#suggestions-discussion

1 messages · Page 758 of 1

rapid pivot
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Yes.

umbral mulch
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5% hp

rapid pivot
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Heart Attack, or whatever the name change was.

night cradle
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(Absolute Rage)

keen geyser
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i still call it heart attack

rapid pivot
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And 10% additional damage that isn't conditional on it being activated, with Draedon's.

umbral mulch
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That requires an accessory slot

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And you can just put something else there that gives that 10% damage

rapid pivot
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With all the other benefits of Draedon's Heart?

sand umbra
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to be frank, very few people going to use Draedon's Heart practically by the time you can get it

rapid pivot
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Either way; Rage has plenty to distinguish it.

keen geyser
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draedon's heart isn't even that great of an item

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tbh

rapid pivot
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maybe it ought to get a buff then?

umbral mulch
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Draedon's heart just gives you a bunch of rage and rage related shit

vague karma
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you're right, I should test it in the new version first

umbral mulch
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The only thing it gives you outside of rage is buffs when you stand still

vague karma
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thank you for pointing this out

keen geyser
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i guess immunity to horror is like the main deal

umbral mulch
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Draedon's Heart doesn't even give rage a big buff at all

keen geyser
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wow 60 per second and 30% bonus damage in death

umbral mulch
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Any of the effects you can get from it you can just get via filling rage yourself and using a different accessory

sand umbra
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I think the underlying issue here is that Rage itself is not that useful for most practical purposes just because of how it works as a mechanic

but that's probably a different small rambling for me to go on another time

rapid pivot
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hm

umbral mulch
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Gaining something from being hit already can't be too good because it requires basically no effort to actually get it

sand umbra
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except for when the point comes that you actually cannot get it without taking the fat L to a boss

umbral mulch
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Yeah

rapid pivot
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... actually, yeah, come to think of it, you're right

sand umbra
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true melee will build it as well, except...see point 1

rapid pivot
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maybe rage needs a revamp?

umbral mulch
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Rage on the whole needs a revamp ye

rapid pivot
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What if it was more of a speed + damage buff, that you built up.. hm..

umbral mulch
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It's damage isn't even that good unless you're on death

sand umbra
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you often times cannot get close to a boss, especially in later-game where it's expected to become more relevant, without taking an L or at least a fat chunk of damage

umbral mulch
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And good luck having it every single boss fight on death

sand umbra
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may I remind you that this and Adrenaline are only available on Revengeance and Death, two modes that practically balance around the player taking stupid amounts of damage

rapid pivot
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..... What if it was sorta like adrenaline, but instead of getting it while you don't get hit, you get it by not healing?

umbral mulch
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Interesting

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It'd just have even more synergy with adrenaline

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But interesting

rapid pivot
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Maybe, but.. hm.. something in that vein, perhaps?

umbral mulch
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It's an idea

keen geyser
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not an out of the question idea imo

rapid pivot
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like, let's be honest here; people who are capable of no-hits are going to be heavily using adrenaline already

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but the people who do get hit.. this'd reward them for being risky

sand umbra
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I personally don't really like rippers as a whole, they're a headache to balance and balance against, and really aren't even incredibly worth doing so for especially since only two modes are affected by them
that's just my thoughts, but

I will say
if Rage has to stay, it needs to become a bit more unique and/or there absolutely has to be a way to build it much faster

umbral mulch
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I like adrenaline as a mechanic

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It's a bit wonky but it gets the job done in rewarding the player for being good enough to avoid being hit that long

sand umbra
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imo, it's a neat idea on paper but in practice it's a nightmare to balance things against

rapid pivot
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The no-heal idea?

sand umbra
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again, though, that's just me and it's not really my place to ramble about it at the moment

umbral mulch
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No heal idea is a good starting point

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I don't quite think it's what we want but it's getting there

sand umbra
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it'd definitely require some more expanding upon it and figuring out how one would best balance it and balance against it
but it's a neat idea and a good potential starting point

rapid pivot
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Like.. I can't help but imagine having this clutch thing that you can use when you need to GET THE HELL OUT OF THE WAY from an attack that'd kill you.

umbral mulch
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What if rage was a speed boost

rapid pivot
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ye, i proposed that up there

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damage + speed

umbral mulch
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Speed and damage is a bit much but there could be a balance between the two

queen sail
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Devs don’t like the idea of rippers giving speed boosts iirc

umbral mulch
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That's fair

rapid pivot
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Oh, right, because it'd throw people's idea of how fast they are off, and that'd cause.. issues.

sand umbra
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I mean movement speed buffs don't really affect top speed for boots

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(blame Terraria's codebase being stupid)

queen sail
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Honestly I think the issue with rippers is how they’re presented

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Rage is pretty much a nerfed Ripper Mode (which is obvious but the point is still made)

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Which would work in a combat game

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...but Terraria itself doesn’t have the most engaging combat mechanics

sand umbra
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Terraria is a game that is balanced around ranged play.

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The overwhelming meta for boss-fighting probably isn't even one you consciously note half the time: it's "yeet away at the speed of e while barfing out 500 projectiles per tick".

queen sail
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Rage is mainly built either by 1) getting hurt (which is a big no no most of the time) or 2) true melee strikes (a subclass that honestly struggles and often gets yeeted for muh beam swords)

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Not only that, you lose Rage entirely if you get hit when you use it

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Which means you pretty much wasted, like, five - ten minutes worth of rage building if you took a stray hit

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Which is often why Rage is seen as lesser in comparison to Adren

sand umbra
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Rage suffers from the same general field of issue that things like rogue stealth, the Shiny Stone, and Draedon's Heart do, though perhaps not quite for the same reason.
They all essentially ask you to guarantee damage taken just for you to output a marginally better amount of damage or gain some other increased statistic.

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(The difference is that the examples I mentioned simply necessitate standing still --- which will probably guarantee some nasty hits from opponents anyway --- whilst Rage outright requires you to get up close and personal or take damage.)

queen sail
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Do you lose all your adren if you get hit while using it?

sand umbra
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Nope.

queen sail
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They might need to switch

sand umbra
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Adrenaline is a nightmare to balance against imo

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Honestly, switching their loss-on-hit conditions might be fine.

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Having Rage be the one that doesn't get lost on hit while being used, while Adrenaline can be the one that does get lost on hit while being used.

queen sail
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Which makes sense with adren being the nohit bar

sand umbra
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Not only will it help to balance the two out, it's fitting given how each one is individually built up.

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Kirby, you're a genius.

queen sail
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My IQ has paid off LeviKek

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That and wouldn’t rage be more befitting being like

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Unstoppable Rage

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And adren would be more about focus

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Rage being “You are extremely pissed off, murder everything in an unstoppable rampage”

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Adrenaline being “You have focused yourself by not getting hit and can shred literally everything but getting hit knocks you out of your focus and you have to start over”

hollow shell
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(please god let a suggestion result from this, the convo's been goin on for an hour)

queen sail
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I mean I can but

umbral mulch
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Kapp

queen sail
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I’m not sure how to word it

sand umbra
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I am.

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Gimme about three minutes.

queen sail
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Thomas please do it for me I used all my IQ already DoGCri

umbral mulch
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Rover do you have notifications on for this chat

terse sundial
hollow shell
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No

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. _.

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I just don't want any more
long ranty convos that just kinda pitter out

umbral mulch
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From the wording I thought you did lol

sand umbra
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On today's episode of "some mechanics are a fucking nightmare to balance and balance against":
Swap the "on-hit" conditions of Rage and Adrenaline.
To clarify, this means that Adrenaline would be lost on getting hit while being used, whilst Rage would not be.


To balance out the two, first and foremost --- Adrenaline is universally better than Rage even for the one class where Rage generally should be better, for the simple reason that Rage currently relies on getting hit and then...not getting hit while being used. Adrenaline by comparison is a free 5-second boost to numbers which are probably already big in the first place, and which can't be stopped once used.
A thematical fit, really --- Rage is already largely themed around getting pissed off and one can describe it as unstoppable fury, which lends itself well to the idea that it doesn't get lost on hit. Adrenaline, on the other hand, is largely based around focusing and not getting hit, so naturally it makes sense that getting hit would knock one out of focus and force them to get back on track again.

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thoughts?

terse sundial
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interesting

umbral mulch
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Isn't that how adrenaline works atm though

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Apart from when it's fully built

frosty dagger
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You should make a poll on this I agree, brilliant idea

hollow shell
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Yeah you should clarify that you mean post-activation

terse sundial
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while I don't like nerfing adren again, I'd rather just remove the "on hit remove rage" overall

queen sail
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No you don’t lose adren when it’s fully built and when you’re using it

terse sundial
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I don't see the purpose of it in general

hollow shell
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Yeah honestly

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That'd be nice

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Just make neither one disappear on-hit
You already built it up this far

queen sail
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And it’d be more like Ripper Mode

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except the part where you can turn ripper mode off

hollow shell
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You can cancel buffs

sand umbra
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edited it to clarify that I meant "while being used"

umbral mulch
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So basically you just want adrenaline to be lost if you're hit while using it/waiting to use it

sand umbra
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and for Rage not to be

umbral mulch
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Fair enough

wooden wedge
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wasn't that how adren used to be?

umbral mulch
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Adren you're not supposed to be getting hit to use it anyway

hollow shell
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Rage was always lost on-hit as far as I can recall

sand umbra
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Rage encourages getting up close and personal for big numbers and big boosts to your big numbers

hollow shell
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Don't know why their buff effects are reversed

umbral mulch
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Could have rage deal more damage for true melee

sand umbra
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Adren, by comparison, encourages playing keep-away and staying focused on what's happening

hollow shell
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Rage builds up on True melee hits

umbral mulch
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Yeah

karmic stone
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Then why do you just up and lose all rage upon getting hit after activating it AAAAA

sand umbra
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so it seems borderline paradoxical that their buff effects are reversed when being used, with Rage being the one that's lost on hit while Adrenaline is a free 5-second big boost to already-big numbers

karmic stone
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This ugly

queen sail
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Rage being lost on hit is one of the main reasons mostly nobody uses it

umbral mulch
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On top of the fact it's too much of a bitch to get beforehand

wooden wedge
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I think the actual main reason is that it's never built up

queen sail
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It’s a waste of time to build something that you might just lose due to a mishap

sand umbra
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you're both right, actually

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Rage is far too punishing to build up and far too easy to lose

queen sail
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I’m not sure if the Rage boost items actually alleviate the issues

karmic stone
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I try to use it right after getting hit for it to atleast do something
And that something may as well just not be

sand umbra
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both of these factors contribute to it being practically useless

queen sail
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Considering that the rage items boost its damage (which means nothing if it doesn’t address losing it on hit and its tedious build method)

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Adren by comparison shortens the timer

sand umbra
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Rage should be the unstoppable one and Adrenaline should be the one that takes focus and higher skill to use

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correlating with their respective...themes, if you will

queen sail
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Make adren high iq HyperFailure

wooden wedge
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maybe make rage more accessable to more classes

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as opposed to 1 subclass

queen sail
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The other way to build Rage up is taking damage

karmic stone
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Other ways to build up other than true melee

queen sail
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Which is thonk

karmic stone
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But even so building it trough true melee is slower than HoD iirc

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Which is ????

queen sail
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And by the time you get the accessory that naturally builds it up, you’re at the game’s current final boss

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Oh HoD

karmic stone
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Ye but what if HoD could actually build up rage consistently mid battle instead of having to stand afk right before

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m

sand umbra
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so!

any objections to the sugg at hand, speak now or forever hold your pieces

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gettin' ready to post it and see how far it gets

queen sail
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I mean I’m fine with it

umbral mulch
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I'm fine with it for the most part

sand umbra
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alrighty then

hollow shell
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I don't think you need to stand still for HoD

karmic stone
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I'd star it ye

wooden wedge
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I mean you don't have to stand still

karmic stone
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I meant as in

wooden wedge
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but you're gonna be AFK while it's buidling up

karmic stone
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Does anyone build up rage with HoD mid battle

wooden wedge
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because it's so slow

karmic stone
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Instead of using it before summoning a boss without doing much

sand umbra
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aaaand we're live

hollow shell
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It's not supposed to be your main source of Rage
It's the only way you can get Rage aside from getting hit (at the time you obtain it), which makes it decently strong on its own

queen sail
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Which uhhh

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Makes it sound counter intuitive thonk

sand umbra
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it's the only way you can get rage aside from getting hit

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aside from using true melee

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which basically guarantees a hit anyway no matter what point in the game you're at so megathink

queen sail
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Why lock one of the main gameplay mechanics of rev to an accessory and a subclass of one of 5 classes

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You can take damage but, like

umbral mulch
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Rage is for people that use heart of darkness and true melee at the same time :D

queen sail
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The game pretty much encourages not getting hit (see the other gameplay mechanic of rev+)

hollow shell
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It does indeed encourage that

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But you're gonna take some hits

wooden wedge
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it's terraria

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no hitting the whole game is basically impossible

hollow shell
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No player can think "hmm I want to take exactly 4 hits this battle so that I may build up my rage"

Getting hit is a mistake

umbral mulch
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Most of the time

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Sometimes getting hit just has to happen

cobalt rose
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heart of darkness exists

hollow shell
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We're talking about HoD.

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Scroll up

cobalt rose
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im an idiot

umbral mulch
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There's enough rng in bosses to make not getting hit sometimes impossible

wooden wedge
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except when you just want to do no hits on bosses

lost agate
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Nohitting is only a very small part of the communith

hollow shell
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Decently small

lost agate
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Because trying to not get hit at all will more often than not likely ruin the fun in some bosses

sand umbra
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that doesn't change the fact that the difficulties where you actually use these mechanics very much encourage not getting hit

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and getting hit on these difficulties, especially in later-game, is an enormous detriment

hollow shell
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Again, yes, they do encourage not getting hit

but good luck

lost agate
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They encourage you to learn the bosses more

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Not nohitting all the way

umbral mulch
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^

lost agate
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Anywho, a suggestion was made already, dont see much point to continue

sand umbra
tired haven
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How about, just not resetting already ongoing boost for both rage and adren

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Only hits that would matter will be when you try to fill up adrenaline

queen delta
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Huh, getting hit loses rage? Never had that happen to me

wooden wedge
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while using it

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I'm pretty sure

distant gyro
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getting hit loses the rage damage buff

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not the rage meter itself

queen delta
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Oh

sand umbra
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yeah getting hit while using Rage causes it to poof

hallow kraken
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rage needs to be improved in general

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It’s almost impossible to get rage during boss fights because of how little it charges

grim tusk
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Except with draedon's heart

hallow kraken
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Even if you do get rage, how good is rage really

sand umbra
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not very good

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this sugg, while not a perfect solution by any means, is what I feel is a step in the right direction for making the two Rippers equally useful and balanced

terse rain
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Nvm I misread you

frail mantle
swift bison
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probably ye

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but it can go here as well iirc

umbral mulch
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I still don't know a damn thing about the lore

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All I know is calamity mod fun and fair

hollow shell
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Ehh

umbral mulch
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Fairer™️

hollow shell
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I dunno how well that'd go over, giving lore figures their own pages

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Sounds like it'd lead to a lot of speculation or fan shit being inserted into pages

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Our lore documentation has so far been reserved to trivia notes or verbatim restatings
and I think that works fine

queen sail
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What do you mean that Infinity Zero from Ancients Awakened™ isn’t actually Xeroc’s father

left crest
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Wow I guess I never realized that you lose the rage buff on hit

queen sail
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/s

left crest
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That's just dummy

wooden wedge
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Would it be worth suggesting that the gelpick being fixed so that when you press the A and D keys that the player swings it in that direction?

terse sundial
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I really don't want dedicated lore pages on the wiki

wooden wedge
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Instead of it just being like the beesword autoswing

terse sundial
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the one we have is fine

wooden wedge
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To me when I used the gelpick it seemed kinda lazy to just have it be swinging in one direction while I'm mining in the other direction

distant gyro
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you mean giving gelpick useturn?

wooden wedge
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Yeah

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If that's what most pickaxes use for turning

sand umbra
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what the fuck is useturn

wooden wedge
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So you know how when you turn to a different direction

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I'm guessing it means that the tool or wrapper you're using will follow that new direction

sand umbra
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wrapper

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.c.

wooden wedge
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The fuck

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Weapon

dusty stirrup
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I'm pretty sure atleast 80% of people don't care about the lore ngl

wooden wedge
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Hey this lore gives me more pickaxe speed

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Cool

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oh and there's some words on there too

dusty stirrup
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They'll acknowledge it at most but nothing more

wooden wedge
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Yeah tbh I've already forgotten most of the lore

distant gyro
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ok but who wait who decides to walk backwards when they swing their pickaxe

wooden wedge
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Bruh

distant gyro
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easy fix though tbh some lurking dev

wooden wedge
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Have you ever used a pickaxe

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And yeah it does seem like it'd be an easy thing to change

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That's why I asked here first

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like an intellect

hollow shell
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Easy fix yeah
Very
minor thing

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just like it's a really super minor thing

wooden wedge
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Very miner thing

hollow shell
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but yeah

ashen warren
hollow shell
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hah

distant gyro
wooden wedge
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Fucking can't view it on mobile

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It just shows an image

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Oh it loaded

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i can't tell is this on .111

hollow shell
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I don't know what this video is implying

distant gyro
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turning on useturn

wooden wedge
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Look at how the pick follows his character direction

hollow shell
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Yeah I know I see that but I don't know why/how you Altix did that

wooden wedge
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It's because I asked about making a suggestion about it here

hollow shell
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No fuckin

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Altix

wooden wedge
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Oh why probably being an example

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Of what I wanted it to do

distant gyro
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idk to me it kinda felt like it's not really a big difference

hollow shell
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"how" is what I'm most concerned about

distant gyro
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point being that you don't really need to make a suggestion about it

wooden wedge
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Yeah

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He probably found a config file for the pick

distant gyro
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how? toolkit HDfailure

wooden wedge
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So I'm guessing it's gonna be changed in the next version?

distant gyro
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are there any other pickaxes like this btw

wooden wedge
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I have no idea

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And I can't test this

distant gyro
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I see crystyl has useturn on, too lazy to check any other

wooden wedge
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If nobody else can check it in like the next 20 minutes I'll do it

lost agate
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i think use turn is just that you turn around or not when moving while using it

wooden wedge
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imma start testing now

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ok for pickaxes it's only the gelpick

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out of axes, pickaxes and hammers the gelpick is the only tool that doesn't have use turn

sinful violet
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(no)

prime rain
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Anybody know how to get a halo?

hollow shell
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Travelling Merchant sells it rarely.
Not the right channel to ask, though.

prime rain
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wait wait wait

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What channel can I axk dumb questions?

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WAIt

hollow shell
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Preferably you'd just use the wiki for things like this

prime rain
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I comepletely forgot

hollow shell
prime rain
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Ill just put my suggestion here completely

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Make EoC drop Deal With It glasses lens in revengeance mode that give a 20% damage boost but you take 10.5% more damage based on how many bosses you have fought

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It increases by 2.5% each boss you fight

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Haha

hollow shell
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That breaks a few of the rules in the Suggestion Don'ts doc, which is in pins

cloud surge
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^

prime rain
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Another mute

foggy plover
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Why has there been a lot of deal with it glasses meme suggestions lately?

prime rain
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2?

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2

foggy plover
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ive seen others, not from you

prime rain
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All I did was two

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plus thats not a suggestion as of yet

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I was seeing if it would be taken lightly or taken horribly

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Just be glad im smart enough to not put it in there

karmic stone
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Yes you're smart taxevasion

hollow shell
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I'm glad about that too.
But not that glad, cuz you still didn't read pins

cobalt rose
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but you aren't smart enough to read the don'ts doc :/

prime rain
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Eh ill just suggest boosting a weapons damage by 30

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Is that breaking anything?

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I read it don't worry but still

hollow shell
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wdym "boosting a weapons damage by 30"?

prime rain
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As in

keen geyser
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it matters which weapons

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and also matters if they genuinely need buffs

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if it's a buff for the hell of it, it's a don't

prime rain
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thats

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what i was looking for

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A response like whats above me

hollow shell
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That's not specifically a Don't but it is a bad suggestion

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iirc

keen geyser
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isn't "changes for no real reason" in the don'ts

hollow shell
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No, it's in pins :P

prime rain
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I didnt

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even

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Specify

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what weapon

hollow shell
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Yeah that's kinda important

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The weapon that you think should be buffed should be the first thing you think about
not that you wanna buff something and especially not the number you wanna buff it by

keen geyser
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huh, you're right. You did write it after all. I could've sworn I saw it in there..

hollow shell
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I could put it in the Don'ts doc too under Practices

keen geyser
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I mean, if you don't consider it a massive nono, I don't see any real reason to tbh

hollow shell
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It's a decently big nono

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Suggestions should be spurred by something you want to see changed
not motivated by some empty desire to send text in the channel

keen geyser
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true

prime rain
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so saying make the bladecrest oathsword drop chance higher is a decent suggest or no

hollow shell
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You could suggest that, yeah
As long as you have good reason for it

keen geyser
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my inventory fills up way too fast for that to be valid

foggy plover
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If you can find a good reason for a suggestion, generally its pretty good

prime rain
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But thats the point

hollow shell
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It's a decently low chance but Demons are pretty common enemies, especially PreHM

prime rain
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Saying "I wasted over 2 hours trying to get the sword and it didn't drop till I was done with wall of flesh"

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Isnt a good point

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Honestly

hollow shell
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Yeah cuz it's anecdotal

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It'd be better if it was like
a semi-notoriously low drop chance

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Like RoD

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Then you could have an argument of "why is this one weapon so rare"

prime rain
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Bruh

keen geyser
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"I feel as if the Bladecrest Oathsword has too low of a drop rate. Especially since it's really only possible to effectively farm for in pre-hardmode, since Demons stop spawning as much in hardmode. I would say you could maybe up the chance by a percent or something I don't want it buffedso that getting the sword is actually feasible"
This would be an okay reason right

prime rain
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Imksushi mod destroys that aurgument

hollow shell
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The fact that it's affected by Defiled Rune defeats the point of suggesting it a lil bit

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unless you think 5% is still too low

prime rain
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true true

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Now

hollow shell
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I'm not entirely sure what this conversation is supposed to be

keen geyser
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tbh me neither

foggy plover
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its explaining the concept of good suggestions to someone who I guess is trying to meme?

prime rain
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I wonder how yall do that

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Im not even going to say anything to that

#

cause its true

karmic stone
#

Imksushi mod destroys that aurgument

terse sundial
karmic stone
prime rain
#

what

#

RoD is easily craftable

#

Its not like farming for it is pointless or anything if your doing calamity mod ALONE

terse sundial
#

alright this convo has run its course

#

I'd recommend dropping it or moving channels

lost agate
#

this was almost the arrival of a meme sugg

#

wew

dusty stirrup
#

Make Sea Serpent, Oarfish and Gulper Eel passive until hit (or the player gets close to the head).

As it stands right now, Sea Serpent is the only NPC that's aggressive right upon spawning in the Sunken Sea. This is quite jarring for a biome supposed to be the most peaceful place in the game. People make a base in Sunken Sea Pre-HM and then they're forced to move it somewhere else due to Sea Serpents harassing them to no end.
As for Gulper Eel/Oarfish, I'm aware they're supposed to be passive at first, but it doesn't function properly as they just try to hover very close to the player's head, causing them to go aggro as soon as they get close to the player anyway. They ruin the aspect of Abyss being meant to be explored by being stealthy, and unlike Cuttlefishes, they're far from easy to kill and can actually do quite some damage with all their segments.

What I would recommend to fix them would be to give their head the same AI as the other abyss fishes, bar the block collision. This way, players will be able to avoid them but still have to work their way around them without getting close/hitting them, or simply waiting until they go away.

#

I know this kind of suggestion's been posted before her but byeahg

hollow shell
#

Sounds good

karmic stone
#

I'd star this, just a thing

#

Gulper Eel
(or the player gets close to the head)
Doesn't the Eel currently go towards you no matter your aggro or am I tripping

mighty knot
#

I think that's the point

#

it shouldn't

dusty stirrup
#

It does but it shouldn't

queen delta
#

Awesome suggestion cute

dusty stirrup
#

It's supposed to do something like Eidolon wyrm but it does a stinky and attacks the player

#

aight, I'll post it

sand umbra
#

I always thought Oarfish and Gulper Eel were intentional Ech

ashen warren
#

amazing suggestion

zenith hazel
#

epic

dusty stirrup
#

They've got a different behaviour when passive and aggressive

#

it's really strange

#

but in both cases they head towards the player

sand umbra
#

huh

#

I've learned something today

unique vector
#

smh why do devs post suggestions when they can just forward it through testing

radiant meadow
#

because yes

#

I'd love to do it

tepid root
radiant meadow
#

but I can't understand crap about npc ais

unique vector
queen delta
#

Because then you have the argument of “90+ people agree with me”

unique vector
#

non

sand umbra
#

I already sugged Sea Serpents in particular becoming passive until provoked in the past
and if I knew anything worth half a fuck for worm AIs I'd probably have already done it myself

#

because like. it's always been jarring that there's this one singular enemy that gets pissy at you for your very existence

#

yet everybody else is calm

queen delta
#

Sea serpents are that one grumpy old man that hates people

sand umbra
#

yes

zenith hazel
#

because worms are angery

sand umbra
#

you go into the Sunken Sea for two seconds and a Sea Serpent is like "YOU DAMN KIDS GET OFFA MAH PROPERTY--"

dusty stirrup
#

I'd do it but I'm way behind with coding stuff at this point, don't wanna ask for source for a simple fix

hollow shell
#

@lunar plank A two to three minute delay before spawning a boss would be a bit obnoxious
It'd be really hard to add those themes in-game in a way that makes sense and doesn't intrude with anything

The themes weren't meant to be implemented, they're just a part of the OST

cloud surge
#

Scal spawns 3 minutes after yharon is killed like ml and the pillars taxevasion

cobalt rose
#

adding them is also a don't iirc

hollow idol
#

its a frequently suggested

cobalt rose
#

its in the don'ts doc so it still counts

hollow shell
#

yeah

lunar plank
#

Fair enough. It would definitely intercept with other things. Not familiar with modding so I wasnt sure if it would be hard

radiant meadow
#

don't you have source access though, Phup?

dusty stirrup
#

Nah

#

Not the newest source anyway

radiant meadow
#

the one in calamitywiki should be updated enough afaik

lost agate
#

I dont think phup ever got into git so byeah

swift wadi
#

Is Threats of the Ocean Floor able to be heard in normal gameplay?

hollow shell
#

No

swift wadi
#

What if we gave it to AEW?

hollow shell
#

I proposed doing that before, but I suppose that would push it too far into boss territory

swift wadi
#

I mean, it's the hardest enemy in the game right? I don't think giving it a theme would be too bad

#

Plus it would act as a way to warn player of his presence, his hp might if it pops up before he's hit, but it that's turned off or it doesn't, it would make him known and even scarier for a new player to run into

hollow idol
#

Id say if AEW got it, it would be when its enraged

hollow shell
#

Funny you should mention that.

He plays this sound when he gets enraged.

swift wadi
#

Enraged AEW is so rare to fight I feel like it would be wasted on that

ashen warren
#

I agree with Epsilon. I feel like it would add to the terror of the AEW and it would fit the miniboss perfectly, given how powerful he is.

#

It would be a nice addition.

swift wadi
#

Oh goddamn it my sugg to add Threats of the Ocean Floor is in the "Don't"s doc, so is your sugg @lunar plank

ashen warren
#

thats a shame

hallow hatch
#

What is aew

#

Aethers whisper?

swift wadi
#

Adult Eidolon Wyrm

hallow hatch
#

Bruh

quartz hare
#

why plague summon weapon is in "don't"s?

#

bruh

swift wadi
#

commonly asked for and already known by the devs iirc

#

if they want to they will make one, but for now they know people are asking for it and have their own plans i think

void kelp
#

hey, now that shucks has gotten into the groove of making summons, it could happen hahayes

keen geyser
#

Maybe HahaYes

frail mantle
#

a Plague summon weapon is planned, i believe

hollow saffron
#

ngl idk what to suggest anymore lol

tired haven
#

Time to farm crabulon, harhar

fervent citrus
#

insert crabulon rave here

tired haven
#

Time to check if anyone suggested crabulon do that already

modern rock
#

I mean, I usually just use the clentaminator on the surface Jungle once the truffle has moved in to get mushrooms seeing as the trees fully convert but I can see it being inconvenient I guess

teal ibex
#

i still wish you could use blue solution on chlorophyte ore tbh

tired haven
#

Welp, that's certainly a blue mark, there are at least 2 90⭐ suggestions in last 8 months

queen delta
#

Anything past june 1?

queen delta
#

Crabulon drops a ton of glowing mushrooms so i dont think him dropping shroomite is necessary

fervent citrus
#

tru, he also drops enough mushroom grass seeds which you can later convert into jungle grass seeds using green solution

karmic stone
#

How does this relate though

fervent citrus
#

good question smugyon

gusty geode
#

Alternative solution to the new sug
What if every other class used Adrenaline
While Melee was built to make use of rage
Melee's already the only class built to take a lotta hits, which makes it easier to use rage
So it makes sense

sand umbra
scenic crypt
#

Isn’t lack of chlorophyte the main problem when trying to get enough shroomite bars since crabulon alr drops glowing mushrooms

sand umbra
#

like, Squid

#

I'm gonna be really blunt with you here
that makes virtually no sense to me

#

melee shouldn't get half the fucking rippers to itself in the first place

#

all classes need reliable ways to build rage

scenic crypt
#

In deathmode you can’t take a lot of hits if you’re not playing melee

sand umbra
#

*in any mode that isn't Normal

#

because Normal mode is Normal mode CompleteFailure

scenic crypt
#

If all weapons can build up rage then what’s the purpose of true melee

sand umbra
#

if only true melee can build up Rage, an already pathetically mediocre mechanic, past taking damage or using that one accessory chain nobody likes
then what's the point of Rage

ruby cobalt
#

it never had any

sand umbra
#

...fair enough

scenic crypt
#

The rage accessory chain ends after DoG with draedon’s heart

elder mist
tired haven
#

Tbh summoner should generate rage when the damn minions don't hit what you right clicked CompleteFailure

umbral mulch
#

Every second the minions don't hit what's purple you gain rage

teal ibex
#

@scenic crypt i don't think people are particularly worried about the cost of chlorophyte but just the general tedium

#

with spectre you just kill stuff in the dungeon. with shroomite you get mushroom seeds, a bunch of mud, create an artificial biome, house a dude, wait for him to move in, and then buy something only to then have to gather glowing mushrooms as well

#

luckily in calamity glowing mushroom planetoids are an option, but that's still pretty ehhhh

#

it's just incredibly disjointed for some reason

tired haven
#

Well, dungeon is supposed to be "dangerous", ig

#

So farming is seen as "has to be more complex for the pacifist nature of it"

teal ibex
#

true but you also get weapons while farming the spectre stuff

#

so it's still unbalanced

tired haven
#

It is

teal ibex
#

you just get way more bang for your buck in general because spectre armor is busted too LOL

tired haven
#

Can't really advocate that, just knowing how it goes with 200 fishing quests achievement and such

tepid root
#

wth does successfully right clicking with summons mean, you literally just right click, and it "works"

tired haven
#

if there are no enemies nearby that won't work 9head

tepid root
#

explode

tired haven
#

But ye

queen delta
#

If you right click and nothing happens, your rage is disabled forever and you get 10 debuffs inflicted on you

tepid root
#

aaaaa

tired haven
#

Also, actually given how broken true melee rage gain is (in terms that it barely matters), adding more dead options is kinda excessive

gusty geode
#

If I may give my bad opinion
I think having to obtain items in ways that are more complex than just killing and mining is a nice change of pace

#

Shroomite is a good example of that
Having you get a special crafting station from a special NPC
And then farming for a material that, depending on how you play, you might already have a lot of, and if not you can still get it relatively easily

elfin swan
#

Living up to your name
Yeah but QoL is never a bad thing, like how aureus drops fragments so you don't have to deal with celestial events

queen delta
#

I like the idea of an item obtained in a special way

#

Like how full alchnpc does it

wooden wedge
#

wyverns only have like 8000 HP

queen delta
#

Have a few stuff in your inventory, then talk to an npc to trade in those items for a good item

wooden wedge
#

which is pretty small

gusty geode
#

I'd tackle that by having Mushroom biome enemies drop Glowing Mushrooms, personally
Makes sense, and it'd actually give a reason to care about them

wooden wedge
#

don't ice golems have a boss healthbar?

queen delta
#

Yeah iirc

wooden wedge
#

and I think they also have 8000 health

queen delta
#

Wyverns are worms tho

#

Anything piercing nullifies it

wooden wedge
#

or explosive

elder mist
#

i have to say being forced to get a new anvil, like autohammer or sky mill or ice machine, just for a piece of armor to me isn't a 'nice change of pace', it's annoying

tired haven
#

Or imprecise powerful weps

elder mist
#

whenever I first wanted to get aerilate in my recent playthrough, brought all the mats to the anvil and saw no armor, checked recipe browser and there it said sky mill

#

I rolled my eyes, not feel excited

tired haven
#

I guess what's partially an issue of shroomite, it's that you have to get a crafting station for a single recipe

#

Everything else is done on a regular anvil

gusty geode
#

Same applies to the Blend-o-matic for Asphalt but nobody complains about that

elder mist
#

asphalt isn't as widely used as an in-tier armor

tired haven
#

because asphalt is cheese and if you start complaining about it you will get eaten

elder mist
#

poor comparison

gusty geode
#

Ok, better one
Hellforges are used exclusively for converting Hellstone ore to bars

elfin swan
#

But they also function as normal furnaces

#

They're an upgrade rather than a one time gimick

gusty geode
#

Just checked wiki and yeah
You probably won't use it for more than that tho
And it's an upgrade that you use for exactly one tier

elfin swan
#

You also need it for making the adamantite/titanium forge

#

I think

gusty geode
#

Or
Ig 2 if you count the first 2 Hardmode ores

Yeah
You get another upgrade almost immediately after

elder mist
#

at least you dont need to go out of your way to get it

#

since while you're making an arena for wof you'll guaranteedly encounter one

elfin swan
#

You could say the same about a lot of weapons and accessories too, like the PDA and cell phone

elder mist
#

autohammer you have to go out of your way to build an above ground mush biome just to get it

#

and while in modded this isn't as big of a problem

#

in vanilla making an above ground mushroom biome is obnoxious

queen delta
#

^

teal ibex
#

@gusty geode i wholly agree that having non-farming methods of obtaining items is cool. i've made suggestions advocating it multiple times.

i don't, however, find it very cool that those methods should take such dramatically disproportionate amounts of time and actively hinder the player for playing differently

#

shroomite as it stands right now is an awesome concept that actually builds upon interacting with the world, which is AWESOME and should be prevalent in way more aspects of a game where you can destroy and create anything

#

however, it's completely torn down by the fact that the process is so demanding and involves waiting not once, but twice, and sometimes even three times just to get gear that other classes can get in like 15m tops

versed tundra
#

Builing a skybridge, cabin and then planting a few seeds is so little to ask

gusty geode
#

Somewhat unrelated but I just realized something that would make the whole process a little less painful
Move the Dryad into an underground Mushroom biome
She sells the seeds you need then
That skips a third of the process

tired haven
#

it doesn't in calamity because crabbo thankfully drops seeds already
in vanilla that's decent method tho

gusty geode
#

Anyway
Like I said, having Mushroom biome enemies drop Glowing Mushrooms would help with getting enough of them for Shroomite
It's a simple change, it makes sense, and it actually gives a reason to fight them

versed tundra
#

So does anyone have a better idea for a way to give rage to summoners?

#

resummoning for attack refeshes? using sentries well (since they are hard to use on most bosses)?

gusty geode
#

Memes aside gaining rage when your summons damage an enemy that isn't the one being targeted makes sense

versed tundra
#

it makes you rage IRL, but it's not really skill based

#

unless

#

unless you summon voluntarily in a "bad" spot so the minion has to go through another ennemy before they reach their target

gusty geode
#

A sentry that makes you passively gain rage would also work
Would help all classes a little
But benefit summoner the most, as they'd be able to summon multiple

sand umbra
#

Rage with Summoner is a fickle thing

#

anything you can do, 9 times out of 10, will end up helping other classes more than Summoner itself

potent veldt
#

Tbh the only "logical" way I could see Summoner building rage without taking damage is getting pissed that their summons are missing their target

sand umbra
#

that'd make every class OP because then you could have a slow summon at all times for ez rage

potent veldt
#

No no, with summoner its different

sand umbra
#

oh I see what you're saying, don't get me wrong

but you really do need to be more specific

#

you have to remember that summons can be used alongside other weapons with virtually no penalty

versed tundra
#

a summoner uses right click target and resummons minions mid-fight, unlike other classes

potent veldt
#

You could make it so you have to have summoner armor to make it count

versed tundra
#

the summoner's rage mechanic should be based on that

potent veldt
#

So maybe there could be a way to make true summoners gain rage from their summons being idiots and missing

#

The more important the target is, the more rage

tired haven
#

Summoner armor being required is a crutch to the hybrid trouble

sand umbra
#

~~ngl I feel like this is a commentary on how Summoner as a whole feels

not that I dislike the idea, it's just amusing to me~~

#

see, the big thing of it is, Summoner in vanilla is not designed intricately enough to be a standalone class

tired haven
#

tbh, up to this day I wonder how pure summoner has to be designed to not make hybrids op and to be engaging gameplay

versed tundra
#

Editted my suggestion

#

again

sand umbra
#

I think the main thing of it is that

tired haven
#

Special trouble is that first summon always matters more than additional

potent veldt
#

Well, honestly the "must be pure summoner" part makes perfect sense too

tired haven
#

So non-summoners get hidden benefit

sand umbra
#

no matter what you do in a playthrough

#

you will always have at least one minion slot

tired haven
#

Maybe

potent veldt
#

If you're hybriding, you're not really all that focused on your minions missing

#

If they miss, oh well, you have other options

sand umbra
#

not maybe
you literally start with one

tired haven
#

Maybe the main thing

gusty geode
#

I've had ideas to make pure Summoner interesting
They'd all be absolute ass to code but they exist

tired haven
#

smh

versed tundra
#

@potent veldt it's not missing, that should be rewarding rage, it's hitting OTHER targets when only one is being right-click focused

sand umbra
#

listen I'm too busy remembering how to make Summoner into bootleg Pokemon Trainer, I don't have time to figure out what y'all are speakin' of OmegaFailure

potent veldt
#

That could work too, but thats also specific and just really hard to do

#

Because summons hard focus targetted enemies

#

SDD will actually shoot across the entire screen sometimes just because you right clicked an enemy while it was busy off screen

tired haven
#

Guess time to make even more powerful banners to hold in hand so it's actually worth instead of holding ranger
they will also affect summons AI presets and be absolute garbage to code

sand umbra
#

what is this, Thorium--

tired haven
#

Partially

sand umbra
#

fair enough

#

honestly the banner idea Thorium has would be pretty neat
making summons more powerful as you hold a specific item

#

yes I said the SI word please don't banaenae me

like, it'd help out pure summoners whilst prevent hybrids from being absolutely broken

potent veldt
#

I'm actually perfectly fine with BlueMushroom enemies dropping blue mushrooms, because damn are they some pointless enemies

sand umbra
#

since those banners/specific things wouldn't be as practical to hold for those utilizing a hybrid-style setup

#

meanwhile, it ain't like Summoners really have any other weapons to fire while their minions are off being retarded

versed tundra
sand umbra
tired haven
#

Well, as long as they are not just stat buffs I'd be really pumped to see some "banner" variations

#

Ooooo nice concept art

sand umbra
#

ooo

versed tundra
#

you summon your melee summons behind the targetted enemies so that they can do collateral damage on the way

potent veldt
#

That wouldnt logically build rage though

gusty geode
#

A) Summons that do more things
Currently vanilla only has summons that attack, and Calamity adds 1 or 2 that provide some kinda support function. Expanding on the idea of support, with summons that buff the user, other summons or even other players, or provide some other new function (perhaps attacking based on what the player does, I.e. releasing energy balls that home in on enemies when the player touches them) would make Summoner more interesting and engaging.
B) A more advanced targeting system
It would be cool if you could make summons focus on enemies based on certain stats, such as the one with the most HP (for focusing bosses) or the most common one (for clearing away boss minions or events). Maybe you could even have different minions prioritize different enemies, encouraging the use of multiple kinds of summons at once.

potent veldt
#

Whos gets mad at their summon for killing enemies

sand umbra
#

that is actually really creative and adds a skill-based element to it

tired haven
#

Who would get mad from using a pure blade instead of proper shooting madness CompleteFailure

#

And yeah

sand umbra
#

byeah, Rage inherently makes no sense

#

that's why it exists

gusty geode
#

That is how to make Summoner interesting

versed tundra
#

Who gets mad because they hit true melee damage?

sand umbra
potent veldt
#

Because you have to use true melee

#

Thats why you get mad

versed tundra
#

no

valid swallow
#

why a summon that starts weak and gets stronger the more enemies it kills

sand umbra
#

might as well add some skill-based elements to it for other classes

tired haven
#

Off to dinner, anyway, cya all
still watching tho

valid swallow
#

thered need to be some limits ofc

versed tundra
#

I'm not saying my idea can fix the pure summoner class, but it gives something interesting to try and do

potent veldt
#

Weapons getting stronger off of kills is super risky in balancing

versed tundra
#

it's only a step

#

(mirror blade cough cough)

valid swallow
#

ehh, just add a cap to it

versed tundra
#

^

valid swallow
#

and have a blacklist of enemies

sand umbra
#

you'd almost have to balance it like Pokemon
if your summon gets too strong before a certain point it just abandons your sorry ass OmegaFailure

potent veldt
#

That sounds just annoying then

sand umbra
#

/s

potent veldt
#

"This really strong summon of mine that Ive spent time grinding up its strength for won't attack this enemy for some reason"

gusty geode
#

Anyone see my ideas

valid swallow
#

just make slimes and other statue enemies not give upgrade points

potent veldt
#

What did that have to do with what I just said

terse sundial
#

summoner overhaul is ech

sand umbra
#

...you know, I'm surprised

potent veldt
#

Also, I saw, Squid

terse sundial
#

that is my opinion

potent veldt
#

Sounded cool

sand umbra
#

I've never seen someone simultaneously lowball and highball the complexity of making summons

#

...until now

hallow kraken
#

Isn’t scaling a don’t or something

terse sundial
#

not necessarily

potent veldt
#

Balancing your own suggestions yourself is a dont

#

Since it'll basically be ignored anyway

hallow kraken
#

cool

terse sundial
#

mhm you gotta leave the balancing to us testers

#

that's why I don't like buff/nerf suggestions that much

keen geyser
#

also isnt that a scaling item

wooden wedge
#

tbh getting glowing mushrooms is very easy

#

you can either just grind crabulon

#

or make an artificial glowing mushroom biome

#

both give a lot of glowing mushrooms

#

and with crabulon you get infinite glowing mushrooms

#

because he drops more than the boss summon needs

tired haven
#

Might as well just buy summon item

gusty geode
#

Do people ever make Mushroom biomes larger than what you need to house the Truffle
I've converted some/all of my surface Jungle before
Looks kinda cool

keen geyser
#

i do that to farm for fungal carapace

teal ibex
#

i think most people convert surface jungle for mushrooms if they bother with it

gusty geode
#

Who keeps it that way tho

#

Probably nobody around here cuz Jungle important but

teal ibex
#

i keep it that way tbh. you don't need a surface jungle, just an underground

elder mist
#

truffle worm farming in vanilla

teal ibex
#

i'd probably convert it exclusively if i wanted to farm turtle shells

elder mist
#

convert jungle to glowing mush biome

#

also

#

crabulon is easily farmable

#

and it gives glowing shrooms

teal ibex
#

idk why people think the problem with shroomite is resources

#

it's just time investment lol

elder mist
#

yeah the problem with shroomite is more chlorophyte / autohammer

#

than glowing shroom

tired haven
#

Chloro is certainly less of an issue tho

#

Otherwise spectre and turtle would have been at the same stake

hollow shell
#

I always make big mushroom islands for the Truffle to life on, and I perforate the ground to give more places for Glowing Mushrooms to grow on
and I still run out of mushrooms when crafting Shroomite, and definitely before I run out of Chlorophyte

elder mist
#

there's no easy farm for chloro like there is glowing mushrooms

#

which is why i said chloro technically should be more of an issue than glowing shrooms

hollow shell
#

step 1. spelunker
step 2. jungle

#

More chlorophyte than you'll ever need

elder mist
#

step 1: buy 3 crabulon summons
step 2: armageddon
step 3: congrats

hollow shell
#

fair enough

elder mist
#

going to the jungle and mining takes way more time than killing crabulon too

teal ibex
#

well okay, fancy new counterpoint

elder mist
#

like hec said it's just more time invest

tired haven
#

Thing is that since in calamity chlorophyte gear is off-meta you never are at deficite of it really
(chloro bullets are special case but yknow)

elder mist
#

than actually hard

teal ibex
#

actually wait hold on lemme check smth

elder mist
#

but in vanilla for sure getting glowing shrooms is annoying af

teal ibex
#

yeah ok you can fish for chlorophyte now

#

so it's a lot easier due to that, but still

#

looooooooots of time

#

to do all the necessary components

hollow shell
#

Ah yes I'm glad fishing is here to solve all our problems

tired haven
#

Am not glad but eh heh

teal ibex
#

learn to love it ő̴̓r̵̿̏ ̵̊̕s̵̛̏u̶̔͗f̸̍͋f̴̏̾e̴͂́r̵̓̓!̶̾͗

elder mist
#

only thing im pensive is that i can't craft suprem tackle box in phm anymore

#

not even early hm

#

since you need mythril anvil

hollow shell
#

but now you've got a pretty pearl

teal ibex
#

well if you're fishing just stockpile crates

#

immediately open in hardmode

#

congrat u hav anvl

elder mist
#

fishing without tackling box

#

e tu

teal ibex
#

listen ur just bad at fishing ok

#

REAL gamers don't need supreme boxy boy

elder mist
#

id accept more "you don't have patience"

#

which is kinda true

#

i dont have patience for fishing if it's not taking 2 seconds per hook

hollow shell
#

just install Luiafk smh
Let it fish for you

elder mist
#

ew cheat mods

hollow shell
#

It's not cheating if the videogame is being a daft cunt HDfailure

#

sorry was that okay to say

teal ibex
#

rover warned hecticSad

tired haven
#

It is cheating, just less punished one CompleteFailure

elder mist
#

cunt is just another swear word for me

#

¯_(ツ)_/¯

teal ibex
#

ein warned hecticSad

elder mist
#

@ hecctiqq fuck shit

#

😎

tired haven
#

It wasn't directed at anyone so couldn't really care about that

Also ein muted I am so sad

teal ibex
#

leaving server and reporting for direct harrassment

hollow shell
#

fuck

#

My career

#

Cancelled due to Hellsing reference

teal ibex
#

Rover | Former Suggestion Librarian

lost agate
#

I thought the hard part of getting shroomite was the chlorophyte

karmic stone
#

Mushrooms delete themselves quickly but you can just go and get more easily

#

I've had more problems with Chloro yea

sand umbra
#

Chloro has always been a pain to farm

#

mainly because you need it for a huge variety of things

teal ibex
#

luckily, fishing is here to save the day hecticCool

green pumice
#

is this necessary

dim palm
#

yes

green pumice
#

it changes absolutely nothing and it fucks with some progression

dim palm
#

If it messes with progression, then add extra crafting materials to the recipe that can only be obtained at a certain point

green pumice
#

that just makes it more tedious

versed tundra
#

that makes it more annoying

dim palm
#

But it makes sense :I

#

That's what the tinkerers workshop is for

#

It's tooltip is "used to combine accessories"

green pumice
#

theres still no reason for it

potent veldt
#

I get the point of it, but it's also a situation of "The only reason is because I said so, dangit"

dim palm
#

Lol

potent veldt
#

There's no "rule" on accessories requiring the tinkers workshop

#

Hell, some make more sense without it

#

Why do I need an accessory workshop to slam some rocks together to make a boulder?

green pumice
#

some acessories make sense to not be on the workshop

#

especially later ones

potent veldt
#

You know what I actually might suggest though, that could make that problem a little more bearable

#

Add Tinkerers Workshop to the Draedons Forge recipe, and give it it's recipes

dim palm
#

That's what I was gonna say lol

#

It would give it a better use then what it currently has

potent veldt
#

^^^

green pumice
#

thats good ig

potent veldt
#

Draedon's is meant to be the "final crafting station", yet completely ignores a station that still is required for all of the starts of each accessory tree, basically

green pumice
#

ye

potent veldt
#

Screw it, I'll go suggest it

dim palm
#

Mk

radiant meadow
#

bloody worm scarf is crafted at a mythril anvil to lock it to hardmode

frail mantle
#

tbh i feel like giving Draedon's Forge Tinkerer's Workshop functionality would bloat its usefulness

dim palm
#

Maybe you could make it so that the scarf requires cursed flames/ichor

green pumice
#

but why

frail mantle
#

it already works as four crafting stations+you need it for crafting basically any post-DoG item

dim palm
#

So that it's hardmode exclusive

green pumice
#

but this solution also works

#

and it makes it less annoying to get

terse sundial
#

Or we could just not change it and leave it as is

#

I like the idea of the tinker workshop being in the draedon's forge recipe a lot

#

super convenience is good

green pumice
#

no

#

no.

potent veldt
#

Shadowspec workshop

green pumice
#

stop

potent veldt
#

I'm gonna become a donator just to put that in

cloud surge
#

Shadowspec is for dev items only tho

terse sundial
#

^

potent veldt
#

And it won't even have a use, it'll just look different

terse sundial
#

shadowspec is dev tier equipment

#

patreons cannot touch that tier

potent veldt
#

Ahh, my b

queen delta
#

Gotta learn how to code instead HDFailure

radiant meadow
#

aeries uses the vanilla vampire knife heal projectile iirc

ashen warren
#

yes, that's true, i've checked before suggesting
but even then, the Vampire Knive's red projectiles are probably an allusion to blood, while there's no such thing for the other healing weapons

frail mantle
#

both spawn and defeat animations for bosses have been suggested before iirc

hollow saffron
#

this isn't the enderdragon

#

we don't need that unless it's like a major boss like Yharim

#

but that's my opinion

teal ibex
#

this suggestion is cute but wickedly unrealistic

#

some bosses haven't even had their sprites updated for years, so adding entire new cinematic-style animations would either be lackluster repurposing of existing assets or just not a thing for a very long time

keen geyser
#

they're working on resprites for most, if not all outdated sprites, right?

#

or, going to be

bitter topaz
#

resprites are in the works, yes

#

it doesn't mean that making death animations is exactly easy

devout seal
#

They just take a long time

keen geyser
#

no I know that

#

i was just wondering

bitter topaz
#

ah

hollow shell
#

@supple lodge Frequently suggested, in the doc

teal ibex
#

double trouble

hollow shell
#

Or at least, death animations are

green pumice
#

hmm why do we have a purified gel pickaxe but not hamaxe

radiant meadow
#

because yes

#

lack of a sprite? idk

#

not every set needs to be "complete"

#

there's no perennial hammer

#

or uelibloom hammer/axe

#

or bloodflare/cosmilite tools

green pumice
#

i see

#

molten hamaxe exists so i guess thats fair

radiant meadow
#

brb removing Gelpick due to Molten Pickaxe's existence

green pumice
sand umbra
#

am I late to the discussion of Tinkerer's Workshop as a crafting station

green pumice
#

yes

sand umbra
#

because I really do feel like Calamity completely misses a lot of opportunities for crafting things at one and--

#

aw

#

alright then, carry on

green pumice
#

you can still mention it

teal ibex
#

i was similarly surprised by people's general disposition that tinker's table should be excluded from calamity recipes but it's not something i'm willing to stand up for much

sand umbra
#

the way I see it is that currently crafting stations are

#

very blatantly or very subtly (it really depends on how you look at it) used as progression-lock for a lot of things that would otherwise be obtainable much earlier on

lost agate
#

i mean

#

we could add orichalcum bars/mytrhil and move it to tinkerers if anything

sand umbra
#

or, hear me out

#

actually wait

#

I had the example of Bloody Worm Scarf in mind but I don't know if anyone else is on the same page Ech

lost agate
#

making them obtainable as soon as you get all accesories aint gonna happen

sand umbra
#

oh, of course

#

I'm all for giving upgraded accessories some degree of separation

#

but like, to give an example

radiant meadow
#

what if

sand umbra
#

Bloody Worm Scarf could be crafted at the Workshop...but take e.g. Cursed Flames/Ichor and Purified Gel or smth

radiant meadow
#

it requires tinkerer's workshop

#

but also takes mythril anvil taxevasion

#

so you need 2 crafting stations

#

I'm not sorry

lost agate
#

oh yeah you can have 2 crafting stations as required

sand umbra
#

yeah you can do that

radiant meadow
#

you can have like 10 crafting stations if you really wanted to

#

I think

sand umbra
#

(although who would do that honestly)

radiant meadow
#

they're like ingredients

#

Is that a challenge?

lost agate
#

you need lotsa tool hahueh

sand umbra
#

in this particular instance, no

radiant meadow
#

Challenge accepted

sand umbra
#

gdi ben

green pumice
#

😬

wooden wedge
#

oh I saw somethiung about hammers and axes

#

there's no cryonic axe

supple lodge
#

Removed the death animations part

arctic wren
#

When playing ranger in vanilla, I’ve found that Shroomite bars were an absolute pain to farm for.

#

To be honest in my experience shroomite is either:

  • super easy to get if you set a mushroom farm early
  • super hard to get if you don't
#

Not the worst change in the world though I guess 🤔

green pumice
#

doesnt the truffle sell shrooms

sand umbra
#

no? or at least, not that I'm aware of

keen geyser
#

noep

night cradle
#

He doesn't

keen geyser
#

he sells the pet item

#

that looks like a shroom

green pumice
#

huh appearently not

#

cringe

#

is that suggestion worthy deepthonk

sand umbra
#

no

#

absolutely not

ashen warren
#

imo mushrooms aren't hard to obtain, i have a surface artifical mushroom biome of moderate size and it gives me, like, 150 mushrooms everytime i go there and it grows hella fast

keen geyser
#

you can already get glowshrooms really easily

#

just one hit ko 10 crabulons

#

and get like 400 shrooms

green pumice
#

true

small talon
#

And... why should this be added and what does it do

distant gyro
#

@slender quest no.

#

@cyan lagoon self-aware meme sug ig HDfailure

vocal grotto
#

Don't make meme suggestions. Deleted.

distant gyro
#

nice snipe point

cyan lagoon
#

damn

#

the one time i look away

karmic stone
#

First message as well hahaues

distant gyro
#

@chilly elk short answer : no

wooden wedge
#

@chilly elk pretty sure this has to do with tmod bugs

cobalt rose
#

^

distant gyro
#

not-that-long-of-an-answer : the art of ever-changing modded item IDs doom item frames for eternity pretty much

hollow shell
#

tMod, yes

gusty geode
#

I thought they fixed that recently

sand umbra
#

something something no removing non-linearity

karmic stone
#

X not dropping things if Y (which is before) hasn't been defeated is way too linear

cobalt rose
#

wait why does the suggestion start with "isn't it annoying how some bosses can only be spawned in the day time?"

karmic stone
#

Wait yea

#

The start and the rest don't relate at all I think

#

h

wooden wedge
#

they don't

#

and I think only provi can be summoned in the daytime

#

and it's not like it matters at that point in the game

#

because of cosmolight

hallow hatch
#

^

cobalt rose
#

also their suggestion is heavily typo'd

wooden wedge
#

they said that they were tired earlier

umbral mulch
#

Isn't provi the only one that has to be spawned during day

wooden wedge
#

yes, I said that

karmic stone
#

Profaned Guardians h

hallow hatch
#

profaned guardians too

karmic stone
#

yes, I said that

hallow hatch
#

imagine two people typing at once

#

crazy

karmic stone
#

Messing with Sand

#

Byhea this sugg is e

#

@split jay Thing

swift bison
#

this suggestion to the best i can understand is against the rules due to being a suggestion of the removal of nonlinearity

hollow shell
#

It sounds like he's bringing up two entirely different points

distant gyro
#

I see the suggestion moves from one point to another completely unrelated point

hollow shell
#

very weird

distant gyro
#

exactly CompleteFailure

sand umbra
#

yeah this sugg is of an alien format to me

gusty geode
#

Are suggestions regarding increasing the non-linearity ok

keen geyser
#

specify

hallow kraken
#

Let’s hear what you’re thinking

gusty geode
#

Have a couple ideas
Making Plague enemies (excluding the Plaguebringer) spawn in Hardmode pre-Golem so PBG can be fought early
Making Eidolists spawn in the Abyss pre-hardmode
Making Abyss mini-bosses drop their weapons at any time (with the possible exception of Wyrm drops only dropping from the Adults pre-ML)

karmic stone
#

y

keen geyser
#

getting calamari pre-polter HahaYes

hollow shell
#

So
the trigger for the Plague would be post-WoF instead of post-Golem
but PBG would still be post-Golem difficulty

versed mica
#

Yeah honestly right now I think abyss drops are fine where they are

hallow kraken
#

^

#

PBG sounds good though

distant gyro
#

there's a fine line between hardmode jungle and plagued jungle imo

hollow shell
#

and yeah that'd remove Polter's association with the Abyss

distant gyro
#

They shouldn't be mixed because derplings would immediately be replaced with virulings, tortoise with plagueshells, and such

gusty geode
#

Plague enemies wouldn't spawn nearly as frequently pre-Golem as they would post-Golem
So it wouldn't be too much worse to explore

distant gyro
#

This would also introduce like 15 enemies to the jungle at the start of hardmode HDfailure

keen geyser
#

also plague debuff HURT

dusty stirrup
#

Can I get a translation for this suggestion here because I have trouble understanding it

hallow kraken
#

Wouldn’t this also give early access to post golem weapons like acid rounds and plaguenades?

distant gyro
#

also those

keen geyser
#

it'd be too much of a problem trying to balance out the weapons

#

also unnecessary

ruby cobalt
#

do things as they're already done

elder mist
#

Translation:
I dont know if this is the right place, but isn't it kind of annoying that some bosses can only be spawned in the day time? wouldn't it be easier to make it so if a certain boss isn't killed, the next one doesn't drop anything until the boss before it is killed? like the Abyss monsters needing Polterghast to give loot? or would that be really annoying? Just a thought.

ruby cobalt
#

that's what I'm getting from it

elder mist
dusty stirrup
#

bruh

hollow shell
#

He does indeed have two separate suggestions in one

ruby cobalt
#

thank you ein

#

this will be now rejected as "horseshit"

dusty stirrup
#

Thank you for your services ein

elder mist
#

expert brain translator here

#

always doing my duty

distant gyro
keen geyser
#

you speak the language of gods

hollow shell
#

@split jay Could you try rewriting your suggestion to be more understandable, and focus on one idea?

You talk about progression-locking and spawn conditions

#

And, by the way,
the previous point is a Don't ("Suggestion Don'ts" doc in pins)

Calamity does several things to allow you to fight bosses out of order if you want to
We're not going to be reducing any of that any time soon

sand umbra
#

okay so I'm gonna be really honestly here

#

if Plantera wasn't already an enormous power spike as-is, I'd honestly suggest moving the Plague trigger to post-Plantera

keen geyser
#

uh, i know this isn't the channel to do this, but since you're here rover. Could the wiki be in the need of an update for aquatic scourge's behaviour if you leave the sulfuric sea?

hollow shell
#

I guess that'd make more sense thematically

hollow saffron
#

isinint kind of annoying some bosses can only be spawned in the day time
uh
WHAT do you mean

sand umbra
#

Golem, while yes he is located in the Jungle Temple...
...he doesn't really have any actual association with the Jungle itself

hollow saffron
#

id say its kinda annoying when you try to oneshot a boss and they just go "no" and crash your game lmao

distant gyro
#

enchantment table language

hollow shell
#

And sure yeah I can try Voidborn

sand umbra
#

Plantera would make more sense thematically and it makes me upset that Plantera already spikes the power and content level sky-high

keen geyser
#

since it says it just gains faster attacks and movespeed, but it just despawns once you leave

foggy plover
#

there is a fuck ton of weapons made from ectoplasm/living shards