#suggestions-discussion
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bad meme 
Well we found it funny
I guess a floating party hat is funny...
It would be interesting to see small structures related to bosses across the world
Yes
Recent Suggestions Approved
https://discordapp.com/channels/225030931008847874/263382359397761025/642982861116407819
How often do you do this again?
daily-ish
I do it after the voting period has ended for those suggestions sent
Yeah, makes sense
What's the oddest/weirdest suggestion that got approved?
my opinion of weird/odd differs from others, so there really isn't a real answer
Well in your opinion what do you think @terse sundial ?
King Piggy probably
Afaik it's not difficult, it's making a new phase that only changes the sprite without changing stats
It wouldn't be hard at all programming-wise but sprites would be required.
Doesn't even need to be a phase change, you can just tell the NPC to use a different sprite after a certain point.
Injured sprites for Leviathan harharhar
and Cryogen I guess
Those were changed to energy line thingies
They were.
Cryo is the best example as of now
Or Polter
but
all the current ones coincide with phase/behavior changes
this sugg is just, for effect
which iirc we don't have
And really costly
yeah iunno who'd be willing to do the sprites for it
considering our priorities
but
if we do get sprites for it, it wouldn't be hard to implement. Easy, even.
Leviathan
Consider that Levi's resprite as been going on for more than a few months now
I see this as something that can be worked on after the mod is "done"
As polishing
Do we have a full pic of Leviâs new sprite?
by Nitro, btw
penny also did parts of it iirc
yeah
Long time ago
That image is from April
Yharon resprite currently has priority, and that is slowcoming as well
because, yknow
they're big
and need to be fully animated
fully animated
Can't just have static images sliding around
Give the Devourer of Gods some sort of indicator of when it begins its laser wall phase in Phase Two, like making the background darker/brighter
Reason for this suggestion: In previous versions of the mod, DoG went invincible during laser wall phases, meaning that if you had the Yet Another Boss Health Bar, you could tell when it went into the laser wall phase. However, in later updates DoG became damageable during laser walls, which means that this no longer works. This can lead to the player being caught by surprise when the laser walls start, since there's no indicator when they begin. You could argue that DoG going invisible works as an indicator, but if the player is far away or the boss is off-screen, this may be hard to see. Adding an indicator would help players being more prepared for them.
Wrong channel(?)
This is a suggestion.
It's recommended to post in this channel first so there is pre-emptive discussion
believe it or not, discussing suggs in here first is a Good Ideaâ˘ď¸
Ah
DoG still turns invisible afaik
a shame more people don't get that memo
yea but if he's far away that's kinda hard to see
m
Some visual indicator you're guaranteed to see would be nice
You could mention his invisibility and him may-or-may-not being on your screen as part of your reason, too.
Ye
I'd just resort to the laser's shooty shoot shot sound
At the same time i'm all in for new visual effects, syhea
Perhaps a distinct sound effect just as DoG turns invisible, about a second or two before the first lasers fire
So you can hear it and be like "oh boy lasers are coming"
as opposed to "oh shit the lasers are here"
Drastically reduce the timer in-between waves during the Old Oneâs Army, or just remove it.
Reason: Letâs be honest, this is one of the main reasons nobody bothers doing this event more than once. Nobody wants to wait 30 seconds every time for another wave of generic mobs and a couple of minibosses. Limiting it to at least 10 seconds would make it more bearable and less tedious than how it is now. Removing it could also be an option, though it might not be for people who can be overwhelmed by the enemies coming nonstop.

honestly I donât like only audio cues bc not everyone plays w sound on
Fair
So, both visual and auditory, then :D
how about no audio cues and your only visual cue is edgy boss text!! XD
and tbh for T3 I appreciate the countdown because the waves can get p intense
at least, when you're fighting them as soon as they're available
Iâve only found the countdown a useful part only w T3 but nowhere else
the countdown is useful with tier 3 because you actually need most of that prep time for tier 3
who wouldâve thought that the devs didnât balance the mechanic they shoehorned in 
If they wanted it to be actually good a crystal could be interacted to skip to next wave after defeating current one
Unless, of course, they just copypasted the DD2 design with barely any adjustments
(and since it is a freemium game, I have 99% confidence there is a timer like that on purpose of sinking time)

Lead tomahawks pierce
And idk how faster or how more range they have
So just comparing base dmg.is not the best idea
How many times will you be using pierce Pre-Boss
About several
I wouldnt say as much as just chopping down lonely enemies
Goblin army, DS, EoW, BoC, queen bee even
doesn't tomahawk pierce literally once
That too
apart from stealth byeah
And has 7 base dmg yet i still need to nerf it fsr
If we're adding stealth, Look at brick stealth.
Small shards that rarely hit?
In a swarm
Question Markie
Have you used brick, or are you just looking at it
I've used it
Ok
Hell, i'm in a rogue playthrough right now
Well crap guess thats another thing to my "gotta test" list
Okay how about this; Compare Wulfrum shards and Throwing brick
Throwing Brick is easier to obtain.
Not really
Aka another thing to my list
Seems fine to me.
arr en gee CAN be kinda annoying, even for a 5ish% drop from a pretty common enemy
Yeah, I needed like a half hour of farm to get the Jellyfish Necklace

Also I forgot, you need it to make the Defiled Amulet too
I just have one now because I got a Jellyfish Necklace while farming for other itens
I actually kinda like Mage getting Astral Injectionish effect ngl
Some of these are either too much or not useful at all
20% is a pretty fat buff, and Rogue would get 200% jump speed
yeah it's a lot less big when you consider the typical boosts with late-game Clam
(summoners have more than 200)
after silva invul you should have +20% crit damage 

Imagine activating Silva revival when you're in the last of SCal's bullet hells and you suddendly get almost doubled jump speed than what you had during the rest of the fight
vital jelly has +200% jump speed
instead of x2 damage your crits now do x2.4 
Auric Rogue used to multiply rogue crits by 5 iirc
yeah when rogue auric tesla was busted but celestus was piss weak
like unironically piss weak
it was probably worse than executioner's (without nanotech)
reason: no reason

Well, it's a rebalance of existing item
But exact numbers are still h
reason: no reason
I was going to agree with you until I saw that you made the sugg

Self-star btw
Just say âRebalance Silvaâ, show stats, add reasoning as to why stats are meme
check one of the pins btw about self-star, add
Self star doesn't matter as much as the fact that the sugg doesn't have any reasoning to it tbf
pls review my suggestion:
self star is a bannable offense 
i love myself, here goes the self star
pre-scal +20 dmg after your 2nd life is over its just nothing
Forgot to mention along with Rogue jump speed, i'm P sure summoner's life regen would hit the cap by approximattely yes
you don't reach the cap unless you're standing still with draedon's heart or have regenerator or have valhalla breastplate
ok i will change it, sir
Dynamic regen softcap says haha, but well, reaching 9 regen/s is pretty complex task even in endgame so partially it's right
Isnât there, like
I still hate how 1 of regen stat is 0.5hp/s
A regen cap or smth
a softcap
softcap yes
18/s
2 of them, in fact
has the other cap already been added?
Wait, so 30 regen would be 15hp/s?
regen code really do be like that
yeah
There is another that depends on your current hp and can halve the regen
And yes
and the 18 life regen is a Rev+ softcap at that
While we're at it, is there any specific reason Silva Ranger gets effects during the invuln?
Perhaps
because it's out of silva invuln is like
lowkey busted
free attack speed
for all ranged weapons
Mmm, where is the fire rate in silva tho?
Harhar
That's not the silva inv effect?
Yes, so it works all the time regardless
So, did you mean that having dmg out of inv effect will be busted due to that or?
what no
i said the set bonus is already pretty damn powerful by itself
probably more than other classes getting an additional damage
What use would less contact damage have when you're invulnerable aylmao
oh im idiot
i imagine that's scal related rather than yharon related
ÂŻ_(ă)_/ÂŻ
since auric inherits silva and draconic elixir will fully heal when you pop silva
But its very situational
for sure
Then why summoner gets regen? 
Auric Melee still inherits Tarra's armor bonus of 75% less contact damage
95% less contact damage 
Ah yes, " " is why
Also, unlikely, because these are most certainly multiplicative so -80%
Tbh the invincibility phases actually help get some nice spikes of damage with certain weapons
Like Voltaic ClĂmax, and such
chan ged i t
Life regen on silva invul is also wot
I mean you can't really give Summoner much else in the way of unique, worthwhile effects without changing summon AI directly
your version, guys?
since minion knockback is entirely irrelevant during Yharon's fight
Lht, dear,
I'm pretty sure this suggestion needs a proper reason to change it in right way (or discard it completely)
Suggestions shouldn't be done for the sake of suggestions
I'd say keep the inv phases for Yharon but delete them after you've beaten him once
@grand badger or just... remove invincibility after Yharon is defeated, much like how sentinels are removed from DoG's after you beat him the first time ig
Like DoG's sentinels
half beat
removing invulnerability phases after Yharon is downed once would definitely ease farming a bit
it also would ease beating the boss in second place, lulw
kekw
enough now?
I say keep the invicibility between the big phases
Thats just combining my 1st and 2nd solution, no?
I'd say keep phase 2 transition invuln specifically
Cuz otherwise you may end up killing p1 yharon
but nix all the others after you've nuked his second phase at least once
Also the invincibility would stay for the phase 1->2 transition
Yeah that sounds good
Thats just overdoing it
And its an extra time to prepare to dodge the thing while it heals
Maybe.
Scal did get the smaller window of acceptance, but I could see what you mean with preparation (even if the transition itself is pretty threatening still)
isnât the whole transition quite literally halfway through the fight
I'd recommend removing specific items bit
Because it may get the whole suggestion to be removed
(and isn't anything spectacular anyway, imho)
While I understand the issue with specific item suggestions, I don't see why it's particularly problematic when giving examples of what something could be in the context of the general suggestion
I don't mean those specific items, I was mainly throwing them out as ideas.
Since I do understand coughing up ideas isn't exactly easy.
Then again, it's not 100% for that to happen
I just noted that
Ah alright
Not sure how to feel about that yet either
I feel like the big issue with specific item suggestions is that they aren't really sustentative and are just like "this is cool, add it please". Whereas item ideas in the context of a general suggestion serve a purpose of showing what something could potentially be. Although at the same time I can see how it can be somewhat obnoxious. Like in a way that it's also pressing some specific idea.
Hang on, I'll reword it then
The main issue is that may be camouflaged specific idea
Be it or not in actual context
(after all, lots of past specific suggestions also said stuff like "devs can change suggestion freely")
Yeah I can see that being a problem if someone was like "there aren't enough x in x part of the game," and then just using that to push a specific item suggestion
Fixed it
Yeah that's actually a lot better
This is cool rework, great job 
Thank
The fastest â in the west
@ashen warren food iirc
o
No reasoning either
ok

it needs reasoning*
editing-
Isnt eleum like the mid ground of easiest to hardest essence to get?
Plus, if anything, essence of sunlight needs a better source
Easiest being chaos
eleum you can get off cryo, everything in crags shits out chaos
sunlight/cinder is the fucked one yeah
edited
@quartz hare Pardon my lateness, but could you add a reasoning to your Silva suggestion?
Also, exact numbers are not recommended in suggestions
Just give the reason why you want the change and a general overview of what the change would entail.
If you use exact numbers, your suggestion becomes a balancing concern more than it is concerned with the idea that you're suggesting
The reasoning on that Eleum suggestion is pretty weak. Seems like you haven't put a lot of effort into getting better gear or in actually farming Eleum, like you're trying to fight Cryo almost immediately after WoF
but
it is valid as a suggestion
Make visibility toggle for moab toggle the jumps as moab is good as heck even without the jumps especially for post 3 mechs and its awkward to use with jumps for some people. Or make an alternative set of regular wings
what are easy good wings to get
consider #help-advice-read-pins
I see
is that a mf specific item sugma
Not really a specific item suggestion, moreso an hammer variant for crystyl
If it were specifying the stats then yeah it'd be a no-no
He does give a name
and
his suggestion implies Shadowspec tier
True, but it does talk about crystyl gaining a hammer power too so 
Honestly
@agile copper Just remove the "Crystal Hammer" from the top of the suggestion. Keep everything else the same.
and it'll be all good
Thank you
No problem
Wasnt that already implemented?
Dont think so, last time I checked
@still cliff already implemented
@hushed prawn @fierce hedge
i can look at it in the source right now, it was tested and it DOES apply to wulfrum slimes
Noic
oh fuck sauce leaks

apparently, they're going to be resprited in the far future
the statement has always been
so they're more robot like
"no royal gel shouldn't give immunity cause they're robots"
this is clearly false
they are slimes
If they become robots, that's why this TODO is there
for some reason
But, like
of course if they become robots they should probably not be named wulfrum slime anymore
lmao
We have Wulfrum Drones
which squish
That doesn't mean being Wulfrum means being a robot
or, they did squish
I think that finally got changed
It means that they are robots that are wulfrum
yes, I made wulfrum drones klink with metallic sound number 4
Klink numero #4
Make Supreme catastrophe and supreme cataclysm harder
Reason: Right now the brother phase in the Supreme Calamitas fight is the easiest part to regenerate your health and build up adrenaline because her brothers have somewhat easy to dodge attacks for a fight that is notoriously difficult.

No need to delete if it's in this channel
break time is good 
and nothin's inherently wrong, it's valid suggestion-wise
I guess people would just find the reasoning bad
You could post it.
@flint hearth
So, another entire tier, that's totally separated from the entire hardmode line, with completely new bosses, new items, and stuff?
The scope of that is so massive I want to reject it outright
You want us to remake half the game
Yeah, that's a lot of work, but worth mentioning it anyway, cause even if you reject it, it might give you some ideas.
I doubt we'd use the ideas of such a massive undertaking
Laudable optimism
especially when compared to the ideas we already have
In fact due to the boss implications and the fact that it's greater in scale than a class suggestion, which is also disallowed
I am rejecting it
I'll leave it for a minute or two in case you wanna save it or w/e
I mean
Post-ML as a section of the game could use some stuff to make it seem more
Important
3 new enemies start spawning and it becomes a good idea to take on maybe 6 others that have spawned since the start of the game
I bet it could do with a couple new enemies
Everywhere, really
Even if they don't necessarily contribute anything or need to exist
It's still not as major as making a 2nd boss that can, excuse me, enable a 2nd, not identical hardmode
I agree, a new boss is a bad idea
But post-ML should absolutely be treated as a second, non-identical hardmode imo
After all, in vanilla that would be the end of the road
Should add enough to keep everywhere reasonably fresh going into a part of the game that's entirely new, with none of the existing framework there to support it
(The original suggestion was to literally add a parallel alternate Hardmode which is a completely different and separate mode with different content, as an alternate game path you can take)
I agree that Post-ML needs more content and that's why it's getting content in the future.
oh dear a literal new stage of the game
What made them think that would be fine?
if thats not a huge suggestion idk what is
Honestly would support that if it wasn't a mod as developed as this one we were talking about
This honestly sounds like a separate mod idea, except it will break compatibility to skies as well
Just remembered that
the only "alternative hardmode" thing i can think of would be an alternative to the hallow
One that doesnât spread
Y tho
"Spreading is annoying" aside
If it's filling the role of a biome that spreads
It's kinda obligated to also spread
Imo anyway
why are we arguing over a suggestion thats gone
it was really over the top
It was a good idea, just not for here
well thats that, show is over
Well
On to my ideas for making post-ML important
How many enemies would y'all say is good for each biome? And should they fit into any particular theme?
there are already planned stealth strikes for existing weapons
I just need to like get off my lazy ass and program them
oof
Just cuz plans are already in place doesn't mean it's not worth discussing imo
Deep sea dumbbell stealth strike actually flexes
thye totally did
đ
đ
yikes
let's not get into this
ok now back on topic
one iteration was enough 
Smh you shouldâve known better that everyone here likes to chain
What is the celestus's stealth strike?
anyway, uhhh, something something rogue update
is it just more blades?
btw Baked Onion just wanna say
I don't think an enemy suggestion has ever been implemented.
it doesn't have one for celestus iirc
(except GSS but he's the big ole exception, before stars were even a thing)
well theres a planned one
Why was GSS an exception anyway
Idk if I ever found out
Don't know.
Coulda been luck.
I'm just gonna take that as a sign that there's a chance
Or that the mod had less stuff planned before
wild.
the planned stealth strikes are not public information
@dense ferry Diving helm would be nice to be craftable aswell, for the same reasons listed in your post
i'm disappointed as to how weak the mauler is compared to the gss
the fact that the gss fucking teleports upwards and accelerates to guarantee a hit doesn't help
thank you, mac
Diving Helm drops often from Trashers
Who likes my idea
It could be formatted a lot better
what the fuck is that example achievement
I made that
It's hard to tell where the example name starts, the description starts, and where the next example starts
The xeroc or desert dry out
because its all one unbroken unpunctuated sentence
Beating boss rush in deathmode with defiled would probably limit some people from being able to get all achivements
Pretty sure this is already suggested too
even if its fixed isn't this a bluecheck
It has been, a few times.
orrrr
starring for Desert Dry-Out
But has the person who suggested it worked on ideas for the achievements before hand
still a âď¸
I don't know if i'm sleepy or it's just that â looks a little red
yes
Because i did
Sleepy
What
Add
Slerpy
slurp
And I've fucked up
wtf is that check
I could send the doc somewhere
or am i seeing things
please keep on topic
nvm
Za warudo!
What
Post the doc here first
That check emote is going to annoy me for the rest of the year until I forget about it
I see no difference
the check literally does not matter and is irrelevant to suggestion discussion
Oh true i am going to shower rn after I will post it and change perms
On the said doc
Also, not sure how many people actually care about terraria achievments...
Besides the sprite, how hard is it to implement an achievement?
Calamity achievements would be nice
Just dont make them as annoying as 200 angler quests
Certainly the 12 people who suggested it, and the compleationists
I got all achievements... I hate my life.
2000 angler quest calamity achievement
they're definitely not easy to implement
I have over 1356 hours 
I hear less than 1% of players have completed the 200 quests achievement
yeah, was about to say I didn't think they would be easy to implement
I got the angler quests. They were pain
Considering I think somebody said that adding different music to the main title screen would be hard to implement, figured achievements might be hard aswell
(adding different music to the title screen has been done by Overhaul, but iirc we tried once, had bug & trouble, and decided it wasn't really worth it)
There's an Achievement Lib mod
AchievementLib
AchievementLib is a mod created to allow modders to easily add custom achievements to the game, and give them to their players.
Modded achievements will appear alongside vanilla achievements inside the vanilla menu, flowing seamlessly with the regular vani...
Rip calamity home screen music
I don't know how good it is
Wouldn't that require you to make it so that people needed to download an extra mod on top of calamity though...?
People already need to download the music mod for the full experience
And worlds made during that brief height expansion phase need large world enabler now
I'm thinkin it might be a Boss Checklist situation
Where we have code in place for if you have the mod installed
but you don't need the mod installed to run Calamity
seems to be that way
you can either use a strong reference (dependency) or Mod.Call memes (non-dependency)
Combining's not needed
Suggestion Bot was designed to allow messages sent in quick succession
ig suggesting custom achievements could be in Frequently Suggested now
Yeah it has been suggested pretty often
Even more so due to the fact that theyâre proven to be possible now
Every content modâs gonna go for it at some point, most likely
Suggestion chain hour
@crisp plover when making a suggestion you shouldn't include any phrases that refer to a previous sugg
Ye they should stand on their own
suggestions are meant to stand on their own so if you send it through to the dev server with, say, "adding onto the above," the devs have no idea what they're supposed to be looking for
oh my bad, getting used to how discord works đ
https://discordapp.com/channels/225030931008847874/263382359397761025/644385887949684756
this message doesn't need to exist so i recommend you delete it
considering it's got its own reaction set 
The problematic bit was that you prefaced it like it was adding on to the previous one
:pensiverick:
fixed now sorry bout that
You actually should have that slag one be separate from your Slurper Pole one
oh gosh
Kirby told you to edit before it was revealed that you were posting something entirely different
Sorry for the confusion
Aight, all good
That's a good suggestion.
and that makes the 19th suggestion posted today
I couldn't get an even number 
I'm not exaggerating
<><><><><><><><><><><><>
I know what that means but there's no need to encourage it

About slag platforms, just actuate slag blocks in center of arena instead
It doesn't take that long and is more elegant solution 
âA tool that is crystyl crusher but hammerâ
Ok we get it yâall we donât need one sug every 10 mins saying this
@earnest raptor All classes have subclasses, only ranged has a bonus for individual subclasses through the shroomite gear.
Yoyo exists too
Smh suggesting this kind of things mid rogue expansion
Title of the suggestion could be more related to what you're suggesting
It looks like you're suggesting that rogue subclasses be added, despite acknowledging that they exist
It's a fine suggestion otherwise but yeah we are still working on some major rogue content
I thought of more Ideas for my suggestion can I add them?
Your SCal brothers suggestion?
yeah.
Yeah you can edit it
(wall of text incoming)
Wrong server links on those completeds
You've just invited a million anons into the dev server you madman

@terse sundial
does that actually invite them?
It doesn't actually invite them. I think the links just don't work
Ah
Correct
here, let me fix it
god help us if links were invites
indeed
Indeed 
Those links were not invites.
Yeah ik
I was rly confused why only the first set of links worked lol
(we should be good now)
Recent Suggestions Approved
https://discordapp.com/channels/225030931008847874/263382359397761025/643298937607815190
https://discordapp.com/channels/225030931008847874/263382359397761025/642922990492844042
https://discordapp.com/channels/225030931008847874/263382359397761025/642266270762270721
Recent Suggestions Completed
https://discordapp.com/channels/225030931008847874/263382359397761025/638033939868549140
https://discordapp.com/channels/225030931008847874/263382359397761025/638856149629927444
https://discordapp.com/channels/225030931008847874/263382359397761025/640418767829991434
https://discordapp.com/channels/225030931008847874/263382359397761025/640648626632261653
https://discordapp.com/channels/225030931008847874/263382359397761025/639636112209477663
Does the amount of stars a suggestion gets effect how likely it is to be accepted?
Seeing one with 130 that got rejected and another with 160 whose fate hasn't been decided yet
some suggestions are ignored, most aren't
A suggestion with 200 stars is probably more likely to get in than something that just scraped 90
but not because it got more stars
it's cuz it's probably a way better idea
Mainly the amount of stars shows how much people support it
Though it still has to go through whether or not the higher ups think itâs a good idea
I still think that Demon Trophy rework was a good idea
Scrolling around and seeing a few glaring exceptions to that rule btw
Didnât I say it still has to go through the higher-ups 
m
Much like other facets of life
stuff tends to get much more positive reception if it's funny moreso than its quality
Applies to product reviews as well
big đ vibes
Mean, if you want a better example I can provide
But yeah
Whatever
Just some stuff I noticed
Rework Demon Trophy to do something else.
Reason: Permanently increasing spawn rates by 25%...isnât much, not gonna lie. Thatâs nothing in comparison to other spawn rate boosting items, and something as simple as a Peace Candle could probably nullify that. To put it into perspective for those who donât know, 25% is as much as a Water Candle. ...Except that Calamity bassboosted Water Candle recently to be 65%, so itâs even more worthless.
was that meant for #suggestions-voting ? ignore this, see below response
why is posting suggs here first suddenly a new concept for people
It's recommended to do so
for pre-emptive feedback
Boss Target Messages
When a boss targets you, put a message in chat to say that e.g. "Yharon is coming for you".
Why?: In multiplayer, during fast bossfights it can be hard to keep track of other players and if they're still alive, if the boss is chasing them then it dies and starts chasing you but you might not notice then suddenly the boss is on you and you're dead.
Thoughts?
Chat spam.
It'd be better to do somelike like having an icon above the targeted player or an arrow pointing from the boss to the targeted player
Yeah, that would be a better idea.
I love this suggestion
@ashen warren if anything this would be an idea more fit for boss cursor
@mellow bay Specific Item Suggestions aren't currently allowed
either edit your suggestion to be less specific or delete it
good enough
sure
@honest sky If you could add a dps test and time to kill bosses without using rage or adrenaline that would help your suggestion a ton.
Testing on dummies is unreliable
Well I'll have to get clean recordings made but by far the Onyxia wipes SCal and other bosses quite easily due to high movement and homing bullets being preferred until you get excellent with using Holy fire bullets.
Its more of the Onyxia being a crutch due to being too strong when paired with the user friendly bullets
Yeah its what I used on her and it was doing around 80k
Revengeance and it was probably around 8 minutes no rage or adrenaline
ye that's what I thought, average time for SCal is 5-6 mins
However I also have Fargo's items such as sniper soul and such
that invalidates your suggestion then
Fair enough. Tho it feels too strong even with no items
when testing, test with calamity accessories only, it helps a lot more in figuring out if the weapon is too weak/strong, or if the other mods items are too stong/weak
Ok
I'll look into onyxia though
I'll work on it more but really its very crutchy when paired with homing. Voidragon should kick the shit out of it but the voidblasts are 75% of its damage according to dummy tests
When I moved it so only homing bullets were hitting and the blasts went into emptiness it was a drastic dps loss meanwhile onyxia added blasts are only an extra 25%
Naked testing
once again, dummy tests are unreliable
it would help more if it was testing on the boss rush, same goes for the onyxia
Ooof. Thats gonna take some doing but alright
it's difficult to compare those two weps due to the tier gap
Well its only a 1 tier gap
Onyxia is only available after Yharon
WAit
Derp
Before Yharon
2 tierish
1 tier gap except there's literally no fucking limits on post-Yharon
^
actually post-scal but nobody really cares
since everything gets balanced around scal and BR
you know, there's a reason why these nohit guidelines are as such
Bruh wot
đ¤Ť
Onyxia gets like barely 80k dps rarely
let the dungeon team handle this
How is it op
ikr
tl;dr - fargo
^
We don't balance around fargos mod, which is why I said it was invalidated
^
I can still look into it, but I'll probably just delete the suggestion
Also also, we were gonna rebalance dev ranger items
mhm
Also dont tell me you were using chloro bullets with this thing
Haha no
Chloro bullets raped my fps so I used Verium but as Merk already said invalid because of Fargo. (Crutchy as fuck but still working on dodging ability)
You should probably test again without fargos stuff, until then I'm deleting your suggestion
When using Holy fire bullets and nekkid it did compete until Voidragon
But that was also on dummies
If onyxia is indeed strong (which i very much doubt) dragon breath gets the boot too
Also dont test dps on dummies
Thats bad
I've been informed of that twice
Just looking at per shot* raw dps. It only really comes into play if you're using crutchy crutch homing bullets as I said but I've also gotta test it Cala only items
another ele-tier yo-yo sugg 
certainly haven't been through this song and dance before
the day I can convince people to provide effective reasoning that isn't just because subclass playthrough will be the day I lay down and die, I swear
Lmao
why wait
can you not, shucks
I was gonna say a an actual reason that isnt that
I guess i came off in another way i fidnt want
Sorry
As the local subclass enthusiast, allow me to say this right here, right now:
Suggesting a type of weapon at a tier purely for subclass run viability is NOT sufficient reasoning for the weapon to exist in the grand scheme of things.
I have seen this song and dance so many times. People learn of the godliness of subclasses, and then they proceed to suggest a weapon that makes a subclass viable at a point in progression...without actually considering the implications of adding such a weapon at such a tier. While I enjoy subclasses as much as the next guy if not MORE, I'm personally getting really sick of seeing all these suggestions that have no backing to them aside from subclass viability. Don't treat it like it's just an obligation or a necessity, that's NOT how you should treat them; it's exactly why shit like the Yoyo Bag exists in the first place.
Instead, take a moment to truly consider how adding e.g. a yo-yo option for Provi or an exo-gun would impact the amount of options the class already has at that tier. Take a moment to ask yourself "is this actually necessary, or can it be left to someone else?" Give actual reasoning that the weapon should be added instead of just saying it's for a subclass, because subclass memes are the whole reason these things don't happen. If a yo-yo or exo-gun or whatever has a genuine reason to be in the game, be it to expand options at a tier or provide a refreshing change of pace, then providing that information already makes it exponentially more likely to get in.
This isn't addressed to anyone in particular. Just somethin' to go by.
God now i feel stupid
It's fine, happens to the best of us. 
I dont want you to die or anything, i was just saying that there can be a reason that isnt just yoyo pt
That's the thing. People don't provide those sorts of reasons.
They only--
oh come the fuck on
I'm being nick abused again 
Anywho, I've noticed over a period of months that most people like to suggest these sorts of things...really, ONLY for viability of a subclass at a tier.
@ashen warren sorry for the misunderstanding btw
Can we pin that up there
Also I'm holding back an urge to go on the same tangent I have more times than I can count
About people constantly suggesting weapons that would make playthroughs with random subclasses more viable
When there's still an actual class barely scraping by and lucky to get more than one option at any given tier
People are probably getting tired of it but the issue continues to persist and I still hate it
ow my eyes
I wholeheartedly second the notion to pin Thomasâ statement bc itâs really useful
i would like to say that subjectively subclass expansion is definitely enough reasoning in a lot of people's eyes
but objectively the dev team needs further incentive to work on something of that nature
i think that's an important distinction to be had
Oh, absolutely.
if the statement is going to be along the lines of "subclass viability isnt a good enough reason to include something" then i disagree, but if it's more "subclass viability is good but we have bigger fish to fry with some whole classes getting fucked over" i agree
im thinking its probably more the latter
It's the latter, and I've rambled on this subject in here before.
weapon balance > subclasses in terms of priority, for sure
the issue is that something that would make a subclass suggestion good is usually "make an item for this tier but make it slightly interesting by making it do this" which would make it a genuinely worthwhile suggestion but that doesnt fly here
as cool as it would be to have more melee options, options for other classes is important for item diversity
all subclass suggestions are now is "include an option for this subclass at this tier" and the devs have to come up with everything else
they inherently cant have any substance to them
Admittedly, it's a drawback of the specific item sugg ban, but unfortunately we can't really do anything about it.
Also, terrarian can beat providence, just really badly
Ohh boy future content suggestions
so now those suggestions are pointless too
So you gotta play by the hand you're dealt. Give some good reaoning for an option to be added, point out that subclass-related shenanigans can give a sense of variety and a breath of fresh air for some points that may feel dull or boring, or simply not have enough content for that particular class in general.
honestly? add it to the banlist. if a subclass is only suffering mildly at that point, its not priority. if it is suffering greatly, the devs know and have a plan
future scal content too 
is it already in the donât doc for future content
banning subclass sugmas? 
Btw I'm just going to say this, although ozz can probably say it better. Yoyos are ass to code, and programers like ozz are so absolutely fed up with them
They aren't ass to code, they are just boring
there's exactly 2 routes for yoyo design:
- same old "yoyo what shoots a single thing periodically, sometimes homing"
- "yoyo what does some insanely overcomplicated shit that's a nightmare to code"
mhm
subtweeting Thomas for 2) rn
- âTerrarian but the projectile is differentâ
- âohgodwhatâ
@warm tinsel whet
Simple, Terry was talking cutscenes, I suggested one for her, suggesting it now would be pointless... Except the extended grief part, that could work.
Also it's just a sprite swap lel, SCal is already in...
Right now
The little "power up" thing it does while not attacking for the first 3 or so seconds of the fight
@warm tinsel I don't think you know how hard Sprite swapping is
Scals Sprite is getting completely redone somewhere along the line so she won't be just a eyeball
@ merkalto for clarification
Yeah but her charges will be her surrounded by fire I hear, I just meant, since she gets humanoid once Draedon comes I tried to suggest something nice, especially for the extended Grief that would work fantastically for her new sprite
except the fight doesnt take that long for it to matter
Hello, I have recently posted to reddit this thread to talk about a idea I had about a Terraria modding tool. Here is the link: https://www.reddit.com/r/Terraria/comments/dw9cuv/community_idea_t_creator/
@fair bloom youâre probably better off asking in the tmodloader discord
bc this isnât a calamity thing; this would be a general modding thing and since most mods are though tmodloader anyways, youâre likely to go somewhere with that idea there
@warm tinsel What do you mean "spawn animation for when SCal becomes human"
Do you mean to reserve your suggestion for when the human resprite comes along, or are you suggesting that she be given a human resprite, or are you suggesting that she spawn as a human and transform into her eye form (or vice versa??), or what?
I Updated it a third time because I saw how fast the phase goes if you rage and adrenaline.
I reserved it for when her resprite comes, since I saw that she'll get it when Draedon drops
Alright, that could be clearer
i really dont approve of future suggestions because yall dont really know the full plan that we have for said content but sure
I don't see what the issue is
Yeah, you may have plans already
But suggestions for that kinda stuff would help tell you what the fans want from it
And if the demand is high enough, those plans could be adjusted accordingly
except when it doesnt make sense with the other plans
which is very likely
just randomly adjusting future content to what people wanted is what lead to FNAF story to be such a mess, for example
and before you tell me "no we just havent found out what the actual story is", no, fnaf story is actually just a story with more plot holes than cheese
ok
But eh, just a me thing i suppose
Agreed, if you have suggestions for upcoming content make sure you either know what the devs plan is or wait until it comes out
For all we know they may have their own plans that can do what youâre suggesting but in a way that the devs like more, or the suggestion just isnât important right now since itâs not even out
@zinc thunder Elaborate please
dark souls and no hit boss runs are exactly the same, stupidly hard, but just getting used to it and/or gitting gud is exactly the same
i mean some items like smough's great hammer or cat ring
donât suggest things for the sake of being a reference
not like theres legendaries based off of borderlands legendaries in calamity
because those were actively implemented by devs, suggestions are different
Yeah we have a policy against suggestions just being references for the sake of references
It's in the pinned Don'ts document
RIVs and Legendaries werenât originated from suggestions 
i would say its just planting a seed
no clue

if it doesnât benefit the mod then why suggest it in the first place?
Inb4 muh references or smth
also smh lurking
i didn't mean exactly for it not to make a difference, the same situation works with other items implemented
i understand a few are just donator items
those items are already in the game, youre trying to make a vague idea to be in the game
you see the difference
(tbf he shouldnt be 'specific')
(but its still vague af)
yeah, it is
the thing you are being vague about is invalid
right
It's ok to be vague when you're suggesting, like
'add any summon weapon after Providence' for whatever given reason, i.e. lacking in the tier
Don't need to be any more specific than the type of weapon
but 'add [reference]' aint good
Whatever
It's already a rule
be sure to read pins first next time
got it
@unborn fossil is this multiplayer or
Singleplayer does that also
the only reason why I won against that cursed thing was the fact that it doesn't despawn when I die 
Yeah it was in singleplayer
I had a bed at dungeon for faster fighting and I respawned andnhe stayed
Question, is this possible and if so, is it easy to do?
Yes, and yes.
It's already done with the Proficiency meters, to an extent.
that too
a pre-existing example already exists with Level Meters, which dynamically adjust to point out your current points, level, stats, etc.
this would literally be the same thing but with a different variable: the crit counter for Raider's Talisman
(Nanotech would need this as well, since it inherits the effects of the Raider's Talisman)
Raider's Talisman already has an internal variable keeping track of the stacks, of course, so it wouldn't be hard.
Yes
meteor fist isn't a bomb
and there's no way I'm calling an urchin stinger a missile
or an hatchlet/axe
and there's no way I'm calling an urchin stinger a missile
Edited.
I mean, that really goes for all the weapons on the missile list
for a subclass, it would need a different name if that's what you're going for
Missile category is builded from weapons, that have low velocity and have short time flying before affected by velocity.
Good lord look at the size of it
This is low-key Doc material considering you've annihilated all other suggs from the screen
thats called domination rover
You know what would be better?
Giving 3 or 4 examples of each weapon type, on one line, as examples
Instead of listin every one you want exactly
Adding another subclass is also a lot of work
It's not
spiky ball class isn't going to be expanded to have non spiky ball weapons btw
Really?
yeah ik im just screwing around, its funny how the guy just killed all other sugs
(it's just making a list)
Literally the only thing we would need to modify at the moment is the Invisibility Potion effect
(because that is the only thing defining the rogue subclasses at the moment)
(more later)
hopefully more later at least 
@earnest raptor Please shrink those weapon lists into single sentences containing a few examples, instead of every single one you want to be in those categories
^
or at least cut down on the enter key strokes
I don't want to have too much bias, but he is covering my suggestion as well (as already mentioned)
Not that it matters that much
I like the raider's idea though
Same here
doesn't seem hard at all which is why I'm testing it out to see if it works
Edited.
@steel raptor like this?
https://gyazo.com/ec8470d6827c9b3ecc73dd5d5e0ce59e
Yes
yes
Iâm surprised you already tested it before it even hit 90 stars
also probably the annihilation of 27 different enemies with celestus probably contributed
Oh i just noticed thatâs a stack of blue slimes not just one
now I'm impatient to wait for 90 stars, so what if I just implement it now 
You can
Not to be a downer here
But it can be a bit demoralizing when a suggestion can get double the required star count, get sent to the dev server and then get ignored, or even approved and then never acted on
While another suggestion can get a quarter of the stars it needs and not go through any part of the process beyond that and get implemented anyway
I see what he's sayin and I thought the same thing
I understand but like I'm also like the only person who does suggestions
be glad I've been doing them at all
Ultimately the stars and delivery system is just a way to get good suggestions to the devs more efficiently
It's not really an exclusivity vetting process or w/e
... actually now that we have guaranteed approves/denies in the dev server it kinda is
Maybe you should hold off on immediate implementations, Ben
imo itâs fine that some suggestions literally skip the voting system when a dev sees it and goes âoh, why isnt it a thing, let me make it a thingâ and itâs one of those major things?
"a dev" basically only being me
hey that one time ozz was like âyou know what, items do need tooltipsâ
okay but Ozz is like 5% at most 
and I'm also a moderator so I will check #suggestions-voting and here
quite frequently maybe too much for my own good
tbh I can also see how it could be disheartening
Iâd personally rather see more things be acknowledged and implemented than not
I can see that too, but that's not something I'm ready to change
You can still totally implement the suggestions
Just give it like 3 or 4 days for it to get delivered and approved first
time to add a disclaimer that says that your suggestion isnât necessarily bad if it hasnât been implemented ig
It's better to at least have the other devs see that it exists and that it was implemented
let alone having them weigh in on it as well
I suppose.
Although me implementing stuff before its sent isn't super common
most of the suggestions I implement do get sent
There was a time I suggested that Helium Flash be put into VC recipe because it still took venusian trident
Then ozz pinged me and said it was a bug
that was an oversight on our part
Or an oversight
forgot to recipe check when dps testing helium flash
also, I see a sort of potential case wherein a dev implemented sugg doesnât get the stars
ah true
DoG's themes wouldn't necessarily fit for the entirety of the boss rush
Oh ok
Just my opinyot.
i think he was talking about the nonstop mix
Exactly
Does that not consist of DoGs themes
You could add "Mix" after "Nonstop" if that's a possible misconception
isnt suggesting songs from dokuro prohibited
Fixed
Why yes it is
- Implementing Threats of the Ocean Floor, the interlude themes, and/or DM Dokuroâs remixes of the Calamity themes
Don'ts
I totally forgot about that
RIP.
Wasnât SotS Type D meant to be for the Sentinel interlude in the DoG fight though
i was gonna point that out as soon as he made the suggestion but i saw you typing and was like "ok he's got this"
That was what it was intended to represent, yeah
but it never had a looping "in-game" version, it was composed specifically for the Nonstop Mix
And now that Sentinels phase only happens once, it definitely ain't gettin in
Good question, dunno
Maybe cuz Nonstop mix will be on the next album?
If that ever gets made, not sure what the fate of that is atm
Still not sure how many more songs even need to be made
Iirc it was possible there was gonna be more themes for biomes
Which means more biomes
dem aliens
just get some ideas from some web novel perhaps hell invasion and ghost invasion are good new event idea
read the doc in the pinned messages of this channel
[signh]
Specific suggma
s'not an item but it does have exact numbers and functions
eh
But what about adding separated pieces of DoG nonstop mix to teir respective correspondents because some parts of the songs were modified (mainly SotU and SotS type V) and unversal collapse has an extention part
Um

You still know it has to go through dokuro, right
And the devs choose what songs get in, really
And those are the official ones

@queen sail ok
I think the guardians are designed to be lame
If thatâs the case they shouldnât exist

The main issue is that you could remove them and make the Profaned Core be obtained differently and nobody would care
But the cheap hits are really annoying
Like, ok
There is a Don't saying that you shouldn't rework or buff bosses that are meant to be lame like DS or Guardians
but I've always questioned the validity of that, the only one that is valid imo is DS
actually early-game bosses
Thatâs not my point 
K
not a Post-Moon Lord boss
My point is that the Guardians are boring as hell and are very forgettable
I feel like it's okay to suggest Guardians get unfucked
Well actually considering how sentinels can be seen as unique I donât see why guardians shouldnât
Ok I support the suggestion now
Sentinels even got reworked after that Don't was made to be more interesting, so it's clearly not an ideological thing
I'm changin it
Mmm, I mean sentinels are a lot more valid of a bossfight than guardians even before a rework, but this part of a Don't seems to be solely subjective and only 2 popular entries were KS and DS
But yeah i read the don'ts really now which is before my suggestion
Problem with guardians is that you fight it once to get it over with and fight Providence.
(actually, even KS got the Crown Jewel after that Don't was made)










that's so big brain