#suggestions-discussion
1 messages · Page 738 of 1
hey calamity makers, please ad my item; no u 2: no
hits boses rly far n makes them take 1000 damage a second and sprite is a realy big stick with spikes and flames on them and makes boses despawn because i keep getting kiled by destroyer in hardmode :9
bugfixing with golem and ravager beyond banned, must individually yeet each part off the map only to end up with invincible sprite and perpetual boss theme
You one hit everything but in return you are one hit
@hollow shell it's been a minute and you still haven't validated my shitpost, how fucking dare you
Cause not only will it make farming bosses easier to an extent. it would also not only make it useful, but make more sense as it is called the Grand Dad for a reason and a small reference to pre-nerf Grand Dad
anyway realtalk does the most recent sugg count for a bluecheck considering mode indicators is the latest sugg trend? or have none of them even reached 90 stars
The thing is
It is a bluecheck...
because I didn't move the bluecheck date forward like I said I would, cuz I'm a dingus
so

Announcement:
The ☑️ (bluecheck) cut-off date has been moved from January 1st 2019 to June 1st 2019.
Suggestion concepts from prior to June 1st, 2019 are now able to be suggested again without being bluechecked.
You could say that
or are you just able to type 13 words per second, punctuated
I think rover is just that good
idk, considering how many times thomas and i have made 80% of his points on the latest suggestion by the time he's finished typing


Thomas moves at twice the speed a normal human does
Nothing you can say or do will convince me otherwise.
oh fuck bounrrn
man my fingers are deadass longer and knobblier than anyone i know to the point where i have to use a case on my phone that widens it by an inch just to be able to fit both hands on it
i don't even have to move a single inch to hit every key on my keyboard

hmm, here's a question
regarding bluechecking
say a sugg is made and reaches 90 in like
march
then made again in may and gets bluechecked
but less than ninety stars
then again in august, then again in november, none reaching ninety
then the bluecheck cut-off is moved later
so while the original 90s sugg was pre-july, the chain of bluechecks extends beyond that
would the same sugg now, in december, be bluechecked
No
but would if the august one reached 90?
No
because that one didn't get sent. The March one got marked as highly suggested when the August one reached 90.
wot
Bluechecked suggestions that reach 90 do not get sent
hence the bluecheck
It's to stop a lot of the same suggestions from getting delivered
instead, one suggestion gets through which is tagged with being suggested successfully >1 times
so basically any sugg that has reached 90s pre-july is free game, even if it reached 90s again yesterday
if the same sugg hit 90s yesterday and got bluechecked
like, a repost
okay lemme commit words
Yeah ye
may: "add asturm beans" 12930 ⭐
These suggestions from earlier today got the short end of the stick
They keep their bluechecks

Frosty is typing up a wall of text
at least 50% of that text better be frickin reasoning cuz he missed the memo those other times
Let's hope
nah he just pullin a sequence and typin 4 lines
Also hoping my last 2 previous suggestions get thought about by the devs
@ashen warren tiny-finger ass bitch

what the fu
The sound of distant rambling is slowly approaching...
my man's just got ping 999
i refuse to believe this sugg will be any more than 100 words
byeah that's a possibility too
I just want to believe it will be detailed enough to where you can consider it as such
watch it be an item sugg
deadass

hoo boy thats a lot
but why
i disagree with a lot of it
the death of x items were removed
some things don't make sense here
Wall of Text has awoken!
some are better than the original
holy fuck
That’s why I said “this doesn’t need to be in the game”
others already exist and needn't mention again
some are a straight downgrade
note that some of these may be already in the game
yes
literally ALL of them are
effects.
congratulations you're self aware
They’d be minor boost
some of the effects might already be in game. Not the items. @cobalt rose
i mean disregarding the effects, the lore items dont take an acc slot, so i dont know why thats mentioned in the reasoning
EoW and BoC lore are busted
but you're also redundant for giving a thing that already exists a suggestion for the thing that already exists to have an effect that already exists
making most/all lore items straight upgrades with no downgrades is kinda dumb
having ichor anywhere in pre-hm, even if it’s only melee, is incredibly powerful
firstly, are these additional effects or replacements? secondly, how would it contribute to the suggestion to list existing effects? thirdly, why? fourthly, the 'may' implies you haven't actually checked some of them
basically what
@proven tide the way it is worded makes it look like they're talking about the lore items themselves
why do these affect melee so much
fifthly, what does "immunity time knock back" mean?
Why do all of these sound like permanent boosts with no downsides :idontgetit:
^
Are these meant to replace or add on?
while some of these make sense, like the p-ml ones, others make uh
They’d probably have a side effect but also be a small increase
well, i don't get why the twins add speed
And most of them are flasks for some reason..?
Like the penalties you do give are really small sometimes
having ichor anywhere in pre-hm, even if it’s only melee, is incredibly powerful
It can be both @ashen warren

I guess
betsy's debuff should get more love tbh tbh
..how can it both replace and add-on to existing effects
alternate universe where ichor doesn't exist 
literally the only way Betsy's Curse becomes relevant
Someone's gonna come in saying "enemies more likely to target you is a downside"
Which means nothing in singleplayer 
and I'm gonna come in saying "MP memes are out of the question here"
Because you’re always gonna be targeted regardless
having low enough target priority does make you in essence, invisible
even in sp
I believe that's how rogue stealth works.
Most of these feel kinda generic tbh.
Just a bunch of flat buffs.
Fireballs, etc
this list is classist to melee
How would I make it for anything else
- Are these additional effects or replacements?
- How would it contribute to the suggestion to list existing effects?
- Why do the lore items need changing?
- Fourthly, the 'may' implies you haven't actually checked some of them, which is bad sugg protocol
- Why do so many focus on melee?
- What's the connection with some of these concepts and their effects?
- What have accessory slots have to do with the lore items needing effect changes?
- Stacking up on common effects (water breathing, fire resistance) just retroactively adds the lore items to the bloat list.
- The EoW and BoC items are incredibly powerful for their placement.
- @hollow shell
henlo this one's for youDoesn't listing currently unmade items, such as individual lore items for each sentinel, count as a specific item suggestion? - Why downgrade some of them?
^


I suppose that sums it up though
isnt one of the existing ones jump boost in space
doesnt that just make getting back down harder?
good job condensing like 10 minutes of potential conversation into 1 message
Wew
As far as I could tell, the AD lore effect was just the jump height, not accompanying speed.
so another thing
(I don't think you can have one without the other)
(hm)
BoC lore is already pretty good anyway probably compensating for the fucking brain of confusion
(they ultimately reference the same thing)
- Why add an extra ten-fifteen tiles onto jump height at a point in game where Duke Fishron's wings are available to the player?
BoC lore is god because Brain of Confusion sucks and BoC itself sucks to fight
personally I hate it and think it needs a different effect
v don't be silly
Jump speed is kingly
but this is jump height
"space jump height everywhere" it says
which I assume means
low gravity everywhere
^
1: either or 2: idk 3: I don’t think they’re all that useful and would like some trade offs 4: sorry 5: I’m fixing that 6: ex aureus inflicts astral infection, EoC is an eye so it can see better 7: literally nothing 8: health decrease penalty 9: in nerfing them 10: ok 11: idk 12: ok boomer @proven tide
Yes
- counterpoint: the twins give speed why?
Spazmatizim dash
Twins give speed because Spazmafuck exists ig
EoC dashes too
okay let's take this from the top
also I like how any suggs above this are dead now
rip in pizza new mana increase
Birb giving heightened movement speed makes sense because Birb is Speedy McFastFuck
new mana increase PLEASE
Yes
Aight regardless of whether the suggestions need changing or not:
Frosty, you've gotta put that suggestion in a Google Doc
It's kinda doc worthy y- goddamnit rover
It takes up too much space as it is
Copied
humorous
the alphabet gun from gungeon, but as WoF
diamond diamond diamond diamond
yes
BULLET
truly hilarious and comedic
LEECH
ok anyway
LASER
Doc
Share it here?
Replace your suggestion message with a Sharable link to the Google Doc
(preferably Can View mode)
yeah new mana increase sounds p good
just have lore increase mana smh
there are no lores that increase mana/hp are there?
I’ve never uploaded a doc to discord
It wouldn't matter.
I know calamitas decreases hp
One thing about posting a doc:
Include a brief summary of what the suggestion is in the message that you post the link in
There's a max mana cap.
You don't upload a Google Doc.
They're online
The permanent upgrades are all that boost that cap currently.
...you mean to tell me there's somebody in the universe that doesn't understand how to use Google Docs

I don’t know how to post a link to the doc on discord
Moving it to lore would bruh.
In the top right corner of the doc, there's a blue Share button
It opens a menu when clicked, and in that menu there's a Get Sharable Link button
Click that button to get the link you've gotta post
max mana cap is 500?
(make sure you set it to Can View and not Can Edit, or you'll prolly get vandalized to shit)
because red code?
with the max mana boosts
i used an alchemest NPC item to increase mana by 100
and it just clipped back to what it already was
Literally cannot copy link
why didnt they just use normal ass health and mana bars
Does the button that says "Copy Link" not work?
good question, comet
Let's do this again wheee
- How would stacking multiple effects to each lore item be useful for balancing?
- So you've added part of your suggestion without knowing why. Shouldn't that just be clear?
- You say you don't think they're useful, yet in saying "trade-offs" you mean that these effects would replace the existing ones; so giving Calamitas's lore item the same effect as three(?) accessories at that tier as its sole attraction makes it more useful than two extra slots?
- At least you apologised uwu
- Good, because some of these effects could just be flasks.
- I still struggle to see why the twins adding speed is more unique to them as a concept because one of them dashes. The Desert Scourge moves faster than Spazmatism.
- So your reasoning has, quote, LITERALLY NOTHING to do with your suggestion?
- I'm not even sure what I'm supposed to do with the fact that you responded to a comment about how these effects (fire resist, water breathing, etc.) make lore items content bloat with the words "health decrease penalty". That's... not a response?
- Yay
- Aren't you going to address the fact that this also partly counts as a banned suggestion type (read: specific item sugg?)
- So in being asked why, in trying to make these items more useful (or something, considering your reason has "literally nothing" to do with the suggestion), you nerfed some, you don't actually know why you've done what you have?

- ok zoomer

He's putting it in a doc
Well I’m using iOS
because nobody will read it because doc
once again, rover; isn't adding new lore items and their effects specific item suggs?
That's a relatively grey area
I think it would be that little person+ icon
That’s the layout
im pretty sure it is that
comet probably because people do things stylistically
the ✏️ at the top?
Nah it's the green link button
or the green l— ok
That’s the edit
and a lot of the reason I assume redcode is an issue is because red didn't entirely plan for this game to be this big
I am an idiot
no, see
mobile docs is the fattest meme
It was pasted the entire time
ah lol
Alright
now you can post that link into #suggestions-voting
along with a lil summary of what the suggestion is
It'd help to title the doc too
"something that people can use without accessory slots"
you can already use lore without slots
that's why they are the way they are
I’m saying I’d like buffs from accessories without using accessory slots
that just sounds op 
which is what they already do, no?
that would be op
They’d be weaker versions though with a cost of hp loss
Yes
That lore is amazing
Slime god is just hosting Disney on ice
The mobility boost far outstrips the defence and slippy biz
It makes hooks your best pal
I dont use it because of the slip
Then you have stuff like the aquatic scourge lore
Or skeletron prime
Or levi
All really good
same
shut the fu
(<3)
prefer big meme lore tbqh
You've seen me use it
dont like lore that just make you stronger
Slime is more sticky than slippery that’s why I chose that change
i feel like they should bad in most cases except for select scenarios
It's 100% value for even mechs
it makes you unable to stop and reduces def for the benefit of ???
You just need to remember to hook, which you will anyway.
SG lore is the fattest meme
They can afford to be simply good because if you try to use too many at once, you have a stuffed inventory
does slippery make you move faster outright?
The best part of the lore is consistent speed without micromanaging.
anyway about what heck said
They're based off the memories from sekiro
And also no health @hollow shell
Exactly, heck
never played sekiro 
You remember more of your past and get stronger
oh yeah and shouldn't it be included that the penalty to these SIX specific item suggestions reworks is lower health?
That lore suggestion has 3 melee only bonuses, one summon only benefit, one magic only, no other class-specific benefits, and deus lore change seems like pain to me
Because that would be very cumbersome and make it basically impossible to explore while collecting loot
In calamity, yharim is basically giving you power.
magic bonus for lc* @fierce mulch
@tall furnace Don't forget to add a smol summary in your suggestion message that has the link
and also give your doc a title
magic bonus for LC makes sense except pillar effect already exists
magic bonus for LC would work better if the bastard had actual goddamn drops but lord knows that's never happening
this is nigh across-the-board nerfs sprinkled with insane melee boosts
eidolon staff
Make Lunatic cultist lore add back stress tbh tbh good suggestion star me
aside from Ice Meme Staff and <playername> was violently pricked by a flower.
just make all lore boost true melee damage
Farming lc drops would suck so hard.
Then farm edolyns
uh excuse me
turns out the rariant isn't even that good
800

the fuck
pretty sure Thorn Blossom is a huge meme
RIV's are a huge meme
in the sense of being a walking talking joke then yes 
you lose life on using it
Space jump everywhere seems like just pain and nothing else
there are like 2 that aren't a bruh
there are better weapons obtainable earlier or at the same tier
and most importantly, because farming LC is something nobody likes doing, you will realistically never get it in normal play
anyway, lore
farming LC or skeletron
boy howdy
sure do love waiting 20 minutes after each fight
The items tend to shy away from just being permanent buffs, since that'd suck.
Just more needless power creep
They'd buff the hp amounts again
nothing would change
jank terraria balance
You'd just be expected to fill every fucking slot with an item
lods of enumbers
which is stupid because you actually want to have an inventory
Oh right, of course, potions exist too.
Genius
A lore book is not a new concept
okay but the whole balance of lore
It hasn't gotten in so far and I believe it's a bluecheck.
is that you have to take up inventory space with them
thats not really an actual nerf imo
Be op for no health
All in all this is just a
suggestion
any previous suggestion to consolidate lore (for example plantera, WoF, and polterghast lore) has been shot down
literally just "be stronger but a bit more inconvenienced"
death stranding
Amazon shipping simulator
I mean it is kind of dumb, especially managing them inventory wise having sets for exploring and for fighting bosses
not like there's
you know
portable storage containers
in vanilla
Lore items don't work in a piggy bank.

yes
And there is no way to access a floating safe or forge.
Not the point, just that swapping them out can be done at a piggybank
Maybe a slot like your money and ammo to put lores in
you can keep safes in your piggy bank 
but loot doesnt care where its shoved in
carry around a defender's forge 
multiple copies of the same storage dont actually give more space
IIRC
If you really want to play with only having like 5 slots active, be my guest.
they don't of course
but you can keep a safe in your piggybank
then put the safe down
put stuff in the safe
then pick it back up
same with defender's forge
no iirc
dang
but Money Trough exists
Remember you'll have at least 2 weapons, a rod of discord, a piggy, a cellphone, stupid amounts of lore items, healing and buff potions, and only around 50 slots.
Then you need to manage 3 whole other inventories.
Fun.
The thing about lore items is that you effectively get free accessory tier boosts except you have a fuckton more slots
you don't need to carry around most lore items lol
Just get inventory space +
Cryo lore was a free dash, if anything
That is not a valid argument.
many lore items are for exploring over boss fight
If it was, you could just get cheatsheet.
so store your boss items in one place and then swap when need be
Balance is always discussed in a vacuum.
but really you shouldnt even need to dedicate more than 1 slot for potions in your active inventory
and that ones for healing
heck you could probably leave exploring ones in since most bosses don't fill your inventory unless you're doing arma
the rest you can keep stuffed in a safe and chug pre when needed
having a food item for well fed for exploring is nice too
For example
oh god
I fucking hate lag
5 armor pen=free STN
hes out of control
Hold on, sorry
It's fine.
Anyways this has no downsides despite it effectively being a full on damage boost
The debuffs are actually the weakest part tbf
Said downside being negligible in most cases due to the abundance of slots you have
There is a health decrease for each one in your inventory
Even at -10hp you'd be dead if you had all of them
Which is what the new buffs would encourage.
Then don’t use all of them
how does a health decrease matter?
Easier to kill as a decrease
not only does it, after only a couple of items, start to really outweigh these now-useless benefits, but also it has zero relevance to any of their effects??
what is the point of this suggestion in the first place?
(saying "how does it matter" was kind of a weird way of wording that)
(sounded like you were talkin about the opposite of what you meant)
It would even favor nohitters even more for no reason.
There are already issues if you look at the full hp buffs on armor.
Basically my main gripe with lore item boosts is that some of them are accessory tier yet aren’t affected by accessories’ main penalty
glass cannon lore item
quarter health
quad damage
lets go
oh right yeah it'd buff the heck outta them I think
Then again no-hitters don't really have to worry about inventory space
Exactly.
Are there already no-hit regulations on lore items?
also Yharon's
BoC lore disabled during boss fights? 
Smh flight mastery soul... 
so are we going to address the fact that the reason has 'literally nothing' to do with the suggestion
Oh but it does, kinda, maybe.
They want accessory-level buffs without the slot limitations.
Not really accessory level because that would just be insanely op
there are nohitting rules regarding lores, yes
Discounting that it would railroad people into a smaller and smaller inventory if they want to be the best, which they will want to be.
And having basically no health.
for example, yharon and BoC lores are banned
you also can't use too many lores at once iirc
you can have around 4 lores before your nohit gets cucked
4 lores that affect the outcome of the fight, not stuff like crabulon or EoC
providence and so on then?
yea
Prime, Prov, and DoG lore
Ravager lore is pretty spicy if you want partial defiled mode on.
untitled document 
I have a fishy suspicion that some people are touching❕
But overall, I don’t like the suggestion
Why do the lores need reworks
people touch ❕ for the sake of touching it
because yes
some just do because they want to see big numbers go up
(I told him to add a summary to his message like 3 times)
(it's probably not happening at this point tbf)
ping
(just delete it tbh)
you can bring a horse to water, but you can't make it drink
it's a completely dead suggestion either way so
My main issue with the lores is just wildly inconsistant in power and usefulness they are
discount spore sac pre hardmode
EoC gives semi-useful night vision, BoC gives a really early RoD, Slime God gives a joke lore, basically
i don't necessarily disagree but that doesn't change how tactless this suggestion is
the suggestion implies that every lore warrants changing despite the fact that only a few are even worth tweaking
fair
i don't really think the lores are that bad, each has their use and even the stronger ones give you interesting restraints
It depends on what the purpose of the lores are
Like, in the case of niche but powerful bonus at the cost of some other stat there are a lot of lores that offer that
But there are some that I don’t really like for their ubiquitous usefulness or no real drawback
BoC lore needs to die

thank you for coming to my TED talk
I don’t like prov lore either
Provi lore is fine
literally half of its bonus sucks
why have crimson rod when you can have crimson RoD
prov lore is damage for lag 
What drawback, inventory space?
Lag and dust cap

you get unnecessary particles on all of your weapons
if Holy Flames were relevant on anything post-ML I might have inclination to believe it's overpowered

I like how in the suggestion, some of the changes aren't even fully coherent
Relevant DoTs are a myth so
indeed
Not saying it’s really overpowered I just don’t like the dynamic of how it’s bonus and drawback work
pretty funny because the first sugma I ever made is to reduce provi lore's particles

"inflict God Slayer debuff"
Read this as the lore inflicting it on you constantly
buff player inflicted debuffs tbh
that said can we collectively petition to kill BoC lore and make something more unique with it
Calamity logic in a nutshell
Make one of the lores make the player inflict 1 damage to everything
yeah, BoC lore is just. why
BoC lore shoots up those blood projectiles that boc shoots when you’re damaged? Sort of an alternative to the microbes
tbh scal lore being a fuck you is at least in character
yes please
so basically the super bleeding effect from fargo?
that way BoC lore isn't LITERALLY PRE-HARDMODE ROD OF DISCORD in the Crimson
like I'm sorry but that is busted
okay let's take a step back for a second
I don’t know what that is spider but it sounds like a scary masomode mechanic
how good is a rod of discord after brain of cthulhu, honestly
are you willing to bring queen bee to a crimson biome? what about skeletron? do you need it for slime god?
Perfs.
...it's still pre-Hardmode RoD whilst in the Crimson
with everything that entails
questionable, sure. but let's not act like it's the end of an empire when it makes one boss slightly more trivial
it's not just during boss fights
it just doesn’t make much sense
again, is that really that consequential? what are you using it for that's so groundbreaking?
ok so its useful in one biome that doesnt really spread
^
rod of discord is insanely powerful because at the tier that it's in the bosses demand heavy movement, and rod makes that instantaneous
you can abuse boc lore harder but doubt that someone actually takes the effort
i think the more important question is do you care to stop the "muh optimization" group that will line the bottom of their arena with corrupt seed dirt to use the lore
I don’t even dislike it for the fact that it’s a rod in the crimson, it’s just kind of boring and not really useful unless you’re doing some epic cheese strategy
Hardmode Crimson but ok
like who the fuck would unleash crimson in hell just to fight le woffle with bootleg rod
you get actual rod in hardmode but ok
in prehardmode the bosses don't demand that so rod is largely inconsequential. you don't need to make huge jumps rod grants you at this stage of the game
it's not even for boss fights
it's just really jarring from a design perspective
but yeah, i'd gladly sustain the claim that it doesn't really fit anywhere except for over-preparatory cheese
that's generally something i'd agree with
I'd honestly prefer if it actually had
ngl its not like your world is gonna be 100% crimson in prehm
some use
on one hand, with overpreparation it becomes fucking stupid
on the other hand, if you're not overprepared it's literally useless
but in the style of the crimson it should give you regen from hitting enemies
(and in Hardmode you can get the real deal pretty easily either way so that doesn't really help. /shrug)
are you suggesting pallad set bonus available pre hm at the cost of an inv slot
Crimson Armor already gives some regen so
implying anyone cares about Crimson armor
yes but while standing only
Palladium is a high amount of regen when just hitting enemies

(yes I know some people actually use it but the implication is that Shadow is better which it usually is shhhh)
Yeah my problem wasn’t really that it’s overpowered, my problem is that it sucks in so many situations and is marginally useful in only a few situations
I mean sure it’s banned in nohits but that’s only because it can be abused in very few situations (still a few, in which cases it can trivialize bosses)
BoC lore right now is very bipolar
it is either busted or literally useless depending on how you prepare
there is no in-between
nohit meta shouldn't be considered anyway frankly
^
Hot take: you don't need RoD utility to cheese bosses preHM
It’s still something that people talk about, though
also there most assuredly is in-between and i don't understand the appeal of having constantly extreme opinions
BoC lore could be useful when navigating hardmode underground and cavern crimson tbh
what is this in-between, then
tell me again how it's an in-between for exploration and such
when the exact same thing still applies there
i've used the lore on casual playthroughs as a get-out-of-jail free card and it's reasonable in regards to using it that way. not as a meta-defining item for fighting bosses, nor as a massive leaping utility when crossing the biome and underground
the point i'm making is less about rod of discord and more about general discourse, thomas
having an extreme opinion in such frequency is probably not healthy for actually coming to conclusions that benefit the discussion at hand
sometimes it's warranted but i see it a disproportionate amount lately and i'm honestly not a super big fan
especially since i agree with you a lot of the time too, it just feels detrimental to what's aiming to be achieved
General discourse as in... like... movement across the biome and dodging basic enemies?
that's fair, i do as well sometimes and i get where it can come from
general discourse like discussions that occur in this channel
I think part of it is the fact that I'm used to literally every discussion I take part in within this channel getting extremely heated to the point where I have to fight tooth and nail to get my point across
I'm not used to this not being the case so I end up getting too heated over things too fast 
it is kind of the meta, yeah for whatever reason
I think bringing up the extreme side of things isn’t productive if it’s the predominant opinion because that just brings unnessecary heat to an otherwise civil conversation
I think it is the predominant opinion from a discourse perspective, like how people have to get very polarizing about things
Because when you put a weight on further part of balance, it matters more
(dunno how to actually explain that in engrish)
i mean in the case of literally anything related to the rod of discord it's almost an expectation that there will be hellfire but i feel like it's probably not the best to just let that hellfire break loose
I don’t think it really has to be hellfire, in all honesty
it absolutely doesn't, just winds up that way nearly everytime anyway. people are complacent about it and don't seek the better alternative because it's harder to sustain
It's kind of an argument people do about rating systems
If there are 0 to 10 ratings, medium is 5 and you want it to be 4, you don't vote 4 but vote 0 because it's 5 times as effective
it's especially bad with rating systems because you can't actually express yourself. you have to compress an opinion into a number which makes it harder to give it any weight to begin with
we have the benefit of language in discord and part of that warrants the responsibility of speaking with positive intentions
but it gets lost in favor of the extreme to prove the point that is desired to be proven as quickly and powerfully as possible without actually considering the nuances of what makes things tick
i guess at the end of the day it can never be perfect, i just feel like it's been very not-perfect recently from what i'm watching and by calling attention to it hopefully it'll correct slightly, that's all
i don't think peeps have ill intentions but the way things manifest don't feel super great at all
I agree that it gets heated in here sometimes
I just feel like conversations start extreme, from what I’ve seen
Sometimes at least
Well the main point of discussion is to get your point across, but it's also important to not go past your point.
It also depends on the suggestion itd starts off on
in any event
I do feel BoC lore is, above all else, jarring from a design perspective, mainly because of the effect it tries to imitate
RoD is, generally speaking, the most game-changing mobility item in the entirety of vanilla Terraria
but the effect really has nothing to do with the Crimson and is generally not that great to use amongst other lores unless you're in the Crimson for stuff in which case it is the only lore you need
honestly I think the BoC lore could benefit from something of a rework?
something to tie it a little better to the Crimson, kinda like how EoW lore is bootleg Spore Sac but with corrupt microbe things that make sense to exist
make it inflict bleeding on enemies 
I will admit easily that it doesnt fully connect to the crimson, as a lore item
it probably should be changed to something more fitting ye, like erupting into nettles on taking a hit or smth
that’s what I thought would be a good change
maybe because brain of cthulhu lore connects to brain of cthulhu not crimson 
like those little boc projectiles he shoot
Eater of Worlds lore connects to EoW AND general Corruption though
Well even EoW and Hive's lores connect to the corruption, sort of
Id say make it a parellel with EoW's and make it inflict ichor while in crimson but
Ichor, eh
(stuff like those microbes would honestly make some great ambience in the underground Corruption especially)
Id say make it a parellel with EoW's and make it inflict ichor while in crimson but
br
that's literally Perfs lore

I know
Uh, BoC teleports, theres some resemblance
...Hive Mind teleports too
Skeletron teleports
freakin' KS teleports, technically
give the player the triplicated mirror images tbh
you won't be able to see them because the player is centered
but you'll feel special
There is some resemblance but it isn’t really a parallel to microbes
Yes but neither rely on teleporting
BoC special attack is that
Teleporting everywhere
player gains shadow-dodge-esque shadow clones that all shoot your projectiles whenever you attack, definitely wont be balance hell 
could just be a random dodge though. it'd be thematically similar to the whole brain image weirdness thing
YES terry
I thought BoC's special attack was inflicting half a dozen debuffs when it touches you and flinging a random Creeper that didn't die at you from 5 miles away

masomode item soon ™️


Maybe while in crimson you periodically spawn a creeper projectile that homes in on enemies for a few seconds?
BoC related
Ah well
EoW lore works anywhere so so would BoC
i actually do like the idea of a low-chance dodge but i feel like that's too strong
^^^
it'd be useful permanently so it'd probably stay in your inventory forever
PreHM that could be wacky
though if you kept the biome restriction it wouldn't be quite as bad since it'd require effort and reduced verticality, but then it's kind of fringe
lore design sucks
Now, imagine
There is a mediocre chance that taking a hit triggers TP potion

stealth after hit?
I don’t really like low chance dodges it feels like your attempts will be based partially on how lucky you get with dodges
LOL CRAB
Cursed Skull from tboi gang
cursed eye more like
honestly? yes, except you only teleport within a screen's distance
literal worst item in the game
smh

it still completely fucks your rhythm when the dodge procs 
honestly
taking a hit has a small chance to instead teleport you somewhere completely fucking random in a mild radius of about half a screen
That's what terry said
I was agreeing with him yes

me omw to proccing boc lore during yharon and tp'ing directly into a border nado
the good part is that you don't take the would-be damage
the bad part is that you now have no idea where you are
me omw to getting tp'd out of sc arena 
lore design is a wonderful thing isn't it
and then you get hit right after the boss fight
and get teleported into a small hole surrounded by crimstone you can't mine yet
its gonna happen and you know it
get hit by DoG segment
teleport to hed
monch
Tbh it should be more punishing than currently discussed effect but eh
Truly the best effect
it's a high-risk, probably-high-reward design choice
a high IQ, high reward setup, if you will
Except theres no reward
How bout you get shadow Dodge?
You only get randomly taken somewhere
oh btw can i really quickly interject
High iq won't save you from 4doghead
did we ever find a solution to crafting/reobtaining lores?
You really think so? Because then it's a perfect lore
Get hit by perfs, get disoriented then shot
that's the idea of the tp, to counterbalance it being a potential black belt-type dodge that takes no acc slots and is available pre hm
Get hit by skelly, disoriented then maybe tped on


good
Get hit by SG, disoriented then maybe run into mines
three times as good
Get hit by wof, hf not tping somewhere bad
omega good
this is literally the ONLY time i-frames could have an interesting application in this game
and i'm kind of a fan
I would literally not use that lore item
i absolutely would tbh
Ever
I would also use it
Its disorienting af
it's not particularly good but it sounds kinda stupid and fun LOL
I would for lulz probably
Not on hardcore but yknow
i'd use it 
SG lore
Cal doppel lore
also SCal lore ig
if you're making it permanently good then you just fucking
Have you ever tried that one item in tboi that can tp you to somewhere when hit?
i'll take getting disoriented if it means i dont take damage for getting hit
shoot yourself into the balls with a sawed-off
yes, cursed eye
it's good if you know how to use it
Yes
if you don't then you fuck yourself permanently
cursed eye is not an okay example because it restarts your room and it's THE WORST HTING
OF ALL TIME
EVER

Extremely nice on keeper iirc
also cursed eye tp doesnt prevent you from taking damage 
i mean ok but keeper is self imposed torture to begin with
same philosophy as concoction
And then there is an item to help with him
because he's just discount lost with some free-win items
he's a worse lost
so even if the item is good on him i wouldn't be having fun with it it'd just be extended pain
like yeah ok it is good and that is fair but keeper sucks ok 
we're still doing sugma discussion right?
(anyway, we went too far)
theoretically
also i think i missed something
you intended for it to prevent damage terry?
yes
i was thinking you'd get hit and then booted elsewhere with i-frames to get your act together
when the dodge procs, you get i-frames, dont get hit by the attack, but get tp'd away randomly
dodging a fatal hit to potentially die anyways
i wish I could say the same for like third of lores
Yeah but how many i frames
lets say 1sec for now
Not enough to get oriented
Standart belt gives about 1.33
good
i mean tbf most bosses at post-boc are either shooting slow projectiles or charging you
so you also have that distance as reaction time as well
slime god and wall generally would counter it if you get unlucky so it's not particularly useful there
Yeah but lore items arent only used on their tier
BoC lore 
Its just a "i guess it works for now"
i mean, i typically progressively lessen the amount of lore items in my inventory in a playthrough
idk if that's the standard trend but it's how i usually play
there will be times the dodge saves you and times you get hit anyway because you tp'd somewhere bad, which is fine because if the dodge procced you already got out of one hit for free 
I usually accumulate about 8 lore items heh
i'm aware? i can't propose how other people use an item, shucks
i can only speak from my personal experience and how i would suppose it may impact players
Well, i have serious orentation problems
that's fair, i don't think it'd be a good fit for everybody by any stretch
And even if i dont get hit instantly after the tp, im gonna get beyond stressed and confused
it's more of a gamble-style item to begin with anyway, which is inherently not a lot of people's cup of tea
Cuz idk where i am or wtf im gonna do
Tbh consider the following
Half the time teleport would be in inner radius of 20 blocks which won't even affect most of the moves, at least in earlier fights
anyway hect you wanna write the sugma? 
Also, about always viable lores, that's imho worse design than situational but unique things like this one, even if in general stat boosts are used more
And tbf, do we want another case of brain of confusion vs worm scarf?
i could write it ye but gimme a sec
i also have another lore related suggestion in mind but i'm not sure if you can craft/reobtain lores in the same world yet
Eow lore has to get a punch too
SG lore no one ever uses unironically (after the dash mount fix at least) but it's great lore item
i mean i don't think it's that bad of a dichotomy shucks
i think it'd be a case of practical vs wildcard stuff
EoW lore is already pretty situational wh
the practical lore is EoW, it's objectively good but not super consequential
If it has to get a punch now, why didn't Boc lore get a punch on release?
the wildcard is BoC, it's a loose cannon but can potentially save an entire fight
i get the disorientation thing, i used to have horrible visibility problems on like half of the calamity bosses like a year ago 
Youre a tester, you should know just well that getting balance right first try is a mission impossible most of the time
I'm pretty aware yes
So idk what that argument even was
I just don't understand why to change EoW lore now in case of changing BoC
i don't think your experience is invalid shucks i think it's just a bit uncommon, it's like my visibility with certain attacks being worse than most it seems
i completely lose attacks that other people have no problem seeing but it happens, at the end of the day it doesn't cause that much harm in the grander scheme
lemme write up the thing
on slightly different topic yeah, EoW lore isn't an insta-pick because it has pierce iframes and thus ineffective in hardmode, which is honestly good touch
I mean, if people want that, who am i to stop it
I just wanted to state out my problems with it
what kinda cooldown were we thinking btw. i'm assuming like 30s or higher probably
Wait so is it random or in a cooldown
i assumed it was a cooldown but i hadn't made sure yet 
actually why bother being particular
devs can just decide if it gets sent
i figured random, like 5 or 10% chance 
I assumed it would be 5% chance 
Well good thing it wasnt both lmao
Random on cooldown
eclipse mirror

Yeah but eclipse mirror does a blast that does a crap ton of dmg
Not just dodge
And also gives full stealth
Proposed Brain of Cthulhu Lore Rework
Current BoC lore is extremely fringe. Its utility boils down to a get out of jail free card, an extreme cheesing method, or a means to skip exploring the Crimson biome. Here's a discussed proposition to repurpose the item to be a bit more interesting while still keeping its relation to the boss:
-- If the player were to take damage, they will instead be teleported away somewhere within the boundaries of the screen, avoiding the damage.
-- Upon teleporting, the player will receive extended i-frames to regain their footing and to prevent immediate damage.
-- The effect would trigger randomly at a 5-10% chance upon potentially taking damage. It could also be on a cooldown if preferred.
am i missing anything?
besides my incorrect usage of its
That was about the trigger principle mostly, so w/e
i did it twice why am i grammatically bankrupt

post it 
ok now also
there are no ways to obtain lore if you accidentally dispose of it on a world, right? you just have to make a new world or cheat it in?
Yes?
let's add statis NPC who would collect lores and sell them in a separate dialogue window
i had the thought last night that to remedy that you could craft lore items from boss trophies, since they both represent the boss and it'd require reasonable effort from the player to repeat the fight
though i think aquatic scourge still doesn't have a trophy so uuUUHH
unless he does in which case i'm wicked stupid gamer
AS trophy is still a good meme iirc
no sc trophy 
you don't deserve to recraft scal lore tbh
You could craft scal lore from unused ks trophy tbh 
NO KING SLIME DESERVES LORE DON'T DSJAKFDAOFW
either way i'll post it later and either it'll go through or i'll get flamed 
I was thinkin that BoC lore sounds pretty powerful
5-10% chance to dodge
but then again it would be quite disorienting upon triggering, and Black Belt is a 10% chance already
I guess the only thing I can think wrong with it is that it's pretty complex for a lore item
Sounds more like an accessory
Place in your inventory for a low chance to dodge attacks by teleporting
Then again
Cryo lore and EoW lore are pretty accessory-like
so even that's prolly fine
byeah, EoW lore is literally bootleg Spore Sac but useful and Cryo lore gives a free dash
I'd say this proposed BoC lore rework is just fine
Yeah it would definitely work
It sounds good, just please, make it a cooldown and not random
I feel like it'd be too strong if it was on a cooldown
Unless the cooldown was like fuckin
5 minutes
you're overestimating it
1 minute sounds fine

although lategame-wise it doesn't
Being able to avoid a hit every minute is pretty frickin strong for not taking up an accessory slot and getting it near the beginning of the game
5% chance suffices
Sure the teleportation is disorienting but you just negated damage
I'd like you to remember that this is a literal black belt-style dodge
teleport or not
and the boss that drops it is the Brain of Cthulhu
putting it on a consistent timer would make it bootleg titanium set bonus, which. bruhhh
there's a reason Titanium is retarded and it's because Shadow Dodge functions on a cooldown
for not taking up an accessory slot
Oh yeah, why did I think it will take one

then I propose it debuffing you
br
because random chance really sucks
ehhh maybe
Every time you teleport-dodge you get slowed n' reduced life regen n' shit
it sucks for shit like Shadow Dodge and the Mirror line because they're not designed to work that way
this is designed with random chance in mind
Makes it easier to get hit in your new location and harder to get health back and all that
it should be semi-op in pre-hardmode and total shit in hardmode, like it's counterpart
okay but like at that point just make it the Brain of Confusion rework that nobody wanted
imo
Maybe
a lore item doesn't need to be complicated like this
the way it's presented in the sugg already is fine, tbf
yeah
Even as it is it's pretty complicated, considering it's an all-new effect
which none of the lore items have iirc
mhm
adding a cooldown as well would make it Shadow Dodge 0.5, and we all know how retarded current Titanium armor is to balance against 
Brain of confusion rework that just confuses the player instead
oh yeah, just make the lore cause confusion debuff after it works
ignoring any immunity
that also works as something semi-op but annoying
SG lore is pretty complicated too, and so is EoW
hi Crab
SG lore literally has like half the lactose intolerance of the world built into it
sg lore is simultaneous brain expansion and shrinkage
even though the cheese in question was probably the only thing making it even remotely good in the first place

EoW lore is just spore sac but with lowered damage
And slime god lore just adds already existing effect to you aswell as lowering your defence
the base effect is really impractical
while the BoC lore will do something that hasn't been done before in calamity
and in vanilla terraria
...and???
fuck it, extra points for actual creativity
the base effect is really impractical
Which one
SG lore
it's pretty useful actually
Frozen Slime Block effect is weird
in return you get lowered defense and nerfed dash speed
Sg lore is 
Yeah but when you need to go through the whole large world you don't really care about defence or dash speed
you care about your running speed
plus you can always just hide it into the pig
Your movement gets fucked and it takes some defense
Or just trash it 
@ Durion#1250 firsttime.png
Sg lore is good for making a sky bridge when you don't wanna keep tapping a or d
that's some creative argument right there
...I would argue against you
but also that is a very niche, but valid argument
and a very relevant one considering that the boss you're expected to fight directly thereafter generally requires a very long bootleg skybridge
just leave a gumball jar on the movement key like i do 
I never considered this, but now that I do it has become relevant to me again
your movement will outpace placing stuff
WoF fight 
they don't mean for the fight itself
they mean for creating the generally-required arena
boss fighting is not all there is to this game, as much as the mod would often like you to believe otherwise 

It is the easiest post-EoC pre-everything else tbf, minimum enemies to bother you and maximum planterboxes
I think I've made my skybridge pre-skeletron
btw why planterboxes and not platforms
planter boxes are ez to obtain
Because cutting down a thousand trees < buying a few stacks of planterboxes
^
Doesn't seem like that to me but who am I to argue about this with CrabBar
if the movement works like it does with frozen slime blocks (ie no acceleration) then you could ideal reach a speed that can match your placement speed and as such not outspeed it







