#suggestions-discussion

1 messages · Page 746 of 1

queen sail
steel raptor
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some calamity spriters also do sprites on ctp tho

queen sail
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Yes

tired haven
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ok?

queen sail
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And none of them are doing the boss sprites

karmic stone
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But what do Levi and Yharon have to do with Ctp suffering

queen sail
steel raptor
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I'm saying that's what they may have been working on instead of yharon

tired haven
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Personally I fail to understand what you try to imply
So far it looks like a circlejerk

queen sail
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You know

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Spriters are people, right

steel raptor
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I'm saying they may have more fun respriting multiple vanilla items for the ctp than respriting a single boss.

queen sail
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You know what

karmic stone
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You asked why Yharon is taking so long, and your only conclusion is that they're busy working for Ctp stuff

queen sail
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Just

steel raptor
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yharon's sprite is massive

queen sail
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Fuck it

karmic stone
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Because they have nothing else to do right?

steel raptor
#

that is along with the lack of motivation

queen sail
karmic stone
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Wings go flap flappy flap

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And they have to animate that

queen sail
#

And she has to do the dashing animation

tired haven
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32x32 static images vs like 200x200 animated creature extremely picky to quality
Gotta guess why the latter takes ages longer

steel raptor
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I can imagine respriting a single boss can be boring in comparison to respriting multiple items (both in Calamity and ctp) because there's more variety in respriting many items than just one.

teal ibex
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let's not forget that calamity spriters get paid approximately zero dollars

steel raptor
#

^

tepid root
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no animations, big standing thing dashes at you with light speed Wat

steel raptor
#

Fabsol gets all the Patreon money

teal ibex
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calamity sprites are a volunteer system and have to come after the necessities in the spriters lives, and only if they feel the motivation after the fact to do so

steel raptor
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or does he?

queen sail
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Commit communism

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:communism:

void kelp
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I’m sure if it was wanted immediately, the artists could be commissioned

karmic stone
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Furniture also takes alot of time to sprite bruh

teal ibex
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this is arguably the most awkward timing for a furniture set suggestion i've seen

karmic stone
tired haven
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Not that awkward given the trending ideas bias

quartz hare
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ok geniuses how to improve it in your opinion

teal ibex
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yikes.

karmic stone
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Chill

teal ibex
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i'd start by improving your attitude.

karmic stone
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(Already offended h)

void kelp
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your suggestion isn’t innately bad, just very poorly timed

karmic stone
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This is semi-like saying "Resprite X boss", except it's not that obvious

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But I'm p sure BFlare furniture and stuff is going to be a thing eventually

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Emphasis on eventually

tired haven
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It doesn't need improvement, it's just that "add x that majorly relies on spriting" isn't very effective

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That's the main bottleneck of development right now

teal ibex
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it has no priority because furniture is a pretty major sprite set with a pretty low general demand from people.

that being said, it pretty much always goes through in suggestions because it hurts absolutely nobody ever to add furniture, so it just gets 90 stars, a thumbs up, and then nothing changes because spriters -- like mentioned above -- aren't getting paid and just work on the mod when they're feeling inspired enough hecticSip

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i still frankly think sprite related suggestions should be added to the don'ts document because they're built upon the assumption that suggesting sprites will make them happen sooner which just really isn't true as far as i understand

quartz hare
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but maybe someone will sprite them

teal ibex
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i guess you missed my point, in that case

tired haven
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Won't mind them being added to the doc ngl
Either way the only type of suggestions being majorly implemented is convenience fixes on individual items/enemies (like "add copper hammer to starting bag to complete the starter tool set")

teal ibex
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the only time in my memory that i can remember a sprite suggestion that worked out and was fairly reasonable was the addition of furniture to begin with. it got suggested a handful of times and it was enough for somebody to finally decide to make some sets and then troubleshoot them for a while. now that they exist, it's a foregone conclusion that more will exist, it's just a matter of when somebody feels the drive to make them

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@hollow shell if you could peek stuff in here at some point that'd be sick btw

hollow shell
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Hm?

teal ibex
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given the state of how spriting actually works in calamity and how rarely suggestions impact them, wouldn't it make sense for them to be on the donts doc?

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at least for planned sprites, requesting new sprites for new stuff makes enough sense

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though it might even be wise to ban new ones but idk what your take on it is

frail mantle
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imo sprite suggestions should be don'ted unless they're things like "resprite x to be more consistent with y because z"

teal ibex
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yeah consistency is probably worth suggesting over

void kelp
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maybe add “resprites for reasons outside of consistency” to the doc

tired haven
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Seems a tad arbitrary tbh
After all, bloodflare furniture is also a consistency thing

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Though it's a new sprite and not a resprite

void kelp
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true

hollow shell
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You could argue that a Levi or Yharon resprite is quality consistency... HDfailure

teal ibex
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i'd rather solve some of a problem than none of it bingDerp

tired haven
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But resprites are naturally a new sprite too

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And ye lol

teal ibex
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how about something like "Resprites for the sake of thematic consistency are allowed, other sprite related suggestions aren't"

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or some twisting of that phrasing

green pumice
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well since rover is here i might aswell ask is suggesting a craftable demon altar crafting station ok

hollow shell
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It already exists in like every other mod

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Sure Calamity could get one too but like

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... there's so many

tired haven
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It's for better to just prohibit all sprite suggestions imho if we go for that at all

green pumice
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some people seem to not find any of them peepoShrug

teal ibex
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well nah i think stuff like the sulphurous sea bg and bubbles were super valid

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since the theme of the biome changed and some stuff was forgotten

tired haven
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Sprite mistakes belong in bugs channel anyway

And mhm

teal ibex
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i guess that could go into bugs, true hecticHmm

hollow shell
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That's a pretty loose application for "bugs"

tired haven
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Well, your example is valid actually and it does not belong to a bug

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I meant things like random black dots

void kelp
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visual bug?

hollow shell
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We don't get suggestions about those, do we?

tired haven
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Pretty sure there were things like that reported
Not suggested

void kelp
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some folks have suggested it but were redirected to bugs

hollow shell
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I see

void kelp
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hec has a lasso and is sending all the sugmas

teal ibex
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felt cute, might delete later

queen sail
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Wormtique

sand umbra
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why have I been summoned

queen sail
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Ummmm

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Oh

sand umbra
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fucking
was I ghostpinged Ech

queen sail
#

The guy you were talking to about dergs said that the dergs attack dummies

distant gyro
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probably

queen sail
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Fsr

sand umbra
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anywho, let's see the results--

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Lazinator move is seen positively by the devs

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hot diggety

teal ibex
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i was gonna send more but there's only one to send and my crate suggestions aren't at 90 yet haha

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i'll send em tonight instead and then we're caught up gamers

queen sail
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Lazinator was always weird for me ech

sand umbra
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Lazinator's always been wonk for me

queen sail
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Here’s omg cool ref wep that you can get right after you get the wep you need to make it

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Like all it needs is a couple of victory shards iirc

sand umbra
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Calamity has quite a few of these scenarios, but Lazinator is one in particular that stands out to me

queen sail
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Conclave

sand umbra
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requiring only the Laser Rifle, 7 Victory Shards, and a Mythril/Orichalcum Anvil

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Conclave Crossfire is also particularly sudden, what with the base weapon and the mats to upgrade it even coming from the exact same source

queen sail
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seriously though why are there three total shotguns available from post plant dungeon

sand umbra
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see there wouldn't be anything bad about them potentially being sidegrades

but these aren't sidegrades, these are direct and immediate upgrades from the vanilla items they're crafted from

queen sail
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There’s an entire progression line for the dungeon shotguns in the exact same point of progression

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And that shotgun post ml but who uses that thonk

sand umbra
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byeah

personally, for Lazinator I picked Midni-- ...er, sorry, Hallowed Bars in this scenario...and Souls of Sight. Simple recipe for a simple upgrade.

queen sail
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Oh right

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I forgot E rehauled mech boss bars to Midnight Steel (iirc)

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And made Hallowed Bars smth else

sand umbra
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Midnight Metal, ye
I'm so used to the EE setup now that I have to remind myself this is base Calamity and thus MM doesn't exist CompleteFailure

queen sail
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:pensive_rick:

sand umbra
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either way, point still stands that it can just be post-1 Mech in general or smth. doesn't have to be a huge move, really

tired haven
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tbh ngl souls of might because other two already have magic weps

distant gyro
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giggity gaggity

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rainbow rod kinda meme

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and might is an easy get because cryopen and laser worm tbh

tired haven
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Not sure if you are serious, but calamity-buffed rainbow rod was quite viable for mage on calamitas

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(maybe because it's equally garbage on all other weapons but eh)

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Might is an easy get, Megashark chuckles on all that situation for sure

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Don't think it matters as long as lazinator isn't buffed majorly

distant gyro
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what if lazinator requires ashes of calamity omegalul

void kelp
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that’d probs warrant upgrading it

queen sail
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Lazinator fires Calamitasity bullets that inflict Omega Hell Fire, which does 999 dps and does 10000 damage

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Add pls thanks

sand umbra
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tbh ngl souls of might because other two already have magic weps

...okay but shouldn't certain souls be better for certain weapon types anyway

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also see the above argument

tired haven
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They probably should but so far they just followed some abstract thematics

hollow shell
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In vanilla you can barely get a clue
Sight makes 2 magic and 1 summon (makes the ranged armor on old-gen console)
Might makes 1 melee and 1 ranged (makes the melee armor on old-gen console)
Fright makes 1 ranged (makes the magic armor on old-gen console)

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Takeaway:
Might = Melee mostly
and then, chaos.

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... in Calamity:
Sight makes 2 ranged and 1 magic
Might makes 5 melee (2 are also rogue) and 2 ranged
Fright makes 2 melee and 2 magic and 1 rogue

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Takeaway unchanged

sand umbra
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yeah Calamity doesn't really iron it out any

tired haven
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Honestly, from my experience it is best when all bosses have a tiny bit for each class than when they are strictly dedicated to a few classes, but so far yeah

sand umbra
#

I'm pretty sure that's exactly how we ended up with all those one-size-fits-all armors in the first place CompleteFailure

hollow shell
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which, may I reiterate, are boring and work against playthrough variety

sand umbra
#

you and me both, Rover
you and me both

tired haven
#

Armors are a different case than weapons, to be fair. They do not affect your playstyle drastically in most cases, so being stuck with one is less impactful

hollow shell
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They should have more of a gameplay impact

tired haven
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Well, they do, but only stats wise anyway, which is blergh. Most non-stat set bonuses are for some reason dismissed unless blatantly op

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ft. palladium and titanium

sand umbra
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that's because the blatantly OP ones make any others completely irrelevant

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let's not get that twisted HDfailure

ruby cobalt
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orichalcum is kinda good tho

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but not as good

distant gyro
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if you get cobalt mythril adamantite then you're fucked

tired haven
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Pierce iframes so not that good tbh

ruby cobalt
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geee, what is this, powercreep in my game

tired haven
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Also meta slavery CompleteFailure

sand umbra
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powercreep? in MY Terraria?

it's more likely than you think.

hollow shell
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*in MY Terraria

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There you go

sand umbra
hollow shell
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Terraria is made of powercreep

sand umbra
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mhm

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Calamity does have its own powercreep issues, but Terraria's bread and butter in Hardmode in particular is having one or two entities that make everyone else irrelevant

umbral mulch
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And it's PvE so no one really gives a fuck

tired haven
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I do, fite me Mobgoblinshark

sand umbra
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see also: Holy Arrows, Chlorophyte Bullets, Spectre armor

umbral mulch
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So do I

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See also: Palladium, Titanium, Orichalcum

sand umbra
#

Titanium in particular is actually retarded to balance against

hollow shell
#

See: All 1.0 items when 1.1 came out
See: All 1.1 items when 1.2 came out
etc and so forth

umbral mulch
#

LOL

tired haven
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And then there is forbidden armor that is just... wack

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Have yet to see anyone use tornado set bonus on camera

sand umbra
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Forbidden armor is the rare instance of an actually balanced and unique set

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except it is made irrelevant by literally everything else

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including Spider armor

tired haven
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Is it balanced if it's worse for mage-summoner hybrid, the intended class of use, than dedicated class armors?

ruby cobalt
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it is

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because it's a hybrid class

sand umbra
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^

tired haven
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No, like

ruby cobalt
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the problem is, why would you go for a hybrid class, when it's fucking garbage

tired haven
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It is more benefical for hybrid to use either of class armors than to go for forbidden

ruby cobalt
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yes

sand umbra
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because the respective class armors blow Forbidden out of the water

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ft. Titanium mage

tired haven
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So it has no niche at all

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It's not balanced

ruby cobalt
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see

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it's balanced for the hybrid class

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the fact that everything else shits on it doesn't make it less balanced

quartz hare
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taxevasion yes

ruby cobalt
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that just points out that everything else is out of balance

tired haven
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Underpowered stuff also does exist, mind you
I'd expect adamantite/spider to be the golden middle of armor balancing, as simpliest armor sets

ruby cobalt
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see, they were the golden middle

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keyword is were

sand umbra
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~~Titanium be like

"fuck your balancing you get a free dodge"~~

left crest
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i remember the pain of 1.2 mobile trying to beat destroyer in admantite armor with excalibur

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that was fun

tired haven
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the pain here was excalibur, not adamantite set ngl

left crest
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true melee hour

tired haven
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Yeah

left crest
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eventually i farmed for shadow chest drax and got chloro sword

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because why did they make shadow chest drax a thing like what

ruby cobalt
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mobile moment

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reminding you that mobile was outsourced

tired haven
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Mobile 1.2 whole existence was questionable

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funny how this whole convo did evolve from the distribution of weapons souls-wise

sand umbra
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thaaaaaaaaaaaat's suggs discussion!

ruby cobalt
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sugma disc

tired haven
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AdD lazinator to souls of might gang

that's my sugma (not really)

sand umbra
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ADd Lazinator to Souls of Sight moments

txvsn

tired haven
green pumice
quartz hare
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🧱

frail mantle
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Replace the Seashell Boomerang in the recipe for the Terra Disk with the Brimblade
Reason for this suggestion: The Brimblade is very similar to the Terra Disk in function, with both being boomerangs that create extra projectiles when enemies are near/when it hits an enemy. However, the recipe for the Terra Disk calls for a Seashell Boomerang, which only shares with its upgrade the fact that they're both boomerangs. Also, it feels weird to me that a pre-boss weapon gets an upgrade that's locked behind Plantera.

sand umbra
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alternatively: straight add the Seashell Boomerang to the T-Disk's recipe

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something that's been bothering me for a while is that all of the Terra weapon recipes are fantastically simple

tired haven
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Time to remember some funny prehm wep in exo recipe

hollow shell
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Ah yes I can't believe we forgot to straight add the Seashell Boomerang to the T-Disk's recipe

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We just normally added it

sand umbra
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oh

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fucking

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okay I'm retarded

queen sail
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200 iq moment

quartz hare
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bruh moment

queen sail
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Also yes why are the terra recipes so simple

sand umbra
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Brimblade. I meant add Brimblade to T-Disk recipe

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listen I already spent my brain power on that Necro Beacon sugg last night

queen sail
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Terra Ray needs 1 wep you probably already have and living shards

sand umbra
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I don't need this abuse

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byeah, adding Brimblade to the Terra Disk's recipe would be pretty neat

hollow shell
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It could have both Seashell and Brim
but
it'd be a bit weird in terms of consistency with the other Terras

sand umbra
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the other Terras aren't consistent with the original Terra in the first place

tired haven
#

In that term Terra Blade does not go too far
2 weapons, one of which you already have and another you craft from required bosses anyway

sand umbra
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Terra Blade's recipe isn't too complex, sure

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but it consists of a fairly large tree

hollow shell
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The Swords and shiv have a True Hallow and True Evil
All the others are just Living Shard upgrades of one weapon

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... well

tired haven
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Well, ray in particular follows the 4 weapons-in-1

hollow shell
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Terra Ray has a non-true Evil

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yeah

sand umbra
#

Terra set is just really weird consistency-wise in general

hollow shell
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and uhh

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yeah

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it's weird

sand umbra
#

some recipes are sufficiently complex

queen sail
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Add a Hallowed Staff or smth

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Idk

sand umbra
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others are stupidly simple

hollow shell
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Cosmic Bolter doesn't use Hallowed Repeater

tired haven
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Hallowed staff I'm down for, heh

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(also broken hero staff harhar)

sand umbra
#

also while we're on the subject
why is Cosmic Bolter the outlier here as far as naming conventions go

hollow shell
#

But Cosmic Bolter does use Hallowed Bars, I just notice

queen sail
#

Just use broken hero sword smh

tired haven
#

consume thorium

hollow shell
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Cosmic Bolter wasn't always Terra is why

queen sail
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We’re gonna end up with thorium tier mothron bloat

sand umbra
#

broken hero items already died for this exact reason

tired haven
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Yep

sand umbra
#

they're just collectively replaced with Broken Hero Fragments now

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(which tbf is way easier to keep track of anyway)

tired haven
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Your hero is broken, come repair them!

sand umbra
#

now for the low, low price of $4.99

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(+ shipping and handling)

queen sail
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Also is it me or are both lunarian bow and cosmic bolter ech for their tier

tired haven
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Just you

queen sail
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And planetary annihilation being way too fundamentally different

hollow shell
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Planetary takes after Daedalus, its other ingredient

sand umbra
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Planetary Annihilation makes about as much sense as the Daedalus Stormbow it's a direct upgrade from

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(which is none)

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(why can a bow fire arrows from nowhere when the bow itself isn't used at all)

tired haven
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Well at least planetary is satisfying while not breaking the tier in half with bare hands

sand umbra
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I mean

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fair

queen sail
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Gonna go from “shooty pew pew bouncy bolts that actually don’t bounce at all” to “daedalus but now actually intended to be ml-tier”

sand umbra
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Planetary doesn't ruin every semblance of balance at its tier

green pumice
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cosmic bolter is fucking amazing what are you talking about

tired haven
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There was time when bolter was eh, but it was changed since

green pumice
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^

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i love it

queen sail
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Is it decent now :echpeek:

green pumice
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last time i used it, yes

queen sail
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:echthink:

frail mantle
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anyway is my suggestion acceptable

sand umbra
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yes

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post it

ashen warren
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oh nice i got a 👍

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this is a moment

fervent citrus
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Is removing the second corruption/crimson generation upon defeating WoF a good suggestion?

ashen warren
#

wdym second generation

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the V shaped thing?

green pumice
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no

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beacuse its probably hardcoded into the game

fervent citrus
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well, the hallow generates, but not the corruption

green pumice
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still no

fervent citrus
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yeah, maybe it will be hard to program

green pumice
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no

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i mean impossible

ashen warren
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what are you going to do with your complete lack of underground evil then

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wait for it to spread downwards normally?

fervent citrus
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but theres the 1st biome

ashen warren
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it does not extend into the caverns

scenic aspen
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Clem and corrupted somution exists

fervent citrus
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and it reaches undergro- wut?

ashen warren
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why the extra effort of acquiring clentaminator and the solution

hollow shell
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It would be nigh-impossible to try and prevent one half of the V from generating

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like unbelievably difficult

ashen warren
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to acquire the resources usually gained easily

fervent citrus
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oh

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ok then

green pumice
#

itoldyouso

ashen warren
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also that

fervent citrus
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ithoughtsotoo

green pumice
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you cant just remove a game mechanic that easily

fervent citrus
#

thanks, ive realized AmidiasEvasion

radiant meadow
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@frail mantle might want to note that Seashell used to be an ele disk component
Terra Disk just got wedged in between

hearty yew
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why not just add brimblade to the Terra disk recipe instead of replacing

hollow shell
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I said earlier that it would be inconsistent with the other non-melee Terra weapons that only upgraded one weapon

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but the Terra recipes in general are so god damn inconsistent it's probably fine

sand umbra
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the exact argument I made earlier, heh

hollow shell
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We need more Nights weapons

sand umbra
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we need more crafting trees for Terra weps in general

placid girder
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yeah imo just add

radiant pivot
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I do like the idea of a Nights rogue weapon tho

ashen warren
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terra bow line when

radiant pivot
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True

ashen warren
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terra gun ech

distant gyro
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terra bow already exists

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but it's under another brand

ashen warren
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haha yes

distant gyro
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"cosmic bolter" HDfailure

hollow shell
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Terra bow line tho

ashen warren
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also terra bow exists in thorium

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because you made me look it up

distant gyro
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lunarian bow is the night's bow

hollow shell
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but where that true night's bow be at

distant gyro
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true x kinda filler imo

hollow shell
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Yeah pretty much

distant gyro
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just add another ingredient to cosmic bolter and we dandy tbh

ashen warren
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granted, blossom flux

green pumice
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delet thsi

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blossom flux is a good weapon and doesn't need an upgrade

umbral mulch
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Why would you farm for the blossom flux when the P90 exists

hallow kraken
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Imagine not having alt fire

tired haven
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Drat is a "downgrade" so you are kinda right?

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OmegaFailure (it's not true and drat now is viable but I had to make this joke)

ashen warren
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l o l

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you still need to git gud to make it not suck though

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so it sucks to me HDfailure

tired haven
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Well fair

green pumice
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p90 is not fun

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and you have to farm a shit ton of bullets to use it effectively iirc

hallow kraken
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I feel like there’s a reason why magnum & friend’s ammo can’t be stacked a lot

foggy plover
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There is

viral marsh
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What is the reason? o.o

hollow shell
#

... for that last sentence, that's kinda your fault for forgetting to favorite them
It would be annoying if we made all healing potions unable to be quick stacked, when there's already a feature for you to prevent them from quick stacking

foggy plover
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Its to make the weapons more tedious to use (dont know how to explain it better than that)

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I guess now it doesnt need it

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cuz they added a cap to the amount of times it could be used per battle

viral marsh
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@hollow shell Yep, that last sentence is complety my fault xD, but, you dont know about you can fav items unless someone tell you about that, at least me, took me a few years of gamming to realising about that feature

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@foggy plover When you are ranger, you use to have that "ammo slots" filled with the kind of bullets you want to use in certain following order, but once the magnum rounds start filling those slots automatically, it is just annoying, also, the more you progress, even more random ammo start filling your inventory, which stresses a lot since you have to take with you already a lot of stuff x.x

foggy plover
#

Thats kinda the point

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Use OP weapons = have a downside

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Though I dont really care for the concept of those weapons anyways so im not gonna comment on them ever again

hollow shell
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Well the thing is Proud isn't using the OP weapons

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The ammo is just filling his slots because it drops from every boss

foggy plover
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Is it not still just the first time?

hollow shell
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It is indeed the first time

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but we have almost 40 bosses lol

viral marsh
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Exactly xD

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So if you never use the ammo for that certain gun, it end up filling your chests everywhere because the stack of the item is very low

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Also, you dont want to "trash" the item because maybe you could use it in the future if a fight becomes really hard

hollow shell
#

(I recommend you just remove that last sentence that's in parenthesis, by the way)
(Kinda detracts from the focus of the suggestion)

viral marsh
#

Done, thank you buddy!

foggy plover
#

I see the point, it shouldn't exist, just its easily remedied by a lot of things (magic storage, trashing, having a buttload of chests) that most people dont have a problem with it

viral marsh
#

Also, same happens with the potions, sometimes you farm a lot the same boss to get an especific item, or maybe you just kill a boss who random appear (Like hive mind), the first thing you do is going to your house and quick saving items, so the previous potions you saved in the first chest you found, ends up with even more potions that you will never use because the low level of it

hollow shell
#

Magic Storage does help with that, but we shouldn't assume that anyone's using that

#

Chests must get filled to the brim with ammo, thinkin about it...

viral marsh
#

Also Magic storage is kinda complex to use if you had never used it

foggy plover
#

What is the point of having it now, it used to be a downside for being able to endlessly use the guns, but thats gone now so whys it still here?

hollow shell
#

Yeah it's odd

foggy plover
#

(also max stack + fixes it too)

hollow shell
#

I guess because you'd never need to have more than that amount in your inventory?

#

Even though...
storage

viral marsh
#

I once used max stack mod, but a lot of random stuff happened with the game such like ammo dissapearing or potions, it is not compatible at all

swift wadi
#

Do I do anything when my sugg hits 90?

#

I don't know if I'm meant to do anything lol

vocal grotto
#

Nah, a dev will take care of the rest when it hits 90

swift wadi
#

Oh okay, ty

#

It hit 90 so fast lol

hollow shell
#

Yeah damn
Not even a day

ashen warren
#

oh boy spam time

wide flicker
#

I personally didn't ever like the digger

#

Even though it wasn't meant to spawn in the dungeon

#

It still would

#

All the time

#

Hell, I remember that I killed Plant once and it immediately spawned and killed me

ashen warren
#

how long will it take to sprite these i wonder

#

hm

hollow shell
#

That's in the Don'ts doc, HP
Very frequently suggested

gusty geode
#

Aren't healing potions supposed to not be very stackable to avoid the player out-lasting the boss

ashen warren
#

i thought they could be stacked up to 30

swift wadi
#

30 is enough to outlast a boss lol

#

That's 30 minutes of pots

umbral mulch
#

You're probably gonna die before you outlast the boss if you need that many potions though

ashen warren
#

Tf

#

Just use max stack plus lmoa

#

Who doesnt use that

umbral mulch
#

Also that yeah

#

I use it

zealous ridge
#

in all fairness calamity does increase the stack sizes of certain items

#

like torches, as an example

umbral mulch
#

Fuck increasing them, make all of them 9999

zealous ridge
#

so it wouldn't really be out of left field so to speak

umbral mulch
#

Everyone's happy

zealous ridge
#

fair enough i suppose

#

there's no real reason not to

#

i think there might be a draw to smaller larger stack sizes, though

#

marginally, but still notable

umbral mulch
#

People are just gonna use the money trough

#

Make life easier

#

And don't

zealous ridge
#

what do you mean?

umbral mulch
#

If stack sizes are small they're just gonna use a piggy bank

#

Or carry a safe on them

#

Or both

zealous ridge
#

its not that the stack sizes are small, its that theyre smaller than around 10,000

#

and, yeah

#

but that arguably gives more use to piggy banks, which is good ... i think

#

unless i misunderstood

round falcon
#

so whats the general consensus on making suggestions to debloat the melee class

zealous ridge
#

discussing it? all for it

umbral mulch
#

It does but it also just makes life harder than it needs to be

zealous ridge
#

but posting actual suggestions is hard, because i dont know the general consensus of the community

hollow shell
#

@ashen warren Don't get too specific with it
You don't need to propose an exact recipe, and you don't even need to say they'd be 3x3, cuz that's not integral to the thing that you want, which is more storage space

round falcon
#

because tbh melee doesn't need all of those weapons. there's boomerangs, spears, yoyos, swords, shortswords, flails, and other miscellaneous weapons

ashen warren
#

ok

hollow shell
#

You could include increased size as a possibility maybe for balance reasons
but prolly shouldn't be in the topic sentence

zealous ridge
#

if you ask me, i agree with you doggo. there is so much melee content in this mod that the broadsword subclass is larger than the entirety of summoner, if im not mistaken

#

infact i think its as large as mutiple classes combined

umbral mulch
#

tfw a subclass is more fleshed out than an entire class

zealous ridge
#

but on that same note, it would be a lot of work for the devs to rebrand these weapons into new ones

#

its something we need to consider for the developer's sake

hollow shell
#

Fabsol has expressed a dislike for the idea that melee is bloated and that "bloat" is a bad thing
Removing content from melee is removing options and.. content in general

It'd be better to add more content to the other classes to bring their amount of options to melee's level, rather than try to hack melee down to theirs

umbral mulch
#

Also summoner has 0 items made from shadowspec bars

zealous ridge
#

okay, there's an honest sentiment there

umbral mulch
#

There's no reason for a summoner to kill scal

#

Unless you really want demonshade

ashen warren
#

lmao

zealous ridge
#

i think it's bloated in the way that it has noticably more content than others

#

which can be a good and bad thing honestly

hollow idol
#

something something we are getting a shadowspec summon soon™️

hollow shell
#

We are indeed

civic pond
umbral mulch
#

Soon™️

ashen warren
#

about the chest sugg

#

doesn't everyone use magic storage

umbral mulch
#

I do

ashen warren
#

except HP apparently thonk

keen geyser
#

I don't either

round falcon
#

okay so would a suggestion in the general direction of "add less melee weapons" be better?

hollow shell
#

Eh

ashen warren
#

probably no because that's anti-feature

zealous ridge
#

eh, id perfer the wording of more of x content

hollow shell
#

I don't think we're really going to be adding many more melee weapons willingly

#

All our planned shit is rogue with some summoner and some magic, etc
very little melee
cuz there's enough melee

#

Unless
they're patron items, which we cannot avoid.

round falcon
#

alright

zealous ridge
#

rogue getting all this content over multiple updates has really got me thrown for a loop

#

like i thought the initial rogue update was all you guys had planned, but practically an entire subclass has been created since my initial playthrough

hollow shell
#

mhm

#

still more to come

zealous ridge
#

mutiple subclasses to rogue, even

hollow shell
#

like actually a lot more to come, still

zealous ridge
#

well ill hold off on future playthroughs until you guys are done with that

swift wadi
#

Rogue is still early in it's creation

#

iirc

hollow shell
#

I wouldn't say it's early anymore

swift wadi
#

Like, mid-way through ig

ashen warren
#

subclass is such a buzzword rn tbh

zealous ridge
#

its going through the development pipeline, basically

#

fair enough snekky

#

but an entire style of new weapons has been added for rogue since the initial update

#

that being spiky balls

#

and if you ask me i think rogue needs even more to really prosper...

#

not just weapons, but mechanics

#

and im sure devs have their own plans

#

but it would still be fun to see

ashen warren
#

stealth isn't good enough imo

zealous ridge
#

cannot agree more, snek

hollow shell
#

Hrm

zealous ridge
#

my problems with stealth are mostly that it is seldom useful pre-hm and almost all of hardmode

#

its really only until dark god's sheath can you start experimenting with it

#

and past that point, it's really fun to use

#

but before that point i almost never used it during bossfights because standing still for 3 seconds was never worth the extra damage considering the damage you lost by not attacking for 3 seconds

hollow shell
#

Doing a playthrough right now and it's pretty much just
Do one stealth strike at the beginning of the battle, and then constantly fire for the rest of the fight like any other class

zealous ridge
#

and that's why i dont like stealth

hollow shell
#

There is really not enough time to build up stealth even if I wanted to
and, yeah
the extra damage/effect is not worth losing 3 seconds of DPS

keen geyser
#

that seems a little too gimmicky to me

ashen warren
#

i feel like something similar to rippers

#

do something and it fills up

#

activate it for temporary stealth

umbral mulch
#

Stealth as a whole feels gimmicky honestly

#

Dark god's sheath helps a little bit

ashen warren
#

maybe you gain an amount of stealth based on damage

#

and you can enter stealth mode when the bar is full for consecutive stealth strikes

swift bison
#

regarding the newest sug. magic storage exists

ashen warren
#

but if you get hit the bar goes down

#

maybe not all the way because that'd be adrenaline 2

swift bison
#

calamity doesn't need to fix every aspect of QoL when there are other non content mods that already do so

zealous ridge
#

now, how i would like to see it reworked is a little idea ive had for a bit

how about rogue had a sort of placeable aspect to it, where you put down little "stealth fields" that massively increased stealth regen, but only covered a circular area. perhaps the placeables could be temporary or permanent but on timers. mechanics could be incorperated into an interesting dynamic where you play around your stealth fields

keen geyser
#

like shrouds

zealous ridge
#

yeah

keen geyser
#

that would be cool

#

imo

umbral mulch
#

That'd be incredibly hard to balance

keen geyser
#

^

zealous ridge
#

perhaps

umbral mulch
#

What's preventing people from just making their entire arena a stealth field

#

Can there only be 5 in a world?

#

How big are they

#

How much stealth do they generate

zealous ridge
#

timers, being active for only a short amount of time,

umbral mulch
#

How fast does it generate that stealth

keen geyser
#

lets say they last for X time pre-hm and it increases like siren's heart does

zealous ridge
#

its a tall order, for sure, kirn

#

and it would need a lot of balance

umbral mulch
#

It'd be so hard to even start getting it balanced

#

Let alone getting it right

zealous ridge
#

does that invalidate the idea?

umbral mulch
#

It sounds like one of those things where it's either overpowered or useless

zealous ridge
#

i mean, not to me

#

it would have to be balanced like all things

#

but arguably stealth falls into the very pitfall you describe

umbral mulch
#

Part of the reason I don't like stealth as a whole and I don't think you should build around it

#

Only a few weapons have stealth strikes to begin with

zealous ridge
#

i dont think that's reason to not play around with the idea

umbral mulch
#

And most of the time you don't have time to stand still for a second to get stealth

zealous ridge
#

my suggestion was not meant to iron out the technical aspects of the mechanic

#

it was to prove a point that it could be so much more interesting and fun to play around

umbral mulch
#

I don't see a good way of going about it without making it overpowered

#

If it's on par with not why would you do it

#

Or slightly better

zealous ridge
#

?

umbral mulch
#

It'd have to be a considerable increase to damage for most players to even want to do it

zealous ridge
#

not nessecarily

#

there are other ways to reward the player

umbral mulch
#

And if it was slightly better why would you bother with it when you can save yourself the trouble and not

zealous ridge
#

because youd be rewarded for doing it right?

umbral mulch
#

Not much

zealous ridge
#

depends on how much youre thinking

umbral mulch
#

Unless it were like a 50% increase and at that point it'd be broken

#

20% increase I wouldn't bother

#

35% maybe but at that point that's still way too powerful for picking a class

keen geyser
#

what about 50% decaying damage

zealous ridge
#

well we don't have to worry about damage then. why not unique stealth strike effects? other rewards like lifesteal or movespeed?

umbral mulch
#

And now we have adrenaline 2

#

Lifesteal would be absolutely overpowered in combination with eclipse mirror

#

Movespeed even more so

zealous ridge
#

well that's an endgame item anyways and the only boss you use it against is yharon so

umbral mulch
#

And it'd make yharon a walk in the park

zealous ridge
#

how would movespeed be more so?

umbral mulch
#

Easier dodging

zealous ridge
#

also not really, youd be dead before you got a chance to do it

keen geyser
#

nerf mirror during yharon

zealous ridge
#

if you dont use it right

umbral mulch
#

If it's lifesteal you do so much damage to the point your health would be instantly full

zealous ridge
#

...im not postulating it be overpowered lifesteal

umbral mulch
#

Even if it were simply 1 lifesteal

#

Per strike

#

It'd instantly heal you to full

zealous ridge
#

no it wouldnt?

#

electricians glove already does that literally

umbral mulch
#

Since you're probably using something like scourge of the cosmos

#

You'd have probably in the neighborhood of a full health potion's worth

#

And if it were any less why would I bother taking that risk

zealous ridge
#

you seem to be refuting a lot of solutions on the sole basis that the mechanic is overpowered regardless of what i say about them. quite frankly, i think that's a bit... close minded? like... i just want to propose ideas without getting instantly shut down. things are not as extreme as you put them out to be, so i really can't understand the massive fuss over the extreme imbalance of rogue when he's easily still one of the better classes in the game. stealth may be clunky, but i don't see any solutions that you seem to consider worth talking about. so maybe i should ask this... what do you think would make the rogue class better?

umbral mulch
#

I think the entirety of stealth would be either overpowered or not worth using

#

If you want players to use stealth it has to be overpowered or else no one's gonna bother

zealous ridge
#

in it's current state, id have to agree with you

umbral mulch
#

If you made stealth recharge in different ways it wouldn't make sense and it'd again either be overpowered or no one's gonna bother

zealous ridge
#

so, your solution?

umbral mulch
#

If you completely removed stealth and replaced it with a different mechanic what would it be

#

Honestly I think stealth should just be replaced with something else or not exist at all

#

If I had to replace it I'd probably add in a charge meter or something that determines velocity maybe so it wouldn't be almost useless at long ranges since most rogue weapons don't travel that far at the moment

#

And it'd be on alt fire

#

That'd also require completely rebalancing every rogue weapon in the game

zealous ridge
umbral mulch
#

So it's probably not gonna happen

#

And with the way stealth is it's either gonna be overpowered or not worth using

#

Sooooooo

#

Easiest solution is just remove it

zealous ridge
#

i personally believe that stealth can be reworked into something good

#

and i mean, the path of least resistance is fine to follow

#

but i think there's far more potential

#

in actually working to make a mechanic worth using

umbral mulch
#

There's potential but I don't see it being either useless or overpowered personally

zealous ridge
#

fair point to hold

umbral mulch
#

It'd be a gimmick as it is now

zealous ridge
#

i must say i disagree though

umbral mulch
#

Thinking of other ideas atm

zealous ridge
#

well, good discussion, then

umbral mulch
#

Part of the problem is no other classes have this

#

And you have to consider other classes' power

zealous ridge
#

aaalright remove that in suggestions please

hallow kraken
#

Like, just why?

umbral mulch
#

I have embedded links removed thank god

#

I'm somewhat concerned

zealous ridge
#

...

versed mica
#

Well fuck

hallow kraken
#

Someone ping a mod

zealous ridge
#

@zenith hazel

versed mica
#

@ashen warren

zealous ridge
#

ohp

#

sorry for the double mod ping

vocal grotto
#

gone

hallow kraken
#

Thank you

versed mica
#

Thank god

zealous ridge
#

get it in suggestions too

vocal grotto
#

There.

zealous ridge
#

alright thanks

swift wadi
#

ffs

karmic stone
#

Jesus fuck

zealous ridge
ashen warren
zealous ridge
#

sorry for the ping terry but there was some bad shid in suggestions

karmic stone
#

P word

vocal grotto
#

Beware of mod notifs

ashen warren
#

oh

elder mist
versed mica
#

Yeah I might have pinged terry

#

Sorry about that

vocal grotto
#

It's fine

swift wadi
#

I leave to play DnD for two seconds and boom, porn in suggestions

vocal grotto
#

The reasoning was legimate

hallow kraken
#

It was with good intention

umbral mulch
#

Also chozo I figured out an idea

zenith hazel
#

god damn it

zealous ridge
#

sorry brav LOL

swift wadi
#

Brav sniped once again

ashen warren
#

yeah ping is fine

zealous ridge
zenith hazel
#

oh well, I had like 3 kills already

#

now get back on topic

zealous ridge
#

you were saying, kirn?

umbral mulch
#

Rogue removes adrenaline so other classes have something to bolster their power, but rogue gets to keep stealth and it gets to be used far more often than other class' adrenaline, so in the end it has a similar amount of damage in the end, but rogue relies on say those stealth fields or maybe even something to do with LoS or something and requires slightly different arena setups and still takes a decent investment to use

#

The real problem I had with all of those ideas is conjunction with adrenaline because that would lead to spicy damage™️

zealous ridge
#

hmmm

#

certainly an interesting start

umbral mulch
#

I feel like it'd be the only way to keep rogue as it is and have it still be worthwhile using

zealous ridge
#

id need time to think about that idea

#

but definitely unique food for thought

umbral mulch
#

I brought up LoS since rogue and stealth

zealous ridge
#

line of sight?

umbral mulch
#

Yeah

zealous ridge
#

i think there's potential in that los thing

umbral mulch
#

Like maybe you put a wall in the middle of your arena or something you dance around and increases damage

#

It's like adrenaline but a bit more of a hassle to use in exchange for it being a little more consistent and you can still get hit every so often

#

Or stealth builds while moving while out of LoS

zealous ridge
#

first impressions are positive

#

needs work, but i like the idea

umbral mulch
#

I'm also trying to get it setup in a way it's realistic with the current setup

#

I dunno how you'd get LoS to work out

zealous ridge
#

that's true

#

coding could be a mess

umbral mulch
#

But there could also just be changes to the way you generate stealth in general since no more adrenaline

zealous ridge
#

rage and adrenaline are different beasts that ill cover another time

#

i think they aren't in the best state either as mechanics

umbral mulch
#

They're not but they work

#

Anyway I go back to terra now

zealous ridge
umbral mulch
#

Also sorry if I came across as a dick at some points

zealous ridge
#

its all good

gusty geode
#

Aren't "I'm too lazy to do this make it so I don't have to" """""QoL""""" suggestions either don'ts or frowned upon

hollow shell
#

I guess frowned upon but nothing explicitly against them

umbral mulch
#

@zealous ridge What if rogue stealth was more of a nohit thing?

#

Once you get it, you keep it until you get hit, but some stealth strike effects get toned down a bit but it still deals more damage

swift wadi
#

My sugg was greenchecked ayy smug

teal ibex
#

moly holy that was fast

#

LOL

swift wadi
#

I knew people agreed with it buy holy crud

umbral mulch
#

No one likes armored digger

teal ibex
#

it's been greenchecked for like an entire minute idk how you spotted that so quickly

swift wadi
#

That was less than 24 hours

#

I checked on it on and off, just got home and decided to check it

#

Just luck i suppose

teal ibex
#

i similarly just got home and decided to check it, but a different kind of check hecticSmug

#

we should be 100% caught up on suggestions now, and i'll try to keep the track record going so long as i'm not too busy

swift wadi
#

I knew it was you :p ❤️

#

Welp gotta keep the streak up and make more banger suggs, if i see something i wanna suggest oc

runic heath
#

Stealth strikes lasting until getting hit would just be budget adrenaline. Adrenaline stealth strikes are already kind of a meme since they can do absurd damage

swift wadi
#

Yeah I don't like that idea, keep the two mechanics separate

#

It will make rogue feel more unique

teal ibex
#

frankly i've always liked the idea of rogue stealth building from accuracy

#

being accurate with your shots would reward you with rogue stealth, or perhaps vice versa as a catchup mechanic

swift wadi
#

Ooo I like that too

#

That sounds super fun actually

wide flicker
#

I like that too

#

It's pretty rewarding

#

Personally, I don't like current rouge stealth because you never use it, and it can only be used for one attack at its full potential

sand umbra
#

it's become easier to work with thanks to the addition of all the new rogue accs

#

but it's still very. janky given Terraria's general combat style

umbral mulch
#

That was kinda the idea Roofon

#

The only way I can see stealth strikes actually being balanced without being useless is to have it act as a budget adrenaline you can either use more often or dealing massive damage if you manage to get your hands on one and replacing adrenaline

#

Basically just a different adrenaline kind of but not really™️

cloud surge
#

HP just use magic storage or organize your cheststaxevasion

zenith hazel
#

@thin shale you’re playing on the latest version right?

thin shale
#

I’m at V 1.4.2.109

hollow shell
#

You're slightly outdated

#

Current is .111

thin shale
#

So is the CV quick kill fixed?

zenith hazel
#

that’s odd, the test version for .109 had CV acting normally for me

thin shale
#

For me, I insta killed CV unexpectedly

zenith hazel
#

unless it’s the weapon’s fault somehow bypassed the dark energy summoning

thin shale
#

That’s why I wanted to suggest this so that CV’s more immune to those weapons

runic heath
#

Are you running any other mods?

thin shale
#

Nope

runic heath
#

And did you run into this with normal CV?

thin shale
#

No

#

Just Boss Rush CV

runic heath
#

Strange

thin shale
#

Maybe i frames

#

Okay

wary flume
#

I mean that kinda defeats the purpose of doing BR it isn’t meant to be something easy, I feel like if something was added to practice the super buffed bosses without killing the previous bosses would make it to easy to practice.

tepid root
#

hall of bosses

royal turtle
#

this is just hollow knight now

tired haven
#

Dunno tbh, all that this suggestion may add is general annoyance of trying to farm bosses in endgame
(since people who didn't farm them all before scal/any other "endgame" milestone would feel punished)

#

That's purely my take tho ig

tepid root
#

i thought they meant a separate way to summon the buffed bosses?

tired haven
#

Maybe
But then it's unclear

#

One of reasonings states that bosses become easier than minibosses, so I'd assume it's for game in general

ashen warren
#

What if it was a toggle like arma that swapped up to the br version when spawning bosses thinkies

tepid root
fervent citrus
#

too bad THE LORDE was removed

tired haven
#

I'd still prefer separate terminus tiers to fight than all the bosses being buffed but eh echcrunk

ashen warren
#

like how fire gauntlets got buffed

hoary hinge
#

lol didn't mean to bold AND italic with that suggestion

#

whatever its staying

proven tide
#

the rock's not supposed to have an effect rn

hollow idol
#

@hoary hinge Giving the rock a purpose is a suggestion dont

hoary hinge
#

I looked for this because I assumed this might be a thing before I posted and couldnt find it lol

#

mustve been blind

karmic stone
#

This is not a really good place to vent

zenith hazel
#

there's an invite to a server that can help you with your mental problems and all in #general-talk pins if you need

karmic stone
#

Can you tell him to change his pfp btw, Jesus

zenith hazel
#

@limber ravine also, please change your pfp, it's inappropriate

ashen warren
#

so any comments on my quiver change 🤔

karmic stone
#

o

#

That's dumb

limber ravine
#

Ok

karmic stone
#

Would it be hard to adjust the Quiver a bit so that the knockback is not wack?

ashen warren
#

shouldn't be harder than what was done to guantlet

#

basically just remove the flooring

teal ibex
#

while i agree that it wouldn't necessarily be hard to change it, comparing it to fire gauntlet isn't totally fair since fire gauntlet literally is the dumbest thing on the planet, it was an objective downgrade before

#

knockback isn't relevant at basically any point in the game so fixing it seems pretty needless to me

gritty flower
#

The Rock has a purpose if you also have Fargo’s Spirit Mod SmugBrimmy

ashen warren
#

What was his pfp

karmic stone
#

Fargo's Spirit Mod

ashen warren
#

Add

#

What was that guys pfp

cyan lagoon
#

Not relevant

tired haven
#

See, I'm all down for the fix or magic quiver, but knockback stat means just about as much as nothing

#

(in fact, most cases knockback hurts your damage a lot)

gritty flower
#

Isn’t stuff like knock back done in a range? Like: 1-5 is Very Weak, etc?

terse sundial
#

Knockback is literally just a value so yes

tired haven
#

Hmm? If you mean category names specifically, they are just here to give more clear definition than plain number

terse sundial
#

It can be 0-X, that subtext of "Very Weak" or "Strong" etc is automatically attached to it

tired haven
#

^

gritty flower
#

Cuz, if your knock back is so insane (such as like, 100000000)
it would most likely surpass the category of “Insane Knockback”, so what would it be called?

placid moth
#

Grand Dad

tired haven
#

Insane has no upper limit iirc

gritty flower
#

I have not gotten that sword, so I must learn what it does

tired haven
#

So it would be just insane

gritty flower
#

Ah

#

Sad, I felt like it would be given a new category of like... “Overly Ridiculous Knockback”

runic heath
#

That would require someone to assign something to that value or that set of values

#

And why would they do that if no vanilla item has that amount of knockback

#

I guess the mod devs could do that, but there isn’t really a point in it

#

But then again there isn’t a point in doing anything so why not

gritty flower
#

Insert Thor: “I like this one”

opal barn
#

@wooden iron Arid Artifact covers sandstorms

#

And blizzard = rain

swift bison
#

Blood relic and Arid Artifact are already things that exist

#

Blood relic summons blood moons

opal barn
#

10 minutes until yeetage of suggestion

quick ice
#

just yeet it now

swift bison
#

^

karmic stone
#

The only weather event that isn't covered with Clam is

#

Slime Rain bruh

wooden iron
#

@opal barn thank you you wonderful human

hallow kraken
#

breaking news another hook suggestion

frail mantle
#

tbh i don't feel like we need more post-ML hooks

#

the Bat Hook is already godgamer as it is

sand umbra
#

can I kill Bat Hook yet

tepid root
#

hook balance in EE

sand umbra
#

eventually

swift bison
#

i have a few post moon lord hook concepts myself:

Goozma Slime Hook
Profaned Energy hook
Polterghast Chain hook
DoG worm hook
Calamitas themed magic hook

karmic stone
#

What is a Goozma bruh

viral marsh
#

The Hook idea is actually pretty good

#

Some really fast hook and really long like omg when you run out of fly time xD

swift bison
#

a goozma is 5 thicc spheres HahaYes

zealous ridge
#

do we need more post-ml hooks? no not really

#

do i want more post moon lord hooks? sure that would be nice

#

vanilla already covers the hooks pretty well for calamity's purposes

distant gyro
#

bat hook already invalidates the need for any other hook yet it's pre-boss

zealous ridge
#

event locked too

#

but yeah, when i think new hooks i dont think just your average hook with no interesting ideas incorperated

#

like... i think about something like anti-gravity hook, which is really fun to use imo

#

problem is its clunky in most situations, so it may not be the best example

#

but the point is it's interesting and i think new calamity-added hooks could build on that idea

#

does calamity really need to? probably not

distant gyro
#

polter hook that turns into phantom turret after latching onto a block HahaYes

zealous ridge
#

yeah, stuff like that would be interesting

#

polter's the hallmark example, of course, because he literally has hooks to move around

#

but then you could do something like, say, a profaned spear hook that surrounds you in fire while youre being pulled by the hook (perhaps a short time after being pulled, too), maybe it would burn up projectiles around you? probably supr unbalanced but it would be neat to see in practice

#

maybe it could just deal extra damage, idk

modern loom
#

can someone suggest me why can't i use spectre wings with spectre armour+hood

zealous ridge
modern loom
#

thx

hollow shell
#

@gritty flower Public shaming?

gritty flower
#

No not at all

hollow shell
#

People already get pinged when they're warned.

distant gyro
#

many cases they don't get pinged when warned actually

foggy plover
#

There's a discussion going on about in gen talk

green pumice
#

the mods already said no in gen talk

hollow shell
#

oof

ashen warren
#

btw nice pfp rover!

hollow shell
#

sounds like something that's gotta be fixed on the mod's end

gritty flower
#

Yes, but not all people are active enough to check every ping, and not all people scroll up very far

hollow shell
#

(thanks)

distant gyro
#

but making a channel dedicated to it is indeed somewhat public shaming

gritty flower
#

Not exactly

distant gyro
#

other than mod log

green pumice
#

then just ask a mod in dms why you were warned iirc

distant gyro
#

^

frail mantle
#

maybe instead have a bot message the person with why they've been warned/muted

green pumice
gritty flower
#

Not very many people like me have the courage to ask a mod a question especially after getting in trouble

distant gyro
#

modnotifs HDfailure

green pumice
#

i mean

#

they're supposed to let you know

bitter topaz
#

you're normally told.

void kelp
#

when you’re not told is probably an oversight

bitter topaz
#

in the rare case where you're not you can just ask.
and the mod in question who didn't properly inform you also gets told off for it

distant gyro
#

if you think you're warned for no reason then you should probably confront a mod in the first place

bitter topaz
#

it's generally unneccessary and leads to public shaming

distant gyro
#

if you don't have the courage then you probably know what you did wrong

gritty flower
#

And I get that, but a dedicated warning channel is a lot... cleaner, plus, not everyone has to see, personally, if public shaming is a problem, then only people with the warned role should be able to view it

bitter topaz
#

we literally do have one

#

it's just private

green pumice
#

its just mod only

foggy plover
#

yeah but generally the people with the warned role

gritty flower
#

I’ve heard

foggy plover
#

generally have it for a reason

#

so the people who have it cuz of a mishap

#

can get shamed by the people who have it for a bad reason

#

so that could end up worse than the public

vocal grotto
#

The question is

gritty flower
#

Here, I’m actually gonna grab a screenshot from where I got the idea just to show what it looks like

vocal grotto
#

If it exists, why would it be public? What are the benefits?

foggy plover
#

(terrible explanation but I think you get what im saying)

green pumice
#

there's no need to have a warn channel that people can view, mods can litteraly just tell you what you were warned for in dms

dusty stirrup
#

Ask what you did wrong to a mod and they give you the reason

#

Simple.

gritty flower
#

It’s like that

dusty stirrup
#

Most people that receive punishment don't give a shit about it in the first place

#

We aren't required to hold their hands

green pumice
#

they did a bad, maybe they'll learn

#

¯_(ツ)_/¯

gritty flower
#

They have a different warning system though, so it’d need some modifying

cobalt rose
#

if people could view the warns that anyone got in a seperate channel, it'll probably lead to people being more toxic and mocking others for their warns

gritty flower
#

But you get my point (to an extent), right?

dusty stirrup
#

I get it but it's not really all that efficient and not worth doing

tired haven
#

Knowing the public that's exactly where it would go, public shaming and mocking (and lots more warns because of that) NotLikeDaryl

green pumice
#

just delete the sugg tbh

frail mantle
#

if people not knowing why they're warned is a problem, have the mod that warned them/a bot message them with the reason

vocal grotto
#

Having the bot tell the reason when a log is generated?

frail mantle
#

something like that, yea

karmic stone
#

Yes, but not all people are active enough to check every ping, and not all people scroll up very far
That's on you, the other case is where you don't pinged at all, byhea you can ask and nothing bad will come out of doing so if your brain momentum has come to an end

cobalt rose
#

having a bot DM you the log of your warn could be nice.

vocal grotto
#

No more logs like "brain accelerated at the speed of light" tho taxevasion

karmic stone
#

Yea that would be nice, I got like 3 weeks into my warn without knowing it bruh

tired haven
#

sad !

green pumice
frail mantle
#

for example: a person gets warned, person is messaged by a bot saying "you have been warned in the Calamity server for being disruptive"

karmic stone
#

Btw I think my warn is over lole

vocal grotto
#

I'll check

dusty stirrup
#

meh having the bot Dm them means they can't really reply or have a convo about it but ig it works

vocal grotto
#

Yup, the warn is over now.

green pumice
#

who would make the bot though txvsn

karmic stone
#

Yei, thanks

tired haven
#

They can still start the convo with any mods, I suppose?

dusty stirrup
#

They'll have to dm a mod if they want further info/explanation

frail mantle
#

yea

dusty stirrup
#

yeah but at this point you might as well have the mod who warned them send it in the first place

#

not a bot

vocal grotto
#

Yeah

frail mantle
#

fair

karmic stone
#

Not very many people like me have the courage to ask a mod a question especially after getting in trouble
Which is also a problem on their side btw

dusty stirrup
#

Also amber deals with bots so she'd probably do it

vocal grotto
#

I mean, I'd consider myself reasonable. Same with literally every other staff member here. Fear isn't really an excuse imo

#

Unless you're doing something highly illegal like posting child porn, I'd expect us to be reasonable with you about it.

tired haven
#

*or unless you start the dialogue with some "reeee why I was warned unwarn me plspls"

elder mist
gritty flower
#

Well, it was a good try. But that’s alright, I’ll contribute a different time

hollow shell
#

Thanks for being civil about it

gritty flower
#

Np, like I said, I’ve learned.

dusty stirrup
#

👍

teal ibex
#

@warm tinsel three suggestions above you hecticSip

hollow shell
#

. _.

distant gyro
#

tfw he also had that starred

#

and still made the suggestion HDfailure

hollow shell
#

Wait really?

#

Ferox got that short-term memory loss

#

He thought that idea was his

distant gyro
green pumice
#

dont discuss this here

modern loom
#

ok

hollow shell
#

Unless you're leading into a sugg I guess

#

also Ferox is gettin put on The Tally

teal ibex
#

the tally? 👀

hollow shell
#

The "Post a suggestion then immediately leave, unresponsive to pings for several minutes" Tally

#

(which is actually what I have written down)

teal ibex
#

LOL

#

time to make it a three strikes system tbh

#

three strikes you get a mean spirited letter from rover

green pumice
#

a letter is too nice

#

just give them an ominous >:(

hallow kraken
#

For some reason I feel like that would ruin the feel of a boss rush

#

Like, I don’t think it was made so you can practice individual bosses in BR form

#

I feel like the boss rush was made to test your practice from beating the bosses in non-BR form

hollow shell
#

You see what we gotta do is separate the boss rush into sections
Where you have to fight all of tier 1 in a row, and then you're allowed to fight all of tier 2 in a row
and continue through all the tiers until you beat them all individually,
then you have to fight the full boss rush

#

and if you manage to beat these individual tiers with the Boss Rush Curses in the config file then you get extra health boosts in between bosses

#

and when you start the boss rush there is a 1/500 chance to be sent to a secret area with heavy lore significance

royal turtle
#

that's just hollow knight

hollow shell
#

Thank you Gats

distant gyro
#

that is indeed hk

warm tinsel
#

Uuuh, yeah I actually tried to make the suggestion a bit more decent without chaining, also got a bit busy so I couldn't really respond to the pings

#

But yeah, if that's the case, then just add to the "way" the part I tried to revive about the essence someone said long ago and pretty much didn't reach the required number

hollow shell
#

If you think someone's recent suggestion coulda been done better, don't post your own and try to do it better
Ping em and suggest changes

#

Also the "way" using Calamitous Essence isn't really necessary

warm tinsel
#

Will be done next time, if I do actually think I can improve the suggestion

#

Really? I pretty much just said it because we don't really have Xeroc's stuff to craze the bosses out but sure

hollow shell
#

(Calamitous Essence isn't Xeroc)

warm tinsel
#

Also BR is supposed to be Post-SCal so if I were to suggest that, atm I would say SCal

#

Exactly that^

hollow shell
#

Well it's supposed to be post-Yharon iirc

#

which is why SCal is easier in BR

warm tinsel
#

Wait really?

#

(hold on, I'll go to calatalk)

hollow shell
#

It drops from Yharon, don't it?

teal ibex
#

the only difference between bossrush and scal tier is demonshade and a dev weapon, which for some classes summoner is a godsend and others isn't totally necessary

#

it does make it significantly easier though

warm tinsel
#

Huh

karmic stone
#

Specific stat change byhea

void kelp
#

around when do you get access to axe of purity? I’m sure it’s a melee weapon as well as an axe since it has a special effect

hollow shell
#

Axe of Purity is available as soon as you enter Hardmode

distant gyro
#

Funny thing is no one really knows the power of AoP

#

they only use it to make elemental axe

#

Sad underrated weapon

void kelp
#

honestly I’d probably be concerned if it were like able to melt plantera too