#suggestions-discussion

1 messages · Page 752 of 1

queen sail
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She does that when she goes cocoon mode

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@supple lodge :sproot:

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is he actually gonna respond here

supple lodge
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?

queen sail
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Oh heyo

supple lodge
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I have this channel muted

quick ice
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I’d rather there be more changes to the generic enemies since those need the most help

sand umbra
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most normal enemies don't really need it, although I can think of a few that may

queen sail
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green jellyfish, mayhaps

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Since they’re uh

sand umbra
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why green specifically

queen sail
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A generic jellyfish locked to hm for no reason

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I mean if you’re gonna lock them to the part of the game where big changes happen at least give a reason

supple lodge
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Although isn’t changing enemy behaviors what Masomode does already?

sand umbra
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that's not how this works

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that is not a Maso-exclusive thing

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not in the fucking slightest
vanilla Expert does this already, albeit to a pitiful extent

queen sail
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Vanilla Expert does, like

sand umbra
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the suggestion, thereby, is to expand upon that idea by giving the higher modes more bearing on the actual game

queen sail
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5 enemy ai changes

supple lodge
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I mean on top of expert mode

queen sail
sand umbra
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it's not a copyrighted idea ffs

swift wadi
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This is suggestions for Calamity so anything a different mod does doesn't really matter iirc

wild yoke
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I don't think this belongs in bugs with the 'I assume' bit, but aren't the totality breakers supposed to be totality beakers

queen sail
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i tested out totality breakers on a world before my own playthrough and tbh they don’t feel worth

quick ice
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Vanilla has 8 enemy AI changes, Rev mode has 6 and they’re all pretty simple

queen sail
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You sacrifice homing bubbles and gigantic fire pillars for a fancier molotov

sand umbra
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if you're gonna make Totality Breakers an upgrade to two separate entities, then it. really should inherit the characteristics of both at least partially Ech

queen sail
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Because i mean that’s all the totality breakers are

sand umbra
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(personally, I feel like making them take the Toxic Flask or similar as a mat would be more thematically appropriate, but that's just me)

queen sail
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Molotovs but oiled

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Okay apparently they release three bombs on death but still, like

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Homing bubbles

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I got half way through levi pre plant with that

sand umbra
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I've already made this point with exo-weps in the past but like
a weapon that takes something as an ingredient should inherit something from that ingredient, in my opinion

queen sail
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Ark of the Cosmos certainly does HDfailure

sand umbra
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(vanilla has this issue as well --- see also, Sky Fracture)

radiant meadow
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vivid uses like a good chunk of its components at least

queen sail
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Vivid uses, like

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Two

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The two it chooses makes it the omega iq weapon it is today

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AotC literally has two but like

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It combines all the ingredients into smth

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Actually in hindsight that’s a small point now that I think about it

radiant meadow
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Vivid uses at least 3

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Shadowbolt Staff, Elemental Ray, and Hellwing Staff

sand umbra
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and it has...7

radiant meadow
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well if you use every component, then it would look ugly

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a weapon should only do so much

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vivid would not be pretty if it started spawning souls and fat explosions on hit

lost agate
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Totality breakers arent worth over disecrated water
thinkies

radiant meadow
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I nerfed desecrated and buffed totality 👀

lost agate
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Hueh

queen sail
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Just damage wise or did you change what totality does

radiant meadow
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damage

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because I like the function

sand umbra
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I had a Vivid Clarity overhaul/rework in mind but lord knows it'll take me eons to get around to it CompleteFailure

radiant meadow
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but obviously what I need to do is remove the homing from desecrated water to shut you guys up

lost agate
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The homing of disecrated could also be nerfed but eh

queen sail
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Why does desecrated have homing

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Considering how powerful homing can be

radiant meadow
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because that's what it fucking said on the trello with all the weapon ideas

queen sail
lost agate
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Why does a bullet made out of plant bar thing home in? thinkies

queen sail
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Bc chlorophyte is expensive and you only get a dime’s worth of bullets per bar

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:peepodetective:

lost agate
queen sail
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what are these emotes they mystify me

sand umbra
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Chloro Bullets homing is stupidly strong

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a

lost agate
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So is the dust power

sand umbra
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that too

queen sail
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:SatoriCantthinkofanameforthisone:

sand umbra
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actually
I wonder if I could potentially pitch EE's Chloro Bullets nerf for main echthink

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since I already did something to nerf both aspects a fair bit ago

queen sail
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You can easily make an entire stack of crystal/cursed/ichor bullets easier than a stack of chloro bullets

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Though i admit they do become pretty HyperFailure once you got a chloro farm goin

lost agate
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That still doesnt explain why it magically gets homing

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But not like theres a proper reason anyway

sand umbra
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...should I go rework Chloro Bullets rq to make them do something different

queen sail
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You’re askin in the game where god piss is the most powerful debuff so taxevasion

lost agate
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Exactly

sand umbra
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byeah

hollow shell
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Fuck, Desecrated Water is getting nerfed

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My carry AAAAA

queen sail
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You thought you were safe? :echceasebegone:

hollow shell
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(also Ballistic Poison Bomb is everything Totality Breakers wishes it could be)

sand umbra
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oh fuck I forgot

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Ballistic Poison Bomb exists at the same tier

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and is god iirc

hollow shell
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I found Desecrated better in a few cases but yeah Ballistic's really good

queen sail
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Suggestion: Add Ballistic Poison Bomb to Totality Breakers’ recipe

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Problem solved

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Now you only have one choice HDfailure

hollow shell
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But what if:

Craft two ballistics

queen sail
gusty geode
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Are we allowed to suggest
Just general directions for the mod as a whole

ashen warren
distant gyro
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wdym "general directions for the mod" CompleteFailure

ashen warren
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but i dont think suggesting general direction for the mods is really a good idea or it will be accepted cuz most of the stuff are already planned ahead

sand umbra
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this is very vague even for suggs standards

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elaborate, if you will

gusty geode
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What I mean is
I think the devs could benefit from just
Slowing down
Every major update focuses on adding new things
But I think that, instead of adding more to the pile and fixing it later
They should focus on polishing what they have and dealing with existing issues summoner for a bit

sand umbra
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...I agree with this, on one hand

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but on the other, the devs seem to very highly value the coming content (Draedon)

hollow shell
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Well, except
Would the rogue additions not be considered expanding upon what already existed?

queen sail
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I tried to do that but i got the :echcease: from one of the devs that heard it bc they got an entire schedule laid out and weren’t fond of making adjustments to something that’s busy

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Iirc

sand umbra
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the rogue expansion is already a very

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large

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undertaking.

hollow shell
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Rogue updates are major content additions, yes
but it's so that the existing class is more fleshed out and comparable to the other classes

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For instance, summoner, as you say

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That would be adding weapons and accessories and stuff, just like we're doing now with rogue

sand umbra
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I mean, summoner isn't exactly the best class to start off with CompleteFailure

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vanilla did summoner and throwing dirty

queen sail
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throwing

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I assume you mean [REDACTED]

topaz bramble
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rogue moment?

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Rogue moment.

hallow hatch
queen sail
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Tfw we got shit on for making “edgy throwing” and then relogic just screws over every mod that tried expanding throwing

gusty geode
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You could look at it as fixing the classes we have before adding new ones

hollow shell
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We already had rogue before the updates

hallow hatch
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Is there even a hm throwing armor

queen sail
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Throwing ceases to exist in hm

gusty geode
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Yeah, too late now, I get that

sand umbra
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I would appreciate more summon weapons for Calamity's purposes, yeah, but like

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Rogue needs the content too

queen sail
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And rogue needs something defining

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If it’s going to be “more than Throwing”

hollow shell
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It does

sand umbra
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well yes, although that does kinda lead back to my question I posed a while back in regards to that

hollow shell
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Stealth

queen sail
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Bc atm i don’t think people are buying the stealth thing too much

sand umbra
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see, Stealth is wacky to me because it requires doing something that is rather harshly advised against in the general scenario where you're intended to use the mechanic

hollow shell
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May not be a great definition but it's the mechanic that's pervasive throughout the whole game and it's what very nearly all the equipment is based around

queen sail
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And when you get to bypass how it’s naturally built up you’re at least halfway through the game

sand umbra
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though I guess that's more in how it's executed --- the idea of stealth is still a rather unique one

queen sail
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And yes standing still is the exact opposite of what you want to do for all of the game’s boss fights

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Unless it’s DS on a platform above it

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Then again DS isn’t a boss HDfailure

sand umbra
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my pitch for stealth behaving more like Vortex stealth is still in my plans somewhere btw

distant gyro
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There might be more means of obtaining stealth without standing still in the future

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wink

queen sail
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Obtain Stealth by autopause and wait ten hours

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ech 👌

distant gyro
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SV

sand umbra
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I still sorta think it bears a very striking resemblance to how mana works at a fundamental level
the difference is that instead of being unable to use the weapon, you are instead unable to get the cool stealth strike effects

hollow shell
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I can only wish that Terraria/Calamity had a greater world/exploration focus than boss focus
Because stealth is useful outside of boss fights

gusty geode
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I remember once I suggested like
Hiding places
Certain objects you could hide behind to gain stealth

hollow shell
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Or at least, much more useful than when in boss fights

sand umbra
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see, I'd agree wtih you there

cobalt rose
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its just that exploring the world becomes piss easy in hm

sand umbra
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but by the time you consistently have reason to build it up you're never going to be regularly fighting normal enemies, and generally anything that you will hit with a stealth strike in any scenario dies fast enough for it not to matter

gusty geode
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At the time I suggested that the boss enter a sorta "search mode"
But that'd be ridiculously hard to code
So instead, maybe you could just be invincible while hiding
And this wears off when you attack

distant gyro
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I still sorta think it bears a very striking resemblance to how mana works at a fundamental level
At this point you can probably tie rogue to every class in the game
Same weapon variants as melee
Similar function to ranged of yeet
etc

sand umbra
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same weapon variants as melee is because nobody wants to bite the bullet and kill the melee variants of all those freakin' boomerangs

hollow shell
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Alright whatever hey lets get back on more productive suggestion topic

sand umbra
hollow shell
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This is the sorta convo we were talkin about the other day

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and yeah it's easy to fall into as evidenced by the fact that I fell into it too

sand umbra
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I try not to go on these ramblings, I swear to god I do

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just happens with stuff I really care about ig

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anywho back to productivity meme

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where were we

gusty geode
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Ok, so hiding
I bet it could work like
You can only hide when there aren't any enemies within a certain radius
So you would be encouraged to keep a very large distance from bosses, larger than other classes
Running to the other side of the arena, hiding, attacking, and repeating that cycle

elfin maple
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wait was there an @everyone here or did someone ping me

sand umbra
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I thought every boss in Calamity discourages or flat-out disables running away like a pansy though

hollow shell
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Hec pinged you earlier

elfin maple
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ah ok

queen sail
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Stealth like shroomite stealth seems to be built for mp tbh

sand umbra
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not Shroomite stealth s m h

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Vortex stealth

hollow shell
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Shroomite stealth is the example cuz it requires standing still

sand umbra
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oh

queen sail
sand umbra
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I'm stupid

gusty geode
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Oh yeah, snipers could potentially be rogue weapons

sand umbra
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no please

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let's not give Rogue any more of an identity crisis than it's already suffering

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it's already nearly every vanilla class in one + throwing

queen sail
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snipers

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rogue

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Hm yes throw gun

hollow shell
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Duuude

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I'd love a gun throwing weapon

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that you throw

queen sail
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WAIT

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Rogue gun wep that spams bullets everywhere on impact

gusty geode
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Sniping requires stealth
My connection

sand umbra
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sniping
also requires ammo

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vanilla's connection between snipers and ranger

queen sail
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Rogue id about thieves and the like

hollow shell
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If the gun bounced multiple times like uhhh
Gel Darts, I guess

and fired a bullet in the direction it's facing every time it hits the ground

queen sail
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When did thieves and bandits use snipers

hollow shell
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and the bullet deals significant damage considering it'd be very random

queen sail
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:peepodetective:

hollow shell
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That'd be fun

gusty geode
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Assassins might

cobalt rose
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maybe like The Bullet gun from gungeon?

lost agate
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When did thieves and bandits use snipers
Ever heard of gunpoint robberies?

sand umbra
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no please I already have a shameless Bullet knockoff

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...although, now that I think of it

queen sail
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Is a handgun not enough though

lost agate
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Apparently no

queen sail
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:peepodetective:

sand umbra
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also a sniper rifle isn't exactly cool or convenient

lost agate
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Btw whats the topic for even?

gusty geode
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I can name plenty of ways to make stealth interesting
But none that wouldn't require rewriting the entire game

queen sail
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Squid suggested making snipers part of rogue

distant gyro
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revamping rogue etc apparently

lost agate
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We still havent really finished rogue tbh

sand umbra
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discussion of rogue stealth and how it could be improved

probably

lost agate
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Theres still a lot of room for changes

queen sail
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I suggested, like

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A rogue handgun you just toss and then it bounces on the floor shooting bullets everywhere

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Like those cartoon guns

sand umbra
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I should go write up more of that rogue stealth rework I had in mind
if only for my own purposes in the rather far future

queen sail
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Then again that’s not exactly stealthy, is it ech

placid moth
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what rework

sand umbra
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imma go do productive stuff
yeet

distant gyro
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funny mod advertisement in disc

lost agate
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Rework for something thats still WIP is eh, but what do i know

distant gyro
gusty geode
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Expanding on line of sight and maybe a noise mechanic would make stealth a lot more interesting
But both would be really painful to code

hollow shell
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I do like the hiding idea, because many enemies have behaviors that they go about when you have full stealth and they can't see you
which makes building stealth and executing stealth strikes more possible

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Bosses need idle behaviors as well to make it work for them, as opposed to always targeting you and never losing sight of you no matter what

sand umbra
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it'd also justify the fact that half the enemies that can actually yeet at you through walls have approximately zero concept of object permanence

hollow shell
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(also some enemies don't have idle behaviors which is bothersome
Stealthing in the Crags: Scryllars float past you, Despair Stones bounce on by, Heat Spirits get a little whiff of you but never turn around for a second try...
and then Soul Slurpers immediately sense your ass and fire at will)

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Okay, okay
Rogue
Needs a substitute item, a decoy

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It's possible. Stardust Guardian does it.
But that's the only example in the game

gusty geode
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I like this

sand umbra
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now there's an idea I can get behind

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and one that doesn't require rebalancing the entirety of rogue, at that!

hollow shell
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It would actually make stealth mean something

sand umbra
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you have my interest

hollow shell
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The decoy should naturally have less aggro than the base player, so you're incentivized to stealthify

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(which could get a bit buddy with the Mirror accessory line, which naturally reduces aggro...)

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(but...

incentive to stealthify)

sand umbra
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actually

hollow shell
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If rogue gets a decoy then players can get openings to build stealth,
say, dodge around without attacking using a Mirror in order to get a lil bit of stealth, then toss out the decoy to distract them to build up the rest

sand umbra
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that may be your ticket here

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why not give the Mirrors this sort of effect in some capacity

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a mirror may cast a reflection on one's self, no?

hollow shell
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The first one is named Mirage Mirror...

sand umbra
hollow shell
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but, that may be inflating them too much
Mirrors are already decently packed with effects

sand umbra
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mmm, that's true

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a missed opportunity, but alas

queen sail
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Mirage Mirror new effect: press Y to leave a clone at your position for enemies with 200 iq to attack

sand umbra
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that's what happens when everything is packed into a singular tree and the result tries to compensate for that
h

queen sail
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You are forever invisible and don’t exist

hollow shell
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Decoys would probably have health
so that you're not given complete freedom from any situation for some period of time.
More difficult to slunk away during a clusterfuck, your decoys get torn to shreds

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Maybe there could be one variant which doesn't have health, but it costs some/all stealth to use it or has some other trade-off....

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iunno

sand umbra
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...I've just become a genius

hollow shell
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Important thing is that at least one gets in at all

sand umbra
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I have an idea that is actually way better than it has any right to be

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so about the Pocket Mirror--

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could potentially add the functionality to it or give it some things it can be crafted into which give the decoy effect

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because current Pocket Mirror is actually worthless

hollow shell
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I dislike this idea

sand umbra
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may I ask why

hollow shell
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Would be much better to add Pocket Mirror to the Ankh Shield or its upgrades

distant gyro
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Pocket Mirror is currently only made to be a forgotten part of ankh

sand umbra
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I mean fair

queen sail
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Changing the complete function of a vanilla item

distant gyro
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Same for Hand Warmer

sand umbra
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Pocket Mirror and Hand Warmer Ech

placid moth
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what the heck are those things

hollow shell
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Making it also have a completely unrelated rogue effect
is not a good idea

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especially cuz it's a vanilla item

distant gyro
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PM - Immunity to stoned

placid moth
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oh.

distant gyro
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HW - Immunity to Chilled.. and Frozen?

placid moth
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That sounds useful for Cryo

sand umbra
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HW - Immunity to some cold debuffs...except Ankh itself gives these

frank stratus
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It is

sand umbra
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and the Warmth Potion exists

distant gyro
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nope becsuse glacial state exists

sand umbra
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oh yeah btw

frank stratus
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Hand warmer and the heat buff thing are very good against cold based stuff

distant gyro
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and hand warmer doesn't give immunity to freeze 2.0

sand umbra
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Warmth prevents Glacial State procs

ashen warren
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wait there's a accessory that specifically countering medusa? unless there r more enemies that stone you

sand umbra
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Hand Warmer doesn't

hollow shell
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Specifically Medusa

distant gyro
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Warmth does prevent Glacial yea

sand umbra
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also yes specifically Medusas

hollow shell
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It drops from Medusa.

distant gyro
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Masomeme

frank stratus
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Oh yeah pocket mirror exists for some reason and I keep forgetting that

placid moth
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Speaking of Medusas, how do you use medusa's head

frank stratus
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What does it drop from? Medusa?

sand umbra
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listen, Maso's enemy drops actually do affect more than the one entity they drop from

distant gyro
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Medusas ofc

ashen warren
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that seems oddly specific, prolly could have made that effect into the blindfold

sand umbra
hollow shell
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Step one: Craft a Mechanical Worm

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Step two: Now you can use Medusa's Head

frank stratus
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I've never used Medusas head tbh

hollow shell
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It's not great

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anyway

sand umbra
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Step three: You now have Souls of Might, enjoy

hollow shell
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Decoys.

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Let's
get it on

sand umbra
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decoys.

hollow shell
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I could try suggesting it. I haven't made a suggestion in a while.

sand umbra
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so like, where would...I suppose you can call it the introductory accessory/item? for this mechanic lie

distant gyro
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Rogue style of Ninjitsu CompleteFailure

placid moth
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Well

hollow shell
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I don't know when you'd start getting it but the earlier the better imo

placid moth
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that sounds amazing for moon events

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and solar eclipse

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just farming effortlessly without being attacked

hollow shell
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Well that's why the decoys should have health

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and cooldowns

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Gotta be strategic

placid moth
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remove 25% of player max hp to make a substitute

hollow shell
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Hm, perhaps

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Don't wanna get specific on what the trade-offs should be though
Just wanna get the idea introduced

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How's this

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Give the Rogue class "decoy" item(s) to distract enemies and draw away aggro.

During boss fights, it is very difficult to build up stealth, and even if you do it can hardly be considered "stealth", as the aggro reduction aspect is completely lost on bosses. If rogues had substitutes/decoys at their disposal, they could draw bosses' attention off of themselves, even if only for a moment, to actually stand still and build some stealth.
To make decoys less of a free pass, they could have health, so that more heavy assaults are hard to escape, and of course cooldowns. They may also have naturally less aggro than the player or require some stealth to send out, which would incentivize the Mirror accessories' (and Penumbra Potion's) slow stealth build-up while moving, as the player could stop attacking and focus on dodging to generate a bit of stealth, then throw out their decoy in order to build up the rest.

Currently, attempting to build stealth the intended way during boss fights is suicide. Having distractions to pull away enemy aggro would give rogue stealth much more usefulness and meaning.

umbral mulch
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I feel like that could be used to dodge specific attacks on bosses

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And on bosses that have slower attacks it'd distract for too long

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And make getting adrenaline really easy

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I know english

hollow shell
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True, adrenaline could be an issue
But, decoys wouldn't need to last any longer than 3 seconds for good stealthing, so it's not that much Adren even at the lowest charge time

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Some balance would need to be struck..
(Could have both a duration and health)

umbral mulch
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Part of the problem is you're removing agro from yourself

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And that can be used to make bosses like say yharon dash the opposite direction from you

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And give you way more time than it should

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I'm amazing at english dispite it being the only language I know

hollow shell
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A few seconds of diverted attacks in a 3 or 4 minute boss fight doesn't seem too bad
And... it may be the only way to make our current rogue stealth work at all...

umbral mulch
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Part of the reason I think stealth should act as an adrenaline replacement

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Just about any ideas that involve building stealth the way it is could more than likely be used to cheese out adrenaline in some way or another

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And then you have adrenaline and a stealth strike

sand umbra
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it. really shouldn't

umbral mulch
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It shouldn't

sand umbra
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Adrenaline in and of itself is already a balancing headache

umbral mulch
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But that's the only way I can see stealth strikes actually working

sand umbra
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one of these days I'll throw my pitch as a sugg or something

distant gyro
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somebody once told me

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Death Adrenaline + Lunar Kunai rolls Provi in 5 seconds

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from 100 to 0, they claim

frank stratus
umbral mulch
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Altix you missed a quality meme and I'm slightly disappointed

hollow shell
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(I think he executed it pretty well)

sand umbra
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I. really should expand on my own ideas for rogue stealth sometime

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and just. at least attempt to pitch the result as a sugg

umbral mulch
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I should actually go test that

sand umbra
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I'm almost certain it'd never go anywhere because god knows the last thing anyone's gonna fuckin' do is rework the main mechanic of rogue halfway through the expansion but meh
I might as well try at some point and if nothing else gauge interest

hollow shell
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Thanks for the feedback, Kirn
I'll add short duration as a possibility

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iunno what to do about the Adren situation, we'll cross that bridge when we get there

sand umbra
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as I said, Adrenaline is a balancing headache

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probably best to leave that for if this actually does pick up the necessary momentum

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(and I seriously hope it does, I really like the idea)

umbral mulch
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Altix whoever told you that is a liar and a fool

distant gyro
umbral mulch
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Didn't work with my setup at least and it's probably the best you're getting at this stage in terms of damage

hollow shell
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I can't help but feel like my suggestion is leaning into specificity, especially with my pre-emptive balancing concern fixes
but
it's probably fine

queen delta
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Its fine to me

umbral mulch
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Personally I like suggestions the most that have specific balance points brought up

sand umbra
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specificity in itself isn't a bad thing

hollow shell
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You can see how this could easily be worded as a specific item suggestion, though

sand umbra
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oh, of course, I won't deny that

but defining mechanics for an item series that may very well be the best gambit you've got for making rogue stealth relevant is almost necessary

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and I can guarantee that being any less vague about it would cause an hour-long discussion in this channel about at least 6 different balancing points
hell there may very well be one on the horizon I'm not seeing

umbral mulch
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There is

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If you're questioning it there is

sand umbra
#

personally though, given the context and how much this would actually help rogue stealth back onto the earlier-game map in particular, I don't really mind the specific aspects

distant gyro
#

next update will super probably add new ways to expend stealth

hollow shell
#

I'm afraid this idea will get immediately shot down upon reaching the dev server
(assuming it gets there. It probably will but it ain't guaranteed)
which has happened in the past

teal ibex
#

omg rover suggestion

distant gyro
#

but stealth is still leaned towards late game more than early

hollow shell
#

In main we're all talking about how it'd be a super cool great idea
gets delivered
"yeah fuck no, did you think about this? "

distant gyro
umbral mulch
#

That question mark looks wierd merging with the quotations

sand umbra
#

...I am suddenly very worried

distant gyro
#

coming from a group of devs talking about what pokemon types calamity enemies are for 1 hour

sand umbra
tired haven
#

Yknow, that's kind of funny I have played mp with rogue player and basically acted like a decoy afterwards
The problem is, bosses were so mad and irrational that personally I preferred being aggroed on than to be free from the attention

But that whole experience is different from decoys so take that with a grain of salt

hollow shell
#

Yknow
I guess rogue is pretty multiplayer-centric, now that I think about it

#

It didn't even cross my mind

sand umbra
hollow shell
#

Decoys are just a way to have other players in single-player

sand umbra
#

...and suddenly, it all makes sense

umbral mulch
#

Also what's preventing other classes from using said decoys

sand umbra
#

this is why rogue stealth sucks

hollow shell
#

The stealth requirement would ensure that

quartz hare
#

where's this ping
i was sleeping

hollow shell
#

if done.

#

Devs approved of your suggestion

sand umbra
#

it's for the same reason as Shroomite stealth

the main effects of the stealth only truly work well in a scenario where someone else is present to tank the opponent

#

in singleplayer, you don't get this luxury

quartz hare
#

thanks

hollow shell
#

np

sand umbra
#

so even with endgame stealth-building equipment, you still don't get much use out of it in SP because...you're still the primary target

#

the aggro reduction does nothing and the main mechanic is that you stand still without attacking, a privilege that many later-game opponents especially do not grant you

#

Shroomite has a similar mechanic and thus functions better in MP for similar reasoning

#

holy fuck this explains so much about stealth

placid moth
#

speaking of aggro reduction, i feel like that mechanic for putrid scent and flesh knuckles could be changed

#

nobody uses those things but

sand umbra
#

and why I liked Vortex stealth so much as an idea

on a fundamental level
Shroomite stealth is MP focused
Vortex stealth is SP focused

distant gyro
#

after those were moved out of shrines, they became real obsolete

sand umbra
#

I have been enlightened tonight.

distant gyro
#

also vortex is bruh

tired haven
#

I indeed use putrid scent... in vanilla
Calamity power level suppresses the normal use of these

distant gyro
#

legends say you can stand still and kill ml with sdmg

tired haven
#

Probably a mild lie

sand umbra
#

remind me to rewrite Vortex set effect soontm

distant gyro
#

sounds plausible on nornal mode

tired haven
#

Even prism won't be able to stay still

#

normal mode calcs echcrisp

umbral mulch
#

Someone also said you could melt provi in 5 seconds with lunar kunai

#

I'm not trusting the things people say to you anymore

sand umbra
#

someone also said Sticky Spiky Balls were good

hollow shell
#

They are
You ever use that shit with Feather Crown?

distant gyro
#

smh I have footage to back those up

umbral mulch
#

I don't see it

sand umbra
#

why the hell are you using Sticky Spiky Balls post-HM/Perfs tho

distant gyro
#

and 45 second aqua scourge kill

sand umbra
#

why use SSBs at that tier when the chad Turbulance exists

hollow shell
#

Turbulance sucks, fight me

sand umbra
#

them's fightin' words--

distant gyro
#

I was referring to Sticky Spiky Balls and Golden Shower respectively btw

sand umbra
#

wait a fuckin' minute what

umbral mulch
#

Wait why not flask of ichor

sand umbra
#

when did Golden Shower become relevant

distant gyro
#

Golden Shower exclusively killed aqua sc in 45 seconds

hollow shell
#

Flask of Ichor is indeed the better option than Golden Shower

distant gyro
#

solo.

hollow shell
#

wh

sand umbra
#

what.

hollow shell
#

Dick doodley

sand umbra
#

what in the actual mother fuck

#

I have never heard of Golden Shower being a viable combat option until now

#

ok

umbral mulch
#

I mean it still applies ichor

#

Automatically pretty viable as a supportive weapon

sand umbra
#

AS is a worm boss

#

worm bosses are generally immune to everything

distant gyro
#

this was due to infinite piercing

hollow shell
#

Does only Destroyer have the infinite piercing destruction?

tired haven
#

It isn't infinite but about 10 I think?

distant gyro
#

golden shower averages at 5,500 DPS while Golden Shower is hitting every segment

hollow shell
#

Actually it's four, lol

distant gyro
#

You heard that right.

#

5500

tired haven
#

Sounds wrong rn

#

But oh well maybe some calcs are off

distant gyro
#

granted it was a glass cannon setup ft. Bloody Mary

hollow shell
#

According to vanilla wiki, Golden Shower does not have infinite piercing

distant gyro
#

but it's impressive regardless considering a support weapon

hollow shell
#

okay thanks vanilla wiki

#

that sounded dismissive but it actually did clear up a bit

distant gyro
#

oh thanks deception tactics

sand umbra
#

and this is why local and ID static i-frames are the superior systems
Terraria's inherent wackiness strikes again ig

tired haven
#

Not really because that change would make GS even more effective

#

/s

#

(s because the damage numbers can be easily adjusted but wack behaviour cannot be)

sand umbra
#

(ID-static i-frames want a word with you)

distant gyro
#

anyways

#

we moved a bit out of topic now iirc

hollow shell
#

I feel like we get this suggestion often.

ashen warren
#

Isnt rogue alr like op af

#

Why add more mechanics

#

bc the whole thing with rogue is stealth which only gains while you are standing still but try standing still for most bosses post ML and you'll be dead within seconds

nova reef
#

do u gain stealth while in freefall? cuz if so use portal gun

#

u could also try using teleporters

hollow shell
#

No, I don't think so

#

Teleportere could work, if you wanna be a bit cheap

night cradle
#

you only gain stealth while not moving, so freefalling wouldn't work

sacred current
#

would sticking making calamity mod music and extra mod music no sync into suggestions be fine?

night cradle
#

not really

#

the extra music mod is supposed to be separate, so people can choose if they want to have the new music playing or not

sacred current
#

the issue is that trying multiplayer with it causes the joining players to get stuck downloading

night cradle
#

since the extra music is for vanilla music replacement, so some players may prefer vanilla music over the mod's

sacred current
#

oops discord is being bitchy
i meant making them no sync

#

which they aren't

#

this is what i am stuck with whenever i try to join a multiplayer game

#

it's both a tmod and calamity issue
since if my understanding is correct servers are understandably slow but it's the same mod version
if it was no sync this issue wouldn't persist

nova reef
#

i dont think ive ever had that issue with before

#

are u guys using the uptodate version of tmodl and calamity music?

sacred current
#

yes

#

this isn't a help channel however

ashen warren
#

@sacred current my friend told me that he gets that whenever he tried to join me lol disable mod music first

sacred current
#

yeah i fixed it but i still think it should be no sync in case one party has a different opinion on the mod music

small talon
#

@sacred current I had the same problem when i put together a multiplayer, even though the manual download from the discord and the mod browser SAY they are the same thing, the game sees them as different and it trys to download what the host has. So i suggest you and your friends do the manual download somewhere deep in #mod-downloads, only way it worked for me and my friends.

ashen warren
#

browser problems

tired haven
#

post-Scal weapon suggestions bruhpant

queen sail
#

Are the chickens usually not enough or

tired haven
#

Tbh I don't think this one suggestion should exist since dev team is well aware of literally 0 summoner dev drops

And mhm, summoner certainly falls off in dps at boss rush, to the point where it's a challenge class again, but eh, nuggets can still eat bosses

#

@silent turret that fits more to a bug, please move to #bugs-read-pins
(amusing lightshow tho)

silent turret
#

@tired haven done

tired haven
#

:+1:

silent turret
#

Wasn't sure if it really counts as a bug as technically the interaction seems like it works normally but it's way too overpowered

tired haven
#

That's fair thought, yeah

#

Most recurring quiver interactions are usually patched out (like with ichor darts)

distant gyro
#

time to put aether whisper on projectileexclude

lost agate
#

Wouldnt that happen with basically any splitting projectile?

radiant meadow
#

also, there is a summoner dev weapon ready to program

#

but nobody wants to program it afaik

#

summons are scary

frail mantle
tired haven
#

Well, unless told otherwise in code, that's usually what happens with splits yes

lost agate
#

Guess who is planning to code that termi

radiant meadow
#

imagine planning to code like 4 complex functions with tilting, lasers, flamethrowers, spinning, dashing, and more

lost agate
#

Good learning experience iirc

radiant meadow
#

@nova reef byeah, we already have a planned post scal summoner weapon

tepid root
#

are you saying the minion will do all of those BumbleThonk

lost agate
#

cough

potent veldt
#

The minion is scal HyperFailure

lost agate
#

cough cough

void kelp
#

and brothers, huh?

lost agate
#

dies

void kelp
#

its ok shucks we believe in you!!

potent veldt
#

Take some medicine

lost agate
#

You know, i cant answer that cuz its not my dev item

potent veldt
#

One day, just for memes, I want a mechworm upgrade that is just straight up DoG

void kelp
#

i hope its a dont fuckle with shuckle item

potent veldt
#

Like its not a mini anymore, its just the entire worm

lost agate
#

I may not be able to talk about that one but i'll tell you mine is also a summon

void kelp
#

that sounds neat!

#

also, perhaps add "post-scal summon weapons" to frquently suggested?

lost agate
#

Maybe

radiant meadow
#

can we just blacklist anything post scal?

void kelp
#

just so anyone who checks

#

smarter idea

potent veldt
#

Might as well, since its basically all dev weapons

lost agate
#

Will be allowed when yharim or smth comes out hueh

radiant meadow
#

my dev weapon would be in the game if I could sprite taxevasion

lost agate
#

learn spriting with me iirc

lost agate
#

scaling

keen geyser
#

Big nono

quartz hare
#

scales

void kelp
#

why not have it just rely on % HP instead

tired haven
#

SCALing

fervent citrus
#

:thonk-1:

#

Wat

void kelp
#

@surreal seal suggestions are sent separately (if they’re sent) so chaining them with an “also” is unnecessary

#

but also please checkpins

tepid root
#

bro

#

what

void kelp
#

@echo horizon please read the pins

foggy plover
#

mods'll handle it dont worry bout it

echo horizon
#

o

tired haven
#

It breaks like 2 rules at once, absolute unit

tepid root
#

this is funny i laugh

void kelp
#

specific item sugma and meme sugma

ashen warren
#

damn i missed a spicy sugma

grizzled stone
#

It do be like that sometimes

manic pumice
#

whats spicy

ashen warren
#

sugma balls

queen delta
#

Cease with the memeing here please.

void kelp
#

@raven moth how does it fare against bosses, though?

hallow kraken
#

Are you just using “OP”as “it can kill please nerf”

hollow shell
#

Going through tiles infinitely doesn't necessarily equal "OP"

ashen warren
#

^

hallow kraken
#

Could you send things like DPS tests and whatnot to prove it’s “broken”

hollow shell
#

If you don't like that it can go through tiles forever and break a million pots and 20 Queen Bee larvae
then, fair enough, suggest that it have less duration or that it shouldn't go through tiles

but "OP" should not be the word to describe that

hallow kraken
#

or maybe don’t send tests because the suggestion greatly over exaggerates the definition of overpowered

void kelp
#

starfury stars pass through blocks and also randomly spawns QB, is that OP?

hallow kraken
#

yeah nerf that

#

can beat um

raven moth
#

well, it didn't do too well against Queen Bee, and you guys are right about me saying it is OP, I admit, I did exaggerate, but I was just suggesting a limit on how many blocks it can penetrate

#

@hollow shell "OP" is an exaggeration

#

and sorry I didn't respond earlier, I was busy playing lmao

hollow shell
#

You can edit the suggestion to use different wording

raven moth
#

yeah, I did

#

better wording?

hollow shell
#

Better, thank you

raven moth
#

you're welcome

raven moth
#

wait a sec, when I typed that suggestion, I legit forgot about the planetoids, so I probably hit a larva inside a planetoid, so maybe it isn't as powerful as I thought ... 🤦‍♂️

versed mica
#

Yeah I was gonna say chances are you didn’t kill a bee inside of the jungle

gusty geode
#

Add new Planetoids that are essentially balls of ebon/crimstone surrounding a Shadow Orb/Crimson heart, and have both generate regardless of the world evil

Why?
A) It allows for the loot from both Orbs and Hearts to be obtained regardless of the world evil
B) For people with really bad luck, it gives people a few extra chances to get items from the orb variant they did pick
C) Probably most importantly, it adds a ready supply of both Ebonstone and Crimstone to be harvested, making it easier to build artificial evil biomes and fight bosses

#

Feel like I've suggested this before
But regardless, thoughts?

hollow shell
#

We've got NPCs selling the orb/heart items, right?

umbral mulch
#

Ye I was about to say

ashen warren
#

ye

gusty geode
#

Not all of them last I checked
Could be wrong tho

umbral mulch
#

Don't NPCs sell stuff from the other world evils

hollow shell
#

Yeah I don't think it's all of em but it's the important ones

umbral mulch
#

And you have the evil island if you wanna fight something from the other biome

#

And I dunno if it's just me but I always get the same shit out of orbs every single time

#

First one is always an undertaker

#

Next one is a panic necklace

#

And third is the heart

#

Every single time without fail

gusty geode
#

You're guaranteed to get the gun from your first smash
The others seem like luck tho

umbral mulch
#

I don't know if that's just me or if that's supposed to happen

frail mantle
#

the first orb/heart broken is always the gun, the ones afterwards are randomized

umbral mulch
#

Now second question

#

Why does anything but the gun matter

#

I trash everything except the panic necklace because deific exists and before I trash undertaker I wait for arms dealer

gusty geode
#

Shadow Orbs may drop Bands of Starpower
Plus the light pets are helpful

hollow shell
#

Band of Starpower's very useful in crafting for mages

#

and uhh
Vilethorn's pretty good

#

Light pets are nice

gusty geode
#

Pre-Hardmode Nimbus Rod can be helpful for invasions

lost agate
#

I thought i made enchanted axe projectile last for even less already?

hollow shell
#

In test or public

lost agate
#

Public

umbral mulch
#

I just play crimson so dunno how good corruption's drops actually are

lost agate
#

It lasts barely 2 and a half seconds

#

With the speed they have it shouldnt fly that far away

#

Shouldnt be more than a screen or 2

#

Yes i just checked

#

Its barely like barely 2 screens worth of travel time

#

So yeah maybe it was just a planetoid

warm tinsel
#

Yay my suggestion got a whopping 91 "Yes" thx Hec❤️

#

To be fair, I only made it reserved for when SCal becomes humanoid but thanks anyway

hollow shell
#

Kinda surprised ngl
One or two devs voiced that they didn't like how it pertained to future human SCal content
but, neither of em voted against it

grim tusk
#

Do you think Skeletron Prime needs a nerf?

opal barn
#

His head HP is getting nerfed next update

grim tusk
#

Yeah he never dies (I mostly leave him at 5%)

umbral mulch
#

Thank fuck

queen sail
#

Did they ever say why for the aureus and deus one

teal ibex
#

afaik it conflicts with existing plans for stuff

hallow kraken
#

Guess hell burst sug didn’t go well

hollow shell
#

Deus's current spawn method is temporary

lost agate
#

Indeed

#

(btw i didnt reject the scal one cuz i simply found it weird to be suggested so early, but can be kept in consideration)

gusty geode
#

Would a channel for asking the devs questions be ok?
I believe I heard that's what #help-advice-read-pins is for
But it's not officially stated anywhere

teal ibex
#

i like the idea but the execution sounds like it would be a nightmare

terse sundial
#

a channel like that would require constant moderation

keen geyser
#

oh my, that'd be chaos

#

pure chaos

terse sundial
#

just incase of people being dumb and abusing that power

gusty geode
#

That's another situation where a role for people who have proven themselves sane would be great

lost agate
#

So cd chats CompleteFailure

gusty geode
#

Yeah but the average user actually has a shot at getting it HDfailure

frank stratus
#

the average user should be able to get CD if they stay active...unless "average" somehow dropped to brain level OmegaFailure

gusty geode
#

Could get like
A leveling system like a lot of other servers have
And reaching something like level 10 or so awards people with a role that gives access to some extra channels
By that point most of the immature users, spammers, etc
Basically anyone that could cause a problem
Should be filtered out, since there's no way they could survive that long

frank stratus
#

so like, MEE6? god no

teal ibex
#

the problem with points and hierarchical systems like that is people would behave well until they reach the threshold they desire and then would be free of their inhibitions

keen geyser
#

^

teal ibex
#

so i could act all cordial and then let loose my true intentions because in actuality i really just wanted to be fab's best friend forever in the dev questions channel

#

and because me wanting to be fab's best friend forever isn't inherently against any rules it'd be an uncomfortable mess for moderators to deal with

frank stratus
#

that does remind me...the servers i'm in with leveling systems are usually more chaotic than ones that don't have leveling

teal ibex
#

that's the issue with socially motivated hierarchies, they can be abused just like anything else and sometimes can have the exact opposite effect of what they're trying to accomplish

gusty geode
#

Would probably be less strain on the devs than manually awarding roles

teal ibex
#

on the forefront, yes

#

overall, it's complicated

lost agate
#

Less strain on devs is flat out not having the chat but y'know

gusty geode
#

Having read the rules on how to get cool dude
Can we get a semi-cool dude for people recognized as ok by anyone on the staff
I've been here like 2 years, for most of which I'd like to think I fit the bill
I just rarely got to be in the same room as Fab

sand umbra
#

#1 way to get Cool Dude:

#

never actually care about getting Cool Dude

#

just don't focus on it, do right by other people, and don't be me

lost agate
#

You dont have to be talking to fab to get cool dude

#

It is also staff decision

#

Time doesnt ensure getting CD

sand umbra
#

but being a good person generally will

teal ibex
#

cool dude isn't an achievement that you can just earn, really

#

it's a token of recognition moreso than anything else

sand umbra
#

seriously, there's a reason I don't have it and likely never will

but like. it's absolutely not something you should focus on or try to earn

#

because that won't make it happen faster

teal ibex
#

thinking of it as something you should be entitled to for behaving well will just drive you bonkers

sand umbra
#

mhm

gusty geode
#

Fair enough

void kelp
#

sometimes CD feels random

teal ibex
#

it is

void kelp
#

but always like deserved in a sense?

teal ibex
#

it's very much impulsive in who receives it and when

void kelp
#

like a lot of the people are basically just “hey this person is pretty chill”

sand umbra
#

'tis why trying to focus on it or see it as an achievement to work towards will ultimately end with madness and misery for all parties involved

gusty geode
#

Hm

void kelp
#

yeah, I’ve definitely noticed that with my own weird ego reactions and it really is bad

teal ibex
#

think of it this way

#

if you believe that you deserve to be recognized for behaving well and that you should be bestowed with some reward, doesn't that seem backwards?

#

should the reward suggest the good behavior, and not the other way around?

void kelp
#

eeyup. it’s the strangest thing to be cognizant of an irrational thought and feeling

gusty geode
#

Yeah, I get all that
Issue to me is getting noticed moreso than proving you're worthy

teal ibex
#

if you wish to be noticed by the devs, do something that warrants their attention

#

and hopefully make it a positive thing

lost agate
#

Getting noticed is far from a problem

void kelp
#

I was about to say, I don’t think pinging fab and saying something mean and dumb is the right sort of attention you’re thinking of

lost agate
#

Theres a crap ton of mods and devs juat lurking or talking

teal ibex
#

well warrants and demands are two different things

#

pinging is demanding attention, making a good suggestion for example is warranting of it

#

if i say shucks is pretty he certainly won't be notified of it, nor have to look at it, but maybe he'll blush. hecticBlush

lost agate
#

No u

sand umbra
#

w

teal ibex
sand umbra
#

you're both pretty cool

#

iirc

queen delta
#

bruh get a room you two

teal ibex
lost agate
#

Goat dance

teal ibex
sand umbra
lost agate
#

Anywho offtopic much

teal ibex
#

JUST alittle bit

void kelp
#

I suggest the cute goat emotes become part of calamain

teal ibex
#

THEY'RE SHEEP

#

but this is actually offtopic i don't want to be baaned haha sheep joke haha

elder mist
#

also

#

--oh shucks already cleared the talk

#

woops never mind, carry on

sand umbra
#

so anyway about Stardust Cells and their debuff

lost agate
#

oh right thats considered minimodding, woop

placid moth
#

stardust cells what

sand umbra
#

I don't have a witty starter for this one but:
Move the Sand Sharknado Staff somewhere different in progression, buffing or nerfing it to reflect wherever it lands thereafter, and buff the Tempest Staff accordingly.


To give some separation between these two weapons. Also to give the Tempest Staff in particular some more use on its own merit, as currently it is never used over the more powerful Sand Sharknado Staff of the same tier.

placid moth
#

Yes, that's how upgrades are supposed to work

sand umbra
#

the Lazinator sugg sequel nobody asked for

gaunt karma
#

I disagree with that, there's so many examples of a weapon being almost immedietly upgraded. IE Handgun from dungeon into Hell pistol or whatever its called

lost agate
#

I was thinking post LC with solar and stardust fragments or smth

placid moth
#

Although, it's a pity how Tempest never sees usage

lost agate
#

Dunno if thats enough separation

#

Sandnado does what tempest doesnt do

sand umbra
#

I...honestly am not sure

lost agate
#

An actual fast summon

sand umbra
#

the Sand Sharknado Staff in particular is in a...very awkward spot right now

#

on one hand, it is extremely good and is a very useful option going into LC and the Lunar Events

placid moth
#

If the player makes an effort to get it right after Plant, Post-Plant is a breeze

sand umbra
#

...but on the other hand, the nature of it being an immediate upgrade means Tempest Staff is worthless and so the issue still remains, it's just worked around with a straight better weapon

lost agate
#

Its good on ML and deus afaik

gaunt karma
#

A lot of stuff gets instantly upgraded though

sand umbra
#

yes

#

and that's not really. great

#

at least, in my opinion

lost agate
#

Theres only like 3 instant upgrades rn iirc

gaunt karma
#

I don't understand why exactly Tempest Staff should be on the chopping block

lost agate
#

Unless im missing some

placid moth
#

How do you remember

#

3 is so specific

lost agate
#

"like"

#

"unless im missing some"

placid moth
#

I can't recall a single one on the spot

lost agate
#

Sandnado is one

void kelp
#

Phoenix handgun, if you sequence break I guess?

sand umbra
#

...that isn't really sequence breaking

placid moth
#

Do people use that for WoF anyway

sand umbra
#

Handgun is the Dungeon ranged wep

radiant meadow
#

yes

#

phoenix blaster is epic

sand umbra
#

Phoenix Blaster is literally crafted with just that and Hellstone Bars

void kelp
#

ah shit

#

ok nvm that’s not an instant upgrade technically

sand umbra
#

and the latter blows the former out of the fucking water iirc

radiant meadow
#

conclave crossfire, sand sharknado staff, lazinator, phoenix blaster

lost agate
#

Night edge is technically an instant upgrade to murasama

sand umbra
#

ye

void kelp
#

muramasa

radiant meadow
#

dungeon chest weapons are a joke

lost agate
#

Shush

radiant meadow
#

valor? you mean cascade

sand umbra
#

Chadscade makes Valor completely irrelevant

radiant meadow
#

magic missile is only relevant because it crafts into like 3 other weapons taxevasion

sand umbra
#

honestly

#

Dungeon Gold Chest weapons are rarely ever useful on their own merit

#

and that bothers me Ech

placid moth
#

Magic Missile has zero reason to exist

#

except as a crafting ingredient

radiant meadow
#

gold chest weapons are just night's/bloody edge component, shadow key, cobalt shield, and future ingredients

hallow kraken
#

handgun only exists for phoenix

#

that sucks

sand umbra
#

is this the part where I sugg making Handgun more relevant in any capacity or

lost agate
#

That can be done really

#

Not with phoenix blaster

#

Also how does post provi sandnado sound?

sand umbra
#

ooo, that could work

hallow kraken
#

but what sucks ever more is that despite being buffed by calamity, the crystal vile shard can be upgraded immediately into a better weapon

#

And that sounds interesting

sand umbra
#

post-Provi actually experiences something of a drought for summoner options too

placid moth
#

if you have the vanilla wep buff mod it might change

sand umbra
#

that is literally perfect

hallow kraken
#

Though to be fair, calamity lacks lunar pillar summoner weapons unless you count HoTE

lost agate
#

When in doubt, post provi

sand umbra
#

(seriously, you only get Axes and Stardust Dumbfuck ft. a sentry nobody uses until Signus, it's absurd)

lost agate
#

You get the accesory but an actual summon wouldnt hurt

sand umbra
#

byeah

lost agate
#

You gonna suggest it?

hallow kraken
#

Who’ll do the honor

sand umbra
#

let's do this shit rooH

radiant meadow
#

so basically gss weapons are 5 post plant and 1 post prov?

sand umbra
#

I mean it's already pretty far separate from the other GSS weapons

#

(consider that S3 is post-Duke, which is around LC in intended progression, while every other Grand Scale wep is post-Plantera directly)

lost agate
#

I mean it could be post plant as a downgrade.... Thats superior in everything except dps

sand umbra
#

e

#

I have done the thing

#

not sure if I should remove the mention of post-Provi specifically from the sugg, there were a good few points brought up in here that would mark it as a good spot but also like

#

specificity might be bad?

#

sugg rules are getting confusing to me at this point NPCDryadNotLike

lost agate
#

Thats honestly just giving an idea of what tier would work

sand umbra
#

that's true

grim tusk
#

Should Spear of Paleolith be nerfed and buffing other pre-mech weapons be buffed to give more rogue variety (not sure if kelvin catalyst could receive a change, probably its ice shards could have a slight damage increase to make more worthwhile to get since farming cryogen for 10% drop is tedious, but I don’t know)?

#

And stormfront razor definitely needs a buff, it’s post mech and I find it less powerful than some pre-mech weapons

foggy plover
#

tbh I found most post mech boss (every item using hallowed) rogue weapons to be quite underwhelming

grim tusk
#

Yeah, pre mech and post mech rouge needs buff (except spear of Paleolith)

#

Something else that could be done is that spear of Paleolith is moved to post mech, (adding 5 hallowed bars to its recipe) and increasing its damage very slightly

#

And some post mech weapons also need buff (seriously, Calamitas is hard)

lost agate
#

No im not touching kelvin

worthy fiber
#

A lot of accessories are missing vanity

#

Though I'm sure if sprites were submitted they'd be implemented

grim tusk
#

Probably the best option for pre mech is buffing every rouge weapon (except kelvin and palelith) and every post mech/pre plantera/calamitas weapon needs a buff

foggy plover
#

prismalline is fine rn

grim tusk
#

Prismaline probably 5 more damage

lost agate
#

Nah

#

Then prismalline is gonna be the one needing a nerf

grim tusk
#

Wait what

lost agate
#

And theres no way we are buffing brimblade

grim tusk
#

Yeah brimblade is fine

foggy plover
#

I used prismalline to get kelvin from cryo then just used kelvin till post cal

#

other stuff was about as good, but not as easy to use as kelvin

grim tusk
#

Paleolith is just trow it upwards, (or sideways against worms)

#

Kelvin could be moved to post mech but remains unchanged

#

Probably even to post cal (but buffed accordingly)

#

Terror talons could use a buff, and more rouge chlorophyte items?

foggy plover
#

terror talons are pretty good

lost agate
#

Kelvin stays where it is

#

Its a patreon item

sand umbra
#

yeah Kelv Cat is a patron item

lost agate
#

And again

#

Im not touching kelvin

sand umbra
#

Destroyer just needs a better Paleolith fossil shard resist tbf ngl iirc imo

gusty geode
#

How the hell does melee get memed about having too many options and have only one option for SCal
And it's locked behind Rev but that's a whole other problem I don't feel like getting into tonight

lost agate
#

only one option for scal

sand umbra
#

the keyword here is true

lost agate
#

Wat

sand umbra
#

true melee has only one option that functions

gusty geode
#

Shit right

sand umbra
#

melee as a class has like 6 calaHAAAAAAAAAAAA

steel raptor
#

None of which are true melee tho

gusty geode
#

Mb
I'm slightly sick HyperFailure

lost agate
#

True melee will likely never work for scal

sand umbra
#

just. by her very nature

steel raptor
#

that's the problem tho

sand umbra
#

which I find really unfortunate given how hard Calamity tries to make true melee relevant

steel raptor
#

^

sand umbra
lost agate
#

By making it hit hard

#

But its still just kamize the subclass

steel raptor
#

more range

sand umbra
#

fungal symbimeme hours

lost agate
#

The whole point of true melee is the lack of range

steel raptor
#

Then again, Scal always locks too far from the player

#

same with her brothers

queen delta
#

if scal shot out supreme life seekers occassionally for the whole fight, true melee would be more possible

steel raptor
#

^

queen delta
#

hit life seekers, the on-hit effects target scal

steel raptor
#

but it likely won't happen

lost agate
#

That sounds like a mess of projectiles

gusty geode
#

Had an idea I was able to recover recently that could make true melee work
But it might be labelled a rework/new class idk

umbral mulch
#

Also sounds like the chicken cannon would do a little lot of damage

steel raptor
#

it could be another attack pattern if that becomes a thing

gusty geode
#

Basically
It's Shield of Cthulhu
The class
You run, build up speed, and ram into enemies to deal damage and cause extra effects

frank stratus
lost agate
#

that barely solves the kamikaze/low range problem

sand umbra
#

the big thing of it is that many bosses simply aren't designed around the idea that getting up close and personal should be a viable option
Terraria as a game very heavily favors the "attack from a distance while dodging projectiles" sort of approach on a base level and Calamity amplifies this tenfold with how its bosses work

gusty geode
#

You could gain i-frames upon impact to give you time to escape

steel raptor
#

true melee versus scal is like vanilla summoner versus fishron except in true melee's case it is much worse

sand umbra
#

we don't talk about vanilla summoner vs. Duke

lost agate
#

why would you escape

sand umbra
lost agate
#

if you need to hit stuff

#

and too long i frames would just be abused to high hell by other classes

#

anyway, there goes another suggestion about true melee scal

gusty geode
#

It would have to be tied to special accessories
That make it so contact with an enemy while moving above a certain speed made you take no/less damage and gain extra i-frames
So you'd have to give up a slot to pull it off

lost agate
#

thats still abusable

steel raptor
#

Or maybe Scal and her brothers should take slightly more time to adjust to their locked positions when the player moves towards them so the player could possibly strike them

lost agate
#

or could accidentally run into scal or get shot at point blank while dodging

steel raptor
#

there's already an indicator on scal for when she is about to charge

lost agate
#

im not talking about charging

steel raptor
#

do scal's projectiles spawn right in from of her rather than slightly beneath her?

#

is that the problem?

lost agate
#

even if they dont thats like a split second or less to get away

#

and now that you mention it, charges would also be harder to dodge

#

given they already get barely dodged sometimes with how scal is atm

#

unless youre using jelly bean

#

i had several times where getting stopped by a platform for a small moment was enough to make me eat a charge

steel raptor
#

the lack of range for true melee is a bit much when it comes to the last boss of the game (or at least until draedon and yharim come out)

#

as you progress the amount of range true melee can get increases more and more

#

based on true melee's weapons

grim tusk
#

Going back to what I said previously, the unly viable weapons that I find against calamitas as rogue are kelvin and brim blade, should there be other viable post mech weapons against cal? edit: just tested it, and these were the weapons I used to kill Cal clone due to their better dps than other weapons available till that point

steel raptor
#

dragon pow without the projectiles that come from it would basically be true melee

#

if cosmic discharge had the same reach as dragon pow it would be usable as true melee

#

the only thing with cosmic discharge is that it shares the exact same range as solar eruption and nebulash and thus there would have to be a different weapon that isn't like cosmic discharge but more similar to dragon pow but without the dragon flare dust projectiles

#

Cosmic Discharge has a 32 tile reach, whereas Dragon Pow has a reach of 50 tiles.

#

There can just be a weapon with a range right in the middle of those two

#

Just something to consider.

hearty yew
#

@steel raptor Q: Do Dragon Pow or a fixed Oracle count?

sand umbra
#

I mean, DP shoots extra projectiles and Oracle is a yo-yo

civic pond
#

Dragon pow has projectiles afaik

#

ae

sand umbra
#

hi doge

civic pond
#

hello

queen sail
#

Pow has projectiles

#

Oracle, well

#

Varies

civic pond
#

yo-yo's were never counted as true meme in the first place

sand umbra
#

I don't need to explain why Oracle doesn't count, methinks

#

byeah

queen sail
#

Like maybe you can reach the brothers but you may just have a shitty resolution

sand umbra
#

df you mean maybe--

hearty yew
#

Oracle has projectiles technically but they go like five feet.

#

Alright. So you want a sword that's 100 feet long just to hit scal with?

queen sail
#

Some people have resolutions that let them hit the brothers with oracle

#

I don’t, personally ech

sand umbra
#

I think what might work is like
a simpler flail around that tier

civic pond
#

im pretty happy with Cosmic_Discharge actually

sand umbra
#

some simpler Auric-/Exo-tier weps in general would be nice tbf

queen delta
#

or we can just forget about true melee since it doesnt need to be viable at every tier

civic pond
#

that too

queen sail
#

I mean it’s like thomas said p much

queen delta
#

its a subclass, and like most other subclasses, they arent viable at every tier

civic pond
#

cal isn't meant to be catered around that one weapon type

queen sail
#

This game has barely any variety in combat apart from “attack from a distance”

civic pond
sand umbra
#

Calamity tries very hard to make it relevant though
like, seriously hard

so like

queen delta
#

That flaw falls under the base game itself

sand umbra
#

also the lack of combat variety is really an innate Terraria issue, yeah

queen sail
#

Only thing is Calamity tries remedying true melee sometimes

queen delta
#

And while we could fix the flaw, it'd be preferable if we focused on other stuff first

sand umbra
#

Terraria in and of itself has very few actual combat mechanics

queen sail
#

See DoG lore item bass boosting true melee dmg as much as an Odd Mushroom

#

There’s a lot of potential that can come out of Terraria that’s never taken because, well

#

It has no idea where it’s going, usually

sand umbra
#

part of me hopes that 1.4 will bring some new mechanics to the table, or at least the improved codebase will ease the process of adding some

queen sail
#

well there is that golfing mechanic CompleteFailure

sand umbra
#

~~golf is not a combat mechanic

yet~~

cobalt rose
#

a golf club that doubles as a melee weapon called "The Happy Gilmore"

queen delta
#

if you want, i could post a pic of what 2nd cocoon looks like

#

for those who may not know

swift wadi
#

Might help your case tbh

queen delta
#

So I looked back in the footage and it seems like the vid makes the cocoon phase easier than it looks

wary flume
#

Provi is kinda easy compared to other things imo

cobalt rose
#

he's talking about provi in Boss Rush.

queen delta
tepid root
#

yeah that looks like it can get unfair

fervent citrus
#

Yet u still managed to nohit boss rush before

sand umbra
#

doable and fair are two very different things

versed mica
#

nobody has no hit the new br

sand umbra
#

also that

queen delta
#

BR provi was easier in the old BR

#

new provi now spawns crystal in 2nd cocoon no matter what

#

but old BR provi was still very challenging

fervent citrus
#

I cant even get past the Destroyer SandBlush

unique vector
#

@queen delta technically you could have sent your suggestion as feedback for testing smh

swift wadi
#

Lmao

queen delta
#

good point

tepid root
frail mantle
#

that sounds more like a bug report than a suggestion

rapid pivot
#

Thoughts on this?

#

Replace Xeroc Pitchfork/Rogue Consumables in general's chance to be recovered after pickup with a chance of not being consumed.

❔ : Because, really, if you're using these sorts of weapons a lot, it just becomes a giant mess, and in boss fights where there's a lot of projectiles around, the last thing you need is more entities making the game lag.

teal ibex
#

i think it's an identity thing tbh

#

you didn't really "throw" it if you didn't consume it

#

that being said, it does give me a separate idea along the lines of Have Rogue thrown weapons at a certain tier and above return to the player when dropped as an item

or something like that?

#

that way you keep the identity without having as much of a clutter issue

rapid pivot
#

Ye, because like... i'unno, am I crazy for thinking Rogue weapons that are consumables just aren't gonna be used as often because they're consumable?

#

I know that the nanosecond I got the option to use something that wasn't consumable in the early-game, I did.

#

like, i wouldn't mind even having no consumables at all, and just bumping the price of them up a bit

#

it feels like since they're consumable, they have to be cheap, and if they're cheap, you can't really give them any neat gimmicks

teal ibex
#

you're not crazy but i will say that i personally actually like the clutter because i find it really amusing

rapid pivot
#

ye, plus like

teal ibex
#

i've used xeroc pitchforks before and lowkey had a blast seeing them pile up in my moonlord skybridge

rapid pivot
#

Ranger doesn't have this problem because their ammo can be like that, because the bow/gun/rocket/whatever is the actual weapon