#suggestions-discussion

1 messages · Page 764 of 1

zealous ridge
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The charges are faster

civic pond
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my question is how does it compare to genesis and friends

lost agate
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t1000 is post doggo tho iirc

zealous ridge
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Well, I’m not even looking at viability rn

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And yeah, there’s tier differences

tired haven
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Doesn't compare to alpha ray which is in fact genisis' friend

civic pond
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now im twice as confused

queen sail
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“taste the rainbow motherfucker”

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dammit that’s the line I say whenever I use prismeme PensiveCore

zealous ridge
umbral mulch
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What the fuck is that emote

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S t o p

zealous ridge
umbral mulch
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S T O P

hollow shell
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augh

tired haven
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I wonder whose attitude here is more irritating tho BrimFace

hollow shell
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oouah

radiant meadow
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I recommend using this channel for its intended purpose.

keen geyser
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Yes, my bad. Ngl didnt even see it was sugg disc

hollow shell
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Sorry as well sweating

lost agate
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I had my biggest brain moment trying to do that crystyl crusher sugg

hollow shell
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How big

lost agate
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24 - 6 * 0 = 0 tiers of big

hollow shell
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ah

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... wait does C# / Terraria code follow PEMDAS or is it just left-to-right?

lost agate
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It follows PEMDAS

hollow shell
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Ah

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I see.

lost agate
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So yeah

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I stood there for an hour thinking the code had backwards logic

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Then came the sudden realization you multiply first

hollow shell
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m

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How's it been goin aside from that

lost agate
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Now that i figured out charging code it will probably take me like 20 minutes plus whatever time it takes to make it look cool

hollow shell
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aight, nice

mighty knot
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Reduce the volume of (or, better yet, change) the sound of the DoG/Titanium Railgun

I have my volume a little bit higher than most people, but for the love of God, this sound is awful. Similar to the the minecart rail placing sound, this always leaves my ears ringing afterwards, even if I turn my volume down. The DoG one is less of a problem since it's usually farther away and thus quieter, and it occurs less often, but if you have good aim and hit him a lot while he's charging you (or otherwise close by), it has the same effect.

hollow shell
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Oh you're talking about the hurt sound?

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You should specify that, I thought you were talkin about the spawn roar at first

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(Also how is Titanium Railgun any louder than Night's Ray or Shadowbeam Staff etc?)

lost agate
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Its not

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And i used railgun for like 10 minutes straight and didnt find it loud

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Something something pre buff railgun times

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In fact, proporse pistol was the one that had an annoying sound

tired haven
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Doesn't it share one with nullification pistol and alikes?

potent veldt
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Straight up remove the moon bois from SCal's fight.

Why?:
1.) I know they're sort of meant to keep the player moving during that boss fight so they can't abuse standing-still potion effects, but they move so slow that if you're that dedicated to using such potions, you can easily maneuver them in such a way that you can get a full 1-2 seconds of standing still. In fact, SCal herself still ends up being a FAR larger hinderance in every single way over these things.
2.) They don't look thematically fitting at all, given that they have no animation, come out of nowhere, and overlap each other so consistently that you might as well not even give them animation or real "faces" to begin with, since no one would ever be able to make them out to begin with.
3.) The really ill-fitting ending. Almost everyone under the sun has complained about these things remaining at the ending of the fight, where it's meant to be somber yet rewarding. SCal herself drops, nearly dead, while the music shifts suddenly into a chorus of bells and a piano(organ?), and she completely stops attacking you to give you a monologue and everything. These things stick around though, for no reason other than to ruin the moment, where an entire team of people can finally breathe and pat themselves on the back before slaughtering their hardest foe yet.
4.) Biggest reason: They have no purpose. Again, they're super slow, so they really aren't hard at all, and almost everything else in the fight is super fast and clustered, overshadowing their late entrance by a landslide. Most people just end up circling around the stage when these things show up due to their AI, which is something everyone already does during the majority of the fight anyway. And I've unironically never seen anyone actually get hit by these things other than some situations where they accidentally dashed into them or something, which just feels dumb to die to.

swift wadi
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Those things can get in your way and make movement hard, I wouldn't say they have no purpose

potent veldt
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I've never experienced that myself, so I guess that's subjective

swift wadi
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The idea of completely removing them is one I doubt will get past the devs, if it does get 90 stars, they don't normally like just removing things from the game

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A bigger issue in the fight is Sepulcher being such a meme to exist HDfailure

potent veldt
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Sepulcher also is kinda odd in that fight, but at least he looks good

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Although I wish he was more aggressive, rather than just kinda lazily floating around the arena

swift wadi
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Floating around the arena and being an rng mechanic, especially to people with low resolutions

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It's honestly such bullshit on low reso, you don't see where he spawns so it's just "Welp time to fly around until some random bullets I didn't see coming pop onto screen"

potent veldt
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I've seen people with larger resolutions get tapped by his projectiles

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Just because of how awkward his trajectory is

swift wadi
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Yeah

potent veldt
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I think my only real idea on how to "fix" the moon bois is to make them a dashing enemy, rather than a still sprite that just follows you around

swift wadi
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Oh god that would be so much worse

potent veldt
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Well, with obvious balancing

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They'd probably only dash periodically

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It'd be better than just being some still sprite that follows you around

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It'd also fix the inevitable overlaps those guys keep doing, along with making them more than a "the middle is now the no-no zone"

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I just still think removing them entirely would be better. They feel more clunky and unfun than they feel difficult and calculated

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Hell, giving SCal herself more firepower in replacement of them would make the later phases have more meaning, even

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It also doesn't help that with the nature of the SCal and Clone fights, that means those moon bois are the trap card of the SCal fight

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Going into SCal from Clone prepares you for
-Cal spamming projectiles that split
-Cal following you like crazy
-Her brothers being harsh and mean

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Which makes the bullet hells and the big ol' moon lads the "trap cards"

green pumice
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the moons are a giant threat

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if they didnt exist, im certain bh5 and secondpulcher would be 10x easier

potent veldt
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Okay, fair, I forgot they stick around during bh5

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But that's still kind of eh, since that still means everywhere else in that fight, they're not all that meaningful

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I'd also add the fact that they despawn after a while is really weird, but it's literally a grand total of 10 minutes, so I won't bother

fierce hedge
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Maybe i didnt say it rifht

swift wadi
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Atmosphere?

fierce hedge
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Ah shit

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My bad

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Fixed. My english was being derpy for that part of my suggestion

ashen warren
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this was already kinda suggested but for another reason

fierce hedge
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What

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Really?

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But for what reason then

ashen warren
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someone suggested this saying that adding a BG would help you know when you leave the biome so you you'd know if you are enraging brimmy or not iirc

fierce hedge
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Oh yeah no thats p easy

fickle spruce
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what is that weird completely unrelated to calamity star cannon suggestion

distant gyro
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starfury was buffed so that the star goes through all tiles, they probably have that same idea for star cannon

fickle spruce
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starfury works differently though

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it shoots a projectile from the top of the the screen based on ur cursor

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while star cannon is just a ranged weapon that shouldn't pierce through blocks

distant gyro
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star cannon suffers the "shared projectile" absolute sin though

fickle spruce
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what does that entail

void kelp
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redcode means it uses the same projectile as shooting stars

jaunty jackal
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They said platforms, not tiles, which is the problem with star cannon, as if you're on a row of platforms, and you're fighting an enemy below you (Eater of Worlds for Example), the Stars disappear the moment they're fired

distant gyro
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I am aware

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you know what else also breaks on platforms; fallen stars

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that's where the shared projectile meme comes from

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the star cannon uses the fallen stars that literally fall from the sky so they break when shooting from above directly below a platform, but it doesn't break if you position the gun to phase through the platforms due to gap, or fire the star cannon up the platform

green pumice
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having a bootleg unlimited recall would be nice

fickle spruce
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it's called magic mirror

green pumice
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i mean luiafk bootleg

hallow kraken
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teleport back is neat

sand umbra
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mfw there are people that don't know that the Star Cannon shares the Fallen Star projectile and thus completely fails on platforms

green pumice
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i see

sand umbra
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tl;dr because Star Cannon uses the Fallen Star projectile, it is normally unable to crit and is unable to fire through platforms
Calamity fixes the former problem I...think, but the latter issue can only be solved with a custom projectile

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(or at least, it'd be the easiest way to do so without some major collision code tomfuckery)

zealous ridge
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hey maybe they’ll come around and fix it with what they’re doing to the star cannon in JE

tired haven
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Obv just add a duplicate custom projectile without removing original one so they overlap and do double damage as long as not shooting through platform where it would be regular dmg CompleteFailure

zealous ridge
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Reminds me of the Exxo Avalon mod bug which caused ranged projectiles to fire twice

teal ibex
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funny enough due to the star cannon projectiles meme it also is (or at least was?) unaffected by rippers

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that one stung a little bit during testing

sand umbra
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ye

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since the projectile is not inherently ranged

tired haven
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Pretty sure it began being affected after the change, and yeah that was a funny behavior

hollow shell
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@strong minnow Could you not just keep it in your hotbar if you're using it so often/suddenly?

loud steeple
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There's no real reason to have a keybind for it

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Kinda just a think you need to get good at

lost agate
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also autopause is a thing you could turn on

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not to mention a keybind for that is just ground for cheesing

hearty yew
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there are also QoL mods that add this keybind, e.g. luiafk

left crest
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throwback to my expert summon skelly fight when random fallen star killed both hands for me

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fallen stars are weird

strong minnow
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@hearty yew lui afk adds a keybind for its infinite racall potion, not magic mirror/normal recall pot

green pumice
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yeah its still there though

strong minnow
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@hollow shell it doesnt integrate into my hotbar style so no

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and it wouldnt hurt to get a inv slot that you can bind to a key

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plus why get QoL mods if the mod could add it

lost agate
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oh god not this again my ptsd

karmic stone
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@mellow bay It's a Post-Scal developer tool

mellow bay
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yes

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but left click doesn't break them

lost agate
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because left click inst a destructive blast of kill all basically

karmic stone
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  1. Breh
  2. Can people actually propose changes for dev weapons considering they're dedicated
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Or is it a don't

lost agate
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just your average pickaxe

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they kinda can

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but its hard for that to be implemented

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since if the dev doesnt want it no one can argue basically

mellow bay
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i think people still can

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specially if its clearly broken

green pumice
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why does this matter

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whos dumb enough to fight scal with crystyl crusher

mellow bay
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and why would you intentionally let your "alt-fire" break something that your main fire doesn't

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nobody fights with crystyl crusher

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but you can accidentally use it

hallow kraken
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“nerf”

umbral mulch
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You can just push your normality relocator button

green pumice
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you see

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theres a thing called

hearty yew
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@strong minnow right sorry it's been a while since I played

green pumice
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not putting it in your hotbar

night cradle
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with those types of items you can just-- yeah
just like with dynamites, to not accidentally break things

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or bombs, of any kind

hallow kraken
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I mean, how much mining do you have to do after scal

mellow bay
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and apparently (i might be stupidly wrong) SCal doesn't enrage if you break all the blocks

green pumice
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if you wanna make a nice br arena, or terraform your world

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it exists

night cradle
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I don't think that SCal wouldn't enrage in that case

mellow bay
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i don't mean remove it

green pumice
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she will always enrage

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blocks or not

night cradle
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she checks the specific area that's not decided by the blocks

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same with yharon

mellow bay
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i mean make it doesn't destroy undestructible blocks

queen delta
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The blocks are there just so you know where it is

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Its a post-SCal pickaxe

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Why shouldnt it break scal arena blocks?

mellow bay
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so a deal

karmic stone
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"Because left click doesn't"

queen delta
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Considering if you place blocks where the block would go, the block doesnt spawn

mellow bay
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make left click do destroy blocks

queen delta
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So you can pretty much “break” scal arena blocks with a wooden platform

mellow bay
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well thats true

queen delta
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Yeah left click should destroy the blocks if it doesnt already

mellow bay
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so i think i will change the suggestion

gusty geode
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I see someone mentioned auto-pause before I could

lost agate
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i dont know if you can make left click break it too

tired haven
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Reducing the initial pickaxe power required to break scal arena blocks can, but is it really desired?

lost agate
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no like

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the arena tiles are set to not be exploded or destroyed

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which the left click ignores cuz its a projectile

hollow shell
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Wouldn't be hard to reprogram Arena tiles to have 4999% pick power req
But they are indeed currently programmed to not respond to any picks or explosives

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(right click, you mean)

lost agate
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yeah me brain smol

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anyway, gonna change both modes of crystyl then h

hollow shell
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Not sure why the right click is able to do that anyway

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I always assumed it was an oversight

lost agate
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Projectiles dont give a shit about your block limitations basically

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or well im not entirely sure

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since bombs

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and even if its an oversight it does help with whats supposed to be the strongest pick

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cuz just imagine getting the ultimate pick just to not be able to mine some stuff

hollow shell
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Well Arena tiles aren't a resource
They aren't something to be mined

It's an element of the fight

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They don't even have inventory items

keen geyser
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But you need to kill scal to get the pickaxe anyways, so wouldnt it just kinda make sense?

hollow shell
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I guess?

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You don't gain much from doing it

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She gets pissed

keen geyser
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Is enraged scal killable, if so, maybe have it like that for people who want to do some funky challenges

lost agate
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Maybe some people wanna piss her off LeviKek

hollow shell
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Seems like she gains 99.9999% DR

keen geyser
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I see, damn

hollow shell
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actually nah it's just 99%
and it become unreducable

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so, still
good luck

tired haven
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That's discarding all the mach 3 projectiles she starts spamming

hollow shell
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m

lost agate
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i mean iirc someone was crazy enough to nohit yharon with enraged scal running around

keen geyser
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Was it not scal with enraged yharon?

lost agate
keen geyser
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Oh im just dumb, mb

tired haven
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And last nail in the coffin is that sepulcher hearts still spawn in arena so there is little incentive to go out in first place

Yeah, there was that one vid

terse sundial
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@pine kernel Specific Item suggestions aren't currently allowed

pine kernel
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Oh ok

arctic wren
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wait
crusher breaks scal arena blocks?

terse sundial
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the alt fire does

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and it's intentional

arctic wren
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would actually be useful if the blocks become stuck/don't unload tbh

hollow shell
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I don't think they can fail to unload anymore

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but I could be wrong

ruby cobalt
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they shouldn't and they haven't been failing to unload for a long time now

wary canyon
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my first suggestion plz don’t cyberbully

terse sundial
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noone here is going to bully you, some people may critique it though

green pumice
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this seems ok

lost agate
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ok but theres just a small problem

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walls spawn water so if you remove them and someone gets an empty abyss well....

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Otherwise i think its a good idea

wary canyon
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But the Abyss spawns in a specific place

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So couldn’t they just make it so water generates in that place?

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Or would that be really complicated

queen delta
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Theres walls on the top of the abyss tho

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All that water could flow to the bottom

carmine island
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But then the water in the sulphurous sea would also flow down. Dunno if the water blocks generated down deep can fill the sea back up

wooden wedge
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Yeah they can

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The sulph sand blocks generate water

void kelp
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tbh the only issue I see is that there might be lag in worlds as the water drops down and fills in the abyss

gusty geode
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Don't Voidstone walls not spawn water anyway or was that changed

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Also

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-Sulphur Sea is above the Abyss
-Eidolon Wyrms were inspired by Ghost Leviathans
-Ghost Leviathans are born in the Lost River, which has large amounts of crystallized sulphur

carmine island
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Oh wow your right

lost agate
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oh

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holy shit my brain isnt working

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voidstone walls

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yeah thats a thing that could happen

gusty geode
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Generation overhaul to make the 4th layer look like the Lost River would be amazing
But just making the water turn the same shade of green would also work

carmine island
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That would make sense

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The sulphurous sea is directly above the abyss

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So all the toxins would be down there in some form.

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Though the lack of light in the abyss would make it very tough to see the colors at all. :t

gusty geode
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Could maybe make it so you're surrounded by dark green instead of black

royal cedar
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Is there even a way to break the walls that are in place currently, and what's behind them if you do?

frail mantle
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you can't break them with hammers afaik

ruby cobalt
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and there's nothing behind them

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they're the wall

frail mantle
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i believe the only way to remove them at all is with Cheet Sheat

queen delta
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If your light level isnt high enough, yeah it’d be too dark for you to see

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But if you have enough light level (aka just ML light pet and abyssal diving suit), you should be able to see enough

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So the darkness making the background too hard to see shouldnt be an issue

sand umbra
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hasn't this been sugg'd and no'd before

gusty geode
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Someone's probably gonna say that's impossible
But what if, instead of calling the same trigger
Defeating all 3 mech alts called a different but functionally identical trigger
That was set to false if all mechs were defeated so as avoid double spawns (or not to reward beating both sets)

zealous ridge
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well, if I do remember, the gameplay reason for the mothrons (darksun) is null now, right? Because every enemy drops darksun frags now?

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or at least, that was the big, sequence breaking reason

gusty geode
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Still
Making mechs optional would be nice imo

sand umbra
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fun fact: you can actually change the spawn rates of mobs based on various flags set by vanilla and mods

queen delta
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Dont think its been denied but its been suggested and sent before, so thats a blue check

zealous ridge
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optional in relation to mothron spawns?

sand umbra
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every enemy drops Darksun Fragments, but only after a Mothron is downed

zealous ridge
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Ah I see

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so the mechs are still required

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If I understand correctly

sand umbra
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currently, yes

queen delta
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Actually he also suggested other stuff along with his suggestion so i guess not a blue check

fresh drift
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yeah

sand umbra
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that said:

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I really don't like the idea of the mech alts becoming identical to the actual Mechs in terms of unlocks

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I feel like they should instead have their own sets of unique unlocks

zealous ridge
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YEAH

sand umbra
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materials, new enemies/drops, literally anything else

zealous ridge
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Exactly what I was thinking

fresh drift
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i get what you mean, but equally arent they meant to function as actual alternatives

sand umbra
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no

fresh drift
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rather than just alternate soul sources

hearty plaza
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i think that mech alts should actually function as well.... mech alts

sand umbra
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they are and they aren't

royal cedar
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I kinda like how they are now, giving you just a small power bump with the souls so taking on the mech bosses to unlock more proper stuff is easier

sand umbra
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nobody knows which it's meant to be

hearty plaza
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instead of "haha you still have to beat mechs so that you can get mothrons"

zealous ridge
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Currently they only give you the souls

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But I see the value in your idea, Thomas

gusty geode
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Could buff Blood Moon when all mech alts are down and provide some new source of Broken Hero Swords there

radiant meadow
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The only alt part is the souls

fresh drift
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hmm

radiant meadow
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And that is intended

fresh drift
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oof

zealous ridge
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yeye

sand umbra
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I really think they should be more unique and expansive in their unlock lists
it'd be a nice opportunity to add many new items that actually make you feel like you're not just fighting these entities because of one material

frail mantle
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iirc Mechs are meant to be harder than the alts, therefore with better rewards when you beat them

radiant meadow
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However, it is not impossible for Mothrons to spawn whenever

frail mantle
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don't quote me on that though

queen delta
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If the alts were as hard as the mechs, then that'd be good reason to make them true alternatives

radiant meadow
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Much like how I got Enchanted Nightcrawlers to spawn in Astral

queen delta
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But right now, the alts are much easier than the mechs so it's fair they only get souls

gusty geode
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Tbh I didn't even know those existed as an NPC

zealous ridge
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Alright, I can see that logic

fresh drift
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the thing is, calling them a mech 'alt' doesn't really seem like the correct thing any more if all they're going to do is give you a different source of souls. Maybe not by having exactly the same unlocks as the mechs but having alternate unlocks as a reward for beating the alts instead, or literally anything that makes it so you dont just kill the mech alts to grab some extra souls

sand umbra
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literally what I've been pressing for the past 3 minutes CompleteFailure

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one of the alts is the easiest and the most expansive with unique unlocks

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the other two can be completely disregarded

fresh drift
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yeah there needs to be some incentive to actually fight them other than beating all the bosses

sand umbra
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there is zero incentive to fight the other two """""mech alts""""" past Cryo, aside from getting all 3 Souls prior to downing a Mechanical Boss so you can get a whopping like 3 things with them

zealous ridge
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But either way, yeah the idea of them unlocking special things is really interesting and I’d love to explore that concept

queen delta
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The souls are already incentive enough

zealous ridge
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Yeah they are from a gameplay perspective

queen delta
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They're easier, you can choose to have an easier time fighting brimmy than prime for those angel treads/pickaxe axe

gusty geode
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If killing all mech alts buffed Blood Moon
Could make DoppelCal a boss for it

queen delta
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Then in turn, have a better time vs prime

sand umbra
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guess the mech alts will remain with like one meaningful drop then ¯_(ツ)_/¯

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at that point you might as well just make it a smaller drop from a miniboss

fresh drift
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yeah

zealous ridge
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yeah I don’t think we tryin to prove that the mech alts are nessecarily useless or not worth it

fresh drift
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gonna need to rethink the name because that doesnt sound like an alt to me

queen delta
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Alts also drop weapons

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Sea's searing is pretty awesome and I'm sure @ ben can agree on that

zealous ridge
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yeah, really I don’t see a problem with the current mech alts

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But I think they have potential to be far more interesting

fresh drift
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i feel like the 'alt' idea could be further explored, yes

sand umbra
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and that's what I'm saying
sure it's "incentive enough" but like

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there's so much more you can do with these ideas

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except they're relegated to just being a source of souls and an extra weapon set

fresh drift
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^

sand umbra
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and Brimmy doesn't even give that

zealous ridge
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(Right now, I think that’s fine if devs have other priorities)

sand umbra
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meh

zealous ridge
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But I guess we want to put that on the table as something to explore

sand umbra
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I'm pretty sure I've been over this in the past

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probably won't happen

zealous ridge
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well, i mean, it depends on how much the community wants to focus on these things

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some people may think dev resources are best spent elsewhere

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or advocate for things they deem more important

sand umbra
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most people want two things

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rogue and Draedon

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(from what I've observed, at least)

zealous ridge
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and yeah, that can be frustrating for people with more ideas

sand umbra
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it's beyond infuriating for me because like
I have a ton of ideas I'd love to be able to see pushed/promoted to main

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but I am a fantastically small minority amongst the sea of "more rogue" "more bosses" "more difficulty"

zealous ridge
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aye, i can't say it isnt hard for me too sometimes

sand umbra
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and I genuinely feel these sorts of things could improve the mod and make it feel more complete, but at the same time it's hard for most of the stuff I'd push in these scenarios to gain enough traction to even reach the devs

fresh drift
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yeah

sand umbra
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let alone find a spot in their priorities given what's on the horizon

zealous ridge
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mhm

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whats important is to be patient and understand dev priorities

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i see this talked about in thorium's case, sometimes

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a lot of people on that server are vocal about how they don't like how throwing was just kind of... well... thrown out there without much balance discussion. exhaustion faced backlash in particular

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but the devs of thorium have different priorities (like the bard rework, at the time)

#

and so focusing on the problems of that system from the dev side was hard

#

but that didn't invalidate the criticisms, or make any solutions the community come up with less valid

#

it just means it will be tackled further down the line

#

or at least, that's my take

fresh drift
#

the question is will it be postponed for eternity until its forgotten about

zealous ridge
#

its hard to say

hollow saffron
#

oli i agree with you on the alt mechs

normal otter
#

Some people seem to think that devs are some sort of magical being that will solve all of your problems instantly

fresh drift
#

ik they arent

hollow saffron
#

but goodness that feels quite nitpicky

fresh drift
#

so?

hollow saffron
#

its like asking a dev to change the damage of a weapon from 4 to 5

#

lol

sand umbra
#

I just try to keep anything I push here to small things

#

things that are easily done and won't detract from time spent on more important things

fresh drift
#

@hollow saffron so, a really simple change that's actually a big difference when you think about it?

#

good analogy

hollow saffron
#

@fresh drift some changes are quite small, but some others are so small that they are utterly insignificant

sand umbra
#

I've more or less given up on a the larger/more expansive changes I'd have suggested --- many of these ideas are going to be present in EE in the future instead

normal otter
#

The amount of suggestions asking to remove stuff that was always intentional is insane

hollow saffron
#

like the example i gave

fresh drift
#

this one isnt insignificant though

hollow saffron
#

ik

#

but it feels quite nitpicky

fresh drift
#

ok

gusty geode
#

On the other hand
Afaik once this update and maybe a couple other small ones are done
Their next priority is most likely Draedon
Which is just adding more underutilized-at-best, bare-bones-at-worst ideas to the pile
When they could polish what they have, perfecting it and using it to its full potential before adding anything new

sand umbra
#

anywho, I suppose topic's shfiting now
I might as well head on out, work on some new stuff

hollow saffron
#

you could have just said "there are a lot of things the alt mechs dont add that the normal mechs do" and the point would have been made

fresh drift
#

well i wanted to go into detail

#

better to be specific than vague

#

and not communicate the idea properly

normal otter
#

A lot of the bosses in cal started out being a lot less in comparison to what they are nowdays

#

Calamity for the whole time it has been up was basically working its larger content already present and improving it through buffs, nerfs, resprites and reworks

gusty geode
#

What I mean is
Often there's a lot more you can do with an idea
But they tend not to

sand umbra
#

I think, in this sort of case, it's just

#

priorities

#

the devs have specific priorities on things that they wanna get ironed out before working on other stuff

#

at the moment, these two things are --- as I said earlier --- rogue and Draedon

gusty geode
#

That's what I'm getting at
Imo they should develop ideas that are already added as much as they can before introducing something new
Which is what they're doing with Rogue
And I did hear they're also improving Summoner
But there are other holes that they could work to fill before they add something that might create more like Draedon

sand umbra
#

a better time for that, then, may be between these two major focuses

#

once the rogue update is all said and done

hearty plaza
#

smh, thinking that fab will touch summoner with a 10 foot pole

sand umbra
#

and stealth makes sense

#

smh, thinking that fab is the one touching it

gusty geode
#

Was operating under the assumption it was
Or at least it would be after this next update

hearty plaza
#

other people count as poles

sand umbra
#

but it is being touched

#

not to nearly the great extent Rogue is being expanded upon, for various reasons, but the effort is there to work towards Summoner being a more complete class

void kelp
#

shucks is doing summoner things

sand umbra
#

ye

keen geyser
#

frost hydra pog

normal otter
#

@split narwhal the visibility toggle is already in-use to toggle the belt's dash, so they will end up conflicting with each other

karmic stone
#

Mfw I cling onto a wall to dodge better ech

lost agate
#

(if youre talking about summoner a bit earlier, i think i have mentioned it before)

#

we wont have a summoner dedicated update

#

its too complex to ask all programmer's attention on it

#

so the people that know summon code are adding some as we go

#

so there will be summons, but not as a dedicated update like the rogue update

keen geyser
#

how would that even work

radiant meadow
#

Next update has a good amount of summon stuff

#

Both weapons and accessories

keen geyser
#

in response to the sugg that was just posted

radiant meadow
#

But there is still more rogue stuff

torpid umbra
#

Will they remove the nerf on summoners?

ashen warren
#

It would just make it so armored digger couldn’t spawn twice in a certain period of time

hollow idol
#

no

keen geyser
#

summoner nerf is there for a reason

ashen warren
#

Summon + any other class weapon = op

keen geyser
#

There is no enemy in the game that can't spawn more than 1 at a time iirc

#

i think that'd be horrid to code

torpid umbra
#

I see you there but it would be nice if I could disable it in the config

lost agate
#

cough scal cough

keen geyser
#

wait scal is like that

#

ree

ashen warren
#

I just don’t like an armored digger spawning literally every time I kill one

hollow idol
#

iirc you can prevent a second of an enemy from spawning or have a max of how many of one enemy exist at once but thats not a cooldown

lost agate
#

Thats a cap yeah

radiant meadow
#

A cooldown shouldn't be hard to implement

karmic stone
#

@torpid umbra Clam's minion system is balanced around the fact the mod encourages you to monoclass

#

If you're holding a weapon that isn't for summoner, you get a damage nerf yea

civic pond
#

i mean

karmic stone
#

But if you hold a summon weapon you get a 10% boost so

civic pond
#

Other content mods and such

#

idk

torpid umbra
#

so remove the 10% boost

#

all I want is an option to disable it

#

🤷‍♀️

#

You don't have to use it

distant gyro
#

eh

#

problem with revoking the summon penalty is that you're getting real free estate damage just from minions existing

#

and it kinda makes summoner a support class above else, which is basically vanilla right now

torpid umbra
#

I realize this and understand it's kind of easy damage

#

but I would like an option

#

I'm not a master coder though so I don't know if this would be way too hard

distant gyro
#

Nope

#

There might already be a way to remove the summon penalty next update

#

But I won't reveal how or when or where or what it is because haha leaks

torpid umbra
#

I see

#

makes sense

radiant meadow
#

it wouldn't be hard

#

but the nerf literally exists for balancing reasons

#

it isn't going to be removed

#

there will not be a config to undo balancing

quiet abyss
#

^

lost agate
#

a config to unnerf kelvin k thx bye

wooden wedge
#

oh good

#

I thought this was actually the sugs channel

lost agate
#

o mer gawd mine already got sent

tired haven
#

Time to wait for it to get implemented, sick

zealous ridge
queen delta
#

implemented

#

very awesome suggestion

tired haven
#

Cya all in next update killing destroyer in 10 seconds

gusty geode
#

Someone must really not want that demon altar suggestion to happen
Reaction's blocked?

#

Like
I can react to other suggestions just fine
But not that one for some reason

tired haven
#

Dunno, seems fine to me

ashen warren
#

that means shucks blocked you

foggy plover
#

did shucks block you or somethin?

tired haven
tepid root
hollow shell
#

I blame lag.

umbral mulch
#

I really don't want that sugg to go through just because I don't want to waste more time in early game than I have to

tired haven
#

Now, just imagine smth like this:
Most calamity acc combos would have to be crafted on tinkerer's workshop CalAha

lost agate
#

i think we already went throught this

#

for balance reasons it would require to add bars or whatever

karmic stone
#

Just slap workshop into DForge's recipe iirc

lost agate
#

which kinda ruins the point of workshop

ashen warren
#

then everything pre-dog is a pain to craft stuff BanditHueh

radiant meadow
#

if it makes you feel better, an accessory next update uses tinkerer's workshop

lost agate
#

and yeah im aware some people aint gonna star it cuz it means taking time going to the alter but might as well try

tired haven
#

(it doesn't make me feel better because that is not common for calamity to use workshop) echdistort

radiant meadow
#

if you name any instance where an accessory combo doesn't use it, and doesn't use a different crafting station as a progression lock like amalgam/cotbg components, I can change it

sand umbra
#

Tinkerer's Workshop is honestly in a really awkward position at the moment, at least in my opinion

lost agate
#

there would have to be a hm crimson/corruption accesory for scarf and amalgameted brain to move to workshop and keep the thematic

placid moth
#

Are altars craftable in Calamity

#

I don't really want to find an altar every time I have to make boss summons

sand umbra
#

no, they're not

radiant meadow
#

abeeminations don't require an altar iirc

#

which is kinda weird

sand umbra
#

beeloading summon is by hand, ye

#

which is pretty wack but like

it's literally just a bootleg honey glob
not much demonic process to that, methinks CompleteFailure

radiant meadow
#

interestingly, it required it before the recipe was nerfed

tepid root
#

i mean

#

some gel with a crown on it doesnt sound demonic if you ask me

sand umbra
#

that gel with a crown on it is KS

#

clearly

tepid root
#

yes thomas

#

ofc

#

ks is demonic

#

thank you very much

sand umbra
#

thank you for coming to my TED talk

lost agate
#

Oh shiet right i forgot about another sugg i was gonna make

sand umbra
#

I keep wanting to say "wait, aren't you a dev" and then I remember these are probably to gauge public reaction to these sorts of changes
a

hollow idol
#

a fit further

lost agate
#

The flu is getting the worst of me

#

And yes this is basically so i dont make a change just a small group of people or no one wants at all

sand umbra
#

well, you have my vote

#

Calamity specifically buffs Crystal Vile Shard to make it semi-relevant, so why can you get a weapon that does everything CVS can and better after like 5 minutes at the same tier CompleteFailure

lost agate
#

(btw for future reference, which of those three tiers sound better)

void kelp
#

post clone since it fits into the brimstone and fire theme plus gives more use for ashes

hollow shell
#

Ashes of Calamity could use some more uses, imo

#

(I would argue they don't make any magic weapons so Hell Burst would be a nice addition
but they do make Sigil of Calamitas, pretty important mage item...

but honestly a majority of Ashes' crafts should be magic, considering Cal's a witch and her sigil is a mage accessory)

#

(They're mostly melee atm)

void kelp
#

cal should have more magic stuff for sure since she’s the witch

lost agate
#

cough

hollow shell
#

(If there's already something planned in that department, I've forgotten about it)

sand umbra
#

honestly yeah Ashes of Calamity would see best use as a primarily mage-oriented mat

#

well

lost agate
#

I need to check if im remembering correctly

sand umbra
#

mage- and summoner-oriented

#

mage because...well, do I really have to explain
summoner because Calamitas is a witch secondarily of the necromantic variety, as evidenced by her ability to resurrect her brothers (+ the same ability handled with her clone)

lost agate
#

Ah yes i was remembering correctly

hollow shell
#

Gonna need to come up with some other Cal-oriented summon that isn't her bros

tired haven
#

Postplant is a no because plant drops similar wep even if it sucks
I'd honestly say post-mechs

sand umbra
#

who the actual mother fuck uses Nettle Burst, again?

tired haven
#

well i did, only to acknowledge to not

hollow shell
#

yeeah honestly
Post-Mechs (maybe Souls of Fright, or all three I guess) would be best

sand umbra
#

Unholy Cores, mayhaps?

hollow shell
#

The reason why we're moving it is to get it away from a similar weapon of the same tier, after all

#

ye, those work

sand umbra
#

those could use at least a bit more purpose, methinks

#

(they currently don't craft a whole lot)

lost agate
#

Lemme add that to the sugg then

sand umbra
tired haven
#

That reminds me, I need to suggest semi-meme of buffing staff of earth by a huge margin

#

👀

#

Wonder if +300% would be enough

lost agate
#

Even buffed it will stay as something simple af

sand umbra
#

nothing would be enough

#

it's Staff of Earth

tired haven
#

Well see once it starts oneshotting ml it will be enough

lost agate
#

Then buff it to Earth's base dmg CompleteFailure

sand umbra
#

it's a primarily grounded projectile at a tier where most things you're bound to be fighting take the battle to the skies

keen geyser
#

Make staff of earth shoot Earths

lost agate
#

Yeah even when buffed i dont see it be used that much

cobalt rose
#

what if the staff sort of lobbed the projectile instead of it just falling immediately

sand umbra
#

(that said, about a 66%-150% buff may make it a worthwhile investment for crowd control, which will help with farming OOA or Martians)

#

(not sure on specifics here, I'd have to test it further myself)

hollow shell
#

It does lob it, doesn't it?

lost agate
#

Sure it would be nice but its still just staff with projectile affected by gravity

cobalt rose
#

oh wait it does

lost agate
#

Lob?

cobalt rose
#

don't blame me for forgetting how it works no one uses it

lost agate
#

Btw dont forget staff of earth gets more dmg with speed

#

So a whooping 300% buff and that sounds spooky

sand umbra
#

yeah its damage is largely based on how fast it is going when it hits something

#

which I think is a really neat mechanic except

...actually
does it slow down when hitting stuff?

hollow shell
#

Wasn't even aware of that mechanic

lost agate
#

(i just found it from the wiki)

#

But it doesnt seem to slow down by hitting enemies

#

Just by the average ground rolling and what not

sand umbra
#

intriguing deepthonk

lost agate
#

So yeah i underestimated how unique it was since i didnt know about that speed thing

#

Cuz its not mentioned anywhere

opal silo
#

Can it increase it's speed?

tepid root
#

wth is staff of earth lol

lost agate
#

Golem drop

tepid root
#

oh that

#

the boulder weapon?

lost agate
#

Ye

tepid root
opal silo
#

Bolders but you use it and it's worse

fervent citrus
#

Weird name but k

tired haven
#

Well, in regular situation you barely dish out 1.5x of base weapon dmg from velocity

tepid root
#

should just oneshot enemies like it oneshots the player iirc

tired haven
#

At least from my tests

lost agate
#

Those are the explosive traps smh

opal silo
#

How much Peirce does it have

lost agate
#

No idea

fervent citrus
#

how did i die stepping on a boulder from above???

opal silo
#

Personally I think it should have infinite Peirce untill it hits a wall

fervent citrus
#

^

opal silo
#

Can help with ooa

hollow shell
#

Penetrates 5 enemies, dissipates on the 6th

#

Will add to the wiki

fervent citrus
#

Quite a lot piercing actually :thonk-1:

opal silo
#

It's like waterbolt

#

But gravity

fervent citrus
#

Accept a boulder

opal silo
#

Yes

hollow shell
#

Accept the boulder into your life.

fervent citrus
#

Tru

cobalt rose
#

idea: upgrade to earth staff that makes boulders fall from the fucking sky

opal silo
#

Daedalus storm earth

fervent citrus
#

Ah yes, the memebow

#

No wait

#

The meme...staff?

opal silo
#

Though having the boulder drop from the sky on cursor position and then rolling to the player would be really cool

hollow shell
#

... and it still kills you on hit HDfailure

tepid root
#

sounds familiar

fervent citrus
#

Sounds hard to program tho :l

opal silo
#

I have only died once to a boulder trap

fervent citrus
#

Gg xD

cobalt rose
#

how the fkcu

opal silo
#

Probably something about how I always faf about on the surface

tepid root
hollow shell
#

Whar

#

What's this from

fervent citrus
#

Woah

tepid root
#

the spoiler compendium for journey's end

#

blooper section

fervent citrus
#

Wait wat

hollow shell
#

Oh

fervent citrus
#

So theyre adding a boulder staff?

hollow shell
#

I guess so

fervent citrus
#

...that kills on hit?

sand umbra
#

that might as well be Staff of Earth

#

it looks basically the exact same

fervent citrus
#

Ye

sand umbra
#

and the concept is the same thing, simply expanded upon

tepid root
#

maybe they buffed the earth staff and were just testing it

sinful violet
#

We all know how well that works.

sand umbra
#

ohai mrrp

sinful violet
#

Anyway is this still suggestion related?

#

I can't tell

tepid root
#

not anymore

sand umbra
#

welcome to a discussion of how to potentially make Staff of Earth actually good

although yeah this isn't sugg-related anymore, probably time to stop

fervent citrus
#

Tru

opal silo
#

Ye we should move to calamity mod talk or somethi g

sinful violet
#

Thank you

prime turtle
#

Can you make new class? Yea its hard but I

#

but im kinda bored

#

Mage ranger melle rogue thrower I played them all

swift wadi
#

sorry for you, but devs have a hard enough workload AND a new class anyway

prime turtle
#

Oh

#

Np

tepid root
quiet abyss
#

(Read the suggestions don't document pinned in here first before you start thinking of suggesting anything)

keen geyser
#

how many times is this gonna be suggested lol

fierce hedge
#

This is like

#

the second time

tepid root
#

lol

keen geyser
#

i've seen this at least like 5 times now

#

tho

fierce hedge
#

Once.

#

lol

#

Okay 2 times

#

That is like, the exact same

#

For the rest, it's a different reason

keen geyser
#

armored digger tho

unique vector
#

theres no need to be passive aggressive markie

hallow kraken
#

Oh hey it’s my hell burst sug

keen geyser
#

I'm not being negative against it, I dislike the digger too. Just stating that it's funny how often this is gonna pop up

wary flume
#

Making a new class is essentially just remaking a mod in some sense you have to create a whole new class balancing everything within it and squeeze out bugs rogue is a privilege we have playing calamity can people stop asking for new classes please I understand why people do it, but maybe learn how annoying it can be on the receiving end of these demands @prime turtle

radiant meadow
#

Fleshing out rogue was already a ton of work

#

I highly doubt we'd do something like that again for another class

lost agate
#

Yup

lost agate
#

(Well is a ton of work cuz we havent finished)

rotund hatch
#

so this is where to discuss an idea beforw actually posting it huh

tepid root
#

yes

rotund hatch
#

has a DoG phase 1 full minimap already been susgested or implemented? i just found it quite curious that phase 2 has the full worm on the minimap while phase 1 only has the head and the tail. might be that im on a slightly outdated version but i figured id ask

quiet abyss
#

Nah, it hasn't been implemented.
And I'm not sure on the reason why, but I'd guess it's because phase 1 is rather tame compared to phase 2 and so you don't really need to have precise vision of his full body to be able to dodge him effectively.

rotund hatch
#

yeah, i agree. i don’t know if it’d be worth being susgested but also i dont see why not?

quiet abyss
#

True, true. You could also wait a bit here and see thoughts from other people on the matter before posting that suggestion as well.

hollow shell
#

Pretty sure DoG Phase2 having a full map is to emphasize that phase as being the 'oh fuck' super worm

#

Phase 1 already has the additional map icon for his tail, the other vulnerable segment aside from his head, which also gives you some idea about its length

rotund hatch
#

fair play. i just thought i’d throw it out there because while generally phase 1 is easy enough to dodge especially with the secondary tail marker, i had a few times where he pulled a fast one on me and turned in a way i didn’t think possible

hollow shell
#

(Phase 2 does also have a much more unpredictable AI)

rotund hatch
#

true again

hollow shell
#

Also @fierce hedge

#

that could be seen as a really extended chain suggestion

You could mention Epsilon's sugg in your reason as an alternative to removing, but it prolly shouldn't be prefacing the whole thing

versed tundra
#

What's up with the armored digger? I don't even think I ever fought one.
Earth elementals, though, can go F themselves when they come-out of nowhere in tight spaces

tired haven
#

Armored diggers are post-plant currently iirc, and you don't really spend much underground during that
But if you do, hehe

elfin swan
#

Ya like worms?

lost agate
#

I hope ya made lotsa spaghetti

lost agate
#

(also yeah you might want not to legit refer to another sugg as the first thing you do in your sugg)

gusty geode
#

"I've played all the classes"
Doesn't list Summoner

jaunty jackal
#

Mmm yes, but listed both thrower and rogue

#

If they're only using vanilla+calamity I'd like to see that

hollow shell
#

Bone Javelins vs Yharon hellyes

night cradle
tired haven
#

Grenades will be better since higher base dmg hellyes

green pumice
#

😬

sand umbra
#

when Throwing is more of a class than Summoner

tired haven
#

Summoner is a life style, anyway
Not a class

hallow kraken
#

Summoner starts boring but gets fun later on

queen sail
#

Did we buff Tax Collector’s payoff

distant gyro
#

we should because he's totally super relevant byeah

#

also surprised there's no bandit interaction

#

psst- bandit talks about taxevasion when

wooden wedge
#

I'd give you the tax money but some other NPC stole all of it

hollow shell
#

Definitely should buff Tax Collector later on

#

10 Gold is like
1/6th of a reforge

tired haven
#

when do we implement luxury levels with different tax income?

queen sail
#

Steadily increase the amount of coins that the Tax Collector gives as the game progresses.

Reason: The Tax Collector, at the moment, is no more than a waste of NPC housing. Besides his unclear method of spawning, he also offers a whopping 10 gold. very wow This could mean something very early on but ultimately becomes irrelevant as you progress and prices start racking up. Making him scale would help make him be of some value. I mean, really. The hell am I supposed to do with 10 gold post-DoG? taxevasion

radiant meadow
#

You're supposed to purchase wooden arrows.

queen sail
void kelp
#

prices for reforges especially

radiant meadow
#

Alluvion really do be like that

queen sail
#

The lowest reforge post dog at most is like

#

12 gold iirc

#

Shit gets expensive ech

radiant meadow
#

All weapons have the same rarity and sell price in the Cosmilite and darksun tiers

tired haven
#

Nothing like old updates when 100 plat on some exo weps was normal

radiant meadow
#

Except direct doggo drops

#

Bar rivs and leggies

frail mantle
#

speaking of rarity and sell prices, would it be a good idea to reduce Duke's Decapitator sell price to be more in line with the rest of Duke's weapon drops?

radiant meadow
#

It should be the same as pbg and ravager drops

#

If it is not, I'll change it when I get home

distant gyro
#

it keeps in line with the calamity rarity table

radiant meadow
#

The Calamity rarity table is more important imo

frail mantle
#

well in that case maybe rather buff up the rest of the Fishron drop sell prices cause currently they're like a third of the Decapitator sell price

distant gyro
radiant meadow
#

Vanilla being inconsistent as fuck with rarity and sell prices is something to be avoided

distant gyro
#

vanilla has its struggles with sell price

#

heat ray is a 1/8 from golem, has a rarity of 7, and sells for 7G

gusty geode
#

Idk if this should go here or #bugs-read-pins
But I heard about what was causing the Norfleet glitch that got posted yesterday

radiant meadow
#

Which glitch?

distant gyro
#

flairon is a 1/5 from fishron (a later boss), has a rarity of 8 (harder to obtain), and sells for 5G

green pumice
#

its fargocalam stuff™

sand umbra
#

that reminds me, I should buff the sell price of all of Duke's weapon drops

#

brb

radiant meadow
#

Oh

queen sail
#

If it’s the one with Fargo’s Terry patched it

radiant meadow
#

The dumb timestop thing

queen sail
#

Basically somehow Norfleet fires a fuckton of stars if you time stop

#

Somehow

#

Anyways that’s not us ech

gusty geode
#

It's a mistake vanilla made with a couple weapons
The gun itself is a projectile
That's something Calamity did

#

Most guns are a visual effect and projectiles being shot independently
Norfleet is a projectile that shoots other projectiles
Which is why the timestop thing happens

ashen warren
#

im assuming norfleet, the item, can shoot the norfleet projectile per tick or smth if you dont currently have an norfleet proj

#

and when time is stopped, the norfleet proj never assigns itself as being the norfleet proj and preventing the item from making more norfleet projs

#

my question is why is norfleet a projectile when it doesnt have a special animation or spinup ech

radiant meadow
#

It has a minor spinup

#

I suppose I could fix it but checking if the norfleet projectile is owned by the player

gusty geode
#

Just figured it was worth mentioning here
Don't mind me

radiant meadow
#

I'm not at home so I can't see how much it winds u0

sand umbra
#

Norfleet has a spin up?

radiant meadow
#

And moreover, it is not a "mistake"

queen sail
#

I thought Starmada had a spinup

sand umbra
#

yeah I thought that was Starmada

radiant meadow
#

Both do

sand umbra
#

df

radiant meadow
#

Starmada has a bigger spinup

sand umbra
#

wack

#

Norfleet isn't mentioned as having a spinup at all

#

on the wiki

radiant meadow
#

Norfleet goes from firing every 75 ticks to every 63 ticks

#

After 9 seconds

ashen warren
void kelp
#

don’t think that was on wiki

queen sail
#

Way too small to be noticeable tbh ech

radiant meadow
#

It will make a dps difference though

tired haven
#

Mfw you can't notice 18% but can notice 25% of phantasm

sand umbra
#

and if it is, it feels like the kinda thing that should be noted on the wiki

radiant meadow
#

It should

hearty yew
#

@queen sail Better Taxes.

#

I'm sure someone else said this already

#

BUT

#

Better Taxes has built in Calamity compatibility. I can add manual compatibility if you feel the defaults aren't sufficient.

radiant meadow
#

Calamity's wind up weapons are:
Contagion, Phangasm, Starmada, Norfleet, Drataliornus, T1000, Nano Purge, Butcher, and an upcoming weapon

#

And if you count last prism's successors

hearty yew
#

Basically: That feature should never be added to Calamity itself because someone not only already made it a separate high quality QoL mod, but also added built in calamity compatibility for us. I don't want to spit in their face.

#

"wind up" you mean a holdout projectile right

radiant meadow
#

Yes

hearty yew
#

ok yeah

radiant meadow
#

And it speeds up over time

hearty yew
#

norfleet speeds up???

#

what

radiant meadow
#

Yes

#

I went over this

hearty yew
#

Sorry, I've never used it myself.

distant gyro
#

it speeds up from slow to slow

radiant meadow
#

It fires initially every 75 ticks

#

It speeds up to a max of 63 ticks

#

After 9 seconds

#

It even has a dust circle to indicate you reached max speed

hearty yew
#

Yeah I just read the history

#

Wow that's crazy

radiant meadow
#

I noticed it was a windup in the first 5 minutes of using it

#

¯\_(ツ)_/¯

#

Then I knew abusing it with quiver was a must

#

Yharon fucking died

hearty yew
#

well anyway better taxes yes

hollow shell
#

Never heard of Better Taxes

#

or, only heard it in passing once or twice

queen sail
#

Me neither

#

Which is why I made the sugma

#

I mean we kinda do price scaling for nurse already so

#

But if that works then that works

tired haven
#

Well, nurse is a major balance concern

#

Tax collector is a way #147 to farm money

#

At least that's how I see it

#

Plus it's really common for people to enable QoL on their own and really rare to enable nerfs self-willingly

sand umbra
#

nurse price scaling is that nurse cheese at least takes a larger bite outta your late-game wallet

#

it's not a buff, but a direct nerf and a somewhat major one at that

#

admittedly, at the end of the day you'll still have more than enough money to pay your Nurse bills, but that's not the point here CompleteFailure

wooden wedge
#

@ashen warren english pls

gusty geode
#

Whatever that means I agree with it

radiant meadow
#

if you can, please speak in English

#

and stop double posting

wooden wedge
#

"I have a massive will that I got from my nan"

#

first one

ashen warren
#

mute?

#

mute.

wooden wedge
#

yes

ashen warren
#

They’re mem suggs ye

gusty geode
#

Not yet
Poor kid doesn't understand any of us

wooden wedge
#

uh

queen sail
gusty geode
#

He probably doesn't even know where he just posted

wooden wedge
#

yeah just delete what he said

ashen warren
#

He knows

#

@ashen warren

  1. speak english
  2. dont meme in sugmas
  3. dont spam
queen sail
#

Anyways I’m gonna go ask

radiant meadow
#

he posted the same thing several times

ashen warren
#

It’s one hundred percent intentional trolling

queen sail
#

Should I delete the “Tax Collector money increase” sugma because of what Ozz said

#

About Better Taxes existin

#

:whenlifegetsatyou:

radiant meadow
#

if you want

wooden wedge
#

you should probably delete the second thing he said in here because it has to do with sex

queen sail
#

Who

keen geyser
#

yeah he was trying to say something that translate doesn't pick up

radiant meadow
#

deleted them

wooden wedge
#

ty

#

❤️

hollow shell
#

RIP tax collector buff

#

Couldn't follow suit of the Boss Health Bar

queen sail
#

Wdym

hollow shell
#

Boss health bar mods already exist too, but we added one anyway

hollow idol
#

a lot of stuff exists that we add anyways smh

queen sail
#

I don’t know why we added our own boss health bars tbh

hollow idol
#

something something calamity should be its own experience

queen sail
#

Okay but YABHB adds nothing significant besides health bars

hollow shell
#

I always have both on at once
The separate one for being bigger and nicer looking, and Calamity's for the clear percentage

queen sail
#

That rule is usually saved for content mods

tired haven
#

Welllllll,
not gonna be devil's advocate here
Just would say the style is drastically different, to the point where using both is a decent choice

#

Buffing taxes twice is a tad less practical taxevasion

hollow shell
#

It's possible to check for the mod and have it not take effect, in favor of our own which we have more control over

sinful violet
#

sorry

lost agate
#

smh mrrp

sinful violet
#

i miclicked

#

s

lost agate
#

h

sinful violet
#

dude leave me alon e im tired

radiant meadow
#

no meme suggestions. That's a warn

sinful violet
#

please

#

please no

terse sundial
queen delta
#

We could give tax collector a new use instead of buffing him

lost agate
#

Hes just a tax collector, idk what you would want it to do

sinful violet
#

maybe give more money the less he dies?

radiant meadow
#

if you collect money from the tax collector, he gives you the Tax Collector's Curse buff
with the curse, all struck enemies have a chance to pay their taxes drop coins on hit CompleteFailure

#

unless adding a third npc button option to an existing one isn't ass

sinful violet
#

:perhaps:

#

this reminds me of whatever the fuck defiled is now though

lost agate
#

Wat

#

Defiled is just extra money, not on hit

sinful violet
#

no, just that it's another extra money effect

lost agate
#

Ah

sinful violet
#

and that reminded me of defiled and how i don't even know what it is anymore henkhenk

radiant meadow
#

I mean, that was just me being half-serious - half-not serious about making up a use smugyon

sinful violet
#

fair enough

#

on the topic of defiled though, i do think some of it's effects can be simplified/cut down on

lost agate
#

I thought it was simple enough already

sinful violet
#

it's so full of random exceptions and nerfs plus that crit chance thing that it's unlikely to be used normally

lost agate
#

Wait what nerfs

sinful violet
#

yeah but the exceptions it gives you can't really keep track of, at least for the "5% drop rate buffs"

#

I meant to things like wings, but that's just a singular case. I meant in general like the crit chance and that

#

Like, cryon dropping amarok with defiled on

lost agate
#

Wings and the capability of getting crits is literally all it does to you

sinful violet
#

I know

#

That's not the point I'm focusing on

#

Anyway, for things like cryon. Since it's a snow biome enemy anyway and not really that special having only defiled give it a 5% drop chance for amarok is just, really random/unnecessary.

#

Same for most of the other unique drops.

ashen warren
#

reminds me more of slick cane than it does defiled tbh

sinful violet
#

Yes I know it just brought defiled to mind okay ech

#

If you really wanted to go down that rabbit hole you could just say "lucky coin"

radiant meadow
#

I completely forgot lucky coin existed when I made that up lol

sinful violet
#

Could stack for extra cash money taxevasion

radiant meadow
#

not sure what the deal with cryon and sun bat is anyways
but defiled is pretty simple
wings clipped, crits, boosted drop rates, more money

sinful violet
#

I'm mainly talking about the drop rates being for specific items instead of everything below 5% being boosted to that.

#

Not that everything should be, but the line should be clearer

lost agate
#

Well next update we can define it more

#

If you dont remember what happened with that

sinful violet
#

I can't see everything that happens in dev

#

I know things like RiV and legendaries are better off low, but it could/should be defined that way if so really. Even just having a massive list on the wiki isn't too helpful for a casual playthrough or check.

lost agate
#

Legendaries are still affected

fervent zealot
#

hot take, make it a blacklist instead of a whitelist

sinful violet
#

Basically, yeah

fervent zealot
#

that would make it significantly easier to show on the wiki

sinful violet
#

Also were the legendaries ever not affected by it? Either I’m just stupid or that’s why I got that mixed up.

lost agate
#

They arent affected next update

sinful violet
#

Oh so that’s what you meant henkhenk

hollow shell
#

I dislike the idea of anything being excluded from Defiled

#

With Legendaries, you still have to deal with having no wings and getting critically hit
Don't you deserve having a moderately higher chance of receiving Cosmic Discharge to beat DoG wingless and crittable, rather than just leaving it up to complete RNG?

sand umbra
#

you can turn on Defiled and then open the bag

hollow shell
#

Right, that was the argument

#

Because bags don't have parameters or w/e

sand umbra
#

bags have no specific parameters, ye

hollow shell
#

And we don't want to make new bags

sand umbra
#

now, if Legendary drops were instanced from the boss itself? then I could see it

hollow shell
#

Yeah

#

We could do that

sand umbra
#

but if they're gonna drop from the bag then they really shouldn't be affected by Defiled because than you can (and most people often do) just turn it on when bag-opening to get all of the benefits for none of the effort

radiant meadow
#

wdym instanced from the boss itself?

sinful violet
#

Dropped from the boss itself

#

They used to do that

#

iirc

radiant meadow
#

they did

hollow shell
#

I remember when I asked why Defective Spheres weren't affected by defiled, the response was "Because Deadly Sphere Staff wasn't."
Didn't question why, just followed consistency

At least they're fixed for next update iirc

sand umbra
#

well, not instanced specifically (I know the difference shush) but
dropping from the boss itself was the thing I was getting it

radiant meadow
#

but people were complaining about the inconsistency between whether dropping from a boss or a bag

#

so everything was thrown in the bag

hollow shell
#

But there's still stuff that isn't in the bag

sand umbra
#

^

sinful violet
#

Also yeah, while I don’t think anything should be excluded from defiled if we’re going to punish the player so heavily, fab just wanted some things to still be unaffected.

radiant meadow
#

is there stuff that isn't in the bag that isn't only on the first kill?

#

because if it's only on the first kill, it can't be in the bag

sinful violet
#

Yeah I know box can’t be in the bag

#

Dunno about other things?

hollow shell
#

Elysian Wings and Elysian Aegis
are not in the bag

sand umbra
#

I wanna call the Elysian Wings and Elysian Aegis but I know that's a special case

sinful violet
#

Fishing drops?

hollow shell
#

For kinda this exact reason

radiant meadow
#

because it checks for biome

hollow shell
#

Yes

sinful violet
#

Yeah those

radiant meadow
#

you can't check for a biome with a bag

hollow shell
#

it's because it needs to check for the boss's condition (the biome, in their case) on death

#

which is also what Defiled needs to do

gusty geode
#

Just gonna give my take
Would having bosses drop a different bag when Defiled is on be possible?
Separate items with slightly altered loot tables?
That way you can have legendaries in the bag without worrying about people turning it on after the boss

sinful violet
#

ech and we don’t want to have to make separate bags with the same sprites and lootpools but separat-

radiant meadow
#

that would be kinda annoying to work with ngl

sinful violet
#

That’s what we don’t want yes

sand umbra
#

it'd be possible, yes

hollow shell
#

But it'd be preferable on the player's end

sand umbra
#

but it'd be ass to keep track of

radiant meadow
#

oh, you added a new boss drop
now you gotta change not one, not two, but three files

sinful violet
#

^

sand umbra
#

imagine not keeping all of your drops in the same file smh

hollow shell
#

Have them call a common drop function?

radiant meadow
#

new boss checklist support do be like that

sand umbra
#

oh yeah that's a thing now

#

my stupid ass forgot Boss Checklist now accepts a list of drops from a boss

radiant meadow
#

honestly, some day, someone is going to report, why is X not in boss checklist

lost agate
#

We took the items into the bag for consistency

#

So we have to eat one inconsistency or the other

hollow shell
#

Consistency with Defiled traded off with consistency for bags

#

😔

#

Minor bother took priority over functional downgrade

radiant meadow
#

okay, then I'll buff the damage of all the leggies by 1 to compensate

lost agate
#

Most fixes to inconsistencies are just minor bothers but eh

hollow shell
#

Yes but it created another worse inconsistency

lost agate
#

Thats why i said
You eat an inconsistency or the other

hollow shell
#

... hyeah but this one's worse cuz the Leg drop rates are now unaffected

lost agate
#

And when did i deny that

hollow shell
#

your wording implies they were equal

sand umbra
#

okay hold on I'm confused

#

what is the argument here megathink

hollow shell
#

We either have an inconsistency in bag drops by making Legs drop directly, which will allow them to be boosted by defiled

Or we have inconsistency in defiled drop rates by keeping Legs in the bags, which allows for.. bag consistency

sand umbra
#

I mean, I don't see any issue with them becoming "inconsistent" with Defiled

#

they're Legendary drops for a reason

hollow shell
#

yeah but you need to kill the boss without wings and with crits in order to increase the drop rate to 5%

sand umbra
#

so then move them out of the bag

hollow shell
#

Yes.

#

Please do

sand umbra
#

that way Defiled can yes on the Legendary items and grant an increased chance to gain them when doing a more challenging version of the fight

#

and so we can stop having people just meme on them by using Defiled when opening bags for ez 5% drop rate

gusty geode
#

Gonna remind you of option 3
Which prevents both inconsistencies in exchange for some more work