#suggestions-discussion
1 messages · Page 741 of 1
Honestly
Make ore enemies less common and more tough but make them give an abundance of ore
That'd be nice
Alternatives 
also why two types of evil slimes
Go the easier route of mining and get normal yields or hunt uncommon ore minibosses and get bigger yields
Because there are two world evils...
Because vanilla is only hm
they are just b i g g e r
Yes
y tho
Crimslime is indeed Hardmode exclusive
Also why are said blight slimes the only real enemies this mod gives the world evils
as are Slimers
Why is green jellyfish a hm exclusive enemy when it’s just the same as any other jellyfish

green is cool
Green is the color of 
to make the world a bit refreshing i guess
Someone go suggest Blight Slimes be given a new function or something else interesting
Anyways gonna be making that “Remove ore slimes and make them rewarding but rare ore minibosses” sugma brb

I already proposed something to Fab about it which he acknowledged, but more demand wouldn't hurt
Shot down for requiring effort 
Revamp the Ore Slimes to be slightly intimidating and uncommon minibosses while increasing the amount of ore they drop.
That a good sugma title

...
@fervent citrus why

biome mimic slimes boogaloo, yey
please no more Biome Mimic slimes
terminus 2
Also uh yeah why and what the shrine item combo
Inb4 he replies two years later
we already have 2 King Slimes with Biome Mimic AI and the result isn't fun for anybody involved

You need a reason for that, Luminite
Also that's like impossible because some are different types of items entirely
i accidentally sent it too early
terminus 2 deletes your world
Br
terminus?
but on the next world you are given Rock 2
Terminus is the BR item
it also does nothing
And also a shrine item
Assumedly you aren't counting Murasama and Terminus as shrine items
which is fine
Calamity Battle Royale™
Also sacrificing Murasama for “muh nother endgame accessory”
wait, so an item out of every single shrine item is impossible?
you could but it'd make no sense
Multiple worlds lol
not impossible just cringe
Literally only 4 shrine items are accessories


ight imma delete that
hmm yes today i will combine 4 accessories, 2 tiles, 2 mounts, an arkhalis clone, and boss rush summon into one super item
The effigies are placeable, Onyx and Leash are mounts, the rest are accessories

Aerilite: special Harpy
Charred: giant despair stone
Uelibloom: post-Prov Plantera rematch drops a shitton of it
Nahhhhh
oh no more plantera
Also harpies don’t fit imo
Also not a shitton
Maybe like 30-60 each miniboss
Idk how expensive is stuff like this again
"hmm yes Harpies, this SKY LAYER enemy, don't fit to drop this SKY-THEMED item for SKY THEMING reasons"
I think despair stone and sightseer could exist as is and just drop things
yeah because aerialite fuckin spawns in the groubd
Ah yes
@ terry shrine ench when
I am fine with Aero slimes but put them in space hhy
I mean I made a skyskeeter for that point mostly 
seriously can aerialite generate like exo clusters
yeah because aerialite fuckin spawns in the groubd
THAT'S A FAULT OF THE ORE'S DESIGN IN THE FIRST PLACE
or something
skeetor

Possibly. Maybe.
fuck it aerialite meteors
Could just reduce Aerialite ore & bar requirements

Though tbh aerialite in space would be more fitting
You’re gonna be up there most of the time to get the equipment materials anyways


How about this
Assuming you can filter what block it replaces
Have Aerilite only replace cloud blocks
you very much can filter what block it replaces
Well, I mean
You can do that
Chlorophyte
but
So yes
see also: Cryonic Ore and Uelibloom
if it replaces rain cloud it generates wet aerialite
iunno if that's the super most cash money idea
doesn't do anything because it's wet


add in Zephyrs from Aether Mod
can use the design and purpose of ore enemies to one's advantage
turn Aerialite into Aercloud, Aerogel
The entire point of the ore enemies should be alternatives
Considering a more viable option is to just farm them atm so no mining

on the topic of ores
fucking crate moment tbh
i still feel like cryo ore and frigid bars are dumb
Crates 
one of them should change the name
sky crate stonk
and it should be cryo
VERSTALTITE

What did that even mean again
daedalite 
who cares, that name is SO MUCH FUCKING COOLER than Cryonic
haha it's in ice so it's cryonic
You could say smth smth muh lore reasons bc daedalus and ice but verstaltite could literally just be the name of the metal he used

and it's a mythical alloy used by Daedalus, it needs a cool name
on that note it has no business spawning after Cryogen, it's completely unrelated to Cryo a
Name
name doesn't fucking count h
Also Aerilite spawning after world evil boss 2
and Cryo already drops a bar
cryonic names are memes in itself
It also used to spawn on worldgen
have you seen "abyssal warhammer"
my name is berry alloy and i am the strongest metal alive
which is made of cryonic
ah yes
but the name implies it's abyssal
Old item names 
wait is stormbow made by daedalus in the lore
🤷
h
probably
Who fuckin knows
he yoinked it
Lore never says anything about the crutch bow
canon now
Daedalus was chaotic neutral confirmed
Anyways
daedalus is a morally gray character because he was conflicted between blowing up the bad guys and not blowing up the bad guys
he was also conflicted between being immortal and being dead
Tbf he was also blowing up himself
After having spent decades trying to make himself immortal
I mean byeah
he blew himself up and died after spending basically his whole life working towards the ability to not die
all the fucking explosives traps are his leftovers
Revamp the ore slimes into uncommon minibosses with large yields of ore.
Reason: At the moment, not only are the ore slimes bland and generic, they’re sometimes considered a more viable option for ore farming due to them dropping a decent amount of ore on kill. It would be more interesting to have the player put some effort into finding killing ore mobs yet also increase the yields so they are properly rewarded. This creates a balance: go the easier route of making tunnels for 10 minutes straight or spend the time and effort into hunting mobs and get a better reward out of it.
That sound decent 
still not sure about tunneling and suddenly getting stomped earth elemental style
well enough shitposting time to sleep
"not only ore the ore..."
clever
what about fish?
they just typed "fish" in every channel
@ashen warren @last loom spammed that in all channels apparently
.
i saw
Fucking hell
(aka just ignore it)
Can't tell if this is a bug or something, or if it's intentional but
Make the Dodu's Handcannon not consume stronger bullets automatically
For some reason this thing consistently skips weaker bullets in your inventory for stronger bullets, even if you've specifically ordered them in your ammo/inventory to be shot later. This is especially annoying when you have the endless musket pouch(which the Handcannon does use as an ammo source) and want to use that rather than the stronger, more expensive bullets that you have in your lower slots, which you want to save for later.
Doesn't seem to be intentional, not sure how it's even doing that
It might somehow be because it's consuming ammo in chunks of 5, but that still doesn't make much sense
Yeah, but the ammo isn't requested by rarity ever
But I know it happens, because I've watched later ammos be prioritized while firing it, even though other guns don't do it at all
Also, in case this is somehow an ammo-specific thing, the later ammo I am using is holy fire
Using holy fire and what lower tier bullet?
Endless Musket Pouch
But thats also not true
Because when I get rid of every other ammo in my inventory and just leave the pouch, it uses it
might I ask
is it because it consumes five bullets per shot, so it consumes one from the endless pouch and the rest from the other ammo types in the inventory?
for the endless pouch it could just consume all from the pouch
I'll check the source code when I can
Nope
That's a possibility
just a thing I though about tho, not sure if that would be true
Consumes a whole 5 from holy fire every time I shoot it
This is my exact ammo layout, btw
or maybe it scans and searches for 5 bullets and consumes those instead of from the pouch?

This is a bug and not needed to be suggested
Okay, that's why I checked here first
Should I report it in the proper channel, or do you got it?
Pouch bug is patched afaik, and so does Karasawa
It's, not though
It uses the pouch, but still consumes ammo if there is other ammo available
^^^

You are on 1.4.2.108 right? @potent veldt
It may be not fully fixed
Yup
Yeah, write up a bug report for #bugs-read-pins
mhm
The issue stems from the "consumes 5 bullets" aspect
it prioritizes the other ammo over the pouch
Indeed
because not a single vanilla weapon consumes more than 1 ammo per shot
That's what I figured
Yeah, it may be a problem uncovered from vanilla
It's more of modded issue than vanilla because the latter never really breached that either so
tbh just yeet all consumes multiple bullet effects
Personally I think finite ammo should be expanded on more as a concept
That was supposed to be
Like all of the challenge in ranger
Having a limited supply of ammo to work with, and picking and choosing effects accordingly
Why do you think bottomless quiver/bullet bag only applied to the normal versions of those ammo types?
You get an infinite amount, but to balance it out, it doesn't do anything fancy
I usually would just leave that on and then use other ammo for bosses
Which is alright I guess
It’s kind of weird though because unless you’re REALLY early game, or did something dumb, you won’t run out
summoner
Smh subclass memes
summoner is not a subclass though
But contrast the ranged thing with magic where you have a limited pool unless you use potions which then limit your damage
I’m joking

A big deal with summoner is how it offers you free hands at the cost of efficiency
It cannot be just as powerful as other classes because that'd be a balance brainfart bigger than rangers existence
Playing summoner solo is just kind of
as you just slowly wait for the boss to die
And hope that the summon ai does what it is supposed to do
^ pretty much
It wasn't designed for on tier bosses in first place
(tbh I have yet to wonder why did devs come to that concept of summoner)
Spider staff versus plantera
Hell yes
I am aware there are upgrades like pirate staff
or optic staff
Then Red said “I declare this an official weapon class of the game” before proceeding to half ass it

yeah, 1.2 is when summons even existed, and it was 1.3 where it was somewhat expanded into a new class entirely
Was gonna say
Should have Optic Stafd by then, that thing kicks ass
Most summons kick non-boss encounters to nothingness
Yeah 1.2 was like here is basically zero of a class have like 5 weapons have fun
Yeah exploring jungle with ice claspers? Easy. actually killing a boss? No
bladecrest v scal when?
Tbf "pre-boss" is a lot more general than its given credit for
Even ignoring stuff like that
Can get Jungle Armor and Blade of Grass without getting anywhere close to setting off a boss
pre-boss is very general because you can easily just have your first boss be wof
it won't be hard because you can just bury yourself into the ash layer and nothing but serpents will get to you
Once you get “underground” hell the only danger is snake and imp
Enchanted Sword, Star Fury
If you have a hellevator you can pretty easily attrition yourself to getting everything
Bundle of balloons is pre boss
With enough mining you could get post-EoC Demonite/Crimtane gear
~~siren is preboss
~~
Pre boss doesn’t mean no armor
If you’re below ash you really just have to worry about serpents which while annoying aren’t that bad
aew is preboss¿
Aew isn’t pre boss
You have to have RoD or BoC lore
Yeah and if you have 400 health
Just don’t get hit 4 times
Weird, could've swore it spawns naturally once in a blue moon (not literally)
And with a hellevator it is pretty easy to try multiple times
Serpents damage let you take like 8 hits tbh
It is already good option
No need for even better one
tbh I hate prehm melee balancing and melee in general because jaja beams everywhere and blades are borderline useless
aside from a few cheese scenarios
Even if you're struggling to use it against hard-to-hit bosses like Skelly
It already deals with slower ones and it also eats invasions/events
Syhea
"sounds cool" is not a valid reason 
h o w i s i t Q o L
I feel as if a lot of people here don’t understand what “QoL” means
which suggestion is this all about
the one by crimson cuttlefish
Renaming something doesnt improve convenience in gameplay
it's not actually a bad suggestion it's just marked up wrong
Indeed it is not
in your opinion
@ebon mesa "QoL" alone is not a valid reason
and also not applicable to this situation
QoL (Quality of Life) means anything that makes your life easier whether it be minor or major
An auto-fisher is QoL. A name change is not.
name changes are good for the sake of consistency and all
But this is unnecessary
As much as i love the idea, it's a bad suggestion
Edit your reason.
To be more fitting
Why do you want the name to be changed
@ebon mesa
i edited it
oof
like i said earlier: "sounds cool" is not a valid reason
How about mentioning the alliteration / rhyme
and how the new name would actually reflect what the sprite depicts
better now?
no prob
fungal carapace will still be a thing 
I just mentioned it to point out that it detracts from the rarely used word point
more obscure words are better iirc
i just wanted to cover my bases
allows for some creative naming
not that craw carapace is super creative in the first place
It is a more fun name
I don't think it's even a carapace
i dont even know what a carapace is
huh
A carapace is a shell
I actually thought it was the hard flesh of crustaceans and insects and such
the exoskeleton
And, I was half-right, it is indeed hard flesh
Just a specific portion of it
I saw that
no
I have now added "QoL" and "It'd be cool" and such as reasons to the Suggestion Don'ts doc
Meant to do it earlier but hey it's there now
Put it in its own section titled Suggestion Practices, alongside chaining suggestions
you know, I think it'd be cool if some QoL was added like maybe a complete revamp of the biomes for thematic effects.
but most importantly, add a tactical nuke to every sunken sea enemy

the place is too passive 
except sea serpents, fuck those aggressive bitches
~~hey now, sugg satire is my job
...probably :fail~~
probably fail.
why do sea serpents even aggro on the player 
i agree
because deep down in their watery hearts, they know you're ruining their perfect world.
lemme just
Make Sea Serpents not immediately aggro on the player and just passively float around them instead or something until provoked.
❔
They're one of the only enemies in the Sunken Sea that immediately gets pissy with the player. Everything else either is peaceful entirely or is passive until attacked. Why these things?
thoughts?
(edited, unsure if anything else is actually angry on spawn)
please insert at least a single "i love them" thank you
(please correct me if wrong)
if an entire enemy got scrapped for being not passive and not fitting with the peaceful theme, I honestly don't understand sea serpents eating your ass
I think it's just those ignorant bitches
honestly
even in Hardmode, all Sunken Sea enemies are passive, either entirely or until hurt, with the exception of these things
a
or at least make them less painful to deal with
...also, I just noticed Prism-Backs deal extra contact damage to targets above them
that is a really nice detail and I love the fact it's there
ye
Unfortunately i almost died to one because i forgot about that
During one of my playthroughs

I asked for blinded anglers to do that too during testing
but apparently 500+ dmg memes were bad 
...mfw I want to check if Eidolon Wyrms are passive until provoked or not for the purpose of a comparison
but wiki is being rude >:(
They are
They deal no damage until you hit their head
They do act around you, though
Also y’all remember when the eidolon wyrms’ antennae left behind particles
please star my sugg so that Sunken Sea can become fully peaceful please
I require world peace within this one biome now that I am aware something can disrupt it
they would never attack you smh they're sweet boys
kinda hoping it'll also prompt a Cryo lore rework because I seriously think that needs a more unique function rather than being a dash that doesn't require an acc slot but meh
...what
what df does ML's lore item have to do with anything
that's the base acc, Grav Globe, being trash 
Hm I'm going into #calamity-mod-talk for this real quick
Why is grav globe so shittily designed

A fucking potion does the same thing and doesn’t have any requisites to flip grav
But that potion is generally expensive in vanilla and runs out eventually
Both of those reasons are killed by mods so of course it seems shit now
the thing of Gravitation Potions in vanilla is that gathering seeds for and farming Fireblossom and Deathweed in particular, respectively, is absolute ass
But now
Blood Orbs exist
So literally any difficulty found in getting potions is dead post-Skeletron 
(seriously, you try manipulating RNG for a Blood Moon so you don't have to wait for a Full Moon for fuckin' Deathweed to grow)
I'm gonna be real here
I don't like how easy Blood Orbs make getting potions
Calamity claims to be the mod that makes the game hard for even veteran players yet does everything in its power to make everything that's not a boss fight piss-easy to accommodate for player laziness 
a lot of the potions in the game are balanced the way they are because their crafting recipes are retardedly annoying to farm up at times
...you can use the newly buffed Battle Potion and Water Candle during a Blood Moon and in one night obtain over 100 Orbs easily
consider also that people are likely to use various QoL mods to make getting to these various normally-infuriating events/places easier, and uh
byeah
I wanna also point out that recipes newly obtained through progression can be crafted with Blood Orbs too
it's not just the normal pre-boss potions, which locking an easier way behind post-Skeletron seems reasonable for
no, you can use an Alch Table to instantly use Blood Orbs to craft whatever snazzy new potion you're eyeing up as long as you have the progression-lock mat, which is usually pretty easy to farm after the required boss is yeeted
Solution
Make modded potions not craftable with blood orbs
(Holy Wrath and Profaned Rage, for example, only require Unholy Essence to be crafted with Blood Orbs --- not that the other mat is particularly annoying to gather up, but you wanna save those Singularities for other items! so you use Blood Orbs instead since those and Unholy Essence are much easier to gather up)
what if you make it so that singularities are still required?
that defeats the purpose of adding Blood Orbs to the recipe in the first place
Blood orbs are just “farm blood moon for 10 minutes for that snazzy new armor you wanted”
I seriously believe that Blood Orbs make obtaining potions entirely too easy
i fucking don't 
maybe make it also require phantoplasm, since it might as well be used in more recipes?
I am trying to do my usual thing and thinking of some creative and unrealistic implementation of Blood Orbs to balance out their ease
but
I can't think of much
I think it's fair to only make them craft the vanilla base potions
and even then, there still needs to be some degree of separation for some of those vanilla potions
what about in hellkite's recipe because that shit is boring
nvm I just thought of something
off to the drawing board
wait that's the planning phase
off to the
pencil and paper
(Gravitation, Lifeforce, and sorta Inferno all come to mind here)
also please fix the wiki something is up with it
okay so I really like the idea of Alchemy Table upgrades and have humored it before

considering it makes no sense that this one crafting station becomes your catch-all for the shit that can make or break any boss fight
when other important crafting stations generally receive an upgrade or three throughout progression, and unlock new things with each "tier"
what about tinkerer's workshop
some ideas for upgrade benefits could be
- higher chance to not consume ingredients
- each upgrade unlocks new potion recipes
- can we honestly just get a more nuanced brewing system please

More advanced potion crafting in Terraria would be rad
but
not really our job here at Calamity
honestly
Gotta hope Re-Logic cooked something up for 1.4
would still greatly benefit the mod (and the game as a whole, really) either way
I've had preliminary thoughts on this before and the basic setup is there in my plans sorta, but there's still a lot that's up in the air
We could introduce an Alchemy Table upgrade which makes crafting potions more complicated for greater payout
ye ye
Probably would involve new UIs or something so
unlikely it'd get in
tbf I just want potion brewing to not just be
"look at table"
"drop things in bottle"
"voila, perfect mix"
but that's probably just me
bruh imagine brewing potions like in minecraft 
i wasnt saying it wasnt
fair enough
Gotta do it like real chemistry
Gotta manage the temperature, gotta put shit in in the right order, gotta not fuck up or else it goes inert or does something dangerous
honestly
take out the temperature part
more things for my to-do list, I suppose
You fill your whole NPC house with ammonia

congrats, your entire town is dead and will be uninhabitable for the next 200 years
good idea but you could probs phrase it better but it’s still understandable

All Christmas/Halloween minibosses drop some of the different fuels. Long story short
mfw this was already on my list and I'm honestly stunned it isn't a thing
Oh, did you already post it?
no, Thomas means it’s on his list of things to add in entropy’s edge
(which is Thomas's fan-mod)
^

we talked about making all enemies in the moon events drop endo energy/nightmare fuel before
I didn't like the idea because of the much greater amounts you can get them in compared to darksun fragments
so I felt it wasn't necessary
whereas you can only fight one mothron at a time, you can get up to 15 pumpkings or 10 ice queens at a time
yet those 15 Pumpkings or 10 Ice Queens will still 2-shot you all the same because damage calc memes
well doggo drops have pretty high dps last I checked
it's not difficult to kill the minibosses
at least, it shouldn't be
some mobs like the nailhead have obscenely high HP
It's tedious at times imo
Pumpkings and Ice Queens also have pretty high DPS especially in the fucking mobs you get on the later waves
You get killed by every enemy in 1 or 2 hits
so like
It's a good thing this suggestion got delivered
https://discordapp.com/channels/225030931008847874/263382359397761025/647010744554094602
And was surprisingly universally approved by devs
literally
just fix damage calculations
the whole reason it does in the first place is because Terraria's projectile damage calculation algorithm is about as consistent as a wet piece of paper that's been in your backpack for two weeks
smh
Gg to clownpiss for posting it tbh. I wouldnt have thought to post it
seeing Thomas' suggestion reminded me of something that bugs me about the Sunken Sea
byeah, have fun with the following info:
the base damage of projectiles when calculating the amount a player takes is doubled, and if Expert is active it's doubled again
why is the Blinded Angler just a Ghetto Prism-Back with extra damage
Edit: Oh and also better drops

so Expert+ projectiles effectively deal 4x the amount of damage they're programmed to do
Well that sucks.
so add that tactical nuke to blinded angler?
it's already thrown me off a fuckton when trying to balance and it makes no sense
what's even better is that there is a tactical nuke sprite
I made this friendly chart a while back for the wiki channel
https://cdn.discordapp.com/attachments/280085110588702731/615669224571928596/unknown.png

Tactical Nuke?
of course
YEP
guess it didn't see that one coming
WELCOME TO DAMAGE ALGORITHMS WITH RED
or anything really

(except 2 out of 4 of those entries are for our modes)
(with special guests: Rev+ damage multipliers)
but like, what should a turtle do exactly that's different?
the numbers are so fucked up wtf
stomp you like the tortoises
also.
isn't redcode the greatest thing
honestly they're the same enemy except that the Angler doesn't have the extra damage when above it
sunken sea is supposed to be passive unless you provoke them
except sea serpent bitches
I'd be fine if some stats were moved around and they were swapped in their place in the game
Blinded Angler Pre-Hardmode and Prism-Back hardmode
well the turtle can be passive
and tortoise AI is actually ass underwater
Add more mobs to the ocean to match with the sunken sea.
The sunken sea mobs are supposed to be survivors of one of the oceans burning, but why aren’t there any counterparts in the other ocean?
to be fair, they're different oceans in different parts of the world
tortoise AI has them constantly ramming you if they're in water
sounds fun sign me up
moving Prism Back to hardmode would make since for a bunch of reasons
- It's a cooler looking, more unique Blinded Angler
- It already has more HP than the Blinded Angler come hardmode.
- It's a turtle, so it can drop turtle shells because we need more of those
if it’s not a suggestion chain go right ahead :3
Just wanted to make sure :)
more sources of turtle shells hellyes
Yes wording can be better
we need mOAr
*ruinous
I see your problem
Fixed it
Who tf makes armor first
I get weapons then armor.
I mean when it comes to farming often you make dps first
Weapons like Phantasmal Fury can wipe him out quickly
Nono my dude
Make weapons first
Always
WAit i misread

posting this to the appropriate channel instead
what should i add when i repost this next week?
How tf you having problems then
i feel like it might lack some substance
You are allowed to repost after a week has passed, if your suggestion hasn't been delivered
He's good
Huh alright but does that do any good
Ye cuz it gives you a second chance at getting your suggestion in
Assuming you don't just
post the exact same thing and hope that you just posted at a bad time before
Yes good boy

Damn 😔
does that diagram from before explain why i took 351 damage from a santa nk-1 spike ball 
Buffed moons 
I think a problem with your suggestion is
I'm kinda confused on what the second bolded sentence means...

getting one shot by those helicopter fucks
the moon wasnt buffed
does that diagram from before explain why i took 351 damage from a santa nk-1 spike ball
indeed it does
welcome to Terraria's damage algorithm
i am going to remember that amount of damage for the rest of my days
in which projectiles deal double damage in Normal and quadruple damage at least in Expert+
this kinda shit being commonplace with Terraria's code is exactly where my understanding that the simple solution to a problem is not always the best one comes from
ok @hollow shell im back
basically the problem is that seraph tracers conflict with wings
making angel treads the last upgrade that can be used with wings
and by using wings you have an advantage above using tracers
because separate wings are better
but if you have already upgrade your shoes you can't do thag anymore
so in order to not have to grind for a second angel treads i think that wings should be able to equipped with tracers but disable the stat differences from upgrading angel treads
ie more speed
Alright, I think I get it now
That second bolded sentence could be worded like "But make Seraph Tracer's boot functionality identical to Angel Treads while doing so"
iunno if that's better but it's better to me :P
@ashen warren You need a better reason than "it'd be cool"
^
Maybe he joined JUST for that suggestion
amazing
why would one spawn a blood moon enemy during a party?
because it would be cool

it's not even an event lmao
that would be pretty cool
Might be too specific to be allowed but idk
Sunken Sea has plenty of unique fishables
Most are potion ingredients but there is Sparkling Empress, and also the mod's only hook, Serpent's Bite
Inf pierce laser
Consumes mana like melting butter
Enemies explode into shards that do no damage

sparkling empress is its special fish weapon and it's inSANELY good actually
i'm alwayd down for more fishing content but you might want a different reason 
More fishing weapons to fill in those niches
just wondering, do blood moons have any buffs to enemies besides adding new ones
After Post-Moon Lord Blood Moon enemies gain a siginifcant buff
Is there a weapon that you can shoot projectiles and activate them at will?
from the wiki: 100+ more damage and 3.5x health
Can I suggest Sparkling Empress to be post DS
Because now he’s literally just a miniboss with that
think
is it not already?
The Sunken Sea as a whole is post-DS because of the block invulnerability thing
but
you could still pretty easily get a pool of water that isn't encased and just fish in that
ah that's fair yeah
also desert scourge is definitely a miniboss but i didn't mean that by my question 
Specific item suggestions are a no-go right now
(You didn't need to delete it considering you didn't even post it in the full channel)
dunno why they deleted it
We used to, before we banned such suggestions.
It is, yes
Technically
It requires a good bit of cheesing to get though
Yeah it was designed around it
Siren’s heart does get some stat buffs post skele
Someone else said that but they deleted their message for whatever reason
Which is what he was responding to
Does suggesting rematches with existing bosses count as a boss suggestion
That's a very dark grey
As long as the changes aren't very significant and the primary focus of the suggestion isn't new boss attacks or whatever
like there's a greater reason why the boss should be rematched
then it'll be okay
Fighting a buffed Crabulon after Plantera to get Shroomite Bars was an alright suggestion in that regard
cuz they didn't specify anything else about how it would be buffed
because the thing they were focused on was that it would act as an alternate source of Shroomite
I was thinking something along those lines
I noticed how only modded bosses seemed to be getting rematches
So I was thinking some vanilla bosses could be used as a means of getting thematically fitting materials
Like, say
Ectoplasm from Skeletron
You wanna say that again
W
Why
Ectoplasm is a drop from Sky Crates
wut
It's Dungeon Crates.
dungeon-
K that makes more sense
sometimes I don't even know what I'm saying yes
Don't most mods add a reliable way to refight Skeletron
Ik Fargo's added a summon that didn't rely on the clothier
maybe squid in layers 3 and 4?
He does say moving the squid
when all the others are in both layers
so, true
@quick ice ^?
They're may be another neutral mob that has the same problem but moray eels were the biggest annoyance for me
This also might be a bug, but I made it a suggestion because I have no idea whether it is one or not
Enemy aggro and minion targeting are always sources of quirkiness
Just make it so its tied to the enemy aggroing instead of if you hit it with a weapon or not
Neutral enemies are stupid
@swift bison vanity mod adds baby ones
I changed it to letting the squid spawn in layer 4
Can I suggest that all the animated bosses on the wiki be posted as gifs?
Like this ^
I tried to suggest it before but apparently it causes lag or something
:pensive_rick:
It's not going to happen as it dramatically increases load times
we want the wiki to be a source that is quick and easy to use, having enemy gifs both makes pages more distracting, and increases how long people need to wait to get the info they desire
doesnt discord sometimes shit the bed with gifs too?
we could probably find a place for the animated gifs of bosses at somepoint in the future, but for now it's a no
Not discord, the wiki
I think both do
@tawny wind
Scal is in the place she is because of a poll, making her the hardest boss while not being the last one is 


boss suggestion iirc
change it or I'll delete
also Yharim is planned to be above her but the dev stuff will also be moved with it
you got 3 mins
if there's a new post-SCal boss dev shit gets moved after it
which brings you right back to the point you started at 
dev shit is intentionally stupidly strong, it's Calamity's endgame set
?
These suggestions are super explicitly banned and kinda rude in all honesty
If you have enough time to beg for original content learn to make it yourself
That’s my view on it

Like my problem with this is that it comes off as very selfish and inconsiderate to the devs time, especially when the reasons given for adding them kind of... suck, to put it bluntly
It shows that you’re not even considerate enough to read the suggestion rules
but it would be cool though 😳
Unique spawns for parties would be neat tho ngl
There could be like
A year-round equivalent to Presents/Goodie Bags that only drops during parties
Not only dropping unique cosmetic items, but maybe actually useful stuff like crate drops
why: i think it'd be pretty cool
Its neat
that's just my opinion though
You didn't read the rest of the post 
There’s only so much i can take of this before i go completely insane
How do the devs deal with this
I did read the rest of it
Its literally just
“Itd be cool”
You wouldn't want a random event where it becomes easier to get
Basically everything?
That's what I was saying parties could be made into with a little effort
A special loot bag item that only drops during parties
Think crates but dropped by enemies
Could even have the exact same loot table if the devs wanna do something easy
Why though?
Theres no reason for that to be there
And there are much more important things to change
That's one of the things I hate about this community
When it comes to new content the average mindset is "if it doesn't need to be there it shouldn't be there"
Bruh
If you go with your mindset you end up with bloat
I really get the vibe that you haven’t ever even touched development of anything before
Like at all
I understand stuff requires work
A single item can take a ton of code, spriting, and balancing to be added
But this is just a simple loot bag item
Hardest part should be the sprite
Right?
lol
Something like this would be beneficial imo
It'd make parties actually useful
Since at this point it doesn't seem like anyone even remembers they exist
Plus, depending on what the associated item might drop, it could help with the endless problem of stuff being hard to find
okay so I want to agree with the lot of you on the idea that there's no reason for xyz thing to be there
but also I seriously want you all to consider the precedent set by the various swords and other items already in Calamity that really only exist because the idea is cool
and I won't argue otherwise
If i ran this mod i would put melee on hold completely until summoner was an actual class and everyone has many accessory options as rogue
but I will say that it is probably a good chunk of where the issue comes from
summoner needs more love, seriously
Absolutely
But the moral of the story here is to the people who posted those, please read the pins and don’t post stuff like that again, it’s inconsiderate and just kind of ech
If you want to improve the mod take the time to research what’s allowed and what’s not
this goes doubly for the people who keep posting these suggestions, don’t.
Honestly I bet that could've been reworded to be legal
"Reason: to give content to an event that is overlooked by literally everyone"
I think it would've been legal if that were the reason
@ashen warren This conversation is about your suggestion
although i generally agree with the points made this is a really weird suggestion to get dramatic about. it's just a suggestion about adding party based enemies. the event itself is pointless so there's certainly space for something to be had there -- but either way, you can lead a horse to water, but you can't make it drink. people are going to ignore what they're supposed to read, that's an inevitably
You need to have more reason beyond "It'd be cool"
I pinged about this already 
The reason i got dramatic about this one specifically is because this just ended up being the breaking point for me
This has been happening a CRAZY amount lately and it makes me want to strangle someone

”911 what’s your emergency?”
This is stupid
If you ran the mod, which you don't, you'd have to deal with all the shit I deal with
Don't act like you'd do any better, because I doubt it
I'm making a game in a computer science class and I'm still working on a menu
euggh coding can be annoying sometimes
anyways off topic so I'll shut now
Also vroomy, why are you getting so upset over this dumb stuff?
This is a discussion about suggestions, which, around 90% of them will never get in anyway.
Plus, nobody likes working on summoner weapons because, if you want to make them creative, they are a pain to program.
I personally feel the summoner class was a mistake, and shouldn't exist.
Because to flesh it out to the point of melee, ranged or mage, it would take years.
Perhaps not years if you focused entirely on summoner, but we have far more to worry about than just that stupid class.
If something like this happens again I'm going to be handing out warnings, I hope I've made myself clear.
I'm sick of only seeing the same 3 or 4 people talking in here, because everyone else is afraid to talk while those people are around.
I think that brings up a decent point— are people who drop in suggestions and not respond to being tagged deliberately avoiding a response?
I've heard from quite a few people that they just avoid this place because of those few individuals, yeah
Now that you mention it I have seen the same crowd here a lot
Me, Rover, Thomas, Terry, few others
Rover talks here because he basically administrates suggs
Rover is tied to this place by duty 
But yeah it's not random chance that this place is often dead
The running the mod part was a very basic example
I still believe that the team signed themselves up for unexpected/unnecessary work when they opened the mod for suggestions in the first place
I never claimed that i’d do a better job then you, and i also never intended it to come off that way
We never signed off for anything
You guys are not helping your case
Leaving out suggestions means missing out the very rare good suggestion that reaches us, and the complaints that we don't listen to the community
It's a lose-lose situation
So sorry i guess?
Trivia: There's a lose-lose game that works like an arcade shooter, but the enemies are your own system files
No Sucks you're making a terraria mod you have to do what the community wants, you're bound by duty

Smh

Also yeah it's on mac and every alien you kill destroys a file
Suggestions is my place to vent irrelevant issues with the mod
I still think it’s a bit unfair to pin me as a major reason people don’t talk here, but i do think i went a bit overboard
It feels to me that it's not the good suggestioms that get in
It's the easy ones
I've seen good suggestions
Plenty of them
That haven't made it in
Wtf is that segmenting
some like changing the abyss gen are way more tedious than what it seems to a person being shown pictures of the bottom of the abyss
Yeah
Usually they choose the easy ones that are important
And thats where im just having issues with this place
A lot of suggestions seem fine on paper but would actually be a demon to tackle as a dev
Its not being convincing anymore, i just feel like im being forced
I learned from Thorium that torches that make things darker is impossible with current terraria code
That would be cool for some horror maps imo
So if you dont mind, imma just, leave this place until i feel comfortable again
Cuz rn im feeling at gunpoint
@meager lichen skeleton merchant sells it
either that, or it's for next update
I honestly can't remember if it's public or not

I think it isnt yet?
probably not
I think the past conversation sums it up?
I understand things require work
I'm sorry if you feel threatened rn that might sound sarcastic but I swear it's not
My main concern is
If the only suggestions that get in are the super easy ones
and the ones that were planned anyway
Then what's the point?
@meager lichen I had already suggested that btw
One word and i can be pointed at with passive agressive comments, sarcasm, hours long discussions over simple things, repetitivity at its max
I can keep going but i wont
Fair
Like yes, i know we need summons, you dont need to remind me every day
I used to be on a server with a mod team that did that stuff, say one word, one change, one opinion, and you've entered a 2 hour debate of hell where someone gets muted
It was needless to say, draining
That part was a one off comment and what i would do personally
But sorry for the implications
:p
@supple lodge I see
Would an Arctic scourge boss be cool?
Read the pins pls
Is this where I should 
I'd personally like to see a craftable marrow ngl
Also, gonna dip in with my 2¢: good suggestions are not necessarily only well-written and popular, but are things that might’ve been overlooked by the devs, easy to implement, and most importantly, necessary
I’ve seen tons of well-written suggestions that were specific item or boss redesigns, but the quality of the suggestor’s writing does nothing to the fact that the suggestion has no meaningful purpose
Question: Should i take down the suggestion because @supple lodge did it already? Or should i leave it and credit him?
likewise with subclass or enemy suggestions, I’ve observed— neat ideas, but I doubt that it is necessary
I don't see anything about bosses in do's and don't's doc
~~...I am mildly tempted to repasta my Clonamitas Seeker phase suggestion
but also not because it'd probably have been done by now if it were in the devs' plans~~
and I'm pretty sure it got delivered anyway so meh
¯_(ツ)_/¯
That's because it's in the rules
it says “don’t suggest bosses”
keep in mind we still have very big stuff planned to do like finishing rogue expansion so if your suggestion is something like a Yharon rework, you're suggesting we either put current planned stuff aside for it or assume that it's something programmers can work on in the meantime
Pins in #suggestions-voting
oh hold on @hollow shell the suggestion donts doc should probs include adding bosses to the “request large amounts of content” dont part of the doc since redundancy can help deal with people who don’t read every pin everywhere
Craftable marrow is good idea
Also unlike what some people in other communities believe, stuff added is going to be tested extensively for the most part
Yup
ngl I’m glad calamity hasn’t taken the add every single material possible route
I would say something in regards to craftable marrow I've probably said a few times before already
But we're already fresh out of(?) a debate as is so don't wanna start another
I would love to learn how to make it myself but YouTube lacks good tutorials for tmod
Arctic scourge
TML wiki is a pretty good resource for starting out
Yeh
Oh hey it’s vroomy
Yeh
and I'm happy to give some guidance with what I understand outside of TML wiki's explanations if need be
oh don’t worry, the base game also does that 

but for real, good luck with making a boss! there’s a lot that goes into it
redcode 
If else
Well now that I've updated tmod it should be possible to mod
Because it wouldn't accept it before for some reason
I would hold off til 1.4 launches
If the rumors are true, redcode is gonna be fixed next update
What's redcode?
The real final boss of Terraria for modders
Red = Redigit (creator of the game)
Code = code
Terraria's base code is supposedly sloppy and hard to work with
Because the main developer hadn't planned on the game getting this big
oh don’t worry, the base game also does that
you don't know the half of it
I've heard stuff about that
examples: Magical Harp is internally ranged and magic, and both types of Javelins are internally melee and thrown
What
welcome to Terraria
you heard me
the weapon itself is magic...I think, but its projectiles are internally magic and ranged
Projectiles are weird
I've heard EoW described as a "high-school science project" of a boss
also! Star Cannon borrows the Fallen Star projectile, which causes it to not be properly affected by ranged bonuses and makes it unable to crit
EoW is not a boss internally...until you kill it
Wdtm?
code-wise he's shittyfoodporn material
Mine is probably worse
I mean
I guess it makes sense kinda
But how do you even do that
Star Cloak and both of its upgrades inherit Holy Arrow stars and thus they are affected by ranged bonuses including Frost armor
this is all PC stuff
Is that stuff fixed in tmodloader?
Jesus
also, actually, scratch what I said before
Javelins are not melee and thrown, they are purely melee
"Main.ignoreErrors"
yep
that one variable there is why this game is able to run
it's literally programmed to ignore errors in order to stay running, so all the fantasticalities of this game are legal because yes

Lil offtopic at this point dontcha think
Im gonna take down the suggestion now becuase it has already been discussed and might be in next update for skele merch to sell
I'm wondering if should re-resuggest goldplume spear buff
@lost agate sorry for what happened earlier by the way. In hindsight i think that yeah that was a pretty shitty and honestly kind of pretentious way to go about voicing my complaints, and I apologize if i really have been the one scaring people off. I want to just put this behind me and I feel like in order to do that i should properly apologize.
Oh LOL hi shucks
Change goldplume a bit

I could do some tests with it to see about getting it buffed






