#suggestions-discussion

1 messages · Page 763 of 1

swift wadi
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Still sucks

sand umbra
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I was going to save this sugg for a bit later down the road but WHATEVER
HEY new sugg in town can we talk about it instead please concern

zealous ridge
lost agate
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Would you go through the effort to have to endure this long and messy discussions, having your brain scrambled and just shit going wild

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For an item you didnt even make

placid moth
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I forgot Crystal Flare Staff existed till you mentioned it

hollow shell
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@gusty grail High melee speeds break yoyos
is usually one go-to justification for the melee speed cap

swift wadi
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Bruh removing the cap is a bad idea

hollow shell
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not "break" like they're too OP
I mean like they can't be thrown

sand umbra
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actually, Rover

gusty grail
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Im saying as a option

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Cofog

sand umbra
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that's no longer an argument

hollow shell
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Oh did that get fixed?

sand umbra
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that got fixed in latest TML/will be fixed

hollow shell
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That's nice

lost agate
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You know whats an argument tho

hard crescent
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well if you choose to use yoyos with that much melee speed thats your own fault

ashen warren
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It is fixed in latest tml yes

lost agate
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10 second striker kill for doggo

sand umbra
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byeah

hollow shell
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(Also I don't think any other stats except melee speed are hardcapped?)

gusty geode
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When you say Frost Staff you referring to Staff of the Frost Hydra or something else

sand umbra
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[[thc: Frost Staff]]

hollow shell
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Frost Staff.

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tgc

sand umbra
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fuck me

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attempt 2:

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[[tgc:Frost Staff]]

red stormBOT
sand umbra
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there we go

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I'm not stupid I swear hahayes

lost agate
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The item literally called frost staff yes

hollow shell
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Very forgettable item

swift wadi
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It could be in the config with a message like "These are in the mod for a reason and you might experience a broken playthrough after taking them off, be warned."

gusty grail
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I forgot that thing existed

hollow shell
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hence why you thought the name must've been a mistake

sand umbra
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but yeah I mean this thing that you'll probably never get in a normal playthrough because it drops from 3 enemies

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at a 2% chance

hollow shell
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@hard crescent That's a "chain suggestion"

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Don't do that

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Suggestions should stand on their own

hard crescent
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oh

sand umbra
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the only one you'll actually consistently go out of your way to fight is Ice Golems

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and only as long as it takes you to get 3 Frost Cores and an Ice Feather

gusty grail
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Bassicly can lego retype the suggestion but have it stand as its own

lost agate
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(btw thomas i dont think mentioning an apocalypse in your sugg is a good idea lmao)

sand umbra
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oh yeah lemme go change that since the apocalypse has been stopped now

random flume
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frost staff is the least interesting thing

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just in general

swift wadi
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Why isn't it called the Frost Flare Staff

hollow shell
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Too similar

swift wadi
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Frozen Flare Staff?

sand umbra
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(sorry I've got nothing interesting for this one's header, still very frazzled from everything that just happened)

gusty grail
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Frost staff came first i believe

lost agate
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Frost staff is your generic magic peojectile staff but ice

hollow shell
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Frozen Flare is better

random flume
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water bolt is more interesting

sand umbra
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...actually, you know what I should've done to begin with

random flume
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frost staff sucks

sand umbra
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why is Frost Staff not a Frost Core craft

hollow shell
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"Frost Flare" is also the name of a very problematic accessory dropped by Cryogen

random flume
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on another note, why are all frost mimic items boring

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:(

hollow shell
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We're gettin into vanilla suggestions now

swift wadi
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There's a frost mimic?

hollow shell
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We need not this convo.

sand umbra
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like now that I think about it it'd actually be really interesting to make Frost Staff into a crafted item

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I'm gonna go do that real quick, brb

random flume
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frost core doesnt have a magic craft right?

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wait it doesnt even have weapons

sand umbra
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Frost Cores have a whopping one craft

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and that is Frost armor

random flume
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yeah that would be cool

swift wadi
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EE change T Hanos?

hollow shell
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that's 3 crafts

gusty geode
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Tbf Calamity added the Murasama knowing full well the Muramasa exists
Confusing names haven't stopped it before ech

placid moth
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Is Frost Armor even good actually

random flume
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uhh

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its ok

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daedalus better

sand umbra
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it has a bootleg synergy with Frozen Wings

swift wadi
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It's actually very good for Ranger and Melee

sand umbra
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except now that Bat Wings exist any argument for that is irrelevant

lost agate
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Murasama is a reference

placid moth
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Why Soul of Cryogen exist

sand umbra
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because Bat Wings are the objectively best wing set in early Hardmode after a mech is downed

gusty geode
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So is Muramasa tho
Or at least I thought

sand umbra
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nobody will change my mind on this, period

swift wadi
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But that relies on luck for eclipse

random flume
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thats right you can inflict frostburn on melee and ranged attacks

hollow shell
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They are indeed both references

swift wadi
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Or an early venture into the temple

random flume
gusty geode
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They're referencing the same thing slobbyjoy

lost agate
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Uh no?

hollow shell
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Yeah but one's slightly more roundabout :P

swift wadi
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Muramasa is the name of an old sword that became a legend, it could not be sheathed until it drew blood

lost agate
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Wait is the MGR blade referencing something else?

hollow shell
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Murasama is a pun of Muramasa

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"sama" is a Japanese honorific

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"Oh Koichi-sama, hello!"

sand umbra
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it's a play on the famous swordsmith, which Muramasa references in the first place, and "-sama"

lost agate
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Huh, go figure

swift wadi
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Murasama uses -sama, which means elder, it's the elder, more matured version of the Muramasa

hard crescent
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well theres a separate suggestion for the cap

potent veldt
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3 different people explained it all at once lol

gusty geode
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That
Makes sense actually

swift wadi
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It's also a reference to Sam's Sword iirc

lost agate
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or its a Sam self insert

hollow shell
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I assure you uncapping melee speed will only make melee more of a meme

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not less

lost agate
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Murasama

hard crescent
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ill rephrase

sand umbra
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melee is already stronger than like every other class

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can we not

gusty geode
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Still
This kinda feels like the Chaos Slime
Where you gotta wonder what the thought process behind it was ech

sand umbra
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the thought process behind it was that it was cool

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and that's about it

hollow shell
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wdym Squid?

sand umbra
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...or at least as far as anyone trying to explain to me why Murasama is fine where it is will tell me HDfailure

gusty geode
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Making an item that's a reference to something that an existing item already references

hollow shell
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... pardon?

lost agate
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Its there so we can fight nanomachine man with it later

hollow shell
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what's that gotta do with Chaos Slime . _.

sand umbra
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inb4 it's locked to post-Draedon once Draedon exists

lost agate
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That would just be wasted potential

swift wadi
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"melee is already stronger than like every other class"

hard crescent
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If a weapon is broken, you nerf the weapon. I dont see the point of an overall lockdown on an entire class

swift wadi
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Laughs in Ranger and Rogue

gusty grail
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I miss when eldritch soul artifact removed the cap

queen sail
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You fool

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Melee doesn’t exist

hard crescent
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fuc

sand umbra
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you're right, AotC is a ranger wep

gusty geode
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They both just seem like
Really weird decisions
And I'm not sure how they managed to get into the final game

queen sail
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You must be talking about Ranger #2

sand umbra
hollow shell
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Squid this was not the elaboration I required

swift wadi
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AotC is basically a ranger weapon xd

ashen warren
hollow shell
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I've had "Chaotic Ore used to be in the Underworld." in my clipboard the past 5 minutes
Gimme a chance lel

lost agate
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Murasama its just an MGR reference whats weird about that?

sand umbra
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anywho that's opening a whole different can of worms that I've tried to open before and got a lot of backlash for
moving back to
wait a minute what are we talking about again

swift wadi
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A lotta things are a MGR reference

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Including the modes and rippers

hard crescent
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about melee cap

gusty grail
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I cant remmeber

hard crescent
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at least for true melee

sand umbra
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okay we're talking about the egregious amount of MGR references in Calamity, gacha

hard crescent
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very cool

queen sail
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The only issues I have with Murasama is that it’s not very viable in its current state (said many times)

gusty geode
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Idek
I just found it funny that it exists when another weapon is referencing the exact same thing

gusty grail
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But they dont

sand umbra
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MGR is like the most commonly referenced thing in Calamity though

queen sail
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And that it’s uh....pretty boring atm

gusty geode
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Am I wrong
If I'm wrong apologies

lost agate
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Also melee speed cap exists because melee speed is whats busted not the weapons

swift wadi
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Murasama is an incredibly shortranged weapon that only exists at Exo-tier right?

queen sail
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Nah, with the introduction of RIVs Borderlands is probably the most referenced

lost agate
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With some efforts you can make weapons attack 5 times faster

queen sail
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Thomas

hard crescent
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hard disagree

sand umbra
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oh shit you're right

ashen warren
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You can get it at the beginning of the game iirc

sand umbra
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RIVs are a giant Borderlands reference

gusty grail
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I know but a config that has a warning it is overpowered to turn the cap off would be nice

hollow shell
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Can't use it till post-Yharon

lost agate
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And if thats the fault of the weapon then yikes

swift wadi
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But it unlocks post Yharon

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Making it useless

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Because true melee SCal memes

hollow shell
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Yeah

gusty geode
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RIVs are still a criminally underutilized idea

hollow shell
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You can't hit SCal with true melee

queen sail
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And uhhhh

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BR but, like

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Using that on every boss in there

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Which includes SCal

swift wadi
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Imagine using Murasama for BR instead of Nanoblack Reaper

hollow shell
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Anyway what the fuck were we talking about? What's sugmarific about this convo?

sand umbra
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I wish I could tell you, Rover

swift wadi
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You right

sand umbra
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but at this point I'm confused myself

swift wadi
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Whats the newest sugma

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Oh yeah, that

hard crescent
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hitting things fast is obviously really good, but lets take vanilla for instance;
ez win is fetid bagnaks and getting it down to 1 frame per hit
in doing so, you use up like 4 accessory slots, and take massive damage because you are so close to enemies/bosses.

swift wadi
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Bad idea tbh, it would just be ech

sand umbra
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~~no give me more Crystal Flare move validation a

/s~~

gusty grail
sand umbra
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melee speed memery is really weird to balance against in its vanilla state

queen sail
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take massive damage because you are close to enemies/bosses

lost agate
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So what youre telling me is make all swords small as fuck

queen sail
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...you know it’s called Tank for a reason, right

sand umbra
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well yes
that's the point of Fetid Bagnakhs in the first place

hollow shell
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I don't think tanking is possible in Calamity

sand umbra
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you get really fat from tank accs and then you go in and yes at the enemies

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they die

lost agate
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Because they have normal speed but go bunkers with melee speed

queen sail
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I don’t know what massive damage you’re gonna imply since Tank strats always utilize high defense for survivability (usually at the cost of speed nonetheless)

lost agate
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Just refresh my mind please

hard crescent
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we dont nerf mana flower because its 'infinte mana', mana sickness is the handicap. the handicap for true melee is you get hit mostly. Calamity balance is really strange because the issue of "giant ass sword" is only an issue because calamity added it. idk how thats the stats fault

lost agate
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Whats the attack speed of stellar striker

hard crescent
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also you get hit by dog head on it doesnt matter if your 'tank'

hollow shell
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Stellar Striker's got 24 (fast) usetime

lost agate
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24

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Aka what most swords have iirc

sand umbra
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20-24 is about the average, yeah

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50% melee speed --- the Calamity-induced hardcap --- cuts that down to 10-12

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that's literally doubled DPS because of how swords work

hard crescent
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thats how math works yes

sand umbra
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well, rather

hard crescent
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also im not familiar with stallar strike specifically

sand umbra
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doubled DPS on true melee weps

lost agate
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And then you wanna tell me thats the weapons fault?

sand umbra
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it gets more complicated with projectile weps for reasons I can't really go into without rambling for 10 minutes which I don't wanna do

hollow shell
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Stellar Striker spawns a projectile on every hit iirc

lost agate
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So we need to nerf all weaponso theyre useless unless you abuse melee speed?

hollow shell
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which caused big memery when melee speed was not capped

gusty grail
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I prefer my suggestion to leggos

gusty geode
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Nobody ever answered my question about Paladin's Shield

hard crescent
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a cap of "well, a 2 frame cooldown" seems more fair than "all weapons capped"

lost agate
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2 frames is literally the lowest use time

hard crescent
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well 4

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whatever amount devs care for

gusty grail
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Just add a config for it cause it is too op for normal play

hard crescent
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rather have a cap for "every hit" projectiles than "all weapons in class capped"

gusty grail
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Or a dev item to do it

lost agate
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Thats just the same cap in another weird way

gusty geode
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Had asked why a team-oriented accessory like that was crafted into accs that weren't also team-oriented

lost agate
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You did

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Like 10 minutes ago

gusty geode
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That was only 10 minutes ago sweating

hard crescent
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its not quite the same cap, it lets the weapons that hit fast hit faster without spawning a ton of stuff

lost agate
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But its still double the dps need i remind you

hard crescent
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of the base hit, yes

lost agate
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Which is only comparable to what yoyo bag does

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Which literally makes all yoyos shit so its somewhat balanced

sand umbra
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who dares disturb my slumber

hard crescent
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when rogue literally lets you deal quadruple damage consistently im confused why "hit faster, but dont shoot faster" is so bad

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guaranteed crits on stealth strikes, plus they already do double damage

lost agate
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So if you wanna keep the double dps and keep it somewhat balanced, then swords need to be shit without the double dps

sand umbra
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that's more an issue of endgame rogue being horribly overtuned as it is currently

lost agate
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We are already nerfing rogue

sand umbra
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^ ye

hard crescent
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its way earlier than endgame where thats apparent

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also, dont a ton of projectiles give i frames

lost agate
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And need i remind its different to have consistent double dps and a dps burst

hard crescent
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idk if calamity differs than vanilla

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quad damage every 2 seconds with a homing weapon 🤔

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or "get close as hell to dog to deal more damage"

lost agate
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Ok hold on

sand umbra
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what exactly is your point here

lost agate
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What quad damage and what 2 seconds

hard crescent
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if you land on the ground (hook), you build stealth real quick

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you charge it in like 2 seconds

sand umbra
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...once you have Dark God's Sheath

hard crescent
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so once your like halfway into the game, yes

sand umbra
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and by that point you're already at the point in the game where you can't feasibly stand still during boss fights in the first place

hollow shell
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It's 3 seconds without DGS

queen sail
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Dark God’s Sheath is post LC

hollow shell
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and near-instant with DGS

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it's about 2/3rds of the way through the game

queen sail
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By that point you’re literally in front of the gate to post ml content

lost agate
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And again, you dint compare constant double dps to a single strong attack

hard crescent
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is it post ml?

hollow shell
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Very close to ML

sand umbra
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it's basically right before ML

hollow shell
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just before ML

hard crescent
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yeah

queen sail
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And where AD is

hard crescent
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its not much of a "single strong attack" if it takes a quarter of a second to fire a second one

hollow shell
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It kinda is

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Imagine standing still for any length of time during any boss fight

sand umbra
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you have to stand still for that quarter of a second

hard crescent
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its doable

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its not even that bad

sand umbra
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do you understand how horrible of an idea this is with Calamity

hollow shell
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Yeah it is doable but it's also very dangerous

hard crescent
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you gotta time it, obviously

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yes

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theres a risk and reward

hollow shell
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Indeed

lost agate
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Ok you know what

hard crescent
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not sayign it shouldnt be nerfed or anything but yeah, risk and reward

lost agate
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Where the hell is that gif

queen sail
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It’s doable but literally do this at a point in the game where the bosses start focusing on movement and bullet hell patterns

hollow shell
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The problem is it's prolly not worth the risk

sand umbra
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what GIF, socks?

hard crescent
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you try to stand still right fucking next to dog and hit it with a melee weapon, you'll get hit more

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because rogue you can be anywhere to charge stealth

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you cant (again, only counting true melee) hit enemies from too far away

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also ive done god with rogue so ik standing still is viable but risky for sure

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havent done anything past it so unsure about that

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tldr is a blanket nerf to a whole class is silly, at the very least for true melee

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well 50% nerf is silly anyway

teal ibex
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i think you're misinterpreting the intent of the melee speed cap. it's not a "blanket nerf" in its design, but rather a preventative measure to allow for other weapons to be designed more interestingly and effectively.

hard crescent
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maybe 75% or something that lets you achieve a higher melee speed

teal ibex
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if a particular stat, in its most egregious cases, limits the design space of certain weapons being able to exist, it is a much more ideal outcome for developers to have a limiter to that stat so they can create other weapons that explore more interesting ideas -- without breaking down and destroying everything

hard crescent
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and yet rod

teal ibex
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what?

hard crescent
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WEVE COME FULL CIRCLE

hollow shell
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The melee speed nerf wasn't from some theoretical fear

teal ibex
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rod is a vanilla item.

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we cannot remove a vanilla item.

hollow shell
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Some melee weapons were evidently busted with uncapped speed

teal ibex
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that's a false equivalency if i've ever seen it

hollow shell
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so the cap was then put in place

hard crescent
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ight well im clearly outnumbered here

hollow shell
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pf

hard crescent
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and also @teal ibex i mean "well there I could dodge attacks, or..."

teal ibex
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i get what you mean

hard crescent
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interesting patterns to avoid

teal ibex
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i don't disagree and you are correct

hard crescent
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but rod

teal ibex
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however, rod of discord can't just be removed

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the outcry would be TREMENDOUS

queen sail
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RoD is another can of worms

hard crescent
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im not startting this again lol i was mostly joking

teal ibex
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rod is a can of hellfire and lost souls

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and acid

sand umbra
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can we go back to Crystal Flare Staff and Frost Staff yet

hard crescent
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look, is there a way i can remove or raise the cap manually?

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if its literally just me who wants to play without it and I can do that im happy

teal ibex
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no, but the person above you suggested that exact thing

hollow shell
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I don't think so, without uninstalling Calamity

hard crescent
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right

sand umbra
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what I think might be nice for this purpose is an endgame accessory similar to lul that reverts the melee speed change

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so people can go have fun with it since it's the end of Calamity's progression

green pumice
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touch rod of discord and we touch you MutantBoss

queen sail
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...taxevasion

hard crescent
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idk, ive got a whole meme about being a blender as my main and just exist as a living hitbox. I cant do it in calamity and its a sad

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that is all

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goodnight

hollow shell
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nerf RoD and we'll nerf your cardiovascular system

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Gnight 👋

sand umbra
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now then, give me more Frost Staff and Crystal Flare Staff validation please and thank you

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/s, probably

lost agate
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Oh my fucking god how did this go to rod again

queen sail
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ech (literally just a jpeg of ech)
Equippable
Removes every hardcap because y’all like to nut to that apparently

sand umbra
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I don't know but I want to steer it away from RoD

teal ibex
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i told you shucks!!!

sand umbra
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literally the whole reason I pushed the Frost-Crystal Flare sugg earlier than I wanted to echmelt

hard crescent
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np

lost agate
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Oh ok so someone mentioned rod again for literally no reason

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What a day

green pumice
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wait what is crystal flare

sand umbra
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Crystal Flare Staff

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also known as Frost Staff 2: Now With Explosions

gusty grail
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Dude ech would be a good cheat sheet only item

lost agate
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I need to sleep

green pumice
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the only items i know are in class setups hahaues

sand umbra
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Crystal Flare is on Class Setups you memer

green pumice
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is it the one that drops from hallowed mimic or something else

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😳

sand umbra
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no, it's the Frost Staff upgrade

green pumice
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wat

sand umbra
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a.k.a. the upgrade that actually does nothing relevant to the base weapon and is about as fairly forgettable or slightly less

green pumice
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oh wait hallow mimic one is bootleg vilethorn

sand umbra
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yeah that would be Crystal Vile Shard a.k.a. Hell Burst mat

green pumice
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lemme go look on wiki real quick cause i have never heard of this

sand umbra
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[[Crystal Flare Staff]]

red stormBOT
sand umbra
#

and then you have [[tgc:Frost Staff]]

red stormBOT
sand umbra
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both are...less than impressive

green pumice
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looks like a version of diamond staff but more damage

sand umbra
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basically

green pumice
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so crystal flare staff is basically a shot that explodes on contact while frost staff just pierces once and dies

sand umbra
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yes

green pumice
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i see

sand umbra
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both are outdone in their respective fields by other options on the same tier if you know where to look

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Poseidon beats out Frost Staff easily, what with infinite piercing and homing

green pumice
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(i have class fuck)

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also shpc can replace everything until levi if you can bother to grind destroyer

sand umbra
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DVD can handle crowd control better then Crystal Flare Staff with the only real downside being semi-low range, except Crystal Flare's range is nothing to write home about in the first place

green pumice
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dvd?

gusty grail
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Same thing happens with every legendary

green pumice
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oh death valley

sand umbra
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ye

queen sail
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The thing with legendaries is that by the time you get them you’ve probably moved on to having much better weapons

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Probably from going up a tier

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You survived without having a legendary that you uhhhh

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Sorta don’t need it

green pumice
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perhaps

sinful violet
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fun fact crystal flare staff used to solo up to plantera and even a little beyond

sand umbra
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holy fuck

green pumice
distant gyro
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@leaden token already implemented

green pumice
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isnt this in next update

distant gyro
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I can say for sure that it works

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except for that one time dog's treasure bag got duped into oblivion but shh

green pumice
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so delete suggestion before mods do it anyway

leaden token
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Thanks so much, sorry i didn't realize earlier

green pumice
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its fine, dont worry too much about it

distant gyro
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delete the sug though tbh

radiant meadow
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It sounds like I need to have a demonstration

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Of what happens when you give stellar striker too much melee speed

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@hard crescent the other issue with melee speed is that it can put certain weapons through the roof

keen geyser
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what weapon is that

radiant meadow
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Stellar striker

keen geyser
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oh.

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so i assume you have indeed tested uncapped melee speed?

radiant meadow
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It was from an older version

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Before the cap worked properly

keen geyser
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i see

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interesting

void kelp
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true melee already can get super memey and broken with the right build

#

remove the melee speed cap and you can and will literally destroy anything with a weapon that’s crafted quite literally just after ML

#

ignoring the fact that true melee options for post-ML are few and far between though

ashen warren
#

Removing melee speed cap causes one thing

#

If u use do it with a copper cs mod

#

and copper cs is at max level

void kelp
#

breaks the game

ashen warren
#

Wrong

#

With the right accessories

#

It swings so fast that

#

its rounded down to 0 fps

#

So it doesnt hit

#

The sword is just there

void kelp
#

not rounded down, overflows to 0

hearty yew
#

@hard crescent as of TML 0.11.6.2, melee speed no longer breaks yoyos

#

They move rather spastically but they don't divide by zero and perish

#

The yoyo bag extra yoyos are particularly spastic and glitchy but they do still work

#

so yes if that is the only reasoning for the melee speed cap, we no longer need it

zealous ridge
#

it may be said that the melee speed cap exists for additional reasons

#

as ben proved, it makes some melee weapons (namely true melee ones) extremely strong

queen delta
#

Then in that case, lets raise the melee speed cap instead of removing it entirely

zealous ridge
#

the thing about melee speed, is that it gets exponentially better the more melee speed you get, right? or am i looking at how it works wrong

#

because, when it gets down to individual frames, its like a doubling factor every time more melee speed is added

#

like, if you go from 2 frames to 1 frame, your dps is doubled

#

i may be oversimplifying

queen delta
#

Never thought of it that way

zealous ridge
#

im not sure if im entirely accurate, in any case

#

but i think the concept im trying to illustrate is there

#

melee speed gets exponentially more effective, as a general trend

#

that's what i remember the true melee meta being before the introduction of the melee speed cap

#

straight up removing the cap would mean that minimaxing for melee speed would come back, dialing back the melee speed cap some would make melee speed strats more viable, but potentially not broken

#

so yeah, i think you make a good argument, Yata

queen delta
#

@hearty yew sorry for ping, but can you confirm all of above about frames exponentially increasing melee speed?

zealous ridge
#

there was a video i watched by... i think it was leviathan

#

ah no, i think it was crabbar

hearty yew
#

confirm yes

#

Just try it in vanilla with baghnakhs

#

melee speed multiplies use time by a number less than 1

#

As that number approaches zero the frames used by the weapon decreases drastically. For example, with baghnakhs, if you can get it from 3 to 2 frames your DPS increases by 50%.

elder mist
#

something something death adren memes haha

lost agate
#

You mean the thing thats gonna go away? CompleteFailure

elder mist
#

@radiant meadow that gif is invalid due to adren

#

yeah pretty much shucks

lost agate
#

I mean its still quite smth that it goes from average speed to "i can only see the sword in 2 positions cuz of how fast it swings"

zealous ridge
#

that's true, the clip has death adren on it

#

and because that's getting fixed in this next update, true melee will take a hit as well

hard crescent
#

Idk, even if true melee can be super broken i feel its justified

#

In the same way standing still and getting instant stealth strikes is

zealous ridge
#

true melee is just

#

hard to balance

hard crescent
#

Its higher risk, higher reward

zealous ridge
#

similar to how stealth is, too actually

#

yeah

lost agate
#

Actually if you think about it

#

If you were to get enough melee speed to always have 1 frame usetimes

#

A weapon with 12 usetime basically gets 12 times the damage

#

A weapon with 21 like stellar striker... I think you get the idea

zealous ridge
#

it may mean a big rebalance to how true melee works

#

or even a change to melee's overall dps to compensate for the melee speed boosts being reverted/toned up

hard crescent
#

^

#

More work than its worth, maybe

#

Also again, a lot of on-hit effects would/already have a cap, so were talking the base damage of the weapon only

lost agate
#

Thats still 21 times the base dmg of the weapon

hard crescent
#

Yes, and what does it cost?

#

Your accessories are mostly fucked

lost agate
#

As the extrene example i mentioned earlier

#

I mean, what does your accesories matter if anything dies without much struggle

hard crescent
#

It will be a huge struggle

#

well

lost agate
#

Getting close to enemies? You dont die instantly so thats not an excuse

hard crescent
#

No, but its harder than cough rogue

#

Or riskier

#

Ill look into exact numbers later, im curious

#

Also it goes without saying that even just raising the cap would be appreciated

void kelp
#

melee overall has enough bulk from armor alone to let you facetank a hit

#

and you only need to deal one hit to kill

hard crescent
#

Looking into it, most accessories give that give melee speed give 15%

#

With samurai bagde giving 20%

lost agate
#

Its post moonlord so of course

#

And a RIV

hard crescent
#

From what I gather, use time (for melee attacks anyway) goes as follows:
[base speed]/(1+[melee speed mods]/100)

#

correct me if im wrong

#

Rather:
[base speed]/(1+[melee speed mods]/100) - 1 because autoswing negates the last frame

#

Also, none of the post ML armors buff melee speed aside from demonshade at 20%

#

So unless you plan on fighting dog and the like with pre ML armor;

#

Or solar ig

#

Ok wow so none of the calamity armor actually surpasses the melee speed buffs of vanilla, so the biggest boost is 45% for the armor

#

Having accessories that boost melee speed gives a total of 129% (20+15+15+15+12+12+12+(all violent, 4*7))

#

Stellar strike (since its the weapon that was mentioned) has use time of 24. So
24/(1+(129/100)+(45/100))
24/(1+1.29+0.45)
24/2.74 = 8.75 -> 9

#

Or 8 because autoswing

#

So at the cost of no wings, no boots, very poor armor choices, you get 3 times more hits. Rogue gets 4x damage from stealth strikes and guaranteed crits, at the cost of “having to hook” as opposed to becoming a glass cannon

tired haven
#

Two corrections:

  • there is ~100% melee speed stat cap right now
  • pretty sure the melee speed affects swords differently, seemingly rounding up on each use time change. For example, legendary fetid baghnakhs go from 4 to 1 in only 101% melee speed (in vanilla btw, as tml for some reason removed possibility of 1 use time)
hard crescent
#

Trying to argue about removing/raising melee speed cap, but also i didnt see anything about that

#

Im not denying it, just didnt see it

tired haven
#

Yeah, that's only understandable
I'd also like to see it reworked into less restrictive but that's another topic kind of

versed tundra
#

@thorny cradle Here me out...
The permafrost lord is super useful in all of hardmode...
Because he's basically immortal.
That's the best NPC to put in the "dangerous" part of your base, where other NPCs would easily die from piercing boss attacks and invasions. It decreases the spawn-rate and provides a permanent shop to sell loot at.

wooden wedge
#

All of calamities NPCs are basically immortal

placid moth
#

permafrost lord

versed tundra
wooden wedge
#

And permafrost NPC doesnt block boss piercing

#

I'm looking at this

versed tundra
#

so what? you put all your vulnerable NPCs far away from your crafting/staorage area, which can be right beside your arena, while the squishy NPCs chill-out 1k blocks underground in a spawn-free area linked by a teleporter.

wooden wedge
#

What makes him different than a normal town NPC except for health and attack

remote viper
#

just let the npcs die

versed tundra
#

no it's annoying

thorny cradle
#

I actually have him station at the base of My "Tower" and he does help defend at times.

versed tundra
#

If I got a dollar for every time I wanted to reforge, look-up the crafting uses of an item or buy a boss summoning item but couldn't because the NPC died offscreen, I'd be rich

wooden wedge
#

What

versed tundra
#

This is especially true in multiplayer where there might be AFK players in the spawn base, TBH

terse sundial
#

this convo is offtopic now

#

I would move channels

versed tundra
#

I'm done anyway, sorry

#

But I wonder if I can/should propose a change to fix NPC death by AFKing players. It's not really Calamity's fault anyway...

wooden wedge
#

It was already a suggestion to buff town NPC stats

#

Or to have them respawn faster

versed tundra
#

having ridiculously strong enemies and bosses does make it worse

thorny cradle
#

But yeah, Permafrost's utility is basically being your militia, being a dumping ground for duplicated weapons or loot or materials that I have 250+ of, or just for grinding Cryogen for some money. Not to mention being the grandfather you wish you had. But I feel like he could be expanded on.

elder mist
#

@lost agate @hollow shell @gusty geode rod shouldn't get nerfed and here's why: the reason it's 'must-have' is because calamity bosses, particularly in the postml stage, deal way more than chaos state's repeat damage (1/7th max hp). vanilla doesnt have this problem as with tank gear you can easily take less than 1/7th max hp from even ML's attacks bar deathray. Not to mention that vanilla is piss easy where the average player can probably nohit bosses far more easily than integrating rod into their available tools.
The fact that most late game calam bosses deal way more than 1/7th max hp to you in a single hit is why you guys view rod as a free escape, but don't get it twisted-- rod increasing the damage you take while in chaos state by 25% directly punishes you for missusing rod and rodding into another place. and if you are using rod multiple times, you will still have chaos state no matter how many times you rod, so you're still forced to dodge perfectly for those 6 seconds lest you get clapped by a boss dealing their high damage times 1.25x. Because chaos state makes it so that you take extra damage from the already-high damage that calam bosses inflict, it means that if you misplace it it's an ez way to get 3-shot or even 2-shot even with tank gear.

#

thank you for coming to my ted talk, have a nice day

void kelp
#

neat argument

lost agate
#

ok but like

#

i wasnt wanting rod to be nerfed

elder mist
#

you gave a suggestion for it to be nerfed

lost agate
#

i did?

elder mist
#

remove recipe and defiled rate

lost agate
#

well thats not exactly a nerf to rod but eh

#

i was just more so tired of the whole convo

elder mist
#

¯_(ツ)_/¯

#

the way i see to stop convos is to just tell the other side why their idea is wrong and prove it

flat ermine
#

It was squid who submitted the suggestion

elder mist
#

yes im aware, its why i pinged

hard crescent
#

sorry for the continued spam, but i found the actual formula for use time (it wasnt appearing on mobile ig)

#

so with the example I had provided earlier, the result is actually:
(24*(1-15/100))*(1/(1+174/100)) = 7.44 = 7

fervent citrus
#

is removing RoD's recipe really a good idea?

hard crescent
#

no

versed tundra
#

I didn't know it had one! I wanna craft it ASAP next time I play with my friends

sand umbra
#

we're back on RoD again

fervent citrus
#

well now you are informed :P

hard crescent
#

i dont see exactly how the calamity formula caps melee speed, but im assuming in this case its something like: (24*(1/1+50/100)) = 24*1/1.5 = 16

#

that seems a little harsh

fervent citrus
#

^

tired haven
#

Do you use melee stat from Stat Sheet? It shows relative to use time (50% as it takes 50% of the regular time to swing sword), and not actual melee speed stat

hard crescent
#

so 50% actually just means you can halve the use time?

tired haven
#

Yes

hard crescent
#

i was going off of there was a max of 50% yeah

#

ok my bad

fervent citrus
#

thats harsh

hard crescent
#

still harsh, but better

fervent citrus
#

perhaps

hard crescent
#

reminder rogue has fairly easily achievable 4x damage, at the cost of standing still. Use homing weapons at a distance, its ~risk free

#

or less risker anyway

#

and im not even touching invincibility frames for bosses if you weapon summons on hit projectiles as true melee;

#

if the cap were up to 4x the speed, like how rogue has 4x damage, (so 25% of base use time i guess) id think it would be more fair. Especially for true melee only

lost agate
#

And youre still going with rogue

hard crescent
#

Since death is being reworked

#

yeah

#

i am

lost agate
#

Didnt we already told you rogue is getting some nerfs?

hard crescent
#

it doesnt have those nerfs yet

#

when it does fair enough

#

idk what the nerfs are gonna be so im just basing it off of the current game

lost agate
#

So youre gonna excuse yourself with something thats gonna be changed

#

Alright then

hard crescent
#

idk whats changing

#

is it the base damage?

#

the stealth charge rate?

#

the double damage?

#

I would gladly compare melee to the post nerf rogue if youd tell me what post rogue nerf is gonna be

terse sundial
#

calm down

hard crescent
#

my bad, ill chill

placid moth
#

What does point 119 mean

tired haven
#

4x the speed is not reachable anyway, best you can do is about 250% iirc. Might as well remove cap but that is here for a reason

also holy hell, why so much words even after the nerf in progress

#

Do you mean changelog 119?

placid moth
#

yeah

hallow kraken
#

Why here

tired haven
hallow kraken
#

Sir this is the suggestion drive-through

hard crescent
#

you can get about 174% from accessories, modifiers and armor @tired haven

#

oh plus 15% if its light, and buffs

#

for buffs I only really saw well fed and tipsy that increased melee speed, yharims stims seem to the the only calamity potion that boosts it

#

so ~220% *fuck actually 320% because the base is already 100%

placid moth
#

someone was talking about death rework

#

so, might as well-

hard crescent
#

Right

#

i forgot about adrenaline and rage

#

fuk

#

i can shut up since ive been talking about this for a day and a half

hallow kraken
#

I mean I don’t think a suggestion about the death rework would be very good considering it isn’t a thing yet

placid moth
#

it was in the changelogs

hallow kraken
#

Or at least not in a current version

tired haven
#

Indeed not worth it to suggest adren change before the one WIP comes to life

queen delta
#

I dont think BoC teleports that close in BR

green pumice
#

it likes to get snug but if you're running its usually fine

queen delta
#

It should be the same as the normal variant, and since the normal variant is balanced around mid-phm gear, using end-game gear against BoC should be even easier to dodge

#

Running is usually what gets me killed in rhe first place

keen geyser
#

maybe he's running too fast and getting hit that way

queen delta
#

I just use a good KB weapon against it and stand still

#

Only needing to move if he does get too close

tired haven
#

One thing to count for during BR brain is that while the distance is the same, your speed is not and thus you can easily bump in brain at full speed. Stay still and let it expose itself

queen delta
#

^

indigo fog
#

yeah actually i'm just running too fast

#

i'm gonna delete the suggestion

quartz hare
#

im about to end this suggestion's whole career

wooden wedge
#

@still cliff it was already suggested iirc

quartz hare
#

and?

wooden wedge
#

Wdym by and?

queen delta
#

Its still a valid suggestion

wooden wedge
#

Makes sense ig

teal ibex
#

i'm fairly certain its intentional that lunar fragment crafting is at an excessive loss

#

it's encouraging you to go out and farm them instead of just crafting the ones you want

karmic stone
#

Also by post ML you can already eat Deus that just pukes fragments

night cradle
#

it's also that majority of the time you want to create a weapon made of certain fragment you don't need the other fragments usually
And yeah, in addition to Deus the Aureus also exists for fragment farming

indigo fog
#

should i delete the suggestion then?

teal ibex
#

nah it's valid, just subjective

night cradle
#

^

teal ibex
#

i personally would suggest changing it to 2/3 rather than just 3 though

#

that way it's more lenient and might be better received

night cradle
#

ye
2 would be great since you'd still lose some fragments but just not as much to craft the others

#

in comparision to the current state, at least

toxic kettle
#

The game is designed to only give you a certain amount of fragments per Lunar Event and crafting more of one particular fragment than the game gave you comes with a punishment, which I think is reasonable

indigo fog
#

alright, ill edit it

bitter topaz
#

i'd say this isn't really neccessary

lost agate
#

aka a recipe group which has 2 of any fragment

#

wait a minute how do you make it not try to craft the fragment with the same type of fragments that way ech

#

ok my idea fell flat on its face

green pumice
#

you can fight astrum deus and aureus to get fragments

sand umbra
#

Aureus only gives them post-ML

#

the only time I figure people will even remotely commonly use that fragment craft is pre-ML when you don't have the weaponry to consistently farm the Lunar Events or Deuces Wild

#

for the simple reason that post-ML you have the weaponry to consistently farm Deuces or Aureus and thus any previous method of obtaining the fragments is made mostly obsolete

#

@umbral tendon pretty sure it's been said like a dozen times in the past that Starcore's recipe will not be changed

#

also the spawn rate of Atlases spikes immensely if Dr. Looney Tunes is downed but Deuces Wild isn't

#

and it's specifically for that reason CompleteFailure

hollow shell
#

That makes 5 times this has been suggested now

#

and it's never reached 90

lost agate
#

(the spawn method is also kind of a placeholder)

sand umbra
#

(wait so there's gonna be an even cooler method of spawning Deuces eventually?)

radiant meadow
#

@indigo fog the literal point of cross crafting fragments is that you lose more than it takes to craft

indigo fog
#

oh

#

ok

#

should i delete it

radiant meadow
#

I mean, you can keep it I guess

ruby cobalt
#

actually you should

indigo fog
#

even if it wasn't intentional it's kind of unnecessary

#

i guess i'll delete it

sand umbra
#

this is why I made a custom star projectile for the Star Cannon in EE

#

and will probably try to promote that change to main in a bit here

lost agate
#

So basically this suggestion is make star cannon use its own projectile instead of a falling star with less dmg Kirbypain

sand umbra
#

yes

#

because currently it shares the projectile which makes it unable to crit (without forcing the projectile to be ranged, of course) + fail entirely on platforms

lost agate
#

H

sand umbra
#

I can just pass you the EE Star Cannon stuff if you want, might make things easier
I already have this rarin' to go lmao

void kelp
#

ohh it’s the same fucky code in stars

radiant meadow
#

I could add the EE star cannon later maybe

karmic stone
#

Isn't there a config for this already or am I tripping

umbral mulch
#

I'mma have to give that a no please god

#

Pointlessly extending the fight isn't something I'm a fan of

pure dove
#

at least add an option in the mod settings (disabled by default)

sand umbra
#

Sentinels phase was removed from post-DoG fights with DoG to ease Cosmilite farming a little

gusty geode
#

Making it a toggle would probably be the better way to go

pure dove
#

yea

umbral mulch
#

Petition for an alternative to get luminite and cosmilite so you're not forced to fight the boss twice

hollow shell
#

There have been so many god damn alternate Luminite source suggestions

#

Apparently one is definitely gonna get implemented in the future

#

but not soon enough

pure dove
#

tbh it's not that hard to farm luminite post-ML

queen delta
#

Its just annoying cuz unless you have a mod that skips 1 minute waiting period, ML takes forever to farm

pure dove
#

I mean, there's other mods that do similar things. Or they can make it like fargo's mod and add another version of the celestial sigil (made out of just a celestial sigil) that instantly spawns it

keen geyser
#

celestial sigil plus 5 luminite bars

hollow shell
#

(twas suggested 3 days ago)

karmic stone
#

What's with Celestial Events/ML material suggs lately

hollow shell
#

¯_(ツ)_/¯

umbral mulch
#

They're a bitch to farm but as to why they just decided to show up no clue

#

I just want to be able to fight a boss once and get a full armor set

lost agate
#

coughs in ninja armor

umbral mulch
#

Having to fight a boss twice is just annoying

lost agate
#

(wait tf does this have to do with meld bars)

umbral mulch
#

A bit above I crossed out a thing with luminite and cosmolight

lost agate
#

Ah

umbral mulch
#

I forgot how to spell that entirely for asecond

#

Wow I'm doing a really good job

#

And providence for that matter

lost agate
#

You have to fight provi twice for accesories anyway

indigo fog
#

didn't i already suggest this

#

and it got 90 stars

distant gyro
#

yes

chilly elk
#

is there a reason for some boss drops not apearing in treasure bags? such as providence with the wings and elysian aegis

indigo fog
#

wings and elysian aegis are direct drops because you have to kill providence in certain biomes to get them

#

otherwise, you could just open the bags in their biomes

#

which is cheating

chilly elk
#

I wouldnt presume it would be possible to basically have it drop two different types of treasure bags depending on the biome, as it can be annoying to have to fight it multiple times if you are in a big group of people and everyone needs a set

sand umbra
#

it'd be a bit of an annoyance to set up, but far from impossible

#

there's already a variable that dictates what biome she was spawned in, making unique bags drop is just a matter of tracking that variable

umbral mulch
#

It'd be wierd to not have provi bags stack though

zealous ridge
#

yeah, best way i see it working is that it drops client side for every player, with the same rules as the dropped treasure bag

#

seems the least exploitable...

#

but i dont know the viability of that on the dev side

queen delta
#

I'm pretty sure the elysian wings and aegis are already client sided like treasure bags

zealous ridge
queen delta
#

Every time I play multiplayer (and I play quite a lot of it), me and my teammates always got our own from her. If this isn't the case for you, report it as a bug

#

@chilly elk

hollow shell
#

It doesn't look like those Provvy drops are clientside

radiant meadow
#

I can change that, I think?

#

it really depends on if I know what I'm doing or not

hollow shell
#

poke Ozza

keen geyser
#

they aren't clientside

#

i play mp all the time and we always just get one pair of wings

radiant meadow
#

okay, I think it just needed an , true

#

although, should they be clientside in normal mode?

#

since in normal mode, they only drop stuff once

hollow shell
#

I suppose that multiplayer-friendliness is indeed locked to Expert normally

radiant meadow
#

ye, I'll make it expert only

sand umbra
#

multiplayer-friendliness being locked to Expert only is dumb imo

radiant meadow
#

but lore will be available for everyone in all modes

sand umbra
#

but hey, what can you do

radiant meadow
#

well, I would like consistency

sand umbra
#

it'd be nice if boss drops were client-side for everyone in Normal too tbf

#

although that's really more an inherent issue with Terraria

zealous ridge
#

i prefer the consistency with vanilla's mechanics, for now at least

#

if cal or some other mod wants to do that, then that's fine

#

but i dont think we have to decide now

#

also, been looking at the organic/inorganic hit sound classifications

#

little discrepancy i saw was that most profaned enemies have inorganic hit sounds

#

except for providence and scorn eater

radiant meadow
#

providence is inorganic now I think

#

because she now uses a custom hitsound

#

instead of mothron sound

zealous ridge
#

well, the wiki may or may not be outdated

#

in that case

hollow shell
#

Lemme double check

#

I'm pretty sure she is explicitely stated as organic

zealous ridge
#

because the custom one is listed as organic, as for the scorn eater

hollow shell
#

Yep, she takes additional damage from Magnum Rounds

zealous ridge
#

might just wanna fact check it, its really not that game breaking but interesting nonetheless

#

alrighty

#

just kind of found that listing odd, because the other profaned enemies are inorganic

hollow shell
#

Weirdly enough, right next to Eidolist
who doesn't have a custom hurtsound, its one is already defined non-explicitly
but it does have a custom death sound, so I assume someone just got confused somewhere

void kelp
#

@vestal eagle read suggestion donts

#

that’s a specific item suggestion

hollow shell
#

@vestal eagle That's a Specific Item Suggestion

#

that isn't allowed, unfortunately.

hallow kraken
#

sounds preeeeety specific

vestal eagle
#

Yep, I see that now. Sigh. My brain is slow.

radiant meadow
#

pushed the change for prov fix

#

it should be in next update

#

@chilly elk

hollow shell
#

(The drops or the magnum?)

#

ah

radiant meadow
#

the drops

vestal eagle
#

I think it's too late at night for me to be trying to brain in general ech

radiant meadow
#

they are clientside in expert+ now

chilly elk
#

alright sounds goods, thanks

vestal eagle
#

I am on the fast track to getting banned for being legit too stupid to live.

zealous ridge
#

hey, its all good my friend

hollow shell
#

pff

zealous ridge
#

no harm done

void kelp
#

everyone makes mistakes

#

the fast track to being banned involves being a hell of a lot more stupid

zealous ridge
#

taxevasion intentionally at that

hollow shell
#

It's fine
At least you responded and deleted it within at least 20 minutes of being pinged

which cannot be said for others.

void kelp
#

you actually responded to a ping which makes you better than a lot of people

vestal eagle
#

That said, I will just say that once I tried to get butterfly dust for the wings

#

And like ten times in a row, the 50% drop dust was overriden by gypsy powder

zealous ridge
void kelp
#

I thought they were independent rated?

#

**rates?

vestal eagle
#

cursed RNG

zealous ridge
#

yeah, probably just cursed rng

vestal eagle
#

I have too much of that

#

cough cough Community cough cough

zealous ridge
#

well, in other news, the hitsound stuff has got me more interested than i thought

hollow shell
#

I wouldn't necessarily consider Providence and Scorn Eater to be "organic"

#

They do feature wood but they're mostly rock and fire, with some crystal

zealous ridge
#

ye, that's what i was thinking

#

plus the other profaned enemies have inorganic hitsounds

hollow shell
#

Profaned Guardians with their vanilla hitsound are considered Inorganic

#

yeah

zealous ridge
#

also, interesting thing i noticed as well, p1 polterghast is considered organic, while p3 polterghast is considered inorganic

hollow shell
#

You bust all the bone off of him :P

zealous ridge
hollow shell
#

A bit weird, that NPCHit7
Cuz it's used for Wyverns in vanilla but some inorganic enemies in Calamity

vestal eagle
#

Btw

#

Suggestion Don'ts: Example: Making the Rock an ingredient for an end-game item.
Reason: These items exist for the purpose of having no practical use. The Rock is a trophy for completing the Boss Rush, and SYNTAX ERROR is a memorial.

Fargo: Sorry, what was that? I was too busy making The Rock needed for Soul of Eternity.

hollow shell
#

ah yes thank you for reminding me

void kelp
#

different mod

hollow shell
#

Syntax Error got removed

vestal eagle
#

Just found that lulzy.

#

Yes yes I know I know

#

It's still funny to me in a 8:47 PM brain kind of way

hollow shell
#

Are there any other intentionally useless items in the game now, except for the Rock?

#

Cuz Lore items used to be in that list

tired haven
#

lul?

hollow shell
#

I could specify it down to just being The Rock

#

and nah that's not useless

void kelp
#

bohldor’s existence?

tired haven
#

Not entirely useless but yknow

#

And ye bohldohr not an item but kinda pointless

chilly elk
#

what is SYNTAX ERROR?

swift bison
#

an item that did nothing and was removed

hollow shell
#

Nah Bohldohr getting suggestions is okay

swift bison
#

before that it summoned the lorde joke boss

#

am i allowed to repost one of my older suggestions if it got sent to the dev server but neither approved nor denied?

zealous ridge
#

there are certain lore items which still literally do nothing

chilly elk
#

was it obtained in a specific way or did it just exist in the files?

hollow shell
#

No, Seraph.

tired haven
#

Pretty sure most lores that do nothing are biome ones or combo a-la mechs/sentinels

swift bison
#

it was dropped from the bohldors in the temple @chilly elk

chilly elk
#

ah kk

hollow shell
#

After SCal was dead

#

I don't see any reason why no-effect lore items should be DISALLOWED from being suggested to have effects

chilly elk
#

there are a couple side boss ones that do nothing iirc the sentinals, profaned guardians and bumblebirb i believe have none, might have got one of those wrong

hollow shell
#

considering now it could be considered consistency with the others

tired haven
#

Well, they aren't disallowed iirc, just giving my 2 cents on what they are in practice

hollow shell
#

I'll specify that Don't to just The Rock, then

zealous ridge
#

there's also the vanity fish that you can really only sell for money

#

but i can see that as being like yknow

hollow shell
#

Some of those are getting usages in the future

zealous ridge
#

selling them is a use

hollow shell
#

Others are purely money tho

zealous ridge
#

and yeah, i was about to mention that i heard that some of them were getting uses

#

(excited for that)

cobalt rose
#

probably the biome lore items would be barred from having effects
since bosses that drop them also drop their own

civic pond
#

Not talking about this suggestion in specific but im seeing a pattern thinkies
(Any suggestion related to crystyl crusher)
Reason: accidental destruction of house

tired haven
#

That's just like yharim's crystal but in 2020

tepid root
#

hmmm

lost agate
#

i still dont understand how people just left click by accident, unless they have like a small af mouse or smth

cobalt rose
#

opening chests

tired haven
#

Right click?

lost agate
#

right click yeah sorry

tired haven
#

And yeah, interacting with NPCs and chests takes that

lost agate
#

and why are you opening chests if youre mining

ashen warren
#

when you want to make your minions target something but accidentally make the world go boom

lost agate
#

or at least in this suggestion's context

tired haven
#

Well, holding the pickaxe is a bit more wide than mining

cobalt rose
#

some people have pickaxes in their hotbars, almost always

#

i can speak from experience

civic pond
#

its extremely common

#

slot 2 gang

timber thicket
#

if you use veinminer

#

most people i know set their veinmine to their right click

#

so they hold both at the same time

tired haven
#

i genuinely consider those who keep pickaxe outside of hotbar somewhat evil and unnatural entities

timber thicket
#

also i sometime get small muscle spazms when i play for long periods

cobalt rose
#

i only do so during boss fights

timber thicket
#

so i accidentally may click

#

i always keep it period

#

bcuz you never know if youll need to dig a hole to escale some weird ghost or plant

civic pond
#

the worst feeling is when i hit magic mirror instead of my weapon cease

cobalt rose
#

~~damn who keeps mirror in their hotbar CompleteFailure ~~

lost agate
#

im doing that just now

civic pond
#

last slot iirc

hallow kraken
#

No who does that

grizzled stone
#

Yeah, slot 9

civic pond
#

Nonetheless i see a lot of suggestions about crystyl crusher funny house destruction

grizzled stone
#

Well, with the reach it has it's not house destruction, but rather village destruction.

civic pond
#

that just proves the point even further

teal ibex
#

@lost agate honestly i'd fully agree with you but some mods use scrolling as a major feature (magic storage) but don't prevent you from scrolling in your hotbar

#

so sometimes i just scroll onto an item i REALLY don't want to be using and then either right click in storage or left click outside by mistake and it's like cool yeah sick rad awesome thanks

cobalt rose
#

unless you use autopause

teal ibex
#

but besides that i also think it's not that big of a deal

grizzled stone
#

It's basically like mobile ads, one pixel away and the bad stuff arrives

hollow shell
#

I really think Crystyl needs to not have immediate and total house annihilation on right click, the primary interaction button

#

Pickaxe with a power worse than Dynamite

#

Have it be a charge-up or something

#

with like

#

a relatively loud sound cue

#

bbwwwwwrrrrRRRRRRRR

lost agate
#

If it charges up it would become absurdly slower

hollow shell
#

Not like, per shot

lost agate
#

So kind of like contagion?

hollow shell
#

Ye, or Laser Machine Gun or arguably Last Prism

tired haven
#

More like charged blaster cannon

hollow shell
#

ye mostly like that

lost agate
#

I see

hollow shell
#

I feel like it'd even be more fun to use that way

#

More satisfying

lost agate
#

go make a sound

#

Unless theres a vanilla sound that would fit what youre thinking

hollow shell
#

(I have this reversed edited Deathray sound from a while back, readily available)
(Might work?)

lost agate
#

Lemme check

#

Yeah it may work

tired haven
#

(obv the prism looped sound is the best) failure

lost agate
#

Not sure if making a charge requires some finnicky code

#

Since all i have seen that uses charge does it replacing the item with a projectile

#

Or well i think theres a way to do it in a simple way

hollow shell
#

Well,
could just make a Crystal Crusher projectile

lost agate
#

Ye

hollow shell
#

Could hold it vertically like a staff or maybe holding it at the base pointing it outwards, like you're gonna fire something out of the vertex

#

iunno how it looks currently, haven't used it

#

Is there even a visual?

lost agate
#

Its basically just pickaxe swing that shoots a projectile

hollow shell
#

ah

#

lame

lost agate
#

Ofc the projectile has dust and whatever

hollow shell
#

Let's go cooler
Let's go rad

#

hang on lemme convert that file into an ogg

lost agate
#

gimme an animation where it puts the dents of the pick pointing backwards and i make a crystyl cannon staff

hollow shell
lost agate
#

Aight i'll do that in a sec

hollow shell
#

Heck yeah

keen geyser
#

that sounds kinda nice

grizzled stone
#

salute what would we be without you all

hollow shell
#

homeless, clearly

civic pond
lost agate
#

can someone remind me what charged weapons we have that arent lasers?

hollow shell
#

Daemon's Flame, iirc?

lost agate
#

aight thanks

hollow shell
#

np
Not sure how much help it'll be considering it still does fire even while spinning up

civic pond
#

A chargeable bow?

radiant meadow
#

what are you trying to do?

hollow shell
#

Also Nano Purge and T1000 but I assume those're the lasers you're talking about

radiant meadow
#

I think Shucks meant like crystal

#

those lasers

civic pond
#

my dumbass was about to say charged laser cannon

hollow shell
#

Makin Crystyl Crusher's right-click charge up before firing its annihilation projectiles

#

so you don't obliterate your house accidentally

lost agate
#

starts compiling mod for no reason

#

gg me

radiant meadow
#

the wind up can easily be removed from nano purge, t1000, daemon's flame, starmada, and the like

hollow shell
#

Why would you say this

radiant meadow
#

because you made it sound like the wind up was an issue

hollow shell
#

Nah of course not

#

We were just looking for examples

#

for code reference

lost agate
#

uh no we need a wind up for smth else lol

zealous ridge
#

on a partially related note, I wonder if people consider t1000 viable anymore...

hollow shell
#

I often forget about it

#

and Nano Purge

zealous ridge
#

aye me too

civic pond
#

oh wait

#

genesis exists

zealous ridge
#

Basically because they literally all do the same thing

civic pond
#

t1000 is more of a charge up from what i remember
while genesis and friends is just AAAAAAAA PEW PEW PEW PEW

zealous ridge
#

And yeah, genesis is a better overall upgrade line (or at least a more memorable one)

civic pond
#

my fps will never forget.

zealous ridge
#

Genesis and friends is just laser spam in various patterns

civic pond
#

I should look into that a tad more

#

and why nano purge is more forgettable

zealous ridge
#

Nano purge and friends is more in-line with what the laser machine gun does, but it’s less unique as a result

civic pond
#

Oh now i remember.

swift wadi
#

Pretty sure T1000 is actually like, amazing

civic pond
#

Amazing as it may be

zealous ridge
#

Really?

swift wadi
#

Yea iirc

civic pond
#

I almost never see it

zealous ridge
#

for p1 yharon, I could see it being somewhat effective

lost agate
#

T1000 is exactly the wind up i need

tired haven
#

T1000 charges up almost instantly
I don't recall it any amazing though

civic pond
#

p1 yharon?

tired haven
#

Not the worst either tbf

zealous ridge
#

glad to hear it’s viable from someone

civic pond
#

fear

zealous ridge
#

Nice, it’s not trash tier by any stretch, and I didn’t want to make the argument that it was

swift wadi
#

It's usable at least, and won't hinder you too much

civic pond
#

wont fuck my fps either

#

I should remember that next run.

swift wadi
#

Idk exact kill times or anything tho

zealous ridge
#

Yeah, we probably don’t need kill time stuff

lost agate
#

why the hell doesnt t1000 have a flavor text that says "taste the rainbow motherfucker"

civic pond
#

that'd make me use it

zealous ridge
#

meme hahayes

#

Either way, my quarrel is with how little it differentiate itself from laser machine gun, or even nano purge for that matter

civic pond
#

I mean it is the direct upgrade