#suggestions-discussion
1 messages · Page 737 of 1
I have rod on pc
Anyway, that quickly derailed from the topic I guess
Yeah
But seriously I feel like drop rates for me are like 0.0000000000000001 if its anything I want.
Just grind it took me at least 50 DOG fights to get the cosmic discharge
so anyway back to suggestions
Heh yeah
I suggest that this channel implode on itself
I suggest we make a boss that implodes on itself............
unique accessory modifiers for certain classes could be nice
(e.g. making Arcane worth a fuck past the earliest of early-game)
wasn’t there a suggestion abt that?
...yes, literally earlier today, and it's what I'm referring to
I'm trying to see if anyone else has opinions on how such modifiers might benefit or detract from the game in some manner

(literally an hour ago, you mean)
Well, my opinion is "bloating reforge pool not good"

oh boy, more reforge scams
As if goblin wasn't the richest NPC in the game yet
this is why the bandit exists
not as a rogue seller, but as a countermeasure to goblin scamming
(only drunk princess can somewhat fight this guy in terms of money drain)
Nurse

Nurse only competes with Goblin because we're always chasing slimes and the like and we need healing
I think even if all your damage was actually regenerated only at nurse it won't be enough

for me the nurse was only useful for respawning at full health
see this is why Bandit is a good NPC
but got useless after the WoF
Would a modifier to add even one extra minion slot be op
an acc modifier to add an extra minion slot would be busted as all mother fuck
tbh acc modifier that gives you one bonus slot except you can only have it on one accessory at a time
What if it added .25 minion slots 
Only 2 accessories need it for an extra herring or somethin, but a whole new minion needs 4
That'd work
that'd be an interesting thing, ye
How about weapon modifiers for extra slots tho
So you get full extra slots, but they can only be filled with one specific kinda minion
unique modifiers for summon and rogue weps would be godly
Discuss: moving Journament/Master Bait from Merchant to the later tier, to give credibility to other baits

Isn't Master Bait like post-Skeletron
One time I combined that with the fact that at the time Enigma let you craft the Hotline Fishing Rod really early on with Obsidium Bars
That was busted but fun
Yes
It's really, like really early for the top bait
@hallow fjord why?
man I sure do love (not) when suggestors go away the second they drop the suggestion, like feedback doesn't exist
Yeah, that's the most barebones, generic suggestion ive ever seen
You might as well say "Add something"
They are a new member...
That explains it ig
(like, literally first message is a suggestion)
Yeah, this suggestion has absolutely nothing behind it. I'm going to delete the suggestion. @hallow fjord Next time, be more specific and give a good reason(s) behind it.

Into the Magnum Marked Magnum?
it'd be dumb and unneccessary
didn’t you just talk about this yesterday
He is a relentless fellow, a true reformer, fighting against overwhelming odds for his ideas
not like they’re gonna go anywhere without valid reasoning byeah
i just saw discussion about the marked magnum and remebered the heated debate which then gave me the rather dumb idea
who knows, maybe it wouldnt even be 100% awful in practice
I mean, giving the marked magnum any damage will probably just make it like Golden Shower, a weapon that you can use for damage, it's not terrible, but there's a lotta better options if you just use it as a debuff
Damage isn’t the only stat that determines a weapon’s viability
Attack speed is a big factor as well
^
@fallen jacinth Remember that the blood clot/dank staffs attack more rapidly than the seabound staff you mentioned. Test the dps again, on mobs/bosses.
the numbers looked ridiculous to me too, but it really is viable for its tier
defense and DR are more effective against it, that's its primary weakness iirc
i'll test it out again, i just think it should have a bit more base damage
that would kind of require a little bit of rebalancing with the attack speed
Bloodclot and dank staff is mega better than seabound because each clot / creeper has its own immunity frames
super powerful
Has someone suggested a Sniper Scope upgrade?
Don't think so, especially since Daedalus Emblem is technically one
Daedalus Emblem doesn't include Sniper Scope
(It used to)
dank staff was pretty good iirc since it was the first summon I had that had functional ai
compared to hermit crab
hence the tp

re-adding old content, including old textures, is in the Don'ts iirc
retroactively downgrading to fit the base feels like a whole lot of effort to do the complete inverse of the best read: most aesthetic option
being upgrading vanilla's textures
Just gotta DL the texture pack for OVERWHELMING QUALITY
old texture pack is a bad idea imo because holy fuck dog being an "upscaled destroyer with purple probes" texture messes with my thoughts

Tbh a Calamity texture pack to make the mod look more like vanilla would be awesome
also I just really like the old textures
yea but there's so many iterations of them
God that was hilarious, seeing DoG just be the destroyer, Calam being Retinazer
You see the thing is, some bosses would need new sprites too
The 13 sprites of dog™
like how slime god is nothing like how it used to be
therefore they’d need 3 new sprites
albeit 2 of which can just be revolves
recolors*
single blob slime god is null
tbf im not sure if the third Calamitas was ingame because my only proof is a single low quality screenshot from Fab with it being in cheat sheet’s enemy spawner
the new sprites are so much cooler but the old ones make so much more sense
what do you mean
Shoutout to YuH btw i got these images from him on reddit
the old ones look more like terraria sprites
they blend in better
Texture pack support for the mod could be cool if possible
the middle of phase 1 dog is bruh btw
Also I’m pretty sure Terraria and consistency are two things that don’t meet often
the second one from the top is just destroyer with tentacles
i literally dont care that cal sprites dont look like typical terraria sprites tbh
^
People like adipem and cat are some of the only few people that try and understand terraria’s style
see also: celestial pillars
Because even then terraria resprites
the joke is that there's no style
I mean, compare king slime to moon lord
Or plantera
you know terraria’s art really DOES make less sense now that I think of it
it makes 0 fucking sense
Like that’s literally the thing with this game
look at skeleton and look at the 1.3 bosses
there is no consistency what so ever
the 100 colors of ice golem
The devs treat their sandbox like someone else’s sandbox
New sprites are better, old sprites don't get updated, you go name it

also when king slime was literally just a beeg slime 
if you name a thing that could be wrong with terraria's art "style" - it probably is wrong
also luminite bar has one single mixel
a travesty and a crime against humanity
Yeah terraria is already an amalgam of art styles
Why did they put a diamond in DoG's mouth at one point
Mixel 
Ask Frous
Both with experience and without 
Hey everyone, remember terraria otherworld
then cancel it
Isn’t that the point of sequels
Well yes willow but you see it’s best that you try to end things on a high note
BOOM

Big suprise
Golfing is definitely gonna be fun as shit
I can already see a crab bar video on it
but yeah, legacy texture pack would be iffy since some people prefer some older sprites than others
prime example is CV
Yeah, some people still like Mirror void
I don’t think CV was intended to be a mirror
Or it was but evolved into something else
Like levi and siren
People call it a mirror the same way people call old Levi a pear, second oldest dog a dentist tool mouth, and oldest ds as a carrot
I just truly can't process it as anything other than a mirror
it's engrained into my brain
There’s a mirror blade too so
Pearl was a sentry staff
@fallen jacinth I'm late but you should base a weapon's effectiveness on its DPS, not its base damage.
Base damage alone is a poor indicator of effectiveness considering weapons can deal damage at different rates.
If Clot/Dank do in fact underperform, you should rewrite your suggestion in terms of DPS numbers (or even boss kill times) instead of base damage.
Boss Kill Time is preferable
Even more preferrable when compared with Hornet and Imp which is around the same tier
Summons tend to have occasional relax time and temper tantrums so kill time is better than dps 
@topaz fractal You could reword your suggestion a bit to make it clearer you're referring to the sprites of the Crag's tiles, rather than referring to the Crags as a whole.
And also, remove that bit about a classic texture pack. It's a separate suggestion in the same message (not good, cuz then people are conflicted on how to star it), and re-implementing removed features is a Don't listed in the Suggestion Don'ts doc
(and also the logistics of a classic texture pack would be really iffy. We'd have to pick specific old sprites from probably disparate points in time, either that or provide a ton of options for literally every item and NPC and tile in the mod,
on top of the fact that a lot of sprite dimensions have changed, meaning a direct switch is problematic)
(People would probably use it to laugh at old sprites anyhow, which is something people like to do for some reason, if what I used to always see in Art's #spriting is any indicator.)
actually, i've noticed people have been appreciating older sprites more these days, but yeah I agree on no classic pack
Glad that attitude's changed, then.
How is my newest suggestion?
I fought the moon lord today and this stuff comes to mind
you do know that his attacks are a lot faster to compensate for the disappearance of true eyes, right?
the giant deathray also doesn't force a RoD
(It doesn't look like he mentions true eyes in his suggestion?)
I'm referring to how he mentions slowing down the attack rate
He says to slow it when the player is closer
The death ray forces RoD when far away
Because of angular speed
Well not ALWAYS
But in certain situations that you wouldn’t be able to prepare for
Because of the head being off screen
(Or true eyes for their mini death ray lasers)
Pins in #suggestions-voting: Don’t touch the ! reaction.
Everyone: How bout I do anyway
yes
honestly just don’t use it as a downvote
I’ve only ❕ suggestions if their validity was questionable
please take this channel seriously.
I like this idea
While I do feel a bIT of a sprite rework on Brimstone Crag blocks could be in order, it doesn't look... ALL too different from other Terraria blocks? It might just be the shades used, but it might especially be the heavy color difference used on the top of bottom of the blocks
I assume it's because of Brimstone Slag's somewhat advanced tiling
which depicts it in larger chunks than most other blocks, and is asymmetrical on top and bottom
I'm assuming it's purely because the mod is definitely not complete, but it feels really odd that post-ML goes by so fast in progression
i mean, the only thing you're doing is preparing for and fighting bosses
I know, which feels odd to me
Like, in conjunction with "The terrarian to becoming too powerful", it makes sense
But it feels really weird, because it kind of feels like it diminishes the importance of the rest of the world
Like, the jump from EoC to EoW/BoC is ||traditionally|| "Have dryad move in to get pure powder, and then go this hazardous biome and destroy some orbs/hearts, which also maybe spawns meteorites ||somehow???||
Or mechs to Plantera is "Go find her bulb and maybe even get yourself some chlorophyte, which both take some time"
Prov's defeat results immediately in "Here, have this item that lets you fight 3 different bosses instantly, and infinitely"
I won't claim to say I have a perfect, better way to have post-ML to progress, but it just seems rushing
Maybe some sort of inert core that needs to be reignited
But that’s just me spitting a thought
That’s probably because Terraria wasn’t exactly built for post moon lord exploration

By the time you kill moon lord, you’ve pretty much explored most of the game
blah blah sun something something new herbs
even worse, by the time you kill WoF you have explored 80% of things
The only new stuff is, uhhh, temple and underground evil biomes
and Chlorophyte
and the Astral Infection with Clam
you likely haven't explored the lower layers of the Abyss
and like a few dozen new enemy types spread across the various pre-existing biomes
maybe more planetoid stuff to keep on w the previous themes of space ??
(in terms of vanilla)
Chlorophyte isn't an exploration really
more like mindless grind spiced up with 120 dmg stingers
that's honestly just the Underground Jungle being horrible

literally the biggest constant throughout the game
the Underground Jungle sucks to navigate and farm
but like. Hardmode brings a lot of new stuff to the table to keep things fresh, even though there's no new actual terrain to explore
new enemies, new items, new NPCs, even new fishing catches
the point isn't to make new areas. it's to transform and expand the ones that already exist to create a vibrant, varied experience at any stage of the game
post-ML doesn't do this, it literally just adds what is absolutely necessary and that's really it (although this HAS been improved upon in recent updates with the expansion of fishing and rogue, so we know it isn't completely unattended to)
it's still worth pointing out that there's a distinct difference between what's actually there and what it feels like
sure, it's still the same tired areas you've probably been to already, but the influx of new content helps to keep it fresh and exciting even though you've already been there
All SoA could do atm is add a new infection
Which is mostly only there for one tier of post ml
ok...?
just gotta get creative, really
you have the defeat of Astrum Deus and the Moon Lord to work with for creating new experiences early into post-ML --- the buffed Blood Moon and just general expansion upon the night time side of the game, or just stuff related to the moon in general, could provide for some very interesting setups that just help to hammer home that feeling of "alright, son, you're in the big leagues now"
beating Providence could spawn many new herbs, potentially new Dungeon stuff paired with ML's defeat, mmmmaybe Eclipse bullshit? not Darksun yet tho because if I so much as mention moving an entire crafting mat a tier down people will throw a hissy fit and oh god they're already comi--
defeating the Sentinels of the Devourer and Polterghast have the potential for unlocking lots of new content relating to their respective biomes --- ever find it weird that beating Polterghast has nothing to do with the Dungeon even though it's decidedly the most important boss there is to it aside from Skeletron? well, work with that, make some new stuff!
the Devourer of Gods' defeat unlocks the buffed seasonal moons, and could likely also release many other energies upon the world when downed, unlocking many new buffed variants of existing enemies or minibosses with new tricks and treats up their sleeves --- get in the spirit of things, it's Christmas!...or Halloween, or whatever else the local populace is celebrating
Yharon is...I actually don't know what Yharon has to do with the Eclipse or what beating him would do, somebody help me out here
realistically I could elaborate for hours but I'd rather not hog the channel
the point is, none of this has to do with genning new terrain --- moreso creating existing content that could help to vary the experience players have in the currently very blank post-ML segment of the game
well there are the boss related minibiomes which are supposedly not scrapped
Basically Terraria’s limited 
...what

we all know Terraria's limited
and I just told you like a dozen ways to make new experiences while staying within those limits
creativity is an important part of a complete breakfast, y'all
dog’s was explained as being a purple place with distorted gravity floating in the sky and Yharon’s as a small orange forest, with the tiles for the Yharon one being finished. __ Words from a dev awhile ago
I mean, the expansion of fishing and the addition of new post-ML catches, minimal as they may be, do show that the devs are taking steps towards addressing this
early 2018 i think
I'm just tossing out ideas here
that's what this channel is for, mind you --- providing ideas, providing suggestions
Also Ice Empress and Pumperor are still a thing
but I heard that “they aren’t necessarily scrapped”
yes
phupper said so for those two
It sounds relatively minimal though 
yeah, there's still a lot to be desired with the post-ML segment of the game
but there is promise for greater expansion upon these prospects in the future, given that the dev team has expanded upon these sorts of things in the first place
weird aside: im definitely going to be called cnidrions signathions now
It's gonna be before Draedon, right
Should probably work on filling the space they have before making new space
if the heavenfallen stars align, it will be
but I highly doubt it
the team seems very intent on releasing Draedon sooner rather than later
Something about Draedon being delayed for too long
Then again that gives them more time to adjust him, right

all i want for christmas is draedon
I mean, they said 1.4.3 is Draedon, but the updates have been approaching that increasingly slower:
1.4
1.4 1
1.4.2
1.4.2.101
1.4.2.102
1.4.2.103
1.4.2.104
1.4.2.105
We haven't even gotten 1.4.2.2 yet 
Rogue update has been like 3 and a half updates
rogue update has been happening since 1.4.2.106
All those weapons that slipped out pre-update for some reason
Official first half of the update
First half of the second half
And now the second half of the second half is either currently being worked on or just got released
Iirc
Could be wrong idk
the second part-that-may-or-may-not-be-a-half of the second half-but-maybe-not-question-mark
more like balancing update from 104 to 105, rev+ update 105 to 106, rogue update from 106 to 107, fishing update from 107 to 108, and ??? from 108 to 109 ig
What's current sg lore buff?
slimed debuff + slide + lose 10 defense
(in other words, near-useless for most purposes, practical or otherwise)
upogu could elaborate more on current's unusability
but, iunno if it's worth pinging for. It's fine as-is
And a straight up penalty with maso
Actually sure
@last star You could elaborate more on the current effect's unusability
And uhh
dont put the reasoning in parentheses
Should be just as major a part of the suggestion as the changes you're proposing
it really does need new effects, something to make it worthwhile
Current effect is litterly just a ”hey im too lazy to put down frozen slime blocks”
then move current effect to a ks lore item
especially given how much of a shitfest the fight you go through to get the one-time-only lore item happens to be even with on-tier gear (seriously, SG is an anomalously difficult fight for when it is in progression)
I would make a sugg for some overall Slime God changes but 1) that's a whole 'nother can of worms for another time and b) it likely wouldn't be accepted anyway because imagine changing bosses that are supposedly fine (even though they're not)
Tbh thomas what about that statigel ench effect you made
But for all weps not just stealth strikes
Idk


The Slime Gods
Insert lore here
All of your attacks slime enemies, slowing their movement speed considerably at the cost of you being slimed upon hit
it'd be fitting for the lore item to give some sorta rogue boost, at least
since the armor obtained from beating said boss, Statigel, is commonly associated with Statis, the important rogue of Calamity's lore
it makes sense, really
allow me to...
The Slime God
It is a travesty, one of the most threatening biological terrors ever born.
If this creature were allowed to combine every slime on the planet then it would be nearly unstoppable.
Place in your inventory to become slimed, to drip unusually sticky gel with your every step.
This effect also coats your attacks with slime, granting them the ability to considerably hinder most enemies' movement.
(All of your attacks inflict Slimed on enemies, hindering their general movement for a short time after hit. You are permanently inflicted with Slimed and have very mildly reduced jump height.)
Not a lot of lore items are penalty conditionals though
The only ones I have in mind are current SG, Cryo, Clone, PBG, Rav, Yharon
I would give it the Royal Gel effect as well but imagine bool for Royal Gel
the rest are just pure conditional or free all-time boosts
tbh idk why amber hook doesn't exist in vanilla
Because amber was added later than other gems and barely has content behind it
(i mean, it doesn't explain why that wasn't added but rather why it doesn't exist rn)
It barely has content, and the content they did add for it was really bad and poorly thought out
Such as amber staff being garbage for the time you'd get it
@solid wing Why do we have to balance around other mods
Why are you using alchfull 
Such things should be expected and only grow more prevalent the more mods you take into account
s'a big dumb rabbit hole
something something Calamity should be able to be played with on its own and is mostly balanced around that
This applies to all content mods not just us
@Rover Seeing as AlchemistNPC is one of the more popular mods having some balance decisions that take into consideration of mods that the community uses frequently isn't an awful choice. I'm sure that removing the 10 s sell price for Throwing Bricks isn't going to throw a huge wrench in Calamity's balance. This does not mean that you need to spend hours looking at balance between other mods but rather if something is brought up it could be looked into.
If the balance isn't a priority, that is fine. I figured this was the best medium to discuss this with the Calamity team as I don't see any other tools to notify the team of exploits, even if it is due to another mod
Well, the valid concept would be to rebalance bricks cost to not be too outstanding in first place
It's not that the balance isn't the priority
It's that there isn't really the point of balancing stuff if the point of unbalance comes from having another mod on
Alright
(I'm glad you actually thought about it and didn't just assume all mods should play along)
Since iirc you may as well farm money with calamity alone
I still feel like if such mod conflict exploits exist then it's on the player to not utilize them
Exactly
Literally, like
Expert DS + grenades + Armageddon + Defiled on using the bags = Profit
It’s a meme to exploit arma, defiled, and ds cheese but it works
i wanted to find a cost of Red Brick block but seems like they are priceless
That's one way to go, yes
oh ouch my -40 iq
But tbh you still could have made this argument without bringing in alchnpc 
I missed a line on the wiki, should be 40 copper not 40 silver
Phew
40 copper per brick?
Yes
per throwing brick yeah
40*999 for a full stack
Suggestion says 10 silver per Red Brick
4 gold per stack
Eh that’s fine
technically 3 gold, 99 silver, and 61 copper
just cut it in another 10 and call it a day tbh
We shouldn’t really take into account any mod conflicts except the major ones
mfw we can still make 14+ gold from a stack of cobwebs

Oh, that gave me a better idea to translate the cost
One stack of clay nets you 50 gold
though tbf clay is slightly painful to dig in large quantities
veinminer has entered the chat
laughs in drill mount
Obviously no one was going to manually mine clay to abuse this as by the time you decide not to keep your handy stack of bricks, the gold recieved is negligible. Yet this is why most players would have skipped over it without a thought.
interactions w other mods in this way tho doesn’t really make a good suggestion bc the fix can very easily be on alchnpc’s end too
^
Or people can just choose to play how they want
^
At the end of the day if people want to exploit mod interactions that is mostly on them
^
it would only matter if it was a game that actually had an economy
(for players not npc's)
If something is legitimately broken then that might be grounds to fix it, if it’s a small exploit that doesn’t really affect anything then one can either choose to exploit it or not
The reason I qualify fixing something is because it isn’t exactly the devs jobs to make sure everything works perfectly with other mods
Also suggestions that don’t directly affect calamity itself, and honestly could be it’s own mod are a bit useless
Which is why it went into suggestions. This wasn't a demand, this was purely a way to inform the devs on an exploit that is currently available to members of the modding community that use more than just Calamity. If there was a form I could have sent in instead of posting it in suggestions, I would have, but seeing it isn't a bug and we don't have forms we can submit this was the best solution.
Also if other mods are a taboo subject (other than Thorium) make it part of the rules.
I think we need more rare item variants for vanilla stuff
Didn't I hear something about mod conflicts just in general not being Calamity's problem
if people want to exploit the money in a game where there is no economy then let them do so. it isnt hurting anyone since it basically cant.
i heard ab that too squid
I would honestly have to blame Calamity for this one
They're the ones who made an item with a sell price
Out of a really easy-to-obtain material that, for that reason, has no sell price
Wow you guys are arguing alot about this
im stating it wouldnt affect anything if it was still in the game im not trying to argue ab it im just stating my opinion ;-;
or i am arguing like a btard and i dont know it
Imo this is way too good a cash farm for that stage of the game even if we remove alchNPC from the equation
laughs in helpful npc mod
being able to buy wood crates for 50 silv
early game might i add :3
Did i break any rules on my suggestion (besides probably the fact i put lycanthropy at the end)
Like
You can find clay just laying around and mine a ton of it day 1
Once an NPC that sells things shows up
Big bucks for walking for 10 seconds and digging up the red dirt
people exploiting a money trick might aswell just spawn in plat
if they're gonna do that then just do it faster
I put the name suggestion lined because its not really part of the main suggestion
you can also put /s incase it is sarcasm
also about omega onions post
that should have been a feature already tbh
and you cant even hot ke it to m1 since it will teleport you
It is a dedicated item so doesn’t something have to happen before it’s changed
thats the point of the exclamation point reaction
the ❕ is there because a mod hasn't removed it yet
^
So rule breaking suggestions don’t reach dev servers
?
@mellow bay Remove that specific idea about the werewolf.
It's fine without it
also iirc dedicated item related sugmas are kinda iffy
The name or the item itself
There
o
Rogue itens did have melee variants on the past right?
nope
my reason is that it makes sence there isnt much more
@solid wing I'm fairly sure you can do this with quite a few items in vanilla Terraria already such as party bullets
im stupid
only boomerangs and the corpus avertor have had both variants to my knowledge
Yeah the boomerangs
i cri when no rogue vamp
also Scourge of the Cosmos
thats a mod weapon
But the empyrean knives and illustrious knives did too iirc
you cant suggest any vanilla weapon be able to turn into rogue dmg if i read it correctly
@worn charm That's a bad reason, zero substance. Why does it make sense?
Why would you need to click with it when you can hit a hotkey while holding another item?
Tbh i don't agree with this
I agree with the fact of not making throwing compatibility but in this case i disagree
I disagree as well but there is probably a reason that they cant/wont
so i wont push on it
I would probably agree if there wasn't an upgrade with similar effect that has
it'd be a useless feature
you could also set it to a mouse button
m1 wouldnt be a wise option lmao
m1 isn't the only mouse button
and m2 would be bad since you would be in the shops sometimes
I set it to middle click
Why did the book of skulls of all things get an RIV
is clicking on the mouse wheel a thing?
yeah
as a button?
mouse 2
it's a button
since m2 is for a couple of things
otherwise it was m3
m3 is a good option
or m4/5
I don't either but a LOT of mice have side mouse buttons
Unfortunately for you broke people I use mouse 62 for relocator
damn
he has long hands
you got a whole keyboard on your mouse
I'd honestly appreciate the RIV system having more nuance
riv?
short for Rare Item Variants
ohh
Book of flaming skulls
the system in place is very...simple as it is right now, it's just "bootleg version of XYZ drops from ABC mob"
and for some things that's fine! it works for things like Clothier's Wrath or Arbalest
I'd would be cooler if X dropped after X has been done from X
and the RIV drops from this
I know names better then sprites
in order: Cryophobia, Magna Cannon, Angry Dog
Also,I wouldn't mind a buff to the angry dog mount
like, I'm gonna be real with you here
Cryophobia could pass as a completely separate wep
@worn charm Aw you didn't need to delete it
I was tryin to encourage you to think about it more and make your sugg stronger
It goes slower then frost spark boots by one mph
and many RIVs that drop from enemies...are just of craftable items
Yea
when really, you could just as easily look into making the recipes themselves potentially result in these stronger or differing items
some could even be alternative upgrade paths for these weapons or completely new weps entirely
I do have kind of a reason
if you dislike using hotkeys or youre used to using RoD in the hotbar, and you also want the movement boosts from Normality,
thats an ok reason to make Normality work via clicking
Actually,when I get home I'ma think up a change for the angry dog mount from the snow shrine
Since it does need something changed about it
and to be entirely frank, the RIV system as it is right now seems just like an excuse to make a buttfuckton of Borderlands references
now what kind of example does that set for our dear #suggestions-voting channel
just. the RIV system in general could be fleshed out a lot better
what way do you think they can improve?
overhaul it in EE :hueh:
Make it more unique
I'll put it on my already-retardedly-long list of shit to do, dw
And not just spend 10 minutes extra farming a boss
diversify how RIVs are obtained and maybe make some RIVs that are actually relevant to the items they're RIVs of
again, I point to Cryophobia, which has no relation to the Magna Cannon other than its status as an RIV
instead of me having to kill way too many sirens to get the community
why not make it a different way to get riv's
Ice + magma = logic
waht does that make?
yes
I honestly feel tempted to sugg Cryophobia becoming a post-Cryogen Angry Dog drop
The cryo thingy and magma something
mainly so that one can actually justify the enemy getting buffed in the first place 
or hell, just keep it where it is and dissociate it from Magna Cannon entirely
Have magma cannon drop from brimmy and buff it?
yeah it isnt magma
Magna sorry
https://calamitymod.gamepedia.com/Magna_Cannon basically Space Gun 2
yes
Because borderlands
and this is what I'm getting at
brb/birb
there needs to be more of a reason for these things to exist and to be RIVs of their respective weapons
to give another example, Carnage looks nothing like Bloody Edge, functions very differently from it, and to be quite frank could pass as a completely different wep as it doesn't actually exclusively drop from anything Crimson-related
oh by the way Hide of Astrum Deus
better than Astral Bulwark in every fucking fashion possible
can be obtained in Normal mode despite the base acc being an Expert drop

nice
the RIV system is so weirdly set up it's almost painful to try and make sense of it
Remember when it was pre golem and using it with nebulash and adrenaline destroyed every boss up to ML in literally 3 seconds
...oh my god, the RIV update was before the Deuces Wild move
that is a fantastic meme
byeah, to summarize what I'm trying to say: RIVs are very strangely organized, are sometimes very greatly disconnected from the items they're meant to be RIVs of to the point where they can pass as new unique items entirely, and in the grand scheme of things solely exist because Borderlands is a neat game
Pretty sure thats a blue check
it is
rogue buffstation is a fat bluecheck iirc
it's also a Frequently Suggested in the Don'ts, i believe? not too sure
It is indeed blue check
i searched rogue in suggestions and didnt find anything, but when i searched rouge, i found it instantly
:HAAAAAA:
okay but honestly
where's my Astral Dye
where's my Brimstone Dye
and most importantly, where the fuck is the dye that can color the elementals and correctly color the Cosmic Plushie 
So you know how we have RIVs
Well I propose
REVs
Rare enemy variants
They behave like their common forms, but have something about them changed that makes them significantly tougher
But they're guaranteed to drop any rare items that enemy may drop, and if any of those items has an RIV, the REV that drops it has a significantly higher chance to drop said RIV (like 25%)
shadow key in gold chest to make mimic
Like, as an example
An REV of a Paladin would always drop both the Hammer and Shield, but would have some sorta buff that makes them even scarier than they already are throwing hammers even while being attacked regardless of health
How's that sound?
@waxen pike could you give a reason why?
^
Maybe that biome crates would be a good addition to the fishing update?
ngl I really wish there were frozen and desert crates
@tall furnace
- Calamity vanities has a wyrm pet
- Halibut is your reward
- vanity items are only really added to the main mod for donators/devs due to otherwise being a minimum-priority nigh-waste of time
nice
two otherwises
Specific sugma @somber hamlet
@queen sail it's not a specific item sugg
it's suggesting reworking the existing siren's heart to uh
spawn the siren
from destroying her heart in lava
@somber hamlet why?
can't you just toggle it with visibility? @somber hamlet
ik i just thoguht it would be cool to have an npc to get items for summoning aquatic scourge
the sea king already sells seafood
wait, he does?
Yes
It's already toggled with visibility iirc
It's just specific, no borderline
Also, I feel like visibility and "i got creeped" is nothing but a starting point for their "idea"
Not related much to actual filling
It's not a specific item suggestion
It's a specific NPC suggestion
which uh
should probably also be disallowed probably
Uhhh what
The writing, the way they wrote the suggestion just... bothers me.
It's their first message in the server, so they're unfamiliar with how things usually are in suggestions, and they're tryin to be polite and friendly
yeah I get that
just
very odd suggestion
Well, looks like it's been resolved, so I'll delete the suggestion then
well not really
Oh, I misread the convo
Shouldn't the Mollusk Shellplate just be called the Mollusk Shell considering that that's the case with the turtle and beetle armors?

there's been 2 Turtle Shell items this entire time?
and I just don't pay attention?
Turtle Shell
Giant Tortoise Shell
Fabled Tortoise Shell
honestly, npc suggestions should be a don't

it probably should get deleted anyhow
No way it's getting in or remotely considered
What?
also
are you talking about the chestplate?
Also hi Rover!
Yeah, I'm deleting the suggestion
Ye
Frozen Turtle Shell 
oh, okay, so it's not called Turtle Shell
Wait... I'm gonna look at suggestions... I guess is't just the beetle armor, but it's still a thing.
oof
Mollusk doesn't have a back shell like Turtle or Beetle do
But the helmet is called a Shellmet, and the armor pieces all already have "shell" in them, and they're made of... Husks (It's a bit of a stretch but that's what the beetle shell is made out of so there is relation.)
I mean, Portabulb got in, so renaming the chestplate isn't too far fetched
Probably because general meaning of husk is different from shells
Well, all of the names are a variant of "shell"
Shellmet, Shelleggings, Shellplate
so having one of the lm just be "Shell" would be weird
I guess I'd have to come up with something clever for the legs.
Shellplate sounds weird, though.
Shellgings 
What could possibly top shelleggings
Sheckles.
I like how I proposed a potentially groundbreaking idea and nobody acknowledged it 

OnO mom's gonna be mad!
Imma just
Repost it from like an hour ago lmao
Quick!
Clean it up before she gets back!
So you know how we have RIVs
Well I propose
REVs
Rare enemy variants
They behave like their common forms, but have something about them changed that makes them significantly tougher
But they're guaranteed to drop any rare items that enemy may drop, and if any of those items has an RIV, the REV that drops it has a significantly higher chance to drop said RIV (like 25%)
Like, as an example
An REV of a Paladin would always drop both the Hammer and Shield, but would have some sorta buff that makes them even scarier than they already are throwing hammers even while being attacked regardless of health
Yeah that lol
buffed paladin sounds super spooky ngl
Well Calamity is a waifu mod and it's based around Xeroc.
Nahhhh

It’s based around “Auric Man commits genocide then explains that he did it because his family died”

The Rare Sand Elemental In A Bottle's coded name is literally "WifeInABottleWithBoobs"
Let that sink in.
how about we avoid waifu talk now?
yes
waifu talk is reserved for #general-talk
We know.
preferably not at all tbh
lmao
The hammers home in.
No 
or they go in a wave pattern to cover more ground
for something already quite annoying and dangerous, it doesn't need a buff 
Shellbackers?
That means someone who has sailed across the world. It's the closest thing to boots anyone is gonna find.
You can't deny tho
Even if they're buffed in a scary way, special enemies that always drop all of their drops would be pretty valuable to grinders
The idea could even be applied to bosses if that were legal for suggestions
Make rare variants of the enemies that drop the rare item variants including the Moon Lord.
Like
You could have a chance to summon a rare version of the boss
That's buffed somehow, maybe given their AI from the difficulty above yours
But they're guaranteed to drop every single one of their drops, excluding RIVs
And maybe they could have an alternate summoning item, crafted a couple tiers later, that always summoned the rare version (RBVs?)
If we wanna take this idea as far as it can go
Assuming the "ai of the next difficulty" idea for the RBV's behavior goes through, could make all bosses summoned in Death Mode RBVs as a replacement for actual Death-exclusive items to give some incentive to playing it
Think it's worth suggesting?
I think it ticks all the boxes
Helpful for grinding, probably wouldn't take much work to do, seems relatively balanced
Wouldn't take much work?
All the new enemies would need new sprites, wouldn't they?
and new AI
No
Not really
The AI can be the same probably
These are the same enemy, just with a slight change to make them harder
No sprite work, little code work
How would they be differentiated visually?
Because you would want to know which one you're looking for
"They have visual effects" 
Particle effect, maybe? Or even just by name?
Or they could show up on lifeform analyzer
yeah because people are totally gonna look at the name of every enemy
Sounds like
pre-resprite RIVs
Creates future work because people will want them to look unique
Fair
Alright, time for a pretty yucky idea that sounds dumb: Remove floodtide’s recipe and make it a fishing exclusive weapon. Making the floodtide fishing only would give another use for fishing in hardmode, especially considering how it’s part of terratomere. Currently fishing for it is almost pointless, as it has a pretty simple recipe.
^
I mean this idea makes sense but I’m not a huge fan of fishing soooo I’d rather not
since fighting Clonamitas, quite frankly, needs more incentive
Well it allows you to, iirc, get some post plantera stuff early?
like iirc broken hero swords are post planters right
plantera*
It also doesn’t make sense that the recipe is post cal but can only be fished after plant
@topaz fractal you can tell when rev is active because of the rage and adrenaline bars
as for the other 2 you'd just need to read chat
He's talking about armageddon and defiled
for the love of god please implement this already asjfkldsfjlas please please 
Sometimes the last message is a long time ago and got buried
ah I misread it a bit
An armageddon will truly begin if this isn’t implemented
it's a great idea though
the amount of "Death/Armageddon/Defiled" indicators I've seen sugg'd
still not implemented

yeah I was watching a video and saw this person click through the armageddon like 5 times to make sure it’s on
actually, lemme add that Floodtide thing to the long list of things I want to do for EE
EE?
Entropy's Edge, thing I work on
cool
anywho like
I'm gonna be real here. Clonamitas needs more of a reason to be fought in the first place.
Hol up
Quick question
Broken Hero Swords only drop post-Plantera?
But iirc I heard Mothron still spawns post-all Mech Bosses because that was apparently too hard to prevent
So between all mechs and Plant, they spawn but don't drop anything?
what kind of a joke is this
who spread this misinformation
BROKEN HERO SWORDS ARE NOT POST-PLANTERA
they drop from Mothrons no matter what
even if Plantera isn't dead yet
I was asking if they were, sorry-
It's fine lol
Mb
people suddenly have this concept that they're post-Plantera for some reason
the Broken Hero Sword drop from Clonamitas is completely unnecessary
it's to make it more reliable than mothrons
because you can farm out Broken Hero Swords prior to her and use them for stuff, Mothrons are way easier to beat
since mothrons aren't 100% chance and solar eclipse can be annoying
especially since most people don't visit the temple pre plant
and natural eclipses are rare
Does that mean that thing I heard about non-Mothron eclipse enemies dropping Darksun Frags in a future update is true
Never found out for sure
isn't that already a thing?
that's a thing, yeah

K, cool
Sorry, lack of time/attention span means I haven't actually been able to complete a playthrough before
Word of mouth is all I have to work with 
it's to make it more reliable than mothrons
ok
realistically speaking
wouldn't it make more sense to provide the drop to another...I dunno, less incredibly infuriating opponent
well of course I'm biased, at this point it's really hard not to be when there's precedent to show nothing changes if I'm not

the point is, why is the drop assigned to a boss that is in many respects much more aggravating than the boss right after it (the latter of which btw gives permanent access to the Temple anyway)
okay i think i need clarification on this, how exactly is Clone an infuriating opponent. maybe i just missed one of your rants but i have not had much problem with her. the biggest problem i have with her is that she requires a monolithic strategy, but when youve got that down i really dont see the fight as that difficult
Soul Seekers into Catastrophe.
Also double brothers.
second phase plant was kinda scary last time I fought her a few days ago
phase 2 Plantera is a joke by comparison
Yata and I had a harder time with plant than clone
the soul seekers were barely alive long enough to cause me much trouble, and catastrophe is scary and annoying with cal in the way, but that's about it
again, monolithic strategy and maybe its just me and my godlike clone dodging skills but it really isnt too bad
with the correct arena although that in itself is a very...complicated thing the only thing you really have to worry about is the shotgun seeds
there were way more seeds than I expected
in all fairness, plantera wasnt too hard for me either
oof
the soul seekers were barely alive long enough to cause me much trouble, and catastrophe is scary and annoying with cal in the way, but that's about it
again, monolithic strategy and maybe its just me and my godlike clone dodging skills but it really isnt too bad
follow-up
were you using SHPC

nope
also, it was the first time I fought new plant and it was death multiplayer so like lol
i dont remember what i had exactly
but as is par for the course, the moment you get into MP memes all hell breaks loose
i think my primary was brimblade (rogue playthrough)
I don't remember how Brimblade performs
but then again if it deletes Seekers fast enough for them to not interrupt Catastrophe then that's good
catastrophe is already a big fat bastard
because generally speaking it is all too easy to end up with Catastrophe and Seekers up at once
which is
it spams projectiles and stays on cal for the most part if you move in a circle, so the seekers are easy to murder
bruh i did have seekers and catastrophe at once
i think it was certainly a jump in difficulty (cata is hard enough as is) but the seekers really dont do too much to me, i guess my movement pattern that im using on her just makes me untouched by the fireballs?
that probably explains it
it's a fair strategy!
it's just that a lot of people either won't realize it's the best strategy
or won't have the things necessary to pull it off
(or both)
Clonamitas is very awkward to circle so I have considerable respect for anyone who can
just
if you're doing anything else, Seekers + Catastrophe is horrendous
Catastrophe in general is an asshole
that's a fair point
honestly i think part of it is that there are multiple enemies with different AIs and the ability to fuck you over if you get punished by one of them
I actually made a sugg before to have Seekers increase Clonamitas' DR whilst alive in Expert+
that never happened

(probably)
(either that, or it did and we haven't gotten the update yet)
if im honest i dont like the seekers very much in general
they're very
awkward to deal with.
honestly i think part of it is that there are multiple enemies with different AIs and the ability to fuck you over if you get punished by one of them
this is actually a very good summary of Clonamitas in general
discord please stop dying
double brothers is another example
the brothers' patterns do not sync up at all, with themselves or with Clonamitas herself
the resulting experience is
not fun.
if their AIs were more in sync or at least better designed around each other i could see the fight being a lot better
yes
Seekers increase Clonamitas' DR and brothers don't mega-clash with each other
how to fix Clonamitas in Calamity Mod (2019) (working)™️
Clone was fun for me tbh. Kinda liked the old more chaotic fight, but this is better
ideally there would be a lot of other shit changed to make it not a Chinese bootleg Twins fight, but that's a topic for another time
mainly why the fuck is it an eye
honestly
probably because she's one of the mod's oldest bosses
the two first bosses to be added were calamitas and devourer, right?
I think so
Probably right.
i moreso like the idea of making the seekers a permanent addition to the fight rather than a transitory phase
like theoretical situation here
the seekers no longer randomly shoot fireballs, but instead rotate around calamitas and each one takes a turn to charge up an attack in front of clone's eye, putting like a targeting laser on you and causing all the other guys to start shooting fireballs while clone takes a break from barraging you and instead hangs above the player. maybe catastrophe is moved back a bit to allow for some more breathing room for you to learn the seeker's attacks, and when he comes on the seekers disperse from clone and start dashing around with catastrophe. When all the brothers come back, seekers maybe dash and shoot fireballs, but clone completely stops dealing damage and shooting things.
furthermore, maybe clone doesnt even have to just shoot lasers and fireballs. maybe she shoots brimstone darts, homing lasers are annoying af. clone could be made to move more interestingly, maybe even dash around some, just not in ways that would directly hit the player unless they were doing something really stupid, in which case theyre punished. There are a lot of opportunities for a cool fight here, is the point im trying to make.
I really like the concept you have here
it'd almost certainly need some tweaks in practice, of course
but the concept is there and it sounds really neat
Putting a Golden Key alone in a chest while in hardmode should spawn a mimic
don't they already exist...?
probably
i also think calamity desperately needs an ice crate but ben already knows that so if it's gonna exist he's probably already got it on a to-do
Cryogen & Frigid Bars, Cryonic, Permafrost...
vro imagine fishing those stuff from crates
Hell yeah fish up the old dude

@tall furnace Ha ha hee hee hoo
You better have a fucking amazing well-thought-out reason edited into that suggestion in the next 5 minutes or you're banned from living
breaks a crate
oh fuck an old ice wizard is inside
there's actually... a lot of ice crate stuff lol
Like the elemental Excalibur but a shot sword
but why
Idk
other than the sake of being a garbage meme
It’s just that no one likes copper short sword
also does it have to be copper because that kinda died a long time ago
Ok it's deleted then
Remember kids, the reason should come first.
Ok
actually i misremembered
it's not that there's a lot, but there's some essential stuff missing rather
namely cryonic and eleum, so you can get cores of calamity and bars of life
copper shortsword is notoriously known for being a meme so you know you'll get called out for it
cryonic, eleum, frigid
that's about it I think
I don't think you should be able to fish up cryonic/frigid/permafrost weapons
Cryonic isn't even necessarily inherently cold per se it's literally just there because deadalus blew the place up
in order to maintain a fresh ice crate, there kinda needs to be new shit
and has been there for centuries, hence why it is cold
Verstaltite sounds cooler as a name ngl
i appear to have missed something ;;
oh hello

Siren's heart btw
@tall furnace You need a reason for that suggestion as well
same difference

specific item sugg?
I explain the reason in the suggestion
that's pretty sis
Cryo already has 3 accessories anyways
Yeaah that's a specific sugg
it’s a specific item sugg
To block first hit
Yea it's the siren's accessory that actually gives you a regenerating ice shield
^
In fact
yeah
This is a specific item suggestion, which are not allowed

g’bye
You can generally suggest that an item fitting some concept be added
Like adding more of a certain variety of item to the mod, or making a boss drop an item for a class, or whatever
As long as you don't give that item a name or describe exactly what it'd do, you're good
K
and please read the suggestion don’ts doc first
petition to role-lock #suggestions-voting
☑️
that's a fat bluecheck
🏁
oh fuck
btw should I add "Adult Eidolon Wyrm pet" to the Don'ts doc considering it's always shot down when it's suggested?
yes
the fuck is unicode
nerd
also yes absolutely do that, we've been over AEW pet enough
just be like “CALAMITY VANITY”
it's getting to the point where checking out cv's content before making suggestions is a recommended tactic
also 2 I'm totally expecting a ban on any suggs related to bosses within the next couple months lel
I don't want it to happen, but I expect it to
owo?
Done
with adding AEW pet to the Don'ts doc
rover pls

@distant gyro ice crates could contain the ice mimic items imo. that'd keep it relatively fleshed out

hec i swear to fuck don't enable this


i absolutely WILL enable it
because now that it's banned i can meme about it all i want without consequence
this is truly the best possible timeline 
ok pangloss
i'm not gonna actually suggest it i'll just meme about it in here
make grand dad work on bosses kthx
that’s valid
gotcha
i was always too embarrassed to before since it was my fault they existed LOL

Valhalla enchant iirc
Make Grand Dad work on bosses that are Moonlord and below or Cultist and below, however make the knockback not do much but be noticable?
y tho
slap
Is there any way for the modding community to change vanilla items?
The Calamity Mod changes several aspects and details regarding vanilla Terraria content, ranging from the order in which bosses can be fought in to which items are sold by NPCs.
The changes listed here occur as long as the Calamity Mod is installed, and are not restricted to any modded difficulty modes. See the Revengeance Mode or Death Mode pages for changes that occur exclusively within those modes.
tadah
Ah











