#suggestions-discussion

1 messages · Page 732 of 1

queen sail
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That thing

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Lag city ech

radiant meadow
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they don't want a buff I think

west prairie
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Then there we go, helium flash is probably pretty good as is

radiant meadow
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they want it flashier

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dps-wise it is perfectly fine

queen sail
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Like

cloud surge
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There's no point

queen sail
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Did you skip past my “SDMG vs Celebration” comparison earlier thonk

hearty yew
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helium flash was best for mage vs. yharon p2 when it released

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contingent on you knowing how to aim it

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since I rewrote defense/DR to use correct math instead of broken math since then (making DR weaker) and yharon's defense was reduced, both of the rapid fire options (voltaic + alpha ray) are now stronger vs him, so they are probably better now

radiant meadow
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alpha ray and voltaic have limited range in my experience

queen sail
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Wouldn’t another example be Helium Flash vs its upgrade

radiant meadow
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helium flash is nice for not having limited range

hearty yew
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helium flash doesn't have an upgrade

queen sail
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Vivid Clarimeme

hearty yew
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vivid clarity uses it by force of including every single staff

radiant meadow
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vivid is not an upgrade

hearty yew
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vivid is dogshit garbage

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it's not a real weapon

radiant meadow
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it just uses helium flash

hearty yew
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it's the one weapon which is famous for being useless

radiant meadow
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vivid is an ele ray upgrade more-of

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with the splitting beams effects

queen sail
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VC is decent at best iirc

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It’s hellwing staff + ele ray

hearty yew
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in any case yeah i acknowledge helium flash may have fallen behind alpha ray and voltaic due to defense/DR changes, but that's okay because it is still definitely viable

queen sail
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...somehow ignoring the other 20 staffs built into it ech

tired haven
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fab flips out rn I can feel it

hearty yew
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so, what's the problem with helium flash?

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is it not complex or flashy enough for a weapon at its tier?

radiant meadow
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not like other exo weapons are any less to blame of not taking all their components into account

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except photo because well, it's very simple

queen sail
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If a weapon doesn’t suit your fancy because it doesn’t make you look like a shonen protag then that’s a thonk moment

mint mantle
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Can Someone fix the Wiki About Daedalus Armor?
It currently says that it requires Crystal shard and essence of eleum in addition to cryonic bars to build armor, which isnt true
It only requires cryonic bars

tired haven
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Update your mod

queen sail
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Are you

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On .wikia

mint mantle
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I last updated it like 2 weeks ago

radiant meadow
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a new update came out like 3 days ago

hearty yew
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@proven tide oh by the way never speak for the devs again thanks (now that i'm reading the chat history)

we have taken the alt. luminite suggestions seriously we just haven't acted on any of them because they haven't met priority list and take non-zero effort

queen sail
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Oh no wait you’re outdated

mint mantle
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You are right, My bad

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Guess i better craft my armor before updating

hollow shell
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Yeah iunno where you got the impression that the devs weren't going to do that, Vetus

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It's not in the Don'ts, and we have indeed discussed it in the dev server

hearty yew
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alright

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i read the whole discussion on helium flash, turns out I only missed a few things

tired haven
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Well, the fact that about a dozen of ways were sent but none were considered, I suppose
Which is imho a fair assumption even if a tad rushed and absolutized

hearty yew
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Imo the Helium Flash should have an attack that has something to do with Helium
Please read https://en.wikipedia.org/wiki/Helium_flash

Helium Flash sounds like the name of a balloon bomb thing from the Party Girl
See above answer. This article is also linked on the Calamity Wiki page for the weapon. It's just a cool name that's space themed.

Helium Flash needs a lil buff rework
I'm all ears, but as said earlier, it's strong versus Yharon P2 though it can require some tricky aiming.
If something needs to be reworked about it, be specific in the suggestion.

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tl;dr on the wikipedia:

"This produces a flash of very intense helium fusion that lasts only a few minutes, but briefly emits energy at a rate comparable to the entire Milky Way galaxy."

radiant meadow
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it doesn't need a dps buff at all

hollow shell
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Yeah its DPS is not the concern

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Its the function

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The function being a bigger Inferno Fork that deals more damage..

hearty yew
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Ok, what does Helium Flash need to do that it doesn't do currently?

hollow shell
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Nox does provide a few ideas in his suggestion

hearty yew
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let me look at those 1 by 1

hollow shell
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Such as: Homing, more useful debuffs, more projectiles (possibly black holes with gravitational properties)

radiant meadow
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making it inflict ichor would require it be nerfed

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since unlike melee and rogue, mage has to use another weapon to apply ichor to yharon

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I don't think homing is really necessary though

hollow shell
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(This is why suggesting specific ideas is not recommended in a suggestion)

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(They can get in the way of the suggestion's concept.)

hearty yew
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The bolt had slight homing
I could do this, but I actually like it being a magic sniper rifle that you have to aim manually. Maybe I could give it sniper zoom out!

The bolt inflicted ichor
Why ichor? What does that have to do with an unstable miniature sun? And yeah, Irradiated and Daybroken do nothing versus bosses at the tier, but you gotta recognize every single debuff that isn't Ichor/CI is thematic flavor versus all post-ML content. Helium Flash just follows the trend.

Every 3rd shot fires a black hole
Black holes are cool, but editing boss movement is explicitly illegal, so we can't implement that.

hollow shell
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See?

hearty yew
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see what

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👋

hollow shell
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Hello

hearty yew
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Hi nox I'm here to talk about helium flash because I want to know what about the weapon feels unsatisfying or insufficient

ashen warren
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My current problem with the Helium Flash is simply that it's difficult to hit Yharon effectively with it because he moves so fast. That is all. Other than that I have no quandaries with it.

hearty yew
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Gotcha. I do acknowledge the weapon is kind of like a sniper rifle and requires precise aiming

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I take it you want to give it more utility to offset its difficult aiming trouble?

ashen warren
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Thing is most of the damage is from the explosion but Yharon barely ever stops moving to be hit by it.

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Yes.

hearty yew
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and/or address the aiming problem directly by giving it slight homing

ashen warren
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Mhm

hollow shell
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mm, a lingering explosion isn't very effective on a target that's always moving

ashen warren
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I love the Venusian Trident and I really want to use the Helium Flash in it's place in progression but it's just difficult to hit Yharon with.

hearty yew
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well, I can assure you that helium fhash's damage is vastly overtuned at the moment to make it viable vs. yharon p2 and enemies that sit still in it take absolutely stupid damage, higher than exo weapons and even some of the weaker dev weapons

try sitting still and blasting ravager or crabulon with multiple stacked helium blasts in BR

radiant meadow
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I never had issue aiming

hollow shell
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How about this:
The bolt doesn't home, but the explosion does.

hearty yew
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( honestly the fact that yharon p2 is constantly yeeting about at 180 mph severely reduces the viable weapon space versus him )

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i was thinking that rover

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what if the explosion stuck to enemies

hollow shell
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That would help it keep its difficulty while making it more worthwhile to use

ashen warren
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I guess it's probably about circumstance, I'm playing with a friend and Yharon is targetting them so I'm trying to stay away and help them but I can't get Yharon with the Helium Flash so I've been using the face melter.

hearty yew
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oh yeah, multiplayer? definitely, HF will be ugly in MP

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because you can't even predict yharon's movement cause he isn't moving relative to you

radiant meadow
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multiplayer yharon is kinda ugly ngl

ashen warren
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(you probably don't care but we beat it 10 minutes ago for the first time together)

hearty yew
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I do care

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Helium Flash's capabilities or lack thereof negatively impacted your game experience

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You were let down by an item

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now that being said you were using it in quite possibly the situation in which it is least effective

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a single shot, slow weapon versus an extremely fast and unpredictable target

ashen warren
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Despite what people say, I've enjoyed Calamity much more with a friend than solo.

hearty yew
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terraria is more fun mp imo

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🤷

hollow shell
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^

hearty yew
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i guess you're really happy right around now that i fixed the yharon enrage bug lmao

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otherwise you wouldn't be beating him at all

vocal grotto
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Laughs in coldheart icicle

hollow shell
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It's a shame multiplayer is such a bitch to balance/bugfix for that we often ignore or disregard it
(even though the last several playthroughs of Calamity I've done were in multiplayer because it's simply more fun...)

ashen warren
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I didn't know there was one, yesterday we got close (15% on p2) but then both died.

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My friend has never played Calamity before and we're doing revengeance and their skills are very impressive for a beginner.

hollow shell
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oh good lord I am very thankful the enrage bug is fixed

ashen warren
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I was more waiting for the thing he does at 1% where he just spams all his attacks at once to end you

quick ice
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Multiplayer calam is fun

hollow shell
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I did a normal mode playthrough with a friend a few months back because he wasn't the most well-versed in Terraria
and the difficulty spike from DoG to Yharon was absolutely ridiculous, because he always 1-shot us
and then it plummeted back down for SCal

ashen warren
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The most issues we had with Yharon wasn't Yharon himself, it was the fact we were using weak weapons from the tier because our computers couldn't handle the good weapons.

hollow shell
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Sad exo hours

ashen warren
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So it was a long fight.

hollow shell
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(actually wait exo is a tier above)

ashen warren
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I asked about a low particle option here a couple days back but somebody said vanilla already has that but I checked and it doesn't.

hollow shell
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Quality setting

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has some effect on particle count.

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And we are currently working on reducing particle a bit
or at least making most/all weapons and projectiles no longer exclusively particles, if they are.

ashen warren
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That would be fantastic, thank you. Alluvion and phangasm are literally off limits for lower end PCs right now

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especially with vanquisher arrows

hollow shell
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Vanquisher Arrows are the big PC kill.

hearty yew
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to be fair

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we did that global -90% lag thing

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which helps a lot

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the only thing we can do better than that is to reduce total dust and reduce dust which gives light

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basically reducing total light sources in computation

ashen warren
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Is there anyway to have stuff offscreen not rendered but still functionally there?

hollow shell
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I've gotta assume that's already the case
or else you'd be rendering every single block and light source in the world at once, which would tank your FPS all the time

zealous ridge
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if im honest, my least favorite part of all of my full calamity playthroughs were the yharon fights

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its usually hours or days that im grinding him and the fight just feels so tedious

queen sail
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That’s why you get Fargo Souls and turn him into fried chicken

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/s

zealous ridge
queen sail
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Honestly though

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Yharon is pretty long

zealous ridge
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long isnt even the problem for me

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its just so... samey

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and the longness contributes to it

queen sail
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Yharon rework when

zealous ridge
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but the fight is really only 3-5 minutes for me

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if i beat him, that is

queen sail
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||Bc atm he still gets memed on for being Fishron’s/Betsy’s Revenge EX||

zealous ridge
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his AI is similar to that guy, yes

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but honestly, i see a lot of wasted potential

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like this awesome dragon phoenix's most threatening aspects are ramming into you with a sort of counting minigame incorperated in, some long gyrating fire pillars and really slow fireballs

queen sail
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Honestly

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For being a fire dragon i kinda expected him to have more

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Than, yknow

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Fireball and flarenado spam

hollow shell
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Do y'all just want him to have Betsy-esque fire breath?

zealous ridge
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what do you mean by that? like her fire breath attack?

hollow shell
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Yes

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Betsy-esque fire breath refers to Betsy's fire breath attack

placid girder
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Idk how you would make him distinct from other fishron type bosses

zealous ridge
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how about not make him a fishron type boss at all

hollow shell
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Yay, reprogramming and redesigning the whole boss

zealous ridge
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im not asking that it be done immediately, or in the way i describe

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but i think the amalgamated fishron ai contributes to the fight being somewhat samey

quick ice
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Betsy fire breath would be cool for Yharon

hollow shell
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I'm sure the fact that you fight the same phase twice is the main contributor to that feeling

zealous ridge
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i also feel like i dont see the boss enough

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like im focusing on a little map icon and counting 90% of the time rather than focusing on the boss's would-be interesting attacks

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hes quite disjointed besides his charge

hollow shell
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(I haven't fought Yharon in a while. What're you "counting"?)

zealous ridge
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dash cycles

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first subphase short short short, short short long. as an example, dont have it off of the top of my head

hollow shell
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I see

zealous ridge
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something that might help that is teleporting and not always doing the dash attack

hollow shell
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Because he's impossible to approach while he's doing a series of dashes, right?

zealous ridge
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because of his IMMENSE contact damage

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the best way to dodge and keep him on screen is to fly upward and dash perpendicular to him every time he charges you

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you dont get hit and he just flies off to the side of you

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its a cool maneuver, but you're not always in the best spot to do it

hollow shell
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This seems like something you could suggest.
Making him dash less often, so that you can spend more time getting closer to him and so the fight feels less samey and less of a count-fest

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(rather than suggest the whole fight be reworked)

zealous ridge
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whole fight being "reworked", at the very least over a longer period, would still be something i support

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but i would be fine with suggesting something like that to help it in it's current state

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lemme cook something up and see what how it works out

hollow shell
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👍

zealous ridge
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Jungle Dragon, Yharon & Movement Dynamics
Yharon's fight is one that I and many other people dread. I think this is for a myriad of reasons, but for today I will be suggesting a change that could potentially fix one of these problems.

As we know, Yharon is a fast boss. He kind of has to be, in order to catch up to players with the running boots and wings available to them. However, such a focus has been placed on the dash-attack-dash-tornado formula that the fight feels tediously simple, while at the same time being annoyingly difficult due to his massive contact damage. Additionally, the fight focuses less on the actual boss, and more on the counting of dash cycles and general positioning of the boss relative to you regardless of where he is on the screen, resulting in a focus on the silly map icon that keeps track of the boss across the arena.

My suggestion is that Yharon's non-dash phases be extended and more unique in order to break up the monotonous pacing of the fight as it stands currently. Additionally, teleportation should be introduced earlier in the fight, at the very beginning, even, in order to encourage interesting movement patterns on the player's end.

Why would this help? Well, it retains the aspect of counting dash cycles and keeping track of Yharon's positioning, but now the boss and its... beautiful sprite get far more screen time. Additionally, the boss would be granted new opportunities for interesting attacks in the non-dash phases. Examples would be Yharon spinning around you and spawning some fireballs, forcing you to move in between the gaps, or straight up flying above you and spraying Betsy flame breath, forcing you to fall down to avoid the attack. it would break up the fight immensely, and offer up more interesting dodging situations that would make the fight worthy of it's current "final boss" title.

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alrighty

hollow shell
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I'm not sure I agree with teleportation coming in earlier, but overall the suggestion's good

zealous ridge
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what about the teleportation is iffy to you?

hollow shell
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Teleportation is an aspect of difficulty, increasing his unpradictability and mobility
It makes sense that it comes in later to progress the fight

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getting harder as it goes on

radiant meadow
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teleportation definitely shouldn't be in sub 1 and 2

zealous ridge
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i can agree with that

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very first subphases im okay with cutting

sand umbra
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teleports at the very end of his chain in sub3 might be good for higher difficulties (Expert+ mayhaps?)

zealous ridge
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oh yes that is a good idea

radiant meadow
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split sub 3 into two more subphases CompleteFailure

sand umbra
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ok buddy

zealous ridge
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teleportation has to be balanced in an interesting way, regardless

sand umbra
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tbf I'd be cool with higher difficulties giving more substantial changes to bosses in general but that's a whole different beast

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I'll get into it eventually, but not right now

zealous ridge
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you must not make it unfair, but rather give him the extra mobility where he needs it

queen delta
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Yeah i fully agree with this suggestion besides earlier teleportation

zealous ridge
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I want yharon to be on screen more , is my deal

queen delta
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Yharon is just very boring until sub7+

zealous ridge
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perhaps the more unique non dash phases already help enough

queen delta
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Yharon definitely needs more than just dashing

sand umbra
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more unique non-dash phases would definitely benefit the fight overall

queen delta
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P1 is pretty much only dashing

sand umbra
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his main attacks are...dashing and spawning fatass tornadoes that take up half your screen

zealous ridge
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i hate the tornadeoes

sand umbra
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sounds kinda like another boss we know, doesn't it--

zealous ridge
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they add very little to the fight

queen delta
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The tornadoes are lame

zealous ridge
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at least fishron's shoot sharks

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thats awesome

queen delta
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Theyre just oversized things that think they make the fight more intense but really dont

sand umbra
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also Fishron's 'nadoes don't devour half your arena

zealous ridge
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but no these things are literally just walls

sand umbra
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that's the big thing, Yharon's 'nadoes are enormous

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I seriously think the fight could benefit from the size of those things being toned down overall

zealous ridge
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im more rip the band aid off than anything

queen delta
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These tornadoes are just way oversized and should really be made more smaller but have something new

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Like shooting stuff

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Like sharknadoes do

zealous ridge
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remove them and re- incorperate them in a more interesting way

sand umbra
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fun idea I came up with just now: Yharon's 'nadoes are smaller, but occasionally shoot fireballs towards the player similar to LC's (NOT identical! just similar)

queen delta
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Difference: they move at supersonic speed and home in as strongly as chloro bullets

sand umbra
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or just emit fireballs/fire projectiles in general so it's not just a fatass wall removing your arena space and ruining your strategy

queen delta
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People will wish for old infernadoes then

sand umbra
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that alone would probably make the fight way better because then they'd be

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manageable

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as they are they're way too big and ruin basically every strategy and the only way anyone knows how to mitigate that issue is to lead them into the corners of your arena

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except if you're losing such a large amount of much-needed space of your arena from a common attack in the first place, there is something seriously wrong

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because that's never accounted for with Yharon's attacks

zealous ridge
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imo they add little to the fight and take away too much

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your mobility is neutered bc of them

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and they arent fun to dodge at all

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fly up

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winning strategy

sand umbra
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this is why Drew's Wings were busted for Yharon's second phase

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because flying upwards is the only correct fucking way to dodge them

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and Drew's Wings had, by far, the best flight height of anything obtainable at that tier

zealous ridge
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they even look ugly to be honest

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the big one just splits into segments and its gross

sand umbra
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that too

zealous ridge
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but yeah, what would be a good way of fixing it, then? no point in complaining if there isnt a good solution

sand umbra
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I was gettin' to that

zealous ridge
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fireballs are okay, but the tornadoes still kind of walls. and the fireballs add more unpredictability and frankly might even limit your movement in the same way

sand umbra
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some ideas:

  • Infernadoes throughout the fight are much smaller but no longer have gaps at all
  • Infernadoes emit fireballs on occasion in Rev+
  • Yharon doesn't spawn Infernadoes as often, opting for other unique non-dash attacks to vary his moveset
sleek hamlet
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Suggestion, Half the rate of Flamenados and have them inflict the Sandstorm wind effect towards it

zealous ridge
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  • Yharon summons a tall, non damaging tornado at the center of the arena, and Yharon hides in it for a little while, activating some bullet-hell esque attack for a short while (phase two, late phase attack)
sand umbra
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ooo

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sub7, mayhaps?

zealous ridge
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not sure what those abbreviations mean but im assuming its late phase 2

sand umbra
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subphase 7

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third subphase of phase 2

zealous ridge
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okay

sand umbra
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it's basically from...I think about 65% until 15% or so

zealous ridge
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well, ill leave the tornadoes to you, Thomas, if you're so inclined

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or would you be okay with me adding them to my sugg?

sand umbra
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oh I'm perfectly cool with you mentioning these things in your sugg

zealous ridge
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i worry it might make the whole thing too bloated

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perhaps ill ask for a tornado rework later lol

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i think ill stick with make his movement more interesting and less samey

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the tornadoes are a different beast, so to speak

sand umbra
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boss sugg Ech

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for once, I didn't miss it

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but I don't really like it

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there's no flavor, no taste, no real passion poured into it
the baseline is there, it's just...very blank

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I give it a 3/10, because a 3 seems generous enough.

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@ some mod I guess lole

zealous ridge
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thomas's "generous" boss rating system (tm)

sand umbra
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I want more Snow biome content as much as the next guy but like

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br

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I really oughta come up with Snow stuff eventually

zealous ridge
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give me muh more post-ml content in general

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but i wont really get into that

sand umbra
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I totally support more fun and actually optional post-ML fights though and seriously think they need to exist at some point

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more on that eventually™️

teal ibex
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tbf most post-ml stuff is optional under the context of yharon being final boss

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but that context is not really a heavily revered one so

ashen warren
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@tawny wind Boss suggestions aren't allowed, read the suggestion don'ts in the pins for info on what is/isn't allowed

placid girder
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polter kinda optional

sand umbra
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I mean, most major post-ML fights are basically necessary either way to keep up

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Calamity's post-ML power curve is steep, especially so post-DoG

placid girder
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p sure you can do dog with pre polter gear as summoner

sand umbra
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well yes

teal ibex
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i think the lowest you could do is moonlord > one of the first three > polter > yharon

sand umbra
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because lamps exist

teal ibex
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or maybe a sentinel that's true

sand umbra
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lamps just eat everything I'm pretty sure

zealous ridge
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the power gaps are large enough that the average player kind of does need to fight most if not all post-ml bosses in order to succ eed (unless you're summoner, as it seems lole)

teal ibex
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just do a surface signus fight, lamp polter, then banshee hook yharon into the stratosphere

zealous ridge
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fair

placid girder
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also ngl like

sand umbra
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banshee hook

placid girder
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on an unrelated tangent why arent sentinels death mode spawns

sand umbra
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the literal chaddest weapon in the game

zealous ridge
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love that thing

sand umbra
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capable of actually retarded DPS spikes on literally everything

zealous ridge
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although imo its sprite is not as nice HDhurdur

sand umbra
quick ice
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Underground Ceaseless void would be nice

teal ibex
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well not so much on DoG

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which is what it's intended for

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so it's hyper viable

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but banshee hook's core weakness is actually just irrelevant to the yharon fight

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thank you discord very cool message ordering

sand umbra
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I'm confused

quick ice
sand umbra
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what is B-Hook's core weakness, exactly

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or am I just dum

teal ibex
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range

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and velocity

sand umbra
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ahh

teal ibex
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it doesn't really go anywhere

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luckily, yharon comes to you

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DoG on the other hand does move quite a bit, so banshee can't deal super duper lasting damage

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which keeps it in line with the rest of stuff for the fight

sand umbra
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and then I wager Yharon just flies right into everything

teal ibex
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absolutely

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just bombards him LOL

sand umbra
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that is amazing

teal ibex
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it's still not better than other things at tier but for a low% run it's the absolute king imo

quick ice
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Alternatively, use the drill with an auto-clicker to dig your hell-avator and use the 100 stone to make some bricks to make it look good

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You won’t remove the fall damage but it’ll get the same result without adding in a cheap item

sand umbra
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ebonstone brick is better imo

paper plaza
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im putting that in suggestions because HELL(avator), THAT HAS SOME PVP USE, DROP THAT BITCH AND ANYTHING WITHIN 10 BLOCKS FOREWARDS OF WHERE YOU CLICKED IS FALLING!

quick ice
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Terraria is not a pvp game

paper plaza
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but it can be!

sleek hamlet
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I’m just feeling sorry for the little dwarf, he gets no love in any mods I’ve seen, lil guy needs content

zenith hazel
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isn’t mining like a big part of the game anyway

vocal grotto
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^

zenith hazel
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trivializing something too much isn’t Fabsol’s cup of tea

hallow kraken
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Isn’t this game’s moto “Dig, Build, Explore”

tawny wind
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There ist luiafk for Things Like this

zenith hazel
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if you’re lazy then use luiafk

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it’s unlikely Fabsol will be on board

sleek hamlet
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Why not just buy 999 dynamite and make a ton of explosives blocks to make your hellevator

zenith hazel
#

calamity trivializes things, sure, but not to the point where it requires no effort or patience whatsoever

simple hamlet
#

You would need to dig the helevator to put those explosive blocks down, right?

zenith hazel
#

an instant hellevator is just lazy

tawny wind
#

You can use an crystyl crusher for quick hellevator

hallow kraken
#

post scal

tawny wind
#

Yes but i only say its the one only quick hellevator possibillity

sleek hamlet
#

It’s simple nez, Dig, plant, dig, plant until it’s all wired, push the Angler in it and Bobs your uncle it’s a Boom

hollow saffron
#

imagine needing hellavators post-scal after you have probs made and wired up teleporters and have the astral arcanum

#

use luiafk ok.

hollow shell
#

I would appreciate if you didn't react exclam every suggestion that gets posted, Xult

#

@tawny wind That suggestion could be worded way better
It's a bit of a mess as is, even if short.

hollow saffron
#

tbh rover i only do it with suggestions that i dont like
if i like a sugg i will star it ofc

#

and in this specific case the suggestoin was hyper confusing

#

"Ive got a Suggestion about some Post ML or even Post yharon enemies for the old ones Army and maybe even new items or items at the barkeeper" sounds like theyre asking for permission to post a suggestion

#

not like an actual suggestion

#

not to mention that there is absolutely no reason given, but why should there be when it doesnt even appear to be a sugg imo in the first place

hollow shell
#

Yeah but you put it on the prior two suggestions as well
The exclam is not a dislike button.

#

If anything it's a "I don't think this is a valid suggestion" button

#

There are plenty of suggestions that are valid but one may not like
in which case you just don't star it

#

@paper plaza That's a specific item suggestion. Specific item suggestions are not allowed.
It shouldn't have a name, it shouldn't have an exact recipe, and you shouldn't specify exactly how thick the walls shold be or what material they're made out of

#

Luiafk already adds a hellevator item (and a few other mods)
but if you want one in Calamity then make the suggestion more general then that, and also you have to provide a reason

paper plaza
#

oH

hollow shell
#

Something like "Add an item which instantly creates a hellevator when used, because..." is valid
but "Hellevator Drill: An item crafted with 100 Dynamite that creates a hellevator with 3-block thick Grey Brick walls." is not valid

runic heath
#

also Fargo's and I assume luiafk have similar items

hollow shell
#

indeed

runic heath
#

the biggest difference really would just be the 3 block thick stone walls which I assume are just there to prevent world evil/pure spread

#

which seems to be the general purpose of the suggestion anyways.

#

but yeah there is no reason for calamity to add one since it doesn't strictly add anything to the game that couldn't reasonably be achieved manually. Which while arguably you could get some of craftable accessories, those can actually just not spawn if rng is really bad, or in the case of sandstorm in a bottle/shiny red balloon they could not exist or there could not be enough of them.

brittle lagoon
hearty yew
#

@hollow shell oh fuck do you want me to stop reacting exclamation on suggestions that don't make sense, aren't well formed or that I don't think follow the rules?

#

I don't react ! on just anything I dislike, it's like an error message to me

hollow shell
#

It's okay to put it on suggestions which are invalid or bad in terms of suggestion quality, like as a mesasge of "This needs moderative attention"
but it shouldn't be put on whatever you or anyone else disagrees with in terms of what the suggestion is for, what its concept is

#

That's how I use it anyhow, and it makes more sense considering it's what the grey exclamation signifies

#

cuz some people just use it as a "disagree" button
which it shouldn't be.

#

@paper plaza @tawny wind So uhh, are you gonna edit your suggestions?
Cuz if not they can get deleted.

paper plaza
#

do it

#

delete it

hollow shell
#

Alright

#

shadow's needs some rewording to be clearer & more understandable
and also it needs a reason added to it

void kelp
#

oh, i do the same, I ❕ suggestions if they're not valid

cobalt rose
#

we should just add a reaction to suggestions if we think they're invalid or need more work

ebon mortar
#

! Is For ?

civic pond
#

i mean ❕ is just to show it hasn't been reviewed

#

but honestly i do the same

hollow shell
#

You're technically not even supposed to react to it at all

civic pond
#

h

sand umbra
#

❕ != ❔

#

❕ == ❕

hollow shell
#

but people do it because it looks like the opposite of a star

#

when it ain't

#

its just an automatic thing

sand umbra
#

and furthermore, the most important one:

#

❕ != !(⭐)

hollow shell
#

(indeed)

cobalt rose
#

we could just resolve the situation with a new reaction i guess

hollow shell
#

(although very confusing to anybody not versed in programming)

civic pond
#

well actually no

#

that was suggested before

hollow shell
#

There will not be a dislike reaction

civic pond
#

wasn't it concluded that it would be abused in some way

void kelp
#

imo a dislike reaction promotes toxicity

ashen warren
#

actually thomas you said the exclam mark is not equal to not a star, which would mean it is a star hueh

civic pond
#

that too

cobalt rose
#

what about a "needs clarifying" reaction

sand umbra
#

.

#

fuck me

civic pond
#

well thats why we just ping them here

sand umbra
hollow shell
#

Yeah just ping em

civic pond
#

@ person please clean up ur sugg

sand umbra
#

either way, you get the point

civic pond
#

done

sand umbra
#

to put it simply, ❕ is not the opposite of ⭐

#

can we please stop treating it as such

#

thanks

void kelp
#

yeah, i dont think we need an additional reaction when we can ping people

cobalt rose
#

well i guess what i said here was fucking stupid, im gonna leave now before i fart out more braincells

civic pond
#

and thomas's comment is in vain, for people are going to do it anyways lets be honest

void kelp
#

maybe the legend should be updated to emphasize that ❕ is not star

civic pond
#

its ok xvader

sand umbra
#

legend?

civic pond
#

i thought the same thinkies

sand umbra
#

what the fuck is a legend

hollow shell
#

Reaction Legend

civic pond
#

LEGENDS IN THE PINS

hollow shell
#

pin

civic pond
#

what are pins?

sand umbra
#

^

civic pond
terse sundial
hollow shell
#

There, edited the legend

civic pond
#

Do not touch.

#

👌

civic pond
#

@sleek vector gonna add a reason for that suggestion

#

?

wooden wedge
#

there's no forest near the dungeon

#

it's random

civic pond
#

that too

sleek vector
#

add here ?

wooden wedge
#

to the actual suggestion

zenith hazel
#

no biome suggestions please

plush locust
#

Did we have an influx of new people recently or something

hollow shell
#

Biome suggestions are not allowed

plush locust
#

I bet pewdiepie did this

zenith hazel
#

read the “suggestion don’ts” doc in pins

hollow shell
#

^

wooden wedge
#

yes, because of pewds

sleek vector
#

Ok

hollow shell
#

Biomes are huge content commitments and we've already got enough content planned for Calamity

civic pond
wooden wedge
#

b

hollow shell
#

oh boy

zenith hazel
#

that sounds incredibly tedious

#

especially when you’re trying to make it to the ocean early-game

sand umbra
#

gotta make it to the Ocean for my good pal Sequence Break Shark

hollow shell
#

He didn't use the word "biome"
so it could be considered a structure

sand umbra
#

...oh and Urchin Stingers ig

spiral arch
#

maybe it could have like a mine going throught the bottom where it was at ground level

zenith hazel
#

but is it necessary?

spiral arch
#

so you wouldn't have to go over it

#

Was just an idea lol

zenith hazel
#

like what purpose would it serve?

civic pond
#

perhaps you could discuss your idea in this channel beforehand

hollow shell
#

Well its bein discussed now

spiral arch
#

ill just remove it sorry

hollow shell
#

Alright

spiral arch
#

Im going to make a concept build of what I mean it will take a long time

hollow shell
#

Ok

sleek hamlet
#

Honestly I’m surprised that my small suggestion got as much support considering I’ve not really thought of what he’d sell

zealous ridge
#

small things like that are easy to understand and star, methinks

#

and it seems logical, so why not?

simple hamlet
#

The world can always use more things that go boom

sleek hamlet
#

Perhaps hellfire arrows and explosives blocks after WoF, and Mining Charges after Moonlord that just breaks Ores?

#

It pains my heart that the only reason I need to talk with Gimli is to buy 999 Gunpowder

zealous ridge
#

he sells hellfire arrows already after WoF

#

but like after wof why use hellfire when there's holySmugBrimmy

sleek hamlet
#

I mean, holy Bullets are GLORIOUS with Infinity- But those are the only reason I go to demo- they use explosive bullets which need gunpowder

sand umbra
#

in the end, we all want more shit that blows up

#

there is no such thing as too many bombs

calm onyx
#

A bomb with a radius greater than dynamite sounds like yes.

sleek vector
#

Will it be a good idea to have an item like "Custom Lore pack" ? :p It will be like flying piggy bank but it will provide all the bonuses of the lore items that are placed inside it. Since in late game keeping all the lore items in the inventory takes a lot of space. Also it will be customizable so we will be able to add/remove different lore item buffs as necessary.

hollow shell
#

That falls under a Suggestion Don't

#

The balance of the lore items is that they take up a lot of space.

#

It's like accessory slots

#

How much do you value your inventory space versus the bonuses of the lore items

#

That's the think

sleek vector
#

Oh. I see. Ok then.

spiral arch
zealous ridge
#

certainly interesting

#

but doesn't fit in calamity, per se

#

like, the basis of the idea is solid, if a little underdeveloped

#

but i feel like it would be too much of a time sink, plus the surface is really not open real estate atm

hollow idol
#

its Calamitas' old home

zealous ridge
#

yeah but

hollow idol
#

yeah no more surface structures

zealous ridge
#

its big enough that it could be considered its own biome, imo

hollow idol
#

especially a giant one like this

zealous ridge
#

i mean, the dungeon is technically a structure

spiral arch
#

I was thinking it would be more tall than wide really so it wouldn't take up that much space on the ground more of the sky

zealous ridge
#

which doesnt have much real estate either, in all honesty

#

like, there's the planetoids, which might be hell to code around

#

and the floating islands

spiral arch
zealous ridge
#

what about conflicts with other mods?

spiral arch
#

I dunno about other mods I pretty much only play calamity

quick ice
#

Calamity isn’t meant to be played with other mods

spiral arch
#

Thats what I was thinking its already a huge mod it doens't really belong with other massive content mods imo

zealous ridge
#

doesnt really change the fact that people still do it

#

and plus, it doesnt even need to be a major content mod

quick ice
#

If people do it than they deal with the consequences of having multiple content mods that affect world-generation

zealous ridge
#

alright, it seems im in the minority

quick ice
#

Except Thorium since there’s Rev-mode support and one of the new fish can drop Thorium gems

zealous ridge
#

where's the why to the suggestion, though?

spiral arch
#

well the other ocean has the abyss

#

this ocean side has the exact opposite

zealous ridge
#

...because it would be cool?

hollow shell
fierce mulch
#

No stop

zealous ridge
#

yeah it messes with the star system

spiral arch
#

oh okay sorry

hollow shell
#

That's not the reason

#

It's just because it's spam and pushes every other suggestion about 4 miles upward

zealous ridge
#

that too

#

maybe a doc containing all the photos would save up on showcase space?

hollow shell
#

Linking to #suggestions-discussion in your suggestion doesn't work either
because an image of your sugg is delivered if it reaches 90 stars, and the devs won't have that context

#

A doc would be best

#

but
this is incredibly specific
and we don't really need this at all

quick ice
#

Problem with docs is that people don’t like reading them

zealous ridge
#

okay but

#

would you rather have flooding the chat?

hollow shell
#

It's better than the other options he's tried so far

quick ice
#

Also yeah, as cool as it is it’s an unnecessary idea and the devs won’t implement it if it manages to get 90 stars

zealous ridge
#

the way i see it

#

why implement new structures when we can do so much with what we have now?

spiral arch
#

I mean I was just trying to give some idea's though that was kinda what the suggestion chat was for guess I was mistaken

quick ice
#

New structures would be cool if they’re small

zealous ridge
#

suggestions is the more formal realm for actually getting stuff in the game

#

space is important there

#

feel free to bring your ideas here, if you wish, as space isn't really required here

spiral arch
#

Im confused on what you mean why is space important in that spot?

zealous ridge
#

might bury suggestions that should get stars

hollow shell
#

Only so many suggestions can be fit on the screen at once in #suggestions-voting
If you post 8 images in a row, all other suggestions require a whole lot of scrolling up to get to

spiral arch
#

I thought you wwas talking about space on terraria

zealous ridge
#

oh no lol sorry for not being more specific

spiral arch
#

Not text space on discord

quick ice
#

Ruined houses in the Sunken Sea since it used to be a kingdom, ruins from Daedalus’ old city and new shrine variants are all ideas for potential new structures that could be implemented and not be too invasive on the world like a mountain

hollow shell
#

I don't think that's the SS lore
I thought the Desert and Underground Desert was Amidias's old kingdom
and the Sunken Sea was just some deep aquatic caves that were too far from the surface to get evaporated

quick ice
#

It might have been the Underground Desert that was the kingdom, I just figured it was SS and the Underground desert because Amidias was in the sunken sea and the Scourge guards the sunken sea, implying that he’s defending the old kingdom

void kelp
#

the whole guards part isnt really confirmed, just a dokuro music title

hollow shell
#

mm, I see

void kelp
#

iirc the sea itself is supposed to be literally, part of the old ocean that sank too deep underground to be razed

#

but everything in the sea isn't exactly the same ocean since there's no new air in it, meaning everything there is slowly dying

quick ice
#

Yeah I just checked DS lore, I was wrong the underground desert was Amidias old kingdom

void kelp
#

hence, eutrophic

hollow shell
#

I don't think everything is slowly dying, I think everything is adapting to the reduced air environment

#

Sunken Sea isn't exactly desolate.

void kelp
#

tbh, i see it as things won't last as long as they would on the surface, but that's why most of the mobs there are passive to conserve oxygen

hollow shell
#

@tall furnace Already planned, and boss suggestions aren't allowed

tall furnace
#

Oh

hollow shell
#

Also he was never in the game

queen sail
#

Boss sugma

#

For a boss that’s been planned ever since the mod existed

distant gyro
queen sail
cobalt rose
#

implying the LORDE was yharim
ech

heady comet
#

what the hell

hollow shell
#

A doc would be preferable, Altix

tall furnace
#

He technically was in the form of THE LORDE

hollow shell
#

nah

heady comet
#

that suggestion is legendary

cobalt rose
#

the lorde was a meme

hollow shell
#

Very much not even close

#

Well I mean like

#

the joke was that.

queen sail
#

The lorde was an ai fab programmed in two seconds ech

hollow shell
#

But it was a fun 2 seconds

spiral arch
#

Legendary suggestion kappa

queen sail
#

...that somehow ended up being taken seriously that it became the next “where’s scal” for dokuro

tall furnace
#

THE AMALGAMATIONE

queen sail
#

No taxevasion

simple hamlet
#

@tall furnace Are... Are you talking about the lorde

tall furnace
#

Yes

hollow shell
#

I'll deleto the suggestion considering,
yeah

hollow idol
#

something something, apotheosis readds him

tall furnace
#

Yea

simple hamlet
#

Yeah, Grab apotheosis

hollow shell
#

Mutant Boss is basically Yharim tbh

tall furnace
#

Plot twist: Yharim is Cthulhu

heady comet
#

imagine deleting a historical artifact

hollow shell
#

Noxus or Xeroc would be Cthulhu before Yharim's that candidate

tall furnace
#

I guess so

cobalt rose
#

cthulhu exists in the calamity lore but he dieded

tall furnace
#

Isn’t moonlord Cthulhu though?

cobalt rose
#

no

#

he's cthulhu's brother

tall furnace
#

Oh

#

That makes sense

hollow shell
#

Semi-confirmed

#

it's weird

tall furnace
#

Id make sense because Cthulhu also has something to do with the moon

hollow idol
#

tldr
moon lord isnt cthulhu in calamity lore
he is in normal lore

tall furnace
#

Ok

hollow shell
#

Nobody likes normal lore.

tall furnace
#

Except p e w d i e p i e

spiral arch
#

i like normal lore

bitter topaz
#

normal lore is the kid sitting in the corner of the playground playing with sticks because he's stupid

hollow shell
#

ah

tall furnace
#

Normal lore is good but it sucks compared to calamity

simple hamlet
#

Calam lore is that Cthulhu was yeeted so hard into terraria, that he went splat, and became the crimson

tall furnace
#

What about corruption

hollow idol
#

calam lore says some old people made it

simple hamlet
#

A Microbial Entity

hollow shell
#

Corruption's a virus, a siikness

tall furnace
#

With age comes wisdom

hollow shell
#

much like the Astral I guess

#

two viruses on the world

hollow idol
#

also isnt this going off channel topic

#

ye

tall furnace
hollow saffron
#

@spiral arch just put it in your suggestion so i dont have to go hunting aaaaa

hollow shell
#

@sterile moon I have come with knowledge
in relation to your Flamethrower suggestion

Obtaining a Slurper Pole and then fishing in the Crags allows you to catch this
https://calamitymod.gamepedia.com/Dragoon_Drizzlefish

Calamity Mod Wiki

The Dragoon Drizzlefish is a Pre-Hardmode flamethrower that is rarely fished up in the Brimstone Crag. It shoots one of two flame projectiles:

A gravity affected fireball that lingers for a short amount of time after halting.
A fireball that splits into three fireballs after...

#

which takes a while
but it exists

hollow saffron
#

also rover i saw your reply earlier, fair point

spiral arch
#

I will i forgot @hollow saffron

hollow saffron
#

also shouldnt suggs actually say everything they are suggesting instead of requiring you to link to some other places?and shouldnt they not be omega vague? we need to define what a suggestion is, maybe even in the don'ts because invredibly vague suggs are about as useful as specific item suggs

#

ish im right here taxevasion

hollow shell
#

Well the thing is

#

ish had like 8 images of what he was describing

distant gyro
#

8 images big

calm temple
#

Would it be possible to lower the maximum height at which a meteor can spawn to stop them from spawning in planetoids?

distant gyro
#

That's interference with redcode ig

zenith hazel
#

keep in mind that brimstone crags are pretty dangerous in pre-hm, combined with the odds of getting a slurper pole, combined with the odds of actually catching a dragoon drizzlefish in the lava

#

so uh, g’luck

distant gyro
#

you can block cheese in crag btw

#

wouldn't call it cheese actually

#

building blocks is a valid game mechanic to fend off enemies

quick ice
#

Brimstone Crags aren’t nearly as dangerous as the underworld come Hardmode though

zenith hazel
#

don’t scryllars faze through blocks?

distant gyro
#

knockback is god

worldly saffron
#

Knockback has both saved and killed me

quick ice
#

Scryllars May faze through blocks, but they have very little HP when fought in Hardmode so they die way too easily

#

I made a suggestion about this a while back, but every Brimstone Crag enemy needs a buff in Hardmode to prevent them from dying so fast (This includes the Assassin, since the Scryllars are faster and can fly, not to mention have greater health or damage depending on the variant) and they should get additional HP after Providence so they’re a little harder to kill

tawny wind
#

Really good Idea
With the new mimics im totally for it

karmic stone
#

Adding cut content from Vanilla is banned

quick ice
#

It’s already been suggested many times before

karmic stone
#

But Zapinator and Lazinator exist so lole

tepid root
#

adding cut content from vanilla has been allowed for ages now

ashen warren
#

oh

#

i just removed it

#

you sure?

tepid root
#

if it wasnt, masomode wouldve had some problems

ashen warren
#

that's true

quick ice
#

The suggestions for adding in Astral & Crag mimics arent new, so either the dev team doesn’t want to add them or they’re working on implementing them later

ashen warren
#

i'll leave it in there anyways

radiant meadow
#

there's already an ice mimic

ashen warren
#

only a small one

#

i mean like a big one with special items

#

oh well

tepid root
#

ice mimics already have special items

distant gyro
#

Ice mimic itself has special items

ashen warren
#

it does? i completely forgot

distant gyro
#

fucking Flower of Frost, Frostbrand, etc are pretty irrelevant though

ashen warren
#

ohh

#

lmao

tepid root
#

they exist, but not really

radiant meadow
#

clam buffs them iirc

tepid root
#

👀

sand umbra
#

I mean, just because they're buffed doesn't mean they're relevant

ashen warren
#

yeah by giving them upgrades

sand umbra
#

Celebration for example

ashen warren
#

can't wait for celebration 2.0

sand umbra
#

Celebration's damage is legit doubled and it is still completely irrelevant to ranger play

quick ice
#

Alright folks, here’s a controversial suggestion
Make Despair stones drop Charred Ore post-Plantera, remove charred slimes:
Doing this gives the Despair stones a purpose other than bring a reskinned Angry Tumbler with a few drops that aren’t unique and gets rid of a boring enemy.

sand umbra
#

I see a Gungnir buff except Gungnir still has no actual reason to be used over the 12 other spears that do anything Gungnir can do and more

radiant meadow
#

brb buffing Gungnir to have the same base dmg as scarlet devil

ashen warren
#

you should put that in the suggestions channel bud

quick ice
#

No I’m putting it here for thoughts

ashen warren
#

oh

#

fair

sand umbra
#

a shame Starnight Lance will still beat it anyway because yes

ashen warren
#

i mean charred ore isn't all too useful

quick ice
#

I’ll put it in there if it doesn’t get destroyed

radiant meadow
#

unholy cores are very useful though?

ashen warren
#

anarchy blade?

radiant meadow
#

the weapons are quite good pretty sure

ashen warren
#

they're decent

quick ice
#

It has an ore slime so it clearly has some uses

sand umbra
#

Unholy Cores get you the sword of a billion pre-patch AEW deaths

radiant meadow
#

like brimblade, brimrose staff, and burning sea

sand umbra
#

...oh and also the Blood Moon summon and the Ruin Medallion for whatever those mean to you CompleteFailure

hollow saffron
#

@tawny wind amidias already does that in a sense

ashen warren
#

idk they just feel like a shrug to me

#

brimrose staff is cool though

radiant meadow
#

ruin medallion is most definitely useful for rogue. the stealth consumption reduction is good iirc

ashen warren
#

oh yeah

distant gyro
#

brimstone sword underrated

ashen warren
#

man i can't keep up with all these updates even though i try

#

you're given a fair share of charred ore to begin with imo

sand umbra
#

also Unholy Cores are used for one of the best furniture sets in the game

ashen warren
#

unless you're playing in multiplayer

sand umbra
#

so there's that

ashen warren
#

true true

sand umbra
#

(namely, the crafting station and lighting pieces of said set)

zealous ridge
#

the boring enemy in question is the charred slime, right?

quick ice
#

yes

ashen warren
#

slimes are boring though

zealous ridge
#

fair enough i suppose

ashen warren
#

it's kind of the point

quick ice
#

if we can get rid of ore Slimes and have a new, fitting enemy drop the ore instead we should

ashen warren
#

indeed

zealous ridge
#

despair stone isn't really new, per se
in fact, i believe it's older than the charred slime, no?
and yes, it is fitting, but adding a new drop to it doesn't necessarily make it less of a reskinned angry tumbler. I feel like that point detracts from the suggestion for being somewhat unrelated.
otherwise, I see the logic behind it, so good suggestion

quick ice
#

changed that, you're right mentioning that it's a reskinned Angry Tumbler wasn't relevant to the suggestion

ashen warren
#

a new sprite for the despair stone would be neat too

#

it's pretty outdated

#

oh wait

#

i just checked

#

nvm

quick ice
#

it would, but that's for the Art Server or the Development team to deal with

ashen warren
#

it actually has a new sprite

#

it must've been in the most recent update

quick ice
#

alright, here's another ore-slime suggestion
Give Steller Culex the Astral Ore drop, remove Astral Slime
This would help to incentivize exploration of the Astral Underground to get additional Astral Ore, as well as provide a use for the Stellar Culex which as of now has no unique drops.

ashen warren
#

you should compile these suggestions into one imo

#

it's pretty similar

#

also very good

radiant meadow
#

stellar culex is the bat thing, right?

quick ice
#

yeah

sand umbra
#

...huh. so Stellar Cannon isn't a Stellar Culex drop

#

okay

radiant meadow
#

it drops from novas

#

since novas go boom

#

thematically, (like AI and stuff) novas make more sense to drop stellar cannon

distant gyro
#

Stellar Culex exists HDfailure

sand umbra
#

where does Stellar Knife belong then

radiant meadow
#

aeries iirc

quick ice
#

Arieses

radiant meadow
#

the astral derplings

sand umbra
#

I know it drops from the bootleg derplings but like

#

the correspondence between these two things is very vague

quick ice
#

alternatively I could suggest removing the Astral Slime entirely, I just decided to change the drop for it since the Infection would infect slimes and it's a super old enemy if i recall correctly

radiant meadow
#

astral slimes were pre astral rework

#

as were astral probes

sand umbra
#

Arieses bounce a lot, Stellar Knife is just ZA WARUDO

I love Stellar Knife though so eh, what the hell

radiant meadow
#

astral meteor heads died

distant gyro
#

I thought astral slimes were removed and unremoved

sand umbra
#

rip in pepperoni pizza

distant gyro
#

That may be another ore slime though

radiant meadow
#

chaotic slimes were removed

quick ice
#

yeah, they had their drops redistributed to the Devil Fish and Chaotic Puffer

#

by the way, having the Devil Fish spawn in Layer 3 would be a nice QoL change so people could get Chaotic Ore and Hellborn in the appropriate layer based on progression

distant gyro
worldly saffron
#

@ashen warren I think new mimics would be interesting, but it would also be extremely redundant. We already have Wood, Gold, Shadow, Ice, Corrupt, Crimson, and Hallowed mimics.

ashen warren
#

I suppose they could just be another rare enemy, they don't need to have any drops

#

they're a good mini-boss and i think it's wasted potential not to have more variants

hollow saffron
#

honestly i feel like atellar culex's could get a unique drop instead

#

maybe a pet or a summon

#

because if you remove astral ore from astral slimes then it ruins the consistency

#

like how cryo/perennial/bloom/chaos slimes drop cryonic/perennial/uielbloom/charred ore after a boss is defeated

sand umbra
#

We already have Wood, Gold, Shadow, Ice, Corrupt, Crimson, and Hallowed mimics.

I want to agree with you except

quick ice
#

I guess so, my logic for moving it from the Astral Slime is that it gives the Underground Astral a bit more value since it has less weapons than the surface

sand umbra
#

half of these mimics are literally the same fucking entity

#

and 3 of them share the exact same drops

#

(Wood, Gold, Shadow, and Ice are all the same internal NPC --- and of these, only Ice have unique drops)

quick ice
#

all 3 of the biome mimics use the same AI, so if there was a new biome mimic it would help to give it a unique effect

#

such as an Astral Mimic having an attack where it can rain stars from the sky or a crag mimic being able to summon Brimstone Fireballs

ashen warren
#

i'd suggest just giving the stellar culex it's own unique drop tbh

#

Also i added another reason to why there should be more mimics

zealous ridge
#

Already existing slimes? You mean mimics right?

ashen warren
#

sorry im retarded

zealous ridge
#

In any case, new mimics for the biomes would be interesting, certainly

zealous ridge
#

Although, quite frankly, I don’t think there need to be ones for vanilla biomes for the purposes of this mod

#

It feels beyond the scope, I guess. Calamity biome mimics would be better

signal prairie
#

Well, if we are talking about mimics here

#

Jungle Mimic smugyon

quick ice
#

Jungle has enough content

runic heath
#

give the mimic fighter ai to make it more unique

quick ice
#

ah yes, truly a brilliant idea

#

anyhow, I just had an idea for a suggestion that'll never reach 90 ⭐ s since people don't read documents, but I'll make it anyways

runic heath
#

okay have fun

#

I'll have fun not reading the document

quick ice
#

yes

ashen warren
#

More grappling hooks is definitely needed

#

calamity lacks hooks

runic heath
#

I mean yeah grapple hook progression stops, but at the same time late game grappling hooks really aren't used that much

quick ice
#

Patience Dr. Fetus, they only just did their first Grappling Hook a week ago

ashen warren
#

i like hooks

runic heath
#

then again I use dual hook 90% of the game despite it being super slow

ashen warren
#

i use diamond hook until i get illuminant/crimson counterpart

runic heath
#

but I also don't build a ton so there's that

ashen warren
#

then lunar hook

runic heath
#

but after a certain point I don't see like a huge point

#

since lunar hook is pretty fast and has 4 hooks, anti-grav I would imagine is great for building and maneuvering

#

but also wings exist unless you're doing defiled

ashen warren
#

hooks are good for other things than building

runic heath
#

early game is when hooks see the most use really because you don't have a lot of mobility

ashen warren
#

then lunar hook

#

it's great for that part when your wings just quite don't reach that platform you built too high

runic heath
#

I mean seraph tracers/drew's wings have really good flight time, but that is also end game

ashen warren
#

yeah

runic heath
#

and I do make use of hooks, but I guess I'm just not sure about how necessary more hooks are

ashen warren
#

post moonlord hooks would be greatly appreciated

runic heath
#

idk maybe I sleep on hooks since I am out here using dual hook

ashen warren
#

probably

runic heath
#

that's not a document that's a paragraph

quick ice
#

yeah I decided to cut some ideas

runic heath
#

I thought you were going to link a google doc or some shit

ashen warren
#

there was a suggestion sometime mentioning how the abyss generation should be improved overall

quick ice
#

there was, yes

ashen warren
#

and someone sent a really good build of it

#

/terraform

runic heath
#

Yeah someone did some pretty cool builds with that

quick ice
#

yeah I remember that, shame that it's too difficult for the Terraria world-gen to generate a unique variant of that

ashen warren
#

not entierly

runic heath
#

as it stands it would be neat to have a bigger difference between layer 2 and 3 because as it stands they aren't that different?

ashen warren
#

i don't know about a lot of coding

foggy plover
#

Cant you fish up the abyss items?

quick ice
#

you can, but only the accessories

ashen warren
#

but i know it's possible to improve it at the very least

runic heath
#

save different enemies and increased breath loss/reduced light

quick ice
#

people have complained about the weapons not being in layer 2, if my suggestion was implemented it would guarantee they're in Layer 2 rather than in the bottoms of Layer 3

ashen warren
#

needless to say the abyss should be improved

runic heath
#

Yeah there could be some design improvements for sure

#

as it stands the atmosphere of the biome especially with the music is really good though

ashen warren
#

truly

quick ice
#

Atmosphere is amazing, yes

#

but sometimes it feels like you go to deep to fast

runic heath
#

ngl I get pretty freaked out going down there cause spooky dark place

#

you'll never get me to play subnautica sorry

ashen warren
#

those reaper sharks ain't fun to accidentally stumble upon early on

quick ice
#

Layer 1 is negligible without anything but empty space, and layer 4 you usually just chill at the very bottom of it since there's no islands down there

runic heath
#

I remember playing like a year and a half ago and the bottom layer didn't seem to work right or there was an issue with spawning minibosses. Either way I just chilled down there with a zerg potion and a bunch of eidolists lining the floor

#

and the way light worked was different. Either way there have been improvements since then. Still the bottom should not be just a weird geometric dip

quick ice
#

I've considered making a suggestion to add multiple small islands scattered throughout the 4th layer, with one holding the Abyss shrine rather than it always floating at the bottom

gusty geode
#

Tbh I think a 5th layer at underworld level would be neat

runic heath
#

that could be a little whacky but sounds interesting

#

idk how functional that could be if it's actually in the underworld though because it might have trouble trying to override the underworld water evaporation

zealous ridge
#

This discussion brings up problems with the current abyss generation in general

gusty geode
#

You don't need to
From my experience if there's too much water the underworld can't seem to evaporate it

zealous ridge
#

I don’t know if it’s apparent but I don’t like the abyss for its subpar generation shenanigans

runic heath
#

eh the underworld will usually be able to evaporate it over time

#

it's generally janky to say the least

quick ice
#

It does, I drained the whole abyss and flooded half of the underworld, and it took 4-5 in game days to evaporate

gusty geode
#

Also
Keep in mind there's blocks generating water covering the walls there
Could just have the walls make water faster than hell can drain it

radiant meadow
#

how would you prevent someone from going to layer 3 early and snagging hm weapons?

runic heath
#

the weapons in the abyss are pre hm?

zealous ridge
#

Referring to the suggestion, roofon

gusty geode
#

You don't
If they survive among ML tier enemies long enough to get things worthwhile they deserve them

quick ice
#

Nah, he has a point

runic heath
#

ah I skimmed over that part my bad

zealous ridge
#

I counter
Layer 3 does not have many threats

#

Sure there’s some hm enemies and maybe a boss spawn

quick ice
#

Layer 3 is survivable if Colossal Squid doesn’t screw you

runic heath
#

with enough determination you could probably get it

#

probably not even that much determination

zealous ridge
#

but it’s all avoidable, is the point

radiant meadow
#

you could even go full meme and bring along something like eoc for boss zen HyperFailure

zealous ridge
runic heath
#

king slime just vibing in the abyss

quick ice
#

Hm, would it be fine if I suggested a locked Void chest replace the shadow chests in Layer 3 and the Abyss Shrine?

radiant meadow
#

modded locked chests are kinda ech iirc

runic heath
#

no more pre hardmode terminus HDhurdur

zealous ridge
#

New keys and locks are kind of risky, remember when astral chest got cucked by a chest code thing in tmod?

vocal grotto
#

Not like you're gonna get anywhere in preHM BR

radiant meadow
#

is that a challenge?

runic heath
#

it was a meme but yes

quick ice
#

In that case, best option that I see is spawning a Colossal Squid or an AEW if you enter Layer 3 for more than 5 seconds

runic heath
#

yeah where is my no hit pre hm terminus smh

vocal grotto
#

Ben, no-

runic heath
#

idk about that cause like you'd just tip your little toe in there and then bam

quick ice
#

Gives you time to get out and kills anyone trying to get Hardmode loot

runic heath
#

although to be fair the light level change is an indicator I guess

queen delta
#

BR prime vs phm kid

vocal grotto
#

BR Prime?

zealous ridge
#

Imo that’s a shitty way to lock you out of an area

vocal grotto
#

4 armed dentist

quick ice
#

Hence the 5 second warning, because any more time than that may give you the necessary time to grab the items

runic heath
#

I mean the dungeon does that

#

but yeah it feels kind of ech

#

You could create a barrier that you have to use the RoD to get around taxevasion

quick ice
#

I edited the suggestion to just have the items be unusable until Hardmode

runic heath
#

@ashen warren the astral infection doesn't spread

hollow shell
#

Krant, it might be a good idea to use the word "weapon" at least once in your suggestion, because I was confused on what exactly you were saying should be changed and what should stay

ashen warren
#

wait rly

#

fuck

runic heath
#

let's ignore that halibut meme exists :p

ashen warren
#

okay im sorry im being big brain rn

radiant meadow
#

ye, it doesn't spread

runic heath
#

you're good

ashen warren
#

back to getting yoyos

runic heath
#

yoyo time

#

plantera gatekeeps yet again. Just after siren was removed from this gate keep smh

quick ice
#

Changed it, thx for the feedback Rover

hollow shell
#

That's better

runic heath
#

although to be fair one is supposed to go to the abyss post plantera anyways

sand umbra
#

or post-Clonamitas

runic heath
#

just make all of the chests locked biome chests

sand umbra
#

you know, the literal only advantage to fighting Clonamitas in the first place aside from like 3 drops from Clone herself, a couple flamethrowers from Cataclysm, and Crushsaw Cratashtrophe

ashen warren
#

bro i just want a good yoyo

quick ice
#

And you get a reskinned Blighted eye to spawn, don’t forget that

hollow shell
#

Calamity Eyes are post-Plant only, funnily enough

sand umbra
#

WHY

#

like

quick ice
#

I’ve never understood Calamity eyes, they just seem pointless when you have the blighted eyes

sand umbra
#

logically speaking, given their theme and the boss intended to be fought right before Plantera

#

shouldn't they be post-Clonamitas and act as a way of getting more Ashes of Calamity without going through the mildly-tolerable-at-best shitfest that is Clone's fight more than once

runic heath
#

meanwhile plantera unlocks abyss drops, ectoplasm, a new ore that is needed for bars of life, dungeon stuff, jungle temple

hollow shell
#

Calamitas and Plant are still kinda meant to be alts

#

Neither fought before the other

sand umbra
#

that's a good joke.

#

Plantera unlocks everything on the fucking planet and is easier than Clone by a wide margin

runic heath
#

just don't fight either and get ecto from aew lmao

hollow shell
#

Of course it's not direct
Much like the Calamity mech alts

#

Killing Cryo doesn't spawn Red Devils

runic heath
#

I just don't like how you can't kill mech alts and get mothron to spawn

hollow shell
#

(but it should)

sand umbra
#

Cryo unlocks Cryonic Bars and Permafrost

runic heath
#

ideally you should have to kill either mech alts or regular mechs or a combo of them to get mothron

ashen warren
#

cryo unlocks kevin

quick ice
#

Calamitas could just be swapped in progression with Brim, spreading the underworld bosses apart a little more

runic heath
#

or mothron could also start spawning after killing yharon phase 1

quartz hare
#

wh

hollow shell
#

Yeah Roofon that's been suggested before and should be a thing

runic heath
#

if killing alt mechs worked you wouldn't have to kill aew for low boss anymore but that's beside the point

hollow shell
#

Feel free to suggest it again so it can get ManyHaveSuggested'd

sand umbra
#

Brimmy is arguably better than Prime for unlocking Clonamitas (although if you want my honest opinion it should be a unique material rather than Soul Of Fright Meme)

#

and AS...

...I actually don't have much of an argument for AS Ech

runic heath
#

Imagine having two worm bosses on the same tier

sand umbra
#

because both it and Twins are enjoyable, albeit to different degrees and for different reasons

runic heath
#

but cryo is way easier than destroyer

#

and unlocks a lot of stuff

sand umbra
#

^

runic heath
#

I am guessing the reason the mothron change hasn't happened is 1. it doesn't really matter that much or 2. redcode

sand umbra
#

it is possible to mess with spawn rates based on certain conditions

#

Mothron shit is NOT set in stone if you're willing to put in the effort to change it

hollow shell
#

I feel like it does matter and just hasn't been noticed/gotten to yet
but Redcode is a possibility that I haven't thought of

runic heath
#

I mean I imagine the first one is more likely

sand umbra
#

inb4 "b-but true night's bruh and that stuff for mechs is unbalanced!"

runic heath
#

since in the grand scheme of things it isn't a huge deal

#

you would still have to kill alt mechs or ideally be able to kill any combo of mechs/alt mechs to get mothron

hollow shell
#

True Night's Bruh is the new Apoth item

runic heath
#

or if it's a yharon case then it just prevents a mild annoyance if you happened to skip a mech

#

but if you could have a combo, and since most people get all 3 souls for pickaxe axe then that likely wouldn't be an issue

hollow shell
#

Helps speedruns
Low-boss-% yo

ashen warren
#

better rebalance mechs around being fought with terra blade

#

and since theyre stronger, buff all the hm bosses that come after too

hollow shell
#

Terra Blade is Post-Plantera you lummox

ashen warren
#

and since mechs could be beat then alts, buff the alts more

runic heath
#

well if you could do cryo then you could kill plantera instead of ravager and then AEW wouldn't be required

#

just buff the mechs and mech alts until the game is unwinnable obviously

sand umbra
#

and this is exactly why Living Shards are needed for Terra Blade

runic heath
#

I still don't really see the issue here though since killing the mech alts is also a challenge

sand umbra
#

something something Mechs are supposed to be harder blah blah blah

runic heath
#

you'd also have to kill at least one mech for excalibur to get terra blade

#

the alt bosses in general exist to be optional but also give the player boons for beating them

#

is terra blade really that op against mechs anyways? I haven't actually tested dps at all

sand umbra
#

yet there's almost no benefit to fighting anybody that isn't Cryogen before Mechs

#

you get exactly one set of weapons from AS --- plus outdated mats and an acc you probably already have --- and one very awkwardly set up drop pool from Brimmy

teal ibex
#

helps speedruns? 👀

runic heath
#

it would help low boss specifically because if you can kill cryogen + plantera you would have a way of getting ecto that doesn't involve kill AEW

sand umbra
#

they give you souls, yes...except a good chunk of the items that take souls of fright, sight, and might?

#

also take hallowed bars

quick ice
#

That’s because you should still kill at least 1 mech boss

runic heath
#

the ideal outcome for low boss would being able to freely swap out mechs and alt mechs to get mothron to spawn so you could 1. get pickaxe axe 2. be able to get life fruit.

teal ibex
#

just make the alt bosses drop an alt hallowed bar that turns into an actually useful armor set

#

ezpz donezo

runic heath
#

cryogen already does that

sand umbra
teal ibex
#

daedelus doesnt count

#

:C

sand umbra
#

yes it does

#

it's the universally best™️ armor set for mech-tier Hardmode

#

and literally the only one for rogue

runic heath
#

daedelus has more defense than hallowed armor too

teal ibex
#

okay lemme rephrase

quick ice
#

They could just buff rework hallowed armor and make a Rogue/Summoner headgear

teal ibex
#

daedelus shouldnt count hecticSip

sand umbra
#

or maybe

#

we could NOT have more one-size-fits-all armors

runic heath
#

the ranged daedelus armor only has 1% less crit chance and 20% reduced ammo consumption vs 25% reduced ammo consumption compared to hallowed

sand umbra
#

that's exactly how we ended up with the same four actually fucking relevant armor sets for late-game after lunar sets for EVERY SINGLE CLASS

runic heath
#

meanwhile it has 4 more defense, 3% more damage, and the crystal set bonus

teal ibex
#

i mean, some alternatives postml would be cool but also makes me fearful of something on the thorium side of things

#

it pains me how many random class specific materials fill my inventory when playing through it

runic heath
#

and actually I would like more unique armor sets in general. Summoner is really the only class that has unique armor for the most part