#suggestions-discussion
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he is
also add this to the 'leaves right after making a suggestion' counter
I will
thanks
Time for me to disappear once again and work on a patron item. 
oh my god he's actually set to online
a rare sight indeed
seraph come back
mfw when not permanent dnd
force him over here

my mistake
i was forced to leave and was unaware it was planned for next update
i apologize
...how were you not--
...actually, don't answer that
it's alright. I'll just burn you on the spot anyways.


rip seraph, yeeted on the spot
š„
seraph no

oh yeah @ alt
congrats on becoming yellow
indeed
it happened during the mutant experience
tbf the other armor pieces make up for it somewhat.
still kinda weird
pearlwood armor 2 electric booga-

alright, trying to digest these death changes
really interested in the concept on paper
seems like it will help the pacing of death mode fights a lot
Where can you find them
the death changes? in #changelogs
- #changelogs
- why the fuck are both of you in #suggestions-discussion
well uh okay
Thanks
was unaware that this wasn't the place to talk about it
just thought this was the place for discussion about recent changes, i suppose
The proper channel would be #calamity-mod-talk
my bad then... just thought it was a bit crowded in cal talk
Mine to, I'm still a bit new to discord and should have checked other pages (or whatever their called) first
no need to be extremely harsh on them lol
yeah, i was a bit taken aback, but it's fine
no harm done
ill be waiting for more reveals, though, they help me see where dev focus is so i can shift my suggestions to compliment the plans
@opaque sierra there's one in crag chests
Oh really
There's one in the crags, yeah
Well I have bad luck then
it's already craftable too
The lower houses, buried under the surface
so like
I havenāt seen any
is it not craftable?
can't really implement something I already did
Iāve drilled through the crag several times with my onyx drill mount
Well shit
oops
Iām a retard lemme delete suggestion real swift
Damn jungle roses
I get them all the time in vanilla
And I havenāt got one once during my playthrough or calamity
buy them from the dryad
Is there any specifics to that?
Time or moon phase?
I donāt remember seeing one in her shop
yes, it's called opening the shop and finding it

Iām post ml
She always sells it.
Iāve killed the shit out of both those bosses
yeah
Yah I saw that earlier
ive suggested an obsidian rose crafting recipe before
you can find it from the crags houses
or craft them as it is possible
There aināt a single one in my crag
its almost guaranteed to be in one of those chests unless that was changed recently bc i havent played recently
So Iāll craft one when I get on next
Oh yeah
Is there a way to craft diving helmet
It drops pretty often from Trashers
Where are thrashers
sulfuric sea
Sulphur Sea
thrashers are in the sulf sea, but move to #calamity-mod-talk please
Yeah fair
K
ty

What can I type in the searchbar to find all the messages about the suggestion reviews?
i mean you could do from:hectique
thanks
brav is better for the recent suggestions. i've been busy the last week or so
is there a keyword you two always use?
no
from:brav in:suggestions_discussion
has:link
^ that will do a decent job
if you're wondering how one of your suggestions did, both of us ping the people whose suggestions were delivered
so if you don't have a ping from either of us it hasn't been marked yet
I think mine is right after the last batch, but I just felt curious to see what got seen/approved before I got on this server.
thanks for the help
Just noticed the Bloody Edge has an RIV and the Night's Edge doesn't
Would it count as a specific item sug if I asked for this to be fixed
ehh
scourge of the desert has an RIV and scourge of the seas doesnt
the same dynamic exists with spear of destiny/ichor spear
theres not really a correlation between what has a varient
besides weapons already based around borderlands
Conclave literally didn't even need one h
i feel like there are more pressing matters to pay attention to
but it is odd that corruption misses out on not just 1, but 2 RIVs
oh wait
never mind actually, riv of carnage drops from blood zombos
so i guess my point is kind of null
Spear of Destiny still lols on Corruption though
poor Cursed Dagger ain't even that good compared to other options that can arguably be easier to get
cursed dagger meme
suggestion to buff cursed dagger

Make it do something cool really
both cursed dagger and ichor spear are generic and not viable tbh but apparently ichor spear having a riv makes up for it
Just āinfinite throwing knife that also inflicts buffed on fireā
it'd be a nice introductory Cursed Inferno wep...if Cursed Inferno actually did anything of note
and the weapon itself isn't really cool at all
Cursed Dagger should do smth different tbh
We already got a knife weapon that does stuff and inflicts a dot debuff at the same tier
it is just a piercing dagger that bounces a few times off the ground
it's literally the Shadowflame Knife but rogue and worse
(which weapon?)
oh shadowflame knife
well, even then, cursed dagger doesn't bounce off of enemies...?
i think
might be wrong
bounces off of tiles, not enemies
its just gel darts with inf use and a dot debuff
thoughts:
- Cursed Dagger explodes into infinitely-piercing but short-lived cursed flames on critical strikes
- Ichor Spear explodes into blood/ichor globules that last a while but hit once on critical strikes
- both of these types of child projectiles cannot hit enemies for 5 ticks after they spawn to prevent them all hitting the same enemy
i would wait on the current rogue weapon stealth strike update
which i dont know when that will happen
but we know its being worked on
probably next update
I doubt a stealth strike will magically make them viable
stealth itself isn't fantastically viable in early Hardmode
which is where these two weapons are placed
stealth is an enigma that isn't fully ironed out yet I don't think
I may or may not be borrowing these sorts of ideas from the fact that Tubulance's wind slashes get a special ability on crits
one more point for the best rogue weapon
well, that's good to hear
definitely epic because I coded it but not the best
i certainly don't think it's ironed out
stealth, i mean
im sure you guys have plans
we do?


Weāre all big brain
fair enough kirby

Stealth to me is an enigma
it's a mechanic that by virtue of how it works is often overlooked even as someone playing rogue
until the latest of late-game...where it becomes beyond busted
but like, i have wack many ideas for stealth
eh, it isn't really beyond busted in my experience
Eclipse Mirror 
okay but like
chance to dodge and gain full stealth + retarded stealth gain while standing still + stealth gain while moving + stealth strikes at Darksun-tier+ are stupid strong + remember that all the other rogue things exist to further boost it
oh and also all stealth strikes take and require 50% of max stealth
Dark Godās Sheath builds it up at
speed
hell that starts with Dark God's Sheath
except because of how it works it ends up being too much too late
ruin medallion isn't bad iirc
it's not
it's just that like, stealth as a mechanic is not very easy to utilize in its current state
darksun dodge not properly dodging attacks, still having to be still or not attack for a while to charge stealth at a ludicrous rate, stealth strike effects are weak at that tier (really youll only be doing it for dps on non-stealthstrike weapons)
that's my experience at least
what i noticed from it
honestly stealth is just
you either get way too much out of it or you get nothing from it
Thatās where you get Dual Wield and abuse the fact that other-handed weapons donāt deplete stealth /s
there isn't really an inbetween
cmoon inkblot candle
Yeah
or i think i called it something else
I said that a while ago thomas
you did?
Yes
must've missed the memo, my apologies
but like, I really do agree
I feel like the only way to make stealth actually work is to have it as a replacement adrenaline of sorts
Since if you make it viable on it's own with adrenaline it's just gonna be bonkers
I think something like Vortex stealth is a better way to go about it, but
you're entitled to your own ideas
that'd take a huge rebalance/rework of stealth strikes and accs across the board, so ĀÆ_(ć)_/ĀÆ
there are a lot of ways to approach stealth's problems
I say that because of that reason
The most likely solution if they're gonna try one
Is probably a replacement adrenaline
Simple to make
And solves the problem
would I be willing to go into that timesink? if I didn't have more important things to assess, I absolutely would try my hand at the Vortex stealth knockoff
but given the things the main devs wanna work on it ain't feasible, now or in the near future 
so I can see something like Adrenaline working fine...maybe
as long as it doesn't become another balancing headache 
id wait on hearing what devs wanna do about it
I already hate balancing around rippers as it is
at least, im holding off on it until they give us info
making my own ideas, i mean
I'm not saying it's a pretty solution Because it's fucking not but it's the most realistic one
No its not
Not getting hit isnt really related to stealth
And rogue would just be "nohit: the class"
And im sure as hell people wont like having part of their class locked by nohitting
^
They know where you are before youre hit
Otherwise why is there even a risk of being hit
So logic wise its also falling flat
Its like saying "oh a overgrown dragon isnt hitting me because it doesnt know where i am, despite the fact its constantly trying to ram me"
yeah that's pretty 
i for one, would like to see the evasive-ness of stealth as a stat helped
for instance, the sand cloak and uh... forgot what the other one was called, help the class's evasiveness at the cost of stealth
spectral veil
like, they give the class movement/evasion capability
something I've been a fan of for a while is the idea of rogue having higher mobility than other classes at the cost of being squishier than those other classes
(this is sorta separate from the stealth idea I had but also plays into it, my ideas are weird and complicated)
but like e.g. Statis' Ninja Belt, a decidedly rogue accessory, grants a dash
it seems related, i think, to the general balance of rogue as a whole
yes, and that's what I'm referring to

granting additional potential mobility options to rogue but in turn reducing tankiness and making them squishier
to give them even more ways to evade their taxes
i think kirby's on to something with the "speedy in bursts" idea
ye
I mean consider the concept of rogue, also known as the thief class
When you think of a thief, you have to think of being fast but also being stealthy
Also about robbing people but still 
the class also has a sort of "trapping" or setup dynamic, with the spiky balls
Hell's sun is quite literally setting a minefield for provi to run into
Godās Paranoia on DoG 
Though tbh they might mean something in the buffed moon events
Yeah they were balanced for moon events
fair enough
Mabey when holding a rouge weapon with rouge armor as a default feature you move, turn, fall, and accelerate faster and a cost of increased damage taken. (Kinda like how summons deal less damage when holding a weapon from another class)
I wouldn't put it on a accessory chain because rouge getting a third late game accessory would be to op and unessissary and armors already have enough text as is
@ashen warren already planned
resprite sug lol
It's been in progress for a while
It's taking a lot of time because.. it's Leviathan, the sprite's massive
oh nice
any boss sprites that seem lower quality than others most likely have a resprite planned, so keep that in mind
Nice! Again Im still pretty new to modern Calamity. So I might sound like a total ding dong a lot of the time
Well, you should probably take some time to get into Calamity and its community before you make suggestions
That's what I did when I first joined
iirc the levi base sprite is already done, theyre just working on the anims now
yeah thats probably a good idea lol
I know this isn't suggestion-based
but, rover
did'ya see someone begin to animate new levi's sprite?
I heard about it, didn't see it
Iban has been working on it
new design --> 
--> good
Levi dash be like <ā
iirc the levi base sprite is already done
https://media.discordapp.net/attachments/404775224106811412/568538093460914206/unknown.png?width=1105&height=677
Ye
Yharon takes priority right?
That's amazing
Agreed
sex
||Somebodyās animating levi rn||
it was nerfed for a reason
well yeah
the main point why I want it was because it helps a lot when grinding
Battle + Water + Zerg + Chaos has spawnrates similar to old zerg
and it is annoying to get
You need to provide a reason in your suggestion
So just do that
and yeah do what Add said
Yeah, it just takes more effort overall to reach old Zerg level spawnrates
(which is good)
Old zerg trivialized grinding alot yea
yes
What if late game thing that combines all four spawnrate boosters
calamitous candle
Candle of calamity

old Zerg allowed people to shoot down any potentially-creative grinding solution with "just Zerg lole"
which was smelly
but, point is, discussion and general opinions on old Zerg was that it trivialized grinding too much with little effort
The devs wanted people to actually have to work to get materials
the most annoying part for me is that it always spawned the armored digger within 3sec
besides, Reduced Grinding's War Potions are better anyway, especially after the Battle Potion buff
Are you gonna edit/delete your sugma anytime soon or
un-nerfing the Zerg potion wouldn't solve Armored Digger spawns . _.
actually if you use both spawn rate potions and the candle is even better than the old zerg
That would take the fun out of the Crystal working with specific character names tho
@potent veldt "Only those that are worthy can use this item before Yharon is defeated" is the full line.
If you have a dev's name, it works before Yharon.
I know, I just didn't want to type out the whole thing
also it's a perfect defense against cheaters who blow up their base
Actually I just had an idea: Locking use of heaven disc (or whatever the astral chest item is) until aureus is killed since the astral chest can be buggy and open early
My point is that no one but a Dev or a cheater would be able to get it that early to begin with, which, if you're a cheater, why even use the thing, when you literally have the entire DevWeapon section to choose from instead, without any penalty or requirements?
and you could just kill yharon with godmode anyways
^^^
Wouldnāt it be a better idea to get the bug fixed
the reason you'd use it is because it's one of the hardest items to obtain legitimately
But then just kill Yharon first
I think I just said something dumb
And then use it
any dev weapon is easier to get than yharim's crystal. 1/100 from yharon takes hours at minimum
Again
If you're cheating already, just kill Yharon
The tooltip even tells you what to do to use it
you wouldn't know to do that if the text was gone.
It's not a very effective countermeasure/troll when it gives you instructions on how to beat it
that's the point
And if you cheat Yharim's Crystal in because you're trying to get it to drop from Yharon and failing, then you've already satisfied the conditions for using it
people can't complain about it because they were instructed on what they could do to use it
if you remove the text, cheaters use the weapon due to ignorance
and come here to complain about it
it's the infinity problem
Then, remove the requirement to begin with, if that's somehow the reason why that text is there.
let me use this weapon i don't fully understand and then complain when it breaks my game -- either remove the hindrance or leave the text imo
Then, yeah, remove the hinderance to begin with
i'm cool with removing the dynamite meme, ye, just not the text. too messy of a possible outcome with peeps filling #bugs-read-pins for no reason
The text and requirement altogether just seems more like an unnecessary step for something that is no longer possible to obtain legitimately at a game-breaking point
I'm not concerned at all about the #bugs-read-pins thing
I just think this whole dynamite meme is unnecessary now
So just remove the requirement altogether. No other weapon in the game except Murasama has this kind of requirement, and for Murasama it makes sense given that you can get it really early.
i don't disagree
removing the dynamite is fine, but removing the text means people will swarm #bugs-read-pins -- that was my point
Oh
(do note that Vehemence, Fabstaff, Void Vortex, Apotheosis, etc all are not locked. It's just Yharim's Crystal)
Yeah, just let us cheat in yharim's crystal and use it
ye but again, those are all arguably easier to obtain. there's a reason behind it -- just not a very good one lol
Whenever I set up a BR or scal arena, i gotta kill yharon if i wanna use the crystal which is 
though you could argue fabstaff is pretty rough
What I'm saying is to just remove the requirement to kill Yharon to use it
where is the fun in that tho
If you do that, along with the text, no one would even know
What fun is there if the only way you can obtain it is from yharon or cheat sheet
and if you have cheat sheet, you're probably gonna just slap on godmode and kill yharon anyways
which is more effort nonetheless
yeah so its pointless
What's the point in deterring cheaters over this one item
What's the point in deterring cheaters at all? Who cares?
this was only a thing cuz it could be obtained anytime, and now thats gone, yet the anti cheat still remains
time to deter cheaters from using dev weapons before SCal
and from using exo/Auric weps before Yharon/Draedon
Yeah I was against anti butcher from the start, and have made a suggestion for it before
anti cheat just makes testing harder
anti cheat just says "fuck you" to op weapons that are probably just used for fun
sandbox game
anti-cheat is a game of
"I have the infinity sword"
"well I have the infinity shield that blocks your infinity sword"
"well I have the infinity glove that empowers my infinity sword enough to break through your infinity shield"
"well I have--"
https://discordapp.com/channels/225030931008847874/263382359397761025/605925642533470219
yeah i already suggested it before
pretty sure it was Terry who described it in about this fashion before but it bears repeating
i'd suggest it again but it was on july, so still in blue checkmark range
Donāt we have a pin saying āDonāt shit on people for using other mods that break balance because this is a game aimed for people of all ages and is considered on the surface to be 2D Minecraftā
yes
A gazillion other games have some sort of anti cheat just because
in Calamity talk
"Terraria is a sandbox game. No need to shame or look down on others for using "cheaty" mods like AlchNPC, luiafk, wingslot, etc."
and by Yata, no less
so if its like a sin to just slap an anti cheese somewhere just for shits and giggles then geez
you can't really compare Calamity to "a gazillion other games"
not in a scenario where having anti-cheat in place can actively ruin the fun from other "OP"/"cheaty" parts of the "game"
Most of the time anti cheat is for multiplayer pvp
slapping an anti cheese on one item is a sin is geez
Calamity is, at the end of the day, a mod for a game that never had anti-cheat in the first place and never needed to
oh wow i completely forgot about that one
Jokes run old 

Idk what the problem with the text is
Maybe I'm just not looking in the right places but afaik there's not that many idiots around here
you'd be surprised
things like calamitas saying "go to hell" if you butcher her are still ok to leave in, it doesnt really do anything
ah well
The problem is that the mechanic can be an inconvenience at sometimes
^
Also Yharimās Crystal used to be a bootleg old Legendary
Hence why it has anti cheat
guess im just gonna go before i get judged to high hell for something i dont think its a big deal
Also all the dev weapons are useless because you can't even use them against the bosses that last more than 2 seconds against them
but whatever
it's lowkey incredibly annoying to not be able to butcher late-game bosses for testing purposes
^
I do remember blowing up a house after getting it from a weapon rack
(I forgot tmod ate weapons)
ay look at that changelog, Thomas
Oh, nut?
Unfortunately doesn't count as a completion cuz you said to swap em

Ye still a win
I'll still take that as a win
The main point (Rage no longer being
when hit while in use) went through so it is by all means a win

mhm
Death exclusive items is kind of a no go so Iāve heard
ONLY cosmetic things, if at all
@chilly elk Yeah Death Mode-exclusive item suggestions are a no
And even then, really only dev or patron
To me the death incentive was damage and then that got thrown out the window so it would kind of be nice to have a reason to play death
s'been a rule since the onset of suggestion rules
Why if I may ask?
I have even less of an idea what I'm talking about than normal
But
Why would a team-oriented acc like the Paladin's Shield be used in a non-team-oriented line
no intent to do so
Death mode was intended as an extra difficulty which should only be picked for extra challenge
It applied more in the past, admittedly,
back when people were allowed to suggest exact specific items with names and sprites and stats, etc
And of course making something Death Mode-exclusive was just another thing to add to the super edge OC awesome item checklist
one of them is basically a meme item
For the time being Death Mode isn't supposed to have any real incentive behind it
It's just difficulty
which... eh
I guess Iām fine with that rn
If adrenaline is getting gutted I want something in return bc that was fun
It does seem to be less separated from rev now
I assume itāll be less separated before it becomes more differentiated
Personally at least when it comes to things like that I find there should always be an incentive to play it, if it feels not much different then rev, why play it over rev is the way i see it
bc self-imposed challenges like defiled, arma,
sole incentive is and has always been difficulty
Those two do something though
One increases drop rates and the other gives you 6 bags
defiled and arma are difficulties at the circumstance of qol
the difficulty brought by death has no reward as of now aside from hypothetically increased challenge
well, part of that is a hallmark example of calamityās rapt inclination towards more difficulty
If death introduced some harder AI stuff thatād be neat
but death mode's sole purpose is always difficulty and it has always been that way since the existence of prepare to cry

well, Prepare to Cry had exclusive rewards too iirc
Granted, Death does too, just not many
The reward for the higher difficulty
Is something that makes it easier
some people may feel like losing that ripper boost would take away from the incentive of death
But not me
I think the faster phase transitions and higher dmg are reason enough personally
I have fun trying my damned hardest to not get hit and try to get adrenaline
But now the damage boost is just 150% again
I think we ought to see how the Death Mode rework works out before we start makin suggestions and assumptions about it
Why do I care that much about getting adrenaline
yeah honestly we should wait
byeah a lot of Death Mode changes are in the works
probably best to wait
Ig on the topic
Permission to bring up an extremely dead debate
wait people don't like the ripper changes?
some people donāt, perhaps
my first reaction was about time
and Rage is actually becoming relevant which I accept as a win 
I mean thatās self evident that some people wonāt like the changes
Still think you should actually be punished for failing to dodge an attack
Certain something still prevents that
you are punished
I mean, you are punished for failing to dodge an attack
you lose health
that's the main point
You fucking die if you do it like twice in the span of a few seconds
you just die faster if you don't dodge
if you dodge, you survive longer
if you don't dodge, you survive longern't
that's the simple truth of it

RoD exists tho
Is what I'm referring to
...I'm stunned
Is using RoD "failing" to dodge?
well I mean, thatās a dodge mechanic in and of itself
I've never actually seen someone highball the cheese factor of RoD until now
You already have +25% damage taken
good job, you've officially broken my head
RoD is more of a āGet out of jail free cardā
it takes little effort to use rod
but yeah that's a bit of a stretch
To say you arenāt punished at all for using rod in some capacity is untruthful
to put that in perspective, I'm the guy who actually despises having to balance against RoD in the first place
Every 5 seconds you get to not dodge an attack and push a button instead :D
I mean, itās more complicated than that
Fun balancing idea:
Make Rod always take health away when used. Permanent Chaos State (but without the Abyss effects)
Now you really gotta think before you hit that Normality key
Hell yeah brother
you can be swinging something and press the button for teleport and you still gotta wait
you're gonna regret this in 2.5 seconds Rover
chaos state becomes a dot debuff
as for the use of health as a resource, i agree
you just gave me the exact inspiration I needed for NR
but I don't think it should be for RoD

Fuck
that should prolly be a mage thing
lifeburn nonsense
also technically true meme uses health to an extent when facetanking
For rovers idea, Iād love that as a config option or as an attached mechanic to Revengeance/Death mode
Even if I'm remembering wrong about how strong it is
Still think blocking RoD use entirely while afflicted with Chaos State is the best way to go
ehhhh
I disagree
that would do next to nothing
Taking damage is a fitting punishment for trying to Get-Out-Of-Jail too many attacks too quickly.
you still get a free dodge every 5s
because now you're incapable of taking the damage penalty
and you still get the free teleport every so often
Remember that Normality saps 1/4 of your health if you do that
Duration of Chaos state could also be increased (10 seconds would be a nice #)
^
honestly if the RoD had a range and chaos state stacked and shortened the distance every time then sure
but terraria for some dumbfuck reason attached resolution to the amount of shit you can see
it would be neat if RoD just took a solid % of health each use, only increasing exponentially when you use it w chaos state
not in my opinion
Gives me a lot to think about
Br why we nerfing RoD, it's fine
It is, primarily because a lot of people like the RoD so to balance it youād have to find a way that makes it weaker without pissing off half of the server

which has untold amounts of design choices
I mean, in some scenarios if the dmg is higher than this tp penalty might as well eat the hit/die
And for something you have to actively try to farm for/fish for that may let some people down
Imo it's a problem if fanbase response is a factor in whether or not an item is balanced
yeah but paladin shield toggle tho
DoG's big fat face can nearly insta-kill you or will definitely insta-kill you
So it's always a good idea to RoD/Normality out of the way even if you have Chaos State
basically if I were to design it from the start it would be like mist raven, sekiro fyi
capped distance
needs timing
You bet your ass I take RoD damage instead of boss damage most times
Okay but like, we arenāt in that perfect world
Yeah but im talking about the idea of receiving dmg from rod even without chaos state
yeah I already said I disagree with that before
the use of health as a teleportation resource is silly
how though
the entire point of teleporting in a boss fight is to avoid damage
As to be entirely fair, RoD is what it is cuz the original obtaining method is basically getting a miracle in hallow
TF2's a good example of that
Base Jumper was an extremely popular meme weapon that, in the right hands, could give ludicrous air control because you could freely change your fall-speed by opening and closing it
When they nerfed it so you could only open and close it once
There was outrage from the casual community
But the nerf went we through anyway, and serious players are grateful for it
As a noob who completely relies on the rod to consistently dodge I would hate a Nerf
...but RoD needs it, increasing chaos state and taking a small amount of damage to use seems like a good nerf
does someone want to write this up and let the people decide then?
Or the crafting recipe could dissapear and rod would become what it was meant to be
A rare convenience
greater Chaos State duration, greater health loss if used under Chaos State
that's all RoD needs imo
Inb4 No-hitters are fucked as RoD no longer is allowed to be used due to taking damage
That everyone would farm for

Should include several options for nerf when suggested
Point I'm trying to make here
Is that fan response shouldn't be a major factor in balancing an item
In fact, if there's that much outrage from something getting nerfed, all the more reason to nerf it
No one farms for rod in vanilla to my understanding
I did
I did
Few other people I know did
I sure as hell tried
See what I mean when I say this is a complicated problem to approach? Lmao
make rod of discord a drop rate equal to halibut
remove the rune thing
I know several people who do
Rarity doesn't matter if you can set up an AFK farm and get it eventually
I think the big thing here is that Calamity makes RoD a bajillion times easier to get
afk farms are never considered
and it becomes comparatively busted as a result
not even vanilla does
That eventually could be an entire week
Then make it not an AFK farm and farm it yourself in an open area in the underground hallow
And still take one week
Gotta remember the lengths some people go to to get important items
If a meta slave player wants it, they'll do whatever it takes
in vanilla, I can at least see why it's so strong; it's stupidly rare
Battle and water candle exist at the start of hardmode
they are
And when I was farming it in vanilla it really didn't take that long
that doesn't mean I entirely support it, but it does mean I understand it
far from relevant
(also Battle and Water actually suck in vanilla)
They do
imo, range limit fixes all
el peace
imo, no
or a fluffy dragon who hugs too hard
So if you wanna talk more about rod, my single and simple solution is remove the recipe and defiled rate
and his fat-ass 'nadoes
Several options for nerfs here
Increases difficulty to obtain
Increase chaos state time
Increase damage by chaos state
Increase damage taken with chaos state
you are severely overestimating how far the teleport would be
return RoD to its original obtaining difficulty
slow down player when under chaos state?
If the teleport is like only two or three player-distances away then it's hardly worth it
it wouldn't allow free yharon dodge
A dash can do that
I mean I still don't excuse halibut cannon dispite being 1 in a million
that'd be the easiest nerf, the harshest in Calamity's context, and the most logical
people be like that
tbh a crazy idea is to raise usetime/useanimation for everything in presence of rod
It's 'too good', nerf it
Makes changes
It's bad now, buff it
If you think rarity cant excuse power then im sure as hell you wont like half the games i play
hell, raise usetime of rod itself
owo
^
I probably wouldn't like half the games you play
and a very unique sort of tool, at that
I know?
Charging it is to slow, make it's animation after teleport long
Should be useable post ml
Rod is what rover just said
You get wrath potions in early-prehm and they're good until post ML
the strongest item in the game
tools can freely be viable pml
If something incredibly powerful is locked behind a large amount of RNG you're just making it a headache to get for the people that are going to get it anyway no matter what
you can... bomb most of the hardmode ores and null them
not if you like mining
in fact I don't even get a gallant pickaxe ever
You can bomb Cryogenic ore, I think it's called
Or just veinminer.
If everything was made easy to get and balanced like that then theres nothing that really rewards your efforts
Its just bland
^^^
Since we're moving away from the topic
We have enough on RoD for a sug
I can get everything i want in 5 minutes and theyre all average, so nothing is special and you end up with just that, an average experience
(I'd still love a fantastical miracle world where all of Terraria's RNG drop chances get replaced with drops after certain numbers of kills
RoD drops when you kill the 500th Chaos Elemental, not a moment sooner nor later)
I think fargo
Yeah imk would use its tokens
halibut cannon requiring 20,000 banners
anyway that's just my god-dream
Someone make a RoD sugma
Make this convo worth it
I think I finally understand why people complain when you do the "but this exists" argument
just because there are other options doesn't mean the one talked about is suddenly obsolete
there is a balance curve to how easily you can obtain something and how good it is when talking about something which intends to be non-linear, which calamity does
the rod of discord is right broken, fixing it, in my opinion, would mean making it stop being viable at some point so it doesn't end up consistently becoming the best item of all time period
the stance of doing nothing about broken mechanics because other broken mechanics exists is infantile
and no, you isn't specific
...alright, sure, I'll give it a whirl
don't think for a second this changes my personal opinion on RoD, though
Wait who mentioned other mechanics
Seems like Squid's doing one
imo boosting rarity is a bad solution
Because it just makes the same overpowered item more annoying to get
People are still going to try, they'll just be less happy doing it
well in that case
thomas said it was a tool and therefore is excused from being viable until boss rush
I mentioned that you can't use the same basic tools until the endgame
then the response I got was
"but bombs"
greater Chaos State period, larger health penalty for getting spammy
that's it.
that's all that needs to happen.
that's what, shucks
Ok
it's a simple nerf and it's one that makes RoD much more strategic in nature while not cucking its rarity back up to vanilla levels
Rod is sure as hell a strong item but I donāt see it as game breaking
Alright hereās my perspective on this
RoD is not fun for me to use at all, so I usually avoid it until I can get normality. But even when I get it, such as in vanilla or when I grind it early in case I need it for subsequent fights, I never find myself using it for bosses because the teleport leaves me somewhat disoriented and drags the pacing of the fight to a temporary halt. Even when I have normality, I rarely use it for teleports, I use it for the increased fall speed. The teleport is very niche in my experience, so itās just interesting for me to see such polarizing opinions in comparison to mine... just some thoughts.
As for making it rare like before, I donāt know if that would change it being broken in the hands of those who want to use it, it just makes less people able to use it because the chances are lower that youāll get it... and idk if thatās really a purely balance solution
Imagine if double rod just straight up killed you while a boss is alive
@ashen warren sorry but I felt like doing that idk why
As I said, tools can be freely viable post-ml but it doesn't apply to all tools
Take torrential tear
Pickaxes are a prime example of something that consistently loses its viability
tear doesn't have a scaling mechanic
Event toggles aren't
neither does RoD
oh right
a free dodge is just as useful against king slime as it is against scal
thanks for reminding me
even though one is vastly more difficult than the other
Except its not a free dodge
RoD requires at least 2 IQ to utilize
it isn't Shadow Dodge, which is actually a free dodge and takes no effort at all to proc
learning rod of discord has never been said to be hard
You could accidentally tp into something or tp into a situation thats gets you cornered
Got the sug up
Its not hard to click a spot on your screen
I never said it was hard, I said it requires not being an idiot 
I know
these two things are different
hi hec
hEC
welcome to hell

Its hard to make that click not lead you to smth else
d o i t
and this is why I never made a sugg on RoD despite my personal distaste for its mechanics
D O I T

yeah you eventually need to pin down a mechanic
because this sugg in particular is going to get backlash out the wazoo because nobody wants their precious teleport stick nerfed
I personally just think it's dodge should straight up deal damage
and apparently nobody ever likes your taste
No chaos state or anything, just damage as it's punishment
Idea
Squid
Don't specify an exact nerf like you do with movement speed
let people come up with their own nerfs and vote with that
^^^
It can't be used in nohits if it deals damage, I thought that's been discussed many times before
The important part is that RoD gets nerfed, increased punishment
RoD doesn't need a nerf
not exactly how
You never want to be more specific than you need to
i dont even use the damn thing, who cares if its busted? Its been busted all this time so whatever
yeah I'm gonna yeet on outta here
this is gonna blow up in a minute I'm certain
it has happened so many times
and I don't wanna be here when it does
this is not worth it
That include the thing about removing the recipe
bye thomas
if you think "its op" then dont use it
I'm not so sure about the recipe thing
don't use it argument has been proven to not hold water
If you want, you can remove that too
The recipe thing seems really unnecessary
Who cares about RoD being RoD, yes it makes you dodge something easy, but isn't pulling it out, anticipating the attack, and using it in the right spot the "dodge" you're looking for?
but, definitely remove the speed part
meta slaves exist etc
Everyone has their opinions on RoD, is what I learn from this
I do agree at least that RoD's overall mechanics allow it to be a particularly easy way to just ignore a certain attack or boss pattern with almost no punishment
I do think that switching to RoD in anticipation for a dodge is a good thing
a bit smart
but with Normality you can just whap onto the keyboard
Like, completely skip one of DoG's laser walls for free, just because you have the item
never stop firing your weapon
normality is a patron item though
Indeed
Patron items can be nerfed, though
Since, they do still need to be balanced overall
As long as we get Gibb50 on the horn
might just write up a thesis on The history of RoD and its atrocious balance
Extend the Chaos Debuff, make it deal more damage?
ajkslafjdsa this is not a good idea please please please there's already so many non-regulars talking about it aa
Hec calm down
Well, when I say atrocious, I mean like controversial
honestly you're right both ways chozo
It's just how weather works
nice
Yeah, weather in Terraria is odd
NR is the issue, I agree tbh
(Don't forget to delete your original sugma, Squid)
We've gone over this before in a convo about NR being banned from No-hitting
Why not just edit the old one?
doesn't the rain charm in luiafk work instantly?
I don't know
I thought I edited the original message why did a new one spawn
I'm pretty confident it does, if so y'all can ask how they did it.
NR can be used as a reactionary dodge, you can use it instantly if you see danger, RoD has to be used as a prediction, you know the boss, you know what's happening, and you know an attack is coming, ready it up for that attack and use it
(That's kinda been happening to me recently too)
The difference there is a lot
also, adding a line to say if rain is being disabled or enabled would take what, 3 lines of code?
Yeah it wouldn't be hard
Rod can also be used as a reactionary dodge, say for instance you hear the sound queue for mlās head laser
Still takes slightly more effort to switch to it
It's tighter than normality but it's there
You can also hear that noise and fly around him
also RoD requires switching to it in your hotbar, which means (unless you're a summoner) that you have to stop attacking for a moment and lose a little DPS to use it
Oh yeah dont use rod with slow weapons
especially if you put RoD in the 2 slot or smrg
Its no bueno
smrg, nice
By the time the attack animation ends for you to switch to rod youre already dead
i don't like using RoD because i just panic heavily when switching to it
Hot idea that will be too hot to handle: Make RoD and NR take up an accessory slot or something
no
oh fuck
Having to switch slots almost costed me my life here, because instead of pressing a button and teleporting that instant as a reaction, I had to switch slots and then teleport, if I had NR I wouldn't even of needed the luck I had going through the lasers on the first wall
That an idea
get that shit outta here
Me kinda likey
have it take up armor slot
Not my pet slot!
Sacrifice your loved ones
take up your chestplate slot
have it be an ammunition and have a limited amount of teleports
big brain
ez
Now we just get a stack of it and pretend the nerf didn't happen
you need a seperate rod per teleport
LOL
ohhhhhhhhhh dear
RoD breaks on teleport
I actually lowkey think it being an accessory would work as a fair cost, but I'm well aware no one would be down with that
so the world didn't explode
but uh
I'm not a huge fan of the direction these nerf ideas are going
holy fuck today is baffling
you have to say yes to a confirmation box to use it
You can equip all of your armor slots with RoDs and get 3 Chaos State-less teleports
at the cost of no fucking armor
I think a better sugg would be to somehow nerf NR, and make RoD give Summoners the damage nerf they get from holding other weapons
If you must make one at all
Bruh no rod nerf pls
sounds like nohit paradise
Ngl, I really like the confirmation box idea a lot lol
N E R F R O D
heh
You have to provide your electronic signature to use it
rod is voice activated
just balls to the wall
Alright, this might be getting out of hand, just for now
when clicking to teleport, you must first solve an algebra question. If you get it wrong its perma chaos state
lets not nerf RoD
its ok as is
RoC
RoC
RoC
Rod of Cthulhu
rod of cthulhu
Cease spam
Rod of Caeseeeeeeeeer
yall shut the fuck up please thank you
every time you use rod of discord it kills 3 town npcs
Letās get back on topic and discuss suggestions with less of the memery kthx
Said this already but I think it bares repeating also it's the only solid bit of info I can provide to this debate
Immediate backlash to the idea of an item getting nerfed is a sure sign it needs a nerf
Every time you use RoD it places one block of Corruption/Crimson somewhere in the world
fuck were having fun
okay
imma bounce
Other Nerf-RoD idea: Make it a one-time-use-per-boss-fight thing, like the effective-against-organic weaponry

oooOOOKAY SO HOW ABOUT THAT CRYSTAL FLARE STAFF MOVE
YEAH howzabout that
we can think about that instead of this
topic. sugg. thing
potential new sugg

once per use RoD sounds like a waste of a hotbar slot
Make it one time use per world
lol
Kills wing time maybe?
MAKE ROD GIVE YOU POTION SICKNESS AND BE TIED TO THE SAME DEBUFF
holy shit
That
uhh
Actually is a great idea
Perhaps, actually.

Actually yeah
Good idea if rod needed a nerf that is

heal from receiving damage or not receive damage at all
yharon is gonna suck major balls now
immediate backlash to the idea of an item getting nerfed is a sure sign it needs a nerf
yeah no
Fuck, now you gotta actually dodge
Idk how to beat yharon without rod
Time to lose my healing for a minute then get hit anyway 
Well, it's all risks
lol
I'd say 30, tbh
you get immediate backlash to nerfing anything
Or half of whatever the current cooldown would be for the player
Which is an arbitrary af punishment
does that mean everything should be nerfed?
yes
Nerf Calamity pls
nerf magic mirror because people use it too much
Nerf healing potions
mirror has chance to break very cool
magic mirror nerf sweet jesus
Too long of a cool down and itās useless, so dunno about that
Make Recall Potions Great Again
dont understand the logic of āif people like it its badā
RoD is important for people who are bad at dodging (like me) as a last chance
having a meta that defines how people play does suck
I would say, that comes in about late hardmode.
Bruh you need RoD for yharon
but the solution to that is making stuff more viable, not less
Hitless atleast
no
Yes, but I am not doing nohits.
ājust get good lolā
There are videos of rodless nohits
Uses RoD to dodge first DoG laser wall
Gets hit by the second
Has potion sickness so can't heal damage off
Newbies often dont use RoD becausw they dont have the hand coordination to change to rod btw
Just sayin
Ye that sounds perfect
Dude i never use rod for laser walls
you take the damage like a man
or learn to dodge
get snaked by dog and just take the damage like a champ
Thomas about to release a new suggestion
Anyway, sorry to bust your bubble but i dont think this is going anywhere anymore
Here goes T Hanos
If RoD gets nerfed are people gonna have to reapply for no-hit roles
Haven't seen any of their vids but I imagine the majority wouldn't have made it without it
if im totally honest, literally everything in calamity is busted compared to vanilla. I kinda like the idea of RoD, a vanilla thing, being busted even post ML when all the content is calamity
see, in my book, if the entire crutch to your skill is one item then I'd argue that needs a look at
nerf is maybe, maybe not, but definitely a discussion
Suggestion: Stop fucking talking about nerfing RoD
Reason: we don't need to please fucking stop 
Actually im ok with a rod nerf if its upgrade doesnt get the nerf
But it does need a nerf
How about people stop trying to gatekeep putting a suggestion out for people to vote on

You know
Suggestion: Buff Rod
Reason: chaos state op
We could also just decide not to do anythign with rod anymore
Because its not even one of our items
ban rod suggestions bigbrain
ban rod
good suggestion, Thomas
Just because it's not a Calamity item doesn't mean Calamity can't touch it
In fact, we do touch it.
In Rev
It's mostly buffs, actually
honestly, rod of discord discussions kinda feel like glitched vs glitchless speedruns
Yeah but heres the thing
which is the "real" way to play the game
yeah and it still is a bruh
Yeah, like a lot iirc



