#suggestions-discussion
1 messages · Page 768 of 1
Ohhhh
Can still be gotten easily with volcano trapping pirates
if any recipe has a banner in it, 99% of the time it’s from Fargo’s
on a side note, I added glittery dust to gilded/gleaming daggers
which does not fulfill the suggestion req, but it's an easy way for me to avoid getting yelled at by Rover



Ok

star dust makes stars
Yed
are you asking for reverse compatibility?
Yes
5 stardust -> star
star -> 5 stardust?
Maybe
isnt that in thorium
hm
would it be possible to give the Boss Rush EoW a single healthbar, rather than giving all of its segments the full amount of HP and just having it die when you kill one?
the way it is now, the game can absolutely chug because it doesn't like handling a boss with that much HP times that many segments
EoW having multiple hp bars isnt even intended afaik
But it happens since EoW code is a meme
Why specifically the Autohammer? 
Post plant 
the recipe to make stars from stardust uses a mythril anvil
so it'd only be natural if it was an anvil to change back
yeah
I doubt there's a way to lock a crafting recipe behind a certain point in the progression through anything other than ingredients or the necessary crafting station
there are multiple, actually
it's just that none of them would be particularly intuitive in this scenario
add a downed bool req to the recipe 

@spiral niche Boss suggestions aren't allowed. Joke suggestions aren't allowed.
It wasn't a joke but thanks for informing me
Boneface?
Sugg idea, add more post ml sentries.
Currently, sentries have good progression till then, there is always a good sentries a summoner could run. In post ml however there is only energy staff, and it becomes useless post poltergast. Adding another would make the sentry progression much smoother
Ok then, did it go through?
@spiral niche ye, I'm sorry, I know I'm late, but meme suggestions like that really aren't acceptable
That's gonna have to be a warn
ouf
Oof
a suggestion idea: add plague hives to the jungle since the lore states that even entire hives became plagued and i think it would make sense for them to be added
suggested before, i believe
yeah i actually thought someone would've thought of that
well it would screw with the progression if it spawned when generating the world
idk tho
no it could totally plague the jungle in the same way hardmode crash an astral infection
that's not the problem
thats true
the problem being biome suggestion = no
plague biome is frequently suggested iirc
It is
“Also partly a shouldn’t”
Legendary drops only drop in rev to begin with
they could be less forgotten if they
a) were better
b) had upgrades
Drat and Apoth:
those don't count smh
neither are legendaries
yeah, I think they should maybe have the buffed stats over time, but still, I don't think that they should be 100%. Especially some that are pretty powerful if you grind out for them at the stage they're obtained at
Imagine forcing to farm for smth rare to upgrade it
I think it should be moved to 5% in rev, 25% in death or defiled, and 100% in death + defiled
they're cool, but painful dev-/tester-side
If leggies are made a 100% the entire point of them existing goes away
Also doesnt shit like cosmic discharge make yharon eat a whole bucket of shit?
yeah if they are 100% by default theres no reason to call em legendaries
Malachite is also solid iirc and baron makes ravager cry
can't wait to undo all the changes to legendaries
and move them back to direct drops
and also make them scale
mhm
tbh i liked it that way
too bad
Or, you could make them 100% drops and Nerf them a bit
nah
100% defeats the purpose of being "legendary"
also, not sure about the unlimited mana idea. Tho there's mods that add stuff like that. I mean, mana potions would work, right?
lol
I never use them so that would make sense
isn't it 550
actually though, who finds mana restoration to be a problem anymore in post-dog
no, 3 mana upgrade + star beam rye + vanilla 400 cap
So, does Ethereal Talisman not exist I guess?
star beam rye, right
exactly
ethereal talisman already destroyed the need for other methods of mana restoration due to its built-in mana flower effect
vanilla caps on mana are super extra mega cringe
...actually, lemme rephrase that
vanilla caps in general are super extra mega cringe
and permafrost sell super pots for cheap, slapped in phantoplasm and you're good to go
I keep forgetting that Super Mana Potions aren't post-LC ngl
super mana potions, not to be confused with super healing potions, is... an immediate upgrade to greater mana potions
okay can someone tell me why greater mana potions get an instant upgrade in early hardmode
yes
because its kinda stupid
I see
Because the instant upgrades cost Crystal Shards and a Unicorn Horn, so it's a bitch to get
On another note, maybe Astral Injections could be buffed because in the 5 seconds the effect is active they barely affect the weapons that actually need it iirc
(3 seconds)

astral injections are worth when you first get it
that is, until <Player>'s blood vessels burst from drug overdose.
It's essentially a +540 Mana potion
So how much do they last stage-wise
I think astral injection's way of rebalance is to
and they fuck your adren and don't work with Mana Flower / Ethereal
increase the duration but nerf how much it gives per second
maybe +90m/s for 6 seconds
essentially still +540 mana but more evenly distributed
(I don't even know how you'd die to Astral Injections without doing it on purpose)
if you keep yanking injections you'll die eventually
55 injections = 165 seconds
aka just about a whole bossfight
not to mention health pots
imagine if you beat the boss just as you take the lethal injection
Injections aren't affected by Mana Flower+ right?
re : legendaries, maybe just make them a higher drop rate, since they won't be legendaries then would they
Some people said to make it a 100% and nerf them but thats just turning them into rev weapons
Maybe, but there was thought on changing how you obtain them altogether

Having rare drops is a nice incentive to farm for them
What if we made them guaranteed to drop at x number of kills on the boss?
So like banners but for bosses
So if you kill aquatic scourge the 20th time, he directly drops the seas searing
A pitty system is good, but only if there's also a random chance
so basically make them craftable from 3 trophies
Lets for once have items that dont use random chance
Trophies aren't guaranteed
impossible: Terraria damage is random
A way to craft bags into rare drops maybe?
that would "cost" you tons of money
since you don't get the content
If legendary weapons/accessory was a guaranteed drop after x number of kills, they would be more legendary since you committed to killing the boss many times to get the item
You kinda already do that, just that the game decides when to reward you basically lmao
because apparently devs don't want them affected by defiled even though-
but droping them by "accident" when not expecting them is great too: we need both
Yeah, every item that drops from boss is random
Those legendary items being guaranteed would stand out more
its probably cause you dont actually have to do the bosses in defiled to get them
And nah, not everything needs to be random
They should just be guaranteed, no randomness
nah
Defilled added chances should be applied on the boss kill, not the bag openning
It sound easy to fix: just add the weapon to the boss's loot table, along the bag
Maybe it's not fixed because of another reason I can't see
I've tried to argue this before, and failed for reasons I don't quite understand
I sure wasn't told "Yes"
Make Legendary items a guaranteed drop from the boss when killing it an X amount of times.
Right now, Legendaries are a 1% chance, with Defiled Rune increasing it to a 5% chance. However, developers don’t want them being affected by Defiled Rune. So... instead of making them a random chance, mostly getting them ignored and forgotten, how about they become a guaranteed drop? If you kill a boss enough times, you should be rewarded. That would truly make the “Legendary” part of them true.
I think the "X number of kills" isn't easy to program
It would be much easier (and balanced, IMO) to implement a pitty system through a recipie made of X number of bags
Also rare item variants exist if you really want a special low-chance item
'X number of kills' probably is easy to program
considering we already have it for SCal
Tru
Forgot? 
Yeah it could probably use the same function as banners
Minus the dropping it directly at the player part
What about Guaranteed if killed in Armageddon?
Wouldn't that be better? Pushing the player further, forcing them to learn the fight perfectly...
Maybe banners should have more of an effect, or at least one can combine them into 'tiers', and doesnt only have to mean lowering enemies defence and dmg, maybe make it have a higher drop rate
I dunno man, banners are actually kinda stronk
Perhaps
double damage, half damage taken
Banners are dumb lore-wise
"Oh, I see you have killed 50 of my peers. Well, I guess I'll die then."
But it doesnt make much of a difference when it comes to green slimes
God rewards you for your efforts.
lore
out of this discussion
not everything needs to have lore connected to it
I know I was making a joke sorry
Another idea would be to make something that gives you unlimited Mana, but at the cost of a percentage of magic damage.
Yeah. That's mana potions, I believe
But it's true managing banners in Vanilla is a hassle
?
Unlimited mana pots from luiafk?
actual mana pots
I'm sure E Bongos is gonna see that, Crab.
with mana flower
because overall you get 10% more DPS
if you compare it to mana regen pot
They arent really infinite but k
they're very much infinite
Perhaps
money shortages are non-existent
i'm sure too
Ethereal talisman btw, so even better that no slot wasted
not using them feels sub-optimal, so you put them down, but it's never in a spot where you are going to spend much time, unless you bring them back with you, in which case they just take space...
hear me out on this one
permanent banners, but they come into full effectiveness at 10k kills
I don't hate them, but I hate having the feeling of missing-out on their potential
nah, 10k kills is easy to get with zerg or UB
UB
you're out of this discussion
What's UB?
unlimited battler from luiafk
ultimate battler
tl;dr - old zerg (massive spawnrates)
Ultimate battler is epic
the fact that it's from another mod completely nukes your point
because balancing around other mods is fairly stupid unless you wanna collab with them
well still, zerg is pretty much the same as UB
it isn't
not quite
in fact, zerg is MUCH, MUCH weaker than UB
zerg was nerfed very hard
it was nerfed some updates ago
it doesn't even compare to UB any more
oh
wait do the demon trophies affect zerg?
no
ah ok
Well looks like no objections so ill post the legendaries suggestion above
hmm?
I have no objections, just slightly different ideas
wdym
@pure dove just scroll up
no I meant wdym by post it
ah ok
I don't really enjoy a weapon on x kills, but cannot replace that with any better trigger so ye
I proposed crafting bags into the drop
To have some sort of extra price
The content of multiple bags (includind the money) -> the leg drop
Kinda like the Kelvin Katalist if you think about it 🤔
100% drop rate for leggies would require they all be nerfed
no
Yes tho?
since they're basically free now
actually free
the fact that they would be guarantee drops
if you grind the same boss hard enough you'll get it eventually
You still need to kill the boss many times
100% legendary drop = if you beat the boss then you get it
someone suggested that they be guarantee
of course
They were balanced around being extremely rare, and then you are being shoved with them on first kill
its about previous suggestion
ahem
We are not talking about first kill drops
no, we are, actually
well, I was
You were the first I think
It was suggested first, why not talk about it
100% drop rate for leggies would require they all be nerfed
no

oh wait I screened the wrong thing I'm a fucking dumbass
I interpreted that as 100% chance of getting them after a set number of times
oopsie
since it's the most recent sugg
Who's Termi?
Ben
thanks
moreover though, there is some plan to eventually change how leggies are obtained
we just don't really know what to do with them atm
make them normal weapons tbh
Make a crafting recipe for Heart Statues and Star Statues
Right now, heart statues are still only obtainable by finding them underground. Some of the time, you won't find any, just because they're not in a place you would usually end up in. However, hearts are IMMENSELY helpful for bossfights, and make bosses that will always require full preparation (like Yharon or SCal) a lot easier. Almost every other substantial arena block is craftable or purchasable.
The main issue with Legendaries as they are rn is that by the time you get them you probably don’t need them
some of them wouldn't make sense as normal drops
which ones, exactly?
like the leg for the desert scourge
there's none
people be talking about heart statues but not star statues
desert scourge doesn't have a leggie
it's an upgrade of a normal drop
it isn't
unless you meant Sea's Searing
Close enough
dune hopper isn't a legendary
I though it was
it isn't
imma go ahead and post that if nobody has any objections
if it's a legendary, it has a custom rarity and it'll say "Legendary drop" in the tooltip
Tbh if not for extreme sandbox behavior of terraria I would have proposed challenges that will lock legendary weapons
For example, rev+ mecha mayhem to get shpc. Plantera summoned and killed entirely on surface to drop blossom flux. And so on
But people will certainly develop ez strats for all these
imagine out-dps-ing photosynthesis though 
What do you expect when ”SUPER EXTREME OMEGA MODPACK”
What's the problem with EZ strats?
or 300 defense

just fight hardened plantera iirc
Free leggie
It's not free
there will be people who develop cheese yes
you have to work on your strat
drag plantera to the surface at last second and land the final blow
It's just a different aproach
because whole fight meme
That's not what he proposed I think: he meant having enraged Plantera from beginning to end
yes
but also that defies calamity system of workaround
For Eg. you could modify it's AI so it can't un-rage if summoned through the portabulb in a rage-inducing area
after all, you can open the bag after you turn on rev and defiled just to turn it off back to expert later
and that mechanic was apparently intentional
It was?
if it was a direct drop then defiled cheese wouldn't exist, a simple change in code as well
it was ultimately decided that bag cheese is left there for reasons
Who the hell said the cheese was intentional
it was kind of intentional
5 suggestions in an hour 
like a, we really don't want you to do that
That’s just #suggestions-voting 
Also im pretty sure main astrum deus not despawning as fast as other worms has been looked into
but it's to get a different group of people to shut up about inconsistency
but
Yes rover we get it

@supple lodge wrong channel iirc
I think it's like a difficulty setting: you chose to use the strat or you don't.
You don't have to feel bad for doing either if it makes you happy.
I made other stuff affected by defiled as compensation 
I just figured that would be more of a suggestion than a bug report
It's an oversight, that means it's a bug 
I dont remember if that was fixed yet
@little geode dont
what the
Sorry
I saw that a fraction of a second and now I'm super curious to see what it is 🤔
I posted on the wrong discord
here's a thought; something to do with rogue crit overflow?
because especially around lategame, rogue crit becomes downright laughably high
even without stealth it can go over a hundred
Maybe something to do with buffing damage?
I like how you say rogue crit specifically when every class' crit chance in late game might as well be 100%
...well, except Summoner, but that was a given 
I say rogue crit specifically because rogues really are the crit-focused class.
They've got Stealth, which dramatically boosts it, for instance.
(And there's all the bonuses associated with throwing something at max stealth, which naturally means max crit, which means, like, 140% sometimes.)
do you mean like... giving a damage buff dependent on how much crit chance you have over 100%?
they've also got Stealth, which is useless in the one field where Calamity specializes for over half the game and then becomes broken
I'd say it balances out quite well already
over half the game
you mean until ML
because that's 66% of the game
fair point tbh
also; i ran through the boss rush and I noticed something odd
you get to SupCal, and the final two bosses past her are absolute jokes
the base point being that stealth is fucking useless until you get ways of getting it with 1 second of standing
yes

yeah pretty much
why isn't suppy at the end?

i get it was arranged by poll, but.
..... wait- was the order determined before supcal got buffed
when did SCal ever get buffed wut
it most likely wouldnt have affected the poll results
think i heard she used to be a LOT easier
that's all that affected the boss rush order
she used to be easier
because back then
(2.5 years ago)
you could've just flown across the world
oh bruh
.. No box, then?
no arena, less varied attacks, no bullet hell
yeah back then before she became a bootleg 2who boss
why is rise and fall and rise and fall and rise and fall and rise and fall of scal mentioned here
also there was the time where she was hitcapped
the original point was "what if rogue had bonuses for crit overflow", I think
ye
but then I remembered that it was strange that once you beat scal in the boss rush, the rest of it was basically irrelevant
except
- stealth, in the spots where Calamity makes things matter, is useless up until and including LC and then god for everything thereafter, so getting Dark God's Sheath would induce an even greater power spike
- this would just lead to more "calamity OP" memes because then the same mechanic would hafta apply to other classes for it to make sense or it'd have to be a specific accessory for rogues which makes rogue even more absurd
right, fair enough
I would show a certain funny footage of stealth.exe but it has content for the next update ://
(pity it'd be too much work on the devs to suggest a rebalance based around vanilla stats)
(then we might have true thorium compat :P)
for those in power, za warudo
Clam already gets memed on pretty hard for adhering to a different power scale than vanilla or any other mod

btw remember that SCal is actually nerfed in the Boss Rush
at least i'm pretty sure she is
she is indeed
but, that doesn't exactly mean a lot
she's still far harder than either of the other two bosses of that tier in the rush
(and not in the 'lol if you're in the air and you don't hurry quick you might get insta-kill memed by doggy' sense)
she's nerfed in terms of stats
which means you skip most of her phases that you'd normally do
so you're left with 75s inescapable torture
oh, and she also kills all your npcs
(dunno if that usually happens with normal scal too, just noticed it ESPECIALLY with the boss rush version)
actually, wait; is she nerfed in terms of stats?
think she's only nerfed in terms of health; all her other stats are bumped straight to death mode
either way; compared to the later two bosses, it's somewhat odd that she's at number 3, despite easily being number 1 in terms of difficulty
(BR scal health is nerfed from 10 mil to a mere 3.7 mil in death)
(true, but again; doesn't really matter)
she doesn't kill any NPCs
that doesn't make the boolet hell any shorter
ye
I’m pretty sure if a boss kills your NPCs it means you summoned it too close to them
probably just was too close to my house, then
Pretty sure they're ordered based on a survey that happened a long time ago
What was the third?
best boss design iirc
Oh right
@ Haze suggested the same thing a couple suggestions above 
didn't someone suggest that like yesterday?
2 days ago
I...don’t understand how slow mode will cause people to think about their suggestions
Is it possible to implement a slowmode for all users?
iirc Discord's default one is an individual cooldown per user
2 days ago, close enough
slowmode is role based
wdym
it's still an individual cooldown per user
yeah slowmode isnt gonna do anything
but you can give slowmode to only certain roles
oh yeah disregard what i said
i see what you mean now
and no that ain't possible, sadly
slow mode for everyone would be kinda ass ngl
slowmode would still slow down posting, and stop the people who try and post suggestions in multiple messages entirely
If I may
A server verification system would also help
Put the rules on suggestions with the actual rules
And preventing the rest of the server from being seen until the user's read through them
Our system is fine
it doesn't have to be long slowmode
If it’s not long it wouldn’t do anything
5 minutes or even less would do nicely, and help show what #suggestions-voting is supposed to be, even to people new to the channel
if you see that you have to wait to post again, wouldn't you think a little more about what you're posting?
I don't think anybody would ever post two separate suggestions within 5 minutes
I don't think multi-message incomplete suggestions are common enough to demand slow mode
And if they do, it's hardly a big enough issue to implement that over
Very few people have done so
If you post a dumb thing, you can just edit it
either way it's less about the practical slowmode and more about the message it sends tbh
And I haven't actually seen people pointing it out here beyond "Oh ok"
slowmode will basically change nothing
it's something people are basically guarenteed to see before they post their message though, unlike pins
in practice
there's no reason for it, but also no reason against it either
I think you're overestimating the ability of those people
we will see in time if it reaches 90 stars and then we vote I guess
Anyone who doesn't read pins/makes meme suggestions isn't gonna pick up on anything from slowmode
well i'd post about a suggestions dependant warns/bans but i know that'd have an even lower shot of getting in
suggestions ban is already a thing
I’m pretty sure there’s already been specific user suggestion bans
it's just extremely rare
yes, but that's more so a case-by-case basis
rare enough that only admins do it
they’re not given any special roles iirc they have their specific user permissions restricted
yes, that's what it is
That's why I suggested verification btw
Kinda forces people to at least skim over the rules
yes we did
This is some dejavu
Higher in the streets
at least it's not a repost within hours of the original 
Just cuz nothing came out of it last time doesn't mean nothing ever will
as has already been noticed before
the conclusion was that it's too small and niche of an issue to try to "fix" by implementing a channel-wide thing that could have infuriatingly bad side effects later down the line
furthermore, slowmode wouldn't make anyone think harder about their suggs
they'll just go "oh, I gotta wait XYZ time" and then wait out that time before typing in their next bad sugg
most suggs that enter this channel are already resolved within minutes if they're bad or given the chance to grab some attention if they're good
it still sends a message and i half only posted this to prove a point elsewhere
bruh

it's just a social experiment bro slowmode does kinda actually send a message, even if it does practically achieve nothing
in practice, it will accomplish almost nothing and will not justify the potential side effects it could have in the long run
this, I can just about guarantee you
again, i raise my point of not unholy in length slowmode
if it's too short it literally won't matter and will not help anything
if it's too long reasonable suggestions that require more than one post due to being really fat will probably get cucked
you're damned either way
yeah but when's the last suggestion that takes more than a post
and sometimes people who are new will split their post into multiple messages
which is discouraged, especially if it takes a while for them to write the latter messages
but the suggestions bot is designed around that
If you post messages in short succession, it'll only star and ! the most recent one
^
oh the bot was changed to do that?
A while ago
it always did that
like a year ago
well excuse me i haven't kept up with suggestions since most of them are actually reasonable since the specific ban
it's been like that since the bot's implementation 
it hasn't though?

either way it's pointless to argue about something small like that 
. _.
well okay, so we're talking about slowmode in suggestions again?
you seem to be reacting awful strongly for something that happened 2 days ago
he’s probably annoyed because people are rehashing the same exact thing that was discussed already
just because it was already discussed doesn't mean something new pertaining to it can't be brought to the table
which, for the record, is exactly what I often get yelled at for doing
and what new stuff ahs been brought to the table?
okay but has anything new been brought to the table?
are you bringing anything new to the table?
It seems like you just
forgot that it was already suggested
not forgot, just didn't read back 2 days 
same diff
so, you never saw :P
i mean, its kind of hard to bring anything new to the table regarding this idea
either way i get the sense nobody's going to want to talk about slowmode for at least a week so i'll just try again later 
I'm sure we'll be a lot more receptive to it later, yes
I'm sure that all of the reasons we currently expressed will be very different then
imagine being receptive at all 
i just think it wont achieve anything if we discuss this topic again 2 days after we already did
why bring new fresh suggestions when you can bring back old crusy suggestions
first, slowmode
then, abyss generation rework 
but on the bright side, I get to look for ways to implement a suggestion early without implementing them so Rover can't yell at me
world gen is actually ass
so abyss generation rework is extremely unlikely
well that's unfortunate to hear
doesn't stop me from trying, though
abyss is a very nice biome and i'd like to see it become less dull
for one thing, you have to generate a new world every single time you change something and need to test it
which is very time consuming as you may imagine
and if you want it randomly generated, well, that adds a completely new layer to the equation
i'd also go for a crags gen rework but i already know that's in the plans for some point
indeed
world gen code is pretty much one of the most horrid things to work with
I brought a verification system to the table and it got dismissed immediately
well yes, because verification systems are dumb
it’s really easy to just skim through the requirements too
there's really no cost effective way to make people read the rules or pins
the best this server has is a 10 min wait time between your first message here and joining which theoretically means people read the info channels but people don’t
wait they really don't drop money?
perhaps because the gods themselves drop money
Yeah, probably directly.
okay, question then
is it really necessary for slime god to be "fixed" in this way?
yes, they drop money directly
smth smth consistency?
It makes farming them randomly not efficient
We've had smaller suggestions get through.
yeah, fair enough
i guess i have no issue its just an odd suggestion to me, like it's such a minor detail that affects a very specific gameplay situation
i feel like a majority of the playerbase didnt even know that the bag didn't drop money
tbh it would make sense for sake of consistency
It's on par with my suggestion before about how Abyss pots give sticky dynamite and nonsticky bombs
That, apparently, got a ton of stars
add to your reasoning that even though the slimes drop the money it’d be more consistent if the money was dropped from the bags?
Yeah, I should
i agree with this suggestion
Not that I know of
And I'm also not sure it'd include mod bags
Also it's just more prevalent in Calamity more than any other mod that I'd feel the need to sell the bags themselves, because it's the only mod where I can get 100+ bags in 5 minutes
hey wouldnt it be neat if we could craft rare items with an item representing a grind.. like with banners or treasure bags
fargos
oh hey my suggestion for living trees to become monoliths when astral generates got in
nea
t
he basically started to work on it immediately
heh
when and what I do varies greatly on my mood and how much actually non-suggestion stuff needs to be done (atm like none lol)
it's another excuse for me to cry out for a non-consumable ML summon, that's what it is 
why is there so many of these recently?
but not all of them
in essence, they're asking for more summons that are consumable to be turned into non-consumable
amusingly, both of the two that are at the most appropriate tier yet do not have one are the two that are the most aneurysm-inducing to farm
who but Dr. Looney Tunes himself
sure you'll only farm him for like 2 things but that's not the point here
doesn't deus also have a nonconsumable summon now
Deus does, yes
They do, ye
I refer to the Lunatic Cultist
both he and ML are a headache to grind
both for their own respective reasons
LC requires yeeting Cultists, yeeting him, yeeting the Lunar Events all over, and then restarting the cycle
ML...is ML, I don't think I can really explain it much better than that 
I think a non consumable ml one and lc one would be fine
you can also use the eidolon tablet from eidolists
that doesn't work once you've met the conditions for LC to spawn naturally
? But, ain’t cultists spawn rate also drastically increased in cal?
So like, reset day to night to day for like 15-20 seconds and the cultists would respawn by then for you to refight LC again.
If we could get a variant of LC that doesn't actually spawn the pillars on death
the problem with grinding cultist is pillars
this is true
the problem with grinding ml is also pillars
killing LC, assuming you do not have other mods helping out, always triggers the Lunar Events
if only there was a way to make the lunar events into a consumable summoning item
without a way to manually despawn the Events --- be it Reduced Grinding, Fargo's, or what have you --- that's 10-20 minutes you're spending just getting rid of everything and then fighting and dying to because lol ML again
and this is why, on a base level, LC is by far the most time-consuming boss to farm
honestly it would easier to grind LC if he had a treasure bag of sorts bc armageddon will actually work
oh yeah, here's the other thing: LC does not normally drop a Treasure Bag as of right now, and mods that do add a bag for him don't work with Armageddon
and to think that a cultist bag actually exists in base terraria code
armageddon only works with calamity bosses
what
and vanilla bosses with vanilla bags
i was gonna say lol
and betsy 
well yes but actually no
Betsy is
bc of vanilla code
either way, I can say for certain that LC and ML are two of the most infuriating bosses to farm
keep in mind that it doesn't even have an expert mode drop like all the other bosses
Thorn blossom
which is why it baffles me that a nonconsumable summon (that doesn't trigger the Lunar Events for 5 hours on defeat in LC's case) doesn't exist
LC literally has
two drops.
One is a meme and the other is Thorn Blossom.
trophy 
one of which is a rare item variant, taking a ton of time to farm for with 2.5% drop chance
eidolon staff memes on the events pretty good

but you aren't really meant to farm for RIVs
they are intended to be cool if you happen to get it
legendaries should fall in a similar boat tbh
as for a non consumable summon that doesn't trigger the lunar events. I'm not sure how we can do that
How many times has it been said again to focus more on actually discussing suggestions and making ideas, rather than throwing shades at something related to the suggestions we’re talking about and not actually coming up with anything for an idea/solution?
Because I’m tired of repeating it in this channel at this point.
Alright. Solutions, comin' right up.
Eidolon Tablet and some Galactica Singularities at an Ancient Manipulator could make a non-consumable LC summon. For post-ML, add a dash of Luminite.
To detect if the non-consumable summon was used, set a flag specific to LC using the power of GlobalNPC when using the summon, and then if/when he dies, check for that flag and if it's set, look through the NPC list and if any entities are pillars, yeet them.
Instantly despawn them when spawned?
As for the Man in the Moon himself, literally just a Celestial Sigil and some fragments and/or Galactica Singularities, with Astral Bars for good measure if you want people to really put in the work. Same as above for post-ML.
Yes.
Then what I can do is go experiment with it right now and iron out all the kinks so that when I go into details later, it doesn't cause issues.

alright then
You could check how the RG one works make it similar to that
If it ends up being important, anyway. At the end of the day, the prompt was to provide potential solutions to a problem that exists within the mod, and I gave 'em.
...then again I'll probably end up messing with it anyway because I have the plans already for a non-consumable ML summon, might as well work a few other things out while I'm at it.
It's somewhere on my to-do list now, probably.


I notice there's been a lot of repeat suggestions lately
Is this a bad thing? 
Depends on how you look at it tbh
Not saying it's good or bad personally, just wondering why you stated this fact.

It's a slightly bad thing but not much we can do about it nor do I think it's indicative of anything
s'just a lil weird
I mean
It's a bit pessimistic but I got that
A) There are issues that have existed for a bit and nothing's been done about them
B) All the limitations on what we can suggest are starting to show
K it's really pessimistic
Is this the part where I begin OOA Suggestion Ring: Episode 2
sure
alrighty.
Spoiler: Too many things are getting flagged now you just need to look for them some as far back as 2018
Time for more Betsy-related memery ig.
Could also try coming up with some new enemies
Even if plans are in place like I've been told, no harm in putting out our own ideas
you talking about possessed hatchet upgrade lol?
Alright, this one's gonna be a bit of a doozy with the audience we've got, but I'll make it work...hopefully.
/throat clear
Step right up, ladies and gentlemen, it's time for everyone's favorite sugg show: "Let's Make OOA Great Again!"
Now, today's featured concept is Betsy's Curse being able to be inflicted by all of Betsy's weapon drops. Please couple with a nerf to Aerial Bane if necessary.
❔
A) To give the debuff a bit more relevancy for people that are not playing the Mage class, and due to thematical reasoning, it makes sense that the rest of Betsy's weapon drops should be able to inflict her exclusive debuff. It'll also make farming her out for class-specific weapons a bit more worthwhile for the playerbase as a whole, really.
B) Aerial Bane is stupid. Need I elaborate? 
how about just add it to the melee weapons
aerial bane is fine imo
how about don't add it to aerial bane problem solved
She does only have four drops, doesn't she...
aerial bane most certainly doesn't need the buff
fair enough
vesuvius doesn't need betsy's curse either 
Vesuvius is on another level lmao
melee because mah reference
byeah, I can adjust it to just the melee weps
imo aerial bane falls behind compared to calamity weapons
wut
it.. really doesn't though
it fucking memed on deus before the resist 
Huh, apparently we don't touch Aerial Bane balance-wise
I think it was like 30%
How much is the %+ damage on flying enemies again
doesn't aerial bane actually decimate everything at and above its tier
yeah Deuces WIld only takes 30% damage from Aerial Bruh Moment
ye
guess I'm just stupid
that may give you a concept of how stupid this weapon is
1.5x damage to flying enemies
Hahaues
what is balance
but the big thing is the 5 explosive arrows it spawns on every hit
if it hits a flying enemy doesn't it split into 5 arrows
and they explode
(consider: basically every boss you fight post-Golem flies and is fat enough to get hit more than once probably)
it's like, something like tsunami except you only have to hit one arrow for all of them
(Ravager is the exception here, not the example)
watch aerial bruh still meme on ravager
I would not be surprised in the least
isn't "flying" calculated as "not currently on the ground"
Aerial Bane makes 90% of the other
options on its tier entirely irrelevant
Yeah
So Aerial bane good, but rest of betsy weapon bad?
so, a jumping enemy is "flying"
which means ravager's hands and head and body when it's jumping
actually nah the tooltip says "airborne"
greatbow of turmoil has the ease of access bonus though 
6 more flags added
Greatbruh of Bruhmoil is one of the few things that can compete with Aerial Bane
...er...was. Specifically, pre-nerf Greatbow
I haven't tested post-nerf Greatbow yet
didn't ballista used be OP as well?
yes
Ballista used to be able to compete as well
ballista has also received several nerfs
then it got memed on with the nerf gun
it got slapped the slow hammer and the less damage hammer
Make any additional mana after 400-550 75% less effective instead of hardcapping it.
(To further explain, for example, if your mana cap is 500, and your gear gives you 700 mana altogether, your max mana would end up being 550, with the additional 200 mana being cut in 3/4.)
The reason this should be a thing is because of how easy it is to reach the mana cap, and thus, gives you no reason to use mage builds that focus on increasing mana. This change should make max-mana-focused builds more useful while not being too OP.
Thoughts?
The hardcap is from vanilla
it's possible to make everything bypass the hardcap I think
Doesnt calamity increase the cap tho?
but then we'll have to go through everything that boosts mana
no
but the permanent mana upgrades and star beam rye can bypass the hardcap
Ah
Why don't you make it so that extra mana over the hard cap decreases mana cost instead?
because that's not how mana works and with enough mana items it would be possible to achieve 0 mana cost on a few weps, unless mana to mana usage reduction ratio is garbage
oh well just an idea
Status Message for Solar Veil drops after Cal/Clone
Currently upon killing either one the message "The ocean depths are trembling" appears telling you to go check out the abyss, but there's no message for Solar Veil drops from Psychos/Reapers in the Solar Eclipse, which are unlocked at the same time
seems reasonable
Am I missing anything
display the message either after clone or plantera
because yes
I like this idea, would give the implication that hey, there's some new Solar Eclipse shit
one small personal gripe: if that's gonna happen I'm gonna need a way to keep it from proccing while EE is also installed

Actually, I don't think this really needs an indicating message
considering the Solar Eclipse already gets a big content boost post-Plant
You'd be there anyway
... vanilla is just really sparing with its usage of status messages
m, didn't think of that
Yet another status message
Mostly because I always do Clone first
Reapers are in that weird middle area where it's post-All Mechs
but Psychos are post-Plant only
6 different status messages after you kill moon lord
I mean
the more, the better
It's better than not communicating info to the player
Tru
I can just force it to post plant completely
Oh hi ben 
Then give it a generic eclipse monsters want to kill you message
To also signal vanilla
no please Clone's already been done dirty enough
:CompleteFailure-1:
Wait, you guys see the failure emoji, right?
Cause i only got text
when EE finally exists maybe 
:BirbThonk-1:
also no

remove the -1s
||which ones?||
either way I absolutely will need a way to keep such a message from proccing if a message does get added for Solar Veils/general post-Plantera Eclipse
:BirbThonk**-1**:
:BirbThonk: = 

To also signal vanilla
o I never noticed vanilla doesn't even tell you about new eclipse drops
If Calamitas ain't gettin post-Plant activation stuff then maybe she should be activating a bunch of her own stuff, eh?
vanilla has no status about eclipse exceept obligatory solar eclipse has awoken

Little poll: who ever had read the status messages to get a benefit from that at least once?
Me didn't 
Right now all Cal has is some Calamity-exclusive post-Plant alt activations
That isn't the problem though
Clone shouldn't be a complete plant alt
Yeah
Clone should pump up the world with cool shit of her own
to compete with Plant
She needs unique shit
Expand the Crag or something
' a Solar eclipse is starting!' Preplantera
'A solar eclipse ___________' postplantera
I dont have much imagination
:CompleteFailure-1:
Clone should pump up the world with cool shit of her own
also that wouldn't fix the problem much, Ore.
You'd already know there's new content once the eclipse starts
Isn't crag overhaul already a thing in the roadmap or something
From what I've heard
Huh, true
Also :rainbowdance:
I've been trying to push the idea of Clone having unique unlocks for months
Ashes of clamtitties
This was a really nice derail lole
tbh also blighted eyes to a lesser extent 
nobody can seem to make up their mind on if Clone is or isn't a Plantera alt when trying to argue against the idea of Clone having unique unlocks
Wait, one can skip calamitas clone? 
Ayy the emojis work
Not much of a difference
I mean, Plant unlocks the same things and more as of now
Yeah there's very little that Calamitas unlocks that Plantera does not also unlock plus more.
Clone has neat drops but they die a few tiers after
Oh
Besides VoC > VoE ig
Plantera really unlocks a lot of things despit some things being overshadowed
btw dafuq is happening in general talk?
me: "hey Clone shouldn't have all her unlocks taken by Plantera"
person: "but Clone's a Plantera alt, she doesn't need unique unlocks"
me: "so then why does Plantera unlock everything Clone can and much more"
person: "well actually Clone isn't really an alt she's just a boss you fight before Plantera"
me: "...what"
vials of venom and pulse bow
I've also seen a worrying amount of people do Plant before Clone even
Which is the opposite of nice considering the state she's in 
hot take: HM Abyss should be a Clone unlock specifically
hot take: HM Abyss should be unlocked from neither but aquatic scourge thematically but he's thrown in the mech alt pit
what's the topic again
the topic was mayhaps giving Clone unique unlocks
which in turn spawned from the recent Eclipse-related sugg
... hmmm
Making Depth Cells / Lumenyl a post-Cal only thing would indeed give her a lot of content right off the bat
mhm
Isn't that the case because those enemies only start spawning at that point anyway
The change would require some rebalancing-
actually no it wouldn't, really
You can already get that stuff pre-Plant and fight her with em
All Abyss enemies can spawn always.
I mean the Eclipse ones
Perhaps
Also Eidolists
byeah
it wouldn't even really take any balancing because you can already get all the Abyss shit from Clone rn anyway
Yeah
it's just a matter of making it not post-Plantera as well, but specifically post-Clone
You can make that suggestion if you want
Sounds like a good one, wouldn't actually have that much headache associated
Considering the items are still staying in the same tier
Gl 
On today's episode of working towards more unique boss unlocks and more diversity in playthroughs with the power of suggestions:
Make the HM Abyss materials unlock specifically after the Calamitas Clone is defeated --- in other words, disallow Plantera from also unlocking these materials.
❔
The Calamitas Clone is in sore need of unique unlocks to separate her from just being a boss you can skip entirely in favor of Plantera, who unlocks everything the Calamitas Clone can and much more. Moving these items to post-Clone specifically would not only be incredibly easy, as all of these items are already balanced as being between Clonamitas and Plantera anyway, but would help to give the Clone a bit more reason to be fought over other more rewarding bosses.
this lookin' good to go?
I'm really unsure on my wording here
I'd just reword it to "disallow Plantera from also unlocking these materials."
"by comparison" is kind of a weird term to use there
gacha
Good suggestion :thonk-2:
anything else, or are we ready to take a shot for the stars?
Would it be a stretch to say it could work like an alt to Plant buffing the Dungeon
Reason looks good 👍
Yeah it could kinda be considered that
except
no new enemies
just new materials.
Guess since we're on the topic
What would the Calamity alts for other major bosses be
Thinking I could post some general ideas for things they could trigger in place of their vanilla counterparts
There aren't many direct alts aside from
Cryo Brim and AS, to the mechs
and Clone to Plant
There aren't any aside from that at all so
I guess Slime God is Calamity's "final" pre-Hardmode boss, to vanilla's Wall of Flesh
Mech alts are a headache
but you'd be hard pressed having that unlock anything on the scale of Hardmode
I have plans for them
Was actually leaning in that direction
It'd definitely need a lot of work to reach the same scale as WoF
But maybe SG could trigger a pseudo-Hardmode on death
Causing the first AI to spawn and triggering most/all of Calamity's Hardmode spawns
SG doesnt need to be a gateway boss
Tbf
It'd make sense for Calamity's final pre-hardmode boss to cause some significant changes
I honestly would prefer the opposite: straying away from alt bosses with vanilla
Calamity pairs would be decent but calamity-vanilla is a no-no due to crutch interactions
more unique unlocks hours? +u+
I like the idea of the Calamity bosses in those tiers unlocking things that are comperable to the unlocks of vanilla bosses in those tiers
so much suggestions about clonelamitas
Having alt sources for the Souls n' stuff is neat, but I think it'd be neater to have those "alts" unlock
different content
which have a comparable scale to the vanilla ones
as we've discussed.







