#suggestions-discussion

1 messages · Page 742 of 1

terse sundial
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👀

topaz bramble
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So yeah shucks wegud?

lost agate
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I wanted to rework goldplume a bit but sure

civic pond
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sounds interesting i hope its good

terse sundial
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oh I can wait off a bit then if you're going to give it some love

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shut

topaz bramble
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I would message fabsol as well but i super doubt he wants to deal with me right now

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Lmao

civic pond
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i tested goldplume earlier and my verdict is that it sucked ass

topaz bramble
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So next time you see him tell him im sorry about that

distant gyro
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Goldplume is a fun one

civic pond
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or at least

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compared to certain other weapons

distant gyro
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But last time I used it, the thing gave me carpal tunnel

civic pond
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ah yes

ashen warren
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can confirm

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goldplume is bad

topaz bramble
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Goldplume has always been a bit odd i think

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Oh yeah uhhhh

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I dunno if it’s intentional but right up against the edge of a block it can shoot through walls

zealous ridge
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Probably a side effect from having the feathers spawn a ways out from the spear

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But yeah, goldplume in my eyes is an example of a game design problem that has existed for a while

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The fight between being interesting, and being fairly balanced for its tier

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Uniqueness vs usefulness, basically

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And, I mean
You could ask for the goldplume to be more interesting or powerful
But that entails more than just shifting numbers or changing effects, you’ve gotta consider it in the greater context of other weapons, bosses it can be used against, etc

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And that may sound like an exaggeration considering it’s just a post-aerial spear, but it’s true that this context has to be considered so that it doesn’t overshadow other weapons or become overshadowed itself

amber elk
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maybe swap the sword and spear effects?

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have the wind blade spit feathers as it swings and the spear toss the cyclones

meager lichen
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Wind blade would lose its flavor. It isnt about wind blade at all

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If goldplume was much faster and shot fast homing arrows like the ones in the aerospec set bonus, it would be a little more viable

civic pond
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windblade is just better overall

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:br:

zealous ridge
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okay but i dont like giving goldplume feathers homing and explosions, for a couple of reasons

  1. significantly increases range, decreases skill required to use, and makes it better for CC and stacking damage
  2. no real drawback, can just be spam-clicked in the general direction of an enemy
  3. uninteresting and, although this is more of a problem i have with the exploding feathers in general, thematically scattered and odd-looking
civic pond
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i just wanted to give it autoswing

zealous ridge
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autoswing would help it somewhat

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but i mean, it does depend on what the dev team wants from the spear as a weapon

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by that i mean to say, what if they want to keep the no autoswing to make it more of a side-use weapon to compensate for other weaknesses of adjacent weapons?

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like, say you're waiting for adrenaline to pull off a thicc sausage maker combo, throwing out a few feathers with this spear wouldn't hurt

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in that case, autoswing may be less needed, if that makes sense

radiant meadow
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hellion flower spear and starnight lance don't have autoswing iirc

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be weird to give it to only goldplume

zealous ridge
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if im honest, i dont like those spears much either

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unless they got changed recently theyre just beamswords that thrust instead of swing

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also, why would it be odd, exactly? because it's an ore set spear like starnight and hellion?

radiant meadow
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yes

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it'd be weird to give it to goldplume
but not give autofire to urchin spear, starnight, and hellion

zealous ridge
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well, perhaps that's a fair point

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but again i think it matters in what context these weapons are used. Urchin might be for the venom debuff? goldplume for volume of fire? starnight and hellion for consistent side-projectiles? stuff like that

void kelp
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so it'd be one of those "if you make one autofire, all should autofire"

zealous ridge
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idk that feels like an odd rationale, because it forsakes balance for a haphazardly-arranged thematic consistency

ashen warren
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^

zealous ridge
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not to say balance is ultra important, in any case

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but like, in other thematic contexts it would honestly make more sense for the goldplume to not autofire (maybe it's smaller and lighter, aerodynamic as per the inclination of the set's wind theme, propelled by winds with each strike to make it swing faster)

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stuff like that

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at the same time, though
i guess if you want to keep that aspect of all the ore spears in there, it's not like there aren't other ways to make the weapon more viable

obsidian trellis
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About the vanity Heart of the Elements in #suggestions-voting : Calamity's Vanities adds baby elementals & a miniature heart of the elements that spawns all of the baby elementals.

gusty geode
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Pretty sure that was said already

quick ice
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Any thoughts on me making an abyss suggestion to fix the random parts where there’s 1 enemy exclusive to 1 layer?

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For example, devil fish in layers 1,2 and 3| Luminious corvina and Mirage Jelly in layers 2 and 3

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Main reason I want to do it is to clean wiki up a little bit and cause having some enemies in only 1 layer (Except Box Jellyfish, Moray Eel and layer 4 enemies) makes them rare and pretty forgettable

hollow shell
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PDA comparison isn't exactly apt

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considering the Cell Phone cannot be equipped as an accessory

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That extra step changes what type of item it is

quick ice
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PDA provides its effects as long as it’s in the inventory

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Also having both versions of the core exist seems redundant, I’d just remove one of them and be done with it

swift wadi
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Honestly I always thought that the consumable profaned core felt like a new player trap, sure it's their fault for not using guide to check it/noticing that it's consumable but still, why add the step of zerging in the hallow for .5 minutes to make it nonconsumable, hell sometimes I forget to even do that

zenith hazel
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@warm marlin elaborate and add a reason please

terse sundial
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^

opal barn
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What a great suggestion

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nuff said

terse sundial
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"nuff said" is not a valid reasoning

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Plus as a person who almost exclusively plays summoner, I think summoner is fine

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Additionally summons are annoying to code, and not many people are willing to do so

zenith hazel
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not to mention the chore of making summons unique

karmic stone
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It's either a summon that stays next to you and goes out to attack

warm marlin
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Currently at endgame of a summoner run and the weapons at this stage of the game is very sparse and very linear, the Rogue overhaul added so much and gave more options, would be nice to add some more.
I didn't realise it was difficult to code, just had the thought last night 😂

karmic stone
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Or spaghetti code

terse sundial
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It's not spaghetti code, it's just tedious

zenith hazel
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summoner has a lot going for it during endgame though, except for maybe post-scal

opal barn
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It still is extremely linear

terse sundial
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I get where you are coming from. I will let you know that a dev summon is in the works

shell lynx
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I think fabsol said something about summoner being hell to code yesterday

zenith hazel
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yeah a dev summon is coming

shell lynx
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Any hints on what kind of summon it is?

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Well, actually it probably won’t be a worm

warm marlin
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I'm not too active on this Discord so didn't see it 😂
oooo, sounds interesting, yeah, I really enjoyed the new weapons that were added to the Rogue Overhaul, and thought something similar could be done with the summoner class, I don't take coding or anything like that so no idea what it's like 😂

terse sundial
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I would either have you add a reasoning to your suggestion or remove it then

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or I can remove it to if you want

hallow kraken
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And context as well

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What do you mean overhaul

warm marlin
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I'm on with making a description now 😂

terse sundial
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alright

hallow kraken
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cool

ashen warren
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@dawn heron not possible

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dokuro said relogic does not allow it

dawn heron
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Why?

ashen warren
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because relogic said so

dawn heron
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Ok

quartz hare
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taxevasion
whot

ashen warren
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you know

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make it not terraria related

dawn heron
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Thanks

wooden wedge
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You can upload MP4 files to your Spotify account and listen to them that way

ashen warren
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basically dokuro can make generic cover arts

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but he probably won't do it

wooden wedge
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So you're able to make your own Cala music playlist on spofy

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But only you would be able to listen to it

lapis vigil
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Yes

ashen warren
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and takes up space on your phone

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which is very counter productive

terse sundial
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thank you for resolving this snekky

wooden wedge
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Well, it's the only possible way to listen to music that's not on there, on there

terse sundial
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saving me the trouble of finding that message

dawn heron
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So if I wanted to listen to it, I need to download the music and look up how to upload it to my Spotify account?

ashen warren
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gamer swag

wooden wedge
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Yeah

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I think so

lapis vigil
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Yeah

terse sundial
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i'm deleting the suggestion btw

dawn heron
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Ok

lapis vigil
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It’s something called Local Files in Spotify

wooden wedge
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My friend did it but I have no idea how to

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GL with it my guy

gusty geode
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Before it gets out of hand can we make it so "it doesn't add anything to the mod" isn't a valid reason by itself to remove something

runic heath
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they should remove SCal from the game. All she does is drop dumb and broken dev weapons and doesn’t add anything to the mod taxevasion

hallow kraken
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🏁

teal ibex
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Remove Calamity Mod.

i don't like it very much it kinda smelly it's not good my shortsword playthrough was too hard. please remove it it doesn't add anything to the modloader thank you

reason: cuz it's cool

distant gyro
frail mantle
teal ibex
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i can post it is it good? i think it's good i noticed it while playing

sand umbra
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so did I, why am I are have stupid

teal ibex
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omg i got 5 stars. 85 more and it will be in the mod.

ashen warren
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colored names are stronk

distant gyro
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funny bait moment

ashen warren
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do it

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us white name weaklings can't afford such meme

distant gyro
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wait damn it I shouldn't have reacted with the checks so more people get baited CompleteFailure

teal ibex
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smh ruining my suggestions chances hecticSad

ashen warren
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HotE suggestion reached 90

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time to wait and hope

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me need waifu vanity

frail mantle
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commit Calamity's Vanities Mini HotE tbh

distant gyro
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@cloud surge technically Imp Staff fits in the EoW/BoC gap iirc

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Hellstone requires the nightmare/deathbringer pick after all

cloud surge
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I dont know about that since it's a hellstone item and hellstone usually isn't collected until pre-wof, so if you don't want to cheese pre-hm then it's a problem

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Since you could get reaver shark and get imp immediately

distant gyro
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Vanilla is weird because they don't want you to explore hell until post-skelly

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But then why intentionally allow "Can mine Hellstone" on evil pickaxes

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hell, they even put a tooltip on it

cloud surge
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Because the didn't add a dungeon pick since it wouldn't make much sense

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And bone pick is already a thing

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Also the only thing eow and BoC provide for a summoner is the pick, so I even just went straight for hive mind and skipped eow in my playthrough

sand umbra
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Hellstone is intended as post-EoW/BoC, pre-Skeletron
but then vanilla doesn't expect you to go to Hell until post-Skeletron

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it's weird

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but also Reaver Shark was made a thing

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summoner is just fucked no matter what you do, really

quartz hare
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summoner overhaul? UPVOTE

gusty geode
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I'd always liked the idea of being able to have summons prioritize enemies based on certain stats
The one with the highest HP (for focusing bosses)
The most common one (for clearing out minions or invasions)
The least common one (for also bosses or hunting rare enemies)
And you could get different minions to prioritize different things, encouraging the use of multiple kinds of minions

cloud surge
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I like that idea

hollow shell
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@quartz hare PvP should not be the main reason
Nobody cares about PvP

quartz hare
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i care about it

frail mantle
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a thing to direct your minions has been suggested before

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but that was in March so i don't think it counts for bluecheck

hollow shell
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Being able to better control their shots during boss fights, especially ones with numerous servant enemies, is infinitely more important than PvP

quartz hare
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yes but also summoners are totaly useless in pvp

frail mantle
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afaik the only summon that can even damage other players is the Raven

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and it disappears upon hitting a player

hollow shell
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PvP should be a lil secondary reason
But, whatever I guess it's fine, if you don't wanna change that

tired haven
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Somebody should try Calamity PvP and understand that's definitely one of the smaller problems with it and summoner

gusty geode
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An update dedicated to multiplayer (not now but just at some point) would be great imo

sand umbra
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that reasoning alone is probably going to keep this amazing idea from happening and that is depressing
this is the best goddamn potential improvement summoner's been able to have in a while

hollow shell
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It's been suggested numerous times in the past via specific items

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And I'm pretty sure one or two mods add that already

void kelp
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ngl the whole pvp reasoning is an absolute “no” feeling to me

hollow shell
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Summoner's Association?

void kelp
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because... why.

lost agate
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Update dedicated to MP
So "pain in the ass: the update"?

sand umbra
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I mean, I would hope an MP-oriented update would

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actually make working with it tolerable for modders

void kelp
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does that work with modded summons?

hollow shell
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I assume so
I doubt Jopo of all people would only make it work for vanilla

lost agate
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I just lost hope in MP being reasonable after a fucking tree trunk made servers crash after you kill a boss

void kelp
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hm. what about like, a suggestion to implement some sort of visible targeting system for mp, so players know who’s being targeted?

sand umbra
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that's been

hollow shell
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That has been suggested for SCal specifically but applying it to all bosses would be nice

sand umbra
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sugged

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so many times in the past

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often for SCal specifically simply because she is not designed with MP in mind

void kelp
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when was it last sugged?

lost agate
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Hey i just remembered smth about scal

sand umbra
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byeah

lost agate
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Dunno if it was done already

sand umbra
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70 stars moments

hollow shell
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20 people go star that suggestion

sand umbra
void kelp
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that’s way too old tbh lemme just make a new one

hollow shell
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You can indeed do that

tired haven
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DoG is also not designed for MP so

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Yharon, kinda, is

brittle merlin
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lmoa @void kelp that would certainly help you on our playthrough

void kelp
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indeed

brittle merlin
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dsyncs as well

sand umbra
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a lot of Calamity bosses in general aren't designed with MP in mind tbf

swift wadi
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3 summoner suggestions oml

sand umbra
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same w/ base Terraria bosses

void kelp
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tbh yeah but at least knowing who’s gonna be killed next helps out lmao

sand umbra
void kelp
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we cant help desyncs but maybe we can help targeting dumbness

hollow shell
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Status messages would be quite annoying
Icon near the player is fine, assuming it can be done

sand umbra
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it can be

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things like it have been done by multiple mods before

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and by vanilla itself

swift wadi
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You know that weird purple summoner thing that goes over enemies you target. Could use that tbh

hollow shell
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Is it able to be done universally?

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Without needing to change code in every single boss

void kelp
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is it?

sand umbra
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Main.player[npc.target].insertHahaFunnyTargetingVariableNameHere = true;

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replace the variable name with whatever you like

void kelp
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so it’d be independent from boss targeting?

hollow shell
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Would you
put that in GlobalNPC?

sand umbra
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then check for that variable and draw a thing near the player if true

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you could! you could do it universally, do it only for bosses, however you want! all depends on the will of the programmer

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but it goes in GlobalNPC, yes

hollow shell
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cool

void kelp
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can it be only turned on for multiplayer? :0?

hollow shell
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Yeah literally just one If

sand umbra
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^, most likely

void kelp
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Like

sand umbra
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I don't exactly know what governs whether a world is in SP or MP, but I'm sure it's doable

void kelp
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“If playercount > 1”?

hollow shell
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I know I've seen the "if multiplayer" variable before but I remember it didn't look exactly how you'd think it looked

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playercount is probably a smarter way to do it
You wouldn't need a targeting reticle if you're alone in an MP world for whatever reason

sand umbra
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mhm

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there are likely many ways to go about it, really; the point I'm making is that it can, relatively easily, be done
the question is not of whether or not it can be at this point, but whether or not it will be

which is a completely different playing field when you get into it, but you get what I'm saying
I wholeheartedly support this idea btw. please, anything to make MP a little less fantastically awkward

tired haven
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I guess a thing with designing for MP only is that it's major effort for minor impact

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So it's inevitably put in last part of queue

void kelp
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which is kinda why I tried to make the sugg as theoretically feasible as possible

hollow shell
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Judging from the sound of it from Thomas, this one in particular wouldn't be very hard

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There might be syncing issues? Maybe?

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Like if a boss is targeting one player on one player's end and a different one on another's?
(but that sounds like a bigger problem than just making the target reticle look weird)

sand umbra
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honestly, probably not much we can do about that on our respective ends

lost agate
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MP is confusing for me in both code and ingame

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So dont count on me for that one

swift wadi
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MP is fucking cursed

ashen warren
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hot take, i dont mind mp compat wot

lost agate
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I wouldnt mind it either

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But i have no clue how to make it work either

tired haven
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Queen bee MP existence shits on both compat and common sense

sand umbra
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Queen Bee's existence in general shits on everything

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Queen Bee transcends all human understanding to be a literal god of unexpected bullshit

shell lynx
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how about golem's head

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that thing goes wild in multiplayer

sand umbra
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Golem's head is her understudy

wooden wedge
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in multiplayer

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see the issue here is that you're attempting to do shit with friends on modded

loud steeple
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No the issue is your attempting to do shit with friends in multiplayer

gusty geode
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So the issue is you're attempting to do shit with friends

lost agate
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RoR had a better MP

tropic yoke
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What if Cnidrons were buffed in HM like Amidias' Spark?
The desert as a whole gets buffed in HM, but Cnidrons are always just kind of there. They get pretty boring and annoying after a while.

swift wadi
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I wouldn't mind a Giant Clam-like buff for them

tropic yoke
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Even if they didn't give any new rewards, buffing them would be cool.

swift wadi
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Well risk with no reward is bad in a way, then they'd only act as another thing in your way when you try to go to the Sunken Sea

tropic yoke
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Maybe more money or a chance to drop forbidden fragments.

swift wadi
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Arid Artifacts maybe but then they'd just be like earth elementals

hollow shell
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Could get Expert Mode post-WoF and post-Plant buffs
like other common enemies in vanilla

swift wadi
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Yeah true, i do like the idea

tropic yoke
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Post-WoF

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That's a first.

hollow shell
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I'd already started writing "post" and didn't wanna delete it :P

tropic yoke
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Stunderandable, day a have nice.

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I've totally been in the pits about suggestions since content suggestions became against the rules.

hollow shell
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That was indeed your whole forte

gusty geode
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Y'all know by now how hipster I am
But imo an enemy that's just there to get in the way isn't a bad thing in moderation

worthy fiber
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It’s kind of what enemies are for

gusty geode
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This mod seems to have something against enemies like that unless they're from one of their biomes

radiant meadow
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unlike triactis hammer, the internal name of stbfs is the name verbatim SupremeTackleBoxFishingStation

void kelp
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huh

queen delta
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Yeah this accessory could go thru a name change

swift wadi
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"Supreme Tackle Box" would do good enough

teal ibex
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ok but the big name is fun

lost agate
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Wouldnt be surprised if the name was made so long as a meme

cobalt rose
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i thought it was

teal ibex
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yeah no i don't see any other reason and i furthermore don't see why it should be changed

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it's a funny name for a dumb subcategory of the game that i'm obsessed with

ancient widget
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Don't change it

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Also, I found goldplume to be good when I played, now that it fires projectiles

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Wind Blade dealt less damage overall to enemies

swift wadi
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Fuckin veto'd by Fab himself

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That's rough

ancient widget
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Because the wind vortex is programmed to deal less damage than the blade itself, a fair bit less

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Goldplume feathers do not pierce, meaning they all hit the intended target

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Plus the wind blade vortex I found, more often than not, to cause enemies to be thrown into my face

swift wadi
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Yeah It vortexes enemies into you sometimes, Goldplume feathers did not great damage last I checked though

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Never used it often but I prefer windblade whenever I melee

ancient widget
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I used both, the feathers deal a ton of damage versus monsters with low defense, it doesn't function very well in the dungeon.

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Skeletons in general have higher defense, iirc, than average prehm enemies

swift wadi
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Which isn't great considering when you get it, how is it for skele?

ancient widget
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I always use starfury for skele so I wouldn't really know that

swift wadi
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Also, I prefer the flight of the vortex normally, but you can get used to goldplume

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Starfury all the way to Skele? damn

ancient widget
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It deals pretty immense damage even for skeletron yeah

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No other weapon was useful enough

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For melee at least

swift wadi
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I always found Windblade good enough, but there can for sure be better

ancient widget
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I also just wanted to kill him asap

swift wadi
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He's quite a pain

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Anyways, I think goldplume is good enough to contend

ancient widget
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I can see the feathers from the goldplum spear getting a buff in damage, that'd be fine

swift wadi
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With other weapons of that tier

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Maybe more armor piercing, to make it better in the dungeon

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After dungeon Ball o Fugu is obtainable, blows both out of the water

radiant meadow
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even if wind blade throws enemies in my face, it's hella' fun to use HyperFailure

ancient widget
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Ye, it's fun, definitely

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Ball o' Fugu is intentionally powerful because it's in the abyss, yeah

swift wadi
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Yeah all abyss weapons are pretty good

ancient widget
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Where early on you can die in seconds if you aren't careful

swift wadi
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Yeah for sure

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Very nice for SG and WoF

lost agate
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Oh no i wasnt gonna change the name, i just said it was likely for shit and giggles whick is good

lost agate
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And for goldplume i was just planning on giving it the same treatment i did with wind blade

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Just some general touch ups

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Just check balance, check visuals, yada yada

ancient widget
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ah, np then

radiant meadow
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discord means chaos

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and it drops from chaos elementals

swift wadi
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he means the platform that we're on right now, as a joke item afaik

opal barn
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No joke items in suggestions sir

fervent citrus
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Sorry

swift wadi
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damn teragat hitten em with the "sir"

fervent citrus
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Although it wasnt really a joke...

zenith hazel
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if you want a literal rod of discord, use the texture pack iirc

swift wadi
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is it a fucking rod with the discord symbol at the top

zenith hazel
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mhm

swift wadi
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Amazing

tepid root
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iirc thats getting removed from the pack (or already got removed idk)

swift wadi
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What why

tepid root
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too memey

swift wadi
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Wha

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Anyway this is off topic, im out

hollow saffron
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Make an accessory that allows bullets/arrows to be infintely used

Reason: Yes, this is done by other mods. I am well aware of this. However, most mods don't offer infinte arrow/bullet compatibility with Calamity. On my playthroughs at the very least, this has led me to use vanilla ammo far more than Calamity ammo, especially when you consider that some ammo is considerably expensive to craft at the progression stage that it would most likely be used at(Take Hyperius/Terra bullets and Elysian Arrows as an example). Allowing rangers to use infinite ammo in Calamity, or making an accessory to do the same, would certainly improve the QOL when it comes to using a specific ammo type.

Alternatively, add the Endless Quiver/Musket pouch to the Elemental Quiver and add their functionality.

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hi did this place die

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;-;

tepid root
bitter topaz
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it’s been a whopping 4 minutes

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be patient

loud steeple
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Slime god is annoying,but I was able to do it after a couple trys

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@ashen warren

distant gyro
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I think Slime God is actually pretty simple

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unlike Siren and Leviathan where multiple parts of the boss don't sync up very well with each other, Slime God does the job of making them kinda fairly sync up (except core but you can kinda juke it out)

tepid root
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just get the big slimes stuck on an upper platform ez

distant gyro
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or that HDfailure

tepid root
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ok but

distant gyro
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yea no more abyssal flames echsuffer

tepid root
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cursed silence

#

the thing i dont like about cursed is that you cant even use hooks

distant gyro
#

what's also cursed is that this sound like it would cause more cheap shots if anything

#

all of the slimes have completely different set of attacks and thus making them cluttery

#

kinda reminds me of goozma

tepid root
#

ok i dont think this makes SG more fair

sand umbra
#

CSG inflicts Cursed still

#

if this was ever going to get my vote before, it absolutely will not now

#

CSG inflicting Cursed is not a good thing in the current fight, let alone this proposed "new" fight

distant gyro
#

reminder that Abyssal Flames for 3 seconds = 48 HP loss btw

sand umbra
#

that too

#

what was it...Brimstone Flames? was taken outta this fight for a reason

shell lynx
#

Make slime gods inflict demon flames

#

Yes

distant gyro
#

Brimstone Flames from CSG and ESG for 2 seconds (4 seconds in Expert) = -32 HP and -64 HP respectively

quiet abyss
#

Ye I'm reading through this rn.
...I think the proposed changes to make the fight "more fair" is literally doing the opposite.

distant gyro
#

exactly

shell lynx
#

I wish the core had a bit more interesting movement

sand umbra
#

I want this fight to be more fair too but like

night cradle
#

But then again, with Core gaining new movement there's one thing

shell lynx
#

Right now it kinda just floats towards you like a slowed down cryogen

sand umbra
#

this is not how you go about it at all

night cradle
#

You would also have to rebalance on how other Slime Gods move in order for the fight to be not too chaotic

#

unless it's something for if it's alone but still, you get my point

distant gyro
#

@ashen warren summing it up imo

  • Revival of debuffs shittery (Reminder that 3 seconds of abyssal flames = -48 HP)
  • Makes the fight more cluttered (Way too cluttered and causes desync between all the 3 slimes)
  • Potentially leads to more cheap shots
  • Making it with nohitting in mind (This sounds much harder if you get hit even once)
  • Boss Complexity for no reason in Pre-Hardmode (At least if it's complex then it should be like Death Hive Mind)
sand umbra
#

making a fight more fair does not mean making it even more bullshit thinkies
there is no point where that bullshit loops back around to fairness

shell lynx
#

Hive mind is fun

quiet abyss
#

Also, don't suggest changes just cause of nohitting.

shell lynx
#

I like it when the bosses go super fast, but not super fast straight into you

sand umbra
#

I wanted to take notes on this at first

shell lynx
#

But now?

sand umbra
#

because I've been musing on the idea of an SG rework for a while

#

but after seeing it I'm just

this ain't it, chief

#

this basically just feels like the current fight with even more arbitrary mechanics added to it

shell lynx
#

What is the least touched biome in calamity?

sand umbra
#

The Hallow, without question.

#

Literally not even a contest.

distant gyro
#

but what.. is a biome?

shell lynx
#

Does it get anything between hardmode and moon lord?

distant gyro
#

no

#

crystal blade and crystal crawler but nothing too new

sand umbra
#

It gets exactly one new enemy that exists for the express purpose of dropping Crystal Shards.

shell lynx
#

Hmm

distant gyro
#

plus you can craft crystal blade in the first place afaik

sand umbra
#

Yeah, you can.

#

So there's really no purpose to it being a Crystal Crawler drop.

shell lynx
#

What could be added that isn’t a material that would give a reason to go to the hallow after mech bosses

distant gyro
#

fish of light is also there

sand umbra
#

mmmmmmmmmmmm

distant gyro
#

I will say there is a contest to added content in Hallow though

#

Jungle Temple.

sand umbra
#

the Jungle Temple gets a worldgen change to not make it bullshit

distant gyro
#

that's it

#

and bohldohrs that do nothing

sand umbra
#

...and one new enemy ig

#

I forgot Temple exists

#

you'd think they wanna do more with it

#

what with it being the home(?) of the Jungle Tyrant and all

#

byeah, tl;dr Jungle Temple stays as irrelevant as ever and so does Hallow

tepid root
#

i dont get this sugg

#

what does crabulon's theme have to do with it

hollow idol
#

music box:

tepid root
hollow idol
#

crabulon isnt even eternally passive iirc

tepid root
#

ok the suggestion died so whatever

gusty geode
#

Imo
Giving people who no-hit control of Calamity's balance is like giving people who play tourneys for a living control of Smash's balance
Maybe it might help, but it often leads to bosses that sacrifice fun in exchange for being reliably no-hitable
Since there are some mechanics that skill can't save you from

sand umbra
#

nohitting is supposed to be a display of heightened skill in the first place

#

not just a display of knowing how to play the game

#

as such, it should be considered on separate grounds from normal play when balancing, and normal/average play should always be at the forefront of balancing decisions

gusty geode
#

^

sand umbra
#

I try my best to keep this in mind when I'm balancing anything

#

or suggesting balancing changes, for that matter

#

yes, I nohit sometimes. doesn't mean I'm going to let that cloud my judgement of what will and won't cuck a newer player out of any fun the game can offer

#

with that in mind, I wanna pitch a few things here

#

possible Slime God changes I guess

  • General reduction of stats for Ebonian and Crimulan Slime Gods, Core becomes a bit beefier in return
  • Crimulan Slime God now inflicts Burning Blood instead of Cursed
  • Both Slime Gods now act more akin to King Slime and no longer split in two at half health, but each take turns using a special attack when very near the player instead of just shooting lol mines below 50% health (75% health in Expert+, from the start of the fight in Death)
    • Crimulan Slime God fires 5 globs of Ichor upwards in each direction after slamming down on the ground (increases to 8 on each side in Rev+)
    • Ebonian Slime God fires a series of projectiles from the Cursed Flames spell tome (+ a spread of Vile Spit on the final projectile signaled by a bounce in Expert+)
  • When the Core is alone, it is faster but cannot turn as sharply
  • In Expert+, the Core takes much less damage until the other Slime Gods have been yeeted
  • In Rev+, when the Core is alone, it can make its way to a ring of space around the player, spin around them for a bit, and then dash at them similarly to Rev+ Hive Mind (in Death, the Core can do this from the start of the fight, albeit much more rarely and only if the other Slime Gods aren't in close proximity)
  • When the Core is alone in Death, it can occasionally stop and gain 96% DR before firing a spread of Cursed Flame fireballs and Ichor globules towards the player for a few moments before starting to chase them again
#

tl;dr of the above: Core becomes more relevant, other two aren't just King Slimes with Biome Mimic AI and mines

#

also actual unique AI changes for higher difficulties rather than just "does things faster" "things move faster" "shoots more things"

#

anywho, thoughts? might post in suggs maybe if it's not illegam...but then again when is anything related to bosses in any fashion accepted leaCheese

teal ibex
#

the only real complaint i have is scope

#

i dont disagree with any of these changes but unless they're simpler i don't expect you to get results, basically

#

but perhaps at least some of it will be considered

sand umbra
#

yeah I figured it's too large-scope to really fly

#

just some thoughts I've had on how to make the fight more fun and unique

#

this is the most success I've had with figuring out anything with SG in a while though so that's neat I guess

hollow idol
#

has a boss overhaul suggestion even ever been accepted GWchadMEGATHINK

distant gyro
#

some

hollow idol
#

Like an entire specific one? or just “Make better because x”

ashen warren
#

they've happened

hollow idol
#

heck, never noticed

tired haven
#

Why do I smell nohitting burnout BeeUrfield

sand umbra
#

on who's end are we talking burnout here

tired haven
#

On Umbrella's End
huh, that's fitting

sand umbra
#

ah, I see

distant gyro
#

I'm pretty sure some of Yata's were sent and implemented. But he's one of the first and many more have sprung up @hollow idol

#

eg. Prime Cannon shooting rockets and Retinazer phase 1 having better accuracy checking from his msgs here

wide flicker
#

Imagine not having any hooks when you get to the slime god fight taxevasion

sand umbra
#

a fight can assume you have a hook and still be unfair even if you do

wide flicker
#

Aye fair enough

tired haven
#

scal is unfair with everything pls nerf SAD

sand umbra
#

crab pls

tired haven
#

(except she is not and I just did a bad haha funny)

queen sail
#

Make scal deal 0 damage and have a 100 hitcap

sand umbra
queen sail
#

Has anyone done a flight/mountless scal run

wide flicker
#

That sounds painful

cloud surge
#

Someone did a DaD but that was an older scal

distant gyro
#

defiled mountless is kinda chill because rocket boots + hook abuse

#

hookless though

cloud surge
#

Motionless scal

sand umbra
#

Luigi% SCal

wide flicker
#

Scal but you have no computer screen or keyboard

#

Just a mouse

gusty geode
#

Fr I'd love to see boss rush but underwater

queen sail
#

Deep diver abuse

cloud surge
#

Crab you did destroyer with a platinum shortsword and without moving you can do scal without moving

tired haven
#

That's one flawed logic

sand umbra
#

platinum shortsword.

wide flicker
#

Use copper like a real masochist

sand umbra
#

What do you mean that these two things are nothing alike?

wide flicker
#

Or broken wooden hammer

queen sail
#

Obligatory “Defeat AllBoss with Menacing Hallowed Armor and Legendary Vampire Knives”

#

Anyways sugma time now

tired haven
#

menacing hallowed armor
Y_Menacing

teal ibex
#

i did bossrush but underwater smh

#

though i had to escape to hell for scal and there was no water there cuz she used to clear fluids

tired haven
#

Didn't nohit, didn't do it
simple as that smh

teal ibex
queen sail
#

Btw uhhh

#

Is the guy who posts which suggs got green checked, accepted, admitted, and rejected still here orrrr

#

:whenlifegetsatyou:

sand umbra
#

Merkiplier is not online currently, no

queen sail
void kelp
#

but rover and other folks can do it

teal ibex
#

i'd keep track of it but i've temporarily stepped down as a tester

terse sundial
#

yeah, I kinda stopped doing that for a while, I'll send a bunch of them in about 20 mins

hollow shell
#

@ashen warren That should be a Google Doc, not a text file. More accessible that way, people won't need to download anything

#

I thought at least one person woulda mentioned it

hollow saffron
#

Make an accessory that allows bullets/arrows to be infintely used

Reason: Yes, this is done by other mods. I am well aware of this. However, most mods don't offer infinte arrow/bullet compatibility with Calamity. On my playthroughs at the very least, this has led me to use vanilla ammo far more than Calamity ammo, especially when you consider that some ammo is considerably expensive to craft at the progression stage that it would most likely be used at(Take Hyperius/Terra bullets and Elysian Arrows as an example). Allowing rangers to use infinite ammo in Calamity, or making an accessory to do the same, would certainly

#

i posted this earlier but i didnt see any feedback

#

and then accidentally closed discord

radiant meadow
#

infinite ammo is a balancing point

#

so the accessory would have to probably be pretty late in the game

hollow saffron
#

oh i forgot to post the second part of the sugg

hollow shell
#

Yeah I dunno why you'd want to remove resource management from ranger

hollow saffron
#

i said Alternatively, add the endless quiver recipe to the elemental quiver and give it the functionality

hollow shell
#

There's a reason only the two weakest ammos have infinites

hollow saffron
#

but forgot to add it

queen sail
#
  1. Making infinite ammo of all kinds turns Ranger into a Mary Sue class
#

However, most mods don't offer infinte arrow/bullet compatibility with Calamity.

hollow saffron
#

also rover good point

queen sail
#

LuiAFK

hollow saffron
#

it does that?

#

uh

#

i wasnt aware

radiant meadow
#

yes it does

hollow saffron
#

dang oof

hollow shell
#

Its universal

radiant meadow
#

requires max stack + though iirc

hollow saffron
#

ah ok

hollow shell
#

Have 3997 of any ammo makes it nonconsumable

hollow saffron
#

imean the last time i played calamity was super long ago

#

oh yeah that

radiant meadow
#

infinity mod also has calamity compatibility but idk if it's up to date w/ new tmodloader

hollow saffron
#

i dont use infinity oof

#

also yeah i played calamity like a few months back so i had to reinstall tmodloader lol

#

so yeah ive been out of touch

tired haven
#

Wouldn't that be 3996 btw?

sand umbra
#

Infinity works on new TML

#

although it's, erm. a bit out of date

#

hasn't had an update in over a year pensive_rick

hollow saffron
#

yes crab

hollow shell
#

ye ye

ornate loom
#

i want a consumable item that stops invasions

#

for when you're busy

swift wadi
#

If you want a solution now, Fargo's Mutant adds an npc that can do just that for you

#

I wouldn't mind an item like that, but it would take away any authority that the invasion/random events have

#

Things like Blood Moon and Solar Eclipse already get meme'd on by Cosmolight

gusty geode
#

^

hollow saffron
#

if youre gonna do that you might as well add in an item in death mode that disables random boss spawning

#

oh wait you can just leave the biome

arctic wren
#

if youre gonna do that you might as well add in an item in death mode that disables random boss spawning

There is
It's called "keep it on rev up until right before you actually spawn in the boss"
:P

#

As for the event blockers ... they're annoying but random events are rare enough that it's not a huge deal imo

#

So I don't think it's really necessary

hollow saffron
#

yeah

#

lol chip imean like, without having to change the difficulty

#

but thats besides the point

queen sail
#

Aren’t pets mostly meant to be vanity

potent veldt
#

They are

#

Which, makes Hermit's even weirder

brittle merlin
#

isn’t hermits a donator item?

potent veldt
#

It is, but I don't see that being reason enough to stop other pets from getting similar minor buffs

brittle merlin
#

i was saying that more towards the part where you mentioned removing the full hp heal

queen sail
#

Tbh, only such few pets in mods and vanilla have unique effects iirc

potent veldt
#

Oh yeah, that's one of the bigger subtextual reasons I wouldn't remove it

queen sail
#

And i think in vanilla it’s only light pets

swift wadi
#

make hermit box work in inventory and when equiped

#

There ez

potent veldt
#

Well, all light pets are considered to be past vanity so

#

All vanilla normal pets never do anything

novel pebble
#

Make hermit an accessory big brain

potent veldt
#

Also that would be really odd for it to work in inventory since wouldn't that I mean two pets?

#

An entire accessory slot for a very easily fixable issue?

swift wadi
#

It can be already cant it

potent veldt
#

Can it?

#

If it can, that doesn't really make it anymore useful

swift wadi
#

I thought it could

potent veldt
#

If it can, then it's just a useless accessory that happens to be pet-able

swift wadi
#

nvm it cant

gusty geode
#

Pets aren't supposed to have a use tho
That's the point

radiant meadow
#

hermit box is Mrrp's dev pet

hollow saffron
#

how the hell would pets have effects

#

actually ya know what

#

i have an idea for that

#

play summoner class

hollow shell
#

did you guys uhh

did you actually read his suggestion?

hollow saffron
#

yes i did

#

first i wanna know if it is feasable

#

tbh

#

rover is it possible

hollow shell
#

Yes because Hermit already grants an effect, hence the suggestion.

hollow saffron
#

ah ok

#

btw when it says it respawns you at full health

#

does that mean that when you respawn you have full health

#

or something else

hollow shell
#

What do you think

hollow saffron
#

i think thats what it means

#

just wanted to c l a r i f y

#

also would existing pets get some of these functionalities?

#

like having the cosmic plushie grants you something like instant respawn

hollow shell
#

You could give pets any functionality you want
The only reason most don't is because of standard

hollow saffron
#

ye

hollow shell
#

Thorium adds a light pet which attacks enemies

hollow saffron
#

i feel like having normal pets give some sort of qol effect could be cool

#

some* normal pets

radiant meadow
#

pets can give effects easily

#

unless the effect is something dumb and difficult

placid girder
#

i feel like stuff like giving light seems alright

#

as that one pumpkin moon pet does that

#

maybe fetching items or something

hollow saffron
#

ceasless hunger

hollow shell
#

fetching nearby items would be neat and probably theoretically possible with enough effort put into it

#

Ceaseless Hunger doesn't negate any and all fetching or reach buffs
because thats a short term limited-supply consumable

hollow saffron
#

maybe it could work as a pre-CV thing

#

fair

dawn heron
#

Or like a pet that would fight for you, like a dog, but it can die and you have to wait before you can spawn it again.

hollow shell
#

Perfect
A worse minion

It does make sense considering its a midway point between a useless familiar pet and a fighting familiar minion

hollow saffron
#

honestly doing that with dogs would give me sad flashbacks from minecraft

loud steeple
#

Then have it be a small flying dragon or some shit like that

potent veldt
#

I would prefer if all pets got some form of effect, granted I also completely agree with many of them not being useful

#

Like, TrashCan can just apply Stinky to everything nearby

runic heath
#

I think ideally you should just spawn with full hp tbh

#

So that way you can at least customize with different pets and not be at a disadvantage

potent veldt
#

Well the issue with that is just that vanilla customization doesn't even think that far

#

And I don't mean for pets, I mean for light pets, which are actually useful

#

Some are way more useful than others

#

Yet, still you just have to choose one over the other

#

So, I wouldn't say the focus of my suggestion is "Make it so I can choose my pet without feeling weaker"

#

It's "Make it so there's not only one pet I'd ever care about"

runic heath
#

That’s fair, more pet variety would be neat.

hexed hedge
#

Something cool I could see from that is, for example. The Levi pet.
Hard to get of course, but it could give you a chance to be missed by damage or something?
Giving you a bit more incentive to go after it

amber elk
#

it'd be nice to give the pets really niche uses, but neat ones to have.

gusty geode
#

Does this mean we're gonna start seeing suggestions to give vanity armor functionality suffering

amber elk
#

hero's clothes give beam sword effect when

hallow kraken
#

Alright, add souls of fright or something to hell burst’s recipe because immediate upgrade

#

Even worse, an immediate upgrade to a calamity buffed weapon

swift wadi
#

shouldn't you have a reason for/why you post a suggestion

sand umbra
#

@willow dagger reasoning?

swift wadi
#

Like what does "nerf" mean

#

You gotta elaborate a lot more then that

karmic stone
#

If you happen to be at Pre-Mechs, remember that there are 3 bosses whose only condition to spawn is night time ech

queen sail
#

Annnnnnnnnd that’s a blue check

distant gyro
#

I want to blue check that but I'm not sure if this differs enough from just removing death spawns completely

willow dagger
#

i can elaborate more if you want but i think its pretty clear

distant gyro
#

Ye I blue check it now ig as it follows the same fundamental reason

willow dagger
#

I cant suggest a number for the reduced chance because i dont understand the spawning mechanics

distant gyro
#

which is "death mode spawns too often etc"

swift wadi
#

I've never had a deathmode spawn

willow dagger
#

maybe im just unlucky lol

karmic stone
#

Deus can appear from a death spawn?

#

That's new

willow dagger
#

i could barely build 30 platforms before getting assaulted

swift wadi
#

Did you notice any messages in chat?

distant gyro
#

did you happen to attack enemies there while doing so

swift wadi
#

Because it sounds like you nat spawned him

willow dagger
#

oh that might be it actually

#

ill edit that but i stick by what i said w mechs

queen delta
#

@distant gyro Mind if I see the suggestion that was sent before this and is similar?

#

If said suggestion was to remove boss spawns, I wouldn’t consider that a blue check

willow dagger
#

it wasnt remove just reduce the rate

#

it wasnt very specific but as i said i dont understand how the spawning works in the first place to comment on that

queen delta
#

Altix supposedly gave your suggestion a blue check because another suggestion similar to yours was sent before

#

But I dont remember seeing a suggestion asking to nerf the spawn rates

#

All I saw was removing them

hollow shell
#

Same

#

I'll remove the bluecheck for now unless Altix can provide

willow dagger
#

thanks

tired haven
#

I didn't find any suggestions that implied to reduce spawns, only to remove them

ashen warren
#

@hollow shell I updated my suggestion

distant gyro
#

I recall a few of them being put out but most of them were probably deleted due to poor execution/reasoning. I wasn't so sure either but ig that can be off @queen delta @hollow shell

hollow shell
#

aight

#

Thank you Arsene

golden narwhal
#

During the random deathmode spawns, make Crabulon spawn as he would with the Decapodita Sprout rather than in the nearest mushroom biome.
Reason: When two mushroom biomes are close enough to each other, Crabulon can spawn away from your arena in the other biome. The deathmode spawn already relies on the player being in a mushroom biome, so it will be much more convenient if Crabulon spawned near your position than having to run to an unprepared biome.

hollow shell
#

You could post that, yeah
Original is pretty old iirc

Original had image accompaniment but I don't think it's needed, considering you described the situation just fine with words.

#

ah hol up, didn't realize you'd posted a version of that last month

#

Still fine to post. Won't get bluechecked this time.

golden narwhal
#

k

hollow saffron
#

@willow dagger just wondering, how exactly could the spawns be nerfed? wdym by that

#

from what i see youve outlined whats wrong with the current system

swift wadi
#

Don't Uelibloom slimes exist

tawny wind
#

Yes but it's easier to mine as to kill slimes and plantera and golem are boring if you need to get for example living shards for cosmilite weapons

swift wadi
#

Cosmilite weapons don't take living shards? Not many at least, and at that point you can one shot plant

#

And just zerg

#

and easy money

#

Why would you need Uelibloom at Post DoG anyway?

lost agate
#

Uh i doubt uelibloom is that hard to find to require an alternate method

tawny wind
#

@@swift wadi Yes but thats boring to oneshot plant it could be a new challange

lost agate
#

Let alone making even more bosses be buffed by provi

swift wadi
#

Buffed bosses post Provi are easily defeated post DoG aswell

lost agate
#

So theres not much point aside from getting uelibloom from somewhere else for some reason

swift wadi
#

uelibloom isn't a high demand resource, it's current methods of obtaining it are fine

#

IMO

lost agate
#

Not to mention plant and golem would be a joke with the mobility from post provi

austere lion
#

bloom slime exists

#

zerg underground jungle and you shall get 500 uelibloom ores in no time

distant gyro
#

people be pointing out bloom slimes but jungle crates have a 25% chance to give 5-10 uelibars post-prov per crate HDfailure

austere lion
#

It'd require 200-400 crates to get 500 uelibloom ores

distant gyro
#

except that it's not the ore that's dropping

#

it's bars

swift wadi
#

Holy fuck what

distant gyro
austere lion
#

then it'd require at least 50 crates to get 500 bars if u are lucky enough to get 5 bars per crate

distant gyro
#

implying you'd ever need 500 bars

austere lion
#

you'd need at least 70 bars per playthrough

swift wadi
distant gyro
#

all that matters is that there is an alternative

#

33 + 7 + 10 is not 70 btw

austere lion
#

That's for some weapons too

#

43 bars for tarragon armor and elderberry

#

bloom slimes will give you more uelibloom than crates anyways

swift wadi
#

That's a specific item, not allowed

zenith hazel
#

@warm marlin that's a specific item suggestion, please read the suggestion don'ts doc in the pins

radiant meadow
#

ye, specific items aren't allowed

warm marlin
#

Sorry, I have edited it to be less specific

swift wadi
#

I think it's still too specific

#

make sure to read the doc as brav said

#

Will help you

warm marlin
#

Does 'Post-Moon Lord Sun God Staff Upgrade' sound better? Sorry, I thought through this idea a lot last night 😂

radiant meadow
#

yes, but add a reason why

warm marlin
#

will do, I'll redo the post

radiant meadow
#

why the weapon should be added

#

that's much better

swift wadi
#

Starring that for pure commitment

#

Also not a bad idea

warm marlin
#

Thanks 😂 If I come up with an idea, I think it through properly 😂

quartz hare
#

i think Fassbol wont add specific items

#

like upgrade of something etc

warm marlin
#

I did change the post, and a mod has approved it, if it doesn't get added, that's fine, at least the idea is there 😂

tepid root
#

Fassbol

warm marlin
#

You never heard of Fassbol? It's the anti of Fabsol, no wonder he wouldn't approve it 😂

hallow kraken
#

May I make another “move hell burst recipe by adding souls of fright because immediate upgrade to vile shard” text here

zenith hazel
#

take this channel seriously please

#

sure if you want

hallow kraken
#

Ok

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Add souls of fright or a different post-hardmode boss material to hell burst. What was the point of buffing crystal vile shard when you can just upgrade it immediately?

distant gyro
#

same for crystal flare staff btw HDfailure

sand umbra
#

SuperHot take:

Hell Burst could be moved to late Hardmode w/ Ashes of Calamity or Chaotic Bars + some other fire- or hell-related mats

karmic stone
#

That would be ugly

sand umbra
#

the hell you mean it'd be ugly, it'd make sense Ech

karmic stone
#

It just feels unnecessary, I haven't seen anyone complain about refights or smth

#

Are we talking about the same thing

sand umbra
#

oh wait you meant the latest sugg

karmic stone
sand umbra
#

I'm smart I swear

#

honestly it seems like a neat visual but like

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it wouldn't really change anything

karmic stone
#

unnecessary
Yea

queen delta
#

I'm pretty sure this was said many times before, but not everything has to be tied to lore

supple lodge
#

It would just make a bit more sense to me

queen delta
#

Yeah, but most calamity players don't know/care about lore, myself included

distant gyro
#

also not worth the effort/ probably looks ugly on some bosses

opal barn
#

lore related sugma ech

tired haven
#

Some gameplay-plot holes better be left as is

#

Otherwise not playing on Hardcore should be illegal or will look silly story-wise, yknow

hearty yew
#

@steel raptor Hell yeah. This has pissed me off forever.

#

The Abyss exists as a well defined area and theme. Neither of these items fit it.

steel raptor
#

I just noticed this when I was looking up items with "abyss" in them.

#

Then I'm like, why were these names never changed at all during the 22 months after the Abyss biome has launched?

hearty yew
#

If you've got suggestions for the names let me know. I'm thinking Putrid Tome and Fracture Hammer.

steel raptor
#

@hearty yew I'm thinking the hammer could be something like "Shardlight Warhammer" or "Darklight Warhammer," as some of the weapons/tools made from Cryonic Bars begin with adjectives like or similar to the ones listed above.

#

I think Putrid Tome as a name fits because it derives from the corruption.

queen sail
#

Putrid mine

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Inflicts Stinky

steel raptor
#

the mine from the ebonian slime god?

hearty yew
#

Yeah true it can just reflect the pickaxe name

terse sundial
#

@stiff tapir please give a reason behind it

#

also 7 accessory slots in expert +, and 6 in normal seems to be plenty to most people

#

edit your reasoning into your suggestion, don't just fragment more text onto it please

stiff tapir
#

idk why i even said that

quartz hare
#

hehe

stiff tapir
#

lol

terse sundial
#

alright

quartz hare
#

🧱

stiff tapir
#

shh

brittle merlin
#

@modern loom what is this supposed to mean?

modern loom
#

what?

brittle merlin
#

your suggestion

modern loom
#

oh

topaz bramble
#

Nice™️

#

so uh

modern loom
#

i want to craft hear of waifu but the only thing that's left is material from the bee

topaz bramble
#

that's for suggesting things that should be added or changed with the mod

#

if you want to ask for advice on thee game, go to one of the other channels

modern loom
#

-_- please re-direct

brittle merlin
topaz bramble
#

oh, that works too

#

lol

plush locust
#

bruhhhhhh

modern loom
#

._. thanks

terse sundial
#

think i'll just delete the suggestion then

karmic stone
frail mantle
#

worm summon ono

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also specific item suggestion

radiant meadow
#

Worm summons are ech

hollow shell
#

@warm marlin Specific item suggestions are not allowed

terse sundial
#

^

hollow shell
#

Suggestions for adding new items for given reasons need to be more general and conceptual than that

karmic stone
#

[Class] Weapon for [Tier] because [Reason] is as far as you can go iirc

#

And the reason is lack of weapons for [Class] most of the time

warm marlin
#

Yeah, I had thought with the mech worm having a history of being broken it would be hard, but the idea is there. Sorry I overthink these ideas sometimes have have to go back sometimes, just did re-done it

frail mantle
#

i'd remove the parts with the function of the weapons

hollow shell
#

And of course the names

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But you can suggest that there be new weapons after EoW/BoC but before Hive/Perfs

cobalt rose
#

well actually that brings me to something i wanted to suggest:
a ranged weapon dropped from abyss minibosses post-polter because it's the only class that doesnt have a weapon drop at this "tier" and no, Halibut Cannon does not count

sand umbra
#

correction: SAC

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which is apparently good despite me never being able to pin down how the hell you're supposed to use it

hollow shell
#

(SAC: Sulphuric Acid Cannon)

sand umbra
#

mhm

#

dropped from Maulers post-Polterghast

cobalt rose
#

well why does it have to be from a sulphuric sea miniboss

sand umbra
#

it's the post-Polter ranger Abyss wep but actually not exactly

opal barn
#

Why does it have to be from abyss

hollow shell
#

^

radiant meadow
#

If you don't like SAC, use Halley's Inferno, I ten out of 10 recommend no bias

sand umbra
#

Halley's is hella good too, ye

hollow shell
#

The point being there does exist a ranged weapon at that tier already

cobalt rose
#

right, right, im a fucking idiot

hollow shell
#

aight

warm marlin
#

Yeah, there's 1 of every class weapon from the Abyss/Sulphur Sea post-Polt. Soul Edge, SAC, Ediolc Wail, Calamari Lament and Valediction

cobalt rose
#

yes i know
im stupid

hollow shell
#

(well, 2 for rogue since Deep Sea Dumbell)

#

(technically 3 if you count The Reaper)

frail mantle
#

also tbh ranged is strong enough at DoG

#

Seadragon does well enough, Halley's Inferno is really good, iirc Daemon's Flame is good too

sand umbra
#

ranger has sea derg, ye

frail mantle
#

also i guess Halimeme counts too but who actually bothers to farm for it pre-DoG

hollow shell
#

I would never count Halibut for anything ever

frail mantle
gusty geode
#

It's called playing the game

#

Mod was advertised to be more difficult than your average one what did you expect

ashen warren
#

or play on normal mode HDfailure

hollow shell
#

@ripe umbra That mode exists, and is called Normal Mode

cobalt rose
#

"but i want the expert drops"

hollow shell
#

Post-ML content is supposed to be more difficult than pre-ML content
such is the concept of game progression

#

If you're having a tough time with bosses
keep practicing
look up guides and strategies, optimal loadouts, etc

karmic stone
#

doesn't feel quite like an epic endgame boss
Because she isn't one

golden narwhal
#

True, but in lore, Moon Lord was beat up way more tham she was

karmic stone
#

Which is why she's stronger as of now

golden narwhal
#

^

cobalt rose
#

also basically the main reasoning for this suggestion is "lore consistency"

sand umbra
#

I mean, tbf
lore consistency really does need to be taken a good deal more seriously with Clam, if you ask me

but then again what do my thoughts on it matter CompleteFailure

severe vapor
#

^

#

Especially that last part

#

Lel

wild yoke
#

Honestly, a main reason for that suggestion is I want SOMETHING done with the solar cultist textures

cobalt rose
#

:br:

#

that is... not a good reason

#

or at least, not a good way of trying to implement them ech

gusty geode
#

You know
I actually didn't notice the parallels between Prov and ML til now

cobalt rose
#

i haven't

sand umbra
#

there are considerable similarities between them, yeah

queen sail
#

Make Solar Cultists spawn post ML but have them promote into the profaned guardians after 4 seconds

karmic stone
#

Clam EX

queen sail
#

Infernium EX

gusty geode
#

Gods that got their asses kicked by someone stronger than them, now reside in a celestial body for one reason or another, and are waiting on some kind of event that would enable them to rise victorious over whatever it is that defeated them before

frail mantle
#

iirc "because lore" usually isn't a good thing to have as reasoning behind a suggestion

gusty geode
#

Otherwise CV would have a black hole attack

sand umbra
#

additionally, from a gameplay perspective, although perhaps less significant; both rely on a "gateway boss" of sorts that exists almost solely to allow their summoning ritual to be performed

gusty geode
#

^

queen sail
#

Unfortunately one’s considered a boss more than the other one

sand umbra
#

(LC for ML, Guardians for Provi)

queen sail
gusty geode
#

Guardians deserve better dammit

sand umbra
#

they really do

queen sail
#

They don’t really need new attacks or ais at this point

#

They just need to be worthwhile

sand umbra
#

their fight itself is fine, probably, although perhaps some more interactions with solo or dual Guardians would be appreciable

#

rather than having a set "main" guardian

#

the big thing they need is drops

queen sail
#

At this point birb’s more of the pre prov boss than the guardians

#

And the guardians should be more lore relevant than the birbs

sand umbra
#

while you can make the argument LC doesn't have a lotta drops on his own, I should point out LC unlocks the Lunar Events AND drops the Ancient Manipulator, the crafting station required for like 90% of the shit you make thereafter

queen sail
#

All the guardians drop is potions and the core

#

Which you can make nonconsumable five minutes later

sand umbra
#

he also allows Atlases to get beefy so Deuces Wild can spawn, btw

#

so even despite not having a big drop pool of his own, the aftermath of LC's fight more or less makes up for that fact by unlocking a whole new wealth of content

opal barn
#

another lore sugma smug

queen sail
#

“But making it nonconsumable is just an option” yes but it’s an option that makes the player’s life more convenient

sand umbra
#

Guardians drop two things, one of which can be made a non-consumable thing basically instantaneously, and unlike LC there is no reason to fight the bunch of them again

#

(keep in mind that LC resummons Pillars and can drop Eidolon Staff and Arch Amaryllis even after initial defeat --- while the former point is made a moot one by the Astral bosses, it's still something to consider)

teal ibex
#

the only reason i haven't suggested the core dropping as a nonconsumable is the lack of application of unholy essence as a result

#

something needs to fill that void first imo

frail mantle
#

if Prov and her drops were to be moved to directly post-ML tier, wouldn't that mean that your proposed new Luminite-tier ore would be Uelibloom?

golden narwhal
#

Which would make providence the way to go since getting her ore doesn't require beating her 10 times

#

Not to mention she might have to be nerfed a bit because of the lack of celestial onion in expert and weaker armors pre-ml

#

Also just realized making her an actual alt for ml requires changing her attacks since she was made to be more difficult than ml, and lowering her health wouldn't change that

scenic aspen
#

I mean i feel like there's a reason of why bosses are made that way, if they really wanted to go tied to the lore 100% they wouldn't make nonsensical stuff

plush locust
#

Moon Lord is a bad boss, why would you want to make providence a copy of moon lord

#

Why would anyone want to be copying vanilla bosses

#

Horrible design mindset

novel pebble
#

He didn't say to make Providence to be Moon Lord

scenic aspen
#

Yeah that too

novel pebble
#

Just make Providence the same tier as Moon Lord

#

Unless I am understanding something wrong

scenic aspen
#

It would require a lot of balancing and changes

golden narwhal
#

As stated above and more

scenic aspen
#

I think the suggestion wants something like Crimson/Corruption. Two sides with different content that you can tackle (I know one of the two only spawn but you are the one deciding which to choose + you can try to make the one you didn't choose with the land on the island

#

My improvised idea is to make a Solar Cultists/Monster that's a counter of LC,dropping 2 weapons and a counter of Ancient Manipulator like Demon/Crimson Altars or Orichalcul/Mythril Anvil. After that it could trigger a different version of the Pillars that are more armored like the Guardians requiring less minions to destroy their shield but after hitting them they start charging and using attacks of their respective pillars and have more defense/hp (Basically that version of the invasion would make the pillars the bigger threat rather than the swarm of minions)

cobalt rose
#

ah yes
just make another event, boss, enemies, and all that and more

void kelp
#

psst sugmas from 12/06/19 onward to now havent been sent yet; i only feel it prudent to send a reminder when its been a week;;

scenic aspen
#

That's just what i feel that dude wants

#

Which is just plain stupid in the idea of "Really all of that just to tie the lore perfectly?"

steel raptor
#

A lot of the devs are on break rn

#

That's why the recent suggs with 90+ stars haven't been sent yet

terse sundial
#

i'll get to it when I can

void kelp
#

yeye, thanks merk!

ebon mesa
#

Making Prov an alt ML would be lame, it would remove a post ML boss

#

thus less content because after one the other is nullified

austere lion
#

invisible dye mod exists

ebon mesa
#

shouldnt have to use an extra mod for something like this methinks

hallow kraken
tired haven
#

One simple workaround is to use cobalt shield in vanitywhich is pretty smol

sand umbra
#

oh no I sugged this at one point

#

don't eviscerate me pls :c

#

actually wait a minute when the hell did this become a don't

#

and better, why

hallow kraken
#

Frequently suggested

sand umbra
#

oh, so it's not a don't

hallow kraken
#

Because “if a lot of people want it never add it in”

queen sail
#

Plaguenades

sand umbra
#

makes sense to me ||not||

queen sail
tired haven
#

I'm pretty sure it's listed under frequent, not actual don't

#

The doc isn't literally just donts yknow

sand umbra
#

apologies, I haven't read that doc in a while and the way they posted the pic makes it seem like a don't

queen sail
#

Mobile bad

sand umbra
#

I really should read through that doc again Ech

tired haven
sand umbra
#

been a fair while since the last time I took a look at it

#

anywho
I don't really get the point of avoiding ModConfigs (or some other way to toggle the various bash-dashes Calamity adds) like the plague

#

it's clear a lot of people want a way to more freely toggle the dash without ruining their look and I highly doubt it's very difficult to add such a thing

hallow kraken
#

Why would people want to disable the dash?

sand umbra
#

they don't

#

they do want a good look without Valor/Aegis ruining it

queen sail
#

They want a dash but no shield basically

sand umbra
#

the current toggle is visibility --- you only get the dash if vis is turned on

hallow kraken
#

But wants the point of making dash toggleable?

sand umbra
#

what was the point of making shit toggle by vis in the first place

queen sail
#

Bc some people don’t like double tap dashing ig

#

The ones that got the same treatment followed suit

#

Ig

tired haven
#

Because some dashes overlap each other and some people prefer tabi style

#

(and ingame configs weren't there when that was implemented)

sand umbra
#

(okay but they're there now)

#

(and it likely isn't too hard to change)

queen sail
#

Time to do it :echcease:

hallow kraken
#

So config time?

sand umbra
#

(so like I ask again, why HDfailure)

tired haven
#

Configs are in positive to change but it takes time so

sand umbra
#

all good things take time

#

like Draedon and the big-ass rogue expansion

queen sail
#

Add support for TModloader’s Configuration System.

Reason: We have a decent amount of configs by now, and I don’t think people want to click out of their game and edit a document for certain things.

tired haven
#

There is really no need to suggest that because devs are aware

hollow saffron
#

^

#

@ripe umbra yo its called normal mode

terse rain
#

Bind aegis dash enablement to a key the same way that the thing that makes you tankier is bound to N

civic pond
#

but why

hallow kraken
#

I don’t know, what if

#

Something else I don’t know is what the suggestion means

#

Future mod content

proven tide
#

this feels like a boss sugg of some sort

#

not quite sure how it falls though

tired haven
#

There is special boss zen, no need to use other one

hearty yew
#

boss zen exists already yeah

hollow shell
#

The suggestion's to despawn enemies that exist prior to the boss spawning
cuz Boss Zen doesn't help for those

#

I do question the specificity of only Post-ML bosses only in Rev+

tired haven
#

I somewhat doubt that because there is a mention of ruined adrenaline which is only somewhat brutal 15 seconds into fight when your even leftover enemies should be naturally dead

hollow shell
#

It's not a problem in terms of like suggestion specificity invalidity
I just mean like it's a weirdly small area of effect

#

hmn

#

@willow dagger You might wanna mention Boss Zen in your suggestion somehow
either its ineffectiveness or how your suggestion could change it or whatever

#

considering that is the current in-game solution to your problem

hearty yew
#

ok i apologize for being dismissive

#

this is a good point

#

boss rush despawns everything, but boss zen only applies once the boss is already there

willow dagger
#

@hollow shell ok ill add that

hollow shell
#

Thank you

karmic stone
#

Nice

frail mantle
#

remember that Astral is all-class, not mage-specific, like Ataxia with the Mage helmet

austere lion
#

astral focuses more on damage output

ashen warren
#

I always thought that astral armor was for mining lol

quartz hare
#

wha-

versed mica
#

Well it doesn’t show the set bonus until you put on all of it

quick ice
#

Limit Eidolon Wyrms to Layer 4 Abyss Only:
Besides the obvious fact that everyone hates getting destroyed by these mini-bosses in hardmode during a layer 3 exploration, only moving the Eidolon Wyrm to layer 4 only would help reduce the amount of Wyrm enemies players have to deal with here. The Gulper Eel and Oarfish also spawn in layer 3, so moving the Eidolon Wyrms to Layer 4 only would help reduce the constant attacks from these worm enemies.

Nerf Gulper Eel:
Just tieing this on since it's related to the last suggestion, but nerf the Gulper Eel a little bit. It currently has half of the HP and comparable damage to a miniboss, and for a layer 3 enemy it's too powerful

#

thoughts on these suggestions? Hoping people like them since 3 Abyss Worm Enemies = Bad

sand umbra
#

worm enemies = good

#

but only in moderation