#suggestions-discussion
1 messages · Page 740 of 1
KumaSan which difficulty were you playing?
@somber hamlet no specific item suggestions (well function in this case)
oh ok lol
I thought that was a suggested change to lunar portal staff
Which would be quite cool ngl
Moon lord death laser sentry-ised and only able to deal approx. 0 dmg
How about adding that one to the list https://terraria.gamepedia.com/Weapons 
got it crabbar ty
Btw the actual suggestion is specific item so I'd have to ask you to remove it
Lacks reasoning as well 
(is this supposed to be a specific item suggestion?)
(I can't even tell)
(I don't think any of us can)
It is a new item, it got a specific function with mild description, and is implied to be an upgrade of a certain item
More than not it's specific suggestion imho
you know you can just fight the boss on expert and open the bag on rev and still get the rev items right?
@open stag ^
Kinda bad idea imo
well yeah but its getting all the reward without the risk
Exactly my point
i want all the content with somewhat of a risk (expert)
So, you essentially want a difficulty between expert and revengeance?
i realize that thats a major game change
Again, an entirely new mode ain't needed for that.
Try fargo masochist mode
that's an entirely different beast
whats that
(Pls dont its hell)
different mod, not relevant to the discussion
Eh
If you wanna experience Rev content like items and boss AI changes and whatever
but you aren't good enough for it, you've only got that Expert skill
I say just git gud ngl
Practice, keep tryin
I like rev items being rev items, sure it's hard but that's the point of it getting unique items, death adds very little in terms of rewards and it makes people like me less interested to try it, if you wanna play with the items without playing rev you can do as others have said and activate it after, or just cheat them in for all I care, but a whole new difficulty is way to much work to change something I think the devs are mostly happy with
Either take the full challenge of Rev for the items or don't take any, a middle ground isn't needed imo
Brimstone crag already has a guaranteed Magma Stone inside
and fire gauntlet is post-golem
Oh it does? To the crag then
At the same time I don't think giving the profaned enemies hell item drops is a bad idea
But making another world or doing it earlier is a lot easier
Terraria has never been about handholding
So, Calamity shouldn't either
If you played Terraria on normal because expert was too difficult for you, you still weren't about to get the expert items
You need to earn that.
Yeah, I just find it annoying that the enemies that drop the item spawn less now because I killed moon lord
Ah
It's not particularly hard to progress with expert and enabling/disabling rev to backtrack and fight bosses for their content
ngl
^^^
Especially since expert to rev is nowhere near the leap that normal to expert is
Because of that, there's technically some slight more handholding in Calamity than even raw terraria
So, to go further would be odd
I think his problem is he thinks it feels like cheating or being cheap to do that
Then just do it
But if you don't play on rev, you aren't gonna get much better
in terms of "cheating" the items
It's a really convoluted point when you're both saying "it's too hard" and "I want to not cheat"
The reason he made that sugg is because he is having a lot of trouble with rev destroyer
But he most likely has severely underpowered gear because he wasn't getting him below 90%
Also, I kinda agree with your suggestion, but might I ask a particular change to it?
Instead of making magma stone craftable, have it be able to spawn in shadow chests.
Sounds good
@open stag "git gud" isn't a valid answer, but "enable rev before opening bags" is.
if you want rev content accessible in normal mode, install boss expertise and enable the option "treasure bags drop on normal"
i can't tell whether you're talking about rev exclusive items (e.g. Brimrose) or rev exclusive mechanics (e.g. DR and rippers)
can you convert melee variants to rogue variants?
No, you cannot convert.
It's been suggested before but the bluecheck date just got removed, so feel free to suggest it again
Unrelated:
Because @cloud surge's suggestion is already in the game, in the Crag
should it be deleted?
I like the suggestion for seraph tracers, maybe the ability to toggle visibility to make them act as normal boots/angel treads? Or maybe become a straight boot upgrade with the ability to equip wings? Just a thought
@hollow shell The suggestion also includes the idea of crafting the magma stone, so it's kinda half and half, i'd say it could go either way of deleting or not, maybe ask him to change/repost it to only be about crafting it?
@thin shale
Well the reason why he wants it to be craftable is so you can have a non-RNG-dependent way of getting Fire Gauntlet, and therefore Elemental Gauntlet
It was one of two options to solve the same problem
I believe they are aware of the lack of SCAL teir rouge weapons and more will be added with time
Rogue is still a WIP I think
That's true, good point, i'd say it's your call
Yeah rogue shit's still comin, and blue's aware of that
He's just... makin sure that's a thing that happens, I guess
Ah I see, I do agree with the suggestion, but I don't believe there's a reason for me to star it or anything, you guys are working on it :p
m
Tbh ideally it should become an in-game config but no idea when development would get to that feature
yharon lore exists though
i mean, i don't know why i'm saying this since the poster generally never responds but
Yharim Lore is especially gamer for AEW because you have near infinite flight+base damage doesn't matter because 99% dr moments
not to mention the fact that adding infinite wings makes yharon's lore useful for exclusively scal and nothing else
post-game is when i'd want to be using the lore most of all
The converting idea is too op in my opinion when you can have a solar armor and a rouge weapon you can like upgrade the rouge weapons a lot
he's talking about converting weapons you would craft, not any weapons
But when youre able to convert rouge weapons to meele you can be a little bit OP
why? if you're a rogue class you have rogue gear. if you're a melee class you have melee gear.
it's the same weapon, you would just switch it to your class since you would've meant to have that weapon on the first place
Yes but if you got a meele loadout and convert it to meele you can upgrade it if you have a meele equipment or did i not understand the suggestion
the suggestion exists because you might accidentally craft a rogue weapon.
if you do that, you have to remake the entire weapon.
this is for crafted items. you have to make the item. you can't just pick up swordsplosion and make it rogue.
it's just qol so people don't craft the wrong version of rogue/melee hybrid weapons
Ok i still do not understand it but i dont want to make a discusion in a size of an book


it's for the meme elemental disk situation and such
pensive
Yharon always teleports behind you iirc
the only random part is whether he teleports above or below
Then why does every other boss have some sort of indication as to where they are teleporting next and not him
The thing with Yharon cheap hits can be avoided by staying in the same position but other than that, I must say your point makes sense @signal prairie
Giving it a star for this one
Well, most cheaps hits can't be avoided cause on the moment you must stay still to avoid them, your character always drifts when you let go of the button, causing you to get hit.
I see
That rarely happened to me
I got hit when he dashes, not when he was stationary.
When does Yharon ever stay still when he teleports
Only for a small period of time
Probably less than a second before he charges towards you again
That period of time is spent looking at him and trying to adjust your flight pattern
I’d say around 0.6 sec
The wiki says Yharon always teleports behind you and it might just be me but when I was fighting him he rarely ever went behind me and kept appearing Infront of me.
Just think that Yharon would be appearing some distance away from you.
Yharim is planned as a boss
@somber hamlet
- Boss suggestions aren't allowed.
- Yharim is already planned.
ok
@ashen warren Fab has stated before that he doesn't want the rogue/melee conversions
for the weapons that already have variants?
oh
why though?
if you accidentaly make rogue galaxy smasher, you'll have to cheat in a melee one
well you technically dont have to cheat one in, but its inconvenient
yeah you could grind another one but you won't
that's why i always leave cheat sheet on
if you accidentally make a rogue galaxy smasher, that means you also "accidentally" made a rogue true paladin's hammer
if you are like me, you would accidentaly make rogue true paladins hammer and then galaxy smasher and then hammer of might and then realise that it was rogue
sometimes the player farms things later than when they were supposed to be farmed
well, if you accidentally make 4 rogue hammers in a melee run and not notice, I can't really help you then
i actually did that with galaxy smasher instead of hammer of might
If also done it on accident before
@tawny wind This has already been mentioned before but Yharon's lore item already is virtually endless. Talking over 10 minutes of flight without touching the ground
I don't know why anybody would need to be flying for over 10 minutes straight
yharon teleports relative to the player at a consistent distance on a pattern. you can literally always avoid the cheap hits if you're cautious enough. sometimes it's annoying that he can teleport below you when your flight time ends/you drop to your platform but the reason he doesn't have indicators is because he's the final boss and isn't totally random
imo if you don't have to react to his teleports they're just free to dodge and would make the fight dramatically less interesting
if anything make it so yharon can't teleport below the player like duke, but even still i don't think it's a problem warranting a massive telegraph throughout the majority of the fight
The telegraph doesn't need to be as drawn out as some of our existing ones
(like I think Brim's last for almost 2 seconds)
It could just be like a half-second or quarter-second more time to absorb that information
idk, i feel like that'd just encourage the player to run from the particles when they appear instead of slowing and preparing to dodge
yharon's teledashes are unique in that they demand the player to minimize movement to maximize their ability to dodge the upcoming dash, and although it's not easy it's not unfair either despite the language of the suggestion
minimize movement while being bombarded by 30 fireballs 
i think this is just a case where people would get a lot more mileage out of being creative rather than telegraphing in particles to make the fight easier
well ye if you put yourself in a bad spot you'll suffer either way LOL
phase 2 is scary
plus normality exists and is relatively easy to use without creating momentum, just hotkey + space and you're out of dodge without any unwanted momentum
I keep forgetting normality is a thing ngl
nohitter's curse tbh
@meager lichen i think it would make more sense if they were seperate posts
yeah please split those posts
another case of the "pinged one minute after posting and ignores it for over an hour"
@somber hamlet You can use another to change back
Thats the main prob i cant find one
Can't find one?
yea any tips on where to find em?
You craft them
You can craft them
All the herbs
ill consult the wiki
Yes do.
Craftable using Blood Orbs as well, which you should have plenty of if you're Post-ML
The real question is, where would you get one in first place if you didn't craft it
Vanilla doesn't drop it and neither does calamity (or any popular mod kinda)
I think the only mod that does is alchnpc
Well, that one lets you purchase the potion, so why not just buy another one 
why did you use the gender change potion not expecting to change gender
cant you just use it again
its consumable but Im wondering why you would make one and not know how to make another
you can just... use the potion again?
Well this suggestion is redundant so I'll remove it
yeah its really weird
you want to add a timer to something that really doesn't need one
My two suggestions are now seperate for all of you
Thank you Mr. ThotPatrol 👍
Np, sorry for the delay btw
It's okay. At least you did it eventually
(Which is more than can be said for quite a few suggestors...)
Ok
Btw, idk if i got the wording right for the Aqua Scourge suggestion. Is it INCREASE the despawn range or DECREASE the despawn range?
increase
Yeah I think "increase" would be the word to use
Thank you much
@wild yoke maybe make those two different suggestions
^
the crag fish are supposed to be potion materials
but there's no potions to work with
Potions to be added then?
don't you get essense of chaos and sunlight from crates already?
and eleum if ice crates existed, thanks vanilla
Bloodletting - Crimson Crate
Fetid - Corrupt Crate
Eleum - N/A (No ice crates exist)
Chaos - Brimstone Crate
Sunlight - Sky Crate
all essences
Chaos and Sunlight are only obtainable from their respective crates in Hardmode
ye that's what i thought
See Also : Other crate loots here : [[Crate]]
so the essence thing isn't quite relevant besides adding an ice crate
which i might suggest later anyway since it's like, the last big holdup for fishing playthroughs
ice and desert crate just don't exist because yes
actually wait that'd be a SPECIFIC. ITEM. 

add a crate to a.... cold biome, somewhere, for cold stuff.
LOL
I'd imagine that Ice crate is coming in 1.4, so Calamity doesn't need to add one
but yeah an "Elemental Fish" which could drop the 3 Essences would be nice
Ice Crates exist
@distant gyro
no they don't?
i am fairly sure theyre coming in 1.4, but they dont actually exist yet, right?
yeah, there's nothing for them on the Wiki
Ice, Desert and Underworld are the 3 special main biomes that lack crates
I’m p sure they have crates you can fish up
aaah
lmao I’ve been playing with Fargo’s for so long that I thought shadow crates and ice crates were vanilla since they fit in seamlessly

i mean, it makes sense that ice should have a crate
it's one of the first biomes you ever experience in the game
same for desert
and YET
but it's cool terraria's overwhelmingly positive on steam we good 

Ice even has a unique set of items to get from crates
@hollow shell does having the same lore item in your inven multiple times stack (such as skele prime)?
i assume not
that would be very whacky implementation
I'm going to assume no but I will check
Yeah no, they set triggers to True
so having multiple has the same effect as having 1
can you imagine if it did
just packing like 30 Prime lores
no inv space but your attacks basically ignore defense

byeag
Why not stack smth like skeletron lore to become god in the dungeon? 
because then you can’t loot anything 
Stack ML lore and then flip upside down
You lose an accessory slot but it is worth it
Have like 4500% minion knockback 
Assuming it’s additive
Which would also give you really high DR,but dr scales so while each gives you 5% it won’t actually give you 100%
Gravity globe is good for challenge runs where you’re always upside down, besides that though it’s not great
You’d also have really high move speed since it does effect max move speed (ignoring red code), and really high damage (+10% and +10% crit chance per) so definitely would be super balanced this should be implemented. Besides you’d have to spend like 30 minutes just waiting for ML to spawn
🤏
Someone asked if lore stacked before
cosmic imma is good tho
is that a mf post-sc sugma
pretty sure there's a dev summon wep planned question mark?
There is
🔜™️




@scenic aspen 1) post scal content is dev stuff; a dev needs to make a summon wep for that
2) a dev summon wep is in the works 
still an illegal sugma 
Unfortunately 

What if the plague arrows from pbg bow were craftable
Smh not using Terra Arrows like every weeb 
/s
before anyone asks yes I know terra arrows get nerfed over progression

Make the Plague Arrows used by the Malevolence craftable
There aren't any arrows between Terra arrows and the post Moon Lord arrows and they could act as an equivalent to the Acid Rounds.
This would be good for more ammo variety and are prexisting
Kinda, I guess
and ye, the only thing worse than plaguenades for perfomance is phantasm shitting out bees 
i see where youre coming from though
it's asking for a specific thing
but said specific thing already exists as a unique entity; just not in item form
technically it's not because no given name or recipe
that too
only functionality and the idea behind it
but just to make sure, remove the "Plague" from that sug to assure it's vague enough

yeah it's a grey area really
https://calamitymod.gamepedia.com/Malevolence wiki called them plague arrows
personally i wouldnt smite it though 
I'd also say it's fine
idk should i get another mod opinion or something
oh
the projectile is called "arrow" apparently
but all the arrows appear by that name so I can't trust toolkit 
tbf I'd class it under "rework of/additional functionality for existing entity", which is fair play
time to post then
It's fine imo
considering it already exists, and Chiko just wants to be able to use it with other bows
@teal ibex I'd say like 1 Trophy + 10 Victory fragments, does that sound good?
@distant gyro almost no calamity projectiles have meaningful display names, they're all "Bolt" "Beam" "Blast" "Arrow" "Orb" etc.
oh that's a cute idea actually yeah
makes victory fragments a bit more relevant, i'm down
Perfect.
"you WIN the boss"

"what happens when you WIN"
I like how AS drops victory shards
craftable magnum rounds ofuck
do you want me to include that in the suggestion or is there an implied checkered flag going on

would this also give Victory Shards a reason to drop from more than just Scourges + EoC
i'll just add it to the suggestion LOL
May as well.
Say it as a possibility and not like a definite thing you want
lest you be too specific
aight thats fine
...that is
not how alt fires work
I'm sorry to break this to you @topaz fractal but like
you can't just suddenly bind a right-click to something else and still have it work flawlessly as an alt fire without a fair bit of work, afaik
and it really would not fully fix the issue, only mitigate it --- there'd be another sugg asking to kill it or make it a toggle or smth within a week
crap
that said, I kinda like this sugg because it'd at least make the problem less aaaaaaaaaaaaaaa
but like even discounting the fact that people will be people
there's no telling how much work would be necessary to successfully bind Crystyl's alt fire to literally anything else
actually
but termiiiiiii, that's my RoD hotkeyyyyyyy
you can change the right click (interact) to any key you'd like

I’m just worried I’ll misclick a chest or npc and OOP
I see

you can change the right click (interact) to any key you'd like
well then we're right back to square one
I don't know if this should be bluechecked or not because I can't use Discord search
I'm pretty sure the previously delivered "please make Crystyl less incredibly dangerous" suggestions did not suggest changing the keybind.
I change interact to NumPad9 for scal nohit because I don't want to mount the shadow rails by accident, for example
But changing interact changes everything
byeah
that presents literally the exact same issue except this time you can't figure out what the fuck you're doing when going to interact with something
or use another wep's alt fire
maybe get a different pick for smaller things
use crystyl while in inventory but not hotbar
yeah
I'm pretty sure you can't accidentally hold the trigger when it's in there
Make good use of that Shift button
yea that's what i thought
(also, " I'd "*
instead of " it'd ", in the sugg)
@teal ibex The implication is "if this gets checked I'll do it this way"
goootchya
I will not subvert the will of the people, I don't do that anymore. If not enough people vote it in, then it doesn't get in. Then I do it the next day anyway and don't cite the suggestion.
LOL
I'm being serious, people chided me for being disrespectful by saying "I'm doing it right now you don't need your suggestion"
I figured people liked instant dev response
tbf those are the people who are suggesting for attention rather than for improving the mod
But apparently no, so now I wait for a suggestion to either succeed or stagnate. I'll still tell people that I want to implement it but I won't do anything until the suggestions fate is decided
And regardless of whether the suggestion succeeds or stagnates I will put it on my to-do list if I don't do it immediately
understandable
Most of this discussion occurred on dev server originally and I don't remember the arguments made
@hollow shell do you know what they were
My stance is that development efficiency and delivering good content goes above all else but I'm willing to compromise so as to not make the moderators' lives hell
It's okay, I've been told not to do suggestions before they're sent too 
The argument was that implementing suggestions regardless of their star count devalued the purpose of stars, and discouraged people from writing suggestions due to the meaninglessness of the whole system we have set up
but.. suggesting it and it ending up not needing stars because it's super minor seems more like an incentive to suggest the kind of things that will actually get implimented
I remember someone mentioning that larger suggestions create unexpected work for the devs
Imo that's kinda what you sign up for by letting people suggest stuff
I imagine little changes could be put in #bugs-read-pins
Change it to "#bugs_and_tweaks" or something like that
ehh nah that'd blur the lines too much
Yeah, eventually a suggestion becomes so big that if it were to hypothetically become part of the schedule, it'd throw everything else off
But I don't see very big ones reach the 90 mark often
(which is why we've disallowed most big suggestions, such as biomes, events, bosses, specific items, etc)
Ye
There are some suggestions which are actually bugfixes
but I think it's better for those to be here than for non-bug suggestions to go into the bugs-focused channel
If I encountered a relatively easy bug to delete in suggs, I'd probably just kill the bug on the spot. I very rarely enter the bugs channel tbh, so I don't really see the stuff in there.
This is just random thinking
But maybe tweaks could get a separate channel
There'd be two suggestion channels, one for small tweaks and another for bigger stuff
Since, next to specific items, tweaks are the most common kinda suggestion
And a separate channel for them could make room for the quality big suggestions
Like the multiple abyss generation reworks I've seen over the months
The question is when we say that something is too big/small for the new channel
(You say that as if the Abyss reworks got buried, when they were the highest rated suggestions in recent history)
I guess they'd have to be evaluated case by case for the first little while
But I imagine stuff like visual changes, single-item rebalances, and new ways to obtain items would fall under small suggestions
There's been quite a few #suggestions-voting rework suggestions
most involving more channels than just these two
Sorting them by what exactly they aim to achieve could also work
Stuff like rebalance suggestions, qol suggestions, enemy suggestions
Specific items could even get their own channel if they were allowed again
I only suggested splitting them by size to save space in the server
Sorting them is the hard part, because sometimes even devs/moderators don't exactly know where certain suggestions belong.
I really have my doubts people would be able to adequately direct them most of the time
I may have brought up the idea of giving only certain people access to the suggestions channel
You would apply for the ability to suggest stuff and only those who get accepted can see the suggestion channels
Would improve the system a lot by only allowing people who know what they're doing in and completely eliminating the problem of people joining, suggesting something, and leaving
At the cost of straining the mods a little more
There's that option
Could write up a set of potential new rules if you want
Could be a system of "autoconfirm" like wikis have
Where you need to have had an account for a few days and made a few edits before you're allowed to edit certain semi-protected pages
in our case, you'd need to have been in this server for a few days and/or made enough messages in other channels before you can post in #suggestions-voting
I like the sound of that
What about it?
I approve
If we split the suggestions into small and big I can guarantee you that the graveyard% of the big channel would be distressingly high
It itself would just be an idea graveyard
@open stag Add a reason
the memes of nothing ever getting added would be even worse
@hollow shell thats just me being honest right there.
What
Is this some memery from another channel
d e l e t
Yeah
treason
If I say something like that it either means I'm joking or it'll go into my own mod
If I want something in Cal I'd discuss it with the devs
@open stag Paladin's Shield is already used for Frigid Bulwark
and tbf AValor doesn't need any more things that it only uses to justify effects
it has enough of those as-is
it's ankh shield with a shield slam. That alone makes it one of the most powerful single slots at its stage in progression
^
it does not need more power
...this reminds me of something I might as well fire off in this channel, even though it's in my plans for EE
see if people would be in favor of it happening in the main mod
oh.
here goes.
On today's episode of Subclass Man's probably-weird suggestions:
Grant the Ornate Shield a dash ability.
(Note: the exact specifics of the dash are up to the devs (though one idea I had was having successful shield bashes release crystal shards or something on hit). The suggestion here is simply to give the Ornate Shield a dash of literally any sort.)
❔
As an ingredient, to properly justify Asgard's Valor having one. There's no reason for it to have a dash besides it being a shield at the moment, as none of its components have one. The dash of the Ornate Shield can be (and probably should be) less powerful than that of Asgard's Valor to compensate.
As an accessory, to grant a new mobility option at the stage of the game the Ornate Shield is obtained at. No, Cryogen's lore item doesn't count here, it can be changed to something more unique if necessary, shut up. 
From a lore perspective, would it not make sense for the great inventor Daedalus to implement this sort of abiltiy for a shield we can only assume would've been used by himself or by those who fought for the kingdom wherein he resided? A strategist and inventor as great as he surely had the ability to engineer a bulwark with the ability to slam through enemy forces.
Overall, to make the Ornate Shield more interesting on its own merit and not Just Another Material Accessory™️.
time for me to get yeeted for creating the 31590798th Ornate Shield sugg
ornate makes me pensive
half the accessories in the game make me pensive tbqf
but alas, one at a time. quality over quantity, as they say
also that suggestion about the community 
Imagine asking devs to work on an item every single update, which would take time from doing other work.
if The Community reflected the actual community it would do absolutely nothing until SCal has been summoned at least once

you yesn't at the behavior and it quantifies itself into yes' and no's
from there, you weigh the yes' and no's, and whichever one is fatter, congrats, Community buff/nerf inbound
And that would only cause even more toxicity
"guys we gotta act better or the commuity item is gonna get nerfed"
Also isn't the community an item made to thank the community for their support?
it is, pretty much.
Yeah, just the fact that we're playing it is thanks enough for our own item
like the tooltip literally has a "thank you" in it
Not only that
Why do we need this
How does this improve an already good accessory


I wish I could say that's me being pessimistic, but whether you like it or not, them's the facts
people will be people
people, thus, will be assholes, as that is what people are
Also this community is so large that there is a huge possibility of groups of people that don't represent the whole being counted as the whole or not being shown whatsoever
Community gets nerfed
people proceed to complain about it sucking
as a result, it's more toxic, Community gets nerfed again
repeat steps 2 and 3 until Community literally does nothing until BR is complete
and does almost nothing thereafter
Coming in extremely late
But isn't charging meant to be like
An expert+ exclusive thing
tabi?
i know this was a bad idea
@sly gale As others have stated above, your suggestion would only brew even more toxicity and drive the accessory into the ground. The accessory was only meant as a thanks to the community for being there, toxic or not. No mod can be successful without a community.
Coming in extremely late
But isn't charging meant to be like
An expert+ exclusive thing
oh he replied just as i pinged
if that's the case then why the mother fuck does Asgard's Valor have that ability in the first place

Also like guwa said tabi exists
it was so bad

but no one would ever think of that
Asgardian Aegis, Elysian Aegis, literally every non-bash dash acc
Cryo's lore item, for Chrysler's sake
Isn't it
Expert+ tho
And has the SoC as a material
The Community efficience over the months:
current stats
3/4 of stats + no wing boost right after the suggestion comes to life
putrid scent
shark tooth necklace
shackle
blood pact
???
Jokes aside, well yeah, this is kinda utopic to suggest that
that has not been a thing for as long as I can remember
Shield of Cthulhu is not used at all in Calamity
SoC isn't used for shit in Clam 
I thought that was the point of expert tho
"Look at these cool things you can do but you gotta play the higher difficulty to do them"
paladin's shield is already used in frigid bulwark
also, the community acc idea sounds like a fucking disaster gone wrong
and a balance horror
It's good to let expert (or custom modes in general) have some sweets others can't but they shouldn't be as game-changing
if you thought it was a bad idea then why did you suggest it 
I'm just going to outright delete it because there is absolutely zero chance it'll happen and nobody will want to work with it
please just think what good would come from it before you suggest next time, as well as posting suggestions in here for feedback before you actually post them.
Tbh I won't really mind if the suggestions were forced to come through a discussion in that channel, albeit it's hard to track and measure
Maybe a system where you discuss suggestions here, and somebody with permissions can place it in the actual suggestions channel if it gets enough support here
so...thoughts on the sugg I posted in here?
is it worth posting in suggs, basically
I'd star it
Mostly because of Ornate being just a material memes and to spice up dashing accs
8 defense moment tbh
I'd make things like this for other Material Accessories™️ while I'm at it as well, but as I said, quality over quantity. better to have one quality acc rework than a buncha bad or mediocre ones
byeah, if it seems all good lemme slap it in the channel proper
cryo lore is just so you dont have to waste an accessory slot with SoC
change my mind
(also tbf I really think Cryo lore could do something more unique rather than being a dash that doesn't require an acc or buff slot but that's not the target item here so /shrug)
(a discussion for another time, I suppose)
did you forget it freezes people
cryo lore becomes community 2.0
lore items arent supposed to be super op anyways
with that in mind, i think cryo lore does enough
okay, fuck it, Cryo lore gives aura of Chilled or some similar more unique effect when
byeah, the focal point here is Ornate Shield specifically and its current...ineffectiveness, shall we say
I used Cryo lore throughout the whole game one playthrough because I wanted a dash but didn't wanna mess up my vanity 

Not even kidding
You know now I'm curious what vanilla items Calamity doesn't touch
nearly all of them, despite the vanilla changes page implying otherwise
A lot of them surprisingly
there are many weapons Calamity applies basic stat modifications to, but a very large amount of vanilla weapons are still untouched and remain worthless because of it
Frost Staff meme hours
pretty much every single block and wall in the game is untouched
Unsafe dungeon walls 
That's not touched either
yeah I'm just juggling exceptions, don't mind me

I mean, isn't that a change? 
(which then became irrelevant anyway because the only two bosses it was a problem for got a lot more lenient with their enrages iirc)
that's like saying crystal vile shard is bad so calamity buffs it by adding hell burst

That's true though?
Same logic with tactical shotgun
that's just a workaround
(even if I hate that logic)
not actually a buff to the weapon itself
Frost Staff is bad
I only hear good things about Crystal Flare Staff moments but that doesn't change the fact that Frost Staff is bad
that juat means it crafts into something that is not nearly as bad
tbh if we consider material accs fine why not consider material weps
material accs have the same issue 
mega accessories btw
mega weps coughs in kelvin
As quickswap accs they aren't half bad
Just that no one considers that functionality because ankh shield exists
(tbf I only ever quickswap bezoar out of 9)
actually lemme look this up because I forgot ho bad this thing was
How bad is the item with 2 debuff immunities?
some varying types of examples here, both listed here and not:
- Frost Staff ---> Crystal Flare Staff (the original example I gave)
- Tactical Shotgun ---> Conclave Crossfire (+ Conference Call)
- Lunar PIck Set ---> Gallant Pickaxe
- Badge of Bravery ---> Yharim's Insignia
- Master Ninja Gear ---> Statis' Ninja Belt
- Muramasa ---> both Evil Blades (Night's Edge + Bloody Edge)
- literally all of Ankh Shield's material accs
- Living Dew ---> Honey Dew
- probably more that I can't think of right now
Who actually inflicts both Confused and Slow
I use Trifold Map sometimes ye to prevent stupid Confusion
Pixies iirc
But when combined into The Plan, it just reeks "combine to Ankh Charm" for me
And I'm also semi-sure Feral Bite can lead to both of those
It can
and brain of cthulhu expert but that is irrelevant by that progression
who actually inflicts all the confused-slow-weak-broken armor-poison-bleeding-cursed-silenced-darkness-chilled debuffs at once
Sorry, but that's how it sounded to me
the only reason ankh shield is good because no need for quick swap as it has KB resist and defense
Cough cough masomode cough cough
Masomode is a special child 
which I'd stab for the existence of enchs but that's another story
Masomode kinda feels like it is just hard and does random stuff to you for the sake of being hard and doing random stuff to you, but that is off topic
That's the point
Correct me if I'm wrong but can't the ankh shield theoretically be obtained early-hardmode
Ankh Shield can be obtained from the second you enter Hardmode
@sand umbra
Here's some vanilla ones
Philo Stone -> Charm of Myths (Cal : Deific Amulet)
Star Cloak -> Bee Cloak
Cross Necklace and/or Star Cloak -> Star Veil (Cal : Deific Amulet)
The Boots.
The Diving Gear.
All dungeon weapons and accessories except Aqua Scepter
oh god I forgot
Dungeon weps in general have this issue even in vanilla
and Deific Amulet just takes the fucking cake
I always go for Star Veil personally
Never made Bee Cloak
🐝 cloak is just there
boots, I will accept somewhat because there is a degree of separation between the various pieces
As for maso-mode
I think it's what all difficulty modes should be
Most just buff stats and make the bosses harder
But maso-mode
It leaves nothing untouched
You've gotta watch out for literally everything
(and because I would eviscerate under everybody's hands if I tried to separate them more)
but vanilla has the issue just about as bad as Calamity does, just in different areas
it is very much a two-sided issue
I wanna fucking slaughter whoever made Mimics drop fifty different goddamn useful accs
Controversial Say maybe but deific amulet might/should be pushed a bit
It literally lasts until ML
maybe even until DoG by some
and it's obtainable as early as HM
except it doesn't after the armor pen nerf
byeah Deific basically lasts nearly as long as it takes to obtain its upgrade
vro who apart from nohitters use them solely for armor pen
^
Deific Amulet has half a fuckin' dozen other effects that are invaluable for late-game
they use it for free star veil + charm of myths effect tbh
also the armor pen to an extent
namely, the Cross Necklace/Star Veil and Charm of Myths effects
Like, uh, potion cd that you get by quickswap? or 10 iframes?
(additionally, the armor penetration is still much more of a boost than you may believe it to be post-nerf, it's just not god-tier anymore)
ok but who has enough iqs to do quickswaps
^
Tbh I think it was a cool idea
It really gets you hunting for those things
Don't see that often in Calamity
There's generally something useful dropped by every enemy
Whereas vanilla has enemies that drop what you want and others that just get in your way
Calamity doesn't have a single enemy that's just there to get in your way, at least not outside its unique biomes
Don't get me wrong tho, it would be pretty interesting to move deific out of premech
pre-Hardmode Sunskaters
everything in the Astral Infection pre-Aureus aside from Stardust meme
Calamity Eyes
Sunskaters and calamity eyes I'll give you, but I said it doesn't often happen outside modded biomes 

brb making all the sunken sea enemies launch tactical nukes

you're gonna give me a fuckin' heart attack
wtf is the topic again
Ah yes post cryogen +6 defense S tier accessory ngl
tbf I still stand by the assertion that Calamity Eyes should be post-Clonamitas and have a chance to drop Calamity Dust
Filler content ig
there's a reason the music is called sanctuary
Material Accessories are the kings of filler content
isn't ornate +8
It is
yes, it grants 8 defense
I apologize for my mistake
it's just that the accessory is so pathetically worthless in every other field and is outclassed by so much shit you can get before it that you're unlikely to realize it's 8 instead of 6 for the simple reason that you will never use it.

multiplayer shield is wack
But yeah it’s literally just “have another ingredient for valor that’s not even hard to get”
like palasmeme
literally nobody ever uses this thing outside of a Valor mat
(okay maybe some people do idk, but it has virtually no practical use compared to other accs outside of the AValor tree)
maybe its lack of experience. what about shield of the ocean?
Ornate Shield is great for vanity
I like how we're discussing stuff that's a bitch to get
But glossing over the cell phone 
Shield of the Ocean is good for early game
Multiplier, not multiplayer, bruh
It's a good filler slot and stuff
there's a reason that thing is an immediate upgrade
half its ingredients are total bastards to get

Cell phone is funny and all until you realise one quarter is locked by merch rng and another is locked by fishing
All I need is to combine dps meter and watch tbh
see also: have fucking fun finding a Nymph for a Metal Detector, good luck farming Dungeon for Tally Counter, Travelling Merchant literally hoards one third of the tree, and Angler refuses to give three more parts
It’s also pretty nice when it takes up a lot of your screen with mostly useless information, and toggling all of them off would really just mean use regular mirror
this is a completely accurate guide to making a fucking iPhone in Terraria, how may I help you
desert scourge drops fish finder stuff
One quarter, not third, h
and that's what I said basically
well byes but
and there's a metal detector recipe next update
totally not because I got pissed off trying to find a nymph

metal detector recipe yes
Nymphs are fucking stupid to hunt down
it uses hallowed bars though
br
br
huh
why the fuck Hallowed Bars
Just kill destroyer with almost any piercing weapon
Some calamity recipes are weird, enchanted sword for example
because nymphs are pretty rare and metal detector shouldn't be a super easy snag
There you got hallowed bars
fair
btw does anyone find it weird that vanilla often uses tinkerer's workshop while in calam there's only 5 recipes with tinker table in the first place

Meh tbh
goblin ain't got nothin' on calamity
Before those cell phone components were added I'm convinced that nymphs only existed to be a "too strong to kill now due" enemy
that's why we literally steal his money
i'm kinda bored of workshop monopoly to think about that

Bandit is the true Calamity GOD(dess)
she helps to combat Goblin's complete and utter monopoly on everything

Somewhere in the world, Tax Collector still obsolete as ever
Tax Collector makes me pensive
Honestly giving the Clentaminator like 2 upgrades with the last one being absolutely insane would be cool to see
I'd like that
Gonna die cuz specific tho
^
I think that name is kinda funny, i like it
what is this, a Phineas and Ferb crossover
But adding things like a crafting recipe is bad for suggestions
Makes them die faster
@gleaming sundial I'm gonna say This is a specific item suggestion.
Such suggestions aren't allowed
Seems like you want it to be called the "Clentaminator-inator" and you gave it a very specific recipe, etc
If you wanna suggest a Clentaminator upgrade you're gonna have to be more general than that
Yeah true
want me to Wipe the Specific Stuff out?
Probably a good idea, might get deleted
Yeah, and don't give it a name. Just refer to it as a Clentaminator upgrade and give some reasoning behind the improvements you want it to have over the vanilla one
It'll only get deleted if you ignore me :P
what if i don't ignore you?
Then the suggestion stays and it's all good
@hollow shell Is it better now?
or are there any More Adjustments that need to be made.
It is much better
but you could add a reason why you want it to be implemented (with those new functions).
There we go.
Thank you very much, that is good
yeah this is getting bluechecked
What's a blue check
I prolly didn't need to ask for a reason to be put on that, considering such.
But I really appreciate Grizzie's effort
bluecheck still appears as a box for me but ye 
Bluecheck reaction (on his suggestion now) indicates that the idea has been suggested in the past
gotta love discord meming emotes on different devices
Yeah it's great I love it
If a bluechecked suggestion reaches the star requirement (currently 90), then the original suggestion gets marked as being highly suggested
So, there's still a reason to keep em up, even if they themselves won't get delivered
i Stole someone's idea without even knowing it. well for a community this large and long lasting that's just the inevitable
Ye it's cool lol
Happens all the time
by the way I'm late as heck on this and I thought it already got brought up to him but I wanna get the grey exclamed sugg outta here if I can
@cloud surge Your Magma Stone suggestion. It's already in the mod. The Brimstone Crag has a chest in it which always contains a Magma Stone
I thought you told him that already? Did 2 people suggest that same thing
I really did think it was mentioned before
but there's no messages from him in this channel on Saturday and nobody pinged him on Saturday, and the suggestion is still up
So, I'm just gonna assume there was a convo that he was never directly contacted about
Huh
These suggestions are important to me, I don’t have the greatest eyes nor reaction time, and this would be a nice accessibility change
An option to reduce particles would be very nice for low end pc's aswell, I like that idea, I personally have never had a problem telling Provi's flames apart however
And my eyesight is almost as shit as it gets
I think there's a way to toggle the orange background off too?
I fought Provi in the hallowed desert today
And I like the background changes, just not projectiles being identical color to the background of the boss, that’s specifically a provi problem
Not identical but you get the point
True it's a lot of orange
Also "While Providence is alive, the world is tinted an orange color. This will only happen if the Lighting option in the Settings Menu is set to "Color" or "White".
Could change lighting if needed
@distant gyro I don’t want to have to craft a million potions just to play the fucking game
This isn’t a problem with any other boss
Omniscience Potion is piss easy to craft
I don’t have hours to grind every time
Literally slap hunter, dangersense, and spelunker together
Which you should have gathered from pots by now
I could just cheat them in
If it helps you see I say go ahead
I guess I could do that, I’d just rather have
it makes cocoon flames bright orange
It be designed well
@tawny wind because texture packs are optional???
Yeah, player's choice
You don’t have to use the extra music mod
And also the texture pack is owned and managed by different people than the Calamity Mod team
OK

@supple lodge Same vein as the old sprite suggestions
It's a Don't now
Technically it's been a don't for a while but now it's even Don'ter
What’s with people and “Add some way to have players experience old content”
aaand he went offline immediately

why does this happen so often where people post a suggestion then immediately go offline?
(I'd say it's because people don't know that this channel exists but Skoores has talked here before)
ban for criticism evasion 
Broke: Old DoG theme
Woke: Old Cal theme
boss 2 remix moment
Shit forgot that wasn’t allowed
Why not just turn ingame music off and play the old music online
Big brain
Too big brain

also alttab breaks terraria once in a while but don't @ me
Terraria is such a big game yet it is very unknown to most people I know
I know a lot of people
Drill mount should have an upgrade
onyx drill?
Oh it has one already?
There's an improved drill mount mod. Imagine an upgrade like that
No
No, or no?
I was just wondering whether you were talking about DCU or onyx drill
sick
A super DCU that basically obliterates half a large world in seconds
Using an ass load of every calamity bar, includes auric ore and a bunch of Shadowspec bars
And also requires the regular DCU
Recipes with shadowspec are banned
Oh really?
s h a d o w p e c k

But yeah shadowspec bars are a dev thing only zone
Well then it requires 99 of every bar in calamity excluding shadowspec, and requires 10000 auric ore and a regular DCU
10k Auric Ore
Imagine more auric ore spawning the more you kill yharon
no
Ye
that literally only mitigates the problem, that is not renewable
Well I'm not tryna find a renewable source
Just to get enough auric ore to craft the upgraded DCU
like 8 thousand auric ore spawns on a large world post-yharon p2
I think you will be fine with that
That upgrade would obliterate everything
like I'm sorry to break this to you
every single other ore in Calamity can be renewably farmed in some capacity
Auric Ore cannot for no good reason other than that its vein are enormous (except guess what recipe costs recently increased to account for this)
I really oughta suggest adding a renewable source of Auric Ore (again? unsure if I have before) at some point
Make dreadon drop auric ore


So you chose slimes
on one hand i like this sugg because mutant gets to eat more money
And Mutant boss prices are affected by mutant discount card/pact


So you can get DS summons for fuckin 1 gold eventually
Aka a literal penny in this game
So you chose slimes
look, I would love more unique ore farming enemies, but everyone's going to throw a fucking hissy fit if I don't say slimes
because muh consistency >:(((
is DS summon only 2 gold??
Mfw chaotic pufferfish
Chaotic Ore is a special fucking snowflake as it is right now
so it went from 2 pennies to 1 penny 
Just make a post yharon boss drop auric ore. Problem solved
What bothers to add another snowflake? 
puffer hour
eeh
Who reacted to the exclamation mark on my suggestion 

You can check reactions tab for that so
what the actual shit is a Cryon again
Remove all the ore Slimes and just make ores renewable by fishing 
btw Kitten more NPCs than just the Dryad sell boss summons
Decapitate
calamity boss summons are scattered across like 5 npcs 
also wow, crosscompat sugmas aren't a Don't?
They are?
are not a Don't (i.e. are allowed)?
apparently
time to suggest more armor sets for the express purpose of more Fargo's grind

(where does it say that)
Why would cross compat be a dont
it's scattered across 9 NPCs
Calamity has it already with a ton of things
i must be misremembering
Ah, I confused that with Thorium frequently suggested
Also the suggestions can be treated differently than actual content
Pirate - 1, Goblin - 1, Archmage - 1, Clothier - 2, Steampunker - 3, Sea King - 3, Wizard - 4, Witch Doctor - 6, Dryad - 8
Some crossmod suggs have been yeeted in the past for different reasons
Something like "Make this thing less powerful because you can get it easier using this other mod"
Look, post Scal weps also do exist but you can't suggest them, harhar
but I think this suggestion is fine, considering Fargo installation is a requisite
It's not saying "Make no NPCs sell summons cuz Fargo already does that"
who remembers Shockstorm Shuttles allowing Conduit armor at the start of Hardmode hueh

what
Just make that a rule then
Also yes 

Anyways big ech incoming
Suggs for new ore enemies instead of slimes:
Aerialite = Skyskeeter in Space or smth
Cryonic = Cryons 
Perennial = Plantera-esque miniboss or smth
Astral = Atlases
Uelibloom = Uelibloom Ent mayhaps, idk
Auric = Auric Probe with probe ai from the destroyer which is a mechanical boss in Terraria
"All crossmod compatibility suggestions should require the mod in question be installed as a requisite"
Sunskeeter 
Not sure where that'd be written
but that's an aight rule
skrrt
tbh
All the unique mobs suggested will almost inevitably be rejected by a spriting bottleneck
here comes skyboi
Aka you cant say to remove something because another mod did it
Sunskaters are in no way appropriate for Aerialite imo 
Instead you can say to remove something that another mod does if its installed
btw : Charred Ore - Despair Stone
new enemy: skyskater. its just a skeet but with aerialite palette 
literally rebrand Aero Slimes to something actually fun to look at and make them actually spawn in the Sky/Space layer instead of meme Underground
Also yes terry that’s pretty much it 
underground has too much slimes sometimes
Tremor 3: skeet spree
there are too many fucking slimes, period 
Because don't swear like that kk?
i have
Crabbar arrested for horny on main











