#suggestions-discussion

1 messages · Page 753 of 1

teal ibex
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ye that's why it would be an identity problem to me if it wasn't consumed. that's the ranger style of things

placid moth
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@signal grove yes but I think not everyone plays on mediumcore

signal grove
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Well then it makes it pretty useless for people playing medium core

placid moth
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yeah.

rapid pivot
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While I see what you mean, imo, that's why I think it might be better to just, like..n ot have consumables.

placid moth
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consumables are so important imo

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you cant not have alcohols, potions etc

rapid pivot
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Consumable rogue weapons, I mean.

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Not consumables in general.

teal ibex
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idk i have to disagree

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i don't use consumable rogue particularly often either but a: they're actually DECEPTIVELY good at certain things (refarming provi being one example) and b: i really enjoy the sort of visual chaos that emerges as you fight a boss with the archetype

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i can certainly understand it's not everybody's cup of tea but why remove something when you could just give it more identity instead

rapid pivot
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Because, in my opinion, it often means taking identity away.

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as I said before; you can't really give something neat, powerful gimmicks if it's cheap; then it'd be OP compared to the price.

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So, consumables usually don't have that.

teal ibex
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so let's take a step back for a second

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and, just as an example, reconsider the idea that i proposed before

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if consumable rogue items returned to the player after dropping as an item on the ground, and did so... relatively quickly, you suddenly have a situation where crafting thousands is not necessary nor ideal for the player

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now, given that information, you can instead bump the recipe up to be more expensive so the player could only reasonably craft 10 of said item off of one boss kill, or something along those lines, and they have the opportunity to make as many as they like

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make less, they save resources and can spec into something else, make more, they don't have to worry about missing dps due to item downtime

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it's easily possible to give things identity given some adjustments, but it certainly does require them to begin with. i think doing something like this would be far more beneficial than just having them stay in your inventory at all times, since at that point it's just ranger ammo that you can throw

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i'm also like 60% sure i'm gonna suggest this later now too since i like the idea LOL

rapid pivot
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tbh my idea was more 'since now it's not consumable, you can add neat effects/revamp them'

teal ibex
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that as well yea

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er

rapid pivot
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might just suggest 'revamp Rogue consumables to make them more interesting'

teal ibex
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sorry i misread that

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that not as well because it was the idea i was arguing against i need glasses hecticBlush

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go for it, i'll probably suggest a more thought out version of my tirade moments ago at some point in the future, hopefully not around the same time bingDerp

teal ibex
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just a heads up: tarragon darts are literally insane for re-killing providence, so don't sleep on that when you get to that point in a rogue playthrough

signal grove
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Medium core shouldn’t be overlooked

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Or ignored

teal ibex
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you should post the revive issue in bugs my guy

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it doesn't sound like it's even intended to behave that way

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it would also be good to check how it behaves with a hardcore character to see if it's the same

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since if it doesn't autokill a hardcore character then there's a clear discrepancy

rapid pivot
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I just finished a rogue playthrough.

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Killed SCal and everything an hour ago, that's why I brought it up. :P

teal ibex
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ye tarragon darts are SUCH a sleeper weapon for farming prov though

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somebody told me and i didn't believe them but it's kind of absurd LOL

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also smh grab scarlet and do bossrush quickly now

rapid pivot
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never did the boss rush

tired haven
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In fact, technically consumables should be harder hitting than non-consumables (that seemingly "project" the copy of themselves instead of being thrown as whole, deep_lore.txt). That's somewhat a case with Xeroc Pitchforks, still pretty solid ML pick from what I recall

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(thorium manages similar problem with burnout debuff on non-consumables, but.. well, you probably see why this is not exactly favorite)

rapid pivot
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hm

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Rename Xeroc equipment to 'Shadowmeld' equipment, and recolor it to be darker.
❔ The name fits better and the equipment needs a name change anyway. Also; how on earth is bright red and purple armor fitting for the rogue class?

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Thoughts?

queen sail
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Devs are already handling renaming xeroc gear

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Also xeroc was never intended to be rogue until rogue existed

manic pumice
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xerock becomes a rouge weapon

radiant meadow
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Meld gear is getting resprited

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To be very different

ashen warren
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doesn't fab already have a name in mind

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isnt the next calamity update going to be an update to the rogue class in general? birbthink2

radiant meadow
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that isn't really possible

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the heart star thing

ashen warren
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ahh damn

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two rogue updates in a row?

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huh?

green pumice
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i think thats hardcoded shit memes

ashen warren
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have i been out of the loop that long

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oh god

radiant meadow
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the next update finishes up almost all the rogue content

ashen warren
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oh i havent

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ah yes the microwave

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DQ11 hasnt sucked my soul out just yet, still got my terraria knowledge

radiant meadow
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yes, deus also gets some spicy new drops

ashen warren
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i dislike him, so id be happy to discover them

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galactica singularity?

tepid root
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huh, ive seen other mods change health on the main menu ech

steel raptor
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@hearty yew I tested that Dragon Pow’s dragon itself reaches 50 tiles, but due to the flame dust projectiles that spawn (which don’t go that far anyways because they spawn as the dragon goes out and back in) it doesn’t count as true melee unless the flame dust spawns on enemy hits. However, since Dragon Pow is a Patreon item, this effect cannot be changed.

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It is worth noting though that Dragon Pow is the closest Pre-Scal weapon to being true melee without being useless against her.

ashen warren
tired haven
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that's partially why I hissed on whip flails becoming true memee tbh, since they have actual range lots of the time. another partially goes for another solution for scal true memee though, yes

austere lion
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what about summoning brain of cthuhlu or eater of worlds and hit them with the last mourning?

tired haven
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By far too low dps
Last mourning produces about 60k worth of projectiles in perfect conditions (granted,with auric it may rise to 120k or so) and scal expects about 400k due to dr (100k x 4)

lost agate
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So yeah

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The whole point of true melee is the lack of range daryl

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So using it in a long range battle....

tired haven
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and since the contact time with scal barely exceeds 1% in p1 (basically only dashes), even maybe higher dps won't save short range options apart from icicle

lost agate
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Mobile phase also kinda is a striking opportunity

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But its like

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Running directly into the beast mouth

radiant meadow
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using true melee at all is kinda smelly

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for a fight designed to not have true melee

tired haven
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Doppel cal ironically shares the same treatment, heh

steel raptor
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Lilac mentioned in the tier list video that true melee’s usability post-yharon can change when draedon and/or yharim get released (this was when the devs were talking about Murasama)

smoky wagon
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I know murasama isnt being changed because it will be intended for use against draedon as far as i can tell

ashen warren
left crest
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this is a bruh sugg

terse rain
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But like

left crest
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first off, this is a boss sugg, second of all, this is already confirmed

terse rain
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“Yahrim” would make a pretty cool boss

rugged mist
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who is "yarhim"

left crest
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yarhim

ashen warren
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yar him

left crest
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yar him!

rugged mist
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is that a new pirate invasion boss?

left crest
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yar har fiddle dee dee being a pirate is alright with me

hallow kraken
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it’s him

terse rain
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This really is a Yar him moment

hallow kraken
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yar him

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featuring draden

terse rain
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What about yar her, we need equality guy cmon

hollow shell
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@torn bear Yes. That is coming in the future.
I'm gonna delete the suggestion now cuz boss suggestions aren't allowed and it is already planned

queen delta
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Stop with the memeing

terse rain
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Yar him is already a boss in the claamnity mod, though, I’m pretty sure the devs don’t want to rip off that mod too much

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And ok

bitter topaz
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anything more & you'll be getting a shiny new warn.

terse rain
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I literally said I was done

hearty yew
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@steel raptor dragon pow absolutely can be changed whenever I want. And the sparks always spawn, so yes it's not true melee. It is explicitly on the "flails which AREN'T true melee" list.

The sparks do almost no damage; I could remove them (or make them on-hit only) but changing the flail to be true melee wouldn't actually be a buff in any capacity. It would simply need its numbers nerfed massively to compensate for the insane boosts true melee gets.

As such, the net effect would be "this weapon is now unusable except with true melee specific builds". It would not become any stronger, just more situational. And I suppose the hordes of true melee purists/enthusiasts would be satisfied, but that's not really helpful for the game.

TL;DR Dragon Pow is functionally a true melee weapon and changing it to be true melee in technicality would require and wind up being a direct nerf.

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Not worth doing.

hearty yew
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@signal grove that... that's a bug, right? lol

queen delta
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Yeah, pretty sure

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Cuz it shows mana extenders but dont think I've ever seen health extenders

steel raptor
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I wasn't asking to make Dragon Pow a true melee weapon; I was only making a comparison to a weapon that functions like a true melee weapon even though it isn't. After hearing other peoples' views on the suggestion of mine, it seems like true melee is most likely going be a viable subclass up to draedon (which is confirmed to be post-yharon but pre-scal) and it is likely the calamity devs' intention for it to be useless for scal and yharim. Thus, a true melee playthrough is nearly unachievable to this day (and likely for the future of the mod).

lost agate
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Who said it wouldnt work on yharim

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Also, thats the niche of sub class run, they dont always work

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For example, sentry only runs

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As far as it concerns me theres no sentries in the first third of the game

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Or rocket launcher only run

keen geyser
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there're the old ones army sentries

grizzled stone
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There's nothing before that though

keen geyser
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true

lost agate
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But how do you even complete old ones army

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If you dont have any sentries before it

keen geyser
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you get free defender medals

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if you find the tavernkeep

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you get 5 free medals which is enough to buy a sentry

lost agate
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Which only works on the event

keen geyser
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until you beat it

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using the sentries

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which is really easy since it's tier 1 ooa

lost agate
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I always failed the first tier with only the sentries

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But ig launcher run is a better example

keen geyser
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ye

keen geyser
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they're already working on that

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@ashen warren

civic pond
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exclamation point

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pensive

ashen warren
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oke

terse sundial
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support for it is coming next update

grim tusk
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does Calamity has compativility with the Consolaria mod?

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like rev+ changes to their enemies and bosses?

hollow shell
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No, Calamity only has compatibility with Thorium in that department.

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@grim tusk You're gonna need more description than that. And reasoning

grim tusk
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Like buffing their bosses in rev+, Ocram in expert has around 45k health

hollow shell
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Yeah, include stuff like that in your suggestion. Edit it.

keen geyser
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that suggestion is a suggestion for the sake of suggesting stuff

hollow shell
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Answer the big "why"

grim tusk
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done

hollow shell
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god damn it

topaz bramble
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wtf is the Consolaria mod????

hollow shell
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You're giving good details in this channel

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You can include those details in your post

topaz bramble
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also what reason would there be to have compatibility with a mod like that?

hollow shell
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You've got a lil bit of reasoning in there with the Ocram one but it'd be good to articulate it in it's own section
A new line, outside of parenthesis

grim tusk
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ok

hollow shell
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"Why: "

grim tusk
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oh

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lemme think

hollow shell
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The "why" is the most important part

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much more important than examples

grim tusk
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Ill take down the suggestion while I think

hollow shell
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Alright

grim tusk
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Maybe lets not, Ocram's lazer spam is horrible

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And Turkor already hits like a truck

green pumice
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how is this a problem?

hollow shell
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Limited buff slots

wooden wedge
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limited buff slots are horrid

swift wadi
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By the time you get to moon lord will you reasonably have near 22 buffs though?

wooden wedge
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you can't have more than 20

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i think

hollow shell
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It's 22

wooden wedge
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and buffs override other buffs too

green pumice
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is it that big of a problem though

wooden wedge
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yes

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it is

night cradle
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would you really need 20 buffs for Moon Lord though

wooden wedge
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do you want your +25% hp buff being overridden by -20 hp/s

night cradle
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(Before anyone says -- yes, summons take buff slots
but I don't think people use more than 2 types at least)

hollow shell
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I dunno what's up with the opposition
Suggestion sounds pretty reasonable and it wouldn't be too hard to do

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Moon Lord already has a Boss Zen equivalent which doesn't use a buff slot

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(apparently)

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(It's not on the wiki but I

keen geyser
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it's not necessary, but it's a valid suggestion

hollow shell
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am gonna assume he ain't pulling it out of nowhere)

night cradle
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I just was unsure about the non-buff zen actually working, since I saw the cases where it wasn't true
albeit on another thought, yeah, the suggestions is pretty valid and has a good reasoning

tired haven
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Uhhh, I'm not sure where that argument comes from, actually

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Vanilla ML absolutely does let enemies spawn, and calamity only restricts spawns once as boss zen iirc

hollow shell
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Is it just because ML takes up a lot of NPC slots?

tired haven
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Maybe

night cradle
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probably

hollow shell
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@hexed ore Where'd you hear that ML already blocks spawns?

tired haven
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4-7 slots, not too much but more than usual

lost agate
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Im pretty sure some debuffs dont take slots anymore

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Dont remember if only for enemies or for players also

hollow shell
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I don't know if 4-7 slots is correct considering Yharon takes up like
50

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Calamitas Clone takes up 14

lost agate
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Most of ML is just eyes with drawcode

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So i dunno

hollow shell
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He's made up of 4-7 NPCs (each residing eye, the popped out eyes, the core), but each of them can take up a lot of slots

tired haven
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Well, ducks wise ML takes that much

hollow shell
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pardon

lost agate
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Ducks measuring system

tired haven
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Duck machine (the tech to abuse npc cap)

hollow shell
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Lemme see if I can find this info in vanilla source

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... okay each socket takes up 6 and the core also takes up 6
so 24 slots

Released True Eyes don't take up any slots (prolly to ensure they spawn correctly)

tired haven
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Huh, peculiar
Duck machine certainly prevents eyes from spawning

hollow shell
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That is odd

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Maybe I'm just wrong 🤷‍♀️

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about the last bit

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the 24 slots thing ain't wrong

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cuz
it's written right here

tired haven
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What would 24 slots mean? Are these similar to 4-22 (?) slots that different biomes provide for max spawns?

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Or that's another part?

hollow shell
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Seems to be those, yes

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The same ones.

sand umbra
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Released True Eyes don't take up any slots

what

hollow shell
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They don't

sand umbra
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...doesn't every enemy in the game take 1 slot by default

hollow shell
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By default, yes.

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... they use a non-default value

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of 0

sand umbra
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wut

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w h y

hollow shell
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I assumed it was so they could always spawn correctly but now I dunno

sand umbra
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duck memes still work on them so like

sonic forge
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Anyone else think they should add a crafting tree to the "Crimson Crusher Blade"?

tired haven
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how about we don't try to get the terraria spaghetti and instead consider that enemies do spawn during ML in vanilla so the suggestion reasoning requires verification

keen geyser
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i could test rn

hollow shell
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wdym Nether?

radiant meadow
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fairly sure blue slimes can spawn during the moon lord fight

sonic forge
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Like how the ark of the ancients has an upgrade tree, they could do smth similar with the crimson crusher.

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afk

keen geyser
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lemme see

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i disabled calamity

hollow shell
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If you can provide a good enough reasoning for why melee needs more swords (good luck), then go ahead

keen geyser
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maybe it's because i have the 30x, testing w/o it

tired haven
keen geyser
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yeah i just had a slime spawn

sonic forge
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Rover currently i dont haave one just feel like there's wasted potential cause its such a good prehardmode weapon even inflicting the ichor debuff IN PRE HARDMODE thats huge

hollow shell
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Yeah it's a really good true melee weapon in Pre-Hardmode
Dunno why that'd indicate it could have upgrades

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I mean, maybe
Again if you can think of some good reasoning, you can suggest it

radiant meadow
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crusher blades could be added to an existing recipe maybe?

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like catastrophe claymore

hollow shell
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shrenk the sword

tired haven
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There are tons of weps that feature unique characteristics but are not materials (e.g. legendary weapons, boss drops, etc.)
imho some dead ends doesn't really hurt

green pumice
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do we need more swords

keen geyser
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no pls

umbral mulch
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No more

sand umbra
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tbf the amount of swords that only practically exist for crafting materials is already too high

tired haven
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Just amount of swords of all kinds

sand umbra
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yeah that too

hollow shell
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That's a strange reason...

keen geyser
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doesn't really make any sense

terse sundial
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Strange yet valid suggestion

hollow shell
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I wouldn't really say it's valid, because the reasoning is... pretty arbitrary?

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If Cobalt Sword gets better DPS than Muramasa, isn't that enough?
Why buff its swing speed and nerf its damage just to make it slightly more similar?

vague laurel
hollow shell
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Yes, I know

terse sundial
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That's not really helping your suggestion

left crest
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that changes nothing

swift wadi
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Yes it looks like it, but it has no relation

left crest
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just because they have similar inspiration means they're related

terse sundial
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It's more of, why does it need a buff/does it really need a buff?

left crest
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why mess with vanilla unless you have a reason to

keen geyser
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that'd be an update just for the sake of resemblance

vague laurel
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quality of life reasons really

swift wadi
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Calamity adds and upgraded Muramasa in a way, The Murasama

left crest
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that's not qol

swift wadi
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^

terse sundial
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I hate to be that person but, does anyone actually use the cobalt sword for very long?

swift wadi
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No

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Lol

left crest
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who would even use the cobalt word anyway

vague laurel
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I tried

radiant meadow
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someone new to Terraria might

hollow shell
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That is not Quality of Life

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not even close

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and I'm getting kinda tired of people using that as a catch-all

keen geyser
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QoL would be like adding a summon count meter

hollow shell
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Quality of Life is NPCs stepping out of the way of chests when you try to use them

sand umbra
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that'd honestly be enough of a buff to Cobalt Sword to make it Calamity-viable iirc

vague laurel
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I guess I meant to say something along the lines of "a small change that makes the game a tiny bit better"

hollow shell
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But does it

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but does it make the game beter

sand umbra
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if only as a very low-tier wep

cobalt rose
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quality of life is npcs not standing in front of each other for 20 minutes ech

vague laurel
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just use a fargos bug net from mutant mod to move them

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its what I do in desperate situations

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pocket the mechanic

gusty geode
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Came in a little late
But there could actually be a connection between the Muramasa and Cobalt Sword
When you remember Muramasa comes from the same place as the Cobalt Shield

smoky wagon
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Cobalt sword’s existence is to be made into crystal blade lol

vague laurel
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which drops like candy either way from the crawlers

smoky wagon
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Its a 3.33% drop from an enemy i have seen like twice in all my playthroughs

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Crafting it is more practical

vague laurel
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ive been grinding for the rod of discord and get 2 or 3 every 10 mins

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only water candle and battle pot

smoky wagon
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Honestly as nice as it would be to make all those bland vanilla weapons interesting there is such a large amount of them to tackle

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If it were to ever happen better to do it after more important things

hollow shell
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Hopefully 1.4 will do that

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because trying to modify vanilla weapon behavior would be oof for us to try to do

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Stats are one thing.

sand umbra
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it's actually not too terribly difficult...well, programming-wise, anyway

vague laurel
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every single time I play early HM in calamity, all my weapons are calamity, no vanilla ones that seem worth painfully using over better ones

sand umbra
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now, coming up with ideas for the lot of them?

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that's another story entirely CompleteFailure

vague laurel
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There is a difference between creative ideas and changing a number on some weapons

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one uses less resources

hollow shell
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Indeed

sand umbra
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see, I'm good at it because it's basically my main focus past making Hallow relevant and I don't really have a ton else to do

but the Calamity devs, with how much they've got on their plate? it just ain't happenin'

radiant meadow
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Is that a challenge?

sand umbra
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you're welcome to try your hand at it

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i.e. maybe

gusty geode
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I'm still not sure focusing on the "more important" stuff first is a good idea
Conversation kinda drifted away last time cuz I mentioned Summoner
But the point I wanted to make is that often the devs throw up a passable framework first, then leave it as such and move on to something else with the intent of polishing it later

sand umbra
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I do kinda see your point, and I ain't gonna deny that's what it feels like sometimes
but see, that's why the recent updates have made me so happy

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because that stuff is being actively expanded upon now

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is it overdue? very long-so, in some cases
but hey, better late than never CompleteFailure

green pumice
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  1. we dont need more sword shit
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thank you for coming to my ted talk

sand umbra
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good ted talk, 11/10

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would listen again

gusty geode
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Yeah, it's nice they're starting to get to filling a few of the gaps

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Golden opportunity to have the Draedon update also be the Acid Rain expansion because Draedon had a huge part in making the Sulphur Sea

radiant meadow
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gap filling is what I do CompleteFailure

gusty geode
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I also believe I heard something about a Crags expansion?

vague laurel
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old crag felt more like something

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the huge eye

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now its a bit of a wasteland

gusty geode
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Huge eye was cool
And considering stuff like all the circle things in the Sunken Sea the issues it caused may not be a problem anymore

swift wadi
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Suggestion: Make it so Plaguebringer Goliath never spawns dashing
This is a very annoying occurrence for new players and even veterans I feel, PBG will spawn with the first they do being dashing at the player, problem is she can spawn so close that this is almost a guaranteed hit. This is frustrating to go against, even if you know it can happen sometimes it hits you anyway, and I can see a new player using the Abombination that they just farmed for, time to see a new boss and have an exciting first fight right? Nope, hit immediately by a dash and in their utter confusion they can't dodge the next two, which ends the fight right there, is there a reason for her to be able to do this? And while I understand that 99% of the community doesn't no hit so this isn't a great point, I still would like to mention how frustrating this was to me when I was no hitting, start recording, chug pots, die instantly, repeat.

swift wadi
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Ah, thought so, that's why I posted it here first

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Thank you

hollow shell
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Funny how it's relatively recent

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considering I don't think I've seen that suggestion ever before

swift wadi
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Yeah, guess I missed that one lol

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Well I just did my no-hit and it got the thought in my mind

hollow shell
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@snow copper That's in the Don'ts doc

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No vanilla weapons will be changed or give alternates to be rogue-class

snow copper
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deleted

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rip

keen geyser
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.checkpins

snow copper
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I was gonna read that lol

hollow shell
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(I personally agree with you, Vampire Knives should not be melee weapons,
but I didn't create the Don't)

keen geyser
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same

sand umbra
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(I also agree that there are a lot of weapons which tbf would in fact be better suited for rogue)

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(but alas, I don't make the rules)

snow copper
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still is it possible for it to be crafted into a rouge item?

keen geyser
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no, sadly

snow copper
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can they make an off-brand vampire knifes?

keen geyser
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they already exist

snow copper
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(...)

hollow shell
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They do upgrade into Empyrean Knives

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Admittedly, much later

swift wadi
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Post P1 yes?

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Yharon

smoky wagon
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I feel like a mod to add rogue version of vanilla weapons could be a seperate thing someone makes

hollow shell
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Yeah

smoky wagon
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Doesnt seem too hard

swift wadi
#

From Plantera to Yharon... I feel like there should be an upgrade in there somewhere

queen sail
#

No idea why some throwing weapons got labelled as melee and the only logic i can think of that went through yeetlogic’s heads were “you hold it so it’s a melee weapon”

swift wadi
#

But, specific item suggestions are not allowed

radiant meadow
#

vampire knives and scourge of the corruptor existed long before throwing

#

and changing them to throwing would kill class theming

#

daybreak being throwing rather than melee would definitely kill class theming

smoky wagon
#

Jaws of oblivion are kinda like vampire knives

snow copper
#

but isn't throwing mobile melee weapons?

smoky wagon
#

In terms of the projectiles

sand umbra
#

I mean, what you can do with Scourge and Daybreak is

#

make them actual spears

#

Vamp Knives though you can't really make melee proper without using some stretched logic (the idea I had was having the player swing the fan itself that appears to house the knives, but even that's a bit of a longshot as the knives and their lifesteal are really the main reason the weapon isn't garbage)

raven moth
#

why does the Starcore (the summon for Astrum Deus) require Astral Bars, when you can't mine Astral Ore until you defeat Astrum Deus?

queen sail
#

Hint hint

#

Atlases

cloud surge
#

Because you spawn it by killing 3 atlases first

raven moth
#

ohhhhh

queen sail
#

I go now :omw:

raven moth
#

didn't read, sorry

hollow shell
#

@supple lodge Why would you use only Calamity armors

#

and why is that a valid reasoning

umbral mulch
#

Victide is fine enough until aerospec anyway

#

I can tell you because that's precisely what I do

hollow shell
#

I agree Calamity could use more armors but I don't think that's the kinda reason you wanna provide

supple lodge
#

I mean you kinda are restricted to Calamity armors if you’re playing Rogue

hollow shell
#

Are you forgetting Gladiator and Obsidian?

umbral mulch
#

Was about to say gladiator is one of the better prehardmode rogue sets in general

#

And you can get it if you're the proud owner of a slime staff

distant gyro
#

some people use titameme for defense as a rogue (idk why)

hollow shell
#

What is titameme

radiant meadow
#

titanium

distant gyro
#

titanium armor

radiant meadow
#

probably melee helm

distant gyro
#

aka shadow dodge central

sand umbra
#

shadow bruhjaja

hollow shell
#

Not really in the tier range we're talkin about

#

Though I guess it's relevant to his

#

bigger claim

distant gyro
#

I was more or less referring to

I mean you kinda are restricted to Calamity armors if you’re playing Rogue

#

although ngl I do wish obsidian armor could have evil flesh slapped on it so we don't have 4 pre-boss armor options for rogue

hollow shell
#

Obsidian's only pre-boss by technicality
Its pickaxe power req is Nightmare/Deathbringer

cobalt rose
#

reaver shark

sand umbra
#

that's a weird way to spell explosives solve everything

hollow shell
#

hellstone armor is pre-boss by technicality

sand umbra
#

daily reminder that Obsidian is classified as pre-boss for nohits yet Hellstone is not for some bizarre reasoning I can't comprehend

umbral mulch
#

Nohitting has a lot of rules I can't comprehend but here we are

sand umbra
#

but like. the class setups page even recommends you Obsidian armor and Raider's Talisman for rogue pre-boss

distant gyro
#

you can bomb obby but not helly

sand umbra
#

both of these things require obsidian

umbral mulch
#

How is fishing considered sequence breaking

distant gyro
#

what baffles me more is the intended progression of meteorites

#

you can literally mine it with gold pick

sand umbra
#

meteorite is in its own little dreamland of unicorns and rainbows

#

not the Hallow, that's different and this is my daily affirmation that Pearlwood sucks and I will make it not suck

hollow shell
#

We could prolly add something to Pearlwood armor like we did with some other armors

umbral mulch
#

You'll never succeed with that because if it wasn't then it'd be the easiest upgrade in existence

hollow shell
#

Make it could just make you really fucking fast

distant gyro
#

so mollusk armor on opposite day

queen delta
#

Perhaps pearlwood leaves a trail of rainbows similar to fargo’s pearlwood enchant

hollow shell
#

yus

#

and

#

no

sand umbra
#

okay but like Pearlwood shouldn't suck as bad as it does

hollow shell
#

We've so far restricted ourselves to stat changes

umbral mulch
#

It's wood

hollow shell
#

and in two cases, granting lava immunity

sand umbra
#

it's the only Hardmode-locked wood

queen delta
#

Pearlwood should be at best the same tier as molten armor

sand umbra
#

yet most pre-Hardmode gear performs better

#

I'm not saying it should be massively viable by any means but like

#

Pearlwood is actually trash even given that fact

hollow shell
#

(thomas is getting bullied again)

sand umbra
#

(you know it)

distant gyro
#

probably

sand umbra
#

(I don't need this abuse)

umbral mulch
#

What are these names

queen delta
#

Since pearlwood is so easy to get, it shouldnt be on par with the rest of the hardmode armors

hollow shell
#

s'why it'd be nice if Pearlwood didn't have the defense or combat abilities of the more hard to obtain armors
but should still be comparable in terms of general ability

#

yeah

sand umbra
#

I understand that

hollow shell
#

speed or some other exploratory stat would be good.

sand umbra
#

but like Pearlwood vs. anything else isn't even a contest

queen delta
#

Somewhere on aerialite armor/hellstone armor tier

umbral mulch
#

Maybe make it just mine faster like the prehardmode ore armors

sand umbra
#

I'd be cool with it being a more exploratory armor set

distant gyro
#

it should be basically equal to 'gel

#

imo

hollow shell
#

I don't think it should be as strong as Statigel in any capacity

sand umbra
#

something to help with diving deep into the treacherous new Underground Hallow and Corruption/Crimson

hollow shell
#

It's a higher tier but so much easier to obtain

sand umbra
#

that's what I can see Pearlwood stuff being best for

hollow shell
#

Maybe more iframes, like Fabsol's Vodka 🤔

distant gyro
#

Considering Pearlwood wouldn't have any cool effects

sand umbra
#

.

#

brb stealing that

umbral mulch
#

Pearlwood makes you mine 70% faster so you don't waste so much time trying to dig

#

Buffed in the most meaningless way possible

hollow shell
#

That's the ore armors' job

umbral mulch
#

Ye but this time it's gated by hardmode and 25% better than gold

#

Doesn't help a bunch since you'll die the moment anything finds you

distant gyro
#

pearlwood is in an awkward position

#

some people need to make actual efforts to get pearlwood

#

(finding a hallow, making a house for steampunk in hallow, clentaminate a forest, chop)

sand umbra
#

consider that it's all-too-possible for the Hallow to be overwritten by something else or otherwise fail to gen at surface level for some reason or another

#

(Astral Infection in particular is extremely guilty of this in a fair chunk of my playthroughs)

wide flicker
#

Maybe make pearlwood an early hm rouge set that you can optionally use

sand umbra
#

personally I was thinking maybe something borrowing from the theme of the various Light/Dark Shard weps?

distant gyro
#

rouge that would mean that pearlwood armor has to be extra complicated

sand umbra
#

also byeah no complicated Pearlwood pls

distant gyro
#

considering if the armor is intended (from this discussion) to be"worse than statigel", why would anyone go for it

cloud surge
#

imagine using pearlwood gear

sand umbra
#

well yes, that's the point of the discussion CompleteFailure

distant gyro
#

Well, imagine acknowledging the existence of pearlwood at all

sand umbra
#

we're determining how to best improve Pearlwood armor while still keeping it around the intended tier

#

(and really, Pearlwood gear as a whole, because it all sucks ass compared to options obtainable much earlier)

wide flicker
#

Honestly, I feel like rouge is missing armor for early hard mode until Daedalus gear and ravaged gear

cloud surge
#

does it even have a tier? its only obtainable in hardmode but doesnt match up to anything there

distant gyro
#

It's Hardmode.

sand umbra
#

very early Hardmode

distant gyro
#

If it's easy to get or pain to get is dependent on luck

#

By accessibility it's pre-cobalt/palladium

cloud surge
#

maybe boost its defense and give it increase to damage on weapons made from hallowed materials?

#

or weapons relating to the hallow

wide flicker
#

That would be a bit complex to code

sand umbra
#

no it wouldn't

#

not in the slightest

#

I could program it in 3 minutes and be done testing it in 10

hollow shell
#

We've already got the specific-weapon buffing from the Cirrus drinks

wide flicker
hollow shell
#

Fire and Nature-themed weapons

sand umbra
#

that too

hollow shell
#

just gotta make a list of hallow weapons

wide flicker
#

Aye fair enough

distant gyro
#

can just be lazy and just

#

"pearlwood weapons"

sand umbra
cloud surge
#

thats not a very wide variety, and noone uses those items either

sand umbra
#

which is why you'd mildly buff those items to be relevant for the start of Hardmode

distant gyro
#

how many hallowed items of that tier are viable again

#

literally crystal serpent and crystal serpent

cloud surge
#

biome mimic stuff

sand umbra
#

Crystal Serpent and only Crystal Serpent.
Just Crystal Serpent.

distant gyro
#

stormbow is disqualified for not being hallowed enough CompleteFailure

sand umbra
#

Hallowed Mimics are wack

cloud surge
#

" +x% damage to crystal serpent"

distant gyro
#

flying knife is literally not viable

sand umbra
#

Crystal Vile Shard becomes Hell Burst 2 seconds later

distant gyro
#

celestial claymore shares its drop pools with all the other biome mimic variants

cloud surge
#

any weapon made out of soul of light, pixie dust, and unicorn horns?

sand umbra
#

nothing relevant, I can tell you that much

distant gyro
#

chik is not relevant either

sand umbra
#

Chik is a joke

cloud surge
#

chik is outclassed by amarok as soon as its available

sand umbra
#

Cascade easily does better until Hel-Fire/Amarok

distant gyro
#

tl;dr just crystal serpent

sand umbra
#

Just Crystal Serpent.

cloud surge
#

light gods brilliance HyperFailure

terse rain
#

And stprmbow doesn’t count kek

cloud surge
#

sky fracture

hollow idol
#

is everglade still a crimson exclusive item (ignoring evil island)

cloud surge
#

rainbow rod

distant gyro
#

sky fracture is sky themed

cloud surge
#

doa of pow

#

rainbow rod is post tiwns tho

tepid root
#

holy arrows CompleteFailure

cloud surge
#

meteor staf

terse rain
#

Rainbow rod and dao of pow are viable all of a sudden?

sand umbra
#

Holy Arrows--

distant gyro
#

everglade doesn't use a recipe group

sand umbra
#

fuck

#

you've got me there

distant gyro
#

meteor staff is meteor themed

sand umbra
#

Holy Arrows are retarded though

tepid root
cloud surge
#

but it uses soul of light and pixie dust

distant gyro
#

dao of pow belongs to the light/dark weapon group

sand umbra
#

that doesn't make it a Hallowed wep

#

at all

hallow kraken
#

If you don’t include crystal vile shard

tepid root
#

make them drop even more stars from the sky ech

cloud surge
#

consecrated water

#

but thats post-mech

distant gyro
#

why would anyone use pearlwood armor with conse water

terse rain
#

Crystal storm?

cloud surge
#

axe of purity

sand umbra
#

especially when Daedalus is one-size-fits-all and right there for the taking

distant gyro
#

axe of purity is themed behind purity HDfailure

cloud surge
#

crystal blade

distant gyro
#

crystal storm is ok yea

tepid root
#

what if pearlwood buffs both daedalus and holy arrows CompleteFailure

distant gyro
#

case in point: there isn't enough "hallowed" weapons for pearlwood armor buffing to be worthwhile
I don't want to go all day about this CompleteFailure

tepid root
#

pretty sure thats an oversight that was already reported in #bugs-read-pins ?

terse sundial
#

^

#

that is a bug

hollow shell
#

@dim palm You can submit those in the art server

dim palm
#

There's an art server?

#

:|

hollow shell
#

Yes

dim palm
#

Oh neat

hollow shell
dim palm
#

Thank you

hollow shell
#

np

#

(preferably put them in 2x2 pixel ratio when you submit, instead of 4x4 or whatever you have them in now)

dim palm
#

Yeah

#

The original ones I made were 2x2, I just increased the size to make them more visible

#

I'm not even really suggesting the sprites I made are used, I just really want more boss masks

hollow shell
#

Those sprites look aight
The reason why the masks aren't in is because there aren't any sprites for them

If mask sprites get submitted, the masks get added

swift wadi
#

Imagine ripping one of the skulls off of ravager and putting it on your head

#

It's honestly a perfect image for the mask of the boss, he's supposed to be brutal isn't he?

dim palm
#

True

#

I'm sure yharim would be shaking in his boots seeing someone approaching with the head of the ravager on their cute face

radiant meadow
#

brimmy looks kinda flat

swift wadi
#

^ true

dim palm
#

Yeah

#

I used all the colors the original sprite had

#

I just had a few less spikes

swift wadi
#

Void looks kinda weird facing head-on, like towards us

#

Maybe not in game

dim palm
#

Yeah

#

I wish I was able to make it tilted, but I don't really know how the side of the void looks

#

Same with polterghast

void kelp
#

I love that birb mask; I hope it gets in

swift wadi
#

^

dim palm
#

Bumblebirb is a good boy

#

He deserves a mask

swift wadi
#

Remember, Siren is getting resprited

#

So that mask wouldn't stay for long iirc

dim palm
#

Again?

#

Yeesh

swift wadi
#

Yea

dim palm
#

I feel bad for her

#

She's never good enough 😔

civic pond
#

nah not this time

#

the original owner who made siren just wanted it removed for their own mod

#

...or something along those lines

#

man i hope these masks make it

swift wadi
#

What the

void kelp
#

aye, it’s not because she’s ugly

#

It’s because Nahlyn is the intellectual property of someone else

dim palm
#

I mean, to be fair, when you're compared to the leviathan, basically anything becomes ugly

radiant meadow
#

you could make the mask in the style of anahita and it would probably get in with the resprite

devout seal
#

Probably.

#

Don't forget that masks need sheeting, though.

hollow idol
#

someone DID make sprites for most of the bosses that don't have masks

#

and sheets too

#

they got buried as hell tho

radiant meadow
#

it was probably before the sprite voting channel was added

hollow idol
#

ye

hollow shell
#

Likely before the devs had their voting system

#

yeah

radiant meadow
#

so resprites tended to get buried

wooden wedge
#

ok kinda late

#

but I'm watching a video on ML and he doesn't prevent natural spawns

#

I think I got the timestamp in there but just in case it's at 16 minutes in

tepid root
#

i remember dying to a possessed armor during ML once

#

cool times

grim tusk
#

About the third time I fought expert ML on Xbox I got killed by a harpy. lul

wide flicker
#

I have definitely seen wyverns in the ML fight

keen geyser
#

man i love when a suggestion is allowed to just slide in there with no criticism

hollow shell
#

I will admit it's a nice "oh fuck" moment when you see 11 boss awoken messages at once

keen geyser
#

yeah

#

it freaked my friend out

#

he thought i was going insane summoning that many astrum deus' at once for his first time ever fighting them

ashen warren
#

we almost shit our pants because we didnt know of the second spawn condition, always thought calamity only has spawner bosses

#

didnt help that once we all died he went like double the map height out of bounds and then went back down when we respawned

swift wadi
#

Oh but I loved that moment though!

#

Killing atlases, just knowing that they spawned a boss called "Astrum Deus", kill the third one and boom, chat fills up and 11 worms from all directions are coming at me on my map

#

That was pure panic, I loved it

ashen warren
#

yeah although we were scared shitless we laughed our asses off once we got him down

radiant meadow
#

aren't the has awoken messages automatic by Terraria?

#

which is why Steampunker has awoken!

ashen warren
#

is it that hard to change em though?

#

im not sure

radiant meadow
#

likewise the has been defeated message for any boss npc

frank stratus
#

I assume the summon message is hard-coded but that's a pure guess

radiant meadow
#

afaik, you can only change the name used in the defeat message

#

and probably the summon message

keen geyser
#

that's sad, either way. It'd probably be better to just make it a singular Astrum Deys

#

Deus*

#

instead of 11

ashen warren
#

wouldnt that require a full boss redesign tho

keen geyser
#

no i mean

#

the message

ashen warren
#

id say just keep the astrum deus summon message to a single one

radiant meadow
#

it would be better for sure, I agree

keen geyser
#

not make it broadcast 11 times

radiant meadow
#

I'm just not sure it can be done

hollow idol
#

cant the small ones just be downgraded to non bosses internally

keen geyser
#

that's what i was thinking

radiant meadow
#

they aren't bosses

#

hence no defeat message

keen geyser
#

But why do they have the awoken message in that case?

radiant meadow
#

because it's a forced spawn

keen geyser
#

ahh

#

i see

hollow idol
#

do the profaned guardians have 3 spawn messages at once, I forgot

radiant meadow
#

case in point, Steampunker has awoken

#

all 3 donuts are considered bosses

#

so they have 3 spawn and 3 defeat messages

#

and all 3 drop the pool of hearts

hollow idol
#

hmm

#

maybe find out how the twin's message works

radiant meadow
#

vanilla code diving HDhurdur

#

honestly, watch it be something hardcoded

#

the defeat messages arne't the issue

keen geyser
#

it's the spawn messages

outer reef
#

I remember spawns are hard coded if they use boss summon other than npc summon.

hollow idol
#

does CV automatically start with dark energies

keen geyser
#

yes, untargetable ones

radiant meadow
#

the dark energies use NPC.NewNPC

#

CV and the other sentinels use NPC.SpawnOnPlayer

#

so I guess SpawnOnPlayer forces a message?

#

but NewNPC does not

frank stratus
#

Are the dark energies bound to cv?

#

Or are they independent

radiant meadow
#

wdym?

frank stratus
#

Like, can they exist by themselves or do they need cv to be there and as soon as cv despawns or disappears the dark energies do so too

radiant meadow
#

they can exist themselves

#

but that's only possible with cheat sheet or ghastly visage meming

frank stratus
royal cedar
#

So theoretically that method could be used for the mini astrum deus'?

lost agate
#

Hardcoded shit is ggghgggghhg

green pumice
#

thanks red

hallow kraken
#

Correct me if I’m wrong, but wouldn’t it be grammatically incorrect to say “astrum deus have awoken” since “have” refers to a plural number of objects which wouldn’t work with “deus” which is a singular Latin word?

#

So that would be “the star god have awoken”

tepid root
#

whats the plural of deus

hallow kraken
#

dei

#

but then there’s weird stuff with noun-adjective pairs

#

now I’m debating to myself whether “star” is an adjective or not since it describes what this “astrum deus” is the god of

#

oh god I’m confused now

tired haven
#

Technically, if it wasn't an adjective, the phrase would be "the god of stars"?
literature language can easily disregard that though lol

#

Or I completely missed the point...

hallow kraken
#

Wait yes I’ve got it

#

“astrum” cannot be an adjective to “deus” because “astrum” is neuter and “deus” is masculine

#

so it’s a noun

queen sail
#

And it would need a The preceding the whole thing to sound right tbh

tepid root
#

what

queen sail
#

I dunno this whole thing is weird

#

Deus in-game isn’t even legitimate ech

hallow kraken
#

so the correct phrase, if I were to use every single brain cell in my body, would be “astrum dei have awoken”, unless I’m stupid and it’s actually “astre dei have awoken”, “astre” being plural of “astrum”

#

I’m now screaming as I am too unintelligent to tell

#

Why am I getting so critical about a 4 letter phrase in a video game’s mod

hallow kraken
#

Alright, finally got it, it’s astrum dei

ashen warren
#

"you hear boss music echoing from the distance" if you like breaking 4th walls

hollow saffron
#

breaking 4th walls is what dog does for a living

keen geyser
#

isn't it supposed to not reveal what boss is approaching

hollow saffron
#

well you can already deduce what boss is coming pretty easily

#

based on the biome/time

keen geyser
#

yeah well

#

mech bosses and calamitas can also spawn

potent veldt
#

To be fair, the mechs all have their own messages already

#

And Cal could be "Something false is watching you..." or something

hollow saffron
#

^^^^^

#

you can already deduce what boss is coming, so its not like making the message more obvious would really do anything

#

or you could just be like "Your destructive actions on the elements is drawing in chaotic energy!" from lycanites mobs

paper torrent
#

I feel like it would add something like immersion or something.

versed mica
#

Multiplayer desync bugs are being fixed as much as possible already, it’s not really calam’s fault that this occurs

queen delta
versed mica
#

Is that in the pins already btw?

queen delta
#

I believe not

versed mica
#

@subtle burrow

queen delta
#

@hollow shell Can you add "Suggesting bugs to be fixed" in the Suggestions Don'ts doc since they belong in #bugs-read-pins

hollow saffron
#

aw man i was gonna suggest that

subtle burrow
#

I completely overlooked that sorry

versed mica
lost agate
#

Late but the plural of deus is deuces iirc ngl tbh imo

#

Btw someone suggested changing something is approaching

#

But it was shot down since the message is supposed to have ambiguety for surprise

#

Btw comparing it to mechs message isnt really fair since those appears always, not only on death mode

tired haven
#

ngl trying to figure which boss is about to arrive and eat me is quite engaging experience
(and for repeated offenses of one known boss the boss name isn't that relevant anyway)

lost agate
#

Also theres another difference

#

None of the mechs, eoc, etc are biome restricted

#

So having such a dramatic/specific message then nothing happens because youre out of biome is eh

#

Just imagine

"A plagued robot is about to bring impending doom to this land" or whatever
Nothing happens

#

And youre there all like ufuckingwot

#

So theres your inmersion lmao

hollow shell
#

Sure

lost agate
#

Wat

#

Ah whatever thats just my opinion

hollow shell
#

Was referring to Yata, did it now

lost agate
#

Oh ok

hollow shell
#

(sorry coulda been clearer)

lost agate
#

Sorry i misunderstood

umbral mulch
#

Would it be unreasonable to suggest that the provi lore item doesn't put particle effects on all your weapons

#

Makes you lag a lot when using certain weapons

hallow kraken
#

deuces

#

that’s

sand umbra
#

Deuces Wild official question mark? OmegaFailure

lost agate
#

@umbral mulch i would definitely consider lowering it at least

hallow kraken
#

that’s the plural of deuce

civic pond
#

wild deuces

versed mica
#

So uhh when you dig into the abyss from the bottom there already is a whole bunch of stuff that kills you

queen delta
#

Anti cheese is already ech in a game like Terraria

lost agate
#

If the enemies dont kill you, the suffocation will

queen delta
#

Well, anti cheese like that suggestion at least

lost agate
#

In the bottom of the abyss you lose all your breath in like 3 seconds

#

Also what even is there at the bottom that you would need an anti cheese for?

sand umbra
#

when can we add anti-cheese suggs to the don'ts

tired haven
#

I guess it's for moments when you want to grind minibosses and don't need to go through the other layers

#

~~except in optimal setup you don't lose brealth in them and time save is negligible

umbral mulch
#

Can't you setup teleporters in the abyss anyway

lost agate
#

You cant spawn in hell so idk about time save

#

And even then

#

If you dig a hole that doesnt flood hell, props to you

tired haven
#

All it takes is tube turn, no?

#

Can't really grab the image but that's what I did for sunken sea house

wait, abyss produces water out of everywhere..

lost agate
#

Yeah

#

Well idk if the bottom only spawns it from walls

tired haven
#

Actually, the produced water is nowhere near what the abyss has and hell vaporates most of it so should be fine anyway

raven patio
#

only abyss gravel generates water

#

that's layers 1 and 2

void kelp
#

the anti cheese for not digging into the abyss from the bottom up as stated by other people also includes breaking your game with severe lag spikes

void kelp
#

@outer tusk please read the pins

#

that's a big don't: a specific item suggestion

frail mantle
#

it's not really a SIS but it is an Astrageldon suggestion

bitter topaz
#

@outer tusk read the donts doc, please

void kelp
#

its pretty SIS in the sense of "Add specific item that does this, and does this"

outer tusk
#

Ok

gusty geode
#

It isn't said anywhere afaik
So are lore suggestions allowed?
Given that the lore's in a bit of an odd place rn
Lotta inconsistencies and unexplained stuff
Letting the public help out might take some strain off the real writers
If it is I imagine it'd need an entirely separate set of rules tho

undone spade
#

Hey quick question about SCal's arena - if you put like 4 rows of platforms on one end where the arena spawns, you can freely walk in and out of the arena. Doesn't mean much unless you're in multi-player, if one person dies and respawns they can walk into the arena through that platform-entrance. Was this intentional?

cloud surge
#

Probably to make sure her arena doesn't destroy things the player made

undone spade
#

Makes sense but kinda lets you cheese her fight

umbral mulch
#

Have you tried leaving the borders of the arena during the fight

#

Hint don't fucking do that

undone spade
#

Reread what I wrote
If you die (and she doesn't despawn, for example if you're in multi-player) you can waltz right back into the arena and she won't be enraged

random flume
#

i feel like multiplayer has just

#

a lot of problems

#

just finished a run with friends yesterday

#

wasnt exactly perfect

umbral mulch
#

You can also just use RoD

undone spade
#

That's true. I have no idea if it's thanks to calamity or terraria itself but fighting DoG is kind of impossible for everyone but the host since the game starts lagging like crazy

#

I uh
Beat SCal and still don't have RoD

tepid root
#

what

void kelp
#

why specifically deactivate after the first kill

thick arch
#

would make grinding out the fights for free stuff not broken easy

random flume
#

i mean once you kill em you get to buy their summon

#

so like

thick arch
#

true

#

i wonder why they do non consumable for only some bosses though, like calamitas clone

tepid root
#

they do it for hard bosses ig?

#

dont really know why only clone has one, of all hardmode bosses

umbral mulch
#

Honestly I can get behind that

#

And it's not free money either because it stops being non consumable after they're dead

sullen parrot
#

what do u use to summon the ravager?

tepid root
#

ancient medallion i think

#

also wrong channel

sullen parrot
#

how do u craft it?

#

o fuc

potent veldt
#

@thick arch I assume Clone's summon is nonconsumable just because you have to have it to make SCal's summon

#

Which is still odd, since you can still just buy it

thick arch
#

weird

potent veldt
#

Wait, actually

#

Is Eye of Desolation even sold by anyone?

#

Oh, huh, it's not

#

I guess that's why it's nonconsumable, then

distant gyro
#

other way around

#

it's not sold because it's non-consumable

#

the reason it's non-consumable is because the boss was notoriously known to be difficult before, when the 2-2-4/2-4-4 brother spawns exist

#

11 boss summons are non-consumable; skeletron, clone, deus, provi, polter, dog, yharon, scal (also sentinels exist)

grizzled stone
#

(sentinels)

distant gyro
#

apart from skeletron which is a vanilla voodoo doll thing; all of the bosses on the list are/were known to be difficult

#

fuck sentinels too ech

grizzled stone
#

Too late, I saw it, muhahaha

distant gyro
placid moth
#

People cheese abyss by digging from below ?

#

What

queen sail
#

There is absolutely nothing to gain from getting to layer 4 by going from the bottom

#

Nothing there is of worth or is attainable

swift wadi
#

Pretty sure DoG spawn was consumable, and maybe SCal

#

Let that sink in

distant gyro
#

boss summons were all consumable at some point yes

grizzled stone
#

The only thing there would be Terminus, but you get it from Yharon anyway, but at this point in time your pretty much destroying the mini bosses of the abyss

queen sail
#

Hmmmm yes

#

Today I will take down a shark with 3x the health of the vanilla game’s final boss and get nothing

tepid root
queen sail
#

All the while being in an environment where i can drown 5x faster than usual even with breathing equipment

grizzled stone
tepid root
#

also you can go to the abyss from below easily without flooding hell

queen sail
#

Going from the side

tepid root
#

no

#

bubble blocks

grizzled stone
#

Hell would just dry the water to nothingness though.

tepid root
#

it makes the abyss not have a lot of water tho

#

which make you suffocate

queen sail
#

IQ 500

hollow shell
#

Cool, Viggma actually used the term "quality of life" correctly

queen sail
#

I can use it correctly too

#

Watch

#

Make DoG drop infini-Cosmilite, which is Cosmilite but it never runs out

Reason: QoL bc I hate farming

hollow shell
#

You're not quite wrong

umbral mulch
#

Bosses have a 1% chance to drop an infinite version of their crafting material

tepid root
swift wadi
#

Lol

cobalt rose
#

yea i don't think thats gonna be implemented LeviKek

hollow shell
#

@carmine linden (it's cuz she swollen)
I'm pretty sure less health is the more sensical trade-off for reduced hitbox, not more damage

carmine linden
#

k

umbral mulch
#

Gameplay>Lore

carmine linden
#

ok

#

I think i see

#

open to criticism

hollow shell
#

PBG's a relatively old sprite.
We have ones that are older, but.. there was a big PBG resprite that was very nearly finished a while ago but then bad shit happened and it got scrapped

#

I'm pretty sure less health is the more sensical trade-off for reduced hitbox, not more damage

#

^ criticism

carmine linden
#

ok

smoky wagon
#

PBG resprite still is planned for some future date

#

And i imagine it will get updated lore then

carmine linden
#

Ah ok

hollow shell
#

I'm not sure about that, actually
The lore bit

swift wadi
hollow shell
#

There is indeed a resprite planned

cobalt rose
#

fun fact: current PBG sprite is in 4x4 instead of the normal 2x2 that terraria sprites use

hollow shell
#

and yes, that's it

hollow idol
#

I have the anim version but bleh

smoky wagon
#

Mainly the lore about it being a mechanized queen bee

hollow shell
#

PBG will always be a bee

smoky wagon
#

Because it wouldnt make sense

hollow idol
smoky wagon
#

It might be a bee but it would be much bigger than queen bee

carmine linden
#

i wonder why i knew yuh has an animated PBG sprite

#

hmm

potent veldt
#

What happened that made that not be used?

hollow shell
#

The guy who designed it did the big quit

swift wadi
#

How did you paste it in animation

hollow shell
#

and didn't want it to be used

loud steeple
#

That sucks

cobalt rose
#

was it ziggums

hollow idol
#

I have it saved

#

yes

hollow shell
#

It was indeed Ziggums

swift wadi
#

I have the animated one too but I can't get it in here

#

Oh

cobalt rose
#

thought so.

potent veldt
#

That seems like a really odd move, but aight

hollow shell
#

Also, L0st (the spriter) wasn't entirely satisfied with how the sprite turned out

carmine linden
#

sad

potent veldt
#

wasn't entirely satisfied
It's lowkey better than most already-present Calamity sprites

carmine linden
#

would have been a good sprite

hollow shell
#

Yeah it's a shame

#

But, it's okay
A resprite's still comin

queen sail
#

No booster though DoGCri

cobalt rose
#

the reason i see for PBG being large is simply that she's a much larger plaguebringer, hence the "goliath."

hollow shell
#

Hot lore:
Plaguebringer minibosses are normal Queen Bees
Plaguebringer Goliath is a previously-unseen super Queen Bee that was unnaturally large and powerful prior to getting infected for whatever reason, then got plagued

swift wadi
#

Ah yes, the most-queen bee

random flume
#

bring back the really cool pbg sprite that i saw somewhere

#

oh

#

i scrolled up and saw it

hollow shell
#

You sure did see it somewhere

ashen warren
#

yo that sprite is dope tho

devout seal
#

It is very dope, yes
I'd attempt one, but PBG requires perspective and i hate that

gusty geode
#

Sorry for coming in late
But until the new sprite comes
You could look at it as the regular Plaguebringers being the mechanized QBs
Whereas the PBG is one that's had a lot of extra shit thrown onto it to make it stronger, explaining its size

swift wadi
#

I feel like that's subjective

#

I find AA about as hard if not less hard than Golem

dim palm
#

I find him much harder

opal silo
#

AA to me is much easier than golem

dim palm
#

Huh

sand umbra
#

AA is only hard because of the little planet bastards that he spawns in Rev+

placid moth
#

Yes

sand umbra
#

hot take

placid moth
#

Fuck those homing planets

dim palm
#

I found him alot worse then golem

sand umbra
#

those things can die

#

everything else is fine

terse sundial
#

The boss progression listed on the wiki is in that order because that is the intended progression laid out by the devs

opal silo
#

The little planet bastards can be smashed against the ground and it's easy to since you are allowed to fight it in an open space

dim palm
#

I know, I'm saying that the progression should be updated

distant gyro
#

Boss Progression is mostly arbitrary

dim palm
#

I guess it is a bit too subjective

terse sundial
#

It will not change on the wiki unless it is formally changed in-game

dim palm
#

To be changed

sand umbra
#

boss progression is a very strange term in Calamity's context, see

#

because Calamity itself lets you L E A P P around progression as much as Aureus does in his fight

distant gyro
#

Reminder this Yharon% exists
WoF
Cultist
ML
Birb
Rav
Yharon1
Mechs
Yharon2

hollow shell
#

It's not decided by the wiki

sand umbra
#

mhm

hollow shell
#

It's decided by Boss Checklist

swift wadi
#

Isn't that low%

distant gyro
#

Yes

hollow shell
#

which Calamity has control over

distant gyro
#

low%Yharon%

placid moth
#

I honestly think than Siren/Levi/AA should be Post-Golem

dim palm
#

I mean the fact that you can fight cultist before golem is pretty nuts on it's own

sand umbra
#

daily reminder that Cultist is still perfectly viable to kill at the start of Hardmode

terse sundial
#

Again, the boss progression on the wiki will not be changed unless changed in-game

hollow shell
#

It's nuts but it's good

dim palm
#

Siren/levi are way harder then golem

#

And yes, it's very good

sand umbra
#

Siren & Levi are just off somewhere in the distance, they're not on the beaten path and never have been

opal silo
#

The calamity progression is great for playing rouge class not for others as much doe

sand umbra
#

in any event, by intended progression, Astrum Aureus is meant to be wedged in-between Plantera and Golem

distant gyro
#

it's like frost moon and pumpkin moon

swift wadi
#

This is shown by his weapon dps

#

And that stuffs

distant gyro
#

progression is destroyed due to vanilla golem being too piss

hollow shell
#

I skipped the fuck out of most post-Plantera and post-Golem Calamity bosses, just went straight to LC after Golem
because they're all hard as balls

sand umbra
#

OKAY SO

hollow shell
#

(rogue class)

sand umbra
#

PBG is a BITCHASS motherfucker who dashes at me every time I so much as exist when she spawns

dim palm
#

Plaguebringer is just a bitchass in general

#

She's too lazy to even get her own sprite

#

Fuckin cunt

opal silo
#

I forgot PBG existed at one point

placid moth
#

bruh

terse sundial
#

Alright, let's calm down here

dim palm
#

Sorry lol

#

It's all jokes

sand umbra
#

Siren & Levi give me PTSD
Aureus is easy except lol planets in Rev+, past that he's good though
Golem doesn't exist
Ravager is a harder and better Golem...for all the wrong/strangest reasons

dim palm
#

Ravager is edgey golem

devout seal
#

PBG really needs some new AI, tbh.

opal silo
#

The pillars are like phantasmal eyes

dim palm
#

And a new sprite

devout seal
#

mostly due to it sometimes trying to reposition, and sometimes just..

#

dashing immediately.

terse sundial
#

You fight Ravager opposite of how you fight golem

sand umbra
#

PBG's dashes share a lot of the same issues as Levi's dashes