#suggestions-discussion

1 messages · Page 748 of 1

queen sail
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shink

zealous ridge
sand umbra
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You have to stand still for ages to gain enough stealth for it to be relevant. For over half the game.

zealous ridge
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which is why im an advocate for varying the amount of ways you can gain stealth

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if we are to stick with the incremental approach

hollow shell
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Or you can get hit
twice
if you're wearing Ink Bomb

zealous ridge
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yeah, that variation is nice

sand umbra
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Nobody wants to stand still for 5 years just to some flashy effect that'll ultimately do about the same damage, if not less, as if you had just kept spamming your weapon and moving around.

zealous ridge
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but it isnt a consistent solution

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because that's on cooldown

umbral mulch
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Or you can just get adrenaline and deal more damage anyway

sand umbra
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Ink Bomb is nice, but that's not really. solving the issue.

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It's moreso just putting a Band-Aid™️ over it and saying it'll be fine.

hollow shell
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Mirage Mirror at least lets you run around while you build stealth
but it's so slow it's definitely not worth it

sand umbra
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Mhm.

hollow shell
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30 seconds to get one strong attack

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not nearly enough to compensate for the 30 seconds of lost DPS

queen sail
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What if stealth just naturally built but built faster when not moving

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Idk i’m bad at game design

umbral mulch
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I honestly think stealth should become a little bit of a nohit thing kind of not really™️

zealous ridge
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Eh I’m less fond of that because muh difficulty spike

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Maybe it encourages dodging

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Or rather, rogue as a class can encourage dodging through other means

sand umbra
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should I write down the stuff I have in mind, mayhaps

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to help convey what I'm trying to pitch a little better

zealous ridge
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Go ahead

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I’d love to hear your ifeas

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Ideas

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Personally I’d like to see stealth stay as a resource, but I feel like you differ on that

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Less of a resource and more of an alternate phase of attack

sand umbra
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mhm
something to set it apart a little more from the other classes, rather than being just another resource

zealous ridge
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Eh

sand umbra
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I mean, come on, every other custom class in the universe uses a custom resource. Why not change it up a little, try something new?

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Sure, it's not guaranteed to work, and there'll be bumpy roads ahead if such a thing happens, but that's really the price you pay when creating something new and unique.

zealous ridge
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Examples?

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Like... inspiration?

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Only example that comes to mind for me

sand umbra
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Exhaustion. Inspiration. Rogue stealth itself, in its current form.

zealous ridge
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Exhaustion is eh on being a resource

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More of a “you can’t spam me” feature

sand umbra
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Though I suppose Exhaustion is less of a resource and more of a...

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yeah.

zealous ridge
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But regardless, do you not think that stealth is distinct enough from your examples?

sand umbra
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Still, so many custom classes rely on rising or falling values for their main mechanics...I think there's some untapped potential in instead working with a unique sort of...constant, one that when used offers a somewhat different style of play, which is more rewarding if one has the skill to utilize it.

zealous ridge
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I don’t know about you, but I think stealth is a pretty binary resource

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You either have full for the strikes, or none due to attacking

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The intermediate charging phase is less a resource requirement and more a “recharge” bar

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If that makes any sense lmao

sand umbra
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The issue moreso lies in the intermediate phase. The stealth charging phase.

zealous ridge
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So your solution is to cut out the middleman, so to speak?

sand umbra
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It takes entirely too long for it to justify the damage output it provides, especially given how disadvantageous standing still is in a normal Terraria fight.

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The solution in mind, essentially, is to replace that with something a bit more...immediate, and giving stealth some more pros and cons to account for that immediate swap.

zealous ridge
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Agreed

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But I don’t know about that immediate thing

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I’d need to sit on that idea

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But like, my solution would be to give players more tools to increase their stealth gain

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While keeping the intermediate thing

sand umbra
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How does it work?
When wearing any rogue armor set, press [Rogue Stealth Swap] to use the power of darkness or some shit to flip in and out of stealth mode. While in stealth mode, generally speaking...

  • Movement and jump speed is increased
  • Rogue damage and critical strike chance is increased
  • Some rogue weapons have special effects when used (these are Stealth Strikes)
  • All weapons, especially those with Stealth Strike effects, take considerably longer to use
  • Player’s survivability goes down; defense, damage reduction, and i-frames after hit are all decreased

These pros and cons can be adjusted based on the armor or accessories the player is using --- but no matter what, dropping below a particular health threshold (e.g. one-third) or taking a sufficiently large amount of damage in one hit will instantly force you out of stealth.

What can rogue accessories increase, then, if not stealth build rate?
Some ideas, just a few:

  • Silencing Sheath directly increases stats in stealth and slightly decreases the cooldown on returning to stealth if you are brought out of it.
  • Ink Bomb+ causes you to dodge the first attack you take while in stealth and release a damaging cloud of ink when you do so, but forces you out of stealth for a base of 6 seconds.
  • Momentum Capacitor causes you to gain a dash that leaves behind an electrical current and forces you out of stealth for 3 seconds --- any rogue projectile that goes into this 15-second-lifetime current after the user goes into stealth again causes the projectile to deal 8% more damage, travel 20% faster for the remainder of its lifetime, and inflict Electrified or release sparks on enemy hits.
  • Psychotic Amulet guarantees critical strikes while in stealth mode (why is this thing a rogue and ranged acc still, exactly?).
  • Ruin Medallion decreases the use speed penalty on weapons with stealth strike effects.
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My two cents on a rogue stealth rework.

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Welcome to "bending Vortex stealth mechanics to one's will: the movie".

umbral mulch
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Ink bomb is overpowered already but eh

zealous ridge
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Would this be an actual suggestion or?

sand umbra
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prrrrrrrrrobably not, if mainly for the reason of "this is entirely too specific to ever get off the ground"

zealous ridge
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fair enough

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but interesting means to the same ends, if you know what i mean

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i can see we both have similar ideas on what's wrong with rogue currently

umbral mulch
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If it were to be balanced a little more I wouldn't have a problem with rogue stealth working like that

sand umbra
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well obviously this isn't entirely balanced

zealous ridge
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yeah it's not a literal stat rework

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but it's a proof of concept

sand umbra
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I came up with this in like ten minutes --- if I do end up pursuing this myself I would pour a lot more time and energy into balancing the whole thing

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the point is that it's my attempt to pitch an idea of how to solve the main issue with rogue stealth, which is that its special effects and damage increase don't nearly justify the amount of time it takes to build it

zealous ridge
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your solution is interesting, certainly

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but it would be more work than it may be worth, considering the forecasted plans of the devs

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that is to say, they are treating it more like a resource that can be partially or fully drained through multiple means (sandcloak/spectral veil, momentum capacitor, ruin medallion)

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from what i see, at least

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would be a big shift in plans, i presume, to just implement this kind of change

sand umbra
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yeah

zealous ridge
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not to say the idea is bad, of course, i think there's a lot of good in it

sand umbra
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if anything, it'll likely be a rework I pursue on my own time

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I seriously doubt something like this would ever reach Calamity proper

zealous ridge
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ye

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fun to consider, though

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and i got a lot of helpful input for my own ideas... SmugBrimmy

sand umbra
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mhm

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and I'll likely end up doing something like this for EE in the very far future

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though at the moment, stealth is far from the top of my list of concerns CompleteFailure

zealous ridge
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entropy's edge, right? your little project that's a calamity extension?

sand umbra
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yeppers peppers

zealous ridge
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epic

void kelp
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I don’t think you understand how difficult expanding the inventory sounds like

hollow idol
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theres a mod that already does it

keen geyser
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then just get that mod

ashen warren
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So u can only suggest things that are easy to implement.

hollow shell
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Naah, things can be hard
as long as it's not the specific hard things that are defined in Don'ts and the rules

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The only thing I'll say is that you don't need to suggest that it drop from Plantera
You can just leave it at 'this should probably be post-plant'

sand umbra
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(or the specific easy things, for that matter)

gusty geode
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Is the idea of there being weapons that are easy to obtain but weaker vs ones that are stronger but harder to get still a thing this mod tries to go for?

queen sail
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Half and half

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Usually it’s like that but there are some items that are easy to obtain and are very viable and weapons that require (significant) effort to obtain and end up being bruh

gusty geode
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I feel like this might be a bit of a logic leap
But if it is still a goal of the mod
Maybe anti-grind suggestions should be added to the "don'ts" doc
As their goal is often to make items that are deliberately hard to get... easier to get

sand umbra
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let's. not

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there is a very delicate balance between anti-grind and anti-balance

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it's best not to end up, albeit accidentally, discouraging both sides of that line

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you can reduce grind without making things unbalanced --- some of what I feel are the greatest QoL-esque changes in the mod's history have come from #suggestions-voting

gusty geode
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Fair

sand umbra
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see also: Magic Quiver recipe, which was a direct result of a sugg

teal ibex
sand umbra
gusty geode
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Really wasn't super confident in that idea
It was just something I thought was worth considering
Since from what I can tell
Most people tend to just
Pretend all the "weak but easy to get" weapons don't exist
But complain when the weapons they do pay attention to are overly tedious to get

teal ibex
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for me it always depends upon context

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like, magic quiver is required for elemental gauntlet

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so imo there should be a more consistent way to obtain it than defiled + spawn galore

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hence why i suggested the recipe for that one

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but some other optional stuff is a biiiiig shrug to me

fervent citrus
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Hmm...

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Wait, he's talking about recipe for magic quiver?

teal ibex
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no that's an example i'm using for when reducing grind is okay imo

fervent citrus
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Ah, i see

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Imma check on google what imo means

teal ibex
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in my opinion

fervent citrus
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K

radiant meadow
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magic quiver is required for elemental quiver

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not ele gauntlet

queen sail
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I was just gonna say

fervent citrus
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And i'm gonna reply

gusty geode
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||HDfailure||
I was going on about how it feels like people complain about how a lot of stuff is too tedious to grind for
When there are all these other options that require little-to-no grinding to get that nobody pays attention to
And I brought up the idea of adding reduced-grinding suggestions to the don'ts doc
That's how this all started

fervent citrus
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Yeah, thats actually a good idea

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Grinding is a pain in the

radiant meadow
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add every weapon to the starter bag

fervent citrus
gusty geode
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When was the last time you saw someone acknowledge the Stream Gouge

fervent citrus
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Stream gouge?

radiant meadow
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probably when I was messing with spears

fervent citrus
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Its some sort of wep?

radiant meadow
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it's a cosmilite bar spear

fervent citrus
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Ight imma head to wiki_lookup

teal ibex
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now u listen here ben

queen sail
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Add Valediction to the Starter Bag.

Reason: Let’s be honest, preboss is a pain in the ass. Adding this would make players’ lives much simpler, easier, and more convenient.

fervent citrus
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Lul

teal ibex
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Add Magic Quiver to Elemental Gauntlet

becuz i dont like being wrong

radiant meadow
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dang it

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of course it already got delivered already by Rover

fervent citrus
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Welp, time to farm for another one

hollow shell
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What can I say, it's a common suggestion

gusty geode
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This is just proving my point btw
It takes all the time it takes to walk to a Forge to get the Stream Gouge
But nobody even remembers it cuz it's not as strong as other, more grindy options

fervent citrus
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Tru

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Oh wait its crossed out

vocal grotto
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I like this sugg, Kirby

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In fact ima add it rn-

zenith hazel
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I will murder you

hollow shell
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Well I mean
You could argue that Stream Gouge is decently hard to obtain

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because it requires using your Cosmilite supply

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which means
fighting DoG more

fervent citrus
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Perhaps DoG dropping more cosmilite wouldn't be a bad idea

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...

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Or not

teal ibex
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Add Cosmilite to the Astral Crate post-DoG.

shut up cosmilite grind complaints goodbye smh

cobalt rose
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cosmilite slime when

teal ibex
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thanks dom, i can always count on u

gusty geode
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Weapon is hard to obtain because making it uses up materials and makes it harder to get other weapons

vocal grotto
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anytime bro

fervent citrus
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"Cosmilite slimes are falling from the sky!"

hollow shell
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Yeah "hard to obtain" isn't the right phrase for it

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but

obtaining it
comes at a detriment

teal ibex
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costly

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its costly, not difficult

hollow shell
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m

teal ibex
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since cosmilite is a high demand resource anyway

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i do unironically like the idea of fishing up cosmilite but something tells me that would NEVER fly with the devs

hollow shell
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btw Stream Gouge fires a normal spear projectile instead of a hitscan beam now, right?

radiant meadow
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think so?

gusty geode
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I remember one time I suggested a "Cosmolite Meteor" to solve the DoG-grind problem because mini-biomes weren't explicitly outlawed

teal ibex
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i mean its not really a problem, especially now that sentinels death

gusty geode
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Guess on the topic of all this
How about Auric gear that only uses Auric Ore and Yharon Soul Frags
As the "weak but easy to get" alt to Exo-weapons and Auric Tesla armor

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Believe I suggested that before actually

hollow shell
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spoilers, but based on my understanding of how we're trying to do things,
that may happen

gusty geode
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Ooo hellyes

cobalt rose
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:pog:

hollow shell
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I've always been really confused about what we're trying to do with Exo and Auric
about how they're the same currently but people in the dev server talk about them as if they're separate

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¯_(ツ)_/¯

radiant meadow
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because of future plans

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auric is pre draedon

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exo is post draedon

hollow shell
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New auric-exclusive content is the logical conclusion

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because
there is none of that currently
.. except maybe like Celestial Tracers

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(the thing is we don't have any specific auric-exclusive content planned yet)

radiant meadow
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patron items at that tier will be pre draedon

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like oracle, ataraxia, and dragon pow

hollow shell
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Oracle and Dragon Pow aren't going to be exo!?

radiant meadow
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ark might be pre draedon? not sure

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oracle is literally auric palette isn't it?

sand umbra
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yeah

hollow shell
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Palette-wise sure yeah but everything else is very very exo

radiant meadow
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you mean the recipe

hollow shell
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Yes

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and the super complex function

radiant meadow
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okay but like a lot of weapons at that tier have super complex functions

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some not so much like ssv

sand umbra
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SSV could honestly benefit from being a little more complex

hollow shell
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It really could

sand umbra
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seeing as it has 4 main tomes in its recipe yet

hollow shell
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It's just fast homing projectiles

sand umbra
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only really draws from one

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and in a very simple way.

radiant meadow
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and when it comes down to it, exoblade is super basic if you aren't close and personal

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  • health scaling
hollow shell
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It doesn't even draw from Nuclear Fury
It draws from Fury's ingredient

sand umbra
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HONESTLY

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IT ISN'T EVEN A BETTER NUCLEAR FURY

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IT IS LITERALLY RAZORBLAdE TYPHOON 2

queen sail
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SSV is more or less a Razorblade upgrade but cheesier

sand umbra
queen sail
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:pensive_rick:

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Give it a right click or smth

hollow shell
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yknow what there's a slight theme with exo weapons
each class has a basic bitch option and an overloaded IQ option

Basic bitch SSV to the IQ Vivid Clarity
Basic bitch Photo to the overloaded Heavenly Gale

sand umbra
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Basic bitch AotC to

...er

radiant meadow
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basic bitch Celestus to basic bitch Celestus

sand umbra
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there's a punchline to this I swear

hollow shell
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indeed

sand umbra
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I can't remember what it is right now but I had a punchline in mind

queen sail
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Exoblade is :peepodetective:

sand umbra
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yeah let's go with Exoblade

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but I do see where you're coming from either way, it's a very consistent theme with endgame weapons

hollow shell
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(Offtopic but I like how much communication has seemingly devolved when you're a non-Nitro user or just referring to a meme image without having it
"Exoblade is :peepodetective:" is a very silly and meaningless sentence if you're unfamiliar with the emote and what it is usually used to represent)

sand umbra
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mage in particular gets hit hard by that fact

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and that makes me pensive

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because mage is like. the class for creativity, yet its post-Yharon weps boil down to 1) a dumbed down, beefier Razorblade Typhoon and b) one of the highest IQ weapons in the game

hollow shell
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(and that high IQ weapon is Hellwing Staff, except the beams bounce like Shadowbeam Staff, and the beams split like Night's Ray)

sand umbra
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(yep)

hollow shell
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For a while I always thought Vivid wasn't a very good combination of its constituents, or wasn't complex enough in general
but it does combine those effects pretty well

sand umbra
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it does

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it's just that the result is extremely situational for when you're actually supposed to use it

tired haven
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imho the main "problem" with vivid is unclear aim (which is somewhat of a feature, okay) and the fact you don't really have worms/swarms to fight at that tier
(though to be frank this weapon is kinda crippled even on worms)

sand umbra
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random ideas:

  • SSV becomes more interesting in some fashion; e.g. make it actually utilize a vortex, justifying its name, or at least it becomes something that actually draws from more than just one of its ingredients (e.g. one of the vortexes in a trio moves slower but yeets out cosmic tentacles at enemies, right-clicking the tome sends out 8 weaker vortexes in a ring around you, etc.)
  • Vivid Clarity's beam works like the Shadowbeam Staff and such until the first bounce, at which point it splits into 3 beams that work like current VC and can go absolutely anywhere, only the main beam can split into smaller beams along itself ala Night's Ray
hollow shell
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Like, Shadowbeam except it splits into three beams upon reflecting instead of one, and with random reflection angles instead of based on the direction it hits the tile from?

sand umbra
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yes

hollow shell
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Okay

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tbh you gotta throw Plasma Rod into the recipe

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It's already used in Aether's Whisper but fuck it, it's easy to get

sand umbra
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and there's a lot of new room freed up for potential mats and other recipe adjustments now that Auric Tesla Bars exist

teal ibex
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oh hey it's 9pm

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one sec

sand umbra
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is it that time again

swift wadi
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F

sand umbra
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why do armored diggers exist, again

teal ibex
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they've been around forever and used to be tied to the spawning of DoG iirc

hollow shell
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Devs decided it would be better to improve Armored Diggers rather than delete them.

swift wadi
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I understand that, thank you for the time though GWjiangLoveHeart

sand umbra
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intriguing

teal ibex
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yeah that was the gist of it. the particularly good point that was made is that calamity isn't particularly diverse in its non-boss encounters, so outright removing what could be a good one is overkill

sand umbra
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that's actually a very good argument

teal ibex
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ye, i don't suspect armored digger will receive changes any time soon but i do think the right spirit is there about it

sand umbra
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I'm all for making them actually relevant and unique, tbf

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I still believe moving Remote to being a semi-rare Aureus drop would be good though--

swift wadi
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Maybe I'll make another one a different time with changes I'd like to see done to it

teal ibex
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perhaps hecticHmm

swift wadi
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But that's for a different day

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It's the dev's choice but I still appreciate the time they took looking at it and hope that it got the thought of changing the Armored Digger in their mind

teal ibex
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my gut reaction to "make armored diggers better" is having it drop a themed class weapon when you kill it so it's less of a "oh god here's this thing again" and more of a "hmm there's a small chance i could get something spicy out of this"

swift wadi
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Lead Wizard is meant to be that item aint it?

hollow shell
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Or you could make it a goldmine of usually difficult to farm resources, like Ravager
so you're like "ooo boy an Armored Digger yay" instead of "fuck"

teal ibex
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lead wizard is just ranged tho

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i mean a drop for each class

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also ye resources could be p rad

sand umbra
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thought:

Armored Diggers drop stuff that would normally be reserved for Mech drops

radiant meadow
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might want to put a 🏁 on those crate suggestions

hollow shell
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Like, Hallowed Bars? Or new shit?

radiant meadow
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I just haven't committed it yet because boss checklist is bruh

sand umbra
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e.g. Hallowed Bars god it feels so weird saying they drop those after all the time I've spent working on EE

queen sail
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Armored Diggers drop Cosmilite post DoG

hollow shell
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Armored Diggers drop Luminite post ML

teal ibex
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the two i just posted, ben?

hollow shell
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(which is actually something I suggested in the dev server)

sand umbra
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HONESTLY

swift wadi
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What if armored digger scaled?

radiant meadow
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and the chlorophyte in jungle crates one too, but ye those two

swift wadi
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And dropped useful resources after each boss

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Like what you two said

sand umbra
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literally just make Armored Diggers your one-stop shop for a sudden jackpot of useful resources

queen sail
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Oh i just noticed

teal ibex
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YES CHLORO JUNGLE THANK YOU

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i literally love you ben

queen sail
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My fargo crates support reached 90

teal ibex
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i gotchyu then

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just lemme mark the others and i'll send it

queen sail
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We are close to being vored by Terry

radiant meadow
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I think it's post clone/plant

queen sail
teal ibex
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tenebris/planty mush? was that one added or nah?

radiant meadow
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I was going to

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but then I got distracted by boss checklist memes

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it's on my todo list

teal ibex
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gotchya

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just ping me if you do, and i'll add it to the suggestion roundup stuffs

civic pond
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as great as that'd be

tepid root
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fargo souls

civic pond
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i still feel like thats more of QoL thing

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fargos br

keen geyser
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it has no real purpose

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but i WOULD love that

hollow shell
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ah fuck I didn't even notice
@ashen warren That sentence you had before about items becoming more of an issue at that point in the game was a good sentence, you shoulda kept it

keen geyser
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wholeheartedly agree with @supple lodge

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i think it's kind of annoying that the effects don't have at least a couple more slots

tired haven
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If it wasn't vanilla hardcoded mess I believe it would have been already changed by half the mods

keen geyser
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yeah

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it's really sad

karmic stone
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I've only seen 2 mods thus far that do this, and only 1 actually works HahaYes

keen geyser
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im surprised

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such a core mechanic

teal ibex
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yeah there's already an existing mod for buff slots that works fine

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so i don't really see the necessity of calamity adding said feature

cobalt rose
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honestly, i feel like the buff cap kinda adds a bit of balancing, not letting you give yourself a shitton of buffs and become overpowered

keen geyser
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it's also kinda dumb that it just wastes the buff

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if it overflows

hollow shell
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Well I mean

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the buff cap has been the reason why we haven't included buffs as indicators for several things in the past

keen geyser
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fair

hollow shell
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It would help development somewhat if we weren't capped

ashen warren
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special row of buff slots that's actually for indicators

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impossible to code, of course

cobalt rose
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i only really see a need for a potion/consumable buff cap.

keen geyser
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yeah, but having it seperate from debuffs imo

cobalt rose
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exactly.

sand umbra
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better idea:

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kill NPC buff cap

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so that all those weapons inflicting fifty debuffs in late-game can actually have their full effect, pitiful as that combined debuff effect may be

keen geyser
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ah yes

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add that on fire debuff to scal

hollow shell
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That's a related issue but not directly related
so I wouldn't say "better idea" as much as I would say "also"

sand umbra
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eh, semantics
you get the idea CompleteFailure

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the NPC buff cap is even worse because it tops off at not 22

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but five, that's right, 5

hearty yew
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@fast monolith funny you say that, i just added a multi-pet item. i'll leave you guessing as to what it is!

keen geyser
#

o

ashen warren
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CHIBI HOTE PET

fast monolith
#

B ru h

civic pond
#

wai

tired haven
#

Not even close iirc failure

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try harder

ashen warren
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fuck

keen geyser
#

Siren leviathan

ashen warren
#

you crushed my dreams

swift wadi
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there should be a Polter themed hook tbh

hollow idol
#

I already have the sprites for one too smugyon

tepid root
#

when do we get a hook better than bat hook tbh

random flume
#

hitscan hook when......

worthy fiber
#

hook that fires whenever you get hit

ashen warren
#

hook that can latch to projectiles

#

and drag you into it

swift wadi
#

oh good

ashen warren
#

or rather it can drag the projectile to you

worthy fiber
#

pogo hook which pushes you away

ashen warren
#

hook that disjoints your shoulder

worthy fiber
#

hook which instead fires a clinging waypoint to teleport to

ashen warren
#

that's a portal gun

tired haven
#

Or RoD?

ashen warren
#

delayed RoD sounds too high iq for me

tired haven
#

Bat Hook is basically delayed RoD, with its' huge velocity

ashen warren
#

more like NR because RoD teleports without conserving velocity iirc

tired haven
#

Hmm
Pretty sure rod does conserve velocity too

ashen warren
#

hmm

hoary hinge
#

rod does conserve velocity

#

though calling bat hook similar to RoD is silly since it can't go through projectiles like moonlord deathray so you can't do the thhing you do with RoD which is escape nasty situations

#

also it has limited range

#

RoD's range is limited by how big of a monitor you have

opal barn
#

How are summoner armors not viable lmao

hollow saffron
#

first time I've been genuinely confused by a suggestion

#

also yeah what Tera said

tepid root
#

im so fucking confused

green pumice
#

summoner is perfectly viable wtf

#

you already get way too many slots from all the statis shit

karmic stone
#

Br most minion slots come from accs

#

And Although it's a pain to sacrifice slots to these (mostly Statis shit ^) i'ts still perfectly viable

tepid root
#

if you're not using any summoner accessories i have nothing to say

radiant meadow
#

make each statis acc give +10 minion slots and call it a day taxevasion

green pumice
tepid root
opal barn
#

tldr another bad suggestion that doesn't break rules so it has to stay

karmic stone
tepid root
#

sad

pliant bone
#

god

queen sail
#

I can’t tell if he believes summoner is legitimately bad or his idea of summoner being bad is “I don’t feel like a god enough”

void kelp
#

@frozen stump why do you think minion slots are the only thing making summoner viable?

#

...and not, you know, the damage bonuses and all

frozen stump
#

Im just saying that the amount of minion slots you get from calamity armor sets are disproportionate compared to the rest of the game. +2 for ataxia compared to +6 for spooky just doesn't make sense to me

#

I get that the defense is higher, but even the damage bonuses pale in comparison to full summoner sets

#

If you disagree, I'd like to hear the counterarguement, just wanna be informed

frail mantle
#

summon slots aren't everything

#

vanilla Summon armors grant more raw summon damage bonuses and minion slots than Calamity armors, while Calamity summon armors have other set bonuses in exchange, like the Daedalus crystal or the Tarragon kill aura

gritty flower
#

Okay, I played a Summoner on my last playthrough, the Calamity armors are often not as good as the Vanilla sets (though, I am a Vanilla oriented person) but, the Calamity sets often add something that allows for better survival if you are needing to focus on something else (like mining), I like the Calamity sets more because they add a sense of security when your summons are doing who knows what. Just something to protect you.

keen geyser
#

I feel like summoner is fine mid-late hardmode

#

early game is hell though, as it should be

molten iris
#

why should early game summoner be hell when every other class gets their desirables easily?

ashen warren
#

That summoner suggestion is a really good meme

molten iris
#

True

quartz hare
#

False

pliant bone
#

Please also note that certain minions doesnt perform as much better if the number of it increases rather than a damage bonus.
These mostly applies to minions that induces a lot of iframes like the Entropy Vigil and Elemental Axes

molten iris
#

A way to make summoner a bit more fun would be to make a weapon that allows you to deal damage instead of minions but that would also go against summoner but still

tepid root
#

i think that could be considered a good summoner weapon if done right tbh

molten iris
#

Thats what i think as well but its also a very hard suggest

frozen stump
#

That reminds me of Thorium, and how they do certain weapons. It rly helped my playthrough up to moonlord

shell lynx
#

What about a summon that did more damage the more empty minion slots you have?

frozen stump
#

That kinda goes against the whole thing about less summon slots =/= bad

#

but I will say that would be neat

shell lynx
#

Eh, I personally think I get enough summon slots

#

before yharon I had about 22

frozen stump
#

oh dang- I have 16 pre-providence

devout seal
#

@raven patrol No suggesting bosses, and Yharim's already planned.

fervent citrus
#

@raven patrol dont type anything, well explain

placid moth
#

@raven patrol a truly amazing and insightful suggestion

#

i am surprised no one bothered to think of that before

fervent citrus
#

wait guys, we gotta explain the right way

#

hes typing something reallly long

placid moth
#

is this guy actually receiving our ping

cyan lagoon
#

You guys seriously need to ping a mod when stuff like this arises

placid moth
#

oh.

fervent citrus
#

sry

#

OH DAMN HE IS TYPIN AGAIN

versed mica
#

I’m not gonna lie this is up there with the strangest things I have seen in suggestion discussion

ashen warren
#

i missed something didn't i

wooden wedge
#

Isn't yharim planned?

versed mica
#

I think so

#

Yes

hollow shell
#

Of course he is

versed mica
#

I’m certain deleted messages exist above

queen sail
#

Why do people suggest “Add Yharim”

versed mica
#

Which would give more context to why there are three pings

queen sail
#

How low iq must you be to not consider that maybe he’s not done yet

hollow shell
#

I would add it to Frequently Suggested in the Don'ts
but boss suggestions are already not allowed, and people like these aren't reading the Don'ts doc anyway...

void kelp
#

unfortunately PensiveCore

queen sail
#

He’s still typing

versed mica
#

I’m not going to lie I just read the pins on suggestions

#

And I’m happy I never suggested anything

tepid root
#

fear

versed mica
#

Well fuck

hollow shell
#

@raven patrol Please see the three pings above.

versed mica
#

He did it

wooden wedge
#

God

left crest
#

epic sugma

queen sail
versed mica
cyan lagoon
#

End of discussion

#

Not going to have this drawn out in a potential firefight

versed mica
#

Anyone have any fun suggestions we can discuss right now?

cyan lagoon
#

The three pings are enough for him to see what went wrong, so there is no reason to add on.

queen sail
#

:whenlifegetsatyou:

#

I have no idea why this hasn’t been fixed already

hollow shell
#

... yeah

ashen warren
#

for me i think it's more of a lucky drop so i have to farm less

hollow shell
#

Well it has as much of a chance to drop as two of its ingredients
(the other being the Angler Earring, slightly more likely)

#

Except in Expert Mode+
where it's less likely
which it should be
in all modes

#

Oh actually nevermind that's just outdated info, it's always the same as the others

ashen warren
#

hm

green pumice
#

no dont remove it

#

it lets me be lazy

#

🤫

cyan lagoon
#

Its already lazy enough

queen sail
#

Cease laziness

#

Welcome to Terraria

#

Grind your ass off or die

#

:echceasebegone:

swift bison
#

wait

#

what happened here

karmic stone
#

Yharim boss suggestion I think

sand umbra
#

Welcome to Terraria
Grind your ass off or die

that's a wonky way to spell Fargo's Soul Mod CompleteFailure

queen sail
fervent citrus
#

oh damn

#

i tried playing terraria with 20+ mods

#

my game crashed

terse sundial
#

@raven patrol no boss suggestions

opal barn
#

You were told this already dude

#

I'm going to put this as a normal warn instead of a verbal one now

raven patrol
#

k

hollow shell
#

Good lord...

void kelp
#

was that three attempts,

elder sparrow
#

They say that if you try hard enough you can accomplish anything

cyan lagoon
#

Oh well

#

Discussion is done with, again

#

I don't want it to become a shit slinging contest

queen sail
#

Rework the Giant Squid...like, the entire thing.

Reason: Honestly, the Giant Squid in itself was always pretty weird. Giant Squids are presented in real life as fast, cunning, and nimble predators...and in-game they can’t even fit through a door. It poses a significantly less threat than most Abyss mobs because its sprite/hitbox is as tall as King Slime’s. Its movement isn’t interesting either, only dashing in one direction briefly, not even turning like most squids.

tl;dr Make the Giant Squid more interesting, because right now it’s an easily cheesable 20 blocks high pillar labelled as an enemy.

graceful stream
#

Well we've got Colossal Squids

#

Not every enemy should be unique

ashen warren
#

can i make a weapon suggestion? 🤔

ruby cobalt
#

depends on what it is

ashen warren
#

aight

#

just joined this discord rn just for making suggestions

ruby cobalt
#

if it's changing an existing one then sure

#

if it's an entirely new one - lol no

ashen warren
#

aw

frank stratus
ashen warren
#

well i was thinking of a rogue weapon Post Aureus

#

'Star Feathers' i called it

#

literally a reference to someone in LoL

graceful stream
#

Oh

ashen warren
#

eh

graceful stream
#

Read the suggestion don'ts doc

queen sail
#

Not every enemy should be unique

#

That’s not my point ech

ashen warren
#

man

#

that kinda sucks they dont accept new weapon suggestions

queen sail
#

Because none of them get in

karmic stone
#

They used to be a don'tn't, but none got in and it just flooded suggs

queen sail
#

That and some people had no real reason to suggest them anyways

karmic stone
#

Ye, very poor reasoning

#

literally a reference to someone in LoL
Like reference for the sake of reference

queen sail
#

Also why bring in an enemy that’s fundamentally different than the one I was talking about

void kelp
#

a lot of them might’ve had some cool designs and sprites, but they never got in and often were for reasons like “haha it’s a reference”

karmic stone
#

Nowadays "maybe a weapon in this tier because this class is lacking" is as far as you can go

queen sail
#

Summon usually

void kelp
#

note that subclasses do not count

queen sail
#

Muh launcher playthrough

karmic stone
#

"but muh spear only run :(((((("

queen sail
karmic stone
sand umbra
#

b-but spiderrrrerr!! my rocket launchers only masodeath infernum fun hyper mode playthrough is at stake!!1!one! mean! :(

karmic stone
#

Die

queen sail
#

Anyways imm gonna repost that giant squid sugma

sand umbra
void kelp
#

I’m for changing the squid, yes

karmic stone
#

Ye I'd star that

queen sail
#

Seriously, this enemy is a joke

#

Rework the Giant Squid...like, the entire thing.

Reason: Honestly, the Giant Squid in itself was always pretty weird. Giant Squids are presented in real life as fast, cunning, and nimble predators...and in-game they can’t even fit through a door. It poses a significantly less threat than most Abyss mobs because its sprite/hitbox is as tall as King Slime’s. Its movement isn’t interesting either, only dashing in one direction briefly, not even turning like most squids.

tl;dr Make the Giant Squid more interesting, because right now it’s an easily cheesable 20 blocks high pillar labelled as an enemy.

void kelp
#

especially since its supposed to be an abyss miniboss

queen sail
#

Bruh no

karmic stone
#

Other than v-word memes which are not even fun it doesn't have much going for it

queen sail
#

That’s colossal

#

You memer

#

I’m talking about the 20 ft tall abyss monster that can’t fit through a door

#

Or anything for that matter

void kelp
#

Wait is that the long boy squid not the big white fella squid

karmic stone
#

e

queen sail
#

Long boy squid

karmic stone
#

That's even worse actually

queen sail
#

Aka “Go inside an Abyss house and laugh your ass off for an entire minute as it tries to kill you”

#

Lemme just post it in suggs so that it doesn’t get washed out constantly

ashen warren
#

giant squid ignores tiles. done ✅

quick ice
#

wait actually?

ashen warren
#

not actually

quick ice
#

the simple solution is to remove the 2 Longer Arms from the sprite

#

those are what traps it most often

karmic stone
#

Giant Squid now has many special 2000 frame animations for going trough small gaps .- Done ✅

void kelp
#

just let it pass through blocks

quick ice
#

no cause then they'll become a serious nuissance

#

if that happens they should be limited to Layer 3 since that's to much for Layer 2

karmic stone
#

Shouldn't they become one though

#

Most of layer 3+ enemies already go trough blocks, but they're not cucked by knockback memes, so this should balance it out

quick ice
#

Layer 3 has 3 enemies that are notable to it
Mirage Jelly, Colossal Squid and Eidolist (I never find them in Layer 4)

#

only 2 of them go through blocks and 1 of them is a pointless enemy that if it was removed, would never be noticed

#

the sprite is significantly smaller, and doing this would allow it to be more than an easily killable door between Abyss islands

void kelp
#

let the arms not count as part of the hitbox

quick ice
#

I suggested that a while ago, but nothing ever happened with it since it never got 90 ⭐s

#

and it'd be easier to remove them from the sprite all together

void kelp
#

probably because those primary tentacles are an essential bodily component and removing it ignores the anatomy

quick ice
#

it's a video game mod, and plenty of other Abyss enemies differ from their real-life/video game counterparts

void kelp
#

true. but squids’ primary tentacles are what make them squids so to me it looks v silly

karmic stone
#

and it'd be easier to remove them from the sprite all together
How so?

sand umbra
#

if we're going to argue about anatomy can anyone explain how the Laserfish works to me

#

no? alright, argument over, next point of discussion

quick ice
#

to remove the tentacles, you just go in the Spritesheet and remove them
easy peasy, the alternative is coding

#

however I agree that the hitbox change would be an ideal option, I just don't see it happening since the suggestion is for something that's not something most people care about

queen sail
#

Y’all are discussing anatomy when I literally just want this one enemy to not be a joke in a biome where everything presents a threat in some way

quick ice
#

Mirage Jelly is less threatening than the Giant Squid

sand umbra
#

wrong

queen sail
#

Mirage Jelly is not an enemy

sand umbra
#

Mirage Jellies can actually hit you

karmic stone
#

Electrified is a bitch

sand umbra
queen sail
#

It’s honestly more or less a glorified hazard

quick ice
#

Mirage Jellys also make no effort to attack you

sand umbra
#

but they can hit you

quick ice
#

fair

queen sail
#

It’s like a gordo

karmic stone
#

KIRBY

bitter topaz
#

mirage jellies aren't hostiles
they're intended to be glorified hazards

karmic stone
#

Ahem, yes

sand umbra
#

they ignore tiles and thus there's nothing keeping them from a pretty tough hit on you if you don't steer clear

#

so even though they aren't a conventional enemy, they are still a threat

karmic stone
#

Whenever you wanna farm them you get annoyed by most dangerous shit and get hit by them, then they teleport and you have to move quickly so they don't despawn but electrified memes HahaYes

#

Squids just up and die

queen sail
#

Mirage Jellies are good bc prehm Vital Jelly

quick ice
#

they're to rare for a hazard

sand umbra
#

Giant Squids are as tall as the average small NPC hotel for Chrysler's sake Ech

quick ice
#

I find more minibosses than I do mirage Jellies

sand umbra
#

and they don't ignore tiles, which causes them to be very easily stuck on the various small passages that often dot the abyssal depths

quick ice
#

not combined mind you, just more of any miniboss than Mirage Jellies

#

yeah the Giant Squids are too tall and the legs should be cut from their hitbox in an ideal world

#

they could also do with a buff since they're weaker than the Luminious Corvina, in HP, who's found in higher layers than the Squid

green pumice
#

first of all, who even wastes their time looking for fungal symbiote unless fargo

#

sure it can shred that boss

#

but theres easier options that people usually take

void kelp
#

true melee memes be like

green pumice
#

"lol"

void kelp
#

although claws and symbiote are super powerful, try using them against like, skeletron

#

you’ll also have to be right next to the enemy

night cradle
#

I doubt it can kill them that easily, without losing a percentage of your own health
yeah, as spider said, you need to be basically inside the enemy to use them

void kelp
#

true melee ends up being very high risk high reward in that sense

night cradle
#

and it works pretty much on crabulon and desert scourge because the first is a stationary boss, and the latter is a worm, which ultimately makes it... pretty much vulnerable to everything

#

first boss in progression and a worm, in fact

void kelp
#

you’ll be hit several times as you claw the worm to shreds and honestly there’s no need to nerf if it’s only relevant against DS

night cradle
#

yeah

#

if it would be, let's say, like Titanium armor set
where there is no risk high reward, then yes, there would be a need to nerf it
but it takes a risk, a risk of dying in the process of facetanking
and it's not really low, with bosses other than DS

teal ibex
#

there's really two ways to solve this supposed issue

#

either you nerf fungal symbiote, an essential true melee accessory for a massive stretch of the game, so that it's not too good against two very simple pre-hardmode bosses

#

or you nerf mandible claws so that they are literally just wasted inventory space

void kelp
#

it could work on EoW too but you’ll be dying real fast; I know this for a facts thanks to my true melee run

teal ibex
#

i'd rather there just be a setup that can kill these bosses quickly if you're willing to actually put in the effort lol

void kelp
#

honestly finding the symbiote isa already an effort

teal ibex
#

a significant one at that

night cradle
#

yup

green pumice
#

~~that's what i said HDhurdur ~~

void kelp
#

conclusion: unnecessary

#

@median cove we had some neat discussion abt your sugma

median cove
#

When I was exploring caves, I found the shrine with Fungal Symbiote in 10 minutes time

karmic stone
#

Good for you

grizzled stone
#

It's really all up to good world generation

void kelp
#

yeah, that’s a very rng thing but try that same setup that melted DS and Crab on EoW tbh

hollow shell
#

This is a good idea.

#

Pets should be the aesthetic pets
Light Pets should be the effect pets

hearty yew
#

^ This could the the light pet which provides no light

#

But instead does Something Else

swift wadi
#

But my Siren :(

ashen warren
#

^

carmine island
#

Yeah not worth losing the siren especially in single player

ashen warren
#

siren is life

hollow shell
#

Well that's the balance

#

Do you value full health respawns, or light?

#

Player gets to choose

#

rather than having both for free

swift wadi
#

I agree to an extent, honestly I feel like having it be an equipable pet that also works in the inventory without the pet would be better, it's not like spawning with full hp is that big of a thing

#

Saves you like 5 gold

carmine island
#

Rev nurse prices T_T

grizzled stone
#

Or just wait, that works too

molten iris
#

maybe adding other bonuses to pets would make it easier for players to choose different pets?

tired haven
#

Then it would require to add bonuses to every single one, and the "pet" part will go away as lots of people would just pick whatever gives better boost

hollow shell
#

I do feel like normal pets should be entirely aesthetic

queen sail
#

Speaking of siren

hollow shell
#

Light pets can get effects, even if not light

queen sail
#

Does anyone know she’s bugged or smth

#

I equipped her and she doesn’t show up

karmic stone
#

She still provides light and otherwise works

#

Known bug

queen sail
#

Rip siren

hollow shell
#

Huh

queen sail
#

Rip bab

#

:pensive_rick:

molten iris
#

dyes tend to mess up my light pets

hollow shell
#

Yeah that happens

#

iirc they're improving that in 1.4

molten iris
#

i do agree on that pets should be aesthetics only though.

tired haven
#

Light pets could get side effects (in vanilla magic lantern has ore highlight for example), but regular pets should indeed stay aesthetics only

#

Simpliest fix could be giving hermit's box some light AmidiasEvasion

molten iris
#

i mean whats the point of nurse being more expensive if a pet just take away 70% of the intended mechanic

tired haven
#

So the other 30 don't stay the big circus of cheesing ml when staying still (kinda)

#

But yeah, I guess

queen sail
#

Because people use the nurse during boss fights too

sand umbra
#

it's basically so that if you do nurse cheese, it takes a fatter chunk outta your wallet to do it later-game

#

which is good because the Nurse somehow never ups her prices to account for the player getting more and more money in vanilla Ech

tired haven
#

You could say it scales price from the max hp you lose... but that's laughable difference

sand umbra
#

byeah

gusty geode
#

Scale exponentially

slow spruce
#

If you wanted to put something on regular pets besides aesthetic just make it so you can modify it. Sharp Wyvern and whatnot

radiant meadow
#

Boss Checklist support is done

#

it's also was a fuck ton of work I did not anticipate GWchadThink

tepid root
#

epic

swift bison
#

i know how that is

#

it took me 10 minutes to do data on one boss

void kelp
#

yay go ben

tepid root
#

is that considered a dont or

tired haven
#

Not really, it may fall under the extensive work tho

ashen warren
#

all minibosses have the same track

tired haven
#

It won't fit a fair bit of them then

ashen warren
#

just use stained brutal calamity for every boss/miniboss smh

tepid root
#

stained brutal calamity for cnidrion

tired haven
#

Jokes on you, cnid isn't miniboss failure

tepid root
#

fuck

ashen warren
#

make piggy a miniboss it has the hp of like 3 cnidrions

granite owl
ashen warren
#

desert scourge, king slime, guardians are the three bosses meant to be cheesed to hell iirc

tired haven
#

Not king slime now
unless walking to the side is considered cheesing, which can be failure

ashen warren
#

aight

sand umbra
#

even then though

#

DS in particular is just
DS

#

daily reminder that this boss dies in ten seconds if that to grenades

#

next up you gonna tell me you wanna nerf grenades too

teal ibex
#

Nerf Grenade

It can kill the boss.

sand umbra
teal ibex
#

one of these days i'm gonna accidentally post the meme suggestion and get warned

ashen warren
#

can't you just delete it right after as a honest mistake

#

or is it still a big no no

teal ibex
#

that would be quitting.

#

and i ain't not quitter.

ashen warren
sand umbra
tired haven
tepid root
#

🏁

gritty flower
#

Nerf Slimes
Even in the best Armor with like 200 Defense they still do 1 damage just like all the bosses, seriously overpowered

radiant meadow
#

we'll get there eventually

swift wadi
#

Get their what?

hallow kraken
#

sug: nerf

can kill

gritty flower
#

Basically CalAha

hallow kraken
#

wait no don’t nerf if nerf not op and I wanna be op that’s why I play clamadity

grizzled stone
#

Or even better

Suggestion: buff

Reason: can't kill enough

fervent citrus
#

Lul

#

I know the best suggestion tho

#

give slimes faces

#

No wait, scrap that

gritty flower
#

bUfF YhARon, He’S tOo eASy

zenith hazel
#

ok enough with the buff/nerf bs, get back to actually discussing suggestions please.

molten iris
#

Can someone with more iq than me suggest a good summoner weapon that lets you deal direct damage?

placid moth
#

what

frail mantle
#

Specific Item suggestions are banned

hallow kraken
#

Define direct damage

molten iris
#

i mean as in a summoner subclass weapon that lets you the character deal damage

queen sail
#

You can suggest a summon weapon that lets you deal direct damage but literally just that much

#

No more specific than that

hallow kraken
#

wouldn’t that remove the downside of summoning

frail mantle
#

ye "add an active summon weapon" is about as specific as you can get

hallow kraken
#

Isn’t summoning supposed to be a class about not dealing active damage

frail mantle
#

it is

molten iris
#

i just have a really bad time with the summoner A.I when it comes to the bosses

potent veldt
#

I remember Thorium has a ton of active summoner stuff

#

Dont know if I like it much though

hallow kraken
#

Adding direct damage summon weapons would just turn the class into mage or something

queen sail
#

The thing about having weapons for summoners where they can deal direct damage completes the meta that every class is just bootleg ranged

#

Which is ech

sand umbra
#

every class was doomed to be bootleg ranger from the start

#

I'm sorry to break this to you

queen sail
#

:preech:

hallow kraken
#

The point of summoning is to have friends and deal with their AIs

sand umbra
#

yeah

#

the point is to have a bunch of those friends you can only tolerate and have them do all the dirty work for none of the recognition

gritty flower
#

Stardust Dragon is good boi

placid moth
#

sandnados AI could eat a bunch of shit before .105 iirc

loud steeple
#

Wait,what about a stationary summon that shoots something whenever you click/hold down click to where ever your mouse is?

#

That would be really dope in my opinion

placid moth
#

No what

#

I don't want to put in effort to aim as a summoner

loud steeple
#

It would be a summon but you also have some interaction with it

placid moth
#

let the ai do it

loud steeple
#

You won't have to end up using it

#

Its like the ohhh I can use it if I want type deal

ashen warren
#

Why does it need a summon item

#

Its so damn common

#

It wont even take 3 irl minutes for 1 ??? to spawn

hallow kraken
#

That’s 3 minutes too much

#

And also community

placid girder
#

mutant mod already has a summon for it

loud steeple
#

Saying ( x mod has x for x ) doesn't fix much

fervent citrus
#

I was gonna write a suggestion, but then i thought it would be wise to ask whether its a good one here first

hallow kraken
#

Great idea

fervent citrus
#

Everytime DoG deals contact dmg, your chat fills up with words instantly

hallow kraken
#

Let’s hear it

fervent citrus
#

Perhaps it would be a good idea to make some sort of cooldown

#

Amiright?

grizzled stone
#

I think it's already been suggested before iirc

zealous ridge
#

I think that has been suggested some time ago yeah

fervent citrus
#

Oh, k

zealous ridge
#

Granted, it’s a fair suggestion

fervent citrus
#

Would be nice if a suggestion would be underlined or smth if it was approved by the modders

hallow kraken
fervent citrus
#

Wait

#

Wut

zealous ridge
fervent citrus
#

:bruh-1:

zealous ridge
#

Literally your suggestion

fervent citrus
#

Uuh, i dont remember sending that, uhh...

zealous ridge
fervent citrus
#

How did u guys find it so quickly anyway

#

What sorcery is this??

grizzled stone
fervent citrus
zealous ridge
#

Very good

wooden wigeon
#

search function

zealous ridge
#

Well regardless

fervent citrus
#

Oh

zealous ridge
#

Good suggestion

fervent citrus
#

I want to evaporate rn

hollow shell
#

@mystic sandal Could at least mention Shadethrower

mystic sandal
#

thing is, shadethrower is dropped by hive mind

distant gyro
#

subclass suggestion #1240120

hollow shell
mystic sandal
#

the problem isn't the crimson/corruption

#

the problem is the fact that it's the hive mind

#

you should be ready to fight the hive mind after eater of worlds

#

so you have two options

#

you can either have a hard time fighting off enemies in the brimstone crag trying to get a drizzlefish, or go through the entire game up to hive mind with the spark spreader

graceful stream
#

it's actually subsubclass suggestion

hollow shell
#

(I could have sworn we pinned or Don'ted the subclass thing in the past)

#

also no it's just a normal subclass

mystic sandal
#

oh shit sorry

#

i didn't know about that

hollow shell
#

Well that's the thing

#

I don't think we did

#

but I thought we did

graceful stream
#

You were discussing it

#

when where was a "sniper subclass expansion" sugg

hollow shell
#

@queen delta That last sentence isn't the best reasoning, considering it's so late in the game. You'd expect it to be harder than it was before

karmic stone
#

☑️
o, when was this other sugg

hollow shell
#

But I agree very much

queen delta
#

pretty sure the enemies get buffed in speed as well

#

at least pumpking and ice queen does

hollow shell
#

You're right, didn't know about that.

distant gyro
#

@graceful stream Flamethrower is probably classified as 'Others' in vanilla Terraria due to there only being a staggering 2 flamethrowers out of 150 ranged weapons or sth
In Calamity, Flamethrower is definitely changed to be a Subclass with its own Shroomite Helmet and 14 extra flamethrowers

#

so no; flamethrower is not a sub-sub

queen delta
#

what subclass would a flamethrower be the subclass of anyways?

hollow shell
#

@mystic sandal But still, you should mention Shadethrower even if you disagree with it being a valid option, like you did with the other two

distant gyro
#

I assumed he think it was a sub of guns

#

like snipers

queen delta
#

ah

hollow shell
#

I think it's less that it's a subclass of a subclass
and more so sub that it deserves more than one "sub"

#

cuz, flamethrowers aren't buffed by the gun shroomite

#

Stake Launchers could be a real subsubclass of ranged
a subclass of bows

#

(just 1 weapon in vanilla, and Calamity adds 1 more)

distant gyro
#

apparently repeaters are repeaters and bows are bows

queen delta
#

oh, looks like there was a suggestion about a month ago thats pretty much this, and was approved by devs as well, so ill delete the suggestion

hollow shell
#

No

#

stop

#

Bluechecks exist for a reason

gusty geode
#

You know what subsubclass deserves attention?
Styngers or whatever that thing Golem drops is called
Also something something Summoner

vocal grotto
#

Isn't that kinda a one-time thing tho?

gusty geode
#

Weren't Flamethrowers originally a one-time thing?

hollow shell
#

two-time thing :P

distant gyro
#

flamethrowers don't belong to any subclass apparently

mystic sandal
#

there were two flamethrowers?

distant gyro
#

elf melter

vocal grotto
#

Oh, it's used again? Huh.

mystic sandal
#

oh

gusty geode
#

Cool

hollow shell
#

Alright.
Now that CAT's suggestion is valid cuz there's no pins or rules or Don'ts against the subclass topic...

Should we make one now?

distant gyro
#

I think there should be a don't against the subclass topic

gusty geode
#

Maybe like a blacklist
So subclasses that actually need attention are still valid

mystic sandal
#

yeah, honestly i was just making the suggestion because i was kind of disappointed in the spark spreader

distant gyro
#

due to

  1. Excess of them are being made
  2. The fact that subclass-runs are only self-imposed challenges
gusty geode
#

Styngers and rockets, to name 2

mystic sandal
#

it's best to ban the subclass thing in my eyes, but i don't know much

tired haven
#

There are not really subclasses that are valid for that

distant gyro
#

launchers is a valid subclass except meme pre-hm tbh

#

but eh

graceful stream
#

Are sentries a sub?

mystic sandal
#

i guess it depends on what sentry you're talking about

distant gyro
#

vanilla only introduces the launcher subclass after plantera so what could you do

hollow shell
#

Yeah the big thing was that any given subclass need not be viable in all stages of the game

mystic sandal
#

if it's the old one army type sentry, i'd say so

#

if it's the sun staff type sentry, it's kind of in the middle

tired haven
#

If somebody calls sentries a subclass unironically I'd consume their dark soul

hollow shell
#

Because, as Altix said, subclass-only runs are self-imposed challenges, and Calamity shouldn't bend to allow them or make them any easier

distant gyro
#

sun staff is actually a minion since it consumes a minion slot and not a sentry slot afaik

tired haven
#

Yes

hollow shell
#

There are a ton of ranged weapons in early game that you can use instead of flamethrowers

mystic sandal
#

you have a fair point

#

i think it's best to ban it

tired haven
#

It's probably best to ban

#

Imagine if melee becomes truly complete
We would be able to complete a playthrough with:
Swords. Shortswords. "Swing"swords. Spears. Yoyos. Flails. Boomerangs. Spinning Staves. And possibly even more variations of mentioned types

distant gyro
#

spinning staves is my favorite among the funny meme

tired haven
#

Octodad mvp obv

mystic sandal
#

welcome to my spinning staves playthrough

#

we have like 2 weapons to choose from, i really shouldn't have done this

tired haven
#

@calamity where is pre-boss spinning staff?

#

But ye

mystic sandal
#

hey calamity where's a spinning staff for literally every single enemy in the game

hollow shell
#

I'll pop it into the Don'ts

mystic sandal
#

should i delete the suggestion i made now that it's a don't?

hollow shell
#

Nah

#

you made it beforehand

mystic sandal
#

alright

hollow shell
#

You're the last one allowed :P

mystic sandal
#

i am the last survivor

#

also crab i can't believe you forgot to mention baghnahks or whatever they're called

hollow shell
#

Ah yes, claw subclass of broadswords

#

Claws are a true subsubclass

distant gyro
#

swinging claws subsubclass

tired haven
#

Claws are swords but yeah I have sinned

vocal grotto
#

And the first to start, yoyos.

mystic sandal
#

mandible swinging claws subsubsubclass

hollow shell
#

Don't made.

gusty geode
#

What even is a spinner

hollow shell
#

You use it to cure ADHD

zealous ridge
#

Mmmmmmm

#

I like the suggestion, I just don’t think it would be implemented in a timely fashion currently, Skoores

rugged mist
#

isn't a yharim's army invasion in the don'ts document

zealous ridge
#

That too

hollow shell
#

@supple lodge I believe that falls under the "adding a new event" Don't
also the Yharim's Army frequently suggested Don't

#

We're adding more unique content to the events in a later update.
It's not a whole new event, but it's somethin' more.

zealous ridge
#

Something more as in, more to the currently sparse unique content added by the events currently?

hollow shell
#

Yes "more unique content" as in more unique content.

queen sail
#

Yharmy

#

Also tbh what the moon events need is interesting content

hollow shell
#

more unique content?

distant gyro
#

just something interesting

queen sail
#

Not “Bass boosted stats so they’re harder™ despite stat boosts being meme”

zealous ridge
#

I thought you may have meant more than a new event

queen sail
#

Also I mean like

hollow shell
#

ah

zealous ridge
#

Like something different but related

queen sail
#

Revamp every enemy at least

zealous ridge
queen sail
#

Or add new drops

distant gyro
#

what if post-dog pumpkings release like a million pumpkins or something

queen sail
#

Hell just the minibosses even

#

Anything except “the same event but everything smacks you for half your health despite wielding armor made of cosmic steel”

vocal grotto
#

Maybe if there were enemies that aren't just walk or float

#

Actually unique AIs

hollow shell
#

You'll see when it comes around
It's all planned out, definitely coming some time in the future

#

s'just a matter of when

queen sail
#

But’s it’s not here right now rover, which means it’ll never come

#

Which means calamity forever stinky

#

||/s||

zealous ridge
#

Actually had written up an idea where the moon events had upgradeable counterparts rather than just being the event

queen delta
#

what if we just made a new set of events that dropped nightmare fuel/endo energy and left the pumpkin/frost moon behind

queen sail
#

Ive been bruh’d

vocal grotto
#

We could try. But that would be REALLY draining in terms of content demand tbh

zealous ridge
#

What I was thinking, although it would be more content heavy

queen sail
#

I mean the idea of reusing an event is fine but, like

#

At least make it interesting instead of a rehash

tired haven
#

It will take like 5 original enemies and 1 original miniboss to make a barebone single event

queen delta
#

I think we're at the point where the bar is set high enough for a new event

zealous ridge
#

Always something to keep in mind is the demand of the community vs the supply to meet that demand from devs

queen sail
#

Economics 200

#

I think the bare minimum is, like

#

The minibosses of both events getting revamped post dog

#

You do just pumpking and ice queen it’s still the same issue except “hey here’s this one new cool thing”

carmine linden
wooden wedge
#

@carmine linden wasn't this already suggested

#

like 2 suggestions ago

zealous ridge
#

But like there was just a suggestion that asked for a very similar thing

carmine linden
#

yep

zealous ridge
carmine linden
#

Well crap

ashen warren
#

bruh

carmine linden
#

if only

#

if only

#

I could read

gusty geode
#

Weren't original enemies planned for the buffed moons at some point

hollow shell
#

... Skoores is getting added to the list

#

And yes

frail mantle
#

how long is the list so far

hollow shell
#

5 now
and I started it 5 days ago

1 a day keeps the doctor away

frail mantle
queen sail
#

What’s skoores

#

Oh

#

That guy

karmic stone
#

Dude that stars all suggs within 2 seconds no matter what they are

hollow shell
#

I don't knock him for that.

#

But I do knock him for ding-dong ditching the suggestions channel

gritty flower
#

Lmao

versed mica
#

Well new worlds exist

#

That’s what you do to get the abyss weapons you want

hollow shell
#

This is a fair point, though

#

Would be good to have some renewable source of Sulphurous Sand, considering it's not as prevalent as other blocks in the world
(although crafting so many Seafood and fighting AS so many times that you completely eradicate the entire sea is somewhat unlikely)

#

Not only fighting, but losing
Because you can buy Seafood from Amidias after you beat him once

frail mantle
#

maybe instead of increasing AS spawn rate, make a Mouthwash Sea enemy drop Sulphurous Sand so it's renewable

versed mica
#

Yeah

hollow shell
#

Could just
throw some in the Catfish

versed mica
#

I think the problem with AS brings us to a larger issue

#

About renewable resources

#

Even though the answer is just new world in my opinion

#

It’s an interesting problem

hollow shell
#

New world is always the emergency option if you somehow screw yourself

versed mica
#

Yeah

hollow shell
#

It's hard to screw yourself without trying, though

versed mica
#

But should that be the only solution l

sand umbra
#

it's also hard to screw over your Abyss hard enough to not have any Tenebris without trying

#

(read: any world genned without Calamity cannot have an Abyss and thus cannot have Tenebris)

hollow shell
#

m
Could be something for people who genned without a sea

#

Put Sulphurous Sand in Abyss crates

sand umbra
#

that's effectively what I'm saying

#

put Tenebris in there too if it isn't already

#

since both are unobtainable without a physical Abyss (and the latter is used for a wide array of crafting recipes including a late-game armor set)