#suggestions-discussion
1 messages · Page 739 of 1
specific item sug and vanity
please read the pins @open stag
wait
im looking at the dont's but
what are the do's
bug fixes/slight boss reworks (that are good)?
bugs go in #bugs-read-pins
nothing that is about bosses in any capacity ever gets accepted
item balancing maybe except good luck fighting for what's right on that one
Boss balancing can get in iirc
and then there's vague shit that'll more than likely never happen because guess what the devs already have planned? either that or they ask for more info which you can't give because muh specific item sugg ban
But you gotta have a good reason
Cool it Thomas we all good here 
buh
anywho, suggs that get anywhere generally involve either item balancing or sometimes-cool-sometimes-random QoL changes
and sometimes stuff that makes sense
so that's a good spot to start for suggs n' stuff
Also try not to make it longer than it has to be, tangents and the likes make suggestions less poingiant
i honestly feel scared to suggest because im probably gonna end up spiraling so far deep into something im gonna get a ban somehow
No?
You're saying I shouldn't make a million paragraph long suggestion
Unless it's just a bunch of slurs you won't get banned
screw it
I don't think you can get banned from suggesting
^
unless you like consistently post memey stupid things and don't listen to people about fixing it
Hmm
That won't warrant a ban
Armor modifiers might be interesting
Unless you have a terrible track record
i kinda just don't have a track record
armor modifiers could be intriguing but that kinda carries a lot of things that'd need to be balanced around them
I do think it would be nice if there were accessory modifiers that benefited other classes than magic (mana cap though lol) and melee (redcode lol)
what?
what would that even do
Bruh

freakin
I think a rogue modifier that gave increased max stealth or maybe faster stealth regen could be relatively balanced
adds like 6 defense but deletes your movement speed
enlarges your hitbox so you die more easily
no no no
Summoner I have no idea what to give because damage is likely preferable
the armor doesnt fit you and it just falls off when you get attacked
That's just what should happen with auric armor lol
That...
Would would be a really painful feature to code
Yeah, get to work dom iirc
no joke suggestions iirc
Yata, no
Ranger the first thing that comes to mind is reduced ammo consumption except that really isn't that helpful when it comes to bosses
magnum rounds?
Why are these two crows always after me
suggest something that contributes good to the mod
Increased weapon firing speed wouldn't be bad in general as a reforge I think
because ponies are the prey of crows
the mod is already too good to contribute to
but I know melee speed is already janky as a reforge because redcode
atleast not for a 100 iq small brain like me
100 iq is just regular brain
yeah
I've noticed that the stuff we can suggest that actually has a shot of getting in is really limited
On top of the stuff in the don'ts
Enemies and non-specific items are either ignored or shot down with "we already have plans for that area" if it's in a part of the game that needs them
Simple helpful stuff like difficulty icons are blue-checked and then ignored
In cases like reworking how a biome generates or adding a new mechanic of some kind I can understand
But some of these seem reasonably easy to do on paper
suggest something simple, essentially
wait
not something that’d make devs scream like the ability of your armor falling off midfight
I think the specific item clause got in because of stuff like: "Laser Cannon of Doom, damage 99999999"
have you guys gotten hand-drawn OC items before because that's happened to me when i was developing sprites for a small game
specsuggs rule is to kill those pseudo-patreon suggestions yeah
Well I think it also became a thing since a lot of specific item suggestions are just like "hey this would be cool!" when really it doesn't strictly improve anything just adds a new item
and that
yeah but what if the item is REALLY cool
perish
Okay but here's the thing it isn't
Then the spriters and coders have unexpected work to do
Someone would have to make that item
someone suggests a one-off item and one of the big bois is all over it
...big bois?
devs presumably
the important people
I wasn't a dev when those suggs were allowed, so I can't say
I really can't think of a good reforge that would be summoner focused. Adding additional summons would just be generally op. Other minion stats are just weh ~~minion knockback
~~
minion speed
I did see talk about like
Adding part of a minion slot
Here's the problem with minion speed
Minion speed maybe? Most minions do well enough except for dragons
they are already FAST AS F U K
You'd need to add custom attributes to every summon weapon
although I wonder if increasing minion speed might just break redcode
No?
would probably cause some interesting scenarios, too
what is redcode?
Redcode is slang for Terraria's source code
slang?
Like
+0.25 extra minions
So with 4 or more accessories that have the modifier you would be able to summon one more minion
such as stardust bruhgon and staff of the yesworm, if you do it wrong
*slang
oh yeah if only one part of the dragon was moving at the right speed then the entire dragon might just LONG
now im imagining long yharon
@sand umbra 
but the dragon type summons are the only ones I would say aren't fast enough but that's mainly a turning thing

Yharon isn't a dragon though
Dragon phoenix fair enough
devourer of gods tokyo drifting
Maybe 0.33 more
So you'd get a max of 2 more minions and then the 7th slot to do something else with
The phoenix is more of a property than anything else
He hasn't been officially called a phoenix in a long time
as a person who lives in phoenix i can back the fact up that it's a property
Fair enough, my brain also just did a dumb because It'sYeBoi mentioned long dragons
sorry
no it's fine lol
get back to the minion thing please
+2 minions would be relatively balanced I think
minion attributes
+2 minions versus +24% damage
Probably would be dependent on what summon you use and would need dps testing
because all your accessories and items could get that modifier
It's +0.33 not +2
so +2 over 6 accessories
Yeah
What Roof said
a 5% damage boost until you reach 3
then its +1 minions
or something else
fuck it
suggesting
maybe edit your other suggestion if you're adding onto that idea
although I guess that could stand on its own
just did the lazy thing and deleted the old one
wait so it's just +0.33 minions and +3% damage for 3 accessories and then only +0.33 minions
that sounds needlessly complicated
well yeah
and also mildly annoying to program
I also remember the idea of weapon modifiers for summons so you could gain full extra slots, but those slots could only be filled with one specific minion
since now you have to keep track of what other reforges accessories have
that'd be interesting
really rare armor modifier that adds an extra accessory slot
then you just have an army of 1 of every minion
and it doesnt stack
That just sounds like it would be an annoying process reforging forever to get that
since a bonus accessory slot is incredibly powerful
That's your fault for spending so much time trying to get it
well yeah
also conditional accessory slots could cause issues, although that already exists for demon heart so it could actually probably be implemented without as much headache
maybe just make one of the shit hardmode armors have that as an appealing thing
I feel like more suggestions could be added if we don't assume the player is the type of person who will spend literal hours trying to get the absolute best loadout they can before progressing
At least more of this kind
Add a craftable pre-boss flail.
Reason: Currently, there are three pre-boss flails if you are in a corruption world, and the only flail that doesn't require defeating enemies or navigating a treacherous biome is heavily reliant on shadow orb RNG. A craftable pre-boss flail would allow for a flail-only run that doesn't rely heavily on RNG.
have not posted this yet, just checking if its alright
Yateveo Bloom exist
Every time a suggestion like this shows up a bit of me dies inside to contain my rant about how subclasses are getting more attention than a certain actual class
summoner classes just sit on a lawnchair and let magic do the work for them
so surely you've played summoner then
I have said this before, but if you are doing a subclass run you should be well aware of what you are doing. The game wasn’t fully designed around it, so you might have to deal with bullshit
How about we forget Melee and Ranged exist for a year 
yeah but nobody really gives a shit about that lole
Also you can just make a new world if you really need to get ball o hurt
people will keep capitalizing on this small niche of gameplay and we can’t do much
Or just brave the jungle
What even popularized subclass playthroughs
CORRUPT CRATES DROP SHADOW ORB ITEMS BTW, WHICH INCLUDES BOL
I don’t have a problem with subclass playthroughs I think they are cool
fuck, forgot fishing exists
I think people should just realize that it’s not like it will always be a balanced experience
I mean yeah but we got other classes we need to polish up
can be yes'd by fishing
Thomas what in the fuck
yes.
Well yeah I don’t think sub classes should be a focus
subclass pts are fine unless the people doing said pt want to push their insane beliefs onto others
“add flamethrower pre-hive because subclass!!!”
no.

For this specific situation obviously
@zenith hazel to be fair...
There is a flamethrower pre hive though
spark spreader 
that’s pre-boss
hive has no time limit so brave it with spark
which is pre-Hive
Still prehive
thus, no more flamethrower-only complaints
spoilers: a pre-boss flamethrower is not good for hive
next subclass to make good so people will shut up about it? none? alright, summeme time it is


summoner is a subclass of mage
Sentries
Inb4 thomas mentions yoyos or smth
Hermit crab ai minions only

Thomas why do you have so many specific emotes
@queen sail not funny
didn't laugh

so sentry is subclass of subclass
and tbh you do care about yoyos enough to try and completely revamp their style of gameplay

that's. not relevant to the conversation, nor does it prove your point
and I'd really fucking appreciate it if you didn't try to twist it into doing so
capiche? got it? good
the point is that people are clamoring over capitalization on these very niche styles of gameplay and they are overexciting themselves over it to the point where everyone --- including me, Subclass Man himself --- is getting sick and tired of it being the dominant subject of #suggestions-voting
when do we get actual weapon suggestions that serve to provide greater variety at a point that a class lacks
when do we get suggestions about changing boss mechanics to work better with general weapons rather than just accepting the meme mechanics and trying to change the good ones
when do we get summon weapon suggestions for Chrysler's sake
if the local subclass enthusiast is getting sick of subclass-related shit in suggs chat then there is absolutely something wrong
because they are banned
when someone cares enough to play summoner
based on the rules the mods made you arent allowed to suggest single weapons or groups of weapons unless its suepr good
and even then
That’s not the issue, really
what kind of fantastic joke is this
specific item suggs got fucked, but you can still ask for more summons at XYZ tier
ask for a vague summon drop from XYZ
more accessories for summoners
more fucking sentries
you're allowed to suggest putting an item at a certain point of the game
I played summoner recently
what got banned is the fucking Patron item bootlegs that plagued the chat every goddamn day until the day they died
vague, less specific suggestions about generally adding more content for certain classes or at certain points in the mod is still completely fair game
does summoner have any other prominent accessory line besides statis stuff?
no
No
Also statis is such a damn meme since you just equip all three
spirit glyph, godly and profaned soul artifacts
And tbh i feel like the issue comes in the way summoner is presented and coded
Statis' Belt of Curses is a Chinese bootleg mega-accessory that isn't even summoner-focused or really a mega-acc because you can get like half the bonuses from it just by equipping Statis' Blessing
@open stag this is gonna sound really retarded and outta left field, but add a reason, to both of your current suggs
summon has 5 unique accessories I didn't even realize. Since the rogue expansion rogue actually has a ton which is pretty cool
suggs need reasons
mans posted 4 suggs in the span of an hour
Not only is it the most halfassed class in the game apart from Ranger but there’s no content in HM, it’s notorious for being ass to code
yeah looking at rogue that's crazy how many accessories there are now instead of just radier's talisman lol
okay I'm sorry to break this to you
summons are not nearly as difficult as everyone's been making them out to be

you program them just as you would a normal projectile/NPC
with the caveat that they have a default ability to gather near the player when not attacking shit
(which isn't hard at all)
are they tedious? yes, as any good mod content is
but they're not difficult 
Really depends on what you want it really to do
It can go from piss easy to hell
worm
werm
How about we uh
Mechworm isn't hard to make. But fixing what's already there
Get a definitive cosmilite tier summon accessory

yo man
So summon doesn’t stick with statis stuff
you know what the best suggestion ever is
petition to shift Belt of Curses to rogue, make Nanotech something different when Draedon happens, and give Summoner an actual dedicated mega-acc post-DoG
or hell, just rebrand the Belt of Curses line outright, that'll work just as well
I would recommend dropping your memeish comments yeah
This feels like a reveal you'd put on the news and call a scandal
Summons are not ultra-hard to code 
and add a greater variety of accs throughout progression for them
k but there is one summon item ive always wanted
mechworm is still kinda bad specifically for sub4 yharon
a sentry could potentially help with that
or pet/morph/rideable/whatever
Yeah but
We don’t have any
perhaps a drop from the buffed seasonal moons?
that’s a reason, not just “because sentry subclass”
or just a normal Cosmilite and Nightmare Fuel/Endothermic Energy craft if you wanna be boring 
inb4 sentry goes from subclass to normal class
Unless it has a range of 154 light years, I'd expect a sentry to not do too well against Yharon
Go revamp pumpkin/frost moon post dog or smth
I don’t need it to be good for yharon in general, it just needs to deal with sub4
To make them more worthwhile than “event but buffed and a revamped miniboss at the end”
yharon is 153.9 light years large
Please don't talk about that
because
- mechworm can’t properly catch up to yharon
- the other summons barely do any damage
- energy staff is lole
is that better
Also no i don’t think sentries are gonna work for a fight where you’re moving 200 mph

also yeah, enough with the memes, this is your final warning
i cant remember any scenario where energy staff was worth using
actually

is it time
I might ask about increasing mechworm speed later
do you think energy staff could be buffed orrrrrrrrrrrr
What if they were like the lightning aura trap
So enemies just take damage when they're close enough to it
Hm yesss i will fire a laser and completely miss the boss/hit it once
Burst of fireballs instead of just one maybe
Encourages leading the boss around and manipulating their movement
Something people don't often take advantage of
homing 
I dunno 
or even faster projectile speed
actually item suggs aren't supposed to be specific so i'll just include all of them as examples..

when was the last time Energy Staff was relevant
So auras won't work?
auras will work
if we collectively agree to overhaul OOA and give it a fourth post-DoG tier

Will there be an indicator


like
making OOA not horrible to go through
and giving it post-DoG content to assist summoners in their time of need
Change the buffer timer tbh
OOA’s not even that bad tbh
I wouldn't call different bad tbh
It's meant to be a special kinda event
Being a crossover and everything
When the Tavernkeep’s shop has prices up to 50 Medals
because Betsy and her Treasure Bag exist
nope, anything related to OOA that isn't Vesuvius or Thorium's scattered OOA content is vanilla
because nobody likes messing with OOA fsr
Is the new Betsy drop actually from DD2
Did the devs actually do any research there 
No but does it need to be 
pretty sure it's just an excuse to have Meteor Staff 3 & Knuckles
Legendaries were probably made before deciding what boss would drop it
I interrupt this program with a suggestion to energy staff
Tier 1 = 5-10 seconds
Tier 2 = 15 seconds
Tier 3 = 30 seconds
Tier 4(?) = ...30 seconds, you got time 

Buff energy staff in some way
Energy staff is as close to endgame sentry as you get..
..and its fairly underwhelming. Most of its projectiles have a tendancy to miss and is hardly worth using during any boss.
All I suggest is that besides a flat out damage buff, it could possibly have another ability like piercing, faster projectile speeds, multiple fireballs, homing, etc. 🆗
yay or nay 
Works
yay

si
Doesn't it already home?
it does
Especially considering the holy power of spikecrag and cryogenic, the last sentry for now at least is indeed kinda underwhelming
apparently
yeah for the final sentry it's really underwhelming
or just better homing
fair trade off
Darksun tier eclipse sentry? 
Perf hive sentry
Hmmm
Feels more fitting thenatically
byeah
Well I do have mini versions of all corruption enemy sprites on hand if that becomes a thing
And it would fit into the gameplay of their fights
would also make Dank Staff and Blood Clot Staff not just. carbon copies of one another
yeah but pre-hm ichor
considering that perf hive spends most of the fight flying and hiih miim spends phase 1 stationary, releasing corruption creatures
No
Actually
Uhhh
Idk
plasma rod
plasma rod inflicts ichor but for a very short time
you wouldn’t be able to fully abuse it
Perf hive could just shoot blood
Because it also does that
Can definitely attest to the fact that the celestial sigil puts a significant pressure on your money supply
But the question I have is... considering how useful and multipurpose luminite is, perhaps it’s meant to be more costly to grind?
fair enough
id say more like a few minutes considering when you need luminite most is pre-prov
Was talking in general
Impending Doom takes a fat whole minute of life to finish
Even after scal and shit
thats true but that isnt really a calamity imposed restriction anyways
are you saying that the time it takes is already enough of a drawback?
yea 
Minute long buffer becomes ass at points 
i still feel like it should cost a decent amount of money
it costs... 3 platinum right now
oh yeah i remember that
i like that one, i was thinking something like "Hippocampus Husk" would sound cool
if anything that might be too grandiose
but i digress, its a nice suggestion
now it has 91 
made it 92 iirc
I'd delete 2, but I'd probably get yelled at 
Tbh I'd share one concern regarding @WеAreToast#4490 suggestion
The style feels somewhat... flammable. All those emotions spilling over the edge and do barely anything with suggestion itself
Take it with a mountain of salt but I'd recommend slightly toning down on emotional side when doing a suggestion text
^
facts and logic
not passion and outrage
but it was funny for my eyes to read
Okay, that’s good to know. Tbh I wasn’t fully sure if tone of voice persuades people to get my idea.
Tone of voice is a very fickle thing in text.
I should know, I've pissed people off by mixing up the smallest things in text or giving the wrong idea more times than I care to count.
I can see how emotion would be convincing
Rallying people behind your cause and whatnot, making the issue seem important
But also
... try to maintain some professionalism
Heated emotion works in moderation, but also: You gotta DESTROY the issue with FACTS and LOGIC. Give some good statistics and the like, or even just logical reasoning, behind a suggestion being what it is --- and it is this logicality that should remain the forefront of any good sugg.
And be careful not to get too heated about it too quickly --- in other words, do as I say, not as I do. 
I just changed some of the emotional statements by toning them down and/or removing a few words.
👍
Seems fine to me now, if it didn't before.
You get a gold star for your efforts. And a sugg star I guess.
⭐
There's still some emotion in there
"ripoff" and "lazy"
I mean on one hand I agree with you Rover
but also on the other hand 10 platinum for the Profaned Shard
you're highly unlikely to even have a reason to purchase this thing again in the first place, yet it's still stupidly expensive
Changed those two words Rover pointed out.
(not needing to purchase it again is a reason why it would be expensive, no?)
...no???
Thanks Toast
there's literally no benefit to buying the Profaned Shard off the Wizard, especially since the only thing the Guardians drop can be made non-consumable prior to Provi
you're essentially spending 10 plat on nothing
A frequent purchase wouldn't be as expensive as something you'd only buy once
Because your total cost of repeated buys would add up to the expense of a single big thing
I mean okay
But then there’s Bumblebirb (if for some reason you want Swordsplosion)
Pretty sure it's cheaper just to craft
way cheaper
It's to encourage y'all to not be lazy and go out n' get those materials for once
You can't just stay at home burning your savings away 

Good point ngl
I mean, farming the mechs is a thing
Because the mech souls sell for too much money
Arma cryo gang
(up to 32 Gold for one Twins kill's worth of Souls of Sight)
(Damn, I didn't know it was that bad)
(Counting Hallowed Bars, thas a max of 46 Gold per kill)
(if get good drop amount RNG)
dang
but its stil meaningless farming, wasting time that you could spend on fighting harder bosses
ngl i wish terraria could be as farmable as minecraft
not to mention light discs are good cash
Mech Herbs coming soon
kjlashgfklajhkljh
get yourself some redstone components and slime blocks and you're playing idle farm simulator 2019
ok thomas
Sunflower of Sight
Magnolia of Might
Forget Me Not of Fright

Gleaming Magnolia of Might sounds like a sarcasm ngl 
(also the ping didn't work because I broke it intentionally, wasn't sure the reason is worth it to actually ping a person, heh)
Glad the note was considered tho
Anyone notice a very small consistency change between chaos candles and water candles where you can’t right click chaos candles to pick them up? I don’t know if this is actually worth their time, but I wanted to put it out there.
Thing with ml summon in particular is you can just kill aureus and get a fuckton of frags to make sigil anyways

means it got sent to devs
ok
as if that wasn't evident enough from what these 2 channels are made for
Shut
Problem with adding the yoyo bag to the gauntlet is that all melee players will be required to get an accessory meant specifically for a subclass
Even if it's endgame it'd still be tedious because RNG iirc
Perhaps, but it still won't fix the problem that melee users will need to make something they probably won't benefit from
this may sound stupid but, maybe the recipe of the gauntlet remains the same, and the yoyo bag can be added with the gauntlet
so you wouldn't have to waste time getting it if u dont want it

This suggestion is on the Don't"s doc because its been asked frequently so this doesn't need to be suggested again.
is it?, all i saw was upgrades to the yoyo bag, not adding to gauntlet
oops
Im sorry friend
I'll delete it then since its on the doc and has been suggested many times.
aight
why though
because yoyo bag becoming part of ele gauntlet will make the obliterator, oracle, and azathoth more painful to balance
@supple lodge night's edge is the true melee sword
to give its components projectiles majorly detracts from that
Plus, true melee sword has higher base damage than those aren't
But if you get it right as you’re probably about to fight the WoF, and the WoF is basically un-true melee-able, I don’t see what purpose it serves now
Well, you don't have to use it in boss fights to make it useful, night edge even tho not good for bosses, it can clear normal mobs rather quickly
Bloody Edge exists
Carnage is rare so no one really gets it
carnage if you're down to grind or get lucky
Bloody Edge heals ye
carnage is worth it to grind for tbh because it eats slime god
But what you want in true melee is a swift adrenaline to the face
Which NE excels at doing
Plus, not all true melee fights simply means just jump at the boss and trade damage. You must be very tactical to play as true melee
Play as true melee is pretty much torturing yourself omegalul
Not that bad
I used Night’s Edge for WoF
Just make a roof and a floor and you’ll constantly swing the sword away from the direction you’re moving, unlike Calamity’s true melee weapons (They always swing the direction the player is moving)
Personally I don’t think Night’s Edge needs any buffing
But the statement above is why I always prefer Night’s Edge over Carnage or Bloody Edge
nobody saw anything in #suggestions-voting 
what I think honestly about the sugg tho is that I don't think that any of the Night's Edge nor its components need any buffing
they are great early-game melee weapons for melee players, and the Night's Edge itself is great enough with its damage output
imo all that needs changing about NE is progression
All the other penultimate weapons being Night's Ray duo and Lunarian Bow are post-SG
I sugged NE being moved to post-SG before
Moving NE to Post-SG and buffing Muramasa is a better idea
Buff both accordingly
Same for NS
that died because "muh true melee SG"
...except byeah you can just make Muramasa actually worth half a fuck

So you’d basically have to use sunfury for SG as a true melee character
Yes.
But then again True Melee Scal is impossible
CrabBar’s method doesn’t work anymore
how is this relevant?
Crab's true melee vids are extremely dated
byeah, NE and NEarly all of its components are viable in the first place
Muramasa just sucks
the Dungeon Chest weps in general suck
I don't even use Murasama in Vanilla
and upgrades exist purely to give them purpose
Because it gets upgraded right away
just like how I never use Ankh Charm and its components
Vanilla devs expect you to explore underworld after Dungeon iirc but that’s just dumb
Muramasa is an immediate upgrade into NE, Handgun needs Pheonix Blaster to stand, Magic Missile is lol, Aqua Scepter exists I guess
Magic Missile dies in Flamelash afaik
oh yeah Flamelash
Flamelash is literally obtainable on the same tier as Magic Missile and does the same shit but better

Rainbow Rod got buffed by 75% but Flamelash never changed
It's the handgun situation over again
Blue Moon would be good if Sunfury didn't also exist and iirc do everything better as well
Valor just straight-up sucks
Valor dies when Cascade happens
Valor dies in the face of Chadscade
There’s a lot of Vanilla Weapons that didn’t get changed but that would take lots of time. Also, Calamity devs are eventually gonna make this mod a standalone game iirc
you gotta wonder how Cascade got buffed and Valor didn't when Valor is straight-up about as good as shit obtainable way before it
(which is not a good thing; it's a Dungeon chest item for Chrysler's sake)
Tbh
Buffing all the yoyos is pointless because people are using only strongest ones anyway
tldr
Muramasa -- Night's Edge
Magic Missile -- Flamelash
Cobalt Shield -- Obsidian Shield
Blue Moon -- Sunfury
Handgun -- Phoenix Blaster
Valor -- Cascade
Ancient Shiv - Night's Stabber
Aqua Scepter in the Shadow Realm
That's the issue with identical weapons
These are all the dungeon stuffs that get upgraded almost right away
this is why vanilla yo-yos are stinky


Terra Edge is also much stronger than Terra Blade because the projectiles are created differently
Or is it?
Terra Edge always creates them as soon as the blade is swung (even with auto swing) but Terra Blade requires you to swing manually if you want as many projectiles as possible
Otherwise you’d get a projectile every other swing
sounds like melee speed issues
Mmm that's kinda wrong, because with certain melee speed you don't get benefit from manual swing
once again, thank the retardation of redcode
When only use animation is reduced
melee speed doesn't affect useTime (the thing that affects projectiles here), only useAnimation (how fast the actual blade swings)
you can imagine how this factors into projectile melee weps
like I'm sorry to break this to you but that's not a Terra Blade exclusive issue
Essentially cucking a fuck ton of projectile memes
that is an issue with every single vanilla projectile melee wep
If you click as soon as the Terra Blade is done with its swing it will shoot its projectile again (autoswing messes it up)
Vampire Knives is a known example
Vampire Knives are especially bad here because they literally cannot fire every shot past a certain melee speed threshold
Terra Blade raises the issue to the new level, since it features varied projectile fire rate from melee speed
that's an issue with other weps before it already
Also just wondering, is Calamity gonna be its standalone game someday?
Do I have to grab the table ?
namely, Death Sickle, which seemingly can suffer the same issue (to whoever said this thing had no projectile cooldown, get your facts straight)
Probably not 
I dunno what meme table you're talking about
I'm talking about the shit I've had to learn while testing and rebalancing these weapons for EE

I heard it mentioned in the developer podcast (pt 2 of the tier list)
How UseAnimation of Terra Blade correlates with fire rate
15 blade - 30 shot
13 - 26
12 - 24
11 - 22
10 - 20
9 - 18
8 - 16
7 - 21 (or 14 if you have speed reforge)
6 - 18
5 - 20
4 - 16
hf
3 major updates to fix and we got even more redcode 
I really wish I could just
So a UseTime of 6 or 5 is worse than a UseTime of 8? 
Yes
remember, useTime does not change with melee speed
it'd require some rebalancing of projectile weps, ye
because then they'd actually fire projectiles properly with melee speed

The code for Calamity Melee Projectiles seems completely different from Vanilla
modded projectile weps are programmed differently from vanilla projectile weps
as the Shoot method is universally used to make them fire
you can use the variable OnlyShootOnSwing to get the vanilla behavior
or you can do the normal thing and set that to false, allowing the projectile to fire even mid-swing
(you can't set this variable for vanilla or other mods' weps from GlobalItem, sadly, although I patiently await the day such becomes possible)
So, can anyone remind me the fire rate of terra edge?
To be edgy
Was a healing counterpart but 

(bloody edge blahblah)

Specific Item Sugg meme
@last star smh si sug
Uhhh you aren't supposed to post that
@distant gyro wut
Specific Item
this is totally not a specific item sugg at all, no siree
this is uh
so I quite frankly give no fucks 
smh
specific item moments
"no specific items" means more than just weapons
Mfw I just realised why clentaminator has so short range
To not screw half a world when trying to edit a small patch of dirt
byeah, Clentaminator's range is (relatively speaking) short so it grants some semblance of accuracy
purification powder moments
😔
as if anyone actually uses it
Axe of Purity 
:no:
Axe of Purity is the true chad
So can i remake the suggestion but not be as specifik?
Yes
Oki
Last one was since september
Yep that's a blu
@distant gyro what do u think of the suggestion esk thing i talked about before? Like is it balanced enough or boring (what im getting at is if i should bother suggesting it or not)
i believe that the calamity added recipes for vannila items destroy the spirit of terraria
I mean it’s a weird balancing thing to be honest
But also one can opt to not utilize it
Not having player to adapt with whatever is kind of required because lategame really likes to gather everything in one pile so that becomes a chore to grind all the missing parts
(however, I do agree that it's somewhat hurtful for actual pt variety, and that such a change could have been theoretically a config)
wait, what's happening? feelin' like I missed something
what is this thing that's being discussed, exactly 
they're discussing re-adding scaling legendaries except different, i believe
neat
also I'm blind and so is my discord, hadn't seen the other recent sugg
so like, I'd agree with killing Calamity-added recipes for items if endgame weapons and gear didn't outright require them somewhere in their crafting trees
vanilla RNG is horrendous
and having to rely on it to get shit that's necessary for late-game stuff --- and becoming unable to get some of your only options without the stuff for which recipes are added --- would honestly make the game flat-out bad
vanilla RNG is horrendous
Ye, it was about the latest sug
the point is, that calamity just has some must have lategame accessories
am i the only one who sees my messages in red color? it's kind of freaking me out
no items should be must have
If no items should be must have then people would do itemless runs
And people that actually get the shit they should, annihilate everything
So...
Not the wisest choice
Also, hermes boots are a must have last i checked so...
Ok then
Then bat hook is a must
Or just hook if you wanna go to that route
And if you say it isnt neccesary then EoC would like to have a word with you
Or literally half the bosses cuz they maul you if you arent fast
(i had a bit of a stroke having this convo while discord is dying)
not what i mean
i mean that you have to use something
but that something shouldnt be necessarily the sponge or something
Ok then
Tell me something that is a must have, that doesnt devolve in more dmg or smth that wasnt a must have already like boots
Go on
the sponge
You dont need it
i rarely ever use the sponge tbh
still my point is that the player has to adapt to what he's given
You can do just fine without sponge
to increase replayability, make some items unobtainable in one playthrough, thats why ore varieties exist, crimson and corruption, you name it
Well i dont get your point cuz thats literally asking to be cucked at random
yes, to increase replayability
And that isnt replayability, that can flat out make people abandon runs
Which is the opposite of replayability
that's literally just annoyance
That or guess what
the player shouldn't want one specific item
Not in this game bud
esp considering mega accessories like asgardian aegis and the sponge, if just one component isn't in your world, you can't get this item
We play a game that has something called WoF that has both an arena and boots as a must have
asgardian aegis and sponge dont need chest accessories if i remember correctly
And thats just one of many examples
yes, but they do require the vanilla accessory with the second largest crafting tree, otheriwse known as the ankh shield
off the top of my head the only thing i can think of that isnt necessary with a recipe is rod of discord
God discord stopped dying
which, although it doesnt require chest accs, requires several rare drops from many enemies
that would just be abhorrent to get for an SCal viable accessory
im talking about items like ark of the ancients
You dont need it
it needs enchanted sword and starfury
i know
but you may be able to make it if you're lucky enough
Dude just
keyword being if you're lucky enough
no one wants to have to make 2+ worlds just to make a random midgame sword
Nobody is forcing you to craft it
except maybe you apparently
Its there so people that actually want to get stuff dont get cucked
Why remove it
That just removes freedom, which would you look at that
Freedom helps with replayability
also, say you're playing rogue, and there's one material in Celestus's recipe you can't get
you're cucked
there's a lot, and i mean a lot of cool stuff in the calamity mod, im saying that if the player doesn't have freedom, that might actually be better, because in one playthrough you might turn out with this endgame weapon, or this endgame weapon
if the player has freedom, he will just keep crafting the celestus
except when only 1 wep is viable for a given boss, that has a problem
Except when they dont
literally the only scal viable rogue weapon is celestus, there is no alternative, other than SotC but that's a lame excuse
Ah yes lets remove freedom so they get forced to play again
Such good design
Or
They make a new world which is nothing short of the same
^
but each playthrough has to be different
If i get forced to replay the game to get what i want
not go over the same crafting trees as the last one
I aint playing again
Just saying
Dude
You choose what to do
If you go through the same crafting trees
Thats YOUR fault
Theres choices
If you dont take them, thats not the problem of the mod
I do not want to have to beat every single boss from KS to Yharon 1-2 more times, just to be able to kill SCal
Thats yours
though, when you get to endgame, there don't seem to be as many choices as mid game
Only rogue has issues with endgame
Also if youre saying post plant
That place is just packed
Theres a thing called "too much"
So if you were expecting post plant variety everywhere, im sorry to dissapoint you
Because then people say everything is bloated
Woooowie
i think came up with an idea to fix something that wasn't broken in the first place, my bad
about quality of life, it should exist but this is a mod about you being in a cruel world helpless having to become powerful to defeat evil not a hotel
Does anyone have calamity mod version 1.2?
@last loom please stop spamming in multiple chats for the same question
in fact, you asked in basically every chat, where it doesn't belong in half of them
@ebon mesa there have been a lot of suggestions about this
ah
the reason you cant combine them is the tradeoff
It's on the Suggestion Dont's doc
that too
jaja
kinda lame but oh well
Because the balance of the lore items is that they take up a lot of inventory space
they dont do a whole lot for it though
You have to choose whether you want a freer inventory or the bonus effects
If you feel like a lore item ain't worth keeping on, then don't keep it on
calamity has a few other OP complex crafting trees, im not sure how this differs
Kinda different situations
You can get free stats for the cost of 1 inv slot per lore item
isn't that already a thing?
Well those are in accessory slots
which you have a more limited supply of and can only be used for the purpose of equippable items
pretty sure draedon's forge can make work bench stuff
Inventory slots have multiple purposes
work bench just isn't in the draedon's forge recipe
Lemme check Draedon's Forge
so, what if the lore items crafted into an accessory?
@supple lodge
That's no fun :P
its ok though, if calamity doesnt want it i wont push it
theres gotta be a mod that does it itself anwyay
Maybe
I wouldn't be surprised if Fargo makes a Lore Enchantment in the future
Yeah Skoores, it already acts as a work bench.
@supple lodge Just checked source code. Draedon's Forge counts as a workbench.
hey btw there’s about 10 suggestions from this past Monday to now thatve met the requirements
thanks rover!
Oh, it’s just the last time I played through the mod, I’m pretty sure it didn’t count as a workbench
(someone vote on this so I can deliver it and won't have to scroll back to it later
https://discordapp.com/channels/225030931008847874/263382359397761025/651584403343933461 )
done
oh hey, that's mine 
Thanks
No meme suggestions I guess
?
Yeah, don't make joke suggestions. That will be warn.
I'm assuming this is specifically around nerfing ice claspers
It’d be better to be more clear what you mean exactly, yeah
@scenic aspen Do you mean specifically rebalancing Ice Claspers, or are you referring to all summons in the game (and you're just using Clapsers as an example)?
It feels incomplete 
Came in late
But aren't any and all instances of the Corruption being the better world evil just
Invalidated by Ichor
Pretty much
Though technically you can fight the perfs on the evil island in hardmode and you're set.
That’s still ichor :unexplainableemotion:
@hollow shell I.haven't finished my Summoner.playthrough to check others summons but rn the butterflies of doom anahilated Duke in seconds compared to the Pygmy Staff
Alright. You could include that in your suggestion as well
Sure
Though tbf Ressurection Butterfly is Post-Golem, and a bit harder to obtain due to its recipe
Pygmy is Post-Plant, a direct drop
would be better to compare to Xeno or maybe Deadly Sphere
deadly sphere is still post plant
yeah but it's a bit later post-Plant
and I'm pretty sure a flying summon would fare better against Duke than a grounded summon
also Resurrection Butterfly is literally designed to kill Duke
because Duke as summoner, from what I hear, is nothing short of horrible with anything else
(the summon is even specifically programmed to do amplified damage to him, iirc)
Didn’t fab change duke to take 20% more damage from summon
I have no clue
(It'd be nice if there was some indication of that interaction so you could know without looking on the wiki)
(More damage to Duke, less to Lunatic Cultist0
(Like the tooltip says "Slayer of Dukes, pray of the occult" or smth)
Bruh my data went full meme mode 
but I know for a fact that butterflies are specifically programmed to kick the shit out of Duke, or at the very least were at some point

I'll check source
Iirc he nerfed resurrection butterfly but made duke susceptible to summon damage
Like around 20% iirc?
Well, even if he did
The Butterfly interaction is still in
yeah
They deal double to Duke, half to Cultist
blame the sharkrons distracting the butterflies 
sharkrons being NPCs internally is like. the worst thing
because they easily make up about half of the actually threatening projectiles in the fight
On one hand going any other class means you can usually off them pretty quickly
On another hand summons go after them
:pensive_rick:
byeah that's the big thing about Duke with summoner
good fucking luck getting anything to actually attack him

your minions and such will focus the Sharkrons instead, which as I mentioned make up a large portion of the "projectiles" in the fight
Yeah vanilla summons in calamity are in general out classed
Ice claspers are really damn good too
also Enbruhpy's Vigil
I actually think I skipped that when I was playing through summoner xd
Multiplayer memes
But yeah I would imagine since golem buff you can’t just claspers anymore
Freakin claspers outclassed every single summon before Plantera
Going through walls is insane
but does that apply now?
And also what is that nonsense of "Butterflies do more dmg to Duke"? how is that a thing
I'm still playing
it’s a summon weap that summons butterflies to fight for you
That's not the part he's confused about.
According to chat, it's because Duke is normally a nightmare as summoner
So the Butterflies were given that function to make it
passable





