#suggestions-discussion
1 messages · Page 743 of 1
opinion: minibosses stay in layer 3 but are rarer spawns, Colossal Squid can spawn in layer 4, add a couple more normal enemy types to layer 3
yeah, Luminious Corvina and Devilfish should both be in Layer 3
@snow hull doesnt it already have one
no
it's not unique for using the same jump as tsunami afaik
its just the tsunami one
Ah
and thus they don't stack nor the effects make sense
yeah
🤔
You could clarify a bit further that you mean that
it's because it is the same jump as Tsunami
i did
No I mean like
look in suggestions
I interpreted your suggestion as meaning the jump wasn't very strong in comparison to Tsunami
I didn't know that it was literally useless because they are the same jump
Thank you
(that could be worded better but at least the info is there)
ok
Could be
Suggestion: Give Statigel set bonus a unique extra jump instead of reusing Tsunami in a Bottle's
Reason: Tsunami in a Bottle is completely useless when wearing this armor
But, s'up to you
It is your suggestion
^
That's better wording for it since its easier to understand that the Tsunami is worthless in Statigel Armor
I assume Planty Mush is not in the crate because you can already fish up Planty Mush on its own
true, 4/6 of the Abyss accessories you can fish up are also in the crate
Lemme see if they got removed as common fishing catches
if they are then it's fine, but Tenebris should still be obtainable through crates since it's a pain to get more of it through fishing
actually, that'd make it possible to do something you can't in a world genned without Calamity originally
since even though Planty Mush can be fished up from the Sulf Sea, Tenebris is impossible to get without a physical Abyss
The eyeball form is getting replaced with the humanoid form eventually iirc
I know, its just that i thought it looks cool, and perhaps it can be a sort of an ability of SCal to transform into the eyeball thingy
Is calamitas not supposed to be an eyeball as there is nothing in the lore suggesting that
scal will be resprited as a humanoid form
idk what lore have you been reading calamitas is a brimstone witch
we will decide how it will be incorporated into the fight and whether to keep her eye form in some way, whether that be transitions or just nothing at all
There’s nothing suggesting she should be an eye is what I meant
please dont suggest ideas for planned content, its best to wait until it is already incorporated before throwing something out there
she isn't supposed to be an eye right now is the answer
lorewise yeah
an eye is a placeholder sprite
shes not supposed to be an eye
its just there because we havent been prioritizing her resprite as of late
and the reason she was supposed to be an eye in the first place is because calamitas was originally made to be harder twins just like how dog was harder destroyer alpha and omega for prime
Wait, so that was a bad suggestion?
one of them is suggestionbot ofc 
how many Earth Ele husbandos have been sugged at this point, even
also,
its cloud elemental, not wind elemental and sand elemental, not desert elemental
Sounds like a specific item to me
yeah iirc you're not supposed to submit those
...its important to know what you're talking about before you make a suggestion.
I can never comprehend how people mess up the names of things that are spelled out for you right there in the game but okay
I can never comprehend how hard it is to read pins, but alrighty
that's less surprising to me, really
it's a near-constant that nobody reads pins no matter how much we tell them or try to make them
Ok I deleted it
people dont like reading, thats it
fair
@shell trellis vampiric ralidman not being a nanotech component is intentional
The lifesteal would make it too broken
and tbf Nanotech inherits enough shit as it is
it's intentional
nanotech is an extremely overloaded accessory as it is
why do you think so many rogue/melee hybrid weapons need the rogue one tuned down
rogue accs are really fucking overtuned atm
maybe it's just nanotech idk
Mirror is stronk too
Pretty sure I remember someone saying Vampiric Talisman was specifically acknowledged and rejected because
yeah
lifesteal too stronk
I guess it's a bit odd that Rogue Emblem is used in its recipe
noticed a discrepancy in the lore text for gael's greatsword so therefore put a suggestion about it
can SCAL's humanoid form be the same shape and size of a player character?
then that will also be a boss rework not just sprite change
and probably makes the fight easier with smaller hitbox
just a bit though
she could have like a massive aura that's her hitbox and then she's in the middle of it and is fairly small
like a red wire shadow outline of her eye form or smth
wack
so we can say the whole fight is attacking the forcefield?
and oneshot her actual body in acceptance?
Scal is already planned to have a human sprite. She is not the final planned boss however
well we'll just have to see what they do when they make it
@hexed ore the black belt can be upgraded into Statis' Ninja Belt, which can be toggled on and off.
@hexed ore correct me if im wrong but the order of your accessories can change which dashes
ye
My bad
np
Thanks for letting me know though.
lunatix out here with a specific sugg
@undone barn I think that’s actually in the plans!
Oh, really? Sorry then
dw
Note to self: tell somebody to add Rogue buff station to Many have suggested
while we are at it can we make sharpening station buyable
@signal prairie wha-wha-WHAT!?!?
don't you think that if it was supposed to be useful, it already would be? 
most useless lore item is SG lore
nah
SG lore has some (very situational) purpose
although even then, the things that would make it good are nerfed a bit
so it's really iffy on whether or not it's useful
It is useful because you can afk skybridge
mhm
hmm
that's the big thing
like that's a valid reason for it to be useful 
For waffle it's not that suitable tbh, but for mechs and co. up to DoG? Absolutely
WoF takes a lot of horizontal space
do you think there should be another pickaxe between blossom and crystyl?
cosmilite
Eh
cosmilite: a pickaxe, but its mining spread is just
I think there should be separation between Lunar PIcks n' Gallant but that's my SuperHot take on this subject
wide
and either way, SG lore's way less of a hindrance than literally one-shotting you on any hit
Blossom already practically caps out on digging
you can already get almost instant mine speed w blossom and other buffs
i just did a huge excavation and it was so slow when compared to how much space it is
yeah but maybe mine mutliple blocks at the same time like drill mount?
then what's the point of drill mount
i know i maxed everything there is lol
if the beastial pickaxe is supposed to be a better (tier) chlorophyte pickaxe then why does it not have +1 range 
drill mount upgrade
Reaver pickaxe is supposed to be a better Chloro-tier pickaxe maybe
except
{{Shroomite Digging Claws}} exist and outclass everything else pre-Golem iirc
oh for the love of
Lmao
so yea will anyone be interested in drill mount upgrade or a wide area pickaxe
like crystyl lite
so i was just playing through hm and realized chlorophyte armor is worse than daedelus armor in nearly every way except in defense
and yet again, my opinion is wrong, isn't that fucking great
kinda weird


this thing exists
and it makes pretty much everything else pickaxe-wise before it completely irrelevant by mining speed, if I remember right
I reccomend using [[ next time for wiki bot
cosmilite pickaxe time
And a tgc redirect
Or thm redirect for thorium shit
"because it is the most useless item in the game"
There are items that literally have no use.
yeah but the issue is SG lorenis supposed to have ause
i know
am confuse
they're saying SCal lore is intended to not have a use
ah. yeah that sounds about right
that being said this is all pointless, the guy rarely ever responds to convos in here about his suggestions to begin with
it might as well be deleted
kek
make scal lore kill you when you don't take damage either
SCal lore is now lul
@hollow shell in the case of shadowplayer18, im not entirely sure if his suggestions are warranted for a suggestion ban. would they?
none of his suggestions were very clear or thoughtful esp considering none were approved by a mod except for one of them
oof, I dunno
My memory may be failing but I don't think we've ever banned anybody from suggestions
kinda strange considering ive heard the term "suggestion ban" floating around a few times
maybe that was just an old system
the idea of a harsher "who can sugg" threshold's been thrown around multiple times in the past, but nothing concrete has ever come of it despite that
Hm
@tawny wind Lul is already the "reward" item for killing SCal in a low amount of tries
giving godmode if you have the correct name, killing you if you don't
Making SCal lore do the same thing would be redundant
Also
that's the point of the SCal lore item
The developers didn't obliviously give the lore item this effect thinking it was cool and fair
and now "uh oh, we just realized it's useless, actually!"
...
and also yeah like smooch just pinged me about
You may wanna put more effort into your suggestions or, better yet, send them in this channel first for review before posting in #suggestions-voting
because you have a pretty bad suggestions track record so far
(here's hoping he has the attention span to read beyond just the line he was pinged in)
honestly, how do so many people miss this channel when they're preparing to sugg
ah yes, the one true constant of sugmas
pins do not exist, they never have and never will.

I do think I would like a more stringent suggestion submission system
as we have discussed before
so instead of stuff getting posted into #suggestions-voting that must then be reviewed, instead they pre-submit a suggestion for approval and then be allowed to post their approved suggestion in the channel
bruhhuga hasn't every one of his suggestions been flagged
I dunno how the presubmission process would exactly work
Maybe a new channel, maybe in this channel
a new channel, then a bot crossposting it to #suggestions-voting if it detects a certain reaction?
Could be.
Amber's gonna murder me for that 
Suggestion bans is a punishment yes
A valid one at that that can get you banned if you evade it
There certainly were a few subjects who received that kind of ban
What kind of suggestions were they making?
is there any plan to add some kind of blood moon mini boss?
whenever I farm blood orb pre-DoG for armor and potions, blood moon is kinda boring currently
i think mini-bosses might fall under the 'don't suggest bosses or events' category
but thinking about it, maybe not
probably check with a mod
it's not a suggestion but I was just curious bout it
Oh btw, because armageddon (at least last time I checked) doesn’t work with bosses from other mods, scal lore can be used for that
There’s a use
@earnest raptor that feels oddly specific ngl
you could have summarized what you wanted by saying to make those weapons more intersting
imo
Making more mousepads take time and money
Mousepads?
Look at Jokus* suggestion
Does he mean the flat things for the computer mouse or...? (Sounds like a stupid question)
yes
Yes, those
Oh
mousepad. the ones that calamity already have sold
I’m not opposed to it, but since that requires lots of effort and money to make those no support from me
Dammit
mousepads do require money after all
I was hoping for one xD
You can still buy them
that was not a yes to your question btw
Oh, sry
it's still on sale and the giveaway is active in #mod-announcements
oh yeah, so could a developer check for me if the Abyss Chest Accessories are still able to be fished up from the Sulphurous Sea?
because if so I'm gonna make a suggestion to change that and satisfy all the people who want the abyss weapons (Myself included)
yee

Somebody would need to draw more artwork to be added to the mouspads
need?
irl specific item suggestion
Yharim chest mousepad
the lorde mousepad
no
Wasnt that hm consumable thing sent already?
And also rather specific?
I swear i have seen this suggestion like 3 times already
it was greenticked twice
Br
@earnest raptor mind not reposting the same suggestion when it was sent twice already?
And also not be so specific
And again, the rogue update is not done
So having the fact that it "hasnt been done after two rogue updates" as a reason is not the best i will tell you
as this past update proves, there are still lots of things to come with the rogue update
Because there hasnt been two rogue updates, it was patchs that could have very well have no rogue stuff
also current unobtainables ig
rogue does, after all, have to compete with melee amongst other classes 
But my point is, that sugg is becoming more and more an insistent annoyance
Yes we have a literal entire doc for weapons that dont have stealth strikes
And yes we are constantly fiddling around with balance
This doesnt need to be sent a damn third time
Yeah, it definitely becomes a little redundant when it's been already two times
It shows the demand for it is still high
By the same guy
When it was sent twice
When it was never said it wont be done
While hes acting like we are slacking off and thats why it hasnt been done, which is false
Theres no excuse for that its just annoying
I would understand it if he at least changed the suggestion given he was told its specific and it still is
(weren't the specific changes of actually existing items allowed? unless that has proven to be a mistake)
Well you see
What if people liked the idea but not the specific details
What do you do there? Do you approve or not?
Its just really problematic
Then specifics should be really just disallowed completely
Well that aint exactly my call given i cant even edit the donts
Yeah I understand
Reminds me of when healing with Proboscis on DoG's body was a thing
I didn't get much stealth with sylvan when I tried it 
Banning specifics of any kind would be a really bad idea
What if someone wants to fix something but they can't go into detail on how?
They give a general idea
As everyone else
And if its really a fix, which i suppose means a bug
#bugs-read-pins exists
If its just an odd thing, general ideas exist
You dont need to go into specifics
@swift bison sorry, not happening, "hard to craft" weapons are intentionally slightly op, this basically includes the entire ark line
this was an intentional balance decision made a while back by fab
If ark is actually way too strong
Then that's a bug report
it's much easier to craft then the other Exos
especially exoblade itself
yet it's better then exoblade
all the exos are OP as is, but it's a problem when an easier to both craft and use weapon is more powerful then one that is harder toc raft AND harder to use
I mean I would love to just nerf ark by 8-10% and call it a day
But I can't really do that, I'd run into multiple layers of resistance
Fair enough
Ataraxia is a worse problem, as it has the same niche as exoblade but is both much easier to craft AND more powerful, (almost ties ark)
but i know you can't nerf that because patreon 
if it were me i'd put in in darksun tier and make it craft into exoblade but again i know that's not happening
ataraxia is better than ark if you can aim it good
ark is consistent
which is what most people prefer and probably dont wanna lose

I think it's a problem when the exo tier sword that is both hardest to craft and hardest to use is the worst of the three
i mean
I mean, if the devs see fit a patreon item can be nerfed

most people use both exoblade and ataraxia for hearts only (atleast i only use it for that) which is meh
ark is still 
Homing things certainly should have noticeable decrease in dps compared to what you actually aim
Though this tier in particular is pretty touchy so just 5% difference may turn the tables too much
byeah it doesn't help that exo tier itself is fantastically overtuned to compensate for SCal's stats
there is an outright enormous power spike post-DoG and exo-tier is the culmination of that fact
so the resulting numbers are...really finicky, to say the least
Honestly, Melee Scal damage wise is very very picky. Ark being the best option for solid, consistent dps. Lowering the Arks damage by even 5% would really hurt Melee Scal nearly to the point of being Mage levels of bad for Scal. The Ark line already has a massive crafting tree. Ark is also sort of made to be a consistent, solid option for Melee Scal.
I can't tell you how many times I've lost to her cause I didn't do enough damage. All because the Ark not having enough DPS to get past her phases.
There's also Gael, but we'll see how fleshed out it becomes with time.
I would play melee but my computer broke
Gale is godtier for Scal due to everything
Still can't play the update 😔
rn it's kinda just that new thing that exists. I expect that to change rapidly tho
If needed, I can make a vid showing how picky Ark can be for DPS against Scal
sure if it's Rev and ripperless
Ark
Picky for DPS
you should add a music bot
huh
Why would you need another indicator
He indicates and never actually tps on top of you it’s not that bad to dodge
hmm... I may have forgotten to account for the sylvan slasher thing during testing
I can see why it’d be a problem, but if you provide some sort of a visual comparison with and without slasher, that’d be excellent
because if it’s that viable as a support weapon then maybe something should be done about it
also I frankly can’t see how ark is picky against scal when it’s consistent across the board
nerfing the amount of stealth granted by certain bodyparts of a boss is fine, removing it entirely is just not fun
one of the coolest things about wormbosses is that they allow for big multi-hit strats that end up being super fun
throwing that away for the sake of perfect balance would take away some of the flavour
i'd say that the sylvan slasher should instead have a cooldown on how often it can give stealth that is equal to how often it can hit a single enemy
that way you wont cheese tons of stealth out of segmented enemies
that would 100% remove all the fun of hitting a giant worm multiple times a second to get sneaky
@ashen warren Could you add a reason why?
(for completion's sake)
@vague laurel Those white balls are skulls.
I recommend you edit that cuz I had no idea what you were talking about at first
Nevermind, I'm not so sure now
@pearl osprey Two things
- buffing King Slime is in the Suggestion Don'ts document in pins, because he's an early game boss and intended to be easy
- even if it was allowed, your suggestion should've specified why he should be buffed and have a lot less emphasis on the specifics of how
I appreciate the politeness, though
Wow that last one is so nice it hurts lol
ice shield dying definitely seems like a nice thing
it's a pretty common acc to have on for quite a bit of time
it would be nice if it was able to fit in cosmetically a little better
Is it only me though or does KS gem do no damage lol
there is a pickaxe with the power to kill any NPC (except guides etc)
ah, yes, the basic pickaxe from thorium
uh what
unobtainable testing item
oh that is a fucking thorium item nice
can you please stop embarassing yourself, delete that and never come back to these 2 channels?
pretty please?

A bit harsh
I don't usually tiptoe around, sorry
There isn't really a point to add a sword version of another mod's test item
especially when I see shit that reeks of memery
That is definitely a specific item
I was going to say that if he talked about Crystyl Crusher then Crystal Blade basically fires the same projectile except non-destructive

is he talking about crystl crushr though
Could be
what the hell is this suggestion and why
is he saying "Add (an Sword that does the same thing as that op pickaxe) in calamity" or "Add an Sword that does (the same thing as that op pickaxe in calamity)"
what
No, Terry, it's definitely the basic pickaxe from thorium
It aint calamity
this is massive brain moment
isnt it that black hole pickaxe from game raiders video
I'm just gonna delete it
Specific item nevertheless
👏 cosmilite 👏 pickaxe
Give a proper reasoning and i star iirc
yeah that's the problem i really don't know what reasoning there can be except "better pickaxe because blossom isn't fast enough"
Lack of tools on post ml maybe
make a 3 page essay about how blossom is slow, crystyl is too fast and destructive, and how there are only 4 pickaxes at the endgame and one of which is an immediate upgrade to another pickaxe
lol
(I did count all lunar's as one for sake of lunar being lunar)
seriously though luminite , gallant , uelibloom are literally right next to each other
and then nothing
and crystyl require both of the final calamity pickaxes with no further depth
Well there you go thats enough reasoning
in fact gallant pickaxe can be crafted immediately after you craft lunar pickaxe
Honestly do we have any other post ml ores besides uelibloom and
ore
exodium hahar
Exodium gallant pickaxe iirc :pensive_rick:
yeah maybe beam about the range of axe of purity
poof
because digging out like half of the jungle is not fun
seriously though why are the lunar pickaxes immediately rendered useless
yes
Gallant could become a variant of lunar pickaxe instead of an upgrade
can laser drill break uelibloom?
no but it can break exodium
yeah just make uelibloom breakable by luminite pickaxes and laser drill tbh
no point otherwise
you can also say screw both options and bomb both uelibloom and auric instead of getting a new pickaxe
haha yes
Theres no point to making chloro breakable with pickaxe axe either with that logic but hey
i am not sure if i should send the screenshot of my jungle hole for the 3rd time to prove my point on how excavation is not fun
perhaps
That’d be reasonable
yeet suggestion time
Obligatory annoyance regarding calamity turning into a fishing dumpster fire mod
Although this one is pretty neat, because ambient fishing
bruh there's a 10 line rod they are asking for it
fishing expansion 
When 1.4 comes out, it’d be cool if we got some enemies that could be fished out of the water
Clams in the Sunken Sea, Thrashers in the Sulphurous Sea and maybe Colossal Squid (Abyss guy) in the ocean
Yes because vanilla and Zerg potions aren't free enough
Maybe put them in a special sorta
Blood Crate
Featuring all different Blood Moon drops, like Shark Tooth Necklace and Money Trough
What's the problem with the fishing expansion
exactly?
like if crabbar makes a comment like that obviously there ARE people who think the fishing expansion is bad
Fishing is "pointless" because it distracts from the endless cycle of killing bosses and killing enemies in preparation for killing bosses that Calamity's built on
That's my guess
See the problem was they named an item “devourer of cods” and I will never be the same
But yeah that too
hey, my suggestion has had more than 90 stars for a while, shouldn't it be green-checked by now?
hey, be patient
sorry
Please wait another 5-1500 business days for your suggestion to be greenlit
it's holiday hours
They usually send a wave of valid suggestions every week or so, that way they don’t have to go through the #suggestions-voting too often
fair enough.
yea
Anyhow, time to brainstorm a new suggestion and see if I can keep my streak of 3 good suggestions
sorry for being an impatient douche.
although it has been 12 days since now but it's still not too long overdue
someone will get it done eventually(™️)
hmm, I've been thinking about suggesting the active armour bonuses of armours like omega blue or bloodflare (auric tesla included) to be automatically activated on a "building up bar system" like adrenaline and rage or just have a sound indicating when they are ready, the reason being that those set bonuses is really forgotten in the mist of battle, most of the time you just forget they exist in a boss fight and never uses them which render them less useful, and especially in the Scal fight
ik but i don't suppose you really pay attention to buff icon in a fight tho
healing sickness
huh yea, im kinda digging a hole for myself here
also especially for death mode dog
Also what if people miss the sound
We got to the same place
Not to mention all the mess of sounds if you use a lot of stuff with cooldowns
that's actually right, i didn't think this one through much
yeet that idea out of the window 
Add the green healing flames from Providence's Revengeance fight to her Deathmode fight as well. (or if u absolutely must remove them from rev but pls don't)
Providence is a super difficult boss through and through, but the gap between Rev and Death is a lot more extreme than would be expected at first glance. The ability to heal significant amounts of health from her healing orbs grants Rev much greater survivability, and due to her cocoon phases she also does a solid job of countering the otherwise instrumental adrenaline of Deathmode. Considering these two hindrances, I think introducing the healing orbs to Deathmode (preferably at a reduced rate) would bridge the gap better than the current versions.
thoughts? 
i'm a little biased since provi is my worst boss fight by far, i absolutely flounder against her, but i also feel like it's pretty clear that death prov vs rev prov is a pretty tremendous difference
At least its not -300 hp anymore
ech
LOL yeah
I like that provi death removes green flames actually
since most of the changes to death are "hey more damage and more health and more shooty"
that's fair, i also like it in concept, i just feel like in execution it's disproportionately more difficult of a fight
Well you dont want them gone on rev either so what do
it might be more pertinent to make her more consistently susceptible to adrenaline but i'm not sure how feasible that would be
i mean, i don't mind if they're gone on rev necessarily
i just prefer if they weren't LOL
i'll remove the pls don't from my suggestion since it makes it seem like i'm against the idea. i'm cool with it i just prefer adding them to death and making them difficult to attain
imo if anything should be changed about death mode prov is the existential crisis of "holy fuck healer guardian regens a lot" bit

green healing flames could exist in death but be much harder to grab/much rarer
i've been running summoner so i haven't noticed it LOL
yeah i don't want the green healing flames to be easy to get
in my eyes i think deathmode should make them an investment that you have to seek out or get lucky for since iirc rev lets you get decent yields by just existing and moving a little bit
Personally, I never have been able to easily grab the green flames
That would reduce whats basically the biggest change in death to just faster cocoons and more healing
Then again I am colorblind
i disagree. making the healing flames a rarity makes it so you have to actually seek them out rather than hope they reach you naturally. you're creating a different style of play by increasing their rarity, not completely nullifying it
like, if deathmode flames existed in small quantities i'd be willing to use normality to snag a green flame since they're hard to come by and valuable. i would never do that in rev because there's enough to go around
Tping is a death sentence
Idk who would do that
Not to mention its just 50 hp
Nothing to risk your life for
during flames? i don't think it'd be that bad to tp
make the healing flame fade away much faster so the player is forced to get close to prov to get it
I tped once
i haven't tried it because i've never had to but like, it's all pretty linear
Ate 3 flames at once

Imagine having to realize where youre at with the camera movement and 5 flames near you
If thats not panic inducing idk what is
better yet, make healing flame in death mode flicker from healing to damaging
it's definitely panic inducing but not impossible, you can see where you're gonna be ahead of time
especially since you're not firing a weapon at that point you can focus entirely on your next dodge
flicker flame oh lord
Its not impossible
full heal or instagib 👀
But why bother
not as bad as it sounds in my head
hot take: green flames make it harder than no green flames because you are distracted
if it flickers, it forces the player to have good timing to get healing or be in more disaster 
ok, so what if instead it was 100? would that make it worth the investment 
i think we're starting to step into "this wouldn't happen" territory but food for thought
i'd go for 100 just because i'm lazy with my health potions and usually still have 150s LOL but ye
You have to eat 2 green flames to compensate for hitting one flame
When the orange flames are in abundance
Its just not worth kamize'ing over
ok ok that's fair
but if i just slightly reframe it for a sec
do you think it'd be bad to give the player the option inherently?
i agree that it's definitely a risk play
but the idea of making that risk on a good fight/bad fight is intriguing to me
An option can also be a noob trap, so that's to be considered
i mean if they keep dying to it and don't learn that it's hard that's on them LOL
but that's true
i can see people whining that the green flames in death are impossible
blood pact is one of brightest trap examples
Reminds me of an idea I once mentioned (didn't properly suggest tho) that had one of Xeroc's phases hit you with nasty DoT
But all of his projectiles healed
Was meant to turn Calamity's oh-so-important no-hitting mindset on its head by forcing you to get hit as much as possible in order to survive
ok so discarding the green flames thing for a sec
what are the thoughts on making adrenaline more reliable against provi than current
There is a problem with adren on prov specifically? :o
current is that adrenaline almost always land on burnouts
it's pretty bad in hallow since cocoon > laser can make a completely dead adrenaline

and if you get adren near the start of cocoon you'll be triggering during the burnout
I only find that to happen if you nohit all the time
there's also an option that you can get hit to reset adren to get it in the right time
in casual it's happening to me often enough to be disconcerting
yeah i literally sometimes consider taking a hit in the first pattern just so my adrenaline will actually work
which is just kinda sucky
Or use a burned out adren at the right time
Bouta show why I have this name again
But imo something not always working against a boss can be a good thing sometimes
Teaches the player how to survive without the mechanic that's not working
Just have to play it smart
Honestly, as much as I am for even grounds on bossfights, one boss that makes you change focus from adrenaline isn't bad
(another is brim ele but eh)
while i agree something not working against bosses can be good, adrenaline is quite literally the meta of deathmode
All the more reason to make it useless against at least one boss then
scal is that boss imo
already completely retunes adrenaline for the fight to begin with
with prov it feels less like intent and more like incident, since if you're lucky you just get all your adrenaline off for free anyway
which is kinda lame to begin with
You dont know adren management if you didnt nohit old provi iirc
Triple donut provi i mean
the only idea i had to begin with is an armor break system that triggers if you deal enough damage to cocoon phases since i believe adrenaline pushes past the 1 damage minimums that would force her to be vulnerable, at least slightly mitigating adrenaline losses and making it feel more like a part of the fight
triple guardians mmmmmmm yes
i defo adrenaline cheesed them that was very fun and cool and good
i mean that's fair, it's a crappy cheese but i'd still argue it's cheese LOL
just completely eviscerates them from existence, it's like they weren't even there
You still have lots of danger to go through so idk why thats a cheese
Spears, provi herself
well yes but you should be dealing with that + another threat
Hold on
if you're deleting a threat by hedging your timing it's a little bit cheesy
at least i would consider it to be
https://youtu.be/iG55Cun5--8 this is pretty much how it went out for me
Attempts: 821 (and 120 souls of light out of killing guardians lol)
Man, i got to hate this boss, specially since i did it post buff
But well, thats done, THANK GOD
Song: Bloody tears Remix-Electro house
By: Acid-notation
https://www.youtube.com/watch?v=y3btGP4TN08
Description reeks of power 
Harhar
OH okay sorry
wait did adrenaline burnout exist for this version?
i forget when that was implemented
It did
yeah ok i misunderstood
i thought you meant that you were waiting for a full adrenaline to pop the guardians phase
not storing up a burnout adrenaline
very different and a lot less cheesy for sure
Im pretty sure in only stored up a burned adren at the begining

this is why you don't leave a comment until you've watched the full video
smh me
yeah i see i see
i don't think it's particularly cheesy how you did it, especially given the nohitting circumstances, but it was defo pretty cheesy when i did it casually
Either way, idk if i like the idea of designing a boss around a mechanic that isnt exclusive to it
And thats not game defining either
uhhh sorry can you clarify what you mean by that
there's been a few ideas around so i'm not sure exactly which you're referring to
Provi being more compatible with adren
bleh, i guess that's fair yeah. i just feel like the fight scales way too hard and in a much less enjoyable way in current edition, but it seems like i'm fairly alone in that camp
i'll try to think it over more and see if i can find some sort of compromise but i'm not sure how doable it would be since those are the two biggest gaps in the modes
Provi actually eating adren constantly would ensure a buff
i don't really want that necessarily. i still want provi to have her defensive cocoon identity
One thing to consider is a buff, yes
In result it would be the same fight p much but more picky on adrenaline management
my mention of armor breaking before would still eat some of your adrenaline but at least allow you to get your damage in instead of burning out prior to a laser or whatever
it would be reduced, but in a way that's more engaging and satisfying
Then reducing it would make you fill it in another cocoon
because right now it's literally just "ok i'm gonna get a bunch of negative feedback because my good gameplay had bad timing"
you're implying that under the pretense that adrenaline is interactive, which it really isn't
you're literally always trying to build adrenaline, it happens when you pull it off, not when you choose
Popping a full adren in cocoon is gonna be about as effective or worse than popping a burnt adren on free prov 
It is if you know when to use it
you would use it at the end of the cocoon phase as quickly as possible
what's interactive about that?
Not just using it anytime
If youre doing the same thing expecting different results we got problems
Yeah, I believe this interactive argument backfires here, as popping adren asap isn't interactive
oh you mean literally retiming your adrenaline in the midst of the fight in preparation for the phases to come
that's an insane bar to set for players
only nohitters have that deep of an understanding of boss phases
No?
But you say deathmode has a adren meta
Just don't pop it in cocoons
Which means nohitting
i've fought providence dozens, if not hundreds of times, and i can only partially gauge when her phases are -- and certainly not under the pretense of 20 seconds into the future
nohitting for portions of the fight, not the entire duration. i'm saying that you would need hundreds of attempts of experience to know when and where to pop adrenaline to time the next adrenaline properly -- and that's assuming you can sequence two in a row consistently to begin with. i can't even do that.
Ah well
while i agree that it's possible that's like, top 5% playstyle at least
man, i didn't say that and i really hate this elitism.
i'm moving on from this. that was just insulting.
Wait, how did we jump from not popping adren into cocoons to the prediction of adren charge opposed to cocoons?
shucks. seriously?
you're gonna demean me for a comment i didn't make because i think that most players can't pull off what you're suggesting, then equate the entire discussion to a waste of time by suggesting that unmuting here was a bad idea?
is that the kind of respect you have for me?
i'm sorry i frustrated you by whatever i said but that's kind of cold dude, i don't love that at all
I thought something changed but im just fucking stupid
you're not stupid, i wouldn't have this discussion with you if i thought your opinions didn't matter
but that was... a little not fair to say, that's all
Pretty sure neither of you meant to insult each other, so it only looks painful from the side
i'm not trying to say my point is better than yours or that yours is invalid, i feel like i gave you that impression somehow
alright man, that's fine. i can't force you to peek in here.
i don't hate you dude. i just got hurt by what you said, that's all
I always fucking manage to fuck up aomething a month later
i think the only mistake that you make is treating discussions as a power struggle, but if you don't want to chat here i think that's fine. it's not a particularly fun place a lot of the time.
No i dont wanna talk anywhere anymore
Im gonna fuck up again and i know it
This isnt even a topic for this place
Just
Forget ir
i think this place just isn't good for you in particular shucks. i don't know about other places because i haven't been keeping an eye out.
Saw it brought up earlier
Yeah there's a bit of a backlog of unsent 90s atm, sorry about that
I will deliver em today
i think merk mentioned updating the sent/approved/etc at some point and then disappeared LOL, whoopsy
Bots would make these jobs a whole lot easier
but, Amber's been busy n' set back a bit
Just gotta be patient
Imo Cnidrion's AI is kinda the fault of the underground desert's layout
Bunch of small sealed off chambers
So it's either they jump you out of nowhere like Cnidrions do
Or they pose basically no threat unless you enter their chamber
alternative: cndirion glows while passing through blocks
green star doesn't exist anymore hmmmm
@ashen warren Line of sight is already a thing programmed into some enemies iirc
so you don't need to describe it like a ray
@teal ibex I've been sick and pretty unmotivated to do much for the last week, other then that ive just been neglecting doing it 
Also actually @ashen warren I don't see how this new AI will have any effect on the current situation at all
Because if they still go through blocks if they can't see the player, then the result is the same as right now, where Cnidrions just drop in through blocks out of nowhere
if you ever want some help i'd be willing to give it. i'm not sure if i actually could since i'd need to receive access to the dev suggestions channel but ye.
You can if you want
then that's cool with me. i'll try to take some time every now and then to look through suggestions and might mimic merk's summary posts occasionally as well
can't at this exact moment but later tonight i should have some time
frankly you could just give me access to the specific channels rather than giving me the role, but if it's preferred to give me the role then i guess i can take it? still not really up for testing but big shrug. @hearty yew if you could peek this and give thoughts that'd be cool. i'm not sure if it's cool to give me that access without testing but i also don't see the harm so shrug.
You could mute and hide channeld
we're talking about dev server bidoof
Dev server Hec means
o
I don't have the authority to do that.
oh, my mistake then. i was under the impression you did
I literally have the ability to give you suggestion delivery capabilities
I don't know if I did that without consulting anyone whether there would be kickback
That's what I mean. No sole authority
I don't even know who DOES approve those requests. I'd default to assuming fabsol
right. understandable
Then ask him then 
Should move to this talk to dev probably
@ancient widget then if you could weigh in that'd be cool -- not sure what your take on it is.
y'know you're right but i literally hit enter right as you said that
ah well
is suggesting that Desert Scourge have a visual indicator for if it's enraged a good idea?
since its boss music overrides biome music it can be hard to tell
desert scourge enrages? i thought it just went invincible outside of the desert
also, the background can indicate when you are outside of a biome
yeah it just becomes invincible
suggestion posted
Making desert scourge red when outside the desert is possible.
The map icon, probably not
another idea would be giving bosses a red glowing eye icon that floats above their head when they're enraged
hey yall
how about all bosses turn red when enraged
duke fishron
providence
profaned guardians
aquatic scourge
ye, it could be universal
ok
I mean, I like the idea of being able to tell visually when a boss is enraged
yeah
I got an idea...
non-consumable versions of every boss summoner that you only get after killing each boss a certain number of times..
just add actual boss banners
why would u even kill it that much?
Question
Why are you askin here

(About having bosses be affected by a banner-like effect)
i killed DS over 50 times to farm money
if Boss banners were a thing, making them activated Trophys would be cool
(To elaborate, activated would drop from bosses every 50 times they're defeated and are a slightly cooler looking trophy)
@left crest Defiled Rune?
Yeah it'd increase difficulty which is a thing you said you didn't want
but the alternative is killing 50 of a boss before you start getting increased drop chance
the point is to make grinding the boss easier once you've done it a lot of times already
@hollow shell Defiled Rune doesn't apply to Yharim's Crystal, any RIVs, or any of the HotE components though
not to mention the various other neat little lower-rate drops people may farm a boss for
HotE components are cuz they're 10%
1 in 10 chance
Yharim's Crystal and the RIVs aren't affected for... some ungodly reason
"can't make it too easy to get Yharim's Crystal, cuz it's so valuable"
ah yes defeating Yharon without wings is indeed too easy, random chance is a better decider
I like the idea of having a red eye to show enrage, since some enemies are going to be different colors and so just changing them to red might not be that drastic of a color change and might not be easily noticeable
Also if someone is color blind that might be an issue, but I'm not so I can't vouch for that
honestly Rune is just wack
it affects some shit that doesn't need to be affected and completely ignores things that actually need the drop rate boost
and there's never any distinction with the drop rates, it's always a flat 5% or additional 5% depending on whether or not the item originates from Calamity
rune is just there in case you want 3495043 sky glaze
it completely overturns any argument made towards rarity being a balancing factor too because guess what now everything balanced around this fact affected by the Rune has a much higher chance to exist
I really think it'd be less of an issue if the chance boost didn't defeat the purpose of the item being rare in the first place
the chance for enemies to crit isn't really that much when you kill the normal enemies fairly quickly to begin with anyway and don't even need to use it for a boss fight for it to work on the bag
the drop rate boost really does not need to be as big as it is
anywho that's my SuperHot take of the day I guess
Don't forget about disabling wings
also yeah bags do make anything intended to be a drop reward an issue
disabling wings is most relevant to the case here when considering powerful rare enemies and bosses
...except see also: the point I just made about bags
and Rune drop rate boosts rarely ever apply to such enemies outside of bosses' Legendary drops
lol eaxe nerf
if I had a dollar for every time someone's requested to nerf this thing
shh
anywho gimme numbers, gimme statistics. I want average DPS counts, any kill times you can provide
saying it's OP is not enough information for me to form an opinion on this thing
let alone anyone else
ah yes, a very accurate timeframe, thank you
I'll put it beside the other three dozen that say this 
it kills king slime in like a second 
nobody cares about King Slime
The enchanted axe is fine against bosses

It does not need any changes
Would it be fun if there was a weapon that when used, could use any random weapon per use?
Now that I think about it it’s probably just the lorde but trapped in a weapon
ohno
It would not be fun to both code and probably play with
Like Pandora’s box from Fargo
Oh for sure I don’t think it would be at all a practical addition
fargo's has pandora's tome 
I also don’t know how weapons are stored
its basically just that, can shoot any projectile
Oh I need to get that
soul
alright
Vitamins are usually a Hardmode item but also hmmmmm
pre hm ankh charm soon
nazar is also otherwise really hard to get so kinda makes sense?
Now that's the suggestion I can get behind
It makes nearly perfect sense and now the inconsistency of current state irritates me 
Would making a suggestion of 'replace the blast barrel projectile' be weird
because it throws a barrel at 3/4ths perspective, but the weapon's behavior and movement seems to imply it rolling.
but it looks very very weird for a rolling weapon
You could suggest that, yeah
No need for the image if you were thinkin of sending that
No idea if the perspective was intentionally skewed in order to make it more clear it actually rolls, but oh well
You totally could suggest that but secretly I'm for the stupid animation
the animation is as if it's flipping.
Trying to apply the view it kinda goes on the oval with diagonal axis rather than vertical
So both flipping and rolling?
Btw CrabBar, thanks for opening my eyes in the way of the Cursed Flames Dart Gun. Never used it before in ranger playthrough
kinda offtop but you're welcome, I guess 
Here’s a suggestion idea: make the various flame debuffs more unique
Why? The only difference between them is the damage they deal and the interval at which they deal the damage. God slayer flames and astral infection reduce your defence, but only by a tiny amount
what else could they do?
...that's not really a reason, that's just stating what they already accomplish 
also they could do lots of other things
pretty sure Vulnerability Hex is proof of that 
Maso is also a good place to look for inspiration on how to make debuffs more distinct
I imagine stuff like Unstable or any of the class-targetting debuffs would be met with ungodly amounts of salt if they were brought out here
well of course! I moreso meant things such as Berserked (forced auto-attack), Squeaky Toy (attacks make lefunny squeaky toy noise and do 1 damage), or Hexed (attacks heal enemies)
and it's just something to draw inspiration from, you can get all sorts of unique stuff if you're willing to be creative and push the envelope a little bit
Cursed Inferno applies Cursed

each tick where you'd take damage you get 10s of curse and it keeps stacking
it's barely useful in vanilla for the same reason
Range is king
maybe a true melee feature?
like
imagine caring about vanilla weps iirc
boosts damage for consecutive hits
and s p i c y crit ability
Unless it was really huge you aren't beating carnage + fungal
similar to oathsword
but yeah it's bad
or even obsidian swordfish and fungal lmao
ObsidiSwordfish wut
meme
where the fuck are you in progression when you get Fiery 
Obsidian Swordfish is balanced around Hotline Hook though
so unless you'd like me to type up a little sugg real quick on that...

I personally think it's funny, and while it breaks balance it's also fun
and as I recall if you stack the fishing bonuses you can get, you can fish up obsidian swordfish pre-wof
normally it still kinda sucks cause range but counter scarf and fungal symbiote make it a beast
you can fish it up pre-boss if you have enough patience but that's not the point
this is of course, without the supreme thing
if we're going simply by what's obtainable with available options then to be entirely frank Obsidian Swordfish trumps nearly every other option prior to shit like Wind Blade or Carnage 
carnage beats it simply because of the homing blood projectiles iirc
Carnage just trumps everything else of course
Make every true melee weapon able to deflect projectile
Reason: it's fun
because it's an RIV of an already not half-bad wep and actually serves the purpose an RIV should serve
which is being better in every capacity 
Rare item variant
truememe FGS would be very eh
Fiery Greatsword getting an on-hit effect would help it, methinks
ok but what's the name
because On Fire! always has been and always will be the greatest debuff meme
knowing it's rare doesn't help

wait
nvm
what do you mean?
i
got my neuron
back
ah
one of them

the exploding effect of the uh
lord thing
while cool would still mean fgs bad
but like
just. give Fiery Greatsword slightly faster useTime/useAnimation and give it an on-hit effect
if I could I'd make it do something like
trailing fire slightly outwards in a sense
if you expect it to be meta in the face of shit like the Crusher Blades you have another thing coming, but it should at least be usable
like the ravager drop but worse
crusher blade is so strong
why is it that strong
was the meta until carnage
and it's uh
post-evil boss

the Crusher Blades are actually stupidly good from what I can tell
ye
crits also reduce enemy contact damage and defense, respectively
they are everything a true melee player could ever want
True melee needs a lot of effects for it to actually perform
the drawback: they have no projectiles 
byeah
the point I'm trying to make is that even if the Fiery Greatsword gets a buff, it'll need to be a pretty fat one for it to compete with these two titans

exactly
same here
the sugg is about projectiles though
which is a hard disagree
yeah that's gonna be a no from me chief
already got enough projectile vomit swords as it is, let's try to keep true melee relevant :v
bigger dps but no cd reduction and such
make Fiery Greatsword the lesser Hellkite
Hellkite takes FGS though
you find that on old lord and how viable is that again?
so it's somewhere to start from, logically
so basically
add boom to fgs
and some other shenanigans
also transfer that to hellkite
and you've got a viable sord/s
and a reason for Hellkite to exist
huh
i mean i have nothing against self star i just want to know if the average person does it
on average most people don't iirc
mainly because of the attitude fostered by a certain someone
and as for that hhg suggestion, why should there be a huge bomb?
@ashen warren I'm gonna say that's a specific item suggestion, which isn't allowed
It does refer to an item that exists in other Terraria versions, but it's not really our place to add those kinds of items. It probably already exists in the Consolaria mod
(also the Terraria devs have told modders to not add any version-exclusive items to other versions. Consolaria is directly breaking that rule but it still exists)
It does refer to an item that exists in other Terraria versions, but it's not really our place to add those kinds of items. It probably already exists in the Consolaria mod
(also the Terraria devs have told modders to not add any version-exclusive items to other versions. Consolaria is directly breaking that rule but it still exists)
if this is the case, can someone explain Lazinator's existence to me, please?

if any of you don't know what I'm talking about, it's this......thing: https://calamitymod.gamepedia.com/Lazinator
Laser Rifle "upgrade" except it's just lefunny immediate upgrade
it's also a blatant Zapinator reference/knockoff even though the referenced item is a 3DS-exclusive
The Lazinator's model and name are a reference to the Zapinator, which in turn is a reference to a light gun peripheral for the NES.
and the zapinator was on the destop version (in the early version of it but it was)
...and also the sky is blue
I know what happened to Zapinator; it was then removed from desktop like 2 versions after it was introduced, and is now a 3DS-exclusive Plantera drop that nobody seems to know the actual drop rate of
knowing the drop rate requires someone to actually play 3ds version
No, look at the most recent suggestion, and my ping on it
Zapinator was a dev 1 shot weapon wasn't it
The Lazinator is not the Zapinator
It's a reference to it, but it ain't the same
I wouldn't be surprised if the devs came in and said it wasn't okay, though
We could probably get away with a "Blessed Dynamite"
it's not the same, but it is extremely similar in all facets of its design
which is why it bothers me
Zapinator wasn't oneshot wep, just quite powerful










