#suggestions-discussion
1 messages · Page 765 of 1
new bags would be ideal as they'd kill both inconsistencies
new bags isn't happening
but that'd require a greater degree of upkeep on the devs' end in its own right
I refuse to do it
New bags is gonna kill mod compat
oh ye, that would also be an issue
mhm
like if EE wanted to throw something in Clone's bag or something
byeah
I'd have to account for both variants of the same bag
which, while not particularly annoying for me, wouldn't exactly be optimal
Or any boss since rev exists and people would want rev bags as a solution for that also
having to edit 5 different drop tables just to add the fucking Optic Staff to Twins is where I'd draw the line for keeping "consistency"
well, disregarding the fact that I have to override bags anyway
Dont forget hardcore dog bag
exactly why I mentioned the plushie
Cosmic Plushie moments
dropping directly will ultimately provide the fewest issues in the long run, from what I can tell
yharim's crystal isn't a bag drop
Yharim's Crystal is wack
p2 only items aren't bag drops
make it affected by Defiled iirc
For Legendaries consistency I assume
crystal isn't a leggie
because they can't be affected by defiled at the moment
Crystal's a pseudo-leggie
as stated by Ozz a few times
Ozz keeps getting them confused. Blame him 
I'm wondering how good of an idea making P2 items like drew's wings and ysf a bag drop would be
just add the condition if Yharon is defeated so the game knows you're post P2
hrm
As long as Yharim's Crystal remains out of the bag in order to be affected by Defiled I guess that'd be fine
"A puke green bar of rotten petrified wood and shit"
They arent mode exclusive so byeah
Yharim's Crystal confuses me
yharim's crystal isn't going to be affected by defiled
Why not.
because it's not mode-exclusive probably
Is beating Yharon without wings too easy
I mean, with the amount of times I see Pinkie do it
Rover please

I'm sorry
I'm sorry

I didn't realize it was possible with how fast dragon boi is
here's a better prompt that I'll probably come back to later, why are two of mage's only four post-Yharon options locked behind being on RNJesus' good side

I mean, iirc you can facetank rev yharon without using healing potions up until sub8
not sure how much of a difference defiled crits would make
so you could potentially create some mega cheesy strat
How on earth
Yharon and facetanking in the same sentence
prior experience, and tons of it, leads me to believe you're pulling my leg
So luigi
ye, along those lines
it was awhile ago since I last tried it and it was a complete waste of my time
but it was post yharon rework
Well then
cuz he was teleporting and shit
Maybe YC isnt a leggie cuz alt fires dun fucking work with channel weapons for whatever reason
Cosmic Discharge
that fact still aggravates me to high hell
let me have a channeled right-click smh
Right, CD needs an alt attack
brb adding an alt fire to cosmic discharge
cuul.
time to add those tactical nukes I always wanted
but actually, what would be a good alt fire attack
that doesn't require asking for sproots
Whirl the CD around you in a circle?
I'm not sure how to code that
dang
well, the secondary fires of most legendaries put a different, but similarly themed twist on the primary fire
(to clarify: when I say punch flail, I mean shit like Golem Fist, Chain Knife/Gullotines, and Dragon Pow)
I guess I would need to ask for a new sprite regardless of what it is 
unless maybe I cut up the whip flail sprite?
Do biggest balls and have the alt-fire be a normal flail
can I do that and have it not look like shit?
what even

ah yes
if (counter >= 10)
projectile.Kill();```
so it just wildly stabs rather than sweeps over a large area?


that could work, honestly
though I still think having it function as different types of flails could be a neat approach
middle click fire to complete the trio
this basically cosmic golem fist smh
Bol discharge
Fist discharge
Whip discharge
3 stones of a flail experience

well, most secondary fires are like a higher base damage, but lower fire rate attack compared to primary
maybe it does something like the Maw from thorium? does anyone even have an idea what that would feel like?
Tf is dat
SHPC would like a word with you
also I have actually never used The Maw so I have no idea what it is
it might not be the best idea, considering it's thoriums thing
or rather, what it does
basically it shoots out a little hungry
(i imagine it being similar to the pirannha gun)
it attaches to enemies and deals constant damage, but there's like a chain that connects the player to the target
again, its a concept kind of only explored by thorium, so it might not be a good idea to "borrow?" that idea
i think the best precursor to what im talking about in calamity is the barracuda gun
because it's really the only item that cal adds that acts similarly
And it's simply piranha upgrade so ye
mhm
is it even possible to attack with the middle button?
idk, it'd be a good meme if it was possible 
Taking from thorium is gonna make a bazillion people screech at us
Yeah. Hence why it’s really just a suggestion
Not saying that’s how it needs to be done
A lot of the thorium community seems to have a grudge against calam so better not risk it
considering thorium is heavily based on vanilla while calamity pretty much goes against it, not suprised
this is
(you don't turn transparent if you're near town NPCs, so that could be a source of confusion
but the sound should be obvious)
I wonder if that suggestion was done "blindly" or the sound somehow was ignored all the time
It might be just a bad meme sug
Doesn't seem like it

Technically it should be removed as irrelevant but I'm interested if they will come back any soon to acknowledge the trouble
If they don't come back soon they're gettin added to the list...
It's almost an axiom at this point
If one does a suggestion, they go offline for a good hour
@quick cipher Re-ping. There are indicators for stealth already.
another one in the counter
oh goodness he described the exact existing indicators yeah
I'll delete for now. Maybe they'll get back to us ever.
haha just memeing bois
i think you forgot to make the meme funny
Ah, well you're already warned
This was so funny can we cite pinned sug rule #6
^
@quick cipher Please don’t meme in suggestions channel next time
It is indeed against the rules
gottem
which suggestion are you talking about
hell burst
:stonks:
It keeps losing stars lmao
You’re living in the past
i can implement it even if you do 



Replace Statis' Ninja Belt rogue stat boosts with summoner stat boosts and remove rogue boosts from Statis' Belt of Curses.
Rogue now has Nanotech, Eclipse Mirror, and Statis' Belt of Curses, THREE lines of accessories for late game, while Summoner just has the Statis' Belt of Curses line, sharing it with Rogue. Remove the rogue stat boosts so summoners can have their own accessory to use. It also makes sense for summoners to have their own agility set since their main focus is dodging.
Thoughts?
Post-plant summoner already has tons of gear in post-plant and giving belt here too would be also worrying
Well, other than that I'm for it mostly
I thought rogue was the one focused on agility and dodging
but the idea is to remove both summoner and rogue boosts from both belts
statis' belt of curses would obviously get a redo in design, recipe, and name
Thematic wise at least
summoner would get a new post dog acc
im guessing new summoner accessory would be the upgrade to spirit glyph?
I still personally feel Statis' Ninja Belt and its upgrade would be best suited as a rogue acc series
Statis' Blessing and Curse confuse me though
Wat
and would probably also be the successor for statis' curse
tbh the added dodge chance from belt and eclipse mirror is really good, especially with healing from vampiric talisman
Well then
it adds an incredible amount of tanking ability rather than dodging/movement etc if that was the intention
the belt accs are planned to just be mobility accs
Statis was originally summoner/rogue hybrid in the lore, iirc
oh yeah, speaking of black belt, has there been any plan to remove black belt from abyssal mirror recipe?
Not sure if that was changed
ah yes, the infamous Tabi collection we had 

what would it better off be instead though?
The agonizing joy of finally getting 2nd black belt, hahaues
Also hmm
does there really need to be an item in the recipe that resembles dodging?
Like, what's wrong with removing black belt and still just keeping the dodge effect
It's not explicitly the black belt dodge, but something else
I mean, it already has ink bomb in it so it doesnt really need the black belt
Putrid scent except then we would need special biome mimic summons and flesh knuckles included in another recipe so nvm
Btw abyssal mirror already takes 3 accessories with a few other materials. Wouldn't it be fine with just 2?

perhaps
I will consider (meaning probably do it) after I finish working on this summon weapon
What do you mean by bed upgrade?
How does one upgrade a bed
well, in some games, you can upgrade your bed for health buffs
in this case, you could make a special bed or bed related item (furniture placed near bed, or tiles its on) that would grant you full health on spawn
in this case you would probably make a bed with souls of light or dark, and any previous bed, and it would make a special new one
Not quite sure how you'd make a bed heal you when you respawn at it but if you could that'd be neat
Honestly not a bad idea
I believe that's actually quite simple to code that
Just a crutch solution is to make it an aura uber-regen buff for 1 second after the respawn, and there certainly are more elegant methods
And ye it sounds really promising
I think I have an idea that could possibly make it work
Mrrp would have to approve
Mrrp disapproved of making Third Sage into a light pet considering it doesn't emit light
But he might be okay with removing the health effect and keeping it as a normal pet?
It would help to explain it more so it makes more sense in your suggestion
I guess we should probably wait for the suggestion to get more support first..
Why would a light pet not emit light
That's why it's called a light pet
Wait
Shit
I'm tired
Ngl, at first, I thought a light pet just meant a not-heavy pet
The logic was that Third Sage was the only normal pet in the game that has any effect beyond aesthetics
and light pets were "effect" pets
so we could move it to be one of them instead
Took me a while to notice that light pets emit light
big brain yata
Only thorium made light pets be function pets
Yeah Thorium has a ton of functional light pets
Which... Dont emit light
I still disagree with the idea but yeah
The entire biome is flesh
The water is likely just filled with blood
piss water 2
Would support but idk if that's doable
Also yellow water would look weird
Would be kind of a weird thing for us to do
new piss ocean
On the other hand
What if it was it's normal color at first
But turned Ichor-colored in Hardmode
Same could be done with Corruption to get Cursed Flames water
Cursed water
And why or for what reason?
Effect
Its water nothing else
i like bloody water better
Yeah
besides, its not like there was already water in the crimson that got tainted with cthulhu blood
Imagine having an entirely purple biome and then you just see pools of green
Besides cursed flames dont even belong in water
I agree with you
or rather, I would if the tooltip of Cursed Flames didn't outright state that not even water can put them out
tbh ive always felt like ichor stuck out a bit since we get the ichor stickers but nothing else
That doesnt mean the flames blend with water
I can only see it working with the texture pack, and I dunno how many people actually use it
Like it was kool aid or smth
Might work if it was like
Vile Spit green instead of Cursed Flames green
I still dont think it makes much sense
ah yes
puke water
I do think puke green water would fit well in the corruption
considering all of their goop is green
I play with the texture pack and all of the enemies of some green stuff on em. So do the walls I think
purple and green are basically the team colors of the Corruption
although the green is definitely a much darker one
make funky colored water yes
and then you have Crimson which just has Ichor yellow slapped in there yet is mostly red
maybe change the lava instead
and then when you go in it, you get ichor
green and cursed inferno for corruption
colored lava??????
Green lava wew
if there's colored water, I don't see why there can't be colored lava
Fair point
I remember seeing something like this
ben i like that
how do you intend to pull it off, though? pretty sure there ain't a system for it in vanilla, although I could always go dumpster-diving with Main.cs memes to check
Biomes have a unique effect on water which changes water's color, so I thought: How about lava, too?
Normal: How it appears everywhere else besides the below biomes.
Corruption: A bright green, like cursed flames.
Crimson: A bright yellow, like ichor.
Hallow: A glowing c...
found it
not a huge fan of a lava change for Hallow, but for Corruption and Crimson I can definitely see it
It's less of different biome lava and more of dangerous substance to avoid
Lava changing colors?
Ichor water sounds neat ngl
Really Really hot ichor would be interesting to say the least
just inflict ichor debuff on player if said player steps into the water
i noticed you dipped your left pinkie toe in water. 
No
masomode water 
Hallowed snow biome
"I am the ichor man, my ambiguous liquid is delicious. Special delivery today"
Why this still hasn't happened is beyond me, but I'll star these suggestions to the end.
at this point it should be a frequently suggested tbh
My main reason is because I've gotten killed after spending a while prepping for a boss only to realize I had armageddon turned on
Quite unfortunate
Make Armageddon be off by default upon each world loading
Why?: I get that it's a "mode change" sort of thing, so it runs off of the same coding that makes Death work between play sessions, but oh my god if I can't count how many times I've taken even just a few hours of a break from Calamity and would come back to forget the thing's on, and would die to some hard, important boss. This is also extremely tedious to deal with since it's not even fully solvable with just "Check if it's on before summoning them, dummy", because sometimes bosses summon themselves. And it's also just entirely too easy to forget that Armageddon is something you'd even need to watch out for, despite being such a drastic change in how boss fights go.
Death makes perfect sense to keep between world loads, given that it's a difficulty setting. Armageddon is MEANT to be temporary, only for a specific boss fight or boss grinding session, not to keep between play sessions. So it being a static setting that doesn't automatically turn off upon exiting a world is far more of a hinderance than it is helpful and logical.
@potent veldt Nice place to suggest
Sounds like you should turn it off before logging out 

You can post suggestions here for discussion before officially posting them, dummy
Can you
@fierce hedge Nice not reading the pins and seeing that pasting suggestions here before the actual channel for discussion is recommended

Bamboozled
Might just make it an official sugg anyway, because damn I can't stand prepping hard for a boss fight that I took a break to mentally stable myself for, to only get shanked to death instantly because some small, harmless seeming projectile said "Hurdur you forgot Arm was on"
And no, this isn't a "I'm pissed because of this one instance" sugg either. For as long as I've played Calamity, this has gotten in my way consistently.
I agree
how in the hell do people constantly get the idea that posting a sugg in here beforehand is bad or somehow a mistake
and then they wonder why suggs that nobody talked about in here, which actually should've been, don't get discussed because of that very misconception 
Because they see it says "discussion" and get confused
It's an easy mistake, but it's also just weird to be like "Hehe wrong channel"
either way I wholeheartedly agree with this sugg
Is it a good suggestion if there would be some sort of sign that armaggedon is active?
that was literally just suggested
Wait wat
@teal ibex gdi why did you have to make that vid 
@junior wasp Please read the suggestion rules and the suggestions don't document in the pins before you suggest anything.
holy shit
making arma toggle off when you leave the world would be a pain in DAD mode
It is a state of game when you have it on, like death or defiled, it shouldn't be turned off when you leave, just put it on your hotbar when it's on so you can't forget
Can i just uh
(This is the same guy, i change my name/pfp like every other week but whatever)
why do we need more hooks post-ML though
because they don't exist obviously

apologies for my blindness
byeah Celestial and Bat Hook are already viable throughout all of post-ML
Isnt Celestial hook pre-moonlord?
I know
We could make a hook like
besides make hooks plz
Idk
Because pretty l o n g hooks please
but bat hook is better than every hook anyway 
^
Static hook is l o n g either way so 
fair enough
Just
Why
"More post moon lord hooks"
"The variety of hooks in the game is quite lackluster when it comes to late game, and I feel like they could add in some more cool hooks."
static hook is terror
that's a small reason
despite not being very great, it's still reasoning
"They don't exist" is just no
Hmm
Then what should i say?
also this has been suggested half a dozen times already
Ik
Well, why would those hooks need to be implemented
You are the one who suggests that, you should know better
^
Definitely better
a little confusing
"because it seems to me that it somewhat not" is uh
quite confusing
Certainly an improvement from previous one, but it feels like it goes in circles with "add hooks" and "they are better than hm hooks"
Now, if you said for example that tracers speed is so much higher that most existing hooks cannot grapple reliably and/or give you enough speed (which might or might not be the case, since I never really used them in postML, so be careful with that potentially false reasoning), then it would sound more-less solid imho
I'm pretty sure tracers are indeed faster if you just dash with them
Fighting dog
And then you fall from your arena
You don't have wings for DoG?
If you fall in a DoG arena you're most likely going to have more than enough wingtime to just fly back up
Well
Extreme Gravity
Oh yeah that exists
(also Nick you didn't correct that one weird sentence)
what does it do again?
ah wait no he did
reduces flight time by 50% and disabled infinite flight
did he?
"seems to me that it somewhat not"
I I erased it
(This is somewhat futile anyhow considering it's a bluecheck but quality is quality)
alright
I was a bit ashamed but ok
Oh and btw
What does this check ✓ in red and White means?
•-•
(I didn't know)
Red and White check?
Not sure, must be something exclusive to your device
Ok hold on
We've only got green and blue checks
different emoji type
Ah, that's supposed to be blue
It means that "Post-ML hooks" has been suggested and delivered in the past six months.
So if your suggestion gets to 90 stars, it won't be delivered, but the original suggestion will get marked as being suggested a lot
Ohh.
Ok
It won't
An other good idea is that the message
Steampunker has awoken
Isnt a way to spawn a NPC
:/
I won't
coz im trash
steampunker is spawned like a boss enemy in calamity, that's why it appears that way
But why
It's a technical thing
Forced spawn method
Why not like a natural npc?
We force-spawn her once Hardmode begins and that message appears as default
We can't change her move-in conditions.
she normally doesn't spawn until after mechs
but calamity makes it so she spawns right after you kill wall of flesh
Well, actually that makes me wonder, what purpose she has pre-mech that she was moved?
The only thing I can recall is clentaminator access
jetpack maybe?
static hook

steampunker can probably be moved without the meme message
but interference with vanilla code sounds like death
@keen forum never
^
if you want one, time travel back to december 2017 iirc
oh there used to be one?
for about 5 minutes
for less than a day yes
Or just go to main terraria server ig
Main terraria doesnt have a meme channel anymore
They decided to just be more flexible in other channels about memes
Epilepsy, racist and nsfw memes
So they got rid of the channel
Well their #multimedia is basically memes, let's be honest
oh
It was the channel that all devs and all moderators here hated the most
It's just that other channels permit some of them too
i didnt experience it but the stories sound scary
bruh?

the fact that a channel which existed for less than a day has stories
Yikes
all i remember was intense image spam
december 2017
December 15 2017 ye
It didn't exist for less than a day, it had a few months at least
unless you're just insistent on that one hyperbole
^
Well, depends on whether it was dedicated channel or just # offtopic
Latter certainly lasted a few months
Yeah I'm talking about #offtopic
I wasn't aware we ever had a dedicated meme channel
i wonder how many people would want a meme chat
I don't consider this server my "main" server, so a meme channel wouldn't affect me
a meme channel will never return
oof
yeah no we're never having anything like that again
why was it cut?
Shitshow
nsfw content i guess
Absolute hell content
wow
when theres more than 2 opinions on this green earth someones gonna want someone gone
Why would people do that in a "meme" channel...
cause muh place to post shitty memes :////
^
because people think that rules don't apply in those channels
anyway imma go somewhere else before the mods slap me for offtopic moment
whats the stupidest way someones been banned here
there are quite a few, but that convo doesn't belong here
move to gen?
yea
lets travel to general talk
Heart attack mode, during combat a bar (heart attack progression bar) increases based on the health of the things you are fighting, as the bar rises your damage and resistance increases but once it hits 100% you suffer a negative buff (heart attack) that drops your resistance to 0 and your health to 1 until death, nurse can cure it for a fee. As you fight more tougher beasts you will have a harder time surviving without suffering its effects. Rumor is, if you challenge strong foes while weilding a cursed blade found in the dungeon, you can consume their strength to improve your heart. But all powers come with consequences...
...why do we need this
hmm...

no i mean, thats kinda useful...
6000 dps is not a lot, hate to break it to you
didnt getting heart attack already deal 400 damage at some point
@sacred imp Can you please provide boss killtimes without using Adrenaline or Rage on those bosses
I didn’t know I’m new
Killtimes and DPS are both used to balance weapons
your suggestion is fine
just needs a little work
can I test, or do you want them to do it
How does it sound?
I didn’t even have menacing on my accessories
I deal with balancing the mod, so I'm familiar with the Lashes of Chaos being on the strong side of magic weapons available at this tier
again, Boss Killtimes would be appreciated
I will have to test it
Siren/Levi on average is about a 2:50 kill, and Golem is around 1:45 on revengeance mdoe
Are you using any other content mods besides calamity?
Aureus is about 2:30
Spirit and Thorium
ahhh well
and what accessories are you using
;-; I wish to be judged
please wait your turn
🕐
It's fine P90 acid needs the same treatment

Don’t nerf Acid Rounds
actually
are Acid Rounds good with literally anything else
/s
or just P90
Acid Rounds are this mod’s Poison Bullets right
Because why the hell would you do anything else
Acid Rounds used to be broken before they gave enemies DR
because Chloro gets nerfed in Calamity smh
Chloro is a meta
not in the way that matters but I digress
Didn't notice
Hmmmm yes today I will not aim and hit anyways 
Mana Overloader, Asguard’s Valor, Aurate Booster and I cant remember the rest
alright
if you could get killtimes for those bosses that would be nice, I'll put Lashes of Chaos on my todo list to look at
I'll also look into acid rounds
now for that other suggestion
Ok. Thanks
5k dps on moon lord btw
if Acid Rounds are only good for P90 just make them deal less damage with P90 specifically
:)
Yeah honestly
@pallid brook I don't understand the point of your suggestion, are you asking for another difficulty mode, or are you asking for something else
Remember that the reason is the most important part of a suggestion
Why would that mode be a good idea?
Another difficulty mode with new mechanics
but why
I must suffer
Play DAD
try Iron Heart
Death mode is getting reworked next update, you could play that when it releases to the public
DAD Iron Heart 
challenge not suicide
Try using the Defiled rune yea
Or try another mod, such as fargos maso mode if you want a challenge
I haz that too
And fun mode from afk pets
And leveled 3 hearts and it's crit mode
(And you're saying that DAD is suicide?)
if I may, the siren fight using lashes with gear obtainable at that stage without rippers takes roughly from 12:50pm to around 3pm
If you could fine more purpose for your suggestion that isn't just "I want more of a challenge" that would be nice
have you actually played through DAD
Yes
have you finished it
Yes
should've recorded it and sent it here for the nohit roles 
I find the nurse useless in most cases, giving her a new use is part of the idea
You can only fight for so long before you have to go back to the nurse
i remember that one time some stubborn guy wanted the iron heart removed
quite a fiasco
why?
He's not pro enough iirc

Tbf Iron Heart is very niche
Also the problem with your Heart Attack Mode or w/e is specificity
ive just noticed i never used the iron heart
You've got too much exact specifications going on
Kek, he doesn't have to use it so why does he care
It's generally a rule to keep your suggestions general and malleable so that they needn't be implemented to your precise vision, and to have a good reason for each element you propose (preferably, you won't have many elements)
^
Also this would require testing
When they’re already busy figuring out how to make the existing difficulties better
Pretty sure we’re fine with what we have
tru
I'm thinking of an equation but the main effect is this, a new meter that increases when in combat with ANYTHING, it does not decay, only resets upon death or nurse curing, 100% on it sets your current max health to 1 and defense to 0, every 10 or so % gives you a little buff ( like some extra damage or extra speed)
Nurse Chan gets to be useful
Why would it give you small buffs periodically?
eh
setting your health to 1 in a bossfight would make them not so much fun
and making the debuff only renevable via nurse curing, especially during a bossfight, doesn't sound like a good concept, at least to me
Kill the boss before he makes you reach 100%
having a timer in bossfights isn't better either
(Would this not essentially be an easier Armageddon?)
a specific timer that sets the time you need to kill the boss before it ends, that is
(yeah, pretty much)
nah, bosses are not the only thing that inflicts it
Easier version of SCal Lore item 
is it fine if I post the time and setup that I got of the levi kill with lashes of chaos here or shouldn't I post it since I wasn't the one who made the sugg
Mmm it won't be hesitated much I'd say
Boss kill times are pretty vital when balancing things
alright
What does that one do again?
I had 4 menacing 3 lucky with wingslot, same armour and wings, Angel treads, mana overloader, Asgard's, Celestial Emblem, Sorcerer Emblem and Void of Extinction, with mythical on Lashes of Chaos and using all available magic boosting buffs and the fight took me 2:09 without attempting to dodge.
Since I don't know the exact setup I'm just assuming the best case scenario.
Realistically, dodging Leviathan's attacks could result in a 20-30 second increase, and since he stated he didn't have menacing on his accessories it would take longer
Scal lore item is essentially Armageddon except it's always active
^
O
I didn’t have any mage damage accessories. For each class I play, I just swap out one accessory
Do you remember the accessories so I can test again
(since I assume you can't do so)
lashes of chaos are good tbh
but there's still other alternatives which are also strong
lashes are pretty strong against the fat levi
also aureus
lolem is a bit more 
Angel Treads
Angel treads, mana overloader, aureate booster
I have all the mage buffs available in vanilla/calamity
^
also isn't using another mod's buffs/accessories kinda bad when trying to judge item strength
yes
@radiant meadow dont kill the messenger ok
also just make the summon already, problem solved 
I will take everything out of my inventory that is not calamity (except my RoD) and will use vanilla buffs
there's a reason warding was buffed later on
But why not menacing
warding is absolute garbage in its vanilla state
menacing is broken as shit
warding becomes much less useless in calamity as the game progresses
Because Menacing and etc are percent-based
Warding was originally just defense, which is not percent-based
^
alright
so it needs to get buffed as you progress
Unlike menacing, warding scales additively, and thus is less effective later in the game when large amounts of defense are common
So do i delete it?
You could
your choice
It's not invalid it's just a bad idea :P
Im gonna leave it here
and I doubt even if it reaches 90 that it would be approved
It's the one dev team disagrees with, not exactly bad 
Just in case
menacing gets a buff by the fact that you can add another 4% damage after hm and pml

make menacing an emblem post provi
Mfw 56% more damage just from reforging
You dont compare a flat 8 defense with 4***%*** damage
Thats not how numbers work
8 defense is always 8 defense, 4% dmg can mean 2 extra dmg up to 2000
So no its not unfair cuz menacing is a percentage
4% of 500 is 20, add together 7 menacing and you've got 140 extra damage
or something like that
Also, defense and dmg are basically opposites
4%
add another 7
That would mean post ML in which case it would be 8% per menacing (in an hypothetical universe where this sugg gets greenlighted)
Which is alot kinda
That would mean an absurd power spike if well reforged
7 wardings at max scaling gives 56 defense, which sounds epic. However that's only reducing 42 damage
Lucky reforge be like 
Cuz again 56 flat defense doesnt compare to 56 percent more damage
and when stuff is doing 300 damage a hit, what is 42 flat damage reduction gonna do for you
Only yharon and scal hit that hard iirc
fair
300 more like 600, for those two
56 defense means like 40~ less damage received in expert+
600 at scal yeah
40 less dmg can sometimes save you
i guess
Get hit again, thats 80 less, then 120
If we were talking smth like provi
Which has....
flames
(brb checking wiki)

I tried full Warding melee pt after the true melee pot rework, Yharon got me to like 30 hp
taking 238 instead of 280 damage from profaned guardians on rev tho isn't really much of a decrease tbh
Dmg from provi is around 200
(the attack one)
40 less dmg means a reduce of 20% of the dmg
Ofc you dont go trying to use holy ray as an excuse
It's more like 15% btw
Regardless is still a decent percentage
but it doesn't compare to menacing in terms of effectiveness
It is good % (though stacking dr still better
)
Ofc its not gonna compare to percentage
if you do indeed do that, you lose out on damage though
It all adds up
I guess it's a personal pref
fair
Summoner would have argued but it was fixed 
doesn't really validate buffing menacing but that's not what you were trying to do
I never said i wanted menacing buffed lol
yeah ik, that's just kinda where this started
I was just trying to point out how different warding and menacing behave
and did so superbly
But anyway TL;DR: Menacing isnt gonna be buffed because its a percentage boost, warding needed it cuz it was a flat boost
warding was buffed bc it was pretty weak in calamity
and warding and menacing aren't the same thing
yuh
menacing is already strong enough on its own with well reforged equipment
Defence would be a whole lot more valuable if there was less massive damage every so often and a lot more chip damage
+20% > +24% > +28% damage boost isn't weak at all
I mean, if you want low dmg you shouldnt be doing the 3rd difficulty all things considered
Defense's value basically scales inversely with difficulty
^
yeah I was taking my damage numbers from rev
I'm just saying that against an enemy that has a lot of projectiles that don't deal much on their own, but hit you a lot, defence is all of a sudden a much more important stat
true
And makes getting adrenaline and nohitting far harder than it needs to be
Maybe if defence had an effect on debuffs? I'm not trying to make a suggestion here, just spitballing
accessories are use for that kind of thing
that would be an interesting concept to try, but I doubt it'd do much tbh
warding doesn't need any more buffs imo
It's not "garbage" it's just outclassed since it's not a percentage stat
especially in that kind of direction (as in, more abilities to it)
the Warding buffs actually make it a fairly powerful reforge as it is, although
I think part of the issue is rooted in everything late-game dealing exorbitant damage on the only difficulties anyone here wants to balance around
That addition will require lots of duration times adjustments, but also sounds pretty neat
Tbh a few accs instead of defense effect would do this better imho
yeah
Reminder expert was the one to said fuck it and double all stats like dmg and shit
So theres part of why the dmg is so high
(one thing to remember about defense affecting debuff times is that since it's plain value and not % the effect would be either inflated in late game to the point where nothing affects you or the formula will have so much diminishing return that prehm shines again)
Isn't it the case with most bosses that have a 'signature debuff' that you can only get the accessory that grants immunity to it after the boss is defeated though?
not pbg
Abaddon is also there
but i think she's the only one?
So clone too
Asgard's valor vs providence
the hint's in the name
Arcanum+ used to provide immunity to GSInferno, now it's just AI
Ursa sergeant vs astrum deus/aureus
I mean, Shucks, I was simply pointing out/was about to point out that damage in late-game is high enough to where the defense from Warding will not make much of a difference at all, especially in the face of the i-frame fuckery that post-ML opponents start putting in place (local i-frame counters are fun, aren't they)
on its own merit, Warding is great --- it's just that post-ML in particular, it starts to lose any favor it has because it just cannot keep up with the damage dealt by normal enemies and high-ranking opponents alike
As i mentioned earlier, it does make a difference
Just dont go trying to use high dmg shit as a base to define it
I guess it'd be more of an alternative more than anything (I know I don't like going into the astrums with a 35% speed decrease)
If you try to use provi holy ray or scal shots or the like to say how worth defense is well...
you can have 400 defense and still take a chunk from those
tbf, my point moreso refers to shit like the buffed seasonal moons
Using Abaddon alone instead of in-built with valor will be somewhat questionable too, but that's the point of niche
You sacrifice one of slots to prevent nasty DoT
attacks from normal enemies that late in the game are very highly damaging + local i-frames for the player start coming into play
How are you gonna say smth so generalized when you focus on one thing?
.
wut
I wasn't
my point was
...okay, time to go work on something else before I get a headache, I don't have the mental fortitude for these kinds of arguments at the moment

I guess then you'd also have to consider the effect of DoT debuffs on high defence enemies
And it'd sorta be an indirect buff to debuffs that do DoT and lower defence
May I ask why Warding scales
If we're still on that topic
Mmm, seeing how enemies don't even get affected by expert defense scaling, I doubt they will by debuff durations
Also a sec
Warding scales because defence doesn't
and 4 defense scales really poorly post ml
Unlike menacing, warding scales additively, and thus is less effective later in the game when large amounts of defense are common
(also Warding gives 6 defense in Hardmode and 8 post-ML)
(and a lil bit of dr always)
Considering that by having all accessories reforged to warding only gives a little over 50 defence (Ignoring the DR) is honestly pitiful for that stage of the game
The warding buff still isn't enough
it is though
that's better than hella overbuffed
Did someone say old fabled tortoise shell? 
56 defense and 7% DR isn't too bad for just from reforges
@still cliff Warding is additive, making it less useful later in the game by default, which is why it was buffed. Every other accessory modifier is percent based, making it so no matter what part of the game you are in, they will be giving you adequate increases in stats.
Except for Arcane.
Arcane is useless.

yeah we told him
No one pinged him and I didnt see him pop up in discussion
So just figured Id wrap it up anyway
Sugg is gone anyway
i see a sugma deleted and immediately come to watch what happened 
never
Fixed?
Because it's useless, as of right now
oh yeah, when is Arcane becoming a more general-purpose mage modifier
Except for like, an extremely niche, small part of pre-hm, where you can just get more mana from stars still anyway
I dont mean it's a bug, dummy
I mean it's a problem
Just make Arcane lower mana usage by an extremely small amount
it's harder to work with than warding because it doesn't have like 4 tiers
yeah, I can see that
Make it lower mana usage by like 2%
it's just that it is currently large amounts of ungood because of mana hardcap shenanigans
It'd indirectly buff Mage as a whole, since it'd give more dps given they're using Mana Flower, and would save money through not chugging so many potions at once
While still being a cost
specific mage prefix while ranger and summoner and rogue don't have any specific prefixes

melee's is kinda useless for the most part so it should also count
Ranger doesn't need one
Summoner slots can't be balanced
Rogue is ranger 
If we're going by Ranger's proficiency standards, Ranger's specific prefix is movement speed
no because MS is general purpose
I know, I was just joking
and it doesn't even work unless you're walking on asphalt bridge, either
because hermes boots and it's upgrades cap the max move speed you have
oh yeah, boot running speeds are a big meme
Make ranger have less ammo consumption as a prefix, and have rogue have more velocity as a prefix
Summoner doesn't need one, given Menacing is the only one that matters
because clearly you don't know how annoying it is to implement custom ammo reservation
but like not just once
I mean
but 15 times
it seems pretty easy when I do it 
by the same logic menacing / lucky are the only ones that any class needs
for damage output
including mage
Max hp reforge when
I guess, but I still think it's for Summoner even more so, since it kicks in right away with Minions that you don't control, that have their own dps
max hp reforge would be dope tbh
An hp reforge would actually be neat, but also wouldn't make sense
Thats just a heart yeah
ye
max HP reforge would be yes
+100 per reforge when 
Hueh
ez +700 hp
percentage health bass-boost hours?
"I'm wearing these boots on my feet that a goblin dude touched, so I have more health"

why +700 when +7000 
Imagine applying RL logic in terraria
Also, handsobble
maybe Post-Moon Lord reforges that add either +50 HP or +40 Mana
I'm aware me bringing up ammo conversation is annoying, but Ranger has barely any specific class stats, so
I apologize, but I dont have any other ideas for that generic class
I did add ammo conservation to the stat meter
For the most part, yeah
just like how mage doesn't need a specific reforge
arcane is there just to be useless
but adding ammo conservation to proficiency would make the stat meter calcs even more annoying
melee didn't need one either yet it got four
Not even sure why Mage had a prefix in Vanilla
melee kinda did
since you now have to also check for the prof config
Does arcane ignore the mana cap?
when it already checks for the adren config
Jeebus
That's why it's useless
because before terra blade and 1.2, melee at best had like
Oh I Got it, +100,000 HP, but 100% chance of crit that deals 100x damage
Best sword was excalibur so like 
Excalibur being good in vanilla ever sounds beyond wack
good days
Thats 1.1 to you
All of Vanilla is wack
Before 1.2 starfury wasn't even melee smh
What was it again?
magic iirc
Stars were magic
Yike
Wot
Spellsword discussion
Ah oke
re: lashes nerf— wouldn’t it be better to use kill time?
@proud isle what reason?
i didnt mean to post without explanation mb
ah
Bruh
I remember one more accessory of mine: Defific Amulet












