#suggestions-discussion
1 messages · Page 729 of 1
You're welcome 
@spooktacular#8169 sorry
@shut tide Rogue update content is still comin
I think I’m just gonna delete the plantera suggestion since it seems like its not gonna be improved
yeah
that's a good one
because in the background of the map shows the biome were at
and it will shown at the background of the map which was
good
When an abyss miniboss is alive you should get that calming buff thing that you get during normal boss fights :p
It's hard farming for the reaper when there's 1 reaper shark, 2 eidlom worms, a collosal squid, 5 bobbit worms, 2 chaotic pufferfish and a gulper eel already spawned when you get to the bottom of the void
Hm
@lucid marsh the start of that sugg is a chain
I think it's fine
Now hold on, it’s not a chain because it doesn’t require the other one
a chain is more like if a suggestion builds on another suggestion like immediately after
its a different solution to the same problem
(I don't even know what the previous idea you're talkin about is)
Tbh I want the abyss minibosses to have Healthbars (mainly the reaper sharks, squids and Juveniles)
I'm fine without health bars, I just want a fair fight
They're intentionally left off to keep em surprising
I mean it could appear when you attack them
Maybe.
Maybe it's because I'm using the blood armor stuff but I haven't killed a miniboss within the last 10 trips I've made
Smth like AS
That's what I meant ye
It could also be a matter of not knowing how close they are to dying, to increase the fear factor a lil bit
Or at least it's harder to know
@dense ferry i would suggest you bring up the point that theyre called guardians, why are they lagging behind the one who they are supposed to protect
Because theyre slow?
@sand rain the final boss, yharim, will be a thing eventually
Also boss rush
yeah you can utilize demonshade for boss rush too
also, Suggestion Don't Doc is a thing
yeah, read that first before you post next time, please
Is chils really my Nick name?
it was hard to ping so I changed it
I feel like they should add another "God" like boss
Well, can you disclose the three that are planned?
yharim noxus xeroc
Yharim - The Auric Knight, "The Bad Guy"
Noxus - The Dark God but still egg.
Xeroc - Just god.
Are there any pre final sprites?
NO
Oh, well thats fine..
There are a few fan sprites
dig in #lore-discussion and you'll most likely see it
Some are a year+ old though
Elaborate...
why are guardians slow
Asks after beating them up to death beforehand
@unique owl did you actually try that weapon a lot, just curious?
a good bit
because it's mostly supposed to hit 1-2 enemies, since it's able to hit them multiple times albeit being semi-piercing (with cap of 5 hits)
ok
so
why
why is its piercing a gigantic downgrade
my main issue with it is that it feels like such a downgrade in piercing
there are better weapons to use for bosses aswell
like the terra ray
Not all the weapons have to be boss killers
This one is perfect for enclosed spaces like dungeon

yeah maybe if you're fighting a few enemies and dont have any farm arena layed out
and if you dont have zerg, which why wouldnt you have zerg if you're farming
Let me clarify though: your suggestion is valid, it just feels more of a salt than actual issue right now
Oh, and trust me, this weapon is able to deal with current zerg/chaos spawnrates
Yeah, viability goes away a bit when you clear the space for terra ray
Yet you still have to clear one
i'm using zerg and i can definetly say that bingo bongo opinion wrongo
to be fair, i have a decent flat area for grinding
also terra ray does more damage, and hits more enemies
only diff is that it doesnt go through walls
@silk surge you mean when the twins start taking 1 damge since the first twin is metal but the second isnt?
Yes
you can see that the thing is taking 1 damage and then be fine
the first time you see that is the last time you need to really, since the other boss changes completely
? Thats not the only fight, this is a clarification issue
There's no feed back other than damage
WHich is very honestly
it's a one and done thing though
after you see it once, it's clear that they're taking damage because of only 1 being enraged
wdym see skeletron
Have you played death skeletron
yes
His arms come back, he gets his extreme armor back.
i did a nohit
that's
is a design flaw
are you have the stupid
It is somewhat unnecessary but that feature sounds nice
in his first phase, you know he takes jack shit for damage cause of his arms, so when his arms come back it should be obvious that its going to be armor phase again
i'm saying its pretty unnecessary, not that it wouldnt be a nice feature. Jus to clarify
@glacial lagoon The thing is the only example I've seen of hitsound changing is the twins specifically which is why it made me curious if it was related to their model changing or if it was something that could actually be adjusted
because unique hitsounds would be useful for a lot of things, say crits
on melee weapons with low crit chance would add feedback
can u clarify the "something that could actually be adjusted" bit here
also add that as a suggestion, having diff sounds for crits. that'd be pog
The twins started fleshy and then they spin and then they have metalic hit sound
I'm curious if the hit sound is a part of the model
Or not
ok so
If not, then it can be changed, for many situations
If so then it can't be changed for crits which is :<
what i'm seeing is that you're being a bit 0iq, since that's a clear indicator as to why the hitsound changes
?
they become metal and the sound changes to whatever you're using hitting metal
it's a pretty obvious thing
Your reading comprehension is remarkable.
correct, i might be dyslexic
My husband is too, its okay
Im pretty sure the hitsound is part of the model
i'm probably just retarded, anyways after reading the first 10 words of your suggestion again, yeah i agree
it'd be a really nice feature
:>
The thing is, its so much sound design space the fact it isn't changed makes me think its not possible. Imagine adrenaline bazooka on skeletron's face and he makes like a bigger cry of pain
So basically, the hitsounds changes whenever a boss gains or drops defense, am I getting that right?
yeah
Theres no time the boss gains/loses defence other than in large quantities in death mode so my suggestion is a bit skewed to my playthrough.
i saw a bunch of 90 or more suggestions
Exactly, they don't get sent/checked instantly
Mods and devs are also people and they have their own stuff to do
Uhh... tiles are just a value with a bunch of switches. Whether a tile is active or not does not affect FPS
also you're doing yourself more harm than good by deleting planetoids as you'll lose out on a lot of stuff
the only good would be shortening the time to generate a world by a little bit
I wouldn't consider that worth it, personally. But I suppose we'll see what other people think of the suggestion
Planetoids cause lag?
Unless he means worldgen, I'm 99.99% sure that is not possible
Does the guy still have the version that expands the world or smth?
Lag during worldgen still only adds a few more minutes anyways
Nah im pretty sure something else like space or enemies would be causing the lag, not some planetoids
If the planetoid tiles themselves actually caused lag, your computer would/shouldve been toast
@ashen warren could you explain further what you mean by lag
No response 
planetoids can be disabled with the worldgenpreviewer mod
like
pretty easily actually
and since you can get exodium clusters and cinderplates by crafting they aren't necessary to progress
you don't really need to do this unless you're expanding past vanilla world size using terracustom however
@thin shale I'm late but remove the "Speaking of sound effects" from your suggestion
Suggestions shouldn't mention recently posted suggestions, they should be able to stand on their own
aren't we already giving them unique sound effects?
DoG and CV, yes
but not SW
so iunno if that's a flag
Ok
Aight well that's a flag now I guess :P
My sentinel suggestion hit 90 stars yay
Do yall think that allowing the counter scarf from EoC to be mixed with the shield you get from upgrading the ankh shield would be busted? So that you can get that good dodge instead of melee for non melee builds?
specific item suggestions aren't allowed
Asgard's Valor is it's name
You can wear both of them at the same time and disable visibility on Valor
That'll give you the scarf dash
Fair
it would push asgard's valor (and therefore asgardian aegis) to rev
which is kinda 
Shadowspec weps are dev decisions @bright remnant
Dev Items are made because a Dev wanted them
^
It’s literally their weapons
and Shadowspec is dev tier
Spoilers: There is going to be a Shadowspec summon weapon in the future
I don't know when, but it'll happen
smh Rover, leaks
What will it summon 
me
good summon
yharim army minions
Honestly, I might take a jab at the code of one of them right now 
it better blast r'lyeh the whole time summon is active
god
@ashen warren Suggestions just for the sake of references aren't allowed
Read the Suggestion Don'ts doc in pins
Specific item sugma
Especially reference

Also we got a murasama upgrade coming eventually™ so go for that mgrr ref instead
fuck
Gonna give a few minutes before it gets deleted
well there it goes
@ashen warren Re-ping
Why would the planetoids be decreasing your fps?
They're just made up of blocks like every other part of the world
@dawn jay reasoning?
sorry, messed up while breaking lines

does it really need a reasoning?
For good measure
@dawn jay Astral Bulwark is an Expert-mode accessory
Quite a strange choice
good point, will promptly edit
yat I am going to beat you to death
Hm
before anyone says, yes herb farming is annoying but the fact that anything can grow on any planter box is absurd
^
Cosmic Rune
The symbol of the Impending Doom, used by the Lunar Cultists as a means of worship
Nonconsumable
There

grr
that'd qualify as a specific item suggestion tho i think
As a forenote i’m not actually sugging this
Why not just accept that planterbox color is vanity 
I just made this out of boredom after hearing of a nonconsumable ver of celestial sigil
actually how about i just make it so if the right herb is planted in the right planterbox, it grows much faster?
Also
planter boxes aren’t locked to their specific herbs
or Cosmic Rune
A shinier looking Celestial Sigil
Why did relogic even make specific ones if they all function the same
What’s better Terry
look at #suggestions-voting
I mean we’re both talking about nonconsumable celestial sigil and planter boxes so :echthink:
Faster Shiverthorn? 😳
I would agree with it if it just asked for growth to be boosted on the correct planter box instead of also limiting it to only that plant to be planted, but eh no big deal
Same
changed it a bit
it does say and/or and it's up to the dev's discretion whether it gets implemented as is, or specific changes made anyways
is there even a way to tell in code what box you use?
Probably
there's a way to tell in code which plantera box exists in the first place
You know it's gotta check when it's being placed down
and it need to detect when the block is broken
so probably
...plantera box. alright. can my brain work please
either way. always have wondered why the type of planter box used doesn't affect the growth rate of the matching plant
oh god we're not making seraph tracers into 40 different items
and seraph tracers would probably become too strong
and it wouldn't make sense thematically if it got bonuses from tarragon even if you used tarragon wings
There probably is some code magic you can do to make it not require 40 separate items
but it most likely would not be easy
red code can both surprise and disappoint, but there isn't any easier alternative than a shit load of tracers afaik
mm, if vanilla had that kind of functionality somewhere they would've used it for Yoyo Bag
We'd have to do the magic ourselves
self magic is pain though
surprised they didn't make a string group for yoyo bag though
Yeah that's kinda odd
Maybe so people wouldn't expect that the string color would matter
then again it already doesn't matter for the counterweights
string coulda been randomized too...
what about internal values determining shit like that
is it possible to make endothermic energy and nightmare fuel one group for recipes like things like ironskin pots being able to switch between iron and lead and not taking up several crafting recipes
Well it'd only apply to the Cosmilite weapons, right?
Cuz all other instances use both.
not draedon's forge
but I did some other recipe group stuff
like coin of deceit
hi
Is someone online ?
Ye, about 13,500 people are
Make a huge change to tracers just to make it work with a different mod
A different mod that literally only exists to give a free extra accessory slot
wut?
also I'm pretty sure that wingslot change was made for balance purposes --- it wasn't a thing until the recent wingslot update lel
I need some help , Im playing calamity on expert with my friend and now we have to kill Providence and Im using roguq cast , which weapons or accessories should I use ?
e*
that's a question better asked in #help-advice-read-pins
ohh f thanks then
np, good luck
tl;dr for a long while with Wing Slot
there was an oversight where you could equip one set of wings in the proper wing slot...and another in normal acc slots
which allowed you to effectively get Tracers and [insert post-ML wing meme here] without losing any of the effectiveness of either
I thought that was on purpose through a config
was it?
idfk
either way, the quite recent update to Wing Slot that nobody expected fixed this, and it is now impossible to equip more than one set of wings with it (to my knowledge)
Is this an issue
I was just explaining what I meant; you were the one who asked 
Yeah ik but what's bat mox trying to suggest?
I have no idea 
I think he's trying to say they're making the suggestion just to combat wing slot memes
ohh you were talking about Aureus's suggestion
which is an assumption that cannot be safely made
Alright
tbf, I find the whole thing to be good for balance
since part of the big thing of Tracers is that you're getting the functions of two items in one, but with decreased effectiveness of both(?)
@shell trellis I don't think that's a property exclusive to Wing Slot
specifically, you're getting much less wing time out of Tracers than with, say, Solar Wings
Tracers count as wings, and therefore can't be equipped simultaneously with other wings
^
even in Calamity alone, no Wingslot
tbf I've seen these sorta things a few times
not this exact thing, but the whole "using different wings for Seraph Tracers gives different effects" thing
yeah it's been suggested before
theoretically! it would not be incredibly difficult to do (defining a special variable in GlobalItem and then calling it based on the wings used ig, this is discounting whatever meme crafting methods are so don't quote me on this)
the issue is that balancing such a thing, especially in light of the recently-introduced wing augments, would be nothing short of a nightmare

just make seraph tracer give all bonus effects of all wings at once
celestial tracers
make tracers literally just flight mastery soul
@bright remnant to stop the ever-increasing amount of bugs with the mechworm it was decided that any time the player's minion slot number changes the entire thing is resummoned
this applies to the psa's burnout effect
@ashen warren scal's not made out of bloodstone though
really
oh ok
minion slot buff no longer will get killed by burnout next update

epic
also there's no point in farming scal for bloodstone when you have 3 way easier bosses to farm at that point
i mean calamitas drops bloodstone after prov is defeated
let me tell you trying to kill yharon when your minion keeps deleting is not a fun time
so that made me think that scal is made out of bloodstone
just don't get hit
none of them are made out of bloodstone
just because something drops something doesn't mean it's made of it
Even if she was made of bloodstone it wouldn’t really benefit the mod in any way
@ashen warren how is scal made of bloodstone
What was special about those bosses that made them drop bloodstone anyway
Brimstone and DoppelCal I can understand because they have some kinda connection to the Underworld (DoppelCal's a clone of someone whose ancestors are from there ig)
But why Ravager?
where the hell are you getting this connection from
i pinged you once 
I imagine he thought SCal should because DoppelCal does
yea
Even if it made sense
No point is having a boss drop a material from several tiers below it
Also SCal isn't gonna be an eye for much longer so
Also also it's possible EoC absorbed a bunch of corruption/crimson energy to get as big as it was and it released that in the form of demonite/crimtane on death
Anyway
Big problem here is it just seems pointless
if the herb platform thing gets added, please make it a config
because i hate specializing them
It's kinda what they were supposed to be
Hence why there's ones for each kind of flower sold separately
Isn't that a blue-check
Yes
@dense oriole you know what? while i'm waiting for this to compile? sure. it's already done
someone else made the suggestion for it earlier, that's why you got a blue check
the check is not even blue for me anymore
So checkered flag?
Yes
I mean that’s sorta the point of their existence ion 
If they all function the same why didn’t they just make a single and general planter box
yeah checkered flag it
Does deleting planetoids increase fps
I believe it's already been suggested, but why are Vampire Knives melee-only
Because transforming melee content to rogue is mostly a no-no
(mostly because flasks were shared after all)
But so far the intent is to remove the double class weapons in near future, iirc
So does that mean in that double-class-removal update, they will end up becoming rogue, or..?
It may not be a single update, but yes, if weapon had both versions it would 99% become rogue only
So they'd end up staying melee, in said update?
They don't have a rogue variation
They are melee exclusively
So, in that update, would they be changed at all?
Well obviously
Nothing is gonna be changed about knives
Would it possible to make a fake Vampire Knives that's rogue, though?
how is that different from saying “hey make vamp knives rogue too”?
Probably not, because that would be a copy of biome weapon, and rogue already has one
And ye
Well, I mean as in
Make a pseudo-knives
And then make the melee variant unobtainable
But I get why it wouldn't happen, yeah
Still feels really strange though, for a melee weapon to suddenly transform into one of the most important rogue crafting trees
But, eh, Rogue does get plenty of options already
Not gonna lie, I fail to understand why to do all these unnecessary steps
And mhm, axe transforms into summon weapon,let's not forget
That is true
a weapon changing class midway through a crafting tree is not out of the ordinary byeah
But y tho
No yeah a bunch of weapons do it
My main gripe with Vampire Knives is that it's just the first ingredient to rogue's most important crafting tree
But on that end, same thing with Elemental axes
most important crafting tree?
I dunno man, being able to move at the speed of sound mid-HM is pretty op
This change would make the availability higher than pre-nerf state so it's a definite no even with an item nerf
I mean you can't use it during bosses ... I wouldn't really call it op in the sense it trivialises the game
it just makes other movement-related items unnecessary
once you have it bam, you can go anywhere you want in the overworld instantly, which is why it was made so hard to get
I can see the logic behind it. If it were to be moved later in progression I think something like late post-ml would be better. Post dog or post yharon maybe?
Make it the ultimate movement accessory for getting around between boss fights at the end of the game
Ok what about severely nerfing it pre moon lord, and then reverting it later?
wouldn't that count as a specific item sugg
That'd ruin the purpose of the item if you severely nerf it, right?
And I wasn't the one suggesting it, just discussing what I think would be a better version of the "make it post-skeletron prime" thing
specific item
well, considering you have two suggs in one post, you should break it into two
dungeon guardian lore
the dg-in-hm summon mechanic should be its own post
interesting ngl
I don't see the need tbh
Removed specific part of the item
Dungeon Guardian doesn't need lore, it's just a beef gate. It's basically just an angery skeletron anyway.
I mean it was just an idea but ok
I know, just my thoughts on it.
Also nu, I want lore!
I don't mind more inventory space
Also the summoning method is linked to the suggestion, if I removed it then it would be a chain
Or separated it I mean
Just use texture packs to change your hearts ::///
Oh right, doesn't work with Calamity

i mean having a way to just switch what they look like without installing a seperate texture pack seems better, and it doesn't seem like it would be too hard if it was to be implemented
what about the people that already use a texture pack :/
what image
Open the file, switch the image out, zip it, put it back
sure whatever
Thus why mana flower exists, max mana means nothing if you have mana potions
mana sickness
It really isn't bad either
ayy -50% dmg
If you manage to hold a static -50% damage you're cleearly doing something stupid
plus mana regeneration potions are great
stop attacking for 2 seconds and you have max mana again, alot of post ML armors allow bosses to drop mana stars aswell
say it to Yharim's crystal
if you have the correct accessories and have a sufficient damage out put you'll be creating and picking up stars constantly?
And Yharim's crystal is quite powerful if mana sickness didn't exist it'd probably get nerfed tbh
I don't really care about mana sickness
Because all the weapons that eat a lot of mana deserves mana sickness at this point
^^
Just buff arcane though 
yus
what we talking menacing but for mage, because what -28% mana reduction 
Yharims Crystal isnt the best example because it is the #1 top mana guzzler, not very representative of the overall mage experience
but I definitely agree something should be done about that limit. Not a lot if good those bonuses are doin ya when theyre all capped and nullified
Running out of mana has never been a problem in my eyes, mana regeneration is fairly powerful
but if someone wants more mana instead of more damage or armor his arcane extra mana will be nullified
imo the fact that it can be circumvented or it isnt much of an issue or there is/would be balance issues around it
doesnt really matter
because the hard limit fucks over one aspect & stat of magic, and we just kinda treat it like it doesnt exist and nothing's amiss
I also forgot the problem that is the mana meter 
One argument I'd expect right away is the mana meter overflowing the screen
honestly just make the stars limit at 10 and each time it exceeds the limit the star changes color
what a natural selection
reduce the lag caused by fabstaff because it's very laggy for me
small bumblebirbs
So, a variant even weaker than the ones spawned by the main one?
either a weaker variant or as strong as the ones spawned by the main one
suggestions shouldn't be too specific imo
the devs can decide
everyone skips this one
bumblebirb isn't optional though
you need Effulgent Feathers to fight Yharon
is vanilla bug fix suggestions allowed
not everyone, some still fight it pre prov
the weapon drops are good for defeating prov
still
most people skip it
and there are other reasons to my suggestion which i explain in the suggestion
bosses that in the lore are roaming places in the game usually don't exist in the world unless you allow them to
mild joke but deathmode random spawns exists
most people play in normal/rev
I support this since we have a similar effect with the Leviathan and Aquatic Scourge spawning naturally and Polterghast spawning if you kill enough spooky spirits
considering we already have plaguebringers and literally every fucking other thing
sure why not

yeah i wan't to suggest a bugfix for a vanilla thing
its because the twins minimap icons are fucked up
in what way
(Retinazer P2 has Spazmatism's P1 map icon and Spazmatism P1 has Retinazer's P2 map icon)
ah
Perfectly normal 
anyway that can be easily fixed with any kind of texture pack
CTP already does that, and with vanilla you can just replace the wrong textures with the right ones from the base game by putting the right files in a zip
que
i thought the channel was more active
@steel raptor
How would that work if AI only exists in Hm 
it would be generated with the biome
We already have an astral treasure
that's the dungeon
Yes but still
it doesn't have to be a weapon
the astral chest exist so dont think it will be implemented
am i the only one who finds phase 1 dm yharon extremely boring and frustrating for no reason
in rev its fine
the phase 2 is fine
but phase 1 need a serious update
Subphase 3-4 can be fun and intense, in my opinion, until I start fucking up where nadoes spawn.
i dont speak here that often but i felt like thats a serious stain in calamity
seriously im having fun in every boss in this game except this one
yeah why not when you reach the tp phase its kinda fun but before when he start shooting those giant tornadoes
its like
a pain in the ass to dodge, you need a shit ton of flight time with a dragon charging you, plus the fact thats its like wiggling so you cant dodge it just by using your rod of discord
if you use both, fine you dodge that one, an other one is waiting for you plus you have nothing left to dodge that huge fucking dragon charging at you removing half of your life
Someone wrote a suggestion about an astral shrine and that would be almost impossible to do because the astral underground cannot generate new blocks out of nowhere, and cannot predict where it will be beforehand
The Astral Underground *doesn't generate new blocks out of nowhere
I'm pretty sure it would be possible for there to be a generation attempt for a new shrine after the Infection gets fully generated
Spirit managed to make blocks generate from nowhere
And even had chests spawn on those blocks
So something like this would definitely be possible
could they increase the drop rate of the paladin's shield
its a complete pain in the ass to get
for the Astral Shrine, you could cause the Shrine to generate directly under the meteor around 200-300 blocks below the meteor
but if there's an Astral Shrine, we should get a Hallowed Shrine to go with it since that biome is also missing a Shrine and generates in Hardmode
is there even a major drop chance difference?
9.3 vs 6.67
13.5 vs 10 in Expert
Basically 4 to 3 difference
while farming for it i got like 5 hammers before getting the shield
idk it seems to me the shield is more rare
@sleek glacier They deal melee damage and several axes have combat effects
and I'm pretty sure you can swing the axe like a weapon already 🤔
Waraxe, Grax, Inferna Cutter, etc
I meant stuff like beam axes that throw a projectile.
perhaps I should include that
@still cliff Specific item suggestions are not allowed
Reference suggestions are not allowed
It's ok
"Why" as in
"Why are they disallowed"?
Yes
Why are we not allowed to make suggestions like these
Its suggestions
Better still the devs would take inspiration by these
Im just saying
Specific item suggestions have a bit of a history. They used to be allowed for a while but they never ever got implemented by the devs, so they were more or less a waste of space. A lot of people were using them as dumping grounds for their cool new ideas that they thought up, that wouldn't really benefit the mod at all and might be ungodly complicated, but they thought it'd be cool
Reference suggestions don't inherently benefit the mod at all
Ok thank you
mfw i probably fit into the category of people who suggested overcomplicated things :pensiveyeet:
they were definitely super complicated and neat
you were kinda all over the place, Providab :P
Sorry
I didn't know
It's ok
Those rules are in the Suggestion Don'ts doc, though. Be sure to read it
I think i didn't see something like that

But thank you though
“Specific item / boss suggestions” iirc
That's in the rules pin in #suggestions-voting
in my experience ive been able to consistently get wulfrum armor preboss
Same
same
not only that, but it seems like it would be harder to get Wulfrum with this change (And more boring)
is this specific item enough
you have to get more Wulfrum to make the gear so it encourages mining/more grinding, which means more time wasted when compared to the current method of Getting Wulfrum
No I wouldn't say it's specific item enough
It's somewhat specific but there's a conceptual change at its core
wulfrum is easy to get wth
this sugg doesn't really make sense, wulfrum enemies are easy to find on the surface
It's valid suggestion-wise
People can star it if they agree with it
but it seems like a lotta people don't agree with it
Wulfrum ore would just clutter up inv's, imo
Plus, like the others said, you can get the whole set AND tools in like, 2 terraria days
Isn’t the point of wulfrum being an obtainable set without mining 🤔
as specific as that is I like the idea
@hard crescent Just don't provide the example name
You could also use for reasoning the fact that there are no bomb-type rogue weapons after Moon Lord
(which isn't a great reason but it's better than "it'd be cool")
is making an upgrade to a donor item allowed
We don't have any written rules about that
I know that suggesting modifications to donor items do require the donor's consent
but I don't know about items relating to them
Thanks imp
yeah np
anybody know what Ben Shapiro's name is now?
(the donor for Plaguenades)
i forgot plaguenades where a donor item at all tbh
pretty sure it is ye
which one of the 15 "egg"s is he
@ashen warren I have come to bully you from the dead
ah, that one
the only untouchable one
Role colors don't show up in Discord search or ping autofills
If that were to happen make it post Golem at least
marrow goes into gale?
I'm pretty sure that's an issue of Calamity yo-yos not using most vanilla sets for them at all
(the Riptide being the only exception, and only in that the item form actually uses ItemID.Sets.Yoyo)
I had a discussion with Ozz on this a while back, unsure if that's being fixed in the coming update or even soon in general alongside other yo-yo-related issues
and given what I work on I'll be very happy if it is
So it's basically more a problem with Item IDs than the mod iteself?
If that sounds right
allow me to ramble for a moment
ItemID.Sets.Yoyo[] is an array set up in vanilla code where the different entries are yo-yo item IDs
setting this value to true for any vanilla or modded item allows it to be treated as a yo-yo internally
(similarly, although it isn't quite relevant here, there are three arrays that similarly need to be defined in the yo-yo's projectile)
Riptide is the only yo-yo to even touch this variable
none of the others set it to true
so long story short, anything that actually relies on that variable will never pick the item up as a yo-yo properly
which is why you can't find the items in recipe browser's relevant category
Ah
So is this an easy fix or...?
pog
@twilit swan That poll is like 3 years old and boss suggestions are no longer allowed
on top of that it ends with a specific item sugg (although it's a suggestion suggestion, so lenient) which are also disallowed

yeah no boss suggs please
okay sorry
@twilit swan https://calamitymod.gamepedia.com/Roxcalibur

he said excalibur
but
I know but it was too good to pass up
which... kinda makes sense?
what's... the point?
isn't that exactly what roxcaliber is supposed to be tho
it's excaliber but you're not worthy enough
I suppose it’s be QoL but it’d be unnecessary since you can just craft excalibur
it's excalibur but a fucking meme
Roxcalibur is supposed to be excalibur but you pull the rock with it
people look and go WOAH, SWORD IN STONE
boi its just a suggestion
yeah ik
nice
same
it's very forgettable in vanilla
Also Beep I'm gonna have to give that suggestion a fat ole No
it's just terra blade ingredient
bruh
Modifying vanilla worldgen?
mmmnnnhmhmnn
Well it's included in the recipe of elemental excalibur now, along with the greatsword of blah. That weapon seems OP
is it cause its a pain to code? @hollow shell
Yes.
ah, was worth a try
Elemental Excalibur is postgame btw
Ye but my personal favorite weapon is still the exoblade
rockscalibur is extremely stronk btw, for how easily it can be made. literally like 20mins after wall you can make it
Yeah it'd be nice if it was harder to make, to incentivize you to find it
Out of curiosity, why are there no boss suggestions?
make it bullshit op but completely uncraftable
they're not allowed
unless you're asking why they're not
Calamity has a well-planned schedule of future content
And everybody and their dog would love to have their OC boss in the mod
add mech of wall of steel to mod plz
it shoot laser and is made of metal. literally god please add it please
wall of bronze 2: electric AAAAAAAA

no wall of steel seems incredibly stupid and doesn't fit with the rest of the mod. It might fit with Tremor, but Tremor is broken so RIP
m
m
ok but i worked very hard on it please add it please.
my boss is good you guys are taking this too seriously it is just a suggestion.
sounds like good content for calamity addon #143
hahayes wall of steel is 100/10 actually
omg!!! yes thank you can i please have the dev role.
it has to fit with the whole scheme of the mod and it really has no place in the progression
We've disallowed a lot of stuff that people could use to propose their cool rad OC ideas into the mod
No specific items, no bosses, no events, no classes, no biomes
We have a schedule of workload for the next several updates and we know what we're adding, and features as major as bosses or invasions or etc would most likely not get into the mod through a community suggestion
@slow spear Should we give him dev?
my boss is good you guys are taking this too seriously it is just a suggestion.
that fucking hurts
Welp that pretty much removes all suggestions then...
👏 
no it doesn't LOL
it just removes all the major workload suggestions
in fact, far more suggestions go through since those rules
woah i cant believe wall of iron was added to 2d game mod horray
it basically filters the suggs down to qol and similar
Yeah, the more effort it takes to implement your sugg, the less likely it is to get in
also there were some suggestions like sdomg that literally took up an entire page

lol
at least i think the abbreviation was sdomg
@twilit swan discuss suggs in here, not #suggestions-voting
Yeah
man literally made another suggestion
can you please edit it into suggestions instead of posting a new suggestion

there's a reason he said it in here
no more epic uwu-senpai-sama-chan OC weapon of Auric Shadow Ore Soul Fragment tier with a left-click, a right-click, a middle-click, a right face button, a C-Sharp note, and a function involving rubbing your index finger on the trackpad of your laptop in the shape of a dodecahedrons and reference vanities and
s means the suggestions are filtered down to the more notable balance and qol suggestions, each of which tend to be more valid ideas than
well

boss suggestions aren't allowed because the mod cannot handle the power of fogbound
dang ok
I still love that my Complete Accurate Guide™️ to SI suggs has caught on
i'm the only one who actually uses it but damn it's good
today's suggs are:
fluff/expansion
qol
consistency
expansion
qol
lol item sugg
qol
qol
fluff
qol
compare to EXO GUN EXO GUN EXO GUN CUSTOM ARMOUR EXO LAUNCHER EXO SPEAR
suggestions should be more of "rebalance this weapon because insert good reasoning
@tepid root you dare bring that name back
and other stuff too
:echcease:
Chances are, exo item suggs will not be accepted. And by "chances are", I mean the odds of it getting in are approximately that of winning the lottery 
The only specific item sugmas that were considered back when they were accepted were ones meant to fill gaps in progression points 
that’s just being too generous
And even then that was by a very small margin
Actually, that would might hit the "no specific items" clause
I'm not 100% sure tho
interestingly, and slightly irkingly, is that it depends on how you phrase the idea
Or just no suggestions...... that works too
It depends on how much information you provide, your reasoning for it, and yes, your phrasing
keeping the content the same (no adding/removing details across different wordings) you can get away with more if you pitch it constructively
Feel free to post no suggestions
If you feel too restricted by the rules then you can just enjoy the mod and keep your ideas for another time
feel free to copy-paste a suggestion from a year ago to farm stars
Or potentially implement them for a mod of your own
Assuming it doesn't rely solely on Calamity
(not many old suggs you can do that with now, though)
i did that for polterblast and got >100 stars when the limit was, like, 35? 50?
esteem boost esteem boost
Phrasing? I'm not here to get a grammar lecture...
Oh yeah, if you can maintain a ⭐ / ❕ ratio of 60:1, then you're a pro suggestor
Nah not so much about grammar
you're not here to get a grammar lecture, you're here to get your content suggestions in
by the time a star reaches 30 the ❕ is nigh-impossible

There's been some suggestions which have reached 90 but had an exclam on them still
cursed
usually at that point I just
remove it
ngl
I mean
compare "add an exo gun to give more love to gun players" to "add a gun at exo tier to complete the line and not force subclass players to use bows instead"
same idea, same reason
the latter is more likely to be taken nicely
I got a suggestion accepted by the devs that literally had a reasoning conposed of two words

(maybe use quotes instead of italics)
@heady comet begone, redditor
so that means i can say "edit: thanks for the gold" as soon as i enter the suggestion
cuz i got <100 stars
compromise: both
Well Plaid
man suggdisc is on fire today
Well, even if you get 90+ stars, getting past the voting process in the dev server and actually having it implemented are entirely different hurdles
Rover you should change your name to Genesis because man out here breakin promises is playing the role of your wingman
the weapon is called Genisis though, not Genesis. That is all
didn't wanna break his thunder
What can I say I'm good with Grand Dad jokes.... Okay I'll stop now
okay I'm late but
Or potentially implement them for a mod of your own
Assuming it doesn't rely solely on Calamity
hee hee hoo hoo
this is the objectively best way to handle suggs that would never reach main

not biased at all, no sir
Do the omega brain move and get access to the Calamity source via months of dedicated wiki editing so that you can change the source to include your changes and then never show the edited source to anyone
I want to contest you
Puns are an infection. You could say they're a pandemic...
but at the same time you're not wrong
Rover, quit revealing my life story
or just don't force your ideas into existence and be contented with the boundaries of your imagination 
heh
2 roge wepon
Okaaay chill i didn't mean for you guys to feel animus towards my suggestions...
br
ok dynamic you're overstaying your welcome
if i have the ability to make figments of my imagination come alive then i will
I appreciate the effort
I also very much appreciate the effort
but you gotta work on your timing
it may get you into a bad spot
if you don't watch it
and this is my cue to leave and go work on something I should actually be working on. either that or getting some sleep
see you nerds later
🛫
cya

Kk time to go Rogue...
@supple lodge what's your opinion on marrow being sold by the skeleton merchant in hardmode? Just @ me with your response, I have this channel muted.
ehhhh skeleton merchant just takes existing rng and pushes it somewhere else imo
doesn't really solves the problem, just moderately lessens it
Easy solution. Just have the clothier give it to you for free.
after the first time being referred to by the temporary name, i have decided i need to rebrand back to the standard to save face
vebucks returns
@hearty yew I’d be okay with that
hmm
It's a lot easier to get skelly merchant to spawn than you think
And if he sells it 100% of the time
Not annoying at all IMO
i mean, i guess it's reasonably doable, i'm just averse to replacing rng with other rng
it's less annoying RNG, if nothing else
definitely
basically the same reqs as yoyo bag
@twilit swan add a reason
Gonna go out on a limb and say because it's accurate to its name
But in the end, we have Roxcaliber
which, i guess you could say his suggestion is already in ;)
Not much reason to do that, considering you only fight em once
twice including DoG fight
But even then theyre really a pushover but look really cool
I meant during the DoG fight.
After you defeat DoG once, that phase gets skipped for all refights
I assume Zel is referring to Sentinels phase
but if you are talking about the actual bosses themselves then sure the reasoning is more valid
(that could be clarified)
@opaque garnet
talking about the bosses themselves
little more challenge wouldnt hurt
would make them so much more intresting
alright
Edit your suggestion to remove the "DoG" (cuz I thought you were talkin about just the DoG fight phase), maybe include their full name if you want
I thought people had trouble with Signus, too
And that was before he got his new projectiles
in all honesty, the only one who deserves a buff is CV
@hollow shell is there any way to see my suggestions?
people ask for help on signus and SW all the time
All of them in the same place
CV is just slowly circling your arena
you wouldnt believe how hard arenaless cv is
I guess
put from:Nick'n'Nick#2772 in:suggestions into the Discord search bar
perhaps CV should be moved to be a non-Dungeon boss?
the Void doesn't fit that biome thematically or in lore and essentially demands the player take time to make an arena in a difficult area for a necessary boss
abyss
Not sure how taking CV out of the Dungeon would make him harder
it wouldn't
Convo's about buffin it
oh shoot, my bad
yeah so to make the CV Harder, it would help to give it some more unique attacks beyond just Dark Energies and Laser Portals.
Also, for the suck effect it would be cool if it had a minor suck effect which would slow the player at all times and for the effect to increase as the player gets closer to the void, trapping them in unless they use the RoD or dash out fast enough to escape it.
Are you talking about the existing suck effect or are you unaware of the existing suck effect
the existing suck effect
aight
That would indeed make it harder but it would necessitate RoD or dashes
which isn't great design
to make cv harder, give dark energies bumblebirb ai
nah, more HP wouldn't make it any more fun/hard
but... CV has 99.99% DR
that too
that’s like almost half an AEW
if CV health is adjusted, it should have slightly lower normal mode and Expert mode HP but get Revengeance and Deathmode HP buffs
It really doesn't need more health
a small buff wouldn't hurt since high fire-rate weapons utterly destroy it
I don't think the speed of the non-DarkEnergy periods matters much
considering the phases with the Dark Energies, where you cannot hit CV, are the meat of the fight
you can't lower damage below 1 so you can just fire a million projectiles at cv
Could I suggest to nerf revengeance Skeletron prime? I've noticed that in every playthrough I have, he has so much health and moves so fast that I can't kill him before Dawn, and I can do nothing but kill bosses like duke fishron and astrum areaus in order to kill him.
His attacks aren't bad, it's his HP
are you perhaps under equipped?
I'd think not since it happens every single playthrough
DPS testing should help out with proving a point, but personally I’ve not had a problem with prime
I've been able to kill the other mechs perfectly fine it's just him
the only mech boss i struggle with on rev+ is the twins, skeletron prime is without a doubt the easiest one since you can just use the unicorn mount and run in one direction for most of the fight without taking much damage
also SP not that tanky imo
The sentinels are buffed
They are actual bosses now, why would you want to buff them further?
^
They aren't supposed to be on Providence levels of boss
speaking of providence
it'd be funny if providence spawned if you swore too much in the chat
Proceeds to have to fight Providence every 5 minutes
that almost sounds like a meme suggestion so like no
yeah ik
Make Fusion Feeders drop Shark Fins.
Reason: Something about consistency iirc. 
aren't shark fins already gray?
Yeah but like a slightly more Astral-y grey
Purple-ish
More lavender
yeah that
Nah lighter than the Corruption one
It'd be the lighter metally Astral shade, not the dark purple fleshy body stuff
the ones runnin along the top
Ah yes thank you for reminding me
@ashen warren Re-re-ping
Why would the planetoids be decreasing your FPS?
Np boss
Inb4 they don’t respond because they left the server 
Nope, he's still here
kinda late to the convo but shark fins are blue/cyan rather than gray
He just hasn't spoken since Saturday for some reason
even though he is online and was pinged thrice
Shark fins from evil sharks have a different color
It could be worse, they could have asked for the dungeon to be removed due to lag
Big IQ move is asking for the Dungeon to be removed so it doesn't interfere with the aesthetics of the Abyss
you don't need the dungeon anyways
True
Galaxy brain: turn off worldgen so absolutely 0 lag
fight cultist using eidolon tablet from eidolists in the abyss 

use Cheat Sheet to summon CV
skip dog altogether iirc
just don't play the game 
😴 Remove Planetoids to reduce lag
Delete all modded biomes to reduce lag
Delete Terraria to have no lag at all
Delete pc to have negative lag
Deleting your own PC would be 0 lag; negative lag is deleting someone else's PC
Delete lag
defeat the CEO of lag
Dude it's so easy
If (going to lag):
Then (no u)
okay, lag memes can cease now because I'm a responsible moderator doing my job
got it.
Oki doki
I imagine there's someone out there who would unironically like random worldgen to be turned off so the issue of the right loot not generating is fixed
Siren heart shop prices effect works in vanity because flavour and qol
⭐ tbh
Lacerator rework is 
I had some ideas in mind for one, but actually doing it in my case is a whole different can of worms
oh I know how to rework Lacerator
but I literally do not have the tools necessary to make it happen
not without a lot of messing with AI things
probably.
bring back damage aura 👏 bring back damage aura 👏
I hate how mothron despawns if you are a pixel too far away
galaxy brain play: increase lacerator's hitbox to the size of the old aura, but keep the collision detection and sprite the same as current
more of a reason for me to figure out EE Lacerator and then pitch it
actually, now that I think of it
I theoretically could make a Lacerator rework happen fairly easily
since it has no additional projectiles that I need to replicate

👏 Add 👏 Mahjarrat 👏 Aura 👏
because my suggestion related to it hasnt been flagged yet 
I don't think any quest fish have been added
Huh, didn't realize how many fish Calamity added
Is there a reason in particular the Sulphurous Sea has had no fish added?
Because every other biome seems accounted for, even the Crag and Astral
a lot of this stuff was very recently added
We do have quest fish?
ye
huh
latest update added some
Oh shit yeah I see em
Wait, that was all from a fairly new update?
Well now I have even MORE questions as to why the Sulphurous Sea doesn't have any new fish xP
Crags and Sunken Sea catches shipped with yesterday's update
which harkened the introduction of Clam quest fish and a bunch of new catches (and craft recipes)
I think we're still comin with the fish content






