#suggestions-discussion
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hm
thinkin' that maybe statis' belt of curses could be tweaked a lil
it's kind of weird that it grants rogue bonuses
or, maybe, just flat-out removing the ornate shield
like, sure, people are suggesting a rework, but it's being suggested because for all intents and purposes, it basically adds nothing to the mod
just crafting fodder
its getting some effects already
oh?
and statis curse also has something planned
hm, a'ight then, thanks.
basically both of the things you said are already being thought about/being changed
its mostly ideas rn
ah.
ornate shield will give some stat bonuses if you wear daedalus armor
statis' belt line isn't any finalized ideas
hmm, yes, I should make necklace do something
something
Smooth life-ratio-to-damage, with a max of 20%?
So that you have the big boost for less long but the biggest boost is quite high?
Or give the buff on hit for a few seconds
maybe it could grant a discount version of the demonshade enrage effect?
it is the necklace of vexation
as long as the result doesn't make it a direct downgrade of the item it's crafted from
otherwise it might as well just be a normal Perennial Bar craft with no other mats in the way

avenger emblem>necklace atm
Is there like, any way for people to realize that this is written in the pins? Lmao
I just kinda see it happen all the time oop
It's usually used as a means of saying that someone disagrees with a sug nowadays
That rule isn't really enforced
you act like most people actually read pins 
yknow what would be cool
a grappling hook that just kinda yeets you if you use it on a platform
more like spider-man's web than a grappling hook
like you keep the momentum from grappling and just go flying in whatever direction you were going
that kinda very cool
Would be cool but you should be able to provide some good reasons for it beyond the "cool"
could provide for some interesting boss fighting tactics
i mean you can kinda do that already if you unhook in time
but it doesnt give huge amounts of momentum
Though it is really helpful at the start of the game if you got hermes boots
I would vote for that yeet hook suggestion tho
maybe have it be a Web Slinger upgrade?
š maybe
Welp i dont think i have anything else to suggest
All the other instant upgrades are either unimportant or from vanilla, and i havent found anything worth suggesting in my pt
What're the 'unimportant' ones?
Accesories mainly
like the entire frostspark boots tree?
Yeah as i said, its either unimportant or from vanilla
And removing the instant upgrades of accesories is an iffy subject since well...
Tinkerer workshop's whole deal is causing instant upgrades
Since its meant to just be a station to mix accesories with nothing else in the recipe others than the accesories
So yeah i dont think i have any more suggestions until i find something odd in my pt
I don't really see how instant upgrades are a big deal unless it's 2 or 3 all at once
Because the initial item has no reason to exist
I think it'd be a little wierd if I got a phoenix blaster from a dungeon chest instead of a handgun
Phoenix Blaster makes Handgun entirely irrelevant, though
(although, admittedly, that one's a bit iffy since pre-Hardmode progression is much more loosely defined than most other points in the game)
There's so many items in the game that are irrelevant that I don't even know what ones to list for examples
Either way it's almost a garauntee some items are useless in comparison when there's this many
And there's a lot of weapons that are pretty irrelevant in calamity
Laser Rifle literally just takes 7 Victory Shards and a Hardmode Anvil to become the Lazinator
Its not about irrelevancy
the Conclave Crossfire --- and the Conference Crutch, for that matter --- can be obtained at the exact same point, in the exact same place, as the Tactical Shotgun
Its about one weapon inmediately being able to turn into another ine
all three are the same type of weapon, by the way 
Theyre shotguns yes

Either way I don't have a problem with it
I suppose that's my problem with it, mainly --- weapons that, on the exact same tier with insufficient effort to justify it, can be upgraded into better variants near-instantly
bonus points if these weapons by technicality are not actually upgrades
It makes pretty good sense to have some item upgrades to be broken up the way they are
The vile wat
Or whatever it's called
Crystal Vile Shard moments
The crystall vile thorn thinfy
Ah no its just like in general
Ok
I already made 2 suggs about this kind of thing
And im not really willing to touch anything else
I think this is about 2 types of game making one
Slapping so much stuff that the original stuff doesn't matter
And two actually trying to make everything have a place
Both have their merits of course
I do think powercreep could be a part of it
When the Calamity weapons were originally made, they were just Calamity asserting itself over vanilla shit with things we could control and were (arguably) more interesting
I mean
Ya so slapping more stuff on and making the past stuff irrelevant
'Oh hey this is a weapon
Lets do that but cooler, and you can upgrade to it immediately!'
It probably was made cuz fab didnt know how to buff vanilla stuff back then
Just a guess
The crystal vile thorn sugg was made with the assumption that people actually used the crystal vile thorn

As i mentioned in the sugg
Ya but there's a better version of it so why would people use it that's the point
Thats.... Exactly the point of the sugg
Why is there smth instantly available thats all around better
Even when calamity does the effort to make vile shard worth it
Vile shard can be buffed even more and push back the better version or it can live in the darkness of being "worse version of other thing"
Or.... We could do what i suggested
Which got accepted and im planning to implement already
Ok
nice 
So i dont see what the argument here is
I don't think there is an argument
I think DiCiorno was just clarifying and restating the entire time . _.
Well ok then
All's well it end well then
I dont exactly know if vile shard really needs another buff since i havent tried it
Try it on destroyer if your gonna try it out thats what most players would use it on if they used it
I'll try when i get there
Rn im barely past EoC
Cuz early game is just slow as hell
Ok
Vileshard against DoG 
@hollow shell edited.
Thank you sir
Yw yw 
iirc crystal vile shard memed on AS, but that was before pierce resist
Recently delivered suggestions that I forgot to report because I'm a lazy fuck who was on vacation:
https://discordapp.com/channels/225030931008847874/263382359397761025/663113901868711936 @strong jacinth š«
https://discordapp.com/channels/225030931008847874/263382359397761025/663480447400935425 @mighty knot š
https://discordapp.com/channels/225030931008847874/263382359397761025/663909725188128813 @queen delta š
https://discordapp.com/channels/225030931008847874/263382359397761025/664194629557682197 @sand umbra š
https://discordapp.com/channels/225030931008847874/263382359397761025/663463572705378314 @mighty knot š«
https://discordapp.com/channels/225030931008847874/263382359397761025/664172693976907777 @ashen warren š
https://discordapp.com/channels/225030931008847874/263382359397761025/664231514044891203 @swift bison š
https://discordapp.com/channels/225030931008847874/263382359397761025/664323464047362048 @dusty stirrup š
https://discordapp.com/channels/225030931008847874/263382359397761025/664570454933110804 @potent veldt š
https://discordapp.com/channels/225030931008847874/263382359397761025/664580200272625664 @supple lodge š
https://discordapp.com/channels/225030931008847874/263382359397761025/663039634468634654 @ashen warren š
https://discordapp.com/channels/225030931008847874/263382359397761025/664505332512587787 @versed tundra š
https://discordapp.com/channels/225030931008847874/263382359397761025/664467150714568742 @supple lodge š«
https://discordapp.com/channels/225030931008847874/263382359397761025/665317517731823628 @indigo fog š
https://discordapp.com/channels/225030931008847874/263382359397761025/665238533404885041 @lost agate š
https://discordapp.com/channels/225030931008847874/263382359397761025/664815342908080150 @indigo fog š
this almost hit discord's message limit, woo
try me binch
warn for toxic behavior
warn for offtopic
I completed this https://discordapp.com/channels/225030931008847874/263382359397761025/477611995609301030
There, on topic 
only took a year and a half
There was a big gap between spriting and programming
yeah but I canāt believe you even knew this existed considering itās from 2018 lole
I was digging through Vai's pics
Apparently, she sprited it for that suggestion over a year ago
thatās fair
Naturally, I thought yes I should do that
@ivory gull kind of a meme ping but not really, your suggestion has been completed for next update
https://discordapp.com/channels/225030931008847874/263382359397761025/477611995609301030

did you enjoy your vacation at least, brav
revealing possessed hatchet 2.0 moment
(I have flagged a few haven't told which ones... yet)
... I don't think that's the right place to put the interludes
Pretty sure suggesting ways to put Interlude themes in the game is in the Don'ts doc
yeah
@ashen warren adding the interlude themes is in the suggestion don'ts
ok
some music are sacrificed
another one
https://discordapp.com/channels/225030931008847874/263382359397761025/614287772232056832 @brittle bane 
Finally

Now i have more reason to use PSA for nohits
I have been ponged
yes because of the SUGG recap
Ye
So
Would it be a stretch to say accs that activate at low health are useless because you're not supposed to get hit
Depends on how low
Probably not but 
Generally even 50% is a tad too low because you are asking to be killed
Unless that's all the acc does
+10 defense when youāre a hit from death
Any accessory that requires you to be remotely low is a bad accessory automatically imo
Unless you get defense that's bonkers broken it's never even gonna be worth it
Well, see
Dark souls. Everyone is obsessed with red tearstone ring. But there are 2 key cases (or even 3, in fact)
- The ring gives quite unique attack buff, you don't regularly have weaker but stable alternatives here unlike Terraria (ofc there are some but they usually have another condition)
- In DS you can dodge virtually everything for indefinite amount of time. Terraria is gonna slap you with mild rng and wack controls from time to time
- And the most overlooked fact, in dark souls you stay at one health level infinitely. In Terraria you have natural regen, regen buffs, and even enemy hearts that are picked up automatically. Thus, you constantly have to get hit to ensure you are in the bonus area, and that is asking for being combo'ed
Red tearstone isn't even that good imo but ye
Closest case I could imagine is using Omega Blue, Fishron mount, and replacing all the accs with health % dependant, and then proceed to somehow lowkey nohit DoG or such
Yeah
And even then you'll pick up hearts from DoG's first phase death
It's really difficult to keep an HP value in terraria
And in yharon other shit's probably gonna spawn and drop hearts here and there
i think something like "receiving x amount of dmg actives an effect for some amount of time" would probably go more places
Kind of like limit breaks in some rpg games
Iām gonna ask beforehand
Has anyone who fought Rev DoG found the cosmic guardians to be of any notable threat

no
...well, actually, it depends
DoG's fight pretty much mandates a piercing weapon for all the wrong reasons
I've done just fine bashing him down with a SDMG/SDFMG and holy fire bullets...
and it's because of those little shits
if you have a piercing wep such as Dank Spank or Valedictatorship, they die in .2 milliseconds
then you have non-piercing weapons such as SAC, Seadragon, and the like which take much longer to kill the same opponent
(Ranger actually has a sizable disadvantage here as a majority of ranged weaponry at this point in the game doesn't exactly pierce)
I mean, Elysian Arrows can still keep things like Daemon's Flame fairly functional, but ultimately this isn't the point here
it's just. why do Cosmic Guardians exist, exactly?
they're either way too much of a threat or very nearly none at all
Yeah...
Flavor probably
Same reason why we have a fuckton of generic dot debuffs
You either are just underneath the threshold to handle DoG and CGs in Rev, or just above, which means CG don't scare you anymore.
It can be for the same reason though :echthink:
I mean yeah but that doesn't make it a good reason 
Iām pretty sure that in a couple of nohit videos people immediately switch to Valediction and meme them before going back to their respective weapon
For š¶
...so then they're largely irrelevant anyway
replacement for cloning dog maybe, before phase 2 was added
Tbh making use of several weapons throughout the bossfight looks more potent design than holding m1 on some gun
But in case of guardians the difference between optimal and secondary choice is too high, I guess
I like the idea of having to/encouraging use multiple weapons throughout a boss fight too, don't get me wrong (although I personally don't approve of using such mechanics for testing purposes)
...but Cosmic Guardians make like two in particular just nullify every other option
Well if they replaced the š¶ š¶ mechanic it didnāt really completely fill the void
Considering one version lasts for 5 seconds and the other pretty much made the fight last infinitely

How
skribbl
byeah there are maybe 3 weapons that shine more than anything else for Guardians
Valediction shines for a lot of things tbh
and because the CGs don't share DoG's unique fatass pierce resist, there's no way for them to protect against the piercing onslaught
they don't really do that job well enough
With the pretense of āOh no, two fast boss servants are after you nowā
give them pierce resist more akin to DoG's, it'll make them actually give Rogue and Mage a hard time

Honestly Iād rather have DoG do smth else rather than summon cosmic guardians
Theyāre easily cheesable atm as they are, what they add to dogās fight is relatively minimal, and I canāt see much potential that can be taken from them to expand on what they can do
Like, even if you buff them what else could they possible do to make them more interesting
lasers and flamethrower breath
Hot take
DoG phase 1 is held up entirely by its sprite and the iconic value of its theme
DoG phase 1 is more or less legacy without a backbone
It was more significant until someone made a giant dog sprite in the spriting channel and fab took it from there
I guess you could say that phase 2 appearing much more imposing and having an expanded moveset than phase 1 goes with lore saying that dogās an arrogant dumbass but it doesnāt exactly fix the issue
phase 1 isnt canon tho
Because Scourge of the Universe
just make it a music box smh
You could honestly still say that phase 1 exists because dogās cocky and it would work tbh
And phase 2 being āFine, Iāll put effort this timeā
I bet you could remove phase 1 entirely and from a gameplay perspective nothing of value would be lost
then the sentinel phase gets axed as well
Like itās very conflicting here
DoG phase 1 isnt even anything like what it was when phase 2 was added anyways
DoG was popular because of the š¶š¶ mechanic back then
half of its projectiles were removed and it no longer spawns mini worms and stasis probes
That and he got a significant promotion from a generic post plant destroyer recolor to a post ml boss
and a major required one, at that
Sooooo
Is dog phase 1 gonna get anyth new or significant besides āThought you could escape worms? Not so fast
ā
thats already ruined by sentinel phase
phase 1, I feel, is treated very strangely in the context of the overarching fight
it's just kinda. there.
The fact that itās apparently noncanon doesnāt help much
At this point most of the fight is just phase 2's memery.
I donāt even know why there was a need to make it noncanon
Phase 1 isn't particularly tough to tackle and the Sentinels die pretty fast to anything except SAC in my experience but let's not start that firefight again so most of the fight is just "big fat cosmic worm with lasers and fireballs ft. teleporting or some shit".
because gore
Itās just ābig worm with lasersā p much
I was referring to phase 2
We have no idea on how much the lore is getting reworked
So
Phase 1 might be canon then?
@sand umbra oh 
phase 2 is the memorable one
Regardless that leaves phase 1 in a weird spot
I'm still internally BEGGING that the lore rework kills "game mechanic"
phase 1, to give my two cents, is just kinda there for the Big Bad factor
which then also leads into an explanation for the Sentinels phase
How different would dog be if that one person (forgot who) never made that first massive dog sprite

realistically, only phase 2 actually factors into the lore aspect of the fight
phase 1 is supposedly non-canon and--
fuck
Yeah it's mentioned in the lore that sometimes DoG will sometimes let his prey "escape" then tear a hole in reality right where they are after they let their guard down
well
was, lore rework
--you already killed the Sentinels beforehand and that's why DoG is willing to fight your ass in the first place, it even says so in the Sentinels lore item
Basically what I see is
the more i write the worse my spelling gets
case in point ive been working on the SoA doc
so my writing is shit
āOkay Iām gonna eat this human because even though they look boring as fuck they apparently killed my target, probably wonāt need to do muchā
Yeah probably more or less what he's thinking
āOkay, I guess he wasnāt shittin, you three do whatever the hell you want and Iāll come back laterā
āHey, Iām back, Iām putting effort this timeā
but yeah i don't know why phase 1 wasn't canon but he even did the cop out thing in the lore
Uh, so you posted the suggestion a week ago, but it didnāt get enough stars?
So why post it again?
I fail to see the issue here
āNot enough people starred my suggestion. Darn, guess I should post again and hope the results are different.ā
yeah this is far from a first-case scenario
and trust me, the results can change drastically depending on whos online
it's not against the rules and is perfectly fine to repost a suggestion if it didn't meet the star requirement
now, if it had met the req and been delivered, and then was posted again? that'd be a different story
but this suggestion was posted long enough ago for it to be legitimate, it did not reach the star requirement, and the suggestion itself does not break any other rules
In the pinned rules it states that you are allowed to repost a suggestion that didn't get enough stars if it has been at least a week since you posted the suggestion.
^
I think the issue is stating that it's a re-suggestion
which is kinda pointless
although that's just being nitpicky
Aight
I guess the difference between "reposted" and "posted a week ago, but the suggestion didn't get enough stars" is quite noticeable, albeit both are fine as stated in rules
The latter shows more personal approach to the suggestion, with possible consequences
what are the possible consequences
š¤·
Anything emotional side
Starting from willing to improve suggestion constantly, ending with punishments for aggressive arguments
i also just find it a little weird that if my suggestion isnt great but isnt inherently bad that i could just post it like 4 times a month in desperation
not that anybody would be likely to do that, but
If it didn't receive conclusive reasons on why it won't be implemented but yet didn't reach the goal then the repost is only logical
It just is that with each repost people want to move it from undefined status and either debunk it completely or finally get it through (less likely)
How would a "make Seabound Staff's Minion attack a little bit more agressively" suggestion sound?
thats the desert scourge star right?
wdym by aggresively
do you mean that it does more damage or that it sticks to enemies longer.?
honestly i think either make it more aggressive OR reduce its aggression and allow it to pass through tiles
i definitely prefer the latter because they are kings of getting stuck underground
why would that come with a reduction to aggression? because of the extra mobility they'd be granted?
Yes?
or make it both agressive and go through tiles
Then you just kinda created herrings
i mean just slightly more agressive since i really feel like they need it
i saw my star miss a vulture 3 times so....
herrings are still quite different
So do i suggest it?
Why does it need to be suggested when you're a dev and people agree
for the same reason i have suggested 3 other things
and well not everyone agrees with both things it looks like
p sure devs put things in suggestions to gauge ideas more than anything else really
its like a secondary function of the suggestions channel
My suggestion from last Sunday, make all boss summons non-consumable in higher difficulties, is almost at the required stars, but it didn't have any discussion here, wondering what people think about it
idk its kind of one of those "qol" things that in my opinion detracts from a part of the experience of preparing for a boss fight
remind me which higher difficulties you had in mind, actually
like, arma?
I was thinking Rev/Death. You still have to prepare once, but it removes the annoying grind on bosses you have to fight several times to learn
Isn't annoying grinding
Kinda a big part of a survival game tho
well i mean, calling it annoying could be considered inaccurate to some people
Things in survival games take work
So if you wanna do something multiple times
You should have to do the necessary work multiple times
The fun part of bosses is fighting them. Imo, not being able to fight hard bosses because of resources is an unfun mechanic. The fun part of the survival part of Terraria is exploring and gathering resources to make stronger gear. It's not fun having to get the same resources over and over just to get to play the boss fighting part of the game
remember ocram
Eyes
1 skull and two eyes
i think for stuff like plantera its not suitable since it kinda totally defeats the identity of the boss
arguably same for queen bee
but like, mech summons are lame and id happily pay a slightly larger price for a non consumable
mechs in general are p. bruh to fight
gathering up their summons is far from difficult but by god is it annoying
Also
I don't think it's supposed to be fun
You failed to beat the boss with the chances you worked to give yourself (the number of summoning items you crafted)
Now as punishment you gotta do more work to get more chances
well its not quite that cut and dry
your punishment to the player for not learning the boss also makes it harder for them to learn the boss
I agree that it could be applied selectively. Things like the King Slime and EoC, and later the mech bosses are very annoying to craft
but generally yeah there should be some repercussions for failure
it just so happens that those repercussions can be REALLY disproportionate on certain bosses
isn't the repercussion for failure the loss of like 3/4ths of your money
Plus, it's a video game. It should be fun at all times. Dying and having to learn a boss is a fun punishment. Having to grind for a summon is an unfun punishment
most of it anyway

Expert mode money-stealing memes
honestly, it's harder for me to apply this logic to things like the Mechs because the Mech summons themselves are actually stupidly cheap to craft
Idk
Kinda feels like babying the player imo
It removes any setbacks you might suffer from losing
bruh
you still lose your money
you still lose the chance to get loot from that fight
a good chunk of time still gets chopped off the clock if it's a time-of-day-oriented fight
ye its situational. some bosses im like "why god" and others not so much
mech summons arent terrible but like. mech eye requires a nighttime only resource for a nighttime only fight
which is just. so yes. yesyeysyesyyeeysy
Losing money can be alleviated by putting it in storage beforehand
Not winning isn't a punishment for not winning
And the time-of-day thing depends on the boss, and in cases where it applies that just gives you more time to get the materials for a rematch
not for mech eye
time spent getting the resource is time wasted for the fight
hence why it should be situationally applied depending upon the circumstances
Coming from someone who loves super-hard platformers, the "punishment" for losing shouldn't be much more than just starting over. The point of playing is to do hard stuff over and over until you can beat it. That's fun. Having boring punishments isn't fun. Terraria is a survival game as well as a boss-fighting game, so it makes sense to have an initial resource gathering stage, but having to repeat that detracts from the whole point of the boss-fighting part, and in Rev/Death, you're mostly playing those modes for the harder bosses
Not being punished for failure as much kinda defeats the purpose of it being harder
No? The point of it being harder is that some people like playing harder things. The fun of a hard boss is having to repeat it and learn hard attacks
the point of bosses being harder is that the bosses themselves are harder
You're making the bosses harder but the rest of the game easier
Is what I'm saying
Removing grind in a mode where you would otherwise have to grind more isn't making any part of the game easier. It's just making the part you're trying to do more fun
okay, lemme propose a compromise
what if the non consumable summons cost more from the player to create?
okay, lemme propose a compromise
that way you're proportionally putting in extra effort now to potentially alleviate it later
discord is dying for you hec?
Suffering less for losing to a harder boss just doesn't make sense imo
If anything you should face worse punishments
double the compromise oyes
Also yeah, that I'd be ok with
provi is a prime example of this
Moon Lord, re-fighting is not very much fun because of pillars, it takes way too long and that kind of cycle usually makes it irritating imo
non consumable is harder to craft
oh yeah
even if just barely
when the actual fuck are we making a non-consumable ML summon
I wish Thomas

Yeah that seems like a good idea. It fits with the established pattern in Calamity and still removes the need to regrind in between fights
100 of each fragment 
I maintain that having to regrind in-between fights is supposed to be annoying
I wouldn't mind having to do pillars like 3 times if it means infinite
I maintain that in a video game nothing should supposed to be annoying
unless its a character thats supposed to be annoying
if it is then gg to whoever voiced/wrote the dialogue
The point is that for one reason or another you messed up
And this is what you get
yeah lol
When you wanna make an argument but you don't know how to word it without it sounding like a personal attack 
Pillars were too much of a setback for me personally, I cheated in the end to retry Moon Lord
fuck pillars
If you can't accept having to do more work because of your own failure
That's more on you than the game
Hopefully that doesn't offend anybody
Does anyone else feel like the https://calamitymod.gamepedia.com/Polaris_Parrotfish beats all of the other pre-hardmode-boss ranged weapons? Even without reaching the final mode, you still easily get 500 DPS, making Marrow and Butcher (to name a few) almost useless?
EDIT: My point is not that this gun is too powerful, but rather that others don't feel much like hardmode weapons
having to make you defeat two fucking long term of boss fight is no way to make ppl "enjoy" the mod
ml had a huge difficulty spike with bs swarming eyes and it did irritate ppl no matter how much its your fault
ofc there will be punishment but whats the point if it makes you wanna quit then try to do again
you tell me
Like I said
If you aren't prepared to have to do the work for something multiple times
That's on you
Patience is kinda important when playing these kinds of games
im pretty sure butcher is good enough
See why I was worried it'd sound like an insult
butcher is barely better than the slime god shotgun
are you actually charging it up
we should never point out anything abt bosses because theres no way something might be off or irritating about a boss its all on us?
it takes ages to accelerate, and at full speed with musket balls on a single target it gets beaten by that fish
When did I say that
i thought it got to max in like 7 seconds or so
dude i get there has to be a slap in the face but sometimes its way too horrible for a punishment
Feels like ages to me lol
even in dark souls you lose souls but can try the boss right away
grind != fun gameplay
grind != difficulty
here in some cases you grind for god knows how long
well if youre just gonna suggest a blanket buff to early hm ranged i dont think that will go much places
Yeah...
i get what you mean but it does not work in ever situation
Well you dont exactly fight the boss right away in DS most of the times
since there may be enemies in the way but yeah
its only a matter of getting there
no need to get heated up by it
lmao im not sorry if it looks like it
Eh
Might just depend on the person
I don't mind having to grind for it all again, others may tho
Sugg idea: add a summoner drop from bumblebirb, there is one for every class but summoner
read the suggestion doc
My b didn't notice
People sending out suggestions in rapid succession isnt really something iāve seen besides the people intentionally doing it to break the rules
That probably would cause more of empty backlash than actual good
Iāve never seen suggestions flooded too rapidly
the most Iāve seen is like.. someone sending two suggestions consecutively since they were told to split the idea into two suggestions
"BuT wHaT iF i SeNd SmTh On AcCiDenT?" and alike
Yeah usually people never post more than 2 in a row
- your reasoning carries the implication that like... consecutive suggestions from the same person are innately bad
My idea isnāt for the sake of consumers but to potentially aid moderator/developer sanity more than anything, Yes people do post multiple Suggs to split ideas but I donāt really have an argument Iām just thinking about unique stuff more than anything.
I donāt see a reason for it tbh
It is totally fine to do so
Just saying that imho the issue isn't severe enough for the change like that
But also it could be done for other purposes it may not have happened, but whatās if a 5 second delay is out on to potentially block that one spammer with no purpose then to cause an annoyance
It would still be an issue but the aftermath would be easier to clean for mods
I think it would just be to discourage breaking up a suggestion into multiple lines
I mean, if they spam more than 2 meaningless messages in a row, they are likely to get banned and their lines cleaned up automatically, so this isn't that much help
I mean how easy is it because if someone is going to spam with no delay they will it isnāt hard to do so
Unless there is a bot I donāt see
Or someone running scripts
I'm not concerned about spam as much as I am new people splitting their sugg into multiple messages. I'd say this, depending on the delay, would give the message of "hey, you shouldn't post things here often. Use this place sparingly"
That way it doesn't need to be repeated multiple times (pins are admittedly not read often after you just arrived in a server)
I have never read pins fyk š I just follow commonsense mostly
you should start
I have no had a need to if I am unsure about something I generally ask about it if I am directed to the pins off I go
two channels have āread pinsā in their names
this really should be one of them
Probably
Even then, not everyone listens.
inb4 it immediately causes a problem with larger suggestions
I think it's fine with this place not having rp in it
and with people who have many ideas for suggestions at once
But channel description might be misleading for some
5 seconds will not hurt to be there, it may be useless but there may be chance it does something g
.
"Discuss suggestions posted in #suggestions-voting here"
you might as well not have it there then
nobody ever is going to post two suggs within 5 seconds of each other
are you serious right now
Thomas maybe but why not put potentially free to use prevention somewhere just in case
āSpamā could happen
Yeah, 5 seconds would do nothing except mitigate spammers
If the sole issue is someone running a script, why won't they run it elsewhere?
(and that really wouldn't change the fact they can do it in any other channel with no issues)
And that's not a very common thing that results in punishment
Which probably get banne anyway
Spam can result in mute or bans if its spammed everywhere iirv
And putting 5 sec slowmode on each channel is blergh
I mean, I'm certain most moderators would agree with a mute or smth if the spam is, like, their first messages
What is the process of deleting spam messages out of Suggestions?
you... just delete the messages
^
there is no 9000 IQ thing that goes behind deleting a message
Same as deletion of anything else, like deleting your own message, if you will
@molten granite play older versions iirc
Exactly if it was in any other chat itād most likely just get flooded out by other messages but in suggestions you have to delete it all
it's still the same process as other chats
Yes it would have to be deleted either way if it was inappropriate
Unless it's inappropriate, not really
Again, if someone floods the channel so much that deleting messages manually becomes a concern, they will be banned with "delete last 24 hours of messages"
In other channels, at least
But if it was something dumb like some spamming hi, in general and it was active why would you delete all of the āhiā
well yes if it's flooding
the argument still applies fairly easily to any other chat that isn't suggs
Remember when someone mass pinged all devs and shit here?
what exactly mandates having a slowmode on the one channel where it quite frankly isn't gonna be triggered in the first place

it seems utterly pointless, if ya ask me
might as well add slowmode to every channel to prevent fragmenting 5head
It maybe will be but it might be nice if something does decide to happen
so you want to add a slowmode to suggs, but nowhere else, on the off chance someone just random decides to try spamming suggs chat
mind you, the suggs chat is the one place where nobody who wants to spam will care to go
they'll most likely be in gen talk, clam talk, or other mod talk
And in the random chance that doesnt get him banned
Calamity Legacy Mod
"Don't suggest removed content" is a thing right
yes it is
the idea that people will legitimately spam in #suggestions-voting is so much of a long shot that
if I stand at the point I'm supposed to shoot from
I can't even see the target because it's so far away
If someone wanted to make an unofficial legacy mod and it passes Fab, I guess they could do that. But there's no way we'd go to the trouble of retrieving that content just for that one thing
Honestly imo if I were to spam itād be straight to the most noticed place here where do you think that is!
gen talk
or calamity mod talk
Someone actually is making an unofficial legacy mod for their own private use
okay I deleted the post
Donāt bots give a star automatically in sugg? So messages will be larger and fragment better?
I don't see how the emotes would cause problems
They're deleted along with messages
the sugg bot actually has a built-in feature that moves the star to the latest message in a chain if more than one message is posted iirc
Do ya thinks spammers are gonna study this place just to make their spam 1% longer?
^
no
You could probably get by that
the point is, it's entirely too much of an issue in the long run for too little reward
Discord accounts are easy to make an I donāt think IP banning exists
lol just drop one msg in all channels
It's much more efficient than spamming a single channel anyway
Thomas it is something you set and forget though?
Out of all the spam attempts, suggestion chat has to have the least spam messages sent in there
Nobody is going to be dedicated enough to use the tools to make alts and then go back into the server just to cause chaos in the sugg channel
you can set slowmode for a channel, yes
Well, if someone is, that will be a story to tell
but the whole point of what I'm saying is that it isn't worth all the trouble it'd cause for all parties involved
I have like 6 discord accounts isnāt hard to make them
ok?
Discord goes by IP AND account
vpns exist
Not with ^*
I have one for general use so
people who are deticated enough to raid
Plenty of people out there ngl
This is a circus of a discussion rn
also this is related to a sugg how
We are discussing something in #suggestions-voting
It is something to set and forget well should cause no harm, so I donāt see the POV of most people
the one about adding slow mode to the suggestions channel
oh i just saw the post
Yeah, that one
imean slowmode wouldnt do anyone harm
would probs mean they would check the pins and post it here for feedback first 
it'd be utterly useless and would ultimately cause some sort of problem
I guarantee it
Also Thomas it has a non zero chance to actually do something š
barely anyone reads pins so like
"if something useless doesnt harm anyone, just add it"
5 seconds should stop paragraphs being written
A non-zero chance doesn't mean it's going to happen in these terms.
This isn't an infinite vacuum of possibilities
But that's beside the point
is that why Xeroc Greatsword exists, Shucks-- /s
Let's add another bruh emote
I mean it won't hurt anyone
Xeroc greatsword isnt useless smh

it actually would hurt danny but shh
yeah ok
It does good for deus last i checked
does it? 
It did for me
let's add 37 variations of ech
But not the topic
I never really saw it as good or bad per se, it was just kinda there to be Terratomere mat
anywho we'll discuss this more later, back to why slowmode isn't going to help anything
But itās not not going to help either so why not just add it anyway for the possibility it will do something
it's too much of a long shot for it to be worth doing, though
Because we dont put useless shit just becausd maybe it does something
It is like 3-4 clicks...
I like how we discuss theoretically pointless and even harmful change for half an hour now
But it's benefits would be next to nothing, and the secondary results are not certain.
Unless frightening people away from the channel is a virtue
Ugh I have to go but donāt want to because this will be forgotten

How long would this slowmode be anyway
5 sec max Iād say
they said 5 seconds
@carmine linden anti-heal is intended mechanic to bypass armor and act as true damage
@carmine linden
Negative healing makes it so that DR and Defense don't matter so you have to avoid them anyways
Then what's even the point
5 sec slowmode
br
Half-hour would be more realistic imo
i'd say a 2-5 minute slowmode myself
No because then people canāt split Suggs or post multiple planned Suggs
Its just pointless limiting
And then it starts really hurting those who had to separate suggestion in 2
we can just tell them to not do it
Who will listen
Like, if a sugg is really large, and the dumb character limit gets in the way
For example
people?
5 seconds š
Except we are the ones who tell them to 
And this suggestion just feel like a glorified "because it would be cool" to me now
Brav not everyone cares what people have to say
I'm responding to the 30 min thing
Not everyone != Nobody
If they don't care then they're getting slapped anyways
people keep talking about a slowmode limit being either 5 seconds or 2 hours and im just thinking ā10 minutesā
0 seconds
The spiciest bet

perfect
there's a difference between -100 health and a projective hitting for 100 damage
you see the latter is affected by defense
among other things
latter also triggers on-hit effects at all
Provi's anti-heal flames ignore defense, DR, on-hit effects, and immunity frames
Tbh why isn't that mechanic used more often
@carmine linden Thematic coolness considering she also fires real healing flames, and also they completely negate i-frames, making them dangerous
hmm ok
and yeah, ignores all damage reducing as well
yes
the healing flames ignore defense, damage reduction, and i frames
normal damage can't do that
Considering they didn't know this before writing the sugg, and agreed that it makes sense for it to be this way
Maybe deyeet it
Maybe @carmine linden You should edit your sugg (or delete, your choice) considering you now know the reasons why they're antihealing
and in your sugg you say that you don't know why
ok
The - does make the damage look ugly though ngl is there a way it can be removed
if there's no -, people will think it's healing
There's probably some weird roundabout workaround for it
Make it green like youāre picking hearts up then and have damage red like normal?
it's not that easy
Yeah
I'm thinking maybe you could somehow suppress the heal number pop-up and have a custom pop-up appear instead
Custom pop-ups I know are possible
Heal effect suppression I don't
I mean you could implement custom textures for it so maybe just use images instead of pure code kinda thing
Well, in that case I donāt even know what kind of logistical nightmares would arise
That seems like uncharted territory
I feel like it wouldnāt be to difficult but I havenāt seen the code and probably never will if statements were something I was pretty good at
hmm
Seems like a lot of work to make providences heal flames more consistent
Or, I think there are other anti heal methods in cal, actually
I can't recall any
like, isnāt there healer guardians homing flares?
hmm
Would it be possible to make the antiheal flames have red text? I see the green sometimes after doing rev twice and I still think I was healed.
Okay they called fire orbs on the wiki
As they said earlier, the healeffect function usually only shows green text and itās hard to do anything with that color value apparently
It is mildly annoying to have the game send mixed signals, but devs say itās hard to really do anything about it
And it probably isnāt the highest priority thing regardless
Looks like itās time for this guy to discus a suggestion here because heās more unconfident in himself than well I canāt think of a good comparison: Change godly soul artifactās tooltip from āBoosts max minions by 8ā to āSummons two Sons of Yharonā or something like that.
The current tooltip implies that the accessory boosts minion slots by 8. Though that is true, those 8 slots are instantly taken up by the sons. The tooltip doesnāt mention anything about summoning the sons, and considering the slot boost only exists as a way to add sons, I believe the sons should be referenced in the tooltip and not the slot boost.
Instead of thinking green text good, think projectile bad
Probably not bat, seems better to know your summon limit
Instead of seeing green text to know I got hit, I think I wasnt hit cause I'm distracted by every other projectile
the summon slots it gives you is taken up permanently
it could just say that it summons 2 yharon's sons
and that'd make more sense
Hmm, bat mox, this is a small tone thing, but try and be more confident in your suggestions wording
for instance, āsomething like thatā could be āsomething similarā or āsomething of that natureā
"I believe"
āI can flyā
I would agree with that sugg
alright
yeah, it helps get your point across with more confidence and will sway more people
be more confident! you can do the thing!
If yharon sons arent mentioned at all then thats a problem
I agree with it too
"Loyalty
Boosts max minions by 8"
it doesn't mention them
why'd I ever associate the children of my enemy with loyalty
Those children do damage
soul artifacts are complicated
(Suggestion DEMON)
Maybe they think youre their mom
If it meant to be ambiguous it can say "You will forever be accompanied"
already forever accompanied by the third sage
Wha
Mild thought crossed my mind recently
There are 5 accessories that take 5 cosmilite bars. Then there is sponge that takes 15, and then there is rampart that takes 20(!). How about making the numbers a bit more consistent? 
It's not like those two accessories are something special, either
sponge and rampart are probably more powerful than the rest
i'd assume
what're the 5 accs
i know core is 1
Aegis, tracers, cotbg, amalgam, and one more I honestly forgot
okay yeah at best sponge and rampart should be 10
Well from how my sugg went it is fine
yeah it should be
Well here i go then
Well everyone was using people posting 2 suggestions at a time against my sugg
So if you get warned that is kinda bs
It's actually funny how I discovered that
was in mp with lump, decided "today i will be tank mage", started gathering mats for rampart, thought "oh this acc surely would be cheap" and bam! All the cosmilite bars gone

how much is it again?
Lol
20
Rampart takes 20, Sponge takes 15, DSA takes 10, Yharon Phase 1 music box takes 3, The rest take 5
(Yharon music box is very important to include
)
Cosmolite is an honest pain, you need quite a bit of it and killing DOG more than once is not fun imo because it isnāt as unique as say fighting yharon twice
(The one you missed is DHeart, Crab) 
Yeah, right
Tbh all 3 of those (sponge, rampart, heart) should be on 10
But that's unlikely so I'd just ask for reduction of rampart
that sounds better
Honestly I don't see anything wrong with brittle stars
heart being 5 is fine imo
Oh god got a bit of a shock then none of the colours loaded and I looked straight at crabs name it was white :0
it's not too good of an accessory anyway
You say that like rampart is meta
Other than pretty low damage

if anything, the stars from deepsea staff need to be stronger iirc
Yeah deepsea staff is basically the same as ice claspers
Yes I agree with all of this
if the topic of summons doing weird wall stuff is here can I just mention that black hawk summons like to sit in walls and shoot at targets that are on the other side of them
Deepsea staff is from AS right?
Nah thats seabound
deep is aq ye
š¤
not sure
If they can, good i dont have to worry about those
So whats the problem with deepsea?
Not enough dmg? not agressive enough?
pretty slow
dunno if size also matters
theyre only slightly faster than ice claspers
Make Hermit Crab (summoned with Magical Conch) Less Affected by Gravity and/or Able to Move Through TIles
Currently, the Magical Conch is rarely useful, since the hermit crab it summons just falls to the ground. It doesn't hit most enemies or almost any bosses, and if there's a block in it's way, it doesn't even notice and just tries to run through it. Most of the time, it deals about 40 damage and then sits in a hole until I move far enough away. I don't even use it anymore and just keep Seabound Staff.
so theyre gonna have a hard time catching up with prime and probably twins
brav im taking that out of context
and deepsea staff should be able to catch up to them
So do you mean theyre slow when trying to position for the ramming?
Or is the ramming too slow?
they're just too slow in general and not that aggressive ye
um I'm going to post that thing in #suggestions-voting if nobody has any objections...?
the one above
I could shove it into the first sugg if you want
Nah, hermit crabs are fine as is
really?
They're basically tiny brutes
Hermit Crab supposed to be how he is iirc
mmm
So like, ground-based power house
They do really good damage against certain enemies and bosses
well, you mainly use it for EoW
which can be a problem since it gets stuck in shafts
If you use it vs crabulon, EoW, or goblins, they're lawnmowers
close up the shafts then
good point
Sorry for coming back to an old suggestion
But that one about adding a config for the summon nerf
for flying enemies, thats what seabound staff is for
So imma slap deepsea onto the first sugg if you dont mind
Weren't all the other caps like DR meant for balancing too? Yet those got configs
yeah, mention that deepsea needs a speed boost as well
It doesn't?
Could've sworn I saw one added a few updates ago
i checked configs and saw nothing about DR cap
Oof
Ok wat
gj Shucks
Why did my edit send as a different message
Had that happen lol
There
Point is
Pretty sure some of the other balancing caps were configurable
No reason why the summon nerf (and DR cap, ig) shouldn't be
Except they werent
And if they were it was only on a test version and it wasnt removing the cap, it was changing how it worked
Alas turning excess of DR into defense
ok deepsea staff doesnt go thru blocks
Off the second sugg it goes then
Why two suggestions?
arenāt brittle stars literally just deadly spheres or something
(also it looks nicer when sent to dev server hueh)
make brittle stars chain-hit for more damage; extra points 
That weapon is straight trash for Giant Clam tbh
If youre comparing it to lemme-sit-on-your-face-until-you-die staff them yeah its not as good

Btw rover there is a difference in votes between the two suggestions so byeah
And hec was one of the people that wouldnt want both to happen i think
m
I think I'd be fine with Brittle Star being ass AI-wise considering it's so early
Maybe a damage buff if it's totally unviable
Aquatic Star though definitely should not be as worthless
Early or not i dont think missing a vulture constantly is that good
Kite better 


missing a vulture of all things 3 times over is where I'd draw the line, personally 
Ofc im not asking for like clasper tiers of agressiveness
Just a lil more to what it is rn
So no elemental axes level of aggressiveness?
Nop
an AI change or two would be best, tbf, something to make them more consistent
a summon weapon's base statistics aren't worth the words that make them up if the summon itself can't hit anything

Thats what happened with sandnado
No one used it, it became more agressive and suddenly it even needed a dmg nerf
Adrenaline just kills cultist with that accursed thing
Well good thing its getting moved in any case 
sand+butterflies is just the reason why summoner is god against post-golem
source: my recent playthrough
alright what is this vulture thing you kids keep talking about
I only had one summon slot cuz im running multiclass
Look at the ps of my first suggestiom bat
imagine multiclass when summoner moments
I always did multiclass smh
Iām doing pure summoner rn
imagine not crafting wulfrum summoner helm at any moment possible
Slots being so discrete are stupid 
Byeah having to use another summon to knock a vulture back because the summon cant keep up is 
and if increased aggressiveness makes them too strong, ez damage nerf to balance things out 
Add a crafting recipe to transform Giant Tortoise Shell into Turtle Shell
Giant Tortoise Shell is an accessory that has incredibly higher (19.5% vs ~6%) chance to be dropped by Jungle Tortoises, compared to material, Turtle Shell. Reducing the drop rate would be a decent option, but more creative solution would be to craft excessive shells into material form. That will both give Giant Tortoise Shells a bit more credibility (aside from being Absorber material) and ease the creation of infamous Turtle Armor.
How is that?
now that I read it again, turtle shells are also massively dropped in sulphur sea so wack
Why the literal shell is so rare to begin with is beyond me
I mean, I think it would be easier to get a tortoise shell off of a tortoise than a turtle shell
š¤«
a turtle's shell is literally part of its body, so if you want to take it off and only get the shell, you'll need some surgery skills
I deeply apologize
anywho yeah I'd totally be down for Giant Tortoise Shell being an alternative to/craftable into Turtle Shells
because fuck farming out Turtle armor
@frosty dagger suggesting dedicated items is not allowed. If Dokuro wants an item, he can ask and get it
This has been suggested many times
It isn't, I checked the Sugg don't and it wasn't there
But I'll take it down if that's the case
And yes dedicated items are for people that actually ask for it
Ok
also last I checked, he doesn't want one
I'm gonna put this in the Frequently Suggested
"Also a Shouldn't"
or rather
"Also rule-breaking", I guess
There we go
Also change the spelling of the lumenous amulet to luminous
Layer 1 and 2 abyss have one theme, layer 3 and 4 have a different one
iirc
Oh that got deleted fast
Yes but luminous is an actual word
how would that be... consistent?
I'm pretty sure Lumenous is derived from Lumenyl, one of its core materials
The more he talks, the more he makes sense. 
And it's hurting my brain i've never noticed it before.
Hahah
luminous striker is completely unrelated to the abyss afaik
But it's also proper due to the lumenyl thing.
Itās just that the spelling ālumenousā is confusing as the actual, irl word is luminous
thing about lumin- is that it can easily be mistaken for luminite
If a player is searching using recipe browser he will not find it
which is probably why lumenyl is still called lumenyl
Lumenyl is not a real word iirc
Luminous is
Ig Iām being pedantic about it but luminous is just the correct spelling
reminder that astreal defeat is spelt as astreal and not astral
@torn rain AEW
how would a final guardian that you are meant to be able to defeat work
not every name that resemble another word has to be a valid word
Well I'd imagine you the guardian isn't quote on quote meant to be beaten, as it's there to defend the artifact so it wouldn't fall into the wrong hands
Srry new to this whole calamity lore thing
That's what i imagined but it wasn't listed as a "boss" but as a miniboss
Sorry for the confusion mate
But imo lumenous has less of a case because there are two other enemies that use the spelling luminous
1*
boss suggestion
And the accessory itself is merely providing lightāthus the name āluminousā
why is it spelled cadence
cadance
fuck
Thatās an artistic choice on the mod makers part
I's a reference to my little pony
But as there is no consistency for the word āluminousā it would make sense to have all instances of the word in the same spelling
there's also this : Despite this item and its buff's name both being spelled "cadance", its tooltip spells it as "cadence".

Does that make you feel uncomfortable
Sorry I donāt have a better word lmao
That was aggressive
My point is that not thatās itās wrong to change spellings but just to make it consistent






