#suggestions-discussion

1 messages · Page 737 of 1

opaque sierra
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Because calamity ain't on console

tired haven
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imagine farming for RoD in vanilla

opaque sierra
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I have rod on pc

tired haven
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Anyway, that quickly derailed from the topic I guess

opaque sierra
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Yeah

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But seriously I feel like drop rates for me are like 0.0000000000000001 if its anything I want.

twilit swan
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Just grind it took me at least 50 DOG fights to get the cosmic discharge

sand umbra
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so anyway back to suggestions

twilit swan
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Heh yeah

runic heath
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I suggest that this channel implode on itself

twilit swan
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I suggest we make a boss that implodes on itself............

sand umbra
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unique accessory modifiers for certain classes could be nice

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(e.g. making Arcane worth a fuck past the earliest of early-game)

void kelp
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wasn’t there a suggestion abt that?

sand umbra
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...yes, literally earlier today, and it's what I'm referring to

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I'm trying to see if anyone else has opinions on how such modifiers might benefit or detract from the game in some manner

tired haven
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(literally an hour ago, you mean)

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Well, my opinion is "bloating reforge pool not good"

wooden wedge
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oh boy, more reforge scams

tired haven
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As if goblin wasn't the richest NPC in the game yet

wooden wedge
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this is why the bandit exists

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not as a rogue seller, but as a countermeasure to goblin scamming

tired haven
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(only drunk princess can somewhat fight this guy in terms of money drain)

vocal grotto
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Nurse
taxevasion

sand umbra
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Nurse only competes with Goblin because we're always chasing slimes and the like and we need healing

tired haven
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I think even if all your damage was actually regenerated only at nurse it won't be enough

wooden wedge
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for me the nurse was only useful for respawning at full health

sand umbra
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see this is why Bandit is a good NPC

wooden wedge
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but got useless after the WoF

sand umbra
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she helps you fight the Goblin Tinkerer's ways of scamming you out of your money

gusty geode
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Would a modifier to add even one extra minion slot be op

tired haven
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8 summon slots pre-boss

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Think for yourself thonkingintensifies

sand umbra
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an acc modifier to add an extra minion slot would be busted as all mother fuck

frail mantle
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tbh acc modifier that gives you one bonus slot except you can only have it on one accessory at a time

foggy grove
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What if it added .25 minion slots thonk
Only 2 accessories need it for an extra herring or somethin, but a whole new minion needs 4

gusty geode
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That'd work

sand umbra
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that'd be an interesting thing, ye

gusty geode
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How about weapon modifiers for extra slots tho
So you get full extra slots, but they can only be filled with one specific kinda minion

sand umbra
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unique modifiers for summon and rogue weps would be godly

vocal grotto
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summon

sand umbra
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begonus, Domincius

tired haven
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Discuss: moving Journament/Master Bait from Merchant to the later tier, to give credibility to other baits

queen delta
gusty geode
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Isn't Master Bait like post-Skeletron
One time I combined that with the fact that at the time Enigma let you craft the Hotline Fishing Rod really early on with Obsidium Bars
That was busted but fun

tired haven
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Yes

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It's really, like really early for the top bait

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@hallow fjord why?

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man I sure do love (not) when suggestors go away the second they drop the suggestion, like feedback doesn't exist

simple hamlet
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Yeah, that's the most barebones, generic suggestion ive ever seen

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You might as well say "Add something"

tired haven
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They are a new member...

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That explains it ig

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(like, literally first message is a suggestion)

queen delta
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Yeah, this suggestion has absolutely nothing behind it. I'm going to delete the suggestion. @hallow fjord Next time, be more specific and give a good reason(s) behind it.

dusty stirrup
lilac nacelle
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so what if we

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combine

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the magnum

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and marked magnum

simple hamlet
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Into the Magnum Marked Magnum?

bitter topaz
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it'd be dumb and unneccessary

zenith hazel
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didn’t you just talk about this yesterday

simple hamlet
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He is a relentless fellow, a true reformer, fighting against overwhelming odds for his ideas

zenith hazel
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not like they’re gonna go anywhere without valid reasoning byeah

lilac nacelle
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i just saw discussion about the marked magnum and remebered the heated debate which then gave me the rather dumb idea

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who knows, maybe it wouldnt even be 100% awful in practice

swift wadi
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I mean, giving the marked magnum any damage will probably just make it like Golden Shower, a weapon that you can use for damage, it's not terrible, but there's a lotta better options if you just use it as a debuff

hallow kraken
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Damage isn’t the only stat that determines a weapon’s viability

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Attack speed is a big factor as well

quiet abyss
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^

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@fallen jacinth Remember that the blood clot/dank staffs attack more rapidly than the seabound staff you mentioned. Test the dps again, on mobs/bosses.

zealous ridge
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the numbers looked ridiculous to me too, but it really is viable for its tier

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defense and DR are more effective against it, that's its primary weakness iirc

fallen jacinth
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i'll test it out again, i just think it should have a bit more base damage

zealous ridge
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that would kind of require a little bit of rebalancing with the attack speed

small talon
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Bloodclot and dank staff is mega better than seabound because each clot / creeper has its own immunity frames

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super powerful

sand umbra
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mfw balance sugg because muh base damage

pallid crag
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Has someone suggested a Sniper Scope upgrade?

tired haven
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Don't think so, especially since Daedalus Emblem is technically one

pallid crag
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Daedalus Emblem doesn't include Sniper Scope

quiet abyss
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(It used to)

runic heath
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dank staff was pretty good iirc since it was the first summon I had that had functional ai

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compared to hermit crab

simple hamlet
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The mod looks too good

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Nicest complaint ever

proven tide
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hence the tp

distant gyro
frail mantle
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re-adding old content, including old textures, is in the Don'ts iirc

proven tide
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retroactively downgrading to fit the base feels like a whole lot of effort to do the complete inverse of the best read: most aesthetic option

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being upgrading vanilla's textures

simple hamlet
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Just gotta DL the texture pack for OVERWHELMING QUALITY

distant gyro
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old texture pack is a bad idea imo because holy fuck dog being an "upscaled destroyer with purple probes" texture messes with my thoughts

gusty geode
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Tbh a Calamity texture pack to make the mod look more like vanilla would be awesome

topaz fractal
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also I just really like the old textures

distant gyro
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yea but there's so many iterations of them

simple hamlet
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God that was hilarious, seeing DoG just be the destroyer, Calam being Retinazer

topaz fractal
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You see the thing is, some bosses would need new sprites too

distant gyro
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The 13 sprites of dog™

topaz fractal
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like how slime god is nothing like how it used to be

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therefore they’d need 3 new sprites

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albeit 2 of which can just be revolves

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recolors*

distant gyro
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single blob slime god is null

simple hamlet
topaz fractal
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I only remember the second of all these lol

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oh god old cataclysm and catastrophe

hollow idol
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tbf im not sure if the third Calamitas was ingame because my only proof is a single low quality screenshot from Fab with it being in cheat sheet’s enemy spawner

topaz fractal
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the new sprites are so much cooler but the old ones make so much more sense

cobalt rose
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what do you mean

hollow idol
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old Levi is better adapted to moving in an ocean

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more streamlined

simple hamlet
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Shoutout to YuH btw i got these images from him on reddit

topaz fractal
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the old ones look more like terraria sprites

simple hamlet
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AH! here's the DoG sprites

topaz fractal
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they blend in better

queen sail
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The old ones are literally just recolors

topaz fractal
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too many

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well not the oldEST ones

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maybe the middle ground

distant gyro
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reskin destroyer I told you

hollow idol
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Texture pack support for the mod could be cool if possible

distant gyro
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the middle of phase 1 dog is bruh btw

queen sail
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Also I’m pretty sure Terraria and consistency are two things that don’t meet often

ruby cobalt
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Just like terraria and good code

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or terraria and balance

topaz fractal
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the second one from the top is just destroyer with tentacles

cobalt rose
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i literally dont care that cal sprites dont look like typical terraria sprites tbh

hollow idol
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^

queen sail
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People like adipem and cat are some of the only few people that try and understand terraria’s style

hollow idol
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see also: celestial pillars

queen sail
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Because even then terraria resprites

ruby cobalt
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the joke is that there's no style

simple hamlet
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I mean, compare king slime to moon lord

queen sail
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Or plantera

topaz fractal
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you know terraria’s art really DOES make less sense now that I think of it

ruby cobalt
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it makes 0 fucking sense

queen sail
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Like that’s literally the thing with this game

topaz fractal
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look at skeleton and look at the 1.3 bosses

ruby cobalt
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there is no consistency what so ever

distant gyro
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the 100 colors of ice golem

queen sail
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The devs treat their sandbox like someone else’s sandbox

ruby cobalt
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New sprites are better, old sprites don't get updated, you go name it

queen sail
topaz fractal
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also when king slime was literally just a beeg slime ech

ruby cobalt
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if you name a thing that could be wrong with terraria's art "style" - it probably is wrong

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also luminite bar has one single mixel

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a travesty and a crime against humanity

worthy fiber
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Yeah terraria is already an amalgam of art styles

gusty geode
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Why did they put a diamond in DoG's mouth at one point

simple hamlet
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Mixel disgust

queen sail
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Ask Frous

worthy fiber
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Both with experience and without ech

topaz fractal
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Hey everyone, remember terraria otherworld

queen sail
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Ah yes

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Instead of fixing your own game make a new one

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Big brain plays HDfailure

topaz fractal
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then cancel it

worthy fiber
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Isn’t that the point of sequels

queen sail
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And then add golfing

topaz fractal
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I SEE NO ISSUE HERE

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IM GONNA MAKE SO MANY FUCKING GOLF COURSES

simple hamlet
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Terraria 2 will still probably be a thing

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i say by 2024

queen sail
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Well yes willow but you see it’s best that you try to end things on a high note

simple hamlet
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BOOM

queen sail
simple hamlet
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Big suprise

gusty geode
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Golfing is definitely gonna be fun as shit

simple hamlet
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I can already see a crab bar video on it

hollow idol
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but yeah, legacy texture pack would be iffy since some people prefer some older sprites than others

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prime example is CV

simple hamlet
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Yeah, some people still like Mirror void

queen sail
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What mirror void

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You mean the ziggums one or smth

queen sail
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I don’t think CV was intended to be a mirror

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Or it was but evolved into something else

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Like levi and siren

hollow idol
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People call it a mirror the same way people call old Levi a pear, second oldest dog a dentist tool mouth, and oldest ds as a carrot

simple hamlet
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I just truly can't process it as anything other than a mirror

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it's engrained into my brain

worthy fiber
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There’s a mirror blade too so

queen sail
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Again, might just be old stuff leftover

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Atlantis was originally a spell tome

hollow idol
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Pearl was a sentry staff

queen sail
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Yep ech

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No waifu bait heart by then :pensive_rick:

hollow shell
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@fallen jacinth I'm late but you should base a weapon's effectiveness on its DPS, not its base damage.
Base damage alone is a poor indicator of effectiveness considering weapons can deal damage at different rates.

If Clot/Dank do in fact underperform, you should rewrite your suggestion in terms of DPS numbers (or even boss kill times) instead of base damage.

distant gyro
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Boss Kill Time is preferable

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Even more preferrable when compared with Hornet and Imp which is around the same tier

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Summons tend to have occasional relax time and temper tantrums so kill time is better than dps HDfailure

hollow shell
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@topaz fractal You could reword your suggestion a bit to make it clearer you're referring to the sprites of the Crag's tiles, rather than referring to the Crags as a whole.
And also, remove that bit about a classic texture pack. It's a separate suggestion in the same message (not good, cuz then people are conflicted on how to star it), and re-implementing removed features is a Don't listed in the Suggestion Don'ts doc

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(and also the logistics of a classic texture pack would be really iffy. We'd have to pick specific old sprites from probably disparate points in time, either that or provide a ton of options for literally every item and NPC and tile in the mod,
on top of the fact that a lot of sprite dimensions have changed, meaning a direct switch is problematic)

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(People would probably use it to laugh at old sprites anyhow, which is something people like to do for some reason, if what I used to always see in Art's #spriting is any indicator.)

hollow idol
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actually, i've noticed people have been appreciating older sprites more these days, but yeah I agree on no classic pack

hollow shell
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Glad that attitude's changed, then.

lucid marsh
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How is my newest suggestion?

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I fought the moon lord today and this stuff comes to mind

zenith hazel
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you do know that his attacks are a lot faster to compensate for the disappearance of true eyes, right?

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the giant deathray also doesn't force a RoD

hollow shell
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(It doesn't look like he mentions true eyes in his suggestion?)

zenith hazel
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I'm referring to how he mentions slowing down the attack rate

hollow shell
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He says to slow it when the player is closer

lucid marsh
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The death ray forces RoD when far away

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Because of angular speed

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Well not ALWAYS

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But in certain situations that you wouldn’t be able to prepare for

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Because of the head being off screen

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(Or true eyes for their mini death ray lasers)

topaz fractal
quartz hare
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yes

void kelp
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honestly just don’t use it as a downvote

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I’ve only ❕ suggestions if their validity was questionable

bitter topaz
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please take this channel seriously.

severe vapor
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I like this idea

cosmic void
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While I do feel a bIT of a sprite rework on Brimstone Crag blocks could be in order, it doesn't look... ALL too different from other Terraria blocks? It might just be the shades used, but it might especially be the heavy color difference used on the top of bottom of the blocks

hollow shell
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I assume it's because of Brimstone Slag's somewhat advanced tiling
which depicts it in larger chunks than most other blocks, and is asymmetrical on top and bottom

potent veldt
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I'm assuming it's purely because the mod is definitely not complete, but it feels really odd that post-ML goes by so fast in progression

cobalt rose
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i mean, the only thing you're doing is preparing for and fighting bosses

potent veldt
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I know, which feels odd to me

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Like, in conjunction with "The terrarian to becoming too powerful", it makes sense

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But it feels really weird, because it kind of feels like it diminishes the importance of the rest of the world

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Like, the jump from EoC to EoW/BoC is ||traditionally|| "Have dryad move in to get pure powder, and then go this hazardous biome and destroy some orbs/hearts, which also maybe spawns meteorites ||somehow???||

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Or mechs to Plantera is "Go find her bulb and maybe even get yourself some chlorophyte, which both take some time"

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Prov's defeat results immediately in "Here, have this item that lets you fight 3 different bosses instantly, and infinitely"

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I won't claim to say I have a perfect, better way to have post-ML to progress, but it just seems rushing

shell lynx
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Maybe some sort of inert core that needs to be reignited

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But that’s just me spitting a thought

queen sail
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That’s probably because Terraria wasn’t exactly built for post moon lord exploration

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By the time you kill moon lord, you’ve pretty much explored most of the game

sand umbra
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blah blah sun something something new herbs

tired haven
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even worse, by the time you kill WoF you have explored 80% of things

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The only new stuff is, uhhh, temple and underground evil biomes

sand umbra
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and Chlorophyte
and the Astral Infection with Clam
you likely haven't explored the lower layers of the Abyss

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and like a few dozen new enemy types spread across the various pre-existing biomes

void kelp
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maybe more planetoid stuff to keep on w the previous themes of space ??

tired haven
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(in terms of vanilla)
Chlorophyte isn't an exploration really

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more like mindless grind spiced up with 120 dmg stingers

sand umbra
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that's honestly just the Underground Jungle being horrible

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literally the biggest constant throughout the game

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the Underground Jungle sucks to navigate and farm

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but like. Hardmode brings a lot of new stuff to the table to keep things fresh, even though there's no new actual terrain to explore

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new enemies, new items, new NPCs, even new fishing catches

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the point isn't to make new areas. it's to transform and expand the ones that already exist to create a vibrant, varied experience at any stage of the game

post-ML doesn't do this, it literally just adds what is absolutely necessary and that's really it (although this HAS been improved upon in recent updates with the expansion of fishing and rogue, so we know it isn't completely unattended to)
it's still worth pointing out that there's a distinct difference between what's actually there and what it feels like

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sure, it's still the same tired areas you've probably been to already, but the influx of new content helps to keep it fresh and exciting even though you've already been there

queen sail
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All SoA could do atm is add a new infection

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Which is mostly only there for one tier of post ml

sand umbra
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ok...?

queen sail
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Just providing an example

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:whenlifegetsatyou:

sand umbra
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just gotta get creative, really

you have the defeat of Astrum Deus and the Moon Lord to work with for creating new experiences early into post-ML --- the buffed Blood Moon and just general expansion upon the night time side of the game, or just stuff related to the moon in general, could provide for some very interesting setups that just help to hammer home that feeling of "alright, son, you're in the big leagues now"
beating Providence could spawn many new herbs, potentially new Dungeon stuff paired with ML's defeat, mmmmaybe Eclipse bullshit? not Darksun yet tho because if I so much as mention moving an entire crafting mat a tier down people will throw a hissy fit and oh god they're already comi--
defeating the Sentinels of the Devourer and Polterghast have the potential for unlocking lots of new content relating to their respective biomes --- ever find it weird that beating Polterghast has nothing to do with the Dungeon even though it's decidedly the most important boss there is to it aside from Skeletron? well, work with that, make some new stuff!
the Devourer of Gods' defeat unlocks the buffed seasonal moons, and could likely also release many other energies upon the world when downed, unlocking many new buffed variants of existing enemies or minibosses with new tricks and treats up their sleeves --- get in the spirit of things, it's Christmas!...or Halloween, or whatever else the local populace is celebrating
Yharon is...I actually don't know what Yharon has to do with the Eclipse or what beating him would do, somebody help me out here

realistically I could elaborate for hours but I'd rather not hog the channel

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the point is, none of this has to do with genning new terrain --- moreso creating existing content that could help to vary the experience players have in the currently very blank post-ML segment of the game

hollow idol
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well there are the boss related minibiomes which are supposedly not scrapped

queen sail
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Basically Terraria’s limited ech

sand umbra
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...what

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we all know Terraria's limited

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and I just told you like a dozen ways to make new experiences while staying within those limits

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creativity is an important part of a complete breakfast, y'all

queen sail
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i’m not very creative :preech:

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Aren’t they working on addressing this or smth

hollow idol
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dog’s was explained as being a purple place with distorted gravity floating in the sky and Yharon’s as a small orange forest, with the tiles for the Yharon one being finished. __ Words from a dev awhile ago

queen sail
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Or just expanding the empty parts they have

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Okay how old is this ech

sand umbra
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I mean, the expansion of fishing and the addition of new post-ML catches, minimal as they may be, do show that the devs are taking steps towards addressing this

hollow idol
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early 2018 i think

sand umbra
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I'm just tossing out ideas here

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that's what this channel is for, mind you --- providing ideas, providing suggestions

queen sail
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Also Ice Empress and Pumperor are still a thing

hollow idol
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but I heard that “they aren’t necessarily scrapped”

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yes

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phupper said so for those two

queen sail
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It sounds relatively minimal though PensiveDoGCowboy

sand umbra
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yeah, there's still a lot to be desired with the post-ML segment of the game

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but there is promise for greater expansion upon these prospects in the future, given that the dev team has expanded upon these sorts of things in the first place

queen sail
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At least we’re getting a crags revamp

void kelp
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weird aside: im definitely going to be called cnidrions signathions now

gusty geode
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It's gonna be before Draedon, right
Should probably work on filling the space they have before making new space

sand umbra
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if the heavenfallen stars align, it will be

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but I highly doubt it

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the team seems very intent on releasing Draedon sooner rather than later

queen sail
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Something about Draedon being delayed for too long

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Then again that gives them more time to adjust him, right

cobalt rose
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all i want for christmas is draedon

foggy grove
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I mean, they said 1.4.3 is Draedon, but the updates have been approaching that increasingly slower:
1.4
1.4 1
1.4.2
1.4.2.101
1.4.2.102
1.4.2.103
1.4.2.104
1.4.2.105

We haven't even gotten 1.4.2.2 yet lel

gusty geode
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Rogue update has been like 3 and a half updates

sand umbra
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rogue update has been happening since 1.4.2.106

gusty geode
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All those weapons that slipped out pre-update for some reason
Official first half of the update
First half of the second half
And now the second half of the second half is either currently being worked on or just got released
Iirc

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Could be wrong idk

sand umbra
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the second part-that-may-or-may-not-be-a-half of the second half-but-maybe-not-question-mark

distant gyro
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more like balancing update from 104 to 105, rev+ update 105 to 106, rogue update from 106 to 107, fishing update from 107 to 108, and ??? from 108 to 109 ig

loud steeple
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What's current sg lore buff?

distant gyro
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slimed debuff + slide + lose 10 defense

sand umbra
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(in other words, near-useless for most purposes, practical or otherwise)

hollow shell
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upogu could elaborate more on current's unusability
but, iunno if it's worth pinging for. It's fine as-is

queen sail
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And a straight up penalty with maso

hollow shell
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Actually sure
@last star You could elaborate more on the current effect's unusability

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And uhh
dont put the reasoning in parentheses

Should be just as major a part of the suggestion as the changes you're proposing

sand umbra
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it really does need new effects, something to make it worthwhile

last star
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Current effect is litterly just a ”hey im too lazy to put down frozen slime blocks”

hollow idol
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then move current effect to a ks lore item

sand umbra
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especially given how much of a shitfest the fight you go through to get the one-time-only lore item happens to be even with on-tier gear (seriously, SG is an anomalously difficult fight for when it is in progression)

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I would make a sugg for some overall Slime God changes but 1) that's a whole 'nother can of worms for another time and b) it likely wouldn't be accepted anyway because imagine changing bosses that are supposedly fine (even though they're not)

queen sail
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Tbh thomas what about that statigel ench effect you made

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But for all weps not just stealth strikes

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Idk

sand umbra
queen sail
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The Slime Gods
Insert lore here
All of your attacks slime enemies, slowing their movement speed considerably at the cost of you being slimed upon hit

sand umbra
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it'd be fitting for the lore item to give some sorta rogue boost, at least
since the armor obtained from beating said boss, Statigel, is commonly associated with Statis, the important rogue of Calamity's lore

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it makes sense, really

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allow me to...

The Slime God
It is a travesty, one of the most threatening biological terrors ever born.
If this creature were allowed to combine every slime on the planet then it would be nearly unstoppable.
Place in your inventory to become slimed, to drip unusually sticky gel with your every step.
This effect also coats your attacks with slime, granting them the ability to considerably hinder most enemies' movement.

(All of your attacks inflict Slimed on enemies, hindering their general movement for a short time after hit. You are permanently inflicted with Slimed and have very mildly reduced jump height.)

distant gyro
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Not a lot of lore items are penalty conditionals though

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The only ones I have in mind are current SG, Cryo, Clone, PBG, Rav, Yharon

queen sail
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Skeletron Prime lore straight up being a boost

sand umbra
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I would give it the Royal Gel effect as well but imagine bool for Royal Gel

distant gyro
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the rest are just pure conditional or free all-time boosts

steel raptor
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tbh idk why amber hook doesn't exist in vanilla

tired haven
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Because amber was added later than other gems and barely has content behind it

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(i mean, it doesn't explain why that wasn't added but rather why it doesn't exist rn)

potent veldt
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It barely has content, and the content they did add for it was really bad and poorly thought out

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Such as amber staff being garbage for the time you'd get it

hollow shell
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@solid wing Why do we have to balance around other mods

queen sail
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Why are you using alchfull ech

hollow shell
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Such things should be expected and only grow more prevalent the more mods you take into account
s'a big dumb rabbit hole

hollow idol
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something something Calamity should be able to be played with on its own and is mostly balanced around that

queen sail
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This applies to all content mods not just us

solid wing
#

@Rover Seeing as AlchemistNPC is one of the more popular mods having some balance decisions that take into consideration of mods that the community uses frequently isn't an awful choice. I'm sure that removing the 10 s sell price for Throwing Bricks isn't going to throw a huge wrench in Calamity's balance. This does not mean that you need to spend hours looking at balance between other mods but rather if something is brought up it could be looked into.

#

If the balance isn't a priority, that is fine. I figured this was the best medium to discuss this with the Calamity team as I don't see any other tools to notify the team of exploits, even if it is due to another mod

queen sail
#

Dude

#

We do Thorium because we care about Thorium

tired haven
#

Well, the valid concept would be to rebalance bricks cost to not be too outstanding in first place

night cradle
#

It's not that the balance isn't the priority
It's that there isn't really the point of balancing stuff if the point of unbalance comes from having another mod on

hollow shell
#

Alright
(I'm glad you actually thought about it and didn't just assume all mods should play along)

tired haven
#

Since iirc you may as well farm money with calamity alone

hollow shell
#

I still feel like if such mod conflict exploits exist then it's on the player to not utilize them

night cradle
#

Exactly

queen sail
#

Literally, like

#

Expert DS + grenades + Armageddon + Defiled on using the bags = Profit

#

It’s a meme to exploit arma, defiled, and ds cheese but it works

tired haven
#

Wait, does each throwing brick sell for 40s?

#

(that's what wiki says ig)

queen sail
#

How about giving them no sell price

#

(They’re just bricks)

tired haven
#

i wanted to find a cost of Red Brick block but seems like they are priceless

#

That's one way to go, yes

queen sail
#

Oh wait that’s what the sugg says

#

Big brain moment :pensive_rick:

tired haven
#

echcrunk oh ouch my -40 iq

queen sail
#

But tbh you still could have made this argument without bringing in alchnpc ech

terse sundial
#

I missed a line on the wiki, should be 40 copper not 40 silver

tired haven
#

Phew

queen sail
#

40 copper per brick?

tired haven
#

Yes

terse sundial
#

per throwing brick yeah

queen sail
#

Hm

#

How much is that in stacks

#

Considering it’s pretty easy to make them

terse sundial
#

40*999 for a full stack

tired haven
#

Suggestion says 10 silver per Red Brick

queen sail
#

So uhhhh

#

40 gold per stack?

#

Or is it 4 gold

terse sundial
#

4 gold per stack

queen sail
#

Eh that’s fine

terse sundial
#

technically 3 gold, 99 silver, and 61 copper

tired haven
#

just cut it in another 10 and call it a day tbh

queen delta
#

We shouldn’t really take into account any mod conflicts except the major ones

tired haven
#

mfw we can still make 14+ gold from a stack of cobwebs

#

Oh, that gave me a better idea to translate the cost
One stack of clay nets you 50 gold

#

though tbf clay is slightly painful to dig in large quantities

void kelp
#

veinminer has entered the chat

left solstice
#

laughs in drill mount

solid wing
#

Obviously no one was going to manually mine clay to abuse this as by the time you decide not to keep your handy stack of bricks, the gold recieved is negligible. Yet this is why most players would have skipped over it without a thought.

void kelp
#

interactions w other mods in this way tho doesn’t really make a good suggestion bc the fix can very easily be on alchnpc’s end too

left solstice
#

^

runic heath
#

Or people can just choose to play how they want

left solstice
#

^

runic heath
#

At the end of the day if people want to exploit mod interactions that is mostly on them

left solstice
#

^

#

it would only matter if it was a game that actually had an economy

#

(for players not npc's)

runic heath
#

If something is legitimately broken then that might be grounds to fix it, if it’s a small exploit that doesn’t really affect anything then one can either choose to exploit it or not

#

The reason I qualify fixing something is because it isn’t exactly the devs jobs to make sure everything works perfectly with other mods

wide flicker
#

Also suggestions that don’t directly affect calamity itself, and honestly could be it’s own mod are a bit useless

solid wing
#

Which is why it went into suggestions. This wasn't a demand, this was purely a way to inform the devs on an exploit that is currently available to members of the modding community that use more than just Calamity. If there was a form I could have sent in instead of posting it in suggestions, I would have, but seeing it isn't a bug and we don't have forms we can submit this was the best solution.

#

Also if other mods are a taboo subject (other than Thorium) make it part of the rules.

mellow bay
#

I think we need more rare item variants for vanilla stuff

gusty geode
#

Didn't I hear something about mod conflicts just in general not being Calamity's problem

left solstice
#

if people want to exploit the money in a game where there is no economy then let them do so. it isnt hurting anyone since it basically cant.

#

i heard ab that too squid

gusty geode
#

I would honestly have to blame Calamity for this one
They're the ones who made an item with a sell price
Out of a really easy-to-obtain material that, for that reason, has no sell price

mellow bay
#

Wow you guys are arguing alot about this

left solstice
#

im stating it wouldnt affect anything if it was still in the game im not trying to argue ab it im just stating my opinion ;-;

#

or i am arguing like a btard and i dont know it

gusty geode
#

Imo this is way too good a cash farm for that stage of the game even if we remove alchNPC from the equation

left solstice
#

laughs in helpful npc mod

#

being able to buy wood crates for 50 silv

#

early game might i add :3

mellow bay
#

Did i break any rules on my suggestion (besides probably the fact i put lycanthropy at the end)

left solstice
#

check the pins

#

it says the cans and cant do's/dos?

gusty geode
#

Like
You can find clay just laying around and mine a ton of it day 1
Once an NPC that sells things shows up
Big bucks for walking for 10 seconds and digging up the red dirt

left solstice
#

people exploiting a money trick might aswell just spawn in plat

#

if they're gonna do that then just do it faster

mellow bay
#

I put the name suggestion lined because its not really part of the main suggestion

left solstice
#

you can also put /s incase it is sarcasm

#

also about omega onions post

#

that should have been a feature already tbh

#

and you cant even hot ke it to m1 since it will teleport you

hallow kraken
#

It is a dedicated item so doesn’t something have to happen before it’s changed

mellow bay
#

Maybe the exclamation mark is there because the devs didn't see it

#

On my suggestion

left solstice
#

thats the point of the exclamation point reaction

frail mantle
#

the ❕ is there because a mod hasn't removed it yet

left solstice
#

^

hallow kraken
#

So rule breaking suggestions don’t reach dev servers

left solstice
#

?

hollow shell
#

@mellow bay Remove that specific idea about the werewolf.
It's fine without it

frail mantle
#

also iirc dedicated item related sugmas are kinda iffy

mellow bay
#

The name or the item itself

hollow shell
#

@left solstice That suggestion is in the Don'ts. That exact one.

#

Both, Sam

mellow bay
#

There

hollow shell
#

@worn charm Add a reason.

#

Thanks Sam

worn charm
#

o

mellow bay
#

Rogue itens did have melee variants on the past right?

terse sundial
#

nope

worn charm
#

my reason is that it makes sence there isnt much more

hoary hinge
#

@solid wing I'm fairly sure you can do this with quite a few items in vanilla Terraria already such as party bullets

worn charm
#

im stupid

terse sundial
#

only boomerangs and the corpus avertor have had both variants to my knowledge

mellow bay
#

Yeah the boomerangs

left solstice
#

i cri when no rogue vamp

frail mantle
#

also Scourge of the Cosmos

left solstice
#

thats a mod weapon

mellow bay
#

But the empyrean knives and illustrious knives did too iirc

left solstice
#

you cant suggest any vanilla weapon be able to turn into rogue dmg if i read it correctly

hollow shell
#

@worn charm That's a bad reason, zero substance. Why does it make sense?
Why would you need to click with it when you can hit a hotkey while holding another item?

mellow bay
#

Tbh i don't agree with this

#

I agree with the fact of not making throwing compatibility but in this case i disagree

left solstice
#

I disagree as well but there is probably a reason that they cant/wont

#

so i wont push on it

mellow bay
#

I would probably agree if there wasn't an upgrade with similar effect that has

worn charm
#

ive deleted the suggestion i guess

#

just thought it would be a neat thing to have

wooden wedge
#

it'd be a useless feature

left solstice
#

why not set it to a hotkey next to wasd, onion?

#

like f?

wooden wedge
#

you could also set it to a mouse button

left solstice
#

m1 wouldnt be a wise option lmao

worn charm
#

mm yes

#

that would be a challenge

wooden wedge
#

m1 isn't the only mouse button

left solstice
#

and m2 would be bad since you would be in the shops sometimes

worn charm
#

you have to have a relocater on you at all times and its bound to m1

#

hmmst

wooden wedge
#

I set it to middle click

gusty geode
#

Why did the book of skulls of all things get an RIV

left solstice
#

is clicking on the mouse wheel a thing?

wooden wedge
#

yeah

left solstice
#

as a button?

hallow kraken
#

mouse 2

wooden wedge
#

it's a button

left solstice
#

bru

#

m2 wouldnt be a good option for the relocator

wooden wedge
#

and you can set it to M2 during bossfights only too

#

that's what I did

left solstice
#

since m2 is for a couple of things

wooden wedge
#

otherwise it was m3

left solstice
#

m3 is a good option

wooden wedge
#

or m4/5

left solstice
#

i dont have a fancy mouse ;-;

#

i cri

wooden wedge
#

I don't either but a LOT of mice have side mouse buttons

left solstice
#

i got uhh

#

microsoft mouse

hallow kraken
#

Unfortunately for you broke people I use mouse 62 for relocator

left solstice
#

damn

wooden wedge
#

he has long hands

left solstice
#

you got a whole keyboard on your mouse

sand umbra
#

I'd honestly appreciate the RIV system having more nuance

left solstice
#

riv?

sand umbra
#

short for Rare Item Variants

left solstice
#

ohh

loud steeple
#

Book of flaming skulls

sand umbra
#

the system in place is very...simple as it is right now, it's just "bootleg version of XYZ drops from ABC mob"

#

and for some things that's fine! it works for things like Clothier's Wrath or Arbalest

loud steeple
#

I'd would be cooler if X dropped after X has been done from X

sand umbra
#

...and then you get

loud steeple
#

I don't even know what that is a riv of

#

Or both of those

sand umbra
loud steeple
#

I know names better then sprites

sand umbra
#

in order: Cryophobia, Magna Cannon, Angry Dog

loud steeple
#

Also,I wouldn't mind a buff to the angry dog mount

sand umbra
#

like, I'm gonna be real with you here

#

Cryophobia could pass as a completely separate wep

hollow shell
#

@worn charm Aw you didn't need to delete it
I was tryin to encourage you to think about it more and make your sugg stronger

loud steeple
#

It goes slower then frost spark boots by one mph

sand umbra
#

and many RIVs that drop from enemies...are just of craftable items

loud steeple
#

Yea

sand umbra
#

when really, you could just as easily look into making the recipes themselves potentially result in these stronger or differing items

#

some could even be alternative upgrade paths for these weapons or completely new weps entirely

hollow shell
#

I do have kind of a reason
if you dislike using hotkeys or youre used to using RoD in the hotbar, and you also want the movement boosts from Normality,
thats an ok reason to make Normality work via clicking

loud steeple
#

Actually,when I get home I'ma think up a change for the angry dog mount from the snow shrine

#

Since it does need something changed about it

sand umbra
#

and to be entirely frank, the RIV system as it is right now seems just like an excuse to make a buttfuckton of Borderlands references

left solstice
#

oh yeah

#

i agree with the borderlands part

sand umbra
#

just. the RIV system in general could be fleshed out a lot better

left solstice
#

what way do you think they can improve?

swift bison
#

overhaul it in EE :hueh:

loud steeple
#

Make it more unique

sand umbra
#

I'll put it on my already-retardedly-long list of shit to do, dw

loud steeple
#

And not just spend 10 minutes extra farming a boss

sand umbra
#

diversify how RIVs are obtained and maybe make some RIVs that are actually relevant to the items they're RIVs of

#

again, I point to Cryophobia, which has no relation to the Magna Cannon other than its status as an RIV

left solstice
#

instead of me having to kill way too many sirens to get the community

#

why not make it a different way to get riv's

loud steeple
#

Ice + magma = logic

left solstice
#

waht does that make?

sand umbra
#

yes

#

I honestly feel tempted to sugg Cryophobia becoming a post-Cryogen Angry Dog drop

loud steeple
#

The cryo thingy and magma something

sand umbra
#

mainly so that one can actually justify the enemy getting buffed in the first place CompleteFailure

#

or hell, just keep it where it is and dissociate it from Magna Cannon entirely

loud steeple
#

Have magma cannon drop from brimmy and buff it?

sand umbra
#

magna

#

not magma

left solstice
#

yeah it isnt magma

loud steeple
#

Magna sorry

sand umbra
#
Calamity Mod Wiki

The Magna Cannon is a craftable Pre-Hardmode magic gun that fires a decently quick blue charge. Despite not being able to penetrate enemies like the Space Gun, it can still be considered a direct upgrade due to the fact that it fires 3 stacked projectiles per shot, effectivel...

left solstice
#

yes

sand umbra
#

is related to the above wep

left solstice
#

oooh oooh

#

they are both blue!

loud steeple
#

Because borderlands

sand umbra
#

and this is what I'm getting at

left solstice
#

brb/birb

sand umbra
#

there needs to be more of a reason for these things to exist and to be RIVs of their respective weapons

#

to give another example, Carnage looks nothing like Bloody Edge, functions very differently from it, and to be quite frank could pass as a completely different wep as it doesn't actually exclusively drop from anything Crimson-related

#

oh by the way Hide of Astrum Deus

better than Astral Bulwark in every fucking fashion possible

#

can be obtained in Normal mode despite the base acc being an Expert drop

novel pebble
#

nice

sand umbra
#

the RIV system is so weirdly set up it's almost painful to try and make sense of it

hallow kraken
#

Remember when it was pre golem and using it with nebulash and adrenaline destroyed every boss up to ML in literally 3 seconds

sand umbra
#

...oh my god, the RIV update was before the Deuces Wild move

#

that is a fantastic meme

#

byeah, to summarize what I'm trying to say: RIVs are very strangely organized, are sometimes very greatly disconnected from the items they're meant to be RIVs of to the point where they can pass as new unique items entirely, and in the grand scheme of things solely exist because Borderlands is a neat game

queen delta
#

Pretty sure thats a blue check

frail mantle
#

it is

sand umbra
#

rogue buffstation is a fat bluecheck iirc

frail mantle
#

it's also a Frequently Suggested in the Don'ts, i believe? not too sure

queen delta
#

It is indeed blue check

#

i searched rogue in suggestions and didnt find anything, but when i searched rouge, i found it instantly

sand umbra
#

rogue's primary color is now red

so you can be the Rouge Rogue

swift bison
#

:HAAAAAA:

sand umbra
#

okay but honestly

#

where's my Astral Dye

#

where's my Brimstone Dye

#

and most importantly, where the fuck is the dye that can color the elementals and correctly color the Cosmic Plushie OmegaFailure

queen sail
#

You can always go Fargo’s

gusty geode
#

So you know how we have RIVs
Well I propose
REVs
Rare enemy variants
They behave like their common forms, but have something about them changed that makes them significantly tougher
But they're guaranteed to drop any rare items that enemy may drop, and if any of those items has an RIV, the REV that drops it has a significantly higher chance to drop said RIV (like 25%)

hexed ore
#

shadow key in gold chest to make mimic

gusty geode
#

Like, as an example
An REV of a Paladin would always drop both the Hammer and Shield, but would have some sorta buff that makes them even scarier than they already are throwing hammers even while being attacked regardless of health

#

How's that sound?

hollow idol
#

@waxen pike could you give a reason why?

severe vapor
#

^

#

Maybe that biome crates would be a good addition to the fishing update?

#

ngl I really wish there were frozen and desert crates

hollow idol
#

@tall furnace

  1. Calamity vanities has a wyrm pet
civic pond
#

here we go again

hollow idol
#
  1. Halibut is your reward
tall furnace
#

Oh

#

Oh

proven tide
#
  1. vanity items are only really added to the main mod for donators/devs due to otherwise being a minimum-priority nigh-waste of time
#

nice

#

two otherwises

queen sail
#

Specific sugma @somber hamlet

wooden wedge
#

don't we already have an ocean NPC too?

#

you know maybe a king of the ocean npc

proven tide
#

@queen sail it's not a specific item sugg

#

it's suggesting reworking the existing siren's heart to uh

#

spawn the siren

#

from destroying her heart in lava

#

@somber hamlet why?

radiant meadow
#

can't you just toggle it with visibility? @somber hamlet

somber hamlet
#

ik i just thoguht it would be cool to have an npc to get items for summoning aquatic scourge

radiant meadow
#

the sea king already sells seafood

somber hamlet
#

wait, he does?

queen sail
#

Yes

somber hamlet
#

MMMMM! big brain moment!

#

XD

#

ty

queen sail
#

Also even if it’s not an item it’s still borderlining on the specific side

hollow shell
#

It's already toggled with visibility iirc

tired haven
#

It's just specific, no borderline

#

Also, I feel like visibility and "i got creeped" is nothing but a starting point for their "idea"

#

Not related much to actual filling

hollow shell
#

It's not a specific item suggestion
It's a specific NPC suggestion

which uh

#

should probably also be disallowed probably

ashen warren
#

Uhhh what

sand umbra
#

...this is a very

#

strange.

#

suggestion

ashen warren
#

The writing, the way they wrote the suggestion just... bothers me.

hollow shell
#

It's their first message in the server, so they're unfamiliar with how things usually are in suggestions, and they're tryin to be polite and friendly

sand umbra
#

yeah I get that

just
very odd suggestion

queen delta
#

Well, looks like it's been resolved, so I'll delete the suggestion then

hollow shell
#

well not really

queen delta
#

Oh, I misread the convo

tropic yoke
#

Shouldn't the Mollusk Shellplate just be called the Mollusk Shell considering that that's the case with the turtle and beetle armors?

queen sail
#

Puns

tropic yoke
radiant meadow
#

there's been 2 Turtle Shell items this entire time?

#

and I just don't pay attention?

queen sail
#

Turtle Shell
Giant Tortoise Shell
Fabled Tortoise Shell

cobalt rose
#

honestly, npc suggestions should be a don't

queen sail
hollow shell
#

it probably should get deleted anyhow
No way it's getting in or remotely considered

tropic yoke
#

What?

hollow shell
#

also
are you talking about the chestplate?

tropic yoke
#

Also hi Rover!

queen delta
#

Yeah, I'm deleting the suggestion

tropic yoke
#

Ye

hollow shell
#

Turtle Scale Mail

#

is the name

distant gyro
#

Frozen Turtle Shell HDfailure

radiant meadow
#

oh, okay, so it's not called Turtle Shell

tropic yoke
#

Wait... I'm gonna look at suggestions... I guess is't just the beetle armor, but it's still a thing.

#

oof

hollow shell
#

Mollusk doesn't have a back shell like Turtle or Beetle do

tropic yoke
#

But the helmet is called a Shellmet, and the armor pieces all already have "shell" in them, and they're made of... Husks (It's a bit of a stretch but that's what the beetle shell is made out of so there is relation.)

radiant meadow
#

I mean, Portabulb got in, so renaming the chestplate isn't too far fetched

tropic yoke
#

Portabulb got in before hitting 65 ⭐s right under mine.

#

I am forever sad boi

tired haven
#

Probably because general meaning of husk is different from shells

hollow shell
#

Well, all of the names are a variant of "shell"
Shellmet, Shelleggings, Shellplate
so having one of the lm just be "Shell" would be weird

tropic yoke
#

I guess I'd have to come up with something clever for the legs.

#

Shellplate sounds weird, though.

tired haven
#

Shellgings echdemon

hollow shell
#

What could possibly top shelleggings

tropic yoke
#

Sheckles.

gusty geode
#

I like how I proposed a potentially groundbreaking idea and nobody acknowledged it ech

tired haven
#

Shellets

#

Maybe it broke the ground too hard and fell?

gusty geode
tropic yoke
#

OnO mom's gonna be mad!

gusty geode
#

Imma just
Repost it from like an hour ago lmao

tropic yoke
#

Quick!
Clean it up before she gets back!

gusty geode
#

So you know how we have RIVs
Well I propose
REVs
Rare enemy variants
They behave like their common forms, but have something about them changed that makes them significantly tougher
But they're guaranteed to drop any rare items that enemy may drop, and if any of those items has an RIV, the REV that drops it has a significantly higher chance to drop said RIV (like 25%)
Like, as an example
An REV of a Paladin would always drop both the Hammer and Shield, but would have some sorta buff that makes them even scarier than they already are throwing hammers even while being attacked regardless of health

tropic yoke
#

Right?

#

Oh shit

gusty geode
#

Yeah that lol

tropic yoke
#

LMAO

#

I found it and posted it before checking.

#

Rare enemy variants...

#

🤔

queen sail
#

Only thing is that’s not what rare variants were based around

#

:echmega:

radiant meadow
#

buffed paladin sounds super spooky ngl

tropic yoke
#

Well Calamity is a waifu mod and it's based around Xeroc.

queen sail
#

Nahhhh

cobalt rose
queen sail
#

It’s based around “Auric Man commits genocide then explains that he did it because his family died”

tropic yoke
#

The Rare Sand Elemental In A Bottle's coded name is literally "WifeInABottleWithBoobs"
Let that sink in.

radiant meadow
#

how about we avoid waifu talk now?

cobalt rose
#

yes

tropic yoke
#

Whatever you say.

#

Ok...

#

Mollusk Leggings...

#

Uhh...

cobalt rose
tropic yoke
#

We know.

radiant meadow
#

preferably not at all tbh

tropic yoke
#

lmao

lilac nacelle
#

buffed paladin
i raise you:
wraith paladin

#

just goes through walls

tropic yoke
#

The hammers home in.

distant gyro
#

No HyperEthanJudge

lilac nacelle
#

or they go in a wave pattern to cover more ground

radiant meadow
#

for something already quite annoying and dangerous, it doesn't need a buff daryl

lilac nacelle
#

a hammer to haunt your dreams

#

whenever you aren't looking, it flies in off-screen

tropic yoke
#

Shellbackers?

#

That means someone who has sailed across the world. It's the closest thing to boots anyone is gonna find.

gusty geode
#

You can't deny tho
Even if they're buffed in a scary way, special enemies that always drop all of their drops would be pretty valuable to grinders

#

The idea could even be applied to bosses if that were legal for suggestions

tropic yoke
#

Make rare variants of the enemies that drop the rare item variants including the Moon Lord.

gusty geode
#

Like
You could have a chance to summon a rare version of the boss
That's buffed somehow, maybe given their AI from the difficulty above yours
But they're guaranteed to drop every single one of their drops, excluding RIVs
And maybe they could have an alternate summoning item, crafted a couple tiers later, that always summoned the rare version (RBVs?)
If we wanna take this idea as far as it can go
Assuming the "ai of the next difficulty" idea for the RBV's behavior goes through, could make all bosses summoned in Death Mode RBVs as a replacement for actual Death-exclusive items to give some incentive to playing it

#

Think it's worth suggesting?
I think it ticks all the boxes
Helpful for grinding, probably wouldn't take much work to do, seems relatively balanced

hollow shell
#

Wouldn't take much work?
All the new enemies would need new sprites, wouldn't they?

cobalt rose
#

and new AI

gusty geode
#

No
Not really

foggy kindle
#

The AI can be the same probably

gusty geode
#

These are the same enemy, just with a slight change to make them harder

#

No sprite work, little code work

hollow shell
#

How would they be differentiated visually?

#

Because you would want to know which one you're looking for

cobalt rose
#

"They have visual effects" HDfailure

gusty geode
#

Particle effect, maybe? Or even just by name?

#

Or they could show up on lifeform analyzer

cobalt rose
#

yeah because people are totally gonna look at the name of every enemy

hollow shell
#

Sounds like
pre-resprite RIVs

Creates future work because people will want them to look unique

gusty geode
#

Fair

hallow kraken
#

Alright, time for a pretty yucky idea that sounds dumb: Remove floodtide’s recipe and make it a fishing exclusive weapon. Making the floodtide fishing only would give another use for fishing in hardmode, especially considering how it’s part of terratomere. Currently fishing for it is almost pointless, as it has a pretty simple recipe.

sand umbra
#

I like this idea

#

but with the caveat it becomes specifically post-Clonamitas

proven tide
#

^

topaz fractal
#

I mean this idea makes sense but I’m not a huge fan of fishing soooo I’d rather not

sand umbra
#

since fighting Clonamitas, quite frankly, needs more incentive

topaz fractal
#

Well it allows you to, iirc, get some post plantera stuff early?

#

like iirc broken hero swords are post planters right

#

plantera*

hallow kraken
#

It also doesn’t make sense that the recipe is post cal but can only be fished after plant

wooden wedge
#

@topaz fractal you can tell when rev is active because of the rage and adrenaline bars

#

as for the other 2 you'd just need to read chat

queen delta
#

He's talking about armageddon and defiled

teal ibex
#

for the love of god please implement this already asjfkldsfjlas please please hecticSad

queen delta
#

Sometimes the last message is a long time ago and got buried

wooden wedge
#

ah I misread it a bit

topaz fractal
#

Yeah

#

I’m saying maybe put something near the bars

#

also sorry but
*she’s

hallow kraken
#

An armageddon will truly begin if this isn’t implemented

wooden wedge
#

it's a great idea though

sand umbra
#

the amount of "Death/Armageddon/Defiled" indicators I've seen sugg'd

#

still not implemented

zealous ridge
topaz fractal
#

yeah I was watching a video and saw this person click through the armageddon like 5 times to make sure it’s on

sand umbra
#

actually, lemme add that Floodtide thing to the long list of things I want to do for EE

hallow kraken
#

EE?

sand umbra
#

Entropy's Edge, thing I work on

hallow kraken
#

cool

sand umbra
#

anywho like

#

I'm gonna be real here. Clonamitas needs more of a reason to be fought in the first place.

gusty geode
#

Hol up
Quick question
Broken Hero Swords only drop post-Plantera?
But iirc I heard Mothron still spawns post-all Mech Bosses because that was apparently too hard to prevent
So between all mechs and Plant, they spawn but don't drop anything?

sand umbra
#

what kind of a joke is this

#

who spread this misinformation

#

BROKEN HERO SWORDS ARE NOT POST-PLANTERA

#

they drop from Mothrons no matter what

#

even if Plantera isn't dead yet

topaz fractal
#

I was asking if they were, sorry-

gusty geode
#

It's fine lol
Mb

sand umbra
#

people suddenly have this concept that they're post-Plantera for some reason

#

the Broken Hero Sword drop from Clonamitas is completely unnecessary

radiant meadow
#

it's to make it more reliable than mothrons

sand umbra
#

because you can farm out Broken Hero Swords prior to her and use them for stuff, Mothrons are way easier to beat

radiant meadow
#

since mothrons aren't 100% chance and solar eclipse can be annoying

#

especially since most people don't visit the temple pre plant

#

and natural eclipses are rare

gusty geode
#

Does that mean that thing I heard about non-Mothron eclipse enemies dropping Darksun Frags in a future update is true
Never found out for sure

radiant meadow
#

isn't that already a thing?

zealous ridge
#

that's a thing, yeah

radiant meadow
#

nobody put it on the wiki yet though

#

because I'm lazy

zealous ridge
gusty geode
#

K, cool
Sorry, lack of time/attention span means I haven't actually been able to complete a playthrough before
Word of mouth is all I have to work with HDfailure

sand umbra
#

it's to make it more reliable than mothrons

#

ok
realistically speaking

#

wouldn't it make more sense to provide the drop to another...I dunno, less incredibly infuriating opponent

radiant meadow
#

so what you're saying is that you're biased

sand umbra
#

well of course I'm biased, at this point it's really hard not to be when there's precedent to show nothing changes if I'm not

#

the point is, why is the drop assigned to a boss that is in many respects much more aggravating than the boss right after it (the latter of which btw gives permanent access to the Temple anyway)

zealous ridge
#

okay i think i need clarification on this, how exactly is Clone an infuriating opponent. maybe i just missed one of your rants but i have not had much problem with her. the biggest problem i have with her is that she requires a monolithic strategy, but when youve got that down i really dont see the fight as that difficult

sand umbra
#

Soul Seekers into Catastrophe.

Also double brothers.

radiant meadow
#

second phase plant was kinda scary last time I fought her a few days ago

sand umbra
#

phase 2 Plantera is a joke by comparison

radiant meadow
#

Yata and I had a harder time with plant than clone

zealous ridge
#

the soul seekers were barely alive long enough to cause me much trouble, and catastrophe is scary and annoying with cal in the way, but that's about it
again, monolithic strategy and maybe its just me and my godlike clone dodging skills but it really isnt too bad

sand umbra
#

with the correct arena although that in itself is a very...complicated thing the only thing you really have to worry about is the shotgun seeds

radiant meadow
#

there were way more seeds than I expected

zealous ridge
#

in all fairness, plantera wasnt too hard for me either

sand umbra
#

oof

#

the soul seekers were barely alive long enough to cause me much trouble, and catastrophe is scary and annoying with cal in the way, but that's about it
again, monolithic strategy and maybe its just me and my godlike clone dodging skills but it really isnt too bad

#

follow-up

#

were you using SHPC

zealous ridge
#

nope

radiant meadow
#

also, it was the first time I fought new plant and it was death multiplayer so like lol

sand umbra
#

oh yeah MP meme

#

in SP it's not that bad at all

zealous ridge
#

i dont remember what i had exactly

sand umbra
#

but as is par for the course, the moment you get into MP memes all hell breaks loose

zealous ridge
#

i think my primary was brimblade (rogue playthrough)

sand umbra
#

I don't remember how Brimblade performs

but then again if it deletes Seekers fast enough for them to not interrupt Catastrophe then that's good

cobalt rose
#

catastrophe is already a big fat bastard

sand umbra
#

because generally speaking it is all too easy to end up with Catastrophe and Seekers up at once

#

which is

zealous ridge
#

it spams projectiles and stays on cal for the most part if you move in a circle, so the seekers are easy to murder

sand umbra
#

......yeah uh

it's horrible

#

not re: Brimblade

#

re: Catastrophe + Seekers

zealous ridge
#

bruh i did have seekers and catastrophe at once

i think it was certainly a jump in difficulty (cata is hard enough as is) but the seekers really dont do too much to me, i guess my movement pattern that im using on her just makes me untouched by the fireballs?

sand umbra
#

is it circle

#

I swear to god if it's circle meme

zealous ridge
#

yeah its circle

#

is that not a fair strategy?

sand umbra
#

that probably explains it

#

it's a fair strategy!

#

it's just that a lot of people either won't realize it's the best strategy

#

or won't have the things necessary to pull it off

#

(or both)

#

Clonamitas is very awkward to circle so I have considerable respect for anyone who can

zealous ridge
#

monotonous strategy

#

again that sums up my problem with clone in general

sand umbra
#

just

if you're doing anything else, Seekers + Catastrophe is horrendous

#

Catastrophe in general is an asshole

zealous ridge
#

that's a fair point

#

honestly i think part of it is that there are multiple enemies with different AIs and the ability to fuck you over if you get punished by one of them

sand umbra
#

I actually made a sugg before to have Seekers increase Clonamitas' DR whilst alive in Expert+

#

that never happened

#

(probably)

#

(either that, or it did and we haven't gotten the update yet)

zealous ridge
#

if im honest i dont like the seekers very much in general

sand umbra
#

they're very

#

awkward to deal with.

#

honestly i think part of it is that there are multiple enemies with different AIs and the ability to fuck you over if you get punished by one of them

this is actually a very good summary of Clonamitas in general

#

discord please stop dying

#

double brothers is another example

the brothers' patterns do not sync up at all, with themselves or with Clonamitas herself

#

the resulting experience is

#

not fun.

zealous ridge
#

if their AIs were more in sync or at least better designed around each other i could see the fight being a lot better

sand umbra
#

yes

#

Seekers increase Clonamitas' DR and brothers don't mega-clash with each other

#

how to fix Clonamitas in Calamity Mod (2019) (working)™️

ashen warren
#

Clone was fun for me tbh. Kinda liked the old more chaotic fight, but this is better

sand umbra
#

ideally there would be a lot of other shit changed to make it not a Chinese bootleg Twins fight, but that's a topic for another time

ashen warren
#

mainly why the fuck is it an eye

sand umbra
#

honestly

radiant meadow
#

probably because she's one of the mod's oldest bosses

cobalt rose
#

the two first bosses to be added were calamitas and devourer, right?

radiant meadow
#

I think so

ashen warren
#

Probably right.

zealous ridge
#

i moreso like the idea of making the seekers a permanent addition to the fight rather than a transitory phase

like theoretical situation here

the seekers no longer randomly shoot fireballs, but instead rotate around calamitas and each one takes a turn to charge up an attack in front of clone's eye, putting like a targeting laser on you and causing all the other guys to start shooting fireballs while clone takes a break from barraging you and instead hangs above the player. maybe catastrophe is moved back a bit to allow for some more breathing room for you to learn the seeker's attacks, and when he comes on the seekers disperse from clone and start dashing around with catastrophe. When all the brothers come back, seekers maybe dash and shoot fireballs, but clone completely stops dealing damage and shooting things.

furthermore, maybe clone doesnt even have to just shoot lasers and fireballs. maybe she shoots brimstone darts, homing lasers are annoying af. clone could be made to move more interestingly, maybe even dash around some, just not in ways that would directly hit the player unless they were doing something really stupid, in which case theyre punished. There are a lot of opportunities for a cool fight here, is the point im trying to make.

sand umbra
#

I really like the concept you have here

#

it'd almost certainly need some tweaks in practice, of course

#

but the concept is there and it sounds really neat

topaz fractal
#

Putting a Golden Key alone in a chest while in hardmode should spawn a mimic

hollow saffron
#

@waxen pike add a reason

#

also sunken crates are already gonna be added iirc

zealous ridge
#

don't they already exist...?

teal ibex
#

sunken, brimstone, and astral exist

#

i assume he means sulphurous

zealous ridge
#

probably

teal ibex
#

i also think calamity desperately needs an ice crate but ben already knows that so if it's gonna exist he's probably already got it on a to-do

distant gyro
#

maybe

#

there aren't a lot of ice stuffs in clam though

hollow shell
#

Cryogen & Frigid Bars, Cryonic, Permafrost...

distant gyro
#

vro imagine fishing those stuff from crates

hollow shell
#

Hell yeah fish up the old dude

distant gyro
hollow shell
#

@tall furnace Ha ha hee hee hoo
You better have a fucking amazing well-thought-out reason edited into that suggestion in the next 5 minutes or you're banned from living

distant gyro
#

breaks a crate
oh fuck an old ice wizard is inside

teal ibex
#

there's actually... a lot of ice crate stuff lol

tall furnace
#

Like the elemental Excalibur but a shot sword

distant gyro
#

but why

hollow shell
#

That's not a reason

#

I need to know why

tall furnace
#

Idk

distant gyro
#

other than the sake of being a garbage meme

tall furnace
#

It’s just that no one likes copper short sword

hollow idol
#

also does it have to be copper because that kinda died a long time ago

hollow shell
#

Ok it's deleted then

Remember kids, the reason should come first.

tall furnace
#

Ok

teal ibex
#

actually i misremembered

#

it's not that there's a lot, but there's some essential stuff missing rather

#

namely cryonic and eleum, so you can get cores of calamity and bars of life

distant gyro
#

copper shortsword is notoriously known for being a meme so you know you'll get called out for it

#

cryonic, eleum, frigid

#

that's about it I think

#

I don't think you should be able to fish up cryonic/frigid/permafrost weapons

sand umbra
#

Cryonic isn't even necessarily inherently cold per se it's literally just there because deadalus blew the place up

distant gyro
#

in order to maintain a fresh ice crate, there kinda needs to be new shit

sand umbra
#

and has been there for centuries, hence why it is cold

#

Verstaltite sounds cooler as a name ngl

proven tide
#

i appear to have missed something ;;

sand umbra
#

oh hello

distant gyro
#

you missed a bad copper shortie sugg

sand umbra
distant gyro
#

Siren's heart btw

hollow shell
#

@tall furnace You need a reason for that suggestion as well

distant gyro
#

same difference

sand umbra
zenith hazel
#

specific item sugg?

tall furnace
#

I explain the reason in the suggestion

sand umbra
#

that's pretty sis

hollow idol
#

Cryo already has 3 accessories anyways

hollow shell
#

Yeaah that's a specific sugg

void kelp
#

it’s a specific item sugg

tall furnace
#

To block first hit

distant gyro
#

Yea it's the siren's accessory that actually gives you a regenerating ice shield

proven tide
#

^

hollow shell
#

In fact
yeah

This is a specific item suggestion, which are not allowed

distant gyro
tall furnace
#

Oh

#

Ok

zenith hazel
#

g’bye

hollow shell
#

You can generally suggest that an item fitting some concept be added
Like adding more of a certain variety of item to the mod, or making a boss drop an item for a class, or whatever

As long as you don't give that item a name or describe exactly what it'd do, you're good

tall furnace
#

K

zenith hazel
#

and please read the suggestion don’ts doc first

hollow shell
#

mhm
and the rules

proven tide
hollow shell
#

☑️

sand umbra
#

that's a fat bluecheck

proven tide
#

🏁

hollow shell
#

oh fuck

proven tide
#

oh wow look at that

sand umbra
#

and it's already on the list of shit that's probably never going to happen

proven tide
#

this is edging on emote spam so let's move back to unicode kthx

hollow shell
#

btw should I add "Adult Eidolon Wyrm pet" to the Don'ts doc considering it's always shot down when it's suggested?

proven tide
#

yes

sand umbra
#

the fuck is unicode
nerd

also yes absolutely do that, we've been over AEW pet enough

void kelp
#

just be like “CALAMITY VANITY”

proven tide
#

it's getting to the point where checking out cv's content before making suggestions is a recommended tactic

sand umbra
#

also 2 I'm totally expecting a ban on any suggs related to bosses within the next couple months lel

#

I don't want it to happen, but I expect it to

proven tide
#

owo?

hollow shell
#

Done
with adding AEW pet to the Don'ts doc

sand umbra
#

rover pls

proven tide
teal ibex
#

@distant gyro ice crates could contain the ice mimic items imo. that'd keep it relatively fleshed out

sand umbra
#

ah

distant gyro
#

oh yea ice mimics fucking exist

#

I'd like my dose of flower of frost

teal ibex
#

also rip jared suggestions

#

they will be missed 😔

distant gyro
proven tide
#

hec i swear to fuck don't enable this

sand umbra
proven tide
teal ibex
#

i absolutely WILL enable it

#

because now that it's banned i can meme about it all i want without consequence

#

this is truly the best possible timeline hecticCool

proven tide
#

that's

#

exactly how the rules don't work

void kelp
#

ok pangloss

teal ibex
#

i'm not gonna actually suggest it i'll just meme about it in here

proven tide
#

make grand dad work on bosses kthx

void kelp
#

that’s valid

proven tide
#

gotcha

teal ibex
#

i was always too embarrassed to before since it was my fault they existed LOL

proven tide
void kelp
#

Valhalla enchant iirc

signal prairie
#

Make Grand Dad work on bosses that are Moonlord and below or Cultist and below, however make the knockback not do much but be noticable?

zenith hazel
#

y tho

proven tide
#

slap

tall furnace
#

Is there any way for the modding community to change vanilla items?

proven tide
#

uh

#

!wiki vanilla changes

red stormBOT
#
Calamity Mod Wiki

The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.

proven tide
#

tadah

tall furnace
#

Ah