#suggestions-discussion
1 messages · Page 742 of 1
So yeah shucks wegud?
I wanted to rework goldplume a bit but sure
sounds interesting i hope its good
I would message fabsol as well but i super doubt he wants to deal with me right now
Lmao
So next time you see him tell him im sorry about that
Goldplume is a fun one
But last time I used it, the thing gave me carpal tunnel
ah yes
Goldplume has always been a bit odd i think
Oh yeah uhhhh
I dunno if it’s intentional but right up against the edge of a block it can shoot through walls
Probably a side effect from having the feathers spawn a ways out from the spear
But yeah, goldplume in my eyes is an example of a game design problem that has existed for a while
The fight between being interesting, and being fairly balanced for its tier
Uniqueness vs usefulness, basically
And, I mean
You could ask for the goldplume to be more interesting or powerful
But that entails more than just shifting numbers or changing effects, you’ve gotta consider it in the greater context of other weapons, bosses it can be used against, etc
And that may sound like an exaggeration considering it’s just a post-aerial spear, but it’s true that this context has to be considered so that it doesn’t overshadow other weapons or become overshadowed itself
maybe swap the sword and spear effects?
have the wind blade spit feathers as it swings and the spear toss the cyclones
Wind blade would lose its flavor. It isnt about wind blade at all
If goldplume was much faster and shot fast homing arrows like the ones in the aerospec set bonus, it would be a little more viable
okay but i dont like giving goldplume feathers homing and explosions, for a couple of reasons
- significantly increases range, decreases skill required to use, and makes it better for CC and stacking damage
- no real drawback, can just be spam-clicked in the general direction of an enemy
- uninteresting and, although this is more of a problem i have with the exploding feathers in general, thematically scattered and odd-looking
i just wanted to give it autoswing
autoswing would help it somewhat
but i mean, it does depend on what the dev team wants from the spear as a weapon
by that i mean to say, what if they want to keep the no autoswing to make it more of a side-use weapon to compensate for other weaknesses of adjacent weapons?
like, say you're waiting for adrenaline to pull off a thicc sausage maker combo, throwing out a few feathers with this spear wouldn't hurt
in that case, autoswing may be less needed, if that makes sense
hellion flower spear and starnight lance don't have autoswing iirc
be weird to give it to only goldplume
if im honest, i dont like those spears much either
unless they got changed recently theyre just beamswords that thrust instead of swing
also, why would it be odd, exactly? because it's an ore set spear like starnight and hellion?
yes
it'd be weird to give it to goldplume
but not give autofire to urchin spear, starnight, and hellion
well, perhaps that's a fair point
but again i think it matters in what context these weapons are used. Urchin might be for the venom debuff? goldplume for volume of fire? starnight and hellion for consistent side-projectiles? stuff like that
so it'd be one of those "if you make one autofire, all should autofire"
idk that feels like an odd rationale, because it forsakes balance for a haphazardly-arranged thematic consistency
^
not to say balance is ultra important, in any case
but like, in other thematic contexts it would honestly make more sense for the goldplume to not autofire (maybe it's smaller and lighter, aerodynamic as per the inclination of the set's wind theme, propelled by winds with each strike to make it swing faster)
stuff like that
at the same time, though
i guess if you want to keep that aspect of all the ore spears in there, it's not like there aren't other ways to make the weapon more viable
About the vanity Heart of the Elements in #suggestions-voting : Calamity's Vanities adds baby elementals & a miniature heart of the elements that spawns all of the baby elementals.
Pretty sure that was said already
Any thoughts on me making an abyss suggestion to fix the random parts where there’s 1 enemy exclusive to 1 layer?
For example, devil fish in layers 1,2 and 3| Luminious corvina and Mirage Jelly in layers 2 and 3
Main reason I want to do it is to clean wiki up a little bit and cause having some enemies in only 1 layer (Except Box Jellyfish, Moray Eel and layer 4 enemies) makes them rare and pretty forgettable
PDA comparison isn't exactly apt
considering the Cell Phone cannot be equipped as an accessory
That extra step changes what type of item it is
PDA provides its effects as long as it’s in the inventory
Also having both versions of the core exist seems redundant, I’d just remove one of them and be done with it
Honestly I always thought that the consumable profaned core felt like a new player trap, sure it's their fault for not using guide to check it/noticing that it's consumable but still, why add the step of zerging in the hallow for .5 minutes to make it nonconsumable, hell sometimes I forget to even do that
@warm marlin elaborate and add a reason please
^
"nuff said" is not a valid reasoning
Plus as a person who almost exclusively plays summoner, I think summoner is fine
Additionally summons are annoying to code, and not many people are willing to do so
not to mention the chore of making summons unique
It's either a summon that stays next to you and goes out to attack
Currently at endgame of a summoner run and the weapons at this stage of the game is very sparse and very linear, the Rogue overhaul added so much and gave more options, would be nice to add some more.
I didn't realise it was difficult to code, just had the thought last night 😂
Or spaghetti code
It's not spaghetti code, it's just tedious
summoner has a lot going for it during endgame though, except for maybe post-scal
It still is extremely linear
I get where you are coming from. I will let you know that a dev summon is in the works
I think fabsol said something about summoner being hell to code yesterday
yeah a dev summon is coming
I'm not too active on this Discord so didn't see it 😂
oooo, sounds interesting, yeah, I really enjoyed the new weapons that were added to the Rogue Overhaul, and thought something similar could be done with the summoner class, I don't take coding or anything like that so no idea what it's like 😂
I would either have you add a reasoning to your suggestion or remove it then
or I can remove it to if you want
I'm on with making a description now 😂
alright
cool
Why?
because relogic said so
Ok

whot
Thanks
You can upload MP4 files to your Spotify account and listen to them that way
So you're able to make your own Cala music playlist on spofy
But only you would be able to listen to it
Yes
thank you for resolving this snekky
Well, it's the only possible way to listen to music that's not on there, on there
saving me the trouble of finding that message
So if I wanted to listen to it, I need to download the music and look up how to upload it to my Spotify account?
gamer swag
Yeah
i'm deleting the suggestion btw
Ok
It’s something called Local Files in Spotify
Before it gets out of hand can we make it so "it doesn't add anything to the mod" isn't a valid reason by itself to remove something
they should remove SCal from the game. All she does is drop dumb and broken dev weapons and doesn’t add anything to the mod 
🏁
Remove Calamity Mod.
i don't like it very much it kinda smelly it's not good my shortsword playthrough was too hard. please remove it it doesn't add anything to the modloader thank you
reason: cuz it's cool

for a moment there i legit thought you posted that in #suggestions-voting lmao
i can post it is it good? i think it's good i noticed it while playing
so did I, why am I are have stupid
omg i got 5 stars. 85 more and it will be in the mod.
colored names are stronk
funny bait moment
wait damn it I shouldn't have reacted with the checks so more people get baited 
smh ruining my suggestions chances 
commit Calamity's Vanities Mini HotE tbh
@cloud surge technically Imp Staff fits in the EoW/BoC gap iirc
Hellstone requires the nightmare/deathbringer pick after all
I dont know about that since it's a hellstone item and hellstone usually isn't collected until pre-wof, so if you don't want to cheese pre-hm then it's a problem
Since you could get reaver shark and get imp immediately
Vanilla is weird because they don't want you to explore hell until post-skelly
But then why intentionally allow "Can mine Hellstone" on evil pickaxes
hell, they even put a tooltip on it

Because the didn't add a dungeon pick since it wouldn't make much sense
And bone pick is already a thing
Also the only thing eow and BoC provide for a summoner is the pick, so I even just went straight for hive mind and skipped eow in my playthrough
Hellstone is intended as post-EoW/BoC, pre-Skeletron
but then vanilla doesn't expect you to go to Hell until post-Skeletron
it's weird
but also Reaver Shark was made a thing
summoner is just fucked no matter what you do, really
summoner overhaul? UPVOTE
I'd always liked the idea of being able to have summons prioritize enemies based on certain stats
The one with the highest HP (for focusing bosses)
The most common one (for clearing out minions or invasions)
The least common one (for also bosses or hunting rare enemies)
And you could get different minions to prioritize different things, encouraging the use of multiple kinds of minions
I like that idea
@quartz hare PvP should not be the main reason
Nobody cares about PvP
i care about it
a thing to direct your minions has been suggested before
but that was in March so i don't think it counts for bluecheck
Being able to better control their shots during boss fights, especially ones with numerous servant enemies, is infinitely more important than PvP
yes but also summoners are totaly useless in pvp
afaik the only summon that can even damage other players is the Raven
and it disappears upon hitting a player
PvP should be a lil secondary reason
But, whatever I guess it's fine, if you don't wanna change that
Somebody should try Calamity PvP and understand that's definitely one of the smaller problems with it and summoner

An update dedicated to multiplayer (not now but just at some point) would be great imo
that reasoning alone is probably going to keep this amazing idea from happening and that is depressing
this is the best goddamn potential improvement summoner's been able to have in a while
It's been suggested numerous times in the past via specific items
And I'm pretty sure one or two mods add that already
ngl the whole pvp reasoning is an absolute “no” feeling to me
Summoner's Association?
because... why.
Update dedicated to MP
So "pain in the ass: the update"?
I mean, I would hope an MP-oriented update would
actually make working with it tolerable for modders
does that work with modded summons?
I assume so
I doubt Jopo of all people would only make it work for vanilla
I just lost hope in MP being reasonable after a fucking tree trunk made servers crash after you kill a boss
hm. what about like, a suggestion to implement some sort of visible targeting system for mp, so players know who’s being targeted?
that's been
That has been suggested for SCal specifically but applying it to all bosses would be nice
sugged
so many times in the past
often for SCal specifically simply because she is not designed with MP in mind
when was it last sugged?
Hey i just remembered smth about scal
byeah
Dunno if it was done already
70 stars moments
20 people go star that suggestion

that’s way too old tbh lemme just make a new one
You can indeed do that
lmoa @void kelp that would certainly help you on our playthrough
indeed
dsyncs as well
a lot of Calamity bosses in general aren't designed with MP in mind tbf
3 summoner suggestions oml
same w/ base Terraria bosses
tbh yeah but at least knowing who’s gonna be killed next helps out lmao

we cant help desyncs but maybe we can help targeting dumbness
Status messages would be quite annoying
Icon near the player is fine, assuming it can be done
it can be
things like it have been done by multiple mods before
and by vanilla itself
You know that weird purple summoner thing that goes over enemies you target. Could use that tbh
Is it able to be done universally?
Without needing to change code in every single boss
is it?
Main.player[npc.target].insertHahaFunnyTargetingVariableNameHere = true;
replace the variable name with whatever you like
so it’d be independent from boss targeting?
Would you
put that in GlobalNPC?
then check for that variable and draw a thing near the player if true
you could! you could do it universally, do it only for bosses, however you want! all depends on the will of the programmer
but it goes in GlobalNPC, yes
cool
can it be only turned on for multiplayer? :0?
Yeah literally just one If
^, most likely
Like
I don't exactly know what governs whether a world is in SP or MP, but I'm sure it's doable
“If playercount > 1”?
I know I've seen the "if multiplayer" variable before but I remember it didn't look exactly how you'd think it looked
playercount is probably a smarter way to do it
You wouldn't need a targeting reticle if you're alone in an MP world for whatever reason
mhm
there are likely many ways to go about it, really; the point I'm making is that it can, relatively easily, be done
the question is not of whether or not it can be at this point, but whether or not it will be
which is a completely different playing field when you get into it, but you get what I'm saying
I wholeheartedly support this idea btw. please, anything to make MP a little less fantastically awkward
I guess a thing with designing for MP only is that it's major effort for minor impact
So it's inevitably put in last part of queue
which is kinda why I tried to make the sugg as theoretically feasible as possible
Judging from the sound of it from Thomas, this one in particular wouldn't be very hard
There might be syncing issues? Maybe?
Like if a boss is targeting one player on one player's end and a different one on another's?
(but that sounds like a bigger problem than just making the target reticle look weird)
honestly, probably not much we can do about that on our respective ends
MP is fucking cursed
hot take, i dont mind mp compat 
Queen Bee's existence in general shits on everything
Queen Bee transcends all human understanding to be a literal god of unexpected bullshit
Golem's head is her understudy
in multiplayer
see the issue here is that you're attempting to do shit with friends on modded
No the issue is your attempting to do shit with friends in multiplayer
So the issue is you're attempting to do shit with friends
RoR had a better MP
What if Cnidrons were buffed in HM like Amidias' Spark?
The desert as a whole gets buffed in HM, but Cnidrons are always just kind of there. They get pretty boring and annoying after a while.
I wouldn't mind a Giant Clam-like buff for them
Even if they didn't give any new rewards, buffing them would be cool.
Well risk with no reward is bad in a way, then they'd only act as another thing in your way when you try to go to the Sunken Sea
Maybe more money or a chance to drop forbidden fragments.
Arid Artifacts maybe but then they'd just be like earth elementals
Could get Expert Mode post-WoF and post-Plant buffs
like other common enemies in vanilla
Yeah true, i do like the idea
I'd already started writing "post" and didn't wanna delete it :P
Stunderandable, day a have nice.
I've totally been in the pits about suggestions since content suggestions became against the rules.
That was indeed your whole forte
Y'all know by now how hipster I am
But imo an enemy that's just there to get in the way isn't a bad thing in moderation
It’s kind of what enemies are for
This mod seems to have something against enemies like that unless they're from one of their biomes
unlike triactis hammer, the internal name of stbfs is the name verbatim SupremeTackleBoxFishingStation
huh
Yeah this accessory could go thru a name change
"Supreme Tackle Box" would do good enough
ok but the big name is fun
Wouldnt be surprised if the name was made so long as a meme
i thought it was
yeah no i don't see any other reason and i furthermore don't see why it should be changed
it's a funny name for a dumb subcategory of the game that i'm obsessed with
Don't change it
Also, I found goldplume to be good when I played, now that it fires projectiles
Wind Blade dealt less damage overall to enemies
Because the wind vortex is programmed to deal less damage than the blade itself, a fair bit less
Goldplume feathers do not pierce, meaning they all hit the intended target
Plus the wind blade vortex I found, more often than not, to cause enemies to be thrown into my face
Yeah It vortexes enemies into you sometimes, Goldplume feathers did not great damage last I checked though
Never used it often but I prefer windblade whenever I melee
I used both, the feathers deal a ton of damage versus monsters with low defense, it doesn't function very well in the dungeon.
Skeletons in general have higher defense, iirc, than average prehm enemies
Which isn't great considering when you get it, how is it for skele?
I always use starfury for skele so I wouldn't really know that
Also, I prefer the flight of the vortex normally, but you can get used to goldplume
Starfury all the way to Skele? damn
It deals pretty immense damage even for skeletron yeah
No other weapon was useful enough
For melee at least
I always found Windblade good enough, but there can for sure be better
I also just wanted to kill him asap
I can see the feathers from the goldplum spear getting a buff in damage, that'd be fine
With other weapons of that tier
Maybe more armor piercing, to make it better in the dungeon
After dungeon Ball o Fugu is obtainable, blows both out of the water
even if wind blade throws enemies in my face, it's hella' fun to use 
Ye, it's fun, definitely
Ball o' Fugu is intentionally powerful because it's in the abyss, yeah
Yeah all abyss weapons are pretty good
Where early on you can die in seconds if you aren't careful
Oh no i wasnt gonna change the name, i just said it was likely for shit and giggles whick is good
And for goldplume i was just planning on giving it the same treatment i did with wind blade
Just some general touch ups
Just check balance, check visuals, yada yada
ah, np then
he means the platform that we're on right now, as a joke item afaik
No joke items in suggestions sir
Sorry
damn teragat hitten em with the "sir"
Although it wasnt really a joke...
if you want a literal rod of discord, use the texture pack iirc
is it a fucking rod with the discord symbol at the top
mhm
Amazing
iirc thats getting removed from the pack (or already got removed idk)
What why
too memey
Make an accessory that allows bullets/arrows to be infintely used
Reason: Yes, this is done by other mods. I am well aware of this. However, most mods don't offer infinte arrow/bullet compatibility with Calamity. On my playthroughs at the very least, this has led me to use vanilla ammo far more than Calamity ammo, especially when you consider that some ammo is considerably expensive to craft at the progression stage that it would most likely be used at(Take Hyperius/Terra bullets and Elysian Arrows as an example). Allowing rangers to use infinite ammo in Calamity, or making an accessory to do the same, would certainly improve the QOL when it comes to using a specific ammo type.
Alternatively, add the Endless Quiver/Musket pouch to the Elemental Quiver and add their functionality.
hi did this place die
;-;

I think Slime God is actually pretty simple
unlike Siren and Leviathan where multiple parts of the boss don't sync up very well with each other, Slime God does the job of making them kinda fairly sync up (except core but you can kinda juke it out)
just get the big slimes stuck on an upper platform ez
or that 
yea no more abyssal flames echsuffer
what's also cursed is that this sound like it would cause more cheap shots if anything
all of the slimes have completely different set of attacks and thus making them cluttery
kinda reminds me of goozma
ok i dont think this makes SG more fair
CSG inflicts Cursed still
if this was ever going to get my vote before, it absolutely will not now
CSG inflicting Cursed is not a good thing in the current fight, let alone this proposed "new" fight
reminder that Abyssal Flames for 3 seconds = 48 HP loss btw
Brimstone Flames from CSG and ESG for 2 seconds (4 seconds in Expert) = -32 HP and -64 HP respectively
Ye I'm reading through this rn.
...I think the proposed changes to make the fight "more fair" is literally doing the opposite.
exactly
I wish the core had a bit more interesting movement
I want this fight to be more fair too but like
But then again, with Core gaining new movement there's one thing
Right now it kinda just floats towards you like a slowed down cryogen
this is not how you go about it at all
You would also have to rebalance on how other Slime Gods move in order for the fight to be not too chaotic
unless it's something for if it's alone but still, you get my point
@ashen warren summing it up imo
- Revival of debuffs shittery (Reminder that 3 seconds of abyssal flames = -48 HP)
- Makes the fight more cluttered (Way too cluttered and causes desync between all the 3 slimes)
- Potentially leads to more cheap shots
- Making it with nohitting in mind (This sounds much harder if you get hit even once)
- Boss Complexity for no reason in Pre-Hardmode (At least if it's complex then it should be like Death Hive Mind)

making a fight more fair does not mean making it even more bullshit 
there is no point where that bullshit loops back around to fairness
Hive mind is fun
Also, don't suggest changes just cause of nohitting.
I like it when the bosses go super fast, but not super fast straight into you
I wanted to take notes on this at first
But now?
because I've been musing on the idea of an SG rework for a while
but after seeing it I'm just
this ain't it, chief
this basically just feels like the current fight with even more arbitrary mechanics added to it
What is the least touched biome in calamity?
but what.. is a biome?
Does it get anything between hardmode and moon lord?
It gets exactly one new enemy that exists for the express purpose of dropping Crystal Shards.

Hmm
plus you can craft crystal blade in the first place afaik
What could be added that isn’t a material that would give a reason to go to the hallow after mech bosses
fish of light is also there
mmmmmmmmmmmm
the Jungle Temple gets a worldgen change to not make it bullshit
...and one new enemy ig
I forgot Temple exists

you'd think they wanna do more with it
what with it being the home(?) of the Jungle Tyrant and all
byeah, tl;dr Jungle Temple stays as irrelevant as ever and so does Hallow
music box:

crabulon isnt even eternally passive iirc
ok the suggestion died so whatever
Imo
Giving people who no-hit control of Calamity's balance is like giving people who play tourneys for a living control of Smash's balance
Maybe it might help, but it often leads to bosses that sacrifice fun in exchange for being reliably no-hitable
Since there are some mechanics that skill can't save you from
nohitting is supposed to be a display of heightened skill in the first place
not just a display of knowing how to play the game
as such, it should be considered on separate grounds from normal play when balancing, and normal/average play should always be at the forefront of balancing decisions
^
I try my best to keep this in mind when I'm balancing anything
or suggesting balancing changes, for that matter
yes, I nohit sometimes. doesn't mean I'm going to let that cloud my judgement of what will and won't cuck a newer player out of any fun the game can offer

with that in mind, I wanna pitch a few things here
possible Slime God changes I guess
- General reduction of stats for Ebonian and Crimulan Slime Gods, Core becomes a bit beefier in return
- Crimulan Slime God now inflicts Burning Blood instead of Cursed
- Both Slime Gods now act more akin to King Slime and no longer split in two at half health, but each take turns using a special attack when very near the player instead of just shooting lol mines below 50% health (75% health in Expert+, from the start of the fight in Death)
- Crimulan Slime God fires 5 globs of Ichor upwards in each direction after slamming down on the ground (increases to 8 on each side in Rev+)
- Ebonian Slime God fires a series of projectiles from the Cursed Flames spell tome (+ a spread of Vile Spit on the final projectile signaled by a bounce in Expert+)
- When the Core is alone, it is faster but cannot turn as sharply
- In Expert+, the Core takes much less damage until the other Slime Gods have been yeeted
- In Rev+, when the Core is alone, it can make its way to a ring of space around the player, spin around them for a bit, and then dash at them similarly to Rev+ Hive Mind (in Death, the Core can do this from the start of the fight, albeit much more rarely and only if the other Slime Gods aren't in close proximity)
- When the Core is alone in Death, it can occasionally stop and gain 96% DR before firing a spread of Cursed Flame fireballs and Ichor globules towards the player for a few moments before starting to chase them again
tl;dr of the above: Core becomes more relevant, other two aren't just King Slimes with Biome Mimic AI and mines
also actual unique AI changes for higher difficulties rather than just "does things faster" "things move faster" "shoots more things"
anywho, thoughts? might post in suggs maybe if it's not illegam...but then again when is anything related to bosses in any fashion accepted 
the only real complaint i have is scope
i dont disagree with any of these changes but unless they're simpler i don't expect you to get results, basically
but perhaps at least some of it will be considered
yeah I figured it's too large-scope to really fly
just some thoughts I've had on how to make the fight more fun and unique
this is the most success I've had with figuring out anything with SG in a while though so that's neat I guess
has a boss overhaul suggestion even ever been accepted 
some
Like an entire specific one? or just “Make better because x”
they've happened
heck, never noticed
Why do I smell nohitting burnout 
On Umbrella's End
huh, that's fitting
ah, I see
I'm pretty sure some of Yata's were sent and implemented. But he's one of the first and many more have sprung up @hollow idol
eg. Prime Cannon shooting rockets and Retinazer phase 1 having better accuracy checking from his msgs here
Imagine not having any hooks when you get to the slime god fight 
a fight can assume you have a hook and still be unfair even if you do
Aye fair enough
scal is unfair with everything pls nerf 
crab pls
(except she is not and I just did a bad haha funny)
Make scal deal 0 damage and have a 100 hitcap

That sounds painful
Someone did a DaD but that was an older scal
Motionless scal
Luigi% SCal
Fr I'd love to see boss rush but underwater
Crab you did destroyer with a platinum shortsword and without moving you can do scal without moving
That's one flawed logic
platinum shortsword.
Use copper like a real masochist
What do you mean that these two things are nothing alike?
Or broken wooden hammer
Obligatory “Defeat AllBoss with Menacing Hallowed Armor and Legendary Vampire Knives”
Anyways sugma time now
menacing hallowed armor
i did bossrush but underwater smh
though i had to escape to hell for scal and there was no water there cuz she used to clear fluids
Didn't nohit, didn't do it
simple as that smh

Btw uhhh
Is the guy who posts which suggs got green checked, accepted, admitted, and rejected still here orrrr
:whenlifegetsatyou:
Merkiplier is not online currently, no

but rover and other folks can do it
i'd keep track of it but i've temporarily stepped down as a tester
yeah, I kinda stopped doing that for a while, I'll send a bunch of them in about 20 mins
@ashen warren That should be a Google Doc, not a text file. More accessible that way, people won't need to download anything
I thought at least one person woulda mentioned it
Make an accessory that allows bullets/arrows to be infintely used
Reason: Yes, this is done by other mods. I am well aware of this. However, most mods don't offer infinte arrow/bullet compatibility with Calamity. On my playthroughs at the very least, this has led me to use vanilla ammo far more than Calamity ammo, especially when you consider that some ammo is considerably expensive to craft at the progression stage that it would most likely be used at(Take Hyperius/Terra bullets and Elysian Arrows as an example). Allowing rangers to use infinite ammo in Calamity, or making an accessory to do the same, would certainly
i posted this earlier but i didnt see any feedback
and then accidentally closed discord
infinite ammo is a balancing point
so the accessory would have to probably be pretty late in the game
oh i forgot to post the second part of the sugg
Yeah I dunno why you'd want to remove resource management from ranger
i said Alternatively, add the endless quiver recipe to the elemental quiver and give it the functionality
There's a reason only the two weakest ammos have infinites
but forgot to add it
- Making infinite ammo of all kinds turns Ranger into a Mary Sue class
However, most mods don't offer infinte arrow/bullet compatibility with Calamity.
also rover good point
yes it does
dang oof
Its universal
requires max stack + though iirc
ah ok
Have 3997 of any ammo makes it nonconsumable
infinity mod also has calamity compatibility but idk if it's up to date w/ new tmodloader
i dont use infinity oof
also yeah i played calamity like a few months back so i had to reinstall tmodloader lol
so yeah ive been out of touch
Wouldn't that be 3996 btw?
Infinity works on new TML
although it's, erm. a bit out of date
hasn't had an update in over a year 
ye ye
i want a consumable item that stops invasions
for when you're busy
and this appears
If you want a solution now, Fargo's Mutant adds an npc that can do just that for you
I wouldn't mind an item like that, but it would take away any authority that the invasion/random events have
Things like Blood Moon and Solar Eclipse already get meme'd on by Cosmolight
^
if youre gonna do that you might as well add in an item in death mode that disables random boss spawning
oh wait you can just leave the biome
if youre gonna do that you might as well add in an item in death mode that disables random boss spawning
There is
It's called "keep it on rev up until right before you actually spawn in the boss"
:P
As for the event blockers ... they're annoying but random events are rare enough that it's not a huge deal imo
So I don't think it's really necessary
yeah
lol chip imean like, without having to change the difficulty
but thats besides the point
Aren’t pets mostly meant to be vanity
isn’t hermits a donator item?
It is, but I don't see that being reason enough to stop other pets from getting similar minor buffs
i was saying that more towards the part where you mentioned removing the full hp heal
Tbh, only such few pets in mods and vanilla have unique effects iirc
Oh yeah, that's one of the bigger subtextual reasons I wouldn't remove it
And i think in vanilla it’s only light pets
Well, all light pets are considered to be past vanity so
All vanilla normal pets never do anything
Make hermit an accessory big brain
Also that would be really odd for it to work in inventory since wouldn't that I mean two pets?
An entire accessory slot for a very easily fixable issue?
It can be already cant it
I thought it could
If it can, then it's just a useless accessory that happens to be pet-able
nvm it cant
Pets aren't supposed to have a use tho
That's the point
hermit box is Mrrp's dev pet
how the hell would pets have effects
actually ya know what
i have an idea for that
play summoner class
did you guys uhh
did you actually read his suggestion?
Yes because Hermit already grants an effect, hence the suggestion.
ah ok
btw when it says it respawns you at full health
does that mean that when you respawn you have full health
or something else
What do you think
i think thats what it means
just wanted to c l a r i f y
also would existing pets get some of these functionalities?
like having the cosmic plushie grants you something like instant respawn
You could give pets any functionality you want
The only reason most don't is because of standard
ye
Thorium adds a light pet which attacks enemies
i feel like having normal pets give some sort of qol effect could be cool
some* normal pets
i feel like stuff like giving light seems alright
as that one pumpkin moon pet does that
maybe fetching items or something
ceasless hunger
fetching nearby items would be neat and probably theoretically possible with enough effort put into it
Ceaseless Hunger doesn't negate any and all fetching or reach buffs
because thats a short term limited-supply consumable
Or like a pet that would fight for you, like a dog, but it can die and you have to wait before you can spawn it again.
Perfect
A worse minion
It does make sense considering its a midway point between a useless familiar pet and a fighting familiar minion
honestly doing that with dogs would give me sad flashbacks from minecraft
Then have it be a small flying dragon or some shit like that
I would prefer if all pets got some form of effect, granted I also completely agree with many of them not being useful
Like, TrashCan can just apply Stinky to everything nearby
I think ideally you should just spawn with full hp tbh
So that way you can at least customize with different pets and not be at a disadvantage
Well the issue with that is just that vanilla customization doesn't even think that far
And I don't mean for pets, I mean for light pets, which are actually useful
Some are way more useful than others
Yet, still you just have to choose one over the other
So, I wouldn't say the focus of my suggestion is "Make it so I can choose my pet without feeling weaker"
It's "Make it so there's not only one pet I'd ever care about"
That’s fair, more pet variety would be neat.
Something cool I could see from that is, for example. The Levi pet.
Hard to get of course, but it could give you a chance to be missed by damage or something?
Giving you a bit more incentive to go after it
it'd be nice to give the pets really niche uses, but neat ones to have.
Does this mean we're gonna start seeing suggestions to give vanity armor functionality 
hero's clothes give beam sword effect when
Alright, add souls of fright or something to hell burst’s recipe because immediate upgrade
Even worse, an immediate upgrade to a calamity buffed weapon
If you happen to be at Pre-Mechs, remember that there are 3 bosses whose only condition to spawn is night time 
Annnnnnnnnd that’s a blue check
I want to blue check that but I'm not sure if this differs enough from just removing death spawns completely
i can elaborate more if you want but i think its pretty clear
Ye I blue check it now ig as it follows the same fundamental reason
I cant suggest a number for the reduced chance because i dont understand the spawning mechanics
I've never had a deathmode spawn
maybe im just unlucky lol
i could barely build 30 platforms before getting assaulted
Did you notice any messages in chat?
did you happen to attack enemies there while doing so
Because it sounds like you nat spawned him
@distant gyro Mind if I see the suggestion that was sent before this and is similar?
If said suggestion was to remove boss spawns, I wouldn’t consider that a blue check
it wasnt remove just reduce the rate
it wasnt very specific but as i said i dont understand how the spawning works in the first place to comment on that
Altix supposedly gave your suggestion a blue check because another suggestion similar to yours was sent before
But I dont remember seeing a suggestion asking to nerf the spawn rates
All I saw was removing them
thanks
I didn't find any suggestions that implied to reduce spawns, only to remove them
@hollow shell I updated my suggestion
I recall a few of them being put out but most of them were probably deleted due to poor execution/reasoning. I wasn't so sure either but ig that can be off @queen delta @hollow shell
During the random deathmode spawns, make Crabulon spawn as he would with the Decapodita Sprout rather than in the nearest mushroom biome.
Reason: When two mushroom biomes are close enough to each other, Crabulon can spawn away from your arena in the other biome. The deathmode spawn already relies on the player being in a mushroom biome, so it will be much more convenient if Crabulon spawned near your position than having to run to an unprepared biome.
haven't suggested yet, also a resuggestion because...
You could post that, yeah
Original is pretty old iirc
Original had image accompaniment but I don't think it's needed, considering you described the situation just fine with words.
ah hol up, didn't realize you'd posted a version of that last month
Still fine to post. Won't get bluechecked this time.
k
@willow dagger just wondering, how exactly could the spawns be nerfed? wdym by that
from what i see youve outlined whats wrong with the current system
Don't Uelibloom slimes exist
Yes but it's easier to mine as to kill slimes and plantera and golem are boring if you need to get for example living shards for cosmilite weapons
Cosmilite weapons don't take living shards? Not many at least, and at that point you can one shot plant
And just zerg
and easy money
Why would you need Uelibloom at Post DoG anyway?
Uh i doubt uelibloom is that hard to find to require an alternate method
@@swift wadi Yes but thats boring to oneshot plant it could be a new challange
Let alone making even more bosses be buffed by provi
Buffed bosses post Provi are easily defeated post DoG aswell
So theres not much point aside from getting uelibloom from somewhere else for some reason
uelibloom isn't a high demand resource, it's current methods of obtaining it are fine
IMO
Not to mention plant and golem would be a joke with the mobility from post provi
bloom slime exists
zerg underground jungle and you shall get 500 uelibloom ores in no time
people be pointing out bloom slimes but jungle crates have a 25% chance to give 5-10 uelibars post-prov per crate 
It'd require 200-400 crates to get 500 uelibloom ores
Holy fuck what
then it'd require at least 50 crates to get 500 bars if u are lucky enough to get 5 bars per crate
implying you'd ever need 500 bars
you'd need at least 70 bars per playthrough

That's for some weapons too
43 bars for tarragon armor and elderberry
bloom slimes will give you more uelibloom than crates anyways
That's a specific item, not allowed
@warm marlin that's a specific item suggestion, please read the suggestion don'ts doc in the pins
ye, specific items aren't allowed
Sorry, I have edited it to be less specific
I think it's still too specific
make sure to read the doc as brav said
Will help you
Does 'Post-Moon Lord Sun God Staff Upgrade' sound better? Sorry, I thought through this idea a lot last night 😂
yes, but add a reason why
will do, I'll redo the post
Thanks 😂 If I come up with an idea, I think it through properly 😂
I did change the post, and a mod has approved it, if it doesn't get added, that's fine, at least the idea is there 😂
You never heard of Fassbol? It's the anti of Fabsol, no wonder he wouldn't approve it 😂
May I make another “move hell burst recipe by adding souls of fright because immediate upgrade to vile shard” text here
Ok
Add souls of fright or a different post-hardmode boss material to hell burst. What was the point of buffing crystal vile shard when you can just upgrade it immediately?
same for crystal flare staff btw 
SuperHot take:
Hell Burst could be moved to late Hardmode w/ Ashes of Calamity or Chaotic Bars + some other fire- or hell-related mats
That would be ugly
the hell you mean it'd be ugly, it'd make sense 
It just feels unnecessary, I haven't seen anyone complain about refights or smth
Are we talking about the same thing
oh wait you meant the latest sugg

I'm smart I swear

honestly it seems like a neat visual but like
it wouldn't really change anything
unnecessary
Yea
I'm pretty sure this was said many times before, but not everything has to be tied to lore
It would just make a bit more sense to me
Yeah, but most calamity players don't know/care about lore, myself included
also not worth the effort/ probably looks ugly on some bosses
lore related sugma 
Some gameplay-plot holes better be left as is
Otherwise not playing on Hardcore should be illegal or will look silly story-wise, yknow
@steel raptor Hell yeah. This has pissed me off forever.
The Abyss exists as a well defined area and theme. Neither of these items fit it.
I just noticed this when I was looking up items with "abyss" in them.
Then I'm like, why were these names never changed at all during the 22 months after the Abyss biome has launched?
If you've got suggestions for the names let me know. I'm thinking Putrid Tome and Fracture Hammer.
@hearty yew I'm thinking the hammer could be something like "Shardlight Warhammer" or "Darklight Warhammer," as some of the weapons/tools made from Cryonic Bars begin with adjectives like or similar to the ones listed above.
I think Putrid Tome as a name fits because it derives from the corruption.
the mine from the ebonian slime god?
Yeah true it can just reflect the pickaxe name
@stiff tapir please give a reason behind it
also 7 accessory slots in expert +, and 6 in normal seems to be plenty to most people
edit your reasoning into your suggestion, don't just fragment more text onto it please
idk why i even said that
hehe
lol
alright
🧱
shh
@modern loom what is this supposed to mean?
what?
your suggestion
oh
i want to craft hear of waifu but the only thing that's left is material from the bee
that's for suggesting things that should be added or changed with the mod
if you want to ask for advice on thee game, go to one of the other channels
-_- please re-direct
bruhhhhhh
._. thanks
think i'll just delete the suggestion then

Worm summons are ech
@warm marlin Specific item suggestions are not allowed
^
Suggestions for adding new items for given reasons need to be more general and conceptual than that
[Class] Weapon for [Tier] because [Reason] is as far as you can go iirc
And the reason is lack of weapons for [Class] most of the time
Yeah, I had thought with the mech worm having a history of being broken it would be hard, but the idea is there. Sorry I overthink these ideas sometimes have have to go back sometimes, just did re-done it
i'd remove the parts with the function of the weapons
And of course the names
But you can suggest that there be new weapons after EoW/BoC but before Hive/Perfs
well actually that brings me to something i wanted to suggest:
a ranged weapon dropped from abyss minibosses post-polter because it's the only class that doesnt have a weapon drop at this "tier" and no, Halibut Cannon does not count
correction: SAC
which is apparently good despite me never being able to pin down how the hell you're supposed to use it
(SAC: Sulphuric Acid Cannon)
well why does it have to be from a sulphuric sea miniboss
it's the post-Polter ranger Abyss wep but actually not exactly
Why does it have to be from abyss
^
If you don't like SAC, use Halley's Inferno, I ten out of 10 recommend no bias
Halley's is hella good too, ye
The point being there does exist a ranged weapon at that tier already
right, right, im a fucking idiot
aight
Yeah, there's 1 of every class weapon from the Abyss/Sulphur Sea post-Polt. Soul Edge, SAC, Ediolc Wail, Calamari Lament and Valediction
yes i know
im stupid
also tbh ranged is strong enough at DoG
Seadragon does well enough, Halley's Inferno is really good, iirc Daemon's Flame is good too
has sea derg, ye
also i guess Halimeme counts too but who actually bothers to farm for it pre-DoG
I would never count Halibut for anything ever

It's called playing the game
Mod was advertised to be more difficult than your average one what did you expect
or play on normal mode 
@ripe umbra That mode exists, and is called Normal Mode
"but i want the expert drops"
Post-ML content is supposed to be more difficult than pre-ML content
such is the concept of game progression
If you're having a tough time with bosses
keep practicing
look up guides and strategies, optimal loadouts, etc
doesn't feel quite like an epic endgame boss
Because she isn't one
True, but in lore, Moon Lord was beat up way more tham she was
Which is why she's stronger as of now
^
also basically the main reasoning for this suggestion is "lore consistency"
I mean, tbf
lore consistency really does need to be taken a good deal more seriously with Clam, if you ask me
but then again what do my thoughts on it matter 
Honestly, a main reason for that suggestion is I want SOMETHING done with the solar cultist textures
:br:
that is... not a good reason
or at least, not a good way of trying to implement them 
You know
I actually didn't notice the parallels between Prov and ML til now
i haven't
there are considerable similarities between them, yeah
Make Solar Cultists spawn post ML but have them promote into the profaned guardians after 4 seconds
Clam EX
Infernium EX
Gods that got their asses kicked by someone stronger than them, now reside in a celestial body for one reason or another, and are waiting on some kind of event that would enable them to rise victorious over whatever it is that defeated them before
iirc "because lore" usually isn't a good thing to have as reasoning behind a suggestion
Otherwise CV would have a black hole attack
additionally, from a gameplay perspective, although perhaps less significant; both rely on a "gateway boss" of sorts that exists almost solely to allow their summoning ritual to be performed
^
Unfortunately one’s considered a boss more than the other one
(LC for ML, Guardians for Provi)

Guardians deserve better dammit
they really do
They don’t really need new attacks or ais at this point
They just need to be worthwhile
their fight itself is fine, probably, although perhaps some more interactions with solo or dual Guardians would be appreciable
rather than having a set "main" guardian
the big thing they need is drops
At this point birb’s more of the pre prov boss than the guardians
And the guardians should be more lore relevant than the birbs
while you can make the argument LC doesn't have a lotta drops on his own, I should point out LC unlocks the Lunar Events AND drops the Ancient Manipulator, the crafting station required for like 90% of the shit you make thereafter
All the guardians drop is potions and the core
Which you can make nonconsumable five minutes later
he also allows Atlases to get beefy so Deuces Wild can spawn, btw
so even despite not having a big drop pool of his own, the aftermath of LC's fight more or less makes up for that fact by unlocking a whole new wealth of content
another lore sugma 
“But making it nonconsumable is just an option” yes but it’s an option that makes the player’s life more convenient
Guardians drop two things, one of which can be made a non-consumable thing basically instantaneously, and unlike LC there is no reason to fight the bunch of them again
(keep in mind that LC resummons Pillars and can drop Eidolon Staff and Arch Amaryllis even after initial defeat --- while the former point is made a moot one by the Astral bosses, it's still something to consider)
the only reason i haven't suggested the core dropping as a nonconsumable is the lack of application of unholy essence as a result
something needs to fill that void first imo
if Prov and her drops were to be moved to directly post-ML tier, wouldn't that mean that your proposed new Luminite-tier ore would be Uelibloom?
Which would make providence the way to go since getting her ore doesn't require beating her 10 times
Not to mention she might have to be nerfed a bit because of the lack of celestial onion in expert and weaker armors pre-ml
Also just realized making her an actual alt for ml requires changing her attacks since she was made to be more difficult than ml, and lowering her health wouldn't change that
I mean i feel like there's a reason of why bosses are made that way, if they really wanted to go tied to the lore 100% they wouldn't make nonsensical stuff
Moon Lord is a bad boss, why would you want to make providence a copy of moon lord
Why would anyone want to be copying vanilla bosses
Horrible design mindset
He didn't say to make Providence to be Moon Lord
Yeah that too
Just make Providence the same tier as Moon Lord
Unless I am understanding something wrong
It would require a lot of balancing and changes
As stated above and more
I think the suggestion wants something like Crimson/Corruption. Two sides with different content that you can tackle (I know one of the two only spawn but you are the one deciding which to choose + you can try to make the one you didn't choose with the land on the island
My improvised idea is to make a Solar Cultists/Monster that's a counter of LC,dropping 2 weapons and a counter of Ancient Manipulator like Demon/Crimson Altars or Orichalcul/Mythril Anvil. After that it could trigger a different version of the Pillars that are more armored like the Guardians requiring less minions to destroy their shield but after hitting them they start charging and using attacks of their respective pillars and have more defense/hp (Basically that version of the invasion would make the pillars the bigger threat rather than the swarm of minions)
ah yes
just make another event, boss, enemies, and all that and more
psst sugmas from 12/06/19 onward to now havent been sent yet; i only feel it prudent to send a reminder when its been a week;;
That's just what i feel that dude wants
Which is just plain stupid in the idea of "Really all of that just to tie the lore perfectly?"
A lot of the devs are on break rn
That's why the recent suggs with 90+ stars haven't been sent yet
i'll get to it when I can
yeye, thanks merk!
Making Prov an alt ML would be lame, it would remove a post ML boss
thus less content because after one the other is nullified
invisible dye mod exists
shouldnt have to use an extra mod for something like this methinks

One simple workaround is to use cobalt shield in vanitywhich is pretty smol
oh no I sugged this at one point
don't eviscerate me pls :c
actually wait a minute when the hell did this become a don't
and better, why
Frequently suggested
oh, so it's not a don't
Because “if a lot of people want it never add it in”
Plaguenades
makes sense to me ||not||
I'm pretty sure it's listed under frequent, not actual don't
The doc isn't literally just donts yknow
apologies, I haven't read that doc in a while and the way they posted the pic makes it seem like a don't
Mobile bad
I really should read through that doc again 
yep
been a fair while since the last time I took a look at it
anywho
I don't really get the point of avoiding ModConfigs (or some other way to toggle the various bash-dashes Calamity adds) like the plague
it's clear a lot of people want a way to more freely toggle the dash without ruining their look and I highly doubt it's very difficult to add such a thing
Why would people want to disable the dash?
They want a dash but no shield basically
the current toggle is visibility --- you only get the dash if vis is turned on
But wants the point of making dash toggleable?
Bc some people don’t like double tap dashing ig

The ones that got the same treatment followed suit
Ig
Because some dashes overlap each other and some people prefer tabi style
(and ingame configs weren't there when that was implemented)
Time to do it :echcease:
So config time?
(so like I ask again, why
)
Configs are in positive to change but it takes time so
Add support for TModloader’s Configuration System.
Reason: We have a decent amount of configs by now, and I don’t think people want to click out of their game and edit a document for certain things.

There is really no need to suggest that because devs are aware
Bind aegis dash enablement to a key the same way that the thing that makes you tankier is bound to N
but why
I don’t know, what if
Something else I don’t know is what the suggestion means
Future mod content
There is special boss zen, no need to use other one
boss zen exists already yeah
The suggestion's to despawn enemies that exist prior to the boss spawning
cuz Boss Zen doesn't help for those
I do question the specificity of only Post-ML bosses only in Rev+
I somewhat doubt that because there is a mention of ruined adrenaline which is only somewhat brutal 15 seconds into fight when your even leftover enemies should be naturally dead
It's not a problem in terms of like suggestion specificity invalidity
I just mean like it's a weirdly small area of effect
hmn
@willow dagger You might wanna mention Boss Zen in your suggestion somehow
either its ineffectiveness or how your suggestion could change it or whatever
considering that is the current in-game solution to your problem
ok i apologize for being dismissive
this is a good point
boss rush despawns everything, but boss zen only applies once the boss is already there
@hollow shell ok ill add that
Thank you
Nice
remember that Astral is all-class, not mage-specific, like Ataxia with the Mage helmet
astral focuses more on damage output
I always thought that astral armor was for mining lol
wha-
Well it doesn’t show the set bonus until you put on all of it
Limit Eidolon Wyrms to Layer 4 Abyss Only:
Besides the obvious fact that everyone hates getting destroyed by these mini-bosses in hardmode during a layer 3 exploration, only moving the Eidolon Wyrm to layer 4 only would help reduce the amount of Wyrm enemies players have to deal with here. The Gulper Eel and Oarfish also spawn in layer 3, so moving the Eidolon Wyrms to Layer 4 only would help reduce the constant attacks from these worm enemies.
Nerf Gulper Eel:
Just tieing this on since it's related to the last suggestion, but nerf the Gulper Eel a little bit. It currently has half of the HP and comparable damage to a miniboss, and for a layer 3 enemy it's too powerful
thoughts on these suggestions? Hoping people like them since 3 Abyss Worm Enemies = Bad







