#suggestions-discussion

1 messages · Page 761 of 1

lost agate
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QB is kinda similar in that manner

cloud surge
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Enraged CV is easier than in the dungeon imo

hollow shell
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(I agree.)

zealous ridge
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and that's the thing

sand umbra
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because you have Brimchair

lost agate
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It got nerfed because some people asked for an enrage nerf

cloud surge
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What's brimchair

sand umbra
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and other methods of moving incredibly quickly in an open space

hollow shell
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Oh I didn't use a mount

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It's just cuz the open space is
easier to navigate around in than a cramped lil dungeon

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in general.

lost agate
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Anyway im getting hella mixed messages here

zealous ridge
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i feel like these enrage mechanics are less imposed as huge roadblocks to force you to play a certain way, but are rather suggestions that can determine your playstyle

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that's how i feel about them, anyways

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just to be clear

lost agate
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He said Enraged QB is easy but wants the space larvaes gone cuz its too hard?

zealous ridge
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who?

hollow shell
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Fyre

lost agate
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Ye

cloud surge
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Enraged qb was too hard the one time I fought her, but that's prob because I didn't know she stopped shooting when youre above her

zealous ridge
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when did they say that? trying to read through it, i thought they were on the camp of "qb is too hard on surface"

hollow shell
zealous ridge
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ah i found it

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thanks for the screenie, but yeah i see now

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anyways, that does send mixed signals

lost agate
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So yeah, what exactly is the point of the suggestion

zealous ridge
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it kind of goes against the entire point the suggestion is making

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"why would you fight QB on surface if she's harder" is valid if you argue that she is too hard on the surface, but fyre thinks it's infact easier on the surface

radiant meadow
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she gets angrier but you get more room

zealous ridge
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yeah, that's the tradeoff

radiant meadow
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so it kinda balances out

sand umbra
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ye
now that I think of it

zealous ridge
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as i said, it's more a change in playstyle

radiant meadow
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similar with pbg

zealous ridge
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rather than a forced state

sand umbra
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setting up an arena for enraged QB is miles easier than setting up one for QB underground

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...maybe that's what I've been missing with PBG's enrage

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though then again I'm typically too busy getting yeeted by her dashes that can go in like 5 different directions and have no reasonable/clear tell for which direction they're coming from to think of the logistics of PBG enraging on the surface...where she auto-spawns in Death

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anywho that's another can of worms entirely, and one I've already opened before at that

zealous ridge
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yeah, my big problem was never with PBG's enrage, moreso her severe and punishing unpredictability

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either way, it's relevant to the idea that enrages aren't nessecarily immense difficulty spikes by any stretch

sand umbra
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~~PBG by nature is incredibly unpredictable and now that I think of it that's the larger issue there

I'll come back to this sometime in the future, don't you worry~~

zealous ridge
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in the majority of cases, they're maneuverability in exchange for aggression

sand umbra
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and then you have the Skeletrons

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which are just "lol insta-kill headspin"

zealous ridge
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we dont talk about the daytime skeletrons

queen sail
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What about out of ocean fishbitch

sand umbra
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oh we're talking about the daytime skeletrons

zealous ridge
sand umbra
lost agate
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Biome limitation and time limitations are different

zealous ridge
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ah, yeah, that's fair

sand umbra
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also don't some bosses like Provi and HiiH MiiM go nigh-invincible if you leave their biome in the first place or am I retarded

zealous ridge
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they go invincible, ye

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but only after staying out for an extended period

queen sail
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Provi goes invincible and vaporizes you if you run

zealous ridge
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plus getting far away from provi is not good or really that fun either

sand umbra
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I mean the point there was that that
doesn't really offer any increased maneuverability
Hell is not exactly huge vertically and Hallow takes some fat effort to extend upwards

zealous ridge
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you can stay out for some period of time

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without losing out on damage

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and, perhaps provi is an exception, because she is a lot stricter with how you move

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really provi is about tight and calculated movement shifts, because just throwing caution to the wind will get you burned into impartial ash

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she is something of a boss that is inherently designed to keep up with you, if she doesnt do that than you can easily throw the balance of the fight off

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so having a more punishing enrage makes sense in her case

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but in QB's case, its not like having that extra space really breaks the fight, specially in pre-hm where you don't have as much movement control as you do post-ml

sand umbra
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so I think part of the issue here is that Super and Supreme are not separated very much in progression at all and Super should be moved to being like a Bars of Life or Living Shards craft

zealous ridge
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im torn on this, kind of...

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mmm i disagree with that personally

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i for one think that supreme should be moved or atleast be harder to obtain

sand umbra
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oh yeah, there's also a huge degree of separation between Supreme and Omega

zealous ridge
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but either way, the suggestion isn't nessecarily about that

queen sail
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Super Healing Pots and Supreme Healing Pots only have, like

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One boss between them

sand umbra
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Supreme is directly post-ML and Omega is post-DoG NPCSteampunkerConcern

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but yeah, my main issue is that Super and Supreme are. not really separated much at all

zealous ridge
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i would like to see supreme be harder to obtain

sand umbra
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I'd like to see Super be relevant for more than one pre-ML boss

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Super Healing Potions are post-3 Pillars or post-Deuces depending on which you reach first, to clarify

zealous ridge
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(actually, had an idea for this, but idk if i want to distract from the discussion by bringing up the guardians)

queen sail
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115 - Supreme Healing Potions now require Divine Geodes in addition to Unholy Essences. - Done. ✅

zealous ridge
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you fooled me kirby

sand umbra
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116 - Super Healing Potions now give a new use to Living Shards and Bars of Life. - Done ✅

gusty geode
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Honey Bottles don't count as potions apparently

sand umbra
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we don't talk about bottled honey

zealous ridge
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yeah that's what i was thinking initially

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i guess the biggest problem i have rn is that it makes potion collecting... braindead, kind of

indigo fog
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Queen Bee drops honey, but Skeletron just drops lesser potions

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ok

zealous ridge
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i mean, sometimes it's braindead like when you're just yeeting pots in hell, or grinding mech bosses

queen sail
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Prehm healing pot tiering is weirder bc both lesser healing pots and regular healing pots are preboss

zealous ridge
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but this case would make it more... braindead

sand umbra
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you know what I don't like

queen sail
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Actually all healing pots prehm are preboss

sand umbra
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the fact that there are exactly 7 different variants of herb

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and all are pre-boss

zealous ridge
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what

queen sail
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Astral Herb? thonk

zealous ridge
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lowkey astral herb would be awesome

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don't wanna derail here though

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like, i dont see you being able to craft healing pots as justification for successive bosses to drop normal healing pots

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i personally am fine with the pre-hm arrangement of potion drops

tired haven
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There aren't many post-boss potions, and especially hm, to begin with

zealous ridge
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maybe skele could drop normal pots, but that's it

radiant meadow
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queen bee drops bottled honey

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which is a healing potion

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and makes sense thematically over normal healing pots

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and you can't really prevent a vanilla boss from dropping potions

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so skeletron will still drop lesser healing pots pretty sure

tired haven
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imho the potions could generally stay lower tier than what you can craft anyway

queen sail
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Aureus drops his cells over greater healing pots iirc

tired haven
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Kinda, yes

zealous ridge
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that's my opinion on the matter as well, crabbar

radiant meadow
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aureus drops greater healing pots and cells

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or at least, should

queen sail
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Oh

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Speaking of potions

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Why is, uhhh

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Hadal Stew post plant

zealous ridge
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eh, that's a less major thing

sand umbra
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actually yeah
why is the crafting recipe for Hadal Stew with HM Abyss mats

zealous ridge
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but i would be fine with it shifting to cloaking glands rather than depth cells

sand umbra
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...when it can be found easily in pots as early as pre-boss

tired haven
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Maybe it's like inferno/lifeforce potion

queen sail
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It’s not as significant and hm tier pots can be found in the anyss

tired haven
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Where you can find limited amount of them in environment

queen sail
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But you’re more likely to get hadal stews than either of those from the pots

sand umbra
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ah, I see

lost agate
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Also theres no pre hardmode abyss drops

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Unless you wanna like add abyss gravel to the recipe and call it edible HDFailure

radiant meadow
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is that a challenge? HyperFailure

lost agate
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Making a stew with dirt? Perhaps CompleteFailure

low salmon
ashen warren
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delicious

low salmon
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You guys aren't eating abyss gravel?

tired haven
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Yall miss out on all the Si and Fe

sand umbra
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do Abyss enemies even drop Abyss Gravel

zealous ridge
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iirc one of them...does?????

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i may be wrong and confusing it with voidstone

cobalt rose
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no, none of them do

zealous ridge
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well, unless the wiki misleads me

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abyss gravel is only from terrain

hollow shell
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Ye, some enemies drop Voidstone

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none drop Gravel

zealous ridge
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some dudes drop voidstone ye

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that be it doe

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also uh, does anyone else have an opinion on arcanum of the void?

ruby cobalt
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garbage

keen geyser
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yeah

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basically

tired haven
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Worse black belt, material for the astral arcanum

keen geyser
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kek

zealous ridge
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alrighty

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hmm, would it even be necessary to rework it? or atleast buff it's current effect/add a new one

queen sail
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Honestly

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Make astral arcanum post dog

tired haven
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If that starts another "material items" discussion I'm not surprised

And tbh it's fine as said material for now

queen sail
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Bc arcanum of the void can be instantly upgraded to astral arcanum

tired haven
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It is the tier defining material, yes

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I see nothing wrong with that ngl

queen sail
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At least use the item itself first before you use the combo accessory ech

zealous ridge
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yeah, i guess that isnt too bad by default

queen sail
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That’s another instant upgrade, someone add that to the list

zealous ridge
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i just dont like how inconsistent it's effect is, im not really focusing on the fact that it's a tier defining material

tired haven
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Wasn't the list only about vanilla weps, anyway hueh

zealous ridge
queen sail
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Still counts though LeviKek

tired haven
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Oh, you could find like a dozen calamity accs like that then

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(not sure that's worth it tho)

zealous ridge
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well as far as i can see, the projectile deflection effect is really underwhelming, its basically the problem i have with nebulous core just amplified

it's too inconsistent to be practically implemented into a battle situation

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worth it?

tired haven
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It would be interesting to see the other trigger way but that's hard to balance while not making it "cheating death #7" effect

zealous ridge
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do you mean it's just not worth the effort to invest into if they're technically fine, just inconsistent?

cobalt rose
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the effect is basically "dodge a projectile but only if it wouldn't have killed you"

tired haven
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I meant finding accs like that isn't, because that's common practice iirc

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Void of calamity and so on

queen sail
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Make the Astral Arcanum post-DoG (or something).

Reason: Instant upgrade (can literally be gotten after you get AotV bc it only uses accessories from two prior bosses). At least use the ingredient accessory before you use the combo accessory. taxevasion

tired haven
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But of course you could do a research for some nice data

queen sail
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Oh wait VoC is an example too

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Shit

zealous ridge
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hmm

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well i mean

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im not really focusing on that aspect when i say i don't like the arcanum of the void

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if i understand correctly

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or are you talking about an effect of VoE that is kind of useless, like the gehenna fireballs?

sand umbra
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Void of Extinction could use Cores of Chaos or Chaotic Bars

tired haven
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Vital jelly, master ninja gear, drew's wings, toxic heart, void of calamity, badge of bravery, living dew (and of course arcanum of the void)
All these have "instant" upgrades
Have fun ig

queen sail
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Rip PensiveDoGCowboy

tired haven
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(I still consider most of them to be materials intentionally placed on the later tier, especially smth like badge of bravery which is literally uelibloom bar bait)

lost agate
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(reminder half of the vanilla accesories are esentially instant upgrades too)

queen sail
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Fire Gauntlet at the beginning of hm ech

radiant meadow
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toxic heart isn't an instant upgrade

lost agate
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And all the balloons

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Horseshoes etc etc etc

sand umbra
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Mech Glove takes an Avenger Emblem

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a

radiant meadow
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plague hive requires ancient manipulator

tired haven
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Hmm, forgot about that

radiant meadow
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arcanum may be an "instant" upgrade but only in rev

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since crown jewel line is rev exclusive

zealous ridge
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fair enough ig

lost agate
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So yeah accesories are a different deal

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Since you know

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Tinkerer workshop literally works to combine accesories with no in betweens

zealous ridge
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ye

tired haven
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Rocket boots PensivePanic

zealous ridge
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rip

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although, this still leaves the arcanum's viability up in the air, even if it is just a gateway material

lost agate
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Rocket boots, all balloons/horseshoes/bottles, cobalt shield, that yellow glove all the way to fire gauntlet

zealous ridge
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so is the general consensus that the arcanum doesn't have to have an interesting effect to serve it's purpose, making it fine as is?

tired haven
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That yellow glove needs avenger emblem to be upgraded, however
You mean blue one I presume

lost agate
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Well basically yeah

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Also isnt avenger emblem just wof emblems?

zealous ridge
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plus 3 mech souls

tired haven
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No, 3 mech souls

zealous ridge
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so post-alts at the very least

lost agate
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Uh, thats new

tired haven
zealous ridge
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no it isnt? i dont think it's new

lost agate
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It may have been changed when i stopped playing terraria

tired haven
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Certainly didn't for the last, like, 5 years

lost agate
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I stopped playing on early 1.3

tired haven
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That recipe only exists on 3ds which is 1.2.3.smth

lost agate
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Ah well

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But still, vanilla is plagued with accesories that get upgraded instantly

tired haven
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Well yes, exactly

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Sun stone into celestial shell is one of the more amusing examples

zealous ridge
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yes yes

radiant meadow
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literally ankh shield

zealous ridge
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but yeah, i really dont have a problem with these accessories being gateways to another, stronger one personally

lost agate
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Weapons are a different deal cuz thats solely a calam problem iirc

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And yes ankh shield is just an instant upgrade quest

radiant meadow
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magic missile -> flamelash

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handgun -> phoenix blaster

tired haven
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True NE/Excalibur sigh in distance

radiant meadow
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valor -> cascade

lost agate
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Ah right

radiant meadow
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I'm trying to say dungeon is shit outside of shadow key and cobalt shield

tired haven
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without dungeon you ain't get Phoenix tho

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Cobalt shield -> obsidian shield btw

zealous ridge
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smh muramasa, magic missile, aqua septer, water bolt all have upgrade paths

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okay yeah

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there are a lot of examples of this in vanilla and cal alike

tired haven
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water bolt and aqua scepter only get these in calamity, just in case

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But ye

zealous ridge
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and is it a bad thing for accessories specifically? no not really

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but does this justify giving these gateway accessories negligible effects?

tired haven
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Dunno
This just loops to material accs

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Vanilla doesn't have to deal with diminishing returns a lot so most of accs in there are viable and even then show me someone unironically liking anklet of the wind or smth

keen geyser
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~~i unironically like anklet of the wind HahaYes ~~

tired haven
zealous ridge
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idk, it just seems like something of a waste for an accessory to amount to nothing consistent, reliable, and common

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or to have that useless effect put on an accessory that doesn't even need it

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and, perhaps useless is a strong word

tired haven
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Minor would be the word ig

zealous ridge
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i don't really consider arcanum of the void's primary and only effect to be completely useless

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yeah minor sounds nicer

tired haven
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Because taking 5% less damage from projectiles isn't exactly useless if it's free, ye

zealous ridge
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but the point is that it's very unreliable

tired haven
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Unreliable and weak, yes, agreed

zealous ridge
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i guess a fair comparison is to the evolution, which procs much more frequently and has a post-hit effect that is far more applicable to certain situations

tired haven
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black belt gives 10% on all hits without mortal hits penalty and with additional iframes

zealous ridge
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like DoG's laser wall

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what i'd like to see is the dark energy motif rolled into the acc

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like, heres an idea

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every time you're hit, you form a dark energy minion that attacks enemies for a duration and damage value determined by how damaging the hit was

keen geyser
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I can imagine that being a nightmare to code

zealous ridge
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and when the projectile reflection procs, 3 dark energies are spawned instead of 1

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perhaps a coding/balance nightmare

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but its by no means a definite solution by any stretch

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more of a proof of concept, to show that the accessory has potential

small talon
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@raven lodge next update

karmic stone
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^

raven lodge
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oh ok

small talon
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been suggested... A ton

raven lodge
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thanks

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already deleted it

small talon
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Not every feature needs to be in this mod

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there are tons of alchemist mods already

sand umbra
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there are already like

frail mantle
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blood orbs exist

sand umbra
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a bajillion potion vendor NPC mods

keen geyser
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the amount of QoL mods you can use alongside calamity

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it'd kinda make no sense for calamity to have their own

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imo

zealous ridge
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Mmm, yeah I don’t see the need for cal to add a potion vendor if the mod already has it’s own methods for getting pots more reliably

keen geyser
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yeah

hollow shell
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@ashen warren Mods exist for that already and also we have Blood Orbs

wooden wedge
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we have blood orbs + the biggest planetoid has farming shit

keen geyser
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it's not a major gameplay factor

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it's just qol

wooden wedge
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the planetoid has all of the herbs

keen geyser
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therefore the argument "another mod does that" is valid

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correct?

zealous ridge
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Really “another mod does that” is a fair argument in more cases than some would like to admit

ashen warren
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@hollow shell yeah but its gonna be great if it can be in calamity because theres a mod for almost everything and some people dont want to have like 200mods for everything

keen geyser
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not the one suggesting more items made with a specific ore

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mihail, you CAN do a full playthrough without potions

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therefore it is not necessary

hollow shell
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s'not a great argument Voidborn

zealous ridge
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200 mods for everything is a bit of an exaggeration

keen geyser
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huh

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which one

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the "not a major gameplay factor, but just qol"?

hollow shell
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Just cuz you can do a playthrough without potions doesn't mean obtaining potions isn't potentially a problem

ashen warren
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yeah you can but when you want for example breath in the abyss you need waterleaf which spawns in the desert very rarely and if you buy a planter box for it from the dryad it takes like 10 in game days to grow

keen geyser
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oohh yeah

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fair

ashen warren
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which is like 2real hours

keen geyser
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not quite that long

cobalt rose
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we really need a upgarded gills potion tbh

zealous ridge
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I would personally just download alchnpc if it bothers you that much

small talon
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If your lacking the plants part of the potions build rope up from spawn, there is a planetoid with planter boxes and herb bags from the start

zealous ridge
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Plus there are other methods to prevent breath loss

keen geyser
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I just don't feel like calamity needs another way to get pots

zealous ridge
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amidias bubble, diving gear items

keen geyser
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amidias bubble is for chads

small talon
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use some accesories like diving gear, sirens heart, ect

sand umbra
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the Desert Scourge's Expert+ drop literally gives you the ability to breath h2o

keen geyser
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aquatic scourge too

ashen warren
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Expert

zealous ridge
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Making potions easier to obtain would mess with the difficulty curve of preparation phase of boss fights

keen geyser
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my exact reason towards disliking alchnpc to an extent

cobalt rose
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the real problem with the gills potion is that it doesnt last very long

small talon
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they are pretty cheap

keen geyser
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yeah buffing gills imo would be one thing

small talon
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the DS drops loads of coral and you can farm waterleaves easy

keen geyser
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maybe add shark fins to the recipe

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"shark gill potion"

ashen warren
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well ok if you dont want it. I just like the idea of not having to farm hours just to prepare for a boss fight

hollow shell
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(Shark Fin is used for Water Walking)

keen geyser
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shhh

small talon
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if you want an npc that sells potions, download alchemist npc lite dude

sand umbra
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so do I

which is why we've mentioned AlchNPC Lite or that one mod whose potion vendor is literally a duck or one of the other many potion vendor mods that already exist

keen geyser
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shark fins could be used alongside coral to make them

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i mean

hollow shell
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I suppose the suggestion is valid
It's just, I don't think many will agree

keen geyser
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in exchange for them being buffed

lost agate
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Its not something we need to do

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with blood orbs being a thing

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making a potion seller in calamity would just make blood orbs nigh useless

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its weird to add something just to make it useless afterwards

keen geyser
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well, in their presumably original intended case they'd be nigh useless

lost agate
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well yeah bloodstone cores are a side thing mainly

keen geyser
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true

cobalt rose
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i don't remember blood orbs being that easy to farm preHM, could've just been me

lost agate
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but its still an alternative to ingredients for potions

cobalt rose
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yea ik

queen sail
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Blorbs not being common until you reach bloodflare is the point really ech

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Get the actual shit required to make the pot or grind a 9 minute event

radiant meadow
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I already gave ornate shield a buff for next update

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it gives some stat buffs if you wear daedalus armor

zealous ridge
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yeah it aint nessecary, we talked about this earlier today

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also ooh, armor specific bonuses? interesting

split narwhal
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Welp

hollow shell
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It's not that interesting when you consider literally all wings have that effect AmidiasEvasion

zealous ridge
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better than current at least ill take whatever i can get

hollow shell
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I suppose yeah anything is better than just 8 defense

terse sundial
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yeah I gave termi the idea for an ornate shield buff for next update

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so it isn't just +8 (or +12 with warding) defense

zealous ridge
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excellent

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thomas said that it getting a dash would be nice

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although if you guys have plans those will probably work fine too

lost agate
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A early hm dash shield for all modes sounds like a no go

zealous ridge
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what turns you off to the idea?

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i mean

lost agate
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Given the earliest shield you get is expert exclusive (or rev) and then all then you wait all the way to plantera

terse sundial
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I personally don't like the idea of turning the ornate shield from being almost never used to being one of the most essential accessories for players

zealous ridge
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doesnt cryo lore do that for all modes already

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or is that something exclusive to a harder gm

terse sundial
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although I personally believe that dashing should be a core movement ability from the get-go

lost agate
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Yes but you only get one and the range is comparable to soc or what not

zealous ridge
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ye i dont think it needs to be stronger than soc by any means

lost agate
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Ornate shield is just cryonic bars

terse sundial
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ornate shield still grants its +8 defense btw

cobalt rose
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honestly having to hold on to SoC for so long is annoying

zealous ridge
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and hey, not the only idea we can pull out here

lost agate
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If its not stronger than soc then its probable no one will use it

zealous ridge
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but like

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normal mode

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eh, its fine really

split narwhal
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Should Asgard's inherit the new effect tho?

zealous ridge
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if it's getting something to make it good

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so be it

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asgard would already inherit it

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because it has a dash

lost agate
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Wdym normal mode

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Great will this fucking wifi stop dying

zealous ridge
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lmao

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i meant like, on normal mode it would be your first reliable dash option

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or am i wrong? i know there's deep diver

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i may be misremembering something

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but again, not the only idea we can use

split narwhal
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Deep diver is taxevasion

zealous ridge
#

and it's getting something to make it hopefully useful in some situations

lost agate
#

I still dont see how crystal or ice relates to dashing

#

And deep diver is quite rare and limited

zealous ridge
#

mhm

#

i wasnt implying that a dash for ornate shield was a fool-proof idea

#

was just saying it was an idea i wouldn't personally be opposed to

radiant meadow
#

but that doesn't stop deep diver from being god tier movement especially in abyss

split narwhal
#

unless you have a water based arena, deep diver is not very useful

tired haven
#

How about "we already have a dash from cryogen" argument? 👀

split narwhal
#

for fighting bosses that is

terse sundial
#

right by that logic cryo lore should just do something else

hollow shell
#

How about getting hit with Ornate Shield makes you grow crystals on yourself for a brief period of time, increasing defense and giving you a thorns-effect?

... it's more interesting than raw stat boosts

zealous ridge
#

yeah, thomas said that cryo lore would have to be reworked too

radiant meadow
#

I would need crystal sprites

zealous ridge
#

i probably should have mentioned that

terse sundial
#

that would be interesting

tired haven
#

the more interesting the item is in rework, the less likely it is to come to life PensivePanic

radiant meadow
#

unless I like steal crystal shard sprites

terse sundial
tired haven
#

Steal sleeping angler or w/e that sunken enemy was

radiant meadow
#

steal it from ctp so less people will know it is stolen*

zealous ridge
#

perhaps in that way, ornate shield could act like thorns of agony for terraria

#

not a bad idea

hollow shell
#

Just plopping some crystal shards sprites onto yourself would serve fine temporarily
Could put it into #sprites_needed, or maybe not if a dev thinks its easy enough to just do

tired haven
#

Don't forget about integration of asgard's valor tho
Would it save the effect?

radiant meadow
#

maybe a weaker version

zealous ridge
#

doesnt have to inherit the graphical effects, might just give a flat defense boost after getting hit

radiant meadow
#

since asgard's valor and asgardian give dr underwater

#

which is inherited from shield of the ocean

gusty geode
#

What's the Ornate Shield do, anyway

cobalt rose
#

+8 defense

#

thats it

zealous ridge
#

for now

#

as youve seen it discussed, it has some new bonuses, particularly when wearing daeladus armor

gusty geode
#

Bouta flex the nickname I just noticed I have
But sometimes that's all you need imo
Not everything needs a complicated gimmick
I swear I'm not intentionally this hipster

#

And
Huh

zealous ridge
#

eh, i agree it doesnt have to be anything too fancy

hollow shell
#

despite its name

zealous ridge
#

i do think it needs something though, right now it's, as discussed, a negligible defense boost

hollow shell
#

defense

zealous ridge
#

sorry caught that

#

lmao

hollow shell
#

ye
It's very forgettable and next-to-useless

zealous ridge
#

i like the idea of gearing it towards defense with your on-hit effect

#

or at least a sort of defensive effect

#

regenerator fills a similar niche, in a way, how it makes you less durable but able to heal up from single hits easier

#

ornate could be the safer alternative

hollow shell
#

A less extreme Regenator

#

perhaps

zealous ridge
#

i dont think it literally needs to be "regenerator but no health penalty and way less regen"

hollow shell
#

Yeah prolly not

zealous ridge
#

and, i know that wasn't exactly what you were implying

hollow shell
#

Gotta maintain both of their identities

zealous ridge
#

but, thinking about defense or damage reducing/shrugging ability is probably a thematic motif that can be used

#

crystals, of course, are durable to atleast some degree, and combine that with being frozen solid and containing the energy of daeladus' last experiment? certainly there's some protective or mending effect there

#

like, maybe a dash wouldn't be fitting, as it is a more mobility/versatility based technique

hollow shell
#

Yeah
And it's a shield anyway. Terraria/Calamity's got a tendency for shield dashes, but a shield's primary purpose is protection

zealous ridge
#

shield bashing is cool and all, but they serve the purpose of defending from various threats in combat, first and foremost

#

thus the ankh's debuff and fire block immunity, as well as kb

#

or the defense increase while in water for shield of the ocean

hallow kraken
#

weird idea: brand of the inferno block of some sort but without brand

zealous ridge
#

mmm

#

(i have ideas for this)

#

but idk if it would fit in cal

#

would be a relatively big change to how shields work

queen delta
#

Uh... what

foggy plover
#

the birds and the bees?

swift wadi
#

What does that mean?

hollow idol
#

Improve upon the critters we already have and make THEM catchable before adding new ones iirc

foggy plover
#

wasnt piggy a donator thing?

hollow idol
#

yes

foggy plover
#

only critter added iirc

#

so not really more critters

hollow idol
#

sea minnow and baby jelly

cobalt rose
#

isnt there an astral critter

foggy plover
#

and twinkler apparently

#

prolly that

hollow idol
#

ye

hallow fjord
#

its just an example i gave

hollow shell
#

The poor English makes it hard to tell what you're trying to suggest...

#

But, it seems like you're trying to suggest multiple things
"Add another critter" and "Make critters have functions"

You should try to keep your suggestions focused to 1 idea, so pick one.

queen delta
#

Or separate both in two suggestions

gusty geode
#

Critters don't need functions imo
But adding more of them would be a neat touch

hallow fjord
#

oh

queen sail
#

@hallow fjord why this mod

hallow fjord
#

what do you mean?

hollow shell
#

He's asking why Calamity should be the mod that makes critters have functionality
Why would it benefit Calamity specifically?

swift wadi
#

Suggestion: Reduce the particle effect of Providence lore

Providence's lore item gives most if not all projectiles a flaming trail of dust/particles, while this effect is admittingly cool looking, it causes a lot of lag on lower-end computers, especially when paired with some weapons. I play on a laptop personally, and using Providence lore causes a lot of slowdown, so even though it's very good, I cannot use it well. This is a known issue with the item and it affects a lot of people, so I see no harm in reducing the sheer amount of particles, or changing the look of the item all together to a less intense alternative.

hollow shell
#

I approve of this

wooden wedge
#

me too

hollow shell
#

If I didn't have Frame Skip off I was as good as dead using that

swift wadi
#

Yeah, it just makes me lag into shit because frameskip, I wouldn't even be able to use it no-hitting, or in regular gameplay even

queen sail
#

HahaYeses in having a shitty laptop so I’m forced to disable Frame Skip anyways and suffer no lag

umbral mulch
#

Provi lore singlehandedly manages to take me from 60 fps to 25

cobalt rose
#

well i can tell my computer must be good because i can use it without much lag LeviKek

umbral mulch
#

Try using chicken cannon or heavenly gale or photo

swift wadi
#

So, I'm good to post that?

queen delta
#

Yeah

hollow shell
#

I think so yeah

austere lion
#

A config would solve that

queen delta
#

Or it could just not use so much dust

#

Since theres a 6000 dust cap

hollow shell
#

If we wanted to get creative and try to remove the dust entirely...
We could have 4 lil yellow shine point graphics that get placed on the upper, lower, left, and right edges of the projectile sprite

#

or in the corners

sand umbra
#

that sounds epic and I'd love for it to happen but also it's not practical at all given the amount of different things that constitute a weapon projectile

hollow shell
#

Yeah it'd definitely look really awkward on some

#

but

#

It'd reduce lag.

swift wadi
#

Imagine that on like, photo

#

Every piece of the flame is lit up

#

Lol

sand umbra
#

any flamethrower, for that matter

swift wadi
#

Halley's would go Nyoom with a yellow light

hollow shell
#

oh lol I didn't even think of that

#

Beam magic weapons...

#

Fabstaff

swift wadi
#

Ray magic weapons just fucking explode on your screen

sand umbra
#

Vivid Clarity --- plus each and every single one of its components

#

let's not forget that a good few weapons are more than likely still solely dust

hollow shell
#

The size of the shine points could vary with the projectile dimensions
really small ones like bullets or individual beam pieces could only be one 2x2 pixel big,
whereas bigger boys like swordbeams could have a lil more size n detail to em

sand umbra
#

what constitutes a shine point, though

hollow shell
#

wdym

sand umbra
#

maybe I'm just being stupid but

#

what exactly are the "shine points" you mention

#

are they just small yellow/orange sprites that would be drawn over top of the existing projectile?

hollow shell
#

Ye

#

Or probably below

#

Making them into projectiles would probably be easier but I assume that'd come with some lag making all projectiles fire four additional projectiles

sand umbra
#

byeah

hollow shell
#

I would assume raw graphics with no properties aside from sticking to all of the player's projectiles
would lag less
than if they were projectiles

sand umbra
#

and then there's the issue of just. getting the placement right for each individual graphic

#

because so many projectile types are set up in such a way that getting the placement right while not having it look awkward or out of place would be a nightmare

#

(again, I point to every flamethrower in the game as an example group --- flamethrower projectiles are generally very small things with lots of dust accompanying them to give the impression of "fire" of some sort or whatever the fuck Overloaded Blaster fires)

hollow shell
#

Yeah
Twas a wishful solution

sand umbra
#

other examples include: Crystal Serpent (a largely dust projectile), projectiles that are already golden in nature (it'd just be redundant), etc.

#

I really like the base idea though and I seriously wish it was more practical and less of a really fat timesink

hollow shell
#

We could make it so all dust-only projectiles do the current dust thing (but still probably toned down) and only sprited projectiles will have the shines

I don't think there's any like of code explicitely stating that a projectile does or does not have a sprite, though
so
that's a bit of additional work definin' all those

sand umbra
#

yeah

#

any way you look at it, it's unfortunately a ton of work for what's ultimately not a whole lot of reward

#

Awesome But Impractical, if you will leaCheese

hollow shell
#

like most fantasy weapons

sand umbra
#

...I really wish "awesome" and "practical" overlapped more often in these sorts of scenarios Ech

fervent citrus
#

:ech-1:

#

??

hollow shell
#

Nitro emote

fervent citrus
fervent citrus
#

perhaps nerfing the main profaned guardian's dash toward player attack thing would be a good suggestion

hollow shell
#

Is it stickin to you in an unfair manner?

fervent citrus
#

yep

#

and it seems impossible to nohit

#

although i noticed it happens only when youre too close

hollow shell
#

There are ways to get it to not stick to you like a dickbag but the fact that it can do that at all is a problem

#

Signus can do it too when he's in his munching phase

quiet abyss
#

The dash only happens when it's close and above you.
But yeah that does sound like a bit of a problem.

fervent citrus
#

sooo, anyone mind writing the suggestion cause im horrible at it?

#

im bad at phrasing stuff HDfailure

hollow shell
#

The problem is that they can move up in their dashes
The dash is supposed to be from above moving downward

But because they can go upward during dashes, they can put themselves back above you and extend the dash even when they're right on top of you

#

At least I think that's part of the problem

fervent citrus
#

^

hollow shell
#

(I was thinking of suggesting this too cuz I was dealin with this several times today)

fervent citrus
#

what a coincidence slobbyjoy

hollow shell
#

I'll try posting something

fervent citrus
#

ok

hollow shell
#

Make the Main Profaned Guardian boss, and Signus in his third phase, unable to stick to you during their dashes.

I'm pretty sure a fix for this was attempted in the past, but it didn't work, at least not all the way.
They're supposed to only be dashing while they're above you, as the dash motion moves downward and swoops into you. But, if you're close enough to them when they do a dash, they can move upward and stay right on top of you no matter where you try to move to next, necessitating a RoD teleport to escape (or pray to god that Signus's phase changes) or else you die unavoidably. It's very annoying when it happens.

One possible solution is to make them unable to move upward during their dashes, straight-up cap their vertical speed, so the player is always able to escape their hitbox by flying and the bosses won't be able to follow them. Another solution is to force the dash to end once they contact the player, and have a cooldown before another dash can begin.
Anything to prevent them from sticking.
.

#

How's this?

quiet abyss
#

Looks good 👍

hollow shell
#

@fervent citrus Looks good?

fervent citrus
#

yep

#

and im amazed somene asked my opinion

hollow shell
#

Goodie

#

lol

fervent citrus
#

didnt seem to work HDfailure

hollow shell
#

I guess charging Siren does follow the same AI as the main guardian and Signus (the Corite AI)
but I can't attest to her doing it, didn't experience it

#

I sure as hell experienced Guardian and Signus pullin that shit, though

quiet abyss
#

@ashen warren Condense your suggestion into one post, please.

fervent citrus
#

it gotta be long and gotta make sense

#

like the other ones

#

(and its also a good idea to ask around in this chat first)

quiet abyss
#

^

fervent citrus
#

mmmm, i guess its good

hollow shell
#

@ashen warren Remove that last bit about the post-SCal slime change

fervent citrus
#

i might ruin the whole thing

#

(joke suggestions arent allowed)

hollow shell
#

It's really dumb and has no reason, and suggestions are supposed to be just one idea each.

fervent citrus
#

btw what does the exclamation mark mean?

hollow shell
#

(I also personally disagree that Giant Clam is too easy, both of the times you fight it.
But, that's just me.)

#

Look in the pins for the Reactions Legend

fervent citrus
#

k

worthy fiber
#

I think it's a reasonable amount of difficulty

#

easier if you spend time preparing the area

gusty grail
#

Buff for early game bosses is not allowed

ashen warren
#

it's both not allowed and not needed

frail mantle
#

DS is like a tutorial boss

ashen warren
#

desert scourge is barely a boss, that's the point

placid moth
#

pirate invasion buff, anyone?

worthy fiber
#

Is there even a reason for the pirate invasion?

#

The money accessories are pretty much useless

ashen warren
#

tbh, rework pirate invasion to be big money

#

make it harder

hollow shell
#

@ashen warren Wanna make sure you saw my ping above

#

(and added to the list)

#

Pirates are just big profits and.... nothing else

worthy fiber
#

golden furniture

hollow shell
#

Unless you happen to really like gold furniture

ashen warren
#

they are inconsequential enough that I don't bother breaking altars

#

crates and such

uneven wing
#

Clam is kinda not easy imo 😳

quiet abyss
#

@ashen warren Read the pins

#

Boss suggestions ain't allowed.

hollow idol
#

also aquatic scourge

ashen warren
#

Oh ok nvm i think i didnt read that one

mellow bay
#

i saw rover's suggestion and im pretty sure the problem with the charges is the corite AI itself (no i don't understand of coding but since all the bosses with this issue use this AI i assume this is the problem)

quiet abyss
#

Their charges are based off of corite's AI, yes, but ultimately they have their own codes and does not pull from the corite's code ingame.
Corite's code does not need to be modified to fix these issues, only the codes of the bosses themselves.

mellow bay
#

Siren used to have it and it was pretty unfair specially for a middle hardmode boss and now its more unique with the new base AI

#

the problem is indeed not corite itself

#

but a bunch of other factors

quiet abyss
#

Why did you mention Siren? She has nothing to do with this other than the fact that she used to have to the same problem as these bosses in Rover's suggestions.

mellow bay
#

what i think its the best solution is to make their charges more unique

quiet abyss
#

Is it? While unique charges would be cool, if the problem with their charges can be fixed then would there really be the need to have to remake the charges entirely?

mellow bay
#

i think these are the main problems of using corite AI on bosses
1 the size compared to corite
2 the fact solar pillar is forces you to stay on ground
3 bosses are immune to knockback

quiet abyss
#

Again, if these problems were to be fixed, would there really be the need to have to remake their charges entirely?
Unique charges would be cool, don't get me wrong, but is it worth remaking the charges over simply fixing the issues?

#

I'm not questioning nor doubting your arguments, I merely want to hear more about what you think.

mellow bay
#

well if they can be fixed then it the best to do, but apparently its being really troublesome to fix those issues

#

is it worthy to keep something that is causing a lot of trouble to fix?

quiet abyss
#

Maybe, maybe not.
When this suggestion gets through, we'll just have to see, won't we?
If another attempt to fix them results in a failure once again, then yes, it'd be worth considering remaking them entirely.

#

And if it's a success, then there's that, no need to worry about it anymore.

mellow bay
#

in a older suggestion that i made for the profaned guardians i suggested an alternative to the corite charge, but as you said, if its possible to fix the issue so it is

tired haven
#

Worth noting that creating an unique dash method will likely bump in the similar issues while already taking more effort to create. Probably worth to try and fix older, known method first

quiet abyss
#

^

mellow bay
#

im not saying to create a completly new AI of 0

#

there are many kinds of already existant charges

quiet abyss
#

We know you're not saying that.

tired haven
#

If it's about taking another existing one, why the "unique" tag?

mellow bay
#

that was my bad actually

#

i mean i like the idea of unique charges such as Siren's one but im not disconsidering using other already existant

#

as my main idea is an alternative for corite AI if things start getting more complicated to fix

#

enraged EoC charge could fit Signus imo

tired haven
#

Signus copying eoc moves sounds like a mild fear

#

Though that's mildly curious

lost agate
#

I think i can figure out a way to fix that sticking

#

Albeit just an idea i hope redcode allows me to do

fervent citrus
#

gl

lost agate
#

(btw kinda weird to ask for a buff to a death mode boss when a death mode rework was already confirmed)

radiant meadow
#

mfw you literally admit it's a suggestion don't

tepid root
#

god

hallow kraken
#

“””””cheese”””””

fervent citrus
#

butter?

green pumice
hallow kraken
#

“or just give it any attack that can hit you if you are above it” is this guy using a version from when the Mongol Empire was still a thing

fervent citrus
#

perhaps HDfailure

green pumice
#

but ds can hit you when youre above it

fervent citrus
#

^

green pumice
#

it shoots the spikes

hallow kraken
#

yeah, the sand shots

fervent citrus
#

happens every time i try to nohit it

green pumice
fervent citrus
green pumice
#

no hitting is terrible and i suck at this game

fervent citrus
#

me too actually

tired haven
#

Imagine not being a vacuum cleaner

green pumice
fervent citrus
#

?

tired haven
#

One downside of making boss zen a buff is that it can be accidentally overran by buff cap

#

But other than that, sounds sweet

tranquil vale
#

but if one has the buff will it still negate the spawnrates of others players ?

tired haven
#

iirc yes, albeit that's really tricky

fervent citrus
#

ye

#

damn internet

tired haven
#

(I believe that total spawnrate is combined and then distributed between players)

#

So if one is in safe position with NPCs blocking spawns, other one will get hordes in corruption or smth

fervent citrus
#

wait is that how it works?

hollow shell
#

It'd be a bit of a problem trying to get it to be cancellable like he wants
because iirc it's applied every frame as long as a boss is alive

tired haven
#

tbh my words are nowhere near trusted info and you should take that with a mountain of salt

#

And ye, that too

fervent citrus
#

k

keen geyser
#

Maybe make it a range effect like sunflowers/cirrus' candles?

hollow shell
#

Maybe, yeah

#

Though those are tiles rather than NPCs
it could still work

keen geyser
#

Also wall of flesh has ome of those too

#

But thats prolly hardcoded vanilla shit

hollow shell
#

I don't think it'd be too hard to check for the distance from a boss NPC before applying the debuff

keen geyser
#

That's what i was thinking

jaunty jackal
#

That's sorta what a lot of Fargo's masomode enemies do right? Just make the radius of the effect a lot bigger and you should be good

tepid root
#

what

frail mantle
#

Maso debuff auras exist, yes

tepid root
#

i dont see how this relates to this tho

frail mantle
#

i think he means that bosses could have an aura of Boss Zen so it's not applied to every single player in the world at once

jaunty jackal
#

yes, that

keen geyser
#

Small detail, but makes sense

hollow shell
#

I'm pretty sure LC dropping the Blood Moon lore item is for lore-related reasons

#

but, I couldn't tell you what those reasons are

#

I'm personally not well-versed enough

void kelp
#

I believe it has smth to do with the moon

hallow kraken
#

I mean, ngl, LC seems like a pretty smart guy

tepid root
#

byeah

hollow shell
#

In the lore, Blood Moons are caused by Xeroc looking directly at the world
And because he's just so god damn powerful it makes the world get slightly fucky when he does

#

But, I don't know if LC has any relation to Xeroc

void kelp
#

LC is trying to seal ML iirc

frail mantle
#

except for the fact that LC is trying to stop ML and Xeroc once dabbed on ML, there's no relation afaik

void kelp
#

note that lore is being reworked so this stuff isn’t exactly concrete

#

probs one of the inconsistencies to be fixed in the upcoming rework

loud steeple
#

theres a blood moon lore?

warm rampart
#

yeah its just dropped in such a abstract way its usually missable

loud steeple
#

iv played this mod for over 200 hours since the lore thing came out and i had no god damn clue

hollow shell
#

Doesn't have any inventory effect

void kelp
#

mhm

#

not very much but it’s basically

loud steeple
#

is there any other lore things that drop somewhat like that?

warm rampart
#

don't think so

hollow shell
#

Nah, that's the only real "Easter Egg" one

void kelp
#

xeroc looks at the world and things get fucky thanks to eldritch effec

loud steeple
#

maybe the blood moon lore could be dropped after surviving a full blood moon without dying?

warm rampart
#

what so if xeroc looks at his cereal it becomes like a bowl of blood zombies

#

only other way I see for that lore to be dropped is either scripting a boss to be spawned like EoC during it

#

or having to wait for 1.4 tmodloader to be finished and having that new mini-boss drop it or something

loud steeple
#

that would make sense

warm rampart
#

like similar to how slime rain always spawns a king slime

loud steeple
#

acturally that would be pretty neat

#

since the blood moon is getting a semi overhaul in a way in journeys end

#

when journeys end comes out and something isnt done with the "easter egg" lore ima suggest that it drops from the blood moon miniboss fish thingy

versed tundra
#

I didn't even know about that lore item! @indigo fog

indigo fog
#

i didn't either

#

until i looked at the recipe browser's item list

versed tundra
#

I use magic storage so no recipe is shown

sand umbra
#

wait a minute holy fuck is that a sugg from Rover himself

#

and one about a problem that still persists and is horrible despite attempted fixes, at that

void kelp
#

rover makes the occasional sugma

sand umbra
#

is a good sugma either way

hollow shell
#

I didn't for a longwhile but I returned with rogue decoy suggma

void kelp
#

shit btw rover what are your pronouns

hollow shell
#

Yes.

void kelp
sand umbra
#

a fix was attempted for this lot a while back but it clearly wasn't fixed in full
the amount of times I've had Signus still just yeet onto me for no reason even though I'm above him

#

it's absurd and it makes the fight much worse than it needs to be

#

(tl;dr: you're doing god's work here and have my vote)

frail mantle
#

#rover for president

sand umbra
#

would vote

hollow shell
#

I wouldn't darylsweating

zealous ridge
#

i see this more as a problem with the attack in general (i personally don't like how it works)

hallow kraken
#

profaned guardians somehow manage to be a joke and a stupidly difficult fight at the same time

zealous ridge
#

why im personally an advocate for these fights being reworked somewhat

#

yeah, and besides that

hollow shell
#

Storm Weaver is kinda the same way
He's so fucking fast it's really hard to keep him from not constantly being on top of you

But you can melt him in 10 seconds with Molten Amputator...

sand umbra
#

okay so can I just say something real fast

zealous ridge
#

basically, sentinel rework

sand umbra
#

why does nearly every Hardmode Calamity worm boss feel like Destroyer but slightly different

hollow shell
#

(Deus being the exception, I'm guessing)

sand umbra
#

actually, the exception is AS

hollow shell
#

Yeah he's pretty unique
with his vomit-circle

sand umbra
#

AS genuinely feels rather unique even as a worm boss and is genuinely fun to fight

#

but most worm bosses, I've noticed, seem to very heavily take after Destroyer at times

tired haven
#

Maybe because generic worm boss concept IS the destroyer

lost agate
#

uh

zealous ridge
#

really? i didnt feel that with dog at all

#

what is your problem with that fight?

hallow kraken
#

dog has a pretty good AI

void kelp
#

DoG and AS feel more unique

lost agate
#

you know the only other harmode worm boss is AD right?

frail mantle
#

i mean there are only three Hardmode worm bosses, and two of them are Desu and AS

sand umbra
#

...post-ML still counts as Hardmode

tired haven
#

Mmm not quite

hollow shell
#

eh

#

I wouldn't say that DoG is a "Hardmode" boss

lost agate
#

ok then

keen geyser
#

i feel like after you kill ML it's a whole new section

lost agate
#

maybe i'll take it with p1 dog but the p2 is very different

#

and sepulcher is literally nothing like destroyer

tired haven
#

It's all semantics a-la "scal is post-plantera boss"

sand umbra
#

phase 1 DoG in particular is more guilty of that, yeah

#

phase 2 is very unique by comparison

#

also Sepulcher is not a boss, it's a boss summon megathink

lost agate
#

so youre making a broad and generalized statement that isnt quite true

hollow shell
#

Phase 1 DoG actually got more Destroyer-like than he was in the past
He used to shoot weird wibbly woobly orbs instead of lasers, but I guess the orbs were considered too annoying and replaced with normal lasers

zealous ridge
#

even then, the lasers work for a different purpose

hallow kraken
#

wasn’t dog’s first sprite literally just recolored destroyer

lost agate
#

Storm Weaver is almost nowhere the same as destroyer

hollow shell
#

Yeah but that's like a billion years ago

lost agate
#

so i have no idea where youre coming from

hollow shell
#

Nah you see Storm Weaver has Probes

#

which makes him 2/3 Destroyer

#
  1. worm
  2. probes
sand umbra
#

it shares the garbage mechanic that makes Destroyer annoying in the first place--

hollow shell
#

all its missing is lasers

zealous ridge
#

well i mean

hallow kraken
#

haha probes

zealous ridge
#

that part of destroyer is annoying

lost agate
#

so if its a worm and has something similar to probes its already the same as destroyer but different

#

well then

hollow shell
#

(I'm being facetious. I do think Thomas is overgeneralizing a tad)

sand umbra
#

I probably am

zealous ridge
#

but i dont personally think it makes a boss destroyer-esque

sand umbra
#

part of it is most likely my distaste for Destroyer itself speaking

zealous ridge
#

yes, and that's fair, destroyer is a pretty annoying fight

tired haven
#

DoG p1 always shot lasers btw, no?
Also with recent updates he got more ambitious AI like p2

hollow shell
#

Maybe he shot lasers alongside the orbs, but he definitely had orbs and now doesn't

zealous ridge
#

but like, we should focus more on what makes these bosses unique than what makes them similar

tired haven
#

Yeah, he had both orbs and lasers

lost agate
#

Well, now, remind me what suggestion is this talking about

sand umbra
#

oh yeah this is sugma disc

hollow shell
#

Spawned offa me comparin SW to Guardians in difficulty

zealous ridge
#

i do think the criticism is valid

#

and i think it ties into the sentiment that the "mini-bosses" should have less attention than other bosses

lost agate
#

im gonna go try to see if i can fix the sticking

hollow shell
#

Aight

#

Thanks Shuckles

zealous ridge
#

but, i say that with consideration that stuff has been done to make the bosses better

lost agate
#

Its a vote away from 90 anywho

zealous ridge
#

looks like its 90 now

lost agate
#

Imma move conclave while im at it

#

Lemme just send this fella to dev server first

zealous ridge
sand umbra
lost agate
#

ah nvm

hollow shell
#

I gotchmaself

sand umbra
zealous ridge
#

hey, you guys have any uhhh items you'd like to see changed in some way because currently they're kind of bruh

hallow kraken
#

hell bu

sand umbra
#

...there was another instant upgrade I had on my mind but I cannot remember what it was for the life of me

hallow kraken
#

describe

zealous ridge
sand umbra
#

OH SHIT YEAH

#

CRYSTAL FLARE STAFF

hollow shell
#

Indeed

#

Throw some Frigid Bars in there

sand umbra
#

ye

lost agate
#

Crystal flare wot

hollow shell
#

Decently forgettable weapon

sand umbra
#

(just like its main material, haha)

hallow kraken
#

what a bland name

sand umbra
#

also I like how its name and what it does aren't really related

hollow shell
#

Yeah it doesn't do anything crystally, really

sand umbra
#

the "flares" it fires have a grand total of nothing to do with crystals, which are in the name and used to create it

zealous ridge
#

oh, forget just moving this in progression

#

i would like to see this item worked a bit

#

i remember using this on my very first expert playthrough of calamity

lost agate
#

i dont think its meant to be crystal flare staff as in shoots crystal flare

#

but rather a crystal staff that shoots flares

sand umbra
#

Crystal Flare Staff turns into more direct Frost Staff upgrade moments?

(either way, there also exists here an excuse to make Frost Staff actually relevant because it currently sucks beyond comparison)

#

right now the only resemblance it has to the weapon it is made from is that the flares it fires are cold

hollow shell
#

We buff Frost Staff a bit

#

Reduced mana cost and inflicts Frostburn

zealous ridge
#

well, that's a start

#

and, i mean

#

frost staff probably doesnt need help because it's one of those amarok style weapons

sand umbra
#

it's still less than impressive, especially given it's a 2% drop from three enemies --- only one of which the player will actually go out of their way to find

lost agate
#

isnt frost staff just generic ice bolt staff?

hollow shell
#

Yep

sand umbra
#

yes

zealous ridge
#

mhm

hollow shell
#

Barebones magic weapon

zealous ridge
#

kind of just one of those transition mage weapons

lost agate
#

well good thing the upgrade does something better

sand umbra
#

it's a very simple wep

zealous ridge
#

crystal flare is an upgrade, to be sure

lost agate
#

unless im misunderstanding what the weapon does

sand umbra
#

the frost bolt can hit twice and that's really it

zealous ridge
#

nah it's literally just "shoot ice bolt with no unique properties"

#

yeah

#

what thomas said

sand umbra
#

I remember adding a mechanic to it that makes it a heat-seeking ball of frost magic

hollow shell
#

So, add homing?

lost agate
#

so homing

sand umbra
#

yes, homing...which is weaker on cold enemies and fails outright on Cryogen and its summons
I really do mean heat-seeking

it makes sense in EE's context, I swear

#

that level of nuance, of course, wouldn't do it very well for base Calamity since Cryo is the first boss intended to be fought out the Hardmode gate

hollow shell
#

Seems interesting I guess

sand umbra
#

but homing in and of itself would likely help Frost Staff, alongside a mild damage buff or an extra pierce

(and local i-frames but that's a given)

lost agate
#

that sounds like we need to add a list to define whats cold, not so cold and hot for just a weapon

sand umbra
#

actually, you already have one

#

NPC.coldDamage

lost agate
#

for cold enemies yes

hollow shell
#

You could reference debuff inflictions for that

#

Chilled, Frostburn, Frozen, (Glacial State)

#

and for hot enemies, literally any fire debuff

lost agate
#

Maybe but i dont know if all inflict debuffs

hollow shell
#

m

#

Icy Merman, for instance, only inflicts debuffs with its spit

#

nothin on contact

sand umbra
#
int index = (int)projectile.ai[1];
float speed = 13.4f;
float inertia = 18f;

if (!Main.npc[index].CanBeChasedBy(projectile, false))
    projectile.ai[0] = 0;

if (Main.npc[index].coldDamage) // important
    inertia *= 2f;

Vector2 direction = Main.npc[index].Center - projectile.Center;
direction.Normalize();
direction *= speed;
projectile.velocity = (projectile.velocity * (inertia - 1) + direction) / inertia;```
#

how I have it set up

#

it's actually extremely simple

#

I could probably make it more complicated and have it home in faster/deal extra damage to "hot" enemies

#

but to my knowledge there isn't a vanilla variable for that and it wouldn't really help the weapon in its current placement either

#

so ¯_(ツ)_/¯

lost agate
#

ok seems like the sticking is easy to fix

#

or at least i think

hollow shell
#

Don't underestimate the stick

#

It has proven resilient in the past

sand umbra
#

the all-powerful stick

zealous ridge
#

(hot take here)
im thinkin about how crystal flare could be made better and more interesting. i was thinking maybe it had something to do with light refraction off of crystals, and have some aroura borealis themes in there too

maybe crystal flare shoots multicolored aroura flares that wave around eratically, three flares are shot at once, and each flare leaves a damaging aura of light, with an increase to mana cost and decrease to firing speed to compensate

It would become a hard-hitting spell with a wide area of effect, making it very helpful for the hardmode invasions (perhaps it's moved to post-cryo, may not have to be depending on if you want frost staff to shine at all)

lost agate
hollow shell
#

Could just straight up rename it "Aurora Staff"

zealous ridge
#

perhaps

#

but, my biggest problem rn is trying to find out if post-cryo really needs a high mana-cost, hard hitting spell

lost agate
#

you know what would be an interesting for something homing (not related to anything just had the idea), it homes in but only via straight lines

zealous ridge
#

could help make destroyer easier

sand umbra
#

...elaborate, Shucks

#

I'm curious

zealous ridge
#

oooh, i think i know what you mean

hollow shell
#

Like...
Dr Wily's final phase attacks from Mega Man 7?

zealous ridge
#

like a projectile that executes little dashes?

lost agate
#

basically the snake from that old phone game

#

maybe diagonal too idk

hollow shell
#

oh

#

nvm then

zealous ridge
#

im imagining the grid thing that astreal defeat does, from that description

lost agate
#

a bit like that but its only one projectile

hollow shell
#

*did

#

Astreal Defeat got reworked

sand umbra
#

okay that's a really cool concept

hollow shell
zealous ridge
#

that's what i was initially thinking lol

lost agate
#

thats another idea that can be interesting

zealous ridge
#

oh btw what does astreal defeat do now? ill have to check

hollow shell
#

Shoots multiple streams at once

#

which fly in different paths

zealous ridge
#

i saw it now

#

yeah wow

#

thats cool

#

(i still loved the grid pattern)

hollow shell
#

(they have a tendency to curve to the right due to weird code)

#

(so, it's still equally quirky, even if prolly unintentional)

zealous ridge
#

eh either way

#

astreal defeat was conceptually one of the most interesting bows to me

#

to see it worked into this kind of gives me nostalgia for a bygone age

lost agate
#

i dont think them curving back is unintentional

zealous ridge
#

but regardless

#

shucks, interesting idea

lost agate
#

it makes it all the more interesting to use

#

imo at least

hollow shell
#

Not curving back

#

Curving to the right

lost agate
#

like when shot up?

hollow shell
#

If you shoot them rightward, they don't curve back.
If you shoot them leftward, they curve back.

lost agate
#

ah i see

#

yeah thats kind of the quirk of the bow, literally every direction you shoot has a different outcome

hollow shell
#

I spose

lost agate
#

aight applied my supposed fix to signus, time to see if i didnt break anything

#

inb4 it goes into space or smth

zealous ridge
#

signus just comes out of your computer and eats you in real life

#

well, glad to see those guys getting help in the broken mechanics side of things

lost agate
#

ok i think it worked

#

well kind of, now it cant go up while dashing at all

hollow shell
#

Alright, that's good.
Vertical cap

lost agate
#

it kind of makes the dashes easier to dodge

hollow shell
#

Well yeah I'd say so

#

Hard to dodge them when their hitbox is glued to yours HDfailure

lost agate
#

yeah but like going a lil upwards just makes it miss

zealous ridge
#

well, the lack of any ability to shift upwards but id presume all ability to shift downwards, the downward shifts will just massively add up

queen sail
#

Anybody got the animation files for those

hollow shell
#

ye

#

The sprite sheet files wouldn't determine their speed, though
It's a purely code thing

distant gyro
#

tfw stardust helm has 10 defense and bloodflare summon helm has 16 def

queen sail
#

The price to pay for afk class :peepodie:

hallow kraken
distant gyro
#

@swift bison I thought it's already announced several times already that 112 will be fully compatible with boss checklist including boss logs?

sand umbra
#

...Seraph, please

distant gyro
#

unless there's something I'm missing from this HDfailure

sand umbra
#

you of all people should know this is already a thing for next update

#

please tell me this is satirical

hollow shell
#

If it is it will get yeeted due to joke suggestion HyperEthanJudge

sand umbra
#

I'd rather him be joking than serious

terse sundial
radiant meadow
#

oh my fucking god

sand umbra
#

I know Seraph to be more perceptive than this, this whole thing has been mentioned over a dozen times

radiant meadow
#

Do I need to fucking pin it in like 3 channels?

ruby cobalt
#

apparently

terse sundial
#

yes

green pumice
#

(yes)

ruby cobalt
#

you also need to use every announcement channel

radiant meadow
#

I can't

sand umbra
#

pensive

ruby cobalt
#

and even then you're still gonna get people who are gonna ask for it

#

even if it's done

#

DO IT AGAIN YOU LAZY DEV HURHUARHURHARUHRUAHURHAUhrahruahrhrhhrh

hollow shell
#

@swift bison I'm gonna ping you again

distant gyro
#

put it in every channel 24/7 by forcing a bot to do it HDfailure

sand umbra
#

it's like people asking why Calamity didn't work with Fargo's back when Calamity had a long period of updates not being on browser

frosty dagger
#

Yea it's big brain time

opal barn
#

Suggestion:
Update calamity to be compatible with the newest boss checklist version

sand umbra
#

void kelp
#

I think seraph had a brain moment

opal barn
#

yea I'm just gonna delete it either way

green pumice
#

🏁

radiant meadow
#

I'm pretty sure Seraph has seen me say I've done it

#

but I guess I will pin

sand umbra
#

yeah that's what has me confused

void kelp
#

legit I think he had a brain fart bc he of all people should know

opal barn
#

it'd be nice if he would at least say something