#suggestions-discussion
1 messages · Page 753 of 1
@signal grove yes but I think not everyone plays on mediumcore
Well then it makes it pretty useless for people playing medium core
yeah.
While I see what you mean, imo, that's why I think it might be better to just, like..n ot have consumables.
idk i have to disagree
i don't use consumable rogue particularly often either but a: they're actually DECEPTIVELY good at certain things (refarming provi being one example) and b: i really enjoy the sort of visual chaos that emerges as you fight a boss with the archetype
i can certainly understand it's not everybody's cup of tea but why remove something when you could just give it more identity instead
Because, in my opinion, it often means taking identity away.
as I said before; you can't really give something neat, powerful gimmicks if it's cheap; then it'd be OP compared to the price.
So, consumables usually don't have that.
so let's take a step back for a second
and, just as an example, reconsider the idea that i proposed before
if consumable rogue items returned to the player after dropping as an item on the ground, and did so... relatively quickly, you suddenly have a situation where crafting thousands is not necessary nor ideal for the player
now, given that information, you can instead bump the recipe up to be more expensive so the player could only reasonably craft 10 of said item off of one boss kill, or something along those lines, and they have the opportunity to make as many as they like
make less, they save resources and can spec into something else, make more, they don't have to worry about missing dps due to item downtime
it's easily possible to give things identity given some adjustments, but it certainly does require them to begin with. i think doing something like this would be far more beneficial than just having them stay in your inventory at all times, since at that point it's just ranger ammo that you can throw
i'm also like 60% sure i'm gonna suggest this later now too since i like the idea LOL
tbh my idea was more 'since now it's not consumable, you can add neat effects/revamp them'
might just suggest 'revamp Rogue consumables to make them more interesting'
sorry i misread that
that not as well because it was the idea i was arguing against i need glasses 
go for it, i'll probably suggest a more thought out version of my tirade moments ago at some point in the future, hopefully not around the same time 
just a heads up: tarragon darts are literally insane for re-killing providence, so don't sleep on that when you get to that point in a rogue playthrough
you should post the revive issue in bugs my guy
it doesn't sound like it's even intended to behave that way
it would also be good to check how it behaves with a hardcore character to see if it's the same
since if it doesn't autokill a hardcore character then there's a clear discrepancy
I just finished a rogue playthrough.
Killed SCal and everything an hour ago, that's why I brought it up. :P
ye tarragon darts are SUCH a sleeper weapon for farming prov though
somebody told me and i didn't believe them but it's kind of absurd LOL
also smh grab scarlet and do bossrush quickly now
never did the boss rush
In fact, technically consumables should be harder hitting than non-consumables (that seemingly "project" the copy of themselves instead of being thrown as whole, deep_lore.txt). That's somewhat a case with Xeroc Pitchforks, still pretty solid ML pick from what I recall
(thorium manages similar problem with burnout debuff on non-consumables, but.. well, you probably see why this is not exactly favorite)
hm
Rename Xeroc equipment to 'Shadowmeld' equipment, and recolor it to be darker.
❔ The name fits better and the equipment needs a name change anyway. Also; how on earth is bright red and purple armor fitting for the rogue class?
Thoughts?
Devs are already handling renaming xeroc gear
Also xeroc was never intended to be rogue until rogue existed
xerock becomes a rouge weapon
doesn't fab already have a name in mind
isnt the next calamity update going to be an update to the rogue class in general? 
i think thats hardcoded shit memes
the next update finishes up almost all the rogue content
oh i havent

ah yes the microwave
DQ11 hasnt sucked my soul out just yet, still got my terraria knowledge
yes, deus also gets some spicy new drops
huh, ive seen other mods change health on the main menu 
@hearty yew I tested that Dragon Pow’s dragon itself reaches 50 tiles, but due to the flame dust projectiles that spawn (which don’t go that far anyways because they spawn as the dragon goes out and back in) it doesn’t count as true melee unless the flame dust spawns on enemy hits. However, since Dragon Pow is a Patreon item, this effect cannot be changed.
It is worth noting though that Dragon Pow is the closest Pre-Scal weapon to being true melee without being useless against her.
let us allow the true melee god to speak
that's partially why I hissed on whip flails becoming true memee tbh, since they have actual range lots of the time. another partially goes for another solution for scal true memee though, yes
what about summoning brain of cthuhlu or eater of worlds and hit them with the last mourning?
By far too low dps
Last mourning produces about 60k worth of projectiles in perfect conditions (granted,with auric it may rise to 120k or so) and scal expects about 400k due to dr (100k x 4)
So yeah
The whole point of true melee is the lack of range 
So using it in a long range battle....
and since the contact time with scal barely exceeds 1% in p1 (basically only dashes), even maybe higher dps won't save short range options apart from icicle
Mobile phase also kinda is a striking opportunity
But its like
Running directly into the beast mouth
using true melee at all is kinda smelly
for a fight designed to not have true melee
Doppel cal ironically shares the same treatment, heh
Lilac mentioned in the tier list video that true melee’s usability post-yharon can change when draedon and/or yharim get released (this was when the devs were talking about Murasama)
I know murasama isnt being changed because it will be intended for use against draedon as far as i can tell
@torn bear yes read the pins in #calamity-mod-talk
this is a bruh sugg
But like
first off, this is a boss sugg, second of all, this is already confirmed
“Yahrim” would make a pretty cool boss
who is "yarhim"
yarhim
yar him
yar him!
is that a new pirate invasion boss?
yar har fiddle dee dee being a pirate is alright with me
it’s him
This really is a Yar him moment
What about yar her, we need equality guy cmon
@torn bear Yes. That is coming in the future.
I'm gonna delete the suggestion now cuz boss suggestions aren't allowed and it is already planned
Stop with the memeing
Yar him is already a boss in the claamnity mod, though, I’m pretty sure the devs don’t want to rip off that mod too much
And ok
anything more & you'll be getting a shiny new warn.
I literally said I was done
@steel raptor dragon pow absolutely can be changed whenever I want. And the sparks always spawn, so yes it's not true melee. It is explicitly on the "flails which AREN'T true melee" list.
The sparks do almost no damage; I could remove them (or make them on-hit only) but changing the flail to be true melee wouldn't actually be a buff in any capacity. It would simply need its numbers nerfed massively to compensate for the insane boosts true melee gets.
As such, the net effect would be "this weapon is now unusable except with true melee specific builds". It would not become any stronger, just more situational. And I suppose the hordes of true melee purists/enthusiasts would be satisfied, but that's not really helpful for the game.
TL;DR Dragon Pow is functionally a true melee weapon and changing it to be true melee in technicality would require and wind up being a direct nerf.
Not worth doing.
@signal grove that... that's a bug, right? lol
Yeah, pretty sure
Cuz it shows mana extenders but dont think I've ever seen health extenders
I wasn't asking to make Dragon Pow a true melee weapon; I was only making a comparison to a weapon that functions like a true melee weapon even though it isn't. After hearing other peoples' views on the suggestion of mine, it seems like true melee is most likely going be a viable subclass up to draedon (which is confirmed to be post-yharon but pre-scal) and it is likely the calamity devs' intention for it to be useless for scal and yharim. Thus, a true melee playthrough is nearly unachievable to this day (and likely for the future of the mod).
Who said it wouldnt work on yharim
Also, thats the niche of sub class run, they dont always work
For example, sentry only runs
As far as it concerns me theres no sentries in the first third of the game
Or rocket launcher only run
there're the old ones army sentries
There's nothing before that though
true
you get free defender medals
if you find the tavernkeep
you get 5 free medals which is enough to buy a sentry
Which only works on the event
I always failed the first tier with only the sentries
But ig launcher run is a better example
ye
oke
support for it is coming next update
does Calamity has compativility with the Consolaria mod?
like rev+ changes to their enemies and bosses?
No, Calamity only has compatibility with Thorium in that department.
@grim tusk You're gonna need more description than that. And reasoning
Like buffing their bosses in rev+, Ocram in expert has around 45k health
Yeah, include stuff like that in your suggestion. Edit it.
that suggestion is a suggestion for the sake of suggesting stuff
Answer the big "why"
done
god damn it
wtf is the Consolaria mod????
You're giving good details in this channel
You can include those details in your post
also what reason would there be to have compatibility with a mod like that?
You've got a lil bit of reasoning in there with the Ocram one but it'd be good to articulate it in it's own section
A new line, outside of parenthesis
ok
"Why: "
Ill take down the suggestion while I think
Alright
how is this a problem?
Limited buff slots
limited buff slots are horrid
By the time you get to moon lord will you reasonably have near 22 buffs though?
It's 22
and buffs override other buffs too
is it that big of a problem though
would you really need 20 buffs for Moon Lord though
do you want your +25% hp buff being overridden by -20 hp/s
(Before anyone says -- yes, summons take buff slots
but I don't think people use more than 2 types at least)
I dunno what's up with the opposition
Suggestion sounds pretty reasonable and it wouldn't be too hard to do
Moon Lord already has a Boss Zen equivalent which doesn't use a buff slot
(apparently)
(It's not on the wiki but I
it's not necessary, but it's a valid suggestion
am gonna assume he ain't pulling it out of nowhere)
I just was unsure about the non-buff zen actually working, since I saw the cases where it wasn't true
albeit on another thought, yeah, the suggestions is pretty valid and has a good reasoning
Uhhh, I'm not sure where that argument comes from, actually
Vanilla ML absolutely does let enemies spawn, and calamity only restricts spawns once as boss zen iirc
Is it just because ML takes up a lot of NPC slots?
Maybe
probably
@hexed ore Where'd you hear that ML already blocks spawns?
4-7 slots, not too much but more than usual
Im pretty sure some debuffs dont take slots anymore
Dont remember if only for enemies or for players also
I don't know if 4-7 slots is correct considering Yharon takes up like
50
Calamitas Clone takes up 14
He's made up of 4-7 NPCs (each residing eye, the popped out eyes, the core), but each of them can take up a lot of slots
pardon
Ducks measuring system
Duck machine (the tech to abuse npc cap)
Lemme see if I can find this info in vanilla source
... okay each socket takes up 6 and the core also takes up 6
so 24 slots
Released True Eyes don't take up any slots (prolly to ensure they spawn correctly)
That is odd
Maybe I'm just wrong 🤷♀️
about the last bit
the 24 slots thing ain't wrong
cuz
it's written right here
What would 24 slots mean? Are these similar to 4-22 (?) slots that different biomes provide for max spawns?
Or that's another part?
Released True Eyes don't take up any slots
what
They don't
...doesn't every enemy in the game take 1 slot by default
I assumed it was so they could always spawn correctly but now I dunno
duck memes still work on them so like
Anyone else think they should add a crafting tree to the "Crimson Crusher Blade"?
how about we don't try to get the terraria spaghetti and instead consider that enemies do spawn during ML in vanilla so the suggestion reasoning requires verification
i could test rn
wdym Nether?
fairly sure blue slimes can spawn during the moon lord fight
Like how the ark of the ancients has an upgrade tree, they could do smth similar with the crimson crusher.
afk
If you can provide a good enough reasoning for why melee needs more swords (good luck), then go ahead
There is a timestamp of wyvern appearing in middle of the fight
||https://youtu.be/RIf5_KzJ3F4?t=798||
Rover currently i dont haave one just feel like there's wasted potential cause its such a good prehardmode weapon even inflicting the ichor debuff IN PRE HARDMODE thats huge
Yeah it's a really good true melee weapon in Pre-Hardmode
Dunno why that'd indicate it could have upgrades
I mean, maybe
Again if you can think of some good reasoning, you can suggest it
crusher blades could be added to an existing recipe maybe?
like catastrophe claymore
shrenk the sword
There are tons of weps that feature unique characteristics but are not materials (e.g. legendary weapons, boss drops, etc.)
imho some dead ends doesn't really hurt
do we need more swords
no pls
No more
tbf the amount of swords that only practically exist for crafting materials is already too high
Just amount of swords of all kinds
yeah that too
That's a strange reason...
doesn't really make any sense
Strange yet valid suggestion
I wouldn't really say it's valid, because the reasoning is... pretty arbitrary?
If Cobalt Sword gets better DPS than Muramasa, isn't that enough?
Why buff its swing speed and nerf its damage just to make it slightly more similar?
Yes, I know
That's not really helping your suggestion
that changes nothing
Yes it looks like it, but it has no relation
just because they have similar inspiration means they're related
It's more of, why does it need a buff/does it really need a buff?
why mess with vanilla unless you have a reason to
that'd be an update just for the sake of resemblance
quality of life reasons really
Calamity adds and upgraded Muramasa in a way, The Murasama
that's not qol
^
I hate to be that person but, does anyone actually use the cobalt sword for very long?
who would even use the cobalt word anyway
I tried
someone new to Terraria might
That is not Quality of Life
not even close
and I'm getting kinda tired of people using that as a catch-all
QoL would be like adding a summon count meter
Quality of Life is NPCs stepping out of the way of chests when you try to use them
that'd honestly be enough of a buff to Cobalt Sword to make it Calamity-viable iirc
I guess I meant to say something along the lines of "a small change that makes the game a tiny bit better"
if only as a very low-tier wep
quality of life is npcs not standing in front of each other for 20 minutes 
just use a fargos bug net from mutant mod to move them
its what I do in desperate situations
pocket the mechanic
Came in a little late
But there could actually be a connection between the Muramasa and Cobalt Sword
When you remember Muramasa comes from the same place as the Cobalt Shield
Cobalt sword’s existence is to be made into crystal blade lol
which drops like candy either way from the crawlers
Its a 3.33% drop from an enemy i have seen like twice in all my playthroughs
Crafting it is more practical
ive been grinding for the rod of discord and get 2 or 3 every 10 mins
only water candle and battle pot
Honestly as nice as it would be to make all those bland vanilla weapons interesting there is such a large amount of them to tackle
If it were to ever happen better to do it after more important things
Hopefully 1.4 will do that
because trying to modify vanilla weapon behavior would be oof for us to try to do
Stats are one thing.
it's actually not too terribly difficult...well, programming-wise, anyway
every single time I play early HM in calamity, all my weapons are calamity, no vanilla ones that seem worth painfully using over better ones
There is a difference between creative ideas and changing a number on some weapons
one uses less resources
Indeed
see, I'm good at it because it's basically my main focus past making Hallow relevant and I don't really have a ton else to do
but the Calamity devs, with how much they've got on their plate? it just ain't happenin'
Is that a challenge?
I'm still not sure focusing on the "more important" stuff first is a good idea
Conversation kinda drifted away last time cuz I mentioned Summoner
But the point I wanted to make is that often the devs throw up a passable framework first, then leave it as such and move on to something else with the intent of polishing it later
I do kinda see your point, and I ain't gonna deny that's what it feels like sometimes
but see, that's why the recent updates have made me so happy
because that stuff is being actively expanded upon now
is it overdue? very long-so, in some cases
but hey, better late than never 
Yeah, it's nice they're starting to get to filling a few of the gaps
Golden opportunity to have the Draedon update also be the Acid Rain expansion because Draedon had a huge part in making the Sulphur Sea
gap filling is what I do 
I also believe I heard something about a Crags expansion?
Huge eye was cool
And considering stuff like all the circle things in the Sunken Sea the issues it caused may not be a problem anymore
Suggestion: Make it so Plaguebringer Goliath never spawns dashing
This is a very annoying occurrence for new players and even veterans I feel, PBG will spawn with the first they do being dashing at the player, problem is she can spawn so close that this is almost a guaranteed hit. This is frustrating to go against, even if you know it can happen sometimes it hits you anyway, and I can see a new player using the Abombination that they just farmed for, time to see a new boss and have an exciting first fight right? Nope, hit immediately by a dash and in their utter confusion they can't dodge the next two, which ends the fight right there, is there a reason for her to be able to do this? And while I understand that 99% of the community doesn't no hit so this isn't a great point, I still would like to mention how frustrating this was to me when I was no hitting, start recording, chug pots, die instantly, repeat.
Funny how it's relatively recent
considering I don't think I've seen that suggestion ever before
Yeah, guess I missed that one lol
Well I just did my no-hit and it got the thought in my mind
@snow copper That's in the Don'ts doc
No vanilla weapons will be changed or give alternates to be rogue-class
.
I was gonna read that lol
(I personally agree with you, Vampire Knives should not be melee weapons,
but I didn't create the Don't)
same
(I also agree that there are a lot of weapons which tbf would in fact be better suited for rogue)
(but alas, I don't make the rules)
still is it possible for it to be crafted into a rouge item?
no, sadly
can they make an off-brand vampire knifes?
they already exist
(...)
I feel like a mod to add rogue version of vanilla weapons could be a seperate thing someone makes
Yeah
Doesnt seem too hard
From Plantera to Yharon... I feel like there should be an upgrade in there somewhere
No idea why some throwing weapons got labelled as melee and the only logic i can think of that went through yeetlogic’s heads were “you hold it so it’s a melee weapon”
But, specific item suggestions are not allowed
vampire knives and scourge of the corruptor existed long before throwing
and changing them to throwing would kill class theming
daybreak being throwing rather than melee would definitely kill class theming
Jaws of oblivion are kinda like vampire knives
but isn't throwing mobile melee weapons?
In terms of the projectiles
I mean, what you can do with Scourge and Daybreak is
make them actual spears
Vamp Knives though you can't really make melee proper without using some stretched logic (the idea I had was having the player swing the fan itself that appears to house the knives, but even that's a bit of a longshot as the knives and their lifesteal are really the main reason the weapon isn't garbage)
why does the Starcore (the summon for Astrum Deus) require Astral Bars, when you can't mine Astral Ore until you defeat Astrum Deus?
Because you spawn it by killing 3 atlases first
ohhhhh
I go now :omw:
didn't read, sorry
@supple lodge Why would you use only Calamity armors
and why is that a valid reasoning
Victide is fine enough until aerospec anyway
I can tell you because that's precisely what I do
I agree Calamity could use more armors but I don't think that's the kinda reason you wanna provide
I mean you kinda are restricted to Calamity armors if you’re playing Rogue
Are you forgetting Gladiator and Obsidian?
Was about to say gladiator is one of the better prehardmode rogue sets in general
And you can get it if you're the proud owner of a slime staff
some people use titameme for defense as a rogue (idk why)
What is titameme
titanium
titanium armor
probably melee helm
aka shadow dodge central
shadow bruhjaja
Not really in the tier range we're talkin about
Though I guess it's relevant to his
bigger claim
I was more or less referring to
I mean you kinda are restricted to Calamity armors if you’re playing Rogue
although ngl I do wish obsidian armor could have evil flesh slapped on it so we don't have 4 pre-boss armor options for rogue

Obsidian's only pre-boss by technicality
Its pickaxe power req is Nightmare/Deathbringer
reaver shark
that's a weird way to spell explosives solve everything
hellstone armor is pre-boss by technicality
daily reminder that Obsidian is classified as pre-boss for nohits yet Hellstone is not for some bizarre reasoning I can't comprehend
Nohitting has a lot of rules I can't comprehend but here we are
but like. the class setups page even recommends you Obsidian armor and Raider's Talisman for rogue pre-boss
you can bomb obby but not helly
both of these things require obsidian
How is fishing considered sequence breaking
what baffles me more is the intended progression of meteorites
you can literally mine it with gold pick
meteorite is in its own little dreamland of unicorns and rainbows
not the Hallow, that's different and this is my daily affirmation that Pearlwood sucks and I will make it not suck
We could prolly add something to Pearlwood armor like we did with some other armors
You'll never succeed with that because if it wasn't then it'd be the easiest upgrade in existence
Make it could just make you really fucking fast
Perhaps pearlwood leaves a trail of rainbows similar to fargo’s pearlwood enchant
okay but like Pearlwood shouldn't suck as bad as it does
We've so far restricted ourselves to stat changes
It's wood
and in two cases, granting lava immunity
it's the only Hardmode-locked wood
Pearlwood should be at best the same tier as molten armor
yet most pre-Hardmode gear performs better
I'm not saying it should be massively viable by any means but like
Pearlwood is actually trash even given that fact
(thomas is getting bullied again)
(you know it)
probably
(I don't need this abuse)
What are these names
Since pearlwood is so easy to get, it shouldnt be on par with the rest of the hardmode armors
s'why it'd be nice if Pearlwood didn't have the defense or combat abilities of the more hard to obtain armors
but should still be comparable in terms of general ability
yeah
I understand that
speed or some other exploratory stat would be good.
but like Pearlwood vs. anything else isn't even a contest
Somewhere on aerialite armor/hellstone armor tier
Maybe make it just mine faster like the prehardmode ore armors
I'd be cool with it being a more exploratory armor set
I don't think it should be as strong as Statigel in any capacity
something to help with diving deep into the treacherous new Underground Hallow and Corruption/Crimson
It's a higher tier but so much easier to obtain
that's what I can see Pearlwood stuff being best for
Maybe more iframes, like Fabsol's Vodka 🤔
Considering Pearlwood wouldn't have any cool effects
Pearlwood makes you mine 70% faster so you don't waste so much time trying to dig
Buffed in the most meaningless way possible
That's the ore armors' job
Ye but this time it's gated by hardmode and 25% better than gold
Doesn't help a bunch since you'll die the moment anything finds you
pearlwood is in an awkward position
some people need to make actual efforts to get pearlwood
(finding a hallow, making a house for steampunk in hallow, clentaminate a forest, chop)
consider that it's all-too-possible for the Hallow to be overwritten by something else or otherwise fail to gen at surface level for some reason or another
(Astral Infection in particular is extremely guilty of this in a fair chunk of my playthroughs)
Maybe make pearlwood an early hm rouge set that you can optionally use
personally I was thinking maybe something borrowing from the theme of the various Light/Dark Shard weps?
rouge that would mean that pearlwood armor has to be extra complicated
also byeah no complicated Pearlwood pls
considering if the armor is intended (from this discussion) to be"worse than statigel", why would anyone go for it
imagine using pearlwood gear
well yes, that's the point of the discussion 
Well, imagine acknowledging the existence of pearlwood at all
we're determining how to best improve Pearlwood armor while still keeping it around the intended tier
(and really, Pearlwood gear as a whole, because it all sucks ass compared to options obtainable much earlier)
Honestly, I feel like rouge is missing armor for early hard mode until Daedalus gear and ravaged gear
does it even have a tier? its only obtainable in hardmode but doesnt match up to anything there
It's Hardmode.
very early Hardmode
If it's easy to get or pain to get is dependent on luck
By accessibility it's pre-cobalt/palladium
maybe boost its defense and give it increase to damage on weapons made from hallowed materials?
or weapons relating to the hallow
That would be a bit complex to code
no it wouldn't
not in the slightest
I could program it in 3 minutes and be done testing it in 10

We've already got the specific-weapon buffing from the Cirrus drinks

Fire and Nature-themed weapons
that too
just gotta make a list of hallow weapons
Aye fair enough

thats not a very wide variety, and noone uses those items either
which is why you'd mildly buff those items to be relevant for the start of Hardmode
how many hallowed items of that tier are viable again
literally crystal serpent and crystal serpent
biome mimic stuff
Crystal Serpent and only Crystal Serpent.
Just Crystal Serpent.
stormbow is disqualified for not being hallowed enough 
Hallowed Mimics are wack
" +x% damage to crystal serpent"
flying knife is literally not viable
Crystal Vile Shard becomes Hell Burst 2 seconds later
celestial claymore shares its drop pools with all the other biome mimic variants
any weapon made out of soul of light, pixie dust, and unicorn horns?
nothing relevant, I can tell you that much
chik is not relevant either
Chik is a joke
chik is outclassed by amarok as soon as its available
Cascade easily does better until Hel-Fire/Amarok
tl;dr just crystal serpent
Just Crystal Serpent.
light gods brilliance 
And stprmbow doesn’t count kek
sky fracture
is everglade still a crimson exclusive item (ignoring evil island)
rainbow rod
sky fracture is sky themed
holy arrows 
meteor staf
Rainbow rod and dao of pow are viable all of a sudden?
Holy Arrows--
everglade doesn't use a recipe group
meteor staff is meteor themed
Holy Arrows are retarded though

but it uses soul of light and pixie dust
dao of pow belongs to the light/dark weapon group
If you don’t include crystal vile shard
make them drop even more stars from the sky 
why would anyone use pearlwood armor with conse water
Crystal storm?
axe of purity
especially when Daedalus is one-size-fits-all and right there for the taking
axe of purity is themed behind purity 
crystal blade
crystal storm is ok yea
what if pearlwood buffs both daedalus and holy arrows 
case in point: there isn't enough "hallowed" weapons for pearlwood armor buffing to be worthwhile
I don't want to go all day about this 
pretty sure thats an oversight that was already reported in #bugs-read-pins ?
@dim palm You can submit those in the art server
Yes
Oh neat
Thank you
np
(preferably put them in 2x2 pixel ratio when you submit, instead of 4x4 or whatever you have them in now)
Yeah
The original ones I made were 2x2, I just increased the size to make them more visible
I'm not even really suggesting the sprites I made are used, I just really want more boss masks
Those sprites look aight
The reason why the masks aren't in is because there aren't any sprites for them
If mask sprites get submitted, the masks get added
Imagine ripping one of the skulls off of ravager and putting it on your head
It's honestly a perfect image for the mask of the boss, he's supposed to be brutal isn't he?
True
I'm sure yharim would be shaking in his boots seeing someone approaching with the head of the ravager on their cute face
brimmy looks kinda flat
^ true
Yeah
I wish I was able to make it tilted, but I don't really know how the side of the void looks
Same with polterghast
I love that birb mask; I hope it gets in
^
Yea
nah not this time
the original owner who made siren just wanted it removed for their own mod
...or something along those lines
man i hope these masks make it
What the
aye, it’s not because she’s ugly
It’s because Nahlyn is the intellectual property of someone else
I mean, to be fair, when you're compared to the leviathan, basically anything becomes ugly
you could make the mask in the style of anahita and it would probably get in with the resprite
someone DID make sprites for most of the bosses that don't have masks
and sheets too
they got buried as hell tho
it was probably before the sprite voting channel was added
ye
so resprites tended to get buried
ok kinda late
but I'm watching a video on ML and he doesn't prevent natural spawns
I think I got the timestamp in there but just in case it's at 16 minutes in
About the third time I fought expert ML on Xbox I got killed by a harpy. lul
I have definitely seen wyverns in the ML fight
man i love when a suggestion is allowed to just slide in there with no criticism
I will admit it's a nice "oh fuck" moment when you see 11 boss awoken messages at once
yeah
it freaked my friend out
he thought i was going insane summoning that many astrum deus' at once for his first time ever fighting them
we almost shit our pants because we didnt know of the second spawn condition, always thought calamity only has spawner bosses
didnt help that once we all died he went like double the map height out of bounds and then went back down when we respawned
Oh but I loved that moment though!
Killing atlases, just knowing that they spawned a boss called "Astrum Deus", kill the third one and boom, chat fills up and 11 worms from all directions are coming at me on my map
That was pure panic, I loved it
yeah although we were scared shitless we laughed our asses off once we got him down
aren't the has awoken messages automatic by Terraria?
which is why Steampunker has awoken!
likewise the has been defeated message for any boss npc
I assume the summon message is hard-coded but that's a pure guess
afaik, you can only change the name used in the defeat message
and probably the summon message
that's sad, either way. It'd probably be better to just make it a singular Astrum Deys
Deus*
instead of 11
wouldnt that require a full boss redesign tho
id say just keep the astrum deus summon message to a single one
it would be better for sure, I agree
not make it broadcast 11 times
I'm just not sure it can be done
cant the small ones just be downgraded to non bosses internally
that's what i was thinking
But why do they have the awoken message in that case?
because it's a forced spawn
do the profaned guardians have 3 spawn messages at once, I forgot
case in point, Steampunker has awoken
all 3 donuts are considered bosses
so they have 3 spawn and 3 defeat messages
and all 3 drop the pool of hearts
vanilla code diving 
honestly, watch it be something hardcoded
the defeat messages arne't the issue
it's the spawn messages
I remember spawns are hard coded if they use boss summon other than npc summon.
does CV automatically start with dark energies
yes, untargetable ones
the dark energies use NPC.NewNPC
CV and the other sentinels use NPC.SpawnOnPlayer
so I guess SpawnOnPlayer forces a message?
but NewNPC does not
wdym?
Like, can they exist by themselves or do they need cv to be there and as soon as cv despawns or disappears the dark energies do so too
they can exist themselves
but that's only possible with cheat sheet or ghastly visage meming

So theoretically that method could be used for the mini astrum deus'?
Hardcoded shit is ggghgggghhg
thanks red
Correct me if I’m wrong, but wouldn’t it be grammatically incorrect to say “astrum deus have awoken” since “have” refers to a plural number of objects which wouldn’t work with “deus” which is a singular Latin word?
So that would be “the star god have awoken”
whats the plural of deus
dei
but then there’s weird stuff with noun-adjective pairs
now I’m debating to myself whether “star” is an adjective or not since it describes what this “astrum deus” is the god of
oh god I’m confused now
Technically, if it wasn't an adjective, the phrase would be "the god of stars"?
literature language can easily disregard that though lol
Or I completely missed the point...
Wait yes I’ve got it
“astrum” cannot be an adjective to “deus” because “astrum” is neuter and “deus” is masculine
so it’s a noun
And it would need a The preceding the whole thing to sound right tbh
what
so the correct phrase, if I were to use every single brain cell in my body, would be “astrum dei have awoken”, unless I’m stupid and it’s actually “astre dei have awoken”, “astre” being plural of “astrum”
I’m now screaming as I am too unintelligent to tell
Why am I getting so critical about a 4 letter phrase in a video game’s mod
Alright, finally got it, it’s astrum dei
"you hear boss music echoing from the distance" if you like breaking 4th walls
breaking 4th walls is what dog does for a living
isn't it supposed to not reveal what boss is approaching
well you can already deduce what boss is coming pretty easily
based on the biome/time
To be fair, the mechs all have their own messages already
And Cal could be "Something false is watching you..." or something
^^^^^
you can already deduce what boss is coming, so its not like making the message more obvious would really do anything
or you could just be like "Your destructive actions on the elements is drawing in chaotic energy!" from lycanites mobs
I feel like it would add something like immersion or something.
Multiplayer desync bugs are being fixed as much as possible already, it’s not really calam’s fault that this occurs

Also suggestions to fix bugs don't belong in #suggestions-voting
Go to #bugs-read-pins
Is that in the pins already btw?
I believe not
@subtle burrow
@hollow shell Can you add "Suggesting bugs to be fixed" in the Suggestions Don'ts doc since they belong in #bugs-read-pins
aw man i was gonna suggest that
I completely overlooked that sorry

Late but the plural of deus is deuces iirc ngl tbh imo
Btw someone suggested changing something is approaching
But it was shot down since the message is supposed to have ambiguety for surprise
Btw comparing it to mechs message isnt really fair since those appears always, not only on death mode
ngl trying to figure which boss is about to arrive and eat me is quite engaging experience
(and for repeated offenses of one known boss the boss name isn't that relevant anyway)
Also theres another difference
None of the mechs, eoc, etc are biome restricted
So having such a dramatic/specific message then nothing happens because youre out of biome is eh
Just imagine
"A plagued robot is about to bring impending doom to this land" or whatever
Nothing happens
And youre there all like 
So theres your inmersion lmao
Sure
Was referring to Yata, did it now
Oh ok
(sorry coulda been clearer)
Would it be unreasonable to suggest that the provi lore item doesn't put particle effects on all your weapons
Makes you lag a lot when using certain weapons
Deuces Wild official question mark? 
@umbral mulch i would definitely consider lowering it at least
that’s the plural of deuce
wild deuces
So uhh when you dig into the abyss from the bottom there already is a whole bunch of stuff that kills you
Anti cheese is already
in a game like Terraria
If the enemies dont kill you, the suffocation will
Well, anti cheese like that suggestion at least
In the bottom of the abyss you lose all your breath in like 3 seconds
Also what even is there at the bottom that you would need an anti cheese for?
when can we add anti-cheese suggs to the don'ts
I guess it's for moments when you want to grind minibosses and don't need to go through the other layers
~~except in optimal setup you don't lose brealth in them and time save is negligible
Can't you setup teleporters in the abyss anyway
You cant spawn in hell so idk about time save
And even then
If you dig a hole that doesnt flood hell, props to you
All it takes is tube turn, no?
Can't really grab the image but that's what I did for sunken sea house
wait, abyss produces water out of everywhere..
Actually, the produced water is nowhere near what the abyss has and hell vaporates most of it so should be fine anyway
the anti cheese for not digging into the abyss from the bottom up as stated by other people also includes breaking your game with severe lag spikes
it's not really a SIS but it is an Astrageldon suggestion
@outer tusk read the donts doc, please
its pretty SIS in the sense of "Add specific item that does this, and does this"
Ok
It isn't said anywhere afaik
So are lore suggestions allowed?
Given that the lore's in a bit of an odd place rn
Lotta inconsistencies and unexplained stuff
Letting the public help out might take some strain off the real writers
If it is I imagine it'd need an entirely separate set of rules tho
Hey quick question about SCal's arena - if you put like 4 rows of platforms on one end where the arena spawns, you can freely walk in and out of the arena. Doesn't mean much unless you're in multi-player, if one person dies and respawns they can walk into the arena through that platform-entrance. Was this intentional?
Probably to make sure her arena doesn't destroy things the player made
Makes sense but kinda lets you cheese her fight
Have you tried leaving the borders of the arena during the fight
Hint don't fucking do that
Reread what I wrote
If you die (and she doesn't despawn, for example if you're in multi-player) you can waltz right back into the arena and she won't be enraged
i feel like multiplayer has just
a lot of problems

just finished a run with friends yesterday
wasnt exactly perfect
You can also just use RoD
That's true. I have no idea if it's thanks to calamity or terraria itself but fighting DoG is kind of impossible for everyone but the host since the game starts lagging like crazy
I uh
Beat SCal and still don't have RoD
what
why specifically deactivate after the first kill
would make grinding out the fights for free stuff not broken easy
true
i wonder why they do non consumable for only some bosses though, like calamitas clone
they do it for hard bosses ig?
dont really know why only clone has one, of all hardmode bosses
Honestly I can get behind that
And it's not free money either because it stops being non consumable after they're dead
what do u use to summon the ravager?
@thick arch I assume Clone's summon is nonconsumable just because you have to have it to make SCal's summon
Which is still odd, since you can still just buy it
weird
Wait, actually
Is Eye of Desolation even sold by anyone?
Oh, huh, it's not
I guess that's why it's nonconsumable, then
other way around
it's not sold because it's non-consumable
the reason it's non-consumable is because the boss was notoriously known to be difficult before, when the 2-2-4/2-4-4 brother spawns exist
11 boss summons are non-consumable; skeletron, clone, deus, provi, polter, dog, yharon, scal (also sentinels exist)
(sentinels)
apart from skeletron which is a vanilla voodoo doll thing; all of the bosses on the list are/were known to be difficult
fuck sentinels too 
Too late, I saw it, muhahaha

There is absolutely nothing to gain from getting to layer 4 by going from the bottom
Nothing there is of worth or is attainable
boss summons were all consumable at some point yes
The only thing there would be Terminus, but you get it from Yharon anyway, but at this point in time your pretty much destroying the mini bosses of the abyss
Hmmmm yes
Today I will take down a shark with 3x the health of the vanilla game’s final boss and get nothing

All the while being in an environment where i can drown 5x faster than usual even with breathing equipment

also you can go to the abyss from below easily without flooding hell
Hell would just dry the water to nothingness though.
IQ 500
Cool, Viggma actually used the term "quality of life" correctly
I can use it correctly too
Watch
Make DoG drop infini-Cosmilite, which is Cosmilite but it never runs out
Reason: QoL bc I hate farming

You're not quite wrong
Bosses have a 1% chance to drop an infinite version of their crafting material

Lol
yea i don't think thats gonna be implemented 
@carmine linden (it's cuz she swollen)
I'm pretty sure less health is the more sensical trade-off for reduced hitbox, not more damage
k
Gameplay>Lore
PBG's a relatively old sprite.
We have ones that are older, but.. there was a big PBG resprite that was very nearly finished a while ago but then bad shit happened and it got scrapped
I'm pretty sure less health is the more sensical trade-off for reduced hitbox, not more damage
^ criticism
ok
PBG resprite still is planned for some future date
And i imagine it will get updated lore then
Ah ok
I'm not sure about that, actually
The lore bit
There is indeed a resprite planned
fun fact: current PBG sprite is in 4x4 instead of the normal 2x2 that terraria sprites use
and yes, that's it
I have the anim version but bleh
Mainly the lore about it being a mechanized queen bee
PBG will always be a bee
Because it wouldnt make sense
It might be a bee but it would be much bigger than queen bee
What happened that made that not be used?
The guy who designed it did the big quit
How did you paste it in animation
and didn't want it to be used
That sucks
was it ziggums
It was indeed Ziggums
thought so.
That seems like a really odd move, but aight
Also, L0st (the spriter) wasn't entirely satisfied with how the sprite turned out
wasn't entirely satisfied
It's lowkey better than most already-present Calamity sprites
would have been a good sprite
No booster though 
the reason i see for PBG being large is simply that she's a much larger plaguebringer, hence the "goliath."
Hot lore:
Plaguebringer minibosses are normal Queen Bees
Plaguebringer Goliath is a previously-unseen super Queen Bee that was unnaturally large and powerful prior to getting infected for whatever reason, then got plagued
Ah yes, the most-queen bee
bring back the really cool pbg sprite that i saw somewhere
oh
i scrolled up and saw it

You sure did see it somewhere
yo that sprite is dope tho
It is very dope, yes
I'd attempt one, but PBG requires perspective and i hate that
Sorry for coming in late
But until the new sprite comes
You could look at it as the regular Plaguebringers being the mechanized QBs
Whereas the PBG is one that's had a lot of extra shit thrown onto it to make it stronger, explaining its size
I find him much harder
AA to me is much easier than golem
Huh
AA is only hard because of the little planet bastards that he spawns in Rev+
Yes
hot take
Fuck those homing planets
I found him alot worse then golem
The boss progression listed on the wiki is in that order because that is the intended progression laid out by the devs
The little planet bastards can be smashed against the ground and it's easy to since you are allowed to fight it in an open space
I know, I'm saying that the progression should be updated
Boss Progression is mostly arbitrary
I guess it is a bit too subjective
It will not change on the wiki unless it is formally changed in-game
To be changed
boss progression is a very strange term in Calamity's context, see
because Calamity itself lets you L E A P P around progression as much as Aureus does in his fight
Reminder this Yharon% exists
WoF
Cultist
ML
Birb
Rav
Yharon1
Mechs
Yharon2
It's not decided by the wiki
mhm
It's decided by Boss Checklist
Isn't that low%
Yes
which Calamity has control over
low%Yharon%
I honestly think than Siren/Levi/AA should be Post-Golem
I mean the fact that you can fight cultist before golem is pretty nuts on it's own
daily reminder that Cultist is still perfectly viable to kill at the start of Hardmode
Again, the boss progression on the wiki will not be changed unless changed in-game
It's nuts but it's good
Siren & Levi are just off somewhere in the distance, they're not on the beaten path and never have been
The calamity progression is great for playing rouge class not for others as much doe
in any event, by intended progression, Astrum Aureus is meant to be wedged in-between Plantera and Golem
it's like frost moon and pumpkin moon
I skipped the fuck out of most post-Plantera and post-Golem Calamity bosses, just went straight to LC after Golem
because they're all hard as balls
(rogue class)
PBG is a BITCHASS motherfucker who dashes at me every time I so much as exist when she spawns
Plaguebringer is just a bitchass in general
She's too lazy to even get her own sprite
Fuckin cunt
I forgot PBG existed at one point
bruh
Alright, let's calm down here
Siren & Levi give me PTSD
Aureus is easy except lol planets in Rev+, past that he's good though
Golem doesn't exist
Ravager is a harder and better Golem...for all the wrong/strangest reasons
Ravager is edgey golem
PBG really needs some new AI, tbh.
The pillars are like phantasmal eyes
And a new sprite
mostly due to it sometimes trying to reposition, and sometimes just..
dashing immediately.
You fight Ravager opposite of how you fight golem
PBG's dashes share a lot of the same issues as Levi's dashes




