#suggestions-discussion

1 messages · Page 725 of 1

queen sail
#

Except Guardians

hollow shell
#

Oh right you were the guy that posted the really angry one

#

I was about to link to it

queen sail
#

Yes that’s me

#

Bc this issue has prevailed ever since Profaned Core became nonconsumable

#

Well, with unholy frags, anyways

hollow shell
#

rather, able to become nonconsumable

#

yeah

queen sail
#

But still

#

The fact they’re apparently not getting anything worthwhile is a big :echthink: moment

teal ibex
#

i still think we're missing out on a very important purpose that they serve which is to introduce a precursor that creates a pseudo-tutorial for the upcoming boss

#

that doesn't happen like... anywhere else. it's not inherently and invalid concept.

#

in my opinion, it would be worth having more instances of things like this, but perhaps making them optional

queen sail
#

The thing is the tutorial does not last very long

hollow shell
#

It's not a very good precursor
They only share like 2 attacks?

teal ibex
#

does it need to?

queen sail
#

Once you beat it you zerg 2 minutes in hell and boom

#

No longer required

teal ibex
#

i'm not saying they totally prep you for the providence fight or anything, truthfully it's far from it, my point is mostly in response to the ever exaggerated "profaned guardians are useless" comment

#

they do have purpose and i believe it's not far from being fulfilled, i don't disagree they could use adjusting

hollow shell
#

I feel like the sentiment that Guardians are only meant to be a lead-up to Providence is also overstated
It's the argument to go to for whenever someone argues that they should suck less

teal ibex
#

if it serves as reasoning that they shouldn't be reworked then yeah that's a perfectly invalid argument.

#

my point is once again specifically in regards to the "guardians pointless" sentiment, it bugs me and i feel it important to point out

#

like i said, i think guardians should be made optional or given more similarities to providence (perhaps the debuff that she applies so it's not so out-of-nowhere) so that their purpose is more clear and meaningful

#

but either way, boss reworks are a lot and will happen probably regardless of any input from #suggestions-voting imo -- not to be demeaning or anything, i think that's just the dose of reality in this situation

lost agate
#

You know, its funny, the guardians got nerfed in one test version

#

When they got new spear patterns

#

Pretty much because anywhere near them became a zone of death

#

And i mean it still kind of is, with the slingshotting guardians and such

#

The problem is, they become trivial if you just run

#

Its interesting, both profaned bosses had or has problems with people just running

#

Anywho thats how i see it

teal ibex
#

i mean, i still think that regardless of what #suggestions-voting sends it'll get changed eventually independent of what happens here

#

as has pretty much every boss change with some far between exceptions

hollow shell
#

(Suggestions probably help. They haven't been changed much since their conception...)

lost agate
#

The first change would be killing running strats very much

teal ibex
#

i think suggestions help with stuff like sentinels rover

lost agate
#

Or at least

teal ibex
#

where it's like a particular simple adjustment that's very popular

lost agate
#

Make running not a won card

teal ibex
#

but with something like profaned guardians the suggestion is usually just "make it better. maybe do this"

acoustic ferry
#

give them the holy inferno radius and remove the slingshotting HyperFailure

teal ibex
#

and i don't think that's ever gonna go win over

hollow shell
#

The thing is, Guardians kinda need more than a simple adjustment

lost agate
#

Can we agree that guardians are actually a threat when up close?

teal ibex
#

exactly, that's why i don't think suggestions is the way to get that

#

oh yeah absolutely

#

that's the only threat really hecticSmug

lost agate
#

Aight thats a good start

tired haven
#

In fact, I'd believe they may be a bit too much of a threat when nearby
No one just actually tries to stand here to realize that

hollow shell
#

Running strats necessitated/encouraged, then?

acoustic ferry
#

basically
they're slingshotting so hard that having them anywhere except the edge of your screen or further will get them to punt you into oblivion
not even counting that one that charges down at you like a fat, saucy corite covered in glue

hollow shell
#

I'm pretty sure there was an update recently that reduced the gluiness of Guardians and bosses with similar function
Like, they stop chasing you for a moment once they make contact

But I haven't fought them in a long while, so I can't attest to that

tired haven
#

I won't say they are encouraged, because currently it's a free boss fight on its' own

#

When running

acoustic ferry
#

was it .107?
because if it wasnt it still stickied onto me from 600 hp to 0 when i tried to do non-run strats

hollow shell
opal barn
#

It didn't work then because guardians still can sometimes stick to you

hollow shell
#

Damn

mellow bay
#

I think some ranged/quicker attacks would make the fight better

#

If not want to change just drop them to providence only

#

Thats my opinion

#

You guys do whatever you want

acoustic ferry
#

tbh it might've just been me being shit at the game (example being dying to profaned guardians 4 timesthonk)
maybe i started flying up too late

#

actually im gonna go test this out

lost agate
#

I had some wild ideas for guardians actually

#

Its a lil extensive so imma put it on a txt file or something

#

(ofc im not gonna suggest it cuz is beyond specific)

#

But heres the first idea

#

What if, when a guardian died, a flame spawned, said flames would just go up into the sun

#

Going back to where they belong after being beaten

hollow shell
#

That'd be a neat visual detail

lost agate
#

Ok now, what if, instead having provi spawn the guardians, seemingly out of nowhere, 3 flames spawned, and you guess it, those are the guardians, once you beat them, a small, almost extinguished flame comes back to provi to give her power for the final assault

hollow shell
#

mmm

#

Would be very neat.

sand umbra
#

this sounds hella cool

hollow shell
#

and because of that, there is no chance in hell it'd get implemented HDfailure

lost agate
#

Well, its about time i learn how to do npcs you know

tired haven
#

I guess problem with guardians is that they are supposed to be a phase of a bigger boss

hollow shell
#

They are.

#

Already

tired haven
#

Well, yes

hollow shell
#

They're a separate boss and they're also a phase

#

Separate boss shouldn't be treated like it's a part of Provvy

acoustic ferry
#

ok so from the testing i did, the guardian decided to glue onto me if it started the attack way above me, and if during that charge i was anywhere close to hugging it when it would've normally ended

tired haven
#

Currently I believe the only way to make them meaningful is to add a new element/phase

hollow shell
#

mhm

acoustic ferry
#

so yeah, doesn't happen often but they can still glue into you for two hits everytime it does thonk

hollow shell
#

I see

#

That's a shame

lost agate
#

Oh that flame thing was only the first idea

#

I have a bunch more

#

But as i said, txt file

hollow shell
#

I personally had a Guardian rework idea
that is
They're all vulnerable from the start instead of there being a "main" guardian
and when the other two are killed, the final one restores a good amount of (or all) health, and gets buffed in a way specific to which type it is
and this buff would pertain to different aspects of Provvy

#

for instance, if the Rock guardian is the last one, it does a bullet-hell-ish cocoon attack
if the Crystal guardian is the last one, it starts firing up falling crystal shards (and/or doing a mini True Eye-esque Holy Ray)
and the 'Fire' guardian could shoot decently large Holy Blasts that explode into more projectiles (or be the one to fire the Holy Ray instead)

tired haven
#

for some reason I imagined rockpaperscissors, mhm

#

But yeah buffing the last one while all are vulnerable as well sounds pretty sick

hollow shell
#

I was always weirded out by the fact that there was a "main" guardian
For the first few months of me knowin about the mod I just assumed that they were all vulnerable because they were equals

lost agate
#

That could work too

#

Instead of the flames going up each time you kill a guardian, they go to another guardian

#

Tho im curious about how you make a healer dangerous by itself

mellow bay
#

I still like my idea of a horizontal charge leaving behind flames just like leviathan, boss rush EoC and retinazer for the flame one

hollow shell
#

Well its got the big ole crystal on it so like I said it could do Prov's crystal shard attack
(or the Holy Ray cuz that comes out of Provvy's crystal)

#

It could be the only one with some life regen to make killing it more of a pain

lost agate
#

Maybe a lesser laser yeah

hollow shell
#

like ML's popped-out eyes

#

A horizontal charge like those other bosses is becoming a bit common, but it would be better than Corite

mellow bay
#

And it could home in like the thunderbird from thorium (ehhh or maybe not)

hollow shell
#

Isn't that dash very similar if not the same?
Lining up next to you, kinda hovering in that place for a moment, before crossing?

lost agate
#

Rev EoC kinda does that already ye

mellow bay
#

Only boss rush iirc

#

But rev retinazer does it

hollow shell
#

Nah, Rev EoC does it too

mellow bay
#

But your idea was good too

gusty geode
#

I still think a good mechanic for rev+ Guardians would be to make it so they respawn after a little bit if there are others still alive
So you could only permanently kill them if you kill all 3 in rapid succession

teal ibex
#

that'd arbitrarily punish piercing and homing soooooooooo

hollow shell
#

Well it'd both reward and punish piercing

#

in that it'd be easier for you to lower all of their healths simultaneously, but make it harder for you to only hurt one specifically and make accidental pre-emptive killing more common

teal ibex
#

since one of the guardians has significantly more health it'd be a bit taxing to get that to work

#

and the other guardians centralize on that guardian

hollow shell
#

Well if they get reworked to all be vulnerable at once I assume that one guy's health would be nerfed.

teal ibex
#

i mean, probably

#

i just have an immense hatred for this gimmick and would like to see it go away pls

lost agate
#

reviving bosses is not a good idea

#

I'll tell you that much

mellow bay
#

A good rev change is the lesser ray

#

That rover mentioned

runic heath
#

I don't think reviving is a great idea, but if that is the case make it so the revive comes with decreased health

teal ibex
#

what if instead of a lesser laser/crystal they incorporated slightly nerfed versions of provi's base attacks? theoretically each could incoporate one of her lesser attacks (direct spears, blobs, amd flare orbs) and swap between each

tired haven
#

It's pretty obvious it won't come with full health revive

gusty geode
#

Well, yeah
Wouldn't be back at full health
Quarter health, maybe

teal ibex
#

that way the laser and crystal are still special to provi

runic heath
#

like the revived guardian has their health halved each time. First revive 50%, second 25%, etc.

ashen warren
#

here's an idea

#

combination attack

#

attack in unison ech

teal ibex
runic heath
#

They use their special merge attack and combine to form a stronger super guardian

teal ibex
#

they just become provi

gusty geode
#

Anyway
I think it's a good idea
Discouraging blind focus fire and forcing the player to slow down and think a little, learn when to change targets to make finishing them off all at once that much easier

runic heath
#

Just have the boss summon more of it so you have to kill the other boss so they aren't stuck in an infinite loop DoG time

#

I mean I guess it would add a little bit of difference to the fight in that it doesn't just get substantially easier by focus firing one down at a time

lost agate
#

Imagine you get all 3 guardians back cuz you couldnt kill them in time

#

wouldnt that be fun

runic heath
#

As said before, they wouldn't revive with full hp

gusty geode
#

That would be the player's own fault, not leaving the others at low enough health to be able to kill them before the others respawn

lost agate
#

so it just extending the fight for little reason

runic heath
#

I personally don't think dragging a fight out longer through revives is really a great solution though

lost agate
#

Imagine punishing the player with a 4x longer fight cuz they didnt have piercing

#

its just a recipe to be an ass fight

gusty geode
#

I imagine they'd respawn at no more than a quarter health
Fight wouldn't be too much longer unless you were really bad at managing their health

lost agate
#

Then it doesnt make much sense

#

just a lil longer fight at most

teal ibex
#

its also unintuitive because existing calamity respawn mechanics function differently

lost agate
#

not much point

teal ibex
#

if i was new to calamity id not understand why they kept respawning until i was told the mechanic

#

like, yeah, there are advantages in that you have to be precise and you get the whole collective instead of cutting one by one

gusty geode
#

That could be fixed with a special message
Something about them reforming using the energy of their brethren or something like that

teal ibex
#

but there's way too much room for frustration and confusion

lost agate
#

A special message to tell you, your weapon sucks go get another one

#

cuz thats fun also

#

DoG used to revive itself back then, and look where that is

#

long gone

ashen warren
#

i miss that

lost agate
#

it was a meme but still ass for non memes

acoustic ferry
#

respawn bosses are stupid, it invalidates your progress whenever the rez happens ech

lost agate
#

just imagine if spaz/ret revived

teal ibex
#

you dont have to

gusty geode
#

I mean
Keep in mind the Guardians wouldn't respawn immediately
You'd have a window to finish the others
10-20 seconds, probably

teal ibex
#

terrys right there

lost agate
#

Hol up seriously

teal ibex
#

y e s

lost agate
#

And as i said baked

#

its either ass or means nothing

#

thats how revives are most of the time

gusty geode
#

I mean
Isn't the fight supposed to be easier if the player knows what they're doing

lost agate
#

Uh, thats just artificial difficulty

#

you dont learn the fight

#

you just kill faster

#

i dont see how thats properly rewarding in any way

mellow bay
#

DoG used to spawn another one in a quarter and if you didn't drop this one into a quarter and killed themother one then another one would spawn the place of the 1st one

lost agate
#

and thats how it had to be, to be meaningful in any way

#

doesnt mean it was good

#

if another DoG spawn rarely with a quarter of healt

#

it would be piss easy to deal with

#

It one thing or the other

gusty geode
#

Basically what I'm getting is
The mechanic goes from annoyingly hard to deal with to so easy it's pointless
Based on player experience

lost agate
#

its not a good mechanic at all

#

its not about player experience

#

And with guardians, it doesnt make much sense

#

theyre not all that powerful even lore wise, theres no way they would just reconstruct themselves

mellow bay
#

Yeah its bad to respawn a boss

#

They are meant to be easy

lost agate
#

no its ok if they are a bit harder

mellow bay
#

The point on my suggestion is that the boss almost free

lost agate
#

but reviving is not the way to go

mellow bay
#

They can get some more difficulty but regviving a boss just makes everything worse

#

Hmmm i had another idea

tired haven
#

Lore-wise guardians reforming makes sense as prov revives them, but that's a tad of a stretch

lost agate
#

provi does yes

#

but provi aint there

#

not in that fight at least

mellow bay
#

^

hollow shell
#

Being able to refight Profaned Guardians is one of the only refights that can be considered canon
and there's no reason to refight them HDfailure

carmine spindle
#

Just make them follow you for the rest of the game

#

Wait, make them drop Divine Geodes?

void kelp
#

avoid chaining your suggestions; have them stand alone from one another @mellow bay

carmine spindle
#

Aren't there recipies which don't need other Post Prov Items

mellow bay
#

I mean you can might refight the sentinels and bumblebirb for drops

sand umbra
#

I find it hilarious how the two fights right before Provi are the two that make the most sense to refight canonically speaking

#

yet neither of them have much reason to be fought more than once at their tier

mellow bay
#

Birbs can canonically be fought at the entire post ml

#

@sand umbra dragonfruit and dragon egg

sand umbra
#

neither of these items are pre-Provi

#

try again

#

just about anything you could want from Birb will generally be obtained in one kill

#

Swordsplosion gets special mention as one of the few things that actually makes Birb good to farm

elder mist
#

swordsplosion's only good on provi

sand umbra
#

ye

elder mist
#

everything else ark of the elements tends to be better against

mellow bay
#

Is the elemental lance still useless

mossy shale
#

Is there a reason why rogue stuff isnt compatible with other throwing weapons, especially since their compatible the other way around?

void kelp
#

Bc rogue is its own class

#

the cross compatibility is in the sense of rogue can benefit from throwing; for throwing to benefit from rogue would likely have to be an action done from other mods’ ends

mossy shale
#

I think it's been confirmed that rogue is internally the exact same as throwing

wooden wedge
#

no?

mossy shale
#

Like it just has a different name

#

And that's what's keeping rogue stuff from benefiting throwing stuff

wooden wedge
#

I'm pretty sure one doesn't affect the other

void kelp
#

internally speaking, rogue is built on top of throwing

#

rogue is throwing in the sense a square is a rectangle

wooden wedge
#

and the fact that they are still different

void kelp
#

throwing affects rogue, but rogue does not affect throwing

mossy shale
#

I mean it shouldn't be hard for rogue to benefit throwing too

#

Since throwing is a vanilla class

wooden wedge
#

it's being deleted anyway so it wouldn't matter too much

mossy shale
#

It's actually being kept internally for tmodloader 1.4

#

It just won't be used

wooden wedge
#

huh

mossy shale
#

Yeah, since so many mods improve on the throwing class

#

They wanted to ensure compatibility stays

void kelp
#

if rogue wanted to be throwing, it’d also benefit throwing

mellow bay
#

Throwing + melee = rogue

void kelp
#

adding some sort of cross compatibility is not in the devs’ plans

mossy shale
#

But it can be

#

Do we even know the devs plans lol

#

I wouldnt take everything the devs say as final word

void kelp
#

yeah. The whole “suggestion donts” doc in the pins literally says this about throwing / rogue

#

- Any suggestions about connecting the Rogue and Throwing classes in some way, via compatibility, replacement, etc.
Example: A config that converts all Rogue items into Throwing items.
Reason: Rogue is meant to be a class that stands as its own thing, and we’re not going to remove it nor make it compatible with throwing, even if the reason is to make it compatible with other mods. Also, Throwing will be removed from the vanilla game in the 1.4 update. Any suggestions about the Rogue class should be focused on making it more unique, not more similar to throwing.

mossy shale
#

But is there even a reason? Especially since throwing isnt even internally being removed in tmodloader

wooden wedge
#

the reason was in the thing that he sent

mossy shale
#

Yeah

void kelp
#

this is quite literally copied straight from the suggestion donts document

wooden wedge
#

tehy don't want it to be similar

mossy shale
#

But that reason is that throwings gonna be removed

#

Which apparently it isnt

void kelp
#

here I bolded the part you should read

mossy shale
#

I understand that they want it to be separate, but what is the point of the rogue class in the first place?

void kelp
#

to be a separate class.

wooden wedge
#

the point is that it's a new class

mossy shale
#

What benefit do they even get by making it a separate class

wooden wedge
#

for the game

#

they wanted it to be different to throwing

#

that's why wth

mossy shale
#

For what reason

mellow bay
#

Like i would like if somehow there were craftable rogue variants of throwing weapons or you could convert chest throwing weapons to rogue

void kelp
#

at this point you’re missing the whole point of not adding any more compatibility

wooden wedge
#

they wanted it to be different to throwing because it's not throwing smh

mossy shale
#

It used to be throwing, though

wooden wedge
void kelp
#

ok and DoG used to be a recolored destroyer. things change.

wooden wedge
#

and Scal used to look like a bigger calamitous eye

void kelp
#

a recolored twin, yes

mossy shale
#

I just want to know why rogue became a thing when it was perfectly fine as the throwing class before

void kelp
#

probably because the devs wanted to make something separate.

wooden wedge
#

"but why"

mellow bay
#

Plaguebringuer used to be a green queen bee

cobalt rose
#

throwing was difficult to code and is going to be removed in 1.4.

#

thats why the rogue class exists.

mossy shale
#

Its gonna be kept internally in tmodloader 1.4, plus I'm pretty sure rogue is just throwing code with a different name

void kelp
#

throwing will remain in modded because modded terraria will keep it, but it’s the calamity devs’ choice to have changed their class anyways because they wanted to differentiate it

wooden wedge
#

"but why must it be different though"

void kelp
#

thank u sandstone

#

hey shucks please fix this

lost agate
#

What

mellow bay
#

I think this argument will lead us to nowhere

wooden wedge
#

this dude's been asking why rogue just isn't throwing anymore

mellow bay
#

So can you please stop @mossy shale

lost agate
#

Because throwing is a half baked badly made concept

void kelp
#

by fix this I meant. please answer their question about rogue because like. they don’t seem to be listening to anyone that isn’t a dev.

lost agate
#

You just throw shit and nothing else really goes with it

void kelp
#

and since you’re a dev, you’ll be able to hammer in the same exact point we’ve been saying, but now with authority <33

runic heath
#

There are probably internal reasons to have throwing be separate. As well as it might conflict with thorium’s throwing class, but I’m not sure on that

#

Regardless I doubt it would be changed at this point since that would be a pain in the ass

void kelp
#

throwing fatigue applies to rogue, as do all other throwing debuffs and buffs

lost agate
#

At first it was a counter measure to throwing dying, then we realized we could make much more than just "throw shit and thats the entire class"

mossy shale
#

Is there a reason why throwing stuff effects rogue then

lost agate
#

And sure it doesnt feel that different but remember what update we are on

#

Oh thats just tmod stuff

#

We had to make it like that

mossy shale
#

Oh alright

mellow bay
#

FINALLY

lost agate
#

I think it was in tmod 0.11.4?

mellow bay
#

ITS OVER

lost agate
#

Yeah yeah calm down

mossy shale
#

Overrexagerating huh

void kelp
#

it took 20 minutes

mossy shale
#

I mean I still believe rogue and throwing shouldn't be separate but obviously nothing's gonna change

lost agate
#

Well, youre welcome to disagree, but with how rogue still isnt fully developed yet, well

mossy shale
#

Like at a concept standpoint it's cool, but at a gameplay standpoint it just doesnt feel right

wooden wedge
#

what version of calamity are you on?

lost agate
#

Go tell that to redigit when they abandoned the class when it didnt even have hardmode stuff

mossy shale
#

The latest, what does that have to do with anything

wooden wedge
#

because of the new rogue update being pretty fucking fun in gameplay

mellow bay
#

Keep in mind that rogue has incorporated some melee mechanics instead of just throwing ripoff

steel raptor
#

Has tmodLoader always been using the same version as the latest version of Terraria?

wooden wedge
#

no

#

isn't it on 1.3.5.2?

#

and isn't latest terraria 1.3.5.3?

lost agate
#

Yup

mellow bay
#

Rogue also has the stealth mechanic

steel raptor
#

Does that mean it is not gonna have 1.4 when it comes out within a few months?

mellow bay
#

Btw we are getting too oftopic

tired haven
#

Ofc it won't
TML will have to update

#

And 1.4 is major

mossy shale
#

I dont see why stealth cant just be a throwing armor mechanic like how thorium has the techniques

tired haven
#

(there are chances it won't be TML anymore even, harhar)

mossy shale
#

But anyways I'm gonna stop arguing

steel raptor
#

That’s just ripping off thorium

mossy shale
#

Throwings a vanilla class

steel raptor
#

It was

mossy shale
#

It still is

steel raptor
#

Not going to

mellow bay
#

Tecnically yes but not for much longer

mossy shale
#

Internally its gonna be kept for tmodloader 1.4 (third time I've said this)

#

Because so many mods improve on it

steel raptor
#

Rogue is only 9 or 10 months old. Give it time to develop and differ from the dead throwing class more and it will be interesting.

lost agate
#

No i think his point is that he wants throwing back anyway

#

Which is interesting, cuz imagine how badly made a class has to be so mods need to resort to giving them new core mechanics

mossy shale
#

I mean if it became a full class they'd have to add a new lunar pillar

mellow bay
#

Stop arguing @mossy shale or a mod might come here

lost agate
#

Aw cmon whats that

mossy shale
#

This is more of a discussion now than an argument

hollow shell
#

Flat-out tellin them that isn't the best course of action
but I agree that this convo's been going on a while and isn't really going anywhere

#

It's a convo that'd been had before

lost agate
#

I suppose so yeah

#

It has been happening several times now

steel raptor
#

End of discussion

#

There’s always stuff planned about questionable current features that is yet to be announced to the public someday

west prairie
#

terraria classes are pretty weird in their distinctions anyways, we have magic guns, thrown melee weapons, etc

wooden wedge
#

@harsh latch that was suggested already

void kelp
#

@harsh latch scroll up a bit in #suggestions-voting ; what you’re suggesting is already gonna be in next patch

harsh latch
#

nice, thanks for telling me

hollow shell
#

(it didn't reach 90 but it shouldn't've been a suggestion in the first place)

candid dove
#

Ah yea, I did, forgot

candid dove
#

All done

radiant meadow
#

👍

hollow shell
#

Thank you sir

tawny agate
#

before i suggest this (although i'm sure it's been suggested before), is brimstone not despawning after killing you if your spawn is near enough intentional? because i just cheesed the fuck out of her by setting my spawn in my arena and i died like four times but it was fine because i could just get up with no consequences other than having to reapply buffs

#

i mean it doesn't seem like it would be an intentional feature but it's literally on the wiki as a strategy so i guess it's pretty widely known

#

i want to say i've seen someone else comment on other bosses doing this too but i can't remember who

hollow shell
#

m
A Polterghast one of this was made yesterday

tawny agate
#

yep that's the one

runic heath
#

Yharim is already going to become a boss later

#

also I believe that qualifies as a specific suggestion

shell trellis
#

oh ok

hallow kraken
#

Alright, time for a discussion about something I want to suggest: move sand sharknado staff to post cultist, as fishron is meant to be a post golem boss, but tempest staff can be upgraded immediately

queen sail
#

That just makes it weirder

#

Like this is literally the only GSS wep that's made with something you aren't able to get beforehand

sand umbra
#

yeah I've always wondered about that

lost agate
#

Its the black sheep of the bunch

#

But it being an inmediate upgrade is still eeeeeh

zenith hazel
#

that's the whole point of adrenaline though

#

you're not supposed to get hit, and you get rewarded for it

#

it does make sense that you get rewarded with extra damage because dodging a boss can be difficult sometimes

potent veldt
#

Yeah, but

#

The entire point of Armageddon is to not get hit.

zenith hazel
#

in the case of farming a boss, adrenaline makes it faster to kill a boss

#

yeah, and you get rewarded for not getting hit

potent veldt
#

I get that, but it's still really weird that then just means the only difference between 1 bag between 6 bags is a toggle

#

Because the fight is then no different

#

Even the midway reward for not getting hit on a mode where you're not supposed to be hit anyway

zenith hazel
#

because armageddon is mainly used for farming

#

it's not like you're gonna use it during casual playthroughs when fighting a boss for the first time

potent veldt
#

I understand that, but it's still really weird, then

#

If that's the case and it's only meant for farming, why make Armageddon a toggle?

#

Why not just make it a thing that happens when you no-hit a boss, regardless of toggling?

earnest raptor
#

Because it's would be hard to count hits.

zenith hazel
#

it's a high-risk high-reward thing

potent veldt
#

Be hard to count hits

#

No, SCal already has a hit counter.

hollow shell
#

You gotta commit to the Arma

zenith hazel
#

scal deosn't have one anymore

acoustic ferry
#

scal used to have a hit counter taxevasion

potent veldt
#

Well, she did

#

But it's obvious it's possible

zenith hazel
#

yeah, either use it and not get hit at all or don't use it and fight it normally without any worries

potent veldt
#

Yeah, but again

zenith hazel
#

making it drop 6 bags when you do nohit just defeats the purpose

potent veldt
#

It just seems really arbitrary

hollow shell
#

Also it might be weird if somebody is casually playing and suddenly the boss they're farming drops 6 bags cuz they didn't realize they no-hitted it
Arma makes it very clear what you're doing

acoustic ferry
#

if you say to the game, "im not gonna get hit at all during this fight" and then go in and no-hit you deserve the adrenaline

potent veldt
#

I don't agree with that though

#

The reward, is 6 bags

acoustic ferry
#

the bosses are literally the same as they are normally except you cant get hit

potent veldt
#

I know

#

That's my point

#

There's no difference, at all

#

Besides it being an on/off switch

zenith hazel
#

and is there an inherent problem with it?

acoustic ferry
#

and thats why you get adrenaline

ruby cobalt
#

then turn it off in the config

#

fuck's sake

swift bison
#

What mode are you playing in?

hollow shell
#

I'm assuming Normal

#

If they want the damage to be lower then I assume they're playing with the lowest they can go

#

I don't even know if it's worth pinging like "you wearing Auric, you reforged to Warding, you have a good accessory build?" etc
because if he's doing it for 4 months, good lord I hope a bad loadout hasn't been his problem the whole time

ruby cobalt
#

it's not worth

tired haven
#

Technically speaking, average build even on deathmode shouldn't get oneshotted (aside from bh1), due to how much auric gives. You need to equip reaper necklace or dimensional soul artifact to be consistently oneshot. Albeit these are still brutal numbers (but that's why there are 1.5 revive effects + draconic elixir and such)

ruby cobalt
#

that's one thing

#

the other one is "4 months"

#

either it's an exaggeration, which is something you leave out the door

hollow shell
#

I'll do the basics anyways
@unkempt wolf You're playing Normal, wearing Auric Tesla, and all your accessories are reforged to Warding, correct?
And I assume you're not wearing anything that'd be massively amplifying the damage you're taking, like Reaper Tooth Necklace or Dimensional Soul Artifact?

ruby cobalt
#

or it's a legitimate problem, which happens to be a "you" problem, and not a boss problem

hollow shell
#

(I don't know enough about accessory builds to identify what would and wouldn't be recommended for SCal, defensively)

tired haven
#

I'd take a guess on "playing 2 hours a week like a normal human being"

ruby cobalt
#

here's a short rundown of accessory builds: if it's not from post-Yharon shit - it's bad

#

exceptions: RTN

hollow shell
#

Wouldn't Rampart and Sponge be recommended if you want to take less damage?

ruby cobalt
#

rampart is surprisingly bad at the whole "take less damage" thing

#

sponge would be okay for that purpose

hollow shell
#

(also, Asgardian Aegis is pre-Yharon)

tired haven
#

Yeah, rampart is fairly unhelpful unless multiplayer, only sponge helps here

earnest raptor
#

We removed hitcap, but SCal now oneshotsHDfailure

ruby cobalt
#

(dashing in SCal is a lmao moment)

hollow shell
#

Gotta get that +30 defense

acoustic ferry
#

it works
sometimes HDfailure

ruby cobalt
#

it works until you run into an abyssal and then it suddenly stops working, yeah

earnest raptor
#

15 damage reduction is nothing compared to ~700 damage.

hollow shell
#

(you know that's over -100 damage, right)

acoustic ferry
#

15 damage reduction + dr potions can stack up pretty quickly

ruby cobalt
#

he meant damage reduction from defense

#

which is a flat -15

earnest raptor
#

I mean flat damage reduction from defense, Rover.

ruby cobalt
#

so it's not over -100 damage, it's a flat -15

hollow shell
#

the phrase "damage reduction" should never be used to refer to defense

acoustic ferry
#

oh right in that case
LUL

ruby cobalt
#

¯_(ツ)_/¯

zenith hazel
#

the fight is too hard for newer players
yea it’s not like she’s a superboss or anything like that

earnest raptor
#

Yea.

zenith hazel
#

anyway, some info on loadout would be nice since she theoretically can’t oneshot you

earnest raptor
#

SCal is just EoC with 5m HP, giant damage and bullet hells.

acoustic ferry
#

scal but she spits supreme soul seekers at you? sweating

tired haven
#

15% dr from rampart would be fairly good
but
You have about 450hp (or more like 20) at this point so uh

#

revive trigger noises

hollow shell
#

Angry sizzle breath

earnest raptor
#

Just don't get hit.

tired haven
earnest raptor
#

If you get hit, repeat.

#

Up to 2000-5000 times.

tired haven
#

You forgot 1 zero LennyThink

earnest raptor
#

You need 20000 tries for no hit SCal?

zenith hazel
#

honestly, I don’t know how it takes 4 months to learn a boss

tired haven
#

Well, a dedicated nohitter needed 10000+ and regular player would take a lot more

#

so

acoustic ferry
#

not being particularly good, but being very, very determined
or stubborn

zenith hazel
#

yeah but it shouldn’t be this insane

tired haven
#

Or playing 2 hours a week

hollow shell
#

I assume "fighting her for 4 months" means
he did like 3 playthroughs since July and gave up at SCal in every one

earnest raptor
#

I'm fighting with maso over 3 months.

#

Yep, I can be very, very stubborn.

hollow shell
#

I applaud your dedication

earnest raptor
#

Determination*

hollow shell
#

Both.

acoustic ferry
#

stubbormination

hollow shell
#

(I guess I myself have put like 30 to 40 hours into HK's Godhome alone, and I still haven't beaten that)

#

(so, on-and-off for a few months tryin to overcome one thing and failing
does make some sense)

golden narwhal
#

During the random Deathmode spawns, make Crabulon spawn on top of you/next to you rather than in the nearest mushroom biome.
Why: When you have two mushroom biomes close together, Crabulon could spawn in the other biome away from your arena, which has happened to me. The death spawn already relies on the player being in a mushroom biome, so if Crabulon spawns on top of/next to the player, it would be much more convenient than having to run to a different unprepared biome or waiting for Crabulon to come to you whilst sniping you with mushrooms.

#

haven't posted this yet

hollow shell
#

That's been suggested before but like almost a year ago.
It's valid, feel free to post. It'll be bluechecked but that'll elevate the other one

golden narwhal
#

k

thin shale
#

On my 1100th try against DAD SCal and I’m still stuck on final sepulcher

#

But about the suggestion of nerfing SCal’s attacks isn’t really the problem though. It’s about the equipment

#

I’m used to SCal instantly activating my God Slayer cooldown or Silva Invulnerability due to either Glass Cannon Equipment or lower-tier ones.

quartz hare
#

scal is already weak if u have 15+ potions

radiant meadow
#

@fierce hedge Fab already has said he doesn't want to have right click to swap melee/rogue variants in the past, regarding boomerangs. I highly doubt it'll apply to corpus avertor now.

wheat cave
#

You could make it craft into different version with some materials from that tier and the weapon

#

For example Corpus Avertor (melee)+ some Bars of Life for example = Corpus Avertor (rogue)

fierce hedge
#

@radiant meadow He did? When? I never heard him say that.

radiant meadow
#

I think it was in a private channel when Fargo offered to give code for that

fierce hedge
#

Ah okay. Then iguess i get why i don't know of it.

mellow bay
#

Crags background huh
Ai leike it

still cliff
#

Am i right?

#

For suggesting this wonderful ideaslobbyjoy

radiant meadow
#

one that someone also suggested like 3 days ago?

still cliff
#

Oh

#

I didnt see anyone suggesting something like that

#

•-•

#

Also
I had posted something......
A pet dragon when you beat yharon
And some people told me that my idea was a bit stupid
But now there is also a new dragon pet droped by yharon

opal barn
#

That is a patreon item

#

so don't give yourself too much credit

still cliff
#

I didn't say anything like that

#

I didn't mean

#

Ok sorry

civic pond
#

Also what

#

implying polterghast is the "calamity version" of plant emotion

queen delta
#

it kinda is doe

sand umbra
#

it really is

mellow bay
#

Don't do new boss suggestions

acoustic ferry
#

making the petals the plant shoots actually matter for more than 0.1 seconds significantly changes the fight tho

zenith hazel
#

no boss suggestions please @ashen warren , read the suggestion don'ts doc in the pins next time before you post

quick ice
#

the background idea is good for Sunken Sea, i don't know about the crags background though

#

if there was a different picture for it, that'd be great

void kelp
#

@eager forge you’re supposed to send suggestions in #suggestions-voting and talk about them here

eager forge
#

I wasn't aware this was here.

void kelp
#

but also, as cool as an idea it is, why ?

eager forge
#

I don't know, I thought it would be a neat thing to make Cnidrions more interesting.

quick ice
#

honestly I'd rather get an Ocean Cnidrion

#

if it was a miniboss for the Hardmode Ocean, it'd give some more value to the area than just the Leviathan

void kelp
#

what about a reasoning like.. “other desert mobs are affected by the corruption/crimson/hallowed and their drops can also be an alternative way to get cursed flames/ichor/crystal shards

eager forge
#

I mean yeah, that is also a good reason.

quick ice
#

while a somewhat valid reason, not every enemy is infected by the desert

#

Antlions, Tomb Crawlers, Basilisks and Sand Tortoises don't have infected variants, so it doesn't justify the Cnidrion getting one

worthy fiber
#

I think it's a valid enough reason

#

Evil desert is a big enough difference

quick ice
#

it would also warrant an Astral Cnidrion, and it'd be nice to get Astral/Hallow/Corruption/Crimson variants of snow enemies

void kelp
#

tbh that’s why I made the consistency + drops reason

lost agate
#

jumpscares on hardmode gotcha

void kelp
#

hell yeah shucks

lost agate
#

Or is this not on HM?

worthy fiber
#

Should be

eager forge
#

Yeah.

hollow shell
#

@lime moat Add a reason.

void kelp
#

imagine instead of being shot water by cnididrions you get pissed on

quick ice
#

Sulphurous Sea Cnidrion?

void kelp
#

ok actually the thought of corrupted cnidrions is real neat

#

bc there’s the changed sand sharks too

lime moat
#

It would make Cnidrion more interesting, it would stay consistent with other infected desert types plus it looks cool. Keep in mind that this isn't 100% my idea as it's originally my friend Esme's, but we're both talking about it and we think it'd be somewhat cool. Whether or not you'll add it in is all up to you, but we think it'd be pretty awesome.

hollow shell
#

Aight just like edit in that first sentence to your suggestion

lime moat
#

Edited, will that do?

hollow shell
#

Ye

lime moat
#

Imagine if those corrupt/crimtane/hallowed cnids would also drop Ichor, Cursed Flames, Light Shards and Dark Shards guaranteed, but then again it'd be a miniboss.

ashen warren
#

everyone saying to buff the brothers phase cuz its too easy :
me who has troubles fight SCal and i play expert : hollow

lime moat
#

Plus another source for Transformer! But in that case normal Cnidrions should perhaps become buffed in hardmode.

void kelp
#

you could add that to the suggestion; “these new cnidirions could be another source of biome-exclusive materials”

quick ice
#

add Astral Cnidrions to the suggestion

lime moat
#

I will.

#

Good idea!

ashen warren
#

yo Astral Cnidrions would be fye

void kelp
#

eh, I don’t think astral fits much since i don’t believe desert enemies are also changed by AI

lime moat
#

Edited again.

worthy fiber
#

Fusion Feeder & Hadarian

lime moat
#

No Astral Cnids, one of you said?

void kelp
#

aaah

quick ice
#

the new Cnidrions would most likely have a unique AI if they were implemented since they're Pre-Hardmode enemies going to hardmode

mossy shale
#

Imagine corrupted sunken sea

#

And it has new unique enemies

worthy fiber
#

Nah keep the Astral hors

quick ice
#

I can't imagine them coming in as slightly buffed cnidrions with new drops, they'll probably get slight changes to their AI to add some diversity and challenge to them

mossy shale
#

The sunken sea being turned into the world evil in hardmode can also justify the giant clam's buff

void kelp
#

@quartz hare what does that suggestion mean???

queen delta
quick ice
#

that the Earth needs a buff in his opinion

ruby cobalt
#

it means free mod points

hollow shell
#

@quartz hare Kill times are more reliable than raw DPS testing
Just because it gets good DPS while you're whaling on a completely immobile entity doesn't mean it's any sort of good in the Boss Rush

lime moat
#

Yeah, meteors are quite op.

quick ice
#

oh, he's saying nerf the weapons meteors in favor of the True-Melee aspect of it my bad

ruby cobalt
#

no

#

he's saying buff the weapon while keeping meteors as is

void kelp
#

I think he’s saying buff the weapon, nerf the meteors

hollow shell
#

^

#

Because the melee+meteor DPS would go up too if you just buffed the melee

ruby cobalt
quick ice
#

yeah I get it now

ruby cobalt
#

oh, yeah

#

right

lost agate
#

super dummy

ruby cobalt
#

fucking sugma gods

lost agate
#

:emotion:

quick ice
#

what's sugma?

queen delta
#

We deciphered it

hollow shell
#

sugma bals

quick ice
#

HAHAHAHAHAHAHAHAHHAHA

#

funny

ruby cobalt
#

sugma brain tbh

#

because apparently that's what half of suggestions are

hollow shell
#

also a shorthand for "suggestion"

quick ice
#

thank you for lightening the mood Rover

queen delta
#

ok lets be serious now

quick ice
#

yes, time to make another suggestion that

void kelp
#

the suggestion as it stands right now is incredibly vague and has no actual backing

#

in terms of practical usage

acoustic ferry
#

it'd be better to test it on plantera tbh
find out why it does 1-2 damage on her and only her thonk

void kelp
#

wrong server / channel?

hollow shell
#

I love when people post suggestions and then immediately go offline, not seeing that one or two people pinged them within a minute of them posting it

queen delta
#

And yeah any numbers tested on a super dummy is pretty much meaningless

quartz hare
#

who

ruby cobalt
#

here we go again

void kelp
#

I’m p sure this guy is a chronic person who did that

hollow shell
#

Hey Lht, check your pings

void kelp
#

like.. all the other suggestions in the past

quartz hare
#

im reading all of this

acoustic ferry
#

why is that a trend at all?
even if you make a suggestion on a whim wouldn't you want to see the possibility of it getting implemented?

hollow shell
#

You could be a lot clearer with what your suggestion is actually suggesting

#

It collectively took us a minute or two to decipher it

quartz hare
#

OwO
i have testing
i have reason
i have screenshots

queen delta
#

dont test it on a super dummy

quartz hare
#

dummy = +-Regular enemy

lost agate
#

A statis belt of curses

#

On a melee character

quartz hare
#

yus

lost agate
#

Also no dummies arent like enemies

hollow shell
#

Super dummies cannot move.

lost agate
#

Go try clockwork bow on a dummy then on provi

ruby cobalt
#

they also have non-existent defense

void kelp
#

your reasoning “lmao this is a true melee weapon” isn’t a good reason

lost agate
#

Big difference

#

And what drh said yes

hollow shell
#

We aren't doubting your numbers, and tbh the super dummy thing doesn't matter much either
because ultimately your suggestion is to nerf the meteors and buff the direct damage, in order to give it more of a True Melee focus, correct?

elder mist
#

dev weapons atm are not fully balanced

quartz hare
#

correct

elder mist
#

they will be in the near future when we get to boss rush touching

hollow shell
#

"Balacing" isn't the right thing to header your suggestion with.

quartz hare
#

ok, this will make more sense

hollow shell
#

You don't need the second set of numbers.
In words, explain the changes that you want to be made

#

Like that sentence I just said

elder mist
#

^

#

that would be a lot more likely to get accepted

quartz hare
#

this wont get accepted

hollow shell
#

Eh it could

#

... well in its current state it won't
because it's confusing

#

but if you change it like we/I suggested, it might

queen delta
#

And the numbers are based on attacking a super dummy

quartz hare
#

ok, correct me

queen delta
#

Which isn't accurate

hollow shell
#

Remove the word "balancing" from the top because your suggestion isn't inherently about balancing

queen delta
#

Look at other suggestions and use their format

quartz hare
elder mist
#

what he means is two things

#
  1. dps testing on training dummies lole (this is bad)
  2. you should literally type out that you want the sword to deal more damage and the meteors to deal less, rather than just provide numbers
void kelp
#

dummies don’t have any defense, and they’re stationary, meaning that it’s not really a practical application

hollow shell
#

change "to make sense" (which is subjective and unclear)
to "to give more of a focus on True Melee" (something along those lines, which is clearer)

quartz hare
#

thanks, Rover

hollow shell
#

np
I hope the suggestion gets communicated properly now

lost agate
#

In this case it can be accurate, but not really realistic, it gives a general idea, but in other cases, like i said clockwork bow, it isnt neither accurate nor realistic to test on a super dummy

quartz hare
#

Earth shoots right onto the dummy

lost agate
#

Its more of a "watch out for this issue" rather than "dont use super dummies" because you have done a lot of other suggestions based on super dummies

#

Yes i know lht

#

Im literally telling you it can work in this scenario

distant gyro
#

actually

#

that doesn't look very true melee gear at all HDfailure

quartz hare
#

i shoud test on scal/boss rush?

distant gyro
#

have fun testing it on scal when she goes 100 miles away from you

void kelp
#

true melee gear would be smth like counter scarf, hide of astrum deus, DoG lore, righ,

hollow shell
#

fungal symbiote

distant gyro
#

^

void kelp
#

hell yes

tired haven
#

I guess another problem is that Earth is iconic for shitting out billions of meteors failure

quartz hare
cosmic void
#

I would love some new backgrounds for those biomes, AnCap

#

The artwork is very, very nice. Gives a good sense of both of them, just would need to be reworked to fit Terraria's style

quartz hare
zealous ridge
#

yeah, thats a fair point

#

but i think he specified for artificial biomes

radiant meadow
#

map background is a thing still

#

that could get something

zealous ridge
#

oooh yeah

#

arguably a small detail

#

but still cool

random flume
#

my hook suggestion got implemented

quartz hare
#

yay

spare sedge
#

Make it so that the King Slime doesn't spawn rainbow slimes, In a rouge playthrough im doing he spawned one and i got a blessed apple

zealous ridge
#

Is that why it’s bad for him to spawn rainbow slimes?

spare sedge
#

Yeah, blessed apple is a hardmode mount

#

if you can get it in prehardmode then

zealous ridge
#

woah he spawns rainbow slimes in prehm?

#

I thought that was BR only

cyan lagoon
#

On rev+ during the rain

zealous ridge
#

mmm

spare sedge
#

it could be intended but still

zealous ridge
#

I think in that case that rainbow slime’s drops should be exclusive to hm

spare sedge
#

yeah

#

he could still spawn them for rainbow blocks

#

but make it so that they dont drop it

terse sundial
#

@spare sedge That is already the case, rainbow slimes were removed from the King Slime fight in .106

#

make sure to have your mod up to date

spare sedge
#

They can still spawn in rev+ while its raining

terse sundial
#

Was it not removed? I source check it ig

cyan lagoon
#

People are still saying they're getting rainbow slimes

#

So probably not

vocal grotto
#

They're still in.

#

Just checked the source

terse sundial
#

mhm

#

Surprised that they weren't removed then

spare sedge
#

yeah that prolly should get fixed

#

not super op but still

distant gyro
#

I'm pretty sure King Slime doesn't spawn Rainbow Slimes in 107

spare sedge
#

i can show you rn

distant gyro
#

The reason they're still in is because Boss Rush (lol)

cyan lagoon
#

No, he does

distant gyro
terse sundial
#

I also checked .107 code, it's in there

spare sedge
#

its raining in my world and i have a few spare slime crowns

hollow shell
#

Wait, it is only in the Boss Rush

spare sedge
#

no?

hollow shell
#

at least in my source it is

vocal grotto
#
                            if ((Main.raining || CalamityWorld.bossRushActive) && Main.rand.NextBool(10))
                            {
                                npcType = NPCID.UmbrellaSlime;

                                if (Main.rand.NextBool(5))
                                    npcType = NPCID.RainbowSlime;
                            }

or if it's raining

terse sundial
#

smh

#

posting source

vocal grotto
#

I'm so evil

distant gyro
hollow shell
#

What's that image from

terse sundial
#

byeah that's what I have also, I swear that we removed that

distant gyro
#

106 changelogs

terse sundial
#

that's from my changelist iirc

hollow shell
#

But it's not in Ozza's?

vocal grotto
#

Maybe it got revoked or something?

spare sedge
hollow shell
#

Our current source is 107

terse sundial
#

nope, once again I swear that we removed it for .106, i'll check .106 source also ig

vocal grotto
#

Yeah, I'm referencing mine right off the github

terse sundial
#

mine looks like dom's also

hollow shell
#

Yeah, 106 source looks the same

terse sundial
#

yep

hollow shell
#

The update that KS got the Rev rework in does have Rainbow Slime spawning outside of Boss Rush

#

but it was changed to be BR-only in 106

#

and remained BR-only in 107

#

Is this a bug, then? If we are definitely seeing them outside of the Boss Rush in-game?

terse sundial
#

@spare sedge Are you 100% sure that you are on 1.4.2.107, and not .105?

spare sedge
#

yes

#

I just checked

ruby cobalt
#

drop a screenshot, just in case

terse sundial
#

^

spare sedge
hollow shell
#

Huh.

#

Report as a bug, then.

terse sundial
#

it's a bug then

#

I can slap this into the dev server also rn

hollow shell
#

Just for extra clarification, you're getting Umbrella Slimes too, right?

#

Because those are also supposed to be BR-exclusive, for whatever reason

spare sedge
#

yes

hollow shell
#

Alright

terse sundial
#

Should I delete the suggestion seeing as how it's a bug?

hollow shell
#

We could keep it and mark it as [Fix] if it gets delivered

#

@ashen warren Nah I don't think we're going to do that, doesn't really seem gamer epic

ashen warren
#

I tried putting the TMod of Calamity in the mods folder

#

it didn't fucking work

#

i use mac

#

so yea

cyan lagoon
#

Its already in the mod browser

hollow shell
#

m

#

It should be in the browser, yeah

ashen warren
#

whats it called

#

what icon

cyan lagoon
#

Calamity mod (no music)

hollow shell
#

(No Calamity* Music)

ashen warren
#

Calamity Mod Music v1.4.2.1?

hollow shell
#

That's the music mod, that's what you install in addition to the mod with no music

ashen warren
#

i cant find it

hollow shell
#

Try changing your filters at the top of the menu, maybe it thinks you already have it installed

ashen warren
#

nothing

queen sail
#

More uses for Blighted Lens.

Reason: They’re only used for one item, and one that’s reusable at that.

hollow shell
#

(good image)

ashen warren
#

@hollow shell i dont see it

queen sail
#

Blame mobile

ashen warren
#

no i mean calamity mod on mod browser

#

i dont see it

hollow shell
#

Yeah

#

I don't know, then

cyan lagoon
#

Delete the calamity mod file in the folder and try again

hollow shell
#

Yeah I guess

ashen warren
#

i did

queen sail
#

What is the issue goin on here

hollow shell
#

Guy on Mac having trouble installing Calamity

ashen warren
#

nothing showed up

#

i can't install calamity

#

;-;

queen sail
#

Smh just steal someone’s windows computer

hollow shell
#

download VMware and download Windows 10, run Terraria through that.
Perfectly legal and your performance will be great

lost agate
#

Any ideas where blighted lenses would fit?

ashen warren
#

im runnin through steam

#

so yeah

#

that'd be hard

lost agate
#

actually, firstly, how about omniscience potion

#

maybe that can excuse the new ability it got to see enemy projectiles

queen sail
#

That sounds good

lost agate
#

Hmm, any other you could think of?

queen sail
#

Wait

#

Do you guys already have plans for them

lost agate
#

afaik no?

#

i might have forgot

queen sail
#

Well, I wouldn’t see them in weapon recipes per se

#

Unless lens are used in weapons (besides twins staff)

ashen warren
#

wait its called "calamity addon v0.3.1" right?

cyan lagoon
#

No

hollow shell
#

That's a separate mod

ashen warren
#

oh

hollow shell
ashen warren
#

oh

#

that's not on the browser

hollow shell
#

(v1.4.2.107, it's a lil obscured)

ashen warren
#

s h i t

lost agate
#

(ngl i feel like they should move those icons to the side of that ? box)

#

(but thats offtopic)

civic pond
#

~~offtopic but i agree Byeah ~~

sinful violet
#

There are plans for blighted lenses and people're already aware of their current state

#

taxevasion .

lost agate
#

oh i forgot about them then

hollow shell
#

@vocal grotto You add that flag?
Has the bug been fixed?

vocal grotto
#

Shucks made a change

terse sundial
#

It was moved, so yes

hollow shell
#

'moved'?

vocal grotto
#

Like, they only spawn in Hardmode now

hollow shell
#

Instead of BR

terse sundial
#

It wasn't a bug to begin with

#

Fab put it in intentionally

hollow shell
#

Ohhh

#

I

#

I realized only now
that I was misreading the code the entire time

#

|| is or
&& is and

terse sundial
#

They only spawn in Hardmode now to prevent the blessed apple from dropping pre-hm

hollow shell
#

Good

lost agate
#

(which means no rainbow slimes in BR if you somehow used terminus in a prehm world)

proven tide
#

:D

radiant meadow
#

okay but like you deserve a blessed apple if you do br that early

lost agate
#

QB tho

civic pond
#

ok but like

#

i dont even understand anymore

lost agate
#

imagine wasting such important ammo on pre hm

subtle oracle
#

Its important???

#

I know bosses drop it only once but...

#

It never felt effective enough for me lol

lost agate
#

becuase youre using it on pre hm

hollow shell
#

Damage becomes a lot more valuable the later you go through the game

subtle oracle
#

Soooo, should i delete my suggestion?

hollow shell
#

If you want

subtle oracle
#

Well i wont.... I want the magnum do be given some love you know..

hollow shell
#

I mean, it is still somewhat valid

#

yeah

#

Magnum is currently bad in Pre-Hardmode when it is obtained

subtle oracle
#

It never felt as powerful as the handcannon from re4 lol

hollow shell
#

Just remove "and all of its upgrades" from your wording

#

I dunno why you included that anyway considering you're only in PreHM

subtle oracle
#

yeah sorry...

#

Only in preHM, ive gotten to HM i just dont have the magnum upgraded

tawny agate
#

sulphurous bubbles (the things that come up from the seafloor in suplphurous sea) shouuld inflict sulphuric poisoning instead of venom? just for consistency's sake

#

likewise, aquatic urchins, etc.

hollow shell
#

Well, you'd already be inflicted with it from the waters
I'm not sure if entering the water while you have the debuff would actually turn it from something with duration into something timeless, so you could actually dip real quick and get rid of it

#

It might be like that.

tawny agate
#

ahh i didn't think about that, that's probably right

#

just a little consistency thing that i noticed but that makes sense

hollow shell
#

I'd need a programmer to fact check me on that

#

@radiant meadow Fact check me on that

radiant meadow
#

hmm?

#

I don't know how that works

hollow shell
#

Damn

tawny agate
#

i tried giving myself it with hero's mod buff menu just out of curiosity but it isn't there because hero's doesn't have all buffs for one reason or another

radiant meadow
#

that's because hero's can't give debuffs

#

I doubt a quick dip in the water would get rid of it though.

#

because iirc, dipping in chilly water (w/ config off) doesn't turn 1 minute of chilled to 5 seconds

hollow shell
#

m
Higher duration could take priority

zealous ridge
#

it doesnt

#

i think it just stops the timer from counting down

hollow shell
#

I highly doubt that. Are you sure?

karmic stone
#

Just adding a "Proficiency until next level" would be nice, yhea

hollow shell
#

A visual experience bar that appears on the screen when you have a Level Meter equipped would be a very nice detail

civic pond
#

kind of similar to rage and adren?

hollow shell
#

Ye, we've already got the code for it
Or similar code at least

civic pond
#

byeah

#

and the meter changes depending on what weapon/meter you're holding or something

#

h

queen delta
#

What if using any of the level meter like you would for rev/death, etc item would have a bar pop up somewhere on the screen showing that respective class xp

hollow shell
#

Ah shit, yeah
You'd have to account for people wearing multiple meters at once

#

You would in fact need some visual indicator of class

civic pond
hollow shell
#

... We could just stick symbol on the WoF class emblems next to em

queen delta
#

If you use all 5 meters, all 5 bars pop up

civic pond
#

thats the players choice regardless

#

and wof emblem sounds good to me

hollow shell
#

smh Vetus what's wrong with that?

karmic stone
#

Same actually, I remember alot of people agreeing with the same thing about SG's mines

terse sundial
#

Variants of this suggestion have been sent before

hollow shell
#

But has it itself been suggested?

terse sundial
#

I'll check again

hollow shell
#

I can't seem to find it

terse sundial
#

neither can I, i'll remove dev_previously_suggested

karmic stone
#

Everytime I've heard something like this it was "...The projectiles of [X] boss" rather than an universal thing iirc

terse sundial
#

yeah

hollow shell
#

yeah, Moon Lord for instance

radiant meadow
#

usually it refers to armageddon

#

if that is suggested

karmic stone
#

SG and Deus

hollow shell
#

ML's got it worse than other bosses because he's not dead until his animation ends

radiant meadow
#

especially sg and deus, ye

#

because mines

hollow shell
#

mhm

raven shoal
#

ML's projectiles actually do dissapear though

radiant meadow
#

so basically add mines to every boss

karmic stone
#

No, but on like death animation

#

You already won the fight but there was a chance it would still kill you

radiant meadow
#

the death animation clears all projectiles with calamity I think

karmic stone
#

ML pulled that bs on Levi and it was changed shortly after for Clam

#

Ye

hollow shell
#

Ah did that get implemented?

#

Nice

teal ibex
#

sorta? he just doesn't shoot after death anymore

#

i don't think he clears stuff, just doesn't shoot from his hands while dying

#

i might be wrong though

karmic stone
#

Ye, I killed ML some days ago and i'm 100% sure there weren't projs on death anim anymore, I specifically remembered that while looking at him

heady comet
#

same

hollow shell
#

Hey Apple wb

heady comet
#

you too

hollow saffron
#

@ashen warren ah yes a fellow minecrafter

ashen warren
#

It's not even that. All rpgs show you how far you are from a level up.

#

So it would just be a good idea.

hollow saffron
#

lol

#

@stray portal add a reason

#

also i would suggest making your suggestion less about yourself and more general(just from experience)

terse sundial
#

What is this suggestion even asking for?

radiant meadow
#

summoner class expansion

hollow saffron
#

also doesnt summoning already have a Calamity expansion

#

like bruh

terse sundial
#

More Summoner Items that are a pain in the ass?

hollow saffron
#

ah yes

radiant meadow
#

tldr add accessories instead of weapons

hollow saffron
#

enslaved RLCraft summons

terse sundial
#

ah

hollow saffron
#

lol ben

radiant meadow
#

and said accessories empower minions, not summon minions

terse sundial
#

also like, sentries though

radiant meadow
hollow saffron
#

sentries is a good idea actually yes

radiant meadow
#

ooa meme time?

hollow saffron
#

no

radiant meadow
stray portal
#

I think summoner accessories would be pretty great

hollow saffron
#

statis accessories

#

statis ninja belt

#

statis curse belt

#

bro like taxevasion

stray portal
#

A lot of those are very late game

hollow saffron
#

statis' blessing is post plantera, about mid game

stray portal
#

Also more pre hardmode summoning armor would be very useful coming from a person who always mains as a summoner

hollow saffron
#

spirit glyph

stray portal
#

I do like the spirit glyph

hollow saffron
#

huh i wonder what the wulfrim, aerialite, statigel, and victide sets all have

#

imean really summoners could do with more accessories but your suggestion doesnt really say that

stray portal
#

I rarely use those because they don't help summons that much

hollow saffron
#

so i would suggest you redo your sugg

#

healing from hitting enemies

stray portal
#

Ok I will edit it

hollow saffron
#

I would suggest you post it here too before you finalize it

#

Just because feedback

proven tide
#

the rogue update alone added 27 new rogue weapons to calamity not sure if the hm ore ones already existed but iirc they did

#

calamity has 29 summon weapons total

hollow saffron
#

i think theyre asking for more summon accessories

proven tide
#

i think summon needs a huge overhaul anyway

hollow saffron
#

implement summoning focus from RLcraft instead of using mana taxevasion

queen delta
#

Summoners are a pain to code

hollow saffron
#

oof

queen delta
#

That's why they dont get much love

cobalt rose
#

it would be cool to have summoner be like, a strategy-heavy class

hollow saffron
#

isnt it because it requires an entirely new AI as well

#

honestly strategy isnt as much of a thing in calamity, or even really in terraria as much

lost agate
#

Do i need to explain summons again?

hollow saffron
#

you just swing your weapon and the homing projectiles do the rest

lost agate
#

Cuz oh boy i have a lot to say about those

hollow saffron
#

just, send the copypasta already

lost agate
#

Well i dont have it lmao

hollow saffron
#

sad