#suggestions-discussion

1 messages · Page 765 of 1

hollow shell
#

New bags?

sand umbra
#

new bags would be ideal as they'd kill both inconsistencies

radiant meadow
#

new bags isn't happening

sand umbra
#

but that'd require a greater degree of upkeep on the devs' end in its own right

radiant meadow
#

I refuse to do it

sand umbra
#

let me do it instead

lost agate
#

New bags is gonna kill mod compat

radiant meadow
#

oh ye, that would also be an issue

sand umbra
#

mhm

radiant meadow
#

like if EE wanted to throw something in Clone's bag or something

sand umbra
#

byeah

#

I'd have to account for both variants of the same bag

#

which, while not particularly annoying for me, wouldn't exactly be optimal

lost agate
#

Or any boss since rev exists and people would want rev bags as a solution for that also

sand umbra
#

exclusive rev bags is where I draw the line

radiant meadow
#

oh god, imagine 5 different bags

#

gotta stop people from cheating the plushies taxevasion

sand umbra
#

having to edit 5 different drop tables just to add the fucking Optic Staff to Twins is where I'd draw the line for keeping "consistency"

#

well, disregarding the fact that I have to override bags anyway

lost agate
#

Dont forget hardcore dog bag

radiant meadow
#

exactly why I mentioned the plushie

sand umbra
#

Cosmic Plushie moments

hollow shell
#

So.. yeah, then

#

Dropping directly.

sand umbra
#

dropping directly will ultimately provide the fewest issues in the long run, from what I can tell

hollow shell
#

Legendaries, and Cosmic Plushie

#

And Yharim's Crystal I suppose

radiant meadow
#

yharim's crystal isn't a bag drop

sand umbra
#

Yharim's Crystal is wack

hollow shell
#

Ok cool

#

That one is already solved, then

radiant meadow
#

p2 only items aren't bag drops

sand umbra
#

make it affected by Defiled iirc

radiant meadow
#

they could

#

but they aren't

hollow shell
#

For Legendaries consistency I assume

radiant meadow
#

crystal isn't a leggie

hollow shell
#

because they can't be affected by defiled at the moment

#

Crystal's a pseudo-leggie

#

as stated by Ozz a few times

radiant meadow
#

Ozz keeps getting them confused. Blame him HyperEthanJudge

#

I'm wondering how good of an idea making P2 items like drew's wings and ysf a bag drop would be

#

just add the condition if Yharon is defeated so the game knows you're post P2

hollow shell
#

hrm

#

As long as Yharim's Crystal remains out of the bag in order to be affected by Defiled I guess that'd be fine

versed tundra
#

"A puke green bar of rotten petrified wood and shit"

lost agate
#

They arent mode exclusive so byeah

sand umbra
#

Yharim's Crystal confuses me

radiant meadow
#

yharim's crystal isn't going to be affected by defiled

hollow shell
#

Why not.

sand umbra
#

because it's not mode-exclusive probably

hollow shell
#

Is beating Yharon without wings too easy

radiant meadow
#

I mean, with the amount of times I see Pinkie do it

lost agate
#

Rover please

radiant meadow
hollow shell
#

I'm sorry

radiant meadow
#

I'm sorry

sand umbra
gusty geode
#

I didn't realize it was possible with how fast dragon boi is

sand umbra
#

here's a better prompt that I'll probably come back to later, why are two of mage's only four post-Yharon options locked behind being on RNJesus' good side

radiant meadow
#

I mean, iirc you can facetank rev yharon without using healing potions up until sub8
not sure how much of a difference defiled crits would make
so you could potentially create some mega cheesy strat

hollow shell
#

How on earth

sand umbra
#

Yharon and facetanking in the same sentence

radiant meadow
#

you need some super tanky build and shit

#

it was super dumb

sand umbra
#

prior experience, and tons of it, leads me to believe you're pulling my leg

lost agate
#

So luigi

radiant meadow
#

ye, along those lines

#

it was awhile ago since I last tried it and it was a complete waste of my time

#

but it was post yharon rework

lost agate
#

Well then

radiant meadow
#

cuz he was teleporting and shit

lost agate
#

Maybe YC isnt a leggie cuz alt fires dun fucking work with channel weapons for whatever reason

hollow shell
#

Cosmic Discharge

sand umbra
#

that fact still aggravates me to high hell
let me have a channeled right-click smh

lost agate
#

Right, CD needs an alt attack

radiant meadow
#

brb adding an alt fire to cosmic discharge

hollow shell
#

cuul.

radiant meadow
#

time to add those tactical nukes I always wanted

#

but actually, what would be a good alt fire attack

#

that doesn't require asking for sproots

hollow shell
#

Whirl the CD around you in a circle?

radiant meadow
#

I'm not sure how to code that

hollow shell
#

dang

radiant meadow
#

so probably not CompleteFailure

#

given I barely understand whip flails

sand umbra
#

alt fire makes it a punch flail question mark?

zealous ridge
#

well, the secondary fires of most legendaries put a different, but similarly themed twist on the primary fire

sand umbra
#

(to clarify: when I say punch flail, I mean shit like Golem Fist, Chain Knife/Gullotines, and Dragon Pow)

radiant meadow
#

I guess I would need to ask for a new sprite regardless of what it is CompleteFailure

#

unless maybe I cut up the whip flail sprite?

hollow shell
#

Do biggest balls and have the alt-fire be a normal flail

radiant meadow
#

can I do that and have it not look like shit?

sand umbra
#

what even

civic pond
sand umbra
#

oh god

#

rapid-fire CD

radiant meadow
#

ah yes

if (counter >= 10)
     projectile.Kill();```
zealous ridge
#

so it just wildly stabs rather than sweeps over a large area?

civic pond
sand umbra
#

that could work, honestly

#

though I still think having it function as different types of flails could be a neat approach

hollow shell
#

middle click fire to complete the trio

lost agate
#

this basically cosmic golem fist smh

sand umbra
#

that's the point

#

give the enemies a cosmic fisting they'll never forget iirc

tired haven
#

Bol discharge
Fist discharge
Whip discharge

3 stones of a flail experience

carmine stream
zealous ridge
#

well, most secondary fires are like a higher base damage, but lower fire rate attack compared to primary
maybe it does something like the Maw from thorium? does anyone even have an idea what that would feel like?

lost agate
#

Tf is dat

sand umbra
#

SHPC would like a word with you

#

also I have actually never used The Maw so I have no idea what it is

zealous ridge
#

it might not be the best idea, considering it's thoriums thing

sand umbra
#

or rather, what it does

zealous ridge
#

basically it shoots out a little hungry

#

(i imagine it being similar to the pirannha gun)

#

it attaches to enemies and deals constant damage, but there's like a chain that connects the player to the target

#

again, its a concept kind of only explored by thorium, so it might not be a good idea to "borrow?" that idea

tired haven
#

that made me imagine a cosmic discharge minion flail, ayy

#

Mechworm 2 basically CalAha

zealous ridge
#

i think the best precursor to what im talking about in calamity is the barracuda gun

#

because it's really the only item that cal adds that acts similarly

tired haven
#

And it's simply piranha upgrade so ye

zealous ridge
#

mhm

radiant meadow
#

is it even possible to attack with the middle button?

tired haven
#

I don't think so, unless a custom bind is set

#

wasn't that a joke anyway

radiant meadow
#

idk, it'd be a good meme if it was possible CompleteFailure

lost agate
#

Taking from thorium is gonna make a bazillion people screech at us

zealous ridge
#

Yeah. Hence why it’s really just a suggestion

#

Not saying that’s how it needs to be done

lost agate
#

A lot of the thorium community seems to have a grudge against calam so better not risk it

cobalt rose
#

considering thorium is heavily based on vanilla while calamity pretty much goes against it, not suprised

hollow shell
#

@quick cipher Uh

#

... there is

#

There is a sound.
And you turn transparent.

hallow kraken
#

this is

hollow shell
#

(you don't turn transparent if you're near town NPCs, so that could be a source of confusion
but the sound should be obvious)

tired haven
#

I wonder if that suggestion was done "blindly" or the sound somehow was ignored all the time

hallow kraken
#

It might be just a bad meme sug

tired haven
#

Doesn't seem like it

#

Technically it should be removed as irrelevant but I'm interested if they will come back any soon to acknowledge the trouble

hollow shell
#

If they don't come back soon they're gettin added to the list...

tired haven
#

It's almost an axiom at this point
If one does a suggestion, they go offline for a good hour

hollow shell
#

@quick cipher Re-ping. There are indicators for stealth already.

distant gyro
#

another one in the counter

teal ibex
#

oh goodness he described the exact existing indicators yeah

umbral mulch
#

It's a meme sugg

#

There's no way it's not

hollow shell
#

I'll delete for now. Maybe they'll get back to us ever.

quick cipher
#

haha just memeing bois

teal ibex
#

i think you forgot to make the meme funny

tired haven
#

^

#

Also missed the destination

hollow shell
#

Ah, well you're already warned

hallow kraken
#

This was so funny can we cite pinned sug rule #6

hollow saffron
#

^

queen delta
#

@quick cipher Please don’t meme in suggestions channel next time

hollow shell
#

It is indeed against the rules

lost agate
#

tfw when youre one star away and havent done self star
I have the power on my hands

radiant meadow
#

time to kill some stars just to spite you

tired haven
#

Oops you no more do

hallow kraken
#

gottem

tepid root
#

which suggestion are you talking about

hallow kraken
#

hell burst

radiant meadow
#

hell burst progression move suggestion

#

lmao it's 88 now

tepid root
#

thats 66 stars for me

#

wtf

radiant meadow
#

:stonks:

swift wadi
#

It keeps losing stars lmao

tepid root
lost agate
#

pensive times

#

(also your discord is drunk potato)

hallow kraken
#

You’re living in the past

queen delta
#

mods can get away with removing stars since no audit log for them

lost agate
#

i can implement it even if you do CompleteFailure

distant gyro
split narwhal
tired haven
vocal grotto
#

Oh goody, new mod abuse technique CompleteFailure

#

But I digress

queen delta
#

Replace Statis' Ninja Belt rogue stat boosts with summoner stat boosts and remove rogue boosts from Statis' Belt of Curses.
Rogue now has Nanotech, Eclipse Mirror, and Statis' Belt of Curses, THREE lines of accessories for late game, while Summoner just has the Statis' Belt of Curses line, sharing it with Rogue. Remove the rogue stat boosts so summoners can have their own accessory to use. It also makes sense for summoners to have their own agility set since their main focus is dodging.

#

Thoughts?

tired haven
#

Post-plant summoner already has tons of gear in post-plant and giving belt here too would be also worrying
Well, other than that I'm for it mostly

radiant meadow
#

actually

#

there are dev plans to tweak that line

#

it's not set in stone yet

lost agate
#

I thought rogue was the one focused on agility and dodging

radiant meadow
#

but the idea is to remove both summoner and rogue boosts from both belts
statis' belt of curses would obviously get a redo in design, recipe, and name

lost agate
#

Thematic wise at least

radiant meadow
#

summoner would get a new post dog acc

foggy plover
#

im guessing new summoner accessory would be the upgrade to spirit glyph?

sand umbra
#

I still personally feel Statis' Ninja Belt and its upgrade would be best suited as a rogue acc series

swift wadi
#

WHO MADE A MEME WITH MY SUGG AND POSTED IT ON REDDIT

#

LOL

sand umbra
#

Statis' Blessing and Curse confuse me though

lost agate
#

Wat

queen delta
#

and would probably also be the successor for statis' curse

foggy plover
#

tbh the added dodge chance from belt and eclipse mirror is really good, especially with healing from vampiric talisman

swift wadi
#

I didn't even see this until today, it was posted a month ago

#

Amazing

lost agate
#

Well then

foggy plover
#

it adds an incredible amount of tanking ability rather than dodging/movement etc if that was the intention

radiant meadow
#

the belt accs are planned to just be mobility accs

tired haven
#

Statis was originally summoner/rogue hybrid in the lore, iirc

queen delta
#

oh yeah, speaking of black belt, has there been any plan to remove black belt from abyssal mirror recipe?

tired haven
#

Not sure if that was changed

radiant meadow
#

ah yes, the infamous Tabi collection we had HyperFailure

queen delta
radiant meadow
#

what would it better off be instead though?

tired haven
#

The agonizing joy of finally getting 2nd black belt, hahaues

Also hmm

queen delta
#

does there really need to be an item in the recipe that resembles dodging?

#

Like, what's wrong with removing black belt and still just keeping the dodge effect

#

It's not explicitly the black belt dodge, but something else

foggy plover
#

I mean, it already has ink bomb in it so it doesnt really need the black belt

tired haven
#

Putrid scent except then we would need special biome mimic summons and flesh knuckles included in another recipe so nvm

#

Btw abyssal mirror already takes 3 accessories with a few other materials. Wouldn't it be fine with just 2?

radiant meadow
#

perhaps

#

I will consider (meaning probably do it) after I finish working on this summon weapon

queen delta
#

What do you mean by bed upgrade?

gusty geode
#

How does one upgrade a bed

rough basin
#

well, in some games, you can upgrade your bed for health buffs

#

in this case, you could make a special bed or bed related item (furniture placed near bed, or tiles its on) that would grant you full health on spawn

#

in this case you would probably make a bed with souls of light or dark, and any previous bed, and it would make a special new one

umbral mulch
#

Not quite sure how you'd make a bed heal you when you respawn at it but if you could that'd be neat

hollow shell
#

Honestly not a bad idea

tired haven
#

I believe that's actually quite simple to code that
Just a crutch solution is to make it an aura uber-regen buff for 1 second after the respawn, and there certainly are more elegant methods

#

And ye it sounds really promising

radiant meadow
#

I think I have an idea that could possibly make it work

lost agate
#

Mrrp would have to approve

hollow shell
#

Mrrp disapproved of making Third Sage into a light pet considering it doesn't emit light
But he might be okay with removing the health effect and keeping it as a normal pet?

queen delta
#

It would help to explain it more so it makes more sense in your suggestion

hollow shell
#

I guess we should probably wait for the suggestion to get more support first..

gusty geode
#

Why would a light pet not emit light
That's why it's called a light pet

#

Wait
Shit
I'm tired

queen delta
#

Ngl, at first, I thought a light pet just meant a not-heavy pet

hollow shell
#

The logic was that Third Sage was the only normal pet in the game that has any effect beyond aesthetics
and light pets were "effect" pets

#

so we could move it to be one of them instead

queen delta
#

Took me a while to notice that light pets emit light

hollow shell
#

big brain yata

lost agate
#

Only thorium made light pets be function pets

hollow shell
#

Yeah Thorium has a ton of functional light pets

lost agate
#

Which... Dont emit light

hollow shell
#

I liked the logic they were going for

#

but, we've had this convo already

lost agate
#

I still disagree with the idea but yeah

#

The entire biome is flesh

#

The water is likely just filled with blood

tepid root
#

piss water 2

gusty geode
#

Would support but idk if that's doable

lost agate
#

Also yellow water would look weird

void kelp
#

it is, asked fab earlier

#

but also, contrast ;;

hollow shell
#

Would be kind of a weird thing for us to do

ashen warren
#

new piss ocean

gusty geode
#

On the other hand
What if it was it's normal color at first
But turned Ichor-colored in Hardmode
Same could be done with Corruption to get Cursed Flames water
Cursed water

lost agate
#

And why or for what reason?

gusty geode
#

Effect

lost agate
#

Its water nothing else

cobalt rose
#

i like bloody water better

lost agate
#

And again, would look weird

#

Like really weird

queen delta
#

Yeah

cobalt rose
#

besides, its not like there was already water in the crimson that got tainted with cthulhu blood

lost agate
#

Imagine having an entirely purple biome and then you just see pools of green

#

Besides cursed flames dont even belong in water

sand umbra
#

I agree with you

#

or rather, I would if the tooltip of Cursed Flames didn't outright state that not even water can put them out

void kelp
#

tbh ive always felt like ichor stuck out a bit since we get the ichor stickers but nothing else

lost agate
#

That doesnt mean the flames blend with water

carmine island
#

I can only see it working with the texture pack, and I dunno how many people actually use it

lost agate
#

Like it was kool aid or smth

gusty geode
#

Might work if it was like
Vile Spit green instead of Cursed Flames green

lost agate
#

I still dont think it makes much sense

cobalt rose
#

ah yes
puke water

hollow shell
#

I do think puke green water would fit well in the corruption
considering all of their goop is green

carmine island
#

I play with the texture pack and all of the enemies of some green stuff on em. So do the walls I think

sand umbra
#

purple and green are basically the team colors of the Corruption
although the green is definitely a much darker one

void kelp
#

make funky colored water yes

sand umbra
#

and then you have Crimson which just has Ichor yellow slapped in there yet is mostly red

radiant meadow
#

maybe change the lava instead

#

and then when you go in it, you get ichor

#

green and cursed inferno for corruption

cobalt rose
#

colored lava??????

sand umbra
#

vruhjaja

#

is that even doable

lost agate
#

Green lava wew

radiant meadow
#

if there's colored water, I don't see why there can't be colored lava

gusty geode
#

Fair point

radiant meadow
#

I remember seeing something like this

void kelp
#

ben i like that

sand umbra
#

how do you intend to pull it off, though? pretty sure there ain't a system for it in vanilla, although I could always go dumpster-diving with Main.cs memes to check

radiant meadow
#

found it

sand umbra
#

not a huge fan of a lava change for Hallow, but for Corruption and Crimson I can definitely see it

carmine island
#

It's less of different biome lava and more of dangerous substance to avoid

fervent citrus
#

Lava changing colors?

placid moth
#

Ichor water sounds neat ngl

wide flicker
#

Really Really hot ichor would be interesting to say the least

placid moth
#

just inflict ichor debuff on player if said player steps into the water

lost agate
#

So like vanilla ice water

teal ibex
#

i noticed you dipped your left pinkie toe in water. eyes2

opal silo
#

No

tepid root
#

masomode water ech

opal silo
#

Hallowed snow biome

wide flicker
#

"I am the ichor man, my ambiguous liquid is delicious. Special delivery today"

ashen warren
#

Why this still hasn't happened is beyond me, but I'll star these suggestions to the end.

hollow idol
#

at this point it should be a frequently suggested tbh

swift wadi
#

Well Iron Heart is easy to see, hearts turn white

#

But for the rest yes I agree

sinful flax
#

My main reason is because I've gotten killed after spending a while prepping for a boss only to realize I had armageddon turned on

#

Quite unfortunate

potent veldt
#

Make Armageddon be off by default upon each world loading

Why?: I get that it's a "mode change" sort of thing, so it runs off of the same coding that makes Death work between play sessions, but oh my god if I can't count how many times I've taken even just a few hours of a break from Calamity and would come back to forget the thing's on, and would die to some hard, important boss. This is also extremely tedious to deal with since it's not even fully solvable with just "Check if it's on before summoning them, dummy", because sometimes bosses summon themselves. And it's also just entirely too easy to forget that Armageddon is something you'd even need to watch out for, despite being such a drastic change in how boss fights go.
Death makes perfect sense to keep between world loads, given that it's a difficulty setting. Armageddon is MEANT to be temporary, only for a specific boss fight or boss grinding session, not to keep between play sessions. So it being a static setting that doesn't automatically turn off upon exiting a world is far more of a hinderance than it is helpful and logical.

fierce hedge
#

@potent veldt Nice place to suggest

swift wadi
#

Sounds like you should turn it off before logging out HDfailure

fierce hedge
potent veldt
#

You can post suggestions here for discussion before officially posting them, dummy

fierce hedge
#

Can you

potent veldt
#

Yes

#

I actually think that's a pin

swift wadi
#

@fierce hedge Nice not reading the pins and seeing that pasting suggestions here before the actual channel for discussion is recommended

potent veldt
#

Bamboozled

fierce hedge
#

Epsilon i will eat your children

swift wadi
#

Oh no

potent veldt
#

Might just make it an official sugg anyway, because damn I can't stand prepping hard for a boss fight that I took a break to mentally stable myself for, to only get shanked to death instantly because some small, harmless seeming projectile said "Hurdur you forgot Arm was on"

#

And no, this isn't a "I'm pissed because of this one instance" sugg either. For as long as I've played Calamity, this has gotten in my way consistently.

keen geyser
#

I agree

sand umbra
#

how in the hell do people constantly get the idea that posting a sugg in here beforehand is bad or somehow a mistake

#

and then they wonder why suggs that nobody talked about in here, which actually should've been, don't get discussed because of that very misconception Ech

potent veldt
#

Because they see it says "discussion" and get confused

#

It's an easy mistake, but it's also just weird to be like "Hehe wrong channel"

sand umbra
#

either way I wholeheartedly agree with this sugg

fervent citrus
#

Is it a good suggestion if there would be some sort of sign that armaggedon is active?

tepid root
#

that was literally just suggested

fervent citrus
#

Wait wat

tepid root
#

read

radiant meadow
#

@teal ibex gdi why did you have to make that vid HyperEthanJudge

quiet abyss
#

@junior wasp Please read the suggestion rules and the suggestions don't document in the pins before you suggest anything.

tepid root
#

holy shit

hollow saffron
#

making arma toggle off when you leave the world would be a pain in DAD mode

frosty dagger
#

It is a state of game when you have it on, like death or defiled, it shouldn't be turned off when you leave, just put it on your hotbar when it's on so you can't forget

hard crescent
#

Can i just uh

#

(This is the same guy, i change my name/pfp like every other week but whatever)

radiant meadow
#

Be patient

#

Suggestions will get sent in time

#

It is not automated

frail mantle
#

why do we need more hooks post-ML though

opal barn
#

because they don't exist obviously

frail mantle
#

apologies for my blindness

#

byeah Celestial and Bat Hook are already viable throughout all of post-ML

still cliff
#

Isnt Celestial hook pre-moonlord?

frail mantle
#

it is indeed

#

but it's still good after Moon Lord

still cliff
#

I know

green pumice
#

can we get a reason for this though

still cliff
#

We could make a hook like

green pumice
#

besides make hooks plz

still cliff
#

Idk

thorny cradle
#

Because pretty l o n g hooks please

green pumice
#

but bat hook is better than every hook anyway BrimFace

frail mantle
#

^

tired haven
#

Static hook is l o n g either way so darylForreal

thorny cradle
#

fair enough

still cliff
#

Just
Why

keen geyser
#

"More post moon lord hooks"
"The variety of hooks in the game is quite lackluster when it comes to late game, and I feel like they could add in some more cool hooks."

green pumice
#

static hook is terror

still cliff
#

It's ok

#

I like it
Its...
L o n gsmug

keen geyser
#

that's a small reason

#

despite not being very great, it's still reasoning

#

"They don't exist" is just no

still cliff
#

Hmm
Then what should i say?

keen geyser
#

also this has been suggested half a dozen times already

still cliff
#

Ik

tired haven
#

Well, why would those hooks need to be implemented
You are the one who suggests that, you should know better

keen geyser
#

^

still cliff
#

well...

#

Is it alright now?

keen geyser
#

Definitely better

#

a little confusing

#

"because it seems to me that it somewhat not" is uh

#

quite confusing

tired haven
#

Certainly an improvement from previous one, but it feels like it goes in circles with "add hooks" and "they are better than hm hooks"

#

Now, if you said for example that tracers speed is so much higher that most existing hooks cannot grapple reliably and/or give you enough speed (which might or might not be the case, since I never really used them in postML, so be careful with that potentially false reasoning), then it would sound more-less solid imho

keen geyser
#

I'm pretty sure tracers are indeed faster if you just dash with them

still cliff
#

Fighting dog
And then you fall from your arena

wooden wedge
#

You don't have wings for DoG?

#

If you fall in a DoG arena you're most likely going to have more than enough wingtime to just fly back up

hollow shell
#

Well
Extreme Gravity

wooden wedge
#

Oh yeah that exists

hollow shell
#

(also Nick you didn't correct that one weird sentence)

wooden wedge
#

what does it do again?

hollow shell
#

ah wait no he did

keen geyser
#

reduces flight time by 50% and disabled infinite flight

#

did he?

#

"seems to me that it somewhat not"

hollow shell
#

ah wait no he didn't

#

I misread it in a way that made sense

still cliff
#

I I erased it

hollow shell
#

(This is somewhat futile anyhow considering it's a bluecheck but quality is quality)

#

alright

still cliff
#

I was a bit ashamed but ok

#

Oh and btw

What does this check ✓ in red and White means?
•-•
(I didn't know)

hollow shell
#

Red and White check?
Not sure, must be something exclusive to your device

still cliff
#

Ok hold on

hollow shell
#

We've only got green and blue checks

still cliff
#

Im using my phone

keen geyser
#

different emoji type

hollow shell
#

Ah, that's supposed to be blue

still cliff
#

Ik

#

I have seen these here again but idk

hollow shell
#

It means that "Post-ML hooks" has been suggested and delivered in the past six months.

still cliff
#

In other suggestions

#

Ok

hollow shell
#

So if your suggestion gets to 90 stars, it won't be delivered, but the original suggestion will get marked as being suggested a lot

still cliff
#

Ohh.
Ok

fervent citrus
#

Gotta hope it gets 90 votes

still cliff
#

It won't

#

An other good idea is that the message
Steampunker has awoken

#

Isnt a way to spawn a NPC

#

:/

fervent citrus
#

Just gotta believe in your suugestion yourself

still cliff
#

I won't
coz im trash

keen geyser
#

steampunker is spawned like a boss enemy in calamity, that's why it appears that way

still cliff
#

But why

hollow shell
#

It's a technical thing

tired haven
#

Forced spawn method

still cliff
#

Why not like a natural npc?

hollow shell
#

We force-spawn her once Hardmode begins and that message appears as default

#

We can't change her move-in conditions.

keen geyser
#

she normally doesn't spawn until after mechs

#

but calamity makes it so she spawns right after you kill wall of flesh

tired haven
#

Well, actually that makes me wonder, what purpose she has pre-mech that she was moved?
The only thing I can recall is clentaminator access

keen geyser
#

jetpack maybe?

hollow shell
#

Prolly just Clentaminator

#

Teleporters are nice tho

keen geyser
#

static hook

tired haven
distant gyro
#

steampunker can probably be moved without the meme message

#

but interference with vanilla code sounds like death

opal barn
#

@keen forum never

tired haven
#

^

keen forum
#

;-;

#

well it was worth a shot

hollow idol
#

if you want one, time travel back to december 2017 iirc

keen forum
#

oh there used to be one?

opal barn
#

for about 5 minutes

hollow idol
#

for less than a day yes

tired haven
#

Or just go to main terraria server ig

queen delta
#

Main terraria doesnt have a meme channel anymore

keen forum
#

oh i can see why you got rid of it now

#

cuz of cursed shit right?

queen delta
#

They decided to just be more flexible in other channels about memes

hollow idol
#

Epilepsy, racist and nsfw memes

queen delta
#

So they got rid of the channel

tired haven
#

Well their #multimedia is basically memes, let's be honest

keen forum
#

oh

hollow shell
#

It was the channel that all devs and all moderators here hated the most

tired haven
#

It's just that other channels permit some of them too

lost agate
#

i didnt experience it but the stories sound scary

tired haven
#

I was muted around the time it existed iirc failure

#

(not due to it though)

tepid root
#

bruh?

lost agate
hollow idol
#

the fact that a channel which existed for less than a day has stories

lost agate
#

Yikes

hollow idol
#

all i remember was intense image spam

fervent citrus
#

about how long ago that was?

#

sounds like i didnt even know of calamity HDfailure

hollow idol
#

december 2017

fervent citrus
#

yep, i didnt even play terraria

hollow idol
#

December 15 2017 ye

ashen warren
#

i think i remember being here a looooong time ago but idk

#

probably not that far

hollow shell
#

It didn't exist for less than a day, it had a few months at least

#

unless you're just insistent on that one hyperbole

fervent citrus
#

^

tired haven
#

Well, depends on whether it was dedicated channel or just # offtopic

#

Latter certainly lasted a few months

hollow shell
#

Yeah I'm talking about #offtopic

#

I wasn't aware we ever had a dedicated meme channel

fervent citrus
#

i wonder how many people would want a meme chat

hollow shell
#

Quite a few, prolly

#

But it will never happen

versed tundra
#

I don't consider this server my "main" server, so a meme channel wouldn't affect me

terse sundial
#

a meme channel will never return

fervent citrus
#

oof

bitter topaz
#

yeah no we're never having anything like that again

hollow idol
#

Meme chat lasted less than a day

#

it was separate from offtopic

versed tundra
#

why was it cut?

hollow shell
#

Shitshow

fervent citrus
#

nsfw content i guess

hollow shell
#

Absolute hell content

versed tundra
#

wow

ashen warren
#

when theres more than 2 opinions on this green earth someones gonna want someone gone

versed tundra
#

Why would people do that in a "meme" channel...

frail mantle
#

cause muh place to post shitty memes :////

fervent citrus
#

^

terse sundial
#

because people think that rules don't apply in those channels

frail mantle
#

anyway imma go somewhere else before the mods slap me for offtopic moment

ashen warren
#

whats the stupidest way someones been banned here

versed tundra
#

not being on topic CompleteFailure

#

(just kidding, I don't know if it happended)

terse sundial
#

there are quite a few, but that convo doesn't belong here

ashen warren
#

move to gen?

terse sundial
#

yea

fervent citrus
#

lets travel to general talk

pallid brook
#

Heart attack mode, during combat a bar (heart attack progression bar) increases based on the health of the things you are fighting, as the bar rises your damage and resistance increases but once it hits 100% you suffer a negative buff (heart attack) that drops your resistance to 0 and your health to 1 until death, nurse can cure it for a fee. As you fight more tougher beasts you will have a harder time surviving without suffering its effects. Rumor is, if you challenge strong foes while weilding a cursed blade found in the dungeon, you can consume their strength to improve your heart. But all powers come with consequences...

queen sail
#

...why do we need this

fervent citrus
#

hmm...

queen sail
fervent citrus
#

no i mean, thats kinda useful...

keen geyser
#

6000 dps is not a lot, hate to break it to you

ashen warren
#

didnt getting heart attack already deal 400 damage at some point

fervent citrus
#

@sacred imp you cant send suggestion like that :l

#

no wait

#

uhh

terse sundial
#

@sacred imp Can you please provide boss killtimes without using Adrenaline or Rage on those bosses

sacred imp
#

I didn’t know I’m new

terse sundial
#

Killtimes and DPS are both used to balance weapons

#

your suggestion is fine

#

just needs a little work

keen geyser
#

can I test, or do you want them to do it

terse sundial
#

I would prefer they test it

#

since they are the ones suggesting it

keen geyser
#

fair enough

#

I'm bored out of my mind

pallid brook
#

How does it sound?

sacred imp
#

I didn’t even have menacing on my accessories

terse sundial
#

I deal with balancing the mod, so I'm familiar with the Lashes of Chaos being on the strong side of magic weapons available at this tier

#

again, Boss Killtimes would be appreciated

sacred imp
#

I will have to test it

fervent citrus
#

pro tip: always discuss the suggestion before posting it

terse sundial
#

Siren/Levi on average is about a 2:50 kill, and Golem is around 1:45 on revengeance mdoe

queen sail
#

Are you using any other content mods besides calamity?

terse sundial
#

Aureus is about 2:30

sacred imp
#

Spirit and Thorium

fervent citrus
#

ahhh well

terse sundial
#

and what accessories are you using

pallid brook
#

;-; I wish to be judged

terse sundial
#

please wait your turn

pallid brook
#

ech 🕐

umbral mulch
#

It's fine P90 acid needs the same treatment

terse sundial
#

would be a shame if I nerfed the acid rounds again

umbral mulch
#

Do it

#

Please

sand umbra
queen sail
#

Don’t nerf Acid Rounds

sand umbra
#

actually

queen sail
#

Keep them broken so people feel like gods

sand umbra
#

are Acid Rounds good with literally anything else

queen sail
#

/s

sand umbra
#

or just P90

umbral mulch
#

No

#

Everything else uses chlorophyte

queen sail
#

Acid Rounds are this mod’s Poison Bullets right

umbral mulch
#

Because why the hell would you do anything else

terse sundial
#

Acid Rounds used to be broken before they gave enemies DR

sand umbra
#

because Chloro gets nerfed in Calamity smh

queen sail
#

Chloro is a meta

sand umbra
#

not in the way that matters but I digress

umbral mulch
#

Didn't notice

queen sail
#

Hmmmm yes today I will not aim and hit anyways CompleteFailure

sacred imp
#

Mana Overloader, Asguard’s Valor, Aurate Booster and I cant remember the rest

terse sundial
#

alright

queen sail
#

Mana Overloader

#

Why that

terse sundial
#

if you could get killtimes for those bosses that would be nice, I'll put Lashes of Chaos on my todo list to look at

#

I'll also look into acid rounds

#

now for that other suggestion

sacred imp
#

Ok. Thanks

umbral mulch
#

5k dps on moon lord btw

sand umbra
#

if Acid Rounds are only good for P90 just make them deal less damage with P90 specifically

pallid brook
#

:)

umbral mulch
#

Yeah honestly

terse sundial
#

@pallid brook I don't understand the point of your suggestion, are you asking for another difficulty mode, or are you asking for something else

hollow shell
#

Remember that the reason is the most important part of a suggestion

Why would that mode be a good idea?

pallid brook
#

Another difficulty mode with new mechanics

terse sundial
#

but why

pallid brook
#

I must suffer

hollow shell
#

Play DAD

terse sundial
#

try Iron Heart

#

Death mode is getting reworked next update, you could play that when it releases to the public

umbral mulch
#

DAD Iron Heart ech

pallid brook
#

challenge not suicide

hollow shell
#

Fine

#

DD

terse sundial
#

Try using the Defiled rune yea

pallid brook
#

Iron heart is evil

#

It also gives a reason to speed up fights

terse sundial
#

Or try another mod, such as fargos maso mode if you want a challenge

pallid brook
#

I haz that too

#

And fun mode from afk pets

#

And leveled 3 hearts and it's crit mode

hollow shell
#

(And you're saying that DAD is suicide?)

keen geyser
#

if I may, the siren fight using lashes with gear obtainable at that stage without rippers takes roughly from 12:50pm to around 3pm

terse sundial
#

If you could fine more purpose for your suggestion that isn't just "I want more of a challenge" that would be nice

pallid brook
#

No ironheart

#

And it adds elements to normal mobs

terse sundial
#

DAD is death mode, armageddon, and defiled

#

not iron heart

pallid brook
#

Yup I do not fear that one

#

Iron = suicide

sand umbra
#

have you actually played through DAD

pallid brook
#

Yes

sand umbra
#

have you finished it

pallid brook
#

Yes

terse sundial
#

should've recorded it and sent it here for the nohit roles smugyon

pallid brook
#

I find the nurse useless in most cases, giving her a new use is part of the idea

#

You can only fight for so long before you have to go back to the nurse

fervent citrus
#

i remember that one time some stubborn guy wanted the iron heart removed

#

quite a fiasco

pallid brook
#

why?

fervent citrus
#

he said it was useless

hollow shell
#

He's not pro enough iirc

fervent citrus
queen sail
#

Tbf Iron Heart is very niche

hollow shell
#

Also the problem with your Heart Attack Mode or w/e is specificity

fervent citrus
#

ive just noticed i never used the iron heart

hollow shell
#

You've got too much exact specifications going on

pallid brook
#

Kek, he doesn't have to use it so why does he care

fervent citrus
#

thats the thing

#

i was trying to explain him that

#

i actually managed CirrusBreakdown

hollow shell
#

It's generally a rule to keep your suggestions general and malleable so that they needn't be implemented to your precise vision, and to have a good reason for each element you propose (preferably, you won't have many elements)

fervent citrus
#

^

queen sail
#

Also this would require testing

#

When they’re already busy figuring out how to make the existing difficulties better

#

Pretty sure we’re fine with what we have

fervent citrus
#

tru

pallid brook
#

I'm thinking of an equation but the main effect is this, a new meter that increases when in combat with ANYTHING, it does not decay, only resets upon death or nurse curing, 100% on it sets your current max health to 1 and defense to 0, every 10 or so % gives you a little buff ( like some extra damage or extra speed)

hollow shell
#

Okay cool but why

#

Reasons, important

pallid brook
#

Nurse Chan gets to be useful

hollow shell
#

Why would it give you small buffs periodically?

night cradle
#

eh
setting your health to 1 in a bossfight would make them not so much fun
and making the debuff only renevable via nurse curing, especially during a bossfight, doesn't sound like a good concept, at least to me

pallid brook
#

Kill the boss before he makes you reach 100%

night cradle
#

having a timer in bossfights isn't better either

hollow shell
#

(Would this not essentially be an easier Armageddon?)

night cradle
#

a specific timer that sets the time you need to kill the boss before it ends, that is

#

(yeah, pretty much)

pallid brook
#

nah, bosses are not the only thing that inflicts it

hollow shell
#

Easier version of SCal Lore item HDfailure

keen geyser
#

is it fine if I post the time and setup that I got of the levi kill with lashes of chaos here or shouldn't I post it since I wasn't the one who made the sugg

tired haven
#

Mmm it won't be hesitated much I'd say
Boss kill times are pretty vital when balancing things

keen geyser
#

alright

pallid brook
#

What does that one do again?

keen geyser
#

I had 4 menacing 3 lucky with wingslot, same armour and wings, Angel treads, mana overloader, Asgard's, Celestial Emblem, Sorcerer Emblem and Void of Extinction, with mythical on Lashes of Chaos and using all available magic boosting buffs and the fight took me 2:09 without attempting to dodge.

Since I don't know the exact setup I'm just assuming the best case scenario.
Realistically, dodging Leviathan's attacks could result in a 20-30 second increase, and since he stated he didn't have menacing on his accessories it would take longer

hollow shell
#

Scal lore item is essentially Armageddon except it's always active

night cradle
#

^

pallid brook
#

O

sacred imp
#

I didn’t have any mage damage accessories. For each class I play, I just swap out one accessory

keen geyser
#

Do you remember the accessories so I can test again

#

(since I assume you can't do so)

green pumice
#

lashes of chaos are good tbh

keen geyser
#

yeah they're definitely strong

#

idk if they're as strong as he stated tho

green pumice
#

but there's still other alternatives which are also strong

#

lashes are pretty strong against the fat levi

#

also aureus

#

lolem is a bit more hmm

sacred imp
#

Angel Treads

keen geyser
#

Angel treads, mana overloader, aureate booster

sacred imp
#

Asguards

#

I also had mage buffs

keen geyser
#

I have all the mage buffs available in vanilla/calamity

sacred imp
#

Unlimited from luiafk

#

Maybe I should test with potions and not those

hollow shell
#

.... yeah that'd be a good idea

#

Mana Sickness hits DPS

terse sundial
#

^

keen geyser
#

also isn't using another mod's buffs/accessories kinda bad when trying to judge item strength

terse sundial
#

yes

queen sail
#

Unlimited from luiafk

#

Yeah no taxevasion

teal ibex
#

@radiant meadow dont kill the messenger ok

#

also just make the summon already, problem solved hecticCool

sacred imp
#

I will take everything out of my inventory that is not calamity (except my RoD) and will use vanilla buffs

keen geyser
#

there's a reason warding was buffed later on

green pumice
#

no

#

menacing is already broken

still cliff
#

But why not menacing

keen geyser
#

warding is absolute garbage in its vanilla state

still cliff
#

Ik

#

But why not

keen geyser
#

menacing is broken as shit

terse sundial
#

warding becomes much less useless in calamity as the game progresses

hollow shell
#

Because Menacing and etc are percent-based

#

Warding was originally just defense, which is not percent-based

terse sundial
#

^

still cliff
#

alright

hollow shell
#

so it needs to get buffed as you progress

tired haven
#

Unlike menacing, warding scales additively, and thus is less effective later in the game when large amounts of defense are common

still cliff
#

So do i delete it?

hollow shell
#

You could

terse sundial
#

your choice

keen geyser
#

i mean it isn't an invalid suggestion

#

but

hollow shell
#

It's not invalid it's just a bad idea :P

still cliff
#

Im gonna leave it here

keen geyser
#

and I doubt even if it reaches 90 that it would be approved

tired haven
#

It's the one dev team disagrees with, not exactly bad thinkies

still cliff
#

Just in caseBrimSmug

green pumice
#

menacing gets a buff by the fact that you can add another 4% damage after hm and pml

keen geyser
#

make menacing an emblem post provi

karmic stone
#

Mfw 56% more damage just from reforging

lost agate
#

You dont compare a flat 8 defense with 4***%*** damage

#

Thats not how numbers work

#

8 defense is always 8 defense, 4% dmg can mean 2 extra dmg up to 2000

#

So no its not unfair cuz menacing is a percentage

keen geyser
#

4% of 500 is 20, add together 7 menacing and you've got 140 extra damage

#

or something like that

lost agate
#

Also, defense and dmg are basically opposites

karmic stone
#

4%
add another 7
That would mean post ML in which case it would be 8% per menacing (in an hypothetical universe where this sugg gets greenlighted)

#

Which is alot kinda

lost agate
#

That would mean an absurd power spike if well reforged

keen geyser
#

7 wardings at max scaling gives 56 defense, which sounds epic. However that's only reducing 42 damage

tired haven
#

Lucky reforge be like wut

lost agate
#

Cuz again 56 flat defense doesnt compare to 56 percent more damage

keen geyser
#

and when stuff is doing 300 damage a hit, what is 42 flat damage reduction gonna do for you

lost agate
#

Only yharon and scal hit that hard iirc

keen geyser
#

fair

tired haven
#

300 more like 600, for those two

karmic stone
#

56 defense means like 40~ less damage received in expert+

keen geyser
#

600 at scal yeah

lost agate
#

40 less dmg can sometimes save you

keen geyser
#

i guess

lost agate
#

Get hit again, thats 80 less, then 120

#

If we were talking smth like provi

#

Which has....

tired haven
#

flames

lost agate
#

(brb checking wiki)

tired haven
karmic stone
#

I tried full Warding melee pt after the true melee pot rework, Yharon got me to like 30 hp

keen geyser
#

taking 238 instead of 280 damage from profaned guardians on rev tho isn't really much of a decrease tbh

lost agate
#

Dmg from provi is around 200

keen geyser
#

(the attack one)

lost agate
#

40 less dmg means a reduce of 20% of the dmg

#

Ofc you dont go trying to use holy ray as an excuse

keen geyser
#

oh no

#

of course not

tired haven
#

It's more like 15% btw

lost agate
#

Regardless is still a decent percentage

keen geyser
#

but it doesn't compare to menacing in terms of effectiveness

tired haven
#

It is good % (though stacking dr still better failure)

lost agate
#

Ofc its not gonna compare to percentage

keen geyser
#

not to mention, 15% damage reduction from 7 accessories with warding post ml

lost agate
#

Yeah

#

Its still good

#

Then you add your own defense, dr and yada yada

keen geyser
#

if you do indeed do that, you lose out on damage though

lost agate
#

It all adds up

keen geyser
#

I guess it's a personal pref

lost agate
#

Well sometimes people wanna play it safe not quick

#

You cant have both

keen geyser
#

fair

tired haven
#

Summoner would have argued but it was fixed failure

keen geyser
#

doesn't really validate buffing menacing but that's not what you were trying to do

lost agate
#

I never said i wanted menacing buffed lol

keen geyser
#

yeah ik, that's just kinda where this started

lost agate
#

I was just trying to point out how different warding and menacing behave

keen geyser
#

and did so superbly

lost agate
#

But anyway TL;DR: Menacing isnt gonna be buffed because its a percentage boost, warding needed it cuz it was a flat boost

night cradle
#

warding was buffed bc it was pretty weak in calamity
and warding and menacing aren't the same thing

keen geyser
#

yuh

night cradle
#

menacing is already strong enough on its own with well reforged equipment

jaunty jackal
#

Defence would be a whole lot more valuable if there was less massive damage every so often and a lot more chip damage

night cradle
#

+20% > +24% > +28% damage boost isn't weak at all

lost agate
#

I mean, if you want low dmg you shouldnt be doing the 3rd difficulty all things considered

#

Defense's value basically scales inversely with difficulty

night cradle
#

^

keen geyser
#

yeah I was taking my damage numbers from rev

jaunty jackal
#

I'm just saying that against an enemy that has a lot of projectiles that don't deal much on their own, but hit you a lot, defence is all of a sudden a much more important stat

lost agate
#

But then you have projectile clutter

#

Which gets overwhelming

jaunty jackal
#

true

umbral mulch
#

And makes getting adrenaline and nohitting far harder than it needs to be

jaunty jackal
#

Maybe if defence had an effect on debuffs? I'm not trying to make a suggestion here, just spitballing

night cradle
#

accessories are use for that kind of thing

keen geyser
#

that would be an interesting concept to try, but I doubt it'd do much tbh

night cradle
#

warding doesn't need any more buffs imo

keen geyser
#

It's not "garbage" it's just outclassed since it's not a percentage stat

night cradle
#

especially in that kind of direction (as in, more abilities to it)

sand umbra
#

the Warding buffs actually make it a fairly powerful reforge as it is, although

#

I think part of the issue is rooted in everything late-game dealing exorbitant damage on the only difficulties anyone here wants to balance around

tired haven
#

That addition will require lots of duration times adjustments, but also sounds pretty neat

Tbh a few accs instead of defense effect would do this better imho

keen geyser
#

yeah

lost agate
#

Reminder expert was the one to said fuck it and double all stats like dmg and shit

#

So theres part of why the dmg is so high

tired haven
#

(one thing to remember about defense affecting debuff times is that since it's plain value and not % the effect would be either inflated in late game to the point where nothing affects you or the formula will have so much diminishing return that prehm shines again)

jaunty jackal
#

Isn't it the case with most bosses that have a 'signature debuff' that you can only get the accessory that grants immunity to it after the boss is defeated though?

keen geyser
#

not pbg

lost agate
#

Abaddon is also there

keen geyser
#

but i think she's the only one?

lost agate
#

So clone too

tired haven
#

Asgard's valor vs providence

keen geyser
#

i guess, but brimmy is also a signature user of brimstone flames

#

is she not?

jaunty jackal
#

the hint's in the name

karmic stone
#

Arcanum+ used to provide immunity to GSInferno, now it's just AI

tired haven
#

Ursa sergeant vs astrum deus/aureus

sand umbra
#

I mean, Shucks, I was simply pointing out/was about to point out that damage in late-game is high enough to where the defense from Warding will not make much of a difference at all, especially in the face of the i-frame fuckery that post-ML opponents start putting in place (local i-frame counters are fun, aren't they)

#

on its own merit, Warding is great --- it's just that post-ML in particular, it starts to lose any favor it has because it just cannot keep up with the damage dealt by normal enemies and high-ranking opponents alike

lost agate
#

As i mentioned earlier, it does make a difference

#

Just dont go trying to use high dmg shit as a base to define it

jaunty jackal
#

I guess it'd be more of an alternative more than anything (I know I don't like going into the astrums with a 35% speed decrease)

lost agate
#

If you try to use provi holy ray or scal shots or the like to say how worth defense is well...

keen geyser
#

you can have 400 defense and still take a chunk from those

sand umbra
#

tbf, my point moreso refers to shit like the buffed seasonal moons

tired haven
#

Using Abaddon alone instead of in-built with valor will be somewhat questionable too, but that's the point of niche

#

You sacrifice one of slots to prevent nasty DoT

sand umbra
#

attacks from normal enemies that late in the game are very highly damaging + local i-frames for the player start coming into play

lost agate
#

How are you gonna say smth so generalized when you focus on one thing?

sand umbra
#

.

wut

#

I wasn't
my point was

#

...okay, time to go work on something else before I get a headache, I don't have the mental fortitude for these kinds of arguments at the moment

lost agate
#

It got more extended than what it should anyway

#

And kinda derailed from the sugg

jaunty jackal
#

I guess then you'd also have to consider the effect of DoT debuffs on high defence enemies

#

And it'd sorta be an indirect buff to debuffs that do DoT and lower defence

gusty geode
#

May I ask why Warding scales
If we're still on that topic

tired haven
#

Mmm, seeing how enemies don't even get affected by expert defense scaling, I doubt they will by debuff durations

#

Also a sec

keen geyser
#

because it's a flat stat

#

not a percentage

jaunty jackal
#

Warding scales because defence doesn't

keen geyser
#

and 4 defense scales really poorly post ml

tired haven
#

Unlike menacing, warding scales additively, and thus is less effective later in the game when large amounts of defense are common

sand umbra
#

(also Warding gives 6 defense in Hardmode and 8 post-ML)

lost agate
#

(and a lil bit of dr always)

jaunty jackal
#

Considering that by having all accessories reforged to warding only gives a little over 50 defence (Ignoring the DR) is honestly pitiful for that stage of the game

umbral mulch
#

The warding buff still isn't enough

opal barn
#

it is though

tired haven
#

that's better than hella overbuffed

foggy grove
#

Did someone say old fabled tortoise shell? lel

sand umbra
#

56 defense and 7% DR isn't too bad for just from reforges

potent veldt
#

@still cliff Warding is additive, making it less useful later in the game by default, which is why it was buffed. Every other accessory modifier is percent based, making it so no matter what part of the game you are in, they will be giving you adequate increases in stats.

#

Except for Arcane.

#

Arcane is useless.

tired haven
hollow shell
#

yeah we told him

potent veldt
#

No one pinged him and I didnt see him pop up in discussion

#

So just figured Id wrap it up anyway

#

Sugg is gone anyway

elder mist
#

i see a sugma deleted and immediately come to watch what happened walking_rick

potent veldt
#

Wasn't anything bad, don't worry

#

When will Arcane be fixed to actually be useful

elder mist
#

never

lost agate
#

Fixed?

potent veldt
#

Because it's useless, as of right now

sand umbra
#

oh yeah, when is Arcane becoming a more general-purpose mage modifier

lost agate
#

Thats...not fixing it

#

Thats buffing it

potent veldt
#

Except for like, an extremely niche, small part of pre-hm, where you can just get more mana from stars still anyway

#

I dont mean it's a bug, dummy

sand umbra
#

Arcane loses its charm once you realize the mana hardcap exists

#

lol

potent veldt
#

I mean it's a problem

sand umbra
#

a mana hardcap you can easily reach for most of the game, at that

potent veldt
#

Just make Arcane lower mana usage by an extremely small amount

radiant meadow
#

it's harder to work with than warding because it doesn't have like 4 tiers

sand umbra
#

yeah, I can see that

potent veldt
#

Make it lower mana usage by like 2%

sand umbra
#

it's just that it is currently large amounts of ungood because of mana hardcap shenanigans

potent veldt
#

It'd indirectly buff Mage as a whole, since it'd give more dps given they're using Mana Flower, and would save money through not chugging so many potions at once

#

While still being a cost

elder mist
#

specific mage prefix while ranger and summoner and rogue don't have any specific prefixes

sand umbra
#

I agree with you

#

but also 4 melee speed prefixes

#

kekw

elder mist
#

melee's is kinda useless for the most part so it should also count

tired haven
#

Ranger doesn't need one
Summoner slots can't be balanced
Rogue is ranger failure

potent veldt
#

If we're going by Ranger's proficiency standards, Ranger's specific prefix is movement speed

elder mist
#

no because MS is general purpose

potent veldt
#

I know, I was just joking

elder mist
#

and it doesn't even work unless you're walking on asphalt bridge, either

#

because hermes boots and it's upgrades cap the max move speed you have

sand umbra
#

oh yeah, boot running speeds are a big meme

potent veldt
#

Make ranger have less ammo consumption as a prefix, and have rogue have more velocity as a prefix

#

Summoner doesn't need one, given Menacing is the only one that matters

radiant meadow
#

because clearly you don't know how annoying it is to implement custom ammo reservation

#

but like not just once

sand umbra
#

I mean

radiant meadow
#

but 15 times

sand umbra
#

it seems pretty easy when I do it megathink

elder mist
#

by the same logic menacing / lucky are the only ones that any class needs

#

for damage output

#

including mage

lost agate
#

Max hp reforge when

potent veldt
#

I guess, but I still think it's for Summoner even more so, since it kicks in right away with Minions that you don't control, that have their own dps

elder mist
#

max hp reforge would be dope tbh

potent veldt
#

An hp reforge would actually be neat, but also wouldn't make sense

elder mist
#

but if it was like arcane it'd be garbage

#

just +20

lost agate
#

Thats just a heart yeah

elder mist
#

ye

sand umbra
#

max HP reforge would be yes

elder mist
#

+100 per reforge when Pho

lost agate
#

Hueh

elder mist
#

ez +700 hp

sand umbra
#

percentage health bass-boost hours?

potent veldt
#

"I'm wearing these boots on my feet that a goblin dude touched, so I have more health"

elder mist
#

double your max health, but without the blood pact drawback

sand umbra
radiant meadow
#

why +700 when +7000 deepthonk

tired haven
#

Imagine applying RL logic in terraria

potent veldt
#

Also, handsobble

twilit swan
#

maybe Post-Moon Lord reforges that add either +50 HP or +40 Mana

potent veldt
#

I'm aware me bringing up ammo conversation is annoying, but Ranger has barely any specific class stats, so

lost agate
#

You get magic power by wearing a reforged shackle

#

I dont think logic matters

potent veldt
#

I apologize, but I dont have any other ideas for that generic class

radiant meadow
#

I did add ammo conservation to the stat meter

elder mist
#

it's simple

#

it's because ranger doesn't need it

potent veldt
#

For the most part, yeah

elder mist
#

just like how mage doesn't need a specific reforge

#

arcane is there just to be useless

radiant meadow
#

but adding ammo conservation to proficiency would make the stat meter calcs even more annoying

sand umbra
#

melee didn't need one either yet it got four

potent veldt
#

Not even sure why Mage had a prefix in Vanilla

elder mist
#

melee kinda did

radiant meadow
#

since you now have to also check for the prof config

lost agate
#

Does arcane ignore the mana cap?

potent veldt
#

Nope

#

Not at all

radiant meadow
#

when it already checks for the adren config

lost agate
#

Jeebus

potent veldt
#

That's why it's useless

elder mist
#

because before terra blade and 1.2, melee at best had like

twilit swan
#

Oh I Got it, +100,000 HP, but 100% chance of crit that deals 100x damageLUL

elder mist
#

starfury for ranged means of damage

sand umbra
#

okay that's fair

lost agate
#

Best sword was excalibur so like CompleteFailure

sand umbra
#

Excalibur being good in vanilla ever sounds beyond wack

elder mist
#

good days

lost agate
#

Thats 1.1 to you

potent veldt
#

All of Vanilla is wack

tired haven
#

Before 1.2 starfury wasn't even melee smh

lost agate
#

What was it again?

radiant meadow
#

magic iirc

tired haven
#

Stars were magic

lost agate
#

Yike

tired haven
#

and that was the PROPER way to balance shooting swords smh

lost agate
#

Wot

tired haven
#

Spellsword discussion

lost agate
#

Ah oke

void kelp
#

re: lashes nerf— wouldn’t it be better to use kill time?

wooden wedge
#

@proud isle what reason?

proud isle
#

i didnt mean to post without explanation mb

keen geyser
#

we already talked about lashes

#

he had a luiafk item on

void kelp
#

ah

hallow hatch
#

Bruh

hollow shell
#

So...

#

Sugg invalid?

sacred imp
#

I remember one more accessory of mine: Defific Amulet