#suggestions-discussion
1 messages · Page 750 of 1
Good mentality
And calamity is basically an entirely different game from terraria
Rogue updates really pushed us, we're technically behind schedule and all our programmers are burnt out as fuck
I would imagine a few years of working with redigit's spaghetti code would make any man lose his fucking will to live
Redcode isn't an issue here
It was a joke
Sure, but it's a phrase that's sometimes thrown around without understanding what it really means. And sure, sometimes it is, but not really when it comes to just weapons 99% of the time
I'd say stuff like Roxcalibur and Gael were exceptions
DepthLayer not doing shit is indeed redcode tho
Personally
Rox wasnt
The biggest issue was just that weapons cant collide with tiles
Yeah, that's what I'm referring to mainly. Meanwhile the reflection on Gael just didn't want to work at first because of animation stuff.
Items not colliding with tiles wasnt redcode tho
Its just maybe something that was never considered neccesary
Cuz why would you want your weapon to be blocked by blocks
The biggest struggle with rox was probably just managing to pull everything together, all the cooldowns, all the interactions, all the limitations you had to gave it so it worked
(which btw i still have to adjust because theres a bug)
The slam's entirely custom-made afaik
Took a lotta effort to do
Is creating custom code and making it work with redcode the hardest thing to do?
For the most part, ye
Im probably the only that knows how to modify rox without breaking
Since im the one that made it
The primary attack is just normal sword with projectiles
But the alt fire is basically a sword that works as mount
How’d you get it to bounce
A projectile
On the very tip of the sword
If that hits a tile, you bounce and it makes the attack animation end
If you hit an enemy tho
It goes the other way, the actual sword hits and the projectile dissapears, also ending the attack animation
But making everything coordinated and making sure the projectile didnt move out of place was quite the deal
As for Gael was it the attack cycles
Iirc dom said it was the projectile reflection
Anywho, uh, what was the topic here?
Draedon and its delay
Oh yeah
Rogue update > devs being burned out > redcode > hard to code stuff
Rox i made a while ago
But yeah i came from a break like 2 weeks ago
It was mostly because i had been testing for weeks and then i just got sick of terraria altogether
And now im having problems figuring out why cant a knife trigger the stealth strike effects of moonstone crown
Good times
Also yes we have a pre scal rogue weapon planned
I know how to english i swear
Its spreading

Protect your children
In fact that variety will serve it well so i can slap a nerf into celestus
Because holy shit that weapon carries you
Also the deus spawn method is a placeholder pretty much
Here's an idea for a suggestion.
Remove the MOAB's bonus jumps, and just roll them into additional flight time/vertical velocity. Alternatively, add a way to turn the jumps off.
❔ Ironically, even though these jumps technically add air time, they also get in the way of the main upward boost; the wings effect kicking in. This makes them awkward, as you effectively must triple-jump before actual flight (and far more rapid upward momentum as a result) kicks in.
Thoughts?
mmmmmmmmmmmmmmmmmmm
What
Isn't MOAB, like
really good actually?
It is
Jumping is the whole point of MOAB
i dont like that because it removes what makes the bundle of balloons interesting to use in the first place.
Vertical king basically
Ye, but the fastest vertical movement bit comes in at the end.
And yeah that just makes moab yet another pair of wings
And if you need to go up really fast..
use drews wings
Removing the jumps would just make moab boring imo
imo that's the tradeoff, sure it has great vertical speed but at the same time you have to burn the jumps to get that
fair enough
can't just be the vertical king all the time
The jumps are good for dodging
I just spam the initial jumps like a motherfucker lmao
Oh, uh, also; maybe a way to roll the Counter Scarf into Statis's Ninja Belt?
That would make it rev exclusive
nah, like; an upgrade for it
craft Statis with Counter Scarf, get a new thing
an upgrade to statis is already in the game, belt of curses
because isn't it kinda odd how you use this one item, the Counter Scarf, from EoC til the end of the game?
Yeah, but that makes it into a weird rogue/summoner accessory.
not really
yeah i upgrade to asgards and statis as soon as i get it
your experience may be different, but that's what i do
in my experience; the counter scarf's damage dodge is something I use til SupCal
Who uses scarf after like WoF
^
The dash lenght is small af
scarf is worse than soc
You just dodge projectiles but thats about it
plus the dodge is unreliable at best
eh, might just be me being weird; I like having the Scarf's damage dodge as a panic button
In that case you dont need to generalize
ye, legit thought that's what everyone else did
Anywho
I wouldnt really mind a sidegrade to belt of curses
ye, like, tbh; I don't get Belt of Curses
Problem would be balancing something so dodge heavy
like
I enjoy the idea of more Shadowflame things..
but the Belt doesn't have a Shadowflame effect on Rogue weapons, if I remember right
The debuff is kind of irrelevant by then tbh
does it?
no, that's for minions
Yeah shadowflame is like 20 dps iirc
When bosses reach millions of hp
Also dont remember what temporal sadness does
I'm using Scarf right now and I'm pre-Plant...
me too rover
me too
I'll remove it once I upgrade Ankh to Valor but for now
it's my only dash
Aside from fuckin
Cryo lore

SoC is only good that later on in some specific cases
Like duke
Cryo lore i have never used so cant tell
I used it for a full playthrough cuz I wanted to dash but I also didn't wanna mess up my vanity
It's... ok
for quick movement
not so much for anything else
As it should be
It has on-hit effects. Glacial State.
Just doesn't go too far and not much damage
it has like same range as scarf
Actually yeah I take that back, it's a decent distance
slightly better than scarf
but, still
pales compared to later game alternatives
Which makes it compensate for no loss of acc slot i suppose
tbh i like SoC just because bonking is both fun and can occasionally be a life saver with bosses that dash towards you
Except when it isnt a life saver 
God forbid whoever uses SoC on something like skelly to intentionally bonk on him
yea Skelefuck is the anti-SoC boss 
skelp or skel
Also the god of stunlock before stunlock immunity
"So i heard you want the KB immunity from inside this dungeon, hoh boy youre gonna want it even more"
player: "I see you are approaching"
Skeletron: "I can't combo the fuck out of you without getting closer"

skele-tons of boink combo deaths
indeed
@tawny wind iirc someone already suggested that
☑️

Prolly could use some notation for a neutral response
normally the presence of other emotes would indicate it but yeah, i guess
➖ or summin'
though it'd be weird to shove one in since there's no precedent marking in #suggestions-voting itself
yeah I dunno
Could just say it outright
"Neither approved nor denied"
"Neutral response"
part of me wants to just put a normal ✅ but i might start posting sent suggestions as well. not really sure if that's worth posting, let alone pinging, over
❔ 0️⃣ for neutral and no vote respectively?
actually no
💬 is perfect for no vote LOL
🔇 could also work for no vote 
Nah cuz that's called "mute"
which could imply "yeah no buddy your suggestion sucked so hard you're gettin muted now"
i mean
is that wrong
👀
i'll do question and speech bubble for now
we can be more particular about it later and it might be worth adding stuff to the #suggestions-voting lexicon
To be fair, throughout the game, it now feels like rogue is overfocused, with more class accessories than any other class
Well we need to do that
because rogue doesn't have any vanilla content
All other classes do, alongside Calamity content
i mean this suggestion is basically a mute point to begin with
it would be kinda ridiculous for the devs to leave only one option for scal for the class the mod introduces
it's more of a matter of time than anything else
and that time is most likely now-ish
@carmine linden Did you... get your commas and periods confused?
ok

Yes :D
LOL i adore you rover
:D
:D
oh my god
because the ❕ is gone
Nah the lack of ❕ is just to say the sugg's valid
Ok
I personally don't have much of a problem with their AI
ok
Then again I haven't fought em personally in a while
I'm gettin there though
Shouldn't that be a bluecheck
For what past suggestion?
for the scal brothers ai change i think
there has been a suggestion about it before (idk how to link to discord messages)
Cuz usually the convo devolves into
since if debuffs are getting tweaked, it'll probably be in a big sweeping change rather than individually
"literally every debuff in this game except 3 do jack shit"
hm
rover got the tone exactly correct as well
i believe a holistic debuffs rework went through and was approved though
so it's on the list™️
ah, yes, the list of a major mod for a popular game
Has it hit the 1 terabyte mark yet?
only 1? 
it's mostly just a case of effort vs output
even if debuffs get good they're still just flare for the most part
except on worm enemies, where they're busted
(yeah; i still think the hive mind lore item is good for a long, long time)
(because it's basically free cursed flames on everything)
(and cursed flames is basically a slightly lamer ichor for DR)
(it only works in the Corruption, no?)
Yeah, EoW
ye, that one
ok but like Perfs lore outclasses HiiH MiiM lore in every possible statistic because of that fact
i mean, it's allowed to 
only in crimson
Yes debuff changes are already on the list of some people
But its a big change balance wise and functionality wise so its gonna be a struggle
bruh please don't make supreme brothers dash
pain and defeats the point of bullet hell boss
They're fine how they are imo
yea
True
Why make SCal harder
imagine if they circled around you
Because the brothers aren't super hard
having to dodge dashing brothers in the SCal arena would just be a massive pile of fuck
ragnarök time
The brothers don't have to be hard, half the fight doesn't have to be hard, because the other half makes up for that
If every part of SCal was as tough as something like BH5 then no-one would be able to beat her
if the brothers actually moved then they'd become the hardest part imo
since where are you supposed to move in a tiny arena
No hitters would be ded
people in general would be dead
who says i have to redo nohits to keep role 
Any thoughts on the idea of adding a way to tell, universally, if a boss is enraged? Not sure if it's been suggested before but I know a lot of people wonder "Why is Storm Weaver so fast?" or "Why is Hive Mind taking no damage?", Something like a sound indication, background color change or something less noticeable like their map icon changing color (I know that was suggested for DS at some point) would be nice, even a straight up message in chat would work, although it would be a little annoying possibly, and on the nose
a thing i've thought of is having an icon appear above bosses when they're enraged, like a red eye
I was also thinking maybe some red, decorative circle around the boss, but that could be mistaken for a boss mechanic
Already suggestes
I was thinking of a debuff saying the Boss is enraged, like the zen one they inflict
not really a good idea, debuffs arent very noticeable
wat about a status message?
this was already suggested
Enrage notification was sugma’d already

Smh discord cant do math
spooky
red
Low battery
@modern loom wrong channel?
this is the wrong channel 
suggestions is for suggestions to the mod
any suggestions on how to get it?
Br
that isn't what the channel is for

You already did this once
-.-
And people explained this to you
that's a question better asked in #help-advice-read-pins or #calamity-mod-talk
read the pins please
Also Calamity has quest fishes now?
indeed
ye

Someone should probably remove the thing
Ein 
I was gonna ping dom
@modern loom not a question for here
instead someone sc it ig
I'll for fabsol or someone else to go online
just read the wiki or something?
^
have]
pretty sure calam fishing catch chances are on the wiki
they should be
quest fish don't have the exact chances brought out but if they're the same as vanilla ones, around 1:10
rng
rng?
I could have maybe given that a better title
i think giving the Guardians more content/making them harder is in the Don'ts
it got removed iirc
im pretty sure a profaned guardians sugg was already sent
Actually it’s not in the don’ts, neat
yeah but it was sent already afaik
“Note: Buffing and reworking later game "easy" bosses like Profaned Guardians was previously disallowed, but now it is okay.”
I’m not suggesting buffing or reworking
I’m saying maybe make them have a Treasure Bag or at least make them drop some Essence
ah
im telling Providab
my mistake
@hallow hatch I think weapon reworking is a don’t
Still a don’t, and can’t you upgrade the staff
The upgrade is post planters
And?
i believe weapon reworks are allowed unless it's so specific or such a big rework that it's basically a new item
no
giving the Poison Staff an RIV wouldn't really fix it being a bad weapon
Specific
That’s adding a new item
also the upgrade is actually post-mech
^
Venom staff only requires chlorophyte
we already have more than enough immediate upgrades in Clam
and they DON'T solve the problem of the origin weapon still being trash
(see also: Laser Rifle, Frost Staff, probably Tactical Shotgun, Tempest Staff)
Crystal Vile Shard, old Galactus Blade, old Stake Launcher
Shotgun is a vanilla mistake
Crystal Vile Shard
Why crystal vile shard even though it’s buffed
Die
Hell Burst, that's why.
What was the point of buffing it to base damage of 25 when it can be upgraded to 40
Because you immediately can make Hell Burst, which blows it outta the fucking water in every possible category, directly after obtaining it.
You guys realize I suggested that a week ago
How do you make Hell Burst?
Just looked at the recipe yea
Not locked behind anything even
souls of night and dark shards
Hardest thing to get is Dark Shards
Crystal Vile Shard, Flamelash, and a bunch of Hardmode starter materials nobody cares about
The its normal mat memes
but to change that you can search my last suggestion and star it
Lé Excalibure
shameless advertising
I already starred it when it existed
Profaned Guardians as a whole are getting a lot of undeserved pain from the devs
They only exist to drop one thing
And that thing has a non-consumable version that can be crafted immediately after so you don't even need to fight them more than once
They're the only boss in the mod with no treasure bag
Death mode does literally nothing to them except make them hit harder
Devs refuse to buff them because "they're a gateway boss they're supposed to be easy"
Exactly, they could at least drop some Unholy Essence
Feeling bad for the Nuggets, man
Just because they're a gateway boss doesn't mean they can't be challenging imo
Ye
One change I thought would make sense for them
Was having them revive after a short time with like 25% health if at least one was still alive
So the fight only ended if you killed all 3 in rapid succession
But according to Terry that simultaneously made them too hard and did nothing to increase their difficulty
I’m not saying buff them or rework them
Wow, so far the one about the Profaned Nuggets I made is the most popular one so far
Yeah, if they had a weapon or 2 and dropped some unholy essence that’d be nice
Exactly
at least put 'em on par with LC drop-wise
since iirc they're treated about the same way as he is --- as a gateway boss
Also Birb should get a buff since it’s the required boss to fight Yharon who’s late Post-ML, and yet the Birb is fought right at the beginning making its drops relatively low use until after Doggo
for those wondering what this means:
give them a crafting station drop, one drop with a fantastically funny special gimmick, and an RIV nobody's ever going to care about

also Birb does not need a buff
Fantastically funny special gimmick?
it needs something more akin to an actual rework to make it not just a reskinned faster Mothron with occasional feather projectiles
and yes, that bit was in reference to the infamous Eidolon Staff
and its inability to stop its projectiles from existing if the enemy keeps getting hit

they used to exist bc they were the only source of profaned cores, but that was changed some time ago with the introduction of the unconsumable
profaned guardians exist to be a pain during Providence’s fight
that too
:txvsn:

well but like
(Is this supposed to be a thanos snapped
or)
(I don't know)
id still like them to be redesigned into a standalone fight
or at least a miniboss
I suggested that they be biome minibosses
as they stand, the only reason they exist is to encourage using the Elemental Disk because rogue is the only class
They also exist because unholy ambush is really good
With each dropping a piece of the profaned core
(except melee gets Ele Disk too because melee is actually the only class worth balancing for)
i dont think we need to get caught up in why these bosses exist currently
because honestly? the reasons are somewhat self evident
Free super healing pots at most tbh
(the 100+ swords in the mod that you will never use on their own merit but will use for Exoblade and then forget about)
(this includes Exoblade itself)
Lol
why last mourning when soul edge exists 
Last Mourning is a Patron wep iirc
yeah
Mmmmm
I'm not counting those, for the purpose of the expression 
in any case
in any event
i personally think the mini-bosses do need some more expansion, at least to some degree
the takeaway here is that the Profaned Guardians need a rework and a reason to exist past dropping the Profaned Core, and Birb needs a couple new moves and not just an extremely annoying gimmick that's already dumb enough when Mothrons do it except this time you can't prevent the little fuckers from spawning
Honestly we really need more interesting gimmicks 
I’ve heard someone else suggest they drop geodes after providence
give me more bosses like Provi
give me more bosses like Astrum Aureus
Hey peepa
hi Tera
Give us Mecha Waifu (Exo Mech Brimmy)
welcome to a very in-depth discussion of boss enjoyability directly post-ML
Everybody knows that people want changes to profaned guardians
Stop talking about it here
Especially stop with the comments like yours, thomas
No, Gacha is a different game 
...are we not allowed to discuss it in here if the devs already know?
perhaps i misunderstand
Do you know how many times this has been discussed here
It's not a universal thing
It's just Profaned Guardians
Yes, they suck, devs know, workin on it
Add it to the 4 billion other things on their plate
im not really asking it be done immediately
i guess it's just that it's not productive to talk about it for the 100th time?
So far the only thing that came out of profaned guardians discussion is pain and annoyance
Probably true
i mean, i personally have no problem with discussing the profaned guardians because i have ideas for making them more interesting, i just don't know if it would matter if i shared them
I'm wondering if we should try to be more stringent about derailing complaint convo ramblings
There's already a pin about it... kinda
Some convos just happen where we hop from one bad area to another and it's okay cuz it might result in a suggestion
I want to enforce that, but then people: hurdur discussion
and because direct solutions like suggesting drops and items is kind of against this servers suggestion policy (which im fine with)
and yeah, people get on to tangents about the balance of calamity as a whole without making any ground towards suggestion making
A lot of the times this channel feels like a rant channel
i can see that
i remember the wings discussion a few days ago(?)
there was a general discussion about the depth blade that just turned into a massive rant about dead item drops
and i guess, that's partially my fault for derailing the discussion from the beginning by talking about how i dont like enemies dropping standalone items
I don't know if you were here then but some time ago Fab had to step in, so you can imagine how bad it can get. Anyway this isn't relevant to this channel anymore
ah yeah, sorry
And we acknowledged that it's a vanilla issue that can't really be solved by Calamity, but the convo continued anyway
m
well, an idea i had was making profaned guardians do more interesting things...
if i may discuss this a little bit (ill try and propose some interesting ideas)
unless that's kind of ech

eh, i think i may just write it up somewhere else for no
now*
Getting direct ideas can be good, but it can still derail to hurdur profaned guardians useless!
yeah yeah i understand
But there's no way to fiz this other than ruling this channel with an Iron hand
mmm
yeah ill hold off for now, my idea got longer than i thought it would be
but i am excited to share some time later, if anyone wants to see it
I’m interested, if you posted it here in a document that’d be cool
its not like standalone document long
hold on i can post it real quick
dont know if it's the most original idea, but real quick
considering the guardians must be fought before fighting providence, what if the fight was a sort of tutorial for her attacks, rather than just having their own abilities that are kind of distinct from hers?
a change to the fights pacing may be in order as well, to fit providence's attack speed increasing the further you get through the fight.
so, fight gets more hectic the further you get through it, maybe all three bosses have a shared health bar (?) and stay near each other more
additionally, crystal guardian either uses a single holy ray in the hallow or occasionally summons a crystal above the player that breaks into falling shards. Defense guardian makes every guardian gain massive DR and intiate a lesser version of providence's cocoon attacks (perhaps pulses of fire projectiles and bouncing spears?), and finally the attack guardian dictates the movement of the entire cluster and tries and deal contact damage (other two don't have contact damage)
ive yet to figure out what they would do during the providence fight itself
I mean they're already different in the provi fight aren't they
So wouldn't be too different from now anyway
I do think that's a good idea though
Kind of like the brimstone crag has those eyes that shoot the same lasers as calamatis
oooh yeah
and closer to home, how the profaned energies replicate an attack from providence herself
Ye
have infinite quivers/pouches for calamity ammo already been discussed?
pretty sure they have yea
and i think the final verdict was that they'd make Ranged even more broken than it is now
i was thinking they'd be more for convenience/ease of life
luiafk has it so that stacks of any anmo at max dont go down when used
Infinity also exists
They wouldn’t make the class any more “broken” what
The dps and other qualities of the class would remain exactly the same there just wouldn’t be ammo farming which is already shit anyways
it’s a mod that has that effect, specifically
It mod
It also adds in endless potions
If you're the kind of person that likes infinite ammos you're probably the kind of person that likes the idea of endless potions
it just doesnt seem like a thing that this mod would do, the way i see it
I can tell you because that's the kind of person I am
theres no precedent for that kind of content in calamity currently
i dont mind farming for bullets, but it'd be nice to not have to
Then get infinity and call it a day
And if you don't like infinite potions don't make them
true
This is probably a niche thought, but you could make it so that ML's defeat does bring out profaned enemies, but they are mostly docile and don't care about you
But upon the defeat of the Guardians, it enrages all of them and makes them all harder
is it Giant Squid rework hours
well approved
Ah


i apologize
Nah nah its fine
feel better soon friendo
Yeppity yep yep
and ye, hope you get well soon 
This is alot of spritework iirc
Only one biome has a shader (Astral), the rest would be for bosses
haven't Calamity monoliths been suggested before
Isn't Astral's shader a light purple fog overlay?
Hm
It is
And they have
Also @supple lodge Did you get my pings from
two days ago?
or are you just gonna act like you're still offline even though you starred the suggestion from 4 minutes ago
then again, maybe they have pings suppressed or smth
I know that's a feature Discord has, incondusive as it may be to this channel's purpose
@queen sail Already fixed iirc

ye
^
s'fine, it's not like it was in changelogs
already fixed it
It was because I copied Consecrated Water when making the file and adjusted it to my needs
but forgot to change that because yes
It's the same noise as Vampire Knives, right?
I'm pretty sure it is
I don't even remember what I chose and why
It's just really abhorrent to listen to that sound whenever I'm using that weapon
I can change it to the basic swing sound I guess
I'd hardly call the sound abhorrent or anything
all of the people i play with have told me to rather not use that weapon simply due to the sound
so I'm not alone
this repeated over and over with the fast attack speed of the Talons really doesn't make my ears happy
I imagine it's
not as pleasing to listen to at the speed Talons fire at, ye
oh, I think I copied it from Lunar Kunai
ye
in Calamity, it's used by Lunar Kunai, Empyrean Knives, Illustrious Knives, Terror Talons, and Mistlestorm
no
Unless you're like blasting the sound into your ears
I don't really mind it too much
mmm
using it for lengthened periods of time just makes me want to stop using it and throw it in the trash
@hollow shell I saw
Okay.
So, would you mind deleting your suggestion or shall I?
Considering it falls under a Don't or two
alright changed it to the Eidolic Scream 
I actually didn't touch it
i figured
Not yet anyway
needs 86 more star
Lemme test it
There's nothing for CanExplode in its file, and it seems that it defaults to explodable
considering Astral Dirt also has no mention of CanExplode
What about hoiks
I just blew it up
Yep can confirm
I swear you used to not be able to blow it up
But I guess it still would be a temple situation otherwise, since hoiking and actuators
Yep, in this old-ass source there is indeed a Return False for CanExplode
Must've gotten forgotten when Kira redid the file for the custom textures?
cryonic ore should be explodable post cryo
Ok
the post cryo thing is a relic
Time to crimsonify the Crags and use BoC's lore item to get Philosopher's
from when it spawned with world gen
Ha I had that same idea
I honestly thought getting the Stone early was intentional
@keen geyser as the person who chose that sound: what's the problem exactly? I just thought it sounded better than the default ass throwing sound that everything else in the game uses
It's a change of pace
Sure, terror talons aren't a multi-throw shotgun weapon, so that could be reason enough for them being changed
But what would I change it to I guess
oh, so you changed it?
oh, so it was the default throw 
Yes
I was wondering how it got to that sound
It's just that my ears can't withstand that sound repeated that fast
it gives me a minor case of tinnitus
Assumedly because of the bass
yeah I like the Vamp. Knives/SotC throw as much as anybody but
there are better options for a weapon thrown that fast
the reason it works for the two weapons of origin is because they're relatively slow
it took THIS LONG for people to find out that slag was not bomb proof cuz everyone thought it was cuz it should be 
lmao
wait
Last time i ever attempted to blow up brimstone slags, they were immune
Mustve been changed recently
Now it got changed back lmao
is that an instant 🏁
Indeed
Indeed

wait who uses claspers all the way up to pillars
What
bruh
There are much better things than claspers at that tier
I just did, and they only last till clonemitas
i think thats still to far anyway
that's mainly because other options available at that point aren't too good
i.e. deepsea staff or vanilla summons
Your suggestion needs to be rephrased also for that then(already rephrased)
lol what the fuck
ill leaave as is 😉
Please don't nerf summoner
It needs all the help it can get rn
Yeah summoner also doesn’t need any nerfs
Claspers certainly fall off after plantera, no idea how would it last that long
And 8 bosses in early-mid hm are too close in tiers
time to beat fishron with claspers 
im be back after taking a video of my killing cultists and fish boi with claspers
Ok
ok
Inb4 it’s normal mode
in expert
Hrmmm
To be honest, though, I don't mind moving claspers to like post-all mechs (NOT post cryo, this point is overloaded), but only if deep sea stars are buffed
Also, that won't proof a point really. I can kill cultist with megashark and claim it lasts too long 
The problem is what is a good summon for early hm
there arnt any and that should change
Now, if it did SHRED cultist on par with post golem summons, then yes
Right but making new summons takes time and right now claspers is a good viable option for a pretty weak time for summoners
true
its more a long term suggestion
i dont experct anything to change for a long time
but eventually it will probbaly get reblanced
Well, that suggestion should come when it becomes relevant then
Would get forgotten if passed now

was looking forward to Ice clasper against fishron endurance fight
make sure to show your gear if youre gonna actually do it lol
acidintally did it on normal mode and im to lazy right now to go back and to it on expert but watchout tommarow cuz ima post the expert mode tommarow but for now i sleep
apparently my files are too powerful and they axceed 100MGB any way to get around this?
moving the ice chunk to post-Mech would be :echprime: because it'd force Summoners to use Spiders on one of the mechs
and spiders aren't very good on enemies that move a lot (like the Mechs)
I wouldn't touch Claspers at all tbh
tfw just buff spiders iirc
make spiders shoot webs that damage enemies
I'd prefer black hawks or even pirates 
black hawks ?
black hawk remote thing, summon weapon dropped by wall
how is its performance like
comparable to shellfish and ice chunk as one of the 3 minions for early hm summoner
hey guys,
i want to defeat the moonlord using yoyo.
what's the best yoyo when defeat moonlord?
that's a question better asked in #help-advice-read-pins
oh.. sorry, thank you :D
i think map icons for the minibosses are being made
It was requested on art server for the Giant Clam and GSS, yea
yeah that was for boss checklist support, what other minibosses does the mod have anyways
Earth Elemental, Abyss Minibosses (though i doubt that they're getting minimap icons)
Cloud Elemental, Armored Digger, Plaguebringer, the Mauler
maybe for abyss mininosses theyll just give them a group photo in boss checklist
say cheese
i mean Abyss Minibosses don't even have entries in the normal Boss Checklist so i doubt they'll get entries in the Boss Log
Why would they have that, anyway? 
I really hate how discord doesn't show recent messages
actually none of the Calam minibosses even have BC entries
Would it be a good idea to update the health bar? To me it seems kinda out of place
update it in what way
it looks like that because it's an MGR:R reference iirc
tbh i don't really see anything wrong with how it is currently, though i kinda agree that it looks a little out of place
reference mod, reference mod

I think some things could be changed on
example : currently, spawning the moon lord shows his core HP right away

yea it's kinda weird how for example the Prime health bar will show how many hands are alive, even when all the hands are dead
health bar graphics update so it looks more like in MGR
ye
Bold? Double asterisk
** on each side
**text**
"fatter"
thanks
discrimination against bold text iirc
accidentally sent it instantly

Can someone suggest summons should attack pigs for me?
I keep frickin sending the message too early
@arctic crystal you're completely ignoring like half of the summons that are straight up superior to claspers?
like entropy's vigil, resurrection butterfly, and xeno staff
deepsea staff is also better than claspers in open spaces iirc
@still cliff great sand shark and giant clam will have them next update if the sprites from art are accepted
Abyss minibosses and Mauler will never have them due to the nature of the biomes
however, the others are still fair game afaik
although there can be more than one earth or cloud elemental active at a time so maybe not
armored digger would be a good contender for a map icon
Also i thought early hm summoner was where it struggled
afaik it does kinda decently? not sure
@fervent citrus Shouldn't those go in #bugs-read-pins?
Claspers in cryo derp phase sucks
You call them bugs
Black hawk sucks on any segmented enemy
i know but
~~I thought it was early pre-HM where Summoner sucked the most
but then again it's Summoner so take that with a grain of salt~~
pigs not being attacked by minions is cause they are more like critters rather than enemies
i think
Wat
If you don't actually think they're bugs then you should reword the suggestion
(and have a more useful title)
Like "make the boss healthbar show more useful values against some bosses" or something like that
Unless the values you're seeing are inconsistent (sometimes ML core, sometimes hands) (sometimes it shows the right amount of Prime arms, sometimes it doesn't)
in which case they're definitely bugs
Oh you meant that
The Absorber, Sponge and any accessory/armor in question that gives movement speed, DR/damage/defense buffs in liquids
I think it takes a lot of effort to flood your entire world/arena to get those very specific buffs. Otherwise, the alternative is to TEDit your world to flood the entire damn thing, which at that point, means the buffs are almost a guarantee.
So replace anything that gives stat buffs in liquids with regular stat buffs. Or remove it.
I feel like making those into overall stat buffs would make the items disgusting
Maybe change it so it lasts for a few seconds after exiting water
Like shrimpy truffle?
Ive never used it so idk
I solemnly agree that cal needs more attacks, fight is nothing but “circle lasers kill brothers repeat”
How would the items be disgusting if it was a direct stat buff
I think the idea that it would last for a good duration after being in contact with any liquid is pretty darn good tbh
might make them less of a joke
maybe replace the current conditional buffs with weaker permanent buffs
What do yall think of an alternate set of adrenaline permanent power ups, that rather than decreasing the time it takes to get adrenaline, just flat increase the damage; this would of course make it so you cant use both sets
give the crabulon more attaccs
Why
crabulon is fine tbh
crabulon is fine rn
quite fun ngl
@quartz hare Why.
I mean it still has more attacks than cal and its the 4th boss
ha-ha crabulon's second phase
Current Cal fight is not "running straight and dodging every few projectiles", I disagree
It's pretty fine with it's surprise second phase, all three brother phases and seeker phase
Adding more to it would make the fight kinda more cluttered, especially with how much goes in the fight
and i kinda buffed the fireball
Current DoppelCal is pretty fun anyway to fight if you learn her patterns and such
nice >:]
I remember that clone used to be overwhelming af when the laser homed in more
Spears have different sprites to not stretch the small icon, don't they?
indeed
The latest suggestion may need further explanation then
If he means different sprites, wasnt that fixed already?
He probably means different sprites, yeah
Yeah i wasnt clear at all, i just noticed it
it seems like the held sprite is different from inventory sprite, yea
I have the latest version of the mod to make that clear
Well shiet i gotta check then
latest as in .111?
And yes i mean the sprites not the size
It would have been useful to show the inventory icon, byeah
~~also please use stuff like from screenshot. org next time instead of camera shot ~~ 
Sorry bout all this mixup
Last time we had a bug report as a suggestions people didnt want me to fix the bug cuz the thing hadnt reached 90 stars 
So keep it as a bug report
honestly every bug report should be a suggestion that has to reach 90 stars
why
a gamebreaking bug should not be locked behind a 90 star wall
like "Killing providence doesn't drop the rune of kos, but since the bug report hasn't reached 90 stars yet, we're not gonna do anything about it."
Well, bug reports don't really even belong here. They belong in #bugs-read-pins
well duh
It should be obvious in my opinion, but I can't really decipher if the "bugs should need 90 stars" comment was a joke or not, so it's better to inform them of it just in case.
ah i thought that was directed to me
somebody called me?
Bugs don't need 90 stars. @keen geyser
I trust people to not report fake bugs.
If people abuse that trust, the moderation team will get involved.
If you have a bug to report, do so in #bugs-read-pins
Do not suggest fixing bugs. Fixing bugs isn't something that requires community support
@manic pumice
sorry I @'d the wrong person
Dude I think we need to CUT materials from the auric bar recipe
?????
They should cut phantoplasm/endothermic/nightmare fuel/maybe even more from the recipe imo
theres a bar now?
yes
Auric Bar got in around 109 ish
also who cares, at that point those materials are piss easy to get anyway
Whenever you are missing mats in endgame you just say "oh ok" and then go off for like 3 minutes
9 separate materials for a bar though?
For the most powerful endgame bar, yes
shadowspec looks at you
It’s just cancer to manage in an inventory and has genuinely no point in being the way it is
Having it all consolidated into a bar is better than requiring all the individual materials for each weapon
at least.
^
Yes, it definitely is
Magic Storage does make it a lot more manageable as well
It does. But the bars are nothing but an unnecessarily large fetch quest without considering the fact that they take up nearly 1/4 of the players inventory to craft
Yes, it is
But I’m here to present a novel idea about that aforementioned point
It’s stupid

It presents no new challenge to the player
It's theatrics, climactics
It's not supposed to be a new challenge, it's supposed to feel like "oh shit this is the big shit"
So either that needs to be fixed or the recipe needs to take a nerf
It’s not a big issue no
Obviously my main problem with this is just why
Why is this needed and what does it add to the game
... climactics
If this is how climactics are done here they need to not do climactics
Because farming materials for auric bars is pretty damn anticlimactic
so you just don't like farming?
I don't even know how to respond to that
it's also a change of pace on making bars since most of them are super basic recipes
I probably won’t honestly but I genuinely don’t think we need to add more materials to the bar like the person said in #suggestions-voting
No offense, Ben, but I disagree with you on this one
you don't have to agree
That's fine, you don't need to star it
Yeah, ik
No real reason for anybody to be offended by somebody not agreeing with them in the first place
Well people frequently are anyways even if there’s no real reason to be
honestly I agree that it adds to climactics since you get that same feeling late pre-HM when you assemble the parts of the night’s edge / equivalents
(in other news, Luminite Ore's bein a poopy head)
and again, endgame grinding takes only a few minutes
Ore came here asking who pinged and didn't say anything else 
didn’t you ask him to be more clear instead of deleting and reposting 
rover do you have a list of sugma ditchers
Skoores is also a poopy head, because he said that he saw what I said about his suggestion breaking some Don'ts and yet never edited it or responded to me other than saying that... he saw what I said
Rover! smh watch your language
whats sugma
:C

short for sugg




