#suggestions-discussion

1 messages · Page 768 of 1

sand umbra
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ah, that reminds me of what my next great OOA suggestion will be

still cliff
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Ohhhh

hallow kraken
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Can still be gotten easily with volcano trapping pirates

still cliff
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Yea sorry i judt realized it

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Sorry

zenith hazel
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if any recipe has a banner in it, 99% of the time it’s from Fargo’s

radiant meadow
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on a side note, I added glittery dust to gilded/gleaming daggers
which does not fulfill the suggestion req, but it's an easy way for me to avoid getting yelled at by Rover

tepid root
still cliff
radiant meadow
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they don't emit light

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they emit dust that emits light

still cliff
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Ok

lost agate
still cliff
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Shouldn't stars be turned into star dust (maybe a recipe)

radiant meadow
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star dust makes stars

still cliff
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Yed

radiant meadow
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are you asking for reverse compatibility?

still cliff
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Yes

radiant meadow
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5 stardust -> star
star -> 5 stardust?

still cliff
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Maybe

green pumice
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isnt that in thorium

rapid pivot
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hm

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would it be possible to give the Boss Rush EoW a single healthbar, rather than giving all of its segments the full amount of HP and just having it die when you kill one?

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the way it is now, the game can absolutely chug because it doesn't like handling a boss with that much HP times that many segments

radiant meadow
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thorium has the enchanted dust stuff

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which is similar

lost agate
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EoW having multiple hp bars isnt even intended afaik

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But it happens since EoW code is a meme

toxic kettle
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Why specifically the Autohammer? thonk

radiant meadow
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I wouldn't use the autohammer personally

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probably just a mythril anvil

toxic kettle
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^

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or maybe Sky Mill

radiant meadow
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not a sky mill

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because then you'd get stardust in prehardmode

lost agate
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Post plant ech

radiant meadow
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the recipe to make stars from stardust uses a mythril anvil

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so it'd only be natural if it was an anvil to change back

toxic kettle
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yeah

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I doubt there's a way to lock a crafting recipe behind a certain point in the progression through anything other than ingredients or the necessary crafting station

sand umbra
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there are multiple, actually

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it's just that none of them would be particularly intuitive in this scenario

radiant meadow
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add a downed bool req to the recipe taxevasion

sand umbra
hollow shell
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@spiral niche Boss suggestions aren't allowed. Joke suggestions aren't allowed.

spiral niche
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It wasn't a joke but thanks for informing me

hollow shell
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Rules in pins.

distant gyro
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it really seemed like a meme because of the lenny face, more or less

tepid root
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this is just

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why

spiral niche
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Boneface?

frosty dagger
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Sugg idea, add more post ml sentries.
Currently, sentries have good progression till then, there is always a good sentries a summoner could run. In post ml however there is only energy staff, and it becomes useless post poltergast. Adding another would make the sentry progression much smoother

hallow kraken
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Been suggested before

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like, a lot before

frosty dagger
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Ok then, did it go through?

hollow shell
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It did.

You can suggest it again if you want

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for a bluecheck

radiant meadow
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@spiral niche ye, I'm sorry, I know I'm late, but meme suggestions like that really aren't acceptable
That's gonna have to be a warn

hollow shell
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ouf

spiral niche
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Oof

calm moat
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a suggestion idea: add plague hives to the jungle since the lore states that even entire hives became plagued and i think it would make sense for them to be added

frail mantle
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suggested before, i believe

calm moat
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yeah i actually thought someone would've thought of that

distant gyro
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something something plague biome

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it'll remain as an idea though CompleteFailure

calm moat
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well it would screw with the progression if it spawned when generating the world

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idk tho

distant gyro
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no it could totally plague the jungle in the same way hardmode crash an astral infection

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that's not the problem

calm moat
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thats true

distant gyro
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the problem being biome suggestion = no

hallow kraken
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plague biome is frequently suggested iirc

hollow shell
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It is

hallow kraken
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“Also partly a shouldn’t”

hollow idol
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Legendary drops only drop in rev to begin with

cobalt rose
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they could be less forgotten if they
a) were better
b) had upgrades

hollow idol
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Drat and Apoth:

cobalt rose
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those don't count smh

ruby cobalt
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neither are legendaries

pure dove
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yeah, I think they should maybe have the buffed stats over time, but still, I don't think that they should be 100%. Especially some that are pretty powerful if you grind out for them at the stage they're obtained at

sand umbra
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scaling stats are

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a fair bit annoying to balance

lost agate
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Imagine forcing to farm for smth rare to upgrade it

small talon
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I think it should be moved to 5% in rev, 25% in death or defiled, and 100% in death + defiled

sand umbra
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they're cool, but painful dev-/tester-side

pure dove
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good point

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I mean, they are kinda useless at most points tho, so you have a point

lost agate
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If leggies are made a 100% the entire point of them existing goes away

pure dove
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maybe they should buff them

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exactly

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defeats the whole point of them being legendary

lost agate
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Also doesnt shit like cosmic discharge make yharon eat a whole bucket of shit?

small talon
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yeah if they are 100% by default theres no reason to call em legendaries

lost agate
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Malachite is also solid iirc and baron makes ravager cry

ruby cobalt
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can't wait to undo all the changes to legendaries

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and move them back to direct drops

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and also make them scale

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mhm

small talon
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tbh i liked it that way

ruby cobalt
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too bad

pure dove
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yeah, cosmic discharge is op af

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but I like having to grind for them

hexed ore
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Or, you could make them 100% drops and Nerf them a bit

pure dove
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nah

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100% defeats the purpose of being "legendary"

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also, not sure about the unlimited mana idea. Tho there's mods that add stuff like that. I mean, mana potions would work, right?

hexed ore
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I'm just saying they don't HAVE to be "legendary"

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Oh, I completely forgot about those

pure dove
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lol

hexed ore
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I never use them so that would make sense

distant gyro
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eh

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600 mana cap is already ok

ruby cobalt
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isn't it 550

distant gyro
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actually though, who finds mana restoration to be a problem anymore in post-dog

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no, 3 mana upgrade + star beam rye + vanilla 400 cap

hollow shell
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So, does Ethereal Talisman not exist I guess?

ruby cobalt
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star beam rye, right

distant gyro
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exactly

ruby cobalt
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vanilla cap is cringe though

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200 only from gear? why?

distant gyro
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ethereal talisman already destroyed the need for other methods of mana restoration due to its built-in mana flower effect

sand umbra
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vanilla caps on mana are super extra mega cringe

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...actually, lemme rephrase that
vanilla caps in general are super extra mega cringe

distant gyro
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and permafrost sell super pots for cheap, slapped in phantoplasm and you're good to go

sand umbra
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I keep forgetting that Super Mana Potions aren't post-LC ngl

distant gyro
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super mana potions, not to be confused with super healing potions, is... an immediate upgrade to greater mana potions

hollow shell
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Not saying it's a bad suggestion but the reasoning needs some adjustment

cobalt rose
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okay can someone tell me why greater mana potions get an instant upgrade in early hardmode

ruby cobalt
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yes

cobalt rose
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because its kinda stupid

hexed ore
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I see

hollow shell
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Because the instant upgrades cost Crystal Shards and a Unicorn Horn, so it's a bitch to get

karmic stone
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On another note, maybe Astral Injections could be buffed because in the 5 seconds the effect is active they barely affect the weapons that actually need it iirc

hollow shell
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(3 seconds)

karmic stone
distant gyro
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astral injections are worth when you first get it

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that is, until <Player>'s blood vessels burst from drug overdose.

hollow shell
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It's essentially a +540 Mana potion

karmic stone
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So how much do they last stage-wise

hollow shell
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They're better than Supreme Mana Potions, which do 400

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But arguably harder to farm

distant gyro
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I think astral injection's way of rebalance is to

hollow shell
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and they fuck your adren and don't work with Mana Flower / Ethereal

distant gyro
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increase the duration but nerf how much it gives per second

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maybe +90m/s for 6 seconds

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essentially still +540 mana but more evenly distributed

hollow shell
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(I don't even know how you'd die to Astral Injections without doing it on purpose)

karmic stone
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At that point you should have atleast 550 health iirc

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That's 55 Injections :br:

distant gyro
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if you keep yanking injections you'll die eventually

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55 injections = 165 seconds

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aka just about a whole bossfight

keen geyser
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not to mention health pots

distant gyro
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imagine if you beat the boss just as you take the lethal injection

karmic stone
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Injections aren't affected by Mana Flower+ right?

green pumice
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re : legendaries, maybe just make them a higher drop rate, since they won't be legendaries then would they

lost agate
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Some people said to make it a 100% and nerf them but thats just turning them into rev weapons

green pumice
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maybe just make them defiled drop rate

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i'd still make them somewhat rare

lost agate
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Maybe, but there was thought on changing how you obtain them altogether

green pumice
versed tundra
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Having rare drops is a nice incentive to farm for them

queen delta
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What if we made them guaranteed to drop at x number of kills on the boss?

versed tundra
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and it makes the times you get them on your first try exciting

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hmmmm

lost agate
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So like banners but for bosses

queen delta
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So if you kill aquatic scourge the 20th time, he directly drops the seas searing

versed tundra
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A pitty system is good, but only if there's also a random chance

ruby cobalt
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so basically make them craftable from 3 trophies

queen delta
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Lets for once have items that dont use random chance

hollow shell
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Trophies aren't guaranteed

versed tundra
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impossible: Terraria damage is random

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A way to craft bags into rare drops maybe?

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that would "cost" you tons of money

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since you don't get the content

queen delta
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If legendary weapons/accessory was a guaranteed drop after x number of kills, they would be more legendary since you committed to killing the boss many times to get the item

hollow shell
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That'd be nice

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It'd give them an excuse to not be affected by Defiled, as well

lost agate
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You kinda already do that, just that the game decides when to reward you basically lmao

hollow shell
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because apparently devs don't want them affected by defiled even though-

versed tundra
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but droping them by "accident" when not expecting them is great too: we need both

queen delta
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Yeah, every item that drops from boss is random

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Those legendary items being guaranteed would stand out more

green pumice
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its probably cause you dont actually have to do the bosses in defiled to get them

queen delta
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And nah, not everything needs to be random

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They should just be guaranteed, no randomness

pure dove
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nah

versed tundra
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Defilled added chances should be applied on the boss kill, not the bag openning

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It sound easy to fix: just add the weapon to the boss's loot table, along the bag

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Maybe it's not fixed because of another reason I can't see

hollow shell
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I've tried to argue this before, and failed for reasons I don't quite understand

lost agate
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I dont think we told you no

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But whatever

hollow shell
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I sure wasn't told "Yes"

queen delta
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Make Legendary items a guaranteed drop from the boss when killing it an X amount of times.

Right now, Legendaries are a 1% chance, with Defiled Rune increasing it to a 5% chance. However, developers don’t want them being affected by Defiled Rune. So... instead of making them a random chance, mostly getting them ignored and forgotten, how about they become a guaranteed drop? If you kill a boss enough times, you should be rewarded. That would truly make the “Legendary” part of them true.

fervent citrus
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^

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Thats a good one

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Ive just realized i never got a legendary item SAD

versed tundra
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I think the "X number of kills" isn't easy to program

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It would be much easier (and balanced, IMO) to implement a pitty system through a recipie made of X number of bags

queen delta
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Also rare item variants exist if you really want a special low-chance item

hollow shell
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'X number of kills' probably is easy to program

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considering we already have it for SCal

fervent citrus
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Tru

versed tundra
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oh

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didn't know that

fervent citrus
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Forgot? HDfailure

queen delta
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Yeah it could probably use the same function as banners

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Minus the dropping it directly at the player part

versed tundra
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What about Guaranteed if killed in Armageddon?

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Wouldn't that be better? Pushing the player further, forcing them to learn the fight perfectly...

fervent citrus
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Maybe banners should have more of an effect, or at least one can combine them into 'tiers', and doesnt only have to mean lowering enemies defence and dmg, maybe make it have a higher drop rate

hollow shell
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I dunno man, banners are actually kinda stronk

fervent citrus
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Perhaps

hollow shell
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You deal double damage to that enemy

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and take half damage from them

ruby cobalt
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double damage, half damage taken

night cradle
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and you take half damage

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yeah basically

versed tundra
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Banners are dumb lore-wise
"Oh, I see you have killed 50 of my peers. Well, I guess I'll die then."

fervent citrus
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But it doesnt make much of a difference when it comes to green slimesHDfailure

hollow shell
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God rewards you for your efforts.

ruby cobalt
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lore
out of this discussion

night cradle
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not everything needs to have lore connected to it

versed tundra
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I know I was making a joke sorry

tired haven
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Another idea would be to make something that gives you unlimited Mana, but at the cost of a percentage of magic damage.

Yeah. That's mana potions, I believe

versed tundra
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But it's true managing banners in Vanilla is a hassle

fervent citrus
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?

ruby cobalt
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it is a hassle, yeah

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but a minor one

fervent citrus
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Unlimited mana pots from luiafk?

ruby cobalt
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actual mana pots

hollow shell
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I'm sure E Bongos is gonna see that, Crab.

ruby cobalt
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with mana flower

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because overall you get 10% more DPS

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if you compare it to mana regen pot

fervent citrus
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They arent really infinite but k

ruby cobalt
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they're very much infinite

fervent citrus
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Perhaps

ruby cobalt
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money shortages are non-existent

tired haven
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i'm sure too

Ethereal talisman btw, so even better that no slot wasted

versed tundra
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not using them feels sub-optimal, so you put them down, but it's never in a spot where you are going to spend much time, unless you bring them back with you, in which case they just take space...

ruby cobalt
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hear me out on this one

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permanent banners, but they come into full effectiveness at 10k kills

versed tundra
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I don't hate them, but I hate having the feeling of missing-out on their potential

pure dove
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nah, 10k kills is easy to get with zerg or UB

versed tundra
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"easy"

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everything is easy to get

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it just takes time

ruby cobalt
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UB
you're out of this discussion

versed tundra
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What's UB?

ruby cobalt
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unlimited battler from luiafk

pure dove
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ultimate battler

ruby cobalt
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tl;dr - old zerg (massive spawnrates)

queen delta
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Ultimate battler is epic

ruby cobalt
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the fact that it's from another mod completely nukes your point

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because balancing around other mods is fairly stupid unless you wanna collab with them

pure dove
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well still, zerg is pretty much the same as UB

ruby cobalt
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it isn't

night cradle
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not quite

ruby cobalt
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in fact, zerg is MUCH, MUCH weaker than UB

fervent zealot
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zerg was nerfed very hard

night cradle
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it was nerfed some updates ago

fervent zealot
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it doesn't even compare to UB any more

pure dove
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oh

ruby cobalt
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it does compare

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1/10 is a good comparison

pure dove
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wait do the demon trophies affect zerg?

ruby cobalt
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no

pure dove
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ah ok

queen delta
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Well looks like no objections so ill post the legendaries suggestion above

pure dove
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hmm?

versed tundra
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I have no objections, just slightly different ideas

pure dove
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wdym

versed tundra
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@pure dove just scroll up

pure dove
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no I meant wdym by post it

versed tundra
pure dove
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ah ok

tired haven
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I don't really enjoy a weapon on x kills, but cannot replace that with any better trigger so ye

versed tundra
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I proposed crafting bags into the drop

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To have some sort of extra price

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The content of multiple bags (includind the money) -> the leg drop

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Kinda like the Kelvin Katalist if you think about it 🤔

radiant meadow
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100% drop rate for leggies would require they all be nerfed

versed tundra
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no

tired haven
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Yes tho?

radiant meadow
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since they're basically free now

versed tundra
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"free"

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What do you mean?

ruby cobalt
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actually free

radiant meadow
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the fact that they would be guarantee drops

ruby cobalt
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if you grind the same boss hard enough you'll get it eventually

versed tundra
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You still need to kill the boss many times

distant gyro
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100% legendary drop = if you beat the boss then you get it

radiant meadow
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someone suggested that they be guarantee

distant gyro
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of course

tired haven
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They were balanced around being extremely rare, and then you are being shoved with them on first kill

its about previous suggestion

ruby cobalt
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it is

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yeah

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it's not about the "make it guaranteed on X kill"

tired haven
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ahem

versed tundra
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We are not talking about first kill drops

ruby cobalt
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no, we are, actually

radiant meadow
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well, I was

versed tundra
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You were the first I think

tired haven
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It was suggested first, why not talk about it

distant gyro
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100% drop rate for leggies would require they all be nerfed
no

distant gyro
ruby cobalt
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oh wait I screened the wrong thing I'm a fucking dumbass

versed tundra
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I interpreted that as 100% chance of getting them after a set number of times

ruby cobalt
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oopsie

distant gyro
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termi even clarified what suggestion he was talking about

versed tundra
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since it's the most recent sugg

radiant meadow
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how do you interpret it wrong when it even gives you an example

versed tundra
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Who's Termi?

distant gyro
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Ben

versed tundra
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thanks

radiant meadow
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moreover though, there is some plan to eventually change how leggies are obtained
we just don't really know what to do with them atm

ruby cobalt
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make them normal weapons tbh

mighty knot
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Make a crafting recipe for Heart Statues and Star Statues

Right now, heart statues are still only obtainable by finding them underground. Some of the time, you won't find any, just because they're not in a place you would usually end up in. However, hearts are IMMENSELY helpful for bossfights, and make bosses that will always require full preparation (like Yharon or SCal) a lot easier. Almost every other substantial arena block is craftable or purchasable.

queen sail
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The main issue with Legendaries as they are rn is that by the time you get them you probably don’t need them

versed tundra
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some of them wouldn't make sense as normal drops

ruby cobalt
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which ones, exactly?

versed tundra
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like the leg for the desert scourge

ruby cobalt
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there's none

distant gyro
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people be talking about heart statues but not star statues

radiant meadow
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desert scourge doesn't have a leggie

versed tundra
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it's an upgrade of a normal drop

ruby cobalt
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it isn't

radiant meadow
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unless you meant Sea's Searing

ruby cobalt
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because there's none

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rare item variants aren't legendaries

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no

versed tundra
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Close enough

ruby cobalt
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dune hopper isn't a legendary

versed tundra
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I though it was

ruby cobalt
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it isn't

mighty knot
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imma go ahead and post that if nobody has any objections

radiant meadow
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if it's a legendary, it has a custom rarity and it'll say "Legendary drop" in the tooltip

tired haven
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Tbh if not for extreme sandbox behavior of terraria I would have proposed challenges that will lock legendary weapons
For example, rev+ mecha mayhem to get shpc. Plantera summoned and killed entirely on surface to drop blossom flux. And so on
But people will certainly develop ez strats for all these

radiant meadow
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imagine out-dps-ing photosynthesis though taxevasion

queen sail
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What do you expect when ”SUPER EXTREME OMEGA MODPACK”

versed tundra
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What's the problem with EZ strats?

ruby cobalt
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or 300 defense

queen sail
distant gyro
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just fight hardened plantera iirc

tired haven
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Free leggie

versed tundra
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It's not free

distant gyro
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there will be people who develop cheese yes

versed tundra
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you have to work on your strat

distant gyro
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drag plantera to the surface at last second and land the final blow

versed tundra
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It's just a different aproach

distant gyro
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because whole fight meme

versed tundra
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That's not what he proposed I think: he meant having enraged Plantera from beginning to end

distant gyro
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yes

tired haven
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Well I did mention "entirely on surface", altix

distant gyro
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but also that defies calamity system of workaround

versed tundra
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For Eg. you could modify it's AI so it can't un-rage if summoned through the portabulb in a rage-inducing area

distant gyro
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after all, you can open the bag after you turn on rev and defiled just to turn it off back to expert later

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and that mechanic was apparently intentional

versed tundra
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It was?

queen sail
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Honestly just

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Arma a boss on expert like 20 times then use defiled on the bags

distant gyro
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if it was a direct drop then defiled cheese wouldn't exist, a simple change in code as well

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it was ultimately decided that bag cheese is left there for reasons

green pumice
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just delete defiled

lost agate
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Who the hell said the cheese was intentional

radiant meadow
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it was kind of intentional

hollow shell
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5 suggestions in an hour DoGTrauma

radiant meadow
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like a, we really don't want you to do that

queen sail
queen delta
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Also im pretty sure main astrum deus not despawning as fast as other worms has been looked into

radiant meadow
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but it's to get a different group of people to shut up about inconsistency

hollow shell
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but

lost agate
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Yes rover we get it

hollow shell
queen sail
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@supple lodge wrong channel iirc

versed tundra
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I think it's like a difficulty setting: you chose to use the strat or you don't.
You don't have to feel bad for doing either if it makes you happy.

radiant meadow
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I made other stuff affected by defiled as compensation HyperEthanJudge

supple lodge
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I just figured that would be more of a suggestion than a bug report

versed tundra
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It's an oversight, that means it's a bug BrimSmug

lost agate
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I dont remember if that was fixed yet

ashen warren
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@little geode dont

versed tundra
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what the

little geode
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Sorry

versed tundra
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I saw that a fraction of a second and now I'm super curious to see what it is 🤔

little geode
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I posted on the wrong discord

distant gyro
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thought it was a spam bot considering first message + link memes

rapid pivot
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here's a thought; something to do with rogue crit overflow?

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because especially around lategame, rogue crit becomes downright laughably high

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even without stealth it can go over a hundred

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Maybe something to do with buffing damage?

sand umbra
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I like how you say rogue crit specifically when every class' crit chance in late game might as well be 100%

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...well, except Summoner, but that was a given CompleteFailure

rapid pivot
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I say rogue crit specifically because rogues really are the crit-focused class.

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They've got Stealth, which dramatically boosts it, for instance.

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(And there's all the bonuses associated with throwing something at max stealth, which naturally means max crit, which means, like, 140% sometimes.)

zealous ridge
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do you mean like... giving a damage buff dependent on how much crit chance you have over 100%?

sand umbra
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they've also got Stealth, which is useless in the one field where Calamity specializes for over half the game and then becomes broken

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I'd say it balances out quite well already

ruby cobalt
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over half the game
you mean until ML

sand umbra
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yes

ruby cobalt
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because that's 66% of the game

rapid pivot
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fair point tbh

ruby cobalt
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it's a bit more than a half

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a tiny bit more

sand umbra
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yeah a bit more than a half

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the point I'm tryin' to make still stands though

rapid pivot
#

also; i ran through the boss rush and I noticed something odd

#

you get to SupCal, and the final two bosses past her are absolute jokes

ruby cobalt
#

the base point being that stealth is fucking useless until you get ways of getting it with 1 second of standing

#

yes

sand umbra
#

yeah pretty much

rapid pivot
#

why isn't suppy at the end?

sand umbra
rapid pivot
#

i get it was arranged by poll, but.

sand umbra
#

.

#

supper

#

.c.

zealous ridge
#

well there's your answer

#

it was arranged by poll

rapid pivot
#

..... wait- was the order determined before supcal got buffed

sand umbra
#

when did SCal ever get buffed wut

zealous ridge
#

it most likely wouldnt have affected the poll results

rapid pivot
#

think i heard she used to be a LOT easier

zealous ridge
#

that's all that affected the boss rush order

ruby cobalt
#

she used to be easier

#

because back then

#

(2.5 years ago)

#

you could've just flown across the world

sand umbra
#

oh bruh

rapid pivot
#

.. No box, then?

zealous ridge
#

no arena, less varied attacks, no bullet hell

sand umbra
#

yeah back then before she became a bootleg 2who boss

zealous ridge
#

if we wanna talk that far back, at least

#

So wait, what are we talking about then?

distant gyro
#

why is rise and fall and rise and fall and rise and fall and rise and fall of scal mentioned here

pure dove
#

also there was the time where she was hitcapped

sand umbra
#

the original point was "what if rogue had bonuses for crit overflow", I think

rapid pivot
#

ye

#

but then I remembered that it was strange that once you beat scal in the boss rush, the rest of it was basically irrelevant

sand umbra
#

except

  1. stealth, in the spots where Calamity makes things matter, is useless up until and including LC and then god for everything thereafter, so getting Dark God's Sheath would induce an even greater power spike
  2. this would just lead to more "calamity OP" memes because then the same mechanic would hafta apply to other classes for it to make sense or it'd have to be a specific accessory for rogues which makes rogue even more absurd
rapid pivot
#

right, fair enough

distant gyro
#

I would show a certain funny footage of stealth.exe but it has content for the next update ://

rapid pivot
#

(pity it'd be too much work on the devs to suggest a rebalance based around vanilla stats)

#

(then we might have true thorium compat :P)

distant gyro
#

for those in power, za warudo

sand umbra
#

Clam already gets memed on pretty hard for adhering to a different power scale than vanilla or any other mod

distant gyro
sand umbra
#

...alt, that better mean what I think it does

frail mantle
#

btw remember that SCal is actually nerfed in the Boss Rush

#

at least i'm pretty sure she is

rapid pivot
#

she is indeed

#

but, that doesn't exactly mean a lot

#

she's still far harder than either of the other two bosses of that tier in the rush

#

(and not in the 'lol if you're in the air and you don't hurry quick you might get insta-kill memed by doggy' sense)

ruby cobalt
#

she's nerfed in terms of stats

#

which means you skip most of her phases that you'd normally do

#

so you're left with 75s inescapable torture

rapid pivot
#

oh, and she also kills all your npcs

#

(dunno if that usually happens with normal scal too, just noticed it ESPECIALLY with the boss rush version)

#

actually, wait; is she nerfed in terms of stats?

#

think she's only nerfed in terms of health; all her other stats are bumped straight to death mode

#

either way; compared to the later two bosses, it's somewhat odd that she's at number 3, despite easily being number 1 in terms of difficulty

distant gyro
#

(BR scal health is nerfed from 10 mil to a mere 3.7 mil in death)

rapid pivot
#

(true, but again; doesn't really matter)

ruby cobalt
#

she doesn't kill any NPCs

distant gyro
#

that doesn't make the boolet hell any shorter

rapid pivot
#

ye

void kelp
#

I’m pretty sure if a boss kills your NPCs it means you summoned it too close to them

ruby cobalt
#

what SCal does is she despawns nurse

#

but that's about it

rapid pivot
#

probably just was too close to my house, then

gusty geode
#

Pretty sure they're ordered based on a survey that happened a long time ago

hollow shell
#

Ye

#

"Favorite boss" and "Hardest boss"
Two surveys, combined the results

radiant meadow
#

there were 3 surveys

#

but same difference

hollow shell
#

What was the third?

radiant meadow
#

best boss design iirc

hollow shell
#

Oh right

karmic stone
#

@ Haze suggested the same thing a couple suggestions above ech

radiant meadow
#

didn't someone suggest that like yesterday?

karmic stone
#

2 days ago

quick ice
#

I...don’t understand how slow mode will cause people to think about their suggestions

hollow shell
#

Is it possible to implement a slowmode for all users?
iirc Discord's default one is an individual cooldown per user

radiant meadow
#

2 days ago, close enough

bitter topaz
#

slowmode is role based

hollow shell
#

wdym

radiant meadow
#

it's still an individual cooldown per user

queen delta
#

yeah slowmode isnt gonna do anything

radiant meadow
#

but you can give slowmode to only certain roles

bitter topaz
#

oh yeah disregard what i said
i see what you mean now

#

and no that ain't possible, sadly

radiant meadow
#

slow mode for everyone would be kinda ass ngl

fervent zealot
#

slowmode would still slow down posting, and stop the people who try and post suggestions in multiple messages entirely

gusty geode
#

If I may
A server verification system would also help
Put the rules on suggestions with the actual rules
And preventing the rest of the server from being seen until the user's read through them

queen delta
#

Our system is fine

fervent zealot
#

it doesn't have to be long slowmode

quick ice
#

If it’s not long it wouldn’t do anything

fervent zealot
#

5 minutes or even less would do nicely, and help show what #suggestions-voting is supposed to be, even to people new to the channel

#

if you see that you have to wait to post again, wouldn't you think a little more about what you're posting?

hollow shell
#

I don't think anybody would ever post two separate suggestions within 5 minutes

radiant meadow
#

I don't think multi-message incomplete suggestions are common enough to demand slow mode

hollow shell
#

And if they do, it's hardly a big enough issue to implement that over

karmic stone
#

Very few people have done so

quick ice
#

If you post a dumb thing, you can just edit it

fervent zealot
#

either way it's less about the practical slowmode and more about the message it sends tbh

karmic stone
#

And I haven't actually seen people pointing it out here beyond "Oh ok"

radiant meadow
#

slowmode will basically change nothing

fervent zealot
#

it's something people are basically guarenteed to see before they post their message though, unlike pins

radiant meadow
#

in practice

bitter topaz
#

there's no reason for it, but also no reason against it either

queen delta
#

I think you're overestimating the ability of those people

radiant meadow
#

we will see in time if it reaches 90 stars and then we vote I guess

queen delta
#

Anyone who doesn't read pins/makes meme suggestions isn't gonna pick up on anything from slowmode

fervent zealot
#

well i'd post about a suggestions dependant warns/bans but i know that'd have an even lower shot of getting in

radiant meadow
#

suggestions ban is already a thing

void kelp
#

I’m pretty sure there’s already been specific user suggestion bans

radiant meadow
#

it's just extremely rare

fervent zealot
#

yes, but that's more so a case-by-case basis

radiant meadow
#

rare enough that only admins do it

void kelp
#

they’re not given any special roles iirc they have their specific user permissions restricted

radiant meadow
#

yes, that's what it is

gusty geode
#

That's why I suggested verification btw
Kinda forces people to at least skim over the rules

lost agate
#

Didnt we...

#

Have a convo about slowmode like yesterday or 2 days ago

radiant meadow
#

yes we did

lost agate
#

This is some dejavu

karmic stone
#

Higher in the streets

fervent zealot
#

at least it's not a repost within hours of the original ech

gusty geode
#

Just cuz nothing came out of it last time doesn't mean nothing ever will

lost agate
#

I didnt say that

#

Well, stars are gonna decide that either way so YoumuShrug

sand umbra
#

fuakn--

#

there was literally a huge discussion on this exact topic two days ago

fervent zealot
#

as has already been noticed before

sand umbra
#

the conclusion was that it's too small and niche of an issue to try to "fix" by implementing a channel-wide thing that could have infuriatingly bad side effects later down the line

#

furthermore, slowmode wouldn't make anyone think harder about their suggs

#

they'll just go "oh, I gotta wait XYZ time" and then wait out that time before typing in their next bad sugg

#

most suggs that enter this channel are already resolved within minutes if they're bad or given the chance to grab some attention if they're good

fervent zealot
#

it still sends a message and i half only posted this to prove a point elsewhere

radiant meadow
#

bruh

sand umbra
fervent zealot
#

it's just a social experiment bro slowmode does kinda actually send a message, even if it does practically achieve nothing

sand umbra
#

in practice, it will accomplish almost nothing and will not justify the potential side effects it could have in the long run

#

this, I can just about guarantee you

fervent zealot
#

again, i raise my point of not unholy in length slowmode

sand umbra
#

if it's too short it literally won't matter and will not help anything
if it's too long reasonable suggestions that require more than one post due to being really fat will probably get cucked

#

you're damned either way

fervent zealot
#

yeah but when's the last suggestion that takes more than a post

hollow shell
#

and sometimes people who are new will split their post into multiple messages
which is discouraged, especially if it takes a while for them to write the latter messages
but the suggestions bot is designed around that

#

If you post messages in short succession, it'll only star and ! the most recent one

sand umbra
#

^

fervent zealot
#

oh the bot was changed to do that?

hollow shell
#

A while ago

radiant meadow
#

it always did that

hollow shell
#

like a year ago

fervent zealot
#

well excuse me i haven't kept up with suggestions since most of them are actually reasonable since the specific ban

radiant meadow
#

it's been like that since the bot's implementation bruh

fervent zealot
#

it hasn't though?

sand umbra
#

it has though

#

it's been like that for as long as I can remember

zealous ridge
fervent zealot
#

either way it's pointless to argue about something small like that ech

hollow shell
#

. _.

zealous ridge
#

well okay, so we're talking about slowmode in suggestions again?

sand umbra
#

APPARENTLY

fervent zealot
#

ech you seem to be reacting awful strongly for something that happened 2 days ago

void kelp
#

he’s probably annoyed because people are rehashing the same exact thing that was discussed already

fervent zealot
#

just because it was already discussed doesn't mean something new pertaining to it can't be brought to the table

sand umbra
#

which, for the record, is exactly what I often get yelled at for doing

radiant meadow
#

and what new stuff ahs been brought to the table?

zealous ridge
#

okay but has anything new been brought to the table?

hollow shell
#

are you bringing anything new to the table?

#

It seems like you just

forgot that it was already suggested

fervent zealot
#

not forgot, just didn't read back 2 days ech

radiant meadow
#

same diff

hollow shell
#

so, you never saw :P

zealous ridge
#

i mean, its kind of hard to bring anything new to the table regarding this idea

fervent zealot
#

either way i get the sense nobody's going to want to talk about slowmode for at least a week so i'll just try again later ech

hollow shell
#

I'm sure we'll be a lot more receptive to it later, yes

#

I'm sure that all of the reasons we currently expressed will be very different then

radiant meadow
#

imagine being receptive at all taxevasion

zealous ridge
#

i just think it wont achieve anything if we discuss this topic again 2 days after we already did

sand umbra
#

imagine bringing fresh new suggestions to the table iirc

fervent zealot
#

why bring new fresh suggestions when you can bring back old crusy suggestions

#

first, slowmode
then, abyss generation rework taxevasion

radiant meadow
#

but on the bright side, I get to look for ways to implement a suggestion early without implementing them so Rover can't yell at me

#

world gen is actually ass

#

so abyss generation rework is extremely unlikely

zealous ridge
#

well that's unfortunate to hear

fervent zealot
#

doesn't stop me from trying, though
abyss is a very nice biome and i'd like to see it become less dull

radiant meadow
#

for one thing, you have to generate a new world every single time you change something and need to test it

#

which is very time consuming as you may imagine

#

and if you want it randomly generated, well, that adds a completely new layer to the equation

fervent zealot
#

i'd also go for a crags gen rework but i already know that's in the plans for some point

hollow shell
#

indeed

radiant meadow
#

world gen code is pretty much one of the most horrid things to work with

zealous ridge
#

okay?

#

alright, fair enough

gusty geode
#

I brought a verification system to the table and it got dismissed immediately

fervent zealot
#

well yes, because verification systems are dumb

void kelp
#

it’s really easy to just skim through the requirements too

fervent zealot
#

there's really no cost effective way to make people read the rules or pins

void kelp
#

the best this server has is a 10 min wait time between your first message here and joining which theoretically means people read the info channels but people don’t

radiant meadow
#

right, I completely forgot I planned to buff necklace of vexation

#

brb

keen geyser
#

wait they really don't drop money?

zealous ridge
#

perhaps because the gods themselves drop money

hollow shell
#

Yeah, probably directly.

zealous ridge
#

okay, question then

#

is it really necessary for slime god to be "fixed" in this way?

radiant meadow
#

yes, they drop money directly

void kelp
#

smth smth consistency?

potent veldt
#

It makes farming them randomly not efficient

zealous ridge
#

idk it just seems like... so...

#

nitpicky?

potent veldt
#

We've had smaller suggestions get through.

zealous ridge
#

yeah, fair enough

#

i guess i have no issue its just an odd suggestion to me, like it's such a minor detail that affects a very specific gameplay situation
i feel like a majority of the playerbase didnt even know that the bag didn't drop money

void kelp
#

tbh it would make sense for sake of consistency

potent veldt
#

It's on par with my suggestion before about how Abyss pots give sticky dynamite and nonsticky bombs

#

That, apparently, got a ton of stars

void kelp
#

add to your reasoning that even though the slimes drop the money it’d be more consistent if the money was dropped from the bags?

potent veldt
#

Yeah, I should

queen delta
#

i agree with this suggestion

radiant meadow
#

isn't there a mod that does that?

#

like bags2money or somethign

potent veldt
#

Not that I know of

#

And I'm also not sure it'd include mod bags

#

Also it's just more prevalent in Calamity more than any other mod that I'd feel the need to sell the bags themselves, because it's the only mod where I can get 100+ bags in 5 minutes

queen delta
#

yeah bags2money does it

#

and yeah im pretty sure mod bags arent included

void kelp
#

hey wouldnt it be neat if we could craft rare items with an item representing a grind.. like with banners or treasure bags

keen geyser
#

fargos

gilded pike
#

oh hey my suggestion for living trees to become monoliths when astral generates got in

#

nea

#

t

keen geyser
#

he basically started to work on it immediately

gilded pike
#

heh

radiant meadow
#

when and what I do varies greatly on my mood and how much actually non-suggestion stuff needs to be done (atm like none lol)

wooden wedge
#

craftable boss summons with rev+ materials?

#

what?

sand umbra
#

it's another excuse for me to cry out for a non-consumable ML summon, that's what it is Ech

keen geyser
#

seems unnecessary tbh

#

ml summon maybe

split narwhal
#

why is there so many of these recently?

keen geyser
#

but not all of them

sand umbra
#

in essence, they're asking for more summons that are consumable to be turned into non-consumable

#

amusingly, both of the two that are at the most appropriate tier yet do not have one are the two that are the most aneurysm-inducing to farm

keen geyser
#

yeah

#

moon lord and who

sand umbra
#

who but Dr. Looney Tunes himself

#

sure you'll only farm him for like 2 things but that's not the point here

fervent zealot
#

doesn't deus also have a nonconsumable summon now

hollow shell
#

Deus does, yes

quiet abyss
#

They do, ye

sand umbra
#

I refer to the Lunatic Cultist
both he and ML are a headache to grind

#

both for their own respective reasons

#

LC requires yeeting Cultists, yeeting him, yeeting the Lunar Events all over, and then restarting the cycle
ML...is ML, I don't think I can really explain it much better than that CompleteFailure

keen geyser
#

I think a non consumable ml one and lc one would be fine

#

you can also use the eidolon tablet from eidolists

sand umbra
#

that doesn't work once you've met the conditions for LC to spawn naturally

quiet abyss
#

? But, ain’t cultists spawn rate also drastically increased in cal?
So like, reset day to night to day for like 15-20 seconds and the cultists would respawn by then for you to refight LC again.

split narwhal
#

If we could get a variant of LC that doesn't actually spawn the pillars on death

keen geyser
#

wait what

#

really

sand umbra
#

also

#

the Cultists cannot respawn while the Lunar Events exist

fervent zealot
#

the problem with grinding cultist is pillars

keen geyser
#

this is true

fervent zealot
#

the problem with grinding ml is also pillars

sand umbra
#

killing LC, assuming you do not have other mods helping out, always triggers the Lunar Events

keen geyser
#

if only there was a way to make the lunar events into a consumable summoning item

sand umbra
#

without a way to manually despawn the Events --- be it Reduced Grinding, Fargo's, or what have you --- that's 10-20 minutes you're spending just getting rid of everything and then fighting and dying to because lol ML again

#

and this is why, on a base level, LC is by far the most time-consuming boss to farm

split narwhal
#

honestly it would easier to grind LC if he had a treasure bag of sorts bc armageddon will actually work

sand umbra
#

oh yeah, here's the other thing: LC does not normally drop a Treasure Bag as of right now, and mods that do add a bag for him don't work with Armageddon

keen geyser
#

and to think that a cultist bag actually exists in base terraria code

sand umbra
#

YEP

#

A BAG FOR HIM EXISTS, TOO
IT JUST DOESN'T DROP

radiant meadow
#

armageddon only works with calamity bosses

keen geyser
#

what

radiant meadow
#

and vanilla bosses with vanilla bags

keen geyser
#

i was gonna say lol

radiant meadow
#

and betsy BanditHueh

sand umbra
#

Betsy is just

#

Betsy.

fervent zealot
#

i mean, betsy is technically a vanilla boss with a vanilla bag

#

technically

sand umbra
#

well yes but actually no

split narwhal
#

Betsy is CompleteFailure bc of vanilla code

sand umbra
#

either way, I can say for certain that LC and ML are two of the most infuriating bosses to farm

woeful ginkgo
#

keep in mind that it doesn't even have an expert mode drop like all the other bosses

split narwhal
#

Thorn blossom

sand umbra
#

which is why it baffles me that a nonconsumable summon (that doesn't trigger the Lunar Events for 5 hours on defeat in LC's case) doesn't exist

#

LC literally has

#

two drops.

#

One is a meme and the other is Thorn Blossom.

woeful ginkgo
#

trophy CompleteFailure

split narwhal
#

one of which is a rare item variant, taking a ton of time to farm for with 2.5% drop chance

radiant meadow
#

eidolon staff memes on the events pretty good

#

but you aren't really meant to farm for RIVs

#

they are intended to be cool if you happen to get it

#

legendaries should fall in a similar boat tbh

#

as for a non consumable summon that doesn't trigger the lunar events. I'm not sure how we can do that

quiet abyss
#

How many times has it been said again to focus more on actually discussing suggestions and making ideas, rather than throwing shades at something related to the suggestions we’re talking about and not actually coming up with anything for an idea/solution?
Because I’m tired of repeating it in this channel at this point.

sand umbra
#

Alright. Solutions, comin' right up.

Eidolon Tablet and some Galactica Singularities at an Ancient Manipulator could make a non-consumable LC summon. For post-ML, add a dash of Luminite.

To detect if the non-consumable summon was used, set a flag specific to LC using the power of GlobalNPC when using the summon, and then if/when he dies, check for that flag and if it's set, look through the NPC list and if any entities are pillars, yeet them.

hollow shell
#

Instantly despawn them when spawned?

sand umbra
#

As for the Man in the Moon himself, literally just a Celestial Sigil and some fragments and/or Galactica Singularities, with Astral Bars for good measure if you want people to really put in the work. Same as above for post-ML.

#

Yes.

hollow shell
#

Sounds a bit

#

like it may cause issues

sand umbra
#

Then what I can do is go experiment with it right now and iron out all the kinks so that when I go into details later, it doesn't cause issues.

hollow shell
#

alright then

split narwhal
#

You could check how the RG one works make it similar to that

sand umbra
#

If it ends up being important, anyway. At the end of the day, the prompt was to provide potential solutions to a problem that exists within the mod, and I gave 'em.

...then again I'll probably end up messing with it anyway because I have the plans already for a non-consumable ML summon, might as well work a few other things out while I'm at it.

#

It's somewhere on my to-do list now, probably.

split narwhal
gusty geode
#

I notice there's been a lot of repeat suggestions lately

sand umbra
#

Is this a bad thing? thinkup

gusty geode
#

Depends on how you look at it tbh

sand umbra
#

Not saying it's good or bad personally, just wondering why you stated this fact.

gusty geode
hollow shell
#

It's a slightly bad thing but not much we can do about it nor do I think it's indicative of anything
s'just a lil weird

gusty geode
#

I mean
It's a bit pessimistic but I got that
A) There are issues that have existed for a bit and nothing's been done about them
B) All the limitations on what we can suggest are starting to show

#

K it's really pessimistic

sand umbra
#

Is this the part where I begin OOA Suggestion Ring: Episode 2

distant gyro
#

sure

sand umbra
#

alrighty.

distant gyro
#

Spoiler: Too many things are getting flagged now you just need to look for them some as far back as 2018

sand umbra
#

Time for more Betsy-related memery ig.

gusty geode
#

Could also try coming up with some new enemies
Even if plans are in place like I've been told, no harm in putting out our own ideas

radiant meadow
#

you talking about possessed hatchet upgrade lol?

sand umbra
#

Alright, this one's gonna be a bit of a doozy with the audience we've got, but I'll make it work...hopefully.

#

/throat clear

#

Step right up, ladies and gentlemen, it's time for everyone's favorite sugg show: "Let's Make OOA Great Again!"
Now, today's featured concept is Betsy's Curse being able to be inflicted by all of Betsy's weapon drops. Please couple with a nerf to Aerial Bane if necessary.


A) To give the debuff a bit more relevancy for people that are not playing the Mage class, and due to thematical reasoning, it makes sense that the rest of Betsy's weapon drops should be able to inflict her exclusive debuff. It'll also make farming her out for class-specific weapons a bit more worthwhile for the playerbase as a whole, really.
B) Aerial Bane is stupid. Need I elaborate? Ech

radiant meadow
#

how about just add it to the melee weapons

split narwhal
#

aerial bane is fine imo

fervent zealot
#

how about don't add it to aerial bane problem solved

hollow shell
#

She does only have four drops, doesn't she...

radiant meadow
#

aerial bane most certainly doesn't need the buff

sand umbra
#

fair enough

radiant meadow
#

yes, she only has 4 weapon drops

#
  • vesuvius
sand umbra
#

and yeah, Betsy only has four normal wep drops

#

two of which are melee because lol

radiant meadow
#

vesuvius doesn't need betsy's curse either CompleteFailure

sand umbra
#

Vesuvius is on another level lmao

radiant meadow
#

melee because mah reference

sand umbra
#

byeah, I can adjust it to just the melee weps

split narwhal
#

imo aerial bane falls behind compared to calamity weapons

sand umbra
#

wut

fervent zealot
#

it.. really doesn't though

radiant meadow
#

it fucking memed on deus before the resist BrimFace

hollow shell
#

Huh, apparently we don't touch Aerial Bane balance-wise

distant gyro
#

it was so strong that it got slapped a 50% resist on deus or something

radiant meadow
#

I think it was like 30%

karmic stone
#

How much is the %+ damage on flying enemies again

fervent zealot
#

doesn't aerial bane actually decimate everything at and above its tier

sand umbra
#

yeah Deuces WIld only takes 30% damage from Aerial Bruh Moment

radiant meadow
#

ye

split narwhal
#

guess I'm just stupidHyperFailure

sand umbra
#

that may give you a concept of how stupid this weapon is

hollow shell
#

1.5x damage to flying enemies

karmic stone
#

Hahaues

radiant meadow
#

what is balance

hollow shell
#

but the big thing is the 5 explosive arrows it spawns on every hit

fervent zealot
#

if it hits a flying enemy doesn't it split into 5 arrows

radiant meadow
#

and they explode

sand umbra
#

(consider: basically every boss you fight post-Golem flies and is fat enough to get hit more than once probably)

fervent zealot
#

it's like, something like tsunami except you only have to hit one arrow for all of them

sand umbra
#

(Ravager is the exception here, not the example)

radiant meadow
#

watch aerial bruh still meme on ravager

sand umbra
#

I would not be surprised in the least

fervent zealot
#

isn't "flying" calculated as "not currently on the ground"

sand umbra
#

Aerial Bane makes 90% of the other range options on its tier entirely irrelevant

hollow shell
#

Yeah

split narwhal
#

So Aerial bane good, but rest of betsy weapon bad?

hollow shell
#

so, a jumping enemy is "flying"

fervent zealot
#

which means ravager's hands and head and body when it's jumping

hollow shell
#

actually nah the tooltip says "airborne"

radiant meadow
#

greatbow of turmoil has the ease of access bonus though CompleteFailure

distant gyro
#

6 more flags added

sand umbra
#

Greatbruh of Bruhmoil is one of the few things that can compete with Aerial Bane

...er...was. Specifically, pre-nerf Greatbow

#

I haven't tested post-nerf Greatbow yet

split narwhal
#

didn't ballista used be OP as well?

distant gyro
#

yes

sand umbra
#

Ballista used to be able to compete as well

radiant meadow
#

ballista has also received several nerfs

sand umbra
#

then it got memed on with the nerf gun

distant gyro
#

it got slapped the slow hammer and the less damage hammer

queen delta
#

Make any additional mana after 400-550 75% less effective instead of hardcapping it.
(To further explain, for example, if your mana cap is 500, and your gear gives you 700 mana altogether, your max mana would end up being 550, with the additional 200 mana being cut in 3/4.)

The reason this should be a thing is because of how easy it is to reach the mana cap, and thus, gives you no reason to use mage builds that focus on increasing mana. This change should make max-mana-focused builds more useful while not being too OP.

#

Thoughts?

lost agate
#

(the mana cap is not ours)

#

(its from vanilla)

split narwhal
#

The hardcap is from vanilla

radiant meadow
#

it's possible to make everything bypass the hardcap I think

queen delta
#

Doesnt calamity increase the cap tho?

radiant meadow
#

but then we'll have to go through everything that boosts mana

#

no

#

but the permanent mana upgrades and star beam rye can bypass the hardcap

queen delta
#

Ah

split narwhal
#

Why don't you make it so that extra mana over the hard cap decreases mana cost instead?

tired haven
#

because that's not how mana works and with enough mana items it would be possible to achieve 0 mana cost on a few weps, unless mana to mana usage reduction ratio is garbage

split narwhal
#

oh well just an idea

karmic stone
#

Status Message for Solar Veil drops after Cal/Clone
Currently upon killing either one the message "The ocean depths are trembling" appears telling you to go check out the abyss, but there's no message for Solar Veil drops from Psychos/Reapers in the Solar Eclipse, which are unlocked at the same time

split narwhal
#

seems reasonable

karmic stone
#

Am I missing anything

split narwhal
#

display the message either after clone or plantera

karmic stone
#

Status Message
after Cal/Clone

#

Wait

#

Wait why did I mention clone twice bruh

sand umbra
#

because yes

karmic stone
#

Clone/Plant* ech

#

Oke

sand umbra
#

I like this idea, would give the implication that hey, there's some new Solar Eclipse shit

one small personal gripe: if that's gonna happen I'm gonna need a way to keep it from proccing while EE is also installed

karmic stone
hollow shell
#

Actually, I don't think this really needs an indicating message

#

considering the Solar Eclipse already gets a big content boost post-Plant

#

You'd be there anyway

#

... vanilla is just really sparing with its usage of status messages

karmic stone
#

m, didn't think of that

radiant meadow
#

Yet another status message

karmic stone
#

Mostly because I always do Clone first

hollow shell
#

Reapers are in that weird middle area where it's post-All Mechs
but Psychos are post-Plant only

split narwhal
#

6 different status messages after you kill moon lord

hollow shell
#

I mean

fervent citrus
#

the more, the better

hollow shell
#

It's better than not communicating info to the player

fervent citrus
#

Tru

radiant meadow
#

I can just force it to post plant completely

fervent citrus
#

Oh hi ben CirrusBreakdown

radiant meadow
#

Then give it a generic eclipse monsters want to kill you message

#

To also signal vanilla

sand umbra
#

no please Clone's already been done dirty enough

fervent citrus
#

Solar eclipse preplantera sucks

#

Kinda

radiant meadow
#

lole

#

Ashes of calamity expansion when HDfailure

fervent citrus
#

:CompleteFailure-1:

#

Wait, you guys see the failure emoji, right?

#

Cause i only got text

sand umbra
#

when EE finally exists maybe HyperFailure

fervent citrus
#

:BirbThonk-1:

sand umbra
#

also no

fervent citrus
#

Weird

#

:iguessilldothisinstead:

tired haven
hollow shell
#

remove the -1s

fervent citrus
#

||which ones?||

sand umbra
#

either way I absolutely will need a way to keep such a message from proccing if a message does get added for Solar Veils/general post-Plantera Eclipse

hollow shell
#

:BirbThonk**-1**:
:BirbThonk: = BirbThonk

distant gyro
karmic stone
#

To also signal vanilla
o I never noticed vanilla doesn't even tell you about new eclipse drops slobbyjoy

hollow shell
#

If Calamitas ain't gettin post-Plant activation stuff then maybe she should be activating a bunch of her own stuff, eh?

distant gyro
#

vanilla has no status about eclipse exceept obligatory solar eclipse has awoken

karmic stone
tired haven
#

Little poll: who ever had read the status messages to get a benefit from that at least once?
Me didn't darylLUL

hollow shell
#

Right now all Cal has is some Calamity-exclusive post-Plant alt activations

fervent citrus
#

Maybe change the satus message when a solar eclipse starts

#

Like

karmic stone
#

That isn't the problem though

radiant meadow
#

Clone shouldn't be a complete plant alt

hollow shell
#

Yeah

#

Clone should pump up the world with cool shit of her own

#

to compete with Plant

radiant meadow
#

She needs unique shit

hollow shell
#

Expand the Crag or something

fervent citrus
#

' a Solar eclipse is starting!' Preplantera
'A solar eclipse ___________' postplantera

#

I dont have much imagination

#

:CompleteFailure-1:

sand umbra
#

Clone should pump up the world with cool shit of her own

hollow shell
#

also that wouldn't fix the problem much, Ore.
You'd already know there's new content once the eclipse starts

sand umbra
#

FINALLY

#

SOMEONE AGREES WITH ME

karmic stone
#

Isn't crag overhaul already a thing in the roadmap or something
From what I've heard

fervent citrus
#

Huh, true

hollow shell
#

It is indeed
going to happen

#

a while from now

karmic stone
#

Also :rainbowdance:

fervent citrus
#

I always notice pinhead comibg up slowly, ready to ruin everything

sand umbra
#

I've been trying to push the idea of Clone having unique unlocks for months

fervent citrus
#

^

#

Good idea tho

#

Any suggestion that is not mine is very gud :P

distant gyro
#

Ashes of clamtitties

karmic stone
#

This was a really nice derail lole

distant gyro
#

tbh also blighted eyes to a lesser extent HDMood

sand umbra
#

nobody can seem to make up their mind on if Clone is or isn't a Plantera alt when trying to argue against the idea of Clone having unique unlocks

fervent citrus
#

Wait, one can skip calamitas clone? CalWheeze

#

Ayy the emojis work

#

Not much of a difference

karmic stone
#

I mean, Plant unlocks the same things and more as of now

hollow shell
#

Yeah there's very little that Calamitas unlocks that Plantera does not also unlock plus more.

karmic stone
#

Clone has neat drops but they die a few tiers after

fervent citrus
#

Oh

karmic stone
#

Besides VoC > VoE ig

distant gyro
#

Plantera really unlocks a lot of things despit some things being overshadowed

fervent citrus
#

btw dafuq is happening in general talk?

sand umbra
#

me: "hey Clone shouldn't have all her unlocks taken by Plantera"
person: "but Clone's a Plantera alt, she doesn't need unique unlocks"
me: "so then why does Plantera unlock everything Clone can and much more"
person: "well actually Clone isn't really an alt she's just a boss you fight before Plantera"
me: "...what"

distant gyro
#

vials of venom and pulse bow

karmic stone
#

I've also seen a worrying amount of people do Plant before Clone even

#

Which is the opposite of nice considering the state she's in ech

sand umbra
#

hot take: HM Abyss should be a Clone unlock specifically

distant gyro
#

hot take: HM Abyss should be unlocked from neither but aquatic scourge thematically but he's thrown in the mech alt pit

#

what's the topic again

sand umbra
#

the topic was mayhaps giving Clone unique unlocks

#

which in turn spawned from the recent Eclipse-related sugg

hollow shell
#

... hmmm

#

Making Depth Cells / Lumenyl a post-Cal only thing would indeed give her a lot of content right off the bat

sand umbra
#

mhm

gusty geode
#

Isn't that the case because those enemies only start spawning at that point anyway

hollow shell
#

The change would require some rebalancing-
actually no it wouldn't, really

You can already get that stuff pre-Plant and fight her with em

#

All Abyss enemies can spawn always.

gusty geode
#

I mean the Eclipse ones

hollow shell
#

Perhaps

gusty geode
#

Also Eidolists

hollow shell
#

m.

#

Hardmode.

sand umbra
#

byeah

#

it wouldn't even really take any balancing because you can already get all the Abyss shit from Clone rn anyway

hollow shell
#

Yeah

sand umbra
#

it's just a matter of making it not post-Plantera as well, but specifically post-Clone

hollow shell
#

You can make that suggestion if you want
Sounds like a good one, wouldn't actually have that much headache associated

#

Considering the items are still staying in the same tier

sand umbra
#

I thought you'd never ask.

#

It's go time.

fervent citrus
#

Gl feelsgreat

sand umbra
#

On today's episode of working towards more unique boss unlocks and more diversity in playthroughs with the power of suggestions:
Make the HM Abyss materials unlock specifically after the Calamitas Clone is defeated --- in other words, disallow Plantera from also unlocking these materials.


The Calamitas Clone is in sore need of unique unlocks to separate her from just being a boss you can skip entirely in favor of Plantera, who unlocks everything the Calamitas Clone can and much more. Moving these items to post-Clone specifically would not only be incredibly easy, as all of these items are already balanced as being between Clonamitas and Plantera anyway, but would help to give the Clone a bit more reason to be fought over other more rewarding bosses.

#

this lookin' good to go?

#

I'm really unsure on my wording here

hollow shell
#

I'd just reword it to "disallow Plantera from also unlocking these materials."

"by comparison" is kind of a weird term to use there

sand umbra
#

gacha

fervent citrus
#

Good suggestion :thonk-2:

sand umbra
#

anything else, or are we ready to take a shot for the stars?

gusty geode
#

Would it be a stretch to say it could work like an alt to Plant buffing the Dungeon

hollow shell
#

Reason looks good 👍

#

Yeah it could kinda be considered that
except
no new enemies

#

just new materials.

sand umbra
#

Alright.

#

It's time to shoot for the stars. Here's hopin' I hit at least somethin'.

gusty geode
#

Guess since we're on the topic
What would the Calamity alts for other major bosses be
Thinking I could post some general ideas for things they could trigger in place of their vanilla counterparts

hollow shell
#

There aren't many direct alts aside from
Cryo Brim and AS, to the mechs
and Clone to Plant

tired haven
#

There aren't any aside from that at all so

hollow shell
#

I guess Slime God is Calamity's "final" pre-Hardmode boss, to vanilla's Wall of Flesh

radiant meadow
#

Mech alts are a headache

hollow shell
#

but you'd be hard pressed having that unlock anything on the scale of Hardmode

radiant meadow
#

I have plans for them

verbal forge
#

I hate the mech bosses

#

especially in revengeance

gusty geode
#

Was actually leaning in that direction
It'd definitely need a lot of work to reach the same scale as WoF
But maybe SG could trigger a pseudo-Hardmode on death
Causing the first AI to spawn and triggering most/all of Calamity's Hardmode spawns

hollow shell
#

Hm

#

Dunno how I'd feel about that

lost agate
#

SG doesnt need to be a gateway boss

sand umbra
#

what it does need is for Statigel items to stop arbitrarily taking Hellstone

#

a

gusty geode
#

Tbf
It'd make sense for Calamity's final pre-hardmode boss to cause some significant changes

tired haven
#

I honestly would prefer the opposite: straying away from alt bosses with vanilla
Calamity pairs would be decent but calamity-vanilla is a no-no due to crutch interactions

sand umbra
#

more unique unlocks hours? +u+

hollow shell
#

I like the idea of the Calamity bosses in those tiers unlocking things that are comperable to the unlocks of vanilla bosses in those tiers

quartz hare
#

so much suggestions about clonelamitas

radiant meadow
#

Slime god doesn't need a pseudo hardmode though

#

The statigel set is fine

hollow shell
#

Having alt sources for the Souls n' stuff is neat, but I think it'd be neater to have those "alts" unlock
different content
which have a comparable scale to the vanilla ones

radiant meadow
#

Yes

#

Pleaser

hollow shell
#

as we've discussed.

sand umbra
#

yes

#

oh my fuck I'm not alone in this fight anymore

radiant meadow
#

Not gonna do it yet

#

But I plan for charred ore to be post brimmy

#

And only require an adamantite pick