#suggestions-discussion

1 messages · Page 735 of 1

opaque sierra
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strikethrough now is it working

distant gyro
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__

tired haven
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Let's take the formatting to general and keep suggestions here

opaque sierra
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Haha yes I have done it

distant gyro
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what suggestions are we on again

loud steeple
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underline something involving crabs

tired haven
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Shroomite ore and sound for astral ore blocked

distant gyro
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I just caught up and it happens that we seem tobe jumping between point to point

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then leaving a topic halfway through

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(I thought it is established that astral ore sfx is a good solution)

loud steeple
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Strikethrough I agree

hollow shell
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Current stealth value probably wouldn't be helpful to keep in the meter

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It's not really a "stat"

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Total stealth is fine tho

tired haven
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given there are like 5 strings dedicated to abyss breath loss I tend to disagree on not helpful

opaque sierra
tired haven
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It could combine both btw: current/maximum stealth (ex. 120/160)

cobalt rose
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is there a visual indicator of stealth?

opaque sierra
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Does stealth matter in terraria?

tired haven
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You become more and more transparent if far from npcs

distant gyro
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There's a faint visual indicator

opaque sierra
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Generally I wouldn't be concerned about stealth if I was fighting scal

tired haven
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Stealth stat does indeed matter
aggro reduction does not

distant gyro
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And a clear auditorial indicator

hollow shell
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Stealth =/= Aggro

distant gyro
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Stealth is a submech of rogue

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Not to confuse

opaque sierra
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I play melee-ranged-rarelymage

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I don't play mage much

cobalt rose
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he's just saying that knowing stealth matters more than knowing aggro reduction

hollow shell
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Aggro should probably be in the stat meter, actually

opaque sierra
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haven't even played calamity because I don't have terraria on pc

hollow shell
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o

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well then

opaque sierra
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But I will soon

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And I want to know as much as I can about it for when I do play it

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I eat ml for breakfast on console

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On expert, no buffs, no arena

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So I'd like to think in pretty decent at the game

hollow shell
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Good luck with post-Moon Lord bosses, in Revengeance Mode HDfailure

loud steeple
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Ml is pretty easy on expert vanilla

opaque sierra
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What if I told you ml is WAY harder on mobile on normal than he is on expert console

tired haven
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Then you're bragging
Not much else can be taken out of these words heh

opaque sierra
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I've played mobile terraria since release I love the game

runic heath
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Bruh we get it you’re good at the game but can you take it to #general-talk

opaque sierra
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Yeah we should do that

normal otter
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I should change mine from stealth to aggro

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Seems more useful

hollow shell
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It's easier to figure out your full stealth considering only a few items can increase it
but I still feel like it's worth showin the total

You could replace the current stealth with aggro, though

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Advocate for both

gusty geode
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Wasn't using "QoL" without explanation as a reason a don't

frail mantle
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not sure if it's a Don't, but i'm pretty sure it's frowned upon

void kelp
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it’s not a very strong reasoning

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but better than no reasoning

hollow shell
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@quartz hare Provide more reasoning than that.

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I'll make "QoL" alone as a reason into a Don't later

quartz hare
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cant

void kelp
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why is knowing how much stealth you have important?

limpid mason
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I mean

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you get a noise when it's full

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and most rogue stealth bonuses happen when the stealth bar is full

quartz hare
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but if i havent headphones or smth

queen sail
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I heard that adding menu mod config support was a bit aids

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Coming from terry

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Might just be because he had to add so much though

swift bison
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terry had to add >200 soul toggles

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they only have to add maybe 10 configs

sand umbra
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yeah you have to consider

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the Fargo's config is literally what was previously the entire soul toggles menu

swift bison
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it took me about 15 minutes to code my first ever config

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and that was me learning how to do it

ashen warren
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modconfig is easy

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doing it with subfolders and icons the way we did it is cancer though

swift bison
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neither of which calamity would need to do

carmine stream
queen sail
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Seraph you know Fargo’s gonna use that to replace terminus duke with duke ex

ashen warren
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boss rush now featuring mutant boss mutant boss

swift bison
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^

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^

queen sail
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And place mutant boss after dog

ashen warren
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777 million hp mutant boss mutant boss

swift bison
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i considered adding something like that to my suggestion actually

queen sail
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Also Terry no updates on Abom boss (Abom boss)

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:pensiverick:

subtle oracle
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Is this suggestion even possible? It would take time to code if so

ashen warren
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i'll start working on abom boss when phup finishes her pt kyokodab

queen sail
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Well i’d imagine calamity would agree

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The calam devs, i mean

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Thorium bosses in terminus

tired haven
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Configs are planned, just not top priority

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About boss rush thing, well... it would certainly lack crucial numbers for balancing

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(as if it wasn't messy enough before) sans

queen sail
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Allow other content mods with bosses to add their own bosses into terminus and have them be able to adjust their stats

tired haven
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Yeah, and then we will have 2.1b hp calamity GOD from apoth as 63rd boss

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@Tеrry N. Muse#7777 ^

ashen warren
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boss rush but after doggo you fight all of the apothfren shitbosses

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including straight up unwinnable verboten one

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sounds god

swift bison
hollow shell
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It'd be cool...
but yeah it prolly ain't happening

potent veldt
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It's definitely another one of those "Cool, but not right now" suggestions

dim kestrel
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It's cool but then it wouldn't be called calamity boss rush, it'd just be called modded boss rush

sand umbra
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I'd ask for a relatively simple way for other mods to override Rev+ AI as well but like

it'd probably fall under the same category so why bother

gusty geode
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Didn't Fab say back when the boss rush came out that he'd be willing to add bosses from other mods to it as long as he's provided with their IDs

void kelp
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long long ago

sand umbra
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Testing, testing...

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On today's episode of "oh god more wackiness from that one meme yo-yo man":
Make Calamity item "flavor text" and other tooltips more consistent with how they are in vanilla and in other mods.


Vanilla tooltips are organized in a mostly consistent manner --- descriptions of an item's function and extra stats are stated after basic stats, and flavor/lore text is always placed on the last line(s) with single quotes embracing them. To give an example, the Vortex Beater first describes its high chance to not consume ammo, and then has its pewpew-boomboom flavor text in single quotes after the statistic line.
Calamity items have always been very inconsistent with how their tooltips are organized by comparison --- ranging from Drataliornus following the normal format, to items like Galactus Blade having no quotes and having the lore as the first line, to things like Monkey Darts which are actually organized right but don't have quotes around the flavor text leaving you wondering if there's a secret extra effect tied to them. As such, it can be a bother to a lot of people and overall be somewhat confusing to those that believe there may be hidden features.
A change like this would make these various tooltips much easier to figure out and read alongside those of vanilla (and other mods, should they also follow this convention) and overall just make them look nicer.

(It'd also give a lot more freedom with how varied flavor text can get, for whatever that's worth.)

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@tacit elbow this is relevant to your interests, I feel
also just gauging the opinions of the general public before I take a shot at this in #suggestions-voting

hollow shell
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You may want to describe that the "normal format" is having quotes on flavor text and no quotes on descriptive text, with flavor text after descriptive text

cuz that isn't clear until the Galactus example

sand umbra
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oh yeah

zealous ridge
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yeah, be more clear on what "normal" is

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i had to read several times to extrapolate that

sand umbra
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added a bit on how vanilla tooltips are organized

hollow shell
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Still doesn't mention quotes

zealous ridge
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might want to mention how a certain vanilla item does it, say the solar eruption or a weapon with flavor text and a description of what it does (dunno if solar eruption covers that)

sand umbra
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elaborated more and gave what is likely a well-known example for ranger mains everywhere

hollow shell
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There ya go

sand umbra
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yee

void kelp
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now to send it

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I got my star tapping fingers in place

sand umbra
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it's gamer time

zealous ridge
void kelp
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hahayes first star

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suggestionbot doesn’t count

sand umbra
hearty yew
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@swift bison I ain't gonna kill you for that suggestion. Boss rush needs to be modularized anyway

swift bison
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ik, i was joking because i can imagine that coding this would be aids

hearty yew
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The aids part is making boss rush modular, which I already recognize I need to do.

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Once it's modular, adding your own bosses into BR is easy

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I'll add a Call for "is it boss rush" so that when people add their bosses in, they can adjust the AI themselves

vocal grotto
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Doesn't it rely on a switch atm? Maybe a list of sorts that it iterates through as each boss dies?

void kelp
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@sand umbra the suggestion could probs make things easier for devs if you and none got a document full of all the item tooltips that can be fixed

hearty yew
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Also, your suggestion about JSON config / correctly using TML 0.11 config features is also on my todo list, I just haven't gotten around to it yet @swift bison

swift bison
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:happyfish:

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nice

vocal grotto
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Unless Fab has any problems with it I wouldn't mind taking on BR insertions for other mods

hearty yew
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we'd have to discuss the heavy boss rush refactoring with him first

vocal grotto
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Yeah.

hearty yew
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because that will require changing tons of currently hard coded systems all over the place

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Definitely not something we can do immediately

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Changing mod config would be a lot easier

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I'm really proud of suggestions channel lately

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All these last 5 suggestions have me vibrating with excitement because they're all substantial functional improvements which I independently have deemed necessary or appropriate and approve of because they're on my to-do list

hollow shell
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"Prove its resistance by throwing it upwards and catching it with your face"
Indeed

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Can't help but feel like that'd harm players who weren't intending to do that

runic heath
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No other item in the game besides I think explosives does self damage

sand umbra
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Thorn Blossom

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Null Pistol + Molec Manip

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Lucrecia

hollow shell
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That's just draining health on use

runic heath
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I more meant items that you can use and hit yourself, idiot with

hollow shell
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that doesn't actually hit the player

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yeah

runic heath
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those doing damage is just a cost for using the item

sand umbra
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still causes self-damage, which was your original query

runic heath
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Fair enough

hollow shell
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@steep island Could have a bit more substance in the reason,
such as mentioning how the tooltip describes doing exactly that

steep island
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👌

runic heath
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i know in general suggesting mods as a solution is frowned upon, but boss checklist is just QOL and tells you what conditions bosses need to spawn

zealous ridge
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i thought the wiki already specified spawning conditions?

hollow shell
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@fierce vector Spawn conditions are usually listed on both the page for the item that summons them as well as the first section on their pages
Enrage/despawn conditions are listed in the header paragraph of Behavior

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If a page is lacking any day-night specifications then it doesn't matter, the boss can be spawned any time and doesn't enrage/despawn based on time.

fierce vector
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The summoners usually have them, but it is kind of tricky to find the exact requirements quickly. A category would work as a good way to just see all of the bosses quickly that are specified.

hollow shell
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I don't think many people look at categories

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I could be wrong

fierce vector
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Might just be me, Idk.

left crest
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How many nocturnal bosses does calamity even have

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1 iirc (clone)

hollow shell
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Deus as well

sand umbra
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and then it also has two that are the exact opposite of nocturnal

hollow shell
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Provvy and Guardians need the day

sand umbra
fierce vector
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So from what I can tell, it be helpful.

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It also wouldn't be too much of an issue

hollow shell
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Yeah it wouldn't be hard to do
Just gotta decide if it's worth categorization, what the categories would be called, maybe it'll affect vanilla wiki as well..
I'll bring it up with the wiki boys

fierce vector
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Nocturnal Bosses, Diurnal Bosses, Biome Specific Bosses

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And aight

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I think the vanilla wiki already has them to an extent

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Could be wrong

hollow shell
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We do already have categories for that biomes enemies belong to
as well as an "Environment" section in their infoboxes

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Probably wouldn't be helpful having them all grouped into another category for generically "Biome Specific", if that's what you're suggesting

fierce vector
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Suppose so, the night/day is my main focus

hollow shell
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Yeah

void kelp
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@flat ermine i’d suggest splitting that idea into two because not everyone would agree with both or only agree with one

hollow shell
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Oh yes, very true

void kelp
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bc the second half just made me not want to support the idea since it goes in different directions

hollow shell
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1 - Astral Monolith platforms, decorations, and other "wood" consistency
2 - Astral Monolith exclusive content, such as armor

sand umbra
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more early Astral content in general would be nice

queen sail
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Astral Monolith stuff please

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Torture dances in making sprites for an entire wood set, including furniture

hollow shell
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@flat ermine Just making sure you see ^^^
You can should split up your suggestion into two suggestions like I broke it up there

flat ermine
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thx

hollow shell
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np

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please don't repaste those verbatim I swear to god

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that's happened more than once and it's horribly awkward every time trying to tell them to write it in their own words

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... not changing it at all is even worse

zealous ridge
gusty geode
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I'm not a mod developer
But imo
If you've made a wood
You've kinda already signed yourself up for everything you make out of wood
Also every wood has armor

zealous ridge
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I still feel it should be split up

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personally

hollow shell
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@flat ermine I think we had a miscommunication

We were saying that you should break up your suggestion into two suggestions,
like, edit the existing one to focus on only one topic, and then post a separate one focusing on the topic you cut out.

One would describe platforms and decoration and etc, wood consistency
and the other would describe Monolith-exclusive content like your armor idea

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(well
armor is technically a wood consistency but from your wording it seems like you were thinkin of something more unique)

gusty geode
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Why does it gotta be Rogue specifically anyway
None of the classes have unique armor sets at that stage

sand umbra
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Frost and Forbidden...sorta?

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though that's kinda grey as each covers two classes

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but then again also Spider exists

zealous ridge
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But that’s made up for in the ore armors, spider, forbidden and frost...

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Rogue has no such set

sand umbra
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tbf rogue has very little in the way of armor as a whole so like CompleteFailure

zealous ridge
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Although there is promise that rogue will get new class specific armors, with Umbraphile HyperFailure

gusty geode
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Right, forgot about Spider

sand umbra
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all it has rn (THAT IS OBTAINABLE) is the various one-size-fits-all armors and Xeroc armor

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though Umbraphile on the eclipse's horizon does bring hope that rogue will gain new unique sets :o

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...and that maybe more sets, newcomers or otherwise, will become class-specific
but that's probably wishful thinking

tired haven
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Obsidian and Gladiator sets hiss at you rn

zealous ridge
gusty geode
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Ok, fair
But you think before we get to giving Rogue unique sets in the main game
Can we address the fact that all classes' armor options past Prov are exactly the same

tired haven
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omega blue

zealous ridge
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yeah, its a problem i hope is remedied in the future

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also omega blue is true memelee henkhenk

sand umbra
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But you think before we get to giving Rogue unique sets in the main game
Can we address the fact that all classes' armor options past Prov are exactly the same

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finally

zealous ridge
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but fair point in any case

sand umbra
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someone who sees, as I do

void kelp
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I honestly would’ve loved more diversification kinda like w how the ML armors were

gusty geode
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Wiki called it all-class

sand umbra
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I've always been annoyed by the fact that almost all of the Calamity armor sets are one-size-fits-all

gusty geode
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Honestly only one I can kinda understand is Auric Tesla

hollow shell
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I have indeed had ideas to remove certain class helmets from our all-class armors and introduce new armor sets to fit those classes

sand umbra
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I have so many things like that in the EE plans it's not even funny

gusty geode
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I remember a while back the 4 sets that made up Auric Tesla were each for different classes

hollow shell
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Nope

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They were all generic.

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Single-helmet, no specific class.

gusty geode
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Were they?
Huh

hollow shell
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Their effects may have favored one of em a bit more, but they were not exclusive or focused

void kelp
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it’d be neat since right now some armors really do feel like the other helms are extraneous

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like braelor’s armor comes to mind

gusty geode
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I thought I remembered Godslayer being melee
And even if that wasn't the case I think that's what it'd fit best as thematically

void kelp
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godslayer should be melee since DoG’s lore bonus is also melee

sand umbra
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so I'm just gonna

Wulfrum becomes...classless...?
Victide becomes uhhhhhhhhhhhh
Aerospec stays one-size-fits-all, intended as a unique alternative option wherever Aerialite can be obtained
Statigel becomes rogue
Daedalus becomes ranger
Reaver becomes either all-class or stays a one-size-fits-all option for more diversity
Ataxia eludes me
Astral is fine
Xeroc is fine
Tarragon becomes melee
Bloodflare becomes summoner
God Slayer TaxEvasion
Silva becomes mage
Auric Tesla gains different variants for different classes that build off of different armor sets and are actually unique amongst each other

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my own SuperHot take on Clam armors

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oh yeah and Mollusk, which I completely forgot existed, is fine as a general-purpose armor

radiant meadow
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@muted dune that is an oversight. I can fix it in a few minutes.

hollow shell
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I'd list my ideas as well but that could produce spam

gusty geode
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How specific do specific items have to be
Have a few ideas for armor sets that, if suggested, would only include their basic concept and where/how they'd be obtained

hollow shell
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But just now right this second I got the idea:
If God Slayer becomes melee,
Endothermic Energy and Nightmare Fuel could make armors for other classes

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and, iunno what other two materials could be the remaining two classes

sand umbra
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Nightmare Fuel fuels a Spooky armor upgrade

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change my mind

radiant meadow
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I can change it with a simple no iirc

sand umbra
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.

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shit

hollow shell
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EE does Frost armor upgrade

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covers two classes.

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wait shit one of those is melee

sand umbra
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see I wanna go with that but also

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byeah

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Frost is melee-ranger

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I was thinking Endothermic Energy goes to mage, as a matter of fact

tired haven
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maybe the upgrade just stays melee-ranged?

sand umbra
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although I have yet to solidify anything for ranger

gusty geode
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Like
Maybe an "Imprisoned Lifebringer" set
Made from Planty Mush, Voidstone, and maybe some new post-Polterghast Abyss material
In reference to how Silva's trapped at the bottom of the Abyss

hollow shell
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Well that wouldn't be post-DoG

sand umbra
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also Rogue gets Darksun Eclipse armor set

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thank you for coming to my TED talk

gusty geode
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Post-ML as a whole kinda has a problem

sand umbra
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well yes

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post-ML has. a lot of issues, a lot of which I've already covered previously in my various ramblings

hollow shell
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A lot more Post-ML shit's coming in the future

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but

sand umbra
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the linearity of armor progression is something I think I've spoken on before, but it bears repeating

hollow shell
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I don't think reduction of the all-class-helmets problem is coming.

sand umbra
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which is why I've been coming up with plans already

zealous ridge
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One idea i had before specific item suggs were ban:
Post-plant/golem armors (beetle, shroomite, tiki/spooky, spectre) would recieve upgrades that involved the sentinel materials (beetle + armored shell, shroomite + dark plasma, spectre + twisting nether, tiki + reaper teeth?).

I love the idea a lot, but since specific item suggestions are iffy i hold back on suggesting it lol

they could be augmented to include NF, EE, and or cosmilite to also cater towards class specialization post-dog for the big bad yharon fight...

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dont know if it's the most original thing ever

hollow shell
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Huh.

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I don't think I've ever heard that idea before

gusty geode
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I like

sand umbra
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...actually holy fuck

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Spectre upgrade with Dark Plasma

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a

hollow shell
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Pretty sick

muted dune
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@radiant meadow thanks

zealous ridge
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spectre upgrade with dark plasma would be dope too actually

sand umbra
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I never realized I could do this but now the idea's there and I am all for it

zealous ridge
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nether and plasma could be switched around

sand umbra
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I figured Nether would be for a rogue set

zealous ridge
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true

hollow shell
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What's the fifth material

zealous ridge
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im stuck on rogue lol, idea was made before rogue was a thing

radiant meadow
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also fixing ancient iron helmet

hollow shell
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Maybe Ruinous Soul, for Spectre
even though that's already used to make 2 armor sets already

gusty geode
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Uh
5th material could be Divine Geodes
Afaik there's no real Profaned armor

hollow shell
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There indeed isnt

sand umbra
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you read my mind

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just
there are so many opportunities for these sorts of things

hollow shell
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Coming in the far future:

armor update

sand umbra
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and yet they will most likely never happen because these one-size-fits-all sets exist and make any other option completely obsolete

gusty geode
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How about just a general post-ML content update
Since there's also a laughable number of enemies at that tier

hollow shell
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coming

gusty geode
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Cool

hollow shell
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coming twice iirc

zealous ridge
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perhaps...
Armored shell -> Cosmic Phalanx armor (melee)
Dark Plasma -> Dark Plasmancer armor (mage)
Twisting Nether -> Voiddappeler Armor (rogue)
Effulgent Feather -> Shellshock Armor (ranger)
Reaper Teeth -> Depth Dancer's armor (summoner)

Either make them all cosmilite tier to fix up the potential gaps that certain classes get certain armors or let them be obtainable at different tiers, possibly...

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sorry if this is redundant because suggestions like this wont get in but i really like doing this lmao

hollow shell
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m

sand umbra
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m

hollow shell
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it's fun to
imagine.

sand umbra
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to think of what could be

zealous ridge
sand umbra
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...and to give me ideas that I can shamelessly pull into EE

zealous ridge
sand umbra
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trust me it'll all work out in the end

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also I have plans for more post-ML armors anyway so ye

zealous ridge
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(also yharon change suggestion has 90 now so that's epci henkhenk )
in all seriousness though, a yharon rework is something i would not be opposed to even if it would take a while, so im glad this could potentially be considered

dim kestrel
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Who suggeted rod of discord should be easier to get post ML? monkaext

zealous ridge
dim kestrel
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I find it pretty redundant considering how easy it is to just spam desert scourge to craft the ultimate fishing thing, added to the accessory that drops from siren and leviathan which increases the rate at which potion fish show up

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Took me 10 minutes of fishing to get 5 feelsbadman

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Not to mention... defiled rune? monkaext

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Zerg pots?? monkaext monkaext

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= profit

radiant meadow
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potion fish aren't boosted by either of those accessories

zealous ridge
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so are you for or against it?

dim kestrel
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Against

radiant meadow
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potion fish chances are boosted by alluring bait

dim kestrel
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Well that's even ealier access

radiant meadow
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having supreme station+enchanted pearl+crate potion boosts the chance for rare fish items like toxikarp

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also, enchanted pearl is no longer a levi drop

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it's crafted post eow/boc

dim kestrel
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That's incredibly much easier to acquire then

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Enchanted pearl is what I meant

radiant meadow
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supreme fishing station is locked behind hardmode now

dim kestrel
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Potion fish

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Well yea but we still got access to all it's components pre hm

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So one can have those effects

zealous ridge
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in any case, if you're really looking for chaos fish post-ml all you need is early bloom rod which sends out enough bobs to make getting them easy (devourer of cods if youve waited to post-dog)

dim kestrel
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Chaos fish is used for random tp potions so they're affected by the chance of getting potion fish

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It's just kinda hard to not have rod early unless 20 minutes is too much of a bother feelsbadman

simple hamlet
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The change to Supreme fishing to HM is a fantastic change

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I thought having it so early was too OP

austere lion
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I think there should be more sentries in the game

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like a post DoG sentry

zenith hazel
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why?

lucid marsh
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Hey quick question for a suggestion idea I have: has the murasama generation changed? Is it still somewhere randomly in the underworld?

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My basic idea was to put a labyrinth under the brimstone crag made of a block that can’t be broken until post yharon and have the murasama in a small eye shaped cavern in the center. The labyrinth could be filled with lava and traps to make it not easy

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I’ll be back later to see what you all think about this and then post it

ruby cobalt
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it's still somewhere randomly in the underworld (always bottom right lmao)

twilit swan
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I agree with agqerrrr in the fact that there should be more sentries

distant gyro
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@subtle oracle I don't know why you didn't see the suggestion above (it's literally 3 above your's HDfailure)

subtle oracle
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Wait really?

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oh i see....

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Well i guess i should remove mine...

limpid mason
void kelp
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should a suggestion that has two components have its ❕ removed?

bitter topaz
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hmm?
you mean if a suggestion needs to use two messages due to barely breaching the character limit?

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the bot handles reactions itself in that case, so no

void kelp
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oh no, I meant

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a message that has two separate ideas in it

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eg. the slimety suggestion has no (!) even though it’s two suggestions in one message

bright cape
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Should l get the heart of the elements right after moonlord or should I wait a bit as I've done it in the past but I'm not sure, I'm in expert by the way

distant gyro
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wait why here

queen sail
distant gyro
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^

cobalt rose
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@obtuse kestrel
what does that suggestion mean

distant gyro
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I think that was an accidental post or sth HDfailure

obtuse kestrel
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sooorrrry wrong text chat acccident

radiant pawn
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mining isnt capped...?

void kelp
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the cap to mining is quite literally a hard limit because if it gets too fast it overflows to infinity delay

queen sail
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Mining is capped at 1 block for tick

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So if you aren’t going any faster, then that’s the max

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@cosmic wraith

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Also the stuff above mine

opal barn
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And the cap on melee speed is necessary as well since above a certain number yoyos just stop working

hollow shell
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Also, melee speed =/= mining speed.
Our cap on melee speed has no effect on toolspeed

queen sail
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Because redcode GOD

sand umbra
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blame yo-yo AI being retarded for that one

cosmic wraith
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ive never had a problem with it not using calmity

queen sail
cosmic wraith
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used to go underground with 5000% mining speed and just go so fast.

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never had any kind of bugs

hollow shell
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Terraria Wiki

Mining speed (also known as "tool speed") is an invisible statistic that determines how fast the player can mine (or break walls, or chop down trees/cacti). Its value shows the time per hit in 60ths of second. It is therefore something of a misnomer: it's presented in the for...

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"Speed-modifying prefixes affect both mining speed and use time, potentially leading to the misconception that "melee speed" bonuses from armor and accessories improve mining speed. In truth, melee speed bonuses affect only use time, which is useful for combat but has absolutely no influence on mining speed. "

cosmic wraith
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ok but its still capped

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why not add a config for it at least.

sand umbra
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In truth, melee speed bonuses affect only use time, which is useful for combat but has absolutely no influence on mining speed

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who the mother fuck wrote this

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useTime is relevant to mining speed

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it's useAnimation that is completely irrelevant to it

hollow shell
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Well, it isn't, though

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Hang on

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@finite dock Add reasoning to your suggestion please

finite dock
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Oj

queen sail
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Something something consistency

sand umbra
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you have a pick with a useAnimation of 20 and a useTime of 4
and a pick with a useAnimation of 20 and a useTime of 10

the first one (useTime of 4) will work at a rate of 5 hits per use, the second one (useTime of 10) will work at a rate of 2 hits per use

queen sail
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Or “I want my house to look cool”

sand umbra
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useAnimation doesn't actually affect anything here, mind you; I simply used it as a comparison point to help explain myself

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but useTime directly affects how fast a mining/chopping/hammering tool functions

hollow shell
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m, I think you're right on that
but

I do not know where to find how meleeSpeed affects useTime (nor do I have the time to research right now)

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Feel free to look into it
or if you already know then shout at the wall I'm currently standing in front of but won't be in 5 seconds

ashen warren
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oops

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not done yet

terse sundial
ashen warren
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SCal multiplayer changes

  • Right now in multiplayer SCal is a bit of a mess with many things breaking. But this could be fixed by changing a few things:
  1. Make the bullet hells centre around the middle of the arena, not the targeted player. Right now it's difficult for players not being targeted as the bullets just come out of nowhere.
  2. Make the brothers centre around one player at a time. Right now they just fly madly left and right in an attempt to be around all players and it makes them stupidly difficult to hit and dodge.
  3. Make team respawns not activate the cheat detection. Right now, if one player dies but the fight continues long enough for them to come back and join in again, when you kill SCal she says that you didn't die once and must have cheated.

Why?: These changes would generally make the fight more enjoyable in a multiplayer environment, the boss already somewhat supports it by giving all players their own calamitous essence so it would be nice if it was accommodated in other areas of the fight too.
Thoughts?

sand umbra
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meleeSpeed seems to affect useAnimation rather than useTime
although the series of fantastically strange checks items go through to be used are

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unorganized, to put it very nicely

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I will look further into this

distant gyro
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ye

terse sundial
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I don't know how to feel about that SCal suggestion

queen sail
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I have a feeling that 70% of the issues that this game has would be fixed if relogic spent some of their time during their updates to clean up their code

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Why did it take 7-8 years

hollow shell
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(heehoo I am mobile)

@ashen warren That #3 actually has no effect. It's just because the death counter is based on how many times the fight ends and starts back up, rather than actually counting player deaths

radiant pawn
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and its not like the rewards are different

ashen warren
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I didn't know that, okay.

queen sail
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Rewards only change if you kill her too fast

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In which case you only get healing pots

hollow shell
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(and by "too fast", that's "instantly")

ashen warren
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Other than that, is there anything else in the suggestion that would warrant somebody yelling at me?

hollow shell
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I guess not
though whether or not it gets bluechecked is debatable
cuz a very similar but not identical suggestion has been delivered before

ashen warren
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Do you have a link to that suggestion?

ashen warren
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hmm, I agree with the bullet hell other than the speeding up thing, that seems strange. Also randomly switching targets would be disgust

hollow shell
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Well it'd make it so one single person doesn't get screwed the whole fight while everyone else has easystreet

ashen warren
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I mean, I did it with a friend yesterday in rev and I was support and it's still difficult even for the support to help because of unpredictable movement.

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Also the whole brothers having a meltdown thing.

hollow shell
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m

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You can post your suggestion, you do list different ideas than Frans

ashen warren
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Frans' suggestion would cause more issues than it would fix imo

hollow shell
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🤷

ashen warren
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I'll post it but I get the feeling that basically no-one would star, I haven't seen/heard of more than three instances of Calamity multiplayer. Most just go solo.

tired haven
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@cosmic wraith I'm pretty sure the problem is that vanilla itself caps mining speed bonuses at 70%
That's not calamity issue

sand umbra
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does it?

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...oh yeah, it does

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which is weird but whatever

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chalk another one up to Terraria's wonky-ass mechanics

tired haven
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And yes, melee speed has no effect on pickaxe mining speed either, only speed reforge like Light (which is a separate bruh moment)

sand umbra
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melee speed having no effect on mining speed is

odd

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and why is it melee speed in particular???

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why not just general item use speed?????????

queen sail
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“Because you use your hands to swing things like pickaxes and swords uwu”

tired haven
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Because that's the only class speed that has place in vanilla and ironically pickaxes are melee

queen sail
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Exo Pickaxe

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Exo Pickaxe

tired haven
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I'd Crystyl Crush this message

sand umbra
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you use your hands to pull the trigger on a gun or pull back the string of a bow
you use your hands to open a book, use a magic gun, raise a staff
you use your hands to...well, I actually can't make much of an argument for summoner but

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I'm sure you get the point

queen sail
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It’s probably something having to do with pickaxes being counted as melee weps like 🦀 said ig

sand umbra
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here's something funny

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melee speed doesn't seem to actually affect use time at all, unless I'm looking at this check sequence entirely wrong

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it affects useAnimation

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but I can't find anything that hints at it affecting useTime

hollow shell
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Prolly cuz it doesn't affect usetime

sand umbra
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Terraria is a good game

tired haven
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Well, it's probably due to "special" hitboxes of swords

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For example, shooting melee certainly isn't sped up with melee speed, only the use sound of them

sand umbra
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and because of how it works and the ItemCheck retardation, it can actually cripple shit like Vampire Knives to only fire every other use or what have you

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because it never affects useTime at all, only useAnimation

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and the firing of these projectiles relies on useTime rather than useAnimation

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isn't redcode great

distant gyro
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ye

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why doesn't melee speed just fucking affect both bruh sfx2

sand umbra
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bruh sound effect 2

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melee speed shouldn't even be melee-specific in the first place

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it should be a universal statistic

queen sail
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Btw speaking of weapons

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Why do you hold out the entire fuckin book when using spell tomes

runic heath
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Violent reforge exists

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Yet most classes it is useless

queen sail
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Ah yes, violent

runic heath
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Also quick exists

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But that only changes acceleration

queen sail
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Aka one of the most worthless reforges

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Quick is for movement

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Which uhhhh

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Doesn’t mean much if you got shit like hermes boots

sand umbra
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movement speed bonuses?

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more like ACCELERATION

queen sail
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Also yes that ech

cobalt rose
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why are increases in attack speed only exclusive to melee

sand umbra
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and melee speed is worthless for 3/4 classes

cobalt rose
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yes ik prefixes do that but still

queen sail
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Because muh 3rd ranged class

sand umbra
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melee shouldn't be ranged in the first place

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melee projectiles becoming the norm was a mistake

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the class should have a focus on getting up close and personal with the enemy

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but nooo, it's about muh OP sword of Cosmic God Veil Shard tier with 5012 different projectiles per fucking swing, the ability to be thrown at people, and the ability to just summon random shit out of nowhere because of course it can it's a sword it has to do everything that everything else can do but better instead of being a sword

cobalt rose
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personally im ok with melee projectiles

sand umbra
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don't overshoot what I'm saying

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melee projectiles are fine in moderation

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but the way they're handled currently just throws everything melee is supposed to mean out the window

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it's literally become the "let's throw anything that doesn't fit elsewhere here" class and I hate that fact

cobalt rose
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maybe just make melee projectiles have low range

tired haven
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Tbh
Melee speed is good for reforge because it won't break shit balance wise (aside from baghs but that's a separate harhar moment)
Add speed to guns and we just got ranger omega form

sand umbra
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pretty sure that's just

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ranger being ranger

runic heath
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I mean in vanilla it wasn’t like a huge thing. The biggest offenders were like star wrath and meowmere but those were endgame

tired haven
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Or melee being melee and being unavailable to correctly get bonuses from extra speed on 4/5 of weapons

distant gyro
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I wonder what's a good workaround Vampire Knives meme btw

cobalt rose
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*3.5/4.5

runic heath
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Having a bonus projectile on a decent cooldown was a nice bonus bit of damage

tired haven
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Melee speed doesn't speed up projectile fire rate tho?

runic heath
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Like terra blade? That projectile is pretty good, but it isn’t even that spammable

tired haven
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The only sword it did for is Terra Blade

sand umbra
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it doesn't, no

runic heath
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I am more talking about projectile swords in general

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I liked the whip swords as a nice way to give melee more range

sand umbra
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then you get to the shit that's literally just lol projectiles

runic heath
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Yeah

sand umbra
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see: boomerangs, yo-yos, s-flame knife, daybreak, vamp knives, SotC

distant gyro
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Give projectile swords ReuseDelay HDfailure

sand umbra
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perfect

tired haven
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I mean, early projectile swords are literally on internal cooldown of about a second

sand umbra
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yes

cobalt rose
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to me yoyos are a gray area between actual melee and projectiles

sand umbra
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and that's what makes them balanced

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imagine if e.g. Enchanted Sword fired its projectile on every swing

tired haven
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Not being able to receive melee speed is what made them a bit more balanced than said guns example, yes CompleteFailure

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Also imagine terrablade

sand umbra
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Terra Blade has a fat crafting tree and is a late-game sword

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furthermore, it is made from two projectile-firing swords

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I'm pretty sure there's a decent reason for it to have some focus on projectiles

Terra Blade's actual blade can still give some good damage on its own merit, though

tired haven
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(you forgot main reasoning which is that terrablade only shoots projectile per 2-4 swings anyway)

sand umbra
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oh yeah

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but like, the point I'm getting at is

cobalt rose
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the reason for melee projectiles is because getting close enough to a boss so that you can hit it with your sword is very difficult

sand umbra
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vanilla projectile swords do not focus on their projectiles

tired haven
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Influx Waver

sand umbra
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influx is from the fucking martians

tired haven
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Which is vanilla

sand umbra
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that is an exception, not an example

tired haven
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Starfury
Meowmere
Star Wrath

sand umbra
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Starfury is yes

terse sundial
sand umbra
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Meowmere and Star Wrath are endgame weps

tired haven
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Terra Blade itself that has 1.25x on projectiles but eh

distant gyro
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one tick sword of doom are lol

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gotta love Influx Waver

tired haven
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And at that point we listed like 2/3 of beam swords

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If you count true NE/excalibur I'd eat you

runic heath
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Chlorophyte claymore

sand umbra
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the Chlorophyte series is weird

runic heath
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but slow projectile recharge which is fine lol

terse sundial
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I hate to interrupt this discussion, but I have a suggestion I want reviewed

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Buff the Necklace of Vexation to not be a situational class emblem
The Necklace of Vexation currently boost the player's damage by 15% while they are under half health, which just makes this accessory a situational class emblem that is first available Post-Plantera. Buffing the necklace would turn this accessory from "just another throwaway accessory" to a situational yet viable alternative to class emblems or the Void of Extinction. Note that only the Necklace of Vexation should receive a buff, the Yharim's Insignia does not need a buff to it's inherited trait.

tired haven
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Material accs

sand umbra
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material accessories

tired haven
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(add ironic taste)

sand umbra
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please yes can we have this happen

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not just to Vexlace, but to "material accessories" in general

runic heath
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I mean the item alone does just seem to be a worse void of extinction

terse sundial
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It's a worse class emblem available at a later stage of the game

sand umbra
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because I'll be frank

a lot of them suck

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and only exist to be mats for their respective mega-accs

terse sundial
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well I'll work down the list, some I will probably directly post in the dev server

sand umbra
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Necklace of Vexation buff/rework definitely gets my vote

tired haven
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To be honest I agree, but there is lots of nuances to that

distant gyro
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Necklace of Vexation is meme

runic heath
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void of extinction is also available on the same tier and is better

distant gyro
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Badge of Bravery is also meme

sand umbra
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Orante Shield hours

tired haven
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Mega-accs will have to nerf the effects much more in order to stay balanced

sand umbra
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...

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isn't that the point

runic heath
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since it gives +15% damage always and brimstone flame

sand umbra
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to providence weaker versions of a ton of effects

distant gyro
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Brave Badge is literally Feral Claw +3% speed

tired haven
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Well yes but actually "hurrdurr why is this mega acc so bad"

distant gyro
terse sundial
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Yharim's Insignia already nerfs the damage boost inherrited by the necklace

sand umbra
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I remember maybe coming up with something for Vexlace a while back but I don't remember if I did or what it was

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I should mull over that a bit more

tired haven
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I don't protect mega acc and materials existence
I just explain what feels to be a general concern

terse sundial
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I'll emphasize that only the necklace would be changed, not it's upgrades

tired haven
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Personally I'd have ditched combos a fair bit
(hello celestial shell)

sand umbra
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tbf I personally don't like the fact that many accessories just converge into one big fat accessory but that's a much broader topic I've already covered in here

cosmic void
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I want to suggest adding Gingerbread and Frosting Blocks to Presents because it's December, and I think building Gingerbread houses would be adorable and cool. I don't know if that's a super valid reason though, as much as i'd like it

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Kind of like how Candy Cane blocks drop

runic heath
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I mean it is nice to be able to upgrade accessories, but they should stand on their own right. It is weird sometimes sitting on a pre hardmode accessory into late hardmode/post ML which was the case with old raider's talisman

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well actually that's still the case with raider's

sand umbra
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so here's the thing

I really like Raider's Talisman as it is right now

runic heath
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it's just that rogue has other accessories

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I don't have a huge issue with raider's, it was just weird for a while since it was basically the only rogue accessory

sand umbra
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it is an early accessory that, while not upgraded into anything until post-DoG, can stand on its own

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it doesn't need to be made into anything to be useful

runic heath
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it also arguably improves over time since your crit chance increases making it better

distant gyro
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One thing I don't like about raider is that it's essentially stronger than a rogue emblem

sand umbra
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that's what I like about it

distant gyro
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Because raider's stack never leave until you quit or die

hollow shell
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Is Vexation not a greater dmg boost than emblems?

cobalt rose
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sitting on a prehardmode accessory into post ML
did you mean: Siren's Heart

runic heath
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It was just in a weird spot when it was the only rogue accessory

sand umbra
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it's not

tired haven
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It's not

cobalt rose
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its the same

terse sundial
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^

tired haven
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Well, it kinda is if you compare it to avengers but avengers in first place is ack

runic heath
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vexation's damage boost is only 15% but it's not present at all times so it's literally a worse class emblem/void of extinction

sand umbra
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Vexlace is the same boost as any class emblem or EE Avenger Emblem (15%) with the condition of being below half health

terse sundial
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that's why I suggested it Rover

sand umbra
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deadass a straight downgrade

cobalt rose
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tbf void of extinction is an expert accessory

runic heath
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You can get void of extinction on the same tier and it's just better since it gives +15% damage to all classes always and also causes brimstone fire and gives lava resistance

hollow shell
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ah
it's
greater than Avenger Emblem, the same as a class emblem, except it affects all damage

runic heath
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oh I didn't actually consider that Xvader fair point

hollow shell
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but nobody cares about multiclassing

sand umbra
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and it only works below half health

tired haven
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Avenger is worse than class because 15 goes to 12 and multiclass is dead so ye

runic heath
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But yeah provided you are on expert void of extinction is entirely better

sand umbra
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VoE literally does everything Vexlace does with less conditions and more effects

cobalt rose
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@runic heath i assume why you didnt consider that is because you havent played in normal mode in like, forever HDfailure

tired haven
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I don't think anyone right here did

cobalt rose
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dw i havent either

runic heath
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I haven't played normal mode since expert came out

sand umbra
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(provided, I'd appreciate if VoE in particular took some Cores of Chaos or something to give it some separation from VoC, but meh)

runic heath
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I also just assumed all items are generally attainable because I forget that they aren't sometimes

sand umbra
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see, even on normal

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Vexlace sucks

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because given where you get it, you're more likely than not taking too little damage to trigger its effect in the first place

runic heath
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Why isn't there an accessory to half your health for the cool synergy with low health items smh

cobalt rose
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what would be a more fair/worthwhile damage boost? 20%? 25%?

runic heath
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or just make it a multiclass emblem lol

sand umbra
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stock 15%, increases as health lowers

tired haven
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I'm pretty sure renegator does synergy

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But like, RIV

sand umbra
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Regenator is good mem

runic heath
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oh yeah that is an item that halves your health

cobalt rose
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but doesnt it halve your max health

tired haven
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It does but spaghett

runic heath
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yeah +15% and then ramps up to idk 25% probably would be relatively balanced

tired haven
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So the game sees it as 50%

sand umbra
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specifically, Calamity sees it as 50%

runic heath
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It would be an alternative to VoE

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And stand entirely on its own as a relatively good accessory

tired haven
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Tbh I should try it again, but pretty sure frozen shell and fishron mount did react

runic heath
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oh fishron would be a big meme

sand umbra
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that's vanilla being spaghetti then

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but aren't we talking about Vexlace

queen sail
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Speaking of Regenator

tired haven
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Well see, there isn't a single effect that reduces max health in vanilla so it's bound to be unchecked

sand umbra
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fair

queen sail
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I feel like thomas’ statement that the component accessories are really just being treated as components can be applied to ornate shield

cobalt rose
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you can't blame programmers for not checking for things that shouldn't happen in normal, vanilla gameplay

sand umbra
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Ornate Shield is the tried and true example

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it effectively does nothing

tired haven
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You can, but that won't sound too appealing CompleteFailure

queen sail
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Hm yes today I will gain some defense with no other benenfit

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:hmmmyes:

tired haven
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Flesh knuckles™️

distant gyro
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Hmm yes

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Today I would like to take 6 less damage with an accessory, please

sand umbra
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Abaddon is sorta like this as well, while we're on the subject of A-Valor components

distant gyro
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That's all I need. 6 less damage

cobalt rose
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since its crystal, an appropriate effect for ornate shield would be to shoot out crystal shards when you get hit

sand umbra
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although it actually does something compared to Ornate Shield

queen sail
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That would make it slightly less uninteresting yes ech

tired haven
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That's for nerds that equip worm scarf prehm, altix sans

sand umbra
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I remember figuring out an Ornate Shield rework at some point maybe

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idk

distant gyro
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Equipping worm scarf at all

runic heath
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Equipping worm scarf because it looks cool

cobalt rose
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my idea for actual shields in the game would work like this:
they reduce the damage you take by a certain amount, but the damage absorbed counts as damage to the shield.
once it takes enough damage, it breaks, and takes time to regenerate
some shields would have special effects upon breaking.

lilac nacelle
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IIRC another mod does that

tired haven
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Thorium shields are pretty close to that

lilac nacelle
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can't remember which one was it

cobalt rose
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thorium shields are just a health buffer, like soul hearts in tboi

tired haven
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They regenerate constantly and do not "break", just act as health buffer, but eh

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ye

lilac nacelle
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maybe if cool shield functionality wasn't relegated to a single weapon in vanilla, melee weapons wouldn't have to be ranged 2.0

runic heath
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regenerator doesn't seem to make vexlace work better

tired haven
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"They reduce the damage by a certain amount" is literally defense btw

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harhar

runic heath
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nor does it seem to make shrimpy truffle work better

tired haven
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Hmm, interesting
Might have been eventually "fixed"

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or w/e else happened

cobalt rose
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what i meant by "reduce damage by a certain amount" is damage reduction.

tired haven
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Well, "by a certain amount" I assumed X dmg, not percentage

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So alright, DR then?

cobalt rose
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example: a shield blocks 40% of damage taken. if an attack deals 100 damage, you will take 60 damage and the shield will take 40.

lilac nacelle
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literally doom armor system

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damage absorption

tired haven
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Well, dark souls/rpg shields except since we don't have stamina shields will have to have their own

lilac nacelle
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maybe even have pickups that replace most hearts

cobalt rose
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i mean, i came up with this idea on my own, i didn't know about it being a mechanic in other games

lilac nacelle
#

survivability without actually getting healed, therefor not making potions useless

gusty geode
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When an accessory that activates after you've taken a lot of damage is seen as situational HyperFailure

tired haven
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I just pull similar cases to ease the imagination, not trying to accuse or smth

cobalt rose
#

i dont think you are accusing me, i'm just trying to get it out there that i wasn't trying to copy anything.

lilac nacelle
#

its an idea from 25 years ago, someones bound to have it again at some point

tired haven
#

Yeah, at this point most games just kinda go in circles and that's fine

lilac nacelle
#

btw
what is the purpose and design philosophy behind the magnum and its double use limitation?

runic heath
#

People duped ammo and then complained

#

Because they’re dumb

lilac nacelle
#

because i like how it looks and sounds and want to use it

runic heath
#

Which really duping ammo shouldn’t be a reason to nerf something but idk

lilac nacelle
#

people cheat if they really want to?
who could have seen that coming!

#

"i used godmode, pls buff green slime"

runic heath
#

There might have been a different reason

lilac nacelle
#

because with the limited ammo, i dont want to use it at all
because either
A. i use it and win, and now i feel like i need to use it again, but it wont last
B. i use it and lose, and have now squandered my chances completely
C. tough through everything without using them in fear of the above two happening, turning the item into useless clutter

gusty geode
#

Maybe instead of finite uses per boss
Just give it a stupidly long use time
So you use it once and can't use it again for like 30 seconds-a minute

lilac nacelle
#

i was actually thinking:
no hardcap on ammo/uses
BUT
unique damage type
each shot increases the boss' resistance to it

#

now usable as a normal weapon, while keeping it strong against bosses without trivializing it AND doesn't harshly punish you for missing or dying

zealous ridge
#

The reason it’s limited to two shots per boss fight is because it inflicts massive damage

hollow shell
#

which
isn't really the best game design

dusty stirrup
#

Let's remove re weps iirc

#

I mean what

queen sail
#

Why can’t I shoot these weapons that do % based damage more than once

sand umbra
#

what actual purpose do the RE trio serve again

#

I'd honestly be all for removing them or just

#

making them normal fucking guns

ashen warren
#

tbh

hollow shell
#

Fabsol enjoyed the mechanic of having actually meaningful weapons which you have a limited supply of
that you have to use wisely

sand umbra
#

does anyone actually use these things though

#

or are they just there because hey this is a weapon of big fuck off damage

queen sail
#

The issue with giving these stupidly op situational items that are permanently limited is that nobody uses them because they want to save it when “they really need it”

sand umbra
#

which you're supposed to use wisely, which is a nice thought on paper, except anything that made them that powerful or actually worth saving ammo for is strictly prohibited

queen sail
#

So, more or less

hollow shell
#

Yeah pretty much, Kirby

queen sail
#

They teach the player to get good by not relying on them

sand umbra
#

pretty much, yes

hollow shell
#

Never used Purified Jam ever.

queen sail
#

Only used Purified Jam once

lilac nacelle
#

paradoxically nullifying their own purpose

queen sail
#

To kill maso plant with sub shocker

#

For the memes

sand umbra
#

literally the best use of jam

#

to witness Sub Sandwich Shocker's true power

placid girder
#

yeah ive only seen jam used for true melee memes

sand umbra
#

just

#

you want my opinion?

queen sail
#

Literally one of the first things I put for general calamaso changes was plant gaining sub shocker resistance

#

Purified Jam is extremely situational

lilac nacelle
#

if you really want to use them, youll have to just make throwaway farming characters and worlds and keep transferring items back and forth
OR
save 4 hours of your life and spawn them in with cheat sheet

queen sail
#

And even then it has consequences

pulsar wagon
#

the guns are good for The Speedrun Boys but thats like 3 people

sand umbra
#
  1. turn the RE trio into triplet high-damage, high use time classless weps and make their respective ammos actually worth farming
    OR
    b) kill the RE trio
queen sail
#

Why do we have them, btw

#

I need more than ech give me echthink

sand umbra
#

i gacha fam

queen sail
#

Dammit thomas

#

Stop flexing nitro

lilac nacelle
#

they feel a bit crutch-esque

sand umbra
#

no

hollow shell
#

Again, Fab likes them

sand umbra
#

in any event, the RE trio of guns just feels...honestly, really unnecessary?

lilac nacelle
#

but if you need to use them once, you'll prob need to use them more than you get ammo

sand umbra
#

though I can say that about a good bunch of things, really

hollow shell
#

(also, "trio"
There's five.)

lilac nacelle
#

technically

sand umbra
#

technically, yes, but I'm counting Magnum line as one for the purpose of the expression

queen sail
#

There’s a difference between adding things to help the mod and adding things because HahaYes

lilac nacelle
#

there's 3 ammo types

tired haven
#

Ah yes, "too good to be used" items discussion
Lovin' it

sand umbra
#

hi Crab

ashen warren
#

crab say a thing

queen sail
#

Does crab have a deditated wep yet

hollow shell
#

It's planned.

lilac nacelle
#

crabs are already in vanilla

queen sail
#

But not out

lilac nacelle
#

:v

hollow shell
#

Ye
gotta get through other dedicated stuff first

queen sail
#

:pensive_rick:

sand umbra
#

the RE guns are pretty pensive_rick

#

they're big and they're fat and they're super strong

#

but by the time you need them, the game's long gone

hollow shell
#

When the world needed them most...

lilac nacelle
#

what if
you wanted to main a cool gun
but fabsol said
4 bullet per world

hollow shell
#

They were around
but still didn't get used cuz like what if the world really needed them most later

queen sail
#

Per world is Purified Jam ech

ashen warren
#

t b h

sand umbra
queen sail
#

Re gun ammo is renewable

lilac nacelle
#

doesnt the ammo only drop on first kills?

sand umbra
#

these guns are literally the epitome of "you will never use this weapon"

lilac nacelle
#

or first kill per character?

queen sail
#

Yes but you can but them from the arms dealer

sand umbra
#

except not

#

because that got fucked a while back

queen sail
#

Ech useless

hollow shell
#

Yeah that hasn't been a thing for like a year henkhenk

queen sail
#

Too situational

ashen warren
#

ozzy starred the sugma eyes

sand umbra
#

the ammo being yoinked from Arms Dealer's wares doesn't help their already flimsy case

queen sail
#

Terry use your god powers to do something about the re guns

hollow shell
#

Well that's their whole point

ashen warren
#

my godly powers are consolidated in fargo land ech

queen sail
sand umbra
#

and like
honestly, if someone's gonna cheese with these weps or anything else

who actually fucking cares, it's a sandbox game at its core and always will be

hollow shell
#

Money is easy to come by in Terraria
Even if you made em like 20 Plat per bullet they'd still be decently renewable

cyan lagoon
#

The ammo is fine as is

queen sail
#

The issue is that they’re designed in such a way that they’re a panic button

#

But they’re also designed to be limited for balance

cyan lagoon
#

Hell; even better than what vanilla did with ranger

hollow shell
#

RE guns are not Halibut Cannon
They ain't mode-exclusive 1 in a million drops

#

There should not be a readily available intentional "cheese the whole game" option

sand umbra
#

I am aware of this fact

#

but they are not only given this aura of "I could use this now, but what if I really need it later"

#

but the various limitations placed on them makes them underwhelming given that aura even in the clutch cases where you do use them

#

there is no reward or repayment for saving the ammo

#

there's very little reason to use the weps in the first place, especially since shit you can get on-tier does similar stuff in decent enough time

queen sail
#

This is even banked on the fact that you do beat the boss in the end

sand umbra
#

yeah, all this is assuming you even beat the boss

#

if you don't? congrats, you've learned that the gun does not fix anything

queen sail
#

You can waste all your re gun ammo on scal but if you suck, you suck

sand umbra
#

and you've wasted 3 shots you'll never get back

lilac nacelle
#

you die, you squandered it, and wouldn't have won anyway
you win without it, don't bother even getting the weapon in the first place

sand umbra
#

basically

queen sail
#

^ exactly

lilac nacelle
#

it really is a catch 22

sand umbra
#

so in the end, despite their strength, you have zero practical reason to use them

#

they are only there to lend the game their daunting, godly auras

lilac nacelle
#

they're just standing there

#

menacingly

sand umbra
#

I'm as much a fan of prop guns as the next guy, but this is ridiculous

queen sail
#

Change re guns to be sniper-esque weapons or smth

#

I dunno

#

I ain’t a modder

#

:blobshrug:

simple hamlet
#

Ooo can we rename the magnum to the big iron. THATD BE AMAZING

tired haven
#

doubt

hollow shell
#

WeaponOut installation mandatory

wooden wedge
#

god

simple hamlet
#

Rover knows whats up

lilac nacelle
#

should it be the magnum or the elephant killer though

tired haven
#

Does RE4 have Big Iron?

simple hamlet
#

You let it rip, the BIG IRON ON YOUR HIP

wooden wedge
#

big iron on his hip

lilac nacelle
#

vaguely related: has there ever been a dual wield pistol weapon?

simple hamlet
#

Strongest magnum upgrade is big iron

lilac nacelle
#

the biggest iron

#

biggest and ironest

simple hamlet
#

Part of me just wants to make an addon mod that renames the Magnum to the Big Iron, Its upgrade to Bigger iron, ect.

lilac nacelle
#

the middle upgrade is the lightning hawk, and isn't a revolver

#

so "one deag"?

#

deals extra damage if bullet hits the top 5th of an enemy's hitbox

simple hamlet
#

Thatd be hard to define

#

Considering the lack of humanoids thonk

lilac nacelle
#

basically free damage if attacking from above

versed mica
#

That’s a chained suggestion I think

gusty geode
#

Still a great idea tho
Waiting until the right moment to use the weapon effectively
But the right moment is determined not by the player, but the boss

tired haven
#

@exotic zenith Please edit your suggestion in a way that will not directly link to the other suggestion. It has to stand on its' own

mystic flax
#

buff elephant killer's damage or add another upgrade so it stays usuable post-guardians

#

because its absolute shit for a post-ml gun

tired haven
#

It's supposed to utilize the % dmg mostly, not actual one

#

(and for non-boss encounters it's pretty damn powerful albeit the ammo will make you never use it but eh)

#

Since Voidwalker won't respond, I'd remove their suggestion and put the copy here:

"to the one above, in my opinion it'd be even more interesting if bosses had momentary phases when they're specially vurnable to magnum, I.e. take eye of cthulu, in the small breaks between charges or during change it could flash some yellow light indicating that it is the moment that makes magnum deal lets say twice the damage or something, or even make magnum deal even less damage but during that moment deal waay more to reward a player for timing it right, just my idea, this'd make the game easier for experienced player and reward him for his knowledge"

so they could edit it appropriately and post again

gusty grail
#

Please i really want the ability to remove the mining and melee cap

#

Espiecially now that the soul artifact doesnt remove the melee cap anymore

tired haven
#

As for melee speed, well, it would be a valid request, but I doubt it will pass

#

(because of how broken things become past certain point)

exotic zenith
#

@tired haven sure thing, working on it

tired haven
#

Aight

exotic zenith
#

I guess it looks fine now

tired haven
#

Yeah, now it seems to be a proper one

#

(i'm kinda interested on feedback ngl because the idea is unusual)

exotic zenith
#

Well, I was thinking as calamity already offers some bullet hell mechanics which are common in retro shoot em ups, that this idea would fit the game as it's also connected to the theme

#

and would make using magnum-kind weapons a bit more satisfying/rewarding

#

this could easily be expanded to be high risk / high reward for some kind of death mode or such by punishing player when their attack has been timed badly (just a evil idea to further push the suffering of players in death mode 😂)

potent veldt
#

Idea: Make summoner accessories that have more than just a minion have their minion be toggleable via visibility. To make it more fair so it's just not less effective, make it so when the visibility is off, some stats corresponding to the minion are increased.
As an example, the Amalgam's fungul clump could be turned off to instead give a simple +1 life regen and +3% damage or something.

void kelp
#

so basically give similar effects like HoTE?

potent veldt
#

Yeye

severe vapor
#

Would a yoyo that drops from hive mind and is craftable from true shadow scales be a good idea?

#

And one for perforators as well

frail mantle
#

Perfs already drop a yoyo

golden narwhal
#

aerialite yoyo exists, im pretty sure

sand umbra
#

Perfs drop a yo-yo already, ye

#

and either one unlocks Air Spinner

#

the only annoying thing is being stuck with Riptide until those two but I digress CompleteFailure

#

(and tbf I'd rather there not be a HiiH MiiM throw --- it's best to encourage diversity amongst the two evils)

void kelp
#

@ruby hound it might help to include that the vanilla sword shrine has a similar indicator

golden narwhal
#

there's a yoyo for perfs and a flamethrower for HM, thats diversity

sand umbra
#

ye ye

#

that's the kinda thing I'm talkin' about

#

I like it that way
it's best when the two evils aren't the same because then each one has advantages and disadvantages

#

...and to be frank, if you don't like one's drops, the Evil Island exists for a reason

radiant meadow
#

@swift bison the clump uses local i frames so it shouldn't interfere

#

any interference would be from other stuff like the brimstone rain

swift bison
#

huh, iirc it used to interfere in any case thonk

lilac nacelle
#

just get the projectile piercing fix mod
finally, meteor shot boomstick that does full damage
it SHOULD work with modded stuff too, unless the thing is coded from the ground up

elder apex
#

fungal clump doesn't interfere, I'm using it and am 100% sure

gusty geode
#

They're meant to be different

If you don't like the one you have, Evil Island is a thing

#

Evil Island kinda makes the biomes being different pointless imo
Since if they're different, there's gonna inevitably be a worse one
And you're able to leave said worse one in the dust even if you don't get it normally because of the Evil Island

queen sail
#

The issue more prevalent with evil islands is that they spawn so high up and have such little space that the biome specific mobs don’t even spawn

lilac nacelle
#

does it actually count as the biome?

ruby hound
#

I usually just cheat in the evil biome seeds and make an artificial evil biome

lilac nacelle
#

can you summon the boss up there?

gusty geode
#

-The problem isn't that they completely invalidate the choice of what world evil you have, which is meant to be an important one that affects your entire playthrough
-It's that they don't do it properly

lilac nacelle
#

i just use terracustom to spawn both
and keep retrying with worldgen previewer until shit doesn't completely break

#

cough cough abyss eating half the dungeon cough

ruby hound
#

I just want to fight all the bosses, that's it

#

Even though fighting EoW in the biome you made in the sky is not the most fun expirience I've had

mellow bay
#

I have an old suggestion with 87 stars (cmon almost there)

ruby hound
#

88 now 😎

sand umbra
#

Evil Island kinda makes the biomes being different pointless imo
Since if they're different, there's gonna inevitably be a worse one

#

so I agree with you here but also not

#

the world evils are by their very design meant to be an isolated experience

#

they are not balanced with each other in mind

#

Ichor is proof of that above all else

#

it's not that the differences are pointless per se or that there needs to be a worse one
it's that the actual weighing of options between them is heavily skewed

#

the fact that Calamity makes both accessible no matter what and takes no steps to balance out CI and Ichor makes Crimson objectively better

#

because Ichor curbstomps CI any day of the week

#

please tell me if I'm misunderstanding the prompt here
I really believe that having both evils shouldn't be as prevalent a thing unless the outliers are taken care of and there are actually reasonable advantages and disadvantages to attending to either one --- it shouldn't just be free game to get all the options from both whenever you reach a major point

#

because the fact that Calamity tries so hard, in what is arguably the wrong way, to make both evils relevant to everything...just kinda causes one to be completely forgone in favor of the other

zealous ridge
#

i dont really think it's strictly calamity's fault that the evils are skewed in potential rewards

sand umbra
#

oh absolutely not, it's largely vanilla's fault and I won't deny that

zealous ridge
#

the fact that both are available in a single world may make the better choice the obvious choice without much of an excuse

#

besides "muh grinding lol"

sand umbra
#

Crimson is relevant even in a Corruption world.

#

Corruption is completely irrelevant even in worlds where it's the main evil.

zealous ridge
#

so is that your main problem?

sand umbra
#

The issue is that balancing is...very heavily skewed towards Crimson, mainly in Hardmode

#

Calamity doesn't really amplify or fix the issue, not leaning either way, but it does make it more apparent

#

see also: Fetid Bag...things..., Panic Necklace, the retardation that is Ichor as a debuff, Spear of Destiny, etc.

tired haven
#

it does amplify it by adding more post-WoF content which favors ichor and making ichor even better than cursed inferno but eh

zealous ridge
#

yeah the way ichor interacts with dr is changed in cal

sand umbra
#

actually yeah who the fuck am I kidding

#

Calamity amplifies the issue tenfold because Ichor becomes even more stupid

#

what with a 25% Rev+ DR cut compared to the 20% granted to CI

zealous ridge
#

stacked on top of a defense reduction

sand umbra
#

YEP

#

so that's -20 defense and -25% DR from Ichor...

...and CI just gets its miserable 6 HP/sec DoT and an additional -20% DR that is overridden by Ichor anyway. nice

zealous ridge
#

so, strictly speaking, would buffing CI partially alliveate the problem?

sand umbra
#

CI buff has been sugg'd a multitude of times in the past

zealous ridge
#

yeah, im aware iirc

sand umbra
#

spoiler alert: it has never happened

zealous ridge
sand umbra
tired haven
#

One thing to consider is that if CI and Ichor would have different pluses, what would their combo look like? Best of two or medium of two?

sand umbra
#

their combo would look like yes

tired haven
#

Right now Ichor just is counted regardless, since it has both stats better

zealous ridge
#

idea i just came up with now:
Change to how CI and Ichor work

Ichor starts off with it's base DR reduction, but halfway through it's duration the defense and DR penalty are weakened, either slowly dulled more and more over the rest of the duration or a general drop in potency.

Cursed inferno starts off with weak DR penalties and 6 dps, but halfway through the duration of the debuff the dps increases and the DR penalty increases, either more and more over the rest of the duration or a jump in potency.

(if you need clarification just ask)

sand umbra
#

thought:

#

CI stacks

#

this was something that was pitched in here before and people seemed to like it

#

like, inflicting CI multiple times in a short duration stacks its DoT

#

could prove a unique mechanic

#

also allow me to say something:

why the actual mother fuck do CI and Ichor reduce DR in Rev+ in the first place

zealous ridge
#

to be completely honest, im not sure

sand umbra
#

they don't need to, quite frankly. the fact that they do only serves to nullify most of the point of giving Rev+ opponents DR in the first place
it's incredibly counter-intuitive and I'd prefer if they just stuck to their own unique functions rather than "lol add DR cut meme"

blazing trench
#

Man world evils just feel kind of annoying honestly and also unbalanced

tired haven
#

It's to provide fair amount of opportunities to counteract the DR addition

#

I believe at least

blazing trench
#

Like wowza its gonna spread and that's sort of lame

tired haven
#

Well, that's for vanilla bashing topic

zealous ridge
#

but ichor and CI arent really Rev specific debuffs regardless

blazing trench
#

Yep yep Im heading out

sand umbra
#

if they were Rev+ debuffs I'd get it but like

#

isn't the DR there in the first place to make otherwise glass-cannon enemies actually formidable opponents

#

...oh, and then by the time it becomes actually relevant to remove that much, there are special mechanics that keep you from doing that

#

because lole

zealous ridge
#

the thing is too, that Marked already exists as a debuff solely useful in Rev+ for DR

i understand that opening up more effects to affect DR isn't a bad thing, but Marked already exists for this exact purpose of reducing DR and it is very much still overshadowed by ichor and CI because theyre easier to apply and decrease DR similarly

#

id like to see more rev+ debuffs personally

#

like maybe the horror could be applied by certain effects

sand umbra
#

the other thing is that

#

you add Marked for the specific purpose of cucking DR...