#suggestions-discussion

1 messages · Page 751 of 1

void kelp
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sugma pins

karmic stone
ruby cobalt
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short for suggestion because like half of them sugma balls

hollow shell
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so I'm just gonna
delete Skoores' outright

Even though it reached 90, tis against rules and also he's rude

void kelp
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it never got the ❕ removed

hollow shell
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@supple lodge

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Just so you see

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Please try to respond next time

void kelp
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should suggestions that have the ❕ for like, 24/36/48 hours after posting without any edits be deleted?

hollow shell
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Remnant ❕ s are always a weird grey area
(hah)

radiant meadow
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Rover said no last time that was asked

terse sundial
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that's not really the purpose of it

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byeah, it's pretty awkward to see a suggestion with 90+ stars and still have dev_unreviewed

ruby cobalt
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the purpose of it is "this sugma is unreviewed and may potentially contain dumb shit that breaks the no-no's"

void kelp
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tbh I see it kinda relevant when the sugma sort of. stays w breaking the rules and with no attempt to change it since it feels like it should’ve been deleted

ruby cobalt
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see, here's the thing

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"may potentially"

radiant meadow
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Rover takes it a little different iirc

hollow shell
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It's not often that a rulebreaking suggestion lasts that long

radiant meadow
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because sometimes I remove it because I think it's fine

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and then Rover just reacts with his own ❕

hollow shell
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Usually they do when it's really teetering on the line, or something from out of left field, or it's just low quality or has some aspects mods/me would like to see changed (but sometimes it's like several days later and it gets real awkward)

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(were you the one who removed the ❕ from Skoores' suggestions about Nightmare Fuel / Endothermic Energy new event)

radiant meadow
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I don't remember

hollow shell
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cuz that one was just rulebreaking

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Don'tbreaking, rather

karmic stone
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Abyss pots are somewhat related to hell pots iirc

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Don't quote me on this though

hollow shell
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Chaotic Ore is pretty fiery and explosiony

potent veldt
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I guess, but that implies that Chaotic Ore (a very far later in the game ore) has the same concepts and power as Hellfire Arrows

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Which, it doesn't

hollow shell
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Hm.

potent veldt
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Unless you're saying Chaotic Ore and Hellstone are close in consistency, which I might believe

hollow shell
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Could be a tier thing as well
By the point you're in the Abyss you're also in Hell

Bone arrows are significantly weaker than Hellfire

potent veldt
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Yeah but you can also get to the Abyss far easier than you can get to Hell

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Unless you cheese with some random TelePotions or something

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It could also be generally better to buff the amount of Bone Arrows you would get

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So instead of the regular 10-20 it could be something like 30-50

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So while it's weaker, it's a more reliable source for some quick ammunition

hollow shell
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... actually no joke Unholy Arrows would be better than Bone

potent veldt
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I initially thought Unholy Arrows, but that'd imply Abyss Pots have something to do with the Corruption

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Which makes even less sense

hollow shell
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At some point it becomes less about thematics and more about what would actually be useful
"gee, bone? 1 damage higher than wooden? thaanks"

potent veldt
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I am mainly looking at it from more of a thematical standpoint, I'll admit

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But it also is kind of weird that two separate areas of the game give the same arrows

hollow shell
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Bester idea:
Replace them with new Depth Arrows that deal 11 damage and inflict Crush Depth hellyes

potent veldt
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I would suggest new Abyss arrows, but

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I'm not sure that'd fly with the rules

hollow shell
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You could, as long as you don't give them a name or exact stats (like I just did)

potent veldt
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Ah fair

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I'll change my sugg

hollow shell
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like "a new Abyss-themed arrow"

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.. "with about the same strength"

potent veldt
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Better?

hollow shell
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That looks like a name to me 👀

potent veldt
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I used two different names, bruh

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Also, "some Abyss arrow" is not a name

hollow shell
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yeah I know, that's the point

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... see it's
it's not supposed to have a name

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the "or something" gets you in the clear a lil bit, but I would prefer if it was kept more general than that

potent veldt
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There ya go

hollow shell
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Aight thank you

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Glad you could appease my.. idiocy :P

zealous ridge
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hmm, interesting suggestion yata

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perhaps alongside that npcs could get more powerful attacks as well, sort of tying in with the hardmode attacks of certain npcs? it would certainly help them defend each other

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i probably wouldnt add that to the suggestion, but food for thought

hollow shell
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The Guide gets his hands on Luminite Arrows HyperFailure

zealous ridge
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oooh

hollow shell
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That would be useful, yes

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Even if they have a ton of health, doesn't help much when they barely scratch their assailants

zealous ridge
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like im imagining that permafrost hones his ice magic the futher you progress through the game, or amidas slowly begins to learn to use water magic

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stuff like that would be cool to see, like how your npcs become stronger as you do

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doing it to vanilla npcs though, might be more difficult because that potentially means untangling some spagettii

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regardless, i like the suggestion yata

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might have to adjust nurse's heal values too, because THAT is definitely an annoying thing to have happen (constantly having your npcs restore a tiny sliver of health one after the other)

hollow shell
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Yeah..
I mean it'd be fine in between combat considering she'll have nothing to do but restore everyone
but mid-combat she'd lose a lot of effectiveness

zealous ridge
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its a minor thing, but nurse npc healing being buffed would be helpful

lost agate
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how do you buff smth that heals you fully

zealous ridge
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no i mean the syringes

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that she throws to heal npcs

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iirc they only heal a portion of npc health

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like i said, a tiny thing lmao

lost agate
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Oh ok

zealous ridge
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its just that if all the npcs have such high hp values it would take years for to nurse to heal them at all

potent veldt
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Machine Gun Armsdealer when

cobalt rose
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arms dealer equips the shredder HyperFailure

civic pond
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scaling npc's sounds h o t

potent veldt
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Stylist actually cuts enemies hair

zealous ridge
potent veldt
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Thereby debuffing them through embarrassment

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Almost tempted to suggest that DoG not be able to hurt NPC's

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Mainly because he strays so far sometimes in the fight that he just randomly hits them sometimes

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And it'd make sense, since DoG could easily tap them and deal 0 damage while saying "This isn't worthy of my bite" or something

terse rain
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Please don’t give him dialogue when he hits npcs

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That would flood the chat instantly

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Maybe give it a cooldown?

potent veldt
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His text stuff should have a cooldown already anyway lol

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Tbh him not hitting npc's should be implemented after they fix his mini-Ted talks

terse rain
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Mini-ted talks lol

potent veldt
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Also, ngl, Id much rather him diss the npc's 60 times a second than have him delete all of them instantly in one swipe

terse rain
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Well shit so would I

deep yarrow
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Maybe have NPCs get increasing defense after killing milestone bosses?

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Milestone bosses being those that make the world harder like WoF, Provi, and dog

keen geyser
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moonlord

swift wadi
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Inb4 someone posts one of the many pictures of DoG killing their entire village

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In all seriousness I would love to see this change, I basically end up just cheating my npc's back in late game because if I need one item or reforge I have to get lucky with who respawns and wait forever

keen geyser
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@earnest flame that's a don't on the pins

tropic yoke
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Yo why isn't there astral mud?

keen geyser
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it's supposed to be a problem

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that's the balance of it

tropic yoke
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wot

hollow shell
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You can suggest Astral Mud

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Voidborn was responding to Coolio's suggestion

keen geyser
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^

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beat ya to it

earnest flame
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oh

hollow shell
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Yeah the lore items are supposed to take up inventory space
an inconvenience as a trade-off for the effects they grant

tropic yoke
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Lmao just get extensible inventory.

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Wait, what does mud get converted to when it is overtaken by the astral infection?

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Dirt?

hollow shell
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Lemme check...

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It may just not get converted into anything

tropic yoke
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...

hollow shell
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Yeah it looks like it doesn't even check for mud when generating

tropic yoke
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Wack..

hollow shell
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so if you're meteor lands in the Jungle, your Jungle is not completely obliterated

tropic yoke
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But the potential for the biome is...

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thas lame

hollow shell
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Yeah, there is potential

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So, you can suggest somethin

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see if others agree.

tropic yoke
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astral jungle enemies sound cool

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space turtle

keen geyser
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Would it be fine to suggest more uses for copper/tin

zealous ridge
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hard to say suggesting astral mud would bring upon new enemies

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also, what were you thinking, voidborn?

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just more uses?

keen geyser
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just like maybe a mid-late hardmode use for copper

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perhaps a set of armour that builds out of copper armour or something like that

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just something that would make copper/tin actually worth getting in some scenarios

zealous ridge
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i mean, it's not too out of the question considering other pre-hm bars have use for later items

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iron/lead bars for instance are needed in the p90, and gold/platinum in the sandslasher

keen geyser
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im sure there are other people that find it grueling to have to trash copper whenever they get it

umbral mulch
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Let us make actuators and wire out of copper and a few other things

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Now it has a use

keen geyser
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even that would probably spike its use

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a lot

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I'm gonna throw the suggestion out there

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see how it does

umbral mulch
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And also lets us get philostone before even killing any bosses taxevasion

zealous ridge
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hmm

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well, my current rebuttal to this copper getting more use thing is that... does it really need more use? i mean, do any of the prehm bars need any use outside of their respective tiers, besides a few exceptions? does copper even need to have exceptions or is it content just for the sake of content?

keen geyser
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it's just that it literally has no use outside of coin of deceit

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you get the copper tools for free

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the armor is worse than cactus

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and nobody in their right mind makes a copper watch over a gold/platinum one

keen geyser
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no problem

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More uses for copper and tin

This has probably been suggested half a dozen times already, but I think I can speak for most of the Terraria playerbase when I say that it is so annoying to have copper or tin filling up an inventory slot since it has no practical use for anything except for the Coin of Deceit for rogue.

I suggest maybe making copper armour build into some sort of mid-late game armour set, perhaps make it build into some sort of early game summoner accessory. Just make it not absolutely useless for every class other than rogue.

does this seem good?

zealous ridge
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i mean there is decoration, although that's something of a moot point granted the utility of the other bars

keen geyser
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you can place the bars, and you can make a copper chandelier

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that's all the decoration

zealous ridge
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candelabra, copper and tin plating, i dont remember if there are bricks, but there are still some decoration uses

keen geyser
foggy plover
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bruh silver and platinum are just as useless

keen geyser
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nope

foggy plover
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and theyre rare

keen geyser
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platinum at least makes crowns to summon king slime

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the platinum pick is a decent pick powerspike too

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if you find a lot of platinum

zealous ridge
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okay, gold has more use than copper

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but does copper need to have more use?

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is the gap too wide, from your perspective?

queen sail
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Honestly

keen geyser
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idk i just feel like copper should have some use

queen sail
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Astral Infection spawning in the Jungle is impossible

keen geyser
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for all/most classes and not just rogue

queen sail
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It’s programmed to crash land in the Dungeon’s side

keen geyser
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not the second one

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p sure

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anyhow I'm gonna throw the sug out and see how others react

zealous ridge
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fair enough

keen geyser
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appreciate the feedback though

umbral mulch
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I do feel like it needs a use

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Since atm it's an ore you see and then immediately trash

keen geyser
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it's not worth selling, it's not worth keeping

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that's just dumb

umbral mulch
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Could just flat remove it

keen geyser
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nobody would realize if it was removed from the game tbh

umbral mulch
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Just stop it from generating in the world

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You didn't see that

keen geyser
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see what

umbral mulch
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Exactly

keen geyser
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.')

wary flume
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It has its uses, alot of mods do build off of it, example the late game gear for Thorium, enchantments from Fargo's.

keen geyser
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that isn't calamity

ashen warren
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@teal ibex what did pinging me there mean

karmic stone
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How it's used on other mods has no relevance to this sugg directed to Calamity

keen geyser
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to show you your thing was sent to devs

teal ibex
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it is your suggestion

ashen warren
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ok

hollow shell
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The devs didn't approve nor deny of your suggestion

teal ibex
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if you'd like me to not ping you in the future, feel free to let me know and i'll exclude the pings

ashen warren
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no im fine

teal ibex
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alright cool hecticCool

amber escarp
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@keen geyser if you want uses to old ores, download fargo's soul and mutant mods, tho it's not much, you'll have to get some. Also, copper or tin no, but silver and plat are used in magic storage. Also, i don't really feel like you need a use to such low level ores.

keen geyser
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that's not calamity, again

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if other mods have a use for it, cool

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vanilla doesn't and neither does calamity

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when copper can be used to make an accessory for only rogue, i think that's kinda dumb

karmic stone
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i don't really feel like you need a use to such low level ores.
So just leave them catching dust, yes

amber escarp
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The thing is, calamity is a standalone mod, but it can't add everything. That's why there's other mods, and something like this is not at all needed when you have another mods that fill that gap.

keen geyser
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this is a suggestion thing

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for

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calamity

umbral mulch
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Let's just ignore iron is still used for the rest of the game in random recipes

karmic stone
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Also the argument of "[X] mod already does that" only works with certain suggs

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This isn't one of those suggs

keen geyser
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iron makes SO much

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it's actually nuts

amber escarp
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Idk, i don't see any need in that, but you do you.

keen geyser
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like the determination breaker

potent veldt
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Odd thought

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What if you could convert a single copper/tin ore directly into like

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10 copper coins

keen geyser
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that'd still not really be worth it tbh

potent veldt
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Maybe higher then

keen geyser
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considering that copper is 50 copper per ore

potent veldt
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Oh hell, it is

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I thought it was way less

hollow shell
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Convert it into money
aka selling HDfailure

keen geyser
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im pretty sure he meant like from your inventory

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but that'd be kinda dumb

umbral mulch
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Should be able to make platinum and gold coins out of platinum and gold Kapp

karmic stone
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Now that you pointed this out, I realized that Gold Bars sell for 12 Silver ech

keen geyser
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yeah

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and a gold chest for like 20

gusty geode
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Yeah, early pre-hardmode ores don't see much use
But you know what else doesn't?
Early Hardmode ores
The pre-hardmode ones get use in special furniture like chandeliers, a line of magic weapons, copper and tin get 2 kinds of bricks for some reason, and everything iron and lead make
Hardmode ores?
The exact same tool/armor set, an anvil upgrade and a furnace upgrade and last I checked orachilum gets a full furniture set for some reason

queen sail
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No ores get any furniture sets

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Like at all

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Well, vanilla ores, anyways

ashen warren
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calamity should be a standalone game smh

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doesnt need to rely on terraria

gusty geode
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Unless it's been changed gonna confirm on the wiki to be sure
Orachilum ore crafts into Bubblegum blocks
Which then craft into a furniture set

queen sail
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GL trying to start it from scratch ech

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Excuse me

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What

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:jerry:

ashen warren
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Orichalcum*

queen sail
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I’m not sure that counts since it’s not a legitimate orichalcum furniture set

gusty geode
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Turns out I'm wrong anyway Failure

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But that just further proves my point
Hardmode ores get even less use than pre-hardmode ones

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And then chlorphyte didn't even get a brick until 1.3 fun fact btw, it apparently purifies grass blocks and converts dirt to mud

hollow shell
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Are you fuckin with me

gusty geode
hollow shell
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Ah, the ore, not the brick
Still, something I never knew

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Or if I knew it at one point I forgot

gusty geode
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I guess
There's a helpful tip for anyone who wants to avoid their jungle getting eaten

ashen warren
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remember back in the past chloro pickaxe couldnt even mine chloro ore

queen sail
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200 IQ balancing

potent veldt
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Remember when the Drax could be found in shadow chests HDfailure

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Mine chloro right from WoF

cobalt rose
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wasnt that only on mobile

potent veldt
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Both mobile and ||still|| 3DS for some reason

versed mica
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Yeah you can’t get drax on 3ds

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From shadow chests at least

lost agate
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Good god

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Imagine having to farm titanium for furniture

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And no fishing wont save you cuz that mainly drops bars

cobalt rose
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only wooden crates drop ores iirc

keen geyser
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copper doesn]t have a brick tho

cobalt rose
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yes it does.

keen geyser
cobalt rose
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Terraria Wiki

Copper Brick is a type of Brick and an aesthetic building material. Like the ore used to make it, placed Copper Bricks will sparkle. As copper becomes fairly useless quite early in the game, this is an inexpensive ore brick to build with. Despite being made of Copper, it has ...

keen geyser
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tf

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oh the ore is used

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mb

karmic stone
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Its made with ore

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Yea

cobalt rose
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bruh every metal brick uses ore

keen geyser
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im just dumb

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i dont use them

cobalt rose
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i mean, i only use them to spice up npc houses LeviKek

keen geyser
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tbh i dont rly spice npc houses

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anywho

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offtopic

karmic stone
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Make SCal's epiphany not loop so soon

For the sake of climax, by the time you're in that part of the track SCal has most likely depleted all her bullet hells and struggling to kill you, so the ability to time the 1% with epiphany's very final drum would be nice

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Thing

umbral mulch
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Some people have builds that do a lot of damage

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Some people have builds that don't do a lot of damage

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Music ends at different times for both of them

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Also depends on how fast you can kill spelucher for the second time

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Basically impossible to sync up the music

potent veldt
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It'd be cool to be able to loop music perfectly like that, but yeah, it's simply not possible to perfectly time any boss fight to it's music

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The only cases I can imagine where that isn't the case is if the boss fight is literally tuned to act with the music

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Which, now that I think about it, actually would be a really interesting boss fight DankEyes

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But yeah, that ain't happenin with scal

zenith hazel
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~~have you tried entering sulphuric water yourself? HDfailure ~~

potent veldt
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I agree with this

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"Spreading" meaning it came from someone else with the illness, or was from something else where it'd be considered an "illness"

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It was in water when you got it.

void kelp
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poison isnt a pathogen

potent veldt
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If you drink rat poison, did the rat poison spread?

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It's also not really even an illness lol, it's the Sulphuric Sea

brittle merlin
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yes but you do have to remember that it became the sulphuric sea because many bodies were dumped into it

potent veldt
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I

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Sulphuric

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Is an acid

cloud surge
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What I'm saying is it's not a disease

brittle merlin
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correct @void kelp

potent veldt
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The water is acidic

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Not riddled with disease

brittle merlin
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not according to the lore iirc

potent veldt
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Then the sea is named wrong

void kelp
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according to lore, the waters are so severely polluted

brittle merlin
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by dead bodies, correct?

cloud surge
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And pollution

void kelp
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yeah, but death isn't a disease, noah

potent veldt
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Then the "Sulphuric Sea" is a misnomer.

terse rain
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what is the debuff called again

brittle merlin
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yes but decaying bodies typically are riddled with pestilence

cloud surge
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Suplhuric poisoning

terse rain
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exactly

void kelp
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change the phrasing to smth like "the water makes you sick" rather than "the water's illness is spreading to you"

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decaying bodies transfer their own diseases, but the toxicity in the waters would not come necessarily from the bodies alone, but rather because the water is unclean

cloud surge
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If there is disease from the bodies, there wouldn't be just one disease, so saying "The illness" is wrong

void kelp
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and these people didn't die from a plague

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which is why "illness" makes no damn sense, consistency speaking

potent veldt
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The "Sulphurous" in "Sulphurous Sea" is derived directly from the word "Sulfurous".
"Sulfurous" means "containing or derived from sulfur.
Sulfur is toxic. It's not alive, so it's not an illness. It's an acid.

cloud surge
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Also the debuff is called Sulphuric poisoning

void kelp
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i'd add smth to your sugma saying something like "there isn't an illness being spread by the water, because you're being hurt because the water is toxic"

potent veldt
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The way the Sulphurous Sea actively kills you is absolutely correct. It would essentially slowly burn off your skin.
The way it says it kills you is absolutely incorrect.

cloud surge
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They wouldn't call an ocean that isn't sulphuric the Sulphuric sea because it has just any disease

void kelp
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dark we're not disagreeing with you btw

potent veldt
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I know

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I'm just explaining it

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At least fully

cloud surge
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Ight I'll add that

lost agate
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the sulfurous sea is also polluted af but eh

potent veldt
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If it's polluted, then the debuff is named wrong.

void kelp
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but pollution alone isnt a pathogen

jovial spire
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Did you have a lore argument without me

lost agate
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It can cause rhem

potent veldt
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It's either the acid burning your skin off, or the pollution killing you from disease.

void kelp
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but saying that the water spreads illness would be inaccurate

potent veldt
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There's no in between.

lost agate
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Dive in black waters, see if you dont get ill

potent veldt
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That's not the point

void kelp
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saying it spreads illness is inconsistent with what is said about the water, shucks

hollow shell
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It'd be a much more fitting tooltip for the Astral Infection debuff

potent veldt
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^^^

lost agate
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Yes ik

hollow shell
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which is currently
"Your flesh is melting off"

void kelp
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in the sense that plague and astral infection are directly called diseases too

hollow shell
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honestly you could switch them

void kelp
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just. swap it

potent veldt
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Yeah lol

jovial spire
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Wait did those get swapped accidently or

cloud surge
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Maybe a mistake was made

hollow shell
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nah, could'nt've been

potent veldt
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Nah, Sulphuric has always been like that

hollow shell
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It's because Astral Infection is based on GSI

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which has the tooltip "Your flesh is burning off"

potent veldt
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I guess just nobody thought about it

jovial spire
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Ok, so new suggestion, swap the AI and Mint Sea debuff descriptions

potent veldt
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Eh

tepid root
potent veldt
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That could be too specific

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And it's also too large a leap to say the Astral Infection wouldn't melt your skin off

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There are diseases that do just that, after all

jovial spire
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AI wouldnt melt your skin though probally

potent veldt
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Who says it wouldn't?

void kelp
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it could when it tries to replace your skin with scales or turns your epithelial layers inside out

jovial spire
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I suppose

potent veldt
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The AI debuff is mostly fine at least, it can stay the way it is

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The Sea's debuff is all wonked out, that needs to change

void kelp
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just the tooltip

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it makes no sense!!

potent veldt
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Either make it pollution-based or sulphuric-based

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The tooltip fits the pollution aspect but the name fits the sulphuric aspect

hollow shell
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Change it to just
"It burns!"

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reminiscent of vanilla debuffs

cloud surge
potent veldt
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"Ouch, my bones"

tired haven
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It smells terribly, but hurts even more

sand umbra
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very vaguely relevant: why is the Calcium Potion buff tooltip not a bone-type pun

potent veldt
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Because the shape of the potion is a thicc bone

cloud surge
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I'm angry now

void kelp
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i'd recommend stepping away to calm down!

tired haven
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would it be "skeleton when haves milk"?

void kelp
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nothing good can come from being angry

potent veldt
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angery

sand umbra
#

sure, let's go with that

void kelp
#

its bone no-hurty juice!

potent veldt
#

Bone healing juice

tired haven
#

It's still bone hurting juice, it just insults them a lot, so bones become literally too angry to break

potent veldt
#

They become determined

#

I kind of want the Calcium potion buff's tooltip to be something spooky

#

"Your skeleton is ready."

cloud surge
#

I like that one

sand umbra
#

"your bones are ready"

jovial spire
#

It makes it so your legs won't have a bad time when you land

cloud surge
#

My body is ready

potent veldt
#

Why is it Calcium juicePotion that makes you immune to fall damage?

#

Is the implication literally that it just makes your bones so strong that gravity can't break them?

#

But everything else can?

sand umbra
#

better question: how come it doesn't reduce KB/give slight damage resist

potent veldt
#

^^^

sand umbra
#

(maybe make it just greatly increased fall damage resist to compensate)

lost agate
#

Too much calcium actually crystalizes your bones

sand umbra
#

wait a minute

potent veldt
#

Make it a meme and make Calcium Potion just petrify you

sand umbra
#

drinking multiple Calcium Potions in quick succession actually causes you to end up losing fall damage immunity if you have it, along with taking more of it

void kelp
#

too much calcium causes your kidneys to start turning to stone

sand umbra
#

too much calcium makes you die

potent veldt
#

Can we make that a slight easter egg

#

That drinking one Calcium Potion is fine, but if you drink another while the buff is still active, you just petrify and die

karmic stone
#

Liver isn't enough
We need more organ failure

lost agate
#

Alcohol poisoning too then :faip

#

I ironically failed using the failure emote

sand umbra
tired haven
#

Guess the reason why bones do not make you more resisted to damage is that enemy attacks will still blow off the flesh/gore just as easily and decapitating isn't a thing in Terraria anyway

#

Deep lore™️

potent veldt
#

But it'd still blow the skin off your feet when you land after a great fall

sand umbra
#

byeah

#

the flesh/gore would still get yeeted after a long fall

tired haven
#

Bold of you to assume terrarian isn't one with the boots

sand umbra
#

so like megathink

tired haven
potent veldt
#

In fact, I actually think the entire rest of your body would collapse upon landing, just leaving an invincible skeleton standing amongst the gore

ashen warren
#

the terrarian never takes off his boots

tired haven
#

Shhh
This is all horse shoe argument rn

ashen warren
#

except for the few seconds upgrading it

hollow shell
#

(I would love to see someone stick a landing after a huge fall
and all their meat rockets into the floor leaving a skeleton with its arms folded and sunglasses on)

#

(... that'd be a nice visual.)

tired haven
#

... never realised I would love to see that

potent veldt
#

It'd probably have to be after an insanely long drop

#

As to make the Potion still useful

#

Also, probably would need to change the tooltip to something like "Makes you immune to fall damage. Don't fall too far though."

tired haven
#

Given that terrarian's fall speed caps out at 51 mph, no, it wouldn't be a long fall

#

And at that speed the meat rocketing thing might not work anyway, albeit would feel mildly uncomfortable

#

(but then again, we talk about a dude who can outright regen being swiped by literal deathray in about a minute with nothing but campfire)

#

But oh well. Probably that whole convo needs to be moved to generic chat instead of suggestions

hollow shell
#

m

cloud surge
#

Give the Stellar Culex, Sightseer, and Astral Probe enemies post-Aureus drops

All astral enemies besides the Stellar Culex, Sightseer, and Astral Probe have post-Aureus drops. I don't see why these ones don't either (except for astral probe, I don't know what coube be pulled from that)

hollow shell
#

Heh
At least be consistent

#

Don't leave it to a future suggester to ask for Probe to get a drop too, considering it'd be the one and only one left behind

cloud surge
#

I don't think astral probe is unique enough to get its own item, but ok

#

Is there any problems with that edit?

hollow shell
#

pf
If you insist on degrading probe so much then yeah sure I guess that edit is fine

#

Hang on

#

You forgot about Fusion Feeder

#

We

quick ice
#

Just as a quick QoL suggestion, Astral Slime should drop Stardust

#

It’s the only Astral Enemy that doesn’t

keen geyser
#

doesn't it drop astral ore post deus?

#

isn't that enough?

tranquil vale
#

post aureus / pre deus drops stardust

#

post deus drop astral ore

keen geyser
#

fair

swift wadi
#

Make it drop Aureus cells post AA so I don't have to keep killing him HDfailure

sand umbra
#

Astral Probes have a chance to drop Aureus Cells post-Aureus

#

bam

frail mantle
#

wrong channel?

inland briar
#

ah your right, that i was on mod talk

cloud surge
#

Fusion Feeder added to the list

hollow shell
#

👍

potent veldt
#

@echo horizon That sounds a lot more like a bug fix

#

And not a suggestion

echo horizon
#

oh

hollow shell
potent veldt
#

||I guess he won't be deleting it||

hollow shell
#

(I will)

potent veldt
#

He didnt even go to bugs, lol

hollow shell
#

Yeah idk what happened

fervent citrus
#

Maybe he suddenly got distracted by smth lol

lost agate
#

I thought you could dodge rav pillars by just flying up or away

karmic stone
#

You can

#

And I've seen a worrying amount of people fly straight up as fast as possible just when the pillars are falling down daryl

lost agate
#

Flying straight up as fast as possible is often a death sentence

#

Like very often

#

What you wanna do is tap repeatedly so you still go up relatively fast but not get momentum throwing you up, also lets you have time to react to projectiles above you

#

Also rav is like hella nerfed in comparison to what it was before

#

Dont know if another nerf would be good for it

karmic stone
#

No imo, atleast for me whenever I get hit and get half of my hp snapped out of existence, it becomes easy to recover once you get the mentality of "Ok I actually gotta dodge this time"

lost agate
#

To me rav is basically like a war tank that wont harm you as often as say, duke and its constant close ups

#

Rav itself wont really keep up with your speed and some of the stuff is easily dodged as fly up or keep running, where duke consistently demands for quick decisions

#

Sure, bubbles do jack shit if you keep shooting, but duke itself is a huge threat

#

Anywho, kinda offtopic

potent veldt
#

Yeah, Rav is fine where he is, imo

#

Its worth mentioning as well that I wouldnt honestly say that Rav should even be super fair, since he's technically optional and is meant to circumvent a handful of grinding

frail mantle
#

the only way i could see Rav needing a nerf is reworking Weak Petrification so it doesn't completely fuck over people with Defiled on tbh

#

but then again, i suppose that very few people play defiled anyways so /shrug

tepid root
sand umbra
#

a better prompt would be to take Glacial State off the Destroyer's blue lasers or rework it somewhat so that getting hit by one doesn't leave you wide fucking open for combos but that's another story entirely

#

personally I think Ravager is...mostly fine?

radiant meadow
#

it uses ice golem lasers

#

and the blue lasers deal less damage than the green and red lasers

gusty geode
#

Would be a nice touch if the Destroyer's lights changed color as it switched phases

frail mantle
#

Suggested before iirc

night cradle
#

suggested, and not really possible without breaking the compability with Calamity Texture pack

scenic aspen
#

That Goliath suggestion is kinda true

#

I've seen Goliath dash instantly after using the Abomination taking a lot of dmg because bad spawn

nova trellis
#

that's exactly why i suggested it lol

#

i mean it isn't too much of an issue since 1 hit doesn't take out too much damage but for people going for nohits it could become a huge problem

tired haven
#

never experienced that in nohits darylWoke

#

guess im lucky

nova trellis
#

hm, it might just be a me problem then
at least another person has experienced it lmao, i have that going for me

tired haven
#

Yeah, not trying to discard that

#

Sounds peculiar but totally expected in terraria realities

nova trellis
#

i might try to replicate it in a bit

#

might be one of my mods messing w/ things

lost agate
#

No that can definitely happen

modern eagle
#

I feel that hitting the Piggy enemy with a boulder should result in an instant kill.

queen sail
#

Why

hallow kraken
#

bumblebird pet is a frequently suggested thing according to Don’ts

#

And there’s a calamity extension mod called Calamity’s Vanities or something that does that

karmic stone
#

P sure there's only a birb hat in that mod, closest thing to birb pet is nugget pet

#

Byhea vanities is it's own thing

#

Queue in Austrophage

hallow kraken
#

I don’t think adding pet drops would really benefit the mod in any way

#

Should I also mention that Fox, Son of Yharon, and DoG doll are all dedicated items

#

And therefore have a reason to exist

karmic stone
#

Calamity encourages progression breaking afaik

potent veldt
#

It does

fast monolith
#

Oh

potent veldt
#

But getting to the temple in Calamity while breaking progression is crafting the Temple Key pre-plantera

#

Meaning, you opened that front door legitimately

#

There's absolutely no situation in both vanilla and Calamity where you should be present in the Temple without the front door being unlocked. Unless you did some cheesy stuff that might as well be cheating.

#

Like hoiking or something

frail mantle
#

problem: you usually have to go a few blocks into the temple to unlock the door

potent veldt
#

Yeah, but the programming for what the "official temple" is still there

#

Since the temple also actively disables RoD-ing into it

#

Or just make it so if you're present in the temple while not on the first floor

#

Since the first floor never has the Altar to summon Golem, and always has the door

karmic stone
#

I haven't tried this, but how you describe it makes me think this would have already been revised by testers before the update and buffed

lost agate
#

That sounds unnecesary

potent veldt
#

I agree with the Totality Breakers buff just because the entire "upgrade" is basically just 2 more projectiles, and a wider area of effect

lost agate
#

Since yes

#

Going near the door counts as in temple already

potent veldt
#

I added that lower half for a reason

frail mantle
#

at that point it'd just stop people from entering the temple pre-HM

lost agate
#

And unnecessary given theres so many safety already

potent veldt
#

That doesn't change the fact, though?

lost agate
#

Why would you go to temple pre hm?

potent veldt
#

For any of it's loot

#

It gives extremely easy potions and healing

#

And is lowkey easily circumvented by anything the mechanic sells

lost agate
#

Well gg you somehow got inside

#

Enjoy it

#

Deciding what counts as lower temple also is complex btw

potent veldt
#

It's, not really

#

Upon temple generation, save where the middle of the temple was upon generation

#

If present within it's walls while below that middle, activate guardian

lost agate
#

Its not that simple

potent veldt
#

What other step would be needed?

#

The only time the gen screws up the walls and places them outside the door is at the top

terse sundial
#

@quartz cargo could you provide boss kill times or dps tests on bosses to help prove your point?

potent veldt
#

And the check for when you are inside the temple and if the door hasn't been unlocked could use the same check that goes for if you're in the dungeon while below 0 depth

terse sundial
#

it helps out us testers that balance the mod

lost agate
#

Theres no check for that

#

Its only if plantera is killed

potent veldt
#

Check for what?

#

The door?

lost agate
#

The door yes

potent veldt
#

Then, just make it a var that's saved for that world

quartz cargo
#

@terse sundial do you want me to record a video?

terse sundial
#

No, just fight various on-tier bosses in revengeance mode without using rage and adrenaline and record the kill time

radiant meadow
#

you can record a video if you want

lost agate
#

Either way, that sounds like an absurd amount of work for just...

potent veldt
#

absurd

lost agate
#

"No we dont want you to get an useless power cell and some potions"

potent veldt
#

It's adding 2 variables that just check if you're in the lower temple

frail mantle
#

i checked the wiki and the only loot that'd be useful for a pre-HM player would be some Lesser Healing Potions and other potions that there are already easier ways to get pre-HM

lost agate
#

sigh

potent veldt
#

It's still the main issue of Golem himself, being a fight you could potentially skip to preboss

#

Granted, yes, no idiot should be doing that

lost agate
#

Yes its only adding 2 variables

potent veldt
#

Or would reasonably do that

#

But the issue being that it's possible

lost agate
#

Not like you gotta make stuff with that variables

#

But whatever

frail mantle
#

golem already can't be summoned pre-Plant iirc

lost agate
#

Btw altar doesnt even work pre plant

potent veldt
#

I thought it did?

chilly grail
#

It used to

potent veldt
#

Ah, didn't know they changed it

frail mantle
#

actually Old Power Cells exist, so he can actually be fought pre-Plant

swift wadi
#

There's not much gained from the temple and it's not worth the work to add in that, it's a sandbox game and no real sequence breaking comes from breaking into the temple, no weapons or pickaxes, nothing

lost agate
#

You should have checked before suggesting

potent veldt
#

Apologies, then.

hallow kraken
#

Well then, so a while ago I introduced a suggestion here but never mustered the courage to post it to suggestions, but now I feel as if I can suggest it

#

That suggestion is removing floodtide’s recipe and making it fishing exclusive

potent veldt
#

Wait

#

Golem is still fightable preboss

lost agate
#

@hallow kraken why

potent veldt
#

Also, yeah, that feels strangely specific

hallow kraken
#

Floodtide has a very unique obtaining method, but is overshadowed by the easily crafted recipe

swift wadi
#

Why would ya do that

potent veldt
#

I agree it is odd that it's obtainable both ways, but it also would be strange to just make it fishing

lost agate
#

How is golem fightable pre boss

potent veldt
#

Wait, no

#

Not preboss

#

Just HM preboss

#

AKA

#

HM

lost agate
#

Yes thats progression breaking

#

A thing calamity does

potent veldt
#

Wait, so

#

Does the Altar not work pre-plantera

swift wadi
#

You can kill cultist like, after a few bosses iirc

potent veldt
#

Requiring you to craft summoning for Golem, pre-plantera?

lost agate
#

You can do that if you want yes

#

If you wanna skip mechs and plantera

potent veldt
#

That feels kinda arbitrary

#

Not that you can do that

#

But that the altar is hardcapped, despite the ability to skip that progression

lost agate
#

Because thats vanilla locking

potent veldt
#

Oh, that was a vanilla thing?

lost agate
#

We just added a recipe in case you wanna skip

potent veldt
#

I didnt even know Vanilla did that

quartz cargo
#

@terse sundial on what boss can i test it, its hard to find an appropriate one without dying

#

and without buff

potent veldt
#

Just, the earliest one you can obtain it at

#

Or the most reasonable one you'd obtain it at

frail mantle
#

probably Plant or one of the Mechs

quartz cargo
#

well the upgrae is post calamitas but i cant even beat a mechanical boss with it

#

thats my point its weak as fuck

#

is it fine if i test both on cryogen?

terse sundial
#

I would test plant

frail mantle
#

Totality Breakers are post-Mech

potent veldt
#

Also, @lilac nimbus I agree with that, but that's also accounting for the fact that the three bosses before it are as simple as "walk in one direction"

#

So I don't really know if it can be considered that big a deal

terse sundial
#

I'm not even sure if we balanced the totality breakers now that i think about it

#

I'll do some testing also

potent veldt
#

It doesn't feel like it, definitely not on paper

#

They do the same damage as the weapons directly before it, and arguably have a less impressive effect

quartz cargo
#

ill test it on cryogen, its the only one i can kill with both without buffs

lost agate
#

Doesnt prime eat your ass if you just run?

#

And like twins

swift wadi
#

I'll go try plant, why not

#

What weapons are we testing here?

potent veldt
#

Totality Breakers

terse sundial
#

totality breakers and desecrated water

#

I want tests for both

potent veldt
#

^^^

#

Totality is supposed to be an upgrade, but doesn't feel like it

swift wadi
#

Alright, I'll gear up a character and try plant with no buffs and no rippers

terse sundial
#

both weps are also used slightly differently iirc

radiant meadow
#

Brav tested totality breakers on aureus and levi iirc

swift wadi
#

Give me a sec to gear a rogue, I'll probably need to use class setups lmao

quartz cargo
#

this is why i want to test it on cryogen

terse sundial
#

desecrated water is dependent on platforms

swift wadi
#

Been a while

quartz cargo
#

its pretty neutral

potent veldt
#

Well if we're testing both, then I don't even think it matters what boss

#

Just test both on the same boss, and compare the runs

terse sundial
#

it does matter what boss because of progression

#

both should be tested on the same boss

radiant meadow
#

watch it be like Amidias' Trident shredding mechs but doing decent for Slime God and WoF

terse sundial
#

god I hope not

distant gyro
potent veldt
#

Also, Vart, what

#

Why Cryogen

#

You can't get either before him

#

Unless you somehow consider the mechs to be pre-Cryo

swift wadi
#

I've gotta use pre-plant armor, sad for a rogue lol

distant gyro
#

Post-Cryo/Mech weapon hits a special spot in that it literally has to be tested against 5 bosses to make sure it's not broken on a particular individual

potent veldt
#

Oomph

distant gyro
#

except prime but prime is prime so let him be vibing

swift wadi
#

I love using Daedalus armor for plant

distant gyro
#

Umbraphile btw

potent veldt
#

No yeah, armor got added

#

Newest update

swift wadi
#

Oh god I really am outdated in the brain

potent veldt
#

It's rogue specific too

#

Rather tasty

hallow kraken
#

Yeah, bad drops. Like a permanent rage upgrade, a gun with good crowd control that can be useable until skeletron, a good close ranged rogue weapon and a scythe train one, a magic weapon that can be used without aiming with decent damage, and mycelial claws.

potent veldt
#

I personally love Crab's drops

distant gyro
#

also funny clump thing

hallow kraken
#

Oh right, don’t get me started about fungal clump

quartz cargo
#

ok so

#

here are my tests

#

with this gear

keen geyser
#

clumpy is stronk for summoner

quartz cargo
#

all menacing, except 2 of them

hallow kraken
#

Also, the mushroom rain attack from crab exists

lost agate
#

Isnt mycoroot and hyphae rod like, really good?

quartz cargo
#

avregae dps of the desecrated water on a super dummy

potent veldt
#

super dummy

quartz cargo
#

with the totality breakers

terse sundial
#

I wouldn't test on a dummy

#

i would test against a boss

quartz cargo
#

im not done

#

time with the water on cryogen on rev, no buff

potent veldt
#

Also, yeah, Spaghet, from personal experience, mycoroot is rediculous

quartz cargo
#

time with the totality breakers

potent veldt
#

Fair

quartz cargo
#

even tho its easier to play with

potent veldt
#

Guess it's up to the others tests then, for now

#

Also, again

#

Why cryogen?

quartz cargo
#

because its so weak that i cant do any other boss with no buffs with both of them

#

and also because i havent done plantera on my world yet

#

and i dont want to create a "sandbox" one

potent veldt
#

Alrighty then

#

Also, go get Umbraphile armor

quartz cargo
#

yeah im about to

#

if only i can beat a mech boss

lost agate
#

Reminds me how does totality breaker works

potent veldt
#

Didn't you beat a mech to get the weapon tho?

lost agate
#

Its possible it takes advantage of the size of the boss to do dmg

potent veldt
#

Totality Breakers are affected by gravity, and once they hit the ground, split into two

#

Those two, then split midair into two fire projectiles each

#

(If I recall right)

swift wadi
#

Alright, well without pots I think only Accs and armor matters, only thing in my inv is Cryo lore and Healing pots

potent veldt
#

Each separate projectile can only hit an individual enemy once

terse sundial
#

the totality breakers benefit most from targets that aren't immune to on fire

#

which makes it good for farming the hardmode dungeon

potent veldt
#

But then that makes it somewhat niche in usefulness

terse sundial
#

not every weapon needs to be great for everything

swift wadi
#

Might switch to warding if I think I should but this is fine yes? It's what I would actually do vs Plant

potent veldt
#

Especially compared to Desecrated, which explodes into a wide area of bubbles

swift wadi
terse sundial
#

regardless, I believe it could still use a minor buff

radiant meadow
#

post in test reference iirc

swift wadi
#

I still wanna see if it's any good for plant or if he's right

terse sundial
#

I will once I finish my tests

distant gyro
#

totality seems like the average

#

rn

swift wadi
#

What does?

radiant meadow
#

[[Totality Breakers]]

red stormBOT
swift wadi
#

Oh yea

#

Gimme one sec to see these kill times lol

#

Huh, this is strange

potent veldt
#

?

swift wadi
#

The water does some pretty good dps to plantera, way above totality

#

Killed her in 1:26 on rev

#

Totality Breakers got her in 2:49

#

Could be player error but 🤔

terse sundial
#

we will probably nerf the desecrated water

#

not sure if a buff to the totality breakers is necessary still

swift wadi
#

Good idea, it did pretty insane dps

#

Hope I helped by doing that at all lol

#

It was at the very least, good plantera practice

green pumice
#

i want to know what difficulty you're playing on

#

(about crab suggestion)

sand umbra
#

calling it now, this is gonna turn into the new "buff KS"

keen geyser
#

honestly tho

#

there we go

hallow kraken
#

I like how this guy denies the existence of shroom rains, which I think are pretty challenging and fun

#

I feel like this guy’s description of crab’s fight is inaccurate to the actual fight

terse rain
#

I like crabulon

void kelp
#

yeah and the shroom rain makes the fight a good early challenge

hallow kraken
#

crabulon’s a relatively early boss, he’s not supposed to be super challenging burn-in-hell simulator feat. mushroom thing

sand umbra
#

like for God's sake can we just kill these early game boss buff suggs please

civic pond
#

early bosses are honestly fine the way they are dont at me

sand umbra
#

this is how things like the shitfest that is Slime God happen
(on a mostly unrelated note, I want to sugg perhaps changing the Slime God fight to make the Core more relevant at some point and overall making the fight a bit more fitting with its placement in progression but ehhhhh, people probably don't wanna hear rambling from this ol' salt shaker for the thousand and Nth time CompleteFailure)

#

but like. most of the early-game bosses are perfectly fine being easy as they are

#

they're just that. early game bosses

#

I really don't understand how this is a foreign concept to people
Crabulon is sufficiently difficult to handle for the point you fight him already and he does not need a buff

rapid pivot
#

and really; do you really need to make EoW easier

#

the archetypal easy worm boss

#

if you're using the right weapons, you can literally stand still and kill it as it charges at you

zealous ridge
#

well i mean

#

the ultimate statement of the suggestion was not just to simply buff the boss, the suggestion was asking for a rework

#

if im honest, crabulon doesn't need as much attention as some other pre-hm bosses (mostly talking about perfs)

sand umbra
#

see I know the wording wasn't specifically about buffing but that's not the point here

#

the point is that it isn't needed Ech

#

there are other pre-Hardmode bosses that actually need such treatment much more than Crabulon does

zealous ridge
#

what are your examples?

quick ice
#

Crabulon is also an optional boss

#

there's very little content gated behind Crabulon besides its drops, so it's like Duke in that regard

sand umbra
#

I mentioned Slime God just up above as one

#

Slime God is anomalously difficult for the point you fight it and the drops you get...are not necessarily worth the pain the fight can induce
you're dealing with two King-sized Biome Mimics that split in half for a partial heal and ability boost at half health...and a little ball that dies before you can even consciously focus it

quick ice
#

Lionfish tho

sand umbra
#

the Core feels entirely irrelevant to the fight at large because it dies considerably faster than the big slimes and doesn't do all that much unless it is on its own
the Slimes on the other hand feel entirely too imposing, almost making it feel like trying to fight a Hardmode opponent without even having the equipment to do so

#

shoutout to Lionfish which makes it so you don't even have to consciously focus Core
it just dies anyway

zealous ridge
#

huh. we seem to disagree on that front, i find SG to be hard but not "anomalously difficult"

#

but i dont disagree that he is due for some changes

sand umbra
#

might be a bit of an exaggeration

zealous ridge
#

i do like the idea of making the core more formidable

sand umbra
#

it's to prove a point, though --- SG, to me, feels harder than it probably should be for a pre-Hardmode boss

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and it feels like the focus of the fight is put on the wrong things

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if this is the entity that is the control unit of every slime in coherent existence, how does it make sense for it to die before its two guardians that it made can

zealous ridge
#

part of the problem there is that the core and slimes aren't synced very well AI-wise, so perhaps an effort to unite their movements or attacks would do the fight some justice

sand umbra
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that too

quick ice
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I mean, the guardians are there to protect it so it doesn't have to fight

sand umbra
#

and this is an issue that persists with multiple Clam bosses at varying tiers

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(as a later example, the Calamitas Clone comes to mind)

zealous ridge
#

less an issue with calamity specifically and more an issue with encounters with more than 1 main boss in them

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the way i see it

sand umbra
#

well yeah

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I won't deny its a typical issue with multiple-target bosses

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but Calamity has several bosses of this type which is why it can end up being much easier to point out

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Calamitas Clone, Siren & Levi, the Profaned Guardians (to a point), Bumblebirb

zealous ridge
#

what i would love to see is the core initiating most of the "magical" spacing attacks while the slimes are sort of close combat fighters

they could compliment each other in interesting ways, such as the core dashing above the player and raining down mines while the slimes go in for a super jump, stuff like that

sand umbra
#

(Bumblebirb is a special case because the main boss is one entity, but it spawns half a dozen other miniboss-grade entities with no drops that can do anything the main boss can and lack that sync)

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the Slime God in particular has the issue because the big slimes are given too much of the focus in the fight while the Core is just left to hang around and sometimes block potential hits

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and I really do think the solution here is honestly as simple as making the King Slimes a bit less stronke and giving the Core some new moves

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making the Core more of a focus within the fight itself

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I have ideas for this, although they'd never make it in a sugg given how specific they are

zealous ridge
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well its fun to think about

sand umbra
#

for the curious subset of you

cobalt rose
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i think the core should at least be able to shoot some kind of projectile

zealous ridge
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well he techinically does but yknow he does that only when both slimes are dead

sand umbra
#

and at that point you've basically already won the fight

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the Core...isn't exactly a threat by itself, even though everything we know about it indicates that it should be

cobalt rose
#

i mean, the distorted debuff means that if you get hit by it once, you're very likely to get hit again, even if it wont be by the core.

rapid pivot
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make the core invincible until both are dead?

cobalt rose
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didn't it use to be the case that the core was invulnerable until both the slimes are dead?

zealous ridge
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yep

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and it's hard to say if that would be a solution

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the entire point of changing it to current was to offer more interesting paths to fight the boss (finish off the core early or focusing the slimes)

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but now the problem arises that the core is too easily destroyed and doesn't pose an interesting threat anymore

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so yeah, giving him more attacks might remedy that

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im just not very sure that the devs would be 100% willing to change the boss through what is basically a soft rework

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well in any case

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yeah, there are some pre-hm bosses that need more attention than others balance/fun wise

quick ice
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I'd say buff Scourge/make it more interesting but I hear devs don't like that idea

zealous ridge
#

but i don't think it's necessarily fair to dismiss a boss change suggestion on the merit that it's not required bc the boss is "balanced"

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it discourages meaningful discussion about a particular boss on the basis of a system that doesn't really measure enjoyment, but rather focuses on an even difficulty curve

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and thus, it discourages certain bosses getting attention that they could otherwise use to make them more fun

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plus, boss balance is... a lot more subjective than people make it out to be

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that may be a controversial statement, but it is a trend i see

void kelp
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tbh its hard to balance the earlier bosses because a lot of them are easy but that's also considering when you fight them

gusty geode
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On Expert and Normal DS is actually just a ridiculously big worm that spawns smaller worms
Doesn't have any means of attacking besides contact damage
That's not ok

sand umbra
#

sounds like another boss who only gets that power in Rev+ and who is also very early in the game

void kelp
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thats why you play rev ig

sand umbra
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and who people constantly request to buff

void kelp
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seems like a clear solution to me, ngl: stop playing on expert and play on revengance because calamity is trying to get you to play on rev

sand umbra
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haha yes

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let's completely discourage the play of these two modes that actually work with everything else

void kelp
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yeah

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its why you play content mods separat but i can see where you're coming from

sand umbra
#

in favor of these two modes that have sometimes-cool, sometimes-arbitrary, and sometimes-headache-inducing new modes that don't work with anything else and throw everything you think you understand about the game's boss fights out the window whilst completely failing to actually buff anything else in the game sufficiently to match
I can understand not doing everything but true to the nature of the old Rev+ boss changes, many of the enemy changes are just immunity to stunlock, dealing some extra damage or a cool-on-paper-but-completely-unfair-in-context debuff (Glacial State was a mistake), or...being bigger

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that last one is Mothrons

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also earlier phase transitions for a select few normal enemies that have two phases, and Ice Golems moving and shooting faster as they lose health

gusty geode
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Maso-mode is how you do a harder-than-Expert difficulty imo

zealous ridge
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well i mean this is an entirely different discussion now

sand umbra
#

'tis my fault, I apologize

#

I'm trying not to go on these ramblings nearly as much but like

the "stop playing on expert" thing honestly just aggravated me

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because it's far from the first time I've seen it or something like it as a mentality and it doesn't solve the underlying issue

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anywho, where were we

zealous ridge
#

i think BOS brought up that point not to be told that playing on anything lower than rev is bad, that's an opinion anyways

he brought it up to prove the point that some bosses need balance attention

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and not just power curve balance, but fun balance too

gusty geode
#

Ye

sand umbra
#

I would love to see Rev and Death potentially take a few pages from Maso's book

void kelp
#

tbh i can get down w that

sand umbra
#

because Maso has a ton of really interesting shit that it does

gusty geode
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^

sand umbra
#

and Rev could absolutely benefit from those sorts of changes

zealous ridge
#

it's hard to say for me

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id have to think about it

sand umbra
#

perhaps not quite to the same degree, of course
but definitely in that sort of alley

#

some enemies gaining new tricks to account for the heightened difficulty bar

zealous ridge
#

i mean, i wouldn't be entirely opposed to it

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if rev became the new expert for enemies that got the short end of the new attacks stick, that would be very nice to see

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itd just be a long time to program, i imagine

lost agate
#

Maso like adds a crap ton of debuffs to a lot of stuff

sand umbra
#

well of course

lost agate
#

I mean, yes maso does some cool stuff, but theres othert things i dont entirely agree with

gusty geode
#

I think some of its ideas like blocking damage of a certain type are genius

zealous ridge
#

and that's fair, spaghettio

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you dont have to borrow from all of maso's ideas

void kelp
#

normal enemy buffs would be neat

unique willow
#

is good

gusty geode
#

Is it legal to post that

small talon
#

sigh

unique willow
#

i dont no lel

tepid root
#

this clown put this in every fucking channel

small talon
#

i dont think advertising is aloud here

gusty geode
lost agate
#

@zenith hazel

unique willow
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so goodbye

small talon
#

its in almost every channel

gusty geode
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Aaand he leaves

terse sundial
#

god

unique willow
#

what

swift wadi
#

Jesus

sand umbra
#

...anywho, some random idea stuff

Cloud Elementals in Expert+ throw bolts of lightning at the player (think Luxor's ranged, not Cultist lightning) and in Rev+ summon two larger tornadoes instead of three smaller ones
Paladin thrown hammers act more like the Paladin's Hammer weapon does, in Rev+ they throw these hammers much further if the player is trying to hide rather than not throwing at all
Scorn Eaters in Rev+ can breathe fire (either constant flame or a fireball) at nearby players between jumps
after Yharon's first phase is downed, Rev+ Mothrons leave a group of darksun energy bolts when using their dash attack; these fire at the player after a second or two

zealous ridge
#

those are some shweet ideas

#

i like em

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it's hard to say if anything regarding new enemy attacks would get in, though, because i'm not completely sure of dev's current priorities

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if i could guess, those would be getting the draedon content done and or finishing the rogue class up while peppering in content for lacking classes

zenith hazel
#

fuck I missed it

swift wadi
#

RIP mod points

zealous ridge
sand umbra
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I mean, I intentionally noted ideas that would be very simple to set up in theory, as a lot of the groundwork for these things already exists in the game
I could've gotten a lot more hammy with some of those ideas hahayes

but like. the point is that it doesn't need to be anything super complex, the changes themselves can be very simple

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the important part is how those things change fighting the given entity

zealous ridge
#

yeah yeah i see what you mean

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its kind of a matter of if the devs feel the same way about enemy balance, though

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is what i mean

lost agate
#

I mean

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As long as one enemy spawning doesnt boost the risk by a thousand FEARD

zealous ridge
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lmao

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risk as in danger of any given combat situation?

lost agate
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Risk as in

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"I need to focus on this fucker or imma die, but theres 3 of them"

zealous ridge
#

hmm okay

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i think i understand

hearty ermine
#

imagine making an overworld arena for crabulon

lost agate
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If you want a good example of what enemy has this kind of risk im talking about

wind flicker
#

I mean yeah Crabulon is easy if you make an entire biome for it

lost agate
#

Paladin/pirate captain

zealous ridge
#

that's what i was thinking, yeah

lost agate
#

The moment one pops up, you focus on it or you die

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Like you literally have to focus on them so they stop shooting

#

I think my point is

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Normal enemies should be kept only difficult when in combination with other enemies, minibosses should be the only ones that should have things complex enough to require focus in a single one of them

sand umbra
#

I can see that, yeah

lost agate
#

So basically if youre getting overwhelmed by enemies you can focus fire on a certain enemy to get a escape route

sand umbra
#

ye

lost agate
#

Tbh solar pillar does it well

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It just that some enemy types spawn so often you never get an escape route daryl

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Side effect of it being a pillar

sand umbra
#

byeah

queen delta
#

eh its fine

teal ibex
#

okie, just wanted to make sure hecticCool

queen sail
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I offered my thoughts on more significant enemy Rev+ changes

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Considering that they get a treatment on par with stat boosts™

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HDfailure (or does ech fit here, who knows)

quick ice
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Rev+ Enemy stat buffs when?

queen sail
#

Though the change I sugma’d for Rev moths was pretty much a bootleg maso moth

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Also iirc the point of maso debuffs was the idea of sacrifice

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Gain immunity to debuffs, lose an accessory slot; keep an accessory slot, face the debuffs

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Yada yada yada

lost agate
#

What i didnt really agree with maso was stuff like skelly

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The bones are good anti circling that still leaves a slim possibility to not get hit if you go below it, but the regening hands can lead to a long af fight and god, the dg phase

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The dg phase in fine in maso cuz its intended to be a mode thats just hard af

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But i dont think anyone would want a dg phase in rev

queen sail
#

Mm

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Speaking of skeletron

#

Can I suggest that his spectre blasts get changed to shadowflame skulls

gusty geode
#

I'm just gonna list out what I think Rev can learn from Maso

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Auras/Reverse Auras force the player to pay attention, and to either stay well out of the way of certain enemies (Meteor Heads) or focus the enemy generating the Aura (Rune Wizards)

lost agate
#

Shadowflame skulls wouldnt be that bad

gusty geode
#

The debuffs like Berserked and the anti-class debuffs encourage being prepared and having multiple kinds of weapons on-hand

lost agate
#

As long as they only implies changing the visuals

gusty geode
#

And some of the new spawns limit where the player can go early on

queen sail
#

Ehhhh

lost agate
#

Would forcing multiclassing really be a good idea tho?

queen sail
#

I feel like giving maso auras would just make people call out that we’re ripping off maso

lost agate
#

Yeah thats like terry's signature thing

queen sail
#

Especially after they called us out for CV’s succ aura

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Oh hey it’s the guy i haven’t seen in two years

lost agate
#

Wait they called us out for CV?

queen sail
#

Well, some did

sleek wadi
#

Calamity explicitly discourages multi-classing when they did Summoner dirty by forcing them to eat a damage debuff if they dared tried using other weapons.

queen sail
#

Mostly in fargocord

lost agate
#

Lmao thats not an aura

queen sail
#

It’s not but the whole circle dust shazam and whatnot

#

Don’t ask me

lost agate
#

Dude

sleek wadi
#

So having multi-class be discouraged here yet encouraged somewhere else would be wack.

lost agate
#

Maso didnt trademark dust circles

queen sail
#

I told you not to ask me ech

lost agate
#

Im not asking tho

queen sail
#

similar shit like a tomato and a tomahto

#

||HyperFailure||

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Anyways let’s get back to enemy changes

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Or smth

lost agate
#

Well ripperinos, i made wind blade spawn a dust circle on kill, time to get called out

queen sail
#

If anything, new attacks would probably be more in style

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and honestly we don’t really have any

sleek wadi
#

Or just altering current ones, for example making the possessed line of enemies faster

queen sail
#

Oh this captured the entire sugma

#

I just wanted to show the changes

lost agate
#

Some of these sound like they would be kinda overwhelming

swift wadi
#

Can Mothra even shoot webs

queen sail
#

Yes

swift wadi
#

I know they're "different" but I mean come on lol

#

She can?

queen sail
#

Well in the caterpillar form

swift wadi
#

Huh

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Oooh