#suggestions-discussion
1 messages · Page 728 of 1
You are right, Thomas
So, Celestial Sigil does two checks for if it can be used


we pride in redcode for its efficiency
truly, redcode is a wealth of knowledge to be drawn from, a base upon which other programmers may build their understanding of the game and the programming language as a whole
(spoiler alert: not really)
society would be in 3019 if humans could understand redcode
Only a very select group of geniuses can understand recode. But we should get back to talking about suggestions.
ye
how does the star system work in suggestions?
All suggs start with 1 star
People can star it afterwards
After it reaches 90 stars, the sugg is manually sent to the dev server
(sending process can take additional time depending on who is or isn't available)
People upvote your suggestion via the stars if you get 90 it will be sent directly to dev server, if a dev sees it before that and decides to implement it on the spot, well gj
if you need more info
and if it doesn't reach 90 stars, don't worry, chances are I've already noticed it exists 



is it unwise to change the threads wording to give clearer descriptions of it?
after it has been posted
"thread" as in your own suggestion?
You can edit your own suggestion as long as it hasn't reached 90 and gotten delivered yet
once it gets delivered then that's the state it's sent to the devs in, cuz it's screencapped
screenshotted*?
potato, tomato
If you're talking about your suggestion from yesterday then sure you can edit it
I don't know how much of an effect editing it would have, but you're free to.
As long as you don't change the meaning of the whole suggestion, of course. Fixing grammar mistakes or adding more clarification on what you mean is always fine.
(and yeah same thing)
hm didnt know
(short for "screen capture")
ohh
@hollow saffron a blood moon and a lunar eclipse are exactly the same thing irl
Ok yes fair but it wouldn’t be fun to have separate ones, just add stuff to the blood moon instead
literally just
instead of adding a new event, make the existing events more relevant first

not like thats vanilla's job smh
okay but like vanilla has already proven it ain't doin' it
might as well make some attempts to fill in the gaps ourselves 
That’s pretty much the job of terraria mods now
Do the work that relogic is too lazy to do themselves

well not if we dont want to
you made your choice when you added multiple necessary late-game materials to buffed versions of a few of these events

(also, the Rogue class still lacks much of a reason to tackle most of these events at all, although I figure the upcoming patches and rogue expansion part 2 will remedy this)
shoulda made more bosses instead

I'm aware this probably isn't the point here but. fishing already lets you get alt ores
Still in for Cob/Myth/Adam rework
that said, maybe instead of buffing Adamantite, just
Fishing can take literal years though
rework Titanium
ye it only says Adamantite byhea
Change the Draedon’s Forge recipe to use “Any Hardmode Forge/Anvil” instead of, y’know, having 4 recipes.
Reason: Given that it’s possible to code in compacted versions of Hardmode forges/anvils instead of separately, this would make it less redundant than having 4 recipes for every scenario.

**buff adamantite
**

the lack of usage of recipe groups in general triggers me more than it should
e.g. Coin of Deceit has a similar issue
Well, i can change it
but the question is, will you
just lemme learn how to make those first 
cuz theres quite a few things i havent learned yet
lemme give an example
in Mod.AddRecipeGroups ```csharp
RecipeGroup group;
group = new RecipeGroup(() => Language.GetTextValue("LegacyMisc.37") + " Copper Bar", new int[]
{
ItemID.TinBar,
ItemID.CopperBar
});
RecipeGroup.RegisterGroup("CalamityExpansionMod:Copper", group);```
and then when creating a recipe, use this in place of the recipe.AddIngredient you'd normally use, like so csharp recipe.AddRecipeGroup("CalamityExpansionMod:Copper", 10);
congrats, you can now refer to a general group of items instead of just one per ingredient stack!
(recipe groups can absolutely be larger than 2 items, btw, this is just an example I pulled from EE code to demonstrate)
I see
Im gonna have to go figure out if theres a way to do it without string lookups cuz we dont use those anymore
to my knowledge, there isn't, although I imagine jopo and the TML gang could tell you more
(although something to note is that there is no class for these that I'm aware of --- they are, to my understanding, entirely defined by strings)
right
wat
..normal discussion?
you started a... normal conversation

I thought it was something bad ;-;
nah, just code talks
Tbh that adamantite vs titanium example is mildly exaggerated. Titanium set bonus is already nerfed, to the point where it's unlikely you get something OP from it. Adamantite armor has more stats and gives neat set bonus for melee (melee speed) and incredible one for mage (mana usage reduction)
If something I'd like to see cobalt vs palladium but then again, you'd skip both in a blink of an eye
Also, how is adamantite rarer to find than titanium? Do you know any kind of fact that proves that, and not the feeling/impression from latest playthroughs?
i find titanium harder to find cuz the color on the map is very similar to everything else
so uh
same, i had to rely on a metal detector for me to farm titanium
What about spelunkers
The spelunker recipe is, in fact, one of the cheapest ever
It takes the most growing weed (blinkroot), one nugget of t4 prehm ore and does not require a fish
You could make a stack of 30 in about, mmm, 2 days from a scratch with 3 blinkroot seeds
byeah lets be honest
its not even that powerful either
You can use spelunker to get more spelunker too
mhm
Well it kinda is, because it cuts time spent in caves by about 3
A tad less if you have slow pickaxe and do hellevator, but still
Anyway: spelunker is there and it's not as costly as one could imagine
although spelunker is better mainly due to the visual effect
yeah but using metal detector is more fun imo

not when a life crystal takes priority over the one fucking thing you wanna find
or when a SINGLE block of ore does
"Chest detected!"
eh
adamantite and titanium are statistically the same rarity
there is no one is more common than the other
theres two combinations of ores you dont want in your world
how is one more common than the other possible regardless
its either one or the other 
Lead and titanium
Mythril and chloro

oyes
oh yeah
Why was that worth a ping?
Plus, I'd rather not use that mod since its not really my thing to have an inventory half filled with things l probably won't use
oldrecipes enabler removes the tokens
give a way to obtain Titanium in an Adamanite world fishing
Yeah fishing and imksushi’s mod with old recipes
too lazy yeah we don’t need an easier way to get adamantite/titanium
Removes the tokens and adds recipients for transmuting ores and many other things into thee counterparts, plus recipes for many finite accessories
Also I agree with nerfing titanium but it’d still help if Adamantite got a small buff to put the armor sets closer together
True
I edited my suggestion to include common generation habits of both ores, research has been done and tested on 50 worlds
Opinion on my suggestion?
ye
Are you suggesting that this page be changed to not link Astreal Defeat and Planetary Annihilation off to different pages?
Cuz that was done for a reason
That is, to make it actually manageable and possible for a human brain to comprehend, instead of taking one look and going "Nope"
(also you could make it clearer that your suggestion is referring to the wiki, if it is.
At first I thought you were talking about in-game, like some weird update to the Guide or even Recipe Browser)
Look in the pins of this channel or #suggestions-voting, you find a "Reactions Legend" that will tell you their meanings
@hollow shell edited the post
Also, instead of the making the dratalioris crafting tree link to the astrall defeat crafting couldnt we just make that part of the crafting tree shrinkable? Like minimize or drop down effect
Crafting trees always exist on the highest level of item that they craft into
assuming the tree is notable enough to get its own page
For example, Subsuming Vortex doesn't have a tree linked on its page, because it crafts into Apotheosis, which does have a tree that is linked in its page
And no lol that'd require some custom code and MediaWiki know-how that we humble editors do not have
We have drop downs for the ”crafting” sections and trivia and note sections of the wiki, wouldnt that just be the same thing?
Are you talking about mobile view?
That's even further out of our control, that's done automatically for any headers on a page
I could see the suggestion working with a "This item is a part of the ___ crafting tree, click here:" on some of the constituent item pages
I'll think about it
Yes
I just made a working prototype in draw.io that works as a colapsable crafting tree
@hollow shell
Uhh
The crafting tree pages are not made with draw.io
or any flowchart program, for that matter
Go on a crafting tree page and click "Edit Source" to see how they're made
they were also done by one guy
and the last time I saw him was around 9 months ago before he committed perishment
I only remembered one, I know people took over though
(that one guy did a lot of em tho)
yeah
(he was probably the only one who wanted to do them after a while)
I only made one and I still don't know how to make it clean
simple, you don't
Oh yeah, no one checks the source anyways.,
and they have to be updated 
Do you have access to the code for that template?
yea
crafting trees in calawiki is essentially just... a bunch of |_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_

which is partly why making them is a bit 
when I add luminous striker to celestus tree it took a good 2 hours
Yeah fun right
crafting trees in the wiki be like
like this is zoomed out to 33%
can't it be made more readable??
like show the high tier components then show what is needed to get those components, etc
Pretty sure this is the best we can do / want to do
oh something in drat tree is outdated
time
oh 
would the most recent suggestion be more appropriate just to bring to #wiki-basic talk directly
Yeah, though people don't know that channel exists
yea the suggestor doesn't even have contrib
like to the person who put together the wiki crafting recipes and had to deal with that
props to you
is there any other working way to do it?
Pretty sure i could cook something together later today ill take a look
This template is more accessible, especially how often things update (sprites, recipes)
No, don't bother
Like making it so that its litterly just a click edit instead of a bunsh of |||___||
||_|
I mean, it's laid out like a map so it's not that bad
If what altix said about it taking 2 hours to edit a thing is true then it sounds pretty bad IMO
the 2 hours to edit includes the learning process
I just go back and forth in the previews to see if anything gets broken and try to fix them
rinse and repeat
Oof
ikr atlix
i once saw a bug on the wiki where the alluvion recipe for drat included the tsunami instead of the monsoon
in case you're curious about drat tree, the whole thing currently has 486 lines of yes
imagine if astreal/pa trees aren't collapsed
It isnt collapsed atm, its just linking to another page but yes
@last star I could give you wiki contrib role if you want
Im currently on my way home and ill let you know when i get home, dont want to take on responsebility for something if i cant do anything with it
Want to take a look first
You dont have to actively be part of the wiki
In that case sure why not
If you change your mind and decide not to work on wiki anymore, it can be removed
Thanks 🙂
ikr
Provi as summoner 
That sounds more like a mechworm bug than a Soul Artifact bug
We removed conditional minion slots from all other places except Profaned Soul Artifact
so it's not like we're against takin those out due to mechworm silliness
make it increase summon damage, since that's a thing thats flexible in clam 
^
it already does increase summon damage, though another solution would simply be having the additional summon slot not be affected by the on hit penalty, but still requiring the offense guardian's reqs to be met
That would be good
Chances are the player won't be in a precarious situation while switching armors
the specific item suggestions rule just spared you all a shitty pun idea i had
aerialite arrows called aerros
That sounds lovely
actually calamity doesnt have any prehm arrows does it
I suppose it doesn't.
three bullets but no arrows
You prolly wouldn't be able to specifically suggest Aerros under the pretense of being a Pre-HM arrow
cuz the fact that they're named Aerros isn't directly related to
their Pre-HM status
However I could suggest arrows made with aerialite and justify it with "this is at around the middle of prehm so its the natural choice for content placement, right in the center of the content void"
you could
👍
Surprisingly I don't think that on its own has been suggested
There's been several specific ideas in the past, though.
(mostly wulfrum)
To what I posted?
Yeah
Nice
Although, Sun Spirit Staff is pre-boss
wulfrum staff that was cut?
iirc there was a planned summon weapon named the Wulfrum Drone Staff or something that was cut
it's not cut though
I tried coding it though and summon broke 
so I decided to do something else

The sprites for it have been in the source for as long as I've had access to the source
(which is over 2 years)

Gonna be risking something saying this, but
Nahlyn is not coming back. Her design will not be reused for something else nor will it be in the mod. Avoid suggesting her return.
definitely a worthwhile pin + something for the don’ts doc
Would just be under legacy content in donts
maybe add it as an example?
aaah
Aight I’ll put it in the dont doc, gimme a sec.
thank you pinkie!
what was this cut wulfram summon yunyun mentioned??

@shrewd shard suggesting to re-add removed content like that is not allowed
oh

was that sarcasm?
yes
the reason you gave for nerfing the elemental axe is like bruh
'really powerful' is super subjective and it doesnt really help us understand if it can take the player to dog or not
and the only other summoner weapon at that tier that i know of is the energy staff
it can last to polter but at that point cosmilamps do better
Well yes, because Cosmilamps are the only other option you get between ML and Polter.
If there were actually a wide enough range of summoner weapons for balance amongst themselves to matter, I might see more of a point to this, but seeing as Elemental Axes are meant to last you from ML up until Signus, inclusively, I can't exactly see a reason they should be nerfed in any capacity.
In short, both for their own purposes and due to the glaring lack of summoner weapons overall after the Moon Lord is defeated, the Elemental Axe summon is perfectly acceptable given the tier you obtain it at and the sheer number of bosses you need to use it for.
I don't find axes to even be overpowered
they kill prov in a reasonable amount of time in my experience
@glad kraken Do you mean the bosses or enemies in general?
The events don't 1 shot if you know what you're doing
Calamity isn't a mod that will be changed for people who have difficulty doing something
Well it is if you think about it, Why would people go through the effort testing working out the little bugs etc if someone is only going to complain about difficulty, some of the post DOG weapons are insane for farming, and if farming them is really an issue go get LuiAFK, or HelpfulNPC, maybe even AlchemistNPC or Fargos, if anything the events in alot of peoples eyes would be a waste of time not difficult.
You can seriously just get bloodflare armor and a powerful weapon and just sit still with a Zerg
If Calamity didn't change for people who have difficulty doing something then
- SCal hitcap would probably still exist
- Probably wouldn't be that much QoL
- DoG head instantkill would still be a part of Rev
Among other things
Also Post-DoG weapons are locked to Draedon's Forge
Which is locked behind the buffed moon events

aren’t only the (mini)bosses buffed?
And Hitcap was fine
you basically melt through the rest of the event
Every mob is buffed
aah
I think it's more or less a general buff rather than a specific buff
Hitcap was fine
Yes I love having forced death 
It made people work for the victory I spent a while get used to it on 20 fps and now I can nohit cal like it isn't ann issue
but not everyone can
And that still doesn't excuse the point that it's fake difficulty
In a mod that already gets trashed for it
yeah, artificial difficulty is no fun
You can make difficult bosses without forcing the player to die because "Don't be dong"
or “hey you made a small mistake, guess you’re fucked”
Imagine shit talking something because you can't beat it quite sad
Imagine being an elitist 
Welcome to the life of competitive gaming that is all you'll ever hear straight toxicity because you're not as good as everyone 🙂
@glad kraken I think being a bit more specific should help out with your suggestion, but not too specific— so something like “reduce the damage [blahblah] does”
- it’d be good to have a rationale
claiming to nohit scal like it isn't an issue is mildly cheeky without having a nohit role if anything
^
|||Tbh, I never really claim that I ever did a nohit against DM SCal without rippers since my screen recorder will make the game lag...|||
Why do you have to have a role to prove something I don't sit on this server like all of you watching every little word phrase or link like a hawk with supreme knowledge of the mod, I play the mod, I am only in this server for latest packs
Because I just noted that it sounds suspicious
ngl dude your entitlement makes you seem like a bit of a butt
That could be the point
And yes, here is that too
Arrogant not so much, Controlling and can come off of as a straight asshole yes
but yeah. holding everyone to the expectation that to fully enjoy a game you have to have perfect play seems ridiculous because nohitters make up a small portion of the actual player base
Can agree
0.0001% or so
I mostly play for fun at this point 
The only bosses that I attempted on nohitting were Yharon, SCal and Plaguebringer
Maybe about 20 times as much for those who didn't record but still
But since I may be tired of nohitting if I did it for too long, I would play normal Deathmode playthroughs
Since it’s more ‘normal’ than nohitting
"Perfect" any professional or general player needs some effort put in to make it somewhere, why do you think there is such a large diversity in any player base, You have your extremists and your casual players, Calamity has kinda always given off that feeling it is for players who want a challenge
If you want your difficulty then Maso's always available
Hit cap in my eyes was fine, What is worse is perma enraged yharons
Tbh, hitcap is fine
I don’t see problems in hitcaps anyway
Maso is weird
Maso isn't about nohits anyway
You have to tank a fair bit of stuff
Yeah. The boss AIs are what made Masomode hell for nohitters
Albeit dodging is still useful, ye
Exactly
perma enraged yharon is just a mp desync bug lbr
Yeah it sucks lmao
Well, good thing that bug was fixed for now
another half of the hell for nohitters is that terry fixes any ai weakness after the nohit was done 
time to fight 5 yharons at once
Programming 200 
@glad kraken add more of a reason. WHY should they not twoshot you? Does this have to do with your skill level(e.g. dodge
) or are they random hits that you can't see coming or react to?
that will be a thing next update @quartz hare
^
oh sry i didnt see this
the armor set bonus
Literally a cooldown as a countdown to when you can use abyssal madness again
If it was already made idk why it was flagged rather than deleted but eh

sorry
🏁 means "the suggestion has been accepted and fully implemented". Some dev probably saw it and just did it or something
No it was done beforehand
Ah
We could have an emote for "already done" for more clarity
but, that may not be necessary
yea idk why it was flagged since it was put in changelogs like a week before 
Alternatively I could change the description of what the flag means so it isnt as much of a direct result of the sugg
or we could just
delet the suggestion
... I think I'll do that one
@worn forum equip an eclipse mirror
Demonshade is an all-class armor, none of which have ever had rogue stealth
Oh I didn't realize that the eclipse mirror granted stealth regeneration @lost agate
Thanks for clearing that out
Also
best armour in the game
Subjective, most people prefer Auric Tesla byhea
Fun fact actually
Demonshade doesnt have stealth of its own but it does allow to get some
o
Try using a melee armor and you will see you cant gain stealth in any way
But multiclass allow to build stealth if you use an acc
So stealth+ but no stealth regen?
No like
Even if you grab an eclipse mirror
You wont get stealth with a mage, melee, ranged or whatever armor
Wacko
So multiclass have that feature of not having stealth by themselves but allowing you to get some yourself
Actually is that mentioned in the wiki?
@opaque garnet already WIP, last update we put some fishies there so we are going somewhere
Dunno
@opaque garnet Soon™
That was the best typo I've ever seen up there
Make a mod called Calamity Mod
This mod would have a whole ton of new stuff, like bosses post-moonlord and lore.
what if we made thorium mod too then?
please don't be overly memeish in this channel
Why luminite in astral biome tho? Is it just to make that biome have more content?
Because it is space related
Fair
And the colors would fit well
AI comes from Noxus, Noxus was created by ML, ML drops Luminite
So it makes sense lore-wise, but I still find it unecessary
mostly because grinding ML is more fun than going mining
I imagine something different could go there, but it’s something underground I suppose
I mean
You can still grind ML
I mean, I'd like two options
he doesn’t STOP dropping Luminite
Ok
So it doesn't look like "astral needs more content, so lets shove some in there"
I would hope it gets its own ore or whatever, but the ore spawning in there post-ML gives incentive to go back
Dunno about “nobody likes to grind ML” but yeah
I've found farming ML right afterwards quite fun actually, so prolly don't let personal experience taint your sugma like that
@still cliff Description says "bouncing"
But, yeah decent suggestion
The wall-sliding bolts are unique but not very useful
Luninite spawning in astral is so smart please
What's the original @opal barn ?
Type providence in community suggestions on the dev server,
Please link it
Sure
mmm, I see
"alternatively"
Alright, thank you
@unique owl No need to slap the words about nohit on there, those are issues present in regular fights as well.
There’s already only a handful of people that nohits, and some peeps may misunderstand your suggestion as mainly nohit-only issues.
ah ok thanks for the help
i thought it'd be useful to mention since it's the reason prime took 2x as many tries as calamitas with the same gear.
honestly skeletron is kinda annoying the way he spawns in
if you get caught in the head first thing you're dead
save and exit
and this isnt even when I try to nohit it
Skele's spawn seems like kind of an oversight, having a boss spawn instantly on an NPC that you have to be close enough to talk to
but it's been around since the very beginning
Never put any delay or animation on it, never made him spawn further away, nothin
big iq play
a special anim for Skeletron's spawn would be god
and would also solve the problem of him instagibbing you when he spawns because of Clothier meme
Brb suggesting this to Dimensions 
Ah yes
Imagine trying to do a skeletron nohit and the game cucks you because he spawns right where the old man was
Also make it cancel EE's Skelly animation
-Someone probably
does using a clothier voodoo doll to kill the clothier at a distance spawn skeletron further away?
Alternatively, have it be an additional message rather than a replacement.
is there a way to call on what specific thing killed you?
Yeah, you don't touch the default :P
Honestly, it confuses me that the message for Armageddon deaths, of all things, has never actually
told you what you've died to.
why are you playing deathmode mage with armageddon though?
Why does anybody play Death Mode anything? Sheer, absolute boredom!
@ashen warren elaborate
Like the edible kind of cheese
that's going to fall under meme suggestion
1 hour long well fed buff
@zenith hazel meme suggest
even if you're serious
specific item sug
ye uh, this is interesting
how is it a meme aaaaa
so its a specific item sug so its automatically invalid
You could argue that the sponge is a "cheese"
well, it does fall under specific item suggestion which isn't allowed
@placid moth aight ima rename that
well, you might be able to convince people that cheese isn't inherently a meme through a decent reason, but specifying cheese in the first place does make it specific
and you add no reason that we should add a cheese item
blyat
i really don't think you're taking this seriously.
"An item related to cheese" would be better
How am i not
well we had a verified suggestion about banana related items after the specific sug ban
well, you made a suggestion in violation of the rules with no reasoning given or functionality
the suggestion is pointless as it stands now
Please dont meme in suggestions
@karmic stone well fed buff
There are like 30 items that do the same thing
^

there's no point in adding cheese
how about 1 hour long
hadal stew does give well fed for an hour
why would it have to be cheese tho
Hadal stew already does that
oh that too
vadim blyat stole the potatoes again
im being serious
Ye
if you're being serious then why do you say shit like that
I’m shooting it down regardless
Maybe have a set of food items that give an improved Well Fed buff, these being post-Plantera or post-Levi?

b u t w h y c h e e s e
I don't see the need for additional power-ups
dont give him valid reasons this is just honestly stupid
especially since AS lore already boosts well fed
Other than more duration, there's not much to change without changing the actual buff
please drop the meming on the cheese
please don’t meme
it's not funny
And making a buff that's basically well fed but somehow different would be
considering how much slots suffer during those stages
My Abyss suggestion has reached 200 Stars, I am very pleased
Nice
Nohits again
I was under the impression that no-hits weren't done in actual playthroughs
because of that aspect
fair point
people cheat in stuff for nohits anyway, most of the time
^
nohitting is still not a strong enough argument, regardless
the recipe isn't meant to be cheap
suppose i'm an isolated case then
the game is balanced around normal pts
the issue is that you're trying to play with armageddon
which is an extremely abnormal case
either way though i'd still like to see a bunch of boss items become not consumable
not to mention uncommon
armageddon is intended to be used for farming earlier bosses
ye if you nohit just spawn in 9999 portabulbs btw 
but that's cheating and cheating is wrong
yeah no one gives a shit about cheating in the nohit community lol
but that doesn't affect the outcome of a nohit
we cheat stuff in all the time
no one really gives a shit if you cheat in a halibut as long as you're not melting bosses in 3 seconds with it
as nice as it would be to have a non-consumable portabulb it also kinda destroys plantera's identity
Also, too many non consumables are bad
true, though to be honest i never liked the whole thing either way
What whole thing
Deletes all grinding
plantera's spawn
Blame relogic
just ropescan
but portabulb exists in calamity, which alleviates a lot of it
yeah, also "something is coming" is helpful
Also nonlinearity so
annoying but helpful
you might want to talk to frigid bars, true shadow scales, and blood samples then

But at the same time I have flashbacks to 🛑 ➖🌀 never giving the goddamn arcanum of the void

Preferably make them require at least two defeats-worth of materials to craft
maybe even three
so that getting the drops directly from them actually still means something
@unique owl that armageddon suggestion is actually extremely valid
i never thought of that
that adding custom death messages actually removes useful information from the player
I think the thing of it is that in nearly every other case, the reason you get the custom message in the first place is a fixed variable
with Armageddon...the same message is given regardless of what you died from --- the information is solely that you died in the first place
the reasoning is flawed though
which is. not exactly helpful in knowing what to do from there 
the intended use of armageddon is butchering earlier bosses
But that's not its only use
if you're getting hit by something you can't see still, then the issue may be your gear isn't strong enough
armageddon is useful for nohitters
Knowing what killed you in a no-hit is more valuable information than when not doing a no-hit
and yet the no-hit item removes that info from you
except if you're nohitting, you're more often than not recording
and then you can review footage
That is
inconvenient
yeah but why go throught that work
I mean, I don't see it super inconvenient to have file explorer and Terraria open simultaneously
but I guess that might just be me
and from what it sounds like, Beep is trying to do a playthrough with Armageddon?
which is a big outlier from the norm and they seem to be basing their suggestions on that fact
ben plz
(y'know, I think I'm just going to sleep because I'm actually exhausted)
(aight, gnight 👋 )
slep well 
@teal ibex arent you that guy who beat SCal in 3 hours?
keep this channel on topic please
he is but keep in mind to ask the right channel next time
@drifting lark hallow already has a boss, her name’s providence
either way, no boss suggestions, read the suggestion don’ts doc in the pins next time before you post
biome suggestions aren’t allowed either
i feel like there's a weirdly high influx of suggestion don'ts lately tbh, but maybe it's just me 
not just you, thats for sure 
santa doesn't like this server 
we've all been naughty boys and girls this year
it spikes up when school breaks happen unsurprisingly
time to normalize #suggestions-voting bans 
actually speaking of suggestions i had an idea in mind, time to get banned
actually wait i think it would fall under specific items
i had the idea to introduce a utility item that allowed you to adjust moon-phases more elegantly than just hyperspamming cosmolight
because of all the arbitrarily moon-phase locked items and the potential to minmax fishing now that calamity is adding fishing rods and whatnot
I could see that, maybe reword it so it sounds less like a specific item
Yeah, like that
y'know what i have no qualms having absolute zero subtlety so i'll just post it like that LOL
i'm not breaking any rules smh it's not an item!!!
que butthurt fans "But it is!"
tbh though making moon phases manipulable and relevant to gameplay seems interesting to me
the first thing that came to mind is having special enemies in certain biomes during a certain moonphase, like some rare version of the atlas on a new moon
i have to imagine that would be a bit of a nightmare both technically and for design though so it's probably a bit overboard for an actual suggestion
Some weapons like some of the biome blades actually change with moon phases, which is something but ofc its far from the best we could do
OH dude i didn't even know that that's sick
Yeah i think omega biome blade and onwards do that?
Or was it from true biome blade dont remember
i'm just gonna... mention that in the suggestion... for leverage... 
ma boi hec abusing boundaries, ic
Imma go refresh my mind to know what im talking about
Oh fuck me
shucks how could you
Its 6 in the morning oke
:cri:
But still think something like "high moon rod" where if there is a full moon your fishing power goes bonkers would be a neat idea for example
the fishing power already goes bonkers with supreme tackle box alone
tru but that's hardmode now
Thats from hm now ya know
Or well it doesnt have to be only fishing power
yeah i'd really just like to see it used for more stuff in general
instead of just "werewolves"
We have a rod that shits out 12 bobbers, we could do smth else
Harhar
that'd be hilarious though
Glitched Fishing Rod
Casts 2 item frames into the water. Catches will be duplicated.
If you catch the same stackable fish*
LOL yeah i totally forgot
Double things
double cod
(reads very fast) disclaimer, side effects may or may not include.glitching, game breaking, file corrupting, brain damage, losing your wife and kids, and possibly death
killing the wall of flesh will actually destroy the fishing rod
just like it destroys duping stations
That happens?
yeah the world update also updates the item frames i think
so it gets borked and you have to remake it
Yike
Interesting
They don't?
oof
Actually, is there any reason why this isn't a thing in vanilla
Vanilla being silly
Ranged has ammos to do the job flasks do
Magic I guess because it's more varietous n' versatile?
Summoner's shit outta luck
Summoner 
Douse the minions in ichor
@supple lodge I'd appreciate at bit more reasoning to that.
I understand it, but you don't actually have much in the way of a reason written aside from "it'd make sense"
10 sexonds of Ichor is really good ye
They do, yes
wdym?
and flasks count towards these, yes
iirc its 22
Also if flasks effects other weapons they really shouldn't effect magic
Magic is already versitile enough
Melee had flasks because they didn't have a lot of effects in vanilla.
Was there a mod that removed the cap for buffs/debuffs
Yes
Lan's Unlimited Buff slots or something along the lines of that
Also wrong channel (?)
Summoner has golden gun
All classes have Golden Gun
Yeah but summoner takes special use of golden gun
Since no penalty
And having everything be affected by flask would just cause a flask meta with all other inflicters barely mattering
Why use ichor bullets when flask, why use golden shower, everglade or liquidifier when flask
Would be too convenient and the reasoning only being "cuz rogue is affected" is eh
We could just make a debuffer rogue weapon and not do that
Jarate
:echthink:
Which was actually planned but never made it for some reason
Jarate is just golden gun
Tha hell is jarate
Ah
But anyway, the reasoning just really throws me off and it would just be a pain in the ass balance wise
That multiplies damage reduces defense
A debuffing Throwing weapon in the form of Jarate would be good
Mostly because I want to throw a giant splash of 'ichor' at people
Consecrated Water upgrade tbh ngl 
Actually, I wouldn't mind jarate to be in the mod
Crafted with a Bottle and 5 Ichor
At any Toilet tile
I would Suggest it, but I know most suggestions need to kind of have a purpose. And they don't really like specific weapons either
i want a throwing brick upgrade
At any Toilet tile
Pffft
piss jar
Crab boy
well then
I would be happy to see that suggestion expanded beyond 6 words
@gray grotto
What other explanation is needed? There are fountains in vanilla terraria that change the water color of the area, so it would make sense for there to be an astral infection one
I guess just
Mention vanilla consistency in your suggestion
In a literal sense, talk about everything you can
okay
Talk about the other fountains, so having one of the AI would make sense. Mention where you'll buy it
"Add a fountain that makes water pink just like in the Astral Infection. It would be obtained just like any other fountain, via purchase. But only after the biome itself is created. Every other biome has a water-color fountain, and it would only make sense for the AI biome to follow. Plus pink water is pretty"
Alright that is better now
A bit awkward but beyond 6 words.
Thanks for letting me know that it wasn't clear
Give recipes to Yharon phase 1 recipes
Most of the weapons Yharon drops after phase 1 are recommended for fighting phase 2, however now that Yharon phase 2 activates after killing a darksun Mothron it can be easy to accidentally lose the chance to fight phase 1 again without realising it. It would be nice if crafting recipes were given to the phase 1 weapons so that they are readily available for fighting phase 2, I wont give specific recipes but generally they'd probably use darksun fragments and effulgent feathers.
Ideas?
recipes to recipes
Sounds like a bad pun on "Reception"
aw, come on, don't give me bad recipetion
This is indeed an issue which has been brought up before
I don't think making them craftable is the most elegant solution, I've heard better ideas, but it would solve the problem
I'm just crafting a theory here
summoner has it the worst ye
Angry Papyrus noises
Are we still lynching people for mentioning Undertale
since nuggets are basically necessary to keep up with progression tbf
yes, die
Drats
nah that weapon's after Yharon

Like, melee has like 3 weapons from darksun
Mage has like 3-4 i think
Rogue, not as many but theres eclipse fall
And for ranged, well onyxia can hold on just fine
ranger has Onyx meme 3 and knuckles, ye
So only really summoner has this issue
Which would be fixed by making a darksun summon not some weird drop recipe
sun spirit staff 3 and knuckles when
Are Provvy's guardians supposed to be keeping up with her?
I thought they just tried to attack you
Except the Healer
I mean
to be entirely frank, summoner needs a way to keep up, and what better way than to introduce a third weapon in a line already based around the sun?
it'd work better if ML's drops actually had any fucking thing to do with the moon but we'll work with what we have for now
Healer is the support, it should be taking you on
they used to and then i got mad because i didn't use piercing and the fight was impossible
and then i complained and they got slowed down
they still closely follow prov's pathing, but from further away generally afaik
which generally is why i also disagree with this suggestion
well what do you even want out of guardians lmao
i mean they can guard her without sticking inside of her hitbox at all times 
i mean yeah, if we're being frank it's almost entirely a catch 22
every solution has a downside
i personally find the current one to be the least negative impacting
I don't if is my resolution or what, but I never came to see they
Can we bring back this suggestion because this shit was fire
No, specific.
Yeah ik
(btw lil offtopic but my cat just scratched my leg and it hurts)
it's not your resolution, i personally lose them sometimes to. i keep track of where prov moves and just shot behind her until my shots land the healing guardian
Unfortunately yeah it’s specific and very dated
Understood
its just flak kraken with titanium railgun slapped into it fsr
both of which wouldnt help with p2
Kind of, yeah
Yeah but it’s cool so that’s lit
Both projectiles are questionable, especially against Yharon
So slapping both on the same weapon doesn't really fix either
Still cool
i dont see how its cool
Because those are 2 classic weapons
that don’t have upgrades yet
Literally no other reasons . _o
Completely purposeless cuz it's an invalid suggestion now
I only wish the healing guardian would be easier to target instead of always hiding behind providence
Make summon objet to Grand Scale
I mean , an boss item summoning with the rand scale , because a lot of people don't beat the Great Sand Shark because he's praticly useless
literally sandnado staff and tumbleweed
That doesn't seem like the best idea considering Calamity loves removing requisites on progression
well you dont really kill cnidrion for a summoning item
for example
or you dont actually need to kill sand elemental for summoning items either
so....
But with they drop , we can make some powerfull item
So, the solution is to buff GSS's drops, isn't it?
sandnado staff hits like truck
tumbleweed is very good also
so i dont see how thats really neccesary
Or just make than sandnado staff is in the craft for an other best item further in the progression
sandnado is one of the best summons post duke
(Have you used GSS's weapons, Emy?)
Yeah , sometime
how long ago
How long ago mean ?
GSS's drops may have been buffed since you last used them
As in, better than you remember
if you tried them like a year ago, youre very much outdated
Maybe
duststorm in a bottle is good fwih as well as sandnado
I had an idea for an item that’s an upgrade to the cosmilite and I want help fleshing it out. Basically it would be an all in one item or placeable object to change all time based events.
I’m thinking to make it feel the coolest and not be too OP, it should be placeable
Consider a magic planet model thing, like a floating globe, sun, and moon, with a constellation pattern of magic floating behind it.
Right clicking it would open up a unique UI that lets you drag the sun and moon to certain positions. Dragging the sun changes the time of day or night, dragging the moon in relation to the sun’s position determines what events are occurring. For example putting the moon in front of the sun makes a solar eclipse happen, dragging the moon exactly opposite the sun makes a blood moon happen, and there could be separate buttons to trigger other sun/moon events and moon phase. It could also act as a unique clock displaying the sun and moon as the hours and minutes hand. After one full day and night from being changed, it could return the positions to normal, or make them drift slowly back to normal
True
It could be simplified and just be time sliders and a checkbox
And keep the hour-minute sun-moon thing, plus a unique visual position thing for eclipses and blood moons
Oh and other moon events I guess
I was also thinking checking a night event box at day would trigger the event the next night, and day event at night (solar eclipse) would trigger the next day instead
There could also be a checkbox for making time loop and skip nights or skip days for eternal nights/days
Yeah it sounds cool but you sure as hell ain't suggesting it in that state
Specificity, xb.
Yeah I’m posting here to get advice on specifics
Oh yeah also a checkbox to trigger the selected events every day/night or just once
I mean that it's way too specific
Oh
Ok how’s this sound?
A placeable upgrade to the cosmolite and some other items (post moon is probably best) which allows you to set the exact time of day, and all (or most) time-based events, including moon phase, blood moon, and solar eclipse. Visually it could appear as a magic globe with a sun and moon floating around it, and the sun and moon could act as hour and minute hands on a clock. There could also be other options in it’s UI that let you make it always day, always night, or speed up/slow down time or something like that.
The problem here is that you're suggesting that some specific item with a specific appearance and functions be added to the game
And you haven't provided reasons for why this and all of its certain features would be beneficial to the mod or better than what we have now
Ah good point
Description of its appearance should be tossed
Ok
And it doesn't need to be placeable, necessarily
Because that's not an integral part of its concept/function,
which is a single consolidated item of all the time-changers and day-event-activators
It might be easier to just make it your own mod
... nah that definitely wouldn't be "easier"
It would ensure that it gets in exactly as he wants
but hoo boy it'd require a lot of effort to do so
Yeah there’s no way I can make this myself
Alright how’s this sound:
A consolidation of all time event triggering items that could be a placeable object to not be too OP. It would likely need to have it’s own UI to fit all the functions in, but if it did it would be much easier to use. Also, if it’s placeable, perhaps it could have a special looking visual appearance that doubles as a clock you don’t need to click on?
This would be useful to not flood one’s inventory with items like the cosmolite and blood moon medallions, and it would also be just a nice quality of life in general.
It's still a bit specific (you can tell it's leanin towards a certain vision) but much better than before
...what

@mint steppe can you explain why you want Plantera to do something like this?
Not that i think the ai will handle it
i think he's saying let plant hook onto air or platforms
probably as some form of anticheese
but the sky?
Plantera will be enraged by then
i think it already has an anti cheese
Unless you destroy your entire jungle save for a small patch
If you’re fighting plantera on the surface then the boss is already enraged
I imagine it's to prevent people from being inhumanly petty and making a tiny patch of wall for Plant to hang onto and no walls anywhere else so it can't move
yes
why the +
add
what did he mean by this
Add the ability for Plantera hooks to attach to platforms or even just the air
who tf removed the exclamation on that
There's no content
What is even the suggestion
@mint steppe Please rewrite your suggestion so it's a lot more clear what it is you're suggesting
k
On the second face, he loses the ability to shoot in an arena where he cannot cling to either wall or blocks.
Edit your suggestion
they could update sulphurous sea map color huh?
wasn't that already a suggestion?
^
It was
Fixed already
Pics or probably happened but I want to see it early
it looks like this
||https://i.gyazo.com/99bd6662125fe2442bedd08b10316e32.png||
I regret being late to the party about the plantera suggestion because I'm super into that
If you remove the requirements for his hooks it would make fighting him a lot smoother.
Not everyone has english as their mother language.
Not me either but I digress










