#suggestions-discussion
1 messages · Page 767 of 1
and there is an equal balance in inconsistency
lumenyl, luminous corvina, and lumenous amulet
Luminous striker
to reiterate, luminous striker is out for being unrelated to the abyss and the term 'luminous' in its name is describing the weapon
and re-reiterating lumen- is associated with the abyss
also luminyl would just look bad
it is not a real word but it is associative to its origins

All words are made up.
There’s no reason for it to be inconsistent
well I'm not trying to get sweaty with names so just post the fucking suggestion iirc
convo dragged for too long now, get the others to form their opinions on it
Thank you for discussing
If something was added it should be a lock to the artefacts use
To simply put it
Calamememode
Calamimode is the best tier, you enter that by killing Hastur (ML) so ye, we should have something better than Tremode

i call the mode 'pain' 
I mean it's just a name, can you guys create a better one or did I do a good?
I usually call it Post-ml and it works just fine
pre/post-WoF 
tremode

You-gonna-die-a-lot-mode
Yeah, can you guys actually top this name? Or did I actually create something nice?
Calamode
calamode.
or, if we want to spice it up a bit, possibly Scourge Mode or Adversity Mode
I dont like the idea of naming it a "mode" because I feel like that will confuse it with other calamity modes
Dont mind that seizure I had on spelling
is it even aa mode or just a section of bosses
Just post-ml stuff afaik
post-ML is just hardmode but post-ML
there aren't any global changes like in hardmode compared to pre-hardmode
hardermode 
YES
Difficultmode
Post-Hardmode
Tremor aint a good mod to draw inspa from
Calamity GOD mode
so true XD
ngl sounds like a suggestion just for the sake of making a suggestion to me
ngl bad sugma but doesn't break rules so
ooft
At this point “Post-Moon Lord” is a widespread term.
Not just calamity uses it either, a few others like SoA mod also uses it.
No need for a new name when Post-ML works just fine.
no meme suggestions please, that's gonna be a warn
Blue check?
📌
Epiv
iirc, the summoner class is being expanded at a few points in the game, including pre-boss
Wait so since aew completely breaks on multiplayer with it's chaos state summon thingy,why not have the bottom abyss chest have a unlimited summoning item for it?
it breaks even if it's a natural spawn
But not the younger one?
yes
What's the difference between them aside from size,dr,and attacks?
I'm tempted to maybe get ozz or someone with access to the code in here since I don't know if I'm the only one but I wouldn't mind being able to fight aew in multiplayer
Probably something weird to do with "elseif" or "and/or" statements within the code
That's not... Okay it IS how code "works", but that's such a vague way of describing the origin of the problem you might as well say "it's a bug". Did you mean it's impossible to make the actual spawn conditions as specific and precise as they want? @royal cedar
Because the way most languages (if not all) work is that you can use as many parameters and boolean operators as you want in one statement, so if it is a bug in there, it should be fixable.
Unless some of the information isn't accessible for some reason.
By no means did I say it was unfixable, nor did I say about any limits in parameters for staements. What I meant was that there is most likely (which I cannot say for certain since I don't have source code access, merely giving my own thoughts) some conflict that causes breaks in natural spawning. For example, it may be "if chaos_state do... elseif natural_spawn_timer do..." or something to that effect, where the boolean chaos_state and multiplayer don't line up fully. If this is the issue then it is almost certainly fixable, although again without source code access I don't know exactly how
Make the Astral Infection transform Living Wood and Living Wood Walls into placed Astral Monolith and Astral Monolith Walls, and make it remove Leaf Blocks
Reason for this suggestion: Whenever the Astral Infection hits a biome, it transforms almost all blocks into Astral variants of the blocks. However, if a Living Tree happens to be in the Astral Infection when it appears, it stays as its pure variant, making it stick out like a sore thumb (or rather in this case a perfectly healthy thumb on a body covered in bruises). This makes little sense, as the Astral Infection is meant to be this disease that can corrupt anything from animals to machines, meanwhile it can do nothing to what's essentially an unusually large tree.
thoughts?
colossal squid is supposed to be a jumpscare
Then adding sounds would make it an even better scare
Heir to the cum throne
Also for the astral stuff before, a sprite for astral cactus flowers would be cool
Wh
what-
Oh, it’s the video drh’s pfp is from
id say if collosal squid got a sound it would be some quiet bubbling or quiet tentacle noises, nothing loud and would build tension
Yeah exacly
then you get too close and [insert pain]
Not a roar like Wyrm or Shark bc... Squids don't do that.
Just use hunter potions SMH /s
Yknow what I just realized, the colossal squid doesnt blend in with the darkness with it being pale af, which already detracts from its stealth
It's still impossible to outside of it's aggro range see unless you have light sources where he spawns
Making him black wouldn't help him much
Even though. The Squids should have more sounds other than just the hitsound tbh
It doesn't need to be stealthy: it's an apex predator

Reaper sharks probably try to eat colossal squids

You're propably not wrong
Squids only spawn at layer 3 and reaper sharks both 3 and 4 so
The Colossal Squid would have a way higher chance to kill the Reaper Shark than the other way around
Why would that be
Tentacles
But nom nom
reaper has buff arms and sharp penetrating teeth for a reason
Doesnt Reaper Shark have some seriously sharp teeth
Those things can fuck over a shark real badly, and then it just uses its beak to kill it
Lore wise I’d think the Leviathan would be able to take down the Reaper Shark
Levi lived in the abyss in the soon to be retconned lore
Ah okay
Oh I see
I didnt know that part
Never mind then, I guess it wouldn’t
Once an armored angler of unknown origins, she spent much of her juvenile life in the depths of the oceans, preying upon any unfortunate enough to stray into her territory.
Oh damn
But does Levi really have as sharp teeth and armor like Reaper Shark
Well not armor
But i am pretty sure that Reaper has some hard skin
Levi has immense amounts of blubber armouring here, as well as the ability to literally vomit meteors
Plus she has Siren
Iguess
It's a weird world
Iguess only Danny and Fab can answer that question
Since well, they create the mod
Mrrp said levi flying isnt canon, so who says the meteors are
He’ll tell us to get back on channel topic
is my suggestion ok?
Don't see a problem with it
it's ok
you will be personally blamed for the next astral biome crashing bug if it gets in though


Nah it should be fine
We discovered that autoload bad and tree trunks evil
And giant trees are blocks rather than actual trees
Woah dude 12 hours and this already
Its good bc yes
I mean
If replacing dirt with astral dirt didn't crash game except it did, why would placed astral monolith tree

bug Alterra to make astral variants of the living tree stuff
eh, monolith is fine as is and leaves not spawning is a better design
not sure if the chest can be replaced
but I think Alterra did make some astral monolith furniture to replace the tables and chairs™️
idk if she finished
I took a look at the Lumenous Amulet to Abyssal Diving Suit recipe and uh
do I need to remind you what all Lumenous Amulet does
yes
it increases your light level in the Abyss by 2, gives all of your attacks the ability to inflict Crush Depth, and grants a whopping 25% boost to max health whilst in the Abyss
sex
Idk why
god
i dont think thats how light works
FYI, for my suggestion I didn’t have unlimited mana, I had the buffs. Unlimited Magic Buffs, Unlimited Defense Buffs, and Unlimited Basic Buffs
Yharim’s stims, caydence, thorium combs
On today's episode of trying to make OOA actually worth half a fuck to farm:
Remove Betsy's Curse immunity from (at least) the bosses between Golem and ML, inclusively, and adjust the buff made to it so it is more balanced in the grand scheme of things.
❔
Calamity specifically buffs this exact debuff to make it more worthwhile and in an attempt to make OOA worth farming, yet every boss past Golem --- a.k.a. the point where you can start inflicting this debuff in the first place --- is immune to Betsy's Curse, and thus Betsy's Wrath itself becomes a fantastically mediocre weapon with a nigh-useless debuff. Removing this immunity and balancing out BC to compensate would not only make Betsy's Wrath a good weapon, but also maybe take a step towards putting OOA back on the map for people that aren't summoners.
time to be told to fuck off for bringing up debuff immuntiies yet again hahaueh
anywho, you all know the drill by now I hope
any objections, speak now or forever hold your pieces 
@toxic kettle I believe this is relevant to your interests
Yes the deepsea staff stacking is annoying
I mean, it took me quite long to get it, even though I got Betsy's Wrath from the first Treasure Bag, and now I found out it's practically useless
idea: nerf Deepsea and Seabound Staff and make them use local immunity frames assuming they don't already
wait, why would you have both minions up though
aren’t they just the same sea star but one of them is stronger
i think he means that when more than one of each is summoned, they kinda just sit on top of each other and act like one single minion
oh
see that makes more sense, because I was wondering why would you have one of each minion out
no objections spotted, we're live
wait, glow as in glowmask or glow as in provide light
tell me again how they're gonna know what the difference between these two things is

what’s the difference
glowmask would make the projectile visible in the dark, producing light would make it actually light up the surrounding area
their hitboxes no longer overlap?
Shucks already did that
Ok cool
They got anti-sticking code
in the public version or in .201
Next update
Part of many bug fixes

well okay, as far as OOA is concerned
sure, making BC better is something of a step in the right direction to making it more worthwhile
and its easier to implement
so yeah, agreeable suggestion
i just think there could be more done with the event in general
believe me, so do I
but that's a topic for another time, and potentially another place
fair enough i guess
suggest changes bit by bit
well, okay, we dont have to talk about OOA as a whole
but i guess a good place to start is how this would affect post-golem balance
so betsy's curse immunity should be removed from pbg and ravager you say?
(and probably all pre golem bosses lole)
byeah
pbg, ravager... are the vanilla bosses immune to these debuffs?
like im thinking duke and friends
Duke isn't immune to it
Moon Lord isn't
vanilla bosses aren't immune
LC is immune to everything for reasons nobody can comprehend
except LC

because lol
well alright, so pbg and ravager
and Deus
as far as I'm concerned, the only debuffs LC shouldn't be immune to are Shellfish Claps, Enraged, and Spiteful
shellfish claps because lol and how shellfish staff works
so that marks PBG, Ravager, and Deuces Wild as candidates for vulnerability
also, as far as I'm concerned, why is he immune to Plague
...I mean yeah that's one way to justify it
worms tend to be immune to all debuffs
deus, AS, destroyer, doggo, weaver, etc
kind of just pbg and ravager, then
well, you can piss on p2 weaver 
smth about multiple hitboxes and a single HP bar?
Betsy's Curse on Storm Weaver phase 2 moments

made shine and lumenous amulet stack light level
because that’s why DoT is super brokenly powerful against this one boss in darkest dungeon; all components share the same HP bar but take DoT separately per part which causes them to stack absurdly
gamer time
well okay, considering how BC works, it certainly isnt the best candidate for a debuff applying weapon
like compared to the piercing, high fire rate golden shower
if the betsy's curse suggestion get sent, I'll probably remove betsy's curse immunity from:
cryogen, brimmy, clone, aquatic bitch pair, aureus, pbg, and ravager
I would do it now, but then Rover would yell at me 
what about post-ML?
same with the gilded/gleaming dagger suggestion fuck, global think emotes died
@subtle fjord Are you gonna edit or delete your suggestion now that you know Adult Eidolon Wyrm exists?
post ML?
and yes I would, Ben 
post-Moon Lord
Ah yes I'll delete rn mb mb
Aight, cool

well, idk if i want betsys wrath to be like a viable pick for too long
I’d like it to not be absolutely useless
its a debuff weapon with an exclusive defense decreasing effect
Defense and Damage Reduction
ichor can be applied in a lot more ways than just golden shower
betsy's curse is exclusive to betsy's wrath
that's not the point
So, add Betsy's Wrath upgrades? 👀

you can inflict Ichor at the start of Hardmode and keep inflicting it consistently on everything throughout the rest of the game
but that was my point
the reason i dont like betsy's wrath being useful past ml is because the debuff is exclusive to it
Drataliornus apparently inflicts it too, but at that point you don't really need it anymore
(additionally, one could add more items that inflict Betsy's Curse, such as making the other Betsy drops do so for example)
in Boss Rush maybe
A Birb-tier upgrade would prolly make sense
Yharon-tier upgrades
Too late
e

ok so I never actually noticed what betsy’s curse does
Well, maybe after the Birb-tier upgrade

just think about it for a moment, it makes sense
but yeah, my take on ichor is not too positive either, but at the very least you don't have to stick with a single weapon (golden shower, for example) to inflict the debuff you want (ichor)
honestly I believe that Betsy's Curse should at the least be inflicted by her other drops
Does the damage reduction reduction (
) Betsy's Curse causes subtract 34% from the existing DR of the enemy that gets hit or does it multiply it by 0.66?
and yeah, BC being inflicted by the other drops is fine too
multiplicative, ye
and I can absolutely get behind her drops having a couple upgrades throughout progression
give Effulgent Feathers and Yharon Soul Fragments some more use on their own 
yeah that sounds nice
:hmm:
make OOA good for not just mages wanting a cool weapon and summoners
byeah
i was just making a point that if things were to stay as they were, with BC being only inflicted by BW, i wouldn't want it to be viable past ml
yeah, I can get that
Do you mean vesuvius for mages? Just curious
well, if the suggestion of the hour were to get through, it might be good after all
nothing else would be of consideration lol
and if I can get my foot in the door or somethin' with this, I may very well be able to successfully suggest other things that make OOA better all-around for all classes and mayhaps make Betsy's drops useful for later in the game, e.g. upgrades to them later on
also a nerf to Aerial Bruh Moment
Time to nerf monsoon and tsunami 
yeeeeeees
tries to get living trees to convert to astral
how am I supposed to delete leaves

turn them into air
is there an air id?
is it 0
0 is dirt
Null, then?
well, let's think
when does vanilla make a tile yesn't if something happens
switch (type)
{
case TileID.Dirt:
Main.tile[x, y].type = (ushort)ModContent.TileType<AstralDirt>();
break;
case TileID.LivingWood:
Main.tile[x, y].type = (ushort)ModContent.TileType<AstralMonolith>();
break;
case TileID.LeafBlock:
tile.TurnToAir();
break;```
like this? (there's more stuff that is to be converted of course)
I messed up, there isn't actually a TurnToAir method--

excuse me while I go examine a few things
tile.active = false
make an astral leaves tile 4head
^^

BINGO
that requires sproots
Deer that is the single fastest star I've ever seen in my life
WorldGen.KillTile?
and I don't need to bug Alterra atm
WorldGen.KillTile(l, k);
if (Main.netMode == 1)
{
NetMessage.SendData(17, -1, -1, null, 0, l, k);
}```
case TileID.LivingWood:
Main.tile[x, y].type = (ushort)ModContent.TileType<AstralMonolith>();
break;
case TileID.LeafBlock:
Main.tile[x, y].active = false;
break;```
?
thank you, Clentaminator conversion code
put that instead of Main.tile[x,y].active = false
but change the l and k to x and y
mhm
To clarify, this does not refer to Actuation and actually just means deleting the tile?
context: Thorns when converted to Purity by e.g. the Clentaminator's Green Solution
platform collisions are ugly iirc
that might be why jelly bean doesn't do it
same with rox not bouncing off platforms
(and you can work on this suggestion immediately because it's a bluecheck
)
and sentries not landing on platforms
well, yes, that is exactly why I did it Rover
Goodie
on another note, novae slag, astral clay, celestial remains, and astral snow weren't being counted as astral tiles when deciding to spawn another biome, so I fixed that

👍
Rox is a mount in disguise iirc
The best mount, along with anvil from thorium
anvil is fucking bruh
anvil is pure, unadulterated YEET
i invented pogo sticks before relogic did iirc
pogo stick class when, Socks
Non
i like the idea of colossal squid ambient noises.
(also, yeah i thought he did have ambient noises)
its like a water gurgling thats quiet
Nah, those are Reaper Sharks
That's the music :P
wait hold on
time to plug
SoundCloud link: https://soundcloud.com/roverdrivex/rlyeh
This is the music that plays in the third layer of the Abyss biome from the Terraria Calamity Mod. Made by me, using FL Studio.
This theme used to play in every layer when the Abyss was first added, but now the first,...
(coincidentally, Colossal Squid in the picture)

Sweet
nice
Maybe could get Astreal Leaves in the future for reversibility, but this works
yea
so is the principle the same for converting when entering HM?
trees/astral monolith in background don’t have leaves
clentaminator bug makes a return
the monolith walls should be safe for housing
Ah yes, leaves made entirely of yharim's mom
just like the living wood walls
destroying an astral leaf drops an astreal defeat

ew
or donate on patron which is the reason perf pet exists
@silk lantern Perf pet is donator item
Quick someone donate for HM pet
@hollow idol don’t you have a sprite for a HM pet?
sprite a good* hive mind pet
iirc he has a pretty good sprite sheet
Oh whoops I’ll delete it then
fits with old HM not new HM
old as in old old?
make the hermits box of one hundred medicines a light pet first
or as in not with iban's new resprite
Mrrp didn't want box to be a light pet
so that's not happening
Epic
I'm guessing the box thingy is mrrps admin thingy?
mrrp's dev thingy
That's the word
not the new iban sprite, yeye, but the one current
Gotta donate $50 buckeroonies
or just donate $20 for some epic sneak peeks
It used to be $20 but then too many people donated $20 and now we've got a billion items to make
Ok I guess I’m not becoming a Patreon lol, I can’t give 50 a month
Wait what if I donate 50 once then stop?
you still get an item
you can do that and still get an item iirc
all donations are epic, but of course, the decision is ultimately up to you
is one allowed an expletive in ones tooltip
in other words, can I donate and get an item named bitchass
there's a perf pet??
Lompl has "Balls? Smalls" but I'm not sure how much that counts
Explitives are probably discouraged
I see
probably heavily discouraged
especially since a lot of people who play terraria are younger
I see
[[Bloody Vein]] @devout seal
Have calamity candles have the right click to break function.
I think that the candles should have this function to be more consistent with vanilla terraria candles, where you're able to right click them to break them instead of having to pull out your pickaxe to break them.
thoughts?
Damn
but uhh, you can hold out tranq and chaos candles now
you get the buff if you hold them

mp memes
it won't stack with a placed one though
You can run around wherever you want
but I was talking about the placed candles
so you can't have the calamity candles be right click to be broken?
Can you right click calam torches?
Maybe look at that
but you can't hold out abyss torches with smart select
Uh
ah I misunderstood some stuff
Candles do not break on right click for calamity right now
I think there was a suggestion recently about that
There was a suggestion for Chaos Candle specifically
suggestion, yes. so I tried to do it
when I say try, I mean fail
wait if my suggestion is already implemented in the test version wouldn't it be a flag instead of a bluecheck
the original got a flag
ah
alright, looking for weird discrepancies on the wiki, and idk if this is a wiki problem or an ingame problem (if it could even be considered a problem in the first place)
so the light-dark spiky ball (i dont know how to spell it) is post-mech, but is crafted at an iron anvil
will fix nychthemeron
ask for wiki contrib if you wanna help wkth wiki
alrighty nice
you now have wiki contrib
wh uh
Hand em out like candy
it's not a wiki discrepancy because it's like that in game
but I doubt it was intended
ngl I don't understand Nych specifically being post-1-mech when all the other light-dark weps are pre-Hardmode-boss
I want to understand anyway

because that's what the description said 
you can also tell, that not all the spiky balls were programmed by the same person
given how Nychthemeron retreats to the player whereas others disappear on right click
Can I just mention that Nychthemeron is the best spiky ball, by the way

nychthemeron uses a mythril anvil next update
It's little details like this that make our country so great
that's a thing?
tf why does forbidden saber need an iron anvil too
I tried to
and then the ones I made had a fucking spaz attack
so I scrapped the idea

Aight
all forbidden stuff should use a mythril anvil
Forsaken Saber is even funnier because there's Adamantite/Titanium in the recipe
arid artifact too
fixed forsaken saber
idk if this is the best place to even be mentioning this stuff regardless
i mean, i guess its really smol stuff
m
it really belongs in bugs
Ehhhh
but I fixed arid artifact too
oversights are bugs
It's like
potentially suggestible material but it's [Very Low Effort] so it just gets fixed on the spot
so like its in a gray area i suppose
it doesn't matter too much I guess
(oversights are also bugs btw)
well, I need more stuff to do because there's no more planned weapons I can program

Heh
bar stuff from [REDACTED]
(go make crystyl alt fire charge up iirc)
yeah, ill bring any other discrepancies i find to bugs
i dont wanna flood this place
Flood it so the devs can part it like Moses.

If oversights are bugs and a bug, by definition is a programming oversight, then the two terms are synonimes?
its squares and rectangles. all bugs are oversights but not all oversights are bugs
exactly.
The definition of oversight could get a bit muddy, too
Is insufficient testing resulting in a weapon being too strong/weak considered an "oversight" on the testers'/programmers' part?
You could considering that an oversight, yes
But it definitely wouldn't belong in #bugs-read-pins
Kelvin 
Permanent Minion Slot Upgrades
Considering we already have permanent upgrades for life, mana, rage, and adrenaline, I don't see why minion slots are exempt from this rule, considering they are similar in nature to mana. The fact that Calamity turns Summoner into more than a side class gives this a lot more reason for addition. Since all mod-added upgrades to these things are dropped from bosses or only accessible at a certain point in the game, I'd assume it would apply to minion slots, too.
what do y'all think
is it on the stat meter or something
Summoner proficiency.
yeah
That is permanent.
oh
proficiency gives up to 3(?) slots
that should be fine
3 yeah
never mind then
level 6, 11 and 15
Proficiency is most important to Summoner of all classes precisely because of this
Oh ok
yeah proficiency is disproportionately powerful for summoners
As a ranger I get more level ups in summoner than ranged
Honestly, summoner proficiency should be either nerfed or made harder to get
Cuz of how summoners are, you could reach level 15 extremely quickly
Hell, I got level 6 before even killing skeletron on my summoner pt
i almost always get level 6 pre-hm
Summoners indeed have a few aces in the hand including proficiency
I don't really think it should be made much harder, imho it should just be suppressed if you use other classes
So you don't have 3 levels ahead in summoner from 1 random minion while actively using rogue
Even pure summoner, it should still be harder to level up
maybe if you level a class up to level 3 proficiency it'd lock you out of gaining other proficiencies?
Like, maybe instead of 15k points, it could use 22.5k or 30k even
And as for summoners early game/early hardmode, that really falls on the minions themselves
Theyre always either incredibly dumb or incredibly slow
Deepsea staff is perfectly capable of doing good dps to skeletron prime but its slow as hell
Minions need a better speed boost and damage, not better stats from armors and proficiency
maybe make those changes when summoner overhaul/expansion happens?
Theres no need to wait for a summoner overhaul
is summoner even getting an overhaul
deepsea staff uses a vanilla AI
ah
the same as spazmaminis
There is one little impossibruh question: is there any global way to speed up summons or it's bound to become bug bait?
extra.update 2 on slime 
I don't think players should be limited to a class: if you want to play with all weapons in one playthrough, why couldn't you?
Having proficiency rewards you for you fidelity, but you can just max-out everything with enough time and dedication
Some sets, even in vanilla already promote dual-classing
The astral armor does even better, being for everyone
if we could speed up summons then maybe, just maybe, amalgam could be usable
Summoner is kind of a special case because it's incredible for providing free fire power
Any other class you have to switch to and actually put effort (with a few exceptions), plus with severe penalties of gear
summoner isn't nerfed as soon as you pull-out your pickaxe or building blocks, which is great
Yeah, indeed
Spoiler alert, which i have probably said like 5 times by now
Summoner very probably isnt getting a dedicated update like rogue
and well about summoner speed, a sugg of mine about 2 of them already reached 90 sooooo
And yes it has proven to be quite a important stat in minions
See: Sandnado
I dont think theres a way to make shit be like "Gives 20% more minion speed" without some finnicky working and lack of mod compat
it can't be done globally
it would have to be individually within our minion files
It could be done with a variable on player multiplied by whatever value you want
But that means changing all of our summons to account for this, and even then it wouldnt work for other mods
Ofc the easy solution is just changing extra updates, but that would either make them extremely faster on barely faster
And potentially breaking some of the ai
several AIs adjust extraupdates within their files
see over half of the charging minions
Is this doable
@pure dove Jukebox mod I believe either does this or something similar.
Never thought to ask before now
Spirit also has an infection-style biome
Is the AI compatible with it or others? So one can infect blocks from the other?
If not would suggesting that be the case be a good idea?
isn't Spirit dead
Well, I don't think them being able to naturally spread over each other is a good idea
Clentamination, however, would be nice compatiblity
Would save on some Green Solution.
That's what I'm getting at, yeah
That's not really how I would've worded that
because that looks like...
natural infection
I would have to add the compatibility manually with a weak reference
and in order to convert it back, it'd have to be done on spirit's end
or convert it to green then to spirit
@honest crane coming next update
Oh OK I didn't know
ye, it's not something people usually ask for
because they're too busy asking for boss checklist support
Ngl, I will stick with calling it Calamimode, sounds great
I beg to differ
consider: post-ML
How bout call it true calamity?
Since the word calamity has a chaos like meaning and we can all agree post ml is chaotic?
"Post-Moon Lord" works fine, and is honestly clearer than "Hardmode"
Not if you've been playing Terraria for a long time, of course. I'm just referring to the raw words
I don't see why it needs a "special name"
^^
it's literally pointless especially since it would only appear on the wiki
I think it should be something that is native to community, and post-Moon Lord is already standard choice
why would you need to suggest it as a name
Plus it allows to keep consistent with other mods in terms of progression, not calling Tremode = Calamode = Thorimode
thats like suggesting the term clone to not be used anymore bc its "confusing"
its a community-tied term, not an ingame thing that devs can change by fixing some code
i see zero point in suggesting it, or in the name change at all
want to call it that yourself? go right on ahead
a term is a term, simple
making infection convert to other modded biomes definitely is not that simple
...if I may
does the Astral Infection tileset have all those conversion sets that things like the Clentaminator's conversion code use set up
wdym
e.g. TileID.Sets.Conversion.Stone[type]
im not sure
even if it does we had to put all the shit astral converts in a switch statement and vice versa
so if its stone change to this, if its leaves wall change to astral leave walls, if its green solution touching astral sand make it normal sand
pretty much like that

@ashen warren das a chain suggestion
chaining suggestions 
it would be better to ping the creator of the og suggestion for them to edit it
so can someone translate that last sug to be understandable
make turning vanity off on a music box in accessories turn off the music that plays from it
I mean its pretty minor, but if you got persay warding on your box its pretty nice to put on instantly
Jukebox mod I believe either does this or something similar.
And the discussion ended there :echcrunk:
oof chain
@ashen warren Read the "Don'ts" document in pins, that kind of suggestion isn't allowed
You should ping Jasoon in this channel with your idea to add to his, instead of writing a separate one
oh my bad
29 minutes after ping, better than disappearing I guess

What would happen if I suggested "More Post-Moon Lord Summon Weapons"?
hmmmm
aren't there like at least half a dozen new summons in the next update at this point
idfk
Hopefully
There's only 7 post-ML summon weapons with Calamity.
10 if you count sentries.
But sentrie r bad
If there won’t be any summons for p1 yharon next update I will eat my socks
all three of those sentries are bad so like 
Name the 3 I was talking about.
Gamre
Lunar Portal, Rainbow Crystal, and Energy.
lul
post golem is a meme for summoners
I'm gonna suggest some sort of craftable summon
can't suggest specific items
post-Golem Summoner is the toppest of keks
until you realize that Staff of Earth is a magic wep
Even "Add another craftable Post-DoG summon weapon"
butterfly
but my next run if I ever complete Melee will be a summon run
(so I can say I've beaten Calamity on Rev with all classes)
Let's get back on-topic before the mods smite us.
I just don’t think it’s worth suggesting to add more weapons when it’s been confirmed that more are coming soon
How soon is soon?
eeeeeeeh
if that Staff of the Frost Hydra upgrade we agreed on ain't one of 'em I swear to god
i'd disagree
it isn't worthwhile to just suggest 'add moar weapons'
it might be worthwhile to suggest 'add more weapons of a specific type at this specific point in the game, because X'
the second is useful to devs, imo; the first is not
And saying "add an upgrade to X weapon at Y tier" or "move X weapon to Y tier" for the reason of Z is just as helpful.
I fail to see what the issue is with suggesting that a craftable post-DoG summon, with no specifics given about it, be added.
Alright then
I'd still wait until next update drops, though. We got no clue if that Frost Hydra upgrade's gettin' in yet. 
sentry summon meme
And even if it doesn't, one of the other various new summons comin' this update might finally provide a viable Mechworm alternative either way.
But it's "might"
It's the possibility.
ik
Better to save yourself and everyone else the trouble than to have a dev get mad for suggesting they do somethin' that's already happening.
hi
Hey, Rover. o/
@hollow shell
Wait don’t ping
kindly don't
Heck
lmao

Are there more summon weapons post-DoG begin added?
There's a fuckton of summon weapons in the early-planning phase, and a few in the upcoming-planning phase
lemme go check the latter
It does. One of the few things I know for certain about how Calamity development operates.
gonna guess it's not public for a reason?
Trello is a neat little site that lets you make...almost kinda like a to-do board.
Yeah there's a bunch of dev Trellos
Ye, loads of games use it.
Like, 10
Jesus.
That's, like, more than 7
And here I thought splitting dev docs into like 5 different better-organized docs was overdoing it at first.
Remember that one time all of my suggestions were items?
what are these 
okay mr. holmes
oh, yeah, you
green fire sword
you made an awful lot of specific item suggs
now you wanna tell me what they were supposed to be for 
sulphurus sea meme
and made detailed explanations of them all
ah. intriguing.
oh pff
There's only 1 post-DoG summon weapon in the early-planning phase
WHAT
REEEE
and uhh
1 summon weapon coming in the next update that's slightly before post-DoG
Before post-DoG
starting to be glad I decided to go with melee and not sum for this run
oi vectix
oi
Staff of the Bugworm just keeps reigning supreme
The only suggestion that ever got in that I made was ambient abyss tiles.
This is a RIP.
We've got like 8ish upcoming summon weapons in other tiers
and, like I said, a ton in early planning
Please tell me one of them is a wulfrum drone.
no.
m
What a chad move
i would like a wulfrum drone as a summon
Im not entirely sure if the staff of hydra upgrade will make it in time
that would be cool
i have yet to fully develop the idea and theres no sprite for it
Imagine literally being a dev.
too bad
you get wulfrum dust instead

You need sprote?

I have spront
(I don't know if the Hydra thing is anywhere in planning except word of mouth)
it's a term, yknow. people still say it
How many fuckin' devs does calamity have?
Im not entirely sure if the staff of hydra upgrade will make it in time
big pensive hours

Also testers bring it to like 40ish
'O-O
...thirty developers
BTW Shadows of Abbadon is gonna start giving you guys a run for your money.
Just warnin' ya'.
Jesus, that's a indepentent game development company's worth. I can't imagine ending up with half that amount of people working on the same project, really.
How the hell do you all come to an agreement on things? 
They don't.
Uhh we've got some systematized things
Sprite acceptance and suggestion approval/rejections are based on voting
They both used to be based on personal responses and conversations but things were getting lost too often or rendered ineffective, especially in the sprite department
so, we did reaction votes instead
Things're goin a lot smoother
If you wanna do sprite things and submit em to Calamity, get in the art server
Right lol, forgot about that
Every few months I come back here asking to be let back in, or at least for a compromise or something, but no one ever gets back to me ._.
DMed mods/admins about it?
ye
Dang
Might end up just getting someone to share art for me.
Or does that count as an alt or somethin'
Dunno. We've had middle-men submitters before but the situations were confusing and I'm not sure if any of the original creators were banned
Epic.
Imagine being allowed in the fuckin' art server.
If I make a suggestion and it gets 90+ stars, can I come back in?
wtv gamers, gotta scram.
See you all later!
Cya
Staff of hydra upgrade is just smth i wanna make
If people like the concept and make a sprite then nice
Kind of like how vai made some sprites for some suggestions
Give it a shot, I'd say
what is car
Idk
@sinful violet 
aAAA
there
leave me alone im in a car
yes that's a funny coincidence haha go away
i just searched "bluec" and that's as far as i got and misclicked
nice
It is my belief that astral furniture should be a thing :P
It is objective fact that it's been delivered before and is being worked on :P
amazing
I kinda assumed the reaction had to do with delivery
what's with the armored digger suggestions lately tbh
Mild inconvenience = bad game design plz fix
Apparently
too much armored diggers
Armored Digger suggestions are becoming almost as common as the Armored Diggers themselves 
lmao
In all seriousness
Weren't they made post-Plantera in an attempt to fix this issue
Since what're you gonna be doing in that area at that point anyway
whats even up with normal worm enemy spawns anyways, first it was with the Ungodly Serpent and now Armored Digger
Abyss and SS worms spawn fine
iirc Armored Digger needs the message in order for the healthbar to work properly
so you don't get those errors where it shows the name and health of a Mouse
Might be because those aren't worms
there might be something with worms
eido wyrm awakens on CS triggers
even so, they don't "awaken" when spawning naturally post-Polterghast yet the healthbar still yesses in just fine for them iirc
Doesn't the Digger just drop the triple mech boss thing
yes
yes
which personally I believe would be better suited to Aureus than some random memchanical worm but that's another topic
Maybe they'd be less of a hassle if they dropped literally anything else
Ye Thomas the issue is because its a worm
dangle forced worm spawns
it always comes back to worm memes
I'm not sure about AEW's case
when naturally spawned, that is
AEW doesn't have a healthbar when naturally spawned
Calamity made worms cool
for the most part at least
just like AS
I mean, upon angering
I guess it'd be fine cuz all the segment NPCs are already loaded
rather than making the healthbar appear as the worm is loading in, potentially confusing it
iunno
never knew the fine details of the issue.
Have achievements been added yet
no
flag gang
Buff The Amalgam or move it earlier in progression so it actually serves a purpose
The Amalgam is an accessory that doesn't benefit the player unless the world is literally completely submerged in water. All it really is is a glorified emblem with a fungal clump and in comparison to the other accessories available at that stage it is simply not worth using.
Has this been suggested too many times already by chance?
is it a bad/invalid sugg, or would it be fine to throw out there
it's not bad/invalid
@sand umbra consider betsy's curse immunity removed from:
cryogen, brimmy, brimlings, clone, her brothers, clone soul seekers, siren, levi, aureus, pbg, and ravager and its limbs
I also did made a suggestion about how weak Betsy's wrath was but I didn't get any news from it
There was some talk about higher-tier upgrades to Betsy's Wrath that would make the debuff viable even post-Moon Lord, is that not going to be considered (yet)?
it's a rare item variant
that recipe isn’t from calamity
^
RIV & not a calam recipe
even then, it’s way too cheap
maybe betsy will finally be worth killing
Didn't the arbalest have a crafting recipe?
no
Fargo’s stuff, not calamity




hours

things?

things have gotten nerfs as well







