for that to happen
but also, like I don't believe there's any dd2 gear that would fit rogue 
(actually, there probably is and I have terrible memory)
I see
cool, yes
viable, uhhhh....
@safe lava suggestions to add things like boss death animations are a don't.
yeah they were suggested way too many times already
it's not necessary to suggest them again
wasnt a sugma like that already sent to devs
wait it was spawn animations not death animations
h nevermind
@hot oracle Don't make suggestions about upcoming features like that
Wait till they're actually implemented
@hot oracle sike campfires grant cold immunity before the change log was even added
oh my bad

do i delete it then?
ye

Do we have that documented anywhere as a rule, actually?
hell ye
Pinned in #suggestions-voting ye
the don'ts actually mention
Any suggestions regarding future content that has yet to be implemented
That's true
Read #changelogs before posting a suggestion so as you do not suggest something that has already been, or will be, implemented
Yeah that'd fall under that
Oh also
Nah Add that's referring to something else
That's covering for if somebody suggests right now "Make lava in the Underworld shoot up flames in Death Mode."
o
Everybody else: "Check #changelogs, already happening"
aight i mustve missed that part in pinned. thanks for the heads up.
i mean, is discussion in here about changelog changes before theyre implemented fine?
ah
indeed
fair enough
since even if you gather enough for a suggestion, the suggestion could be invalid immediately depending on what it is
since you guys don't know the full extent of what is happening
may be just me seeing this as more of a discussion channel than anything
which isnt really accurate
the discussion part is about the suggestions themselves
yeah that's what i mean
Yo, as part of the Ben's Developer Feedback Process, you have been chosen to be informed that this suggestion which belongs to you has been completed.
Although I may be over a year late, I just want to show our dedication and how sometimes I feel like digging really far back in the suggestions channel for no real reason and that I may have no life.
https://cdn.discordapp.com/attachments/482998084138172446/483003342713520149/unknown.png
@bitter topaz I'm not sorry btw
wait what the fuck

probably
god that nickname is quite the throwback
& so is that colour
old wiki contrib
It was an opportunity not to be missed.
Holy shit thats an old sugg
I saw despacito gummy style in the dev suggestions channel and waited for bidoof to come online 
oh my god
I like the idea of making shinobi infiltrator armour a rogue/summoner hybrid, as I believe currently red riding is range/summoner, dark artist is mage/summoner, and then valhalla knight and shinobi infiltrator are melee/summoner, so switching it would make it more balanced.
That said, it is explicitly mentioned in the 'suggestion don'ts' not to suggest rogue changes to vanilla items :\
you forgot monk/squire are also a melee/melee armor ://
well yeah, the same goes for the post-mech tier
OOA memes are kinda weird
there's 2 melee-summoner sets (Monk and Squire/Valhalla Knight and Shinobi Infiltrator), 1 mage-summoner set (Apprentice/Dark Artist), and 1 ranger-summoner set (Huntress/Red Riding)
also applies to ogre/betsy drops being 3-1-1 and 2-1-1 for melee, ranged, and magic respectively
smelly fillery items but vanilla overrides be like 
@torn bear if he wants an item then he'd ask
Yeah that's a suggestions don't, you can read up on them in the pins, plus it's up to him about getting one, not anyone else 
What does the blue check mark "highly suggested" mean?
highly suggested just mean highly suggested
Ooa armors are also a reference
aka some person has suggested it before
Monk doesn't really use rogue like attacks in dd2
You could just fight farther away from the base
deathrays have limited range
...it doesn’t go through blocks tho
doesn't it only go through blocks if you're hiding behind blocks
It does go through blocks in rev, on the second phase if you are behind blocks
So if you somehow fullfiled all that to get your npcs killed then wew
wait hol up
bruh
mage weps no longer proc summoner nerf with Forbidden armor as of next update?
yes
forbidden armor was too forbidden so it needed to be buffed
also hybrid summoner armor in general bringe
tbh removing one of the OOA redundancies with armor by making shinobi rogue sounds neat
totally up for it though
also gives more summoner hybrid memes
despacito gummy style points
iirc each hybrid meme implemented is 200,000 more players sacrificed to the 
So be mindful
brb implementing a billion more hybrid memes
actually yeah
Red rider with aerial bane
no
And spikecrag stack
Aerial Bane in particular triggers the nerf but none of Betsy's other drops do if wearing an OOA set
Phantasm and spikecrags
actually.. if OOA ignored summoner nerf they might actually be good
and yet people still won’t use it 
You don't know the power of sentry stacking
@hexed ore spoilert: voltaic climax will probably never be buffed again
because buffing to scal-viability = yharon dies in milliseconds
after all, voltaic is a darksun weapon
Vortex?
"the only exo tier mage wep is voltaic"
subsuming vortex is an exo mage wep yk
there's vivid clarity, subsuming vortex, the wand (
), yharim's crystal, and void vortex
2 are much harder to obtain
Oh, forgot about those
5 weapons.
that’s more than rogue + summoner combined technically
wait is ssv not
Honestly, does anyone farm for Yharon drops anyways though?
but ssv is decent for scal though
Just get High IQ and use Vivid clarity. It deals a very high amounts of damage if you know how to use it
SSV works well
Yeah, ssv works well too
Voltaic climax buff 
void vortex?
Relying on rivs is smelly ngl
Post-Yharon mage stands for "grindfest 2020" iirc
It's "p2w but for some reason paid version isn't even there"
totally doesn't exist
Subsuming vortex is tome??
wait oh
eviscerate under lack of research

I like how it just skipped out of the radar completely
especially when SSV is the most popular auric-tier mage weapon by far out of the 5
both SSV and vivid are viable
if your IQ is in low double-digits then it's not the weapon's problem 
here, a suggestion: stop shitting out ideas for the sake of shitting them out
ok
good idea
instead i’ll shit out ideas with slightly more thought put into them
Sounds neat
okay so hear me out for just a second here
post-Yharon Birb wep upgrades using Yharon Soul Fragments
the birb swarm
the Murderswarm, if you will
tfw probiscuit upgrade
how would literally three new weapons be balance hell bruh
Because yes
god there will be so many pre-scal weapon
also uh
i had an idea of making the dragon rage (or whichever yharon sword that just fires a buncha blades) a flying dragon (or whatever betsy's sword weapon is called) upgrade, and making the burning sky the only yharon melee weapon
probably dumb idea, but eh
could be cool to have betsy weapon upgrades
ech
Tbh doesn't sound half bad given lots of melee weps lack personality
But then again, yet another viable melee in late 
too many of em
compared to uh
i guess ranger's two?
three in rev
are there any more?
Rogue is one
I mean even Oracle is gonna be usable next update so like
summoner is three, one if you only count Exo tier
holy fuckamoly
yeah i dunno if worm and yharon birbs count
melee has like 7 at this point
this is about as many as every other non-mage class and SSV combined
they're good and all, and SCal would be a meme with only Immaterializer, but it doesn't change the fact that Summoner only has one exo weapon
yeah it's kinda sad how melee gets so much variety and summoner just kinda has one thing that you gotta do
(that being said, lotsa new summons next update! so stay tuned o3o)
woah!
I think there's a plan to make a post-dog sentry of some kind
i guess melee is easiest to work with
just get a sword, make it shoot lots, and there we go
it might not come out in time for the next update though
BIG SWORD HIT THING SHOOTS THING
with other classes you gotta take other things into consideration like ammo and mana
well, let's see
pretty simple to make
that and melee has a buncha variety with what weapon types you got
swords, spears, yo-yos, flails, i don't doubt there's more
two are your typical generic yet iconic projectile sword
one is a MGR:R reference
one is dev sword
one is donor sword
another one is donor, for the yoyo subclass
yet another one is donor, for the flail subclass
3/7 are donators
yes
who would use it
if you name yourself sam
ein
fuck you got me
i feel like murasama would have been less of a meme if it was back to being post-dog but i'm not mr. smart man here
You're still right tho
What makes Murasama a meme is how it’s presented in comparison to its competitors
By the time you can use it you only really have SCal and BR
By the time you can use it might as well use ataraxia or exoblade
Even despite the elusive true memee bonuses (half of which does work on shooting swords' blades anyway)
Ataraxia is probably my least favourite sword in the game tbh
It's just some patreon item that requires basically nothing to get, yet outshines the exoblade: the grindiest sword in the game
in all fairness it really doesn't have much difficulty regarding its crafting recipe
but on the other hand, i really enjoy the true melee effect it has, i just wish the projectile were more interesting
Conflicted on the Exo mage weapon suggestion
Cuz Auric/Exo weapon suggestions are a Don't, of the Frequently Suggested variety
but the Don't was made before the SIS ban
Wouldn't that be double bad then
Hm?
Or at least
Still bad
Since it's still breaking the no-exo rule
Yeah but I'm wondering if that rule is still valid
SIS ban?
considering the Don't was put in place to stop people from flooding the chat with their 6 paragraph long epic 50 billion effect items
but now we can't get those
cuz Specific Item Suggestions (SIS) aren't allowed anymore
ah yeah
That add nothing to the game but they want so they can feel like a god
indeed
Give me 500 exo weapons that instakill scal and make me use 0.1% of my real power
So now that the only Exo weapon suggestions we can get must be general and supported with better arguments
Should that Don't be removed?
If you wanna feel like god equip SoE
I'd be down
Well I mean yeah but the class that needs it the most has an update planned for it soooo
What else is there
That class having multiple options like the others
I'mma just change the Don't to be Exo Gun
I doubt it should be
People can get as lazy as:
- add exo spear
- exo kunai
- exo sentry
- exo laser gun (magic type)
(exo sentry would be unironically good)
Well then sproots and codes in studio pls 
tbh I'd like that too, but that is gonna be inevitably spammed
They're not unwarranted imo
It's the current final set in the game excluding dev weapons
Even if it's not always gonna be like that
It'd make sense for every kind of weapon in the game to have an Exo
Still don't see why we needed a pre-boss flamethrower tbh
Take a wild guess
If it's to make gel useful
Wouldn't you be using it for torches at that point anyway
Maybe campfires
Also im saying exo sentry would be nice since you fight scal in an arena
Also no wrong guess
Summoner is already really good for Scal
kinda boring in comparison to the others tho
to make gel useful
Hueh
So dying to the zombie hordes at night don’t compose of 30% of my playthrough?
@shucks
when tf did i say that
Im playing maso and i had to stay inside my house for like 5 days smh, i know the feel
Flamethrowers are effective against hordes :peepodie:
So is a jester arrow 
Grenades, spears, slime staff, blocking the door
Wasting Stars smh 
You can get some in chests smh 
Aren't these changes a little bit specific
I don't like the idea of nerfing providence tbh
Specific changes are legal iirc
Just specific new items aren't
Exact numbers are indeed discouraged.
@keen geyser My idea is not about nerfing Providence. I hadn't finished it and posted it accidentally. My idea has in mind to make Provi fair.
I can't even start to tell y'all, how many times I had to redo fight, because in the beggining of fight Provi would just spawn in a manner that almost guaranteed me getting hit/ dying instantly (Arma, you know)
Doesn’t Prov already have meme DR during cocoon phases
@gusty geode we don't need a pre boss flamethrower
But Vai sprited it and there's little point in putting the sprite to waste
I never had trouble with she getting into cacoon on top of me, or the gigablasts, i always stayed far enough from her. Making these changes would only work for armaggeddon, but make the fight easier for other users who dont use Arma, i dont think it should be done
I agree these things almost never happens to me, unessissary
Am i allowed to suggest making some of the upcoming environmental deathmode changes configs (defaulting to true) similar to how lethal lava works currently?
ok but what if i want deathmode without the blizzard or space debuffs but still want everything else 
ok
Play Rev with a boss health multiplier
then disable death every time you enter space or the snowbiome 
and uhh
have no Wardings
Ah so just play Rev then :P
just wear the correct gear 
am i not allowed to make the sugg because it isn't in the game's public releases yet?
or for some other reason
What about accessories later in the progression that cancel out these new debuffs? Like deathmode-exclusive stuff?
because i'd also like to suggest: make deathmode environmental debuffs not be inflicted on players behind safe background walls
we've decided it's best if people don't suggest stuff about the public release
so that bases can be made in each respective biome
since they may not know stuff












