#suggestions-discussion
1 messages · Page 734 of 1
Brimstone flames aren’t that bad with honey/campfire/heart lantern/regen potion
both
idk I never beat SG casually apart from prenerf
When it was prenerf basically when I get debuffed I die
Also what I said about it being an exception to the otherwise smooth difficulty curve of the mod
but like
can we please just kill all these unnecessary debuffs from SG
it's already two enormous Biome Mimics and a core entity which you could probably make take less damage until the two slimes are fucked
Pre-nerf was referring to 1.3.x SG
Or at least make the debuff last shorter so you won't get stunlocked 
it makes the boss anomalously difficult and it's not worth fighting for any reason aside from Statigel stuff
or just unpatch slimy saddle invincibility
no
(and even then, gear obtained with or from Hellstone, EoW/BoC, Skeletron, and the Dungeon can support you quite well for late pre-Hardmode)
Make Cursed inflict for like 0.5 seconds or 0.1 seconds so it just throws you off and kills your autoswing, but doesn't fuck you
And make Distorted only inflict for like 1 second or 1.5 seconds so it just disorients you a bit, but doesn't fuck you
Cursed shouldn't be there at all imo
there's a good reason it's almost never inflicted in boss fights
Coming from a guy who literally couldn’t dodge SCal if his life depended on it, the cursed isn’t that bad
it's because Cursed is the king of debuffs and literally makes you fucking helpless for its duration if you're not Summoner
Cursed is just really obnoxious in general
now couple that with Distorted from the Core for like 5 seconds
congrats, you no longer exist
more gel for the gel god
Can’t attack and can’t move cool combo
and then you have Weak from Ebonian God which is a joke by comparison
@silent meadow calamity already has its own leveling system
because Weak literally only affects melee stats, and in a mostly irrelevant manner
Or is this something different
i mean that leveling system barely matters but it does exist
I know Calamity doesn't interact the best with Leveled because yknow, Leveled is a pretty big revamp and Calamity was designed around the vanilla game
But in what ways does the incompatibility particularly show?
The abyss
Since it treats it like the regular underground so the scaling is kind of not great
Although tbf it is not like I was able to dive into the deep abyss even with a ton of levels on it so maybe that isn’t the case
But I am running a ton of mods so proper balancing is screwed
But yeah if anything is going to be screwy it’s probably the abyss
Pretty sure ive heard that calamity was intended to be for the most part, a standalone mod?
So unless something is heavily requested i dont think they will add other mod compatibility, were lucky we got it with thorium
Isn't leveled that one mod people can get 30k hp on
No idea, havent used it
Leveled is an rpg mod but yeah you could probably get 30k hp with it
ok so I can already see problems with compatability with leveled then
If Calamity goes with leveled then calamity op mentality appears
it is
If Calamity forces leveled to level (get it?) with calam balancing then people will shit on the mod for """"anticheat and not allowing fun""""
leveled's scaling is horseshit
Best not to touch leveled at all in this case, case closed 
Okay but it’s people’s fault for playing with certain mod combos tbh
Yeah, but these people also like to complain about balance anyways
Like if I play with leveled and have weird balance I knew what I was getting into
Which I did when I played the game with leveled
in fact, it is their problem indeed
if you haphazardly fling shit onto a wall and expect it to stick
and then it turns out that the wall was actually ceiling and said shit falls onto your face
well, who's to blame?
When I installed 17 mods I wasn’t looking for a functional experience
yup
reminder that opinions on balance and compatibility from people who play MEGAMODDED can be safely discarded
@slow lagoon Hallow*
That's been suggested before
yes
tera pls
suggestion give the guardians during Providence’s fight map icons because yeah
because during the fight it is hard to keep track of where the guardians are and therefore have them instantly destroy you by charging.
Probably want to say a bit more than because yeah
Like “because otherwise it can be difficult to keep track of them”
It results in unfair hits with the guardians charging
And the guardians in their own fight have icons so I don’t see why they can’t during the providence fight.
Sounds good
cool
By the way that reminds me
Bluecheck cut-off date
what're we thinkin
Currently any suggestion prior to January 1st 2019 is up for resuggestion without getting bluechecked
but considering that's like a year ago now (further than people could realistically remember a suggestion being posted), I'm movin it forward
I was thinking May 1st or June 1st, or even July 1st?
What do y'all think
doesnt really affect me, but i think it would be okay to move the date up
i have no objections
Oh yeah it's definitely getting moved up
I'm just wondering to when
I'd wager the 4th of July or so to be a good cutoff
I detect a hint of Murica on that day as well

just looking at the convosation above
if the crabpot thing go added fishing in the abyys would be possible
Warframe fishing mechanics coupled with those of Terraria when
Warframe has fishing??
I thought it was shuut game
if all the fishing things here got added you might as well call next update the fishing and throwing update
*rogue
i know
And yeah that's pretty much what this coming update and past few updates have been, huh
it didnt sound as good
Fishing kinda came out of left field
I know rogue stuff has been planned for a long time
why did you suddenly add the fishing stuff (you as in ehole dev team)
Not entirely sure
I think we did have fishing stuff planned for an undetermined date, and the programmers started doing em and got on a roll
Could be wrong
or part 3 or 4 or whatever update we're on
We kinda realized that doing all the rogue weapons with all the stealth strikes is a bit overwhelming, so we're cutting back a bit
on top of Fab taking a break, with holidays and destressing and etc
¯_(ツ)_/¯
stealth isn't really worth much of a damn in pre-Hardmode
since even with Sheath and the like, it takes a long while to build and doesn't have much effect
once you get to Hardmode though
mmm
i have started to use more stealth now as i have all this things like abyss mirror
If polterghast is easier to you than farming dungeon mobs I have no idea what to tell you
Not only that but polter's minions drop phantoplasm throughout the fight
^
I like drinking ethereally subjugated coke

should I just delete the suggestion?
[post suggestion]
7 minutes later
[pinged about suggestion. offline]
14 minutes later
[still offline]
why does this happen
Do delete it. It's already in the game
@limpid mason There's a hook
https://calamitymod.gamepedia.com/Hooks
ok, notice how I said post ml
Post ML hooks Rover
I will edit the suggestion though
"Why aren’t there any hooks in calamity?"
Fishing suggs were a thing for a while before Calam started uploading fishing content
Like they do have hooks planned
Think a dev already hinted at there being more than one hook planned when we suggested a polter hook
MmmMmmMmm, me likey
Ye that sound cool, and also the Polterghast fight is a little too easy for me
It's supposed to be like Plantera on steroids i guess, but Plantera is still harder for its level of progression
drewminibossnpcmod
But ye isn’t it weird that the black belt is already used in smth

I can get behind Abyssal Mirror not using Black Belt
tbf, the Spectre Bars seem like an arbitrary addition to lock it to post-Plantera as well but meh
i personally find it annoying that the dodge is a random chance when the statis ninja belt already has that ability. I feel like the dodge should build up over time or only proc when at at least 50% stealth...
or have some other method to make it more determined by actual stats rather than a random chance
Abyssal Dodge: builds up stealth
also Abyssal Dodge: is literally activated on the same mechanics as Black Belt and Friends instead of actually utilizing stealth
honestly I'm really getting sick of these RNG dodges
minor thing that also annoys me
hi can we rework the rogue class thamks
due to some iframe shenanigans, the eclipse dodge makes me take damage and dodge at the same time
only sometimes
the Abyssal Mirror also has literally no reason to use Spectre Bars
and again, the use of them and Black Belt seems like it's purely to lock Abyssal Mirror to post-Plantera
...even though quite frankly there is a serious need for Clonamitas to have literally any fucking benefit to being fought
correct me if im wrong, but the abyssal mirror uses spectre bars as Yet Another Avalon Reference 
shadow mirror needed chlorophyte and ectoplasm
but muh refruhnce
i know but its still silly imo
i feel that part of this problem is how rogue is inherently designed, i feel that personally the class is still missing a lot despite the changes made in the rogue update
even though i think the rogue update has improved a lot about rogue, it really only gets interesting and delineable from no ammo ranger(tm) post-ml onwards
granted this is from my limited experience
what’s the point of stealth
why does Clonamitas have literally exactly one benefit to ever fighting her which is also taken by Plantera

what’s that benefit again
abyss stuff lmao
Hardmode Abyss mats
You fight Clonelamitas for maybe Ashes of Calamity (used in, like, 2-3 things you’ll care about) and bloodstone
which Plantera also unlocks so lole
butt plantora unlocks tlemptle!!!
Ashes of Calamity are used in exactly two consistently relevant things
Hammer and Calamitas Sigil iirc
that's kind of the problem
spagetti code makes trying to alter which boss death triggers certain events like a shitshow iirc
fallen hammer is dope when u get it
Inb4 smth smth “the mech boss alts don’t make plantera bulbs spawn bc they’re optional, same goes for clone not unlocking all post plant stuff”
why is that not a thing though
Tbf you can make portabulb
that is a hilariously bad argument
Why don’t alt mechs let mothron spawn >:(
bulb used to lag out game like crazy through direct calamity means
nothing pre-ML is mandatory aside from WoF, LC, ML, and Bar of Life meme
which is why it no longer spawns at the start of hardmode
^
i assume that is still the case, but maybe not
omg hectique hello
no
I watch your stuff
omg hiya
You will have to go back and kill mechs though
Mechs are necessary for chlorophyte
And more prevalent bulb spawns
except you can fight like 5 bosses that will give you shit capable of mining Chlorophyte without ever touching the Mechs
The only reason mechs are required is for mothron to spawn
at least 1 mech is required for chlorophyte
just skip all that shizz and go for cultist with eidolon tablet
Otherwise mechs are entirely optional
You can skip all to golem though
Which is 
Then again relogic never bothered making golem good 
You can skip golem entirely
So it’s not like beating him is an issue
golem is sad
which you can catch up on easily with Pillar gear
Fair
nonlinearity is a great thing
Required bosses are WoF, Mechs, Ravager, ML, Sentinels, DoG, Yharon, and SCal
ikr
The mech requirement is dumb though
Scal ain’t required
what does ravager unlock again?
absolutely nothing
Nothing
umm
bars of life for the dragon egg ... right?
right
Ravager skips having to kill cryo and plantera

Well i mean if you want to
u have to kinda
Skipping plantera is kind of a bad time though because the only source of ecto is AEW 
Honestly if plant just unlocked the dungeon stuff instead of both dungeon and abyss then maybe clone could get somewhere
But at the same time it sounds sorta 
why not just make all alternatives unlock the same things
don’t fuck Christ please
can we not go through the shitshow that is removing any sense of nuance to which bosses you fight first
Fight Mutant boss first
You can do that Kirby it’s called Pandora’s box
for the same reason that taking HM Abyss shit away from Clonamitas would keep people from fighting her
Plantera is an easier fight that unlocks all the same shit and more
Why does clone just unlock the abyss stuff if plant just does it and more tbh
Clonamitas is anomalously difficult for the point in progression she's encountered, has very few useful drops as many of them are attributed to her brothers, and barely unlocks anything useful for Plantera either way
Why does plant unlock abyss stuff
Bc progression
Why doesn’t clone unlock it
but Plantera does too for no reason whatsoever
I'll tell you again: Plantera is an easier fight at the same tier that unlocks all the same shit Clonamitas does and a whole lot more
and I seriously think there's benefits to be had from moving some stuff to other bosses
Yeah I agree with you
is clone really that bad
i feel like you report it as objectively more difficult when in my personal experience it seems to be less challenging
I think clone should unlock abyss stuff
granted, i'm less preparatory than most players and suffer on plant because of it, but the point stands
i don't disagree with the disjointed progression, just feels a bit extreme to objectively denote a boss as infinitely worse than its alternative
Honestly it’s weird for me because I feel no reason to kill the mechs besides the fact that they are required
Especially since cryo basically gives you post mech gear by itself
And is by far an easier boss
seekers stick around for ages and don't prevent Clonamitas from taking big damage, causing Catastrophe to crash the party even if Seekers are still around
Most of the mech drops aren’t useful except maybe megashark, but you can get that with cryo
consider also that at 10% of her max health Clonamitas resurrects both of her bros simultaneously
and neither of her brothers ever sync up with Clonamitas or each other (or the seekers for that matter, should they still exist)
Like cryo just negates mechs yet mechs still exist because hallowed bars for the pickaxe axe and because mothron exists
Seriously fuck mothron
I really think we need to work on calamity boss ais being revamped/built upon existing vanilla boss ais
Making a new boss ai nah
Old ai with projectiles yeah
it's a hard fight because its design leads to a retardedly large amount of cheapshots if you're not using max mobility and SHPC
it is NOT hard in any enjoyable manner and unlocks a grand total of one semi-relevant thing that can also be obtained from fighting Plantera anyway
Fighter ai boss 
so overall, yes, Clonamitas really is that bad, because it's difficult for all the wrong reasons and while the revamp made it better it still has a lot of issues
thank you for coming to my TED talk
Yeah the only thing calam drops that is that useful is like Sigil of calamity and the other thing that’s used for hote
what? you dont need SHPC for cal lmao
i agree with you on other fronts but not that one
but my super difficult game modes!!!
which i guess is fair enough lol
it's like that even outside of Death lel
I'm not taking about Death here or even strictly Revengeance
I'm talking about the fight from a design perspective
(also, "not using SHPC" was kinda specific on my end --- the fight does still very heavily favor towards high-damage CC options, and SHPC is the most prominent example I can think of)
the fight is just circle or die because it's too unpredictable otherwise, from both the fights ive had with her on mage and rogue respectively
even if you circle there are quite a few elements to the fight that can feel entirely unfair to even a seasoned veteran player
i think multiple bosses in a single encounter is never going to really end well unless theyre well-incorperated into the fight
with cal, they arent incorperated in any signifigant way
theyre just spazmatisms
amusingly enough, this is something the SCal fight actually does as well
but does infinitely better
in the SCal fight, the bros are synced and relatively easy to read, and SCal herself doesn't make things horrible, opting to recall her attacks until her bros are downed
still debatable, i think scal does it better but still is missing any real unique interaction (the brothers kind of just float around)
yeah there are other issues with SCal's bros
i do agree that it's a start, though
but that's a whole different can of worms I'll open at a later date
nonetheless, it is still a better setup and it is because you can tell what's going on
if the bros moved around it’d be a nightmare
SCal's brothers are predicted easily enough and have simplistic attack patterns that benefit the fight
no
damng
so to illustrate how much i dont like cal
anybody familiar with how ragnarok works? their problems are similar
rag constantly follows you and each one shoots projectiles that force you to circle and run away
cal follows you albeit less swiftly but still constantly, and constantly shoots projectiles that force a circular movement pattern (furthermore they spawn spazmatisms that force you to move in ways that make it easier for cal to hit you, trapping your movements and making things feel unfair)
...I never thought about it up until now, but now that you mention it, you're completely right
its a symptom of the problems with regular terraria
in hardmode you're offered so much mobility that unfairness is a very easy thing to breed if a boss isnt designed too well
both on the easy side and difficult side
Twins is the only good mech fight tbh
you know why grav potions buff the mechs, right?
its because the mobility is too good for them
theyre made into cakewalks otherwise
Grav Potions are busted in general
fair enough
This is more or less an issue with how terraria’s designed tbh
as i mentioned
It’s a sandbox at its core but at the same time it wants to be this sort of rpg game with tough boss fights
calamity improves things with enrages outside of a certain border
but cheese is still possible
Which can all be cheesed in certain ways to the point where they pose no threat at al
are you sure you're confusing Terraria with Calamity
Terraria's focus is not tough boss fights at all
I'm pretty sure the flop of Expert Mode proved this already

It isn’t thomas but if it wasn’t then why the fuck do they add more stuff to make the game linear

because, as with all things Re-Logic does with the game, it's half-baked
Terraria: Journey's Identity Crisis
you can tell Hardmode is a half-finished project at a base level
Exactly
calamity certainly has that focus, but vanilla kind of doesn't
the point is (or was) to make interesting, multi faceted ways to do certain boss fights
and yes, that's true but that's a hardmode problem in general which wasnt there at the beginning of terraria
Gellot’s (a famous nohitter) nohit video on Terraria shows him abusing cheese mechanics to nohit
He literally hid in a box for destroyer
...that's not cheese
that's a legitimate strategy

even in Calamity that's a legit strat
well, you dont have to move around for that one lmao so its way easier
Hm yes instead of facing destroyer head on i will sit in a box two stories above it and spam jester arrows until it dies
and in fact, not putting solid blocks between yourself and Desu makes the fight retardedly difficult
Yes, very legitimate
knowledge of a boss comes in many forms
well it doesnt seem that focus is really heraleded in calamity
There’s a difference between making an arena and sitting in a box and leaving a weight on lmb for 5 minutes

the one consistent counter besides flying away from the deathray in ml's fight was taken away in calamity
ngl this sounds less like a legitimate strat for a stuipdly difficult boss and more like a poorly designed boss that encourages cheesing
that's what i think, hect
destroyer is such a jank thing in every calibre
Destroyer is a very haphazardly designed boss
(Calamity does not help this fact, try as it currently might)
weapon choice: weirdly restrictive and wildly variable success
attack patterns: literally spam
counters piercing: additional spam
cheese: you can block its only major attack???????
arguably, some people would say hardmode in general kind of sucks for terraria lol
there are some people out there that strongly perfer pre-hardmode and although i dont blame them i personally disagree on some fronts
if you de-linearized hardmode it would be 10x better
Hardmode in general is very
i definitely agree with that
oddly put together
probably because it was designed over several updates while prehardmode wasnt
de-linearizing it is actually a very good move on Calamity's part
cal can really only do so much, though
the gaps in dps become so large that it's impossible to do things outside of the regular order for a layperson
it grants much more freedom over what you'd like to do and hammers home the point that damn son, you just unlocked a fuckton
the de-linearization that calamity did is what made me speedrun the mod in the firstplace
because it opens up so much opportunity for creative gameplay and unique experiences
it's a very good start, at the least, to fixing the issues with Hardmode
it's SUCH a waste for that to not be in vanilla
i wonder if theyre going to be doing anything about that in journey's end...
then again, they are adding an upgrade to the terrablade so 
Honestly all this is why my opinion on Terraria is:
As a game to screw around in, it’s fun
my terraria opinion: OVERWHELMINGLY POSITIVE.

As an actual designed game it starts falling flat because of how inconsistent the design choices are
I think the issue more or less began emerging in 1.2
Since it started to become more linear by that point
focus has really fallen off since 1.2 into something more hodgepodge
An SoA dev and the main Enigma dev agreed that the game suffers an identity crisis at hardmode
the average player said "MORE BOSS FIGHTS"
and relogic took that as "okay"
in my eyes, at least
Hardmode needs more of a focus on the world at large and exploration
and just doing what you want
Calamity...sorta remedies this? but part of it is that the worldspace you get to work with is very small
Also tbh going by the literal name of hardmode and when it released
Chances are it was intended as an actual increase in difficulty instead of a progression point
Then we got expert
And then stat boost mode
For some reason

power creep (tm)
Oh my god 1.2 hm ore armors are powercreep to the fucking max
The game understood itself better in 1.0 and 1.1
Then it began flaking away into something else by 1.2 and 1.3
Journey's End appears to be taking steps to solving the problem, really
Yes
with many explorative things being added that the game sorely lacked previously
Add golfing
and just fun little mechanics and doohickeys to mess around with
walked away for a second but terraria is one of the worst games that i really enjoy playing, that's how i pass judgment on it when i'm not memeing on it
it's like ark: survival evolved to me in that it's really not that great but much more fun than it should be
i guess that's a fair opinion to hold
There’s good and bad things you get but the issue of them not addressing most of their previous issues still stand tbh
people enjoy bad things all the time
The Room is proof of that
Hey, I kind of revamped my Yharon suggestion to make it more readable, Ill post in here but ill wait for the resuggest date to pass before i put it in there
Extend Yharon's non-dash phases and make them more unique in order to break up the monotonous pacing of the fight as it stands currently.
Why would this help Yharon's current fight?
While before the fight was focused around keeping Yharon as far away as possible and counting his dashes, now the boss and its... beautiful sprite get far more screen time and the gameplay result is less reliance on map icons. Additionally, the boss would be granted new opportunities for interesting attacks in the non-dash phases. It would break up the fight immensely, and offer up more interesting dodging situations that would make the fight worthy of it's current "final boss" title.
ideas for what should be added to his non-dash phases, I will leave up to devs, but if you have any questions, ask in #suggestions-discussion
does this feel better?
attacks? alrighty
ill add that
likely because that wording comes in conflict with the "subphase" and "phase" deliniations given to certain parts of the fight?
yeah
Your suggestion still has a good chance of getting delivered, by the way
https://discordapp.com/channels/225030931008847874/263382359397761025/649740261940789248
86 stars
Speaking of the Yharon fight, there was a suggestion I had an idea for, but I doubt would actually be considered as not against the rules because of it's context
Basically the idea was a suggestion for the idea of being able to formally forfeit in Yharon's 2nd phase
Not as in, just straight up giving up and letting him kill you
As in, actually making it a choice that changes the outcome of the fight, to basically be an alternate way to beat the fight
Sparing Yharon, then.
Basically, yeah
The biggest reason I even thought of this suggestion is that Roar of the Jungle Dragon clearly shows the Yharon himself isn't even fully sure that the fight is a good idea anymore in 2nd phase
something like that has been suggested before, if i recall correctly
Ahh, never saw it then
maybe for scal yeah
Well with Yharon it just feels more.... Fitting, I guess?
Since he makes it clear that he isn't fully invested in the fight
but there was a suggestion i remember where you choose to spare or kill yharon and get a certain buff/effect depending on how you end the fight
Yeye
Main reason I didn't bother actually suggesting it is because I feel like it is a big suggestion, especially for a very important fight in the game
yeah but i do remember it
Among the first batch of suggestions ever delivered
I think it'd be an actually really awesome idea, but I also do understand it'd be too big of a concept to do to suggest
point is, the idea is cool but idk if support would be unanimous lol
that'd be pretty interesting. imagine having to survive the final subphase for like a full 120 seconds and then yharon just stops and soars away
^^^
Like, not even a conversation or anything
The player and Yharon just, silently come to terms
And then the fight just ends
that's definitely cool sounding
what if, as a side thing, yharon dashes over you and you get covered in phoenix ashes, which like has some other effect or manifests as an item (im thinking of the last metroid from super metroid in the mother brain fight here)
yeah, hed still drop stuff
(soul fragments)
Oh yeah, my b
If we're going off the final subphase idea, he'd definitely be seriously injured enough to drop something
I feel like it's one of those suggestions that isn't against the rules, specifically, but would definitely need more than 100-ish stars to be actually considered
food for thought, indeed
It probably wouldn't get implemented until way down the line anyhow
around Yharim gets added
No yeah, that's a big reason why I didn't bother suggesting it
There's more important things to add in before that
Best kept in the sidelines for now
Rogue wants to become "justdontgethit" really hard 
main reason is that lightning on the side iirc
@steel raptor
idk if theres a practical solution really
Yeah, it's cuz of the lightning
here is a side-by size comparison of how much of a size difference the auric tesla bar is compared to the auric tesla armor, using the Hero's Mod item browser.
note how the armor sprite size differences are smaller compared to the bar.
It’s cause of the lightning effect ye.
The lightning effects make the actual sprite itself bigger but auric tesla bar still remains the same size as the other bars.
Ingame this translates to the bar being scaled to a pretty small size.
Alright.
To me it just bugs me a little but I was thinking of changing the lightning animation in a way that the sprite length isn't as big.
okay so i just did a dps test and im feeling that the epidemic shredder needs a pretty substantial buff ... hmm
Testing on Duke Fishron, with ataxia gear and a damage-focused rogue build with shattering, penumbra, Ichor flask, and well fed buffs
epidemic shredder capped at around 1k when the boss was standing still, max of 5k with adrenaline but that was when perfectly lined up
Fallen paladin's hammer, a similar tier item, reached a consistent 2k dps cap with around 10k alongside adrenaline
generally, this appears to suggest that killing tier-respective bosses will take 2x the amount of time it would take to use fallen paladin's hammer. This weapon has a dps similar to that of a post-plant weapon rather than a post-golem one. Interesting...
any thoughts on this?
would it be better to record kill times rather than general dps tests
Yeah, probably
You could also test The Syringe and Flame Scythe to make sure it's an outlier, but that's optional
alright, ill see whats goin on with those
in any case i still think epidemic is just pretty bad in general
Perhaps
oh, yata is salty over the 6 or 7 tabis before the 3 black belts we needed 

well you see mrsombrero man, even if you remove the full hp respawn from the pet and make it a consumable, the pet would still be there, and thus the tribute to the devs would remain intact
(wrong channel?)
i guess its worth asking then, is changing anything about dedicated content disallowed?
It is not disallowed, but you do need the dedicatee's permission
ah
Ah
Also I'm not sure how much that would change, because the pet would still be there, just that the full hp spawn would be a consumable instead
@calm temple Why the yoyo specifically?
Gelitic Blade uses just as much Purified Gel (on top of other materials), and the summon staffs are not far behind at 25
I mention the yo-yo because that’s my most recent experience, and summoners can at least stay a little farther away from SG, making it a bit easier.
also who even uses swords
Altogether the recipes just need way too much purified gel, especially considering for most materials the armour is the most expensive thing.
It seems like the problem here is that you're fighting them with a yoyo only, which is a self-imposed challenge and not something Calamity should balance around
Fair enough, but what other melee weapons are even viable at that point? I’m willing to bet SG with true melee is near on impossible.
true melee is another self imposed challenge, ball o fugu works well
Fugu isn't TM, Sunfury ig
dual lasers and DoG head dont require RoD 
sunfury 
Not sure where you got the 2% Chaos Fish stat from
Reminder that we do have the Chaotic Spread Rod at that point for multiple fishing lines
I've been using it for an hour, and have only gotten one.
And,
Unless Calamity changes that, which the wiki doesn't state
is that the motherfucking Fandom wiki
the gamepedia doesnt mention the percent chance of being caught 
but i think 2% is accurate, chaos fish are rare
Inquiring with the Terraria Gamepedia wiki men now...
chaos fish are not bad to get
check the size of your fishing area, it needs to be at least 200 blocks of water iirc
could be very wrong, probably am
300
i think its 300, anyways
use fishermans pocket guide, if area is too small, it'll tell you by giving you a percentage reduction of fishing power
farm desert scourge for fishing gear
try to make supreme bait tackle box fish station, or whatever it's called. Kill a few scourges and get a few souls, easy craft
extremely easy to get 5 chaos fish
It is 300
There's no requirement on size for it
Unless you're just saying to have the pool be big so it doesn't take long
@gilded pike the slimes need solid blocks to spawn on
ah

why would an elemental drop fish?
That seems fishy
Ah yes, this new uncommon Chaos Elemental drop ought to solve the problem of Chaos Elemental farming
and that kinda defeats the purpose of making you fish to get rod components
Also cmon, 5 chaos fishes is child's play when it comes to actual fishing
It's not supposed to make sense... it's a video game lol
bruh
ouf
That's kind of a lousy excuse
It is indeed the worst possible argument you can make
I just got here and uh
even for a game like Terraria, that's a fantastically lousy excuse
I'd say the anti-farming reasoning outweighs the sensicality of elemental dropping fish
but
Yeah, my suggestion is pretty unnecessary now that I think about it. I will still leave it there tho...
yharon change 
just a suggestion i made
Chaos fishes are rare enough that defiled + chaos elemental grinding is faster
Because even if you had something like devourer of cods, you still need 50 souls of light and pixie dust iirc

bringing Fargo’s into the equation is like using a big ass blade to cut a stick of butter
exactly, an unnecessarily big solution for a small problem
For some reason i caught 5 chaos fish in about 3 mins, is that okay?
if you have enough fishing power and patience you can catch them pretty fast
3 mins is okay enough
I thought that surely bluegamer was mistaken when they said it only had 2 more base damage
like maybe they were unaware that Terra Blade is buffed by Calamity
but no, Calamity's Terra Blade only deals 2 more damage than Terra Edge
Wow
big damage doe!!!!1
yeaaaahhh!!!!!!
/s
no but fr they need to give us a reason to get corruption and terrablade
Yeah I agree, make terra blade have at least 10 more damage than edge. 15 or 20 sounds good.
Or maybe make terrablade fire its beams faster
Because the weird autoswing thing is weird
Oh yeah! Make it 1 beam per swing instead of a weird fraction
That’ll double its ranged damage
Ye currently it can shoot every swing if you click every swing
Huh
It didn’t iirc
I'm not sure if terra edge has that but terrablade has 1.25x dmg on projectiles
So it may be more efficient than you think
Terra edge doesn't iirc
Hmm, what do y'all think about there being an indicator for astral ore to hint at the players that they need to kill deus first before they're able to mine it?
I know wikis exist, but ingame there's literally nothing telling you when the ore becomes mineable (atleast, to my knowledge)
there is an indicator tho
when you kill deus, itll say in chat "The seal of the stars has been broken! You can now mine Astral Ore."
They mean an indicator before deus is defeated
o
Something that tells you you have to beat deus to mine it
the guide

hmmm
You know, I don’t feel like an indicator before he’s killed would really be nessecary. Like, isn’t just being unable to break the block enough?
...you're missing the point
What would be the point then? Educate me
there is no indication of what you need to do to become able to break the block in the first place
there is zero hint in-game that the ore and Deuces Wild are connected
hate to be that guy but does there need to be
i'm pretty cool with the mystery of the astral star, even if it's not a particularly big one
Not really In my opinion
...allow me to propose a possibility
So <name of Mechanic> and I tried busting open that big fallen star...it didn't work. Think maybe killing its guardian or something will make it possible...?
-Tinkerer at any point before Deuces Wild is defeated, if Mechanic is also present
Yeah but that’s kind of a haphazard way of solving a problem that could be fixed in other more elegant ways, in all honesty
Do you know what I mean by that? Like the fact that certain ores and the likes are breakable after only a certain event rather than pickaxe power is pretty much a calamity thing. Correct me if I’m wrong
Point is, it’s an unreadable way to design the astral meteor ore in general, so I’d suggest changing how you get astral ore (maybe a certain drill can only mine astral ore, or the ore spawns underground after deus and the astral meteor is made out of some other block)
i don't think dialogue's a bad idea at all but i do also personally find dialogue hints to have approximately equal effect to putting a needle in a cheesy haystack that people don't even realize or expect the needle to be in
I mean, Tinkerer is one of if not the most frequently visited NPC in Calamity playthroughs
that's true, i still don't read his dialogue though LOL
if they consistently said useful stuff it'd be different but terraria npc dialogue is 99% memes and 1% "here is vital information that is present in no other forms in the game."
and yeah, i agree that the ore being "unlockable" is somewhat unintuitive, but this again boils down to the idea that mystery is a thing that is worth allowing for players to discover themselves.
terraria is plagued by obnoxiously confusing progression that's wildly unintuitive to new players and i think it's made us very averse to the idea of letting players discover things on their own. like, yeah, if i'm only ever doing one playthrough of calamity and i'm not killing all the bosses then i'll probably never figure out how to break the astral meteor. but most people do a few playthroughs of calamity and do kill all the bosses. plus, with the biome restrictions of aureus and deus now present and the mod suggesting that you enter the biome post cultist, you're already given a point in the right direction without an obtuse "you can break the thing if you kill the space worms, go"
that being said, the rewards of the astral meteor feel really inconsequential in their current state (i think? unless they've been changed a bunch recently) which could be a bit of a letdown to those who sought the solutions themselves
see, I'm all for letting players discover things on their own
but also the Astral Meteor is fantastically strange to figure out and being able to mine it doesn't really grant a whole lot
being able to mine it as in smacking it before it's available?
Tbh
If the ore just had a different sound on trying to mine while invincible it would be enough to give an expectation it's different that just "get stronk pik"
or just that it's supposed to be mined as a whole
that's actually a really good idea crab
ooo, that's a good idea
calamity needs more sound design like moly holy it could be so excellent
tbf sound design is one of the most important parts of any successful gameplay experience, modded or otherwise
Music we already got nailed, but sound have yet to be
THANK YOU it's so underappreciated sometimes how good sound design can make a game like wicked radical
Honestly new players can beat the game (or so they think) without ever acknowledging things like fishing, duke fish Ron, the pumpkin and frost moon, etc
see, that's kind of a fault of vanilla
all of that content was made as "optional postgame content" in its time
i acknowledge but never do half of what you said lulw
it never got incorporated into anything, so it's a forgettable throw away area
Terraria: Moving the Goalpost's End
I usually never even think about fishpond until I have literally nothing else to do
except 1.4 isn't gonna be the last update at all haha cool next slide
I really do hope that JE makes a lot of this forgotten content relevant
I didn't get any crimson key until after we ek of post ml farming so by them the knives aren't very useful to me
yes but you could get the knives on your next playthrough
which i think is what they're shooting for
though i'm not really here to defend terraria's "hey if you just randomly stumble upon it then cool!!!" design
That is a big thing in terraria
SuperHot™️ take:
SUPER. HOT.
the Biome Keys need to be more interactive as a mechanic
ooo ur right. how about making these molds that drop instead and require you to craft them by gatheri- ehh maybe not. 
Many rare things you will simply stumble upon when you are doing something else.
Ah yes, getting enchanted sword shrine on mage pt
I got 14 harpy banners and 4 wyvern banners before I found my first Martian probe
I found an enchanted sword when I already had post ml gear
to give an idea: you put the key in the chest, it starts to unlock...and then suddenly enemies from that biome exclusively start showing up, forcing you to keep them at bay while the chest unlocks itself
the moment it unlocks, all the enemies of the "biome" dissipate and you may loot the contents of the chest, including the unique item and other materials/items from that biome
When I gave up farming for the probe, I was wandering to the dungeon and stumbled upon a probe
Tbh, I would defend terraria's stumble upon design because that's what makes it so replayable
You need to try really hard to make playthroughs identical and boring
Yeah I do like that
Like pushing the meta to absolute
(something to note is that the chest should be unlocked on a static timer and NOT by number of enemies downed --- a sorely underused mechanic despite Terraria's many events)
I mean the pumpkin moon and frost moon depend on how many enemies you can kill to progress and how far you can get before time runs out
i agree in some things crab
that's still based on enemies downed though
but there's literally no way for you to figure out how to fight the wall of flesh or mech bosses if you don't wiki
there are ways but most players would take eons to discover them manually
Ye, early and vital progression are terraria's downfall in that term
Unless you are smart enough to figure out what the guide means
The game literally says “(WoF) demands a sacrifice” but, like
Gl figuring out what that means 
When he says you must make a burning sacrifice
First 10 hours are officially the hardest hours to get used to the game
Starting is when it's hardest ngl
Terraria's progression in general is fantastically counter-intuitive by design, unfortunately
Yes
If you somehow don't lose interest at this shitfest you'd manage and wiki won't seem too bad of a solution
Because you are genuinely powerless and you will die by being harassed by slimes
Because it never was intended to be linear in the first place 
The game was literally just a sandbox with three bosses when it released
You definitely have a point
Neither the balance was intended for same reasons 
Fishron is an different story
Fishron exists
You can play through and never know he exists
Duke Fishron just exists. 
no
Also yes voodoo demon ech
the indication is that Guide Voodoo Dolls can only be obtained in hell in the first place
Unique summoning method that can get screwed over due to how hell is generated
You need to go to the mushroom biome and fuckin sit there until after worm shows up and you have to sneak up on the cheeky little bastard or it runs away.
demons carry them, and the implication from the tooltip is that you need to destroy the doll or the Guide somehow
How does one figure that out without going on the wiki, nobody is gonna know how to catch a truffle worm
how to catch truffle worms
if i found the guide voodoo doll i would see it's an accessory
One game to compare the complexity and wiki reliance would be Don't Starve, I suppose
Even then thomas the doll’s flavor text hints nothing about how to use it to summon wof
i would equip it because it's an accessory
if anything, i would go home and kill the guide
It just says
the Arms Dealer notes he'd like to put a few rounds in the dolls that the Voodoo Demons carry, subtly hinting you're supposed to destroy the doll itself specifically
how do you destroy a doll most efficiently in a place filled to the--
nothing would happen and i would feel bad about this terrible game
getting it to actually go into lava is sheer luck and MAYBE clever thinking
...okay yeah the fact it's equipable ruins the whole point
MAYBE. but it directly suggests you shouldn't throw it away
why is it equipable
that ruins the point of the whole thing
So you can be an douche and kill the guide
Because haha killing guide funny
I still suppose the easiest way to learn the WoF existence is killing voodoo demon above lava
That's legit the only reason to equip the doll
You would love Rain World's gas shrooms ngl
Instead of the thing literally locking the other 70% of the game’s content players are gonna think it’s a meme accessory that lets you meme on the guide for opening the doors at night

And I think that was the point originally
Well as crab bar pointed out, usually you figure out what the doll does when are voodoo demon dies above lava
Red made the doll because people hated the guide for opening the doors for zombies
I mean
1.0.6 literally features the voodoo doll without WoF itself
This is almost guaranteed to happen every playthrougj
There was even a moment I tried to summon waffle for a friend and turned out he wasn't on 1.1

Red made the doll because people hated the guide for opening the doors for zombies
mfw I never knew this
Yes
I have learned something today
Why else would the doll exist tbh
The demon dies the guide dies the wof spawns and you get your shut pushed inn by the wof. That's most people's first or second trip to hell
The Guide had an early infamous reputation for being the ass that opened doors at night

ok ok so you randomly summoned the wall of flesh. well, maybe i haven't actually gotten the voodoo doll yet and had no idea what happened in the first place. we're back to square one

but maybe i got the doll before and kill a voodoo demon -- if i'm distracted by something else or just killed it and walked off screen i would still have no idea what happened
and even if i do kill the wall of flesh, it doesn't tell me ANYTHING about the mech bosses
so you have to just get lucky AGAIN
TERRARIA IS OVERWHELMINGLY POSITIVE ON STEAM

Because it’s a fun game to screw around in 
As an actual designed game it falls flat
This wasn't the advocating for the summoning method
it sucks
Just that the random is currently the best way to learn
yeah this is basically just one big tangent crab
The mech bosses are usually encountered via the dropping of a summon item right after entering hard mode or an autospawn
ur ideas are cool and you are cool this game is just dumb
Because of how its design choices over the years screw its identity
@tired haven dude I watch your vids😊
i know how mech bosses are encountered
:picardia:
and that system is abysmal
Because nobody is gonna know what the hell are mechanical eye is when they kill their first hard mode monster
it would take me hours and hours of gameplay to get past the first three sets of hardmode bosses while other players get by in like two in-game days
not to mention the fact that i might just get the same random mech drop anyway. 3 mechanical worms wooooo
I always go straight into the caves when hard mode starts
not to mention i might just die to the bosses anyway
i need to stop going on rants
it's obviously bad
Mechs are pretty good
Aside from "haha who gets the pain in the ass in what way tonight"
their natural spawning condition is also pretty good
Btw, is there a tooltip on pwnhammer that it can break altars?
yes
I mean when someone sees "the air is getting colder around you" they don't expect to get a dick in the ass by skeletron prime, they might panic because they don't know what that means, but they don't know what's coming
one of the few straightforward things about the start of Hardmode
Relogic went actual game dev mode on designing the twins and then brain rarted on destroyer and prime

The Twins are a good boss
okay but retinazer's inaccuracy is actual torture
not perfect by any means, as with everything in Terraria, but they're definitely better than the other two mechs by a wide margin
Exactly 
If you saw "the evil presense watchinh you" and you did saw it in first pt, you would expect mech messages to be a painful night
It’s not perfect but they’re more than just adjusted carbon copies of eoc
Twins: a stormtroopers eye and a flame pukey boi
(one glaring issue is that Retinazer is too retarded for his own good and as such his inaccuracy is lole)
Choose your fight:
Staring contest
mecc snekk
4handed dentist
moments where Skeletron himself got the Gold Experience™ for Expert changes while his “upgrade” got stat boosts™
Skeleboner always comes last
Hey I don't mean to interrupt your criticism of the base game but does this have to do with suggestions
hi rover
We don’t know
Kinda
Astral ore might still need a better sign
But convos discussing the game is a thing here
it's a massive tangent from suggestive design and intuition relating to the astral meteor
so no.
We're taking about how the player has no idea how they progress often times
I had an idea once, of making it so whenever you try to break a block that's restricted behind a boss's death, that boss's map icon will appear above you or above the block
And it started when crab mentioned how clueless someone is gonna be when the smack the Astral meteor until the figure out it can't be mined yet
crab mentioned a special sound rover
Tbh
Instead of making your pick appear when you hover over pre deus astral ore
Like a dull tink/thunk for an ineffective hit, right?
That could also work
just something to indicate "this is special ore do not break it yet"
How many blocks are currently locked behind a boss tbh? I thought it's only astral rn?
All of Sunken Sea behind DS
Bruh
Oh, right
the entire Sunken Sea with DS, ye
Also, Chaotic Ore behind Golem if you try to explode it.
Ds is?
90% of the mod’s ores are boss locked
Desert Scourge
I'm a shitiot
explosions are restricted for lotsa stuff. hellstone can only be blown up after wall of flesh is dead
except they spawn on boss death, see
Others only spawn after the boss, ye
yeah Hellstone is unexplodonatable until Hardmode
Wasn't the case in older versions where they all just spawned initially but that's gone
(which is dum, btw)
(well, we did make it so the ores didn't generate in a middle portion of the world near spawn)
(within what, 150 tiles?)
Why can't you explodonate yes I play pvz too you may ask? I think It's because you could potentially get hell stone without an adequate pick by using explosives
Coulda locked it behind EoW or BoC's deaths
you can bomb meteorite prior to EoW/BoC
Not the quest one
and the Reaver Shark exists
Calam ores spawned on worldgen because the devs couldn’t figure out that time on how to make modded ores spawn on boss death without redcode torture dancing them

But ye that was the reason
Also Reaver Shark :echprime:
Pinnacle of game design
I uhh I don't think that's true


because I remember seeing on the old-ass Fandom wiki that they did spawn on boss death,
then there was a period where they spawned on worldgen (which is when I saw the old info on the Fandom wiki), and then back to boss death
Aerialite Ore used to be post-DS
Probably in cnids as usual
...which would explain why Aero Stone is still dropped by DS
you get what i mean
this explains so much
Also yeah that would make sense
it all makes sense
Oh yeah, it's coming together
Maybe she interacted with charred ore?
Nope
She generated the Crag when she died, remember?
and she dropped an item for generating literally everything
I forgot that the crag generator came from her
old crag was cooler tbh
Yes but ass gen code and impractical for fighting brimmy 
Crags are getting a rework eventually. s'not as cool now but just be patient
code was garbage, yeah
Also yeah
yeah, yeah, I know
Took a millenium to gen those
I made and ate ramen while it was genning and it still wasn’t done when I got back
l/
can i briefly interrupt and shoot a completely unrelated idea out here
yes
i had the concept in mind that the player could utilize blue solution with the clentaminator to convert chlorophyte ore into shroomite ore to be able to more easily and quickly craft shroomite, could be achieved by making the ore only obtainable with picksaw or some equivalent to prevent sequence breaking memes
in concept it feels fun and interesting but it also still requires the truffle which i think is the biggest hassle for most people
exactly

grealm 
wait is that a thing
Grealm has a shroomite golem
oh yikes
That drops shroomite ore that isn’t found anywhere else
wait why not just drop shroomite then
That makes the auto hammer useless doesn't it?
It’s just an ore golem so 
Also because consistency ig
The other golems drop the ores
auto hammer can be used sooner and doesn't require re-exploring if you have enough chlorophyte
But you can’t just make a golem that just drops shrooms
Mmm tbh clentaminator doesn't transform any other ores so it's pretty specific
it's supposed to be acting as an alternative rather than a replacement
Tbh though
ye there's not really other ores that transform besides chlorophyte tho
Maybe just add a new recipe which is 1 Dark Blue Solution and 1 Chlorophyte Bar to make 1 Shroomite Bar?
(or any other combination of numbers)
I just mine an assload of chlorophyte and covert surface jungle into mushroom biome for glowing shrooms
The most cumbersome part of making em is getting the truckload of Glowing Mushrooms required
that would certainly make it easier but also isn't quite as fun tbh
Then again we’re also the mod that plans on adding a secret nostalgia boss that was just an upgraded skeletron prime
I just masskill crabs
well yeah but alch npc exists
why would i ever not
:echcease:
Oh right, all those suggestions to make Crabulon drop Shroomite
P much
clentaminate crabulon into shroomite ore.

Post plantera crabulon gers buff and drops shroomite or a generous amount of glowing shroomies
That makes even less sense
this is the most sense. you are just not prepared for it.
Crabb Boi is basically already shroomite
Time to clentaminate hectique into a swear bar
A dead husk
but yeah i kinda forgot about the crab suggestions and that fits more neatly into calamity design
omg no i would never friccing swear
I have an infinite crab factory
omg no i would never friccing swear
Me, an intellectual: ice golem
i'm just a massive sucker for in-world stuff because it's fun and encourages playing a bit differently but it's also really fringe all over
do not say the name of satan in my presence pls and thank
Yharim drops true auric tesla bars 
Time to bring an argument of obscure game mechanics again 
absolutely though i think most people actually like in-world stuff as far as i can tell
How do you put the line over your message. My dumb as needs to know






