#suggestions-discussion
1 messages · Page 761 of 1
Enraged CV is easier than in the dungeon imo
(I agree.)
and that's the thing
because you have Brimchair
It got nerfed because some people asked for an enrage nerf
What's brimchair
and other methods of moving incredibly quickly in an open space
Oh I didn't use a mount
It's just cuz the open space is
easier to navigate around in than a cramped lil dungeon
in general.
Anyway im getting hella mixed messages here
i feel like these enrage mechanics are less imposed as huge roadblocks to force you to play a certain way, but are rather suggestions that can determine your playstyle
that's how i feel about them, anyways
just to be clear
He said Enraged QB is easy but wants the space larvaes gone cuz its too hard?
who?
Fyre
Ye
Enraged qb was too hard the one time I fought her, but that's prob because I didn't know she stopped shooting when youre above her
when did they say that? trying to read through it, i thought they were on the camp of "qb is too hard on surface"
ah i found it
thanks for the screenie, but yeah i see now
anyways, that does send mixed signals
So yeah, what exactly is the point of the suggestion
it kind of goes against the entire point the suggestion is making
"why would you fight QB on surface if she's harder" is valid if you argue that she is too hard on the surface, but fyre thinks it's infact easier on the surface
she gets angrier but you get more room
yeah, that's the tradeoff
so it kinda balances out
ye
now that I think of it
as i said, it's more a change in playstyle
similar with pbg
rather than a forced state
setting up an arena for enraged QB is miles easier than setting up one for QB underground
...maybe that's what I've been missing with PBG's enrage
though then again I'm typically too busy getting yeeted by her dashes that can go in like 5 different directions and have no reasonable/clear tell for which direction they're coming from to think of the logistics of PBG enraging on the surface...where she auto-spawns in Death
anywho that's another can of worms entirely, and one I've already opened before at that
yeah, my big problem was never with PBG's enrage, moreso her severe and punishing unpredictability
either way, it's relevant to the idea that enrages aren't nessecarily immense difficulty spikes by any stretch
~~PBG by nature is incredibly unpredictable and now that I think of it that's the larger issue there
I'll come back to this sometime in the future, don't you worry~~
in the majority of cases, they're maneuverability in exchange for aggression
we dont talk about the daytime skeletrons
What about out of ocean fishbitch
oh we're talking about the daytime skeletrons


Biome limitation and time limitations are different
ah, yeah, that's fair
also don't some bosses like Provi and HiiH MiiM go nigh-invincible if you leave their biome in the first place or am I retarded
Provi goes invincible and vaporizes you if you run
plus getting far away from provi is not good or really that fun either
I mean the point there was that that
doesn't really offer any increased maneuverability
Hell is not exactly huge vertically and Hallow takes some fat effort to extend upwards
you can stay out for some period of time
without losing out on damage
and, perhaps provi is an exception, because she is a lot stricter with how you move
really provi is about tight and calculated movement shifts, because just throwing caution to the wind will get you burned into impartial ash
she is something of a boss that is inherently designed to keep up with you, if she doesnt do that than you can easily throw the balance of the fight off
so having a more punishing enrage makes sense in her case
but in QB's case, its not like having that extra space really breaks the fight, specially in pre-hm where you don't have as much movement control as you do post-ml
anyways, new suggestion in #suggestions-voting, and first impressions...
so I think part of the issue here is that Super and Supreme are not separated very much in progression at all and Super should be moved to being like a Bars of Life or Living Shards craft
im torn on this, kind of...
mmm i disagree with that personally
i for one think that supreme should be moved or atleast be harder to obtain
oh yeah, there's also a huge degree of separation between Supreme and Omega
but either way, the suggestion isn't nessecarily about that
Supreme is directly post-ML and Omega is post-DoG 
but yeah, my main issue is that Super and Supreme are. not really separated much at all
i would like to see supreme be harder to obtain
I'd like to see Super be relevant for more than one pre-ML boss

Super Healing Potions are post-3 Pillars or post-Deuces depending on which you reach first, to clarify
(actually, had an idea for this, but idk if i want to distract from the discussion by bringing up the guardians)
115 - Supreme Healing Potions now require Divine Geodes in addition to Unholy Essences. - Done. ✅

you fooled me kirby
116 - Super Healing Potions now give a new use to Living Shards and Bars of Life. - Done ✅

Honey Bottles don't count as potions apparently
we don't talk about bottled honey
yeah that's what i was thinking initially
i guess the biggest problem i have rn is that it makes potion collecting... braindead, kind of
i mean, sometimes it's braindead like when you're just yeeting pots in hell, or grinding mech bosses
Prehm healing pot tiering is weirder bc both lesser healing pots and regular healing pots are preboss
but this case would make it more... braindead
you know what I don't like
Actually all healing pots prehm are preboss
what
Astral Herb? 
lowkey astral herb would be awesome
don't wanna derail here though
like, i dont see you being able to craft healing pots as justification for successive bosses to drop normal healing pots
i personally am fine with the pre-hm arrangement of potion drops
There aren't many post-boss potions, and especially hm, to begin with
maybe skele could drop normal pots, but that's it
queen bee drops bottled honey
which is a healing potion
and makes sense thematically over normal healing pots
and you can't really prevent a vanilla boss from dropping potions
so skeletron will still drop lesser healing pots pretty sure
imho the potions could generally stay lower tier than what you can craft anyway
Aureus drops his cells over greater healing pots iirc
Kinda, yes
that's my opinion on the matter as well, crabbar
eh, that's a less major thing
actually yeah
why is the crafting recipe for Hadal Stew with HM Abyss mats
but i would be fine with it shifting to cloaking glands rather than depth cells
Maybe it's like inferno/lifeforce potion
It’s not as significant and hm tier pots can be found in the anyss
Where you can find limited amount of them in environment
But you’re more likely to get hadal stews than either of those from the pots
ah, I see
Also theres no pre hardmode abyss drops
Unless you wanna like add abyss gravel to the recipe and call it edible 
is that a challenge? 
Making a stew with dirt? Perhaps 

delicious
You guys aren't eating abyss gravel?
Yall miss out on all the Si and Fe
do Abyss enemies even drop Abyss Gravel
no, none of them do
some dudes drop voidstone ye
that be it doe
also uh, does anyone else have an opinion on arcanum of the void?
garbage
Worse black belt, material for the astral arcanum
kek
alrighty
hmm, would it even be necessary to rework it? or atleast buff it's current effect/add a new one
If that starts another "material items" discussion I'm not surprised
And tbh it's fine as said material for now
Bc arcanum of the void can be instantly upgraded to astral arcanum
At least use the item itself first before you use the combo accessory 
yeah, i guess that isnt too bad by default
That’s another instant upgrade, someone add that to the list
i just dont like how inconsistent it's effect is, im not really focusing on the fact that it's a tier defining material
Wasn't the list only about vanilla weps, anyway 

Oh, you could find like a dozen calamity accs like that then
(not sure that's worth it tho)
well as far as i can see, the projectile deflection effect is really underwhelming, its basically the problem i have with nebulous core just amplified
it's too inconsistent to be practically implemented into a battle situation
worth it?
It would be interesting to see the other trigger way but that's hard to balance while not making it "cheating death #7" effect
do you mean it's just not worth the effort to invest into if they're technically fine, just inconsistent?
the effect is basically "dodge a projectile but only if it wouldn't have killed you"
I meant finding accs like that isn't, because that's common practice iirc
Void of calamity and so on
Make the Astral Arcanum post-DoG (or something).
Reason: Instant upgrade (can literally be gotten after you get AotV bc it only uses accessories from two prior bosses). At least use the ingredient accessory before you use the combo accessory. 
But of course you could do a research for some nice data
hmm
well i mean
im not really focusing on that aspect when i say i don't like the arcanum of the void
if i understand correctly
or are you talking about an effect of VoE that is kind of useless, like the gehenna fireballs?
Void of Extinction could use Cores of Chaos or Chaotic Bars
Vital jelly, master ninja gear, drew's wings, toxic heart, void of calamity, badge of bravery, living dew (and of course arcanum of the void)
All these have "instant" upgrades
Have fun ig
Rip 
(I still consider most of them to be materials intentionally placed on the later tier, especially smth like badge of bravery which is literally uelibloom bar bait)
(reminder half of the vanilla accesories are esentially instant upgrades too)
Fire Gauntlet at the beginning of hm 
toxic heart isn't an instant upgrade
plague hive requires ancient manipulator
Hmm, forgot about that
arcanum may be an "instant" upgrade but only in rev
since crown jewel line is rev exclusive
fair enough ig
So yeah accesories are a different deal
Since you know
Tinkerer workshop literally works to combine accesories with no in betweens
ye
Rocket boots 
rip
although, this still leaves the arcanum's viability up in the air, even if it is just a gateway material
Rocket boots, all balloons/horseshoes/bottles, cobalt shield, that yellow glove all the way to fire gauntlet
so is the general consensus that the arcanum doesn't have to have an interesting effect to serve it's purpose, making it fine as is?
That yellow glove needs avenger emblem to be upgraded, however
You mean blue one I presume
plus 3 mech souls
No, 3 mech souls
so post-alts at the very least
Uh, thats new

no it isnt? i dont think it's new
It may have been changed when i stopped playing terraria
Certainly didn't for the last, like, 5 years
I stopped playing on early 1.3
That recipe only exists on 3ds which is 1.2.3.smth
Well yes, exactly
Sun stone into celestial shell is one of the more amusing examples
yes yes
literally ankh shield
but yeah, i really dont have a problem with these accessories being gateways to another, stronger one personally
Weapons are a different deal cuz thats solely a calam problem iirc
And yes ankh shield is just an instant upgrade quest
True NE/Excalibur sigh in distance
valor -> cascade
Ah right
I'm trying to say dungeon is shit outside of shadow key and cobalt shield
smh muramasa, magic missile, aqua septer, water bolt all have upgrade paths
okay yeah
there are a lot of examples of this in vanilla and cal alike
and is it a bad thing for accessories specifically? no not really
but does this justify giving these gateway accessories negligible effects?
Dunno
This just loops to material accs
Vanilla doesn't have to deal with diminishing returns a lot so most of accs in there are viable and even then show me someone unironically liking anklet of the wind or smth
~~i unironically like anklet of the wind
~~

idk, it just seems like something of a waste for an accessory to amount to nothing consistent, reliable, and common
or to have that useless effect put on an accessory that doesn't even need it
and, perhaps useless is a strong word
Minor would be the word ig
i don't really consider arcanum of the void's primary and only effect to be completely useless
yeah minor sounds nicer
Because taking 5% less damage from projectiles isn't exactly useless if it's free, ye
but the point is that it's very unreliable
Unreliable and weak, yes, agreed
i guess a fair comparison is to the evolution, which procs much more frequently and has a post-hit effect that is far more applicable to certain situations
black belt gives 10% on all hits without mortal hits penalty and with additional iframes
like DoG's laser wall
what i'd like to see is the dark energy motif rolled into the acc
like, heres an idea
every time you're hit, you form a dark energy minion that attacks enemies for a duration and damage value determined by how damaging the hit was
I can imagine that being a nightmare to code
and when the projectile reflection procs, 3 dark energies are spawned instead of 1
perhaps a coding/balance nightmare
but its by no means a definite solution by any stretch
more of a proof of concept, to show that the accessory has potential
@raven lodge next update
^
oh ok
been suggested... A ton
there are already like
blood orbs exist
a bajillion potion vendor NPC mods
the amount of QoL mods you can use alongside calamity
it'd kinda make no sense for calamity to have their own
imo
Mmm, yeah I don’t see the need for cal to add a potion vendor if the mod already has it’s own methods for getting pots more reliably
yeah
@ashen warren Mods exist for that already and also we have Blood Orbs
we have blood orbs + the biggest planetoid has farming shit
the planetoid has all of the herbs
Really “another mod does that” is a fair argument in more cases than some would like to admit
@hollow shell yeah but its gonna be great if it can be in calamity because theres a mod for almost everything and some people dont want to have like 200mods for everything
not the one suggesting more items made with a specific ore
mihail, you CAN do a full playthrough without potions
therefore it is not necessary
s'not a great argument Voidborn
200 mods for everything is a bit of an exaggeration
Just cuz you can do a playthrough without potions doesn't mean obtaining potions isn't potentially a problem
yeah you can but when you want for example breath in the abyss you need waterleaf which spawns in the desert very rarely and if you buy a planter box for it from the dryad it takes like 10 in game days to grow
which is like 2real hours
not quite that long
we really need a upgarded gills potion tbh
I would personally just download alchnpc if it bothers you that much
If your lacking the plants part of the potions build rope up from spawn, there is a planetoid with planter boxes and herb bags from the start
Plus there are other methods to prevent breath loss
I just don't feel like calamity needs another way to get pots
amidias bubble, diving gear items
amidias bubble is for chads
use some accesories like diving gear, sirens heart, ect
the Desert Scourge's Expert+ drop literally gives you the ability to breath h2o
aquatic scourge too
Expert
Making potions easier to obtain would mess with the difficulty curve of preparation phase of boss fights
my exact reason towards disliking alchnpc to an extent
the real problem with the gills potion is that it doesnt last very long
they are pretty cheap
yeah buffing gills imo would be one thing
the DS drops loads of coral and you can farm waterleaves easy
well ok if you dont want it. I just like the idea of not having to farm hours just to prepare for a boss fight
(Shark Fin is used for Water Walking)
shhh
if you want an npc that sells potions, download alchemist npc lite dude
so do I
which is why we've mentioned AlchNPC Lite or that one mod whose potion vendor is literally a duck or one of the other many potion vendor mods that already exist
I suppose the suggestion is valid
It's just, I don't think many will agree
in exchange for them being buffed
Its not something we need to do
with blood orbs being a thing
making a potion seller in calamity would just make blood orbs nigh useless
its weird to add something just to make it useless afterwards
well, in their presumably original intended case they'd be nigh useless
well yeah bloodstone cores are a side thing mainly
true
i don't remember blood orbs being that easy to farm preHM, could've just been me
but its still an alternative to ingredients for potions
yea ik
Blorbs not being common until you reach bloodflare is the point really 
Get the actual shit required to make the pot or grind a 9 minute event
I already gave ornate shield a buff for next update
it gives some stat buffs if you wear daedalus armor
yeah it aint nessecary, we talked about this earlier today
also ooh, armor specific bonuses? interesting
Welp
It's not that interesting when you consider literally all wings have that effect 
better than current at least ill take whatever i can get
I suppose yeah anything is better than just 8 defense
yeah I gave termi the idea for an ornate shield buff for next update
so it isn't just +8 (or +12 with warding) defense
excellent
thomas said that it getting a dash would be nice
although if you guys have plans those will probably work fine too
A early hm dash shield for all modes sounds like a no go
Given the earliest shield you get is expert exclusive (or rev) and then all then you wait all the way to plantera
I personally don't like the idea of turning the ornate shield from being almost never used to being one of the most essential accessories for players
doesnt cryo lore do that for all modes already
or is that something exclusive to a harder gm
although I personally believe that dashing should be a core movement ability from the get-go
Yes but you only get one and the range is comparable to soc or what not
ye i dont think it needs to be stronger than soc by any means
Ornate shield is just cryonic bars
ornate shield still grants its +8 defense btw
honestly having to hold on to SoC for so long is annoying
and hey, not the only idea we can pull out here
If its not stronger than soc then its probable no one will use it
Should Asgard's inherit the new effect tho?
if it's getting something to make it good
so be it
asgard would already inherit it
because it has a dash
lmao
i meant like, on normal mode it would be your first reliable dash option
or am i wrong? i know there's deep diver
i may be misremembering something
but again, not the only idea we can use
Deep diver is 
and it's getting something to make it hopefully useful in some situations
I still dont see how crystal or ice relates to dashing
And deep diver is quite rare and limited
mhm
i wasnt implying that a dash for ornate shield was a fool-proof idea
was just saying it was an idea i wouldn't personally be opposed to
but that doesn't stop deep diver from being god tier movement especially in abyss
unless you have a water based arena, deep diver is not very useful
How about "we already have a dash from cryogen" argument? 👀
for fighting bosses that is
right by that logic cryo lore should just do something else
How about getting hit with Ornate Shield makes you grow crystals on yourself for a brief period of time, increasing defense and giving you a thorns-effect?
... it's more interesting than raw stat boosts
yeah, thomas said that cryo lore would have to be reworked too
I would need crystal sprites
i probably should have mentioned that
that would be interesting
the more interesting the item is in rework, the less likely it is to come to life 
unless I like steal crystal shard sprites

Steal sleeping angler or w/e that sunken enemy was
steal it from ctp so less people will know it is stolen*
perhaps in that way, ornate shield could act like thorns of agony for terraria
not a bad idea
Just plopping some crystal shards sprites onto yourself would serve fine temporarily
Could put it into #sprites_needed, or maybe not if a dev thinks its easy enough to just do
Don't forget about integration of asgard's valor tho
Would it save the effect?
maybe a weaker version
doesnt have to inherit the graphical effects, might just give a flat defense boost after getting hit
since asgard's valor and asgardian give dr underwater
which is inherited from shield of the ocean
What's the Ornate Shield do, anyway
for now
as youve seen it discussed, it has some new bonuses, particularly when wearing daeladus armor
Bouta flex the nickname I just noticed I have
But sometimes that's all you need imo
Not everything needs a complicated gimmick
I swear I'm not intentionally this hipster
And
Huh
eh, i agree it doesnt have to be anything too fancy
despite its name
i do think it needs something though, right now it's, as discussed, a negligible defense boost
defense
ye
It's very forgettable and next-to-useless
i like the idea of gearing it towards defense with your on-hit effect
or at least a sort of defensive effect
regenerator fills a similar niche, in a way, how it makes you less durable but able to heal up from single hits easier
ornate could be the safer alternative
i dont think it literally needs to be "regenerator but no health penalty and way less regen"
Yeah prolly not
and, i know that wasn't exactly what you were implying
Gotta maintain both of their identities
but, thinking about defense or damage reducing/shrugging ability is probably a thematic motif that can be used
crystals, of course, are durable to atleast some degree, and combine that with being frozen solid and containing the energy of daeladus' last experiment? certainly there's some protective or mending effect there
like, maybe a dash wouldn't be fitting, as it is a more mobility/versatility based technique
Yeah
And it's a shield anyway. Terraria/Calamity's got a tendency for shield dashes, but a shield's primary purpose is protection
shield bashing is cool and all, but they serve the purpose of defending from various threats in combat, first and foremost
thus the ankh's debuff and fire block immunity, as well as kb
or the defense increase while in water for shield of the ocean
weird idea: brand of the inferno block of some sort but without brand
mmm
(i have ideas for this)
but idk if it would fit in cal
would be a relatively big change to how shields work
Uh... what
the birds and the bees?
What does that mean?
Improve upon the critters we already have and make THEM catchable before adding new ones iirc
wasnt piggy a donator thing?
yes
sea minnow and baby jelly
isnt there an astral critter
ye
its just an example i gave
The poor English makes it hard to tell what you're trying to suggest...
But, it seems like you're trying to suggest multiple things
"Add another critter" and "Make critters have functions"
You should try to keep your suggestions focused to 1 idea, so pick one.
Or separate both in two suggestions
Critters don't need functions imo
But adding more of them would be a neat touch
oh
@hallow fjord why this mod
what do you mean?
He's asking why Calamity should be the mod that makes critters have functionality
Why would it benefit Calamity specifically?
Suggestion: Reduce the particle effect of Providence lore
Providence's lore item gives most if not all projectiles a flaming trail of dust/particles, while this effect is admittingly cool looking, it causes a lot of lag on lower-end computers, especially when paired with some weapons. I play on a laptop personally, and using Providence lore causes a lot of slowdown, so even though it's very good, I cannot use it well. This is a known issue with the item and it affects a lot of people, so I see no harm in reducing the sheer amount of particles, or changing the look of the item all together to a less intense alternative.
I approve of this
me too
If I didn't have Frame Skip off I was as good as dead using that
Yeah, it just makes me lag into shit because frameskip, I wouldn't even be able to use it no-hitting, or in regular gameplay even
es in having a shitty laptop so I’m forced to disable Frame Skip anyways and suffer no lag
Provi lore singlehandedly manages to take me from 60 fps to 25
well i can tell my computer must be good because i can use it without much lag 
Try using chicken cannon or heavenly gale or photo
So, I'm good to post that?
Yeah
I think so yeah
A config would solve that
If we wanted to get creative and try to remove the dust entirely...
We could have 4 lil yellow shine point graphics that get placed on the upper, lower, left, and right edges of the projectile sprite
or in the corners
that sounds epic and I'd love for it to happen but also it's not practical at all given the amount of different things that constitute a weapon projectile
any flamethrower, for that matter
Halley's would go Nyoom with a yellow light
Ray magic weapons just fucking explode on your screen
Vivid Clarity --- plus each and every single one of its components
let's not forget that a good few weapons are more than likely still solely dust
The size of the shine points could vary with the projectile dimensions
really small ones like bullets or individual beam pieces could only be one 2x2 pixel big,
whereas bigger boys like swordbeams could have a lil more size n detail to em
what constitutes a shine point, though
wdym
maybe I'm just being stupid but
what exactly are the "shine points" you mention
are they just small yellow/orange sprites that would be drawn over top of the existing projectile?

Ye
Or probably below
Making them into projectiles would probably be easier but I assume that'd come with some lag making all projectiles fire four additional projectiles
byeah
I would assume raw graphics with no properties aside from sticking to all of the player's projectiles
would lag less
than if they were projectiles
and then there's the issue of just. getting the placement right for each individual graphic
because so many projectile types are set up in such a way that getting the placement right while not having it look awkward or out of place would be a nightmare
(again, I point to every flamethrower in the game as an example group --- flamethrower projectiles are generally very small things with lots of dust accompanying them to give the impression of "fire" of some sort or whatever the fuck Overloaded Blaster fires)
Yeah
Twas a wishful solution
other examples include: Crystal Serpent (a largely dust projectile), projectiles that are already golden in nature (it'd just be redundant), etc.
I really like the base idea though and I seriously wish it was more practical and less of a really fat timesink
We could make it so all dust-only projectiles do the current dust thing (but still probably toned down) and only sprited projectiles will have the shines
I don't think there's any like of code explicitely stating that a projectile does or does not have a sprite, though
so
that's a bit of additional work definin' all those
yeah
any way you look at it, it's unfortunately a ton of work for what's ultimately not a whole lot of reward
Awesome But Impractical, if you will 
like most fantasy weapons
...I really wish "awesome" and "practical" overlapped more often in these sorts of scenarios 
Nitro emote

perhaps nerfing the main profaned guardian's dash toward player attack thing would be a good suggestion
Is it stickin to you in an unfair manner?
yep
and it seems impossible to nohit
although i noticed it happens only when youre too close
There are ways to get it to not stick to you like a dickbag but the fact that it can do that at all is a problem
Signus can do it too when he's in his munching phase
The dash only happens when it's close and above you.
But yeah that does sound like a bit of a problem.
sooo, anyone mind writing the suggestion cause im horrible at it?
im bad at phrasing stuff 
The problem is that they can move up in their dashes
The dash is supposed to be from above moving downward
But because they can go upward during dashes, they can put themselves back above you and extend the dash even when they're right on top of you
At least I think that's part of the problem
^
(I was thinking of suggesting this too cuz I was dealin with this several times today)
what a coincidence 
I'll try posting something
ok
Make the Main Profaned Guardian boss, and Signus in his third phase, unable to stick to you during their dashes.
I'm pretty sure a fix for this was attempted in the past, but it didn't work, at least not all the way.
They're supposed to only be dashing while they're above you, as the dash motion moves downward and swoops into you. But, if you're close enough to them when they do a dash, they can move upward and stay right on top of you no matter where you try to move to next, necessitating a RoD teleport to escape (or pray to god that Signus's phase changes) or else you die unavoidably. It's very annoying when it happens.
One possible solution is to make them unable to move upward during their dashes, straight-up cap their vertical speed, so the player is always able to escape their hitbox by flying and the bosses won't be able to follow them. Another solution is to force the dash to end once they contact the player, and have a cooldown before another dash can begin.
Anything to prevent them from sticking.
.
How's this?
Looks good 👍
@fervent citrus Looks good?
didnt seem to work 
I guess charging Siren does follow the same AI as the main guardian and Signus (the Corite AI)
but I can't attest to her doing it, didn't experience it
I sure as hell experienced Guardian and Signus pullin that shit, though
@ashen warren Condense your suggestion into one post, please.
it gotta be long and gotta make sense
like the other ones
(and its also a good idea to ask around in this chat first)
^
mmmm, i guess its good
@ashen warren Remove that last bit about the post-SCal slime change
It's really dumb and has no reason, and suggestions are supposed to be just one idea each.
btw what does the exclamation mark mean?
(I also personally disagree that Giant Clam is too easy, both of the times you fight it.
But, that's just me.)
Look in the pins for the Reactions Legend
k
I think it's a reasonable amount of difficulty
easier if you spend time preparing the area
Buff for early game bosses is not allowed
it's both not allowed and not needed
DS is like a tutorial boss
desert scourge is barely a boss, that's the point
pirate invasion buff, anyone?
Is there even a reason for the pirate invasion?
The money accessories are pretty much useless
@ashen warren Wanna make sure you saw my ping above
(and added to the list)
Pirates are just big profits and.... nothing else
golden furniture
Unless you happen to really like gold furniture
they are inconsequential enough that I don't bother breaking altars
crates and such
Clam is kinda not easy imo 😳
also aquatic scourge
Oh ok nvm i think i didnt read that one
i saw rover's suggestion and im pretty sure the problem with the charges is the corite AI itself (no i don't understand of coding but since all the bosses with this issue use this AI i assume this is the problem)
Their charges are based off of corite's AI, yes, but ultimately they have their own codes and does not pull from the corite's code ingame.
Corite's code does not need to be modified to fix these issues, only the codes of the bosses themselves.
Siren used to have it and it was pretty unfair specially for a middle hardmode boss and now its more unique with the new base AI
the problem is indeed not corite itself
but a bunch of other factors
Why did you mention Siren? She has nothing to do with this other than the fact that she used to have to the same problem as these bosses in Rover's suggestions.
what i think its the best solution is to make their charges more unique
Is it? While unique charges would be cool, if the problem with their charges can be fixed then would there really be the need to have to remake the charges entirely?
i think these are the main problems of using corite AI on bosses
1 the size compared to corite
2 the fact solar pillar is forces you to stay on ground
3 bosses are immune to knockback
Again, if these problems were to be fixed, would there really be the need to have to remake their charges entirely?
Unique charges would be cool, don't get me wrong, but is it worth remaking the charges over simply fixing the issues?
I'm not questioning nor doubting your arguments, I merely want to hear more about what you think.
well if they can be fixed then it the best to do, but apparently its being really troublesome to fix those issues
is it worthy to keep something that is causing a lot of trouble to fix?
Maybe, maybe not.
When this suggestion gets through, we'll just have to see, won't we?
If another attempt to fix them results in a failure once again, then yes, it'd be worth considering remaking them entirely.
And if it's a success, then there's that, no need to worry about it anymore.
in a older suggestion that i made for the profaned guardians i suggested an alternative to the corite charge, but as you said, if its possible to fix the issue so it is
Worth noting that creating an unique dash method will likely bump in the similar issues while already taking more effort to create. Probably worth to try and fix older, known method first
^
im not saying to create a completly new AI of 0
there are many kinds of already existant charges
We know you're not saying that.
If it's about taking another existing one, why the "unique" tag?
that was my bad actually
i mean i like the idea of unique charges such as Siren's one but im not disconsidering using other already existant
as my main idea is an alternative for corite AI if things start getting more complicated to fix
enraged EoC charge could fit Signus imo
I think i can figure out a way to fix that sticking
Albeit just an idea i hope redcode allows me to do
gl
(btw kinda weird to ask for a buff to a death mode boss when a death mode rework was already confirmed)
mfw you literally admit it's a suggestion don't
god
“””””cheese”””””
butter?

“or just give it any attack that can hit you if you are above it” is this guy using a version from when the Mongol Empire was still a thing
perhaps 
but ds can hit you when youre above it
^
it shoots the spikes
yeah, the sand shots
happens every time i try to nohit it


no hitting is terrible and i suck at this game
me too actually
Imagine not being a vacuum cleaner

?
One downside of making boss zen a buff is that it can be accidentally overran by buff cap
But other than that, sounds sweet
but if one has the buff will it still negate the spawnrates of others players ?
iirc yes, albeit that's really tricky
(I believe that total spawnrate is combined and then distributed between players)
So if one is in safe position with NPCs blocking spawns, other one will get hordes in corruption or smth
wait is that how it works?
It'd be a bit of a problem trying to get it to be cancellable like he wants
because iirc it's applied every frame as long as a boss is alive
tbh my words are nowhere near trusted info and you should take that with a mountain of salt
And ye, that too
k
Maybe make it a range effect like sunflowers/cirrus' candles?
I don't think it'd be too hard to check for the distance from a boss NPC before applying the debuff
That's what i was thinking
That's sorta what a lot of Fargo's masomode enemies do right? Just make the radius of the effect a lot bigger and you should be good
what
Maso debuff auras exist, yes
i dont see how this relates to this tho
i think he means that bosses could have an aura of Boss Zen so it's not applied to every single player in the world at once
yes, that
Small detail, but makes sense
I'm pretty sure LC dropping the Blood Moon lore item is for lore-related reasons
but, I couldn't tell you what those reasons are
I'm personally not well-versed enough
I believe it has smth to do with the moon
I mean, ngl, LC seems like a pretty smart guy
byeah
In the lore, Blood Moons are caused by Xeroc looking directly at the world
And because he's just so god damn powerful it makes the world get slightly fucky when he does
But, I don't know if LC has any relation to Xeroc
LC is trying to seal ML iirc
except for the fact that LC is trying to stop ML and Xeroc once dabbed on ML, there's no relation afaik
note that lore is being reworked so this stuff isn’t exactly concrete
probs one of the inconsistencies to be fixed in the upcoming rework
theres a blood moon lore?
yeah its just dropped in such a abstract way its usually missable
iv played this mod for over 200 hours since the lore thing came out and i had no god damn clue
Doesn't have any inventory effect
is there any other lore things that drop somewhat like that?
don't think so
Nah, that's the only real "Easter Egg" one
xeroc looks at the world and things get fucky thanks to eldritch effec
maybe the blood moon lore could be dropped after surviving a full blood moon without dying?
what so if xeroc looks at his cereal it becomes like a bowl of blood zombies
only other way I see for that lore to be dropped is either scripting a boss to be spawned like EoC during it
or having to wait for 1.4 tmodloader to be finished and having that new mini-boss drop it or something
that would make sense
like similar to how slime rain always spawns a king slime
acturally that would be pretty neat
since the blood moon is getting a semi overhaul in a way in journeys end
when journeys end comes out and something isnt done with the "easter egg" lore ima suggest that it drops from the blood moon miniboss fish thingy
I didn't even know about that lore item! @indigo fog
I use magic storage so no recipe is shown
wait a minute holy fuck is that a sugg from Rover himself
and one about a problem that still persists and is horrible despite attempted fixes, at that
rover makes the occasional sugma
I didn't for a longwhile but I returned with rogue decoy suggma
shit btw rover what are your pronouns
Yes.

a fix was attempted for this lot a while back but it clearly wasn't fixed in full
the amount of times I've had Signus still just yeet onto me for no reason even though I'm above him
it's absurd and it makes the fight much worse than it needs to be

(tl;dr: you're doing god's work here and have my vote)
#rover for president
would vote
I wouldn't 
i see this more as a problem with the attack in general (i personally don't like how it works)
profaned guardians somehow manage to be a joke and a stupidly difficult fight at the same time
why im personally an advocate for these fights being reworked somewhat
yeah, and besides that
Storm Weaver is kinda the same way
He's so fucking fast it's really hard to keep him from not constantly being on top of you
But you can melt him in 10 seconds with Molten Amputator...
okay so can I just say something real fast
basically, sentinel rework
why does nearly every Hardmode Calamity worm boss feel like Destroyer but slightly different
(Deus being the exception, I'm guessing)
actually, the exception is AS
Yeah he's pretty unique
with his vomit-circle
AS genuinely feels rather unique even as a worm boss and is genuinely fun to fight
but most worm bosses, I've noticed, seem to very heavily take after Destroyer at times
Maybe because generic worm boss concept IS the destroyer
uh
dog has a pretty good AI
DoG and AS feel more unique
you know the only other harmode worm boss is AD right?
i mean there are only three Hardmode worm bosses, and two of them are Desu and AS
...post-ML still counts as Hardmode
Mmm not quite
ok then
i feel like after you kill ML it's a whole new section
maybe i'll take it with p1 dog but the p2 is very different
and sepulcher is literally nothing like destroyer
It's all semantics a-la "scal is post-plantera boss"
phase 1 DoG in particular is more guilty of that, yeah
phase 2 is very unique by comparison
also Sepulcher is not a boss, it's a boss summon 
so youre making a broad and generalized statement that isnt quite true
Phase 1 DoG actually got more Destroyer-like than he was in the past
He used to shoot weird wibbly woobly orbs instead of lasers, but I guess the orbs were considered too annoying and replaced with normal lasers
even then, the lasers work for a different purpose
wasn’t dog’s first sprite literally just recolored destroyer
Storm Weaver is almost nowhere the same as destroyer
Yeah but that's like a billion years ago
so i have no idea where youre coming from
it shares the garbage mechanic that makes Destroyer annoying in the first place--
all its missing is lasers
well i mean
haha probes
that part of destroyer is annoying
so if its a worm and has something similar to probes its already the same as destroyer but different
well then
(I'm being facetious. I do think Thomas is overgeneralizing a tad)
I probably am
but i dont personally think it makes a boss destroyer-esque
part of it is most likely my distaste for Destroyer itself speaking
yes, and that's fair, destroyer is a pretty annoying fight
DoG p1 always shot lasers btw, no?
Also with recent updates he got more ambitious AI like p2
Maybe he shot lasers alongside the orbs, but he definitely had orbs and now doesn't
but like, we should focus more on what makes these bosses unique than what makes them similar
Yeah, he had both orbs and lasers
Well, now, remind me what suggestion is this talking about
Spawned offa me comparin SW to Guardians in difficulty
i do think the criticism is valid
and i think it ties into the sentiment that the "mini-bosses" should have less attention than other bosses
im gonna go try to see if i can fix the sticking
but, i say that with consideration that stuff has been done to make the bosses better
Its a vote away from 90 anywho


ah nvm
I gotchmaself

hey, you guys have any uhhh items you'd like to see changed in some way because currently they're kind of bruh
hell bu
...there was another instant upgrade I had on my mind but I cannot remember what it was for the life of me
describe

ye
Crystal flare wot
(just like its main material, haha)
what a bland name
also I like how its name and what it does aren't really related
Yeah it doesn't do anything crystally, really
the "flares" it fires have a grand total of nothing to do with crystals, which are in the name and used to create it
oh, forget just moving this in progression
i would like to see this item worked a bit
i remember using this on my very first expert playthrough of calamity
i dont think its meant to be crystal flare staff as in shoots crystal flare
but rather a crystal staff that shoots flares
Crystal Flare Staff turns into more direct Frost Staff upgrade moments?
(either way, there also exists here an excuse to make Frost Staff actually relevant because it currently sucks beyond comparison)
right now the only resemblance it has to the weapon it is made from is that the flares it fires are cold
well, that's a start
and, i mean
frost staff probably doesnt need help because it's one of those amarok style weapons
it's still less than impressive, especially given it's a 2% drop from three enemies --- only one of which the player will actually go out of their way to find
isnt frost staff just generic ice bolt staff?
Yep
yes
mhm
Barebones magic weapon
kind of just one of those transition mage weapons
well good thing the upgrade does something better
it's a very simple wep
crystal flare is an upgrade, to be sure
unless im misunderstanding what the weapon does
the frost bolt can hit twice and that's really it
nah it's literally just "shoot ice bolt with no unique properties"
yeah
what thomas said
I remember adding a mechanic to it that makes it a heat-seeking ball of frost magic
So, add homing?
so homing
yes, homing...which is weaker on cold enemies and fails outright on Cryogen and its summons
I really do mean heat-seeking
it makes sense in EE's context, I swear
that level of nuance, of course, wouldn't do it very well for base Calamity since Cryo is the first boss intended to be fought out the Hardmode gate
Seems interesting I guess
but homing in and of itself would likely help Frost Staff, alongside a mild damage buff or an extra pierce
(and local i-frames but that's a given)
that sounds like we need to add a list to define whats cold, not so cold and hot for just a weapon
for cold enemies yes
You could reference debuff inflictions for that
Chilled, Frostburn, Frozen, (Glacial State)
and for hot enemies, literally any fire debuff
Maybe but i dont know if all inflict debuffs
m
Icy Merman, for instance, only inflicts debuffs with its spit
nothin on contact
int index = (int)projectile.ai[1];
float speed = 13.4f;
float inertia = 18f;
if (!Main.npc[index].CanBeChasedBy(projectile, false))
projectile.ai[0] = 0;
if (Main.npc[index].coldDamage) // important
inertia *= 2f;
Vector2 direction = Main.npc[index].Center - projectile.Center;
direction.Normalize();
direction *= speed;
projectile.velocity = (projectile.velocity * (inertia - 1) + direction) / inertia;```
how I have it set up
it's actually extremely simple
I could probably make it more complicated and have it home in faster/deal extra damage to "hot" enemies
but to my knowledge there isn't a vanilla variable for that and it wouldn't really help the weapon in its current placement either
so ¯_(ツ)_/¯
the all-powerful stick
(hot take here)
im thinkin about how crystal flare could be made better and more interesting. i was thinking maybe it had something to do with light refraction off of crystals, and have some aroura borealis themes in there too
maybe crystal flare shoots multicolored aroura flares that wave around eratically, three flares are shot at once, and each flare leaves a damaging aura of light, with an increase to mana cost and decrease to firing speed to compensate
It would become a hard-hitting spell with a wide area of effect, making it very helpful for the hardmode invasions (perhaps it's moved to post-cryo, may not have to be depending on if you want frost staff to shine at all)

Could just straight up rename it "Aurora Staff"
perhaps
but, my biggest problem rn is trying to find out if post-cryo really needs a high mana-cost, hard hitting spell
you know what would be an interesting for something homing (not related to anything just had the idea), it homes in but only via straight lines
could help make destroyer easier
oooh, i think i know what you mean
Like...
Dr Wily's final phase attacks from Mega Man 7?
like a projectile that executes little dashes?
im imagining the grid thing that astreal defeat does, from that description
a bit like that but its only one projectile
okay that's a really cool concept
Also here's what I was talkin about
https://youtu.be/dG7U08BLNAE?t=94
Don't get me wrong, this took several tries, not to mention the fact that I played Mega Man games like a fiend when I was younger. The first Wily robot is easy with Thunder Bolt. Clearing the second Wily with no damage, however, is not something I'd recommend trying.
Edit: T...
that's what i was initially thinking lol
thats another idea that can be interesting
oh btw what does astreal defeat do now? ill have to check
(they have a tendency to curve to the right due to weird code)
(so, it's still equally quirky, even if prolly unintentional)
eh either way
astreal defeat was conceptually one of the most interesting bows to me
to see it worked into this kind of gives me nostalgia for a bygone age
i dont think them curving back is unintentional
like when shot up?
If you shoot them rightward, they don't curve back.
If you shoot them leftward, they curve back.
ah i see
yeah thats kind of the quirk of the bow, literally every direction you shoot has a different outcome
I spose
aight applied my supposed fix to signus, time to see if i didnt break anything
inb4 it goes into space or smth
signus just comes out of your computer and eats you in real life

well, glad to see those guys getting help in the broken mechanics side of things
Alright, that's good.
Vertical cap
it kind of makes the dashes easier to dodge
yeah but like going a lil upwards just makes it miss
well, the lack of any ability to shift upwards but id presume all ability to shift downwards, the downward shifts will just massively add up
Anybody got the animation files for those
ye
The sprite sheet files wouldn't determine their speed, though
It's a purely code thing
tfw stardust helm has 10 defense and bloodflare summon helm has 16 def
The price to pay for afk class :peepodie:

@swift bison I thought it's already announced several times already that 112 will be fully compatible with boss checklist including boss logs?
...Seraph, please
unless there's something I'm missing from this 
you of all people should know this is already a thing for next update
please tell me this is satirical
If it is it will get yeeted due to joke suggestion 
I'd rather him be joking than serious

oh my fucking god
I know Seraph to be more perceptive than this, this whole thing has been mentioned over a dozen times
Do I need to fucking pin it in like 3 channels?
apparently
yes
(yes)
you also need to use every announcement channel
pensive
and even then you're still gonna get people who are gonna ask for it
even if it's done
DO IT AGAIN YOU LAZY DEV HURHUARHURHARUHRUAHURHAUhrahruahrhrhhrh
@swift bison I'm gonna ping you again
put it in every channel 24/7 by forcing a bot to do it 
it's like people asking why Calamity didn't work with Fargo's back when Calamity had a long period of updates not being on browser
Yea it's big brain time
Suggestion:
Update calamity to be compatible with the newest boss checklist version
⭐
I think seraph had a brain moment
yea I'm just gonna delete it either way
🏁
yeah that's what has me confused
legit I think he had a brain fart bc he of all people should know
it'd be nice if he would at least say something


