#suggestions-discussion

1 messages Ā· Page 749 of 1

radiant meadow
#

I added tenebris there for next update

#

I can throw in sand too if you want

sand umbra
#

yes

#

do it

oak meteor
#

is there a period of time where suggestion get approved or not

#

like after a month can it not be approved even after 90votes

queen delta
#

i doubt it

#

unless the suggestion becomes outdated

oak meteor
#

oh cool

queen delta
#

Like for example, a suggestion asking to buff true ark of the ancients, but then a new update reworks it

oak meteor
#

is there like a dealine

#

like no past sugg can br accepted after jan 1st

quick ice
#

the Flounder could drop Sulphurous Sand since it isn't renewable before Aquatic Scourge

#

since it, you know, lays on the sand and presumably buries itself in it

teal ibex
#

suggestions are supposed to be approved or rejected within 48 hours of being sent, but if there is no opinion or a neutral opinion it wont get marked. theres technically not cutoff for being sent but im not going back a year to check stuff hecticSip

quick ice
#

just curious, are we allowed to make suggestions asking for something to be removed?

karmic stone
#

I mean, the recent sugg about removing Armored Diggers was discussed as normally iirc

queen delta
#

yeah they're allowed

quick ice
#

Awesome

teal ibex
#

allowed but pretty unlikely to be approved afaik

quick ice
#

understandable, I added a think about reworking the enemy I want removed since it's completely pointless and overshadowed by a vanilla enemy with better AI in the same biome

vocal grotto
#

Maybe if it inflicted a special potent poison?

#

They're box jellyfish after all

quick ice
#

anything that makes it more unique would be good

#

but yeah since it is a Box Jellyfish, some sort of a Poison effect would be interesting

teal ibex
#

actually speaking of suggestions, one moment šŸ‘€

quick ice
#

it could also be moved over to the Sulphurous Sea, since that is the toxic-ocean biome and there isn't a Jellyfish there yet

oak meteor
#

aww man the crab pot is never gonne be approved

karmic stone
#

Add support for the new Boss Checklist 1.0 update!
šŸ

teal ibex
#

it's actually already approved, it's just that nobody's gone back around to mark some of them.

gusty geode
#

Hot take:
An enemy can exist for no reason than to inconvenience the player
That's the entire concept of an enemy

hollow shell
#

In that case, make it more of a threat

teal ibex
#

not wrong but the two listed aren't even capable of doing that

#

they literally just die LOL

hollow shell
#

two?

#

Talkin bout Giant Squid?

teal ibex
#

and box jellyfish

#

since there's two "this enemy is bad" suggestions atm

hollow shell
#

m

queen sail
#

Box Jellyfish is a reskinned Normal Mode jellyfish and Giant Squid is free resources

#

Either way they don’t hinder the player in any meaningful way

#

At all

gusty geode
#

Yeah
Box Jellyfish one was complaining that it didn't have a drop
I just wanted to make it clear that an enemy doesn't need a useful drop to exist

queen sail
#

Honestly I care more about the squid because it’s a big enemy in Layer 2 and this issue has been prevalent ever since the Abyss was released

hollow shell
#

I suppose one thing that Box Jellyfish have going for them over normal jellyfish is
better stealth

They don't glow.

gusty geode
#

Box Jelly could be given Glowsticks like every other version of it
Maybe even Spelunker's to make them more unique
But outside of that I think they're fine

zealous ridge
#

Hey I uhhh have a suggestion that I don’t know if it’s been suggested before

hollow shell
#

do tell

zealous ridge
#

Polish boss fight aesthetics, especially in the Post-Moon Lord phase, in order to make these fights more visually spectacular.

Why and how would polish be added?

The bosses in this mod, especially late game fights, can be quite exciting but still lacking in a lot of polish. Adding on to each fight’s mood by applying supplemental elements would improve the overall quality of the mod. For instance, take the Providence fight. Not only is the yellow background somewhat uninteresting, some even consider it distracting, making it harder to see Providence’s flame attacks. Imagine if this yellow backdrop was toned down, in favor of a more detailed background. Think about what it would be like if you saw the entire background razed by walls of fire or hell dotted with floating profaned crystals. It would be really interesting, and furthermore, would help tone down the inflated difficulty of these fights due to coloring problems.

The actual sprite work might be a lot, and doing this for every boss would be even more difficult. But, I think that polish should be considered in such a high quality-controlled mod.

hollow shell
#

You can still post it for bluechecking if you want

zealous ridge
#

Ah that’s where I saw that

#

Hmm

#

Thumbs up means agreement but not implemented?

hollow shell
#

Yes

#

Devs liked the idea, but it isn't in (yet)

zealous ridge
#

I see

#

I will hold off for now, might make a few edits for quality control before posting for a bluecheck

hollow shell
#

Aighty

zealous ridge
#

Really all I wanted to know was that if there was dev interest

quick ice
#

My suggestion was complaining about the lack of purpose to the enemy and the bland AI, I can add more emphasis that it’s a completely negligible threat

#

the enemy as a whole is worse than the Pink Jelly in all but stealth factor, which isn't important since it dies so fast and doesn't have the damage to be a real threat

gusty geode
#

Adding a wall variant of SCal's arena block would be neat
So it looks like you're trapped inside a complete cube instead of a square

quick ice
#

the Arena is just meant to limit your mobility, and isn't meant to be considered "Real" in that you're really trapped in a physical object iirc

#

plus, doing so would make it harder to remove which would be annoying to code

hollow shell
#

Eh, not really
Just give the walls the same code as the blocks

#

They delete when the player is near and SCal isn't alive

gusty geode
#

Does that mean a maze layout for the arena is a possibility

hollow shell
#

No, we're not Elemental Unleash

queen sail
sand umbra
#

this isn't Elemental Unleash and SCal isn't Blushie boss

rapid pivot
#

What do you all think of this suggestion?

Make the Profaned Core non-consumable by default.

ā” The non-consumable version of the Profaned Core can not only be crafted before defeating Providence, it could probably be crafted the moment you beat the Guardians; 50 profaned essence is not unreasonable to have at that point of the game, as you needed to grab 15 of it for the guardians anyway, and it's useful for ammo/potions. Therefore, the consumable version doesn't seem to have a good reason to exist.

fervent citrus
#

i think i heard this before, good suggestion tho

rapid pivot
#

probably

#

like, it doesn't really make sense, does it?

fervent citrus
#

ye

rapid pivot
#

eeeeh

#

i think that one didn't make it because it focused on the 'don't wanna farm 50 essence' bit

#

people are gonna do that; imo, my issue is that people have almost assuredly already done that by the point they get the consumable version

teal ibex
#

the main issue with it, and the only reason i haven't suggested it yet, is that unholy essence barely has a usage as a material to begin with

#

so nerfing away this recipe makes it even less relevant than ever before

rapid pivot
#

Elysian arrows/holy fire bullets?

#

Holy wrath/rage pots?

teal ibex
#

you have named two primary uses for it

rapid pivot
#

the rune of kos too

teal ibex
#

drops from providence anyway

rapid pivot
#

supreme healing pots

teal ibex
#

it's used in ammo, pots, and a few weapons

rapid pivot
#

and the elderberry; while sure, it doesn't have a ton of recipes, they're ones you're gonna use a lot

teal ibex
#

and most of the recipes are very minimally demanding

#

this isn't to say that i disagree with the suggestion tho, just pointing out that there is a slight negative repercussion to it as well

radiant meadow
#

it used to go in uelibloom bars

rapid pivot
#

fair enough

tired haven
#

There are about 11 recipes with essence

#

Only 5 of them are repeatable

radiant meadow
#

add it to auric bar and call it a day taxevasion

#

although divine geodes would actually be a the better auric bar component

fervent citrus
#

maybe it would be nice if there were more recipes, although making up some is a lot of pain

radiant meadow
#

maybe

#

actually since auric bar uses phantoplasm instead of ruinous souls, maybe not

rapid pivot
#

hm

#

y'know, I don't see any melee weapons that use it

#

maybe something neat could be done with the Dart stuff?

fervent citrus
#

perhaps

cloud surge
#

@rapid pivot I think someone suggested that a while ago

#

But honestly it's a really good sugg imo

rapid pivot
#

ooooh

#

i thought that was from way longer ago

cloud surge
#

Grinding to make it non-consumable is just dumb

rapid pivot
#

crap, does that violate the repost rules?

cloud surge
#

I think it'd just get blue checked

rapid pivot
#

nah, my issue isn't really with the grind; after all, profaned ammo exists

#

therefore you're grinding anyway

#

my issue is that it's basically a redundant item

cloud surge
#

I have Luiafk so enemy spawns aren't a problem and the grind is just a minute anyway but that's why I think core should be already non-consumable

gusty geode
#

Wouldn't making the non-consumable version post-Prov also work

hollow shell
#

It was that was in the past

#

People didn't like it

rapid pivot
#

It could, but then you run into the problem of having to kill the guardians every time.

#

Which would get boring.

hollow shell
#

Because of that reason, yes

cloud surge
#

Getting the essence for the non-consumable is just a redundant mini grind

gusty geode
#

Then
Make the consumable version craftable/sold post-Prov

rapid pivot
#

why would it need to exist

#

if you have the non-consumable, why bother with the consumable?

cloud surge
#

A lot of people have trouble with Providence and might not notice it can be made non-consumable

gusty geode
#

Non-consumable could just have a recipe you gotta work for more

#

You either grind a little bit for each summon using the consumable
Or grind a lot once for the non-consumable

rapid pivot
#

hmm

sand umbra
#

ladies and gentlemen
the reason having two versions of the same goddamn boss summon is a horrible idea

rapid pivot
#

20 Unholy Essence, a Core of Calamity, and 3 of each Core type?

cloud surge
#

Pretty much every other boss in post-ml (except birb but they don't count) is only non-consumable

gusty geode
#

Yharon I can understand since you're gonna fight him more than once whether you grind him or not
But why are the others non-consumable anyway

rapid pivot
#

The issue with Providence's summon is that you can't craft it.

#

You get it by fighting a boss.

cloud surge
#

Because DoG is fought several times to get enough cosmilite

#

And scal takes a lot of attempts usually

rapid pivot
#

Scal takes anywhere from 7 to 35-ish attempts, going off my own experience as a... meh-average player.

#

(gets a lot easier the second time)

cloud surge
#

Providence is the only big boy boss in post-ml where you initially have the consumable boss summon

#

Grinding so that you don't have to grind is terrible

gusty geode
#

SCal, sure
But DoG's issue can be solved the same way Prov can
An alternative, significantly cheaper crafting recipe for post-the boss

#

Like
3-5 Cosmolite Bars for another worm

cloud surge
#

It's already as cheap as it can get to make sense ech

#

Eh cosmilite kinda makes sense

queen sail
#

In the end, it always shows that people don’t care about the Profaned Guardians

void kelp
#

doesn’t the polt summon require some grinding too?

cloud surge
#

Slime god using purified gel makes sense because that's what he's made of (I think)

void kelp
#

I suppose the way to make it consistent would be to make the provi summon more expensive to make + nonconsumable?

cloud surge
#

Oh yeah polter exists

#

But he doesn't have two summons

queen sail
rapid pivot
#

imo the guardians are fine; people just don't wanna fight one boss repeatedly just to get a chance at fighting another boss

cloud surge
#

And there's no way to get his summon pre-polter

void kelp
#

oh they changed the polt recipe?

#

last I remember it was just phantoplasm

gusty geode
#

I would have the consumable use a small amount of Divine Geodes
And the non-consumable be made of however many consumables

void kelp
#

other way around?

cloud surge
#

Well it needs 100 phanto which is hard to get from 30 phantoms

queen sail
#

that’s why you recall then go back

karmic stone
#

@void kelp
The quantity was downed from 150 to 100

#

Still uses pants

cloud surge
#

Provi non-consumable used to need a profaned core and divine geodes and I hated it

#

Unholy essence is better but having a consumable and non-consumable is unnecessary

gusty geode
#

It makes sense tho
Have a non-consumable version of a boss not be available until after the boss is defeated
And even then have it be really expensive
Make the player invest in it

cloud surge
#

The problem is that most new players take many attempts to beat provi

gritty flower
#

That ones been suggested iirc

cloud surge
#

I used to watch a streamer that just gave up on provi

tired haven
#

Having to waste additional 2 minutes per prov attempt fighting guards was horrific

gusty geode
#

Isn't that the point of an end-game boss
To be ridiculously challenging
And if it's too hard for that point to be valid
Nerf the boss rather than remove any work the player would need to do for another shot

rapid pivot
#

That's the problem, though.

tired haven
#

Challenging =/= tedious

rapid pivot
#

exactly what I was about to say

sand umbra
#

also Provi is far from endgame

rapid pivot
#

Provi's lategame. I'd say about.. eh..

#

3/4ths? 4/5ths?

gusty geode
#

Late-game, yeah
Point still stands

rapid pivot
#

it really doesn't

#

here's the thing; it's one thing to be challenging

tired haven
#

Gotta love those times when cosmic worm, dragon egg and eye of extinction were consumable and without a second thought I just started cheating them in after 5th failed DoG

rapid pivot
#

it's another thing to have to go through a boss fight every time you even want to take a crack at a challenging boss

tepid root
#

old eye of extinction recipe iirc

rapid pivot
#

you want to make a boss challenging, too; but you don't wanna make it frustrating

queen sail
#

Or obnoxious

rapid pivot
#

challenging implies that it's a legitimate test of the player's ability

gritty flower
#

Old EoE recipe was just the EoD but without the Auric Bars existence

rapid pivot
#

testing a player's ability to fight the exact same boss repeatedly is not 'challenging'

gusty geode
#

Ok, new idea
New material that drops from Profaned enemies post-Guardians

#

And make the consumable Prov summon from that

rapid pivot
#

again; why tho

#

where's the challenge in having a consumable

gusty geode
#

It adds pressure to the player to make every attempt count

rapid pivot
#

what

#

they have to do that already; they can't progress without beating this boss

queen sail
#

New concept: the profaned guardians are now biome minibosses instead of bosses

tepid root
#

no it just makes the player's life tedious and annoying

queen sail
#

Make them Atlases basically

tepid root
#

why do people not like non consumable boss summons, its just for the sake of convenience :/

void kelp
#

honestly make the suggestion to be like ā€œfor consistency with the other post-ML bosses and ease on the playersā€

queen sail
#

Honestly my issue is more with the Guardians

tired haven
#

made me wonder how dumb it would be to make enemies drop divine geodes in smol amounts post-guardians pre-prov and make prov drop hundreds to compensate, with recipes also taking a lot now, which adds the alternative route for doubtful players echascend

gusty geode
#

With consumable summons
Every one you have is like a life
You have a finite amount of lives to beat the boss before you gotta go get more through grinding
Non-consumable summons mean infinite lives

queen sail
#

Sounds like meme

tired haven
#

Indeed

rapid pivot
#

erm

#

what

potent veldt
#

It's just generally dumb to have both a consumable option and a nonconsumable option, regardless of which one you think should be the default.

tepid root
#

tbh yeah ^

runic heath
#

Yeah and given that the late game bosses can take 50+ attempts (I can testify, because I’m bad) having to grind becomes tedious not challenging

#

You already have to grind for potions anyways

potent veldt
#

^^^

tepid root
gusty geode
#

There's no pressure on the player to win aside from not being able to progress
You can try as many times as you want
No real punishment for failure

potent veldt
#

I personally think that it should be nonconsumable because you are actually expected to lowkey fight prov twice.

rapid pivot
#

erm

potent veldt
#

You're expected to do so.

rapid pivot
#

yes there is

runic heath
#

Well progression is the general goal

rapid pivot
#

as you just stated; consumable adds a consequence for losing, of 'having' to go grind more

gusty geode
#

Not progressing isn't a punishment
You lose a few minutes

potent veldt
#

The punishment is my time

#

That's how 90% of video game failures work

tired haven
#

If you want punishment for failure you can go play hardcore or lives mod squints

rapid pivot
#

given calamity's nature as a challenge mod; a few minutes per attempt can really stack up

potent veldt
#

It also breaks intensity for the boss fight lol

#

"Oh shit, I lost, better go to hell and grind these enemies"

runic heath
#

Just make it be like moon lord and waste a minute every time you want to summon it

potent veldt
#

Rather than a boss like DoG where it's "Oh shit, I lost, better try again"

tepid root
#

i mean i just cheat in boss summons anyways if ive crafted them once and they're consumable lol

runic heath
#

^

tired haven
#

Unrelated example time:
Rogue Legacy has special versions of bosses, but also gives you infinite attempts during these

#

Can we just consider postml special?

potent veldt
#

Yes

runic heath
#

Yes

queen sail
#

@tepid root Fargo’s

#

Oh wait nvm

#

In the case that you lost

runic heath
#

Not everyone wants to play fargo

queen sail
tepid root
#

quick question, why is eye of desolation the only hardmode boss summon thats non consumable, aside from starcore

queen sail
#

Dunno

tired haven
#

I mean, might as well buy most summons from calamity then, after win daryl

runic heath
#

It used to be consumable too

tepid root
#

yea

potent veldt
#

How I see it is that all of preHM and HM is about skill and dedication to the grind. Those two parts have a lot of grinding because that's your way of gaining power.
PostML no longer requires you to prove you're dedicated by grinding. You made it that far, so you are very obviously dedicated. So now it's about your skill in how you can beat bosses.
So preHM and HM should have consumable boss summons. PostML has no real reason to other than inconvenience.

rapid pivot
#

And then there's the fact that Post-ML requires far, far more complex arenas.

#

(or, if not complex, certainly ones with more effort put into them; like, say, the dungeon arena.)

gusty geode
#

You know, on that topic
It feels like people don't like boss fights where the player isn't the one in control
ML, for example, was designed so the player was in front of it, with the arms on either side of it
But I never see anyone fight it like that

cloud surge
#

Because they made him outrunable

#

Also time is a good enough punishment for failure, not everyone can play all day and all night

rapid pivot
#

i think that's a good way to sum it up, actually

#

don't waste the player's time

cloud surge
#

And nerfing the boss because the summoner is tedious to get is terrible

tired haven
#

tbh I don't like to stay in ML center because this way he lands bolts attack everytime + phantasmal eye rain but yeah, that's for sure
Skeletron fights are partially horrific due to that the skull always gonna pin you

rapid pivot
#

also; because that's just, like, a bad way to fight the moon lord

gusty geode
#

Wanna say that in some cases the player wasted their own time
Since it's their fault if they were undergeared or had an arena problem
But even I can see that's a stretch

rapid pivot
#

how many times are you gonna get hit that way

#

and like,y eah, sure, players waste their own time

tired haven
#

1, if you are ningishu
If not, then a lot

rapid pivot
#

But that's fine; you just don't wanna make the game waste the player's time.

cloud surge
#

Also the deathray would be harder to dodge , almost need RoD of you stay in the hands

tepid root
#

ml is a clusterfuck in vanilla, i dont know if its even possible to nohit him while being between his hands

cloud surge
#

It's probably not

rapid pivot
#

RoD is basically required for everything anyway

tired haven
#

It probably is possible but just like ragnarok nobody is gonna try

tepid root
#

rag nohit taxevasion

gusty geode
#

Keep in mind that vanilla ML wasn't built with nohitting in mind

tepid root
#

big brain moment

rapid pivot
#

erm, wat

#

no boss is built with no-hitting in mind

#

that's the whole point; you have to be good to pull it off

cloud surge
#

If it was built for no hitting it would be one shot

tepid root
#

bosses are supposed to be fair taxevasion

gusty geode
#

Aren't bosses always verified to be nohittable before they're released publicly
Believe I heard that was something that happened

queen sail
#

Yes

#

The only problem is that relogic didn’t care

tepid root
#

yikes

queen sail
#

Probably a bit far of a take :preech:

tired haven
#

What are these sentences

Boss can be made for nohits while also being harder that way, look at providence
And if the boss can be nohitted it doesn't mean lots of oneshot attacks would be justified

Also no idea if relogic tests that tbh

#

Calamity didn't, it just came by a fluke

rapid pivot
#

if that's the case, I don't think it's intentional

queen sail
#

But regardless you can tell that there was more of a focus on presentation than execution with ml in vanilla

gusty geode
#

Imo confirming something is possible before you let people try takes away from the challenge

runic heath
#

I would say that just because someone doesn’t have a good arena doesn’t mean they should be doubly punished. Then again I beat rev Yharon with an actively bad arena

tepid root
#

how does confirming something is possible take away from the challenge

#

wh

cloud surge
#

Yeah new players shouldn't be punished because they don't know the best possible gear for the fight

#

And even if they did have the best gear provi is difficult

gusty geode
#

Maybe this is just me
But knowing from the beginning something can be done detracts from the accomplishment of doing it

rapid pivot
#

yeah, but here's the issue

queen sail
#

No

rapid pivot
#

if a boss is designed in such a way that it can't be no-hit; that's not a great boss anyway

queen sail
#

Because then that leads to something like Sonic Wave Infinity

rapid pivot
#

unavoidable damage is a terrible way to design a boss

#

it feels cheap and unfair

tepid root
#

the thing is that said something could be literally impossible to do so the player wont be satisified in any way

tired haven
#

I can see the reasoning behind the possible things being less alluring, but generally if something looks impossible personally I do theoretical research first so it detracts either way CompleteFailure

queen sail
#

If you make something so hard that you don’t even know it’s beatable, then nobody will probably try to be interested in beating it

tired haven
#

Otherwise I'd have certainly stabbed mechs with copper shortsword for a whole night only to find out I have far from needed dps

Well, dungeon guardian did interest people a lot
And look where we are, oneshotting him now

runic heath
#

I mean part of a challenge is to do the routing and planning before actually doing it

queen sail
#

Yeah

#

DG could be outran

runic heath
#

I have probably spent quite a lot of time routing low% and still haven’t gone and run it

#

let’s ignore that most of that routing hasn’t changed but w/e

tired haven
#

It took a whole yrimir and 15 minutes to figure that simple dogma out HDFailure

#

Though maybe with better mobility of 1.2+ that would be a common discovery

runic heath
#

I do get that doing the ā€œimpossibleā€ does have a certain allure

tired haven
#

Proving the impossible to be possible is certainly an achievement

queen sail
#

But at the same time you literally have to subject yourself to meaningless torture

#

All for the sake of ā€œhey this is actually possibleā€

tired haven
solemn flame
#

Ehh

#

If you fight him at night without shinez that's on you

meager lichen
#

Shines dont help a great deal becuase the projectiles go up first and you may not have any idea where they are coming from

#

I know there are alternatives to solving the problem, but just a slight tweak could do the trick

solemn flame
#

Thats the same for crabulon.....

meager lichen
#

The shrooms light up iirc

solemn flame
#

But not much compared to the glowing mushrooms light

void kelp
#

I think they mean just a slight glow

meager lichen
#

Thats the thing, there isnt enough light where the perforator hive is in the night

solemn flame
#

That'll work

#

But if you fight him at night, you know what you're facing

meager lichen
#

I know, but at times you can go underprepared if you are forgetful

#

Like how i am

void kelp
#

would that become a necessary change, then?

#

I can see a better argument forming to want consistency during the fight, because honestly that would be why I would want it changed

meager lichen
#

I should probs add that then, consistency throughout the fight where there isnt anything cheap in the fight?

#

Added anyway, thx for your feedback btw

rapid pivot
#

Night owl pots and shines.

#

Oh, and a lit arena.

carmine linden
#

bruh just fight em at day then

#

perfs r easy anywau

ashen warren
#

did someone suggest yharim's army again

hollow shell
#

@supple lodge did

ashen warren
#

i saw the ā• remanifesting

#

tis a rare occasion

hollow shell
#

Someone removed the ā• but it should not have been removed.

#

smh

tepid root
#

drill and pickaxe subclasses, the drill subclass needs some love

ashen warren
#

where's my drill containment unit subclass

#

wym subclass

#

subclass

quartz hare
hollow shell
#

(just gonna say, Ranger Emblem probably isn't useful as a mage) :P

ashen warren
#

how did you end up in this channel

#

also ranger emblem that's a new one LeviKek

hollow shell
#

Some new people think "suggestions" means advice

ashen warren
#

fair enough

hollow shell
#

suggest equipment, etc

hallow hatch
#

Naw I’m just slow

tepid root
#

what

#

tf does this mean

hollow idol
#

they mean to be able to make texture packs for Calamity

tepid root
fervent citrus
#

Uuh

frail mantle
#

as in a mod that changes Calamity sprites or literally just CTP?

hollow idol
#

the former

frail mantle
#

ah

fervent citrus
#

U mean like a Calamity texture pack mod?

tepid root
#

ok but

#

why

hollow idol
#

same reason normal texture packs exist ig

fervent citrus
#

Convenience?

tepid root
#

is this really a suggestion for the mod tho

frail mantle
#

cause muh Clamtitty style don't fit with vanilla terraria, maybe

tepid root
ashen warren
#

ok guys chill i know the reasoning

#

basically he wants to replace some sprites with their older versions

#

but that requires knowing item id, etc

versed mica
#

Yeah

ashen warren
#

so basically he wants a texture pack template

hollow idol
#

If it were accepted id add the one Siren sprite that got rejected because Gama prefers his

frail mantle
#

re-adding old content is in the Don'ts

#

and iirc old sprites fall under this category

ashen warren
#

did you read

#

he wants to do it himself

hollow idol
#

they do, but this sug is about texture pack

ashen warren
#

but he doesn't know the IDs of the items

#

so he asks for a template pack

hollow idol
#

not making the devs make an old texture pack

ashen warren
#

what's your opinion on flask-like buffs for other classes?

tepid root
#

that would invalidate stuff like golden shower or ichor bullets and make them completely useless, but i think a flask-like buff for summoner could be neat

ashen warren
#

i can see how it will break a lot of balance, though

tepid root
#

it would, yeah

ashen warren
#

and it doesn't really make sense for other classes except tipped arrows

hollow idol
#

yknow what, that reminds me

#

Perrenial bars can only make one magic weapon but its exclusive to crimson worlds

#

unless you wait 50 years for evil island crimson to spread

#
  • everglade spray already inflicts cursed flames
tepid root
#

doesnt dryad sell a perf/hive summon after you beat either or am i remembering wrong

hollow idol
#

does she now?

ashen warren
#

maybe it's a functionality from one of the 10 calamity support mods

tepid root
#

i use none of them LUL , but apparently she doesnt sell them so fuck

ashen warren
#

oof

sand umbra
#

she sells the summon of whichever one commits yesn't

tepid root
#

wouldnt it be a good idea to make her sell both the summons after you beat either tho

hollow idol
#

that's been suggested before

ashen warren
#

doesn't steampunker sells the solution if she is in the evil biome

sand umbra
#

this isn't a vanilla situation where they share a bool

tepid root
#

fuck

ashen warren
#

or am i also stupid

sand umbra
#

so like y

hollow idol
#

npcs cant live in evil biomes

sand umbra
#

doesn't steampunker sells the solution if she is in the evil biome

ashen warren
#

yeah but if a ā˜‘ļø gets 90+ again that's more chance

sand umbra
#

steampunker in evil biome

#

do you are have stupid

#

/s

ashen warren
#

ech well technically she can be there without living there

tepid root
#

just use solution to make her in the evil biome CompleteFailure

ashen warren
#

but where do you get said solution

#

really makes you think BumbleThonk

hollow idol
#

blood moon

ashen warren
#

but that's world evil

#

not the other one

vast stirrup
#

red solution and purple solution are bought from the steampunker during a blood moon

fervent citrus
#

@ashen warren give a good reason

frail mantle
#

it's there for a challenge

fervent citrus
#

Look at the format of other suggestions and try to write smth similar

#

If you arent sure about ur suggestion, u can discuss it here and, if approved, send the suggestion in the main chat

frail mantle
#

^

fervent citrus
#

Too bad i cant add reactions

frail mantle
#

in fact, you're encouraged to post suggestions here for feedback before you post them in #suggestions-voting

#

is this another case of ding sugg dashing

worthy raptor
#

what about for the people who want a version of hardcore mode that only affects bosses

#

they would prolly think of it as the exact opposite of pointless

frail mantle
#

^

worthy raptor
#

then there's the question of if there's any harm in it being there, which is highly unlikely

#

so why remove it? Doing so is pointless daryl

frail mantle
#

just because you personally don't see a use, there are most definitely people who play with the Iron Heart on

#

they may be few, but i can assure you that they exist

fervent citrus
#

I did that many times and died to EoC

ashen warren
#

u really think anyone can actually beat the game with iron heart on

#

even in normal mode

zenith hazel
#

if they're good at the game then it's totally possible

frail mantle
#

^

zenith hazel
#

byeah, not pointless

frail mantle
#

it's there for a challenge, like Death Mode or Armageddon or even Masomode

ashen warren
#

if anyone has done it before they would have recorded it

#

and posted it

zenith hazel
#

who cares if they recorded it or not

frail mantle
#

how do you know

ashen warren
#

arma and death are different

frail mantle
#

also^

#

no they're not

ashen warren
#

iron heart is equivalent to hardcore

#

theres no difference

frail mantle
#

Death mode has no rewards, it's only there for difficulty

#

Armageddon's only reward is giving more treasure bags than normal

zenith hazel
#

iron heart is for the challenge, as explained above

#

people also want a less brutal hardcore

frail mantle
#

same as hardcore mode

#

by your logic, remove hardcore mode because it's pointless

ashen warren
#

hardcore mode isnt pointless

#

its pointless if its calamity

zenith hazel
#

then what's your argument about iron heart when it's literally hardcore mode without the bullshit?

frail mantle
#

hardcore mode has just enough purpose as iron heart

ashen warren
#

nobody can beat it

zenith hazel
#

???

ashen warren
#

it just wastes ppls time

frail mantle
#

yes they can

#

if people try hard enough, it's possible

zenith hazel
#

what kind of point is that?

#

you can literally say the same about hardcore

#

yet people still do it because it's a challenge

#

it's not mandatory, it's an added challenge for people who want a different experience

ashen warren
#

iron heart is ok if it isnt calamity

zenith hazel
#

in this scenario, people would want a hardcore mode that doesn't kill you with unfairness like traps, dumb enemies, etc.

frail mantle
#

how is Iron Heart not okay if it's Calamity

ashen warren
#

its impossible to beat basically

#

it would be fine it it was

zenith hazel
#

how is it impossible to beat?

ashen warren
#

u die permanently if u die while a boss is NOT alive

#

that would be better

fervent citrus
#

Uuhhh...

#

K then

frail mantle
#

that would be ten times worse

zenith hazel
#

so you'd want all the bullshit in

ashen warren
#

why would it be ten times worse

frail mantle
#

boulders, explosives, invasions, the Jungle

zenith hazel
#

I just explained above, people would die to bullshit like traps or enemies

ashen warren
#

thats not bullshit

zenith hazel
#

bosses, on the other hand, have patterns that you can learn

ashen warren
#

theyre supposed to be careful

#

also why would it be possible to beat scal first try at all

zenith hazel
#

it's definitely possible if you're good at the game

frail mantle
#

how is it possible to beat SCal without taking damage?

zenith hazel
#

furthermore, normally, you'd run into dumb scenarios like enemies overwhelming you and you die to a trap

frail mantle
#

by fighting the boss enough to learn her patterns

zenith hazel
#

can you control that? no

ashen warren
#

u can

#

recall

zenith hazel
#

what if you don't have a recall then?

frail mantle
#

sometimes you don't get time to recall

ashen warren
#

thats ur problem?

frail mantle
#

bruh

zenith hazel
#

how is that my problem when the game gives me unfair stuff?

hollow idol
#

alt f4 smugyon

ashen warren
#

@frail mantle ofc u can nohit scal, but nobody can do her legitimately first try

zenith hazel
#

my point here is that the game is unfair, especially early on, and it's not in our control

frail mantle
#

yes they can.

zenith hazel
#

killing bosses on the first try, that's definitely possible

ashen warren
#

no one has yet though

zenith hazel
#

again, you need to be good at the game

ashen warren
#

i mean all other bosses except scal

frail mantle
#

how do you know?

ashen warren
#

bc if someone has they would have uploaded it?

frail mantle
#

why would they?

zenith hazel
#

just because nobody has a video doesn't mean nobody's done it

ashen warren
#

cuz its an achievement no one has done

frail mantle
#

you don't know that

ashen warren
#

lmao

hollow idol
#

theres no way to prove you did scal first try ever

frail mantle
#

^

ashen warren
#

with iron heart on

radiant meadow
#

I don't see the point in removing this challenge option.

ashen warren
#

how about any of you beat the game with iron heart on lol

#

prove it

frail mantle
#

just because no one has done it, doesn't mean it's impossible

hollow idol
#

its not hurting anyone

zenith hazel
#

because not all of us have the time

#

we just know for a fact that beating a boss first try is possible

fervent citrus
#

This conversation is getting worse and worse lel

ashen warren
#

beat scal first try

#

lol

zenith hazel
#

you're underestimating people

frail mantle
#

yea this discussion is going in circles

fervent citrus
#

Basically thunstic, what they are saying is: You may not like the iron heart (u can trash it as soon as u get it), but other people may find it more useful. And getting rid of it is also not logical because it wont actually change much.

#

I hope you understand

ashen warren
#

you like iron heart?

worthy raptor
#

if he's still stubborn after that message just don't even bother from this point on

fervent citrus
#

My personal view on the iron heart wont change much

#

And neither will yours

ashen warren
#

ofc im ok with it not being removed

#

but removing it will also do good for the community

frail mantle
#

how

fervent citrus
#

Good, im glad you understa- wut

tepid root
#

what will it do good

worthy raptor
#

what is it doing that's bad

ashen warren
#

people wont waste time just to die to a boss

fervent citrus
#

Ok, nvm

ashen warren
#

and have to restart all over

fervent citrus
#

They dont have to

ashen warren
#

k

worthy raptor
#

if they don't want to waste time when they die to a boss they won't turn it on

frail mantle
#

and?

tepid root
#

can you consider reading luminite ore's message thanks

ashen warren
#

i did

#

it was just a suggestion btw

zenith hazel
#

if people are playing iron heart, they should be fully aware of what they’re going up against

worthy raptor
#

whatever, just drop it prolly, he's not gonna think about it at all so no need to keep fueling the conversation

fervent citrus
#

"Oh hey, w-whats dis? Looks nice! Lemme use it"

worthy raptor
#

brav, do you normally delete suggestions during situations like this? I don't really care either way but idk what the standard is on that stufferino

ashen warren
#

i deleted it myself

zenith hazel
#

he deleted it himself

worthy raptor
#

o ok

#

my eyes don't work

#

even still, would you have

fervent citrus
#

Neither do mine

#

Lol

worthy raptor
#

idk what the standards are for stuff like that aside from it's completely retarded, or spam, or porn

zenith hazel
#

maybe since it was not like it was gonna gain that much traction anyway

worthy raptor
#

yeye

ashen warren
#

wait you are telling me instead of posting porn straight into the chat channels someone has done it in sugg?

frail mantle
#

indeed

worthy raptor
#

what if you need feedback on it

hollow idol
#

multiple multiple times

ashen warren
#

wack

tepid root
#

bruh

ashen warren
#

guys sorry for disturbing and wasting ur time

fervent citrus
#

Its fine

ashen warren
#

i should have thought more

fervent citrus
#

we I forgive you

#

We do right?

worthy raptor
#

it doesn't matter that much, don't worry about it

fervent citrus
#

When i was younger, i was actually kinda like that too

#

Cringy times

zenith hazel
#

anyway get back on topic

void kelp
#

@safe lava there is such thing as a calamity texture pack.

frail mantle
#

there are still some items that have Exodium Clusters in their recipes

tawny wind
#

Like?

frail mantle
#

like the Soul Artifacts and the Normality Relocator iirc

void kelp
#

honestly, the phrasing on your sugma is somewhat difficult to understand on a first read; rephrasing it might help out

tawny wind
#

Ok I delete it

topaz bramble
#

I was genuinely starting to think you were baiting

#

but apparently not

ashen warren
#

@void kelp calamity pack only replaces vanilla items

#

which is the opposite of what he wants

void kelp
#

ah

ashen warren
#

basically he wants a template pack for calamity

#

so he can replace some cal items

#

lol

topaz bramble
#

because we need to replace calamity sprites lmao

tepid root
#

from reading their messages in #calamity-mod-talk , i think they want it to replace the upcoming new siren design with the current one, which, idk if thatll be even allowed

topaz bramble
#

bruh

#

the reason it was replaced

#

was because of a falling out

tepid root
#

yes

#

big tax evasion

topaz bramble
#

besides, the new one is much better honestly

ashen warren
#

no not that

#

it's actually the siren lure

topaz bramble
#

she feels like an actual character now

#

lol

#

they sorta use the same aesthetic though

ashen warren
#

why is it not allowed though it's a local modification

#

it's not like gama is gonna come to your house and beat your ass ech

topaz bramble
#

yeah that's fair

tepid root
#

ae

topaz bramble
#

I'm mostly just confused because

#

...The new one is better?

#

In like every way?

ashen warren
#

it's his choice though

topaz bramble
#

I guess

#

even then though iirc you can't texturepack mods

ashen warren
#

hm?

#

wack

topaz bramble
#

maybe you can? I don't know

#

if you can it doesn't seem like it'd be too different from vanilla

#

out of curiosity though, why do you think someone would choose the old siren?

#

New one is more unique, has a much cleaner sprite, and has much more appealing colors

ashen warren
#

maybe they don't like anime tiddies SirenCringe

topaz bramble
#

Maybe nostalgia if I had to guess?

frail mantle
#

i'm pretty sure you can texture pack mods

#

iirc there was a guy in the Art Server that made a mod which replaced some Calamity sprites

gusty grail
#

Thoughts ?

distant gyro
#

interesting

#

there might or might not be ranger content in literally the next update

radiant meadow
#

not early game iirc

#

but there are some free sprites available

#

so I can convert a scrapped rogue accessory into a ranger acc if I really want to

#

wait

#

I thought that said prehardmode up to wof

#

I love how I can read sometimes

#

in that case

#

wait nvm

#

magic quiver is cool

#

ye, I think it's just magic quiver and ranger emblem

willow moss
#

ranger pre mechanical bosses is aids

#

expert and rev mode

#

i killed destroyer but tried to fight the twins and died when the boss was on 10hp lol

ashen warren
#

aids as in bad or like powerful?

willow moss
#

bad

zenith hazel
#

probably using bad weapons then

ashen warren
#

I honestly would say ranger is good all round the whole game

zenith hazel
#

pre-mechs has arbalest, which is enough to carry you up till clone

willow moss
#

tf is arbalest

#

im using titanium armor with mineral mortar and stormbow

#

magic quiver and ranger emblem

#

and other good shit

#

literally every accessory i have is warding

zenith hazel
#

look it up please

willow moss
#

oh yeah

#

i was actually trying to get that one lmao

#

had no luck when i did pirate invasion

zenith hazel
#

tl;dr get better stuff

ashen warren
#

wat does warding have to do with bein good? imo defense is useless on anything besides melee

willow moss
#

helps you not get damaged?

ashen warren
#

honestly would go for menacing

willow moss
#

yeah i guess

#

not gonna be cheap tho xd

ashen warren
#

mech bosses attack arent that hard to dogde

#

for me at least

willow moss
#

yeah, but skeletron beat the shit out of me for some reason

#

i just couldnt do enough damage

ashen warren
#

the gameplay aspect doesnt always need to include the lore, they are kinda seperated @fleet igloo

fleet igloo
#

Sure, but integrating them as much as possible makes the mod flow better

ashen warren
#

I'd say that being able to craft the chunks already mean you are possing a threat cuz u need to have killed the enemies there to get stardust

fleet igloo
#

Though killing Atlases makes you look more like a direct threat, no?

green pumice
#

not everyone cares about lore, nor does the game need to follow the lore

void kelp
#

it would make continuity sense at least

green pumice
#

its not a bad suggestion

#

but that doesnt change the fact that most people couldn't care less

rapid pivot
#

uh.. tbh I never summoned Deus with the Atlases

#

I always summoned Deus with the Starcore.

green pumice
#

hackerman

rapid pivot
#

no?

#

forget how I got the bars, but

green pumice
#

by cheating

rapid pivot
#

nah, I know I didn't cheat

green pumice
#

you need deus killed to be able to get the bars

distant gyro
#

probably by old astral chest

rapid pivot
#

ye, think so

distant gyro
#

it was changed exactly 1 update later so you can't do thatā„¢ļø

green pumice
#

anymoreā„¢

ashen warren
#

translation is not simple

#

there are already other mods that does that not official tho @mortal oracle

green pumice
#

and calamity has no plans to do that until its finished

#

iirc

frail mantle
#

^

ashen warren
#

do they have plan to do it at all tho?

green pumice
#

who knows

#

but its not happening for a long time

ashen warren
#

That might be a little bit troublesome

hallow kraken
#

What’s a terraria language

frail mantle
#

i'm assuming they mean the translations provided by vanilla Terraria

steel raptor
#

Google Translate exists my dude

frail mantle
#

~~well iirc the vanilla translations were actually done with Translate so taxevasion ~~

hallow kraken
#

Aren’t there already several translation mods and possibly more in development

frail mantle
#

there are

steel raptor
#

yes

ashen warren
#

actually learning English works too

steel raptor
#

there's at least 3 iirc for calamity

#

If you live in a country whose national language isn't English but learning English is an obligation for education then your problem will be solved by your education

ashen warren
#

I mean ig, if u have internet and use internet for gaming and media stuff like this, u might as well learn English

green pumice
#

they are not official though

steel raptor
#

learning English has a significant advantage for internet users

#

obviously

rapid pivot
#

Practically speaking; unless you did this like how Epic Battle Fantasy 5 does this, people would have to find someone able to speak both english and one of those languages.

distant gyro
#

I think Fab once said he'll officially allow Calamity to be translated after it is finished

#

don't take my word for it though

#

chinese translation in 2023

ashen warren
#

you don't even have to go out of your way to learn english anyway

#

the internet makes you learn

mortal oracle
#

i know that but i kinda wanted the portuguese

#

not available

opal barn
#

Can always start translating the mod yourself 🤷

void kelp
#

localization has to be done by the people

frail mantle
#

Switch the Defense of Ranged and Summoner helmets of armor sets that have helmets for all classes
Reason for this suggestion: Summoner feels like it should be a class that's slightly tanky, with slightly lower average DPS than other classes in exchange for letting the player focus more on dodging than other classes. Ranged feels like it should be a class that is allowed to be further from the bosses they're fighting, in exchange for having the least endurance out of all the classes.
However, with all of the one-size-fits-all armor sets of Calamity that have class-specific helmets (or rather with most class-specific armor sets in the game, except for OOA sets), Ranged helmets have more defense than Summoner helmets. This seems like an inconsistency with the purposes of the classes. Switching the defense of Ranged helmets and Summoner helmets, and therefore making Ranged less tanky, might also help with the fact that Ranged generally feels like the strongest class throughout the game.

#

thoughts?

foggy plover
#

Makes sense, but vanilla loves ranged and thinks otherwise

gritty flower
#

The defense for Summoner is fine

night cradle
#

eh
with summoner you get easier dodging since you don't need to hold a weapon anyway
with ranger, however, dodging is lowkey harder because you need also to aim at enemies

#

higher defense of ranger allows them to make more mistakes, which is more likely while targetting enemies

rapid pivot
#

getting levels in range increases movement speed

night cradle
#

and summoner can watch over these projectiles, so they make less mistakes

frail mantle
#

yea i suppose that's true

rapid pivot
#

among other things

radiant meadow
#

The order is melee > ranged > rogue > magic > summon iirc

#

Not sure how most of vanilla lines up but I know Vortex has more defense than Stardust

quick ice
#

Vortex has more than nebula also

night cradle
#

I think it's because the vanilla lines them up as "the closer you need to stay onto an enemy, the more defense you need"

steel raptor
#

Vortex has less defense than Xeroc though

#

so shouldn't it be melee > rogue > ranged > magic > summoner?

#

But Aloe has a good point

#

The problem with summoner is that if you get too far away from an enemy then your summons' AI get fucked up

#

That's why I sometimes feel that summoner doesn't get enough defense (especially in vanilla)

#

But then again there is a whole event made for summoners with armor sets that have more defense but they focus more on sentries than minions

night cradle
#

the armor sets from the event are hybrid, so they probably retain some defense from the other added class

strong minnow
#

@mortal oracle there are other mods than translate calamity stuff, so just download them

radiant meadow
#

Xeroc is partially a relic of when it was all class

mortal oracle
#

as i said theres no portuguese mod

swift bison
#

There is an independant team making calamity localization addons iirc

hollow shell
#

I did see a Russian Calamity translation on the mod browser
dunno how it works but I saw it exists

swift bison
#

i believe the localization mods mainly work via a bunch of Addtranslation methods in globalitem, globalNPC, and GlobalProjectile classes

#

for more complicated things such as chat messages i'm not sure

#

There are russian, polish, and spanish localization mods that i've seen so far

ashen warren
#

Depth blade buff, nice

cobalt rose
#

the buff is only because it would be harder to obtain this way.

sand umbra
#

I mean, I can't really say I have any objections HDfailure

zealous ridge
#

i dont dislike it but i dont like it either

#

so like... for continuity i see it, but on the other hand it being a drop from enemies at all is usually not a thing i like personally

#

its why i personally dont like the rare item variants in their current state

cobalt rose
#

Well there are quite a few items that are dropped by enemies.

zealous ridge
#

but that's just my opinion anyways, so i doubt that reflects everyone

#

yeah

#

i dont mean items in general

#

i mean like... weapons and other equippables

#

it happens a lot in both vanilla and calamity, from what ive seen

#

although i do think there are exceptions in bosses and mini-bosses dropping standalone items, because those are a reward that is always granted

potent veldt
#

Yeah, I get that, but I also think that's just a general gaming convention

#

"Why the hell does this enemy randomly drop this completely unrelated weapon?"

#

While I can easily agree that it's overall silly for such a thing to occur, I also think it's just too general to complain about

zealous ridge
#

its not really continuity i have trouble with

#

its just that you have a random chance to get a potentially powerful or upgradable item...

#

i guess an example is the cross necklace

sand umbra
#

you also have a random chance to get the shit you use to upgrade that item

zealous ridge
#

like materials?

sand umbra
#

yes

zealous ridge
#

that's not true in all cases

sand umbra
#

I never said it was

#

but I will gladly point out the random enemy drop mats to you because they follow the same setup

#

(I do think the various "wing tokens" in vanilla are retarded, but that's for a completely different reason that I'll cover at a later time)

zealous ridge
#

wing tokens as in souls of flight?

sand umbra
#

wing tokens as in all the shit that drops

#

that is only used for its respective wing type

queen sail
#

Wing Tokens as in Ice/Bone/Fire Feathers

zealous ridge
#

ah

sand umbra
#

the various vanilla Feathers that aren't the common mat, Broken Bat Wings, Spooky Twigs, etc.

#

shit like the Luminite wing sets and Festive Wings are fine because they're either crafted from shit commonly used for other purposes at the tier or they're just dropped directly (respectively)

#

literally why not just make Harpy Wings a rare Hardmode (or even late/super-rare pre-Hardmode) Harpy drop, to give an example

zealous ridge
#

fair point to hold

sand umbra
#

it accomplishes the same fucking thing without needing a middle man Ech

zealous ridge
#

i really can't say i disagree lol, it is a little annoying

sand umbra
#

like. THAT'S where I draw the line

#

mats that drop from one specific enemy and have one specific purpose, and hold no value at all past that

#

and which are expected to be valuable from their rarity, too

#

but like. enemies having functional drops, such as weapons or accessories, is fine with me

zealous ridge
#

so by extension, does that make weapons dropping directly from enemies more safe gameplay-wise?

sand umbra
#

because you can actually use them, yes

zealous ridge
#

ah okay

#

i think it really depends with me

sand umbra
#

you're not just expected to like. make them into one thing and then endlessly trash the 50 others you have

hollow shell
#

(tbf, you would trash all the direct drops too once you get one)

zealous ridge
#

true

#

you really dont need more than 1 depth blade, honestly

#

unless youre in MP

sand umbra
#

(okay but like you can still actually get some use out of those even after already getting one, especially with all the upgrades Calamity adds to stuff)

odd orchid
#

at least give them a sell value or something. free cash is free cash dawg

hollow shell
#

Everything's got a sell value that ain't soil

sand umbra
#

(the wing tokens are actually useless aside from being mats for their respective wings)

zealous ridge
#

do they sell for anything? i dont remember

sand umbra
#

I...don't think they do? I'd have to check

hollow shell
#

They do

#

Fire Feather sells for 2 and a half gold

sand umbra
#

huh

#

wack

zealous ridge
#

well that's not too bad

hollow shell
#

Same with Giant Harpy and Ice

odd orchid
#

noice.

hollow shell
#

And according to the wiki, the wings themselves sell for 8 gold
so if you've got 20 Souls of Flight lying around you can make around triple profit

sand umbra
#

I just think a lot of the wing tokens in particular could either be cucked out of drop tables outright

#

or given additional uses

odd orchid
#

how much do the souls on their own sell for

hollow shell
#

Not much. 2 silver per.

queen sail
#

Wing mats exist as free coins

odd orchid
#

oof. yeah, make wings outta them then

#

and sell those over the individual mats

queen sail
#

I would but that would mean getting souls of flight

#

And i’m too lazy to do that

#

:pensive_rick:

hollow shell
#

I don't really know why we're discussing this considering it's #vanilla_suggestions

#

I don't think it's really our place nor is it that big an issue for Calamity to completely revamp the wings crafting/drop system

#

It's just kind of a nitpick

zealous ridge
#

but alright, in any case
perhaps i misspoke when i said all weapon and standalone item drops are bad and stupid
i kind of don't have problems with the mimic drops, accessory drops, and some weapon drops

sand umbra
#

you don't have problems with mimic drops because they drop a bunch of important stuff

#

I meanwhile do have an issue with this because they drop like half a dozen fucking things

zealous ridge
#

at least they always reward you with something

hollow shell
#

you have a lot of complaints, don't you Thomas

queen sail
#

Shadow Mimics get generic mimic drops instead of shadow chest loot

zealous ridge
queen sail
sand umbra
#

yes I do, Rover

#

yes I do

#

whether anyone cares to hear 'em is another story entirely, but the point is there CompleteFailure

zealous ridge
#

hey i have no problems with it as long as we don't get vindictive lmao

#

i like hearing what people like and don't like

odd orchid
#

I mean, it's at least something to talk about I guess?

#

and come up with ideas & potential Solutions for

queen sail
#

It gets the conversation going HDfailure

zealous ridge
#

i guess you could say that

hollow shell
#

It kinda becomes pointless when it turns into vanilla complaint rambling

#

because we can't really
do much about that

zealous ridge
#

i agree, i don't want it to get too offtopic either

odd orchid
#

yeahh.

sand umbra
#

'tis why I usually stay quiet

zealous ridge
#

focus should stay on what cal can do in here

sand umbra
#

a lot of these things can be done, but it's more of a doubt that the devs want to

odd orchid
#

takin a quick look in suggestions, saw the depth blade sugg- and I agree with it.

queen sail
#

Depth Blade dropping from sharks is probably still a leftover from when the Abyss didn’t exist yet

sand umbra
#

so I just keep my ramblings in here to a minimum where I can manage, although if people come to me about it I'll gladly talk your ear off in DMs or something CompleteFailure

#

anywho byeah make Depth Blade an Abyss thing

odd orchid
#

it just makes more thematic sense to be included with other abyss & depth-themed items you get from there. The regular ocean is is shallows compared to the deep hole

zealous ridge
#

also yeah depth blade being connected to the abyss more is fine by me

odd orchid
#

Maybe give the shark another drop to replace the thing too?

zealous ridge
#

idk if it really needs another drop

odd orchid
#

Like a Shark-tooth dagger of some sort-

#

idk

queen sail
#

Or

zealous ridge
#

tbf it drops shark tooth necklace and diving helmet and shark fins

queen sail
#

Sharks drop shark tooth necklace

sand umbra
#

fun fact

#

Sharks do not actually drop Shark Tooth Necklace

queen sail
#

seriously why is STN a bloon drop

frail mantle
#

because yes

odd orchid
#

Yeah, make the shark drop the necklace instead of the depth blade

zealous ridge
#

wait they don't? what

sand umbra
#

oh wait a minute Clam makes them actually drop it

zealous ridge
#

i thought they did

sand umbra
#

I did not know this

zealous ridge
#

yeah lmao

sand umbra
#

but yeah uh

Sharks don't actually drop Shark Tooth Necklace in vanilla

zealous ridge
#

cal makes those guys drop shark tooth necklaces already

sand umbra
#

it's a Blood Moon drop

odd orchid
#

In Vanilla it's a bloodmoon drop but Clam does alter some drops.

sand umbra
zealous ridge
#

in any case

queen sail
#

Hopefully STN becomes a drop from that goblin shark

#

Whatever thing

#

In 1.4

odd orchid
#

Goblin shark???

#

oh man-

queen sail
#

There’s a goblin shark blood moon enemy in 1.4 but that’s not a sugma ech

zealous ridge
#

hot take here

first layer of the abyss, there's these tiny ledges, and on them there's a chance that a depth blade pedestal spawns, and breaking it drops you a depth blade...? eh idk

odd orchid
#

holy shit i just remembered that 1.4 will completely fuck up all modding for like, at least a few months after release

queen sail
#

first layer of the abyss

#

Nice joke there

zealous ridge
#

i do not jest

#

is it a meme or smth?

queen sail
#

No, the fact that you implied that the first layer exists

zealous ridge
#

i mean, its just empty space right now right?

queen sail
#

Yep

zealous ridge
#

what if it had a purpose in the depth blade spawns?

odd orchid
#

there's literally nothing but empty space and the far walls on either side.

zealous ridge
#

lil ledges you could jump around on

#

then the second and third layer gets to be more like cave systems

queen sail
#

Somebody a more appealing abyss gen rework iirc

#

Instead of ā€œbigass hole with islands in betweenā€

zealous ridge
#

fair enough

#

id be down for a more complete abyss rework anyways

odd orchid
#

Does it include fixing the travesty of the abyss chewing on the dungeon on smaller worlds?

#

I hope so.

queen sail
#

It does not

#

It just aims to make the abyss look better

zealous ridge
#

yeah i think it was dakotaspine

odd orchid
#

I wish there was at least a way to stunt the Dungeon's own gen so it didn't place itself in the path of the oncoming abyss. iirc, the dungeon generates before the abyss, so if any dungeon gets placed too far to the edge of the map, the abyss just places itself right over it, erasing whatever dungeon was there before.

queen sail
#

Well, we can’t really

#

That’s how hardcoded worldgen codeā„¢ be

hollow shell
#

That was the other one

green pumice
#

that looks cool

hollow shell
queen sail
#

Ah yes that one

hollow shell
#

which is more realistic
cuz it's asking for more conceptual changes as opposed to exact changes

terse rain
#

Okay I actually would really like the super dummy interface to be a thing

queen sail
#

Abyss ending flatly is a PensiveDoGCowboy moment

terse rain
#

Current 4th layer of abyss: V

random flume
#

reminds me of a suggestion i made a while ago where left clicking super dummies with super dummy item changed their defense

hollow shell
#

I mean, having PBG come in after a number of plagued enemies are killed isn't that much better in terms of lore
Why would PBG care?

#

I do approve of more ways to summon bosses beyond item usage, though

frail mantle
#

yea me too

#

although i feel like "boss spawns if you kill x/boss spawns if you kill enough of x" is a bit overused in Calamity tbh

hollow shell
#

m
3 bosses with summoning NPCs, 2 bosses with kill counters

frail mantle
#

don't get me wrong, i like the fact that they have summon methods that aren't just items, but i still believe that Peanut Butter Gaming should rather have something unique that isn't just a summon NPC or a kill count

distant gyro
#

I think peanut butter gamer shouldn't be pissed over us beating up plague people anyway

hollow shell
#

It's trying to kill them, too
They're its victims

#

(for the most part)

fleet igloo
#

(Should have just proposed alternative ways to summon bosses)

hollow shell
#

Well that would be a bluecheck, but you could

fleet igloo
#

What about Cryogen being spawned in a similar way to Plantera?

hollow shell
#

Perhaps

hallow kraken
#

What would be the equivalent to bulbs

foggy kindle
#

Smashing random ice block summons Cryogen HyperFailure

hollow shell
#

Makes about as much sense as holding a key up in the air

hallow kraken
#

apparently there are runes in cryogen’s lore that aren’t in the game

#

ah why am I saying things

distant gyro
#

ah yes alternate boss spawn methods

#

I remember people scuffling about them

frail mantle
#

isn't adding exo weapons in the Don'ts

hallow kraken
#

exo would fall under specific item nevertheless

versed mica
#

I mean I didn’t know we wanted to add a type of paint weapon

jaunty glade
#

this seems like the kind of thing that'd be very cool for the first 2 hours of the game then become very annoying

versed mica
#

Rouge is a very nice color

frail mantle
#

also if you want another exo rogue weapon install Dimensions iirc tbh imo ngl

jaunty glade
#

especially after dying to the boss once and having to do it all over again

hallow kraken
#

That is more specific than heavenfallen stardisk’s patterns

jaunty glade
#

just like looking for the bulb can be a pain in the ass

hallow kraken
#

I’m sure there will be more rogue weapons pre-scal, I really don’t think there’s a point suggesting it

#

@tawny wind

hollow shell
#

fucking

#

This is not a specific item suggestion

frail mantle
#

i don't think it counts as a-byeah

hallow kraken
#

sry

hollow shell
#

It's fine

#

Sugg's fine

tawny wind
#

So I don't have to remove it?

sand umbra
#

no, you don't, the sugg itself is fine

hallow kraken
#

Don’t remove

#

It’s fine

sand umbra
#

rogue seriously fucking needs more variation at that tier, it's actually painful

hollow shell
#

More rogue content is coming to that tier

sand umbra
#

good

hollow shell
#

The updates still aren't done

tawny wind
#

Yay SirenAwe

warm tinsel
#

SCal isn't the final boss, she's a temporary superboss btw

hollow shell
#

Yeah but Draedon and the rest are gonna be a while..

warm tinsel
#

Draedon too? Man, Fab said Draedon would take until February, strange

umbral mulch
#

Hasn't it been scal for like 2 years now

warm tinsel
#

She's still a Superboss tho, Yharon is the final one for now

hallow kraken
#

They will come eventually

umbral mulch
#

I'm not mad about it

vocal grotto
#

This is why I disagree with giving development dates.

umbral mulch
#

I don't expect anything to come from a mod