#suggestions-discussion
1 messages · Page 746 of 1
some calamity spriters also do sprites on ctp tho
Yes
ok?
And none of them are doing the boss sprites
But what do Levi and Yharon have to do with Ctp 

I'm saying that's what they may have been working on instead of yharon
Personally I fail to understand what you try to imply
So far it looks like a circlejerk
I'm saying they may have more fun respriting multiple vanilla items for the ctp than respriting a single boss.
You know what
You asked why Yharon is taking so long, and your only conclusion is that they're busy working for Ctp stuff
Just
yharon's sprite is massive
Fuck it
Because they have nothing else to do right?
that is along with the lack of motivation
Here’s a fucking chicken
32x32 static images vs like 200x200 animated creature extremely picky to quality
Gotta guess why the latter takes ages longer
I can imagine respriting a single boss can be boring in comparison to respriting multiple items (both in Calamity and ctp) because there's more variety in respriting many items than just one.
let's not forget that calamity spriters get paid approximately zero dollars
^
no animations, big standing thing dashes at you with light speed 
Fabsol gets all the Patreon money
calamity sprites are a volunteer system and have to come after the necessities in the spriters lives, and only if they feel the motivation after the fact to do so
or does he?
I’m sure if it was wanted immediately, the artists could be commissioned
Furniture also takes alot of time to sprite 
this is arguably the most awkward timing for a furniture set suggestion i've seen

ok geniuses how to improve it in your opinion
yikes.
Chill
i'd start by improving your attitude.
(Already offended h)
your suggestion isn’t innately bad, just very poorly timed
This is semi-like saying "Resprite X boss", except it's not that obvious
But I'm p sure BFlare furniture and stuff is going to be a thing eventually
Emphasis on eventually
It doesn't need improvement, it's just that "add x that majorly relies on spriting" isn't very effective
That's the main bottleneck of development right now
it has no priority because furniture is a pretty major sprite set with a pretty low general demand from people.
that being said, it pretty much always goes through in suggestions because it hurts absolutely nobody ever to add furniture, so it just gets 90 stars, a thumbs up, and then nothing changes because spriters -- like mentioned above -- aren't getting paid and just work on the mod when they're feeling inspired enough 
i still frankly think sprite related suggestions should be added to the don'ts document because they're built upon the assumption that suggesting sprites will make them happen sooner which just really isn't true as far as i understand
but maybe someone will sprite them
i guess you missed my point, in that case
Won't mind them being added to the doc ngl
Either way the only type of suggestions being majorly implemented is convenience fixes on individual items/enemies (like "add copper hammer to starting bag to complete the starter tool set")
the only time in my memory that i can remember a sprite suggestion that worked out and was fairly reasonable was the addition of furniture to begin with. it got suggested a handful of times and it was enough for somebody to finally decide to make some sets and then troubleshoot them for a while. now that they exist, it's a foregone conclusion that more will exist, it's just a matter of when somebody feels the drive to make them
@hollow shell if you could peek stuff in here at some point that'd be sick btw
Hm?
given the state of how spriting actually works in calamity and how rarely suggestions impact them, wouldn't it make sense for them to be on the donts doc?
at least for planned sprites, requesting new sprites for new stuff makes enough sense
though it might even be wise to ban new ones but idk what your take on it is
imo sprite suggestions should be don'ted unless they're things like "resprite x to be more consistent with y because z"
yeah consistency is probably worth suggesting over
maybe add “resprites for reasons outside of consistency” to the doc
Seems a tad arbitrary tbh
After all, bloodflare furniture is also a consistency thing
Though it's a new sprite and not a resprite
true
You could argue that a Levi or Yharon resprite is quality consistency... 
i'd rather solve some of a problem than none of it 
how about something like "Resprites for the sake of thematic consistency are allowed, other sprite related suggestions aren't"
or some twisting of that phrasing
well since rover is here i might aswell ask is suggesting a craftable demon altar crafting station ok
It already exists in like every other mod
Sure Calamity could get one too but like
... there's so many
It's for better to just prohibit all sprite suggestions imho if we go for that at all
some people seem to not find any of them 
well nah i think stuff like the sulphurous sea bg and bubbles were super valid
since the theme of the biome changed and some stuff was forgotten
Sprite mistakes belong in bugs channel anyway
And mhm
i guess that could go into bugs, true 
That's a pretty loose application for "bugs"
Well, your example is valid actually and it does not belong to a bug
I meant things like random black dots
visual bug?
We don't get suggestions about those, do we?
Pretty sure there were things like that reported
Not suggested
some folks have suggested it but were redirected to bugs
I see
also while we're here i might as well get the last 6 older suggestions marked since i don't think the results could possible be altered at this point
did somebody ask for a suggestion results roundup
https://discordapp.com/channels/225030931008847874/263382359397761025/655602017934245909 🚫
https://discordapp.com/channels/225030931008847874/263382359397761025/655823493761466371 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/656528832882540559 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/656697292635766784 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/656792807536853022 👍
https://discordapp.com/channels/225030931008847874/263382359397761025/656911533720469504 👍
too bad there's one anyway
hec has a lasso and is sending all the sugmas
Wormtique
why have I been summoned
fucking
was I ghostpinged 
The guy you were talking to about dergs said that the dergs attack dummies
probably
Fsr
anywho, let's see the results--
Lazinator move is seen positively by the devs
hot diggety

i was gonna send more but there's only one to send and my crate suggestions aren't at 90 yet haha
i'll send em tonight instead and then we're caught up gamers
Lazinator was always weird for me 
Lazinator's always been wonk for me
Here’s omg cool ref wep that you can get right after you get the wep you need to make it
Like all it needs is a couple of victory shards iirc
Calamity has quite a few of these scenarios, but Lazinator is one in particular that stands out to me
requiring only the Laser Rifle, 7 Victory Shards, and a Mythril/Orichalcum Anvil
Conclave Crossfire is also particularly sudden, what with the base weapon and the mats to upgrade it even coming from the exact same source
seriously though why are there three total shotguns available from post plant dungeon
see there wouldn't be anything bad about them potentially being sidegrades
but these aren't sidegrades, these are direct and immediate upgrades from the vanilla items they're crafted from
There’s an entire progression line for the dungeon shotguns in the exact same point of progression
And that shotgun post ml but who uses that 
byeah
personally, for Lazinator I picked Midni-- ...er, sorry, Hallowed Bars in this scenario...and Souls of Sight. Simple recipe for a simple upgrade.
Oh right
I forgot E rehauled mech boss bars to Midnight Steel (iirc)
And made Hallowed Bars smth else
Midnight Metal, ye
I'm so used to the EE setup now that I have to remind myself this is base Calamity and thus MM doesn't exist 
:pensive_rick:
either way, point still stands that it can just be post-1 Mech in general or smth. doesn't have to be a huge move, really
tbh ngl souls of might because other two already have magic weps
giggity gaggity
rainbow rod kinda meme
and might is an easy get because cryopen and laser worm tbh

Not sure if you are serious, but calamity-buffed rainbow rod was quite viable for mage on calamitas

(maybe because it's equally garbage on all other weapons but eh)
Might is an easy get, Megashark chuckles on all that situation for sure
Don't think it matters as long as lazinator isn't buffed majorly
what if lazinator requires ashes of calamity omegalul
that’d probs warrant upgrading it
Lazinator fires Calamitasity bullets that inflict Omega Hell Fire, which does 999 dps and does 10000 damage
Add pls thanks
tbh ngl souls of might because other two already have magic weps
...okay but shouldn't certain souls be better for certain weapon types anyway
also see the above argument
They probably should but so far they just followed some abstract thematics
In vanilla you can barely get a clue
Sight makes 2 magic and 1 summon (makes the ranged armor on old-gen console)
Might makes 1 melee and 1 ranged (makes the melee armor on old-gen console)
Fright makes 1 ranged (makes the magic armor on old-gen console)
Takeaway:
Might = Melee mostly
and then, chaos.
... in Calamity:
Sight makes 2 ranged and 1 magic
Might makes 5 melee (2 are also rogue) and 2 ranged
Fright makes 2 melee and 2 magic and 1 rogue
Takeaway unchanged
yeah Calamity doesn't really iron it out any
Honestly, from my experience it is best when all bosses have a tiny bit for each class than when they are strictly dedicated to a few classes, but so far yeah
I'm pretty sure that's exactly how we ended up with all those one-size-fits-all armors in the first place 
which, may I reiterate, are boring and work against playthrough variety
you and me both, Rover
you and me both
Armors are a different case than weapons, to be fair. They do not affect your playstyle drastically in most cases, so being stuck with one is less impactful
They should have more of a gameplay impact
Well, they do, but only stats wise anyway, which is blergh. Most non-stat set bonuses are for some reason dismissed unless blatantly op
ft. palladium and titanium
that's because the blatantly OP ones make any others completely irrelevant
let's not get that twisted 
if you get cobalt mythril adamantite then you're fucked
Pierce iframes so not that good tbh
geee, what is this, powercreep in my game
Also meta slavery 

Terraria is made of powercreep
mhm
Calamity does have its own powercreep issues, but Terraria's bread and butter in Hardmode in particular is having one or two entities that make everyone else irrelevant
And it's PvE so no one really gives a fuck
I do, fite me 
see also: Holy Arrows, Chlorophyte Bullets, Spectre armor
Titanium in particular is actually retarded to balance against
See: All 1.0 items when 1.1 came out
See: All 1.1 items when 1.2 came out
etc and so forth
LOL
And then there is forbidden armor that is just... wack
Have yet to see anyone use tornado set bonus on camera
Forbidden armor is the rare instance of an actually balanced and unique set
except it is made irrelevant by literally everything else
including Spider armor
Is it balanced if it's worse for mage-summoner hybrid, the intended class of use, than dedicated class armors?
^
No, like
the problem is, why would you go for a hybrid class, when it's fucking garbage
It is more benefical for hybrid to use either of class armors than to go for forbidden
yes
because the respective class armors blow Forbidden out of the water
ft. Titanium mage
see
it's balanced for the hybrid class
the fact that everything else shits on it doesn't make it less balanced
yes
Underpowered stuff also does exist, mind you
I'd expect adamantite/spider to be the golden middle of armor balancing, as simpliest armor sets
~~Titanium be like
"fuck your balancing you get a free dodge"~~
i remember the pain of 1.2 mobile trying to beat destroyer in admantite armor with excalibur
that was fun
true melee hour
Yeah
eventually i farmed for shadow chest drax and got chloro sword
because why did they make shadow chest drax a thing like what
Mobile 1.2 whole existence was questionable
funny how this whole convo did evolve from the distribution of weapons souls-wise
thaaaaaaaaaaaat's suggs discussion!
sugma disc
AdD lazinator to souls of might gang
that's my sugma (not really)
ADd Lazinator to Souls of Sight moments



🧱
Replace the Seashell Boomerang in the recipe for the Terra Disk with the Brimblade
Reason for this suggestion: The Brimblade is very similar to the Terra Disk in function, with both being boomerangs that create extra projectiles when enemies are near/when it hits an enemy. However, the recipe for the Terra Disk calls for a Seashell Boomerang, which only shares with its upgrade the fact that they're both boomerangs. Also, it feels weird to me that a pre-boss weapon gets an upgrade that's locked behind Plantera.
alternatively: straight add the Seashell Boomerang to the T-Disk's recipe
something that's been bothering me for a while is that all of the Terra weapon recipes are fantastically simple
Time to remember some funny prehm wep in exo recipe
Ah yes I can't believe we forgot to straight add the Seashell Boomerang to the T-Disk's recipe
We just normally added it
200 iq moment
bruh moment
Also yes why are the terra recipes so simple
Brimblade. I meant add Brimblade to T-Disk recipe
listen I already spent my brain power on that Necro Beacon sugg last night
Terra Ray needs 1 wep you probably already have and living shards
I don't need this abuse
byeah, adding Brimblade to the Terra Disk's recipe would be pretty neat
It could have both Seashell and Brim
but
it'd be a bit weird in terms of consistency with the other Terras
the other Terras aren't consistent with the original Terra in the first place
In that term Terra Blade does not go too far
2 weapons, one of which you already have and another you craft from required bosses anyway
The Swords and shiv have a True Hallow and True Evil
All the others are just Living Shard upgrades of one weapon
... well
Well, ray in particular follows the 4 weapons-in-1
Terra set is just really weird consistency-wise in general
some recipes are sufficiently complex
others are stupidly simple
Cosmic Bolter doesn't use Hallowed Repeater
also while we're on the subject
why is Cosmic Bolter the outlier here as far as naming conventions go
But Cosmic Bolter does use Hallowed Bars, I just notice
Just use broken hero sword smh
consume thorium
Cosmic Bolter wasn't always Terra is why
We’re gonna end up with thorium tier mothron bloat
Yep
they're just collectively replaced with Broken Hero Fragments now
(which tbf is way easier to keep track of anyway)
Also is it me or are both lunarian bow and cosmic bolter
for their tier
Just you
And planetary annihilation being way too fundamentally different
Planetary takes after Daedalus, its other ingredient
Planetary Annihilation makes about as much sense as the Daedalus Stormbow it's a direct upgrade from
(which is none)
(why can a bow fire arrows from nowhere when the bow itself isn't used at all)
Well at least planetary is satisfying while not breaking the tier in half with bare hands
Gonna go from “shooty pew pew bouncy bolts that actually don’t bounce at all” to “daedalus but now actually intended to be ml-tier”
Planetary doesn't ruin every semblance of balance at its tier
cosmic bolter is fucking amazing what are you talking about
There was time when bolter was eh, but it was changed since
Is it decent now :echpeek:
last time i used it, yes
:echthink:
Is removing the second corruption/crimson generation upon defeating WoF a good suggestion?
well, the hallow generates, but not the corruption
still no
yeah, maybe it will be hard to program
what are you going to do with your complete lack of underground evil then
wait for it to spread downwards normally?

but theres the 1st biome
it does not extend into the caverns
Clem and corrupted somution exists
and it reaches undergro- wut?
why the extra effort of acquiring clentaminator and the solution
It would be nigh-impossible to try and prevent one half of the V from generating
like unbelievably difficult
to acquire the resources usually gained easily
itoldyouso
also that
ithoughtsotoo
you cant just remove a game mechanic that easily
thanks, ive realized 
@frail mantle might want to note that Seashell used to be an ele disk component
Terra Disk just got wedged in between
why not just add brimblade to the Terra disk recipe instead of replacing
I said earlier that it would be inconsistent with the other non-melee Terra weapons that only upgraded one weapon
but the Terra recipes in general are so god damn inconsistent it's probably fine
the exact argument I made earlier, heh
We need more Nights weapons
yeah imo just add
I do like the idea of a Nights rogue weapon tho
terra bow line when
True
terra gun 
haha yes
"cosmic bolter" 
Terra bow line tho
lunarian bow is the night's bow
but where that true night's bow be at
true x kinda filler imo
Yeah pretty much
granted, blossom flux
Why would you farm for the blossom flux when the P90 exists
Imagine not having alt fire
Drat is a "downgrade" so you are kinda right?
(it's not true and drat now is viable but I had to make this joke)
Well fair
p90 is not fun
and you have to farm a shit ton of bullets to use it effectively iirc
I feel like there’s a reason why magnum & friend’s ammo can’t be stacked a lot
There is
What is the reason? o.o
... for that last sentence, that's kinda your fault for forgetting to favorite them
It would be annoying if we made all healing potions unable to be quick stacked, when there's already a feature for you to prevent them from quick stacking
Its to make the weapons more tedious to use (dont know how to explain it better than that)
I guess now it doesnt need it
cuz they added a cap to the amount of times it could be used per battle
@hollow shell Yep, that last sentence is complety my fault xD, but, you dont know about you can fav items unless someone tell you about that, at least me, took me a few years of gamming to realising about that feature
@foggy plover When you are ranger, you use to have that "ammo slots" filled with the kind of bullets you want to use in certain following order, but once the magnum rounds start filling those slots automatically, it is just annoying, also, the more you progress, even more random ammo start filling your inventory, which stresses a lot since you have to take with you already a lot of stuff x.x
Thats kinda the point
Use OP weapons = have a downside
Though I dont really care for the concept of those weapons anyways so im not gonna comment on them ever again
Well the thing is Proud isn't using the OP weapons
The ammo is just filling his slots because it drops from every boss
Is it not still just the first time?
Exactly xD
So if you never use the ammo for that certain gun, it end up filling your chests everywhere because the stack of the item is very low
Also, you dont want to "trash" the item because maybe you could use it in the future if a fight becomes really hard
(I recommend you just remove that last sentence that's in parenthesis, by the way)
(Kinda detracts from the focus of the suggestion)
Done, thank you buddy!
I see the point, it shouldn't exist, just its easily remedied by a lot of things (magic storage, trashing, having a buttload of chests) that most people dont have a problem with it
Also, same happens with the potions, sometimes you farm a lot the same boss to get an especific item, or maybe you just kill a boss who random appear (Like hive mind), the first thing you do is going to your house and quick saving items, so the previous potions you saved in the first chest you found, ends up with even more potions that you will never use because the low level of it
Magic Storage does help with that, but we shouldn't assume that anyone's using that
Chests must get filled to the brim with ammo, thinkin about it...
Also Magic storage is kinda complex to use if you had never used it
What is the point of having it now, it used to be a downside for being able to endlessly use the guns, but thats gone now so whys it still here?
Yeah it's odd
(also max stack + fixes it too)
I guess because you'd never need to have more than that amount in your inventory?
Even though...
storage
I once used max stack mod, but a lot of random stuff happened with the game such like ammo dissapearing or potions, it is not compatible at all
Nah, a dev will take care of the rest when it hits 90
Yeah damn
Not even a day
oh boy spam time
I personally didn't ever like the digger
Even though it wasn't meant to spawn in the dungeon
It still would
All the time
Hell, I remember that I killed Plant once and it immediately spawned and killed me
That's in the Don'ts doc, HP
Very frequently suggested
Aren't healing potions supposed to not be very stackable to avoid the player out-lasting the boss
i thought they could be stacked up to 30
You're probably gonna die before you outlast the boss if you need that many potions though
in all fairness calamity does increase the stack sizes of certain items
like torches, as an example
Fuck increasing them, make all of them 9999
so it wouldn't really be out of left field so to speak
Everyone's happy
fair enough i suppose
there's no real reason not to
i think there might be a draw to smaller larger stack sizes, though
marginally, but still notable
what do you mean?
If stack sizes are small they're just gonna use a piggy bank
Or carry a safe on them
Or both
its not that the stack sizes are small, its that theyre smaller than around 10,000
and, yeah
but that arguably gives more use to piggy banks, which is good ... i think
unless i misunderstood
so whats the general consensus on making suggestions to debloat the melee class
discussing it? all for it
It does but it also just makes life harder than it needs to be
but posting actual suggestions is hard, because i dont know the general consensus of the community
@ashen warren Don't get too specific with it
You don't need to propose an exact recipe, and you don't even need to say they'd be 3x3, cuz that's not integral to the thing that you want, which is more storage space
because tbh melee doesn't need all of those weapons. there's boomerangs, spears, yoyos, swords, shortswords, flails, and other miscellaneous weapons
ok
You could include increased size as a possibility maybe for balance reasons
but prolly shouldn't be in the topic sentence
if you ask me, i agree with you doggo. there is so much melee content in this mod that the broadsword subclass is larger than the entirety of summoner, if im not mistaken
infact i think its as large as mutiple classes combined
tfw a subclass is more fleshed out than an entire class
but on that same note, it would be a lot of work for the devs to rebrand these weapons into new ones
its something we need to consider for the developer's sake
Fabsol has expressed a dislike for the idea that melee is bloated and that "bloat" is a bad thing
Removing content from melee is removing options and.. content in general
It'd be better to add more content to the other classes to bring their amount of options to melee's level, rather than try to hack melee down to theirs
Also summoner has 0 items made from shadowspec bars
okay, there's an honest sentiment there
lmao
i think it's bloated in the way that it has noticably more content than others
which can be a good and bad thing honestly
something something we are getting a shadowspec summon soon™️
We are indeed

Soon™️
I do
except HP apparently 
I don't either
okay so would a suggestion in the general direction of "add less melee weapons" be better?
Eh
probably no because that's anti-feature
eh, id perfer the wording of more of x content
I don't think we're really going to be adding many more melee weapons willingly
All our planned shit is rogue with some summoner and some magic, etc
very little melee
cuz there's enough melee
Unless
they're patron items, which we cannot avoid.
alright
rogue getting all this content over multiple updates has really got me thrown for a loop
like i thought the initial rogue update was all you guys had planned, but practically an entire subclass has been created since my initial playthrough
mutiple subclasses to rogue, even
like actually a lot more to come, still
well ill hold off on future playthroughs until you guys are done with that
I wouldn't say it's early anymore
Like, mid-way through ig
subclass is such a buzzword rn tbh
its going through the development pipeline, basically
fair enough snekky
but an entire style of new weapons has been added for rogue since the initial update
that being spiky balls
and if you ask me i think rogue needs even more to really prosper...
not just weapons, but mechanics
and im sure devs have their own plans
but it would still be fun to see
stealth isn't good enough imo
cannot agree more, snek
Hrm
my problems with stealth are mostly that it is seldom useful pre-hm and almost all of hardmode
its really only until dark god's sheath can you start experimenting with it
and past that point, it's really fun to use
but before that point i almost never used it during bossfights because standing still for 3 seconds was never worth the extra damage considering the damage you lost by not attacking for 3 seconds
Doing a playthrough right now and it's pretty much just
Do one stealth strike at the beginning of the battle, and then constantly fire for the rest of the fight like any other class
and that's why i dont like stealth
There is really not enough time to build up stealth even if I wanted to
and, yeah
the extra damage/effect is not worth losing 3 seconds of DPS
that seems a little too gimmicky to me
i feel like something similar to rippers
do something and it fills up
activate it for temporary stealth
maybe you gain an amount of stealth based on damage
and you can enter stealth mode when the bar is full for consecutive stealth strikes
regarding the newest sug. magic storage exists
but if you get hit the bar goes down
maybe not all the way because that'd be adrenaline 2
calamity doesn't need to fix every aspect of QoL when there are other non content mods that already do so
now, how i would like to see it reworked is a little idea ive had for a bit
how about rogue had a sort of placeable aspect to it, where you put down little "stealth fields" that massively increased stealth regen, but only covered a circular area. perhaps the placeables could be temporary or permanent but on timers. mechanics could be incorperated into an interesting dynamic where you play around your stealth fields
like shrouds
yeah
That'd be incredibly hard to balance
^
perhaps
What's preventing people from just making their entire arena a stealth field
Can there only be 5 in a world?
How big are they
How much stealth do they generate
timers, being active for only a short amount of time,
How fast does it generate that stealth
lets say they last for X time pre-hm and it increases like siren's heart does
does that invalidate the idea?
It sounds like one of those things where it's either overpowered or useless
i mean, not to me
it would have to be balanced like all things
but arguably stealth falls into the very pitfall you describe
Part of the reason I don't like stealth as a whole and I don't think you should build around it
Only a few weapons have stealth strikes to begin with
i dont think that's reason to not play around with the idea
And most of the time you don't have time to stand still for a second to get stealth
my suggestion was not meant to iron out the technical aspects of the mechanic
it was to prove a point that it could be so much more interesting and fun to play around
I don't see a good way of going about it without making it overpowered
If it's on par with not why would you do it
Or slightly better
?
It'd have to be a considerable increase to damage for most players to even want to do it
And if it was slightly better why would you bother with it when you can save yourself the trouble and not
because youd be rewarded for doing it right?
Not much
depends on how much youre thinking
Unless it were like a 50% increase and at that point it'd be broken
20% increase I wouldn't bother
35% maybe but at that point that's still way too powerful for picking a class
what about 50% decaying damage
well we don't have to worry about damage then. why not unique stealth strike effects? other rewards like lifesteal or movespeed?
And now we have adrenaline 2
Lifesteal would be absolutely overpowered in combination with eclipse mirror
Movespeed even more so
well that's an endgame item anyways and the only boss you use it against is yharon so
And it'd make yharon a walk in the park
how would movespeed be more so?
Easier dodging
also not really, youd be dead before you got a chance to do it
nerf mirror during yharon
if you dont use it right
If it's lifesteal you do so much damage to the point your health would be instantly full
...im not postulating it be overpowered lifesteal
Since you're probably using something like scourge of the cosmos
You'd have probably in the neighborhood of a full health potion's worth
And if it were any less why would I bother taking that risk
you seem to be refuting a lot of solutions on the sole basis that the mechanic is overpowered regardless of what i say about them. quite frankly, i think that's a bit... close minded? like... i just want to propose ideas without getting instantly shut down. things are not as extreme as you put them out to be, so i really can't understand the massive fuss over the extreme imbalance of rogue when he's easily still one of the better classes in the game. stealth may be clunky, but i don't see any solutions that you seem to consider worth talking about. so maybe i should ask this... what do you think would make the rogue class better?
I think the entirety of stealth would be either overpowered or not worth using
If you want players to use stealth it has to be overpowered or else no one's gonna bother
in it's current state, id have to agree with you
If you made stealth recharge in different ways it wouldn't make sense and it'd again either be overpowered or no one's gonna bother
so, your solution?
If you completely removed stealth and replaced it with a different mechanic what would it be
Honestly I think stealth should just be replaced with something else or not exist at all
If I had to replace it I'd probably add in a charge meter or something that determines velocity maybe so it wouldn't be almost useless at long ranges since most rogue weapons don't travel that far at the moment
And it'd be on alt fire
That'd also require completely rebalancing every rogue weapon in the game

So it's probably not gonna happen
And with the way stealth is it's either gonna be overpowered or not worth using
Sooooooo
Easiest solution is just remove it
i personally believe that stealth can be reworked into something good
and i mean, the path of least resistance is fine to follow
but i think there's far more potential
in actually working to make a mechanic worth using
There's potential but I don't see it being either useless or overpowered personally
fair point to hold
It'd be a gimmick as it is now
i must say i disagree though
Thinking of other ideas atm
well, good discussion, then
Part of the problem is no other classes have this
And you have to consider other classes' power
aaalright remove that in suggestions please
Like, just why?
...
Well fuck
Someone ping a mod
@zenith hazel
@ashen warren
gone
Thank you
Thank god
get it in suggestions too
There.
alright thanks
ffs
Jesus fuck


sorry for the ping terry but there was some bad shid in suggestions
P word
Beware of mod notifs
oh

It's fine
The reasoning was legimate
It was with good intention
Also chozo I figured out an idea
god damn it
sorry brav LOL
Brav sniped once again
yeah ping is fine

you were saying, kirn?
Rogue removes adrenaline so other classes have something to bolster their power, but rogue gets to keep stealth and it gets to be used far more often than other class' adrenaline, so in the end it has a similar amount of damage in the end, but rogue relies on say those stealth fields or maybe even something to do with LoS or something and requires slightly different arena setups and still takes a decent investment to use
The real problem I had with all of those ideas is conjunction with adrenaline because that would lead to spicy damage™️
I feel like it'd be the only way to keep rogue as it is and have it still be worthwhile using
I brought up LoS since rogue and stealth
line of sight?
Yeah
i think there's potential in that los thing
Like maybe you put a wall in the middle of your arena or something you dance around and increases damage
It's like adrenaline but a bit more of a hassle to use in exchange for it being a little more consistent and you can still get hit every so often
Or stealth builds while moving while out of LoS
I'm also trying to get it setup in a way it's realistic with the current setup
I dunno how you'd get LoS to work out
But there could also just be changes to the way you generate stealth in general since no more adrenaline
rage and adrenaline are different beasts that ill cover another time
i think they aren't in the best state either as mechanics

Also sorry if I came across as a dick at some points
its all good
Aren't "I'm too lazy to do this make it so I don't have to" """""QoL""""" suggestions either don'ts or frowned upon
I guess frowned upon but nothing explicitly against them
@zealous ridge What if rogue stealth was more of a nohit thing?
Once you get it, you keep it until you get hit, but some stealth strike effects get toned down a bit but it still deals more damage
My sugg was greenchecked ayy 
I knew people agreed with it buy holy crud
No one likes armored digger
it's been greenchecked for like an entire minute idk how you spotted that so quickly
That was less than 24 hours
I checked on it on and off, just got home and decided to check it
Just luck i suppose
i similarly just got home and decided to check it, but a different kind of check 
we should be 100% caught up on suggestions now, and i'll try to keep the track record going so long as i'm not too busy
I knew it was you :p ❤️
Welp gotta keep the streak up and make more banger suggs, if i see something i wanna suggest oc
Stealth strikes lasting until getting hit would just be budget adrenaline. Adrenaline stealth strikes are already kind of a meme since they can do absurd damage
Yeah I don't like that idea, keep the two mechanics separate
It will make rogue feel more unique
frankly i've always liked the idea of rogue stealth building from accuracy
being accurate with your shots would reward you with rogue stealth, or perhaps vice versa as a catchup mechanic
I like that too
It's pretty rewarding
Personally, I don't like current rouge stealth because you never use it, and it can only be used for one attack at its full potential
it's become easier to work with thanks to the addition of all the new rogue accs
but it's still very. janky given Terraria's general combat style
That was kinda the idea Roofon
The only way I can see stealth strikes actually being balanced without being useless is to have it act as a budget adrenaline you can either use more often or dealing massive damage if you manage to get your hands on one and replacing adrenaline
Basically just a different adrenaline kind of but not really™️
HP just use magic storage or organize your chests
@thin shale you’re playing on the latest version right?
I’m at V 1.4.2.109
So is the CV quick kill fixed?
that’s odd, the test version for .109 had CV acting normally for me
For me, I insta killed CV unexpectedly
unless it’s the weapon’s fault somehow bypassed the dark energy summoning
That’s why I wanted to suggest this so that CV’s more immune to those weapons
Are you running any other mods?
Nope
And did you run into this with normal CV?
I mean that kinda defeats the purpose of doing BR it isn’t meant to be something easy, I feel like if something was added to practice the super buffed bosses without killing the previous bosses would make it to easy to practice.
this is just hollow knight now
Dunno tbh, all that this suggestion may add is general annoyance of trying to farm bosses in endgame
(since people who didn't farm them all before scal/any other "endgame" milestone would feel punished)
That's purely my take tho ig
i thought they meant a separate way to summon the buffed bosses?
Maybe
But then it's unclear
One of reasonings states that bosses become easier than minibosses, so I'd assume it's for game in general
What if it was a toggle like arma that swapped up to the br version when spawning bosses 

too bad THE LORDE was removed
I'd still prefer separate terminus tiers to fight than all the bosses being buffed but eh 
the rock's not supposed to have an effect rn
@hoary hinge Giving the rock a purpose is a suggestion dont
I looked for this because I assumed this might be a thing before I posted and couldnt find it lol
mustve been blind
This is not a really good place to vent
there's an invite to a server that can help you with your mental problems and all in #general-talk pins if you need
Can you tell him to change his pfp btw, Jesus
@limber ravine also, please change your pfp, it's inappropriate
so any comments on my quiver change 🤔
Ok
Would it be hard to adjust the Quiver a bit so that the knockback is not wack?
shouldn't be harder than what was done to guantlet
basically just remove the flooring
while i agree that it wouldn't necessarily be hard to change it, comparing it to fire gauntlet isn't totally fair since fire gauntlet literally is the dumbest thing on the planet, it was an objective downgrade before
knockback isn't relevant at basically any point in the game so fixing it seems pretty needless to me
The Rock has a purpose if you also have Fargo’s Spirit Mod 
What was his pfp
Fargo's Spirit Mod
Not relevant
See, I'm all down for the fix or magic quiver, but knockback stat means just about as much as nothing
(in fact, most cases knockback hurts your damage a lot)
Isn’t stuff like knock back done in a range? Like: 1-5 is Very Weak, etc?
Knockback is literally just a value so yes
Hmm? If you mean category names specifically, they are just here to give more clear definition than plain number
It can be 0-X, that subtext of "Very Weak" or "Strong" etc is automatically attached to it
^
Cuz, if your knock back is so insane (such as like, 100000000)
it would most likely surpass the category of “Insane Knockback”, so what would it be called?
Grand Dad
Insane has no upper limit iirc
I have not gotten that sword, so I must learn what it does
So it would be just insane
Ah
Sad, I felt like it would be given a new category of like... “Overly Ridiculous Knockback”
That would require someone to assign something to that value or that set of values
And why would they do that if no vanilla item has that amount of knockback
I guess the mod devs could do that, but there isn’t really a point in it
But then again there isn’t a point in doing anything so why not
Insert Thor: “I like this one”
Blood relic and Arid Artifact are already things that exist
Blood relic summons blood moons
10 minutes until yeetage of suggestion
just yeet it now
^
@opal barn thank you you wonderful human
breaking news another hook suggestion
tbh i don't feel like we need more post-ML hooks
the Bat Hook is already godgamer as it is
eventually
i have a few post moon lord hook concepts myself:
Goozma Slime Hook
Profaned Energy hook
Polterghast Chain hook
DoG worm hook
Calamitas themed magic hook
What is a Goozma 
The Hook idea is actually pretty good
Some really fast hook and really long like omg when you run out of fly time xD
a goozma is 5 thicc spheres 
do we need more post-ml hooks? no not really
do i want more post moon lord hooks? sure that would be nice
vanilla already covers the hooks pretty well for calamity's purposes
event locked too
but yeah, when i think new hooks i dont think just your average hook with no interesting ideas incorperated
like... i think about something like anti-gravity hook, which is really fun to use imo
problem is its clunky in most situations, so it may not be the best example
but the point is it's interesting and i think new calamity-added hooks could build on that idea
does calamity really need to? probably not
polter hook that turns into phantom turret after latching onto a block 
yeah, stuff like that would be interesting
polter's the hallmark example, of course, because he literally has hooks to move around
but then you could do something like, say, a profaned spear hook that surrounds you in fire while youre being pulled by the hook (perhaps a short time after being pulled, too), maybe it would burn up projectiles around you? probably supr unbalanced but it would be neat to see in practice
maybe it could just deal extra damage, idk
can someone suggest me why can't i use spectre wings with spectre armour+hood
might want to ask in #help-advice-read-pins
thx
@gritty flower Public shaming?
No not at all
People already get pinged when they're warned.
many cases they don't get pinged when warned actually
There's a discussion going on about in gen talk
the mods already said
in gen talk
oof
btw nice pfp rover!
sounds like something that's gotta be fixed on the mod's end
Yes, but not all people are active enough to check every ping, and not all people scroll up very far
(thanks)
but making a channel dedicated to it is indeed somewhat public shaming
Not exactly
other than mod log
then just ask a mod in dms why you were warned iirc
^
maybe instead have a bot message the person with why they've been warned/muted

Not very many people like me have the courage to ask a mod a question especially after getting in trouble
modnotifs 
you're normally told.
when you’re not told is probably an oversight
in the rare case where you're not you can just ask.
and the mod in question who didn't properly inform you also gets told off for it
if you think you're warned for no reason then you should probably confront a mod in the first place
it's generally unneccessary and leads to public shaming
if you don't have the courage then you probably know what you did wrong
And I get that, but a dedicated warning channel is a lot... cleaner, plus, not everyone has to see, personally, if public shaming is a problem, then only people with the warned role should be able to view it
its just mod only
yeah but generally the people with the warned role
I’ve heard
generally have it for a reason
so the people who have it cuz of a mishap
can get shamed by the people who have it for a bad reason
so that could end up worse than the public
The question is
Here, I’m actually gonna grab a screenshot from where I got the idea just to show what it looks like
If it exists, why would it be public? What are the benefits?
(terrible explanation but I think you get what im saying)
there's no need to have a warn channel that people can view, mods can litteraly just tell you what you were warned for in dms

Most people that receive punishment don't give a shit about it in the first place
We aren't required to hold their hands
They have a different warning system though, so it’d need some modifying
if people could view the warns that anyone got in a seperate channel, it'll probably lead to people being more toxic and mocking others for their warns
But you get my point (to an extent), right?
I get it but it's not really all that efficient and not worth doing
Knowing the public that's exactly where it would go, public shaming and mocking (and lots more warns because of that) 
if people not knowing why they're warned is a problem, have the mod that warned them/a bot message them with the reason
Having the bot tell the reason when a log is generated?
something like that, yea
Yes, but not all people are active enough to check every ping, and not all people scroll up very far
That's on you, the other case is where you don't pinged at all, byhea you can ask and nothing bad will come out of doing so if your brain momentum has come to an end
having a bot DM you the log of your warn could be nice.
No more logs like "brain accelerated at the speed of light" tho 
Yea that would be nice, I got like 3 weeks into my warn without knowing it 
sad !

for example: a person gets warned, person is messaged by a bot saying "you have been warned in the Calamity server for being disruptive"
Btw I think my warn is over lole
I'll check
meh having the bot Dm them means they can't really reply or have a convo about it but ig it works
Yup, the warn is over now.
who would make the bot though 
Yei, thanks
They can still start the convo with any mods, I suppose?
They'll have to dm a mod if they want further info/explanation
yea
yeah but at this point you might as well have the mod who warned them send it in the first place
not a bot
Yeah
fair
Not very many people like me have the courage to ask a mod a question especially after getting in trouble
Which is also a problem on their side btw
Also amber deals with bots so she'd probably do it
I mean, I'd consider myself reasonable. Same with literally every other staff member here. Fear isn't really an excuse imo
Unless you're doing something highly illegal like posting child porn, I'd expect us to be reasonable with you about it.
*or unless you start the dialogue with some "reeee why I was warned unwarn me plspls"

Well, it was a good try. But that’s alright, I’ll contribute a different time
Thanks for being civil about it
Np, like I said, I’ve learned.
👍
@warm tinsel three suggestions above you 
. _.

ok
the tally? 👀
The "Post a suggestion then immediately leave, unresponsive to pings for several minutes" Tally
(which is actually what I have written down)
LOL
time to make it a three strikes system tbh
three strikes you get a mean spirited letter from rover
For some reason I feel like that would ruin the feel of a boss rush
Like, I don’t think it was made so you can practice individual bosses in BR form
I feel like the boss rush was made to test your practice from beating the bosses in non-BR form
You see what we gotta do is separate the boss rush into sections
Where you have to fight all of tier 1 in a row, and then you're allowed to fight all of tier 2 in a row
and continue through all the tiers until you beat them all individually,
then you have to fight the full boss rush
and if you manage to beat these individual tiers with the Boss Rush Curses in the config file then you get extra health boosts in between bosses
and when you start the boss rush there is a 1/500 chance to be sent to a secret area with heavy lore significance
that's just hollow knight
Thank you Gats
that is indeed hk
Uuuh, yeah I actually tried to make the suggestion a bit more decent without chaining, also got a bit busy so I couldn't really respond to the pings
But yeah, if that's the case, then just add to the "way" the part I tried to revive about the essence someone said long ago and pretty much didn't reach the required number
If you think someone's recent suggestion coulda been done better, don't post your own and try to do it better
Ping em and suggest changes
Also the "way" using Calamitous Essence isn't really necessary
Will be done next time, if I do actually think I can improve the suggestion
Really? I pretty much just said it because we don't really have Xeroc's stuff to craze the bosses out but sure
(Calamitous Essence isn't Xeroc)
Also BR is supposed to be Post-SCal so if I were to suggest that, atm I would say SCal
Exactly that^
It drops from Yharon, don't it?
the only difference between bossrush and scal tier is demonshade and a dev weapon, which for some classes summoner is a godsend and others isn't totally necessary
it does make it significantly easier though
Huh
Specific stat change byhea
around when do you get access to axe of purity? I’m sure it’s a melee weapon as well as an axe since it has a special effect
Axe of Purity is available as soon as you enter Hardmode
Funny thing is no one really knows the power of AoP
they only use it to make elemental axe
Sad underrated weapon

honestly I’d probably be concerned if it were like able to melt plantera too






