#suggestions-discussion
1 messages · Page 754 of 1
byeah at this point it's pretty off topic
uh ohh it's one of those convos again
Honestly they should replace the ravager with the ravager from terraria
The convo has turned into complaining about bosses instead of discussing suggestions
*minecraft
Yeah you're right
so let's shift gears here
When you realize the pillars are just large phantasmal eyes
Yeah I agree
I think I've fought S&L along with Aureus so much that I found them to be easier than rev plantera
It's all a matter of opinions
So uhhhh
If we're talking about the wiki can we update class setups to provide alternatives for lower difficulties
Yes that is uncommon thought
I mean it could just be I'm not used to calamity
I can look into that @gusty geode
How’s those bloodstone brimmy/doppelcal/ravager weapon upgrades goin
I've only started playing it this last month, vs terraria where I've been playing it for about a year
I need more healing
is this the part where I mention that I'd make a sugg about something related to this tier if I wasn't 102% certain it'd never actually get accepted
because I so badly want to, if nothing else, sugg that Levi's dashes and PBG's dashes be changed so that there's a minimum distance the respective bosses can be away from the player before starting their dashes
Aureus is in a way more difficult than Golem in my eyes because he's a Calamity boss, He's a lot of fighting, dying and learning, but when you have his mechanics in mind I find him much easier
I agree with levi
That's a good idea
@sand umbra I will star that instantly
So basically
@dim palm Edit your suggestion to word it like "intended progression" or mention Boss Checklist
considering it's not the wiki's doing
except I know, you know, and everybody else who's anybody knows that boss-related suggs never actually happen ever
Levi’s charge is done so close that I have no idea if it’s even possible to dodge normally
I mean we're not really supposed to edit our suggestions
Yes you are
Plus it already got rejected
Yes, you are
Oh
You are absolutely encouraged to edit suggestions
^
I thought in one of the pins it said to discuss rather then edit
Of course it's allowed
Who says you can’t edit your own sugmas :idontgetit:
Not quite
Oh
you do both
Sorry
It says that discussing here before you post it in the first place
is better
than posting a flawed suggestion and then discussing it here, then editing it
Unless you edit a 89 star sug to a completely different unapproved sug and self star to get to 90
(except nobody does that thing with discussing here first)


Brb gonna edit my Giant Squid sugma into Add Supreme Yharim LORDE with 9999999 stats and 500 exo weapons to kill him with so i can feel like a god
Calamity GOD
<><><>
Rover you are on the verge of losing dev privileges
You're on the verge of losing life privileges

bad
oh my god rover did the <><><>
truly a moment for the history books
what is the <><><>
(I'm the only guy who references that)
I screenshot it
(dunno why this is news)
SDOMG
we reference it all the time in skrib when we shitpost about sugmas
dunno what skrib is
👀
Meanwhile there's me
I discuss suggestions here and then never actually post them 
oh mood
hey discussion suggestions still gets somewhere
skrib is a knockoff calamity-related server for skribblio games
also, @swift wadi epsilon, it’s making fun of this guy who made an incredibly large wall of text for a suggestion
he used <><><><><> as line breaks
Oh amazing
gave specific item stats, a crafting recipe, a detailed description of its appearance, a tooltip
god
Which reminds me
Asked about lore suggestions and never got an answer
Last I checked it's not outlawed in the rules or don'ts
And with the lore as unstable as it is, devs could potentially use help in improving it
You can suggest lore changes
it was objectively bad and a great push to prohibiting specific item suggestions
It's just that... almost nobody does
godly
Jesus christ that man tried way too hard
tbh for lore stuff I’m willing to wait
On today's episode of "everything post-Plantera is horrible difficulty-wise and I want more replayability":
Make the dashes of sub-50% Leviathan and the Plaguebringer Goliath have a minimum distance they can be from the player.
<><><> ❔ <><><>
These two entities are both enormous, they are both extremely fast for their size, and they both have way too easy of a time ramming into the player for huge damage. Giving these two some sort of limitation on otherwise infuriating opponents can seriously help to level the post-Plantera playing field, which is currently very heavily skewed in the game's favor and not yours, and would arguably make these two opponents a bit more fair.
(note: unsure if QB needs this change, but if it is found necessary then she can gain it too)
HOly fuck'
Post it
I'd love that change.

Plz
I'm pretty sure they do have some minimum distance?
it’s practical and useful an has <><><><><>
Levi at least tries to position herself to some point away
suggestion bot is the first fan epsilon
if they do, it's way too fucking close
you have to remember that these are like two of the biggest bosses in the game
Make it like < 30% or something
Shhh
Yeah I hate Levi dashes a lot
Levi is biggest iirc
Levi 50% dashes are as horrifying as Fishron 50% P3
Well, ML
Levi dashes are literally impossible to dodge
they're possible to dodge, just gotta fall.
In my no-hit I literally just flew in a way that made it where she never dashed
especially on small resolution screens and you basically have to use a minimap icon to position yourself
Because fuck that
She should start the dash by moving backward and then accelerating forward, not immediately 0-to-60 straight forward linear movement
all big dashes should Telegraph like that ngl
Yes
I always move towards levi before the dash and then dash away
Works most of the time
--------
--------
<<<<<
--------
>>>>>>>>>>
yes
and here comes the wave of people telling me that these dashes are supposedly easy to dodge
just in time for me to post the sugg

perfect visualization epsilon
I'm not saying they're easy
please add that to the suggestion as an illustration
I'm just saying it's possible
Thomas I'd reword your suggestion a bit to say "greater minimum distance" just in case they do have some distance and the devs dismiss your sugg immediately
Golem in Rev+ is way harder than Astrum Aureus tbh
Alright I'm gonna have to stop you right there
Golem is literally walk slowly across a platform
difficulty is subjective
aaaand we're live
I have video evidence that's all you have to do




No don't,
well, that's enough of that
I was checking if i had the emote omg no
fastest stars in the west
how to get stars fast:
suggest making arguably the most unfair boss in the game actually something closer to fair

how to get stars fast: <><><>
that too
@sand umbra very impressive visuals 
Helpfully provided by me 
the best visuals on the planet
Also no qb doesn’t need the nerf
She’s a good distance when she does it
she's not really that much of a threat by comparison
she's much smaller than these two and has a decent min distance
Unlike levi where’s it’s an ML sized sprite right in front of your face and the only help the game gives you is “Dodge 🤷”
and is slow enough to where running in the same direction will grant you enough time to jump up or drop down and outta the way
tbh remove QB part from sugma and nothing changes
Even the fall speed of the slime mount isn’t enough to get out of levi’s charge
I can’t recall how many times she hit me with it and I said “There is literally no way to dodge this.”
i'll be honest, i ddon't remember the charge being obnoxiously hard to dodge last time i fought levi.
even the Rod of Discord, an item I despise balancing against because it's an instantaneous teleport with no real penalties for using it
cannot guarantee safety in the face of that dash
(well there are penalties for using it in Rev)

(pretty big damage taken increase)
25% more damage taken
(I mean, fair)
(although personally I really do think Chaos State should've done that in the first place)
(and given a bigger penalty for getting spammy)
(but this is a whole different can of worms I'll open some other time)
can of worm bosses
Tl;dr make levi less fat and charge more bearable
well the former ain't gonna happen, probably 
Leviathans dont needa be thicc.
But then they might just sprite scale that one 
Tbf i never had problems with pbg and its size when dashing
we had like 3 suggestions in very close proximity saying PBG dashes need to be fairer
What gets me its how fast they are near the end and my luck getting me combo'd
PBG dashes aren’t as unfair as Levi honestly
what
Who even notices that
I did :>
One of the problem is that if levi is on your face when it gets in height, she wont drop back to give you space, the moment you end in the same height as levi the dashing happens
What
Levi doesn’t give you dodging clearance
(you gonna edit your previous suggestion, Mochi?)
Dodging levi’s charge is luck based final verdict
No idea how hec manages to dodge it
I did
Flight speed
You shouldn't have, because the wiki doesn't decide the boss order
The devs do, and they use Boss Checklist to define it.
who mentioned LC?
btw

dont golem lasers pierce through blocks
Shucks and only Shucks
I don't think so
also no iirc
Actually nvm
I think they do but I wasn't really paying attention to that
neither do his fireballs, they just boing
Im just saying since the argument was that bosses are harder than others and thats what the progression should be
I was mostly trying to not die
e
Well the thing is LC is standardly progression-locked behind Golem, and has vanilla Boss Checklist values that we can't change
but Levi is in no way concrete in her position after Plantera
The lasers aren't nearly as much of a hassle as aa's fireballs
And the golem fireballs are basically a non-issue
Levi has never not been a post-Plant pre-Golem boss
(and Anahita's just sprite changes, no?)
But the progression says it is
Well, new sprites tend to bring about new behaviors
I mean, that they werent before doesnt mean they cant fit in the progression in the future
Too easy to summon ngl
And really annoying to summon at the same time
I’d like if they had a summon item after they’re defeated
they're intended as post-Plantera, pre-Golem according to the team
their weapons iirc match up with stuff you'd get a bit earlier on (blame post-Plantera power spike)
their general difficulty and statistics imply they're closer to LC and ML, relatively speaking
I'm gonna have to disagree with you there
Seekers + Catastrophe ate my ass
Seekers + Catastrophe is the worst thing
Had to save Cal till later
Well
Huh
it’s.. catastrophic
Guess what
;D
guessing what
You guessed wrong
It's good imo
Just fly around and she's basically not an issue
Also catastrophe is pre seekers
you playin on Normal Mode?
Yeah :|
Seekers are pre-Catastrophe
that explains it.
Wat
and yeah Shucks is that an upcoming change or something?
Shouldn't a game be balanced around the lowest difficulty?
Yes
:T
Seekers come at 50-45% or so, Catastrophuck at 40%
No, it’s balanced around Revengeance
Im telling you
That's kinda weird imo
Thats gonna change
I hope
Catas is gonna be pre seekers
You said "Catastrophe is pre-Seekers" and then said "wat" when we said otherwise
so
you can see why we'd be confused
Yeah ik
you had me confused for a good minute there
but all is well now
Seekers + Catastrophe will no longer occur 
calamity mod has this whole thing about being more difficult, which is why balance is around rev ig
Ir can still occur
I mean it's fine if it's more difficult
It can still occur in Normal :P
If you somehow yeet more than 5% hp in one shot lmao
I just feel like it should be balanced around the easiest difficulty, and the rest falls into place automatically

You can keep the hard parts hard just as long as there aren't difficulty spikes
Make it all hard or all easy
Rev is the one Calamtiy is balanced around because it's the mode we have the most control over
Btw im sorry to tell you this but everything in normal is made to be easy
I know lol
and it's the difficulty level the lead dev Fabsol enjoys playing the most
That's fair, but I still feel like that doesn't give an excuse to not balance the easier difficulties
Yeah
Well yeah of course they're balanced to some extent lol
wow fab doesn't play DAD hardcore 1hp? casual
We do balance easier difficulties
We have health and damage values for all of them
I didn't want to tread into this subject because I was certain it'd get my ass muted but here we are
(Armageddon and 1HP is slightly redundant)
I feel like it isn't really balanced enough though
We also made aegis and elysian wings non mode restricted
(you don't die to random stuffs with armageddon)
And drew wings
I honestly feel like you should buff the vanilla bosses to make them tough as the new ones
And celestial onion 
Yeah
Drew's was never a Phase 1 drop iirc?
they do have buffs in revengance
But not in normal
Drew's was a phase 1 drop for the longest time
Where they need them the most
it was a drop from the bag
(remember: Yharon drops his bag/normal loot in phase 1 save for a few things)
But the calamity bosses are hard compared to the vanilla bosses
Which means the difficulty isn't even
like. I can’t really say you’re not supposed to have an easy time
If you go into Rev mode, the vanilla bosses are for the most part better
Surely the Calamity bosses should be nerfed, then?
I mean I guess
the difficulty is even when you play on a harder difficulty because vanilla scales up to it
That would have the same effect
Crabulon is very easy even for vanilla bosses
That's true
Crabulon is just the perfect Calamity boss
Poor crabby boi

i mean balancing normal isn't really important because like 1% of the playerbase plays clam on normal
I play on normal :<
Crabulon is to much work to actually summon it at the stage it’s fought for me

Also kinda hard to make calam bosses not harder when skelly is just
Shoot at the moving skull
Yeah
ngl calamity literally advertises itself as being harder than expert
That's why I said buff the vanilla bosses
So that it could keep it's reputation as being difficult
so even though balancing for all difficulties is honestly a good idea, there’s no impetus for it
I dont see why we should
its difficult on the difficult mode kappa
I do feel like we should keep the vanilla boss changes to our own difficulty modes
Yeah
bc if you want harder, you just. turn on a harder difficulty
I guess
I mean, the vanilla balance changes aren’t kept to the difficulty modes
I think thomas has something insightful to say tho, let’s wait for him to speak
I don't want harder, I want a balanced difficulty curve
I mean
He does have something insightful to say.
" txvsn "
which currently only exists in the harder difficulties,
I so badly
want to say something here
So add it to normal mode
but anything I could say at all would cause me to quickly spiral off into a tangent
Vanilla itself has a spike of LC then ML
I think if you say it diplomatically we’ll listen
Which is a very big spike if you ask me
I guess, but that doesn't really mean calamity has to be the same way
because this is a subject I've intentionally kept my mouth shut on so I don't die from voicing my thoughts
so I'm going to stay as quiet as humanly possible here
thats because moonlord sucks 
F
basically:
PLANTERA
ᵍᵒˡᵉᵐ
ˡᵘⁿᵃᵗᶦᶜ ᶜᵘˡᵗᶦˢᵗ
MOON LORD
vanilla progression moments
moon man is actually easier in rev
difficulty moments
ngl rev locking the changes to bosses to itself is like. a soft compatibility thing because rev makes other mods piss Easy
You know if people are just gonna not talk because im here i would rather leave
no bs floating eye lasers
make moon lord bald
I don't not talk because you're here
We are talking tho :<
I don't have personal experience with new Rev ML
but I know people have had trouble with it
so I dunno if I'd say it's easier
I don't talk because it's a subject which I have a fucking wealth of thoughts on, all of which can be see as varying levels of controversial to just about anyone in the main playerbase
i found it to actually be fun
there is a reason I've kept quiet about this for as long as I have
i mean on a skybridge its real easy imo
now i want to know the controversy
I mean it's good to talk about it
I feel like you have something important to say abt difficulty and balancing tho bc I’ve seen you rant a bit about it and I honestly agree with much of it, even if I dont really have a use for it
(I understand Thomas's hesitation)
Lol
(Especially if it's grand sweeping changes and would involve a long rant
which is something we discourage talking about in this channel)
eg. what you’ve said before about difficulty and how it relates to calamity; no pressure in you
Expert and Rev ml difficulty is debatable from what I've heard, I did Rev ml recently but not expert
I mean I shared my opinion even though I have no basis to speak on
It can't be that bad
Thomas
has a doc
Thomas could probably write a 10 page essay
i remember hardcore struggling with pre change ml
Lmao
Thomas has written a 200 page essay
multiple times over at this point
on what
Calamity.
sounds like me when it comes to enemies
boi
I do not want to get going on this
because once I do
I can guarantee you I will not stop
if you need to step back feel free to!
Thomas we should discuss this in dms :>
not because I want to keep going but because I feel extremely strongly about this
in short, I'm quiet about this for a reason
keeps on talking about why he isnt talking as opposed to either talking about it or not talking
and especially in light of recent events that have resulted in long ramblings like mine being discouraged, I've--

tbh tom you can probably made an abridged doc
ehhhh
Just shrink it down to 40 pages, like mine 

yeah if you don't want to talk about it you probably shouldn't talk about why you don't want to talk about it for 5 minutes because it's...yeah

(tbf other people were insisting he continue)
(yeah)
Tbh i have heard several people saying they have docs about calamity, but if i were to worry about every nitpick i would probably go crazy in the process 
people wanted to know why I've been intentionally staying quiet about this
so I explained myself
do you need to take a break or smth
I said this on dev chat, we do what we can basically
anywho, that's my story, basically
you can ask in DMs or whatever for more information if you're really curious but don't expect a short story
I'm gonna try and do somethin' else now ig
back to suggs discussion or smth, y'all
take care!!
🛫
🛫
You can’t shoot what’s inevitable, ThomasThePencil The Tank Engine
Pencil the Tank Engine
Anywho, i dont have much problems dealing with aureus
Since i learned that slow circles dodges a lot of what he shots
I mean
It's moreso an issue of I kinda feel both of them are about as strong as one another
Especially considering they're both actually kinda similar in fightstyle
https://discordapp.com/channels/225030931008847874/263382359397761025/660577948402974790 👍 @potent veldt
https://discordapp.com/channels/225030931008847874/263382359397761025/660579264047087616 👍 @potent veldt
https://discordapp.com/channels/225030931008847874/263382359397761025/660554026072408068 No opinion @radiant meadow
https://discordapp.com/channels/225030931008847874/263382359397761025/655747506063409163 🏁 @quartz hare
https://discordapp.com/channels/225030931008847874/263382359397761025/656697292635766784 🏁 @scenic aspen
https://discordapp.com/channels/225030931008847874/263382359397761025/655823493761466371 🏁 @quick ice
https://discordapp.com/channels/225030931008847874/263382359397761025/656013760041058316 🏁 @cobalt rose
https://discordapp.com/channels/225030931008847874/263382359397761025/652931017182674977 🏁 @quartz hare
WEW
fun fact: there is currently a set of six consecutive suggestions that received a ✅ reaction. wowza!
big bunch of suggs
cute
there is currently a set of six consecutive suggestions that received a ✅ reaction
yowza
that's a lot
sexy 🏁
@tidal bough specific items like that aren't allowed
I recommend you read the Suggestion Don'ts document in the pins
Time to yeet the suggestion to the shadow realm.
Tweak Crabulon's abilities in Boss Rush to add a teleportation ability similar to that of the King Slime.
❔ Currently, it's entirely possible to just stand on your skybridge, have Crabulon fall to the ground, and just fire straight down in Boss Rush. Crabulon will never pose any threat to you whatsoever if you do this. Given that this is boss rush, cheese like that really shouldn't be possible.
Thoughts?
think my suggestion's decent enough to throw in there?
I don't really see a point to it
there's a mod that allows more buff slots actually, used it for a masomode run
what pins? sorry I dont know much about discord anymore
Mobile or pc?
Like, it just feels weird that a boss rush boss can be skipped like that.
A lot of them can be skippped
the pinned messages in this channel
but the existence of that mod itself makes adding such a feature needless imo
With one good attack
True, but those bosses can't usually be skipped in a way that lets you stand still, and heal.
that is the pins
Tping crabulon make almost no sense
There is indeed a mod which lifts the buff slot restriction
interesting
ohhh thanks @terse sundial will read right now
i think that mod causes some bugs byeah
Many boss rush bosses are normally quite insignificant anyway, plus giving a boss an ability just for boss rush is kinda pointless. Most enemies adjusted for it simply take on death mode mechanics so you would have to put that mechanic into death mode, which makes little sense
Fair enough.
One of the mods that increase buff slot count relies on having a new character made + said characters can only be used with the mod enabled
Crabulon becomes usain bolt
I can't remember which, but I got a mod for increased buff slots for my summoner playthrough and it had no issues at all. I'm gonna load up the game to find out which so give me a second
really? which one?
Lan's unlimited buff slots
Also has config so you can set how many buff slots it gives
antisocial also makes social slots accessory slots
that mod makes calamity too easy
That's a different thing entirely, Carbn
(Also I thought Dradon made an unlimited buff slots mod?)
thanks
sorry, i jumped in to the conversation on how to get more buff slots without reading the conversation fully just got here.
I apologize if this has been asked 10,000 times before, but is the suggestion bot a custom bot?
Ye
Is it just me, or is it kinda weird that Ranger is the only class that gets a skill level bonus for something that isn't just ranger-specific?
(aka; movement speed?)
A bit odd.
Projectile velocity for rogue isn't that rogue-specific either
There are some rogue accessories which modify the velocity but it ain't exclusive
Well, yeah, but that's not quite as universally useful as movement speed.
Movement speed for ranger is definitely the oddest
Could be changed to ammo consumption
maybe
I'll suggest that.
wholeheartedly agree
(This has been suggested before as part of a larger scale proficiency suggestion, but it's too old now)
what's proficiencies as a whole ? like honestly I feel like they don't make much of a impact and kinda gimmicky
They're pretty useful, but you don't really notice them often.
They're pretty subtle but grant decent bonuses for free by the end of the game
and also they're very powerful for Summoner
+12% damage of your class's type, +6% crit chance, and a number of class-specific benefits.
oh huh, that does sounds alright, guess it's just really unnoticeable
Goblin tinkerer sells things that track it.
It takes a long time to level it up. :P
afk farm
Afk farm stinky iirc
summoner is like the only class that can gain proficiency from afk farm
I see you haven't heard of the Mouse Rock technique
i don't feel like ammo consumption is that important because it's not hard to get enough ammo
except if you use star cannons
Yeah, but it also fits better compared to movement speed.
The issue isn't that ammo consumption isn't important; it's that movement speed is a weird, universal thing to buff for only one class.
projectile velocity maybe?
¯_(ツ)_/¯
it's kinda more important than the movement speed since you still want to keep some of your ammo
and some of the ammo isn't that easy to recollect tbf
I mean late game isn't what your using basically holy fire
@rapid pivot implementing ammo reduction for ranged items isn't as easy as you would think
Stuff that already does it like Daedalus Emblem just steals a vanilla bool
Oh, is vanilla stupid?
Modifies ammo consumption directly instead of setting a stat that does it?
eeeeeeeh, i'd disagree, Aloe
Movement speed is one of the most important stats in the game
but eh
either way; fair enough; can't help but think it's kind of silly that Vanilla does that though
@hollow shell should I just change my suggestion to projectile velocity, then, or should I delete the old one?
Nah it shouldn't mooch off another class
I think it's fine as is, it'd just require some programming fuckery
I don't think there's any other ranger-relevant stats...
since there are other mods that give ammo conservation, I would only think that it indeed IS possible
wouldn't wanna annoy the devs too much tbh
You can keep it I guess
Don't have anything better to do
No, I'm not programming a complicated summon
what about shooting speed and charge up speed bonuses? kind of specific but there r weapons later on that need to be charged up
i mean, not really
ooh a small spoiler?
Charge up speed would definitely be annoying
And I doubt we'd be able to modify vanilla ones
Like Phantasm or Phantom Phoenix
how about a stat that gradually decreases the volume of the weapons you're firing
because ranger could REALLY use something like that
agreed
how about a stat that gradually reduce the amount of lag cause by ranger weapons 
that'd be too op for halibut cannon 
ranger armor increases drop rate for halibut
up to 1% from juveniles
at god slayer armor
Make bullets invisible
make it easier to fire projectiles
make it so the guns are always active while holding them
Make bullets have no travel time, they're always hitscan-
wait that's just projectile velocity
projectile extra update moments
Or remove shredder
♾️
make moon lord drop gravity globe in normal mode 
why not
yea making the globe drop in normal is probably the better idea
it shouldn't have even been an expert exclusive item in the first place
and it'd be not really harmful for balance
it was supposed to be a "fun" item anyway
more than being used for bossfights, in vanilla at least
It's pretty funny that the globe has rainbow rarity and tentacle doesn't yet they both are expert exclusive
could we get a new summon minion from the eye of Cthulhu like the twins, but just the melee/biter one with lower dmg?
specific item suggestions are a no-go right now
Tentacle is also more useful than the globe cause Light
actually, make the grav potion work with the ML lore, since even with said lore, NOBODY will use the gravity globe
just swap the effects of grav pot and gobe
TL;DR: giving the buff from ML's lore item to grav pots will decrease usage of grav globe even more
Full Text: well, that's not really going to help the gravity globe, I think the point of that specific lore item's buff is to increase usage of the gravity globe, but allowing the buff for grav potions will result in LITERALLY NOBODY to use the globe... I actually am not sure the point of the lore item buff, maybe it was supposed to be related to the drop from the moon lord, and also, who still uses grav pots at that stage of the game anyway?
ML lore buffing Grav Globe was an attempt to make Grav Globe, the EXPERT DROP FROM THE MOON LORD, relevant in any capacity
okay, thanks for confirming what I was saying
you said you weren't sure so I clarified
yeah, and I am thanking you for that
ah
I wasn't being sarcastic
it's always hard to tell in text
yeah
Petition to make grav globe obtainable prehardmode before any bosses
it sucks
As a very very very bad alternative to grav potions
that's gonna straight up fail
petition to make Grav Globe the one able to flip in mid-air
That's the only real time you even use gravitation
There's a few bosses that you can use it on
But even then you don't want to
Esp for the sacrifice of an accessory slot
So
Just make it obtainable prehardmode for the people really struggling to find grav pots
Only time I can see it having some practical use
uh-huh
no way to make being upside down with Grav Globe give you some neat additional stats or some other effect
no sir, that's stupid and the only solution is moving a thing that should be late in the game to pre-Hardmode just because something else that is found a billion times easier is better
Well what do you think it should do
Even if it gives you 20% more damage people still aren't gonna do it
Because upside down platforms don't exist
Can't flip gravity in mid air with the globe
MAKE IT FLIP IN MID-AIR LIKE I SAID TEN MINUTES AGO THEN

what is getting lost in translation here
And you can't make gravitation potions the one that you can't reverse because if you don't find a double jump accessory you're fucked and have to find a sky island somehow and then rope up
The only reason I can think of why the grav globe can't flip gravity again is because it was impossible to code
If you could've done it
they could very well just copy the effects of grav potion i would imagine
He probably would've
fun fact: Gravitation Potions were introduced eons before ML was even a thing
I assume the Gravity Globe being unable to flip in mid-air was some weird balancing decision
and yeah
or Expert Mode, for that matter
i guess the tradeoff is that its "infinite"
accesories and potions kinda behave similarly
so if it was impossible to code then why, pray fucking tell, can Gravitation Potions do it
infinitely useless

Very similarly
both activate a bool to do stuff
I can't imagine a single rational human being that exists that would purposefully make the moon lord expert mode drop a worse gravitation potion
Well cuz when it was first introduced, it wasn't a Moon Lord Expert drop
It was unobtainable
and they just
plopped it into his loot table without changing anything
I mean, this is Red and company we're talking about
Terraria's design logic is...questionable at best, more often than not
sdmg was in fact also an unobtainable before
the difference was that the thing isnt expert locked and its a clear upgrade to megashark
some unobtainables just got axed
i think there was one that was like a reference to frostmourne
mhm
Unimplemented Lunar tools and Red Potion are still stickin around
The latter I assume because of a joke and the former will prolly go away in 1.4
yeah maybe
actually, I think the "unimplemented lunar tools" have been implemented, are you referring to the hamaxes?
he's talking about the drills, probably
oh, there were drills?
Drill, Chainsaw, Axe, and Hammer
Assumedly unimplemented just cuz it'd be redundant with the existing tools
You only need a pickaxe and hamaxe
yeah
astralgeddon slime added back as a miniboss
Astrageldon was a mistake, he's staying gone
Not gonna happen
He's been officially replaced by Astrum Aureus, and he's not gonne be in the mod again
F for Astrageldon
dude stop babbling about astrageldon
It's in the Don'ts anyway, so it wouldn't be accepted
i mean it's annoying ig he has been babbling about it since yesterday
If you want to see astrageldon slime, then watch some old calamity playthrough. That's all
probably for the Exxo Avalon throwback
his reason for wanting it back cuz he never got the chance to fight it
It's a slime...
mfw the only reason anyone ever wants anything back is to fight it 90% of the time
this makes me pensive
@ terry add astrageldon to Apoth and Friends so we can just tell these people to get that

Even terry doesnt want astrageldon
burnt thanos marshmellow deserves to die and be forgotten
isn't astrageldon in apoth and friends already iirc
no
I couldn't find it in the mod when I was fuckin with it, but you could be right
Burnt Thanos Marshmallow is not in Apoth iirc
which should say something considering the exact same mod revives He Who Shan't Be Named
seriously just fight Aureus he's way better 
||yes||
Just gonna point out
None of the requests to bring it back say anything about removing Areus
Considering Astral Slimes exist
All it really needs is a simple resprite to fit in with the modern AI
And then you could have it, as was suggested, as a mini-boss
I mean yeah
Remind me again what the problem is?
Rn it looks like
"Hey, this scrapped boss has a following even after its removal, still fits thematically, and while it's too simple to be a boss, maybe it could be re-added as a mini-boss?"
"No fuck off"
because there are already 500 slimes in this game
because the entity itself was entirely too simple, most likely
although I wouldn't be against having a much larger Astral-themed slime as a miniboss as a general concept why do you think one is planned for EE
Probably because the new concept for the fight didn’t fit with the boss itself
Or smth
Which is weird considering that part of it is just astrageldon but less jumpy and spammy
Also probably for lore reasons even though entities like Siren and Levi exist 
The problem is that we scrapped the boss for a reason
You dont just bring it back
And by the way respriting just means more time, for just a simple what if we bring it back
And not to mention we may need to do the ai all over or change it a lot
To the point its not even the same boss anymore
And astrageldon is humongous for a miniboss
And the fact theres an astral slime doesnt mean there needs to be a bigger one
Nobody gave a shit about the boss when it existed
I could go on but i would rather not
It's pretty self-explanatory anyway, it was removed for a reason. So there is no reason to bring it back. That's all there is to it.
TL;DR astrageldon wouldnt even work as a miniboss
So if youre saying its just nonsensical "fuck off" when someone wants astra back, its not
I can give a list of reasons if youre still in the impression it is
@outer tusk It'd be a good idea to mention you mean Providence's guardians
(you don't mention her)
No
thats kinda weird
ik
i just reached her on my 3 playthough and its kida anyyoing that i cant focus down the healer
Because of the way guardians charge makes dodging them during some attacks (cough cough antiheal flames) dumb
Oh, I had a small problem with the guardians today because I couldn't see where they were
First, srry for bad english
Idk why is a lot of people suggesting for nerf post-plantea bosses
And nobody talking about moonlord
Do you think ML is harder than ravager goliath, etc?
Someone*
Moon Lord is hard, yeah
He's supposed to be hard, though. Final boss of Hardmode, big milestone boss.
ML is supposed to be hard
that doesn't make the bullshit pulled in the base fight any more acceptable mind you but like he's the final boss of the base game
i think ml is currently pretty good in rev
especially with the changes that happened a while ago 
yeah the Rev+ fight makes it way more bearable
and arguably makes it infinitely easier
(I'm currently getting my ass kicked...)
He's more legitimate than before
He's not as difficult, but before it was more difficult out of annoyance
ML’s difficulty came out of the fact that his attacks had no sync
I think infernium and maso make the eyes sync iirc
uh whats maso again
A seperate game mode like revengeance from fargo's
Uhh, people scroll back and send the suggestions that reached above 90 to the dev server @copper flame
and the dev server is exactly where we keep those suggestions
Oh
It just takes time because people have stuff to do
Ok
@upbeat tapir that’s already planned
bamboozled
I don't even know what that suggestion is asking
read it
well sorry
It’s basically saying “make clam a stand-alone game”
“make a game that isn’t calamity”
I'm deleting since things like that are planned, kinda
"Calamity is good practice, use it make something similar but unique"
ok fair enough
since they are already planning that
i wasted my time talkin about that, huh
nothing in info... .__.
Oh no I meant to read info to know what suggestions are for
oh sorry youtuber crabbar
i mean to be fair
bobbit worms are stationary for the most part
a buff couldn't hurt..?
maybe not drag the player but attack faster tbh
Well, bobbit worms in calamity are also likely a tad bigger than RL counterpart
Size in terraria is already screwed up everywhere, that part is unfixable
For the most part they're extremely easy to avoid
Well its mainly the speed thing that's odd
Since, that's almost the entire point of a Bobbit Worm
tbh the speed thing is the only thing that I would think is an important change since rn it really is just weird slow worm
basically a clinger without the cursed fireballs
what if it got an attack pattern where it springs at you from a fixed point
Wait do they not launch themselves at the player before retracting
I don’t think they do it quickly if at all
is a stealth meter a good concept?
I would think so! are there accessories that display your current stealth level?
no
it's been suggested already
i see
but its been quite a while so you can try ig
alright
Something on-screen would be better than a tooltip like our current stat meters
So you can know what stealth you're at without needing to rely on visibility (such as when you're near NPCs)
If it was an accessory/item tooltip it'd be quite useless in combat
👍
I think UIs are hard to program but I know thomas has been able to get one working, and thorium has got one working for hard stuff
**bard
yea
It'd be pretty useful if it was informational accessory kind of thingy
I feel like a visible stealth gauge will also help make rogue more differentiated from throwing
but I’m unsure on how difficult that would be
Honestly I'd like if there was a config for you to have visibility, a meter, or both
because I would like to... see my character
Granted, you don't go fully invisible
but, I like vanity
rover, can i take one of your phrases to add it to the suggestion?
Sure thing
weaponout (lite) making it so that you’re just a floating weapon 
any counter argument defending the stealth meter would be the meters of adrenaline and rage
both of them can be tracked by their respective noises
so technically, you dont need them.
cough
if you play muted you have no way of knowing aside from a visual
same thing with rogue
hi shucks! how possible is it to make a visual meter on the screen similarly to how thorium’s bard has those gauges
the very same way how rage and adrenaline have their own meters
UIs are definitely possible, we have two lmao
oh, is it possible + easy enough to do?
tbh I think adding a visual would help a lot especially because some people play muted like I do so I rely entirely on visuals
oh! I was talking about your experience w UI earlier thomas
granted custom UI is entirely doable
but it's beyond stupid and so am I 
that said, given enough time one could absolutely allow a rogue stealth meter of sorts to exist as a UI
(and it'd help greatly with the expression of how much stealth one possesses, which is a plus)
it would be pretty cool albeit probably a bigger PITA than summons
I mean
UI is on a whole different level
I though i would never make a summon
since you’re a dev shucks I assume you got some idea of how it could be done !
But now i just made whats probably the most complex summon alongside mechworm
Honestly, visual stealth meter would be qol more than anything
scal
Its a matter of learning
is it by any chance the summon you mentioned that did three separate things at once
Also that was termi who said it
right, more like independently of one another ? sounds really freaking cool
Ooh i like the idea of bobbit worms doing something unique
You call those trappers
They're Golem Fists.
Yeah that’s what i thought
its not the lack of materials that he has
its the "retrive the once-was-jungle in no time at all" business
Because you need the jungle for a lot of stuff
I could build an artificial jungle but I shouldn’t have to do that, especially if it’s just to fight Yharon or smth
you just need a small patch of jungle to fight yharon
mfw people failing to remember that Calamity makes Jungle even more necessary than vanilla does
Obscure fact: Chlorophyte does this

you dont need to build an entire jungle to fight him
because when you summon him on the jungle, he creates an arena automtically
so, he doesnt get enraged if you leave the jungle
as long as you are within the arena, you are good
I shit you not
Chlorophyte ore converts all nearby dirt into mud
It's really cool and nobody seems aware of it
My point being it’s a whole biome that can be converted and is extremely difficult to reverse. Also does the chlorophyte thing on the surface too
insert asking where reasoning is
Probably ye
@spiral niche Literally over 80 new rogue weapons have been added to the game over the past 6 months
with more on the way
Good
Meme suggestions are banned
isn't the next update/patch bringing in a bunch of them
mhm
also it's. not really a meme
it's not a meme
rogue was lacking weapons for the longest time
It wasn't suppose to be a meme suggestion
but it is redundant
very little detail
it's fair for some peeps to not know of the recent major work to expand on rogue
it doesn't need to exist because that's that plan to being with
There's another equally big issue here
I imagine I don't need to say it
But nobody seems to care about it besides me and a couple others
Yea I didn't know that we are getting a expansion on rogue class
summoner expansion will come in due time, squid
everyclass has gotta wait their turn
Ik ik
The rogue class is something that requires more technique. Normaly with other classes, damage is very optimal. But with rogue, its not that BAD, but its not THAT good. So, you're kinda underwhelmed by the bosses, forcing you to adapt/make techniques to avoid them and deal damage with what you have.
But thats my opinion. The weapon we have been given are nice and they work. What needs to be good is our skill.
Actually no
i would say false
For now
there's a lot of weapons that do fine without stealth
Everything before moon lord
also stealth requires you to stand still which is ech
On just revengce
well i didnt mention stealth
Yes

Stealth is kinda useless
without extra damage and rogue stats by it, technique is more required.
Summoner is already getting stuff
Like for example the upgraded paladin hammer destroyed the sea version of desert scourge (forgot both names)
I dislike that stealth replaces many unique Rogue set bonuses because it’s so neesh
Stealth before Dark God's Sheath is useless.
Now that I have DGS I can actually use stealth and I'm actually having fun 
my man Rover out here spittin' straight fax
damn rover





