#suggestions-discussion
1 messages · Page 747 of 1
but it doesn’t sound overpowered if it’s just another melee weapon for early hardmode
something something give worm bosses specific resistance if it’s that bad
Or just reduce the dust's piercing
I think aop is fine as is due to how uncommon the playerbase use it 
Oh it
actually just shoots Purification Powder, that is set to deal melee damage
alright specific resistance it is
kinda curious to see how it fares DPS-wise in general
does destroyer have resistance to sub shocker sparks?
Ranger still has the daedalus stormbow for aquatic and destroyer
Daedalus is nerfed somewhat hard in Calamity
-25% damage
I'm aware
It's still really good
Partially because it's damage was so over the top to begin with
It doesn't seem that Destroyer resists Submarine Shocker sparks
Small thought I had here involving the Victide summoning set
Summons don't proc the seashell, so why does it even have that set bonus in the first place? Wouldn't it be better to either make it so summons proc it, or just give it a different set bonus?
I wanna throw this into suggestions, any thoughts?
I like it
gives summoners more benefit in a time where they could use all they can get
It just doesn't make sense to me that it has an absolutely useless set bonus for people who are playing purely summoner
Doesn't Victide get a little urchin buddy for summoner?
Yea, the thing that shoots spikes out randomly that dont hit anything xd~
Like, victide as a set in my eyes is a pretty good set already, but I feel as if summoner is overshadowed by the other ones
also that the boomerang one shouldn't be on summoner
pure class/subclass playthroughs where you force yourself to not use any other weapons is dumb fight me
regardless
You could suggest something I guess
Victide armour set suggestion
Give the Victide summoning set a different set bonus other than the 10% chance at the seashell
I feel as if the Victide summoning set is overshadowed by the other classes since the urchin has bad aiming AI and summon weapons can't throw the seashell.
It doesn't really make much sense that a summoner should be forced to use a different class weapon to make use of a part of the armor set bonus.
This fine?
pure class/subclass playthroughs where you force yourself to not use any other weapons is dumb fight me
Yeah sure that's good
subclass playthroughs? I partially agree, although only on the basis that people act like it's the holy grail and you should do it or you're a chump

that said, pure class playthroughs are. honestly the Calamity norm
pickaxes count as melee weapons 
hmm
like I'm sorry to break this to you but pure class playthroughs are Calamity's bread and butter
basically everything is balanced around the idea you will play one class and that's it
(and as a matter of fact, multiclassing is inherently worse in Calamity because set bonuses are so powerful for whatever class they're for and nothing else)
Summoner being hard to play through the game with is. not okay, to be blunt
because it's not a subclass. it's a full class and is defined as such both in vanilla and in Calamity
let's not get this twisted
aye
Summoner could really benefit from some shuut of its own
Something to do besides run around and rely on your minions for everything
I really think the big thing of it is that it lacks a sufficient amount of unique mechanics to separate it from a big mage subclass
which is where the common joke comes from
We do have the classless debuff guns...
as in, we have 1 debuff gun, and 1 other for Rev+
Ah right, Aestheticus just got added
so, 3
SuperHot take: Aestheticus is literally just an earlier Lunic Eye
Well, its debuff has nothing to do with DR, or defense at all
and the projectile has splitting whereas Lunic Eye does not
so, I disagree
fair
honestly all these classless weps baffle me
because the thing of it is. none of them work very well by the time you get the third
Lunic Eye's point in progression is where bosses start to commonly say fuck you to every debuff except a few
yknow what I totally forgot Marked Magnum exists
which is weird cuz I was thinking about it earlier
tell me again how many pre-Hardmode bosses have Rev+ DR high enough for it to matter
and that's only in Rev+ too so the thing isn't worth half the shit required to craft it in Normal/Expert
SuperHot take: Aestheticus is literally just an earlier Lunic Eye
wait what
Aestheticus doesn't even inflict Marked
queen bee has 5% kappa
Aesth slows enemies down
vaporfied or something
crawdad has 20% :4head:
marked magnum last as long as no and yes combined
that makes a whole one enemy with Rev+ DR high enough for Marked to truly make a difference
performance question: Any one else having a problem in multiplayer with randomly teleporting bosses.
not quite the place to ask tho
when they are not meant to
When its multiplayer calamity most bosses past slime god, Its fine in solo play once its multiplayer the bosses just Bug" out
Teleport when it's not supposed to = Desync
@warm dock what

Well I never had desync before
sorry i accidently hit enter without the shift
Oh ok
Even when im in a playing a multiplayer server alone i get teleporting bosses
so how can it be desync?
connection
ALONE
terraria multiplayer is lol funny haha eks dee
sometimes it's the fact that your comp's ram is overloaded
what do you mean holden
it means you turn back into your young personality and you turn young
what
huh?
...what
I'm sorry I was busy listening to the unicorns and pixies that say this idea makes no sense, can you run through that again?
Specific item suggestion and also a reference for the sake of a reference
Understandable
These are things you can't suggest
They're in the Suggestion Dont's Doc, which is pinned.
and cock goes the gun

thomas is right!
:delet:
@ashen warren
Welcome to Multiplayer.
- Items you can't pick up
- Fail to summon boss
- Teleporting when it is unintentional
- Chat delaying for 1 minute
- PVP being absolutely unbalanced with late game gears
- Bosses being easily cheesed with spawnpoints and stuff
Calamity didn't make it like this. Terraia was doomed from the start.

oh ok
@distant gyro NOT LAG OR DESYNC
bruh
he's playing solo
i am sorry
Calamity pvp is more unbalanced than normal endgame pvp though
he's not playing solo actually
it's connected to the server so it's fucked from the start
wait what
It's okay, just make sure to read pins holden.
moving on from this topic
thank you.
In previous versions this was not happening, a recent update seems to have bugged the boses to randomly teleport not desync not lag trust me I would know if it was lag.
you are playing on a multiplayer server
What you’re describing is symptoms of lag
Anybody who knows about computers and can help ping me
please?
you can desync solo if you’re playing on a dedicated server
okay that's it I need something to yank this topic onto something sugg-related
before I blow a gasket
quick, somebody give me something to make a sugg about
uhhhh
uh buff ark of the cosmos :kappa:
suggest another exo sword
brb making Scarlet Devil nerf
guys here's a really specific sword for shadowspec tier but you should add it because it's from an anime and anime is cool!!
:/
:/
haha sword
the thing is, buff exoblade is actually valid
No
it's worse than both ark and ataraxia when i tested
Have you landed the comets
aiming?
in my melee playthrough?
good luck getting them to appear outside of heart phase
buffing exoblade would be dangerous i would say
haha
aim and hope


having to aim at exo-tier is a joke so funny I forgot to laugh
nah dude just turn on homing skulls
@ashen warren as the person who made axe of purity a viable weapon, get me a video of it obliterating bosses and I can assure you it'll be nerfed into oblivion
anyone can make the video
the big guns have arrived
IDC who it is
Axe of Purity speedkill eh
just make the video, @ me here and send it (or report it as a bug in #bugs-read-pins) and I can assure you someone will nerf it within a week

calamity has zero tolerance for bosses being trivialized with the exceptions of king slime, desert scourge and profaned guardians
??? what

echcease
if I get it to speedkill half that fast I'll kill it myself
begone, thought
wow flexing your kool kids klub server eh

thought purged
(except not really because I have more important shit to worry about than Axe of Purity lole)

lol
tfw people be recommending forsaken saber and clam crusher and shit
Then there's thE Axe
Clam has moist points
the pre plantera meta keeps getting turned on its head every 3 months cause mech bosses are horribly overbuffed and it's flavor of the month new item to kill them easily
or at least easier
(last time I try axe it was balanced though what it up with that speedkill)
how the fuck is axe of purity broken
does the right click ignore iframes or something
that's the only way im seeing that being anywhere near powerful
pretty sure he's overestimating its damage vs segmented enemies
the right click attack pierces but has short range

if anything chases the dust then it takes good damage
isnt stormbow still better for piercing options vs destro and AS
no idea
and that thing still takes at least some time to kill
I'll have to see for myself some time
But 15 seconds aquatic scourge sounds impossible that's for sure 
inb4 using rage
or frost maybe
Probably frost
so frost and accessories?
all menacing maybe
frost + frozen wings though
but frozen wings exist to boost frost too
flame wings also exist to boost melee even further
Don't forget wings synergy eat pant now
i mean like, which accessories. I don't feel like going through them all 
Flame wings are post mech
just kill a mech then 
Luxor's gift?
Wait nvm
Yeah the build seems relevent, Ambroisial Ampuole seems questionable but it is mostly relevent
Wingslot compensates I guess
yeah
i have frozen wings there
this is 15 seconds of hitting all segments with AoP
expert mode
what dps do you get?
rage plus adrenaline :kekw:
Good, not overpowered
wait lemme see
3k
by hitting literally all segments
which, doing so would get you killed
if you somehow get adrenaline in 15 seconds in early-hardmode then you might be on a weird kind of drug
AS pierce resist covers the damage
yeah
Idk bout destroyer
Agreed
@ashen warren Can you give us some info about how you were able to melt those bosses with Axe of Purity?
What gear you were using, your buffs, etc?
inb4 souls
(I honestly don't expect him to respond. Umbrella never responds to pings.)
I know him, lol
and by 'I know him'
I mean that I know that he doesn't respond to pings, and that's it
destroyer 30 seconds, standing still hitting most segments that he lets you
Yeah, not fantastic
Now try to actually dodge and see the kill time become 2 minutes 
yeah
let me see, AS DM
15 seconds, dm as
same items, same strat. Gonna use rage and see if it changes
It doesn't seem like AoP is really that powerful against worms. Sure it's decent but by no means an AS 15 sec kill
its ai is being fucky tho
circling me just like pluto does the sun
but yeah, i think we've debunked that
what if he plays on normal
can't, he specifically claimed to be in dm
hmm
if he's using dm rage then ofc it'd look like it's op
False accusations towards power level
and yes i did have the buff to rage from crabulon
ok it might be a little strong for AS but there's no way it can kill it in 15 secs
so this guy needs to backup his claims somehow, which is unlikely considering he doesn't read pins like what Rover said
his claim for destroyer is just bs tho
One modification to the previous suggestion: maybe make crates a little rarer, so that calamity does not make the vanilla mistake of letting fishing jarringly skip grinding or progression
They're saying that the intended skipping is a mistake
I like getting crates for the ores so I don't have the awful 33% chance to spawn a random corruption/crimson or hallow block in your world
Crates are already pretty uncommon
Well, biome ones, anyways
Wood/Iron/Golden Crates are a different story 
The item that almost always drops
From literally the only enemy that spawns in pre-hardmode Space in vanilla
And is given exactly 1 friend by Calamity
Is annoying to farm

Also I could've sworn there was such thing as an ice crate
Fargo's Mutant thing
Yeah, just checked the wiki
I was wrong
"And you get a crate, and you get a crate, and you get a crate, and you don't get a crate!"
you would think one of the most prominent biomes, the first one nearly every terraria player finds, would have a great
and you would be wrong. 
hey look suggestion results. i'm gonna start pinging the people associated with each suggestion so nag me if you don't want to be pinged for these.
self-ping
it's only fair. 
don't worry, i'll double self-ping in the next set. it's only up from there
@jagged mountain Might wanna clarify that you mean the new boss checklist
@hollow shell Sorry about that. I just fixed it
Thank you
wasn't something like this sent literally less than a week ago
i.e. isn't this a bluecheck
Yes, hence the bluecheck.
cryogen exists
(thats the boss)
Snow, Hell, Crags and Hallow all suck so I wouldn’t mind any and all of them being expanded
I have my own plans for at least two of those
but also I wholeheartedly agree holy fuck
@wild yoke That last sentence looks like it's supposed to have a "but" afterward
Wasn't this a suggestion a few weeks ago?
ah, there it is
sorry, my shift key is a little wonky sometimes
I see
I wonder if anyone ever read this:
must... press.... button.....
@fast monolith Ice one sounds like Thin Ice
which tbh is already a trap, if you don't have Ice Skates/Frostspark
I mean. Fair
But still, we don't have many unique traps for Terraria
Just the basic Dart, Boulder, and Explosion
Don't forget flame geysers
because they sure do
exist
Ik
New traps would be nice
Yea
Something new to keep you on your toes
It'll also be more fun for the Mechanics of Terraria to experiment with
Imagine the new farms people would make too
I feel like Calamity would be the only mod yo actually do that sorta thing.
@gilded pike Those two are pretty unrelated to each other. Dye is suggested somewhat often so you could remove that part, and expand upon why you want cultist vanity / why it'd be a good idea.
good idea
Correct me if I'm wrong but isn't this specific
It's borderline
It... may be
But it's based on an existing enemy and they don't specify a crafting recipe or anything like that
and it's just vanity, there's no armor effects
(or the fact it could be just a drop like cultist robes)
Would it cause too many problems if "specific items" was changed to "specific weapons or accessories"
Cuz iirc those were like 99% of specific items
Yeah they don't even mention obtaining
This suggestion grazes specific a bit but honestly isn't one
Why would we allow specific armor suggestions
"it's just vanity"
Time to suggest aero slime mask
Tbf mod is slightly lacking in that department
And even if you do have plans, no harm in letting people say what they'd wanna see when that problem gets addressed
I mean sure yeah if you (somehow) have the reasoning to back that up
Aero Slime mask.
Aero Slime mask.
We are indeed lacking in armor
but I feel like specific armor suggestions have a much lower likelihood of implementation than specific weapons/accessories due to the effort required
and the latter was already implemented very not often
It was in the early days
Could just get a bunch of Calamity-themed costumes and dump them in the Goodie Bag loot table
but I still feel like this suggestion is specific, + vanity basically never gets added
the only instance in recent times I can think of is AS trophy
Why wouldn't a boss have a trophy anyway
Kinda part of being a boss, gotta have both a trophy and a mask in your list of drops
also profaned guardian trophy when, only non superboss without one
AS trophy got added
when the fuck did AS get a trophy
few updates back
why have I been misled in such a manner
alright then I don't care anymore add whatever you want
the best trophy for the best boss got added

Why isn't that an emote in this server
why isnt that an official discord emote
something something adding emotes to this server is ech
why the offtop, more like 👀
don't mind me, I'm just trying to formulate why specific items were banned in first place
because when you do them, stuff like crimsaber happen. Yes Crimsaber was a specific item suggestion
Was it?
Can't find that one suggestion, unless it was removed
Yes! We love ideas that you guys come up with, and we try to incorporate as many as possible (Not all of them, that would be very hard) so feel free to post ideas ;)
Take lots of ideas? More Night items. More Terra items. More Pokemon. More Smash(I actually want a mod that ad...
here
Damn, that's really old stuff
That being said, there was like only 1 weapon removed in ages, so the probability of that being solely due to specific suggestion is microscopic
Not that I try to defend specific suggestions tho, they barely get implemented in first place and that's the real issue with them
iirc it was reworked
Has been like 2.5 years, so yeah, pretty likely
Crimsaber existed
except it was mediocre by whatever standards it was held to so it got yeeted later
rip
Demonic pitchfork, Alpha ray line, and shadecrystal were also specific items
I don't think pre-Discord or pre-wiki stuff really applies at all anymore
So, so long ago
s'neat trivia tho
Is calamity gonna support the boss checklist (boss highlight) mod in any future update?
Might be a dumb question
I believe it’s being worked on
It is
Cool
Yeah that... doesn't seem very related to the set
@steel raptor wait why the fuck would a gun be sold by the dryad and not the dealer

It's arms dealer post QB
yes he does
the suggestion is to push it right as soon as you defeat a boss rather than post-bee
I like the summoner idea
What
She does?
Maybe 'Arms Dealer sell it while the Dryad is alive'
Calamity doesn't do that, wtf?
I like that idea altix
Especially since it's a jungle gun
But in no way should the Dryad sell it
if dryad is alive arms dealer sells boomstick
since she's not a gangster gunner 
why dryad when witch doctor
why witch doctor when it could be sold by Fabsol
because that’d lock buyable boomstick to hardmode
The dryad doesn't sell Boomstick, the Arms Dealer does
It’s also completely opposite the purpose of Cirrus’ shop
you get what I mean yet 
@steel raptor I suggest you change the condition to 'Arms Dealer sell it while the Dryad is alive'
@steel raptor did a new version of the texture pack come out?
(and ye]
I'm editing the sugg brb
Alright I changed it to getting the Boomstick after killing EoC as well as from the Arms Dealer because I was dumb for thinking that the Dryad sells it 
Sorry about that.
:+1:
@tidal bough
Why
This could be more of a thing when planetoids used to screw up with old worlds, but now they don't do anything wacky, so why
didnt somebody at some point suggest a config for planetoids because they caused "lag" 
Some people may crash when generating their world's.
I never crash when creating worlds
It could be a problem if you are using other mods that interfere with world generation (mainly structures that generate in the sky)
Me, the only content mod I use is calamity
I use lots of content mods and I’m just fine Computer explodes in background I needed a new one anyway
@keen geyser You asked for my gear, so here it is:
Frost armor set
Legendary Axe of Purity.
All accesories menacing:
Power glove
MOAB
Frost Flare
Deific Amulet
Ranger Emblem
Tool time
Just now did I notice that I was using Luiafk item that rapidly increases tool swing speed. Sorry for that.
So, I did the test again, this time thrashed all Luiafk items/accesories, and swapped Ranger Omblem with Warrior Emblem. Gave Frostspark Boots in place of Tool time.
AS still takes me 20 seconds at most. Maybe it's just something about my game.
Are you using DM rage
Nope
Just hitting AS when it lines up.
Oh, I also have Cryogen lore for dashing. My bad.
Frost wings?
ye
#help-advice-read-pins , please.
i don't see how this directly relates to any suggestion
?
ignore me your good
i'm debunking this @bitter topaz
ah
apologies
This is AS after 3 full blown shots with AoP with all menacing and some extra damage from Even more modifiers even. Far more than 15-20 seconds are required to kill it
@ashen warren
I don't get it. I simply don't. I had thrashed all Luiafk items and used regular buffs instead, with same gear, and AS goes down before my Adrenaline reaches 7k. I'm playing Armageddon, so no, I did not get hit.
Must be something with my game.
World or character.
And you might say that I also have Even More Modifiers, which I have. However, all my extra modifiers are focused on ranged damage/mining speed only. I even unloaded that, tested again, with Calamity Mod ONLY. This time it took me about 25 seconds, so MAYBE I overreacted a little when making suggestion.
And before anyone says, yes, I'm doing that on Deathmode, Armageddon, even.
It would be perfect if you link the video evidence, because otherwise we are in nothing but darkness of guesses
more realistic than what
@full wadi bruh read the pins
Clean this up
Immediate warn
No discussion
Why the fuck does it have so many reactions
idk
@full wadi dont meme suggest
someone spammed :the_face:
LOL
do you mean from the shiny stone?
Sounds like a specific item
/including?
Wait isn't the shiny stone the expert mode golem drop
Why would it need a crafting recipe
Gotta add 15 more recipes for "useless" expert items ig
^
grabity globe moment
@still cliff that second suggestion makes no sense to me
Suggestion give upgrade for sleepy octodad reason it’s useless after the item’s tier
before 
Also because I want item give me item
Bring back the Lorde
^

Cease meming
ok sorry


Nick you trying to get muted?
Sorry
what the fuck
im feeling a warn
leave it for now
Either way, stalactites are just an unwanted annoyance terry go grab that in maso ex ngl and shiny stone is pretty fine as is. Not every item has to have an upgrade, and this one in particular has a niche up to post-DoG
dodgy question but
is the brimstone elementals sprite getting changed in the next update?
shiny stone doesnt need an upgrade, you can just switch it to heal up fast, and even then photo potions, draedons heart and the nurse exist
Whoops
Very specific item


are you trying to fight destroyer with no platforms and no potions?
using a copper shortsword?
bruh
@keen geyser is it easy?
yes
easiest/second easiest mech boss
prime is harder, twins is easier
i don't like twins, but they're probably easier
Prime should be harder, don't know what I'm doing wrong.
@keen geyser No, it's the green undodgeable lasers
what
what kind of movement do you have
Frostspark?
dash, wings, hook?
do you not have the cryogen lore dash
Frozen wings
the green lasers should be relatively manageable
Dang it I need to use a hook
you don't really need to, you can get by just fine without one
before making a sugma
what's funny is that despite not agreeing with the reason why this is a thing
I completely agree with the sugg itself
@elder mist Forgot

forgot
i don't think they'd revamp any main vanilla features
Also, if you're having trouble with Destroyer
farm cryogen, make kelvin catalyst
that weapon's good for him
destroyer isnt gonna get changed because there's no way to change it without completely making it different from vanilla
Is there a deathmode destroyer fight on YouTube that sums up what I should be doing?
he never came back
he left for milk and never returned
sade moments
mine is old af
but can confirm i've done death destroyer with all 4 classes
that isnt summoner
@keen geyser Recent ones? Link?
my only real strategy for Desu is abusing the Dart Pistol with Cursed Darts
while running away on the Unicorn mount like a pansy
all you have to do is just make sure that you know how the green lasers move, if you're worried then just abuse solid blocks
lasers dont pass thru blocks
@sand umbra About skeletron prime, the unicorn mount is important.
@elder mist Sure they don't pass through blocks???
yes
they pass through platforms ofc
when do the green lasers start
not you 
Wait, maybe my version isn't updated
i don't have a brain tbh iirc
are they there from the start of the fight, Aggronite
oh
roll the wheel of "how outdated is this guy"
Update
don't even spin it, just kick and and let it roll
Was destroyer nerfed???
You’re using a version from 2 BC
yes
god i forgot about outdated mod memes
a long while ago yes
a multitude of updates ago
I have a good suggestion I think.
give me your current version and I'll tell you how far behind you are
brb deleting sugma
Haven't played in a while, just came in with a random question
that doesn't sound like a good idea
byeah, Rev+ Desu in latest is way less overtuned than he used to be
golem
Is 1.4.2.111 the current version? (that's countless versions ahead of mine)
yes
what version are you using
Referring to last paragraph of the suggestion
considering Golem is post-Plantera, I'd say he'd more drop Core of Sunlight
Ravager does that
Golem drops sunlight essences
I shall now dig through changelogs
yeah, but I'm saying a boss that is available very early into Hardmode
or use the wiki
yeah the new boss thing kind of broadens the scope of the suggestion so that less people might vote for it because of personal preference
i usually try to keep it more simple, because that's easier to digest and more people will find it agreeable the more concise you are
broadly speaking, at least
Damn, I'm kinda hoping my idea get put in
it's a little precise
I'd like for the Golem to drop Essence of Sunlight, but since that's later in hardmode it wouldn't be as useful
but he does
Imo the easiest way out of this is to just
Make the other mech alts not drop essences anymore
Maybe make some more enemies drop it
Would Angry Nimbuses and Cloud Elementals dropping Essences of Sunlight be too big a stretch?
You'd be like
Clearing away the clouds to let the sun shine through
Or something
they both already drop it
Oh
Shit
Yall dont know your sunlight drops
I don't 
Currently the Wyvern, Angry Nimbus, Shockstorm Shuttle, Sunbat, Sunskater and Cloud Elemental drop Essence of Sunlight
Golem already drops sunlight
but oh well, it's not mech tier so
Just a thought
But wouldn't it make sense for Chaos Elementals to drop Essences of Chaos?
maybe, but it's already dropped by Evil Biome Enemies so it's not as necessary
Checked the wiki and no it doesn't
Chaos is the infernal screeching souls of the damned from the underworld, not evil stuff
there are many types of chaos
Unless it's outdated
It says Crag enemies, Heat Spirits, Red Devils, DoppelCal and Brimmy
one of them is just burning alive
being warped from the inside and unstable as fuck is another one
wait since when did Red Devils drop chaos

they have for a long while afaik
but chaos elementals dropping essence of chaos wouldn't make sense
it would make sense due to naming
and make absolutely zero sense if you look into it
oh ye, they drop that don't they 
they do
they really do
it's not listed there, but it is in the Corruption and Crimson biome pages
wait
then we murder whoever changed the thing
it might've already been removed
oh
Tbh if world evil enemies did drop it
I'd make different ones do it so that players aren't always hunting for the same ones
Those already drop items the player needs
when Fab redid essence drops so cinder no longer dropped in the desert
Sunlight should drop from some desert enemies just to make it easier to get
in sauce, it only says ichor stickers drop ichor spear and spear of destiny
ok yeah, I'll fix those pages now then
Floaty Grosses would probably work for the Crimson
But idk what'd be best for the Corruption
Corruptors might work
But that'd make it easier to get it there than in the Crimson
Then again with Ichor just
Existing
Corruption needs all the help it can get to be a viable world evil
or chaos just stays out of world evils
that's the best option
the other essences are centralized in 1 biome with 1 boss and 1 enemy not from that biome
so it shouldn't change
although, Hallow could use some more drops/content in it since it's worthless as of now
@gritty flower Adding a new boss is out of the question, so you may as well just keep it to Aquatic Scourge
gotcha
adding Essence of Sunlight to the Aquatic Scourge has been suggested before
really?
yup, it's never kicked off and I remember the last time I saw it a dev tagged it as having been suggested before
That was before the bluecheck date got moved
The sugg that one was bluechecked for was from January
Better add that to the don’ts
...now that i think about it wasn’t i the first one who suggested that AS drop essences of sunlight
I am

If I can think of anything, I can add a suggestion to rework Raider's Talisman right?
If you’re gonna go into specifics, make it an example
Reworks are permitted but vague idea with example is received better than specific change so ye
Hm alright, would throwing out ideas in the suggestion about what could be done but not formatting the sugg to be specifically around those ideas be fine?
Does that even make sense lol
this is less about the rules of suggestions and more about what works best
you could give an exact rework if you wanted to, there's nothing preventing you from doing that, but usually people see exact reworks and think of their own way of doing it instead
Ooh
so using more vague guidelines for changes rather than exact ones will get you more mileage
Technically you can rework anything how you want, but there are a few good examples of how specific suggestions didn't get anywhere far, so be mindful
reworks are fine, but it shouldn't be a super specific rework that is basically a new item
Alright ty
The best is to discuss the suggestion in that channel before posting 👀
I'll probably post some ideas here first for discussion before posting the sugg, my main issue right now is that it's-
Bruh
tl;dr - rework = good
rework but it's an entirely new item that I use to bypass the "no specific items" rule = no
As I was saying before Crab read my mind lol
the gents here can mostly point out how stupid your idea is if it breaks any rules
so yeah, posting it here first is a good idea
It's such a pain to get to 100% that most the time, while I use it, it's probably giving me such a small damage boost that it doesn't matter, and if you log a lot for any reason it resets, so it become more or less useless again
There's 2 ways to use it, put it on and forget about it, giving you a semi decent damage boost at the near-end of your play session, or putting it on and critting mobs/easy bosses for a while, which isn't very fun
you mean raider's?
hmm
ive found it to be a pretty substantial boost to damage, seeing as at it's maximum it's 10% more than the emblem
granted, it is less consistent
but even still, i found it relatively simple to build up the boosts
I don't like that every time I relog I need to summon king slime and use something that does 2 damage to kill it to get raider's back
that part of it is annoying if you really want to be a stickler about the damage boost, i guess
in all fairness, the accessory by nature does sort of encourage that
but at the same time, i found just having it on during a boss fight even without full charge gave me a boost because of the cumulative crits dealt towards the boss
(uh, i think rogue compatibility with vanilla items is in donts)
@cloud surge Unfortunately, that's in the Dont's document
Making vanilla items into rogue items
Ah sorry
(also because rogue weps use a different class than normal items but that's not the point here, it's extremely easy to make a new variant of the weapon in question)
In order to make rogue more distinct from melee or throwing
(which it needs help doing)
Should I delete?
yes
In order to make rogue more distinct from melee or throwing
I'm still stuck on how exactly y'all intend to do this without changing a lot of mechanics around it
because as of right now it's leaned out of throwing and more into "hangs out with melee or throwing depending on who looks hotter at the given point in progression"
how do you define distinct?
Isn't it supposed to be throwing but its different because throwing is getting removed in 1.4
yeah, throwing but with new mechaniks
Good throwing arm class
well, that's a difficult question lmao
are you asking what the general image of rogue is in the dev's mind?
For the longest time the assumption has been that it is Calamity's throwing class but edgy.
And based around striking from the shadows.
Except now it's apparently defined as its own thing even though it's still basically a thrower class?
Thrower is not a complex concept to grasp.
You yeet something at the enemy until it dies.
but either way youve basically got a discount ranger
and i think that's a pitfall, because that is so b o r i n g
It's up to the mod to add a few unique mechanics to keep it a bit more interesting, but that is what thrower class is as its core.
I thought rogue was throwing just a diff name because 1.4 says bye bye throwing class
yeah, rogue is quite confusing
at least its classification is
and... thomas i guess i'm not exactly sure what youre asking when you say what is the rogue class
Rogue is confusing to me because it's hard to determine what exactly it is meant to be.
well i think part of that is that it's currently WIP, so we may have to wait on the details
So what I'm trying to say is, does it actually intend to be the stealthy thrower? Or is it supposed to be something that isn't thrower despite everything existing for it thus far implying the exact opposite? Is it meant to be some complex amalgam of all the existing classes, and the one Re-Logic killed off at its time of greatest potential?
What is supposed to define Rogue as a "unique" class, if not the stealth mechanics and the ways they have been ironed out and expanded upon?
Because at the end of the day, given all the stuff we have available as material to draw from for how to classify it...it's still a throwing class.
There are multiple outliers, sure, but the primary focus of rogue is yeeting things at enemies.
the way i see it, rogue is meant to have a "stop and go" pacing where rogue switches between building up stealth and dealing higher-than-average damage
but i don't feel like it's in that ideal state just yet, from a gameplay perspective
The primary focus of thrower in vanilla and other mods is yeeting things at enemies.
The big thing setting Rogue apart from normal thrower is that instead of spam-inducing, Rogue is meant to reward careful, strategic play with much more powerful attacks.
(And I agree with the idea! It's just that in its current state, it doesn't really work for Terraria's gameplay style.)
thrower is just yeeting things at enemies, but that isn't functionally different from firing a bow or shooting a gun or throwing a boomerang in this game, so to speak
do you know what i mean when i say that? is that weirdly phrased?
I know what you mean. In the end it's all bootleg ranger and we all know that.
"Rogue damage is internally throwing damage"
This is on the wiki
But the non-ranger classes have mechanics that set them apart enough for the casual player to go "hey, this class is neat, I like it better than ranger for [XYZ] reasons".
Rogue has this to a point, but...I suppose the ultimate thing here is that it feels like it's. trying to be something it isn't, or at least that the game isn't really fully designed to work with.
I dunno, really. I know about as much about the devs' future plans for the class as y'all, so maybe I'm missing something.
But this is based on what I've observed, and all the content we've been getting for the class through the Rogue Expansion that's upon us.
if im honest, i think stealth needs another rework lol
and i know that's kind of a buzzword, rework
Stealth is basically useless in bossfights
Cuz you gotta do the dodging thing and the doing damage thing
but the way stealth interacts with rogue and his playstyle needs to be remedied somewhat as i see it
I've never used stealth even in exploring to take down enemies
pre-hm and most of hm kind of get left in the dust, while post-ml doesnt have interesting enough rogue-based dynamics
with the exception of providence
And when I first saw rogue stealth I immediately thought "oh shroomite armor setbonus"
my thoughts exactly
Probably the only time you can use rogue stealth is when you get something like the eclipse mirror
nah
yeah, id have to disagree
I find it hard to charge it up otherwise
that sounds like a memey strat
that was the unnerfed version so it's an exaggeration
unnerfed stealth ssb literally kill shit up to crabulon in less than 20 seconds
Things is I'd rather dodge and deal damage than be a sitting duck
What
I seriously think stealth could benefit from being more like Shroomite/Vortex stealth.
You double-tap a button to go into stealth.
Stealth has stronger effects based on accessories and armor sets, can only be used with a rogue armor set.
While in stealth, you have heavily increased rogue weapon use time and lowered defensive stats, but you can move around better (potentially with accessories), your weapons deal more damage, and some have special effects.
Just a random thought.
Spectral Veil - After you make a successful dodge, you gain full stealth
isnt that like unobtainable tho
It is universally known that standing still in a boss fight generally sucks
How do you get Sylvan slasher tho
it's post-Provi
But ways to gain stealth without standing are coming
Ah you see
a.k.a. around the point where stealth from standing still actually becomes viable
yeah like bruh
So you have to be a sitting duck for rogue stealth up until post provi
does anyone like my theory on how rogue stealth could work instead of the wonky system we have rn
a
It kinda ruins the point of standing still if you can gain stealth without standing still
But eh
also invis pot with dagger + abyssal mirror + sheath btw
standing still universally sucks in Terraria
well, not universally
but in the department where Calamity prides itself --- boss fighting --- it is not a good idea
especially with many Calamity bosses yeeting themselves at player and barfing out projectiles rather often
It's also the reason shiny stone and draedon's heart suck in their stand for heal abilities
but yes
mhm
maybe like a scrape mechanic 
get close to the boss to build stealth or something
i mean i guess stealth should work in the opposite way actually

getting close to a boss isnt very stealthy
Despawn the boss for stealth
there was this idea i had where stealth had a sort of placeable/temporarily placeable aspect where he could create areas of high stealth regen at the cost of being temporary, or on a cooldown, or draining once activating a stealth strike
like here are some ideas
-blinding powder (thrown item that increases your stealth when landed on an enemy)
-ink geyser (massively increases stealth regen when in a small area, lasts 3 seconds)
-ghost candle (projects a ghostly field that greatly increases stealth regen, but partially extinguishes (33%) every time you activate a stealth strike when within the field, forcing you to micromanage it)
like, stuff similar to that
I like that ghost candle idea
ghost candle seems cool
maybe not placeable but throwable and sticks to whatever block you hit
cause placing blocks during a boss is aids

see, here's what'd make things a lot easier to manage with something more like Vortex stealth:
it's a constant
there's no guesstimation of how much stealth a person is gonna have or use within a fight
it'd make balancing these effects much easier and would allow for a lot of creative ideas with how accessories, armor, and other things can affect and boost stealth
Flashbang 
stealth in its current form is mana if the Mana Flower never existed
honestly :
What if Aggro and Proximity affiliated with Rogue as a mechanic in itself
(i personally like that dynamic)
rogue weapons do more damage as you get closer
i think that would be kinda neat
related: make shortswords rogue 

Farther = More stealth, less damage
Closer = Less stealth, more damage

Deep Sea Dumbbell flex tbh
since stealth decreases aggro, you can get close and do a crazy high damage attack
like how rogues work
making stealth a more impactful resource than it is currently is a great thing as i see it
Honestly, thomas raised a point with that rogue question
And what it’s intended to be
And honestly, interesting combat mechanics can get negated due to Terraria’s combat system being completely straightforward and having a defining meta
Which is “Hold LMB in the direction of your enemies and watch them die”
Yeah
Even harder considering Terraria's a big open sandbox game with a ton of options in each tier, as well as a lot of randomness in terms of world generation and other factors
meaning it's hard to do anything really specific or well-designed in terms of enemy/boss behavior, like you can in Hollow Knight or etc
Which is why I feel like it’d be easier if Calamity is its own game
Indeed
If Terraria + Calamity was its own combat game, then we could get somewhere
Because we don’t have to deal with Vanilla Terraria’s simplicity
Though uhhh with bosses
I’d imagine you guys could do a lot more
Considering what other popular mods with bosses have done 
(Infernium proves my point mostly)
Don't go pullin that argument if you don't want people to get mad at you
"Why isn't Calamity as cool as this other mod"
Isn't cool subjective though
mutant boss mutant boss 
(Infernum mode is still and will be in-progress for a long time considering how many bosses we will have to go through and how long each is gonna take to make up ideas for, code, test and polish)
Byeah, a lot of the complications effectively come from "how viable is this mechanic to use in the face of Terraria's very simplistic combat style?", a question that just about any new gameplay feature for a Terraria mod needs to ask itself.
And given how it works, rogue stealth in its current form --- to me, anyway --- just doesn't feel natural or viable to use because it in some aspects goes directly against the aforementioned combat style or at the very least tries to mess around with it in a way that ultimately doesn't work because of how Terraria works as a game. It requires standing still, a thing that is heavily discouraged by most Terraria-style boss fights especially in calamity, and at the end of the day it just doesn't really work out in rogue's favor.
I like the idea of stealthiness and rewarding skillful play with new things and higher numbers as much as the next person, but the fact of it remains that rogue stealth very heavily goes against how most Terraria bosses, vanilla or modded, are designed.
Sylvan slasher was probably made for that sole purpose tbh
Because movement is a necessity for every post ml boss
Stealth feels weird because of how it’s designed
Stealth is built by standing still; makes sense (especially since vanilla has a similar mechanic already), but it goes against the game’s nature of combat
And this point is exactly why I brought up Vortex stealth. It's a pre-existing mechanic in the game that, while perhaps not the most balanced thing on the planet, is designed with Terraria's generally hectic style of play in mind. It'd arguably be easier to balance for everybody involved, and it'd open up a whole new slew of possibilities for ways to diversify stealth as a mechanic while keeping it viable in the sense of "move around or die".
So eventually this is remedied by other ways to build stealth, such as the sheaths and sylvan
Though it kinda muddies how stealth is supposed to be built
I can probably make a nice write-up on this eventually, I've already got ideas in my head right now.
i dont think the problem is standing still
It's one of the issues.
i think the problem is standing still for so long
byeah
2 years pass






