#suggestions-discussion

1 messages · Page 723 of 1

distant gyro
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Going to assert that some throwing weapons will probably be broken as hell with stealth strikes and nanotech

karmic stone
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Seriously how many people say "rouge" in a day

distant gyro
proven tide
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when throwing is merged into ranged rogue is supposed to stand on its own so making the two blend is uh

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not good

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(rouge applies to slash too though)

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(now, plauge, on the other hand...)

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also it's in the suggestion don'ts

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twice

zenith hazel
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forgot about the rogue and throwing compatibility thing

distant gyro
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@junior wasp beenades are ranged btw thank you redcode

proven tide
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also about making vanilla do rogue damage

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that's its own suggestion

zenith hazel
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anyway, suggestions regarding that aren’t allowed, read suggestion don’ts doc for more info

proven tide
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(see: melee things that should be throwing that are now also considered things that should be rogue)

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(thOiNk)

placid moth
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Rogue overlaps with everything, yes.

zenith hazel
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throwing will only affect rogue (to an extent), not vice versa, end of discussion

karmic stone
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They're playing rn, i really feel like they just found out this and just made a sugg for their own playtrough

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Ah, deleted

junior wasp
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;-;

hallow kraken
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Um

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What

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And why as well

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Could you be more specific on what the effect you’re talking about is and give a reason for adding it back?

quartz hare
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no u

lost agate
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Wow, such feedback

karmic stone
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They want the effect Verium used to have, like Chloro boolets

karmic stone
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tbf there's very little the spiders can offer right now

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a mage weapon and a summoner armor that lasts for 1 boss

quartz hare
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spider fishing, spider shrine, spider blocks etc. woud be cool but this is not part of main gameplay

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(but still cool)

mossy shale
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Make spider walls craftable so we can make easy spider farms

quick ice
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Spider walls are arguably more useful than granite/marble caves

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However they all need new content

terse sundial
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(minor wall of text incoming)

mossy shale
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Honestly I think calamity shouldn't do a overhaul of spider nests since thorium already did that, and calamity shouldn't really dabble into what thorium already did

quartz hare
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yay

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thanks

mossy shale
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Hell yeah my modconfig suggestion was approved

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The only thing that both thorium and calamity did was a throwing overhaul and a new water-based biome

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A spider nest overhaul is not something I'd think calamity would focus on

distant gyro
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Temporal Sadness is a pretty sad debuff

quartz hare
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yes, this is suggestion discussion

distant gyro
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considering if you're fighting ogres, the only viable weapon that inflicts it is the biome blade under the mushroom biome

terse sundial
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I mean, the same thing applies to Glacial State iirc

karmic stone
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Most debuff immunities need a rework imo, but this is just an example

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Also, the most rewarded class for this event happens to be the one that can inflict that debuff with full on-tier gear

radiant meadow
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they're not immune to glacial state or temporal sadness

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I think I'll just make some of the stronger enemies immune

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rather than all of them

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okay, I made wyverns, dark mage, dark mage skeletons, ogres, kobolds, drakins, kobold gliders, and wither beasts immune

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goblins, goblin bombers, javelin throwers, and lightning bugs are not immune

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@karmic stone

karmic stone
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Coolio, thanks Ben

marble mirage
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yay

quartz hare
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lol, so fast?

lost agate
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It happens often

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Like that turmoil suggestion

void kelp
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related to suggestion discussion is @terse sundial being a literal calamity GOD with dev to everyone communication

quartz hare
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ech .

hollow saffron
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@quartz hare add a reason taxevasion

ashen warren
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isnt luxors summon thingy based on what minion item you used to summon it

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at least damage

frail mantle
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it is indeed

ashen warren
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it don’t see a reason to buff then

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basically just scales throughout the game

hollow shell
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"buff icon"

ashen warren
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ooh

hollow shell
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As in the image that appears below your toolbar

ashen warren
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didn’t see that

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nvm then

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thought he was asking for a buff

terse sundial
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@spare sedge A Astral Infection solution already exist

spare sedge
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dam i figured

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mb

terse sundial
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The Sulphurous Sea is location based, and so is the sunken sea

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you can create artificial biomes much like the snow or jungle biome, but there isn't going to be a solution for those

civic pond
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same reason there's no "desert solution"

terse sundial
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^

civic pond
spare sedge
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okay, i was just wondering

radiant meadow
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sulphurous sea and sunken sea can be artificial

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like 30 sulphurous sand blocks I think

fervent zealot
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31

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and 301 for sunken

radiant meadow
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and x amount of eutrophic sand/navystone

fervent zealot
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sort of related, crags and astral can also both be "made", 51 crag blocks (unholy ore or brim slag)

ocean shale
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I think I remember seeing a astral solution in a different mod

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I forgot what it was tho

ruby cobalt
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I wonder what mod it is

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it's totally not calamity, just imagine this

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why would a mod add ways to spread its biomes?

civic pond
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thats the trade off

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You want the buff? you hold it in your inventory

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most of them are fairly small anyways

sleek wadi
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It'd also mess with some of the lore items like BoC

civic pond
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one time teleport 👍

sleek wadi
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What's that, you bullied Scal? Die in one hit to literally everything for the rest of time

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Hope you like gimped damage, 'cause that is what you'll get Yharon onwards

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Lore items taking up space lets the items both be strong and act as toggles, as well as acting as a balancing measure.

civic pond
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byeah thats the point

hallow kraken
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I enjoy permanently having less health for the benefit of only improving one class after defeating clone

next dune
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i enjoy endlessly sliding along my world like if i was constantly on ice

lost agate
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I enjoy

civic pond
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fimally, pre cracked egg

lost agate
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Oyes

civic pond
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this sounds a little specfic

lost agate
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Very

marble mirage
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extremely

hollow shell
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@median walrus Be less specific.

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People/devs could agree with you that Wulfrum headgear needs a summon, but disagree with the exact function that you gave it.
Its better to leave room for adjustment and possibilities.

marble mirage
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i feel like a wulfrum probe could be cool as a minion, but not for the armor

opal barn
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i mean you can just ping danny about it in mod chat

radiant meadow
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I could

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But where's the fun in that

queen delta
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its so old that not even gen media is on there

radiant meadow
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Lore is though

hollow shell
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That's not even a suggestion
That just is something you should ping Danny about

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(when you can)

radiant meadow
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Why is everyone conspiring against me

median walrus
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@hollow shell ok.

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That was the first time I suggested something.

radiant meadow
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@median walrus you should edit your suggestion

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Just cut out the function part in the middle

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Like this

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An exclusive summon for the wulfrum headgear, the wulfrum probe.
This way, the wulfrum headgear would be interesting and fun to use.

hollow saffron
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^

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its specific rn taxevasion

queen sail
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Allow Cirrus’ candles to be placed on tables.

Reason: They’re candles. taxevasion

hollow shell
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Workbenches as well?

queen sail
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Yep.

hollow shell
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(I am bothered by how several items in vanilla and apparently Calamity can only be placed on platforms, only on tables, or neither)

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(Seems like there isn't much consistency as to what's allowed or not)

queen sail
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I’m internally snickering at the fact that my reason is probably the shortest reason out of a majority of suggestions and it’s technically valid

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Due to how candles are ingame

hollow shell
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(Lava Lamps cannot be placed on tables.) 😡

radiant meadow
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so basically, we must ask the tile goddess to look into candles

cobalt rose
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@umbral dune gel darts already exist

dawn jay
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^

umbral dune
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oh

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welp

distant gyro
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  1. Gel Darts
  2. Enchanted Axe actually blasts wall in 30 seconds
hollow shell
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wew

umbral dune
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good to know

hollow shell
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How do you even write a big ole suggestion about why something needs to be a thing
without checking whether or not it already exists

umbral dune
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yeah

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my bad

wary flume
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Fewer unexpected death DEATHMODE

void kelp
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iirc the random boss spawns are also only if you haven’t defeated them relative to progression

hoary hinge
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yeah if you've beaten one of them tey don't spawn

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though if you like skip a boss like i dunno if you skipped Eater of Worlds or something then he could show up and jump you later while you're running through corruption after beating skeletron or smth

void kelp
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honestly that doesn’t seem like something terrible but rather just an annoyance since by that point you should be well-equipped

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plus you have a 60 second delay

hoary hinge
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yeah its fine at that point

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the only time it's dumb is like when fishron spawns while you're trying to get siren and leviathan to show up, or when plantera jumps you while you're mining chlorophyte to use against skeletron prime and calamitas, or when Hive Mind jumps you while you're trying to break shadow orbs to fight Eater or Worlds, or when Queen Bee jumps you when you're about to go jungle mining

void kelp
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the boundaries are definitely more ambiguous wherever progression is as well

hollow saffron
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@dense oriole doesn't it warn you 1 minute prior to the boss spawning? taxevasion

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and you can always leave the biome

dense oriole
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Calamitas Surface at night

hollow saffron
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SURFACE

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You can always go underground

dense oriole
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why are you necromancing it

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i was sleeping

hollow saffron
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And by that point you should have the day/night thing from cryogenic

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The cosmolight

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So you should be able to freely switch from day

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The only time it would be annoying is if you're fighting another boss

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Wait can random spawns still happen when a boss is alive

dense oriole
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i was doing Astrum Aureus boss fight

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Calamitas comes

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oof

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and ded

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thats all.

hollow saffron
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Oof

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I would suggest you change your suggestion to disable random boss spawns while another boss is alive

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Because that sounds super annoying

dense oriole
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then why you aren't?

hollow saffron
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Because chaining suggestions

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Read the pins

dense oriole
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why this discord contain too many pins...

hollow saffron
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Bruh it's so people don't misuse channels and then claim ignorance

dense oriole
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well i'll do later

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im too tired, and i was sleeping

hollow saffron
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Ok

hollow shell
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Interesting idea.

hoary hinge
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well just posted something that might be controversial lol

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just as a footnote to it:

Everything I've said generally applies more to Providence's hallow fight than her underworld one, as the crystal's damage values are increased on Revengeance considerably higher than Expert and on Deathmode it lasts less time than other difficulties, making the fight a bit more balanced.

lost agate
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Rev crystal has faster projectiles

hoary hinge
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oh yeah there's that as well

lost agate
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Also, the dmg values wont go up that much on rev

hoary hinge
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but yeah i did say everything i said applies more to the hallow fight than the hell fight

lost agate
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We dont want 6x stats compared to normal in Rev

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The jump from normal to expert in stats is already dumb enough

hoary hinge
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then give the current stats for expert to providence in rev and nerf her on expert

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i did say "rebalance" not "make the fight harder"

lost agate
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No

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The stats are gonna stay consistent with the rest

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Thats how it is

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And im pretty sure people dont want providence buffed

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And yes, death mode is where it gets insane cuz thats the point

hoary hinge
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i mean lets just ignore the AI entirely for one second and just look at the numbers
HP: 440k/704k/800k/1.144mil
you can see there's a big jump to expert, a tiny one footed hop to rev, then another heap to death

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same goes for damage values

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Unhealing flames: 100/150/150/200

lost agate
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Thats because provi eats projectiles like crazy

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Death rippers would just annihilate her otherwise

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And as i said, the jump to expert is always extreme

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Go look at other bosses

hoary hinge
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death rippers don't really annihilate her because she has 90% DR over half the time lol

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ok lets "look at other bosses"

lost agate
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Hell it wasnt 880k hp on expert for a reason

hoary hinge
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bumblebirb - boss right behind provi in the progression
HP: 227.5k/364k/404k/484k
Melee: 160/256/320/368

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i don't see this "enourmous jump" from rev to death on other bosses

lost agate
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The heap in stats isnt that big either

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Dude

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Providence is huge

acoustic ferry
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bumblebird is tiny and insignificant thats why
you're not gonna ripper swordsplosion bumblebird like you would probidence

lost agate
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Why do you think innacurate weapons exist so much in that tier

hoary hinge
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okay so because the boss is larger, that means the HP curve should be logarithmic instead of linear? is that what you're saying?

sand umbra
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Provi's health is enormous at least partially because she herself is enormous and will get hit by anything, usually multiple times by the same something

hoary hinge
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i hope i spelt that right

lost agate
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Go hit bumblebird with a clockwork bow

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Then we talk

sand umbra
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especially since Calamity's post-ML weapons aren't retarded about i-frames, for the most part CompleteFailure

acoustic ferry
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i dont know exactly what that word means, but yes, because the fatter something is the more hp it should have HDfailure

lost agate
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Also lets not forget that provi is the first big post ML boss

hoary hinge
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oh yeah i think providence is supposed to be big and intimidating

lost agate
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Bumble is small and an optional boss

hoary hinge
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i mean tbh i was originally going for buffing her rev form instead of nerfing her other forms

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Bumble isn't optional!

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Where are you going to get those efflugents for yharon, huh?

signal prairie
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It's called Deathmode for a reason

lost agate
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Right before provi it isnt

hoary hinge
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that's like saying Skeletron is optional

magic ferry
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wrong

lost agate
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You can just go until post dog and destroy bumble

hoary hinge
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he isn't because he needs to be dead to spawn moon lord (well in vanilla anyway)

lost agate
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You dont need to fight him pre provi

hallow kraken
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Skele isn’t optional though

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Bumble is optional at his tier

hoary hinge
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skele is optional at his tier then

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provi is optional at her tier

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just craft the rune of kos

lost agate
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If youre gonna put non linearity here then we arent gonna go anywhere

hoary hinge
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yeah i'm making a point that it's a stupid argument i wasn't the one that brought it up first

lost agate
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What

signal prairie
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If you craft the Rune of Kos, your not going to have the absolute massive amount of everything that Providence gives you access to

hoary hinge
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when i compared bumble and provi i was told that "bumble is optional so that's not a fair comparison"

lost agate
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Its still a small boss

queen delta
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I thought you could just get eidolon tablets from abyss eidolists and spawn cultist that way

hoary hinge
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yeah you can that's why i said skele is optional for his tier in vanilla

lost agate
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You can

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Oh great my internet is dying

hoary hinge
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anyway this is off topic we're talking about provi's stats compared to other bosses not what's optional and isnt

queen delta
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My phone internet is miraculously running off 1 bar

signal prairie
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Let's be honest, who is going to fight a Dungeon Guardian alongside an enraged Ceaseless Void.

queen delta
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Anyone who’s insane enough

hoary hinge
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you can get in there and summon ceaseless before the DG spawns if you're fast enough

lost agate
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The stats are what they are cuz they got tested

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Simple

queen delta
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You could also despawn DG

signal prairie
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Then you STILL have to deal with enraged Ceaseless Void

magic ferry
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if providence had less health, almost every existing bullet hell weapon could shred it ridiculously fast

hoary hinge
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Okay then if Provi is fine the way she is on deathmode, why is she so much weaker on rev? I can kill her no potion vanilla without much difficulty that seems pretty ridiculous compared to bosses like DoG where you have entire phases unique to revengeance (the Cosmic Guardians)

lost agate
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I think at this point we can safely say that rev isnt really about stats

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Its about the new moves

signal prairie
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Bottom line is, Expert and Revengence are supposed to be similar to an extent. The difficulty jump from Revengence to Death is appropriate cause Death changes bosses to the extreme. It's called Deathmode.

magic ferry
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death mode is supposed to be hard

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but providence death mode isnt hard imo

acoustic ferry
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normal --> expert
revengeace --> death

lost agate
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Providence always kicked my ass so i cant really relate

hoary hinge
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@signal prairie they're not similar for bosses like DoG

signal prairie
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That's cause DoG reworks are a feature ™

hoary hinge
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plaguebringer goliath spawns freakin minibosses as mooks on rev mode that seems like a big change

signal prairie
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These minibosses melt p quickly with a good setup

lost agate
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They can also be easily dodged

signal prairie
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^

magic ferry
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^

hoary hinge
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providence seems to be the boss that sticks out for having like 1 change on rev mode which is her scissor laser that imo is easier to dodge due to Icarus' Folly

lost agate
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I mean

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You still gotta be very precise

signal prairie
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Plus, with the amount of Providence reworks we've had, I don't think the devs want to rework her yet again.

lost agate
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And its still very much nullified by rod

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Like the other laser

hoary hinge
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and both lasers get memed on by rod HDfailure

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dammit you said it first 😦

lost agate
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If you wanted even more moves on a boss that has the arsenal of an entire army then goddamn

hoary hinge
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nah i just want her to be harder on rev mode tbh

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maybe give her some of her AI tweaks that are on deathmode exclusive rn? like they did with hive mind

lost agate
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Hrrmf

hoary hinge
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then again im not a dev

signal prairie
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I feel that Providence is fine

lost agate
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The problem with hive mind was that it literally never changed until death

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Provi has new stuff already

hoary hinge
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i assume you meant problem

lost agate
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Brain melted hold on

signal prairie
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Rip

lost agate
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Also, lets assume you want rev provi to be harder yes? How do you make that without having the stats be inconsistent between the rest of the bosses or just more attacks

hoary hinge
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she has 3 changes, 2 of which imo make the fight easier

  1. Scissor laser. Mentioned this already
  2. Increased top speed when she's chasing you down. This one makes it so it's basically impossible to cause yourself to get Holy Inferno by running away too long unless Provi is in her cocoon and should be on all difficulties imo
  3. Slightly changed bullet patterns when not in cocoon mode. This is where I feel the fight could get some work - give her some of her deathmode tricks here like her rapid fire of her big blasts or how her chasing flames seem to be insane
lost agate
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Every boss in rev gets around 12% or so of more hp from expert to rev

hoary hinge
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wait actually there's a fourth one - which is she heals slightly faster should've included that

lost agate
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You do know the death fight is hectic af right

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Also increased top speed means you cant outrun her

hoary hinge
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yeah? don't give her all of the deathmode tricks she has only some of them

lost agate
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Basically you get bombarded or you get bombarded

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God would this fucking internet stop dying

hoary hinge
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why would you want to be far away from the boss that has a deathray that'll be harder to dodge the further away you are, projectiles that get faster as they travel and a debuff that only triggers if you run away from her

lost agate
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And dude what death mode tricks

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Its basically just a more intense ai

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Everything is on a tighter timer

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God can i speak for 5 seconds without the internet dying

terse sundial
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(minor wall of text incoming)

hoary hinge
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in deathmode, she swaps phases more often, she fires her big blasts way faster, hewr homing flames have better chasing potential, her splitting flames are faster after they split, as well as a bunch of other stuff that i don't notice
maybe just give 1 or 2 of these changes to rev mode or smth

hoary hinge
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ok that third one is great to see get approved

lost agate
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I dont like the idea of just randomly putting in stuff from whats a rewrited ai

hoary hinge
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is someone going to go react those with the finish flag cos i would if i had the ability to

terse sundial
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they aren't finished

hoary hinge
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OH ok

terse sundial
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approved != implemented

quiet abyss
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^

queen delta
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It could end up not being implemented due to stuff

signal prairie
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Honestly, the Providence fight is fine on all difficulties. She doesn't need to be changed, cause changing her would make an already hard boss into an extreme boss.

lost agate
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flashbacks of triple guardian wave provi

signal prairie
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^

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Flashbacks to when Providence just used to spawn a million and a half Guardians.

lost agate
hollow shell
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Ah yes I remember this big ole conversation, about how Rev may be easier than Expert due to the existence of Adrenaline

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It didn't end so well last time...

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Lemme just say Titanite that damage values being the same in Expert and Revengeance is not unique to Providence

hoary hinge
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other than the sentinels, i think she's the only boss like this

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correct me if i'm wrong though

hollow shell
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Devourer of Gods.

hoary hinge
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DoG's head still deals more and the Cosmic Guardians don't exist on Expert

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so if we consider that, then all their damage values are "modified ones"

hollow shell
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Providence's Cocoon Spears, Crystal Shards, and Holy Ray also deal more damage in Rev

hoary hinge
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I'll regard each of those in turn
Holy Ray - it's easier to dodge on rev for some reason HDfailure flying over it actually proves hard due to Icarus' Folly meaning you have to be ready for it on expert but on rev you just have to hop up a bit and you're all good
Crystal Shards - I did say this is very true at the start of this debate and said that Providence Underworld is far more balanced between each difficulty due to crystal shard damage and how they fade faster on deathmode
Cocoon Spears - She's not firing anything else at this point, and not moving, meaning they're just as easy to dodge in Rev and they are Expert - though I will admit that the increased damage they do probably makes the fight just as hard on expert compared to rev because they can catch you off guard

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though I alwayts thought the DoG's phase 1 lasers did more dmg on rev

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guess I was wrong though only his phase 2 ones are affected by that difficulty change

hollow shell
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Ahh I have discovered the problem

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... we, the wiki, are dipshits
And did not document all of Providence's damage changes in Rev

hoary hinge
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...what?

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are you serious

hollow shell
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All of them get buffed.

hoary hinge
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LOL

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it doesn't feel like it in the fight though

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so i don't blame you for not noticing

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how big are they, by chance?

distant gyro
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we never bothered to change damage vals iirc HDfailure

hollow shell
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I blame confirmation bias for that feeling

hoary hinge
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that's true

distant gyro
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I did up to wall of flesh

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that's it

hoary hinge
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confirmation bias is a hell of a drug

terse sundial
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nothing else was messed with yeah

hoary hinge
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or whatever the phrase is

hollow shell
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All Rev damage boosts are +25%

terse sundial
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mhm

hollow shell
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This also means that all the Death mode values are larger too

hoary hinge
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now i know this, lets see if i notice it in the rev fight vs provi compared to expert

hollow shell
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Page updated.

hoary hinge
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So I just fought Provi on rev and looked at the damage numbers I took
unfortunately i went god mode and seemed to become amazing at the game, dodging everything that wasn't the Holy Spears or the Holy Ray effortlessly (the 2 attacks I already knew had buffed damage lol), meaning I had to let myself get hit near the end to look at the damage values of some of the attacks

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now i'll fight her on expert

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okay are you SURE that provi does more damage on rev? cos i just did the fight again and saw 132-186 damage from her flame attacks on expert and 148-182 damage on rev - those are basically the same numbers
im going to do a few more fights to confirm it though maybe my buffs were different or RNG was being weird

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redid the fight on rev and the damage does seem higher but only by like 10 points which doesn't match what i was told - i'll do some more checking on this later though

hollow shell
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But you have seen the Holy Ray and Crystal Shards deal more damage?

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or not even those

hoary hinge
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oh yeah i have seen the lances do a bunch

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i didnt get hit by holy ray so i can['t vouch for that

lost agate
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Why are you dodging the things if you are testing the dmg?

hoary hinge
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wasn't wanting to get hit by the lances and the ray cos i had already from previous runs voiched for them dealing more damage

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so didn't feel i had to confirm it

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i might go do that now though

hollow shell
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If some of them deal noticeably more damage and some do not
then we have a very weird problem that I don't know how to solve

but if none of them deal noticeably more damage
then we still have a problem but it has some potential solutions

hoary hinge
#

for now i'd assume it's just RNG

hollow shell
#

because all of their rev boosts are programmed the same way
so if none of em work then we need to look into the way they are programmed

but if some of em work
then
it's just complete crap

karmic stone
#

Ok?

ashen warren
#

that's a problem with slime mount fucking all wings, not just skyline iirc

karmic stone
#

Just gonna point out that fall damage with mounts only happens in Tmod, not vanilla

#

So there's literally no reason to not try and make all wings do that

void kelp
#

is there an indicated cooldown for the statigel immunity effect?

lost agate
#

The what

#

Isnt that just get hit for over x dmg for more i frames?

void kelp
#

ahhh it was not very clear in the description

lost agate
#

Yeah, if you take 100 dmg or more you get more i frames and thats that

queen sail
#

Alreafy suggested and sent to devs

lost agate
#

Yefs

karmic stone
#

Turn the knife into a Rogue weapon or just make a variant?

tawny agate
#

i was thinking just straight up make it a rogue weapon but a variant might work better? to be frank i have no clue what classifies as a rogue weapon or a projectile melee weapon or where the line is between the two so it'd ultimately just lie with whoever makes that kind of desciion i guess

tired haven
#

Either way falls under suggestion "don't"s 😔

runic heath
#

Magma stone doesn't really need to be craftable

#

it drops from the hardmode bats too right?

#

yeah it drops even more from lava bats too

#

at 2% vs 0.67%

tawny agate
#

oh i'm stupid and just threw something down instead of actually checking the doc before suggesting crabbar, thanks for letting me know and i'll check it in the future lol

runic heath
#

the reason a lot of items have crafting recipes is because it is possible not to have them in your world

#

a common one being sandstorm in a bottle

#

or the magic carpet

#

It shouldn't take that long to farm for magma stone, and it's kind of a part of the deal sometimes

tired haven
#

Crag biome also has a lot of chests with magma stone being a common guest here

tawny agate
#

isn't the magma stone included in the chests in the brimstone crag? i might be remembering wrong (probably am) but doesnt it have things like the obsidian rose, dark lance, etc.

#

yeah

tired haven
#

Ye it does

runic heath
#

So yeah there really doesn't need to be a recipe for the magma stone

tired haven
#

(even philosopher's stone is here, lel)

runic heath
#

it's already a relatively easy to obtain item

#

it even drops more often with defiled rune

karmic stone
#

And Hellbats are pretty common, byhea

ashen warren
#

is this a specific item suggestion echthink

sinful violet
#

yes

#

mixed with a general suggestion

proven tide
#

@left solstice i think that counts

hollow shell
#

@left solstice A few things are wrong with that suggestion.
Do check the Suggestion Don'ts doc in pins

ashen warren
#

@left solstice

  1. separate your suggestions into separate posts
  2. no specific item suggestions
proven tide
#

it hits all the criteria except name

#

thank you discord

hollow shell
#

the mythical triple ping

proven tide
#

oh NOW it's loading

#

@left solstice i think that counts

left solstice
#

ohhh oki

proven tide
#

took two fuckin minutes

left solstice
#

brb

hollow shell
#

the fabled quadruple ping

ashen warren
#

thanks for buffering my posts for 15 seconds, discord bruh

left solstice
#

gimme a moment for that

proven tide
#

AND IT SENT AGAIN

#

bruh

#

"15 seconds" i'm sitting here still sending messages from a minute ago

hollow shell
#

Restart Discord

#

clear out the miasma

proven tide
#

sorry about the late ping and the second one, waffle

#

;;

left solstice
#

huh?

#

ohh

proven tide
#

i pinged you twice and out of convo flow because discord memes

left solstice
#

yeah i deleted it after i check that we cant suggest new weapons and stuffs

hollow shell
#

You can suggest new weapons and thing if you're general about it
Like going no more specific than "Add more bee-related content to the mod", and providing some reasoning for it, is good and valid

left solstice
#

i see, in that case, can i say something like "add more bee-related content to the mod because we cant use any bee gear for a good chunk of the game?"

hollow shell
#

(Unless you count PBG's drops)

#

And yeah
Probably should have a bit more reasoning than that tho

proven tide
#

speaking of bees, rover...

hollow shell
#

Like, why having a lack of bee content is an issue

#

What

proven tide
#

nightmare bee when

hollow shell
#

meme

proven tide
#

i paid twenty bucks for it smh

left solstice
#

it isnt a big issue for not many bee stuff its just i like bees ;-;

ashen warren
#

that arrow sugg sounds neat i 'spose

radiant meadow
#

@winged rune update your music mod

hollow idol
radiant meadow
#

Astrum Aureus already has Interstellar Stomper

solemn flame
#

Beat me to it

slate crown
#

@supple lodge get fargo's mutant mod for that and other QoL item crafts with their respective banners

winged rune
#

Really rotom?

#

because i download a new version

#

and

#

still the same

ashen warren
#

Stomper is 100% in

#

it was added in the same update that changed all the music files to .ogg instead of .mp3

unique vector
#

whats an EoM class

ashen warren
#

use the whole name and not an acronym in suggestions

unique vector
#

@ashen warren

ashen warren
#

If you want to use an acronym it helps to define it

#

thanks pixl

lost agate
#

Eye of magnus i suppose

cobalt rose
#

i mean, im pretty sure its supposed to be Eye of Magnus

#

:spidermanhandguns:

void kelp
#

it’d still help to clearly define it

lost agate
#

Isnt the eye of magnus just for healing and free magic dmg

#

Making it classless removes from what makes them different

hollow shell
#

@ashen warren Please unabbreviate

cobalt rose
#

he could be offline atm :/

hollow shell
#

He posted the suggestion like 10 minutes ago

#

(Bad conduct to post a suggestion and then leave immediately)

void kelp
#

unfortunately is a trend with some types of suggestion :c

hollow shell
#

Also, it costs 7 mana and restores 25 mana
It's a net gain.

#

No other classes use mana except summoner, and it's not really an active resource for them

#

I'd still be fine with making it classless considering it does have the healing benefit, and to make it consistent with Lunic Eye

The suggestion itself could be better tho

lost agate
#

I mean, that way it would only be lunic eye but heal

#

Which is eeeeh

hollow shell
#

Eye of Magnus doesn't inflict Marked.

lost agate
#

Yes i know

hollow shell
#

So the prime utility of Lunic Eye is not present

lost agate
#

But everything else is

hollow shell
#

"everything else" being

#

a homing projectile.

#

and literally nothing else :P

lost agate
#

Homing projectile, crater explosion on hit, use sound, no piercing

cobalt rose
#

"use sound"

hollow shell
#

Two of which are not utilities

lost agate
#

Im pretty sure the explosion does stuff

hollow shell
#

I'm pretty sure it's aesthetic

#

lemme check

#

Magnus's page says it's decorative and Lunic's doesn't mention it (for some reason)
but

lemme check

#

Yo actually it looks like it does deal damage
It seems to exist for one second with infinite piercing and using local immunity frames

lost agate
#

Yup

hollow shell
#

Will edit the pages.

radiant pawn
#

So your suggestion is to make a mana regen weapon classless

#

uhh

#

just make it so that it consumes 1 mana and regens like 2, 5 or 10

hollow saffron
#

classless mana regen weapon taxevasion

#

its obviously supposed to be for mages

proven tide
#

I was seconds away from sleeping. Why, Danny, why?

zenith hazel
#

@gritty flower no meme suggestions please

queen delta
#

No specific item suggestions please

proven tide
#

@gritty flower n-

#

Well, fuck.

ashen warren
proven tide
#

mobile

#

everyone just descended from the heavens with a resounding NO

gritty flower
#

DONT YOU WANT A TRUE MELEE TO HIT SCAL WITH?

ashen warren
#

specific item suggestion

zenith hazel
#

I would if it wasn't a meme

ashen warren
#

kill?

zenith hazel
#

it was pretty much going in the direction of a meme anyway

proven tide
#

man the simultaneous takedowns from two directions are real bruhs to witness

gritty flower
#

...not really

ashen warren
#
  1. no specific item suggestions
  2. put your suggestions here so you can get feedback first
queen delta
#

Big-Big sword

ashen warren
#

finna mute

queen delta
#

Sounds meme-ish to me

zenith hazel
#

100% not meme, no siree

queen delta
#

And it falls under specific item suggestions anyways

proven tide
#

man that shit was funny the first time it was mentioned in convo

#

but as soon as I saw the sugg notif

zenith hazel
#

feel free to do whatever you want with them, gonna leave this one for the tmods

gritty flower
#

It’s like... literally the biggest fucking sword ever. HUMONGOUS. It’s like Night’s Edge went to the gym

proven tide
#

... true night's edge

gritty flower
#

Or the Breaker Blade

proven tide
#

I'm going to stop giving this oxygen

gritty flower
#

The Bigger Blade

ruby cobalt
#

terry, can you cut off the life support on this one

#

thank you

ashen warren
#

@gritty flower

  1. no specific item suggestions
  2. put suggestions here for feedback before going to #suggestions-voting
  3. did you read pins????
  4. stop shitposting in here
radiant pawn
#

Why making a massive blade when you can make a strong true melee weapon that massively damages scal when you manage to hit her

cobalt rose
#

Change the Feral Bite Debuff
The Feral Bite debuff's randomly inflicted debuffs are often annoying in pre-hardmode and a bit useless in hardmode, due to the ankh charm/ankh shield. I would suggest changing Feral Bite so it decreases the players stats such as defense and damage reduction instead of inflicting random debuffs.

what do you guys think about this suggestion?

brittle merlin
#

wait what does feral bite even do

ashen warren
#

random debuffs

#

like suddenly you have confused and walk into lava before you even realize you have a debuff

brittle merlin
#

wtf thats a really stupid debuff

#

its from vanilla, right?

ashen warren
cobalt rose
#

Increases player damage by 20%
Reduces health regen
Randomly inflicts Darkness, Cursed, Confused, Slow, Weak or Silenced

naive ferry
#

yes

ruby cobalt
#

and it also lasts like a minute

#

so have fun

cobalt rose
#

so... do you guys think its okay to sumbit now? thonk

ruby cobalt
#

it's ok to submit it

ashen warren
sand umbra
#

Feral Bite is cool on paper

cobalt rose
#

but bad in practice

sand umbra
#

but from a balancing standpoint it's actually fucking stupid to deal with

cobalt rose
#

just like communism

sand umbra
#

(though, then again, this same thing can be said about a lot of the mechanics Terraria employs as a whole)

cobalt rose
#

true...

sand umbra
#

still, I'm totally down for Feral Bite being less stupid

cobalt rose
#

i mean, this change will also make feral bite something to avoid in hardmode, since most people use the ankh shield/upgrades of it at that point

sand umbra
#

mfw once you have Ankh Shield shit, Feral Bite is entirely a buff

#

well, almost entirely since Darkness is still bruh

cobalt rose
#

doesnt ankh shield provide immunity to darkness

sand umbra
#

does it? I have no idea

#

lemme check

cobalt rose
#

blindfold

#

in the recipe

sand umbra
#

oh my god yeah it does

#

so all of Feral Bite's negative effects are completely nulled

cobalt rose
#

also, im pretty sure only two (types of) enemies inflict feral bite: bats and duke fishron

sand umbra
#

yeah the Duke and every bat to ever bat

cobalt rose
#

do any calamity enemies inflict it?

sand umbra
#

Great Sand Bruh

#

...and that's all I know of

cobalt rose
#

i mean, i can see why not many enemies inflict it
its shit LUL

sand umbra
#

okay also Maulers and Reapbruh Sharks

ruby cobalt
#

so basically bats and very big sharks

lost agate
#

I mean, it makes sense, but the debuff is ass

gusty geode
#

I mean
How else would you translate rabies into a debuff in this game

lost agate
#

You die

gusty geode
#

Is this when I should taxevasion

queen sail
#

How else would you translate rabies into a debuff in this game

#

I dunno but something that’s actually more than “You occasionally get random debuffs”

#

Because I’m pretty sure real life rabies is more than that

marble mirage
#

i mean
you get angry and then you immediately die

#

imagine if feral bite just gave you strong stats, but instakilled you after the buff ran out

hallow kraken
#

duke fishron

terse sundial
#

Death Mode is meant to push progression

#

it's meant to keep you moving

solar ocean
#

killing a player with a random boss as they're trying to progress is quite counter intuitive then, no?

swift bison
#

A better thing to suggest would be to add a mod config to disable random boss spawning

solar ocean
#

read the whole thing

#

i gave that alternative in my suggestion

void kelp
#

aren’t the criterion for boss spawning dependent on like, health, equipment, etc

teal ibex
#

just stats

#

defense and hp namely

#

and that might only apply to vanilla spawns

#

either way, the stat minimums are NOT scaled to make the spawns reasonable

void kelp
#

I’d propose to change it so that the stat minimums are scaled tbh

teal ibex
#

especially when destroyer spawns first night of hardmode

#

honestly id propose to replace it with something actually interesting

#

with deathmode spawns you are either:
already prepared and its free
hiding underground
dead

solar ocean
#

i'm in for that, as long as it isn't this counter productive to the very gameplay loop of the game

#

even worse about the current mechanic is that if you get the wrong boss in the wrong place you're guaranteed to die

#

like for early game, how the desert scourge is invulnerable everywhere but in deserts

teal ibex
#

imagine if it summoned like, a couple minibosses of the biome you're in instead or something

solar ocean
#

thing about this mechanic is

#

it's already in the game

#

it simply isn't as frequent, nor does it apply to modded bosses

#

i still find it annoying then, but it's much less so

#

i really have no idea of how to tweak it without making it unfun, because it just works so badly atm

teal ibex
#

it applies to some modded -- i know it can spawn crab

solar ocean
#

oh ok

teal ibex
#

im not sure exactly which i just know SPECIFICALLY crab can hecticCool

left crest
#

Just so ya know, if the boss coming is a specific biome boss (such as DS) if you leave that biome it doesn’t come

#

iirc could be wrong

solar ocean
#

i remember a few times that not being the case

teal ibex
#

i know bare minimum underground is safe

solar ocean
#

ex: me going back to spawn to fight the boss, and it indeed spawning

teal ibex
#

except for like crab

solar ocean
#

i remember the eye spawning underground for me (though i guess i could've not been deep enough? idk)

#

the scourge spawned multiple times in the ocean for me

left crest
#

not deep enough

acoustic ferry
#

when i tried to get cryo to not fuck me for existing, i left for a desert and he still spawned when i came back to snow biome thonk

left crest
#

yeah you have to be in the biome when it’s supposed to spawn iirc

solar ocean
#

i've got the desert scourge spawning in the ocean, so i'm not sure if that applies to all bosses

swift bison
#

Am i allowed to resend suggestions that got 90 stars but were neither approved or rejected?

tired haven
#

About the Feral Bite debuff, halved health regen is quite a threat even with shield on, but well, maybe something different could be neat

And mmm, was it sent to server or completely dismissed? How long since the suggestion reached 90 stars?

#

Old suggestions are unlikely to get a proper reaction ( 👍 or 🚫 ) due to recent implementation of them and constant stream of new suggestions

swift bison
#

it was actually sent to the server, but it was neither approved or denied despite having been sent almost immediately after the approval and denial system was first implemented

ashen warren
#

Are you referring to the discussion of unbans after a period of 6 months?

swift bison
#

I'm referring to the Config option to enable DoG sentinel phase post DoG

#

i learned that people can already DM mods to appeal bans

tired haven
#

Yeah, this suggestion is pretty old so I doubt it would actually receive the mark at this point

#

If you look around it, none of sent suggestions did

#

If you repost it, that would count as ☑ so mhm

clear basin
#

Thank you merk for doing these it helps a lot

marble mirage
#

aw heck i just realized that my suggestion got approved
yay

ashen warren
#

@ashen warren
no boss suggestions
read pins

#

Oh

#

Thank you very much!!

#

Both of you 😄

gusty geode
#

One of those suggestions is a cosmetic change to a boss fight
One's a cosmetic change to a few items
One's optimization
And the other could arguably be called a bug fix

ashen warren
#

@left solstice you realize we have suggestion rules right

left solstice
#

?

ashen warren
#

right??

left solstice
#

i dont get why i was pinged ;-;

ashen warren
#

point it here

left solstice
#

kk, will do

ashen warren
#

I'm sorry for getting you into trouble.

left solstice
#

its good

lost agate
#

Im not too sure if theres a global variable for hook reach and speed

left crest
#

Terraria wiki has values for them, you can just copypaste that

lost agate
#

Actually

#

The stats shown on the wings dont change if you get better mobility right?

left crest
#

Iirc nope

lost agate
#

Well that explains a lot

hollow shell
#

Yeah they're static tooltips.

#

Just base stats.

lost agate
#

Ah well then, then its easily doable

queen delta
#

What do you guys think about adding a special key to unlock the abyss chest on the bottom?

tropic marsh
#

would depend on what the ingredients/method is

#

the item in said chest isn't exactly some overpowered thing

queen delta
#

Yeah I was just thinking something besides shadow key

tropic marsh
#

why do you want to make it locked

#

by something else*

queen delta
#

Dunno, it just feels odd to have it be locked by a shadow key, the same key that can open the chests not as deep in the abyss, and other stuff

#

Just an idea

tropic marsh
#

I mean, the chest could just be unlocked for all it matters

void kelp
#

it might also help indicate to people that no, you shouldn’t summon boss rush post-skele

queen delta
#

I'm sure they'd find out when they get absolutely destroyed by queen bee

quiet abyss
#

Don’t really see the point in it, but I suppose there’s nothing wrong with that either.

tired haven
#

If something I want abyss key for all chests, but mhm

elfin maple
#

Add the Moon Lord screen shake effect to the screen in small amounts as the pillars are destroyed, with it increasing in frequency or intensity as you destroy more of them.
Why: I think it would be a neat addition since as you destroy the pillars, the Moon Lord would seem to be getting "closer" until the final one is destroyed. I feel like that makes sense and it would also look cool.

#

how is this

lost agate
#

dizzy

#

and perhaps ruins the sudden feeling

void kelp
#

maybe.. “add a similar effect when you kill an atlas post-cultist to help the player know that killing more of them will cause something to happen”

tired haven
#

Playing mods before playing vanilla is a rare scenario ngl

#

So the sudden feeling shouldn't be sudden anymore for ML

elfin maple
#

mhm

tired haven
#

(but it will be on pillars)

elfin maple
#

mhm

#

i just said mhm twice i must now leave

lost agate
#

i mean, i would honestly find it annoying if anything

#

something like "ah shit i forgot to get a wasp gun for my swarmer"
then every like 5 seconds i get a screen shake and god knows how long it will take to get a wasp gun

tired haven
#

Wait, I assumed a single instance
Constant mind numb will be wack

void kelp
#

ain’t the wyrm pet in calamity’s vanities ?

proven tide
#

@mellow dust 1. the devs don't like making vanities because they require a disproportionate amount of effort for zero reward
2. check out calamity's vanities for an existing wyrm pet

#

(it doesn't float around because stardust-dragon-type pets is one of the worst ideas to ever exist, but it does wriggle)

#

i just realised you yourself mentioned the idea of it being stardust-dragon-type

radiant meadow
#

damnit hec

proven tide
void kelp
#

hec’s wholesome experience has caused wyrm pet suggestions to be like... at least once every few weeks

#

but yes! calamities’ vanities has what you want

mellow dust
#

Yeah, I thought it would be using the same sprites as the existing wyrms and maybe even the same code as existing summons. But I understand it doesn't really have an influence on the gameplay

#

Ohh

#

Wait

#

Is calamities vanities a mod?

proven tide
#

yes

mellow dust
#

Oh, haven't heard of it before. Makes sense

proven tide
#

also: summon-ai pets is a nightmare to think about, let alone sd-type

void kelp
#

it’s a very nice mod

proven tide
#

also also using the full eidolon wyrm sprite at the size of the dragon is like making the dog the size of a dune splicer

void kelp
#

it adds all those small calamity themed pets and costumes that you probably want! they even have a cnidrion pet

proven tide
#

it would be nightmarishly hd

mellow dust
#

Yeah, that would be crazy

#

Thats pretty sweet tho lol

#

Those pets actually look so adorable

void kelp
#

hey, can the pinned doc have some edits to it?

#

mostly stuff like “pets” since the vanity mod exists and also it might help to include the fact that there is some rogue-throwing compatibility

#

@unkempt cedar it might help out to give a damage value

zenith hazel
#

that’s... the whole point of yharon

unkempt cedar
#

i jhut did

void kelp
#

are you fighting yharon in multiplaye?

unkempt cedar
#

yes

zenith hazel
#

you’re supposed to avoid his body

unkempt cedar
#

he does like 15k damage

void kelp
#

oh, you’re fighting it in multiplayer.

#

that’s a bug.

zenith hazel
#

then that’s a multiplayer problem, not a death mode problem

void kelp
#

the players are desynced from the server so he assumes you’re not in the biome

mellow dust
#

I got furious last playthrough too lol

unkempt cedar
#

k then ill change to multiplayer deathmode

#

its just like okay so 4 k damage constantly

zenith hazel
#

that bug is hard to fix

tropic marsh
#

multiplayer isn't gonna get fixed like that

mellow dust
#

I was playing with some friends and we kept getting oneshotted

void kelp
#

that’s not a suggestion, it’s a bug

unkempt cedar
#

armageddon activated: oh no difference that isnt exciting

zenith hazel
#

just fight it in singleplayer

void kelp
#

it’s actually one of the more prevalent bugs that the devs have tried to fix like.. several times

unkempt cedar
#

cant

zenith hazel
#

there’s no definitive solution

unkempt cedar
#

nvm then lol

teal ibex
#

@radiant meadow hecticSmug

mellow dust
#

Doesnt it make him like permanently enraged or something?

teal ibex
#

just make it something you can fish up

void kelp
#

yeah, bc of server desync

zenith hazel
#

he’s enraged, yea

unkempt cedar
#

its not just with the contact its with the projectiles too sometimes

zenith hazel
#

that’s his enraged behavior

radiant meadow
#

okay but coding the pet in the first place can be GWchadThink

tropic marsh
#

multiplayer is super buggy

zenith hazel
#

again, if you fight him in singleplayer, it’ll be normal

tropic marsh
#

just in general

radiant meadow
#

actually probably copy paste of an existing pet

#

but like my spriting skills are god tier so it's not going to happen

sand umbra
#

staff of the bugworm 2: pet edition

#

🛫

radiant meadow
#

oh, if someone sprites segments, I'll flat out tell them no

sand umbra
#

now featuring Jared as he does everything Mechworm can do and does it better

radiant meadow
#

make it 1 projectile please

void kelp
#

iirc they have an eidolon wyrm pet in calamity’s vanities so there’s no need for one in main

mellow dust
#

How is Yharons rage determined, height and just being outside of the tornadoes right?

unkempt cedar
#

yes

void kelp
#

yep

#

in multiplayer it gets super buggy and messed up

mellow dust
#

Could it be, in multiplayer it counts the distance of both players and adds them up?

void kelp
#

bc the server doesn’t really know whether all players are in range

mellow dust
#

Or more than 2

zenith hazel
#

it’s a desync problem iirc

void kelp
mellow dust
#

Oh yeah sorry

void kelp
#

it’s a desync issue, yeah

zenith hazel
#

either way, it’s hard to fix

dreamy basin
#

I know specific items are a no no, but why isn't there a version of the cursed capper for the crimson?

void kelp
#

probably bc ichor is overpowered

dreamy basin
#

Fair

void kelp
#

but there used to be a melee weapon for crimson that was recently removed since it was basically just bladetongue

queen delta
#

Calamity makes cursed flames almost the same level as ichor tho

sand umbra
#

not really

#

it gives it a buff so it can stand at all on its own

#

Ichor still curbstomps it twice over

radiant meadow
#

I think the only crimson exclusive weapon w/o a counterpart in calamity is everglade spray

#

at least, that I remember

#

and golden gun I guess

queen delta
#

Honestly I'd rather cursed flames be changed to be something like a stacking debuff

#

like daybreak, but can stack more

radiant meadow
#

corruption has soul harvester and cursed capper

dreamy basin
#

Didn't the corruption have a lot more stuff added to it than the Crimson?

queen delta
#

Starts off at normal DoT, then gets stronger and stronger the more times its inflicted

sand umbra
#

so Daybreak's version of Daybroken, but obtainable way earlier and actually usable

queen delta
#

Ichor takes away defense and DR, cursed flames shed away damage ignoring defense and DR

#

Yeah

sand umbra
#

I can get behind this

radiant meadow
#

how to code though?

#

because I'm not making everything that inflicts cursed flames stick to targets

dreamy basin
#

Maybe to add on to that there can be accessories that increase the number of stacks it can go up by, or increase DoT.

void kelp
#

suggest it :0

dreamy basin
#

Nein.

sand umbra
#

couldn't it be set up something like Nebula boosters?

dreamy basin
#

I forgot nebula boosters were a thing.

sand umbra
#

concept seems pretty similar to those, just as a debuff instead of a buff

void kelp
#

can it apply to enemies, though?

unkempt cedar
queen delta
#

This is talking about an idea I posted above, so it's still on topic

sand umbra
#

can it apply to enemies, though?

...yes, CI can apply to enemies

tired haven
#

I think beetle scalemail buff is pretty close in concept

void kelp
#

so the suggestion would be smth like.. “change how cursed flames works to help it be on par to ichor”

sand umbra
#

and I'm almost certain it's easily possible to have something just like Nebula boosters work on enemies

void kelp
#

oh no I meant the nebula boost effect, thom

sand umbra
#

ah

dreamy basin
#

Nah just nerf ichor into the ground to the point of uselessness LUL

#

Then people will use cursed flames.

sand umbra
#

the nebula boost effect itself can't be applied to enemies, but I was moreso referring to the general idea of "inflicting buff/debuff increases effectiveness by X, and every Y seconds, effectiveness decreases by Z"

fleet night
#

Calamity's vanitys already does the eidolon pet.

queen delta
#

Already been said

dreamy basin
#

The idea for flasks that applied to range came to mind, but then I remembered that's why we have bullet types.

#

And arrow types*

mellow dust
#

I'll delete my suggestion, It only causes spam in this channel.

left crest
#

The sugg here would cause pain during deus fight

elder mist
#

you're destroying pillars during deus' fight?

#

interesting

dreamy basin
#

Neato

left crest
#

ohh I thought they meant something else

#

like it would just persist if there were x number of pillars still left

#

so if you killed all the pillars but 1 you would have constant screenshake

#

but no that makes more sense

queen sail
#

Should Grand Guardian have one more upgrade before Earth

#

Smth smth legitimate scal true melee

tired haven
#

I think if there will be yet another exo melee weapon some people gonna reee hard

solemn flame
hollow shell
#

A sword so large it extends across the gap between you and SCal?

tired haven
#

Would be pretty funny

solemn flame
#

We need another exo melle weapon imho

sand umbra
#

every time I see people assume the only solution to true melee SCal is an enormous sword

#

I die a little inside

tired haven
#

I think a spear will be more elegant, albeit at this point it will be basically a gun

hollow shell
#

Flails are true melee, as long as they don't fire anything as they travel, like Dragon Pow

#

so you could have like a Super Golem Fist

#

Big Fucking Punch

sand umbra
#

KO Cannon EX

cobalt rose
#

TKO Cannon

tired haven
#

KOCEX Y_ThinkFish

cobalt rose
#

THATS MINE IM TAKING THAT

queen sail
#

Tbf we could, like

#

Make scal’s distance movement slower

tired haven
#

That would hurt a lot of strats NotLikeDaryl

cobalt rose
#

why does ranger only have like, two weapons for scal

sand umbra
#

three

tired haven
#

Because rogue has one

sand umbra
#

and at least one of those is DQ bait

#

Drat is immensely more viable now, Gale got buffed to the moon unintentionally and then got nerfed, and Photo now actually does anything appreciable

#

three is fine given what Auric tier is supposed to be ig

#

(consider on similar notes that mage gets exactly one option that is easily obtained and consistent in how it works, and rogue gets exactly one option period)

cobalt rose
#

we can get our exogun as a draedon drop HDfailure

tired haven
#

Melee has like 4-5,ranger has 3, mage has 1.5, summoner has 0.5, rogue has 1

#

Neat

cobalt rose
#

.5
wat

tired haven
#

You can only fill 10 slots out of 20-30 with cosmic immat

sand umbra
#

Cosmic Immaterializer except it still leaves like half your build open for Mechworm and friends

cobalt rose
#

oh

tired haven
#
  • it's not that effective on scal anyway, for some reason
cobalt rose
#

wait is the .5 in mage the void vortex

sand umbra
#

the .5 for mage is Vivid Clarity

tired haven
#

^

cobalt rose
#

oh

sand umbra
#

which, while powerful in its own right, is fantastically perplexing to use

cobalt rose
#

lines everywhere

hollow shell
#

what about Yhermes Cristal

sand umbra
#

I was just getting to that

#

there are two other notable options for mage at this point, but both of them require an egregious amount of farming Yharon

#

and if you're farming Yharon as a mage after his second phase is yeeted, you more than likely already have SSV anyway

#

which is a perfectly reasonable pick for SCal

hollow shell
#

Time to come up with an unrealistic, interesting, and specific method to obtain Yharim's Crystal
which I'll write and then never share with anyone 😎

sand umbra
#

the conclusion I've reached is that we need at least one new Auric-tier wep each for mage and rogue

proven tide
#

Time to come up with an unrealistic, interesting, and specific method to obtain Yharim's Crystal
which I'll write and then never share with anyone 😎

#

kill yharim

#

wowo

mellow dust
#

That indeed seems like a very difficult thing to add but would make farming for Yharims Crystal maybe too easy

proven tide
#

y'see it's interesting because it depends on yharim being implemented owoangery

#

and it's unrealistic because it depends on yharim being implemented

shut tide
#

Deathmode Leviathan was pretty darn painful (rogue), and I finally beat it after many attempts!!!!!

#

I got Atlantis.

hollow shell
#

This is probably doable.

#

Doesn't sound impossible

shut tide
#

The first thing I did? Opened up cheat sheet, typed in "Brackish flask", and placed it in my inventory

#

Anyone else find this, to some degree, relatable?

hollow shell
#

(In fact I'm thinking of a way it could be done right now)

#

It's been suggested before

#

something similar, at least

lost agate
#

it has

hollow shell
#

and it's a good idea
If you're doin a solo melee playthrough, all boss drops that aren't melee are useless to you

#

The amount you farm is based on RNG

lost agate
#

and it always comes down to "too convenient and likely hard to do, not to mention what do if theres several weapon with your class or accesories"

toxic pagoda
#

Leviathan and Siren are pretty hard; I played death recently too. I wouldn’t want to have to get the weapon I didn’t want

lost agate
#

i just think theres too many complications in this idea to be even feasible, not to mention how do you even register what class you hit a boss with

#

or hell what do you do with that on MP

earnest raptor
#

Use code from Extreme DPS.

#

Count damage from each player and give them respective weapon.

#

👌

lost agate
#

idek what extreme dps is nor if we can even use their code

toxic pagoda
#

Does that work with treasure bags though?

earnest raptor
#

You can write DPS numbers as tags in treasure bag.

#

TagCompound.

lost agate
#

so what does it do

earnest raptor
#

Shows damage from each player in boss battle.

#

There is ranking table with players and his damage.

#

Shuckles 25945
Mrrp 18741
Cooper 12564

#

Like that.

lost agate
#

that saves the dmg

#

but what about the dmg type

hollow shell
#

I assume it keeps track of damage type, too

earnest raptor
hollow shell
#

otherwise it's not very relevant

lost agate
#

also who knows how mod compatible that would be

#

we could have bosses dropping mage weapons as a bard (i think bard was mage internally?)

earnest raptor
#

If there is no way to check modded types of damage, then idk.

lost agate
#

does this mod record the dmg type tho?

hollow shell
#

It doesn't look like it

#

nothin on the page

earnest raptor
#

No. But it's possible.

#

I mean, that you can check damage and types of damage per each player.

lost agate
#

Well i have 0 clue how

#

so

  1. its still kinda complicated and would legit need us to redo loot entirely
  2. We cant grab some mod's code just like that
  3. even then this mod doesnt have what we need
hollow shell
#

It does have some aspect that'd be useful
like keeping track of the damage that each player individually, which we could use for bag-related things

#

Keeping track of damage type is the big one tho

#

Somebody'd need to figure out how to do that

lost agate
#

and all of that just so you dont kill the boss some more times

hollow shell
#

Yeah

#

... which I would like to see fixed

earnest raptor
#

You can take mod's code, because it's open sourcedHDfailure

lost agate
#

its a problem lying within the very core mechanic of terraria

#

so its gonna be something to change

hollow shell
#

Well not really?

#

Boss drops are just one rand statement
nothing inherent to Terraria code at all

lost agate
#

It would need all boss loot remade

hollow shell
#

We could just do it for our bosses

#

Figuring out how to mess with vanilla drops would be harder, alone, than working out how to implement this suggestion for Calamity bosses

left crest
#

far fetched way to work that idea, remove weapon drops, except rare drops (i.e. SHPC), from bag and drop a weapon for the class that the player is holding, so no bag foolery

lost agate
#

well imagine youre a summoner and holding a classless weapon

hollow shell
#

Well we have control over our own bags so that won't really be a problem

#

and yeah the damage dealt during the fight is the most surefire way to drop the relevant weapon

left crest
#

yeah that'd be better

loud steeple
#

I could find a issue or 2.on the most damege way

shut tide
#

As I said, my suggestion is ridiculous. However, the part that won’t change until something is done is the fact that farming for boss weapons, to a little extent, ruins the fun of the game

#

It wastes too much time (unless you’re one of those fortunate players unlike me that gets what you want from a boss almost instantly)

quartz hare
#

Hi Grill, nice suggestion if someone dont wants to change class, but anyways chance is still exists

gusty geode
#

Hasn't this been suggested several times already
And rejected every time it came up

proven tide
#

@cloud surge that would mean each laser would have to be made out of several hitboxes

#

which sounds like a nightmare

karmic stone
#

Just giving them afterimages works

cobalt rose
#

honestly, that suggestion really isnt good

cloud surge
#

Aight I'll delete it

karmic stone
#

Wow wow slow down buster

#

Discussion is meant to come now

#

Oh ok?

hollow shell
#

What was the suggestion?

cobalt rose
#

make homing lasers multi-segmented so it would look cool when they turned

hollow shell
#

That could indeed be done via afterimages or dust, in the same way that bullets like Chlorophyte are done

#

Hitboxes would be a bit of a worry though, if you were to make the laser shorter so it looks better with the trail

lost agate
#

do not do it like chloro bullets sweating

#

you dont want 120 dust per second on every laser on destroyer

hollow shell
#

lol

sand umbra
#

sure you do

hollow shell
#

That's fair, doing it exactly like that would be a bad idea

queen delta
#

Just increase dust projectile limit 5head

lost agate
#

And we kill a few pcs in the process, noted

queen delta
#

Separate the strong from the weak iirc

dreamy basin
#

We know if there's a ravager themed building set? If there isn't I'm thinking of suggesting we get a design similar to the temple's furniture and materials, just with a darker, gritty, maybe a little bloody tone to it. Plus I'd like to have the ability to place a cosmetic flame pillar, similar in appearance to the plagueplate basin.

karmic stone
#

Rav's lore states that it's been doing the walcc randomly across the land, I don't see how a temple of sorts would work

#

I do see though, a mini-mini structure that's where Ravager was born, but it's unnecessary

dreamy basin
#

Fair enough.

#

I should prolly get into design and try my hand at making a personal version.

hollow shell
#

I could see Ravager theme working for furniture
Some mixture of Flesh and Bone, with dark blue fires
Necromantic Altar station or somethin

#

Could be cool.

opal barn
#

So flesh furniture smug

hollow shell
#

except Ravager.

#

More organized, bricky

opal barn
#

So a combo of lihzahrd and flesh basically?

void kelp
#

edgy flesh furniture

hollow shell
#

Ye I spose

#

We already have Sentinels-themed furniture so it's not like it'd be weird for it to have a set

subtle oracle
#

It's a minor detail but it should help polish the rough edges of the mod :)