#suggestions-discussion

1 messages · Page 767 of 1

hallow hatch
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This is just one logical instance of this

distant gyro
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and there is an equal balance in inconsistency

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lumenyl, luminous corvina, and lumenous amulet

hallow hatch
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Luminous striker

distant gyro
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to reiterate, luminous striker is out for being unrelated to the abyss and the term 'luminous' in its name is describing the weapon

hallow hatch
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Not out

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It uses the word luminous

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Which is our topic

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It is definitely in

distant gyro
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and re-reiterating lumen- is associated with the abyss

keen geyser
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also luminyl would just look bad

hallow hatch
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It’s not the word lumen though

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It’s the word luminous

distant gyro
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it is not a real word but it is associative to its origins

low salmon
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I just say we need to make a config that unmemes all the names.

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jk.

distant gyro
hallow hatch
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Lumenyl

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It’s made up

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Luminous isn’t made up

low salmon
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All words are made up.

hallow hatch
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There’s no reason for it to be inconsistent

distant gyro
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well I'm not trying to get sweaty with names so just post the fucking suggestion iirc

hallow hatch
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I see your point

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I respect it

distant gyro
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convo dragged for too long now, get the others to form their opinions on it

hallow hatch
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Thank you for discussing

wary flume
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If something was added it should be a lock to the artefacts use

frail mantle
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the what

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thonk you mean Legendary Weapons?

warm tinsel
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To simply put it

opal barn
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Calamememode

warm tinsel
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Calamimode is the best tier, you enter that by killing Hastur (ML) so ye, we should have something better than Tremode

fervent citrus
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i call the mode 'pain' BanditHueh

warm tinsel
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I mean it's just a name, can you guys create a better one or did I do a good?

opal barn
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I usually call it Post-ml and it works just fine

fervent citrus
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pre/post-WoF HDfailure

warm tinsel
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But we have Pre-Hardmode, Hardmode and... Calamimode CompleteFailure

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See, it sounds nice HDfailure

zenith hazel
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tremode

warm tinsel
tacit rock
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You-gonna-die-a-lot-mode

warm tinsel
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Yeah, can you guys actually top this name? Or did I actually create something nice?

tepid root
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clamode

tacit rock
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Calamamode

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idk XD

frail mantle
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Calamode

distant gyro
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calamode.

frail mantle
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or, if we want to spice it up a bit, possibly Scourge Mode or Adversity Mode

swift wadi
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I dont like the idea of naming it a "mode" because I feel like that will confuse it with other calamity modes

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Dont mind that seizure I had on spelling

tacit rock
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is it even aa mode or just a section of bosses

swift wadi
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Just post-ml stuff afaik

graceful stream
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post-ML is just hardmode but post-ML
there aren't any global changes like in hardmode compared to pre-hardmode

distant gyro
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hardermode CompleteFailure

swift wadi
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YES

frail mantle
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Difficultmode

tacit rock
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Post-Hardmode

gusty grail
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Tremor aint a good mod to draw inspa from

opal barn
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Calamity GOD mode

tacit rock
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so true XD

keen geyser
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ngl sounds like a suggestion just for the sake of making a suggestion to me

opal barn
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ngl bad sugma but doesn't break rules so

tacit rock
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ooft

quiet abyss
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At this point “Post-Moon Lord” is a widespread term.
Not just calamity uses it either, a few others like SoA mod also uses it.
No need for a new name when Post-ML works just fine.

green pumice
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pml sounds ok tho

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and its more clear than some random mode name

zenith hazel
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no meme suggestions please, that's gonna be a warn

gusty grail
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Discuss

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Or die

ruby cobalt
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blue check

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discussion ended

gusty grail
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Blue check?

opal barn
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📌

distant gyro
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also there will be shit added

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I can confirm

gusty grail
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Epiv

royal cedar
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iirc, the summoner class is being expanded at a few points in the game, including pre-boss

loud steeple
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Wait so since aew completely breaks on multiplayer with it's chaos state summon thingy,why not have the bottom abyss chest have a unlimited summoning item for it?

ruby cobalt
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it breaks even if it's a natural spawn

loud steeple
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But not the younger one?

ruby cobalt
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yes

loud steeple
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What's the difference between them aside from size,dr,and attacks?

ruby cobalt
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gameplay wise? none

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code wise? fuck if I know

loud steeple
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I'm tempted to maybe get ozz or someone with access to the code in here since I don't know if I'm the only one but I wouldn't mind being able to fight aew in multiplayer

royal cedar
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Probably something weird to do with "elseif" or "and/or" statements within the code

versed tundra
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That's not... Okay it IS how code "works", but that's such a vague way of describing the origin of the problem you might as well say "it's a bug". Did you mean it's impossible to make the actual spawn conditions as specific and precise as they want? @royal cedar

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Because the way most languages (if not all) work is that you can use as many parameters and boolean operators as you want in one statement, so if it is a bug in there, it should be fixable.

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Unless some of the information isn't accessible for some reason.

royal cedar
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By no means did I say it was unfixable, nor did I say about any limits in parameters for staements. What I meant was that there is most likely (which I cannot say for certain since I don't have source code access, merely giving my own thoughts) some conflict that causes breaks in natural spawning. For example, it may be "if chaos_state do... elseif natural_spawn_timer do..." or something to that effect, where the boolean chaos_state and multiplayer don't line up fully. If this is the issue then it is almost certainly fixable, although again without source code access I don't know exactly how

frail mantle
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Make the Astral Infection transform Living Wood and Living Wood Walls into placed Astral Monolith and Astral Monolith Walls, and make it remove Leaf Blocks
Reason for this suggestion: Whenever the Astral Infection hits a biome, it transforms almost all blocks into Astral variants of the blocks. However, if a Living Tree happens to be in the Astral Infection when it appears, it stays as its pure variant, making it stick out like a sore thumb (or rather in this case a perfectly healthy thumb on a body covered in bruises). This makes little sense, as the Astral Infection is meant to be this disease that can corrupt anything from animals to machines, meanwhile it can do nothing to what's essentially an unusually large tree.

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thoughts?

gusty grail
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God ifea

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Also i hate your name

ruby cobalt
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colossal squid is supposed to be a jumpscare

fierce hedge
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Then adding sounds would make it an even better scare

dry ore
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Heir to the cum throne

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Also for the astral stuff before, a sprite for astral cactus flowers would be cool

lost agate
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Wh

fierce hedge
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what-

dry ore
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Oh, it’s the video drh’s pfp is from

hollow idol
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id say if collosal squid got a sound it would be some quiet bubbling or quiet tentacle noises, nothing loud and would build tension

fierce hedge
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Yeah exacly

hollow idol
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then you get too close and [insert pain]

fierce hedge
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Not a roar like Wyrm or Shark bc... Squids don't do that.

versed tundra
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Just use hunter potions SMH /s

hollow idol
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Yknow what I just realized, the colossal squid doesnt blend in with the darkness with it being pale af, which already detracts from its stealth

versed tundra
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It's still impossible to outside of it's aggro range see unless you have light sources where he spawns

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Making him black wouldn't help him much

fierce hedge
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Even though. The Squids should have more sounds other than just the hitsound tbh

versed tundra
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It doesn't need to be stealthy: it's an apex predator

fierce hedge
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looks at Reaper Shark

low salmon
hollow idol
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Reaper sharks probably try to eat colossal squids

fierce hedge
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You're propably not wrong

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Squids only spawn at layer 3 and reaper sharks both 3 and 4 so

candid dove
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The Colossal Squid would have a way higher chance to kill the Reaper Shark than the other way around

fierce hedge
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Why would that be

candid dove
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Tentacles

loud steeple
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But nom nom

hollow idol
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reaper has buff arms and sharp penetrating teeth for a reason

fierce hedge
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Doesnt Reaper Shark have some seriously sharp teeth

candid dove
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Those things can fuck over a shark real badly, and then it just uses its beak to kill it

dry ore
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Lore wise I’d think the Leviathan would be able to take down the Reaper Shark

fierce hedge
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Don't think so

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Crush depth

hollow idol
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Levi lived in the abyss in the soon to be retconned lore

fierce hedge
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Ah okay

dry ore
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Oh I see

fierce hedge
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I didnt know that part

dry ore
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Never mind then, I guess it wouldn’t

candid dove
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Once an armored angler of unknown origins, she spent much of her juvenile life in the depths of the oceans, preying upon any unfortunate enough to stray into her territory.

fierce hedge
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Oh damn

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But does Levi really have as sharp teeth and armor like Reaper Shark

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Well not armor

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But i am pretty sure that Reaper has some hard skin

dry ore
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Levi has immense amounts of blubber armouring here, as well as the ability to literally vomit meteors

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Plus she has Siren

fierce hedge
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Iguess

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It's a weird world

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Iguess only Danny and Fab can answer that question

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Since well, they create the mod

hollow idol
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Mrrp said levi flying isnt canon, so who says the meteors are

fierce hedge
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Danny tell us-

hollow idol
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He’ll tell us to get back on channel topic

fierce hedge
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Yeah lel

frail mantle
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is my suggestion ok?

fierce hedge
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Don't see a problem with it

ruby cobalt
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it's ok

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you will be personally blamed for the next astral biome crashing bug if it gets in though

fierce hedge
frail mantle
lost agate
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Nah it should be fine

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We discovered that autoload bad and tree trunks evil

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And giant trees are blocks rather than actual trees

hallow kraken
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Woah dude 12 hours and this already

green pumice
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well its a good suggestion

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so why are you suprised

fierce hedge
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Its good bc yes

tired haven
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I mean

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If replacing dirt with astral dirt didn't crash game except it did, why would placed astral monolith tree

radiant meadow
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bug Alterra to make astral variants of the living tree stuff

tired haven
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eh, monolith is fine as is and leaves not spawning is a better design

radiant meadow
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not sure if the chest can be replaced

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but I think Alterra did make some astral monolith furniture to replace the tables and chairs™️

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idk if she finished

sand umbra
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I took a look at the Lumenous Amulet to Abyssal Diving Suit recipe and uh

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do I need to remind you what all Lumenous Amulet does

green pumice
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yes

sand umbra
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it increases your light level in the Abyss by 2, gives all of your attacks the ability to inflict Crush Depth, and grants a whopping 25% boost to max health whilst in the Abyss

green pumice
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sex

radiant meadow
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The light level doesn't stack with shine pot

sand umbra
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.

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wut

radiant meadow
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Idk why

green pumice
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god

sand umbra
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make it stack then

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makes very little sense for it not to

lost agate
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i dont think thats how light works

sand umbra
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Abyss light level in general is not how light works, what's your point

sacred imp
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FYI, for my suggestion I didn’t have unlimited mana, I had the buffs. Unlimited Magic Buffs, Unlimited Defense Buffs, and Unlimited Basic Buffs

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Yharim’s stims, caydence, thorium combs

sand umbra
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On today's episode of trying to make OOA actually worth half a fuck to farm:
Remove Betsy's Curse immunity from (at least) the bosses between Golem and ML, inclusively, and adjust the buff made to it so it is more balanced in the grand scheme of things.


Calamity specifically buffs this exact debuff to make it more worthwhile and in an attempt to make OOA worth farming, yet every boss past Golem --- a.k.a. the point where you can start inflicting this debuff in the first place --- is immune to Betsy's Curse, and thus Betsy's Wrath itself becomes a fantastically mediocre weapon with a nigh-useless debuff. Removing this immunity and balancing out BC to compensate would not only make Betsy's Wrath a good weapon, but also maybe take a step towards putting OOA back on the map for people that aren't summoners.

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time to be told to fuck off for bringing up debuff immuntiies yet again hahaueh

hallow kraken
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I mean, ichor works against prov and scal

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So don’t see why not

sand umbra
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anywho, you all know the drill by now I hope
any objections, speak now or forever hold your pieces HDfailure

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@toxic kettle I believe this is relevant to your interests

queen delta
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Yes the deepsea staff stacking is annoying

toxic kettle
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I mean, it took me quite long to get it, even though I got Betsy's Wrath from the first Treasure Bag, and now I found out it's practically useless

sand umbra
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the Calamity Experience™️

frail mantle
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idea: nerf Deepsea and Seabound Staff and make them use local immunity frames assuming they don't already

void kelp
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wait, why would you have both minions up though

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aren’t they just the same sea star but one of them is stronger

frail mantle
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i think he means that when more than one of each is summoned, they kinda just sit on top of each other and act like one single minion

void kelp
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oh

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see that makes more sense, because I was wondering why would you have one of each minion out

sand umbra
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no objections spotted, we're live

frail mantle
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wait, glow as in glowmask or glow as in provide light

sand umbra
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tell me again how they're gonna know what the difference between these two things is

frail mantle
void kelp
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what’s the difference

radiant meadow
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Deepsea and brittle star stacking is fixed

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@ashen warren

frail mantle
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glowmask would make the projectile visible in the dark, producing light would make it actually light up the surrounding area

void kelp
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their hitboxes no longer overlap?

radiant meadow
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Shucks already did that

ashen warren
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Ok cool

radiant meadow
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They got anti-sticking code

frail mantle
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in the public version or in .201

radiant meadow
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Next update

frail mantle
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ah

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i c

radiant meadow
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Part of many bug fixes

frail mantle
zealous ridge
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well okay, as far as OOA is concerned

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sure, making BC better is something of a step in the right direction to making it more worthwhile

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and its easier to implement

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so yeah, agreeable suggestion

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i just think there could be more done with the event in general

sand umbra
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believe me, so do I

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but that's a topic for another time, and potentially another place

zealous ridge
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fair enough i guess

void kelp
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suggest changes bit by bit

sand umbra
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mhm

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small steps
little things

zealous ridge
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well, okay, we dont have to talk about OOA as a whole

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but i guess a good place to start is how this would affect post-golem balance

radiant meadow
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so betsy's curse immunity should be removed from pbg and ravager you say?

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(and probably all pre golem bosses lole)

sand umbra
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byeah

zealous ridge
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pbg, ravager... are the vanilla bosses immune to these debuffs?

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like im thinking duke and friends

sand umbra
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Duke isn't immune to it

toxic kettle
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Moon Lord isn't

radiant meadow
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vanilla bosses aren't immune

sand umbra
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LC is immune to everything for reasons nobody can comprehend

radiant meadow
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except LC

zealous ridge
radiant meadow
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because lol

sand umbra
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indeed

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real TaxEvasion hours

zealous ridge
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well alright, so pbg and ravager

toxic kettle
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and Deus

radiant meadow
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as far as I'm concerned, the only debuffs LC shouldn't be immune to are Shellfish Claps, Enraged, and Spiteful

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shellfish claps because lol and how shellfish staff works

sand umbra
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so that marks PBG, Ravager, and Deuces Wild as candidates for vulnerability

also, as far as I'm concerned, why is he immune to Plague

radiant meadow
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his enchantments protect him from sickness

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not deus probably

sand umbra
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...I mean yeah that's one way to justify it

radiant meadow
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worms tend to be immune to all debuffs

sand umbra
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actually yeah

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not Deuces

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because worm memes

radiant meadow
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deus, AS, destroyer, doggo, weaver, etc

zealous ridge
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kind of just pbg and ravager, then

radiant meadow
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well, you can piss on p2 weaver smug

void kelp
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smth about multiple hitboxes and a single HP bar?

sand umbra
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Betsy's Curse on Storm Weaver phase 2 moments

zealous ridge
radiant meadow
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made shine and lumenous amulet stack light level

void kelp
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because that’s why DoT is super brokenly powerful against this one boss in darkest dungeon; all components share the same HP bar but take DoT separately per part which causes them to stack absurdly

sand umbra
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gamer time

zealous ridge
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well okay, considering how BC works, it certainly isnt the best candidate for a debuff applying weapon

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like compared to the piercing, high fire rate golden shower

radiant meadow
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if the betsy's curse suggestion get sent, I'll probably remove betsy's curse immunity from:
cryogen, brimmy, clone, aquatic bitch pair, aureus, pbg, and ravager

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I would do it now, but then Rover would yell at me HyperFailure

toxic kettle
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what about post-ML?

radiant meadow
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same with the gilded/gleaming dagger suggestion fuck, global think emotes died

hollow shell
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@subtle fjord Are you gonna edit or delete your suggestion now that you know Adult Eidolon Wyrm exists?

zealous ridge
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post ML?

hollow shell
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and yes I would, Ben HDMood

toxic kettle
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post-Moon Lord

subtle fjord
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Ah yes I'll delete rn mb mb

hollow shell
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Aight, cool

toxic kettle
zealous ridge
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well, idk if i want betsys wrath to be like a viable pick for too long

void kelp
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I’d like it to not be absolutely useless

zealous ridge
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its a debuff weapon with an exclusive defense decreasing effect

toxic kettle
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Defense and Damage Reduction

sand umbra
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I mean, what's your take on Ichor, then

zealous ridge
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ichor can be applied in a lot more ways than just golden shower

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betsy's curse is exclusive to betsy's wrath

sand umbra
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that's not the point

hollow shell
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So, add Betsy's Wrath upgrades? 👀

toxic kettle
sand umbra
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you can inflict Ichor at the start of Hardmode and keep inflicting it consistently on everything throughout the rest of the game

zealous ridge
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but that was my point

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the reason i dont like betsy's wrath being useful past ml is because the debuff is exclusive to it

toxic kettle
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Drataliornus apparently inflicts it too, but at that point you don't really need it anymore

sand umbra
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(additionally, one could add more items that inflict Betsy's Curse, such as making the other Betsy drops do so for example)

toxic kettle
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in Boss Rush maybe

hollow shell
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A Birb-tier upgrade would prolly make sense

sand umbra
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Yharon-tier upgrades

hollow shell
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Too late

zealous ridge
#

e

sand umbra
void kelp
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ok so I never actually noticed what betsy’s curse does

hollow shell
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Well, maybe after the Birb-tier upgrade

sand umbra
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ye

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an upgrade chain with 3 tiers, if you see what I'm saying

zealous ridge
sand umbra
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just think about it for a moment, it makes sense

zealous ridge
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but yeah, my take on ichor is not too positive either, but at the very least you don't have to stick with a single weapon (golden shower, for example) to inflict the debuff you want (ichor)

sand umbra
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honestly I believe that Betsy's Curse should at the least be inflicted by her other drops

toxic kettle
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Does the damage reduction reduction (BanditHueh) Betsy's Curse causes subtract 34% from the existing DR of the enemy that gets hit or does it multiply it by 0.66?

sand umbra
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it's multiplicative

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just like Ichor

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iirc

zealous ridge
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and yeah, BC being inflicted by the other drops is fine too

radiant meadow
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multiplicative, ye

sand umbra
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and I can absolutely get behind her drops having a couple upgrades throughout progression

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give Effulgent Feathers and Yharon Soul Fragments some more use on their own BanditHueh

zealous ridge
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yeah that sounds nice

radiant meadow
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:hmm:

void kelp
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make OOA good for not just mages wanting a cool weapon and summoners

sand umbra
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byeah

zealous ridge
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i was just making a point that if things were to stay as they were, with BC being only inflicted by BW, i wouldn't want it to be viable past ml

sand umbra
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yeah, I can get that

tired haven
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Do you mean vesuvius for mages? Just curious

sand umbra
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yes

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Betsy's leggie

tired haven
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Ah, I see

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Was about to wonder who considered Betsy's Wrath good in calamity daryl

zealous ridge
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well, if the suggestion of the hour were to get through, it might be good after all

void kelp
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nothing else would be of consideration lol

sand umbra
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and if I can get my foot in the door or somethin' with this, I may very well be able to successfully suggest other things that make OOA better all-around for all classes and mayhaps make Betsy's drops useful for later in the game, e.g. upgrades to them later on

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also a nerf to Aerial Bruh Moment

tired haven
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Does it need a nerf if it's in line with other ranger things?

sand umbra
#

yes

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other range things have gotten nerfs as well

tired haven
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Time to nerf monsoon and tsunami SAD

sand umbra
#

yeeeeeees

radiant meadow
#

tries to get living trees to convert to astral
how am I supposed to delete leaves

queen delta
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turn them into air

sand umbra
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if (tile.active)
    tile.TurnToAir();```
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if Item can do it then so can Tile

radiant meadow
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is there an air id?

hollow shell
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is it 0

radiant meadow
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0 is dirt

hollow shell
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Null, then?

sand umbra
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well, let's think
when does vanilla make a tile yesn't if something happens

radiant meadow
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                        switch (type)
                        {
                            case TileID.Dirt:
                                Main.tile[x, y].type = (ushort)ModContent.TileType<AstralDirt>();
                                break;
                            case TileID.LivingWood:
                                Main.tile[x, y].type = (ushort)ModContent.TileType<AstralMonolith>();
                                break;
                            case TileID.LeafBlock:
                                tile.TurnToAir();
                                break;```
like this? (there's more stuff that is to be converted of course)
sand umbra
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I messed up, there isn't actually a TurnToAir method--

radiant meadow
sand umbra
#

excuse me while I go examine a few things

radiant meadow
#

okay, so official lore

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Astral Infection isn't strong enough to convert leaves

lost agate
#

tile.active = false

swift bison
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make an astral leaves tile 4head

hallow hatch
#

^^

fierce hedge
sand umbra
#

BINGO

radiant meadow
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that requires sproots

umbral mulch
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Deer that is the single fastest star I've ever seen in my life

hollow shell
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WorldGen.KillTile?

radiant meadow
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and I don't need to bug Alterra atm

swift bison
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ill hold one of my spriters at gunpoint to make an astral leaves sproot

sand umbra
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WorldGen.KillTile(l, k);
if (Main.netMode == 1)
{
    NetMessage.SendData(17, -1, -1, null, 0, l, k);
}```
radiant meadow
#
                            case TileID.LivingWood:
                                Main.tile[x, y].type = (ushort)ModContent.TileType<AstralMonolith>();
                                break;
                            case TileID.LeafBlock:
                                Main.tile[x, y].active = false;
                                break;```
?
sand umbra
#

thank you, Clentaminator conversion code

radiant meadow
#

put that instead of Main.tile[x,y].active = false

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but change the l and k to x and y

sand umbra
#

mhm

hollow shell
#

To clarify, this does not refer to Actuation and actually just means deleting the tile?

sand umbra
#

context: Thorns when converted to Purity by e.g. the Clentaminator's Green Solution

radiant meadow
#

okay, who's ready for Terraria to shit on itself anyways

sand umbra
#

me

radiant meadow
#

platform collisions are ugly iirc

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that might be why jelly bean doesn't do it

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same with rox not bouncing off platforms

hollow shell
#

(and you can work on this suggestion immediately because it's a bluecheck HyperFailure )

radiant meadow
#

and sentries not landing on platforms

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well, yes, that is exactly why I did it Rover

hollow shell
#

Goodie

radiant meadow
#

on another note, novae slag, astral clay, celestial remains, and astral snow weren't being counted as astral tiles when deciding to spawn another biome, so I fixed that

sand umbra
hollow shell
#

👍

lost agate
#

Rox is a mount in disguise iirc

sand umbra
#

I'm just happy my constant research of vanilla code is finally starting to pay off

tired haven
#

The best mount, along with anvil from thorium

radiant meadow
#

anvil is fucking bruh

sand umbra
#

anvil is pure, unadulterated YEET

lost agate
#

i invented pogo sticks before relogic did iirc

sand umbra
#

pogo stick class when, Socks

lost agate
#

Non

devout seal
#

i like the idea of colossal squid ambient noises.

zealous ridge
#

(also, yeah i thought he did have ambient noises)

#

its like a water gurgling thats quiet

hollow shell
#

Nah, those are Reaper Sharks

lost agate
#

Squids do a muffled REEEEEE now iirc

hollow shell
zealous ridge
#

no that's not what i mean

#

i mean theres like an even quieter constant gurgling

hollow shell
#

That's the music :P

zealous ridge
#

wait hold on

hollow shell
#

time to plug

#

(coincidentally, Colossal Squid in the picture)

zealous ridge
#

okay yeah it is the music

#

bruh

void kelp
hollow shell
#

Sweet

frail mantle
#

nice

hollow shell
#

Maybe could get Astreal Leaves in the future for reversibility, but this works

frail mantle
#

yea

zealous ridge
#

so is the principle the same for converting when entering HM?

void kelp
#

trees/astral monolith in background don’t have leaves

radiant meadow
#

should be

#

but I'm too lazy to test it

void kelp
#

probs should be tested before it becomes official

radiant meadow
#

nah, we'll be good

#

I hope lol

void kelp
#

clentaminator bug makes a return

radiant meadow
#

the monolith walls should be safe for housing

swift bison
#

Ah yes, leaves made entirely of yharim's mom

radiant meadow
#

just like the living wood walls

swift bison
#

Maybe could get Astreal Leaves in the future for reversibility

hollow shell
#

o

#

I'm not correcting that

radiant meadow
#

destroying an astral leaf drops an astreal defeat

hallow hatch
radiant meadow
#

sproot a hive mind pet and I will consider it

hallow hatch
#

ew

radiant meadow
#

or donate on patron which is the reason perf pet exists

hollow shell
#

@silk lantern Perf pet is donator item

loud steeple
#

Quick someone donate for HM pet

void kelp
#

@hollow idol don’t you have a sprite for a HM pet?

radiant meadow
#

sprite a good* hive mind pet

void kelp
#

iirc he has a pretty good sprite sheet

silk lantern
#

Oh whoops I’ll delete it then

void kelp
#

fits with old HM not new HM

radiant meadow
#

old as in old old?

hallow hatch
#

make the hermits box of one hundred medicines a light pet first

radiant meadow
#

or as in not with iban's new resprite

#

Mrrp didn't want box to be a light pet

#

so that's not happening

silk lantern
#

How do I donate?

#

But actually how do i

radiant meadow
#

the patron link

silk lantern
#

Epic

hollow shell
loud steeple
#

I'm guessing the box thingy is mrrps admin thingy?

radiant meadow
#

mrrp's dev thingy

loud steeple
#

That's the word

void kelp
#

not the new iban sprite, yeye, but the one current

hollow shell
#

Gotta donate $50 buckeroonies

radiant meadow
#

or just donate $20 for some epic sneak peeks

hollow shell
#

It used to be $20 but then too many people donated $20 and now we've got a billion items to make

radiant meadow
#

like ADHD baby bro

#

(baby bro is an epic weapon though iirc ngl)

silk lantern
#

Ok I guess I’m not becoming a Patreon lol, I can’t give 50 a month

#

Wait what if I donate 50 once then stop?

radiant meadow
#

you still get an item

frail mantle
#

you can do that and still get an item iirc

silk lantern
#

Hmm

#

I’ll think on it

radiant meadow
#

all donations are epic, but of course, the decision is ultimately up to you

hallow hatch
#

is one allowed an expletive in ones tooltip

#

in other words, can I donate and get an item named bitchass

devout seal
#

there's a perf pet??

hollow shell
#

Lompl has "Balls? Smalls" but I'm not sure how much that counts

#

Explitives are probably discouraged

hallow hatch
#

I see

radiant meadow
#

probably heavily discouraged

#

especially since a lot of people who play terraria are younger

hallow hatch
#

I see

radiant meadow
#

[[Bloody Vein]] @devout seal

red stormBOT
wooden wedge
#

Have calamity candles have the right click to break function.

I think that the candles should have this function to be more consistent with vanilla terraria candles, where you're able to right click them to break them instead of having to pull out your pickaxe to break them.

#

thoughts?

radiant meadow
#

I tried

#

and it wouldn't work

#

so my thought is I gave up already

hollow shell
#

Damn

radiant meadow
#

but uhh, you can hold out tranq and chaos candles now

wooden wedge
#

yeah

#

but how does that help you with farming really?

radiant meadow
#

you get the buff if you hold them

hallow hatch
keen geyser
#

mp memes

radiant meadow
#

it won't stack with a placed one though

lost agate
#

You can run around wherever you want

radiant meadow
#

you get the buff currently

#

but you don't hold anything

wooden wedge
#

but I was talking about the placed candles

radiant meadow
#

yes, I know

#

and I tried that and Terraria is like lol. how about no

wooden wedge
#

so you can't have the calamity candles be right click to be broken?

lost agate
#

Can you right click calam torches?

radiant meadow
#

another programmer is free to try

#

yes, you can

lost agate
#

Maybe look at that

radiant meadow
#

but you can't hold out abyss torches with smart select

lost agate
#

Uh

wooden wedge
#

ah I misunderstood some stuff

radiant meadow
#

I think it just has the torch bool set to true

#

which really helps me taxevasion

tired haven
#

Candles do not break on right click for calamity right now
I think there was a suggestion recently about that

hollow shell
#

There was a suggestion for Chaos Candle specifically

radiant meadow
#

suggestion, yes. so I tried to do it

tired haven
#

might as well go an extra mile and change 5 other functional candles

#

👀

radiant meadow
#

when I say try, I mean fail

frail mantle
#

wait if my suggestion is already implemented in the test version wouldn't it be a flag instead of a bluecheck

radiant meadow
#

the original got a flag

frail mantle
#

ah

hollow shell
#

This one should indeed also get a flag

#

so, it does now

zealous ridge
#

alright, looking for weird discrepancies on the wiki, and idk if this is a wiki problem or an ingame problem (if it could even be considered a problem in the first place)

#

so the light-dark spiky ball (i dont know how to spell it) is post-mech, but is crafted at an iron anvil

radiant meadow
#

will fix nychthemeron

green pumice
#

ask for wiki contrib if you wanna help wkth wiki

zealous ridge
#

alrighty nice

queen delta
#

you now have wiki contrib

zealous ridge
#

wh uh

hollow shell
#

Hand em out like candy

zealous ridge
#

oh

#

uh thank you

radiant meadow
#

it's not a wiki discrepancy because it's like that in game

#

but I doubt it was intended

sand umbra
#

ngl I don't understand Nych specifically being post-1-mech when all the other light-dark weps are pre-Hardmode-boss

radiant meadow
#

I suspect Alterra just copied it off of yinyo

#

you don't have to understand

sand umbra
#

I want to understand anyway

green pumice
radiant meadow
#

because that's what the description said taxevasion

#

you can also tell, that not all the spiky balls were programmed by the same person

#

given how Nychthemeron retreats to the player whereas others disappear on right click

hollow shell
#

Can I just mention that Nychthemeron is the best spiky ball, by the way

radiant meadow
#

no because I didn't program it

hollow shell
radiant meadow
#

nychthemeron uses a mythril anvil next update

hollow shell
radiant meadow
#

that's a thing?

hollow shell
#

Yep

#

Put it on all spiky balls please thank you

zealous ridge
#

tf why does forbidden saber need an iron anvil too

radiant meadow
#

I tried to

#

and then the ones I made had a fucking spaz attack

#

so I scrapped the idea

hollow shell
#

Aight

radiant meadow
#

all forbidden stuff should use a mythril anvil

hollow shell
#

Forsaken Saber is even funnier because there's Adamantite/Titanium in the recipe

zealous ridge
#

arid artifact too

radiant meadow
#

fixed forsaken saber

zealous ridge
#

idk if this is the best place to even be mentioning this stuff regardless

#

i mean, i guess its really smol stuff

hollow shell
#

m

radiant meadow
#

it really belongs in bugs

hollow shell
#

Ehhhh

radiant meadow
#

but I fixed arid artifact too

zealous ridge
#

its hard to say where honestly

#

theyre not even bugs, theyre like oversights

radiant meadow
#

oversights are bugs

hollow shell
#

It's like
potentially suggestible material but it's [Very Low Effort] so it just gets fixed on the spot

zealous ridge
#

so like its in a gray area i suppose

radiant meadow
#

it doesn't matter too much I guess

hollow shell
#

(Thank you, Ben
btw.)

#

(For doin the fixes)

lost agate
#

(oversights are also bugs btw)

radiant meadow
#

well, I need more stuff to do because there's no more planned weapons I can program

hollow shell
#

Heh

radiant meadow
#

bar stuff from [REDACTED]

lost agate
#

(go make crystyl alt fire charge up iirc)

radiant meadow
#

and stealth strikes but those are smelly

#

no

zealous ridge
#

yeah, ill bring any other discrepancies i find to bugs

#

i dont wanna flood this place

low salmon
#

Flood it so the devs can part it like Moses.

zealous ridge
versed tundra
#

If oversights are bugs and a bug, by definition is a programming oversight, then the two terms are synonimes?

teal ibex
#

its squares and rectangles. all bugs are oversights but not all oversights are bugs

cobalt rose
#

exactly.

hollow shell
#

The definition of oversight could get a bit muddy, too

#

Is insufficient testing resulting in a weapon being too strong/weak considered an "oversight" on the testers'/programmers' part?

radiant meadow
#

by that logic, kelvin was one really big oversight

hollow shell
#

You could considering that an oversight, yes

lost agate
#

Kelvin ech

mighty knot
#

Permanent Minion Slot Upgrades

Considering we already have permanent upgrades for life, mana, rage, and adrenaline, I don't see why minion slots are exempt from this rule, considering they are similar in nature to mana. The fact that Calamity turns Summoner into more than a side class gives this a lot more reason for addition. Since all mod-added upgrades to these things are dropped from bosses or only accessible at a certain point in the game, I'd assume it would apply to minion slots, too.

#

what do y'all think

#

is it on the stat meter or something

keen geyser
#

idk bout this one

#

maybe if there are only like 2 slot upgrades

hollow shell
#

Summoner proficiency.

keen geyser
#

yeah

hollow shell
#

That is permanent.

mighty knot
#

oh

keen geyser
#

proficiency gives up to 3(?) slots

mighty knot
#

that should be fine

queen delta
#

3 yeah

mighty knot
#

never mind then

keen geyser
#

level 6, 11 and 15

karmic stone
#

Proficiency is most important to Summoner of all classes precisely because of this

#

Oh ok

hollow shell
#

yeah proficiency is disproportionately powerful for summoners

versed tundra
#

As a ranger I get more level ups in summoner than ranged

queen delta
#

Honestly, summoner proficiency should be either nerfed or made harder to get

#

Cuz of how summoners are, you could reach level 15 extremely quickly

#

Hell, I got level 6 before even killing skeletron on my summoner pt

keen geyser
#

i almost always get level 6 pre-hm

tired haven
#

Summoners indeed have a few aces in the hand including proficiency

I don't really think it should be made much harder, imho it should just be suppressed if you use other classes

#

So you don't have 3 levels ahead in summoner from 1 random minion while actively using rogue

queen delta
#

Even pure summoner, it should still be harder to level up

hollow shell
#

.. summoners could use the buff

#

They've been hurt enough

keen geyser
#

maybe if you level a class up to level 3 proficiency it'd lock you out of gaining other proficiencies?

queen delta
#

Like, maybe instead of 15k points, it could use 22.5k or 30k even

#

And as for summoners early game/early hardmode, that really falls on the minions themselves

#

Theyre always either incredibly dumb or incredibly slow

#

Deepsea staff is perfectly capable of doing good dps to skeletron prime but its slow as hell

#

Minions need a better speed boost and damage, not better stats from armors and proficiency

void kelp
#

maybe make those changes when summoner overhaul/expansion happens?

queen delta
#

Theres no need to wait for a summoner overhaul

keen geyser
#

is summoner even getting an overhaul

radiant meadow
#

deepsea staff uses a vanilla AI

queen delta
#

Just make them faster

#

Ah thats why theyre terrible

void kelp
#

ah

radiant meadow
#

the same as spazmaminis

tired haven
#

There is one little impossibruh question: is there any global way to speed up summons or it's bound to become bug bait?

#

extra.update 2 on slime HELLYES

versed tundra
#

I don't think players should be limited to a class: if you want to play with all weapons in one playthrough, why couldn't you?

#

Having proficiency rewards you for you fidelity, but you can just max-out everything with enough time and dedication

#

Some sets, even in vanilla already promote dual-classing

#

The astral armor does even better, being for everyone

hallow kraken
#

if we could speed up summons then maybe, just maybe, amalgam could be usable

tired haven
#

Summoner is kind of a special case because it's incredible for providing free fire power

#

Any other class you have to switch to and actually put effort (with a few exceptions), plus with severe penalties of gear

versed tundra
#

summoner isn't nerfed as soon as you pull-out your pickaxe or building blocks, which is great

tired haven
#

Yeah, indeed

lost agate
#

Spoiler alert, which i have probably said like 5 times by now

#

Summoner very probably isnt getting a dedicated update like rogue

#

and well about summoner speed, a sugg of mine about 2 of them already reached 90 sooooo

#

And yes it has proven to be quite a important stat in minions
See: Sandnado

#

I dont think theres a way to make shit be like "Gives 20% more minion speed" without some finnicky working and lack of mod compat

radiant meadow
#

it can't be done globally

#

it would have to be individually within our minion files

lost agate
#

It could be done with a variable on player multiplied by whatever value you want

#

But that means changing all of our summons to account for this, and even then it wouldnt work for other mods

#

Ofc the easy solution is just changing extra updates, but that would either make them extremely faster on barely faster

#

And potentially breaking some of the ai

radiant meadow
#

several AIs adjust extraupdates within their files

#

see over half of the charging minions

lost agate
#

Yup

#

So ultimately this kind of system should be done by tmod people, not us

tired haven
#

Well, that had to be expected

#

Neat to know for sure though gladeline

karmic stone
#

Is this doable

hearty yew
#

@pure dove Jukebox mod I believe either does this or something similar.

gusty geode
#

Never thought to ask before now
Spirit also has an infection-style biome
Is the AI compatible with it or others? So one can infect blocks from the other?
If not would suggesting that be the case be a good idea?

hollow shell
#

Unless it's specifically programmed, no

#

as far as I'm aware

sand umbra
#

isn't Spirit dead

hollow shell
#

I don't think it'd be a really good idea

#

and nah it's getting revived

sand umbra
#

oshit

#

I keep forgetting it's coming back into the world of the living ngl

hollow shell
#

Well, I don't think them being able to naturally spread over each other is a good idea

Clentamination, however, would be nice compatiblity

#

Would save on some Green Solution.

gusty geode
#

That's what I'm getting at, yeah

hollow shell
#

That's not really how I would've worded that

#

because that looks like...
natural infection

radiant meadow
#

I would have to add the compatibility manually with a weak reference

#

and in order to convert it back, it'd have to be done on spirit's end

#

or convert it to green then to spirit

#

@honest crane coming next update

zenith hazel
#

next update

#

gdi sniped again

honest crane
#

Oh OK I didn't know

radiant meadow
#

ye, it's not something people usually ask for

#

because they're too busy asking for boss checklist support

warm tinsel
#

Ngl, I will stick with calling it Calamimode, sounds great

hollow shell
#

I beg to differ

void kelp
#

consider: post-ML

loud steeple
#

How bout call it true calamity?

#

Since the word calamity has a chaos like meaning and we can all agree post ml is chaotic?

hollow shell
#

"Post-Moon Lord" works fine, and is honestly clearer than "Hardmode"
Not if you've been playing Terraria for a long time, of course. I'm just referring to the raw words

radiant meadow
#

I don't see why it needs a "special name"

void kelp
#

^^

radiant meadow
#

it's literally pointless especially since it would only appear on the wiki

tired haven
#

I think it should be something that is native to community, and post-Moon Lord is already standard choice

unique vector
#

why would you need to suggest it as a name

tired haven
#

Plus it allows to keep consistent with other mods in terms of progression, not calling Tremode = Calamode = Thorimode

unique vector
#

thats like suggesting the term clone to not be used anymore bc its "confusing"

#

its a community-tied term, not an ingame thing that devs can change by fixing some code

#

i see zero point in suggesting it, or in the name change at all

#

want to call it that yourself? go right on ahead

#

a term is a term, simple

lost agate
#

making infection convert to other modded biomes definitely is not that simple

sand umbra
#

...if I may
does the Astral Infection tileset have all those conversion sets that things like the Clentaminator's conversion code use set up

lost agate
#

wdym

sand umbra
#

e.g. TileID.Sets.Conversion.Stone[type]

lost agate
#

im not sure

#

even if it does we had to put all the shit astral converts in a switch statement and vice versa

#

so if its stone change to this, if its leaves wall change to astral leave walls, if its green solution touching astral sand make it normal sand

#

pretty much like that

sand umbra
hollow idol
#

@ashen warren das a chain suggestion

cobalt rose
#

chaining suggestions echbegone

hollow idol
#

it would be better to ping the creator of the og suggestion for them to edit it

hallow kraken
#

so can someone translate that last sug to be understandable

foggy plover
#

make turning vanity off on a music box in accessories turn off the music that plays from it

hallow kraken
#

why not just

#

y’know

#

take the box off

#

and also yeah chain sug

foggy plover
#

I mean its pretty minor, but if you got persay warding on your box its pretty nice to put on instantly

karmic stone
#

Jukebox mod I believe either does this or something similar.
And the discussion ended there :echcrunk:

hollow shell
#

oof chain

#

@ashen warren Read the "Don'ts" document in pins, that kind of suggestion isn't allowed
You should ping Jasoon in this channel with your idea to add to his, instead of writing a separate one

ashen warren
#

oh my bad

hallow kraken
#

29 minutes after ping, better than disappearing I guess

lost agate
tropic yoke
#

What would happen if I suggested "More Post-Moon Lord Summon Weapons"?

hallow kraken
#

Eh

#

It’s confirmed that more weapons are coming soon

tropic yoke
#

hmmmm

sand umbra
#

aren't there like at least half a dozen new summons in the next update at this point

tropic yoke
#

idfk

hallow kraken
#

Hopefully

tropic yoke
#

There's only 7 post-ML summon weapons with Calamity.

#

10 if you count sentries.

#

But sentrie r bad

hallow kraken
#

If there won’t be any summons for p1 yharon next update I will eat my socks

sand umbra
#

all three of those sentries are bad so like CompleteFailure

tropic yoke
#

Name the 3 I was talking about.
Gamre

sand umbra
#

Lunar Portal, Rainbow Crystal, and Energy.

tropic yoke
#

👏

#

Imagine unironically using spikecrag.

sand umbra
#

Spikecrag is like

#

one of the only good sentries

tropic yoke
#

lul

hallow kraken
#

post golem is a meme for summoners

tropic yoke
#

I'm gonna suggest some sort of craftable summon

rapid pivot
#

can't suggest specific items

sand umbra
#

post-Golem Summoner is the toppest of keks

#

until you realize that Staff of Earth is a magic wep

tropic yoke
#

Even "Add another craftable Post-DoG summon weapon"

hallow kraken
#

butterfly

rapid pivot
#

but my next run if I ever complete Melee will be a summon run

#

(so I can say I've beaten Calamity on Rev with all classes)

tropic yoke
#

Let's get back on-topic before the mods smite us.

hallow kraken
#

I just don’t think it’s worth suggesting to add more weapons when it’s been confirmed that more are coming soon

tropic yoke
#

How soon is soon?

rapid pivot
#

eeeeeeeh

sand umbra
#

if that Staff of the Frost Hydra upgrade we agreed on ain't one of 'em I swear to god

rapid pivot
#

i'd disagree

#

it isn't worthwhile to just suggest 'add moar weapons'

#

it might be worthwhile to suggest 'add more weapons of a specific type at this specific point in the game, because X'

#

the second is useful to devs, imo; the first is not

sand umbra
#

And saying "add an upgrade to X weapon at Y tier" or "move X weapon to Y tier" for the reason of Z is just as helpful.

#

I fail to see what the issue is with suggesting that a craftable post-DoG summon, with no specifics given about it, be added.

hallow kraken
#

Alright then

sand umbra
#

I'd still wait until next update drops, though. We got no clue if that Frost Hydra upgrade's gettin' in yet. HDfailure

tropic yoke
#

Well, it'd probably be a sentry :hurdur:

#

fuck

#

no emoji 4 me

hallow kraken
#

sentry summon meme

sand umbra
#

And even if it doesn't, one of the other various new summons comin' this update might finally provide a viable Mechworm alternative either way.

tropic yoke
#

But it's "might"

sand umbra
#

It's the possibility.

hallow kraken
#

I’m trying to beat p1 yharon with summoner

#

Mechworm sucks

tropic yoke
#

ik

sand umbra
#

Better to save yourself and everyone else the trouble than to have a dev get mad for suggesting they do somethin' that's already happening.

tropic yoke
#

That's why I'm thinkin' of a suggestion.

#

Time to ping a dev

hollow shell
#

hi

sand umbra
#

Hey, Rover. o/

tropic yoke
#

@hollow shell

hallow kraken
#

Wait don’t ping

rapid pivot
#

kindly don't

hallow kraken
#

Heck

tropic yoke
#

lmao

hollow shell
tropic yoke
#

Are there more summon weapons post-DoG begin added?

hollow shell
#

There's a fuckton of summon weapons in the early-planning phase, and a few in the upcoming-planning phase
lemme go check the latter

tropic yoke
#

Wack.

#

Hope they're good.

rapid pivot
#

hm

#

does Calamity have a Trello?

tropic yoke
#

...

#

?

sand umbra
#

It does. One of the few things I know for certain about how Calamity development operates.

rapid pivot
#

gonna guess it's not public for a reason?

sand umbra
#

Trello is a neat little site that lets you make...almost kinda like a to-do board.

hollow shell
#

Yeah there's a bunch of dev Trellos

rapid pivot
#

Ye, loads of games use it.

hollow shell
#

Like, 10

sand umbra
#

Jesus.

tropic yoke
#

That's, like, more than 7

sand umbra
#

And here I thought splitting dev docs into like 5 different better-organized docs was overdoing it at first.

tropic yoke
sand umbra
#

what are these megathink

tropic yoke
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items.

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tf

sand umbra
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okay mr. holmes

rapid pivot
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oh, yeah, you

hallow kraken
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green fire sword

rapid pivot
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you made an awful lot of specific item suggs

sand umbra
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now you wanna tell me what they were supposed to be for CompleteFailure

rapid pivot
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and sprited them all

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:P

tropic yoke
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sulphurus sea meme

rapid pivot
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and made detailed explanations of them all

sand umbra
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ah. intriguing.

hollow shell
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oh pff
There's only 1 post-DoG summon weapon in the early-planning phase

tropic yoke
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WHAT
REEEE

hollow shell
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and uhh
1 summon weapon coming in the next update that's slightly before post-DoG

tropic yoke
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Before post-DoG

rapid pivot
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starting to be glad I decided to go with melee and not sum for this run

ashen warren
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oi vectix

tropic yoke
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oi

sand umbra
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Staff of the Bugworm just keeps reigning supreme

tropic yoke
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The only suggestion that ever got in that I made was ambient abyss tiles.

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This is a RIP.

hollow shell
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We've got like 8ish upcoming summon weapons in other tiers

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and, like I said, a ton in early planning

tropic yoke
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Please tell me one of them is a wulfrum drone.

cobalt rose
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no.

tropic yoke
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;-;

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6 to 8

hollow shell
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m

tropic yoke
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What a chad move

ashen warren
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i would like a wulfrum drone as a summon

lost agate
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Im not entirely sure if the staff of hydra upgrade will make it in time

ashen warren
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that would be cool

lost agate
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i have yet to fully develop the idea and theres no sprite for it

tropic yoke
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Imagine literally being a dev.

cobalt rose
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too bad
you get wulfrum dust instead

ashen warren
tropic yoke
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You need sprote?

ashen warren
tropic yoke
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I have spront

hollow shell
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(I don't know if the Hydra thing is anywhere in planning except word of mouth)

tropic yoke
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word of mouth

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Old English moment.

hollow shell
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it's a term, yknow. people still say it

tropic yoke
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How many fuckin' devs does calamity have?

sand umbra
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Im not entirely sure if the staff of hydra upgrade will make it in time

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big pensive hours

hollow shell
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Quite a few devs

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A little over 30

tropic yoke
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The fuck

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That's a fuckin' classroom

hollow shell
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Also testers bring it to like 40ish

tropic yoke
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'O-O

sand umbra
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...thirty developers

tropic yoke
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BTW Shadows of Abbadon is gonna start giving you guys a run for your money.
Just warnin' ya'.

sand umbra
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Jesus, that's a indepentent game development company's worth. I can't imagine ending up with half that amount of people working on the same project, really.

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How the hell do you all come to an agreement on things? leaCheese

tropic yoke
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They don't.

hollow shell
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Uhh we've got some systematized things
Sprite acceptance and suggestion approval/rejections are based on voting
They both used to be based on personal responses and conversations but things were getting lost too often or rendered ineffective, especially in the sprite department

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so, we did reaction votes instead

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Things're goin a lot smoother

tropic yoke
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I see the word sprite a lot.

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My heart rate just skyrocketed.

hollow shell
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If you wanna do sprite things and submit em to Calamity, get in the art server

tropic yoke
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...

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Uhh...

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I've been banned for more than a year.

hollow shell
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Right lol, forgot about that

tropic yoke
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Every few months I come back here asking to be let back in, or at least for a compromise or something, but no one ever gets back to me ._.

hollow shell
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DMed mods/admins about it?

tropic yoke
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ye

hollow shell
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Dang

tropic yoke
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Might end up just getting someone to share art for me.

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Or does that count as an alt or somethin'

hollow shell
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Dunno. We've had middle-men submitters before but the situations were confusing and I'm not sure if any of the original creators were banned

tropic yoke
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Epic.

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Imagine being allowed in the fuckin' art server.

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If I make a suggestion and it gets 90+ stars, can I come back in?

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wtv gamers, gotta scram.
See you all later!

hollow shell
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Cya

lost agate
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Staff of hydra upgrade is just smth i wanna make

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If people like the concept and make a sprite then nice

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Kind of like how vai made some sprites for some suggestions

worthy fiber
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Give it a shot, I'd say

hollow idol
still cliff
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Idk

ashen warren
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@sinful violet echceasebegone

sinful violet
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aAAA

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there

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leave me alone im in a car

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yes that's a funny coincidence haha go away

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i just searched "bluec" and that's as far as i got and misclicked

distant gyro
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nice

still cliff
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It is my belief that astral furniture should be a thing :P

sinful violet
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It is objective fact that it's been delivered before and is being worked on :P

still cliff
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Because it's a wonderful block to have fun with

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Oh

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Alright then

ashen warren
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amazing

hollow idol
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I kinda assumed the reaction had to do with delivery

zenith hazel
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what's with the armored digger suggestions lately tbh

gusty geode
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Mild inconvenience = bad game design plz fix
Apparently

distant gyro
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too much armored diggers

gusty geode
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Armored Digger suggestions are becoming almost as common as the Armored Diggers themselves HyperFailure

ashen warren
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lmao

gusty geode
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In all seriousness
Weren't they made post-Plantera in an attempt to fix this issue
Since what're you gonna be doing in that area at that point anyway

hollow idol
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whats even up with normal worm enemy spawns anyways, first it was with the Ungodly Serpent and now Armored Digger

hollow shell
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Abyss and SS worms spawn fine
iirc Armored Digger needs the message in order for the healthbar to work properly

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so you don't get those errors where it shows the name and health of a Mouse

sand umbra
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Giant Clams don't awaken though

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neither do any of the Biome Mimics

gusty geode
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Might be because those aren't worms

distant gyro
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there might be something with worms

sand umbra
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all of these entities possess healthbars

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so like

distant gyro
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eido wyrm awakens on CS triggers

sand umbra
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even so, they don't "awaken" when spawning naturally post-Polterghast yet the healthbar still yesses in just fine for them iirc

verbal forge
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Doesn't the Digger just drop the triple mech boss thing

distant gyro
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yes

sand umbra
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yes

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which personally I believe would be better suited to Aureus than some random memchanical worm but that's another topic

verbal forge
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Maybe they'd be less of a hassle if they dropped literally anything else

hollow shell
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Ye Thomas the issue is because its a worm

sand umbra
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fuakn

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it's always worms

distant gyro
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dangle forced worm spawns

sand umbra
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it always comes back to worm memes

hollow shell
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I'm not sure about AEW's case
when naturally spawned, that is

distant gyro
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AEW doesn't have a healthbar when naturally spawned

verbal forge
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Calamity made worms cool

for the most part at least

distant gyro
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just like AS

hollow shell
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I mean, upon angering

distant gyro
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also also like AS once it is angered the healthbar pops up

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with no status

hollow shell
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I guess it'd be fine cuz all the segment NPCs are already loaded

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rather than making the healthbar appear as the worm is loading in, potentially confusing it

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iunno

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never knew the fine details of the issue.

sand umbra
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might be good to look into it

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as o' right now, your guess is as good as mine

bright mountain
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Have achievements been added yet

hollow idol
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no

hallow kraken
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flag gang

keen geyser
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Buff The Amalgam or move it earlier in progression so it actually serves a purpose
The Amalgam is an accessory that doesn't benefit the player unless the world is literally completely submerged in water. All it really is is a glorified emblem with a fungal clump and in comparison to the other accessories available at that stage it is simply not worth using.

Has this been suggested too many times already by chance?

radiant meadow
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buffing it has been suggested before

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don't think moving its tier has

keen geyser
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is it a bad/invalid sugg, or would it be fine to throw out there

radiant meadow
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it's not bad/invalid

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@sand umbra consider betsy's curse immunity removed from:
cryogen, brimmy, brimlings, clone, her brothers, clone soul seekers, siren, levi, aureus, pbg, and ravager and its limbs

woeful ginkgo
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I also did made a suggestion about how weak Betsy's wrath was but I didn't get any news from it

toxic kettle
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There was some talk about higher-tier upgrades to Betsy's Wrath that would make the debuff viable even post-Moon Lord, is that not going to be considered (yet)?

keen geyser
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it's a rare item variant

zenith hazel
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that recipe isn’t from calamity

bitter topaz
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^
RIV & not a calam recipe

zenith hazel
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even then, it’s way too cheap

sand umbra
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Betsy's Curse immunities removed from a bunch of bosses

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aw yeah, this is happenin'

keen geyser
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maybe betsy will finally be worth killing

sand umbra
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more OOA content suggs coming

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(maybe)

radiant meadow
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I mean, she's already worth killing for aerial bane

still cliff
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Didn't the arbalest have a crafting recipe?

radiant meadow
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no

zenith hazel
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Fargo’s stuff, not calamity