#suggestions-discussion

1 messages · Page 754 of 1

sand umbra
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just tenfold because PBG's dashes can go in like 5 different directions

terse sundial
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byeah at this point it's pretty off topic

dim palm
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Levi's dashes are super annoying

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She's way too chonky to avoid

swift wadi
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Ravager fucked me up in no-hits, I threw 3 things off my table in rage

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0/10

hollow shell
#

uh ohh it's one of those convos again

dim palm
#

Honestly they should replace the ravager with the ravager from terraria

terse sundial
#

The convo has turned into complaining about bosses instead of discussing suggestions

dim palm
#

*minecraft

swift wadi
#

Yeah you're right

terse sundial
#

so let's shift gears here

opal silo
#

When you realize the pillars are just large phantasmal eyes

swift wadi
#

Yeah I agree

distant gyro
#

I think I've fought S&L along with Aureus so much that I found them to be easier than rev plantera
It's all a matter of opinions

queen sail
#

So uhhhh

gusty geode
#

If we're talking about the wiki can we update class setups to provide alternatives for lower difficulties

distant gyro
#

Yes that is uncommon thought

dim palm
#

I mean it could just be I'm not used to calamity

terse sundial
#

I can look into that @gusty geode

queen sail
#

How’s those bloodstone brimmy/doppelcal/ravager weapon upgrades goin

dim palm
#

I've only started playing it this last month, vs terraria where I've been playing it for about a year

opal silo
#

I need more healing

sand umbra
#

is this the part where I mention that I'd make a sugg about something related to this tier if I wasn't 102% certain it'd never actually get accepted

because I so badly want to, if nothing else, sugg that Levi's dashes and PBG's dashes be changed so that there's a minimum distance the respective bosses can be away from the player before starting their dashes

swift wadi
#

Aureus is in a way more difficult than Golem in my eyes because he's a Calamity boss, He's a lot of fighting, dying and learning, but when you have his mechanics in mind I find him much easier

queen sail
#

I agree with levi

dim palm
#

That's a good idea

swift wadi
#

@sand umbra I will star that instantly

hollow shell
#

So basically
@dim palm Edit your suggestion to word it like "intended progression" or mention Boss Checklist
considering it's not the wiki's doing

sand umbra
#

except I know, you know, and everybody else who's anybody knows that boss-related suggs never actually happen ever

queen sail
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Levi’s charge is done so close that I have no idea if it’s even possible to dodge normally

dim palm
#

I mean we're not really supposed to edit our suggestions

hollow shell
#

Yes you are

dim palm
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Plus it already got rejected

queen sail
#

Ik hectique says it can be but like

#

How

terse sundial
#

Yes, you are

dim palm
#

Oh

hollow shell
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You are absolutely encouraged to edit suggestions

terse sundial
#

^

swift wadi
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You were just told to edit it by the dude who runs this place

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br

dim palm
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I thought in one of the pins it said to discuss rather then edit

swift wadi
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Of course it's allowed

queen sail
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Who says you can’t edit your own sugmas :idontgetit:

hollow shell
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Not quite

dim palm
#

Oh

void kelp
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you do both

dim palm
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Sorry

void kelp
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we discuss and edit sugmas here

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strongly encouraged, in fact

hollow shell
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It says that discussing here before you post it in the first place
is better
than posting a flawed suggestion and then discussing it here, then editing it

distant gyro
#

Unless you edit a 89 star sug to a completely different unapproved sug and self star to get to 90

sand umbra
#

(except nobody does that thing with discussing here first)

distant gyro
sand umbra
queen sail
#

Brb gonna edit my Giant Squid sugma into Add Supreme Yharim LORDE with 9999999 stats and 500 exo weapons to kill him with so i can feel like a god

swift wadi
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Calamity GOD

hollow shell
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<><><>

queen sail
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Rover you are on the verge of losing dev privileges

hollow shell
#

You're on the verge of losing life privileges

queen sail
#

Not if I die first

hollow shell
distant gyro
#

bad

void kelp
#

oh my god rover did the <><><>

sand umbra
#

truly a moment for the history books

swift wadi
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what is the <><><>

hollow shell
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(I'm the only guy who references that)

void kelp
#

I screenshot it

hollow shell
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(dunno why this is news)

cobalt rose
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SDOMG

void kelp
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we reference it all the time in skrib when we shitpost about sugmas

distant gyro
#

how to write a perfect sug transition

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<><><>

hollow shell
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dunno what skrib is

ashen warren
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👀

gusty geode
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Meanwhile there's me
I discuss suggestions here and then never actually post them HDfailure

void kelp
#

oh mood

ashen warren
#

hey discussion suggestions still gets somewhere

cobalt rose
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skrib is a knockoff calamity-related server for skribblio games

void kelp
#

also, @swift wadi epsilon, it’s making fun of this guy who made an incredibly large wall of text for a suggestion

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he used <><><><><> as line breaks

swift wadi
#

Oh amazing

void kelp
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gave specific item stats, a crafting recipe, a detailed description of its appearance, a tooltip

tepid root
#

god

hollow shell
#

It was back when such suggestions were still allowed

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but everyone hated it

gusty geode
#

Which reminds me
Asked about lore suggestions and never got an answer
Last I checked it's not outlawed in the rules or don'ts
And with the lore as unstable as it is, devs could potentially use help in improving it

hollow shell
#

You can suggest lore changes

void kelp
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it was objectively bad and a great push to prohibiting specific item suggestions

hollow shell
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It's just that... almost nobody does

swift wadi
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Does anyone have a screenshot of this sugg

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I want to see this

void kelp
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godly

umbral mulch
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Jesus christ that man tried way too hard

void kelp
#

tbh for lore stuff I’m willing to wait

sand umbra
#

On today's episode of "everything post-Plantera is horrible difficulty-wise and I want more replayability":
Make the dashes of sub-50% Leviathan and the Plaguebringer Goliath have a minimum distance they can be from the player.

<><><> ❔ <><><>
These two entities are both enormous, they are both extremely fast for their size, and they both have way too easy of a time ramming into the player for huge damage. Giving these two some sort of limitation on otherwise infuriating opponents can seriously help to level the post-Plantera playing field, which is currently very heavily skewed in the game's favor and not yours, and would arguably make these two opponents a bit more fair.

(note: unsure if QB needs this change, but if it is found necessary then she can gain it too)

swift wadi
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HOly fuck'

void kelp
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Thomas you god

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good sugma tho

swift wadi
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Post it

devout seal
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I'd love that change.

sand umbra
swift wadi
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Plz

hollow shell
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I'm pretty sure they do have some minimum distance?

swift wadi
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I'll be your first fan

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The first star

void kelp
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it’s practical and useful an has <><><><><>

hollow shell
#

Levi at least tries to position herself to some point away

void kelp
#

suggestion bot is the first fan epsilon

sand umbra
#

if they do, it's way too fucking close
you have to remember that these are like two of the biggest bosses in the game

placid moth
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Make it like < 30% or something

swift wadi
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Shhh

hollow shell
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Yeah I hate Levi dashes a lot

swift wadi
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Levi is biggest iirc

placid moth
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Levi 50% dashes are as horrifying as Fishron 50% P3

swift wadi
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Well, ML

hollow shell
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I really don't like the way it works

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Considering it has no prep time at all

void kelp
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Levi dashes are literally impossible to dodge

sand umbra
#

s a m e

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finally someone isn't just telling me RoD is the solution to everything

devout seal
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they're possible to dodge, just gotta fall.

swift wadi
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In my no-hit I literally just flew in a way that made it where she never dashed

void kelp
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especially on small resolution screens and you basically have to use a minimap icon to position yourself

swift wadi
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Because fuck that

hollow shell
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She should start the dash by moving backward and then accelerating forward, not immediately 0-to-60 straight forward linear movement

void kelp
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all big dashes should Telegraph like that ngl

hollow shell
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Yes

sand umbra
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t b f

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I agree whole-fucking-heartedly

umbral mulch
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I always move towards levi before the dash and then dash away

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Works most of the time

swift wadi
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--------LeviKek --------
<<<<<LeviKek --------
LeviKek >>>>>>>>>>

hollow shell
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yes

sand umbra
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and here comes the wave of people telling me that these dashes are supposedly easy to dodge

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just in time for me to post the sugg

void kelp
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perfect visualization epsilon

umbral mulch
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I'm not saying they're easy

void kelp
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please add that to the suggestion as an illustration

umbral mulch
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I'm just saying it's possible

hollow shell
#

Thomas I'd reword your suggestion a bit to say "greater minimum distance" just in case they do have some distance and the devs dismiss your sugg immediately

ashen warren
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Golem in Rev+ is way harder than Astrum Aureus tbh

umbral mulch
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Alright I'm gonna have to stop you right there

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Golem is literally walk slowly across a platform

void kelp
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difficulty is subjective

sand umbra
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aaaand we're live

swift wadi
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IT GOT IN

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LMAO

umbral mulch
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I have video evidence that's all you have to do

distant gyro
low salmon
swift wadi
sand umbra
low salmon
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No don't,

sand umbra
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well, that's enough of that

low salmon
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I was checking if i had the emote omg no

void kelp
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fastest stars in the west

sand umbra
#

how to get stars fast:

#

suggest making arguably the most unfair boss in the game actually something closer to fair

distant gyro
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how to get stars fast: <><><>

sand umbra
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that too

queen sail
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@sand umbra very impressive visuals LeviKek

swift wadi
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Helpfully provided by me LeviKek

sand umbra
#

the best visuals on the planet

queen sail
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Also no qb doesn’t need the nerf

sand umbra
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honestly I wasn't sure on QB because

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it's QB

queen sail
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She’s a good distance when she does it

sand umbra
#

she's not really that much of a threat by comparison

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she's much smaller than these two and has a decent min distance

queen sail
#

Unlike levi where’s it’s an ML sized sprite right in front of your face and the only help the game gives you is “Dodge 🤷”

sand umbra
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and is slow enough to where running in the same direction will grant you enough time to jump up or drop down and outta the way

void kelp
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tbh remove QB part from sugma and nothing changes

queen sail
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Even the fall speed of the slime mount isn’t enough to get out of levi’s charge

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I can’t recall how many times she hit me with it and I said “There is literally no way to dodge this.”

cobalt rose
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i'll be honest, i ddon't remember the charge being obnoxiously hard to dodge last time i fought levi.

sand umbra
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even the Rod of Discord, an item I despise balancing against because it's an instantaneous teleport with no real penalties for using it

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cannot guarantee safety in the face of that dash

queen sail
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She’s just way too fat

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Needs to go on a diet

hollow shell
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(well there are penalties for using it in Rev)

queen sail
hollow shell
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(pretty big damage taken increase)

devout seal
#

25% more damage taken

sand umbra
#

(I mean, fair)

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(although personally I really do think Chaos State should've done that in the first place)

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(and given a bigger penalty for getting spammy)

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(but this is a whole different can of worms I'll open some other time)

cobalt rose
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can of worm bosses

queen sail
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Tl;dr make levi less fat and charge more bearable

cobalt rose
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well the former ain't gonna happen, probably LeviKek

queen sail
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First one is happening i know that

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New levi is smaller than current iirc

low salmon
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Leviathans dont needa be thicc.

queen sail
#

But then they might just sprite scale that one PensiveDoGCowboy

tepid root
#

tbh

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make the levi sprite 4x4 ingame when

queen sail
#

Levi becomes the size of your entire world

lost agate
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Tbf i never had problems with pbg and its size when dashing

hollow shell
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we had like 3 suggestions in very close proximity saying PBG dashes need to be fairer

lost agate
#

What gets me its how fast they are near the end and my luck getting me combo'd

void kelp
#

PBG dashes aren’t as unfair as Levi honestly

queen sail
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PBG is big but she isn’t as big as the vanilla game’s final boss

tepid root
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what

swift wadi
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Who even notices that

queen sail
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Someone make a sprite comparison of current levi and ml

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Wait what

dim palm
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I did :>

lost agate
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One of the problem is that if levi is on your face when it gets in height, she wont drop back to give you space, the moment you end in the same height as levi the dashing happens

queen sail
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What

void kelp
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Levi doesn’t give you dodging clearance

hollow shell
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(you gonna edit your previous suggestion, Mochi?)

queen sail
#

Dodging levi’s charge is luck based final verdict

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No idea how hec manages to dodge it

dim palm
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I did

lost agate
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Flight speed

hollow shell
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You didn't, actually

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It still mentions the wiki multiple times

dim palm
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Oh

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Should I not have mentioned the wiki?

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That was what the suggestion was about

hollow shell
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You shouldn't have, because the wiki doesn't decide the boss order

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The devs do, and they use Boss Checklist to define it.

dim palm
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Oh ok

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Sorry

lost agate
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LC is post golem so...

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The whole point falls flat already

hollow shell
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who mentioned LC?

tepid root
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btw

dim palm
tepid root
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dont golem lasers pierce through blocks

sand umbra
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Shucks and only Shucks

dim palm
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I don't think so

sand umbra
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also no iirc

dim palm
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Actually nvm

hollow shell
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I think they do but I wasn't really paying attention to that

sand umbra
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neither do his fireballs, they just boing

lost agate
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Im just saying since the argument was that bosses are harder than others and thats what the progression should be

hollow shell
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I was mostly trying to not die

tepid root
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fireballs boing and the lasers pierce through blocks

#

e

sand umbra
#

e

hollow shell
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Well the thing is LC is standardly progression-locked behind Golem, and has vanilla Boss Checklist values that we can't change

but Levi is in no way concrete in her position after Plantera

dim palm
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The lasers aren't nearly as much of a hassle as aa's fireballs

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And the golem fireballs are basically a non-issue

lost agate
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Levi is still ongoing changes as far as it concerns me

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With anahita and what not

hollow shell
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Levi has never not been a post-Plant pre-Golem boss

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(and Anahita's just sprite changes, no?)

dim palm
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But the progression says it is

hollow shell
#

Well, new sprites tend to bring about new behaviors

sand umbra
#

Siren & Levi have always felt out of place to me

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tbf

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difficulty-wise, anyway

dim palm
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They don't really have a place in the progression

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Also they're hard to summon

lost agate
#

I mean, that they werent before doesnt mean they cant fit in the progression in the future

hollow shell
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Too easy to summon ngl

dim palm
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And really annoying to summon at the same time

quick ice
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I’d like if they had a summon item after they’re defeated

sand umbra
#

they're intended as post-Plantera, pre-Golem according to the team

their weapons iirc match up with stuff you'd get a bit earlier on (blame post-Plantera power spike)
their general difficulty and statistics imply they're closer to LC and ML, relatively speaking

dim palm
#

Yeah

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Also calamitas is super easy for her tier

sand umbra
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I'm gonna have to disagree with you there

dim palm
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Oh oki

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I mean I beat cal first try, but lost 5 times to aurius

hollow shell
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Seekers + Catastrophe ate my ass

sand umbra
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Seekers + Catastrophe is the worst thing

hollow shell
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Had to save Cal till later

lost agate
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Well

dim palm
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Huh

void kelp
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it’s.. catastrophic

lost agate
#

Guess what

dim palm
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;D

sand umbra
#

guessing what

dim palm
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You guessed wrong

hollow shell
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Calamitas did get nerfed a bit next update

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No lasers while a brother's alive

dim palm
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Dang

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Poor calamitas

hollow shell
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It's good imo

dim palm
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Just fly around and she's basically not an issue

lost agate
#

Also catastrophe is pre seekers

hollow shell
#

you playin on Normal Mode?

sand umbra
#

Shucks

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what are you on

dim palm
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Yeah :|

sand umbra
#

Seekers are pre-Catastrophe

hollow shell
#

that explains it.

lost agate
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Wat

hollow shell
#

and yeah Shucks is that an upcoming change or something?

dim palm
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Shouldn't a game be balanced around the lowest difficulty?

lost agate
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Yes

dim palm
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:T

sand umbra
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Seekers come at 50-45% or so, Catastrophuck at 40%

quick ice
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No, it’s balanced around Revengeance

lost agate
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Im telling you

dim palm
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That's kinda weird imo

lost agate
#

Thats gonna change

dim palm
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I hope

lost agate
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Catas is gonna be pre seekers

sand umbra
#

yes

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god

hollow shell
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You said "Catastrophe is pre-Seekers" and then said "wat" when we said otherwise

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so

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you can see why we'd be confused

lost agate
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Yeah ik

sand umbra
#

you had me confused for a good minute there

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but all is well now

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Seekers + Catastrophe will no longer occur happyfish

void kelp
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calamity mod has this whole thing about being more difficult, which is why balance is around rev ig

lost agate
#

Ir can still occur

dim palm
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I mean it's fine if it's more difficult

hollow shell
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It can still occur in Normal :P

lost agate
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If you somehow yeet more than 5% hp in one shot lmao

dim palm
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I just feel like it should be balanced around the easiest difficulty, and the rest falls into place automatically

sand umbra
dim palm
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You can keep the hard parts hard just as long as there aren't difficulty spikes

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Make it all hard or all easy

hollow shell
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Rev is the one Calamtiy is balanced around because it's the mode we have the most control over

lost agate
#

Btw im sorry to tell you this but everything in normal is made to be easy

dim palm
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I know lol

hollow shell
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and it's the difficulty level the lead dev Fabsol enjoys playing the most

dim palm
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That's fair, but I still feel like that doesn't give an excuse to not balance the easier difficulties

sand umbra
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...that's probably because it's the one he's responsible for creating

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just saiyan

dim palm
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Yeah

hollow shell
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Well yeah of course they're balanced to some extent lol

ashen warren
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wow fab doesn't play DAD hardcore 1hp? casual

lost agate
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We do balance easier difficulties

hollow shell
#

We have health and damage values for all of them

sand umbra
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I didn't want to tread into this subject because I was certain it'd get my ass muted but here we are

hollow shell
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(Armageddon and 1HP is slightly redundant)

dim palm
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I feel like it isn't really balanced enough though

lost agate
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We also made aegis and elysian wings non mode restricted

ashen warren
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(you don't die to random stuffs with armageddon)

lost agate
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And drew wings

sand umbra
#

and then you made Drew's Wings post-Yharon entirely rather than a phase 1 drop

dim palm
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I honestly feel like you should buff the vanilla bosses to make them tough as the new ones

ashen warren
#

And celestial onion CompleteFailure

lost agate
#

Yeah

hollow shell
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Drew's was never a Phase 1 drop iirc?

void kelp
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they do have buffs in revengance

dim palm
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But not in normal

sand umbra
#

Drew's was a phase 1 drop for the longest time

dim palm
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Where they need them the most

void kelp
#

it was a drop from the bag

dim palm
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Since vanilla bosses become a cake walk in calamity

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Even ml

sand umbra
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(remember: Yharon drops his bag/normal loot in phase 1 save for a few things)

hollow shell
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Well yeah

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You're playing on NORMAL

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the easiest mode

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which is why it's easy

dim palm
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But the calamity bosses are hard compared to the vanilla bosses

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Which means the difficulty isn't even

void kelp
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like. I can’t really say you’re not supposed to have an easy time

quick ice
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If you go into Rev mode, the vanilla bosses are for the most part better

hollow shell
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Surely the Calamity bosses should be nerfed, then?

dim palm
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I mean I guess

void kelp
#

the difficulty is even when you play on a harder difficulty because vanilla scales up to it

dim palm
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That would have the same effect

lost agate
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Crabulon is very easy even for vanilla bosses

dim palm
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That's true

sand umbra
#

Crabulon is just the perfect Calamity boss

dim palm
#

Poor crabby boi

sand umbra
ashen warren
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i mean balancing normal isn't really important because like 1% of the playerbase plays clam on normal

dim palm
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I play on normal :<

quick ice
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Crabulon is to much work to actually summon it at the stage it’s fought for me

sand umbra
lost agate
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Also kinda hard to make calam bosses not harder when skelly is just

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Shoot at the moving skull

dim palm
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Yeah

void kelp
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ngl calamity literally advertises itself as being harder than expert

ashen warren
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congrats you are on the 1% side

dim palm
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That's why I said buff the vanilla bosses

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So that it could keep it's reputation as being difficult

void kelp
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so even though balancing for all difficulties is honestly a good idea, there’s no impetus for it

lost agate
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I dont see why we should

random flume
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its difficult on the difficult mode kappa

hollow shell
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I do feel like we should keep the vanilla boss changes to our own difficulty modes

lost agate
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Yeah

void kelp
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bc if you want harder, you just. turn on a harder difficulty

dim palm
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I guess

quick ice
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I mean, the vanilla balance changes aren’t kept to the difficulty modes

void kelp
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I think thomas has something insightful to say tho, let’s wait for him to speak

dim palm
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I don't want harder, I want a balanced difficulty curve

lost agate
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I mean

hollow shell
#

He does have something insightful to say.
" txvsn "

void kelp
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which currently only exists in the harder difficulties,

sand umbra
#

I so badly
want to say something here

dim palm
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So add it to normal mode

sand umbra
#

but anything I could say at all would cause me to quickly spiral off into a tangent

lost agate
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Vanilla itself has a spike of LC then ML

void kelp
#

I think if you say it diplomatically we’ll listen

lost agate
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Which is a very big spike if you ask me

dim palm
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I guess, but that doesn't really mean calamity has to be the same way

sand umbra
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because this is a subject I've intentionally kept my mouth shut on so I don't die from voicing my thoughts

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so I'm going to stay as quiet as humanly possible here

random flume
#

thats because moonlord sucks TaxEvasion

dim palm
#

F

hollow shell
#

basically:

PLANTERA
ᵍᵒˡᵉᵐ
ˡᵘⁿᵃᵗᶦᶜ ᶜᵘˡᵗᶦˢᵗ
MOON LORD

sand umbra
#

vanilla progression moments

ashen warren
#

moon man is actually easier in rev

hollow shell
#

difficulty moments

random flume
#

make moon lord bold

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yeah

void kelp
#

ngl rev locking the changes to bosses to itself is like. a soft compatibility thing because rev makes other mods piss Easy

lost agate
#

You know if people are just gonna not talk because im here i would rather leave

random flume
#

no bs floating eye lasers

ashen warren
#

make moon lord bald

sand umbra
#

I don't not talk because you're here

dim palm
#

We are talking tho :<

hollow shell
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I don't have personal experience with new Rev ML

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but I know people have had trouble with it

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so I dunno if I'd say it's easier

sand umbra
#

I don't talk because it's a subject which I have a fucking wealth of thoughts on, all of which can be see as varying levels of controversial to just about anyone in the main playerbase

ashen warren
#

i found it to actually be fun

random flume
#

its not easy exactly

#

But less bs

sand umbra
#

there is a reason I've kept quiet about this for as long as I have

random flume
#

i mean on a skybridge its real easy imo

ashen warren
#

now i want to know the controversy

dim palm
#

I mean it's good to talk about it

void kelp
#

I feel like you have something important to say abt difficulty and balancing tho bc I’ve seen you rant a bit about it and I honestly agree with much of it, even if I dont really have a use for it

hollow shell
#

(I understand Thomas's hesitation)

dim palm
#

Lol

hollow shell
#

(Especially if it's grand sweeping changes and would involve a long rant
which is something we discourage talking about in this channel)

void kelp
#

eg. what you’ve said before about difficulty and how it relates to calamity; no pressure in you

frank stratus
#

Expert and Rev ml difficulty is debatable from what I've heard, I did Rev ml recently but not expert

dim palm
#

I mean I shared my opinion even though I have no basis to speak on

#

It can't be that bad

hollow shell
#

Thomas
has a doc

void kelp
#

Thomas could probably write a 10 page essay

random flume
#

i remember hardcore struggling with pre change ml

dim palm
#

Lmao

hollow shell
#

Thomas has written a 200 page essay

sand umbra
#

multiple times over at this point

ashen warren
#

on what

hollow shell
#

Calamity.

quick ice
#

sounds like me when it comes to enemies

ashen warren
#

boi

sand umbra
#

I do not want to get going on this

#

because once I do

#

I can guarantee you I will not stop

void kelp
#

if you need to step back feel free to!

dim palm
#

Thomas we should discuss this in dms :>

sand umbra
#

not because I want to keep going but because I feel extremely strongly about this

#

in short, I'm quiet about this for a reason

dim palm
#

Lol

#

I mean it is a pretty big subject

random flume
#

keeps on talking about why he isnt talking as opposed to either talking about it or not talking

sand umbra
#

and especially in light of recent events that have resulted in long ramblings like mine being discouraged, I've--

dim palm
void kelp
#

tbh tom you can probably made an abridged doc

sand umbra
#

ehhhh

hollow shell
#

Just shrink it down to 40 pages, like mine HyperFailure

distant gyro
frank stratus
#

yeah if you don't want to talk about it you probably shouldn't talk about why you don't want to talk about it for 5 minutes because it's...yeah

sand umbra
hollow shell
#

(tbf other people were insisting he continue)

void kelp
#

(yeah)

lost agate
#

Tbh i have heard several people saying they have docs about calamity, but if i were to worry about every nitpick i would probably go crazy in the process daryl

sand umbra
#

people wanted to know why I've been intentionally staying quiet about this

#

so I explained myself

void kelp
#

do you need to take a break or smth

lost agate
#

I said this on dev chat, we do what we can basically

sand umbra
#

anywho, that's my story, basically
you can ask in DMs or whatever for more information if you're really curious but don't expect a short story

#

I'm gonna try and do somethin' else now ig

#

back to suggs discussion or smth, y'all

void kelp
#

take care!!

sand umbra
#

🛫

queen sail
#

It’s been a long time since i’ve seen that plane

#

I want to shoot it

sand umbra
#

GUN🛫

queen sail
#

You can’t shoot what’s inevitable, ThomasThePencil The Tank Engine

distant gyro
#

Pencil the Tank Engine

lost agate
#

Anywho, i dont have much problems dealing with aureus

#

Since i learned that slow circles dodges a lot of what he shots

potent veldt
#

I mean

#

It's moreso an issue of I kinda feel both of them are about as strong as one another

#

Especially considering they're both actually kinda similar in fightstyle

sand umbra
#

WEW

teal ibex
#

fun fact: there is currently a set of six consecutive suggestions that received a ✅ reaction. wowza!

sand umbra
#

big bunch of suggs

quartz hare
#

cute

sand umbra
#

there is currently a set of six consecutive suggestions that received a ✅ reaction

#

yowza

#

that's a lot

void kelp
#

sexy 🏁

radiant meadow
#

@tidal bough specific items like that aren't allowed

#

I recommend you read the Suggestion Don'ts document in the pins

tidal bough
#

Time to yeet the suggestion to the shadow realm.

rapid pivot
#

Tweak Crabulon's abilities in Boss Rush to add a teleportation ability similar to that of the King Slime.
❔ Currently, it's entirely possible to just stand on your skybridge, have Crabulon fall to the ground, and just fire straight down in Boss Rush. Crabulon will never pose any threat to you whatsoever if you do this. Given that this is boss rush, cheese like that really shouldn't be possible.

#

Thoughts?

versed mica
#

@somber island make sure to read the pins

terse sundial
#

That's hardcoded iirc

#

you cannot add more buff slots to the player

rapid pivot
#

think my suggestion's decent enough to throw in there?

terse sundial
#

I don't really see a point to it

teal ibex
#

there's a mod that allows more buff slots actually, used it for a masomode run

somber island
#

what pins? sorry I dont know much about discord anymore

versed mica
#

Mobile or pc?

rapid pivot
#

Like, it just feels weird that a boss rush boss can be skipped like that.

versed mica
#

A lot of them can be skippped

terse sundial
#

the pinned messages in this channel

teal ibex
#

but the existence of that mod itself makes adding such a feature needless imo

versed mica
#

With one good attack

terse sundial
rapid pivot
#

True, but those bosses can't usually be skipped in a way that lets you stand still, and heal.

terse sundial
#

that is the pins

lost agate
#

Tping crabulon make almost no sense

hollow shell
#

There is indeed a mod which lifts the buff slot restriction

terse sundial
#

interesting

somber island
#

ohhh thanks @terse sundial will read right now

tepid root
#

i think that mod causes some bugs byeah

royal cedar
#

Many boss rush bosses are normally quite insignificant anyway, plus giving a boss an ability just for boss rush is kinda pointless. Most enemies adjusted for it simply take on death mode mechanics so you would have to put that mechanic into death mode, which makes little sense

rapid pivot
#

Fair enough.

void kelp
#

One of the mods that increase buff slot count relies on having a new character made + said characters can only be used with the mod enabled

lost agate
#

Crabulon becomes usain bolt

royal cedar
#

I can't remember which, but I got a mod for increased buff slots for my summoner playthrough and it had no issues at all. I'm gonna load up the game to find out which so give me a second

lost agate
#

Theres a way to give more buff slots yeah

#

Its just kinda finnicky

somber island
#

really? which one?

royal cedar
#

Lan's unlimited buff slots

#

Also has config so you can set how many buff slots it gives

jovial venture
#

antisocial also makes social slots accessory slots

keen geyser
#

that mod makes calamity too easy

hollow shell
#

That's a different thing entirely, Carbn

#

(Also I thought Dradon made an unlimited buff slots mod?)

somber island
#

thanks

jovial venture
#

sorry, i jumped in to the conversation on how to get more buff slots without reading the conversation fully just got here.

hazy glacier
#

I apologize if this has been asked 10,000 times before, but is the suggestion bot a custom bot?

hollow shell
#

Ye

hazy glacier
#

ah

#

Yeah, that makes a lot of sense

rapid pivot
#

Is it just me, or is it kinda weird that Ranger is the only class that gets a skill level bonus for something that isn't just ranger-specific?

#

(aka; movement speed?)

hollow shell
#

A bit odd.
Projectile velocity for rogue isn't that rogue-specific either

#

There are some rogue accessories which modify the velocity but it ain't exclusive

rapid pivot
#

Well, yeah, but that's not quite as universally useful as movement speed.

hollow shell
#

Movement speed for ranger is definitely the oddest

#

Could be changed to ammo consumption

#

maybe

rapid pivot
#

I'll suggest that.

keen geyser
#

wholeheartedly agree

hollow shell
#

(This has been suggested before as part of a larger scale proficiency suggestion, but it's too old now)

ashen warren
#

what's proficiencies as a whole ? like honestly I feel like they don't make much of a impact and kinda gimmicky

rapid pivot
#

They're pretty useful, but you don't really notice them often.

hollow shell
#

They're pretty subtle but grant decent bonuses for free by the end of the game

#

and also they're very powerful for Summoner

rapid pivot
#

+12% damage of your class's type, +6% crit chance, and a number of class-specific benefits.

ashen warren
#

oh huh, that does sounds alright, guess it's just really unnoticeable

hollow shell
#

slo gro

rapid pivot
#

Goblin tinkerer sells things that track it.

ashen warren
#

ik

#

hol up, ik proficiency on summoner was good but it's that good?

rapid pivot
#

It takes a long time to level it up. :P

ashen warren
#

afk farm

umbral mulch
#

I was about to say

#

You're a summoner

hollow shell
#

Afk farm stinky iirc

ashen warren
#

summoner is like the only class that can gain proficiency from afk farm

hollow shell
#

I see you haven't heard of the Mouse Rock technique

ashen warren
#

unless you ~~~

#

was about to say

ashen warren
#

i don't feel like ammo consumption is that important because it's not hard to get enough ammo

#

except if you use star cannons

rapid pivot
#

Yeah, but it also fits better compared to movement speed.

#

The issue isn't that ammo consumption isn't important; it's that movement speed is a weird, universal thing to buff for only one class.

ashen warren
#

projectile velocity maybe?

rapid pivot
#

¯_(ツ)_/¯

civic pond
#

just give every class movement speed

night cradle
#

it's kinda more important than the movement speed since you still want to keep some of your ammo

#

and some of the ammo isn't that easy to recollect tbf

civic pond
#

I mean late game isn't what your using basically holy fire

radiant meadow
#

@rapid pivot implementing ammo reduction for ranged items isn't as easy as you would think

civic pond
#

actually nevermind

radiant meadow
#

Stuff that already does it like Daedalus Emblem just steals a vanilla bool

hollow shell
#

Oh, is vanilla stupid?
Modifies ammo consumption directly instead of setting a stat that does it?

rapid pivot
#

eeeeeeeh, i'd disagree, Aloe

#

Movement speed is one of the most important stats in the game

#

but eh

#

either way; fair enough; can't help but think it's kind of silly that Vanilla does that though

#

@hollow shell should I just change my suggestion to projectile velocity, then, or should I delete the old one?

hollow shell
#

Nah it shouldn't mooch off another class

#

I think it's fine as is, it'd just require some programming fuckery

#

I don't think there's any other ranger-relevant stats...

keen geyser
#

since there are other mods that give ammo conservation, I would only think that it indeed IS possible

radiant meadow
#

Possible probably

#

Annoying most likely

rapid pivot
#

wouldn't wanna annoy the devs too much tbh

radiant meadow
#

You can keep it I guess

#

Don't have anything better to do

#

No, I'm not programming a complicated summon

ashen warren
#

what about shooting speed and charge up speed bonuses? kind of specific but there r weapons later on that need to be charged up

rapid pivot
#

i mean, not really

keen geyser
#

ooh a small spoiler?

radiant meadow
#

Charge up speed would definitely be annoying

#

And I doubt we'd be able to modify vanilla ones

#

Like Phantasm or Phantom Phoenix

teal ibex
#

how about a stat that gradually decreases the volume of the weapons you're firing

#

because ranger could REALLY use something like that

ashen warren
#

agreed

#

how about a stat that gradually reduce the amount of lag cause by ranger weapons CompleteFailure

keen geyser
#

that'd be too op for halibut cannon HDhurdur

ashen warren
#

ranger armor increases drop rate for halibut

#

up to 1% from juveniles

#

at god slayer armor

civic pond
#

Make bullets invisible

umbral mulch
#

Reduce particle effects to 0

#

Delicious, finally, some good fucking framerate

jovial venture
#

make it easier to fire projectiles
make it so the guns are always active while holding them

umbral mulch
#

Uh

#

What would that do

hollow shell
#

Make bullets have no travel time, they're always hitscan-

wait that's just projectile velocity

lost agate
#

projectile extra update moments

tired haven
#

1 extra update per 5 levels of proficiency

hallow hatch
#

Or remove shredder

quartz hare
#

♾️

radiant meadow
#

make moon lord drop gravity globe in normal mode taxevasion

quartz hare
#

why not

bitter topaz
#

yea making the globe drop in normal is probably the better idea

#

it shouldn't have even been an expert exclusive item in the first place

night cradle
#

and it'd be not really harmful for balance
it was supposed to be a "fun" item anyway

#

more than being used for bossfights, in vanilla at least

tired haven
#

It's pretty funny that the globe has rainbow rarity and tentacle doesn't yet they both are expert exclusive

hot solstice
#

could we get a new summon minion from the eye of Cthulhu like the twins, but just the melee/biter one with lower dmg?

terse sundial
#

specific item suggestions are a no-go right now

quick ice
#

Tentacle is also more useful than the globe cause Light

wild yoke
#

actually, make the grav potion work with the ML lore, since even with said lore, NOBODY will use the gravity globe

sand umbra
#

let's not

#

Grav Potions are already busted

left crest
#

just swap the effects of grav pot and gobe

raven moth
#

TL;DR: giving the buff from ML's lore item to grav pots will decrease usage of grav globe even more
Full Text: well, that's not really going to help the gravity globe, I think the point of that specific lore item's buff is to increase usage of the gravity globe, but allowing the buff for grav potions will result in LITERALLY NOBODY to use the globe... I actually am not sure the point of the lore item buff, maybe it was supposed to be related to the drop from the moon lord, and also, who still uses grav pots at that stage of the game anyway?

sand umbra
#

ML lore buffing Grav Globe was an attempt to make Grav Globe, the EXPERT DROP FROM THE MOON LORD, relevant in any capacity

raven moth
#

okay, thanks for confirming what I was saying

sand umbra
#

you said you weren't sure so I clarified

raven moth
#

yeah, and I am thanking you for that

sand umbra
#

ah

raven moth
#

I wasn't being sarcastic

sand umbra
#

it's always hard to tell in text

raven moth
#

yeah

umbral mulch
#

Petition to make grav globe obtainable prehardmode before any bosses

raven moth
#

it sucks

umbral mulch
#

As a very very very bad alternative to grav potions

raven moth
#

that's gonna straight up fail

sand umbra
#

petition to make Grav Globe the one able to flip in mid-air

civic pond
#

petition to kill globe all together and give ml something useful

umbral mulch
#

That's the only real time you even use gravitation

#

There's a few bosses that you can use it on

#

But even then you don't want to

#

Esp for the sacrifice of an accessory slot

#

So

#

Just make it obtainable prehardmode for the people really struggling to find grav pots

#

Only time I can see it having some practical use

sand umbra
#

uh-huh
no way to make being upside down with Grav Globe give you some neat additional stats or some other effect
no sir, that's stupid and the only solution is moving a thing that should be late in the game to pre-Hardmode just because something else that is found a billion times easier is better

umbral mulch
#

Well what do you think it should do

#

Even if it gives you 20% more damage people still aren't gonna do it

#

Because upside down platforms don't exist

#

Can't flip gravity in mid air with the globe

sand umbra
#

MAKE IT FLIP IN MID-AIR LIKE I SAID TEN MINUTES AGO THEN

#

what is getting lost in translation here

umbral mulch
#

And you can't make gravitation potions the one that you can't reverse because if you don't find a double jump accessory you're fucked and have to find a sky island somehow and then rope up

sand umbra
#

you can't make gravitation potions the one that you can't reverse

#

I can

#

and I will

umbral mulch
#

The only reason I can think of why the grav globe can't flip gravity again is because it was impossible to code

sand umbra
#

bullshit

#

if the Potions can do it, the Globe absolutely can be made to do so

umbral mulch
#

If you could've done it

lost agate
#

they could very well just copy the effects of grav potion i would imagine

umbral mulch
#

He probably would've

civic pond
#

now i remember why grav globe sucks so badly

sand umbra
#

fun fact: Gravitation Potions were introduced eons before ML was even a thing

hollow shell
#

I assume the Gravity Globe being unable to flip in mid-air was some weird balancing decision

#

and yeah

sand umbra
#

or Expert Mode, for that matter

civic pond
#

i guess the tradeoff is that its "infinite"

lost agate
#

accesories and potions kinda behave similarly

sand umbra
#

so if it was impossible to code then why, pray fucking tell, can Gravitation Potions do it

civic pond
#

infinitely useless

sand umbra
hollow shell
#

Very similarly

lost agate
#

both activate a bool to do stuff

umbral mulch
#

I can't imagine a single rational human being that exists that would purposefully make the moon lord expert mode drop a worse gravitation potion

lost agate
#

just one is consumable and an item

#

the other just has a special slot

hollow shell
#

Well cuz when it was first introduced, it wasn't a Moon Lord Expert drop
It was unobtainable

#

and they just
plopped it into his loot table without changing anything

sand umbra
#

I mean, this is Red and company we're talking about

#

Terraria's design logic is...questionable at best, more often than not

lost agate
#

sdmg was in fact also an unobtainable before

#

the difference was that the thing isnt expert locked and its a clear upgrade to megashark

#

some unobtainables just got axed

#

i think there was one that was like a reference to frostmourne

hollow shell
#

mhm

#

Unimplemented Lunar tools and Red Potion are still stickin around
The latter I assume because of a joke and the former will prolly go away in 1.4

lost agate
#

yeah maybe

raven moth
#

actually, I think the "unimplemented lunar tools" have been implemented, are you referring to the hamaxes?

devout seal
#

he's talking about the drills, probably

raven moth
#

oh, there were drills?

hollow shell
#

Drill, Chainsaw, Axe, and Hammer
Assumedly unimplemented just cuz it'd be redundant with the existing tools

#

You only need a pickaxe and hamaxe

raven moth
#

yeah

jade escarp
#

astralgeddon slime added back as a miniboss

swift wadi
#

Astrageldon was a mistake, he's staying gone

grizzled stone
#

Not gonna happen

swift wadi
#

He's been officially replaced by Astrum Aureus, and he's not gonne be in the mod again

umbral mulch
#

F for Astrageldon

ashen warren
#

dude stop babbling about astrageldon

grizzled stone
#

It's in the Don'ts anyway, so it wouldn't be accepted

ashen warren
#

i mean it's annoying ig he has been babbling about it since yesterday

grizzled stone
#

If you want to see astrageldon slime, then watch some old calamity playthrough. That's all

versed mica
#

There seem to be several people who want to see astralgeldon

#

For some reason

raven moth
#

probably for the Exxo Avalon throwback

ashen warren
#

his reason for wanting it back cuz he never got the chance to fight it

grizzled stone
#

It's a slime...

sand umbra
#

mfw the only reason anyone ever wants anything back is to fight it 90% of the time

#

this makes me pensive

swift wadi
#

@ terry add astrageldon to Apoth and Friends so we can just tell these people to get that

lost agate
#

Even terry doesnt want astrageldon

green pumice
#

burnt thanos marshmellow deserves to die and be forgotten

ashen warren
#

isn't astrageldon in apoth and friends already iirc

sand umbra
#

no

swift wadi
#

I couldn't find it in the mod when I was fuckin with it, but you could be right

sand umbra
#

Burnt Thanos Marshmallow is not in Apoth iirc

#

which should say something considering the exact same mod revives He Who Shan't Be Named

#

seriously just fight Aureus he's way better OmegaFailure

green pumice
#

wait

#

is it

#

||the lorde||

sand umbra
#

||yes||

gusty geode
#

Just gonna point out
None of the requests to bring it back say anything about removing Areus
Considering Astral Slimes exist
All it really needs is a simple resprite to fit in with the modern AI
And then you could have it, as was suggested, as a mini-boss

sand umbra
#

I mean yeah

gusty geode
#

Remind me again what the problem is?
Rn it looks like
"Hey, this scrapped boss has a following even after its removal, still fits thematically, and while it's too simple to be a boss, maybe it could be re-added as a mini-boss?"
"No fuck off"

sand umbra
#

because there are already 500 slimes in this game
because the entity itself was entirely too simple, most likely

#

although I wouldn't be against having a much larger Astral-themed slime as a miniboss as a general concept why do you think one is planned for EE

queen sail
#

Probably because the new concept for the fight didn’t fit with the boss itself

#

Or smth

#

Which is weird considering that part of it is just astrageldon but less jumpy and spammy

#

Also probably for lore reasons even though entities like Siren and Levi exist LeviKek

lost agate
#

The problem is that we scrapped the boss for a reason

#

You dont just bring it back

#

And by the way respriting just means more time, for just a simple what if we bring it back

#

And not to mention we may need to do the ai all over or change it a lot

#

To the point its not even the same boss anymore

#

And astrageldon is humongous for a miniboss

#

And the fact theres an astral slime doesnt mean there needs to be a bigger one

#

Nobody gave a shit about the boss when it existed

#

I could go on but i would rather not

grizzled stone
#

It's pretty self-explanatory anyway, it was removed for a reason. So there is no reason to bring it back. That's all there is to it.

lost agate
#

TL;DR astrageldon wouldnt even work as a miniboss

#

So if youre saying its just nonsensical "fuck off" when someone wants astra back, its not

#

I can give a list of reasons if youre still in the impression it is

hollow shell
#

@outer tusk It'd be a good idea to mention you mean Providence's guardians
(you don't mention her)

outer tusk
#

true

#

let me re word it

tepid root
#

wait

#

do they not have icons already in her fight?

hallow kraken
#

No

tepid root
#

thats kinda weird

outer tusk
#

ik

#

i just reached her on my 3 playthough and its kida anyyoing that i cant focus down the healer

hallow kraken
#

Because of the way guardians charge makes dodging them during some attacks (cough cough antiheal flames) dumb

frank stratus
#

Oh, I had a small problem with the guardians today because I couldn't see where they were

ashen warren
#

First, srry for bad english

#

Idk why is a lot of people suggesting for nerf post-plantea bosses

#

And nobody talking about moonlord

#

Do you think ML is harder than ravager goliath, etc?

#

Someone*

hollow shell
#

Moon Lord is hard, yeah
He's supposed to be hard, though. Final boss of Hardmode, big milestone boss.

sand umbra
#

ML is supposed to be hard

#

that doesn't make the bullshit pulled in the base fight any more acceptable mind you but like he's the final boss of the base game

tepid root
#

i think ml is currently pretty good in rev

#

especially with the changes that happened a while ago ech

sand umbra
#

yeah the Rev+ fight makes it way more bearable

#

and arguably makes it infinitely easier

hollow shell
#

(I'm currently getting my ass kicked...)

sand umbra
#

(well I mean he's still hard)

#

(he's just infinitely less bullshit than he was)

potent veldt
#

He's more legitimate than before

#

He's not as difficult, but before it was more difficult out of annoyance

tepid root
#

yes

#

more fair

#

which is good

queen sail
#

ML’s difficulty came out of the fact that his attacks had no sync

tepid root
#

that is true

#

which made a lot of his attacks in phase 2

#

bullshit

queen sail
#

I think infernium and maso make the eyes sync iirc

tepid root
#

i havent played maso in ages and i havent seen infernum ml

ashen warren
#

uh whats maso again

tiny rose
#

A seperate game mode like revengeance from fargo's

opal barn
#

Uhh, people scroll back and send the suggestions that reached above 90 to the dev server @copper flame

radiant meadow
#

and the dev server is exactly where we keep those suggestions

copper flame
#

Oh

opal barn
#

It just takes time because people have stuff to do

copper flame
#

Ok

void kelp
#

@upbeat tapir that’s already planned

potent veldt
#

bamboozled

upbeat tapir
#

oh i didnt know

#

oh neptune

terse sundial
#

I don't even know what that suggestion is asking

upbeat tapir
#

read it

terse sundial
#

I did

#

I'm still confused

void kelp
#

it’s not a suggestion ngl it’s just another one of those fab ideas

#

**fan

upbeat tapir
#

well sorry

void kelp
#

It’s basically saying “make clam a stand-alone game”

upbeat tapir
#

not exactly

#

im saying "

void kelp
#

“make a game that isn’t calamity”

terse sundial
#

I'm deleting since things like that are planned, kinda

upbeat tapir
#

"Calamity is good practice, use it make something similar but unique"

#

ok fair enough

#

since they are already planning that

#

i wasted my time talkin about that, huh

void kelp
#

I recommend reading #info and the pins

upbeat tapir
#

nothing in info... .__.

void kelp
#

Oh no I meant to read info to know what suggestions are for

upbeat tapir
#

ok

#

im gonna post ONE meme

#

to show how i feel

tired haven
#

Maybe don't?

upbeat tapir
#

oh sorry youtuber crabbar

civic pond
#

i mean to be fair

#

bobbit worms are stationary for the most part

#

a buff couldn't hurt..?

void kelp
#

maybe not drag the player but attack faster tbh

tired haven
#

Well, bobbit worms in calamity are also likely a tad bigger than RL counterpart

potent veldt
#

Size in terraria is already screwed up everywhere, that part is unfixable

tired haven
#

So that's to be considered as well

#

Yeah

civic pond
#

For the most part they're extremely easy to avoid

potent veldt
#

Well its mainly the speed thing that's odd

#

Since, that's almost the entire point of a Bobbit Worm

void kelp
#

tbh the speed thing is the only thing that I would think is an important change since rn it really is just weird slow worm

#

basically a clinger without the cursed fireballs

#

what if it got an attack pattern where it springs at you from a fixed point

queen sail
#

Wait do they not launch themselves at the player before retracting

void kelp
#

I don’t think they do it quickly if at all

sly gale
#

is a stealth meter a good concept?

void kelp
#

I would think so! are there accessories that display your current stealth level?

sly gale
#

no

green pumice
#

it's been suggested already

sly gale
#

i see

green pumice
#

but its been quite a while so you can try ig

sly gale
#

alright

hollow shell
#

Something on-screen would be better than a tooltip like our current stat meters
So you can know what stealth you're at without needing to rely on visibility (such as when you're near NPCs)

#

If it was an accessory/item tooltip it'd be quite useless in combat

void kelp
#

👍

#

I think UIs are hard to program but I know thomas has been able to get one working, and thorium has got one working for hard stuff

#

**bard

night cradle
#

yea
It'd be pretty useful if it was informational accessory kind of thingy

void kelp
#

I feel like a visible stealth gauge will also help make rogue more differentiated from throwing

#

but I’m unsure on how difficult that would be

hollow shell
#

Honestly I'd like if there was a config for you to have visibility, a meter, or both
because I would like to... see my character

#

Granted, you don't go fully invisible
but, I like vanity

sly gale
#

rover, can i take one of your phrases to add it to the suggestion?

hollow shell
#

Sure thing

void kelp
#

weaponout (lite) making it so that you’re just a floating weapon LeviKek

sly gale
#

any counter argument defending the stealth meter would be the meters of adrenaline and rage

#

both of them can be tracked by their respective noises

#

so technically, you dont need them.

lost agate
#

cough

void kelp
#

if you play muted you have no way of knowing aside from a visual

sly gale
#

same thing with rogue

void kelp
#

hi shucks! how possible is it to make a visual meter on the screen similarly to how thorium’s bard has those gauges

sly gale
#

the very same way how rage and adrenaline have their own meters

lost agate
#

UIs are definitely possible, we have two lmao

sly gale
#

i think...

#

Yea

void kelp
#

oh, is it possible + easy enough to do?

lost agate
#

Idk about easy

#

But its doable

sand umbra
#

UI is retarded to program

#

thank you for coming to my TED talk

void kelp
#

tbh I think adding a visual would help a lot especially because some people play muted like I do so I rely entirely on visuals

#

oh! I was talking about your experience w UI earlier thomas

sand umbra
#

granted custom UI is entirely doable

#

but it's beyond stupid and so am I HDfailure

#

that said, given enough time one could absolutely allow a rogue stealth meter of sorts to exist as a UI

#

(and it'd help greatly with the expression of how much stealth one possesses, which is a plus)

void kelp
#

it would be pretty cool albeit probably a bigger PITA than summons

lost agate
#

I mean

sand umbra
#

UI is on a whole different level

lost agate
#

I though i would never make a summon

void kelp
#

since you’re a dev shucks I assume you got some idea of how it could be done !

lost agate
#

But now i just made whats probably the most complex summon alongside mechworm

queen sail
#

Honestly, visual stealth meter would be qol more than anything

void kelp
#

scal

lost agate
#

Its a matter of learning

void kelp
#

is it by any chance the summon you mentioned that did three separate things at once

lost agate
#

4

#

Well not at once

hollow shell
#

Not "at once"

#

yeah

lost agate
#

Also that was termi who said it

void kelp
#

right, more like independently of one another ? sounds really freaking cool

queen delta
#

Ooh i like the idea of bobbit worms doing something unique

void kelp
#

yes! I want them to lunge rapidly at players

#

would make them more formidable

queen sail
#

Do they not do that already

#

Or are they really just clingers but no fireballs

lost agate
#

You call those trappers

hollow shell
#

They're Golem Fists.

queen sail
#

Yeah that’s what i thought

sly gale
#

hmmm

#

that, would be very powerfull

wooden wedge
#

you can craft mud

#

water as a crafting station and dirt as a material

sly gale
#

its not the lack of materials that he has

#

its the "retrive the once-was-jungle in no time at all" business

ashen warren
#

Because you need the jungle for a lot of stuff

#

I could build an artificial jungle but I shouldn’t have to do that, especially if it’s just to fight Yharon or smth

sly gale
#

you just need a small patch of jungle to fight yharon

sand umbra
#

mfw people failing to remember that Calamity makes Jungle even more necessary than vanilla does

gusty geode
#

Obscure fact: Chlorophyte does this

sand umbra
sly gale
#

you dont need to build an entire jungle to fight him

#

because when you summon him on the jungle, he creates an arena automtically

#

so, he doesnt get enraged if you leave the jungle

#

as long as you are within the arena, you are good

gusty geode
#

I shit you not
Chlorophyte ore converts all nearby dirt into mud
It's really cool and nobody seems aware of it

green pumice
#

yharon doesnt need jungle

#

he just needs jungle to spawn

ashen warren
#

My point being it’s a whole biome that can be converted and is extremely difficult to reverse. Also does the chlorophyte thing on the surface too

#

insert asking where reasoning is

gusty geode
#

Probably ye

terse sundial
#

@spiral niche Literally over 80 new rogue weapons have been added to the game over the past 6 months

#

with more on the way

spiral niche
#

Good

hallow kraken
#

Meme suggestions are banned

sand umbra
#

isn't the next update/patch bringing in a bunch of them

terse sundial
#

mhm

sand umbra
#

also it's. not really a meme

terse sundial
#

it's not a meme

sand umbra
#

rogue was lacking weapons for the longest time

spiral niche
#

It wasn't suppose to be a meme suggestion

terse sundial
#

but it is redundant

hallow kraken
#

very little detail

sand umbra
#

it's fair for some peeps to not know of the recent major work to expand on rogue

terse sundial
#

it doesn't need to exist because that's that plan to being with

gusty geode
#

There's another equally big issue here
I imagine I don't need to say it
But nobody seems to care about it besides me and a couple others

spiral niche
#

Yea I didn't know that we are getting a expansion on rogue class

sand umbra
#

summoner expansion will come in due time, squid
everyclass has gotta wait their turn

gusty geode
#

Ik ik

sly gale
#

The rogue class is something that requires more technique. Normaly with other classes, damage is very optimal. But with rogue, its not that BAD, but its not THAT good. So, you're kinda underwhelmed by the bosses, forcing you to adapt/make techniques to avoid them and deal damage with what you have.

#

But thats my opinion. The weapon we have been given are nice and they work. What needs to be good is our skill.

spiral niche
#

Actually no

green pumice
#

i would say false

spiral niche
#

For now

green pumice
#

there's a lot of weapons that do fine without stealth

spiral niche
#

Everything before moon lord

green pumice
#

also stealth requires you to stand still which is ech

spiral niche
#

On just revengce

sly gale
#

well i didnt mention stealth

sand umbra
#

stealth is irrelevant

#

you know what isn't irrelevant?

#

Turbulance.

sly gale
#

Yes

sand umbra
sly gale
#

Stealth is kinda useless

#

without extra damage and rogue stats by it, technique is more required.

lost agate
#

Summoner is already getting stuff

spiral niche
#

Like for example the upgraded paladin hammer destroyed the sea version of desert scourge (forgot both names)

ashen warren
#

I dislike that stealth replaces many unique Rogue set bonuses because it’s so neesh

hollow shell
#

Stealth before Dark God's Sheath is useless.
Now that I have DGS I can actually use stealth and I'm actually having fun BanditHueh

sand umbra
#

my man Rover out here spittin' straight fax

sly gale
#

damn rover