#suggestions-discussion
1 messages · Page 723 of 1
Seriously how many people say "rouge" in a day

when throwing is merged into ranged rogue is supposed to stand on its own so making the two blend is uh
not good
(rouge applies to slash too though)
(now, plauge, on the other hand...)
also it's in the suggestion don'ts
twice
forgot about the rogue and throwing compatibility thing
anyway, suggestions regarding that aren’t allowed, read suggestion don’ts doc for more info
(see: melee things that should be throwing that are now also considered things that should be rogue)
(
)
Rogue overlaps with everything, yes.
throwing will only affect rogue (to an extent), not vice versa, end of discussion
They're playing rn, i really feel like they just found out this and just made a sugg for their own playtrough
Ah, deleted
;-;
Um
What
And why as well
Could you be more specific on what the effect you’re talking about is and give a reason for adding it back?
no u
Wow, such feedback
They want the effect Verium used to have, like Chloro boolets
tbf there's very little the spiders can offer right now
a mage weapon and a summoner armor that lasts for 1 boss
spider fishing, spider shrine, spider blocks etc. woud be cool but this is not part of main gameplay
(but still cool)
Make spider walls craftable so we can make easy spider farms
Spider walls are arguably more useful than granite/marble caves
However they all need new content
(minor wall of text incoming)
Honestly I think calamity shouldn't do a overhaul of spider nests since thorium already did that, and calamity shouldn't really dabble into what thorium already did
Hell yeah my modconfig suggestion was approved
The only thing that both thorium and calamity did was a throwing overhaul and a new water-based biome
A spider nest overhaul is not something I'd think calamity would focus on
Temporal Sadness is a pretty sad debuff
yes, this is suggestion discussion
considering if you're fighting ogres, the only viable weapon that inflicts it is the biome blade under the mushroom biome

I mean, the same thing applies to Glacial State iirc
Most debuff immunities need a rework imo, but this is just an example
Also, the most rewarded class for this event happens to be the one that can inflict that debuff with full on-tier gear
they're not immune to glacial state or temporal sadness
I think I'll just make some of the stronger enemies immune
rather than all of them
okay, I made wyverns, dark mage, dark mage skeletons, ogres, kobolds, drakins, kobold gliders, and wither beasts immune
goblins, goblin bombers, javelin throwers, and lightning bugs are not immune
@karmic stone
Coolio, thanks Ben
yay
lol, so fast?
related to suggestion discussion is @terse sundial being a literal calamity GOD with dev to everyone communication
.
@quartz hare add a reason 
isnt luxors summon thingy based on what minion item you used to summon it
at least damage
it is indeed
"buff icon"
ooh
As in the image that appears below your toolbar
@spare sedge A Astral Infection solution already exist
The Sulphurous Sea is location based, and so is the sunken sea
you can create artificial biomes much like the snow or jungle biome, but there isn't going to be a solution for those
same reason there's no "desert solution"
^

okay, i was just wondering
sulphurous sea and sunken sea can be artificial
like 30 sulphurous sand blocks I think
and x amount of eutrophic sand/navystone
sort of related, crags and astral can also both be "made", 51 crag blocks (unholy ore or brim slag)
I think I remember seeing a astral solution in a different mod
I forgot what it was tho
I wonder what mod it is
it's totally not calamity, just imagine this
why would a mod add ways to spread its biomes?
thats the trade off
You want the buff? you hold it in your inventory
most of them are fairly small anyways
It'd also mess with some of the lore items like BoC
one time teleport 👍
What's that, you bullied Scal? Die in one hit to literally everything for the rest of time
Hope you like gimped damage, 'cause that is what you'll get Yharon onwards
Lore items taking up space lets the items both be strong and act as toggles, as well as acting as a balancing measure.
byeah thats the point
I enjoy permanently having less health for the benefit of only improving one class after defeating clone
i enjoy endlessly sliding along my world like if i was constantly on ice
I enjoy
fimally, pre cracked egg
Oyes
this sounds a little specfic
Very
extremely
@median walrus Be less specific.
People/devs could agree with you that Wulfrum headgear needs a summon, but disagree with the exact function that you gave it.
Its better to leave room for adjustment and possibilities.
i feel like a wulfrum probe could be cool as a minion, but not for the armor
i mean you can just ping danny about it in mod chat
Lore is though
That's not even a suggestion
That just is something you should ping Danny about
in fact
@candid dove #suggestions-voting
(when you can)
Why is everyone conspiring against me
But like pixl already posted it in #moderator-corner
@median walrus you should edit your suggestion
Just cut out the function part in the middle
Like this
An exclusive summon for the wulfrum headgear, the wulfrum probe.
This way, the wulfrum headgear would be interesting and fun to use.
Allow Cirrus’ candles to be placed on tables.
Reason: They’re candles. 
Workbenches as well?
Yep.
(I am bothered by how several items in vanilla and apparently Calamity can only be placed on platforms, only on tables, or neither)
(Seems like there isn't much consistency as to what's allowed or not)
I’m internally snickering at the fact that my reason is probably the shortest reason out of a majority of suggestions and it’s technically valid
Due to how candles are ingame
(Lava Lamps cannot be placed on tables.) 😡
so basically, we must ask the tile goddess to look into candles
@umbral dune gel darts already exist
^
wew
good to know
How do you even write a big ole suggestion about why something needs to be a thing
without checking whether or not it already exists
Fewer unexpected death DEATHMODE
iirc the random boss spawns are also only if you haven’t defeated them relative to progression
yeah if you've beaten one of them tey don't spawn
though if you like skip a boss like i dunno if you skipped Eater of Worlds or something then he could show up and jump you later while you're running through corruption after beating skeletron or smth
honestly that doesn’t seem like something terrible but rather just an annoyance since by that point you should be well-equipped
plus you have a 60 second delay
yeah its fine at that point
the only time it's dumb is like when fishron spawns while you're trying to get siren and leviathan to show up, or when plantera jumps you while you're mining chlorophyte to use against skeletron prime and calamitas, or when Hive Mind jumps you while you're trying to break shadow orbs to fight Eater or Worlds, or when Queen Bee jumps you when you're about to go jungle mining
the boundaries are definitely more ambiguous wherever progression is as well
@dense oriole doesn't it warn you 1 minute prior to the boss spawning? 
and you can always leave the biome
Calamitas Surface at night
And by that point you should have the day/night thing from cryogenic
The cosmolight
So you should be able to freely switch from day
The only time it would be annoying is if you're fighting another boss
Wait can random spawns still happen when a boss is alive
Oof
I would suggest you change your suggestion to disable random boss spawns while another boss is alive
Because that sounds super annoying
then why you aren't?
why this discord contain too many pins...
Bruh it's so people don't misuse channels and then claim ignorance
Ok
Interesting idea.
well just posted something that might be controversial lol
just as a footnote to it:
Everything I've said generally applies more to Providence's hallow fight than her underworld one, as the crystal's damage values are increased on Revengeance considerably higher than Expert and on Deathmode it lasts less time than other difficulties, making the fight a bit more balanced.
Rev crystal has faster projectiles
oh yeah there's that as well
Also, the dmg values wont go up that much on rev
but yeah i did say everything i said applies more to the hallow fight than the hell fight
We dont want 6x stats compared to normal in Rev
The jump from normal to expert in stats is already dumb enough
then give the current stats for expert to providence in rev and nerf her on expert
i did say "rebalance" not "make the fight harder"
No
The stats are gonna stay consistent with the rest
Thats how it is
And im pretty sure people dont want providence buffed
And yes, death mode is where it gets insane cuz thats the point
i mean lets just ignore the AI entirely for one second and just look at the numbers
HP: 440k/704k/800k/1.144mil
you can see there's a big jump to expert, a tiny one footed hop to rev, then another heap to death
same goes for damage values
Unhealing flames: 100/150/150/200
Thats because provi eats projectiles like crazy
Death rippers would just annihilate her otherwise
And as i said, the jump to expert is always extreme
Go look at other bosses
death rippers don't really annihilate her because she has 90% DR over half the time lol
ok lets "look at other bosses"
Hell it wasnt 880k hp on expert for a reason
bumblebirb - boss right behind provi in the progression
HP: 227.5k/364k/404k/484k
Melee: 160/256/320/368
i don't see this "enourmous jump" from rev to death on other bosses
bumblebird is tiny and insignificant thats why
you're not gonna ripper swordsplosion bumblebird like you would probidence
Why do you think innacurate weapons exist so much in that tier
okay so because the boss is larger, that means the HP curve should be logarithmic instead of linear? is that what you're saying?
Provi's health is enormous at least partially because she herself is enormous and will get hit by anything, usually multiple times by the same something
i hope i spelt that right
especially since Calamity's post-ML weapons aren't retarded about i-frames, for the most part 
i dont know exactly what that word means, but yes, because the fatter something is the more hp it should have 
Also lets not forget that provi is the first big post ML boss
oh yeah i think providence is supposed to be big and intimidating
Bumble is small and an optional boss
i mean tbh i was originally going for buffing her rev form instead of nerfing her other forms
Bumble isn't optional!
Where are you going to get those efflugents for yharon, huh?
It's called Deathmode for a reason
Right before provi it isnt
that's like saying Skeletron is optional
wrong
You can just go until post dog and destroy bumble
he isn't because he needs to be dead to spawn moon lord (well in vanilla anyway)
You dont need to fight him pre provi
skele is optional at his tier then
provi is optional at her tier
just craft the rune of kos
If youre gonna put non linearity here then we arent gonna go anywhere
yeah i'm making a point that it's a stupid argument i wasn't the one that brought it up first
What
If you craft the Rune of Kos, your not going to have the absolute massive amount of everything that Providence gives you access to
when i compared bumble and provi i was told that "bumble is optional so that's not a fair comparison"
Its still a small boss
I thought you could just get eidolon tablets from abyss eidolists and spawn cultist that way
yeah you can that's why i said skele is optional for his tier in vanilla
anyway this is off topic we're talking about provi's stats compared to other bosses not what's optional and isnt
My phone internet is miraculously running off 1 bar
Let's be honest, who is going to fight a Dungeon Guardian alongside an enraged Ceaseless Void.
Anyone who’s insane enough
you can get in there and summon ceaseless before the DG spawns if you're fast enough
You could also despawn DG
Then you STILL have to deal with enraged Ceaseless Void
if providence had less health, almost every existing bullet hell weapon could shred it ridiculously fast
Okay then if Provi is fine the way she is on deathmode, why is she so much weaker on rev? I can kill her no potion vanilla without much difficulty that seems pretty ridiculous compared to bosses like DoG where you have entire phases unique to revengeance (the Cosmic Guardians)
I think at this point we can safely say that rev isnt really about stats
Its about the new moves
Bottom line is, Expert and Revengence are supposed to be similar to an extent. The difficulty jump from Revengence to Death is appropriate cause Death changes bosses to the extreme. It's called Deathmode.
normal --> expert
revengeace --> death
Providence always kicked my ass so i cant really relate
@signal prairie they're not similar for bosses like DoG
That's cause DoG reworks are a feature ™
plaguebringer goliath spawns freakin minibosses as mooks on rev mode that seems like a big change
These minibosses melt p quickly with a good setup
They can also be easily dodged
^
^
providence seems to be the boss that sticks out for having like 1 change on rev mode which is her scissor laser that imo is easier to dodge due to Icarus' Folly
Plus, with the amount of Providence reworks we've had, I don't think the devs want to rework her yet again.
If you wanted even more moves on a boss that has the arsenal of an entire army then goddamn
nah i just want her to be harder on rev mode tbh
maybe give her some of her AI tweaks that are on deathmode exclusive rn? like they did with hive mind
Hrrmf
then again im not a dev
I feel that Providence is fine
The problem with hive mind was that it literally never changed until death
Provi has new stuff already
i assume you meant problem
Brain melted hold on
Rip
Also, lets assume you want rev provi to be harder yes? How do you make that without having the stats be inconsistent between the rest of the bosses or just more attacks
she has 3 changes, 2 of which imo make the fight easier
- Scissor laser. Mentioned this already
- Increased top speed when she's chasing you down. This one makes it so it's basically impossible to cause yourself to get Holy Inferno by running away too long unless Provi is in her cocoon and should be on all difficulties imo
- Slightly changed bullet patterns when not in cocoon mode. This is where I feel the fight could get some work - give her some of her deathmode tricks here like her rapid fire of her big blasts or how her chasing flames seem to be insane
Every boss in rev gets around 12% or so of more hp from expert to rev
wait actually there's a fourth one - which is she heals slightly faster should've included that
You do know the death fight is hectic af right
Also increased top speed means you cant outrun her
yeah? don't give her all of the deathmode tricks she has only some of them
Basically you get bombarded or you get bombarded
God would this fucking internet stop dying
why would you want to be far away from the boss that has a deathray that'll be harder to dodge the further away you are, projectiles that get faster as they travel and a debuff that only triggers if you run away from her
And dude what death mode tricks
Its basically just a more intense ai
Everything is on a tighter timer
God can i speak for 5 seconds without the internet dying
(minor wall of text incoming)
in deathmode, she swaps phases more often, she fires her big blasts way faster, hewr homing flames have better chasing potential, her splitting flames are faster after they split, as well as a bunch of other stuff that i don't notice
maybe just give 1 or 2 of these changes to rev mode or smth
ok that third one is great to see get approved
I dont like the idea of just randomly putting in stuff from whats a rewrited ai
is someone going to go react those with the finish flag cos i would if i had the ability to
they aren't finished
OH ok
approved != implemented
^
It could end up not being implemented due to stuff
Honestly, the Providence fight is fine on all difficulties. She doesn't need to be changed, cause changing her would make an already hard boss into an extreme boss.
flashbacks of triple guardian wave provi
^
Flashbacks to when Providence just used to spawn a million and a half Guardians.

Ah yes I remember this big ole conversation, about how Rev may be easier than Expert due to the existence of Adrenaline
It didn't end so well last time...
Lemme just say Titanite that damage values being the same in Expert and Revengeance is not unique to Providence
other than the sentinels, i think she's the only boss like this
correct me if i'm wrong though
Devourer of Gods.
DoG's head still deals more and the Cosmic Guardians don't exist on Expert
so if we consider that, then all their damage values are "modified ones"
Providence's Cocoon Spears, Crystal Shards, and Holy Ray also deal more damage in Rev
I'll regard each of those in turn
Holy Ray - it's easier to dodge on rev for some reason
flying over it actually proves hard due to Icarus' Folly meaning you have to be ready for it on expert but on rev you just have to hop up a bit and you're all good
Crystal Shards - I did say this is very true at the start of this debate and said that Providence Underworld is far more balanced between each difficulty due to crystal shard damage and how they fade faster on deathmode
Cocoon Spears - She's not firing anything else at this point, and not moving, meaning they're just as easy to dodge in Rev and they are Expert - though I will admit that the increased damage they do probably makes the fight just as hard on expert compared to rev because they can catch you off guard
though I alwayts thought the DoG's phase 1 lasers did more dmg on rev
guess I was wrong though only his phase 2 ones are affected by that difficulty change
Ahh I have discovered the problem
... we, the wiki, are dipshits
And did not document all of Providence's damage changes in Rev
All of them get buffed.
LOL
it doesn't feel like it in the fight though
so i don't blame you for not noticing
how big are they, by chance?
we never bothered to change damage vals iirc 
I blame confirmation bias for that feeling
that's true
confirmation bias is a hell of a drug
nothing else was messed with yeah
or whatever the phrase is
All Rev damage boosts are +25%
mhm
This also means that all the Death mode values are larger too
now i know this, lets see if i notice it in the rev fight vs provi compared to expert
Page updated.
So I just fought Provi on rev and looked at the damage numbers I took
unfortunately i went god mode and seemed to become amazing at the game, dodging everything that wasn't the Holy Spears or the Holy Ray effortlessly (the 2 attacks I already knew had buffed damage lol), meaning I had to let myself get hit near the end to look at the damage values of some of the attacks
now i'll fight her on expert
okay are you SURE that provi does more damage on rev? cos i just did the fight again and saw 132-186 damage from her flame attacks on expert and 148-182 damage on rev - those are basically the same numbers
im going to do a few more fights to confirm it though maybe my buffs were different or RNG was being weird
redid the fight on rev and the damage does seem higher but only by like 10 points which doesn't match what i was told - i'll do some more checking on this later though
But you have seen the Holy Ray and Crystal Shards deal more damage?
or not even those
oh yeah i have seen the lances do a bunch
i didnt get hit by holy ray so i can['t vouch for that
Why are you dodging the things if you are testing the dmg?
wasn't wanting to get hit by the lances and the ray cos i had already from previous runs voiched for them dealing more damage
so didn't feel i had to confirm it
i might go do that now though
If some of them deal noticeably more damage and some do not
then we have a very weird problem that I don't know how to solve
but if none of them deal noticeably more damage
then we still have a problem but it has some potential solutions
for now i'd assume it's just RNG
because all of their rev boosts are programmed the same way
so if none of em work then we need to look into the way they are programmed
but if some of em work
then
it's just complete crap
Ok?
that's a problem with slime mount fucking all wings, not just skyline iirc
Just gonna point out that fall damage with mounts only happens in Tmod, not vanilla
So there's literally no reason to not try and make all wings do that
is there an indicated cooldown for the statigel immunity effect?
ahhh it was not very clear in the description
Yeah, if you take 100 dmg or more you get more i frames and thats that
Alreafy suggested and sent to devs
Yefs
Turn the knife into a Rogue weapon or just make a variant?
i was thinking just straight up make it a rogue weapon but a variant might work better? to be frank i have no clue what classifies as a rogue weapon or a projectile melee weapon or where the line is between the two so it'd ultimately just lie with whoever makes that kind of desciion i guess
Either way falls under suggestion "don't"s 😔
Magma stone doesn't really need to be craftable
it drops from the hardmode bats too right?
yeah it drops even more from lava bats too
at 2% vs 0.67%
oh i'm stupid and just threw something down instead of actually checking the doc before suggesting crabbar, thanks for letting me know and i'll check it in the future lol
the reason a lot of items have crafting recipes is because it is possible not to have them in your world
a common one being sandstorm in a bottle
or the magic carpet
It shouldn't take that long to farm for magma stone, and it's kind of a part of the deal sometimes
Crag biome also has a lot of chests with magma stone being a common guest here
isn't the magma stone included in the chests in the brimstone crag? i might be remembering wrong (probably am) but doesnt it have things like the obsidian rose, dark lance, etc.
yeah
Ye it does
So yeah there really doesn't need to be a recipe for the magma stone
(even philosopher's stone is here, lel)
it's already a relatively easy to obtain item
it even drops more often with defiled rune
And Hellbats are pretty common, byhea
is this a specific item suggestion 
@left solstice i think that counts
@left solstice A few things are wrong with that suggestion.
Do check the Suggestion Don'ts doc in pins
@left solstice
- separate your suggestions into separate posts
- no specific item suggestions

the mythical triple ping
ohhh oki
took two fuckin minutes
brb
the fabled quadruple ping
thanks for buffering my posts for 15 seconds, discord 
gimme a moment for that
AND IT SENT AGAIN
bruh
"15 seconds" i'm sitting here still sending messages from a minute ago

i pinged you twice and out of convo flow because discord memes
yeah i deleted it after i check that we cant suggest new weapons and stuffs
You can suggest new weapons and thing if you're general about it
Like going no more specific than "Add more bee-related content to the mod", and providing some reasoning for it, is good and valid
i see, in that case, can i say something like "add more bee-related content to the mod because we cant use any bee gear for a good chunk of the game?"
(Unless you count PBG's drops)
And yeah
Probably should have a bit more reasoning than that tho
speaking of bees, rover...
nightmare bee when
meme
i paid twenty bucks for it smh
it isnt a big issue for not many bee stuff its just i like bees ;-;
that arrow sugg sounds neat i 'spose
@winged rune update your music mod
go to #mod-downloads
Astrum Aureus already has Interstellar Stomper
Beat me to it
@supple lodge get fargo's mutant mod for that and other QoL item crafts with their respective banners
Stomper is 100% in
it was added in the same update that changed all the music files to .ogg instead of .mp3
whats an EoM class
use the whole name and not an acronym in suggestions
@ashen warren
Eye of magnus i suppose
it’d still help to clearly define it
Isnt the eye of magnus just for healing and free magic dmg
Making it classless removes from what makes them different
@ashen warren Please unabbreviate
he could be offline atm :/
He posted the suggestion like 10 minutes ago
(Bad conduct to post a suggestion and then leave immediately)
unfortunately is a trend with some types of suggestion :c
Also, it costs 7 mana and restores 25 mana
It's a net gain.
No other classes use mana except summoner, and it's not really an active resource for them
I'd still be fine with making it classless considering it does have the healing benefit, and to make it consistent with Lunic Eye
The suggestion itself could be better tho
Eye of Magnus doesn't inflict Marked.
Yes i know
So the prime utility of Lunic Eye is not present
But everything else is
Homing projectile, crater explosion on hit, use sound, no piercing
"use sound"
Two of which are not utilities
Im pretty sure the explosion does stuff
I'm pretty sure it's aesthetic
lemme check
Magnus's page says it's decorative and Lunic's doesn't mention it (for some reason)
but
lemme check
Yo actually it looks like it does deal damage
It seems to exist for one second with infinite piercing and using local immunity frames
Yup
Will edit the pages.
So your suggestion is to make a mana regen weapon classless
uhh
just make it so that it consumes 1 mana and regens like 2, 5 or 10
I was seconds away from sleeping. Why, Danny, why?
@gritty flower no meme suggestions please
No specific item suggestions please

DONT YOU WANT A TRUE MELEE TO HIT SCAL WITH?
specific item suggestion
I would if it wasn't a meme
kill?
it was pretty much going in the direction of a meme anyway
man the simultaneous takedowns from two directions are real bruhs to witness
...not really
- no specific item suggestions
- put your suggestions here so you can get feedback first
Big-Big sword
finna mute
Sounds meme-ish to me
100% not meme, no siree
And it falls under specific item suggestions anyways
man that shit was funny the first time it was mentioned in convo
but as soon as I saw the sugg notif
feel free to do whatever you want with them, gonna leave this one for the tmods
It’s like... literally the biggest fucking sword ever. HUMONGOUS. It’s like Night’s Edge went to the gym
... true night's edge
Or the Breaker Blade
The Bigger Blade
@gritty flower
- no specific item suggestions
- put suggestions here for feedback before going to #suggestions-voting
- did you read pins????
- stop shitposting in here
Why making a massive blade when you can make a strong true melee weapon that massively damages scal when you manage to hit her
Change the Feral Bite Debuff
The Feral Bite debuff's randomly inflicted debuffs are often annoying in pre-hardmode and a bit useless in hardmode, due to the ankh charm/ankh shield. I would suggest changing Feral Bite so it decreases the players stats such as defense and damage reduction instead of inflicting random debuffs.
what do you guys think about this suggestion?
wait what does feral bite even do
random debuffs
like suddenly you have confused and walk into lava before you even realize you have a debuff

Increases player damage by 20%
Reduces health regen
Randomly inflicts Darkness, Cursed, Confused, Slow, Weak or Silenced
yes
so... do you guys think its okay to sumbit now? 
it's ok to submit it

Feral Bite is cool on paper
but bad in practice
but from a balancing standpoint it's actually fucking stupid to deal with
just like communism
(though, then again, this same thing can be said about a lot of the mechanics Terraria employs as a whole)
true...
still, I'm totally down for Feral Bite being less stupid
i mean, this change will also make feral bite something to avoid in hardmode, since most people use the ankh shield/upgrades of it at that point
mfw once you have Ankh Shield shit, Feral Bite is entirely a buff

well, almost entirely since Darkness is still bruh
doesnt ankh shield provide immunity to darkness
oh my god yeah it does
so all of Feral Bite's negative effects are completely nulled

also, im pretty sure only two (types of) enemies inflict feral bite: bats and duke fishron
yeah the Duke and every bat to ever bat
do any calamity enemies inflict it?
i mean, i can see why not many enemies inflict it
its shit 
okay also Maulers and Reapbruh Sharks
so basically bats and very big sharks
I mean, it makes sense, but the debuff is ass
I mean
How else would you translate rabies into a debuff in this game
You die
Is this when I should 
How else would you translate rabies into a debuff in this game
I dunno but something that’s actually more than “You occasionally get random debuffs”
Because I’m pretty sure real life rabies is more than that

i mean
you get angry and then you immediately die
imagine if feral bite just gave you strong stats, but instakilled you after the buff ran out
duke fishron
killing a player with a random boss as they're trying to progress is quite counter intuitive then, no?
A better thing to suggest would be to add a mod config to disable random boss spawning
aren’t the criterion for boss spawning dependent on like, health, equipment, etc
just stats
defense and hp namely
and that might only apply to vanilla spawns
either way, the stat minimums are NOT scaled to make the spawns reasonable
I’d propose to change it so that the stat minimums are scaled tbh
especially when destroyer spawns first night of hardmode
honestly id propose to replace it with something actually interesting
with deathmode spawns you are either:
already prepared and its free
hiding underground
dead
i'm in for that, as long as it isn't this counter productive to the very gameplay loop of the game
even worse about the current mechanic is that if you get the wrong boss in the wrong place you're guaranteed to die
like for early game, how the desert scourge is invulnerable everywhere but in deserts
imagine if it summoned like, a couple minibosses of the biome you're in instead or something
thing about this mechanic is
it's already in the game
it simply isn't as frequent, nor does it apply to modded bosses
i still find it annoying then, but it's much less so
i really have no idea of how to tweak it without making it unfun, because it just works so badly atm
it applies to some modded -- i know it can spawn crab
oh ok
im not sure exactly which i just know SPECIFICALLY crab can 
Just so ya know, if the boss coming is a specific biome boss (such as DS) if you leave that biome it doesn’t come
iirc could be wrong
i remember a few times that not being the case
i know bare minimum underground is safe
ex: me going back to spawn to fight the boss, and it indeed spawning
except for like crab
i remember the eye spawning underground for me (though i guess i could've not been deep enough? idk)
the scourge spawned multiple times in the ocean for me
not deep enough
when i tried to get cryo to not fuck me for existing, i left for a desert and he still spawned when i came back to snow biome 
yeah you have to be in the biome when it’s supposed to spawn iirc
i've got the desert scourge spawning in the ocean, so i'm not sure if that applies to all bosses
Am i allowed to resend suggestions that got 90 stars but were neither approved or rejected?
About the Feral Bite debuff, halved health regen is quite a threat even with shield on, but well, maybe something different could be neat
And mmm, was it sent to server or completely dismissed? How long since the suggestion reached 90 stars?
Old suggestions are unlikely to get a proper reaction ( 👍 or 🚫 ) due to recent implementation of them and constant stream of new suggestions
it was actually sent to the server, but it was neither approved or denied despite having been sent almost immediately after the approval and denial system was first implemented
Are you referring to the discussion of unbans after a period of 6 months?
I'm referring to the Config option to enable DoG sentinel phase post DoG
i learned that people can already DM mods to appeal bans
Yeah, this suggestion is pretty old so I doubt it would actually receive the mark at this point
If you look around it, none of sent suggestions did
If you repost it, that would count as ☑ so mhm
Thank you merk for doing these it helps a lot
aw heck i just realized that my suggestion got approved
yay
@ashen warren
no boss suggestions
read pins
Oh
Thank you very much!!
Both of you 😄
One of those suggestions is a cosmetic change to a boss fight
One's a cosmetic change to a few items
One's optimization
And the other could arguably be called a bug fix
@left solstice you realize we have suggestion rules right
?
right??
i dont get why i was pinged ;-;
kk, will do
I'm sorry for getting you into trouble.
its good
Im not too sure if theres a global variable for hook reach and speed
Terraria wiki has values for them, you can just copypaste that
Iirc nope
Well that explains a lot
Ah well then, then its easily doable
What do you guys think about adding a special key to unlock the abyss chest on the bottom?
would depend on what the ingredients/method is
the item in said chest isn't exactly some overpowered thing
Yeah I was just thinking something besides shadow key
Dunno, it just feels odd to have it be locked by a shadow key, the same key that can open the chests not as deep in the abyss, and other stuff
Just an idea
I mean, the chest could just be unlocked for all it matters
it might also help indicate to people that no, you shouldn’t summon boss rush post-skele
I'm sure they'd find out when they get absolutely destroyed by queen bee
Don’t really see the point in it, but I suppose there’s nothing wrong with that either.
If something I want abyss key for all chests, but mhm
Add the Moon Lord screen shake effect to the screen in small amounts as the pillars are destroyed, with it increasing in frequency or intensity as you destroy more of them.
Why: I think it would be a neat addition since as you destroy the pillars, the Moon Lord would seem to be getting "closer" until the final one is destroyed. I feel like that makes sense and it would also look cool.
how is this
maybe.. “add a similar effect when you kill an atlas post-cultist to help the player know that killing more of them will cause something to happen”
Playing mods before playing vanilla is a rare scenario ngl
So the sudden feeling shouldn't be sudden anymore for ML
mhm
(but it will be on pillars)
i mean, i would honestly find it annoying if anything
something like "ah shit i forgot to get a wasp gun for my swarmer"
then every like 5 seconds i get a screen shake and god knows how long it will take to get a wasp gun
Wait, I assumed a single instance
Constant mind numb will be wack
ain’t the wyrm pet in calamity’s vanities ?
@mellow dust 1. the devs don't like making vanities because they require a disproportionate amount of effort for zero reward
2. check out calamity's vanities for an existing wyrm pet
(it doesn't float around because stardust-dragon-type pets is one of the worst ideas to ever exist, but it does wriggle)
i just realised you yourself mentioned the idea of it being stardust-dragon-type
damnit hec

hec’s wholesome experience has caused wyrm pet suggestions to be like... at least once every few weeks
but yes! calamities’ vanities has what you want
Yeah, I thought it would be using the same sprites as the existing wyrms and maybe even the same code as existing summons. But I understand it doesn't really have an influence on the gameplay
Ohh
Wait
Is calamities vanities a mod?
yes
Oh, haven't heard of it before. Makes sense
also: summon-ai pets is a nightmare to think about, let alone sd-type
it’s a very nice mod
also also using the full eidolon wyrm sprite at the size of the dragon is like making the dog the size of a dune splicer
it adds all those small calamity themed pets and costumes that you probably want! they even have a cnidrion pet
it would be nightmarishly hd
Yeah, that would be crazy
Thats pretty sweet tho lol
Those pets actually look so adorable
hey, can the pinned doc have some edits to it?
mostly stuff like “pets” since the vanity mod exists and also it might help to include the fact that there is some rogue-throwing compatibility
@unkempt cedar it might help out to give a damage value
that’s... the whole point of yharon
i jhut did
are you fighting yharon in multiplaye?
yes
you’re supposed to avoid his body
he does like 15k damage
then that’s a multiplayer problem, not a death mode problem
the players are desynced from the server so he assumes you’re not in the biome
I got furious last playthrough too lol
k then ill change to multiplayer deathmode
its just like okay so 4 k damage constantly
that bug is hard to fix
multiplayer isn't gonna get fixed like that
I was playing with some friends and we kept getting oneshotted
that’s not a suggestion, it’s a bug
armageddon activated: oh no difference that isnt exciting
just fight it in singleplayer
it’s actually one of the more prevalent bugs that the devs have tried to fix like.. several times
cant
there’s no definitive solution
nvm then lol
@radiant meadow 
Doesnt it make him like permanently enraged or something?
just make it something you can fish up
yeah, bc of server desync
he’s enraged, yea
its not just with the contact its with the projectiles too sometimes
that’s his enraged behavior
okay but coding the pet in the first place can be 
multiplayer is super buggy
again, if you fight him in singleplayer, it’ll be normal
just in general
actually probably copy paste of an existing pet
but like my spriting skills are god tier so it's not going to happen
make it 1 projectile please
iirc they have an eidolon wyrm pet in calamity’s vanities so there’s no need for one in main
How is Yharons rage determined, height and just being outside of the tornadoes right?
yes
Could it be, in multiplayer it counts the distance of both players and adds them up?
bc the server doesn’t really know whether all players are in range
Or more than 2
it’s a desync problem iirc
also,, maybe a good discussion in #bugs-read-pins ?
Oh yeah sorry
it’s a desync issue, yeah
either way, it’s hard to fix
I know specific items are a no no, but why isn't there a version of the cursed capper for the crimson?
probably bc ichor is overpowered
Fair
but there used to be a melee weapon for crimson that was recently removed since it was basically just bladetongue
Calamity makes cursed flames almost the same level as ichor tho
not really
it gives it a buff so it can stand at all on its own
Ichor still curbstomps it twice over

I think the only crimson exclusive weapon w/o a counterpart in calamity is everglade spray
at least, that I remember
and golden gun I guess
Honestly I'd rather cursed flames be changed to be something like a stacking debuff
like daybreak, but can stack more
corruption has soul harvester and cursed capper
Didn't the corruption have a lot more stuff added to it than the Crimson?
Starts off at normal DoT, then gets stronger and stronger the more times its inflicted
so Daybreak's version of Daybroken, but obtainable way earlier and actually usable
Ichor takes away defense and DR, cursed flames shed away damage ignoring defense and DR
Yeah
I can get behind this
how to code though?
because I'm not making everything that inflicts cursed flames stick to targets
Maybe to add on to that there can be accessories that increase the number of stacks it can go up by, or increase DoT.
suggest it :0
Nein.
couldn't it be set up something like Nebula boosters?
I forgot nebula boosters were a thing.
concept seems pretty similar to those, just as a debuff instead of a buff
can it apply to enemies, though?
shouldnt we not be talking here and somewhere else like #calamity-mod-talk
This is talking about an idea I posted above, so it's still on topic
can it apply to enemies, though?
...yes, CI can apply to enemies
I think beetle scalemail buff is pretty close in concept
so the suggestion would be smth like.. “change how cursed flames works to help it be on par to ichor”
and I'm almost certain it's easily possible to have something just like Nebula boosters work on enemies
oh no I meant the nebula boost effect, thom
ah
Nah just nerf ichor into the ground to the point of uselessness 
Then people will use cursed flames.
the nebula boost effect itself can't be applied to enemies, but I was moreso referring to the general idea of "inflicting buff/debuff increases effectiveness by X, and every Y seconds, effectiveness decreases by Z"
Calamity's vanitys already does the eidolon pet.
Already been said
The idea for flasks that applied to range came to mind, but then I remembered that's why we have bullet types.
And arrow types*
I'll delete my suggestion, It only causes spam in this channel.
The sugg here would cause pain during deus fight
Neato
ohh I thought they meant something else
like it would just persist if there were x number of pillars still left
so if you killed all the pillars but 1 you would have constant screenshake
but no that makes more sense
Should Grand Guardian have one more upgrade before Earth

Smth smth legitimate scal true melee

A sword so large it extends across the gap between you and SCal?
Would be pretty funny
We need another exo melle weapon imho
every time I see people assume the only solution to true melee SCal is an enormous sword
I die a little inside
I think a spear will be more elegant, albeit at this point it will be basically a gun
Flails are true melee, as long as they don't fire anything as they travel, like Dragon Pow
so you could have like a Super Golem Fist
Big Fucking Punch
TKO Cannon
KOCEX 
THATS MINE IM TAKING THAT
That would hurt a lot of strats 
why does ranger only have like, two weapons for scal
three
Because rogue has one
and at least one of those is DQ bait

Drat is immensely more viable now, Gale got buffed to the moon unintentionally and then got nerfed, and Photo now actually does anything appreciable
three is fine given what Auric tier is supposed to be ig
(consider on similar notes that mage gets exactly one option that is easily obtained and consistent in how it works, and rogue gets exactly one option period)
we can get our exogun as a draedon drop 
.5
wat
You can only fill 10 slots out of 20-30 with cosmic immat
Cosmic Immaterializer except it still leaves like half your build open for Mechworm and friends
oh
- it's not that effective on scal anyway, for some reason
wait is the .5 in mage the void vortex
the .5 for mage is Vivid Clarity
^
oh
which, while powerful in its own right, is fantastically perplexing to use
lines everywhere
what about Yhermes Cristal
I was just getting to that
there are two other notable options for mage at this point, but both of them require an egregious amount of farming Yharon
and if you're farming Yharon as a mage after his second phase is yeeted, you more than likely already have SSV anyway
which is a perfectly reasonable pick for SCal
Time to come up with an unrealistic, interesting, and specific method to obtain Yharim's Crystal
which I'll write and then never share with anyone 😎
the conclusion I've reached is that we need at least one new Auric-tier wep each for mage and rogue
Time to come up with an unrealistic, interesting, and specific method to obtain Yharim's Crystal
which I'll write and then never share with anyone 😎
kill yharim
wowo
That indeed seems like a very difficult thing to add but would make farming for Yharims Crystal maybe too easy
y'see it's interesting because it depends on yharim being implemented 
and it's unrealistic because it depends on yharim being implemented
Deathmode Leviathan was pretty darn painful (rogue), and I finally beat it after many attempts!!!!!
I got Atlantis.
The first thing I did? Opened up cheat sheet, typed in "Brackish flask", and placed it in my inventory
Anyone else find this, to some degree, relatable?
(In fact I'm thinking of a way it could be done right now)
It's been suggested before
something similar, at least
it has
and it's a good idea
If you're doin a solo melee playthrough, all boss drops that aren't melee are useless to you
The amount you farm is based on RNG
and it always comes down to "too convenient and likely hard to do, not to mention what do if theres several weapon with your class or accesories"
Leviathan and Siren are pretty hard; I played death recently too. I wouldn’t want to have to get the weapon I didn’t want
i just think theres too many complications in this idea to be even feasible, not to mention how do you even register what class you hit a boss with
or hell what do you do with that on MP
Use code from Extreme DPS.
Count damage from each player and give them respective weapon.
👌
idek what extreme dps is nor if we can even use their code
Does that work with treasure bags though?
so what does it do
Shows damage from each player in boss battle.
There is ranking table with players and his damage.
Shuckles 25945
Mrrp 18741
Cooper 12564
Like that.
I assume it keeps track of damage type, too
https://forums.terraria.org/index.php?threads/dpsextreme-team-dps-and-boss-damage-stats-meter.66876/
DPSExtreme
Latest Download:
Mod Browser (in-game) - Direct link - Alt download Link
Open source on GitHub
Discord:
Ever wondered who dealt the most damage to a boss? Ever felt the need to track your Damage Per Second in relation to your friends? Have you ever wanted sweet...
otherwise it's not very relevant
also who knows how mod compatible that would be
we could have bosses dropping mage weapons as a bard (i think bard was mage internally?)
If there is no way to check modded types of damage, then idk.
does this mod record the dmg type tho?
No. But it's possible.
I mean, that you can check damage and types of damage per each player.
Well i have 0 clue how
so
- its still kinda complicated and would legit need us to redo loot entirely
- We cant grab some mod's code just like that
- even then this mod doesnt have what we need
It does have some aspect that'd be useful
like keeping track of the damage that each player individually, which we could use for bag-related things
Keeping track of damage type is the big one tho
Somebody'd need to figure out how to do that
and all of that just so you dont kill the boss some more times
You can take mod's code, because it's open sourced
its a problem lying within the very core mechanic of terraria
so its gonna be something to change
Well not really?
Boss drops are just one rand statement
nothing inherent to Terraria code at all
It would need all boss loot remade
We could just do it for our bosses
Figuring out how to mess with vanilla drops would be harder, alone, than working out how to implement this suggestion for Calamity bosses
far fetched way to work that idea, remove weapon drops, except rare drops (i.e. SHPC), from bag and drop a weapon for the class that the player is holding, so no bag foolery
well imagine youre a summoner and holding a classless weapon
Well we have control over our own bags so that won't really be a problem
and yeah the damage dealt during the fight is the most surefire way to drop the relevant weapon
yeah that'd be better
I could find a issue or 2.on the most damege way
As I said, my suggestion is ridiculous. However, the part that won’t change until something is done is the fact that farming for boss weapons, to a little extent, ruins the fun of the game
It wastes too much time (unless you’re one of those fortunate players unlike me that gets what you want from a boss almost instantly)
Hi Grill, nice suggestion if someone dont wants to change class, but anyways chance is still exists
Hasn't this been suggested several times already
And rejected every time it came up
@cloud surge that would mean each laser would have to be made out of several hitboxes
which sounds like a nightmare
Just giving them afterimages works
honestly, that suggestion really isnt good
Aight I'll delete it
What was the suggestion?
make homing lasers multi-segmented so it would look cool when they turned
That could indeed be done via afterimages or dust, in the same way that bullets like Chlorophyte are done
Hitboxes would be a bit of a worry though, if you were to make the laser shorter so it looks better with the trail
do not do it like chloro bullets 
you dont want 120 dust per second on every laser on destroyer
lol
sure you do
That's fair, doing it exactly like that would be a bad idea
Just increase dust projectile limit 
And we kill a few pcs in the process, noted
Separate the strong from the weak iirc
We know if there's a ravager themed building set? If there isn't I'm thinking of suggesting we get a design similar to the temple's furniture and materials, just with a darker, gritty, maybe a little bloody tone to it. Plus I'd like to have the ability to place a cosmetic flame pillar, similar in appearance to the plagueplate basin.
Rav's lore states that it's been doing the walcc randomly across the land, I don't see how a temple of sorts would work
I do see though, a mini-mini structure that's where Ravager was born, but it's unnecessary
Fair enough.
I should prolly get into design and try my hand at making a personal version.
I could see Ravager theme working for furniture
Some mixture of Flesh and Bone, with dark blue fires
Necromantic Altar station or somethin
Could be cool.
So flesh furniture 
So a combo of lihzahrd and flesh basically?
edgy flesh furniture
Ye I spose
We already have Sentinels-themed furniture so it's not like it'd be weird for it to have a set
It's a minor detail but it should help polish the rough edges of the mod :)



