#suggestions-discussion
1 messages · Page 760 of 1
i mean
if the people want plushes
then why not give them some plushes
(if were ignoring legal bullshit)
they’ll commission the artist themselves, then
Not, "should they or should they not"
making a plush is a lot more complex than y’all seem to note
It is
it is indeed
honestly the issue of Calamity merch is mainly a lot of legal bullshit that'll just piss you off if you learn more about it
not only do you have to cover the costs of specific fabrics and stuffing, you also have to cover the costs of designing one in the first place
anywho time to pay for an IRL Cosmic Plushie complete with stabby knife and...other things

Then some guy trademarks it in russia and makes their own merch
terry just comes over to your house and beats you up
I think its more along the lines of something like an Anahita plushie
big fish
iirc Fab wanted to make plushes
Or to attract the wrong crowd, the elementals from the heart of elements
they might be the wrong crowd but they are a paying crowd
telling you right now, people will pay good fucking money for plushies of the HotE gorls
irl specific item sug, nightmare stuff
Even if it is a bad sug
why
does it have 11 ❕
doesnt sound convenient to do
i would love some plushies
I’d buy a Signus, Hivemind or Yharon plush if those came out
Id collect em all because im a sucker for plushes
Bumblebirb tho 😳
I can elaborate in dms
Ok so from what I am seeing everyone wants plushies?
br
@ashen warren um
@ashen warren wrong channel ur suggestions
wups
oh god i looked back without realized and thought that high voltage’s suggestion had 39 stars


sorry didnt see ping
I now want a yharim plush so bad
same
maybe in 2073
laser wall plushie
cosmilite brick plushie
rock plushie
sea serpent plushie
has anyone suggested a upgrade for the Super absorbent sponge that can clean up water in the abyss and deeper? because you bed your butt that would lead to some awesome builds
sponge and bucket cannot be used in the abyss
Wouldn't really matter all that much anyway, tbh
Considering the Abyss kinda regenerates its water anyway
the Abyss inflicts enormous DoT on you if you're out of water within it
^^^ That too
and all of the walls periodically create water anyway
There's a ton of roadblocks to stop people trying to do that
now thats pretty gay.
nothing wrong with being gay
(or bi, or ace, or any other Orientation Of The Day)
No homophobia pls k thx
(all are welcome here)
❤️
well it still sucks
It makes sense, tbh
If the accessory required to travel most of the Abyss is a suit of extremely thick and plated diving armor that is specifically meant to survive such crushing pressures, I can't at all imagine most houses surviving down there structure-wise
there are bases meant to survive at high pressures
I'm not saying there aren't
But it's also pretty agreeable to say that it's better to just say "no homes down there" instead
It's not even like you can't build, you still can
You just can't really make a town down there
Yeah
oh, huh
is that not mentioned in the wiki?
Aight thank you
(it's a bit of a strict punishment, considering you can accidentally encounter air if you're mining upwards into some Planty Mush or Chaotic Ore.
It'd be one thing if it just didn't regenerate any air but it's another to inflict the most severe DoT in the game)
I don't really see why that's the case then
If it's just a DoT that caps at 100 hp, then what is it for?
you die in one hit
I totally didn't cause this DoT
i forgot how did you even do it
He pulled a sneaky
siren's heart with dipping in and out
But guess it is true its very incovenient
then Fab just buffed it to high hell
Also, it's something that needs a debuff icon.
I'll add that to the list
I would make it be no breath gain if i knew how to manipulate breath
But sadly i dont
I could look into it ig
Normal Abyss breath manipulation doesn't reveal anything?
god knows I require more things to investigate
Abyss modifies how you lose breath, something that happens naturally basically
So i havent figured out how to prevent something that should happen basically
I could look into it more tomorrow
After i finish that thing and that other thing
Gotcha
appears to be a static gain of 3 per tick when out of water
there isn't a variable for this, which bothers me 
(it's not surprising, though)
good night, slep well 
Gnight Shucks 👋
now then, I'm gonna go back to investigating drawing back-of-player items
Have fun
I'll try 
@supple lodge I think SCal is supposed to give you her armour when you defeat her?
you craft shadowspec armor with shadowspec bars
No, that's only in the game because she's the current final boss. When Yharim is released(?) she's supposed to give you her armour if you spare her in her boss fight.
spare 
lol lore from 2018
Wait, that was scrapped?
Yo plush toys would be dope
everybody gangsta till we be pulling up for dat ravager plushie
In reality tho, they would probably need to hire a company to make the plushies and market them
And if not a lot of people buy them then it's not worth the cost
I kind of like the fact that there’s still danger when sc is at 1%
why
Someone gives their child a ravager plushie for their like 3rd birthday... Child becomes a murderer at age 8...
Wha

Ravager waifu pillow
br
Its at 89 tho
🤔
byeah
Maybe make a new Pre-Hardmode boss?
boss sugmas are a dont
lol
6-foot AEW plush when
Unironically
Are we still doing plush memes? It’s old.
squeaky toy crabulon or riot

and not a single mention of Sunskeet. I am disappointed
I want to suggest smth but im missing some details 
Heres the idea, would making conclave crossfire post golem be a good idea?
I mean
why?
Probably
is it too strong?
Tactical Shotgun, right?
Because conclave is the instant upgrade of tactical shotgun
Bc it being post plant makes people skip tactical shotgun
It's an instant upgrade atm
Yeah
So yeah post-Golem makes sense
Same goes for Lazinator, really
Gonna need the RIV to drop from a different enemy though
or progression-lock it I guess
Hm
Red Devils post golem?
tac shot isn't that interesting IMO, but having upgrades locked behind bosses makes sense
maybe if you needed something from the martian invasion?
that would be post golem
Lazinator is the laser rifle upgrade right?
Ye
Yep
Victory Shards
Granted, it requires a Mythril/Orichalcum Anvil
Yeah lemme see if i can think of smth for that one too
I’d call lazinator more of a side grade than an upgrade.
Its much higher fire rate is big meme when you realize how piercing works 
But it usually takes a couple of minutes to get enough mythril/orichalcum for an anvil
114 - Lazinator now ignores iframes. - Done ✅

So lazinator is on the very edge of instant upgrade
Eeyup
Do we gather all the instant upgrades together rn?
Though again, because of piercing i frames shenanigans it feels more like a sidegrade.
Pop in some Souls of Light/Night to push it very slightly past the edge 
Actually how many instant upgrades do we have that isnt sandnado?
Could prolly also just pop in some hallowed bars and buff it to actually be objectively better than laser gun in all aspects.
Like an upgrade should be.
CRYSTAL VILE SHARD
I mean, ofc if we are gonna move it we are gonna balance it lol
Oh ye, crystal vile shard and hellburst.
Ok so thats 3
eehhhh
Add Fright to Hellburst 
YES
That requires two Dark Shards which can be a bit of a bitch sometimes
but, I guess we could lock it behind a boss
Two dark shards are 20 mummies in desert, not that much
For me dark shards drop annoyingly often lol
Why is CVS buffed by calamity when you can just upgrade it?
Boomstick to flarestorm cannon but that's more of a side grade? ig
Tbh that can honestly stay
shards do requier some biome setup if you aren't lucky with original biome placements
(which I find more annoying than mushroom gathering for shroomite, but don't suggest changing :) )
When scal gets human form privilege back
i guess never
i mean itll happen eventually
it would be cool if she turned into her human form on acceptance part
why
yes
i think her whole fight is gonna be humanoid. they might have to re work it tho
This is confirmed 
And I mean, suggestions about scal’s humanoid form are future content but that last suggestion’s fine I guess
Not the rework, the humanoid part*
Why's DoG phase 1 still a thing if it's non-canon anyway
Gameplay
Because Scourge of the Universe plays for it and that's the most popular song in the mod
wasn't moving Conclap Crossfire and by extension Conference Crutch a sugg in the past, actually
DoG 1st phase has one of the most iconic theme and sprite in the mod and is unfortunately completely overshadowed by his second phase
DoG and yharons theme just take the cake for calamity music. the other boss songs are good but by the time u get to DoG and yharon its a big surprise to just hear the "difference" scal theme doesnt flow with me exept for a few parts
Maybe but i wanna see if people actually want it moved
well tbf you have my vote
Ah yes more immediate upgrade shenanigans, unfortunately my hell burst sug seems to be stuck at 75 stars
People like hell burst how it is i suppose
I've never seen anyone actually recommend it though
maybe I'm just on at the wrong times
It makes the entire CVS buff pointless
but like also ^
Yeah i get that
Maybe i could write up a suggestion for that one too, but later
And potentially firestorm cannon too
Firestorm Cannon is in something of an awkward spot
because Flare Gun itself...isn't really a weapon
I would just move them myself but i wanna see if people actually want it moved first
Firestorm I don't think needs to be moved
Firestorm and Spark are fine where they are, imo
Aight
@mellow bay It's not too late to add punctuation points.
(Spark?)
Spark Spreader
Could the Gatligator be considered an instant upgrade to the Clockwork Assult Rifle
They're not connected in any way but they're obtainable at the same tier and do basically the same thing
But Gatligator does it better
ah
Naah I would not consider that, Squid
@versed tundra im not a native english speaker
pre-boss progression "tiers" are a bit wackily defined to begin with so the rules for "instant upgrade" there are a bit more
lenient
Gatligator's got the big funny lack of accuracy
also yeah CAR has some nice accurate shots while Gatligator is stronger but has the
like 30-degree cone of fire
Gatligator has spread while CAR has the triple shot
So i dont see how exactly they do the same thing
they're both guns that fire bullets
clearly this makes them immediate upgrades of one another

They both focus on rapid fire ig 
Also CAR could be obtained instantly on hardmode if youre lucky
Gatligator needs some more effort
CAR is a drop from WoF, ye
"This shotgun is an upgrade of the sniper riffle because it fires more bullets and at a faster rate"
Gatligator takes either the systematic genocide of Trashers or Traveling Merchant RNG
the accuracy of gatligator is literal shit which makes the weapon also literal shit other than maybe against worm (but then there are better options)
Gatligator would probably do best up close so none of its shots can miss, but we all know how smart getting up close and personal is in this game 
But like, it’s the flare gun
Or using chloro bullets but at that point you usually have better guns
Verium 
The flare gun is an upgrade to every single gun because the effect of it's bullets light-up the world for much much longer

gamer moments
This one's definitely a stretch
But Night's Edge could be considered an instant upgrade to any of its components
Idk if it counts because of the work you gotta do for it
But still
I tried sugging that NE be moved to post-SG for consistency with other similar weps introduced by Calamity
it didn't gain the necessary traction because NE is like actually a good true memee pick for SG itself
nice, so my hell burst sug is making it in
As it stands NE is either an instant upgrade to muramasa or Fire Greatsword (or whatever the name that was)
Fiery Greatsword, ye
it's literally an instant upgrade to whichever sword comes last in your quest for its ingredients
Thats a vanilla weapon so im not too fond on moving it
insert Terra Blade memes here
night's edge is one of the most high-effort prehardmode weapons available
it's cool if it's above the curve and it's true melee anyway so its balance is in hyper-limbo
I think it's only instant to muramasa because any others you are expected to have at most post-evil boss
The order for jungle/hell/dungeon is kind off a whatever
Like theres not really an order to it
pre-Hardmode progression is very loosely defined
onyx blaster is also an instant upgrade but thats vanilla so h
You just kinda pick your poison
so we just go with "it's an instant upgrade...to whichever sword you get last"
Mhm
I have always considered jungle-hell-dungeon in exact order, with mild throwback to hell when preparing waffle
(that only matters for cascade though)
I always went jungle > dungeon > hell
it's generally accepted to go Jungle ---> Hell ---> Dungeon for intended progression but like
the cool thing about pre-Hardmode is that it's inherently designed for you to do whatever
https://discordapp.com/channels/225030931008847874/263382359397761025/658706247092011049 blue checkmark moment?
⭕
It didn't get green check so
☑️ only happens if the previous iteration of the sugg gets ✅
i have the ⭕

sorry bout that 
conference call should be pixies drop because they are just as annoying as @ everyone and they mute things

Yo listen
:zeldarefrence:
We dont have a fire dog-like enemy right?
Scorn Eater
dog like, probably not
In appearance or behavior
Time to do a power move and make a crags miniboss for it
Definitely power one
Still think Scorn Eater fits in terms of behavior
And arguably appearance
they are a tad too late for that


What're the cosmic guardians
exactly
dog p1 minions
Previously known as Devourer of Thots
They get instantly deleted by weapens with peircing like validiction
As with any worm boss
Well, no
They also dissapear once p1 is KILL
cuz other worm bosses have pierce resist, as izzy mentions
Not dag or storm Weaver and desert scourge rquirs very careful place ment to do that and it doesn't work on eoc, but yeah aucuatic scourge yes
Dog
autocratic regime scourge
ah yes
AS becomes the supreme ruler of everything
truly the greatest possible outcome
i am your god now
also, if I may ask: is there any reason for Cosmic Guardians existing in the first place other than to necessitate Valediction and friends
it's either you nuke them in 2 seconds or you take half a minute to do so
the difference is that Cosmic Guardians have no projectiles or lesser summons to ruin your day with 
What if CosGuards punished you for killing them, like Aureus Spawns
So you're forced to deal with them one way or another
please no
It'd certainly make them more relevant
I support
I do too 
I dont mind them much
Punishing blindly shooting anything that moves is unironically a good mechanic
I mean on one hand I agree
but also Aureus Spawns are borderline impossible to not hit
because you have a metric fuckload of AoE weps at that point in the game
and Aureus Spawns don't even yeet at you at the speed of sound, although they can teleport towards you for no reason whatsoever aside from tricking you into hitting them
Or you can just hit them and slam them into the ground
I know but that's not the point here, the point is that a mechanic like that isn't as easily applicable to Cosmic Guardians which you are currently expected to kill in the first place
"don't touch this thing" is better suited as an early game mechanic
Aureus Spawns, while easy to hit, can be managed well if you're smart or have a ceiling
it's much more interactive and more likely for the player to say "yes ok will do sir" instead of just blasting and dealing with the consequences
Dont touch the servants of chtulhu from EoC
shucks 
you forgot not touching the little Desert Scourges from DS

Ok but like
I do wish Aureus Spawns were a lot more durable
or had i-frames or something
or if their hitsounds were louder or something
Or hiih miim blobs?
Hive mind
When I was fighting Aureus I wasn't even paying attention to them
and just dealt with having huge homing projectiles occasionally spawning
they actively attempt to make you hit them
which discourages you from avoiding hitting them
Tbh treat aureus spawns as if they already got hit 2/7/12 times
like, i don't frequently try to diss calamity's design choices
but aureus spawns have two major ideas that directly conflict with each other and make things far more frustrating than they should be
just make them a projectile
yes
Spawns dont teleport but destroying one spawns a black hole
Yeah that was a major problem with aureus spawns
I get stuff like “dont hit them then”
How am i supposed to not hit them if they teleport in my face or where im shooting at
...who even said that
idk if anybody said that but it is the counterargument for aureus spawns
it is, in fact, a poor and situational one
because the mechanic itself is poor and situational
Yeah when i was nohitting aureus and was struggling to deal with the spawns, all i got was that
They should just be enraged right off the bat and have a time limit of life before exploding
As it seems, they could go on forever until you show them the ground
Then suggest that
~~side effect to a timer will be that it would be too similar to regular projectiles but probably still better than rn~
nice one
what if that was intentional to not hinder readability in an ass way
maybe, who knows
Or you could ask for the teleport to be removed
Or have some indicator for the teleport
Theres quite some options
Whatever you guys feel its the best
hmmm, what if they could regenerate health?
so you deal damage to them and they chase you, but they regenerate and hault temporarily?
that way it's less of a "i might as well just shoot them and get it over with" and more of a "if i shoot them i can probably get off fine after a couple of seconds"
arguably if something like that existed they shouldn't detonate against surfaces since you'd still have little incentive to follow suit
but that might be far too toxic to spray weapons
That'd be interesting
Suggestion seems a bit weird but I see the reasoning behind it
^^^
It also really doesn't help that they are literally the only thing in the Underworld that becomes harder to find the more you progress
All other drops either have numerous sources, or are still found in the Slags chests
Those two blades are the only ones that are left stagnant
i just had a cool idea
a dm dokuro-based outfit or item to commemorate him for the amount of work he did for the mod
does that seem like a good suggestion?
If Dok wanted a dedicated item he would have already asked for one
Yeah
Dedicated items must be requested by those who they're dedicated to
at least, for devs or donors
People started talking about his OC's hammer thing
But he himself said that he didn't want it in, or anything
A question, do the Rifle and Sniper Scope inform the player about flamethrowers also being able to increase player's view range?
In Calamity ofc
don't they do ranged damage
(item being held is Elf Melter, a vanilla flamethrower)
uh, let me get a better screenshot of that actually
does the scope work for bows?
No
hm
But it works on flamethrowers, both modded and vanilla
I'm guessing flamethrowers count as guns then
because the tooltip is that it increases view for guns
or maybe it's just Redcode At It Again™️
prolly shouldn't do that
wait do you mean the accessory ability or the suggestion?
It shouldn't zoom on flamethrowers
ah
meanwhile Halley's Inferno:
New world
Halley's Inferno: "wait a minute, that's illegal"
Came in a bit late
But if Dokuro ever gets a tribute
Imo it should be in the form of an NPC that sells Calamity music boxes
@potent veldt I suggest Hellstone + Souls of Night or something else very similar
dok will get one, in the form he chooses, if he ever wants one
(he doesn't)
he doesn't have anything besides his music in the mod because he doesn't want anything besides his music in the mod at current
@indigo fog You know Grand Dad has an additional knockback-affected effect, right?
i had no idea
yes grand daddy sets enemy kb resist to -666%
just -600% but yes
guess ill delete the suggestion
Show Damage Reduction & Minion Slots (either available or total) Somewhere in the Inventory, similar to Defense.
In vanilla, damage reduction isn't hard to figure out, since only a couple things give it, and the vanilla summons only ever take up 0.5 or 1 minion slot, or 1 sentry slot. However, Calamity uses both of these a lot more, with a lot of defensive accessories giving damage reduction, and weapons like Yharon's Kindle Staff and the Cosmic Immaterializer taking up more than one slot. When I'm switching out armor/accessories to see which is better, it would be nice to get an indicator other than damage, health, and defense. Summon slots are also important so one can tell whether a minion requires a new armor set/helmet or just a summoning potion/extra minion slot-giving accessory without having to make said accessory, armor, or potion.
Stat Meter shows both DR and max minion slots iirc
it does

How does everyone forget about the stat meter
smh could've at least removed the suggestion
be patient, it's coming next update
are meld blobs really associated with anything in particular
They're Rogue's entire alt for the Lunar stuff
They are ever so slightly muddier than the other fragments
considering you can make a melee and ranged weapon out of em too
and mage
Yeah, indeed
I was going to suggest an option to allow the player to spawn without the Starter Bag, Revengeance, and the Iron Heart - but then I remembered that Calamity doesn't have a mod config.
It does
Just not an in-game integrated one
yet
You can always just throw them out as soon as you start the world
Also cant you just trash the bag?
^
yeah i see no reason to add a config for it when you can just get rid of it or not use it
easier than modifiying config files every time you want to do something once
like you arent forced to use any of those items, theyre just in your inventory and youre given the choice of using them
it would be a different story if, for instance, rev was an untoggleable mode that activated upon starting a calamity expert world
but that's not the case here
Stuff like having no rippers is more understandable, you can decide to not use the rippers but that leaves with bars you dont even want, therefore being visual clutter for you
Bag is just gone once you trash it
besides, the method currently employed is not only more elegant than others, it also appeals to the widest amount of players
eh, you can just not use rippers, the only problemo with that is that you really can't control getting heart attack reliably
and... does rage offer any other passive bonuses? or am i psycing myself out
Even if you decide to not use rippers, the bars are there
The config gets rid of them
oh yeah the ripper config is a thing
well that's fine
also, if i may add to the meld blob discussion
i think the current method of obtaining meld blobs in general is antiquated
i feel like they'd fit nicely as a part of the lunar event exclusive to the astral biome
like imagine you go to the astral biome during the lunar event, all of the sudden this new bg filter comes in and the sky is lit with levitating monoliths and like little astrum deuses coiling around them, and enemies in the astral infection drop meld blobs during the lunar event instead of nebula pillar enemies
it doesnt have to be a new pillar or anything, but it would be a similar dynamic
perhaps astrum deus could be the "pillar" of the astral biome, in that respect
What if
a normal pillar spawns in the Astral biome
...what do you mean? like a monolith is the "astral pillar"?
Four vanilla pillars spawn in the world
What if one of them
just so happens to land in your Astral biome
or do you just mean a pillar that isn't "infected", per se, by the celestial pillar's fragment elements
(which is very probable with how big the biome is)
would this imply that the pillar that drops in the astral biome would drop meld blobs from it's enemies?
No, the bg would overlap
okay so it's more an aesthetic thing? sorry if im being smol brain im just trying to understand
and yeah, i have had the astral and pillar biomes overlap in some cases
its kind of what gave me the idea, i had the nebula pillar spawn on top of the astral biome
We're sayin that it'd be an issue where you'd have two "pillars" goin on at once
Which
oooohh
Full-on 5th pillar is the best option imo but people have a burning hatred for the Pillars for some reason
5th pillar is usually hard to code, is the biggest problem
plus a lot of effort has to be put into them
put it right smack in the middle then
Actually
Just had an idea
ye, i wasnt really saying that there be a literal 5th pillar, just that the astral biome have some change to it during the lunar event
put it in the middle of the main planetoid
specifically a change that allows meld blobs to drop in astral biome during the lunar event
A sorta "Xeroc monolith" that spawns
Somewhere you'd associate with Xeroc
It functions in the same way as a Pillar, but is optional in summoning ML
That's what drops the Meld Blobs
like there could be background changes or enemy spawn changes or even a new miniboss "pillar" that serves in summoning deus, but that's not what im personally shooting for when i say i would like to see lunar event astral content
Put the fifth in the astral biome and prevent the others from spawning there
probably easier said than done, Szeth
rover has stated that coding it might be hard, not possible, or straight up unbalancable/unbalanced
Yep, it would be hell to code and balance, also it is low on priority list
If it was a priority
A 5th pillar is a no go
fair enough
Tremor did it iirc and it was a disaster

Didn't it just put it somewhere random on the surface?
~~SuperHot take: Solar Pillar moves to Hell
seriously why wasn't it there to begin with, it's the perfect spot--~~
think it spawned clustered with another pillar (?)
Now if you mean the entire astral biome going haywire on the lunar event, that can work
But alas, astral biome would need to get a lot of new things for that to be interesting in any way
Solar pillar can't be in hell with the other four on the surface, I like astral biome as a whole changing during event
not really a 5th pillar, per se, just analagous to how the pillars change the overworld
astral biome may need some new content, i can see that being a potential turn-off to devs, but i was moreso focused on already-existing content being implemented into an astral biome "mini event?"
I mean, thats not that bad of an idea
like, i said that meld blobs could drop there as the "fragment" rather than the meld blobs dropping from the nebula pillar, which already has a fragment associated
It just requires quite some thought
That could happen post-cultist
What do you add there to make it not "buffed astral biome but meld"
Ofc it would lmao
Like a sandstorm/blizzard
Lunar event is post cultist
@gusty geode Meld blobs have nothing to do with xeroc anymore
the way i see it personally, it would only be active during the lunar event, and when the lunar event ends, so do the meld blob drops
new enemies maybe?
new drops from said enemies
make singular Deus worms occasionally spawn in higher difficulties
am I oversimplifying this beyond belief? yes
but that's not the point here
You can make it last forever in that case, if the event start when cultist died and exists some time after (time only counting down when in astral biome)
you can run absolutely wild with potential stuff for post-LC Astral Infection
You know theres a literal variable to check when the lunar event is active right?
Its not a permanent deal
Just leave a pillar alive
Yeah and whats the problem
~~so there's a check for lunar events being active but not a bool for Royal Gel or a variable for breath regen
nothing surprises me anymore~~
You said it wasn't permanent
Maybe the AI (indirect spawn of a Dark God) responds to the presence of the Pillars (made to seal away a Dark God) and goes into overdrive in an attempt to destroy/infect them
Yes because it goes away when the lunar event ends
Ok that's actually an interesting idea
Uh
You know that if you can end something its not permanent right?
also, if you want my take on a "lunar event rework to the astral biome", perhaps re-introduce the pillar motif in an interesting way that doesnt fuck super hard with the current pillar generation
like, here's an idea, there's an astral "heart" in a large dugout chamber in the centre of the astral biome, and there you stage the summoning for astrum deus rather than just killing atlases. you could offer meld blobs to the heart (which is only active during the lunar event) and in turn summon deus with enough blobs. Or perhaps, the astral meteor is the staging ground, where you summon deus through some method including that. there's actual potental there, i think. and yes, BOS, i was thinking something similar lorewise actually... i might elaborate on the lore server...
You can keep it for long as you want but its in no way permanent
Why the hell am i arguing what permanent is

I would enjoy that Chozo
I was about to ask you the same question
why are you arguing with someone over what the words "permanent" and "temporary" mean 
I dunno
Good question
Are y’all talking about Astral Infection and Nominated for Most Boring Event in Terraria

well, ladies and gentlemen, now I've seen everything
bruh im trying to make it less boring here
Bc uhhhhh
so, do yall think my idea holds water, or no, in that case?
I like it
I think that, with some ironing out and deeper thought, it could absolutely hold its own as an idea
it's probably one of those "more work than is nessecary" things, but i think its a great jumping off point for a unique rework
I’m reading through it hol on
Would be a bit tough to implement ofc, but really cool
i mean, sure, that's a somewhat fair comparison
Why would you want to summon astrum deus that late enough to sacrifice meld blobs, (unless it's buffed and offers better rewards), would be a good idea to make astral more relevant
...Deuces Wild
is already post-LC
Deus is post cultist

Oooooh

Yeah by the time you fight LC you should be able to get blobs easily?
specially considering if its collected from a new batch of grindable enemies
(astral creatures)
So, I played a couple months ago and got burnt out trying dad mode Scal and haven't updated in a while doing dad mode, and I conly cam back recently and hadn't noticed deus had been moved my b
(also just wanna say Thomas, individual deus worms spawning during the event is really interesting to me, might incorperate that because it allows players to see what the fight is like mechanically before you waste blobs on it)
individual Deuces spawning on occasion would not only give a basic idea of what the real deal is like so you have a better concept of what you're getting into, but could also give the chance for a few neat little rewards of their own (and another potential source of Meld Blobs, if I've been following this discussion correctly)
Yeah
I brought up the idea once before, only they spawned post-ML and dropped small amounts of Fragments
Wouldn't you have already beat deus (because post plant)
I had the idea of making individual deus worms spawn in the AI but I didn’t decide when they should spawn
no

Deuces Wild got moved to post-Lunatic Cultist

We just said he got moved to post cultist
I don't know how much simpler we have to make this explanation
You said it was post lc because post plant
well in any case
no
post-Plantera is already omega fat and that is why Deuces was moved to post-LC
Also both astral bosses were fought at the same time before
because it USED to be post plant, which was crowded, just to clarify
The only time you can ever fight Deus is after Cultist is dead
Just check wiki I get it now
it is now post-cultist
I thought this fat levi would help signify bloat
there we go, all good now? may we return to productive discussion
so anyway
back to the topic of individual Deuces spawning in the Astral Infection while the Lunar Events are active/just post-LC in general
and other ways to make post-LC content a bit more interesting
Still don't understand why this is a tier tbh
what, post LC?
i know, it does seem already somewhat crowded at first glance, its such a small slice of content to be fair
post-LC is something of an awkward placement as a tier because you have these four things that are basically events of their own and then you have a boss that comes once those things are beaten
suddenly, random unrelated boss exists and can now be fought

Can we make post-Guardians a real tier then
it'd be better if the Lunar Events were a bit less jarring to have happen, but meh
but im honestly glad calamity explores post-lc specific content (in the form, perhaps, that i describe, there could be even more incentive and interest created in doing more stuff during the lunar event)
also, as far as post-guardians, i have my own ideas, but i don't want to derail the discussion off of the current astral focus
perhaps for another time
I think your idea is great but rn I don't believe my knowledge is up to date so bye hope this idea goes though

Could have, like
Infected versions of Lunar Event enemies
Or just bigger infected enemies, like early-game bosses
Saw some cool infected EoC designs in an art contest a long-ass time ago
infected variants of existing enemies would be neat if they were sufficiently different from the base entity
and not just blatantly "xyz but with Astral Infection lols"
so, general wish-list for me and the astral infection biome post-LC
-cool new bg effects to signify some new content, specifically active during lunar event
-meld blobs drop from astral enemies instead of meld blobs dropping from nebula pillar enemies
-perhaps some new enemies or enemy behaviors exclusive to lunar event
-new method of spawning deus in line with the lunar event, perhaps something underground or maybe specific to the surface meteor
oh and
-deus worms individually spawn on their own during the lunar event in the astral biome
writing all this down as thoughts for later
me too 
Infected EoC could spawn Sightseers and have a Spaz-esque flamethrower
Did someone say Astral EoC?
https://cdn.discordapp.com/attachments/404771400834875402/459127121558634496/1st_koopahunter197.png
this is for old Astral but it's still rad
ye, as you can see.
heh
but yeah, in any case, was my elaboration helpful in displaying my ideas, rover? wanna know what a dev thinks about it
if you've read it that is
in any case, this was very productive for me, got a lot of good ideas from this
you guys had good ideas, too, so thanks for contributing
or at least helping with the general idea of post-LC astral content
Maybe instead of the meld blobs dropping from something you craft them? Say x amount of nebula fragements and maybe x amound of x?
no
there isn't a reason for them to be associated with the Nebula Pillar specifically in the first place

uh, what do you think of forcing a relatively large area to spawn in the dungeon
is that even possible to do
We'd have to overwrite the entire Dungeon code like we did with Lihzahrd Temple
which
would be fucky
Dungeon's a bit of a different beast
Oh.
You've got Unsafe Dungeon Walls, you can make a big ole area if you tried
S'not a requisite for either of our Dungeon bosses
Polter was changed to just be underground (along with Plantera)
and CV just gets a negligible max speed boost
CV actually took a while to fight last time i did because apparently some of the dark energies were hard to hit
@hollow shell you say dynamite, forgetting dungeon brick isnt destroyed by explosions
smH
But my friend blasted right the fuck through them in his playthrough
so I dunno what's up there
maybe one of his few mods changes that?
Maybe.
destructible bedrock mod for minecraft
is that an actual thing
I would be surprised if that isn't
Literally #3 go-to mod idea imho
I just beated ML but i needed more meld blobs
So i had to redo the lunar events

You can easily farm the pillars for hundreds of easy fragments/materials
Still, bosses droping them sounds better and easier :P
I have a feeling my heqtiques suggestion has been denied
crab pots will be nothing but a dream

i always go up the stream to checknif it has anything like a checker flag
10 more stars and i yeet conclave to another tier

wrong channel sorry
Cripple no more 
Smh 
no more Conference Crutch either, hopefully
Its still gonna be a stronger conclave
well of course
Just for later
what I mean is that there won't literally be three Tactical Shotguns of increasingly absurd power levels on the same tier

I would if i could make all bullets splits after some time
Removing the sky bullets ofc
Or i could do smth else entirely
But thats food for thought for later
bootleg the Ele Quiver projectile splitting mechanic to better resemble the real Conference Call
Thats what i was saying

anywho, only 7 more stars until Tactical Shotgun becomes good again, let's make it happen 
oops accidentally deleted suggestion oh no whoops
oh nooooooo
(ono)
now i can pressure into adding more touhou reference or i will delete because having power is fun
now Tactical Shotgun will forever be worthless 
I have the power of not adding it 
teragat no
Literally just add a Touhou NPC that serves no purpose other than being a reference
Yolo it and just do it iirc
take one for the team
Kamikaze strat
Marisa*
but isn’t suprame calmatatis already a toho ref bevause bullet heck

SCal is by definition a bullet hell but doesn’t follow Touhou’s patterns
Bullet furnace
in conclusion: sans
Bullet purgatory
Remember when SCal had Sans dialogue but edgy 
random(360) is a valid pattern, change my mind 
food for thought and food for mouth
Marisa still sucks btw
some bosses don't have patterns but they still have formations
also fucking bitchass why u fucking lyin
Im not lying doe
go to #general-media so i can prove to you that marisa does in fact not suck
alright, so I've been looking at some accessories on the wiki and was thinking about their viability and uniqueness. I want to make a suggestion to help at least one of them, but I'm torn between a few items. I was wondering if any of you had something to say about the mentioned accessories, and which one you think needs the most help balance and effect-wise.
-Arcanum of the Void/Astral Arcanum's inherited effect: this accessory is a more extreme example of the nebulous core, having a unique effect that procs so infrequently that you might as well not equip it or not equip it for it's projectile deflecting property.
-Badge of bravery: a flat 20% boost to melee speed is nothing to scoff at, but personally I see it as a little boring. You'll be getting more value out of more versatile alternatives at this point of the game, the way I see it.
-Ornate Shield: posterchild for useless accessories, this thing's +8 defense is basically pointless, especially for an accessory slot in one of the most change-diverse points of your terraria playthrough.
-Necklace of Vexation: 20% extra damage is pretty nice, but since it's only active below 50% life it isn't very reliable, nor is it that interesting. I think it could be helped.
hmm...
2 more starssssssssss
I have had ideas for 3 of these 4
im assuming you were thinking about the cal bar-made accessories...? ive seen them talked about before
idea responses:
- Arcanum is the one I have nothing for, listen out for someone else on that one.

- Badge of Bravery grants a boost to general stats, with a focus on attack speed if Feral Claws stay in its recipe, based on how close you are to enemies. if no entities are alive in the world and hostile, you simply gain a flat 10% increase to all attack speed.
- Ornate Shield of Uselessness has a lot of potential, the general idea I figured was that it'd get a dash. See the sugg I made on it a while back. Would likely also come to include a Cryogen lore rework.
- Vexlace grants a normal boost of 15% damage but additionally grants bonus multiplicative damage based on the amount of health you're missing.
(note: Badge of Bravery procs lightly for normal enemies and much harder for bosses. Samurai Badge would take this entire sort of effect to the logical extreme, more than likely)
Ornate Shield and Shield of the Ocean both get something extra next update
wut
(ooh sounds like fun)
so leave them out for now as they are pretty nice at times now
Ornate Shield buff 
Shield of the Ocean was gonna be something else I brought up but if it's already getting a new thing next update I'll stay quiet on it
so that leaves vex and badge
as for the other pretty useless accessories, i'll look into them
that still leaves Vexlace and Badge though, yeah
and neither of them are particularly impressive atm
vex and badge... i think it's important to note that both of these items converge in yharim's insignia
and i dont wanna risk the insignia getting... bloated? if that makes sense
well yes
one could easily grant nerfed variants of these effects to Insignia+
or in some cases, just keep them special to the base accs
Badge of Bravery already gets immediately upgraded into Insignia anyway
yeah, hmm
might as well give that branch some nuance to whether or not you wish to take the upgrade or utilize the base acc to its fullest, since you can't really. move it anywhere else
(I mean, you can, but that's not really the point here as Yharim's Insignia itself is in something of an awkward spot in relation to Badge of Bravery)
I buffed ornate shield by reducing its defense from 8 to 2
shield of the ocean now instantly electrocutes all enemies when you enter the water and launches a tactical nuke
perfection
here's an idea
take that "bravery" motif you laid down in your suggestion, thomas, but gear it back to a defensive boost rather than an offensive one
"true melee strikes grant Tarra Life or some other regen buff"
when it moves to yharim's,
"true melee strikes grant Tyrant's Fury (buff granted from hits with tyrant's ultisword)"
one could be geared to survivability, the other could be geared towards damage, and you could choose and weigh which effects are more useful to your playstyle
ooo, that's a good-ass take
btw, doesnt have to by tyrant's fury, could be some other damage buff
also true memellee buff
but yeah. the idea is out there
as for vex
ive been reading into the definition, and perhaps it could have some on-hit effect to mirror the "melee attacks inflict holy flames" of yharim's, especially considering vexation can mean the state of being vexed, or a sort of... affliction.
so basically, maybe melee attacks inflict a potent venom
and alongside that, maybe subsequent hits inflict a more dangerous venom
and that could show up in yharims as a greater holy flames burn with each subsequent hit
that may have to be limited to true melee to limit the free damage in exchange for risk, but yeah
i believe queen bee's enrage is not supposed to be harder. it's supposed to make the fight equally difficult on the surface vs the underground.
I feel like it would've been easier if it hadn't enraged
and then it's harder anyway because her dashes are the speed of yeet
*harder
You do indeed have a lot more mobility on the surface/in space than you do in a bee hive or the normal underground
in Hardmode? absolutely
in pre-Hardmode? not really given the necessary space for QB is pitifully small
honestly, the enrage felt easier than the queen bee's underground stuff
the enrage feels weird to me because it forgets that pre-Hardmode mobility is an enormous margin lower than Hardmode mobility
even with the existence of the now-nerfed Aero Stone, you can only get so far with a Bundle of Balloons and some shoes
The suggestion was if the intent was to make Queen Bee harder
🤔
friendly reminder that with the surface enrage, all of QB's dashes are at full speed
indeed
and while it's nothing like some...other entities we've spoken on before, she can still get pretty close when preparing to dash
not close enough to make it outright unfair, but definitely enough to require rather sharp reflexes to avoid a hit
It would've been harder imo if she actually summoned bees
or very strategic placement
while enraged
not gonna lie i think this is a strong case of subjective strengths
hi hec o/
it certainly took me a bit but i had no trouble getting into a pattern for surface queen bee. it's definitely punishing to say the least but it's fairly doable with a good cycle
hiya
honestly I really need to brush up on QB 
but ye, i think that it definitely varies from person to person on which is harder so i personally kinda disagree with the suggestion. i also just hate finding hives underground so LOL
I love how people see a suggestion and then add their own that just a bit different

to be fair, either suggestion does the same thing
i didn't even read this cannel before posting my suggestion 
Both suggestions kinda go against each other lmao
it would have to be one or the other
Yeah
Fyre, I use those larvae for getting materials when I can destroy her

wait im a total dumbass
Like, seraph’s suggestion could easily be fused into the one above as an alternative
She enrages? I never noticed cuz she was so easy either way
ffs
I always summoned her on planetoids
But I'd rather her enrage when outside jungle, not on the surface, than removing hive planetoids
i just don't really think a change to QB is really required
likewise
the reasoning is that she enrages, right?
Except random spawns of qb 
well, the enrage really doesnt imply inherently that QB is meant to be signifigantly harder on the surface
and i don't think that's the case, in game
you trade less space or more required preparation time in the underground, for more space but more aggressive attacks
But the surface enrage is probably just forcing players to fight her underground so they actually have to dig out an arena
for me, that's not how i see it
i see it more as a... balance shift
it's a tradeoff
Not saying I like it though...
go to the surface for more space, but more aggression, or fight her underground for less aggression, but less space
enrage usually implies that you're not meant to fight something
fair enough
Uh no not really
it's the only context I've seen enraged in
@formal cobalt it means you're not meant to fight it in a certain area
i was not saying you guys had to like it, moreso im trying to propose counterarguments
Plantera enrages outside of underground jungle, Duke Fishron enrages outside of beach
i hope im not coming off as pretentious 
QB, golem
not the same kind of enrage, Demonshade.
that's really the only context I have for enraging
Vanilla enrage from plantera literally makes her easier
but in any case
Cuz she cant even reach you half the time









