#suggestions-discussion

1 messages · Page 734 of 1

distant gyro
sand umbra
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Slime God is hard because debuffs

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alt are you being sarcastic or serious

calm temple
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Brimstone flames aren’t that bad with honey/campfire/heart lantern/regen potion

distant gyro
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both

sand umbra
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I cannot tell and this fact worries me

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gacha

distant gyro
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idk I never beat SG casually apart from prenerf

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When it was prenerf basically when I get debuffed I die

calm temple
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Also what I said about it being an exception to the otherwise smooth difficulty curve of the mod

sand umbra
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but like
can we please just kill all these unnecessary debuffs from SG
it's already two enormous Biome Mimics and a core entity which you could probably make take less damage until the two slimes are fucked

distant gyro
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Pre-nerf was referring to 1.3.x SG

opal barn
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Or at least make the debuff last shorter so you won't get stunlocked ech

distant gyro
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Where it moved at 2x speed and shoots 3x mines or so

sand umbra
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it makes the boss anomalously difficult and it's not worth fighting for any reason aside from Statigel stuff

calm temple
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or just unpatch slimy saddle invincibility

distant gyro
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no

sand umbra
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(and even then, gear obtained with or from Hellstone, EoW/BoC, Skeletron, and the Dungeon can support you quite well for late pre-Hardmode)

hollow shell
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Make Cursed inflict for like 0.5 seconds or 0.1 seconds so it just throws you off and kills your autoswing, but doesn't fuck you
And make Distorted only inflict for like 1 second or 1.5 seconds so it just disorients you a bit, but doesn't fuck you

sand umbra
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Cursed shouldn't be there at all imo

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there's a good reason it's almost never inflicted in boss fights

calm temple
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Coming from a guy who literally couldn’t dodge SCal if his life depended on it, the cursed isn’t that bad

sand umbra
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it's because Cursed is the king of debuffs and literally makes you fucking helpless for its duration if you're not Summoner

runic heath
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Cursed is just really obnoxious in general

sand umbra
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now couple that with Distorted from the Core for like 5 seconds

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congrats, you no longer exist

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more gel for the gel god

runic heath
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Can’t attack and can’t move cool combo

sand umbra
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and then you have Weak from Ebonian God which is a joke by comparison

calm temple
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@silent meadow calamity already has its own leveling system

sand umbra
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because Weak literally only affects melee stats, and in a mostly irrelevant manner

calm temple
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Or is this something different

hollow shell
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Calamity Mod Wiki

Proficiency is a new game mechanic added by the Calamity Mod. It is a series of 5 attributes, one for each damage type, that scale with the player as they progress through the game. When the player deals damage of a certain type, their proficiency with that type increases. On...

opal barn
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i mean that leveling system barely matters but it does exist

hollow shell
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I know Calamity doesn't interact the best with Leveled because yknow, Leveled is a pretty big revamp and Calamity was designed around the vanilla game
But in what ways does the incompatibility particularly show?

runic heath
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The abyss

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Since it treats it like the regular underground so the scaling is kind of not great

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Although tbf it is not like I was able to dive into the deep abyss even with a ton of levels on it so maybe that isn’t the case

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But I am running a ton of mods so proper balancing is screwed

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But yeah if anything is going to be screwy it’s probably the abyss

small talon
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Pretty sure ive heard that calamity was intended to be for the most part, a standalone mod?

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So unless something is heavily requested i dont think they will add other mod compatibility, were lucky we got it with thorium

distant gyro
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Isn't leveled that one mod people can get 30k hp on

small talon
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No idea, havent used it

runic heath
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Leveled is an rpg mod but yeah you could probably get 30k hp with it

distant gyro
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ok so I can already see problems with compatability with leveled then

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If Calamity goes with leveled then calamity op mentality appears

ruby cobalt
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it is

distant gyro
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If Calamity forces leveled to level (get it?) with calam balancing then people will shit on the mod for """"anticheat and not allowing fun""""

ruby cobalt
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leveled's scaling is horseshit

distant gyro
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Best not to touch leveled at all in this case, case closed HDfailure

runic heath
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Okay but it’s people’s fault for playing with certain mod combos tbh

queen delta
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Yeah, but these people also like to complain about balance anyways

runic heath
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Like if I play with leveled and have weird balance I knew what I was getting into

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Which I did when I played the game with leveled

ruby cobalt
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in fact, it is their problem indeed

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if you haphazardly fling shit onto a wall and expect it to stick

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and then it turns out that the wall was actually ceiling and said shit falls onto your face

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well, who's to blame?

runic heath
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When I installed 17 mods I wasn’t looking for a functional experience

ruby cobalt
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yup

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reminder that opinions on balance and compatibility from people who play MEGAMODDED can be safely discarded

tired haven
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The opinion is worth about 1/x^x^x where x is amount of content mods in the pack

hollow shell
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@slow lagoon Hallow*

runic heath
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Or just make the box smaller?

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Why is it so big

hollow shell
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That's been suggested before

civic pond
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whats so bad about providences box being WoF sized

opal barn
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yes

civic pond
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tera pls

hallow kraken
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suggestion give the guardians during Providence’s fight map icons because yeah

because during the fight it is hard to keep track of where the guardians are and therefore have them instantly destroy you by charging.

runic heath
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Probably want to say a bit more than because yeah

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Like “because otherwise it can be difficult to keep track of them”

hallow kraken
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It results in unfair hits with the guardians charging

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And the guardians in their own fight have icons so I don’t see why they can’t during the providence fight.

hollow shell
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Sounds good

hallow kraken
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cool

hollow shell
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By the way that reminds me

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Bluecheck cut-off date
what're we thinkin

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Currently any suggestion prior to January 1st 2019 is up for resuggestion without getting bluechecked
but considering that's like a year ago now (further than people could realistically remember a suggestion being posted), I'm movin it forward

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I was thinking May 1st or June 1st, or even July 1st?
What do y'all think

zealous ridge
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doesnt really affect me, but i think it would be okay to move the date up

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i have no objections

hollow shell
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Oh yeah it's definitely getting moved up
I'm just wondering to when

sand umbra
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I'd wager the 4th of July or so to be a good cutoff

worldly saffron
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I detect a hint of Murica on that day as well

zealous ridge
oak meteor
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just looking at the convosation above

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if the crabpot thing go added fishing in the abyys would be possible

hollow shell
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This is true

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Either that or we add like
spear fishing
or net fishing

oak meteor
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yea

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spear fishing and net would be pretty unqiue

sand umbra
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Warframe fishing mechanics coupled with those of Terraria when

hollow shell
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Warframe has fishing??
I thought it was shuut game

oak meteor
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if all the fishing things here got added you might as well call next update the fishing and throwing update

hollow shell
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*rogue

oak meteor
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i know

hollow shell
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And yeah that's pretty much what this coming update and past few updates have been, huh

oak meteor
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it didnt sound as good

hollow shell
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Fishing kinda came out of left field
I know rogue stuff has been planned for a long time

oak meteor
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why did you suddenly add the fishing stuff (you as in ehole dev team)

hollow shell
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Not entirely sure
I think we did have fishing stuff planned for an undetermined date, and the programmers started doing em and got on a roll

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Could be wrong

oak meteor
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oh

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well sooner the better

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btw how is part 2 of rouge going

hollow shell
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or part 3 or 4 or whatever update we're on
We kinda realized that doing all the rogue weapons with all the stealth strikes is a bit overwhelming, so we're cutting back a bit
on top of Fab taking a break, with holidays and destressing and etc

oak meteor
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oh

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do people use stealth strike a lot in pre harmode anyway?

hollow shell
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¯_(ツ)_/¯

sand umbra
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stealth isn't really worth much of a damn in pre-Hardmode

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since even with Sheath and the like, it takes a long while to build and doesn't have much effect

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once you get to Hardmode though
mmm

oak meteor
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i have started to use more stealth now as i have all this things like abyss mirror

plush locust
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If polterghast is easier to you than farming dungeon mobs I have no idea what to tell you

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Not only that but polter's minions drop phantoplasm throughout the fight

queen sail
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@ashen warren he already does

terse sundial
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^

plush locust
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I like drinking ethereally subjugated coke

civic pond
terse sundial
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should I just delete the suggestion?

hollow shell
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[post suggestion]
7 minutes later
[pinged about suggestion. offline]
14 minutes later
[still offline]

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why does this happen

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Do delete it. It's already in the game

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@limpid mason There's a hook
https://calamitymod.gamepedia.com/Hooks

Calamity Mod Wiki

Hooks are tools which aid the player in traversing terrain. When used, hooks fire a chain that latches to a surface or platform and pulls the player towards it. The Calamity Mod adds one new hook and augments the descriptions of vanilla hooks by adding various stats regarding...

limpid mason
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ok, notice how I said post ml

queen sail
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Inb4 “it’s just one”

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Have you ever heard of

terse sundial
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Post ML hooks Rover

limpid mason
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I will edit the suggestion though

queen sail
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“We’re getting on it”

hollow shell
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"Why aren’t there any hooks in calamity?"

queen sail
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Fishing suggs were a thing for a while before Calam started uploading fishing content

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Like they do have hooks planned

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Think a dev already hinted at there being more than one hook planned when we suggested a polter hook

limpid mason
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MmmMmmMmm, me likey

twilit swan
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Ye that sound cool, and also the Polterghast fight is a little too easy for me

limpid mason
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I suppose it could be a rare drop

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like 12%

twilit swan
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It's supposed to be like Plantera on steroids i guess, but Plantera is still harder for its level of progression

queen sail
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drewminibossnpcmod

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But ye isn’t it weird that the black belt is already used in smth

sand umbra
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I can get behind Abyssal Mirror not using Black Belt

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tbf, the Spectre Bars seem like an arbitrary addition to lock it to post-Plantera as well but meh

zealous ridge
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i personally find it annoying that the dodge is a random chance when the statis ninja belt already has that ability. I feel like the dodge should build up over time or only proc when at at least 50% stealth...

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or have some other method to make it more determined by actual stats rather than a random chance

sand umbra
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Abyssal Dodge: builds up stealth
also Abyssal Dodge: is literally activated on the same mechanics as Black Belt and Friends instead of actually utilizing stealth

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honestly I'm really getting sick of these RNG dodges

zealous ridge
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minor thing that also annoys me

limpid mason
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hi can we rework the rogue class thamks

zealous ridge
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due to some iframe shenanigans, the eclipse dodge makes me take damage and dodge at the same time

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only sometimes

sand umbra
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the Abyssal Mirror also has literally no reason to use Spectre Bars
and again, the use of them and Black Belt seems like it's purely to lock Abyssal Mirror to post-Plantera

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...even though quite frankly there is a serious need for Clonamitas to have literally any fucking benefit to being fought

zealous ridge
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correct me if im wrong, but the abyssal mirror uses spectre bars as Yet Another Avalon Reference smugyon

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shadow mirror needed chlorophyte and ectoplasm

sand umbra
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I don't care what reference it is, it makes no sense CompleteFailure

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it's themed around the Abyss

limpid mason
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but muh refruhnce

zealous ridge
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i know but its still silly imo

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i feel that part of this problem is how rogue is inherently designed, i feel that personally the class is still missing a lot despite the changes made in the rogue update

even though i think the rogue update has improved a lot about rogue, it really only gets interesting and delineable from no ammo ranger(tm) post-ml onwards

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granted this is from my limited experience

queen sail
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Why isn’t clonelamitas a plant alt again

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Wasn’t she literally that for a while

limpid mason
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what’s the point of stealth

sand umbra
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why does Clonamitas have literally exactly one benefit to ever fighting her which is also taken by Plantera

limpid mason
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what’s that benefit again

zealous ridge
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abyss stuff lmao

sand umbra
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Hardmode Abyss mats

queen sail
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You fight Clonelamitas for maybe Ashes of Calamity (used in, like, 2-3 things you’ll care about) and bloodstone

limpid mason
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uhh

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right

sand umbra
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which Plantera also unlocks so lole

limpid mason
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butt plantora unlocks tlemptle!!!

sand umbra
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Ashes of Calamity are used in exactly two consistently relevant things

queen sail
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Hammer and Calamitas Sigil iirc

sand umbra
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yep

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Fallen PalaHammer and Sigil of Calamitas

zealous ridge
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that's kind of the problem
spagetti code makes trying to alter which boss death triggers certain events like a shitshow iirc

limpid mason
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fallen hammer is dope when u get it

queen sail
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Inb4 smth smth “the mech boss alts don’t make plantera bulbs spawn bc they’re optional, same goes for clone not unlocking all post plant stuff”

limpid mason
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why is that not a thing though

runic heath
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Tbf you can make portabulb

sand umbra
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that is a hilariously bad argument

runic heath
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Why don’t alt mechs let mothron spawn >:(

teal ibex
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bulb used to lag out game like crazy through direct calamity means

sand umbra
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nothing pre-ML is mandatory aside from WoF, LC, ML, and Bar of Life meme

teal ibex
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which is why it no longer spawns at the start of hardmode

zealous ridge
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^

teal ibex
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i assume that is still the case, but maybe not

limpid mason
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omg hectique hello

queen sail
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Why is Terraria like this tbh

sand umbra
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no

limpid mason
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I watch your stuff

teal ibex
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omg hiya

runic heath
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You will have to go back and kill mechs though

queen sail
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Mechs are necessary for chlorophyte

runic heath
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And ravager

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No they aren’t

queen sail
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And more prevalent bulb spawns

runic heath
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Portabulb exists

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And plantera is optional

sand umbra
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except you can fight like 5 bosses that will give you shit capable of mining Chlorophyte without ever touching the Mechs

runic heath
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The only reason mechs are required is for mothron to spawn

zealous ridge
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at least 1 mech is required for chlorophyte

limpid mason
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just skip all that shizz and go for cultist with eidolon tablet

runic heath
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Otherwise mechs are entirely optional

queen sail
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You can skip all to golem though

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Which is thonk

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Then again relogic never bothered making golem good HyperFailure

runic heath
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You can skip golem entirely

queen sail
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So it’s not like beating him is an issue

limpid mason
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golem is sad

queen sail
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You can skip all the way to LC but, like

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That’s a lot of stuff you gotta catch up on

sand umbra
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which you can catch up on easily with Pillar gear

queen sail
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Fair

sand umbra
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nonlinearity is a great thing

runic heath
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Required bosses are WoF, Mechs, Ravager, ML, Sentinels, DoG, Yharon, and SCal

limpid mason
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ikr

runic heath
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The mech requirement is dumb though

queen sail
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Scal ain’t required

limpid mason
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what does ravager unlock again?

sand umbra
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absolutely nothing

queen sail
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Nothing

limpid mason
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umm

zealous ridge
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bars of life for the dragon egg ... right?

queen sail
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It’s just a resource farm

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Bruh

limpid mason
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right

runic heath
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Ravager skips having to kill cryo and plantera

queen sail
limpid mason
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for fragments and bars

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yes

queen sail
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Well i mean if you want to

limpid mason
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u have to kinda

runic heath
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Skipping plantera is kind of a bad time though because the only source of ecto is AEW taxevasion

queen sail
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Honestly if plant just unlocked the dungeon stuff instead of both dungeon and abyss then maybe clone could get somewhere

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But at the same time it sounds sorta ech

limpid mason
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why not just make all alternatives unlock the same things

sand umbra
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no

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please

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for the love of fucking Christ

runic heath
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Because redcode

limpid mason
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don’t fuck Christ please

sand umbra
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can we not go through the shitshow that is removing any sense of nuance to which bosses you fight first

queen sail
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Fight Mutant boss first

sand umbra
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because then nobody would ever

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and I mean ever

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fight Clonamitas

queen sail
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Get sadism and completely shred the game

runic heath
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You can do that Kirby it’s called Pandora’s box

sand umbra
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for the same reason that taking HM Abyss shit away from Clonamitas would keep people from fighting her

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Plantera is an easier fight that unlocks all the same shit and more

queen sail
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Why does clone just unlock the abyss stuff if plant just does it and more tbh

sand umbra
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Clonamitas is anomalously difficult for the point in progression she's encountered, has very few useful drops as many of them are attributed to her brothers, and barely unlocks anything useful for Plantera either way

runic heath
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Why does plant unlock abyss stuff

queen sail
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Bc progression

runic heath
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Why doesn’t clone unlock it

sand umbra
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because muh alternatives or some shit

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Clonamitas unlocks HM Abyss stuff

queen sail
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And why is hadal stew craftable at a negligible point

sand umbra
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but Plantera does too for no reason whatsoever

runic heath
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Okay but like it’s an alternative

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You don’t need abyss stuff

sand umbra
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I'll tell you again: Plantera is an easier fight at the same tier that unlocks all the same shit Clonamitas does and a whole lot more

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and I seriously think there's benefits to be had from moving some stuff to other bosses

runic heath
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Yeah I agree with you

teal ibex
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is clone really that bad

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i feel like you report it as objectively more difficult when in my personal experience it seems to be less challenging

runic heath
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I think clone should unlock abyss stuff

teal ibex
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granted, i'm less preparatory than most players and suffer on plant because of it, but the point stands

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i don't disagree with the disjointed progression, just feels a bit extreme to objectively denote a boss as infinitely worse than its alternative

runic heath
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Honestly it’s weird for me because I feel no reason to kill the mechs besides the fact that they are required

sand umbra
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have I introduced you to the shitshow that is not using SHPC for Clone

runic heath
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Especially since cryo basically gives you post mech gear by itself

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And is by far an easier boss

sand umbra
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seekers stick around for ages and don't prevent Clonamitas from taking big damage, causing Catastrophe to crash the party even if Seekers are still around

runic heath
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Most of the mech drops aren’t useful except maybe megashark, but you can get that with cryo

sand umbra
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consider also that at 10% of her max health Clonamitas resurrects both of her bros simultaneously

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and neither of her brothers ever sync up with Clonamitas or each other (or the seekers for that matter, should they still exist)

runic heath
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Like cryo just negates mechs yet mechs still exist because hallowed bars for the pickaxe axe and because mothron exists

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Seriously fuck mothron

queen sail
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I really think we need to work on calamity boss ais being revamped/built upon existing vanilla boss ais

runic heath
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Making a new boss ai nah
Old ai with projectiles yeah

sand umbra
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it's a hard fight because its design leads to a retardedly large amount of cheapshots if you're not using max mobility and SHPC
it is NOT hard in any enjoyable manner and unlocks a grand total of one semi-relevant thing that can also be obtained from fighting Plantera anyway

runic heath
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Fighter ai boss HyperFailure

sand umbra
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so overall, yes, Clonamitas really is that bad, because it's difficult for all the wrong reasons and while the revamp made it better it still has a lot of issues

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thank you for coming to my TED talk

runic heath
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Yeah the only thing calam drops that is that useful is like Sigil of calamity and the other thing that’s used for hote

zealous ridge
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what? you dont need SHPC for cal lmao
i agree with you on other fronts but not that one

limpid mason
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but my super difficult game modes!!!

zealous ridge
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which i guess is fair enough lol

sand umbra
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it's like that even outside of Death lel

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I'm not taking about Death here or even strictly Revengeance

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I'm talking about the fight from a design perspective

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(also, "not using SHPC" was kinda specific on my end --- the fight does still very heavily favor towards high-damage CC options, and SHPC is the most prominent example I can think of)

zealous ridge
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the fight is just circle or die because it's too unpredictable otherwise, from both the fights ive had with her on mage and rogue respectively

sand umbra
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even if you circle there are quite a few elements to the fight that can feel entirely unfair to even a seasoned veteran player

zealous ridge
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i think multiple bosses in a single encounter is never going to really end well unless theyre well-incorperated into the fight

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with cal, they arent incorperated in any signifigant way

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theyre just spazmatisms

sand umbra
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amusingly enough, this is something the SCal fight actually does as well

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but does infinitely better

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in the SCal fight, the bros are synced and relatively easy to read, and SCal herself doesn't make things horrible, opting to recall her attacks until her bros are downed

zealous ridge
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still debatable, i think scal does it better but still is missing any real unique interaction (the brothers kind of just float around)

sand umbra
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yeah there are other issues with SCal's bros

zealous ridge
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i do agree that it's a start, though

sand umbra
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but that's a whole different can of worms I'll open at a later date

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nonetheless, it is still a better setup and it is because you can tell what's going on

limpid mason
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if the bros moved around it’d be a nightmare

sand umbra
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SCal's brothers are predicted easily enough and have simplistic attack patterns that benefit the fight

limpid mason
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do supreme bro’s drop anything?

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I forgot

sand umbra
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no

limpid mason
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damng

zealous ridge
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so to illustrate how much i dont like cal
anybody familiar with how ragnarok works? their problems are similar

rag constantly follows you and each one shoots projectiles that force you to circle and run away

cal follows you albeit less swiftly but still constantly, and constantly shoots projectiles that force a circular movement pattern (furthermore they spawn spazmatisms that force you to move in ways that make it easier for cal to hit you, trapping your movements and making things feel unfair)

sand umbra
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...I never thought about it up until now, but now that you mention it, you're completely right

zealous ridge
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its a symptom of the problems with regular terraria

in hardmode you're offered so much mobility that unfairness is a very easy thing to breed if a boss isnt designed too well

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both on the easy side and difficult side

queen sail
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Twins is the only good mech fight tbh

zealous ridge
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you know why grav potions buff the mechs, right?

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its because the mobility is too good for them

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theyre made into cakewalks otherwise

sand umbra
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Grav Potions are busted in general

zealous ridge
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fair enough

queen sail
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This is more or less an issue with how terraria’s designed tbh

zealous ridge
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as i mentioned

queen sail
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It’s a sandbox at its core but at the same time it wants to be this sort of rpg game with tough boss fights

zealous ridge
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calamity improves things with enrages outside of a certain border

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but cheese is still possible

queen sail
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Which can all be cheesed in certain ways to the point where they pose no threat at al

sand umbra
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are you sure you're confusing Terraria with Calamity

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Terraria's focus is not tough boss fights at all

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I'm pretty sure the flop of Expert Mode proved this already

queen sail
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It isn’t thomas but if it wasn’t then why the fuck do they add more stuff to make the game linear

sand umbra
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because, as with all things Re-Logic does with the game, it's half-baked

teal ibex
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Terraria: Journey's Identity Crisis

sand umbra
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you can tell Hardmode is a half-finished project at a base level

queen sail
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Exactly

zealous ridge
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calamity certainly has that focus, but vanilla kind of doesn't
the point is (or was) to make interesting, multi faceted ways to do certain boss fights

and yes, that's true but that's a hardmode problem in general which wasnt there at the beginning of terraria

queen sail
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Gellot’s (a famous nohitter) nohit video on Terraria shows him abusing cheese mechanics to nohit

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He literally hid in a box for destroyer

sand umbra
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...that's not cheese

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that's a legitimate strategy

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even in Calamity that's a legit strat

zealous ridge
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well, you dont have to move around for that one lmao so its way easier

queen sail
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Hm yes instead of facing destroyer head on i will sit in a box two stories above it and spam jester arrows until it dies

sand umbra
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and in fact, not putting solid blocks between yourself and Desu makes the fight retardedly difficult

queen sail
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Yes, very legitimate

sand umbra
#

knowledge of a boss comes in many forms

zealous ridge
#

well it doesnt seem that focus is really heraleded in calamity

queen sail
#

There’s a difference between making an arena and sitting in a box and leaving a weight on lmb for 5 minutes

zealous ridge
#

the one consistent counter besides flying away from the deathray in ml's fight was taken away in calamity

teal ibex
#

ngl this sounds less like a legitimate strat for a stuipdly difficult boss and more like a poorly designed boss that encourages cheesing

zealous ridge
#

that's what i think, hect

sand umbra
#

I mean yeah

#

part of it is just Destroyer not being a good boss in the first place

teal ibex
#

destroyer is such a jank thing in every calibre

sand umbra
#

Destroyer is a very haphazardly designed boss

#

(Calamity does not help this fact, try as it currently might)

teal ibex
#

weapon choice: weirdly restrictive and wildly variable success
attack patterns: literally spam
counters piercing: additional spam
cheese: you can block its only major attack???????

zealous ridge
#

arguably, some people would say hardmode in general kind of sucks for terraria lol

there are some people out there that strongly perfer pre-hardmode and although i dont blame them i personally disagree on some fronts

teal ibex
#

if you de-linearized hardmode it would be 10x better

sand umbra
#

Hardmode in general is very

zealous ridge
#

i definitely agree with that

sand umbra
#

oddly put together

zealous ridge
#

probably because it was designed over several updates while prehardmode wasnt

sand umbra
#

de-linearizing it is actually a very good move on Calamity's part

zealous ridge
#

cal can really only do so much, though
the gaps in dps become so large that it's impossible to do things outside of the regular order for a layperson

sand umbra
#

it grants much more freedom over what you'd like to do and hammers home the point that damn son, you just unlocked a fuckton

teal ibex
#

the de-linearization that calamity did is what made me speedrun the mod in the firstplace

#

because it opens up so much opportunity for creative gameplay and unique experiences

sand umbra
#

it's a very good start, at the least, to fixing the issues with Hardmode

teal ibex
#

it's SUCH a waste for that to not be in vanilla

zealous ridge
#

i wonder if theyre going to be doing anything about that in journey's end...

then again, they are adding an upgrade to the terrablade so HDfailure

queen sail
#

Honestly all this is why my opinion on Terraria is:

#

As a game to screw around in, it’s fun

teal ibex
#

my terraria opinion: OVERWHELMINGLY POSITIVE.

zealous ridge
queen sail
#

As an actual designed game it starts falling flat because of how inconsistent the design choices are

#

I think the issue more or less began emerging in 1.2

#

Since it started to become more linear by that point

zealous ridge
#

focus has really fallen off since 1.2 into something more hodgepodge

queen sail
#

An SoA dev and the main Enigma dev agreed that the game suffers an identity crisis at hardmode

zealous ridge
#

the average player said "MORE BOSS FIGHTS"
and relogic took that as "okay"

#

in my eyes, at least

sand umbra
#

Hardmode needs more of a focus on the world at large and exploration

#

and just doing what you want

#

Calamity...sorta remedies this? but part of it is that the worldspace you get to work with is very small

queen sail
#

Also tbh going by the literal name of hardmode and when it released

#

Chances are it was intended as an actual increase in difficulty instead of a progression point

#

Then we got expert

#

And then stat boost mode

#

For some reason

zealous ridge
#

power creep (tm)

queen sail
#

Oh my god 1.2 hm ore armors are powercreep to the fucking max

sand umbra
#

okay so I'm just gonna say

#

Hardmode ores are handled everything but well

queen sail
#

The game understood itself better in 1.0 and 1.1

#

Then it began flaking away into something else by 1.2 and 1.3

sand umbra
#

Journey's End appears to be taking steps to solving the problem, really

queen sail
#

Yes

sand umbra
#

with many explorative things being added that the game sorely lacked previously

queen sail
#

Add golfing

sand umbra
#

and just fun little mechanics and doohickeys to mess around with

queen sail
#

And make a new “difficulty” mode instead of expanding expert

zealous ridge
#

theyre filling up progression gaps too from what ive seen

#

which i enjoy

teal ibex
#

walked away for a second but terraria is one of the worst games that i really enjoy playing, that's how i pass judgment on it when i'm not memeing on it

sand umbra
#

I was moreso referring to like

#

Desert becoming relevant, for example

teal ibex
#

it's like ark: survival evolved to me in that it's really not that great but much more fun than it should be

zealous ridge
#

i guess that's a fair opinion to hold

queen sail
#

There’s good and bad things you get but the issue of them not addressing most of their previous issues still stand tbh

zealous ridge
#

people enjoy bad things all the time

queen sail
#

And tbh yeah

#

I play terraria because it’s fun to shit around in

zealous ridge
#

The Room is proof of that

zealous ridge
#

Hey, I kind of revamped my Yharon suggestion to make it more readable, Ill post in here but ill wait for the resuggest date to pass before i put it in there

#

Extend Yharon's non-dash phases and make them more unique in order to break up the monotonous pacing of the fight as it stands currently.

Why would this help Yharon's current fight?

While before the fight was focused around keeping Yharon as far away as possible and counting his dashes, now the boss and its... beautiful sprite get far more screen time and the gameplay result is less reliance on map icons. Additionally, the boss would be granted new opportunities for interesting attacks in the non-dash phases. It would break up the fight immensely, and offer up more interesting dodging situations that would make the fight worthy of it's current "final boss" title.

ideas for what should be added to his non-dash phases, I will leave up to devs, but if you have any questions, ask in #suggestions-discussion

#

does this feel better?

hollow shell
#

"phases" might not be the right word

#

"attacks" or "attack patterns", probably.

zealous ridge
#

attacks? alrighty

#

ill add that

#

likely because that wording comes in conflict with the "subphase" and "phase" deliniations given to certain parts of the fight?

hollow shell
#

yeah

zealous ridge
#

oh damn

#

didnt realize

#

but nice

#

ill put the rework on hold, then

potent veldt
#

Speaking of the Yharon fight, there was a suggestion I had an idea for, but I doubt would actually be considered as not against the rules because of it's context

zealous ridge
#

go ahead and shoot anyways

#

in here at least

potent veldt
#

Basically the idea was a suggestion for the idea of being able to formally forfeit in Yharon's 2nd phase

#

Not as in, just straight up giving up and letting him kill you

#

As in, actually making it a choice that changes the outcome of the fight, to basically be an alternate way to beat the fight

hollow shell
#

Sparing Yharon, then.

potent veldt
#

Basically, yeah

#

The biggest reason I even thought of this suggestion is that Roar of the Jungle Dragon clearly shows the Yharon himself isn't even fully sure that the fight is a good idea anymore in 2nd phase

zealous ridge
#

something like that has been suggested before, if i recall correctly

potent veldt
#

Ahh, never saw it then

hollow shell
#

For SCal

#

I remember that.

zealous ridge
#

maybe for scal yeah

potent veldt
#

Well with Yharon it just feels more.... Fitting, I guess?

#

Since he makes it clear that he isn't fully invested in the fight

zealous ridge
#

but there was a suggestion i remember where you choose to spare or kill yharon and get a certain buff/effect depending on how you end the fight

potent veldt
#

Yeye

#

Main reason I didn't bother actually suggesting it is because I feel like it is a big suggestion, especially for a very important fight in the game

hollow shell
#

Ah yeah this is sounding familiar now

#

That's an oold one

zealous ridge
#

yeah but i do remember it

hollow shell
#

Among the first batch of suggestions ever delivered

potent veldt
#

I think it'd be an actually really awesome idea, but I also do understand it'd be too big of a concept to do to suggest

zealous ridge
#

point is, the idea is cool but idk if support would be unanimous lol

teal ibex
#

that'd be pretty interesting. imagine having to survive the final subphase for like a full 120 seconds and then yharon just stops and soars away

potent veldt
#

^^^

#

Like, not even a conversation or anything

#

The player and Yharon just, silently come to terms

#

And then the fight just ends

zealous ridge
#

that's definitely cool sounding

#

what if, as a side thing, yharon dashes over you and you get covered in phoenix ashes, which like has some other effect or manifests as an item (im thinking of the last metroid from super metroid in the mother brain fight here)

potent veldt
#

Well, his scales could still drop

#

Probably only a minor amount though

zealous ridge
#

yeah, hed still drop stuff

hollow shell
#

(soul fragments)

potent veldt
#

Oh yeah, my b

#

If we're going off the final subphase idea, he'd definitely be seriously injured enough to drop something

#

I feel like it's one of those suggestions that isn't against the rules, specifically, but would definitely need more than 100-ish stars to be actually considered

zealous ridge
#

food for thought, indeed

hollow shell
#

It probably wouldn't get implemented until way down the line anyhow

#

around Yharim gets added

potent veldt
#

No yeah, that's a big reason why I didn't bother suggesting it

#

There's more important things to add in before that

zealous ridge
#

tis a good idea, though

#

i think its fun to consider

potent veldt
#

Best kept in the sidelines for now

tired haven
#

Rogue wants to become "justdontgethit" really hard failure

zealous ridge
#

main reason is that lightning on the side iirc

#

@steel raptor

#

idk if theres a practical solution really

hollow shell
#

Yeah, it's cuz of the lightning

steel raptor
#

here is a side-by size comparison of how much of a size difference the auric tesla bar is compared to the auric tesla armor, using the Hero's Mod item browser.

#

note how the armor sprite size differences are smaller compared to the bar.

quiet abyss
#

It’s cause of the lightning effect ye.
The lightning effects make the actual sprite itself bigger but auric tesla bar still remains the same size as the other bars.
Ingame this translates to the bar being scaled to a pretty small size.

steel raptor
#

Alright.

#

To me it just bugs me a little but I was thinking of changing the lightning animation in a way that the sprite length isn't as big.

zealous ridge
#

okay so i just did a dps test and im feeling that the epidemic shredder needs a pretty substantial buff ... hmm

Testing on Duke Fishron, with ataxia gear and a damage-focused rogue build with shattering, penumbra, Ichor flask, and well fed buffs

epidemic shredder capped at around 1k when the boss was standing still, max of 5k with adrenaline but that was when perfectly lined up

Fallen paladin's hammer, a similar tier item, reached a consistent 2k dps cap with around 10k alongside adrenaline

generally, this appears to suggest that killing tier-respective bosses will take 2x the amount of time it would take to use fallen paladin's hammer. This weapon has a dps similar to that of a post-plant weapon rather than a post-golem one. Interesting...

#

any thoughts on this?

#

would it be better to record kill times rather than general dps tests

hollow shell
#

Yeah, probably
You could also test The Syringe and Flame Scythe to make sure it's an outlier, but that's optional

zealous ridge
#

alright, ill see whats goin on with those

#

in any case i still think epidemic is just pretty bad in general

hollow shell
#

Perhaps

radiant meadow
#

oh, yata is salty over the 6 or 7 tabis before the 3 black belts we needed HyperFailure

zealous ridge
quasi locust
#

well you see mrsombrero man, even if you remove the full hp respawn from the pet and make it a consumable, the pet would still be there, and thus the tribute to the devs would remain intact

hollow shell
#

(wrong channel?)

quasi locust
#

I thought he would come here

#

I said that in calamity mod talk

zealous ridge
#

i guess its worth asking then, is changing anything about dedicated content disallowed?

hollow shell
#

It is not disallowed, but you do need the dedicatee's permission

zealous ridge
#

ah

dry ore
#

Ah

quasi locust
#

Also I'm not sure how much that would change, because the pet would still be there, just that the full hp spawn would be a consumable instead

dry ore
#

I see the discussion

#

I mean, I guess

#

But the item and it's effect is for their pets

hollow shell
#

@calm temple Why the yoyo specifically?
Gelitic Blade uses just as much Purified Gel (on top of other materials), and the summon staffs are not far behind at 25

calm temple
#

I mention the yo-yo because that’s my most recent experience, and summoners can at least stay a little farther away from SG, making it a bit easier.

#

also who even uses swords

#

Altogether the recipes just need way too much purified gel, especially considering for most materials the armour is the most expensive thing.

hollow shell
#

It seems like the problem here is that you're fighting them with a yoyo only, which is a self-imposed challenge and not something Calamity should balance around

calm temple
#

Fair enough, but what other melee weapons are even viable at that point? I’m willing to bet SG with true melee is near on impossible.

terse sundial
#

true melee is another self imposed challenge, ball o fugu works well

distant gyro
#

Fugu isn't TM, Sunfury ig

tepid root
#

dual lasers and DoG head dont require RoD wot

civic pond
#

sunfury OmegaFailure

hollow shell
#

Not sure where you got the 2% Chaos Fish stat from

#

Reminder that we do have the Chaotic Spread Rod at that point for multiple fishing lines

potent veldt
#

I've been using it for an hour, and have only gotten one.

#

Unless Calamity changes that, which the wiki doesn't state

hollow shell
#

is that the motherfucking Fandom wiki

tepid root
#

the gamepedia doesnt mention the percent chance of being caught GWaobloChildPepeShrug

potent veldt
#

^^^^

#

Literally the only source anywhere of any chance

tepid root
#

but i think 2% is accurate, chaos fish are rare

potent veldt
#

^^^^

#

It feels like less, even

hollow shell
#

Inquiring with the Terraria Gamepedia wiki men now...

ashen warren
#

chaos fish are not bad to get

#

check the size of your fishing area, it needs to be at least 200 blocks of water iirc

#

could be very wrong, probably am

tepid root
#

300

ashen warren
#

took me like 10 minutes to get 5

#

ah

tepid root
#

i think its 300, anyways

ashen warren
#

use fishermans pocket guide, if area is too small, it'll tell you by giving you a percentage reduction of fishing power

#

farm desert scourge for fishing gear

#

try to make supreme bait tackle box fish station, or whatever it's called. Kill a few scourges and get a few souls, easy craft

#

extremely easy to get 5 chaos fish

dry ore
#

It is 300

potent veldt
#

There's no requirement on size for it

#

Unless you're just saying to have the pool be big so it doesn't take long

void kelp
#

@gilded pike the slimes need solid blocks to spawn on

gilded pike
#

ah

tepid root
radiant meadow
#

why would an elemental drop fish?

tired haven
#

That seems fishy

hollow shell
#

Ah yes, this new uncommon Chaos Elemental drop ought to solve the problem of Chaos Elemental farming

radiant meadow
#

and that kinda defeats the purpose of making you fish to get rod components

tepid root
#

fish

#

what

tired haven
#

Also cmon, 5 chaos fishes is child's play when it comes to actual fishing

subtle oracle
#

It's not supposed to make sense... it's a video game lol

tepid root
#

bruh

hollow shell
#

ouf

radiant meadow
#

That's kind of a lousy excuse

hollow shell
#

It is indeed the worst possible argument you can make

sand umbra
#

I just got here and uh

#

even for a game like Terraria, that's a fantastically lousy excuse

hollow shell
#

I'd say the anti-farming reasoning outweighs the sensicality of elemental dropping fish

#

but

subtle oracle
#

Yeah, my suggestion is pretty unnecessary now that I think about it. I will still leave it there tho...

hollow shell
#

yeah it's a valid suggestion

#

Dunno how much support it'll get ho

zealous ridge
#

cmoooon 4 stars until yharon change sent HyperEthanJudge

#

but in any case

tepid root
#

yharon change wot

zealous ridge
#

just a suggestion i made

queen delta
#

Chaos fishes are rare enough that defiled + chaos elemental grinding is faster

#

Because even if you had something like devourer of cods, you still need 50 souls of light and pixie dust iirc

tepid root
oak meteor
#

just use devour of cods with trawlers soul in fargo

#

20 fishing lines

zenith hazel
#

bringing Fargo’s into the equation is like using a big ass blade to cut a stick of butter

oak meteor
#

wait dont do that

#

wait you dont use a big knife

zenith hazel
#

exactly, an unnecessarily big solution for a small problem

fervent citrus
#

For some reason i caught 5 chaos fish in about 3 mins, is that okay?

limpid mason
#

if you have enough fishing power and patience you can catch them pretty fast

#

3 mins is okay enough

hollow shell
#

I thought that surely bluegamer was mistaken when they said it only had 2 more base damage
like maybe they were unaware that Terra Blade is buffed by Calamity

but no, Calamity's Terra Blade only deals 2 more damage than Terra Edge

#

Wow

limpid mason
#

big damage doe!!!!1

queen sail
#

What’s 2 damage supposed to do

#

Kill golem 0.0000000000001 second faster?

limpid mason
#

yeaaaahhh!!!!!!

queen sail
#

/s

limpid mason
#

no but fr they need to give us a reason to get corruption and terrablade

lucid marsh
#

Yeah I agree, make terra blade have at least 10 more damage than edge. 15 or 20 sounds good.

visual furnace
#

Or maybe make terrablade fire its beams faster

#

Because the weird autoswing thing is weird

lucid marsh
#

Oh yeah! Make it 1 beam per swing instead of a weird fraction

#

That’ll double its ranged damage

visual furnace
#

Ye currently it can shoot every swing if you click every swing

lucid marsh
#

Huh

visual furnace
#

But not if you use the autoswing

#

Unless calamity changed that

limpid mason
#

It didn’t iirc

tired haven
#

I'm not sure if terra edge has that but terrablade has 1.25x dmg on projectiles

#

So it may be more efficient than you think

radiant meadow
#

Terra edge doesn't iirc

quiet abyss
#

Hmm, what do y'all think about there being an indicator for astral ore to hint at the players that they need to kill deus first before they're able to mine it?
I know wikis exist, but ingame there's literally nothing telling you when the ore becomes mineable (atleast, to my knowledge)

tepid root
#

there is an indicator tho

#

when you kill deus, itll say in chat "The seal of the stars has been broken! You can now mine Astral Ore."

visual furnace
#

They mean an indicator before deus is defeated

tepid root
#

o

visual furnace
#

Something that tells you you have to beat deus to mine it

ashen warren
#

the guide

tepid root
tired haven
#

Caps message DoG style in the chat every time you hit the ore with pickaxe

tepid root
#

"YOU NEED TO KILL ASTRUM DEUS DUMBASS!"
"YOU NEED TO KILL ASTRUM DEUS DUMBASS!"

sand umbra
#

hmmm

zealous ridge
#

You know, I don’t feel like an indicator before he’s killed would really be nessecary. Like, isn’t just being unable to break the block enough?

sand umbra
#

...you're missing the point

zealous ridge
#

What would be the point then? Educate me

sand umbra
#

there is no indication of what you need to do to become able to break the block in the first place

#

there is zero hint in-game that the ore and Deuces Wild are connected

teal ibex
#

hate to be that guy but does there need to be

#

i'm pretty cool with the mystery of the astral star, even if it's not a particularly big one

loud steeple
#

Not really In my opinion

sand umbra
#

...allow me to propose a possibility

#

So <name of Mechanic> and I tried busting open that big fallen star...it didn't work. Think maybe killing its guardian or something will make it possible...?
-Tinkerer at any point before Deuces Wild is defeated, if Mechanic is also present

zealous ridge
#

Yeah but that’s kind of a haphazard way of solving a problem that could be fixed in other more elegant ways, in all honesty

Do you know what I mean by that? Like the fact that certain ores and the likes are breakable after only a certain event rather than pickaxe power is pretty much a calamity thing. Correct me if I’m wrong

Point is, it’s an unreadable way to design the astral meteor ore in general, so I’d suggest changing how you get astral ore (maybe a certain drill can only mine astral ore, or the ore spawns underground after deus and the astral meteor is made out of some other block)

teal ibex
#

i don't think dialogue's a bad idea at all but i do also personally find dialogue hints to have approximately equal effect to putting a needle in a cheesy haystack that people don't even realize or expect the needle to be in

sand umbra
#

I mean, Tinkerer is one of if not the most frequently visited NPC in Calamity playthroughs

teal ibex
#

that's true, i still don't read his dialogue though LOL

sand umbra
#

fair enough

teal ibex
#

if they consistently said useful stuff it'd be different but terraria npc dialogue is 99% memes and 1% "here is vital information that is present in no other forms in the game."

sand umbra
#

and then you have the Guide

#

who is the token quest helper NPC because why not

teal ibex
#

and yeah, i agree that the ore being "unlockable" is somewhat unintuitive, but this again boils down to the idea that mystery is a thing that is worth allowing for players to discover themselves.

terraria is plagued by obnoxiously confusing progression that's wildly unintuitive to new players and i think it's made us very averse to the idea of letting players discover things on their own. like, yeah, if i'm only ever doing one playthrough of calamity and i'm not killing all the bosses then i'll probably never figure out how to break the astral meteor. but most people do a few playthroughs of calamity and do kill all the bosses. plus, with the biome restrictions of aureus and deus now present and the mod suggesting that you enter the biome post cultist, you're already given a point in the right direction without an obtuse "you can break the thing if you kill the space worms, go"

#

that being said, the rewards of the astral meteor feel really inconsequential in their current state (i think? unless they've been changed a bunch recently) which could be a bit of a letdown to those who sought the solutions themselves

sand umbra
#

see, I'm all for letting players discover things on their own

but also the Astral Meteor is fantastically strange to figure out and being able to mine it doesn't really grant a whole lot

teal ibex
#

being able to mine it as in smacking it before it's available?

tired haven
#

Tbh
If the ore just had a different sound on trying to mine while invincible it would be enough to give an expectation it's different that just "get stronk pik"

teal ibex
#

or just that it's supposed to be mined as a whole

#

that's actually a really good idea crab

sand umbra
#

ooo, that's a good idea

teal ibex
#

calamity needs more sound design like moly holy it could be so excellent

sand umbra
#

tbf sound design is one of the most important parts of any successful gameplay experience, modded or otherwise

tired haven
#

Music we already got nailed, but sound have yet to be

teal ibex
#

THANK YOU it's so underappreciated sometimes how good sound design can make a game like wicked radical

opaque sierra
#

Honestly new players can beat the game (or so they think) without ever acknowledging things like fishing, duke fish Ron, the pumpkin and frost moon, etc

fervent zealot
#

see, that's kind of a fault of vanilla

#

all of that content was made as "optional postgame content" in its time

tired haven
#

i acknowledge but never do half of what you said lulw

fervent zealot
#

it never got incorporated into anything, so it's a forgettable throw away area

teal ibex
#

Terraria: Moving the Goalpost's End

opaque sierra
#

I usually never even think about fishpond until I have literally nothing else to do

teal ibex
#

except 1.4 isn't gonna be the last update at all haha cool next slide

sand umbra
#

I really do hope that JE makes a lot of this forgotten content relevant

opaque sierra
#

I didn't get any crimson key until after we ek of post ml farming so by them the knives aren't very useful to me

teal ibex
#

yes but you could get the knives on your next playthrough

#

which i think is what they're shooting for

#

though i'm not really here to defend terraria's "hey if you just randomly stumble upon it then cool!!!" design

opaque sierra
#

That is a big thing in terraria

sand umbra
#

SuperHot™️ take:

teal ibex
#

SUPER. HOT.

sand umbra
#

the Biome Keys need to be more interactive as a mechanic

teal ibex
#

ooo ur right. how about making these molds that drop instead and require you to craft them by gatheri- ehh maybe not. hecticHmm

opaque sierra
#

Many rare things you will simply stumble upon when you are doing something else.

tired haven
#

Ah yes, getting enchanted sword shrine on mage pt

opaque sierra
#

I got 14 harpy banners and 4 wyvern banners before I found my first Martian probe

#

I found an enchanted sword when I already had post ml gear

sand umbra
#

to give an idea: you put the key in the chest, it starts to unlock...and then suddenly enemies from that biome exclusively start showing up, forcing you to keep them at bay while the chest unlocks itself

the moment it unlocks, all the enemies of the "biome" dissipate and you may loot the contents of the chest, including the unique item and other materials/items from that biome

opaque sierra
#

When I gave up farming for the probe, I was wandering to the dungeon and stumbled upon a probe

tired haven
#

Tbh, I would defend terraria's stumble upon design because that's what makes it so replayable
You need to try really hard to make playthroughs identical and boring

opaque sierra
#

Yeah I do like that

tired haven
#

Like pushing the meta to absolute

sand umbra
#

(something to note is that the chest should be unlocked on a static timer and NOT by number of enemies downed --- a sorely underused mechanic despite Terraria's many events)

opaque sierra
#

I mean the pumpkin moon and frost moon depend on how many enemies you can kill to progress and how far you can get before time runs out

teal ibex
#

i agree in some things crab

sand umbra
#

that's still based on enemies downed though

teal ibex
#

but there's literally no way for you to figure out how to fight the wall of flesh or mech bosses if you don't wiki

#

there are ways but most players would take eons to discover them manually

tired haven
#

Ye, early and vital progression are terraria's downfall in that term

opaque sierra
#

Unless you are smart enough to figure out what the guide means

queen sail
#

The game literally says “(WoF) demands a sacrifice” but, like

#

Gl figuring out what that means HDfailure

opaque sierra
#

When he says you must make a burning sacrifice

tired haven
#

First 10 hours are officially the hardest hours to get used to the game

opaque sierra
#

Starting is when it's hardest ngl

sand umbra
#

Terraria's progression in general is fantastically counter-intuitive by design, unfortunately

queen sail
#

Yes

tired haven
#

If you somehow don't lose interest at this shitfest you'd manage and wiki won't seem too bad of a solution

opaque sierra
#

Because you are genuinely powerless and you will die by being harassed by slimes

queen sail
#

Because it never was intended to be linear in the first place ech

#

The game was literally just a sandbox with three bosses when it released

opaque sierra
#

You definitely have a point

tired haven
#

Neither the balance was intended for same reasons CompleteFailure

sand umbra
#

that said

#

WoF has plenty of indication.

opaque sierra
#

Fishron is an different story

queen sail
#

Fishron exists

opaque sierra
#

You can play through and never know he exists

sand umbra
#

Duke Fishron just exists. thinkies

tired haven
#

The only indication I imagine is killing voodoo demon above lava

queen sail
#

Good boss fight with good loot but gl figuring out how to summon him

sand umbra
#

no

queen sail
#

Also yes voodoo demon ech

sand umbra
#

the indication is that Guide Voodoo Dolls can only be obtained in hell in the first place

queen sail
#

Unique summoning method that can get screwed over due to how hell is generated

opaque sierra
#

You need to go to the mushroom biome and fuckin sit there until after worm shows up and you have to sneak up on the cheeky little bastard or it runs away.

sand umbra
#

demons carry them, and the implication from the tooltip is that you need to destroy the doll or the Guide somehow

opaque sierra
#

How does one figure that out without going on the wiki, nobody is gonna know how to catch a truffle worm

#

how to catch truffle worms

teal ibex
#

if i found the guide voodoo doll i would see it's an accessory

tired haven
#

One game to compare the complexity and wiki reliance would be Don't Starve, I suppose

queen sail
#

Even then thomas the doll’s flavor text hints nothing about how to use it to summon wof

teal ibex
#

i would equip it because it's an accessory

#

if anything, i would go home and kill the guide

queen sail
#

It just says

sand umbra
#

the Arms Dealer notes he'd like to put a few rounds in the dolls that the Voodoo Demons carry, subtly hinting you're supposed to destroy the doll itself specifically

how do you destroy a doll most efficiently in a place filled to the--

teal ibex
#

nothing would happen and i would feel bad about this terrible game

queen sail
#

“You’re a terrible person”

teal ibex
#

getting it to actually go into lava is sheer luck and MAYBE clever thinking

sand umbra
#

...okay yeah the fact it's equipable ruins the whole point

teal ibex
#

MAYBE. but it directly suggests you shouldn't throw it away

sand umbra
#

why is it equipable

teal ibex
#

BECAUSE TERRARIA IS A BAD GAME

sand umbra
#

that ruins the point of the whole thing

opaque sierra
#

So you can be an douche and kill the guide

queen sail
#

Because haha killing guide funny

tired haven
#

I still suppose the easiest way to learn the WoF existence is killing voodoo demon above lava

opaque sierra
#

That's legit the only reason to equip the doll

sand umbra
#

LITERALLY JUST HAVE IT WORK FROM INVENTORY

#

A

queen sail
#

You make it equipable you make the players think it’s something else

#

Design 200

tired haven
#

You would love Rain World's gas shrooms ngl

queen sail
#

Instead of the thing literally locking the other 70% of the game’s content players are gonna think it’s a meme accessory that lets you meme on the guide for opening the doors at night

tired haven
queen sail
#

And I think that was the point originally

opaque sierra
#

Well as crab bar pointed out, usually you figure out what the doll does when are voodoo demon dies above lava

queen sail
#

Red made the doll because people hated the guide for opening the doors for zombies

tired haven
#

I mean
1.0.6 literally features the voodoo doll without WoF itself

queen sail
#

Yeah

opaque sierra
#

This is almost guaranteed to happen every playthrougj

tired haven
#

There was even a moment I tried to summon waffle for a friend and turned out he wasn't on 1.1

sand umbra
#

Red made the doll because people hated the guide for opening the doors for zombies

#

mfw I never knew this

queen sail
#

Yes

sand umbra
#

I have learned something today

tired haven
#

Why else would the doll exist tbh

opaque sierra
#

The demon dies the guide dies the wof spawns and you get your shut pushed inn by the wof. That's most people's first or second trip to hell

queen sail
#

The Guide had an early infamous reputation for being the ass that opened doors at night

teal ibex
#

ok ok so you randomly summoned the wall of flesh. well, maybe i haven't actually gotten the voodoo doll yet and had no idea what happened in the first place. we're back to square one

sand umbra
teal ibex
#

but maybe i got the doll before and kill a voodoo demon -- if i'm distracted by something else or just killed it and walked off screen i would still have no idea what happened

#

and even if i do kill the wall of flesh, it doesn't tell me ANYTHING about the mech bosses

#

so you have to just get lucky AGAIN

#

TERRARIA IS OVERWHELMINGLY POSITIVE ON STEAM

queen sail
#

Because it’s a fun game to screw around in ech

teal ibex
#

that is correct.

#

but also it's dumb.

queen sail
#

As an actual designed game it falls flat

tired haven
#

This wasn't the advocating for the summoning method
it sucks
Just that the random is currently the best way to learn

teal ibex
#

yeah this is basically just one big tangent crab

opaque sierra
#

The mech bosses are usually encountered via the dropping of a summon item right after entering hard mode or an autospawn

teal ibex
#

ur ideas are cool and you are cool this game is just dumb

queen sail
#

Because of how its design choices over the years screw its identity

vital jolt
#

@tired haven dude I watch your vids😊

teal ibex
#

i know how mech bosses are encountered

queen sail
#

:picardia:

teal ibex
#

and that system is abysmal

queen sail
#

Mech bosses are straightforward

#

Until it comes to the natural spawn, anyways

opaque sierra
#

Because nobody is gonna know what the hell are mechanical eye is when they kill their first hard mode monster

teal ibex
#

it would take me hours and hours of gameplay to get past the first three sets of hardmode bosses while other players get by in like two in-game days

#

not to mention the fact that i might just get the same random mech drop anyway. 3 mechanical worms wooooo

opaque sierra
#

I always go straight into the caves when hard mode starts

teal ibex
#

not to mention i might just die to the bosses anyway

#

i need to stop going on rants

#

it's obviously bad

tired haven
#

Mechs are pretty good
Aside from "haha who gets the pain in the ass in what way tonight"

ruby cobalt
#

their natural spawning condition is also pretty good

tired haven
#

Btw, is there a tooltip on pwnhammer that it can break altars?

sand umbra
#

yes

tired haven
#

Thanks god

#

One thing nailed right

opaque sierra
#

I mean when someone sees "the air is getting colder around you" they don't expect to get a dick in the ass by skeletron prime, they might panic because they don't know what that means, but they don't know what's coming

sand umbra
#

one of the few straightforward things about the start of Hardmode

queen sail
#

Relogic went actual game dev mode on designing the twins and then brain rarted on destroyer and prime

sand umbra
#

The Twins are a good boss

teal ibex
#

okay but retinazer's inaccuracy is actual torture

ruby cobalt
#

destroyer: EoW, but it flies

#

prime: skeletron, but 4 hands?

sand umbra
#

not perfect by any means, as with everything in Terraria, but they're definitely better than the other two mechs by a wide margin

queen sail
#

Exactly taxevasion

tired haven
#

If you saw "the evil presense watchinh you" and you did saw it in first pt, you would expect mech messages to be a painful night

queen sail
#

It’s not perfect but they’re more than just adjusted carbon copies of eoc

opaque sierra
#

Twins: a stormtroopers eye and a flame pukey boi

sand umbra
#

(one glaring issue is that Retinazer is too retarded for his own good and as such his inaccuracy is lole)

tired haven
#

Choose your fight:
Staring contest
mecc snekk
4handed dentist

queen sail
#

PensiveDoGCowboy moments where Skeletron himself got the Gold Experience™ for Expert changes while his “upgrade” got stat boosts™

opaque sierra
#

Skeleboner always comes last

hollow shell
#

Hey I don't mean to interrupt your criticism of the base game but does this have to do with suggestions

sand umbra
#

hi rover

queen sail
#

We don’t know

tired haven
#

Kinda
Astral ore might still need a better sign

queen sail
#

But convos discussing the game is a thing here

teal ibex
#

it's a massive tangent from suggestive design and intuition relating to the astral meteor

#

so no.

opaque sierra
#

We're taking about how the player has no idea how they progress often times

hollow shell
#

I had an idea once, of making it so whenever you try to break a block that's restricted behind a boss's death, that boss's map icon will appear above you or above the block

opaque sierra
#

And it started when crab mentioned how clueless someone is gonna be when the smack the Astral meteor until the figure out it can't be mined yet

teal ibex
#

crab mentioned a special sound rover

queen sail
#

Tbh

teal ibex
#

i'm gonna need you to do us a wicked favor

#

and make that a reality

queen sail
#

Instead of making your pick appear when you hover over pre deus astral ore

hollow shell
#

Like a dull tink/thunk for an ineffective hit, right?

queen sail
#

Show ad map icon

hollow shell
#

That could also work

teal ibex
#

just something to indicate "this is special ore do not break it yet"

tired haven
#

How many blocks are currently locked behind a boss tbh? I thought it's only astral rn?

hollow shell
#

All of Sunken Sea behind DS

queen sail
#

Bruh

tired haven
#

Oh, right

sand umbra
#

the entire Sunken Sea with DS, ye

hollow shell
#

Also, Chaotic Ore behind Golem if you try to explode it.

opaque sierra
#

Ds is?

queen sail
#

90% of the mod’s ores are boss locked

hollow shell
#

Desert Scourge

opaque sierra
#

I'm a shitiot

teal ibex
#

explosions are restricted for lotsa stuff. hellstone can only be blown up after wall of flesh is dead

sand umbra
#

except they spawn on boss death, see

tired haven
#

Others only spawn after the boss, ye

sand umbra
#

yeah Hellstone is unexplodonatable until Hardmode

tired haven
#

Wasn't the case in older versions where they all just spawned initially but that's gone

sand umbra
#

(which is dum, btw)

tired haven
#

(good times when your hellevator had 99.9% chance to be screwed)

#

but ye

hollow shell
#

(well, we did make it so the ores didn't generate in a middle portion of the world near spawn)

ruby cobalt
#

(within what, 150 tiles?)

tired haven
#

(ye, that was a bless)

#

About 150-200

opaque sierra
#

Why can't you explodonate yes I play pvz too you may ask? I think It's because you could potentially get hell stone without an adequate pick by using explosives

hollow shell
#

Coulda locked it behind EoW or BoC's deaths

ruby cobalt
#

you could go fish

#

or bomb meteorite

opaque sierra
#

Bomb fish is free sticky bomb

#

Ah yes

#

Add a dynamite fish

sand umbra
#

you can bomb meteorite prior to EoW/BoC

opaque sierra
#

Not the quest one

sand umbra
#

and the Reaver Shark exists

queen sail
#

Calam ores spawned on worldgen because the devs couldn’t figure out that time on how to make modded ores spawn on boss death without redcode torture dancing them

#

But ye that was the reason

#

Also Reaver Shark :echprime:

#

Pinnacle of game design

hollow shell
#

I uhh I don't think that's true

opaque sierra
queen sail
hollow shell
#

because I remember seeing on the old-ass Fandom wiki that they did spawn on boss death,
then there was a period where they spawned on worldgen (which is when I saw the old info on the Fandom wiki), and then back to boss death

#

Aerialite Ore used to be post-DS

queen sail
#

Where the hell was victide

ruby cobalt
#

nowhere, because victide is not an ore

tired haven
#

Probably in cnids as usual

sand umbra
#

...which would explain why Aero Stone is still dropped by DS

queen sail
#

ech you get what i mean

sand umbra
#

this explains so much

queen sail
#

Also yeah that would make sense

ruby cobalt
#

probably still there

#

so you just got 2 things out of one boss

queen sail
#

And old pbg spawned uelibloom until lämp existed

#

Hence why she has bloom stone

ruby cobalt
#

it all makes sense

queen sail
#

On that note though doppelcal didn’t spawn chaotic ore iirc

#

That was old dog

opaque sierra
#

Oh yeah, it's coming together

tired haven
#

Maybe she interacted with charred ore?

queen sail
#

Nope

hollow shell
#

She generated the Crag when she died, remember?

queen sail
#

Oh, right

ruby cobalt
#

and she dropped an item for generating literally everything

queen sail
#

I forgot that the crag generator came from her

ruby cobalt
#

old crag was cooler tbh

queen sail
#

Yes but ass gen code and impractical for fighting brimmy ech

hollow shell
#

Crags are getting a rework eventually. s'not as cool now but just be patient

ruby cobalt
#

code was garbage, yeah

hollow shell
#

Also yeah

ruby cobalt
#

yeah, yeah, I know

hollow shell
#

Took a millenium to gen those

queen sail
#

I made and ate ramen while it was genning and it still wasn’t done when I got back

opaque sierra
#

l/

teal ibex
#

can i briefly interrupt and shoot a completely unrelated idea out here

hollow shell
#

yes

teal ibex
#

i had the concept in mind that the player could utilize blue solution with the clentaminator to convert chlorophyte ore into shroomite ore to be able to more easily and quickly craft shroomite, could be achieved by making the ore only obtainable with picksaw or some equivalent to prevent sequence breaking memes

#

in concept it feels fun and interesting but it also still requires the truffle which i think is the biggest hassle for most people

queen sail
#

Shroomite Ore

teal ibex
#

exactly

versed mica
queen sail
#

grealm HDfailure

teal ibex
#

wait is that a thing

queen sail
#

Grealm has a shroomite golem

teal ibex
#

oh yikes

queen sail
#

That drops shroomite ore that isn’t found anywhere else

teal ibex
#

wait why not just drop shroomite then

opaque sierra
#

That makes the auto hammer useless doesn't it?

queen sail
#

It’s just an ore golem so ech

#

Also because consistency ig

#

The other golems drop the ores

teal ibex
#

auto hammer can be used sooner and doesn't require re-exploring if you have enough chlorophyte

queen sail
#

But you can’t just make a golem that just drops shrooms

tired haven
#

Mmm tbh clentaminator doesn't transform any other ores so it's pretty specific

teal ibex
#

it's supposed to be acting as an alternative rather than a replacement

queen sail
#

Tbh though

teal ibex
#

ye there's not really other ores that transform besides chlorophyte tho

queen sail
#

This sounds weird for calamity

hollow shell
#

Maybe just add a new recipe which is 1 Dark Blue Solution and 1 Chlorophyte Bar to make 1 Shroomite Bar?
(or any other combination of numbers)

opaque sierra
#

I just mine an assload of chlorophyte and covert surface jungle into mushroom biome for glowing shrooms

hollow shell
#

The most cumbersome part of making em is getting the truckload of Glowing Mushrooms required

teal ibex
#

that would certainly make it easier but also isn't quite as fun tbh

queen sail
#

Then again we’re also the mod that plans on adding a secret nostalgia boss that was just an upgraded skeletron prime

tired haven
#

I just masskill crabs

teal ibex
#

well yeah but alch npc exists

queen sail
#

You better be using lite, hec

teal ibex
#

why would i ever not

queen sail
#

:echcease:

hollow shell
#

Oh right, all those suggestions to make Crabulon drop Shroomite

queen sail
#

Oh yeah that

#

Buff crab post plant and make him drop shroomite

#

Or smth iirc

tired haven
#

P much

teal ibex
#

clentaminate crabulon into shroomite ore.

queen sail
opaque sierra
#

Post plantera crabulon gers buff and drops shroomite or a generous amount of glowing shroomies

hollow shell
#

That makes even less sense

teal ibex
#

this is the most sense. you are just not prepared for it.

opaque sierra
#

Crabb Boi is basically already shroomite

tired haven
#

Time to clentaminate hectique into a swear bar

opaque sierra
#

A dead husk

teal ibex
#

but yeah i kinda forgot about the crab suggestions and that fits more neatly into calamity design

#

omg no i would never friccing swear

opaque sierra
#

I have an infinite crab factory

#

omg no i would never friccing swear

#

Me, an intellectual: ice golem

teal ibex
#

i'm just a massive sucker for in-world stuff because it's fun and encourages playing a bit differently but it's also really fringe all over

#

do not say the name of satan in my presence pls and thank

queen sail
#

Yharim drops true auric tesla bars HDfailure

tired haven
#

Time to bring an argument of obscure game mechanics again sans

teal ibex
#

absolutely though i think most people actually like in-world stuff as far as i can tell

opaque sierra
#

How do you put the line over your message. My dumb as needs to know

tired haven
#

Ye because they just read wiki 24/7

#

(and it's fine)

distant gyro
opaque sierra
#

underline did it work right

#

Nope

#

I'm a shitiot